#angular tutorial
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dropoutdeveloper · 2 years ago
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How to use dropout developer to get started with Angular
Learning Angular with the Dropout Developer website and app is a great way to get started with building web applications. Angular is a powerful JavaScript framework that is widely used for creating dynamic and interactive user interfaces. The Dropout Developer website and app is a comprehensive resource that offers a variety of tutorials and courses for beginners and advanced users alike. Here…
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habilelabs · 9 months ago
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In this article, we will take a look at how to deploy an angular application to an Amazon S3 Bucket and access it via AWS Cloud Front. Let's read here -
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majachee · 6 months ago
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Sokka's face shape eludes me... very hard to translate it into my round, chubby art style for some reason...??
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surumarssi · 2 years ago
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I loveee when I actually figure shit out but I’m doing it way too late bc of all the Problems.. Sense of Accomplishment: BUT WATCH OUT edition
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abdelfattah-ragab · 6 months ago
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Best Angular Course
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Join our affiliate program to promote Angular and React courses.
You will only receive money when sales are made, and these should be through your link. Then you will receive 45% commission.
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coregenicsoftware · 1 year ago
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Why React is so Popular? - Coregenic Software
Why React is So Popular? React has gained immense popularity among developers and companies worldwide due to its modular architecture, simplicity, efficiency, and unique features.
Let’s explore some of the reasons why React is more popular than other libraries/frameworks.
Simplified React Web Development;
React offers a simple and effective way to create complex web applications. Unlike other libraries/frameworks, React focuses on a single development process that involves creating individual components and organizing them into a single, presentable app.
This modular approach ensures faster development, stable and predictable code, and easier maintenance.
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tutorialwithexample · 2 years ago
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Angular 8 Tutorial: A Comprehensive Guide to Building Dynamic Web Apps
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Angular 8 is a popular JavaScript framework that enables developers to build dynamic web applications with ease. Whether you're a seasoned developer or a beginner, this Angular 8 tutorial will provide you with a comprehensive guide on how to get started with this powerful framework.
In this tutorial, you'll learn the basics of Angular 8, including how to set up your development environment, create components, and use directives and pipes. You'll also learn how to work with forms, handle HTTP requests, and create animations and transitions to enhance the user experience.
With the help of practical examples, this tutorial will provide you with a step-by-step guide on how to create a fully functional web application using Angular 8. By the end of this tutorial, you'll have the knowledge and skills needed to build your own dynamic web apps with Angular 8. So, let's dive in and start building!
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jtpoint · 2 years ago
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Angular 8 is a widely used JavaScript framework that allows developers to build dynamic web applications. It's designed to simplify the development process by providing a set of tools and libraries that make it easier to create complex applications. This comprehensive tutorial provides an in-depth guide on how to get started with Angular 8, from setting up your environment to creating components, handling HTTP requests, and much more. Whether you're a seasoned developer or a beginner, this tutorial will equip you with the knowledge and skills needed to build your own dynamic web applications.
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the-harvest-field · 2 years ago
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Web developing mentorship, courses, lessons, tutorials
Web development courses, tutorials, lessons. Coming soon… Course material, lessons, tutorials, tips and more… http://www.spinnekop.co.za I’m writing blog content, publishing video tutorials and creating websites for contract or fulltime positions. Www.spinnekop.co.za God…
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codesolutionstuff1 · 2 years ago
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MongoDB Tutorial for Beginners
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dropoutdeveloper · 2 years ago
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Start Your Angular Journey with Dropout Developer and Get a Job
Start Your Learning with Dropout Developer Are you ready to embark on an exciting and rewarding career as an Angular developer? Look no further as Dropout Developer is here to help you achieve your career goals in Angular development. Our app is the ultimate guide to learning Angular and building a strong foundation in web development. With comprehensive tutorials, hands-on projects, and expert…
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artsymeeshee · 2 months ago
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do you have any tips/a tutorial i missed for drawing the stans' torsos and limbs? it might be random, i just struggle with it fsr 😭
honestly so much more proud of my art after finding your other tutorials thank you so much for making them and such good art
Sorry it took me a bit to answer! In all honesty, I still struggle a bit but hopefully I can help.
Think of Ford having a more angular and sharp torso type and Stan having a more rounded one. Kinda of like a flour sack that’s cinched in the middle.
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It’s easy to imagine the limbs as tubes connected to circles. Hands are square in a sense.
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It all starts as basic shapes and then adding details as you go. I know it’s not as detailed as I could have made it but I’m hoping this helps in some way! ;w;
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pctipspro · 2 years ago
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HTML Block and Inline Elements | HTML Full Course Part 15
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bloobydabloob · 4 months ago
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Any tips on getting better at realism? I've been drawing very cartoony works forever but I really want to branch out and draw more realistically and hone that style but Everytime I try it never feels human 😔
Suuuure. Sorry it’s fairly long, answer under the split thing.
I’d say mainly just practice drawing from reference first. Before I started doing any sort of more abstractive or non referential realism, I spent time practicing with maybe 20 or 30 paintings from reference.
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Here are just some that I made during that time. I think they really really helped me to learn the principles of painting appealing realism, different kinds of people, color, skin, lighting, and anatomy.
In terms of actually drawing realism (whether from reference or not) I think the most important tip I can give, as well as the most overlooked ironally, is stylisation. Most realism that I see doesn’t connect at all with me which I think is maybe what you’re talking about when you say your portraiture doesn’t “feel human”.
Learning to draw realism in my eyes is largely about learning how to shortcut every single thing you can. So instead of drawing everything exactly how it is using an image, learn how to stylise realism in your own way. I find that if you don’t find a way to simplify the process, it can end up being A : Busy and B : hard for you to create more realistic images from imagination or from real life instead of photographs.
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Here is a 40 minute drawing I just drew from a random photo I pulled off Pinterest + small explanation on what helps me to break down an image. I simplify realistic portraiture by adopting somewhat of an angular style, but the best realism / semi realism artists I know of draw realism using their own stylisation methods.
I also personally find that it helps to start by blocking in instead of sketching with lines, but I understand that this is a personal preference and might not work for you.
I also say this for everything but there is no “cheating” in art and anyone who tells you there is fundamentally doesn’t know anything about drawing, especially in the learning process. Cheat if you want. Use grids to plot where things will be, colorpick, trace, liquify, transform, whatever. Although I do also recommend that you only use this as a way to learn and don’t rely on it as a crutch, it helps a lot to be able to draw independently of all of these factors. But I learned to draw partially *by* being a kid who traced and colorpicked and fucked around. Who cares
This applies to everything too but just practice a lot. I’m too embarrassed to show but when I first starting drawing semi realistic art without reference it fucking sucked. Like *really* fucking sucked because I am extremely extremely faceblind and I mean that. It takes me 3 seasons of a show to recognise an actor’s face. But because I’ve drawn hundreds of faces now I know what I’m doing kind of. I also never post any realism art immediately because oftentimes if I don’t look at it for a day or two, I’ll come back to it and notice that something doesn’t look quite right. I would say that definitely helps.
ALSO very important but look at it from far away or a little version. I always look at my drawing in the digital navigator on FA and it helps me to notice when something looks dumb.
Anyways hope this helped at all… lalala. I don’t know man. Don’t take my words as bible I’m just some guy and I am also not a professional and realism is definitely not my strong suit. Tutorials are bullshit and if you think any of this advice sucks for you then don’t take it and forge your own path. Bless
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sgrplmjnxxx · 1 year ago
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Hey fren, is there a possibility you could show us how you draw Fort Max’s big ass head? I struggle with the little overhang in the front - loveofbots
Waaa! Hello there! Im glad you asked and Im willingly here to help you with that!
Although,Im not a really an expert for tutorials. So please bear with me with some grammatical errors qwq
long post ahead!
Okay,so here it is: I. Angles and shapes
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First off,you need to determine his head angle. I used some angles from the existing pics of Fort Max from MTMTE for this owo When you do,try to make a basic shape. In other words,draw a box. So when you draw a box,it should be look like 3D-ish like my illustration above. Fortress Maximus has a very Square-shaped individual and his head shape could vary in some angles and may inconsistent. (my brain is not brainging atm)
II. Drawing For drawing,now I picked the 3/4 angle because it's easy,lol.
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I started sketching his head with a circle first and then proceed to add the box shape. The top of his head is not completely flat,but more like curved. But it won't be neccessary later on,I think? (It's just my liking when sketching tho qwq). Then you see a shaded part so it looks like 3D-ish,and I added a jawline and neck.
Next,drawing his face and neck. It didn't go the way the base looks like,but you could overlap on some areas if you needed to (such as chin,jawline,forehead,etc..). Btw,you can use the lasso tool and transform tool to adjust the angle for you liking.
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Then,you draw a slightly elevated angular square for his brim.(similar to this lego piece,lmao). Also,you can add his side thingy-stuff (ii have no idea what are those called). I preferrably draw those things angular,but you can draw it straight up a rectangle and more easier.
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Then add that little thing in the middle like most every cybertronian have. Again,repeat the same "Slightly elevated angular square" but its now a triangle-rectangle hybrid.
Also,try to make it look like buried within the brim. (It still depends on you if you want it on top or look pushed down)
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I erased some of his forehead and jawline. And Ta-Da! This looks cursed af,but we're getting there! Final step is to add his antlers or horns.
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I finally added his horns/antlers! his horns/antlers could vary in shapes too! some examples seen on the lower right,but ive seen more than that!
keep in mind that to flip/mirror the canvas if you drawing those so you can be aware if it looks weird
Add that smol half square between his helm and antlers
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and we're almost done! added some details too You can also add those "shadows" on his eyes,like in the idw comics. Max eyes looks a bit small and weird,but it can be fix by erasing some parts to make his eyes looks better.
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Finallly...Done!
I made some few minor adjustments for my liking.
I hope you find this tutorial helpful,this is my first ever tutorial i made. It may not be 100% percent accurate,but you get some ideas. Also,I really appreaciate that you asked me for this and it makes me very happy!
Also some bonus side profiles sketch i made last week or so:
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Fort max,Inferno and Red alert
my brain is not entirely functioning since i woke up middle of the night and,decided to make a tutorial instead of staring in the darkness qwq
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bajingo · 7 months ago
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Do you have any advice for drawing rodents? Any advice help as I'm having trouble drawing their faces.
Hey there! I hear you honestly, rodent faces took me forever to figure out. I will say my style is very cartoonish, and I take a lot of liberties with my characters so I can have them fit a persona, style, or look that I'm going for.
But if you'd like a quick little tutorial I'd be happy to give it!
Most important thing is to study. Look at real life rodents, look at rodent skulls. The skulls especially are the building blocks of the entire anatomy of the face.
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I'm mainly going to focus on side profile of a rat for now! Pads here is a good example of how you can take the basic form of the skull and add your own style to it.
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When I look at the rat skull I break it down into the separate forms. I use circles here but you could easily use rectangles and squares to assist you with the volume/depth. I like to imagine the muzzle area as one slightly stretched egg shape. When switching to front view you're looking at the egg from top down, it's almost completely round.
You can use these forms when you are sketching out the outlines to help you draw the face. The most prominent feature on rats is their large upper jaw. A lot of mammals share this trait, but on rats its more pronounced and it's far more sloped.
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Here's a quick step by step. Rat/rodent heads are far more narrow and sloped downward than say a canine head, which often sports a longer more upward turned snout.
Once you have the basic of the form down you can pretty much go crazy from there! Pads here is a bit more angular and intense than say his sister Sorcha, who I've softened and made more sleek in comparison. Here's a pic of her and a few other rats!
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But creating stylized characters is all about breaking rules. Once you have a basic understanding of the form, you can learn all the angles from there!
Hope this helped!
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