#armorgames
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#un-evergreen#armorgames#video games#nintendo#nes#8 bit#video game covers#nes covers#vintage art#satire#video game box art
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I love indie games
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the great kitchen escape: 2008
#armor games#armorgaming#the great kitchen escape#escape game#escape the room#early flash#early internet#y2k#2000s#nostalgia#flash game#newgrounds#addicting games#my posts
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i think the discontinuation of flash ruined the internet the most. i miss andkon arcade so much
#i know you can technically still play them but its not even fun anymore#and half the time i cant get the games to actually work#and i miss being a kid and asking my brother if he wants to play a nitrome game with me#or opening up armorgames so i can play achievement unlocked#and some of this is nostalgia and some of this is my sister spends her time on instagram and doesnt even know about girlsgogames.com#shes never played a dress up game. thats literally so sad to me#simons spouting#edit: by its not even fun anymore. i mean like the hassle of doing it ruins the fun#not that. the games suddenly got worse or something LMAO#im not just going baby food tastes like shit now
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youtube
3 YouTubers that mysteriously disappeared
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That does it, you're finished now.
*plays the armorgames stinger SFX*
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A "brief" review of Submachine: Legacy
So, Submachine: Legacy was released yesterday, and I beat it about an hour ago, after just over nine hours of playing.
Review in brief: I liked it. It was good. It feels like a fitting send-off to the Submachine series (or this first phase of it, at least), though I won't go quite so far as to call it a "definitive edition" of the games.
Of course, there's more to my thoughts than that, hence the rest of this post. This review will be spoiler-free, though given the nature of the games there's not much to spoil. I'll also be assuming you have no idea what I'm talking about, so first, a quick history lesson.
The Submachine series is a series of (initially) Flash-based puzzle games produced by the Polish game developer and artist Mateusz Skutnik, consisting of 10 games in the 'main' series, released between 2005 and 2015, as well as 3 'spin-off' games, and one 'non-game experience,' for lack of a better term; this last item was also the final Submachine-related work to be released (or, in this case, finalized), being declared finished in December of 2017.
The first game, retroactively titled Submachine 1: The Basement, was, at its core, one of many 'escape the room'-style flash games, which abounded on sites like ArmorGames, Newgrounds, and Kongregate at the time.
However, as the series went on, the barest breadcrumbs of lore in the first game grew into a great web of narrative, held together by notes from multiple different (and sometimes unreliable) authors, and the games transitioned from being mere escape rooms into a unique form of puzzle game, held aloft by Skutnik's masterful hand-drawn environments, which benefit from his training as an architect.
I mean just look at that.
With the death of Flash, the availability of the games diminished greatly, available only through purchase on Skutnik's website, or via large collections such as Flashpoint Infinity. The 'non-game experience' I mentioned earlier, Submachine Universe, remained available through itch.io as well.
But now, nearly six years later, comes Submachine: Legacy, a remaster/re-release of all prior works in the Submachine series, available on Steam.
So, with all that preamble out of the way, my thoughts.
Submachine: Legacy is, ultimately, just the original Submachine games bundled together into one program, with some graphical updates here and there. But it's not merely the same games as before; there have been some changes and additions.
On the UI side, your cursor lights up when hovering over an interactable object, which makes looking for things much easier. The cursor also indicates where you can exit a room, and (in some cases) which item to use in a given context (hammer, karma water, etc.) That's a fairly simple change which I think makes the games much better, and more fun to play.
There are short sections linking the main games, or "chapters," which are quite nice. Also very nice are the detailed landscapes now viewable through some windows and telescopes.
There are a few changes I am slightly less enthused by, though. Submachine: Legacy, to my surprise, incorporates most (possibly all) of Submachine Universe; however, presumably due to reasons of copyright, the multiple user-submitted theories that festooned the walls of every room have been replaced by architectural sketches.
Likewise, some of the puzzles have been simplified. In some cases this is perhaps warranted, such as with the rotating wheels puzzle (I'm not really sure what to call it) near the end of Submachine 2: The Lighthouse. In other cases, however, I think it makes the series lose a small amount of its charm - I am specifically thinking of how the pieces of silverware that are used in some of the earlier games as makeshift wires, bridging broken electrical connections, have been replaced by new power relay items. These are both fairly minor changes, but they did disappoint me just the smallest amount.
The only changes that I had a distinctly negative impression of were in sound design. Specifically, both the 'item picked up' sound effect and (especially) the 'electrical connection made' sound effect went on for far too long, and, in the latter case, was rather overused.
It's for these reasons that I can't quite call Submachine: Legacy a 'definitive' edition of the games, though it does come close, and I would recommend it for newcomers to the series (the price, for reference, is $25)
Submachine: Legacy also has new content for the long-time Submachine player (which, let's face it, is likely to be most of the player base), involving over a dozen monoliths scattered throughout the games, and a genuinely brilliant new puzzle. For the sake of a spoiler free-review, I'll say no more, though do note that (I think) it is possible to accidentally reset the monoliths, so be cautious.
Submachine has been a major factor in my life, and this feels like a fitting send-off to (this part of) the series, and I eagerly await the next installment in the series.
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scrolling through the nintendo eshop is just like scrolling through kongregate or armorgames ca. 2010
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#snaklops#video games#armorgames#8 bit#famicom#video game covers#famicom covers#vintage art#video game box art
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🎮 Shift Legacy Collection ⬜🏃🏻♂️➡️⬛
👉🏻 Shift Legacy Collection de @makegames1244 con @armorgames
Clave gracias a #StridePR
Comprarlo en Steam: #Shift Legacy Collection https://store.steampowered.com/app/2764830/Shift_Legacy_Collection/?utm_source=bigporras
VoD: https://www.twitch.tv/videos/2261661632
youtube
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ARMORGAMES ARE WOKE????????? HUH????????????????????
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What are some games that almost or did make you cry?
Some of these I maybe cried at, or felt strong emotions for.
And some of these are just funny XD
https://www.kongregate.com/games/claedalus/kurm-frog-teach-abc
https://www.kongregate.com/games/raitendo/you-only-live-once
https://www.kongregate.com/games/AdventureIslands/persist
https://www.kongregate.com/games/taloketo/ode-to-pixel-days
https://www.kongregate.com/games/WoodenWhale/i-am-alone
https://www.kongregate.com/games/Edmund/time-kufc
https://www.kongregate.com/games/TimeBlog/seedling
https://www.kongregate.com/games/StormAlligator/this-is-not-a-minimalist-game
https://www.kongregate.com/games/keybol/pretentious-game
https://www.kongregate.com/games/molkman/the-visit
https://www.kongregate.com/games/wanderlands/midas
https://www.kongregate.com/games/Talon88/convergence
https://www.kongregate.com/games/ArmorGames/k-o-l-m
https://www.kongregate.com/games/gameshot/the-i-of-it
https://www.kongregate.com/games/Zillix/endeavor
https://www.kongregate.com/games/kevindoesart/grey
https://www.kongregate.com/games/WixGames/ducklife
https://www.kongregate.com/games/krangGAMES/i-saw-her-standing-there
https://www.kongregate.com/games/TerryCavanagh/dont-look-back
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youtube
Pinstripe Gameplay
#pinstripe #armorgames #adventuregame #thomasbrush Pinstripe Gameplay An ex-minister ventures through the frozen depths of Hell in search of his kidnapped daughter. A harrowing trip through Hell you have to play.” 5/5 – TIME “There’s talent, full-of-heart here that’s worthy of nurturing.” 8/10 – The Washington Post “Everything about Pinstripe is magnetically weird [...] Solid and definitely has an audience.” 7.5/10 – Destructoid ABOUT THIS GAME Pinstripe is an emotionally charged adventure through Hell created entirely by a one-man team over the course of five years. Play as Teddy, an estranged ex-minister forced to venture through the frozen afterlife in search of his three-year-old daughter Bo, and her perverse kidnapper. Discover the dark secrets of Teddy's past, and confront his sleazy, demonic nemesis, Mr. Pinstripe. Thomas Brush, creator of award winning indie games Coma and Skinny, reveals a gorgeous art style, breathtaking score, and chilling story with influences from The Nightmare Before Christmas, Coraline, and Alice in Wonderland. Explore six hauntingly beautiful levels of Hell. Listen to an immersive and unique soundtrack written by the game's creator. Use your slingshot to fight your way through bizarre beasts and interesting puzzles. Hang out with your family pet George and sniff out clues. Discover the mystery behind Teddy and Bo's death. Features a hilarious cast of professional voice actors and celebrity cameo performances!
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Oh and that's not even counting the death of Flash Player. While there are alternatives (itch.io, for example), there used to be a bunch of websites full of free (not freemium, not free+ads, free!) games you could spend hours on a day.
And yeah I know Blue Maxima's Flashpoint is phenomenal and I even have it downloaded, but that's not quite the same for prospective gamers as just pointing a browser at ArmorGames or Kongregate and having everything work right there.
Hell, Lego even had a few official Flash games (Junkbot my beloved), completely free on their site and with a whopping 0 embedded ads (well, unless you count the game itself).
this is stupid but I genuinely worry that kids ARE being priced out of video games like. totk is heavily sanitized to maintain a particular rating that often works against itself but like, I struggle to imagine the kid who's approaching their parents like "one hundred dollars for a video game please" my biggest gaming triumph was in high school when my parents bought us an xbox 360 and one game. we got the wii as it was going out of style and played primarily gamecube games on it, and even back then to buy a new gamecube game or a DS game was a twenty dollar endeavour. what kind of slideshow does a ten year old have to present in order to convince their parents to drop a hundie on legend of zelda.
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Remember when there were spaces for kids on the internet to have fun and game freely? You could just go to pbs kids dot org or nickjr or nick and play games from your fav cartoons, you could go on miniclip and addictinggames and y8 and kongregate and armorgames and find new random things to play every week, Mattel had Barbie games and Cartoon Network had so many gems. The death of flash just took away most of my childhood from the internet. The way current websites shove ads down your throat and are a sensory hell sight-wise, constantly harrassing users to consume consume consume infuriates me.
Which begs the question: what can kids these days do on the internet that doesn't involve money?
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On this day, 10 years ago, was released
Give Up (2013)
Creator(s): John Cooney and Tasselfoot
Producer: ArmorGames
Type: Flash
Language: [EN]
Status: Available through emulation
(Content Warning: Blood, gore)
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