#submachine
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Hailing from the Flash era of games.
I encourage you to play this one.
You won't regret it!
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Requested by @itstheclaud
#Submachine Legacy#Submachine#video games#gaming#video game polls#polls#tumblr polls#indie#indie game dev#indie games#adventure
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entering something and never exiting
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submachine legacy comes out today (october 13, 2023)! in one hour at the time of writing this post, actually
if you're interested in:
point and click games with detailed and elaborate environments
a story you have to piece together slowly amidst fragments and unreliable narrators
exploring a superstructure that doesn't care about you, nor the explorers that came before you
the atmosphere of being alone with the void
reliving a very specific childhood of growing up playing flash games
then I highly recommend getting or wishlisting it! submachine is a series by mateusz skutnik, and was originally released, piece by piece, for free as flash games since 2005. legacy is a remaster of every submachine game, put together and polished up. I've been playing these games and following the series since I was twelve, and I'm so glad to have the entire series made accessible again after the death of flash
I'd have still recommended the original series in a heartbeat, and I am recommending legacy even faster
#submachine#there's so much more I could say but I feel going on too much would weaken it actually#suffice to say this series is important to me!
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“[...] Well, I did lose my left arm, but what the hell, [...]”
— Murtaugh, about losing his arm.
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THE PROJECT IS sorta COMPLETE!
(Wooo! Yeah!)
My game, Triskelion: The Interface Incident is (more-or-less) complete! It's not the prettiest, and it's not very long (because IDK how to do saves) But it has mysteries! And a neat aesthetic! and a spooky shadow thing!
#my art#think of it liike a public beta. Y'all play my game and tell me what you would like me to change.#It's inspired by#submachine#and#cube escape
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World Watercolor Month day 10: Buried
This is the day I started falling behind previously, but this year I'm on time!
I think the lighthouse from Submachine is a great topic for today's prompt, don't you think?
DeviantArt
#World Watercolor Month#World Watercolor Month 2024#Submachine#Submachine fanart#Submachine legacy#Submachine (game)#Murtaugh Submachine#Flash game#Flash game fanart#Mateusz Skutnik#traditional art#watercolor painting#acrylic watercolor#Polish artist#video game fanart#my fanart#shit by me
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Liz: So... Did you ever catch me after all?...
Murtaugh: You know there are seven answers to that question, my dear Liz.
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⚠️Vote for whomever YOU DO NOT KNOW⚠️‼️
#ultimate obscure blorbo#polls#Round I#Elissa of Orestone#Gabriel and the Phantom Sleepers (by Jenny Nimmo)#Elizabeth Submachine#Submachine
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Okay, so. I have a very stupid dilemma and I'm about to annoy you all with it because I can.
So, lately I've been thinking of turning Ebis and Marcus, my Submachine OCs, into wholly original characters. That is, divorcing them from the fandom and giving them their own original story/universe. Sounds good enough, right?
Okay, problem: I really love the journey that I already wrote for Ebis and Marcus for the fanfic and would like to preserve it as is as much as possible, which I don't know if I can do without basically plagiarizing Submachine.
Like, I do need to have a bunch of scientists exploring a weird ass, dangerous place that has a lot of weird space-time shenanigans about it. Which means I could simply turn this into a space exploration story and immediately draw some distance from Submachine with the setting... Except I very much do not want to write a space exploration story for these characters.
Nothing wrong about space exploration, but what I'm craving for this is something way more obscure and weird. And I kinda need it to be about a world that is not really (just) a world but (also) a creature. (Oh, the fun I could have with this, I'm telling you).
Thing is, I'm worried about this being/turning too similar to Submachine. Like, the reason I want to (potentially) do this is because I want to do something different and explore stuff in my own way, but I am very aware that Submachine is currently my main source of inspiration, so yeah.
(also, to be completely clear, if I ended up doing this I would probably have, at most, a bunch of character sheets and a few disconnected scenes that I might share publicly, not anything full-fledged that I'd properly publish/commercialize (that requires more energy and focus than I currently have), so I'm not even sure if me stressing so much about this is even necessary, but welp. I'd rather be safe than sorry)
But anyway, let me know your thoughts about this if you have any. Also, I might add more info about the ideas slowly rotating inside my head like they're microwaving there in the reblogs if you're looking for that. (I will definitely add that info because the thoughts kept rotating in the time it took for me to draft this post lmao)
#I don't even know what to tag this as#not quite art#submachine#submachine game#submachine legacy#ebiscus#original characters#original story#(potentially)
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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Submachine: Legacy + @screenshotsofdespair part 2 (part 1)
(1 2 3 4 5 6 7 8 9 10)
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I'd like to eventually make a proper themes post about submachine. idk if I'll get anywhere conclusively, but something about exploration and the journey, even when the destination has been set and the path has been made already. the enshrinement of memory, and what that means for the structures you're traversing and the sentience behind them. the levels of isolation and yet connection. is this an escape or a pilgrimage or a discovery?
even how you move through the game repeatedly - down and then up, and then through light... the use of facades and backgrounds and light to make game locations into diegetic setpieces. the structures are the game, the games become the structure, and the structure is... huge, and empty, and uncaring, but it listens and it watches, and also drives you insane for some reason
probably some character analysis too if I can pull myself away from my murtaugh apologism
just!! this series. something about it is always so close when I play through it that it's hard to stop talking about it
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Not now, babe, I just found another Mateusz Skutnik flash game
#yay yippee#video games#flash games#submachine#submachine (game)#mateusz skutnik#jacek witczynski#point and click#eien flash game
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Propaganda+ Links:
Submachine: https://archive.org/details/submachine_flash
crazyyy point and click game series about following the footsteps of multi-dimensional travelers, with great art, amazing & bizarre environments, & SO much lore?? The first few games seem kind of disjointed, but shit gets Real. I don't understand all of it, but I am impressed by all of the writing that went into these games. There's this eerie emptiness & sometimes a feeling like you're nearly about to reach someone ahead of you, but any human contact is always just out of reach. I also love the sound design!!!
Cube: https://ooooooooo.ooo/static/?e5088261-b296-4025-8d46-467f7b32dc32
The entire rusty lake series is excellent, but it’s roots were in horror escape room flash games, and they nailed the vibes. The further expansions were even better, but the originals were challenging but not impossible
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