#artemus does not do art
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Fun fact about me: I took Latin in high school. Not enough to translate anything, or even hold the sinplest of conversations, really, but it left me and my grandmother with a running inside joke and myself with the ability to (usually semi-accurately) guess the meanings of unfamiliar Latinate words or phrases.
Another fun fact about me, I have ADHD, which means I have about a billion different hobbies and interests that I cycle through at any given time in a desperate search for dopamine.
One of the recurring trends with these hobbies is what I like to call "whim languages." Basically, languages I decide to learn on a whim, usually related to a specific project of mine---French for my Miraculous Ladybug content, Irish for The Academy, Haitian Creole for another story I've never talked about on here---and then ultimately forget about and drop. (My Duolingo is so cluttered, y'all.)
I just discovered that somehow, in all my years of Whim Languaging, I never attempted to learn Italian. (At least, not through Duolingo.) And since I already added Romanian for my read of Hunting Prince Dracula, why not add another to the pot?
You'd think that having a background in Latin would be an asset in learning Italian. And you'd mostly be right. But, uh...
The word for "hello" is the same in Latin and in Italian: salve. Except...they're pronounced differently.
In Italian, it's "sal-vay"---which would be the easy one, right? Pronounced the way it looks.
In Latin, it's "sal-WAY". With a "wuh" sound.
Care to take a guess which pronunciation comes to me instinctively?
#one of these days I'm going to meet an Italian and embarrass the fuck out of myself with this#admittedly my chances of meeting an Italian in Kansas are slim#but I do want to go to Rome one day#and yes this reminds me of the “Mount Wesuwius” and “I got lost in Roman ruins and can't speak Italian so I spoke Latin to a tourist” posts#artemus rambles#artemus does not do art#just writer things#leaning languages#latin#italian#adh-me#writeblr
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When I say I was not PREPARED. I mean, I had seen gif sets of this clip before but I was NOT prepared for the AUDIO. Oh my god poor Artie!
The Night of The Death Masks really was Artemus's terrible no good very bad day. He gets betrayed, drugged, kidnapped, shot in the leg and then is led to believe he killed his boyfriend best friend!
The dropping the gun and then to his knees in despair, the terrible little "oh no's" and the way his voice breaks when he says "Jim". The closest we get to this level of sad before then I think is in Druid's Blood where Artemus is very visibly trying not to break down while Jim is seemingly gravely injured and comatose.
But what REALLY gets me in this scene is the sobbing, which is wild considering by that point Artie knows Jim isn't dead! A testament to how good of an actor Artie/Ross is!
I mean it's really difficult to get crying/sobbing to sound right when you aren't actually crying let alone look real and he does both. He's actually shaking and everything, you can feel it, I feel like some actors even today forget we cry with our whole bodies, and he does.
That's really impressive. Especially considering the fact that art hadn't exactly been perfected for TV or film yet. Male characters in particular considering how such intense displays of sadness were rare (unless somebody actually died) and even then it was kinda hit or miss at times. I'm just so impressed.
Acting (good acting anyway) tends to lead you to pull from real life experiences to put emotion into your performance. I can only imagine Artie just sort of, unpaused the emotional reaction he was having when he really thought Jim was dead in order to convince Stark and Co that he still believed it.
It would've been really easy for them to have played this scene for laughs. To let Artie play up the crying as a comedic bit, but neither Ross nor the director took that angle I really love that.
The emotional depth of Jim and Artemus's relationship is really well displayed in how this scene was done. Even if part of it was a ploy and they jump back into the action-adventure shenanigans right after. It's really well balanced, and in a time where it feels like a lot of TV writing has lost touch with when to be tender/intense and when to be funny this scene just really stuck out to me.
I really do love this show.
#wild wild west#the wild wild west#artemus gordon#artemus#jim west#james west#ross martin#robert conrad#jim/artie#jim/artemus#the night of the death masks#the night of the druids blood#tnot death masks#tnot druids blood#vintage television#1960s television#meta#meta analysis#wild wild west meta
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hii!!! i wanted to ask what drawing program and brush you use if youre okay with answering?
Oh yeah, of course I'm okay with answering!
I use Clip Studio Paint, which I definitely bought with real money, because you wouldn't just download an art program on the internet. 🏴☠️ By the way CSP is currently does their annual winter holiday Clippy (one of the asset store currencies) Login Bonus where you can get free clippy for just opening the art program.
This boy is THE brush I use, I downloaded it from asset store for free, it's really nothing special though, just a round brush with a pressure opacity on and pressure size turned off. It's makes it so easy for me to draw, this is why it's kind of the crutch of mine.
I also use a lot these default brushes. G-pen mostly for laying down flats and Real G-Pen is when I feel like branching out and do something different with my sketch. It's like drawing with a pen on paper to me (except it's still can be erased).
I also downloaded THESE brushes for the similar purpose as Real G-Pen, but in the end I mostly use them to write text because it makes it look very good!
I recently discovered artemus brushes they are kinda fun, I like the texture that feels like a pencil, but it feels a bit awkward to use.
And there's these guys who I attempted to use recently, but it's just really tough to draw with a brush that has full opacity.
I also use these brush packs (well sometimes) for painting, especially backgrounds, because I found that painting backgrounds is much easier than drawing them and I like to give them a lot of texturing.
And I occasionally use some other brushes I just downloaded from asset store for free or free*(with the clippies I get from the winter log in bonus).
Which by the way. Cannot recommend the glitch brushes enough, if you like glitch effects. The hatching brushes are also fun for easy texturing and if you draw comics. And everyone needs their simple chain brush. It's just too tedious to draw over and over!
#> tired asks#but the thing is that brushes don't really matter#the art program probably does tho I would rather die than draw in SAI or PS again or Krita#sorry krita lovers im at war with this program it's very personal#you don't need fancy brushes to be good just find you are comfortable with and draw with it!
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hi hi was wondering what brushes you use, awesome art i too am wambsgangsmvabs
hellooo ty ty i use Clip Studio Paint so i'll link the ones that are from the asset store cos idk where i got the rest from, they're from my Photoshop days 👎
for sketching i've been using the Artemus Pencil pack, almost exclusively the Artemus Hard one. it does feel a bit too textury at times but iiii like it
and for painting i use this selection that i don't remember making with brushes that i'm not in love with but they're always there for me..
first two are from a Kyle gouache pack, 3rd and 4th from an Ahmed Aldoori pack, and here is the last one that's mostly for blending :]
for the halftone textures i do sometimes, i use this Retro Halftone pack but before that it was the trusty Kyle's Ultimate Halftone Brushes my best friend for many years
^_^ hope this helps
#tatin.ask#i think the 'only way' to get the kyle brushes now is by having an adobe suscription but............. ya know. there are always other ways
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47 for the ask game (I don’t know who your OTP is at the moment but that one seems interesting)!
Thank you for the ask, my answer is way overdue, lol. I have a lot of OTPs lately, but I am gonna do Jim and Arte from The Wild Wild West since I watched an ep earlier.
47. Does either of them have a secret that could potentially ruin their relationship?
This is my own headcanon...
Jim has a secret that he does not know it would affect their relationship because it has never come up with other people so he cannot gauge Arte's reaction.
He hasn't told Arte that he used to have a different last name and that he changed it when he escaped his childhood home. His father blamed him for his mother's death because she died at childbirth. He was left taking care of the baby and he never showed Jim any love. He went so far as to tell his own son to earn his keep which meant to go and find ways to get food on the table. At first Jim was sitting on the corner of the street, begging for money and then his father seeing that Jim was not successful in what he asked for him, started to pimp him out.
One night his father drank too much whiskey and passed out. The client from that night was snoring in Jim's bed, and Jim used the opportunity to escape with his only belongings: clothes and stuff that belonged to his mom and him. He ran and never looked back.
He hopes if the time comes for his dark secret to come out, that Artemus would still love him and want him around.
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holding myself accountable .
i would like to start off by saying that no one is required to forgive me for what i've done, both in the past and in recent weeks . depending on how long you've followed me, you may have seen this post from a few months ago . it was poorly worded and written in a moment of anger, where i was not thinking straight . i was in a very dark place when i posted it, and i was encouraged by one of my good friends, who will not be named for their safety . additionally, you may have seen this callout post made by one of my former mutuals . if not, i encourage you to read over it, as it could provide much needed context about what happened .
more about the situation will be included under the cut .
Garrett is the protagonist of the Thief games - a cynical master thief who wishes nothing more than to be left alone to steal in peace, but who unwittingly becomes embroiled in a series of epic events.
Garrett exhibits a strong sense of survival and self-interest. While on the surface Garrett is callous, cynical and sarcastic, with loyalty only to himself, he does seem to have deeper feelings for a few of his contacts: Artemus, the Keeper that recruited and trained him; Basso the Boxman, a fellow thief; Cutty, his fence. In extreme cases this seems to extend to even to past antagonists such as Viktoria, although that may be a result of Garrett's own self-interest.
Garrett also exhibits a strong sense of professional pride as a thief: he usually refuses to kill while on the job, saying that he's a thief, not a murderer,[1] though Constantine and Karras died as a result of Garret's actions only because he was able to sabotage their evil plans. Lotus was a mercy killing, as he begged for death due to the inhumane conditions that Garrett found him in. Other than that, Garrett has not killed any humans in the Thief canon. It is implied Garrett also never steals from his allies or the poor.[Fact Check]
Orphaned, Garrett spent his youth on the streets surviving as a pickpocket and message runner.
One night, he saw Artemus walking on the street as people, 'just passed him by like he wasn't there'. Thinking the man had some valuables, he decided to make a grab. However, he was caught, and Artemus, impressed with his ability to see a Keeper, offered Garrett a new life. Garrett was then recruited into a secret organization known as the Keepers, dedicated to observing and maintaining stability in the City.[2]
Not much is known about Garrett's education with The Keepers, except the fact that he was given initial training in the arts of stealth and subterfuge practiced by the Keepers. But, he found that it was much more profitable to make use of these skills as a thief than to continue working for the Keepers as an agent.[3] He was called "the most promising acolyte" in the Keeper annals, but left around the age of 20 due to his "imbalance." It was brought before the council to deal with him using the Enforcers, but Caduca informed the council that Garrett would be needed in the future.[4]
At some point in time, Garrett is now working as an independent thief in the City, making contacts with people such as Basso the Boxman, Cutty and Farkus Bernard. Garrett's first known large score comes from stealing an expensive scepter from Lord Bafford. After which, he breaks into the Hammerite prison to spring his fence, Cutty (who dies while still in prison). This leads him deep into the old Hammerite catacombs looking for treasure. Shortly after this thugs working for the local Warden, Ramirez, attempt to kill Garrett for non payment of tribute. Garrett turns the tables, escaping and going on to humiliate Ramirez by looting his mansion, even going on to rob the local thieves guild. This brazen display of skill attracts the attention of Viktoria, a somewhat mysterious independent fence. She contracts Garrett to steal a magical sword from the eccentric nobleman, Constantine.
Upon successfully returning from Constantine's bizarre mansion, Viktoria reveals that she and Constantine are old associates who were testing Garrett. Constantine offers Garrett a fortune for the job of retrieving the gemstone known as The Eye. Getting to The Eye means Garrett must venture through the abandoned and walled-off Old Quarter of the City to the old Hammerite Cathedral. A mysterious catastrophe, rumored to involve great fires and many undead, caused the area's abandonment decades ago. Garrett finds the cathedral sealed, but the Eye itself tells him of an old Keeper library hidden nearby. Writings there tell of where the talismans that open the cathedral are hidden and how the Keepers almost revealed themselves in order to assist the Hammerites and the Hand Brotherhood in containing a great evil. The first talisman was found in a place called The Lost City, the ruins of an ancient civilization buried beneath the existing city, its entrance hidden by the Keepers. To get the second talisman, Garrett enters a Hammerite temple in disguise. The third talisman was kept with a brotherhood of Mages. The fourth lay inside Keeper secured caverns. Unbeknownst to Garrett, the Talisman was recovered by the guards of the Opera House above the caves. Successful, he then returns to the cathedral and collects The Eye from amid the many undead, escaping with the help from the ghost of Brother Murus, a long dead Hammerite priest.
Garrett visits Constantine to hand over The Eye and collect his payment. Instead of paying, however, Constantine reveals himself to be the fabled Trickster (aka The Woodsie Lord), the entity worshiped by the Pagans, and Viktoria, his consort.
They bind Garrett in vines and Viktoria plucks out one of his eyes, using it to seemingly activate The Eye stone, and leave him for dead. Some time later two Keepers find and free the unconscious Garrett from the vines. The Keepers then leave Garrett to escape by himself through the caverns beneath Constantine's mansion and amongst some new and strange beasts. Once he reaches the surface Garrett decides the only thing to do is visit the Hammerites and tell them about what has happened in the hopes they would provide assistance. He heads for the temple but discovers that the Trickster's minions have gotten there first. Venturing inside he finds the remaining Hammerites in a hidden sanctuary down in an underground cavern. With stealth being the only hope against the Trickster's army, the Hammerites provide Garrett with a booby-trapped copy of The Eye. Garrett descends into the Trickster's realm, where he finds the Woodsie Lord performing a ceremony with the Eye. Garrett stealthily swaps the Eye for its trapped copy, which then explodes, thus striking down the Trickster as he attempts to finish the ritual.
The coda shows Garrett walking back to town alone through the snow. Life appears to be returning to normal. A Keeper approaches, Artemus. The two converse and The Keeper warns Garrett, telling him of a book he should read, and that he can't run away from life. Close observation reveals Garrett now has a mechanical eye. Garrett rejects the Keeper's 'help' in his life and says to tell the other Keepers that "I'm through. Tell them Garrett is done". He then walks away into the city streets. Artemus answers quietly "I will tell them this: Nothing is changed. All is as it was written. The Trickster is dead. Beware the dawn of the metal age.", foreshadowing the sequel, Thief II: The Metal Age.
Garrett's role in The Metal Age begins innocuously. Garrett provides a favor to an old acquaintance, Basso, helping him rescue his love Jenivere, so that he may retire from thievery and elope. Next Garrett breaks into the dockside warehouses to get some extra cash for rent. It soon becomes clear that the City Watch, lead by the zealous Sheriff Gorman Truart, is waging a war on crime, brutally persecuting thieves and conducting nighttime raids on the poor neighborhoods with the intent of rounding up criminals. Truart stages a sting operation in an attempt to assassinate Garrett, but he escapes by using a Flash Bomb. With the newly strengthened police force making burglary more difficult, Garrett begins to wage a personal war against Truart, attempting to blackmail him into loosening his grip on the City by exposing his corruption. In the process, Garrett acquaints himself with the Mechanist Order, a splinter faction of the weakening Hammerites led by the charismatic Karras, whose robotic security devices have begun to guard the City's wealthiest businesses and residences. In addition, he discovers that the Mechanists are manufacturing some sort of weaponized "Servant," made from a human body and emitting a substance known as Rust Gas, and that Truart has agreed to round up vagrants under false pretenses to be used for the project.
When Garrett confronts Truart, he finds that Truart has been slain by a strange creature. Trying to unravel the conspiracy, Garrett reunites with Viktoria deep in the Maw. Viktoria identifies the Mechanists as the true enemy, and the two form a tentative alliance. The combined skills of Viktoria's pagan operatives and Garrett's stealth abilities reveal that the Mechanists are gifting the Servants to the City's nobility, and that they are working on a top-secret endeavour known as the "Cetus Project." The Cetus Project turns out to be a gigantic submarine, the Cetus Amicus, and that the Mechanists are using it to access the remains of The Lost City in search of ancient artifacts. By interrogating the head of the Cetus Project, Brother Cavador, the pair discover that the Mechanists have recovered an object known as a Cultivator, and that they have already begun mass-producing them and installing them inside of the Masked Servants. While Garrett stakes out the Gervaisius Estate and steals a mask and the prototype Cultivator, Viktoria's agents observe Karras hermetically sealing Soulforge Cathedral. The pair conduct an experiment with the Cultivator, revealing that the Servants could be commanded to release Rust Gas, which would react violently with the plant matter inside of wealthy nobles' gardens, wiping out all life in the city, with Karras safe inside of Soulforge Cathedral.
Viktoria claims that there is no time to spare and proposes a plan: Garrett must gain control of the beacon controlling the Servants and command them to return to Soulforge and trick Karras into releasing the Rust Gas, while Viktoria fills Soulforge Cathedral with plants, to wipe out the Mechanists instead of the city. Garrett claims the plan is "suicide", claiming he will think of a better plan, and re-affirms that he works alone. As he leaves, a Keeper informs Garrett that Viktoria has begun an assault on the Cathedral herself. Garrett hurries to the Cathedral but is too late to save Viktoria as she is attacked by an onslaught of Mechanist forces. Her dying action is to fill Soulforge Cathedral with plants, as promised. Left with no better plan, Garrett proceeds to assemble a new guiding beacon and redirects the Cathedral's signal towers back to the Cathedral itself. The plan succeeds, and Garrett locks the servants inside the Cathedral. When the rust gas is released, Karras is killed and Soulforge Cathedral is left in ruins.
Garrett returns to the Cathedral after the reaction is complete and is met by a Keeper, who explains that the events of The Metal Age transpired exactly as written, and that the prophecies contain even more predictions. Garrett, previously skeptical of the Keepers' mysterious ways, reluctantly requests to know more.
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Father and Bayley drabble....2! includes drinking.
"You really do have alcohol here," Bayley chuckled as Father tipped a bottle into two glasses filled with ice. "Somehow I imagined it'd be beneath you all to drink."
"Humanity's true calling is fermenting plants and getting drunk. Even as humanity's best, we still unfortunately fall prey to man's condition." Father set the bottle down next their glasses as Bayley peered at the clear liquor. "We just do it best. It is brewed right here in the Insitute's BioScience division. To the highest purification standards."
"Ah, then I'm sure it'll be as tasty as the nutrient bars you're calling edible." Bayley wanted to wait for Father to make a move and sip his drink, but curiosity got the better of him and he lifted the glass to his nose. "What is it? Vodka?"
"It's a gin. Put your glass down I'm not done."
Bayley squinted and set his glass down as Father pulled out a seperate bottle from the cabinet. He cracked the cap and a sharp hiss escaped. Even Nuka Quantums never sounded so fresh. He tried to not act impressed.
"It's traditionally served with lime, however as limes are not avalible, synthetic lime flavoring has been infused into this." Father topped off each of their glasses with the carbonation and then gestured to Bayley. "You've probably never had a proper gin and tonic. It's one of my favorites. I think you'll like it." He offered a smile and took a small sip of his drink.
Bayley harumphed at Father's assumption. Well. He'd be correct but he didn't want to admit that. "I've plenty of drinks mixed with Nuka." Bayley took a sip of the drink but the bitterness gave him a surprise.
Father's delighted smile softened with endearance as he watched Bayley hide his emotive face. "I'm afraid tonic is flavored a bit differently than Nuka Cola." The soda's brand name was tainted with his usual disdain for surface-made food and drinks.
"It's really good." Bayley took a second real sip to punctuate his pause. "The gin and tonic's okay too."
Father appreciated his own drink. "Like you've had anything other than hodgepodge moonshines and irradiated flat sugar water."
"I think this synthetic gin isn't as good as the three hundred year-old genuine Italian wine I've had before," Bayley cooly said, leaning back in his chair slightly. Ah, the perks of being an influencial trader's ex-son. Fancy aged wine honestly didn't mean much to him but it seemed like something that would get under Father's skin. He admired the ice cubes in his glass, now that was a small luxury he rarely enjoyed. The closest he'd gotten to that recently was a frosty beer from that one new robot in Goodneighbor.
"I think we may have a bottle or two of vintage wine," Father stumbled, hoping to impress Bayley. "If that is your poision of choice."
"It's fine, you said this was your favorite."
"It is," Father started, starring down at his drink, cupped by his two long hands. Condensation already began to bead up along the outer edge of the glass and he swiped at it with his leathery thumb. "It was the first drink my adoptive father let me have. My, it was so long ago. I must've been in my twenties. Twenty-three maybe?"
Bayley barked a laugh. "Sorry, sorry. Twenty-three? Your father graciously allowed you to drink at twenty-three?"
"Well what age did you first drink?"
"I think I was fifteen. My sister would have been nineteen then, and she swiped us an entire bottle of scotch from our mother's liquor cabinet for her birthday. We shared it all night and got sick and were punished miserably the next morning by both the hangover and our mother."
Father shook his head with a sigh. "Alcohol does such terrible damage to a young man's mind. I'm shocked to hear you were a troublemaker when you were young, Artemus."
"And yet here I am, still such a troublemaker, and currently sitting in the Institue Director's personal lion's den so I can't be too shabby from a few drinks now can I, Shaun." Bayley took a big gulp of his drink, letting it sit in his mouth for a moment, now enjoying the flavor. "Its moderation. Drink too often and you'll end up a drunkard with a poor heart, drink too little and you can't loosen up."
Father nodded. "There aren't strict limits in the Insitute but each order of alcohol is tracked and tallied to your name. If it ever becomes an issue, you're immediately cut off. So there are never 'drunks' to worry about."
Both men took another sip.
"Shaun, that is the definition of strict, believe it or not. But I wouldn't doubt there's someone here hidding a problem, now that I know you have vices to indulge," Bayley mused. "There's always a way around."
"You've reached the end of your glass, Art," Shaun noted as he topped off his own drink and paused above Bayley's. "Would you care for another?"
Bayley found himself having a decent time just going back and forth with Father, and the drink was pretty good. So why not? "I think I will."
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“What is locked... can be opened... What is hidden... can be found... What is yours... ...can be mine.” — Garrett, Thief: Deadly Shadows Official Trailer
Garrett is the protagonist of the Thief games - a cynical master thief who wishes nothing more than to be left alone to steal in peace, but who unwittingly becomes embroiled in a series of epic events.
Garrett exhibits a strong sense of survival and self-interest. While on the surface Garrett is callous, cynical and sarcastic, with loyalty only to himself, he does seem to have deeper feelings for a few of his contacts: Artemus, the Keeper that recruited and trained him; Basso the Boxman, a fellow thief; Cutty, his fence. In extreme cases this seems to extend to even to past antagonists such as Viktoria, although that may be a result of Garrett's own self-interest.
Garrett also exhibits a strong sense of professional pride as a thief: he usually refuses to kill while on the job, saying that he's a thief, not a murderer,[1] though Constantine and Karras died as a result of Garret's actions only because he was able to sabotage their evil plans. Lotus was a mercy killing, as he begged for death due to the inhumane conditions that Garrett found him in. Other than that, Garrett has not killed any humans in the Thief canon. It is implied Garrett also never steals from his allies or the poor.[Fact Check]
Orphaned, Garrett spent his youth on the streets surviving as a pickpocket and message runner.
One night, he saw Artemus walking on the street as people, 'just passed him by like he wasn't there'. Thinking the man had some valuables, he decided to make a grab. However, he was caught, and Artemus, impressed with his ability to see a Keeper, offered Garrett a new life. Garrett was then recruited into a secret organization known as the Keepers, dedicated to observing and maintaining stability in the City.[2]
Not much is known about Garrett's education with The Keepers, except the fact that he was given initial training in the arts of stealth and subterfuge practiced by the Keepers. But, he found that it was much more profitable to make use of these skills as a thief than to continue working for the Keepers as an agent.[3] He was called "the most promising acolyte" in the Keeper annals, but left around the age of 20 due to his "imbalance." It was brought before the council to deal with him using the Enforcers, but Caduca informed the council that Garrett would be needed in the future.[4]
At some point in time, Garrett is now working as an independent thief in the City, making contacts with people such as Basso the Boxman, Cutty and Farkus Bernard. Garrett's first known large score comes from stealing an expensive scepter from Lord Bafford. After which, he breaks into the Hammerite prison to spring his fence, Cutty (who dies while still in prison). This leads him deep into the old Hammerite catacombs looking for treasure. Shortly after this thugs working for the local Warden, Ramirez, attempt to kill Garrett for non payment of tribute. Garrett turns the tables, escaping and going on to humiliate Ramirez by looting his mansion, even going on to rob the local thieves guild. This brazen display of skill attracts the attention of Viktoria, a somewhat mysterious independent fence. She contracts Garrett to steal a magical sword from the eccentric nobleman, Constantine.
Upon successfully returning from Constantine's bizarre mansion, Viktoria reveals that she and Constantine are old associates who were testing Garrett. Constantine offers Garrett a fortune for the job of retrieving the gemstone known as The Eye. Getting to The Eye means Garrett must venture through the abandoned and walled-off Old Quarter of the City to the old Hammerite Cathedral. A mysterious catastrophe, rumored to involve great fires and many undead, caused the area's abandonment decades ago. Garrett finds the cathedral sealed, but the Eye itself tells him of an old Keeper library hidden nearby. Writings there tell of where the talismans that open the cathedral are hidden and how the Keepers almost revealed themselves in order to assist the Hammerites and the Hand Brotherhood in containing a great evil. The first talisman was found in a place called The Lost City, the ruins of an ancient civilization buried beneath the existing city, its entrance hidden by the Keepers. To get the second talisman, Garrett enters a Hammerite temple in disguise. The third talisman was kept with a brotherhood of Mages. The fourth lay inside Keeper secured caverns. Unbeknownst to Garrett, the Talisman was recovered by the guards of the Opera House above the caves. Successful, he then returns to the cathedral and collects The Eye from amid the many undead, escaping with the help from the ghost of Brother Murus, a long dead Hammerite priest.
Garrett visits Constantine to hand over The Eye and collect his payment. Instead of paying, however, Constantine reveals himself to be the fabled Trickster (aka The Woodsie Lord), the entity worshiped by the Pagans, and Viktoria, his consort.
They bind Garrett in vines and Viktoria plucks out one of his eyes, using it to seemingly activate The Eye stone, and leave him for dead. Some time later two Keepers find and free the unconscious Garrett from the vines. The Keepers then leave Garrett to escape by himself through the caverns beneath Constantine's mansion and amongst some new and strange beasts. Once he reaches the surface Garrett decides the only thing to do is visit the Hammerites and tell them about what has happened in the hopes they would provide assistance. He heads for the temple but discovers that the Trickster's minions have gotten there first. Venturing inside he finds the remaining Hammerites in a hidden sanctuary down in an underground cavern. With stealth being the only hope against the Trickster's army, the Hammerites provide Garrett with a booby-trapped copy of The Eye. Garrett descends into the Trickster's realm, where he finds the Woodsie Lord performing a ceremony with the Eye. Garrett stealthily swaps the Eye for its trapped copy, which then explodes, thus striking down the Trickster as he attempts to finish the ritual.
The coda shows Garrett walking back to town alone through the snow. Life appears to be returning to normal. A Keeper approaches, Artemus. The two converse and The Keeper warns Garrett, telling him of a book he should read, and that he can't run away from life. Close observation reveals Garrett now has a mechanical eye. Garrett rejects the Keeper's 'help' in his life and says to tell the other Keepers that "I'm through. Tell them Garrett is done". He then walks away into the city streets. Artemus answers quietly "I will tell them this: Nothing is changed. All is as it was written. The Trickster is dead. Beware the dawn of the metal age.", foreshadowing the sequel, Thief II: The Metal Age.
Garrett's role in The Metal Age begins innocuously. Garrett provides a favor to an old acquaintance, Basso, helping him rescue his love Jenivere, so that he may retire from thievery and elope. Next Garrett breaks into the dockside warehouses to get some extra cash for rent. It soon becomes clear that the City Watch, lead by the zealous Sheriff Gorman Truart, is waging a war on crime, brutally persecuting thieves and conducting nighttime raids on the poor neighborhoods with the intent of rounding up criminals. Truart stages a sting operation in an attempt to assassinate Garrett, but he escapes by using a Flash Bomb. With the newly strengthened police force making burglary more difficult, Garrett begins to wage a personal war against Truart, attempting to blackmail him into loosening his grip on the City by exposing his corruption. In the process, Garrett acquaints himself with the Mechanist Order, a splinter faction of the weakening Hammerites led by the charismatic Karras, whose robotic security devices have begun to guard the City's wealthiest businesses and residences. In addition, he discovers that the Mechanists are manufacturing some sort of weaponized "Servant," made from a human body and emitting a substance known as Rust Gas, and that Truart has agreed to round up vagrants under false pretenses to be used for the project.
When Garrett confronts Truart, he finds that Truart has been slain by a strange creature. Trying to unravel the conspiracy, Garrett reunites with Viktoria deep in the Maw. Viktoria identifies the Mechanists as the true enemy, and the two form a tentative alliance. The combined skills of Viktoria's pagan operatives and Garrett's stealth abilities reveal that the Mechanists are gifting the Servants to the City's nobility, and that they are working on a top-secret endeavour known as the "Cetus Project." The Cetus Project turns out to be a gigantic submarine, the Cetus Amicus, and that the Mechanists are using it to access the remains of The Lost City in search of ancient artifacts. By interrogating the head of the Cetus Project, Brother Cavador, the pair discover that the Mechanists have recovered an object known as a Cultivator, and that they have already begun mass-producing them and installing them inside of the Masked Servants. While Garrett stakes out the Gervaisius Estate and steals a mask and the prototype Cultivator, Viktoria's agents observe Karras hermetically sealing Soulforge Cathedral. The pair conduct an experiment with the Cultivator, revealing that the Servants could be commanded to release Rust Gas, which would react violently with the plant matter inside of wealthy nobles' gardens, wiping out all life in the city, with Karras safe inside of Soulforge Cathedral.
Viktoria claims that there is no time to spare and proposes a plan: Garrett must gain control of the beacon controlling the Servants and command them to return to Soulforge and trick Karras into releasing the Rust Gas, while Viktoria fills Soulforge Cathedral with plants, to wipe out the Mechanists instead of the city. Garrett claims the plan is "suicide", claiming he will think of a better plan, and re-affirms that he works alone. As he leaves, a Keeper informs Garrett that Viktoria has begun an assault on the Cathedral herself. Garrett hurries to the Cathedral but is too late to save Viktoria as she is attacked by an onslaught of Mechanist forces. Her dying action is to fill Soulforge Cathedral with plants, as promised. Left with no better plan, Garrett proceeds to assemble a new guiding beacon and redirects the Cathedral's signal towers back to the Cathedral itself. The plan succeeds, and Garrett locks the servants inside the Cathedral. When the rust gas is released, Karras is killed and Soulforge Cathedral is left in ruins.
Garrett returns to the Cathedral after the reaction is complete and is met by a Keeper, who explains that the events of The Metal Age transpired exactly as written, and that the prophecies contain even more predictions. Garrett, previously skeptical of the Keepers' mysterious ways, reluctantly requests to know more.
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I read blue lily, lily blue here’s my existential crisis:
*spoilers*
I am already very confused
Bro I thought Maura got taken but she rlly just up and left that’s messed up
I FINALLY GOT TO “maybe I dreamt you”
Ronan being forced to sing is my new favorite thing
Ronan instinctively holding onto blue, gansey paralyzed with fear, Ronan saying that if they die he dies this is so stressful hELP
Let Adam be happy for once challenge
The Bluesey tension tho
“I’m tired of it” “Tired of what?” “Decaying” I cant take this literally stab me in the heart it would hurt less
Oof Latin teacher is the trc equivalent of the cursed defense against the dark arts position at hogwarts lol
“he was surprised that the person was Gansey and not Ronan” ... does Ronan often visit you late at night Adam?? 👀
Gansey and adam’s friendship seems so fragile and insecure at the moment but it’s mending ! It’s mending !
Gansey said he’s gonna ask glendower for Noah’s life but why do I feel like that’s not gonna happen
Also I’ve kinda been in denial about gansey’s fated death but this book just won’t let me ignore it
Either he has to die to wake glendower or he has to die in order for Noah to live again or something bc they mentioned before that the favors are reciprocal
I even have this crack theory that gansey is.. glendower or like a vessel for glendower ? Like when he was brought back to life as a kid glendower became a part of him so in order for glendower to wake gansey has to die (idk it sounds more plausible in my head)
Even if my theory is wrong you cannot deny the parallels that are being drawn between gansey and glendower
Blue explaining how the gangsey are all so in love and obsessed and caught up in each other,, truly an unmatched found family
This book should be titled “gansey’s existential crisis”
RONAN GAVE ADAM LOTION I-
Knowing that gansey was chosen to live over Noah bc gansey would be the one to get shit done has me feelin a lot of conflicting things bc like yes but also Noah deserved better
Gansey keeps talking about death and the end and the grave and time and I just feel like he knows. Deep down he knows that he’s supposed to die
Ok I’ll admit these bluesey phone calls are cute
MuRdEr sQuAsH
Noah really be knowing everyone’s secrets huh
Adam keeps catching glances from Ronan and he’s like oh? What’s this? But he just brushes it off bc it’s Ronan,, I cannot handle this
MATTHEW IS A LITERAL DREAM
Ronan has a crush Ronan has a crush Ronan has a crush
Man I wish we were getting some of these scenes from Ronan’s pov tbh
Adam no there’s no way that gansey dying is gonna be your fault, no way
Oh damn gansey is letting blue drive the pig?? Thats how you know it’s true love
Shopping cart: 1 Adam and Ronan: 0
Adam has compared Ronan to a god and a king in the span of like two pages
Also I love how Ronan keeps showing Adam all these new sides to him and Adam is so taken aback every time
Was dream Ronan’s death really necessary??!!!!!!! stiefvater ma’am you’ll be hearing from my therapist
Cabeswater protected Adam from Robert 😭
There’s not enough Noah in this book, but I guess maybe that’s the point since he’s like.. decaying
Adam just keeps getting more and more magical and I love it
GANSEY AND RONAN SHOWED UP FOR ADAM AT COURT IM SOBBING
PERSEPHONE NO WHYYY
Damn jesse too :(
I hate that there’s only thirty pages left but so much is going on still I’m so anxious
Whatever you do don’t imagine Maura going home and realizing that Persephone is gone
ADAM WAS THE OTHER SLEEPER
“It was time to find Glendower. They all knew it” I’m not ready I’m not ready I’m not ready
Ugh neeve
There’s so much I didn’t even address like who/what is artemus and I actually grew to like mr gray this book and what the heck did neeve and piper wake up and what is gansey’s secret thing at school and I liked malory’s aura thing and how much I enjoyed reading gwenllian’s chaotic scenes
But my thoughts are so full of Adam rn bc of the growth this boy has gone through and how he’s finally finally allowing himself to be known and he’s powerful and that makes him realize his worth and my heart is just so full of Adam Adam Adam Adam and how I know he’s going to do everything in his power to save gansey in the next book and I’m scared
(As always thanks for sticking around if you made it this far!!!)
Book 1 Book 2
#i read this book in a day so this commentary is probly not the best but whatevs#blue lily lily blue#maggie stiefvater#the raven cycle#trc#gansey#adam parrish#ronan lynch#blue sargent#noah czerny
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90% of all Women do their Makeup Wrong!
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Artemus by Serjame 90% of women do their makeup wrong!
I have been a structure wright since 1963 yes I am old now, but not without wisdom. I have worker with Mr. Wetmore of Universal Studios and manner artist across the globe. I started with pattern at International miniature & associates. I wrote a notebook on how to be a supermodel and was a feature writer for the western photographer. I am a research disposition wright with amazing makeup techniques with the end object to type girlfriend appear 7 years younger and guide them to their correct technique too applying makeup correctly. https://supperfashion.com/product-category/beauty/mack-up/
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saw your Pearl typing from su, could you type the raven cycle characters?
Sure, I’ve pretty much got them fast-profiled! Spoilers ahead for the whole series.
Blue Sargent | ESFP
Artsy, unique, and always in the thick of things, Blue can be impulsive but likes to be in the center of the action, to be a part of something, and she expresses herself with her alternative aesthetic and questionable sense of fashion; she answers the call to action, and this, paired with her more emotive nature, puts her at odds with the more calculating and analytical Adam (that fight was awful btw, I love them both but can you say notp?), and she’s comfortable with telling people like it is when she disagrees with them. She is very much concerned with her identity and personal journey, and inferior-Ni whispers in her ear: “where are you going, where are you going, where are you going?”
Dick Gansey | INFJ
Had him pegged as an ENFJ, but inferior-Se explains his reluctance to act for fear of getting something wrong, his obsession with the journey to finding Glendower as well as “proving himself worthy” to fulfill his Ni-vision of waking the sleeping king as not a boy, but an equal; he can be surprisingly analytical, which when paired with his visionary idealism makes him a good pair to Adam; he’s tapped into the collective emotional atmosphere of his friend circle, and while this makes him appear affable and gregarious to anyone else, it gets him in trouble when his aux-Fe urges him to meddle in his friends’ sensitive and often explosive emotions. Being the only Fe-user amongst Fi-users is not fun for Gansey-boy.
Adam Parrish | INTJ
Ambitious, clever, gifted with forethought and a calculating mind, he has a personal moral code he refuses to stray from (he will make it out of his abusive home and out of this town and he won’t take Gansey’s damn money, he won’t accept a hand out, he’s doing it his way), and he often feels disconnected from his friends due to their wealthy upbringing with loving family and their more emotionally-inclined natures, making it hard for him to discern what they what from him.
Ronan Lynch | ISFP
This kid carries so much hurt inside, he feels everything so intensely, but instead of stargazing with a single tear streaming down his face, he slams car doors and makes angry donuts in empty parking lots and downs a Lager and smashes the bottle afterward; there’s a reason he and Blue have a lot in common.
Noah | Dead (jk, ESFP)
Hear me out, hear me out; Noah is primarily engaged in his physical environment, from skateboarding to painting to getting everyone in his school on board with “Raven Day” because he literally just wants to see paper ravens flying all over campus (what a legend), and he shares a lot of the artsy, individualistic qualities as Blue; Dead Noah is, well, dead, and cannot be typed.
Henry Cheng | ENFP
Gansey’s perfect compliment, a wonder they weren’t closer sooner; Henry is idealistic and a fast-learner, warm and individualistic, always fighting for a cause he believes in, compassionate and honorable, and he has trouble translating his feelings into words (less to do with language—he is bilingual, though his siblings don’t share his problem—more to do with that aux-Fi).
Maura | no idea
Possibly an ENXP; I see Ne-idealism tempered by the crude awakening of a young pregnancy and the stress of adulthood, and a confident craftiness in how she handles both romance and danger (maybe Ti? so probably ENTP; the way she handles Mr. Gray is interesting, and I have a feeling she headed her relationship with Artemus).
Calla | ESTJ
A rare example of a hilarious ESTJ, she does not mince words or spare feelings, she can be relied upon for being honest when no one else will, and if she can’t tell the truth, she’d rather tell you to piss off; she is content and happy with her perfect friend trio and shows strong confidence in her psychometry, becoming easily offended if anyone doubts her skill (and she will take you on that challenge). Makes a mean drink. 10/10 would chill with.
Persephone | INTP
Dreamy and curious, will never finish her thesis because she dead lmao she overanalyzes in circles and enjoys chasing new ideas or alternate interpretations of the same concept; this often colors her tarot readings and premonitions, making her powerful gift somewhat useless to those who are desperate for a glimpse of their future as she leads them in endless loops of metaphors.
Mr. Gray | ISTP
Observant and analytical, mostly emotionally detached and quick to take action, though he doesn’t always think his plans through (his ambush of Piper and Greenmantle going sour, for example), usually quiet but charming enough when he’s in good company, and he’s rather honest, and enjoys simple sensory pleasures like a cold beer or strong screwdriver, old tunes, the joy of snapping a bone, the color gray, doing a clean kill job, and trimming his stubble to the perfect action-hero length.
Artemus | ISTJ
In a state of constant shock at how much has changed between Glendower’s days and the 21st century, objective and to the point, speaks plainly, is dutiful and loyal even after centuries and has no sympathy for dissenters (shown in how he was one of those who imprisoned Gwenllian for killing one of her father’s advisers).
Piper | ESTP
Opportunistic, engaged in a number of sensory-rich activities such as experimental workout regimes, culinary arts involving off-season fruit, martial arts and gunplay, very witty and analytical, naturally curious, and socially savvy. Inferior Ni suggests a lack of direction in her life, much to the disappoint of her father and uncles.
I’m not sure about Greenmantle (I’m thinking ENTP), Declan (possibly ISTJ or even INTJ; maybe ISFJ since he comes off as very warm and knows how to network, but we only see his toxic interactions with his brother), Matthew (is he even a person?? Possibly ESFJ, he has that “Steven Universe” vibe), Kavinsky (I don’t want to say ESTP, seems too stereotypical), and Orla. I’m of the opinion that a character having a traumatic past doesn’t automatically make them Si-dom, and that thinking as much is a misunderstanding of the function.
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So, I had a realization and made a last-minute change to Stella’s design.
And here’s a sneak-peak at her fairy form!
#I wonder how many fans would complain about me making her black#casual reminder that blackwashing isn't real#and I didn't just do it for no reason#winx redesign#winx club stella#stella of solaria#winx club#winx#my winx remake#blood tw#artemus does art
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Mark Twain: How to Tell a Story
How to Tell a Story
THE HUMOROUS STORY AN AMERICAN DEVELOPMENT.--IT'S DIFFERENCE FROM COMIC AND WITTY STORIES.
I do not claim that I can tell a story as it ought to be told. I only claim to know how a story ought to be told, for I have been almost daily in the company of the most expert storytellers for many years.
There are several kinds of stories, but only one difficult kind--the humorous. I will talk mainly about that one. The humorous story is American, the comic story is English, the witty story is French. The humorous story depends for its effect upon the manner of the telling; the comic story and the witty story upon the matter.
The humorous story may be spun out to great length, and may wander around as much as it pleases, and arrive nowhere in particular; but the comic and witty stories must be brief and end with a point. The humorous story bubbles gently along, the others burst.
The humorous story is strictly a work of art,--high and delicate art,--and only an artist can tell it; but no art is necessary in telling the comic and the witty story; anybody can do it. The art of telling a humorous story--understand, I mean by word of mouth, not print--was created in America, and has remained at home.
The humorous story is told gravely; the teller does his best to conceal the fact that he even dimly suspects that there is anything funny about it; but the teller of the comic story tells you beforehand that it is one of the funniest things he has ever heard, then tells it with eager delight, and is the first person to laugh when he gets through. And sometimes, if he has had good success, he is so glad and happy that he will repeat the "nub" of it and glance around from face to face, collecting applause, and then repeat it again. It is a pathetic thing to see.
Very often, of course, the rambling and disjointed humorous story finishes with a nub, point, snapper, or whatever you like to call it. Then the listener must be alert, for in many cases the teller will divert attention from that nub by dropping it in a carefully casual and indifferent way, with the pretense that he does not know it is a nub.
Artemus Ward used that trick a good deal; then when the belated audience presently caught the joke he would look up with innocent surprise, as if wondering what they had found to laugh at. Dan Setchell used it before him, Nye and Riley and others use it to-day.
But the teller of the comic story does not slur the nub; he shouts at you--every time. And when he prints it, in England, France, Germany and Italy, he italicises it, puts some whooping exclamation-points after it, and sometimes explains it in a parenthesis. All of which is very depressing, and makes one want to renounce joking and lead a better life.
Let me set down an instance of the comic method, using an anecdote which has been popular all over the world for twelve or fifteen hundred years. The teller tells it in this way:
THE WOUNDED SOLDIER
In the course of a certain battle a soldier whose leg had been shot off appealed to another soldier who was hurrying by to carry him to the rear, informing him at the same time of the loss which he had sustained; whereupon the generous son of Mars, shouldering the unfortunate, proceeded to carry out his desire. The bullets and cannon-balls were flying in all directions, and presently one of the latter took the wounded man's head off--without, however, his deliverer being aware of it. In no long time he was hailed by an officer, who said:
"Where are you going with that carcass?"
"To the rear, sir--he's lost his leg!"
"His leg, forsooth?" responded the astonished officer; "you mean his head, you booby."
Whereupon the soldier dispossessed himself of his burden, and stood looking down upon it in great perplexity. At length he said:
"It is true, sir, just as you have said." Then after a pause he added, "But he TOLDme IT WAS HIS LEG!!!!!"
Here the narrator bursts into explosion after explosion of thunderous horse-laughter, repeating that nub from time to time through his gaspings and shriekings and suffocatings.
It takes only a minute and a half to tell that in its comic-story form; and isn't worth the telling, after all. Put into the humorous-story form it takes ten minutes, and is about the funniest thing I have ever listened to--as James Whitcomb Riley tells it.
He tells it in the character of a dull-witted old farmer who has just heard it for the first time, thinks it unspeakably funny, and is trying to repeat it to a neighbor. But he can't remember it; so he gets it all mixed up and wanders helplessly round and round, putting in tedious details that don't belong in the tale and only retard it; taking them out conscientiously and putting in others that are just as useless; making minor mistakes now and then and stopping to correct them and explain how he came to make them; remembering things which he forgot to put in in their proper place and going back to put them in there; stopping his narrative a good while in order to try to recall the name of the soldier that was hurt, and finally remembering that the soldier's name was not mentioned, and remarking placidly that the name is of no real importance, after all,--and so on, and so on, and so on.
The teller is innocent and happy and pleased with himself, and has to stop every little while to hold himself in and keep from laughing outright; and does hold in, but his body quakes in a jelly-like way with interior chuckles; and at the end of the ten minutes the audience have laughed until they are exhausted, and the tears are running down their faces.
The simplicity and innocence and sincerity and unconsciousness of the old farmer are perfectly simulated, and the result is a performance which is thoroughly charming and delicious. This is art--and fine and beautiful, and only a master can compass it; but a machine could tell the other story.
To string incongruities and absurdities together in a wandering and sometimes purposeless way, and seem innocently unaware that they are absurdities, is the basis of the American art, if my position is correct. Another feature is the slurring of the point. A third is the dropping of a studied remark apparently without knowing it, as if one were thinking aloud. The fourth and last is the pause.
Artemus Ward dealt in numbers three and four a good deal. He would begin to tell with great animation something which he seemed to think was wonderful; then lose confidence, and after an apparently absent-minded pause add an incongruous remark in a soliloquizing way; and that was the remark intended to explode the mine--and it did.
For instance, he would say eagerly, excitedly, "I once knew a man in New Zealand who hadn't a tooth in his head"--here his animation would die out; a silent, reflective pause would follow, then he would say dreamily, and as if to himself, "and yet that man could beat a drum better than any man I ever saw."
The pause is an exceedingly important feature in any kind of story, and a frequently recurring feature, too. It is a dainty thing, and delicate, and also uncertain and treacherous; for it must be exactly the right length--no more and no less--or it fails of its purpose and makes trouble. If the pause is too short the impressive point is passed, and the audience have had time to divine that a surprise is intended--and then you can't surprise them, of course.
On the platform I used to tell a negro ghost story that had a pause in front of the snapper on the end, and that pause was the most important thing in the whole story. If I got it the right length precisely, I could spring the finishing ejaculation with effect enough to make some impressionable girl deliver a startled little yelp and jump out of her seat--and that was what I was after. This story was called "The Golden Arm," and was told in this fashion. You can practise with it yourself--and mind you look out for the pause and get it right.
THE GOLDEN ARM
Once 'pon a time dey wuz a monsus mean man, en he live 'way out in de prairie all 'lone by hisself, 'cep'n he had a wife. En bimeby she died, en he tuck en toted her way out dah in de prairie en buried her. Well, she had a golden arm--all solid gold, fum de shoulder down. He wuz pow'ful mean--pow'ful; en dat night he couldn't sleep, caze he want dat golden arm so bad.
When it come midnight he couldn't stan' it no mo'; so he git up, he did, en tuck his lantern en shoved out thoo de storm en dug her up en got de golden arm; en he bent his head down 'gin de win', en plowed en plowed en plowed thoo de snow. Den all on a sudden he stop (make a considerable pause here, and look startled, and take a listening attitude) en say: "My lan', what's dat!"
En he listen--en listen--en de win' say (set your teeth together and imitate the wailing and wheezing singsong of the wind), "Bzzz-z-zzz"--en den, way back yonder what de grave is, he hear a voice!--he hear a voice all mix' up in de win'--can't hardly tell 'em 'part--"Bzzz-zzz--W-h-o--g-o-t--m-y--g-o-l-d-e-n--arm?--zzz--zzz--W-h-o g-o-t m-y g-o-l-d-e-n arm?" (You must begin to shiver violently now.)
En he begin to shiver en shake, en say, "Oh, my! Oh, my lan'!" en de win' blow de lantern out, en de snow en sleet blow in his face en mos' choke him, en he start a-plowin' knee-deep toward home mos' dead, he so sk'yerd--en pooty soon he hear de voice agin, en (pause) it 'us comin' after him! "Bzzz--zzz--zzz--W-h-o--g-o-t--m-y g-o-l-d-e-n--arm?"
When he git to de pasture he hear it agin--closter now, en a-comin'!--a-comin' back dah in de dark en de storm--(repeat the wind and the voice). When he git to de house he rush up-stairs en jump in de bed en kiver up, head and years, en lay dah shiverin' en shakin'--en den way out dah he hear it again!--en a-comin'!En bimeby he hear (pause--awed, listening attitude)--pat--pat--pat--hit's a-comin' up-stairs! Den he hear de latch, en he know it's in de room!
Den pooty soon he know it's a-stannin' by de bed! (Pause.) Den--he know it's a--bendin' down over him--en he cain't skasely git his breath! Den--den--he seem to feel someth'n c-o-l-d, right down 'most agin his head! (Pause.)
Den de voice say, right at his year--"W-h-o--g-o-t--m-y--g-o-l-d-e-n arm?" (You must wail it out very plaintively and accusingly; then you stare steadily and impressively into the face of the farthest-gone auditor,--a girl, preferably,--and let that awe-inspiring pause begin to build itself in the deep hush. When it has reached exactly the right length, jump suddenly at that girl and yell, "You've got it!"
If you've got the pause right, she'll fetch a dear little yelp and spring right out of her shoes. But you must get the pause right; and you will find it the most troublesome and aggravating and uncertain thing you ever undertook.)
--October 1895
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