#artist tips
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DEAR ARTISTS, PLEASE READ THIS POST I STUMBLED ACROSS
IF YOU ARE NOT DOING THIS ALREADY, YOU SHOULD TRY IT
I even tested it out myself, it works great
#art#artist tips#artist tip#digital art#colors#color pallete tips#color pallete#art tip#art tips#drawing tip#drawing tips#digital art tips#digital art tip
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Reminder that my CARTOON CHARACTER ILLUSTRATION COURSE COMING SOON! :D
✨The Waiting list is STILL OPEN!!✨
I put an ungodly amount of time preparing and working on this and I hope you all will like it! I tried to put most of the topics you told me you would like to improve, and made it in a way accessible to beginners but also for artists who want to expand their knowledge!
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Finally!! This bad boy can hold so much advice.
Learn how to price yourself fairly, avoid burnout, and build a sustainable art career with the Ultimate Artist Guide, available in LESS THAN THREE WEEKS?!
Get notified when it's out via Newsletter
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Character Design Tip
After drawing your character for the first time, take a break, set the drawing aside, don't look at it
Next time you draw that character, do not look at your original drawing, do not use any reference for the character (aside from pose if you use pose refs)
Try to remember stand-out features that you drew the first time, and just make shit up for anywhere that you forgot
This is what I do with ALL my characters
Why? Here's a quote from a smart guy
"If there's a feature I very clearly remember without needing to look at reference, it's a feature that stood out, and that makes it a good feature. If there's a feature I can't remember off the top of my head, it's not a stand-out identifier of the character!"
-Me I said that
Do this repeated times until you are consistently drawing the same character every time and don't ever need to look at reference. The reason why is because this helps you visualize the character without needing to look at reference of them. You become completely aware of what they look like and how to draw them, and that means you have given them visual features that define them and separate them from your other OCs.
If you're drawing them and you go "I remember purple hair, I remember the bangs, I remember the eye circles, I remember the freckle placement, I remember the woodle stickin' up on the top of the head, I remember the long ears, I remember the gray skin" then those are what stuck out when you drew them the first time.
If you don't remember the little bow in their hair, goodbye little bow, you are no longer necessary.
You're welcome for this, please do this when you design your OCs for the first time.
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I have decided. Not only will I pirate any product that uses Gen A/I (you use mine for free, I use yours for free), I will also put it on my Resume under "Concept Designs and Illustrations".
You DID use my art.
It's only fair.
No worries, you will get a LOOOT of exposure! <3
Cheers! dra
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Ironic of me to make this after not posting for almost a month ... I'm still alive btw, I just don't really wanna post the stuff I've made
There's also a huge ask sitting in my askbox which I don't want to get into right now, but I'll answer it whenever I have the energy (sorry dear asker, it might take a while)
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idk who needs to hear this but if you're a writer looking for a webcomic artist and the best offer you can come up with is a 50/50 split "after gaining revenue", then that's literally asking for free work just with extra steps.
like first of all (and i'm sure people are gonna fight me on this) writing a webcomic and drawing a webcomic is not a 50/50 split, a scene that took you a half hour to write will take them hours to draw so it's literally more like 30/70
but also even IF your comic gains revenue, it's still not gonna pay for that labor, there are comic projects out there that have been going on for upwards of 10 years and beyond who are still maybe only making like $30/month on their patreon... and you only wanna pay them $15 of that?
please just consider writing a novel or short stories, or doing tabletop campaigns, or pitching scripts to comic publishers, or learning to draw yourself (even if you're bad at it! webcomics are allowed to grow and evolve in their art!), or doing RP, or doing anything that will get your ideas and stories out there without being at the expense of a whole ass other human being doing the brunt of the labor for free
no matter how dedicated you are to an idea or how convinced you are that it's truly a unique one that's worth working on, none of that will pay for the labor and time and efforts of people who you're asking to work for free to make your dream a reality. They have their own dreams that they're working on too.
#sorry i know this is very curt but i see this all the time#pls just be aware of what you're asking for if you're looking for a webcomic artist#i know you prolly really like reading webcomics but there's so much that goes into them that a lot of ppl don't realize#you're asking a LOT for someone to just love your own idea enough to work on it for free#sorry but most of us already have our own babies that we love and care for#self post#rant post#artist tips#writer tips#writing tips#hot take
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I don't know who needs to hear this, but as a painting student I suggest:
Dish soap and boiling water is WAY better than terpentine or paint solvent to fix dried out brushes.
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Put the brushes in a cup.
Pour a dish soap.
Pour a boiling water to the level it doesn't reach the wooden part.
Leave them to soak and soften
Try to separate the hair on two parts, then on smaller and smaller parts.
At the end, carefully try to scratch off the paint and "break" the hair by carefully pushing it over a surface and moving (like over your palm). If you can't, repeat the previous steps.
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Works even with dried out oil paints. Stronger fluid doesn't mean better.
Tho in harder cases you'd have to repeat the steps a few times to restore the brush fully.
So if you can't afford new brushes, don't throw the old away. Even if they seem helpless, there is a hope for them to be like new.
#painting#oil painting#acrilic painting#paint brushes#art supplies#painting supplies#art#art tips#art tip#drawing tips#artist tips#drawing tip#reference#art reference#drawing reference#artists on tumblr#no gatekeeping#fuck gatekeeping
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I heard it’s sexy when artists share tips and tricks so uh….here ya go 🫴😏
But fr I know trying to draw Talanah’s headpiece/armor is a pain lol. I lean more detailed on how I draw everything so feel free to use these building blocks to make your own spin on it!
#Talanah#talanah khane padish#horizon fan art#horizon forbidden west#horizon zero dawn#hfw#hzd#Sunhawk#artist tips
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Hello! Nice to meet you. Been following this blog for a while and I've become a big fan of your work~♡
So, about this question here, could you elaborate a bit more about using references and "editing" the colour palettes? Also, what is colour dropping?
As a (not digital) painter I also often struggle a lot with finding the right colour scheme to make what I want. I think that's partly why I have trouble finding inspiration too.
color dropping is using the eyedropping tool on an image and taking the colors from it directly!
so basically i find a picture i like the vibes of/think it could be pretty and just edit the color. I draw with photoshop so I edit the colors with it as well! i use the curves tool usually and just mess with it until im happy! above is an axample.
first image is the original then i color edited it, then i used the color dropping tool on photoshop (pictured in the top right corner) to create the palette then i usually edit the colors a bit more!
generally when i color pick i start w the lightest then go darker! this isnt what i do every time, this has gotten me to the point of being intuitive enough with colors that I can pick my own now, but I think its a great way to learn abt colors digitally!
#color tutorial#color#artist help#artist tutorial#artist tips#pixel art color theory#digital art#digital art help#pixel art#reference#art reference#art tips
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(Keep in mind you have to duplicate and merge down this layer a good amount of times)
And that’s how I do it!
(Imma post a quick vid of me doing it in case this makes no sense :))
OMG.OMG.OMG!!!!! LETSS GOOO! Thank you so much purple :DDD this is wonderful! I know there’s a few different ways to do it but yours sounds easygoing ❤️💖🦇 thank you so much 😊 🥰💕🌸
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Hey! Love your comics and your art style!
But I am curious how you know how to format your comics? Like knowing what dialog to put where or to put a pause or how to space out the dialog so it's not rushed, if that makes sense?
I've tried making comics before and my issue was always trying to cram too much dialog into some of the panels, or being able to tell the story I want without lengthy dialog.
On a STORYTELLING and WRITING pov, it's better to act the scene in your head like it's a movie. Would an actual conversation be this long/short? It s technically better if you talk it out. Like you literally say the lines of dialouge your self. You then:
1. Hear how the dialouge sound like (would that be something that a person would say naturally? Or does it feels,ironically, "scripted"?
2. Hear how LONG the dialouge is (like you can time yourself and see how long that is)
3. Understand when to put pauses/make more panels. (Because YOU know which parts of the dialouge are more important, and your voices most likely will reflet that by being higer in tone or volume. So something that is more important might need a panel itself, to reflect the importance.)
On a VISUAL and ARTISTIC pov, you can be really creative with how position your dialouge, but a general rule: understand if visuals are more important or if what is said in the dialouge is more important. You can t have a super lenghty dialoige with a lot of visuals
So:
Either have a lot of info/dialouge dump, but keep resctrictive visuals (show just a details, you can also don't show faces and show like, other details of the environment, or make the characters very tiny
have like ONE super important line and a LOT of space for the visual (a close up of the eyes/mouth, or an expression
In the between, you need to balance 50% space for dialouge, 50% for the visual elements (character on the right, text on the left. Or top and bottom as well)
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Drew this to facilitate class discussion on ergonomics for digital illustration, but y’all can have it too.
Honestly this is mostly a note to self.
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btw if you're wanting to draw characters using a wheelchair in combat/action (for dnd purposes or otherwise)
find reference photos by searching for wheelchair dancing!
most of it is ballroom, but seriously, it's the best dynamic posing I can find in wheelchairs
like just look at some of these
(ID: A series of images of wheelchair users mid-dance. Two are solo, one has a partner also in a wheelchair, and one has a partner with no mobiility aid.)
wheelchair basketball is great, but I find dance makes for references that fit my art style better.
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Don't get discouraged if you see pretty sketchbooks online.
My sketchbooks are pages and pages of me having no idea what I'm doing and doing EXACTLY that as badly as possible, in ballpoint pen, caffeine, and neon markers.
If your sketchbook looks like you chewed on it, you did it right. <3
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