So I replayed this game called the Pathless recently
And the goal of the game is simple: defeat the monsters, climb up the mountain, stop the antagonist from destroying the world.
But if you play through the game without exploring the levels all the way through, the ending message of the game might be a little confusing. “The truth is a pathless land”. It doesn’t hit as hard if you don’t explore the lore of the game on these levels. The history of how the antagonist, the Godslayer, came to be and the perspective of the people who followed him or not. There are two souls on the fourth level that do convey the message of the game. There is no chosen or set path that everyone must follow. You must find and choose your own destiny, your own path and make the most of it.
bitches who grew up on Percy Jackson , the Hunger Games and Avatar the Last Airbender...
how's that deep-rooted desire to burn down everything that slightly inconveniences you .. oh and the adhd , bisexuality , contempt for authority and existential crisis going for you?
Sorry I forgot Hanneman suggested Byleth undress after they show up with a different hair color. And I miss Hanneman. And also while swapping between Houses and Hopes and seeing Hanneman pop up to help in a Hopes paralogue is just devastating since he doesn't ever actually join you at all and I am denied my old man rights.
So I had to draw this. Thank you for understanding.
OK, I know I usually talk about fantasy archery in a positive sense, but I think there’s also a place for (hopefully constructive) criticism of tropes that could do with improving!
If you like this sort of thing, here’s the full video: