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Sophia Andrukhovych, "An Out-of-Tune Piano, An Accordion"
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#ukraine#ukrainian literature#ukrainian poetry#international poetry day#poetry#bohdan ihor anyonych#Youtube
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PLEASE provide some book recs!! I'll take anything, but if it helps narrow it down, maybe the books you really loved but haven't spoken much about on your tumblr? I've already started reading the lymond chronicles, thanks to you!
Or books with good representation of women? So many booktok books are either: full of classic misogyny or girlboss feminism. I am so tired. Please save me 😅
yaaay i'm so glad you're reading the lymond chronicles! good luck lol
okay two books i wish more people would read are gentlemen and players by joanne harris and confusion by stefan zweig so definitely check them out if you like dark academia. they're low on women tho. underrated women-centric dark academia books on the other hand imo are beasts by joyce carol oates and the lake of dead languages by carol goodman - the whodunnit in the latter is pretty easy to guess but it was a fun and atmospheric read nevertheless
do you like sad girl books? i recently read conversations with friends by sally rooney and was surprised by how much i liked it. if so then maybe you'll be into the books mentioned in this post. myself tho i prefer unhinged girl books like boy parts by eliza clark, the grownup by gillian flynn and big swiss by jen beagin which i recently read and found hilarious.
i'm currently reading my brilliant friend by elena ferrante which is the og codependent female friendship novel. a similar book from ukraine is felix austria by sofia andrukhovych - the english edition just came out but idk how accessible it is or how good the translation is. both are very immersive historical novels. a historical romance i can recommend is a lady for a duke by alexis hall, featuring a trans heroine.
on the horror side of things i'd recommend we have always lived in the castle by shirley jackson and the bloody chamber and other stories by angela carter - both are beautifully written, thought-provoking books that center women, both classics at this point. if you're more into icky freaky body horror try things have gotten worse since we last spoke by eric larocca. but you didn't hear this rec from me lol
in terms of ya fantasy i have to reiterate my appreciation for the aurelian cycle by rosaria munda and its main female character who has her girlboss moments but is much more complex than that. i also love felicity from the montague siblings series by mackenzie lee but her book is the second one and you have to read them in order. if you're in the mood for ya that is Old and Weird check out fire and hemlock by diana wynne jones and the perilous gard by elizabeth marie pope - both are compelling reads which might offend modern sensibilities tho.
my favorite female protags in adult fantasy come from spinning silver by naomi novik and the regency faerie tales by olivia atwater - these are women notable for their resourcefulness and strength of spirit rather than wielding swords but they still find ways to triumph over the patriarchal and classist circumstances they grew up in. the same goes for lady trent, the titular character of the memoirs of lady trent which i'm working my way through this year. this series, too, is rapidly becoming a favorite thanks to the narrative voice of its adventurer/dragon researcher mc, among other things. i'm not big on sci fi but i enjoyed lindsay ellis' axiom's end so that's a rec for if you'd like to read about a sad girl having a romance-adjacent arc with an alien.
some of these books are set in the past or in fantasy worlds imitating it so they feature period typical misogyny but never in a *this was clearly written by a man* way. and i do consider some of these heroines to be girlbosses but not in in a derogatory way. your mileage may vary tho🤷♀️
p.s. also check out this post with an assortment of random books i seldom talk about
#book tag#i'm about to post the mid year book tag with the overview of the best books i read so far this year#so keep an eye out for that if you want more recs :)
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Warriors Game Ideas/Possibilities
Warning, this post is extremely long, and much of what I've written down probably isn't possible to achive (I'm no game develouper). But if you're curious, and find something you like on this list that's do-able, then feel free to run with it, cause I would love to see this in action. (Sorry for any weird spelling/grammar, this is my second language).
I imagine the gaming style as a possible mash-up/mix up of/between "open world, simulator, adventure, action, role-playing and/or casual".
Style: The player can choose between: Realistic, semi realistic (realistic look, but expressions like it's 2-D drawn - similar to the The Lion King Mufasa animation/expressions - ), James Barry's manga style (if permission got granted), Bettina Kurkoski's manga style (if permission got granted), Natalie Riess's & Sara Goetter's graphic novel style (if permission got granted), Owen Richardson’s cover/profile picture/chapter picture art (if permission got granted), Wayne McLoughlin’s cover/profile picture/chapter picture art (if permission got granted), Anna Podedwarna’s cover art (if permission got granted), Jędrzej Chełmiński’s cover art (if permission got granted), Johanna Tarkela’s/Johann Tarkel’s cover art (if permission got granted), Zofia Kledzik’s cover art (if permission got granted), Aleksandra Jablonska’s cover art (if permission got granted), Anna Andrukhovych’s cover art (if permission got granted), Liu Ye’s cover art (if permission got granted), E. A. Savelyev (if permission got granted), Joanna Mosińska (if permission got granted), Zilven (if permission got granted), Roman Yarulin (if permission got granted), and the Warriors movie's style (if it got made, permission got granted, and they didn't use AI nor made the cats bipedal).
Character Creation: Breed:
-Pureblood.
-Mixed between 2 (choose which trait you want from which breed).
-A specific breed with some minor differences/changes, due to mix breeding.
-A mix of several breeds (from 6 to 10 different breeds, choosing between which trait/look you want from which breed).
-Normal house cat (breeds unknown/unrecognizable/unimportant, free to choose whatever looks/traits from whatever breed).
Fur:
Patterns:
-Single color (with/without different areas with lighter/darker markings).
-Single color, except for one, partly or fully, different colored body part.
-Two colors (the player can choose where they want which color to be and the size and shape of the different colors). The player can also choose between premade mitts, tuxedo, mask and mantel, cap and saddle, harlequin, pied, bicolor, van. (The player still gets to choose which 2 colors to use).
-Tabby (choose if the markings are paler or darker in color compared to the main, solid one): Spotted, Classic, Mackerel, Ticked, Patched Tabby markings, Broken mackerel, marbled, braided, broken braided, rosetted, classic ticked, mackerel ticked, agouti ticked, classic midnight charcoal, classic twilight charcoal. (in regards to the patched tabby, the player can choose where they want which color to be and the size and shape of the patched areas).
-Multi Colored: Tortoiseshell (bridled, cryptic, reverse, dilute), Calico (traditional, dilute, patched tabby, dense, van, hairless, mosaic, reverse, tortoiseshell, caliby, cryptic, brown), Torbie. The player can choose where they want which color to be and the size and shape.
-Color Points: Lynx, Seal-Mink, Seal-Point, Seal-Solid, Sepia Point.
Colors: Amber, light amber, smoke, black, blue, caramel, caramel 2, chocolate, lilac, cinnamon, fawn, light brown, red, dark red, ginger, pale ginger, dark ginger, cream, apricot, orange, sandy, white, gray, dark gray, light gray, silver, brown, dark brown, golden, golden-brown, blue caramel, lilac caramel, fawn caramel, blue-gray, silver-gray.
-Albino (half or full).
Choose realistic or unrealistic color patterns/combinations (unrealistic = the colors themselves are realistic ones that naturally show up in cats, but the color/pattern combinations that can be mixed together aren’t).
Volume, Amount, Length, Appearance:
-Thick, dense, thin.
-Long, medium, short (a bar the player can slide to adjust the length).
-Curly, glossy, wirehair, normal, fluffy, sleek, soft.
-Extra fur around the neck, between toes and inside/on top of ears.
-Double layer coat.
-Hairless.
Build:
-Height: Small, big, normal, between small/normal and normal/big (a bar the player can slide to adjust the size).
-Shape: Skinny, lean, lithe, slender, wiry, sturdy, muscular (a bar the player can slide to adjust the size).
Looks:
Eyes:
-Color: Gray, yellow-gray, blue-gray, blue, blue-green, green, hazel, yellow, amber, orange, brown, red.
-In each: The same color in both eyes, complete heterochromia, sectoral heterochromia in both eyes, one eye with complete heterochromia and one with sectoral heterochromia.
-Shape: Almond, round, oval.
Nose:
-Shape: Flat, normal.
-Color(s). Black, pink, orange, gray, brown (the player can choose where they want which color to be and the size and shape of the different colors).
-Freckles.
Whiskers:
-Length (a bar the player can slide to adjust the length).
-Shape: Straight, curly.
-Colors: White, black, gray. (The whiskers on one side of the face can also be different from the ones on the other side).
Legs:
Length: Hind legs can be longer than the front legs or all 4 can be of the same length.
Tail:
-Length.
-Look: Plump, feathery, thin, bushy or stumpy/bobbed.
-Tailless.
Ears:
-Size.
-Shape: Rounded, folded, floppy, loosely folded, curled (from 90 to 180 degrees), straight.
-Position: Average space in-between, wider apart, closer together, high-set on top of the head.
Shoulders:
-Size: Broad or normal.
Face:
-Shape: Flat (mild, moderate, profound, severe), broad, round, triangle, square.
Muzzle:
-Length (long, short, normal).
-Shape (flat, broad, round, square)
Paws:
-Size: Small, big, same size as the character's body size.
Head:
-Size: Small, big, same size as the character's body size.
-Shape: Borad, round, triangle, square.
Neck:
-Length: Long, short, normal.
Chest:
-Size: Broad, normal.
Paw Pads:
-Color(s): Black, pink, orange, gray, brown (the player can choose where they want which color to be and the size and shape of the different colors).
Scars: Choose the length, shape, how visible they are, where they are, the amount. (Some will show up after battle practice, and the others after fighting).
Mutation:
Face: Half the player character’s face is a darker color, the other half is a lighter one (the player can choose the two colors).
Body:
-Chimera (mix of solid coloring and tabby pattern, mix of solid coloring and tabby pattern with tortoiseshell markings, mix of dense and dilute colors, mix of pointed and non pointed markings, mix of longhair and shorthair patches). The player can choose: whichever 2/3 colors they want, where each color is on the body, in what shape and in which size. If the player character has patches of long and short fur, what part(s) of the character’s body they want to have said short and long fur, and give each, or if they want some, patch(es) its own, different color if desired. Which tabby marking to give, and where on the body it’ll be visible. Which tortoiseshell markings to give, its color(s), where on the body it'll be and its shape and size. Where on the body the pointed and non pointed markings are.
-Somatic mutation. The player can decide where the mutant patch of fur is, its color, shape and size.
Paws:
-Split-foot (syndactyly).
-Extra number of toes - only front paws, or with back legs as well - , 4 to 7 on each (Polydactyly).
-Thumb-cat - 1 or more extra toes around the dew claw specifically - (Polydactyly).
Pelt: Vitiligo (players can choose between a spotted pattern, whole areas turning white, or both, and how much of the white color takes over).
Ears:
-Four ears (extra ear flap inverted inside normal ear flap, extra ear flap inside normal ear flap, extra ear flap behind normal ear flap, extra ear flap beside normal ear flap).
-No ear flaps.
Tail:
-Shortened and kinked (japanese bobtail gene), no tail (manx tailless gene).
-Ringtail.
Size: Dwarfism (dwarf cat gene).
Others:
-Missing body part.
-Reduced or complete loss of hearing or vision (one ear/eye can also be completely gone - senses vice - while another is reduced, one ear/eye can be gone/reduced while the other one is working, one ear and one eye each can be gone/reduced, and both eyes and both ears be gone/reduced. Although, I must admit, I have no idea how it would work gameplay vice if a character is completely blind and deaf, or has one eye/ear with reduced vision/hearing while the other 3 are completely gone).
Any missing/partly missing body part, mutation or reduced/complete loss of the senses will make the game harder and can cause the player character to go through a special training arc.
-The player can choose to have their character be born as the runt of the litter.
Other Choices:
Clan. (Player’s choice, or take an in-game test with the possibility of getting more than 1 clan as an answer - making the player a half-clan cat if they go with that, with the clan they got the highest percentage of being the clan the character is born in).
Blood ties: Full blooded, half-blooded cats (the player can choose what trait/skills they want from each clan. It will cause the player character to have a longer apprenticeship in order to prove the player character’s loyalty and dedication as gaining the trust of their fellow clanmates will be harder).
The half-clan option can lead to several different possible outcomes for the parents, the player character and siblings depending on how the player played the game and how well and how many in-game characters trust and like the player character unless the player chooses something specific. The player can also choose how far back in the family tree the half-clan blood runs and who (if only one) of the parents has it.
Family situation:
-If the player character’s parents live in different clans, if one of them moved to the other’s, if they’re still together and if they get along or not, if one or both of them found another mate, and if they end up switching clans at some point during the playthrough.
-Whether the player character grows up with their mother’s or father’s clan (if the parent’s lives in different clans. The game will provide the player character with a foster mother and siblings if the player chooses the father’s clan). -If the player character grows up with siblings, and whether or not none, some of or all of their siblings live with the player character (if the parent’s live in different clans), and if the player character knows about their other siblings - and if the siblings knows about them, or only the siblings know - if they do live in different clans.
-The player can also choose if their character and clan knows or is unaware about the fact that they are half-clan (the player can also choose if only the clan or only the player character is aware/unaware of it).
-Parent(s) with half-blood (what traits they have from each clan, and if they’re in one of the clans they have blood ties to, or in one of the other three. If they are in one of the other clans this will give the player the opportunity to add traits from said third clan to their character, deciding how many/few traits the player character gets from each clan, as long as one of the player character’s other parent has blood ties to the third clan).
Most traits from=check off 6 boxes, some traits from=check off 4 boxes, few traits from=check off 2 boxes. In case of half-clans the player can check off 6 boxes from each side/clans, or remove some from one side and spend them on the other. If both parents have blood from the same clan, that clan/side has to be what the player character has the most filled out boxes from.
-What role the player character’s parents have (including being a medicine cat. The different roles affect how the player character is treated).
Character vice:
-Gender.
-Sexuality (straight, gay, lesbian, bi, asexual, aromantic, demi, andro, gyne, poly).
-Pronounce (she/her, he/him, they/them).
-The Medicine cat path.
-The Warrior path.
-If the player character ends up becoming leader or not.
-The player character’s voice.
-The player character’s name (either the whole name or just the first part, in which case the second part will be given based on your dialogue choices/reputation and what specific skill(s) the player character excels at).
-Choose what the player wants their character to be honored for during the full name ceremony or have the game choose based on the player character’s game-play/performance (same with what lives the player character receives if they become clan leader).
Likes/Dislikes/Preferences, player character vice and npc vice:
-Fur pattern(s), color(s) and volume/amount/length/appearance, eye color(s), looks, build, scars, gender and personality regarding npc’s.
-Sayings/expressions.
-Rival clans.
-Other ranks within the clan.
-Half-clan cats.
-Places.
-Prey.
-Weather.
-Seasons.
How player character feels about:
-Rouges/loners/kittypets.
-The opposite gender (positively, negatively, natural, preferable - prefers to hang around/make friends with the opposite gender - , undesirable - prefers to hang around/make friends with the same gender - , the same as the same gender).
-The same gender (positively, negatively, natural, preferable - prefers to hang around/make friends with the same gender - , undesirable - prefers to hang around/make friends with the opposite gender - , the same as the opposite gender).
-Different personalities.
-Different mutations.
-Albinos.
-Different breeds.
-Heterochromia.
These choices will affect the dialog options in the game.
After finishing the game the 1st time, the player will be able to go to the menu and choose one of the special powers mentioned in the series (maybe also some new ones) to give to your character. The player can also go into the menu and change it during the play-through if they want. And they can choose to play as a character from the Warriors series.
Possibly other choices:
-The personality of the player character’s parents (if they stay close or grow distant/cold towards the player character. What they feel about their former mate, if they still see the player character as their kit, or regret having them).
-The looks of the player character’s parents (unless they’re the foster family).
-The looks of the player character’s siblings (unless they’re the foster family).
-Number of siblings (unless they’re the foster family).
-The sibling’s names (unless they’re the foster family).
-The sibling’s genders (unless they’re the foster family).
-The personality of the siblings (unless they’re the foster family).
-The future position of the siblings (unless they’re the foster family).
-If the player character and the siblings are half-clan, what traits each of them got from the other clan(s).
-If the player character or one of the siblings are the player character’s parent’s favorite or if everyone gets equal attention/love (regardless if they’re the foster family or not).
-How the player character’s siblings feel about one another and the player character. Who’s their favorite sibling to hang out with, who they don’t get as well along with, if any (regardless if they’re the foster family or not).
-If the player character and the siblings are half-clan, what they feel about being half-clan, what they feel about the way the clan treats them and if they want to, and if they end up, switching clans.
-If one or both of the parents passes away and when (before birth, during your character’s kit-hood, as an apprenticeship, after/shortly after becoming a warrior), giving the player the possibility of being in a clan that mostly don’t trust the player character, with only the player character’s siblings for comfort if the player chose the “parents in different clans” option (if the player choose for both of the parents to pass away or the mom while the player character lives in their clan while the player character is a kit, the game will give the player a foster family).
-An option for it being certain and one for being uncertain about whether or not all of the player character’s siblings survive into adulthood/survive long enough to become elders, and whether or not the player character’s parent(s) survives long enough to become an elder.
-Having the option to start the second playthrough as a kittypet, loner or rogue (full, or part kittypet/rogue, kittypet/clan cat, rogue/clancat, loner/kittypet, loner/rogue, loner/clancat).
The player can choose if they encounter the clan through positive or negative reasons. Choose at what age the player character meets the clan. Choose whether the player character’s siblings, all of them or just some, choose to join the clan as well and if they choose to join the same or want to join a different clan.
-Choose which season (and possibly time of day/night) the player character is born in.
-Have the player create their character’s mate(s) and kit(s) from scratch (being given most of the options the player gets when creating their character. Breed - for the mate(s) - , fur, build, looks, scars, mutation, clan and bloodties - for the mate(s) - , character vice - minus the voices option - , likes/dislikes/preferences and how player character feels about).
-A battle moves wheel the player can bring up whenever they want, where they can pick from among the more unique fighting techniques.
-Get the option to choose which among 3/4 fighting moves for that scenario/encounter you want to counter with during a fight, regardless of if it’s real time combat style or turn based (for the real time combat, the scene around the player character will go into slow motion). The player can choose if they want this feature to be activated or deactivated between each different playthrough.
-A button that randomly picks every choice the player can make in the “Other Choices and Possibly other choices“ parts specifically.
-A button that randomly picks every choice the player can make in the “Character vice, Likes/dislikes/preferences and How player character feels about” parts specifically.
-A button that randomly picks every choice the player can make in the “Character Creation” part.
-A button that randomly picks every choice the player can make in the “Mutation” part.
-A button that randomly picks every choice the player can make. Every randomize button also gives the player the option to cross out boxes that they don’t want checked off, as well as check off boxes that they do want to specifically get chosen.
-A peace mode where the player can walk around and enjoy the territory without the risk of enemies/events, and possibly the other clan’s territories and camp, watching the in-game characters walk around, performing tasks and interacting with each other without the risk of getting attacked/hurt.
Game-play:
The Warrior Apprentice Path:
-Learn about the warrior code.
-Learn about the territory and its layout-how to use it to the player character’s advantage.
-Learn about predators and how to fight them or stay hidden from them.
-Look for, discover and learn about different tracks and track them.
-Learn about prey and how to detect, sneak up on and catch them as different prey requires different techniques.
-Learn where the borders are.
-Learn where scent marks are.
-Mark the territory.
-Learn to look for signs that someone has crossed the border and/or taken prey from the player character’s clan’s side.
-Master different battle techniques, learning when to attack and defend and what technique the player character can/should use when.
-Train and specialize in player character’s clan abilities: Thunder/Shadow/SkyClan: Tree climbing.
ThunderClan: Moving/sneaking through heavy/thick undergrowth.
Shadow/Wind/River/SkyClan: Sneaking in more open/exposed areas.
ShadowClan: Special night lessons.
RiverClan: Swimming and fishing lessons and fighting in water.
WindClan: Races and obstacle course.
SkyClan: Jumping/leaping lessons.
-Learn and detect the different scents of prey and predators, if it’s stale or fresh, and what kind of prey/predator it is, rivaling clans, dogs, two-legs and non-clan cats.
-Learn how to deal with cats waiting at the border.
-Collect moss and water.
-Fixing dens and nests.
-Removing ticks.
-Keep guard outside the player character clan’s camp (After the first playthrough the player can go into the menu and shorten the amount of time it will take).
-Learn about the important cats from rival clans (leader, deputy, medicine cat, medicine cat apprentice), their scent and their clan’s specialties and weaknesses, and how to best beat them.
-Protect the kits and elders during camp raids.
-Travel with the player character’s mentor to the Moonstone and survive in the area outside the player character’s clan territory (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Race to the camp to warn the player character’s clan leader about surprise attacks, possibly outrunning a pursuer.
-Attend Gatherings and meet and mingle with other apprentices and make sure not to give anything important away.
-Train/fight against the player character’s fellow denmates while inside camp.
-Bring prey to queens and elders.
-Pass the warrior assignment (skippable).
-Learn what the different tail signals mean.
After the first playthrough the player can choose from the menu to skip the parts where the player character learns about the territory, detecting/tracking/finding, prey and predators, hunting ,scent marks/borders, fighting/ battle techniques, cats waiting at the border and trespassers/signs of it, shortening the player’s time as an apprentice.
The Medicine Cat Apprentice Path:
-Learn about the medicine cat code.
-Learn about the territory and its layout-knowing where to find which herb and when they grow/are in season.
-Master basic battle techniques and when to use which.
-Attend Gatherings.
-Learn the scent of different herbs, predators and other cats and how to detect them.
-Learn the names of different herbs.
-Learn what the herbs look like.
-Learn what the different herbs do.
-Learn how to prepare different herbs.
-Learn how to make poultices.
-Learn what’s dangerous and not.
-Learn about different complications and stuff that can go wrong and what to do.
-Learn how to heal different wounds (keeping infection away), diseases and poisons.
-Learn to recognize symptoms for different diseases and keep it from spreading.
-Travel to the Moonstone (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Receive dreams/warnings/prophecies/omens from StarClan.
-Learn to assist queens giving birth.
-Learn how to deal with different patients.
-Make sure the plants don’t get destroyed or rot.
-Assist and go over the player character’s clanmates after a battle.
After the first playthrough the player can choose from the menu to skip the parts where the player character learns about the different herbs, injuries, illnesses, territory, fighting, kitting, predators, detecting, poultices, complications, preparation and prevention, shortening the player’s time as an apprentice.
The Warrior Path:
-Pick up interesting news and whispers at Gatherings without getting detected.
-Stand guard duty at night and after the player character receives their full name (Skippable, but the player can also, after the first playthrough, go into the menu and shorten the amount of time those nights will take).
-Lead patrols and decide where to hunt.
-Report back to the leader about any events outside of camp.
-Become a mentor (the player can ask for a specific kit. Mentorship is partly skippable: ceremony - both for the player character’s apprentice apprentices and warrior ceremony and assignment, as well as teaching the player character’s apprentice about territory, detecting/tracking/finding, prey and predators, hunting ,scent marks/borders, fighting/ battle techniques, cats waiting at the border and trespassers/signs of it).
-Make sure the player character’s clan has enough prey.
-Help the player character’s clan through battles and harsh seasons.
-If the player wants to find a mate and start a family, name some of the kits and watch them grow into warriors or a medicine cat.
-Go to other clans in times of war and ask for assistance.
-Join a patrol led by the player character’s leader to another clan’s camp.
-Help find lost kits.
-Rush to help during a border fight.
-Deal with trespassing non-clan cats or predators.
-Perform escort missions.
-Do side quests like playing with kits, rebuild/enforce dens and the camp wall, help out friends within or outside the clan and learn about their past, dreams and secrets.
-Share tongue with the in-game characters.
-Build the player character’s reputation and popularity and increase the chances of them getting chosen as deputy.
-Take the player character’s apprentice to Gatherings and tell them about other cats.
-Take the player character’s apprentice to the Moonstone (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Go on missions from StarClan.
-Guard any potionsoal prisoners.
-Switch clans, prove the player character's loyalty and earn the player character's new leader and clanmate's trust.
-Disguise your character’s scent in order to sneak around unnoticed, and to cover up where the player character has been.
-Ask for a new name later down the line (player can choose if they want to do this through the moonstone/pool, or with a renaming ceremony).
The Deputy Path:
-Organize patrols (skippable, in which case the game will pick random npc’s).
-Report to and stand by the clan leader.
-Go on behalf of the clan leader to the gathering, or to deliver important messages to the other clans.
-Step in whenever the clan leader is away from camp. Ceremony skippable.
The Leader Path:
-Go to the Moonstone and receive 9 lives (skippable, in which case the game will choose what lives the player character gets based on the actions they have taken and who they have supported).
-Choose the clan’s new deputy (skippable, in which case the game will pick the most suitable npc based on the in-game character’s personalities. But, the player can also have the game choose among only certain npc’s based on the player’s specific preferences, like: a cat that can challenge them, a cat that stands by them, a cat the player can teach/mold themselves, a cat that doesn’t need any guidance/help within the new role, a cat with a calm personality, a popular/liked/respected cat within the clan, a cat that holds the warrior code and/or StarClan in high regard, a cat that has shown dedication/loyalty over and over again, a mindful cat, a diplomatic cat, a proud cat, a protective cat, a determined cat, a powerful cat, a dignified cat, a serious cat, a confident cat, a cat that’s seemingly naturally talented, a cat that’s secure in themselves and/or their skills, a “jack of all trade, master of none” type of npc - regarding diplomacy skills, hunting skills, leadership skills, den/camp wall maintenance/repairing, mentoring, fighting skills etc - (the player can click on as many/few personality traits that they like).
-Make decisions affecting just the player character’s clan or several.
-Get help and guidance from the medicine cat and elders.
-Travel to the other camps to discuss clan matters with that clan’s leader.
-Convince the npc’s about the decisions the player character made.
-Handle any negative feedback from the player character’s decisions, the player character’s popularity (both in the player character’s own and the other clans), and face any challenges about the player character’s leadership.
-Give reports at Gatherings (the player chooses how much they want to tell and what they want to hold back) and solve any possible outbursts.
-Listen to and decide what to do with rival clan cats or non-clan cats coming into the camp.
-Make sure the warrior code is being followed and punish rule breakers accordingly after hearing their explanation, if the player finds that necessary.
-Enter StarClan and receive tips, guidance, encouragement or comfort when the player character loses one of their 9 lives depending on what claimed one of their lives (skippable).
-Hold apprentice ceremonies and assign mentors (skippable, in which case the game will assign the newly made apprentice a mentor).
-Give warriors their full name and choose what to honor them for based on the reports from their mentors (skippable, in which case the game will choose a name based on the npc’s actions/personality).
-Guide and boost the warriors’ spirits during challenging/harsh times.
-Negotiate with rival clan leaders for the safe return of any imprisoned clanmates.
-Lead warriors into battle.
-Rename clanmates.
The Medicine Cat Path:
-Make sure there are enough herbs.
-Make sure the herbs are fresh.
-Keep as many of the player character’s clanmates as safe as possible during outbreaks and take precautions.
-Give advice to other medicine cats and/or pick up tips.
-Go to another clan and help their medicine cat (bringing herbs if necessary).
-Pick the herbs that might be needed before leaf-bare kicks in.
-Make sure the player character’s have enough herbs before a planned battle.
-Walk with the cats in StarClan, asking them for advice/guidance.
-Help elders and kits through leaf-bare.
-Make sure the player character’s clanmates get what they need in both herbs and knowledge before going on a long journey.
-Go to the Moonstone with the clan’s newly appointed leader (skippable).
-Get through a hard season with only a few herbs (be it having many different ones but few in numbers of each, many in numbers but few in types, or both few types and low in number.
-Race out of camp to help seriously injured clancats, cats who have accidentally eaten something poisonous, or queens giving birth too early.
-Break heavy news and comfort life changing, seriously injured or ill cats (or family members/mates of mentioned cats), and help train them back up again if recovery is possible/if they survive.
-Prepare fallen clanmates on their way to StarClan (skippable).
-Become the clan’s sole medicine cat (skippable).
-Train an apprentice and give them their full name based on their performance (skippable, in which case the game will choose a name based on the in-game character’s actions. Mentorship is partly skippable: ceremony - both for the player character’s apprentice apprentices and full medicine cat name ceremony, as well as teaching the player character’s apprentice about herbs, injuries, illnesses, territory, fighting, kitting, predators, detecting, poultices, complications, preparation and prevention).
-Help the player character’s clanmates keep faith in StarClan during times of crises.
-Join the player character’s clan leader and clanmates on trips to enemy camps as a show of peace/good faith.
-Share tongue with the in-game characters.
-Take the player character’s apprentice to Gatherings and tell them about other cats.
-Take the player character’s apprentice to the Moonstone every half moon (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough you can go into the menu and shorten the amount of time the journey will take).
-Receive omens/prophecies/warnings, and find out which cat/event/clan it refers to.
-Join a patrol led by the player character’s leader to another clan’s camp.
Small side game:
-The player can play as the spirit of the player’s character, hunting and exploring StarClan or The Dark Forest.
-Get to meet and know the other clan cats the player might not have gotten a chance to in the main game.
-Look over the clan, the next generation in the player character’s family and how they’re doing.
-Visit the player character’s descendants in their dreams.
-Walk around the player character’s old clan camp, and its new members, invisible (and listen in on what kind of stories the player character’s predecessors are telling about them).
-Pass on prophecies/guidance/warnings/omens.
-Take part in meetings between fellow StarClan cats and decide what is best to do for the clans.
-Meet old, famous cats.
-Be part of the 9 cats that give a clan leader their extra lives (the player can choose what the life they give is for).
The Elder Path:
-Telling kits-possibly the player character’s grand or great-grand kits, stories about the player character’s life.
-Spend time and share tongue with the player character’s mate and/or fellow den mates that made it into their senior years.
-Roam freely through the territory whenever.
-Take fallen warriors to the burial place and help bury them.
-Based on the player character’s dialogue/options, the player character can either pass away during a raid on the camp, defending their clan members one last time, or pass away in their sleep during peaceful times.
-A cut scene plays out where the player character hears the voices of old clanmates calling them, and their spirit stands up and walks upwards towards the starry sky.
-As the camera goes from the ground to the sky (birdseye view), the player sees the player character’s clan leader give their speech about the player character at their vigil, and then after zooming further up, the player hears the player character’s clan leader informing the other clans of the player character’s passing during the next Gathering, before the player start playing as a StarClan/Dark Forest cat.
The Kit path:
-Spend some time exploring the camp, playing, make friends, practicing the hunter's crouch, leaping, surprise attacks and wrestling, meeting clanmates and listen to the elder’s stories (after the first playthrough the player can go into the menu and reduce the amount of time the player’s new character(s) spends as a kit).
-If the player character’s spend some time with a specific warrior the odds of that cat becoming the player character’s mentor increases. The player has the option to choose in the menu if they want their mentor for the different playthroughs to be chosen among different, certain groups of npc's based on the player’s different actions and dialogue choices, or if the game should pick a npc at random.
-Go through the player character’s apprentice ceremony (skippable).
Playthrough:
-Starts with the player character’s opening their eyes for the first time.
-Encounter different cats outside the player character’s territory.
-During hunting or stealth/sneaking mode make sure not to step on or brush against anything that can make sound or move giving away the player character’s position.
-Make sure the wind is towards the player character, and keep to the shadows if possible.
-Activate a “scent mode”, where the player character gets to see everything in different colors, each color representing a scent (the amount of it telling how old or new it is).
-The player character’s get points based on how well the player character hunts, fights and helps out inside the clan, and if the player character’s do well enough the player character gets taken to Gatherings.
-Getting caught breaking the code will result in punishment.
-Stay a clan cat, switch clan, become a loner, rogue or kittypet (which can cause the player character’s to not end up in StarClan/The Dark Forest).
-The game ends with the player character joining StarClan or The Dark Forest after a lifetime (or 9).
-How your clanmates remember the player character will be based on the player’s choices, how well the player played, and how much they learned.
After the first playthrough the player can choose to start with their new character as a newly made apprentice or warrior (starting with the ceremony).
Other stuff in the game:
-Day/night and seasons cycle.
-Easy, normal, though, challenging and random mode. Makes it so that events such as outbreaks of different illnesses, different natural disasters, harsh/long seasons, prey shortage (and prey getting poisoned/contaminated), conflict/tension, invading forces (other clans/groups of cats/animals), low number of warriors/shortage of new kits being born, losing territory, two/three rival clans joining together to face off against your character’s clan, clanmate(s) trying to overthrow and take over leadership of the player character’s clan, and wars happen a specific amount of time within each mode.
Easy: 0-2 things.
Normal: 3-5 things.
Though: 6-8 things.
Challenging: 9-11 things.
Random lvl button: The game picks (same with the other randomize buttons, the player can cross out the challenge lvl the player doesn't want to be included).
Random events list: Allows the player to cross out events they don’t want to happen, and check off events they specially do want to encounter, before picking a lvl/clicking the random lvl button.
-The player character could end up being taken prisoner if they’re found sneaking around inside another clan’s territory. The player will either have to try to escape, or wait until their clan sacrifices something for the player character’s return.
-If the player character ends up getting too many punishments from getting caught breaking the warrior code too many times, the whole clan can grow to distrust, and eventually, even kick the player character out.
-If npc’s finds the player character on their territory alone often, that rival clan will be on a look out, more hostile/aggressive towards, and talk about/discuss the player character in a negative way during Gatherings (this could have a negative effect on a patrol if the player character is part of a patrol traveling to an enemy camp).
-If the player character has a good reputation, enemy warriors will respect and enemy apprentices might look up to and admire the player character and talk in an positive light and exited way about the player character at Gatherings (this could have a positive effect on a patrol if the player character is part of a patrol traveling to an enemy camp).
-Kits could end up playing pretend as the player character regardless of the distrust/trusted status.
-Follow an evil route and the player character could end up becoming a scary story that keeps disobedient kits inside their dens at night/inside their camp.
-Follow a good route and the player character could end up becoming a popular and exciting bedtime story for the kits.
-Every "cross off box if the player don't want that" and "check off box if the player want that" choice also has a "leave it up to chance" option, independent off the different randomize buttons.
-Choose if the player character believes in, doesn't believe in, or believe just doesn't have any faith/trust in, StarClan. And weather or not the player character is open about this or is keeping it a secret.
-A note board for each savefile, showing the important npc's for that savefile, their relationship with the other npc's and the player character, and important moments/events in their lives, so that the player can easily remember/refresh who is who between each savefile. The note board will also show the important moments/events and relationships for that savefile's player character as well.
-Party banter among the cats the player character goes on patrols with, as well as when the player character hangs around at the camp\gathering.
-Approval/disapproval system (the player can choose to turn this on and off for each of the different playthroughs, and also choose to see which dialogue option will get approval/disapproval). The player can also choose if they want to see which dialogue options lead to possible romances.
- The player can choose to turn off and on between each playthrough: Both aiming assistance, and automatic aiming, for when the player character is in battle, and for when the player character needs to track down/locate something/someone using said something's/someone's scent.
- The player can choose to adjust between each playthrough: The speed enemies runs/jumps at the player character, giving the player more, or, if the player wants, less time to react/get out of the way. How much and how little health the enemies and the player character has. How much and how little damage the enemies and the player character can deal. How few, or, if the player wants, many, enemies are at each battle ground/are around at the same time. How high or low the player character’s and the enemy’s defense numbers/stats are. How much, or, if the player wants, little exp the player character gets by fighting, discovering and collecting stuff, and completing missions. Decrease, or, if the player wants, increase the amount of exp that the player character needs in order to reach each next/new lvl. The player can also choose between each playthrough if they want to activate a stamina bar, or have never-ending stamina (they can also choose to give enemy’s never-ending stamina). And if they do activate it, they can choose how much or how little stamina both the player character and enemy’s have, and if the bar both increases and decreases in a slow, normal or quick speed, for both the player character, and the enemy’s.
- The player can turn off player character death, so that when the health bar reaches 0, the player is allowed to continue instead of seeing the "game over" screen and starting over again.
- The player can change the lvl difficulty, difficulty settings, the character's appearance whenever they want (the option to change the character's appearance will be at the moonstone/pool), the character's Likes/Dislikes/Preferences and the character's How player character feels about lists in game.
- Fast travel will be an option (between the camps, the moonstone/pool, twoleg/kittypet territories, the gathering place, the training grounds, the borders, the lake, and significant/noticeable/important landmarks within/outside the territories).
- Possibly different openings/early events stories depending on which clan the player chooses (if the player chooses to play as a full blooded cat with a “normal” life - both parents alive, both parents in the same clan, both parents warriors, siblings, no tragic events in early kit/apprenticehood - ).
- For the forest territories: RiverClan players can experience flooding. ThunderClan players can experience more kittypet intruders. SkyClan players can experience more twoleg travelers/explorers. WindClan players can experience more dog attacks. ShadowClan players can experience rat attacks.
- The player can choose between each different playthrough if they want real time combat style with pause or turn based. The player also has the option to swap between the two combat styles in game. If the player chooses the real time combat style, then they also have the option to choose if they want the buttons that need to be pressed to pop up for each time that button is required, or just the 1st time during the tutorial. This is also something the player can activate/deactivate in game.
- Quicksave and regular saving. 1 button on the keyboard/controller reloads to the newest/last made quicksave.
- The player can choose if any markers/symbols to show up over collectable items or not, and if collectable items show up on the map or not.
- Automatically save during important dialogue choices between npc’s and important moments during the story.
- The player can choose if they want a marker to show the way towards the character’s destination or not (can turn on and off both showing in the game world, and showing in map).
- Possible achievements:
Going from apprenticeship to warriorhood in all 5 clans.
Train X amount of apprentices.
A playthrough never breaking the warrior code.
Go through a playthrough without losing any points on the player character’s health bar.
Become a deputy in X amount of time/within a certain age.
Become an honorary StarClan member.
Beat all the denmates in wrestling practice (as a kit).
Win X amount of training practices.
Break every code without getting caught.
Betray your teammates after having worked together to size power/overthrow your character’s leader.
Become a scary tale of warning for young kits.
Have X amount of lives left X amount of time into your character’s leadership.
Interpret X amount of omens/prophecies.
Take over or drive out all the other clans.
Create X amount of poultice.
Identify/cure X amount of illnesses.
Visit the camp of the other 4 clans during 1 playthrough.
(I honestly don’t actually know what the reward for completing all the trophies would be, as I want it to be really worth it for the players that wants to complete everything, but I don’t want it to be something that would make other gamers feel left out, just because they don’t care about doing absolutely everything the game has to offer).
-The player can choose between each different playthrough if they want to play in the forest or the lake territories.
-After the first playthrough, the player will be able to explore the mountain, and to visit, and join if the player wants, The Tribe of Rushing Water.
-After the first playthrough, the player can play as their character during the time of the first Ancients around the lake.
-After the first playthrough, the player gets the opportunity to play as a lion, tiger and leopard in an ancient, more wild version of the territories (and possibly as other big cats as well). The player can choose between each playthrough if they want to play in a version with obstacles (other wild animals, rivalry between the other two groups, must hunt prey and find water), or in a non challenging version (just walking around and exploring the new setting, prey and water accessible but not required).
Stuff that could possibly be different between each playthrough:
-Different cats could end up becoming mates and different she-cats can become queens (also resulting in different kits being born).
-Different characters could end up dying or be named deputy if the player character isn’t.
-Different cats from the player character's clan, as well as the rival clans, could start off as leaders/medicine cats at the beginning of the game.
-Different cats could end up making it from deputyship to leader, different kits could end up becoming the medicine cat apprentice, and warrior apprentices could end up with different mentors.
Note: Regardless of their life/role, the npc's has the same name and look throughout all the the different playthroughs, so that the player can find/recognize them in other playthroughs and compare how they are between them.
-StarClan can send new, or no, prophecies/warnings.
-Npc’s could keep their personality/alliance throughout the playthroughs, or end up changing, depending on: If they fall in love with an outsider or rival clan member. Who they follow. If they have something against the leader/the way the leader leads the clan, or the player character. What happens to them throughout their lives. Note: The npc's will keep their original "starter/beginning" personality throughout all the different playthroughs. Again, so that the player can recognize them and compare playthroughs to see what lead to each possible change.
-The leader could turn evil and try to prove the clan’s strength and glory through endless battles, try to drive off one of the other clans, or try to merge several clans into one (and this could be challenges the player character could end up facing if they become the leader).
-The medicine cat could lose faith in or be angry at StarClan, and use their powers/knowledge against the clan or to shatter other npc’s faith in StarClan.
It will be up to the player character to help prevent/solve these npc/leader/medicine cat events, or to join the cat(s) and help see their vision through. There’s also the option to join one side as a spy (careful not to be discovered), and then betray them later down the line, or actually end up switching sides (careful not to give your character away) and betray the group your character originally joined. The player will have the option to choose if these specific events can happen or not during their different playthroughs.
-Different npc’s could end up trying to befriend, fall for and become rivals (both friendly and non friendly) the player character. This could give npc’s from a playthrough where they weren’t in focus/as important more depth/personality.
There could also possibly be a list over the different npc’s, where the player can cross off if a/some specific npc(‘s) should be more in focus/more important during their playthroughs, and what specific role that/those npc/’s will play.
If the player makes several characters, the player can see them in camp, and on the territory if they’re in the same clan, or during border patrols, Gatherings, attacks, or if they arrive in the player’s current character’s camp with their leader if they’re in different.
-The player character could end up with different apprentices throughout the different playthroughs. The player can also decide if they want their player character to end up as a mentor or not, or leave it up to chance, through each playthrough. The same “choosing a mentor for the player’s character as a kit” system/option applies if the player chooses for their character to get an apprentice. The player can also request to mentor a specific kit, or increase their odds by interacting with/helping out a specific kit.
Possible Player Character's Family Choices:
-Number of kits.
-Weather or not player character's mate/kits makes it to old age/adulthood or not.
-Personality, gender, future rank, names, and if the kits ends up with mates/kits of their own or not.
-If the player chooses a half-clan mate, which traits the player character's kits gets from which clan.
-Where the kits live if the player's character and the player character's mates stays in different clans, if the kits knows about both parents, if only the player's character knows that they're family, if only the kits knows about the player's character (if the player character is unaware about their birth - if the player plays as a tom - ). If the kits gets a foster parent/siblings if they stay in different clans, if the kits are aware of their half-clan status.
Controls:
-The player can choose if the camera view will be behind/over the shoulder, or through the player character’s eyes. The player can also switch freely between the two.
-Fighting, battle training, tree climbing, fishing, swimming, leaping, pouncing on prey and obstacle course could be a combination of using the moving buttons and mouse or button clicking).
-The player can save and switch characters whenever they want.
DLC or Sequel:
-At a young age, the player character, and their siblings and mother spot a group of strange cats traveling from the mountains to the moorland and forest area not far from the two-leg place, where the player character’s family lives as loners.
-The player character’s mother makes sure the player character stays well away from them, as blood is suddenly being shed over newly made borders and the prey within, kin attacking kin over the right for space and having prey in their mouths.
-When the player character’s mother passes, the player character must make a choice. Try to survive on their own, or join this strange, rouge group of cats?
-Will the player character stay in the group or leave and try to fend for themselves?
-Does the player character switch alliances to a different group, or do they stay with the group that took the player character in when no one else might have had?
-Learn a new way of life and survival depending on where the player choose to live.
-Try to survive and get enough prey through leaf-bare as hostile strangers and hungry rivaling groups eye the player character’s prey.
-Help keep the campmates safe by helping them fight off intruders with the goal of chasing the player character’s group off.
-Get through harsh seasons and fight off dogs, foxes and badgers.
-Learn how to heal campmates with herbs or help them by training kits and gathering prey.
-Attend their meeting every full moon and learn their history (as a tribe or their personal one) and about the other groups.
-Find a mate, start a family, and fight to protect and keep them alive through storms and diseases.
-Watch them grow into independent adults and expand the family tree.
-Walk in the paw steps of the mysterious mountain cats and become a true wild cat and a part of the early 5 clans.
-A cut-scene at the end of the DLC/Sequel will play, showing the player’s 1st character, or the/one of the character(s) from the same clan the player character is in in this DLC/Sequel, from the main/1st game, as a kit in the nursery, being told a story about one of their earliest ancestors, the character the player just played, in modern Thunder/Shadow/Wind/River/SkyClan.
-After finishing the dlc/sequel for the first time, the player gets the option to build their own camp, and possibly territory as well as possibly the same for a tribe, an ancient group and a lion/tiger/leopard group (the player can add whatever environment they want, regardless of it would naturally be there/grow along with the other stuff). Name the clan/tribe. Decide if the camp is occupied by warriors, loners, kittypets, rogues, or a mix between any/all of them. Decide how many cats you want to create yourself for the clan/group and how many will be randomly made by the game (all the same choices from the Character Creation of the main/1st game), and watch their lives play out (interacting with or “stepping away” from the characters as much as you want, regarding what they do, who they become mates with, why and which wars they fight, who they let in, how gatherings go, disasters, in clan/group conflicts, how traitors/code breakers are dealt with, by taking over whichever character you like, or just letting the game run it). The player can also pick just some of the choices for a character, and have the game randomly fill in the rest of the Character Creation parts. The different clans/groups will interact/clash if the player makes more than one. The player can also place a group of cats in the areas that will become the clans’ territories, so they can watch their completely own version of River/Shadow/Wind/Sky/ThunderClan interact and play out.
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Власть vs Влащенко
35:15 Do you watch the Marathon television broadcast [the government-controlled newscast "United News" ("Єдині новини") that is considered state propaganda and a form of censorship by journalists]?
Yes, of course, I have to for work and in principle, I believe that the telethon correctly places many accents. Not everything is perfect, but nevertheless it's strange for me to hear that during the war it is necessary for the state to somehow refuse the opportunity to have a platform on which to try to correctly place accents and conduct discussions.
35:40 What has changed in your life since the beginning of the war? Most of all?
Everything. Everything radically. The impossibility of being with my family, the inability to spend time on what I like, books, communication with friends, and so on.
35:57 Where would you like to meet your retirement? Well, if you imagine this distant moment when--
The place doesn't matter. I don't put it that way. With whom I would like, who I would like to be with. The place doesn't matter. There should be friends nearby, there should be family nearby, there should be favourite items from that life, from past life that create a feeling of existence as such. Therefore, the place never matters. What matters is only the atmosphere in which you will be.
36:30 About items, how many pairs of shoes do you have? Well, approximately. [He used to have 9 in his office back when we could see it]
Very-- Well, I don't know, I don't count them, I don't--- Well, enough. I'm a little scrupulous about these things.
36:42 What do you think Nataliya Moseichuk wanted to say when she said that the SBU will knock on every door?
She, in my opinion, absolutely has the right to say such things because she feels a great need to worry about her country. This is very important. And in this way, she says that everyone should realise what historical moment we are at, what is the price of this moment and that someone will not be able to hide behind someone else's back. Someone through fear-- Overcomes this fear, protects the country, protects the right to be themselves, and someone simply hides behind their fear.
And accordingly, it is not that it is a threat, it is an attempt to reach people who do not want to realise the moment in which we find ourselves. And in my opinion, again, emotionally, this is correct. Perhaps logically you can use other words and so on, but emotionally I understand perfectly well, and I think that she has the right to speak quite harshly.
37:48 Mykhailo, your favourite Ukrainian author?
[Slight pause] Ukrainian? [Yurii] Andrukhovych.
And your favourite Western author?
Oh, I have a lot of them. I periodically return to one or another genre literature, right now my favourite is Jean-Christophe Grangé. Well, practically his last novel that I came across, for me, is a little connected with psychiatry. "Le Passager" [2011], I recommend reading it. In principle, there are a lot of authors, I periodically resort to someone, for example, we are speaking about English-language--, the same Jo Nesbø, a very interesting author.
And in principle, I emphasise once again, by the way, I recommend, you know, the most, if at all, the most favourite in general to which I periodically return, there are 2 of them, Richard Dawkins "Доказательства Бога" [perhaps he means "The God Delusion"], and the same, unfortunately already departed Stephen Hawking, and again, I recommend everyone to read " A Briefer History of Time", an amazing book that talks about who we are, where we are moving and everything that concerns such paradoxes as time, distance, very interesting things. So, there is no such concept as--
38:56 What are your favourite authors in Russian literature? Well, modern ones, for example? Pelevin, Sorokin, somebody else?
[Vladimir] Sorokin of course, his entire cycle about the Sugar Kremlin where is the actual prediction of what we see today in Russia absolutely done. Amazingly, I like, of course, early Chkhartishvili [real name of Boris Akunin], well, Mr Akunin, right, I like it very much.
And I like Dmitry Glukhovsky who again today in my opinion, not only has the man written good fantasies, well, fantastic apocalyptic, post-apocalyptic novels, in my opinion, he very deeply accurately understands the core content of Russia and believes that this country, of course, today looks extremely ugly being a citizen of Russia.
Also are interesting authors the same [Lyudmila] Ulitskaya, right, that is, as it were, the same [Dmitry] Bykov, by the way, there are his early novels there that are very interesting. Yes, there are enough authors. And by the way, all these authors are clearly disapproving of modern Russia.
Foreign agents, yes.
Yes, they are all foreign agents, disapprove Putin, they understand this worthlessness. They just correctly, uh, as highly intelligent people try not to talk about it. I can afford to give harsher assessments, due to the specialties defined there. They treat Putin like nothing, a worthless person who, unfortunately, has nullified the historical chances of the historical reputation, everything that concerns Russia. That is, this is the country of the dead today.
40:35 When was the last time you were truly scared?
Fear is an irrational feeling, in principle it also has useful functions and accordingly, periodically you need to be afraid not to lose the feeling of life and so on. But you need to be able to control your fears.
40:54 For what does it makes sense to sacrifice your life?
[Sighs] It's a complex question. There are many factors when it is not that it makes sense... When the need to sacrifice arises and many in this war showed this need, that is, they sacrificed their lives in order to have more time, well, so that their friends had more time or more opportunities and so on. It is not that for the sake of what, you don't ask such questions in a crisis at a key moment.
It is a question of readiness for self-sacrifice, and I would say that Ukraine and as a country and many people who live in this country, the readiness for self-sacrifice is at an extremely high level. And this in principle, these 2, more than 2 years gives hope to Ukraine and accordingly, to other countries that it will be possible to get out of this war with a fair result.
42:00 Well, in the end, maybe, what gives you the greatest pleasure in life?
Well, everything. Everything that is a direct reflection of the essence of the human life. Book, good... good wine, good communication with friends, intellectual conversations, all this. We often forget that we live here and now and think that sometime somewhere we will get something and will be able to realise ourselves and so on. And people live their lives often without understanding that even just a short story we have read creates a feeling of richness in life.
You need to take advantage of the moment and you need to do some things but the main thing here is not to forget that the things that you do should not be to the detriment of other people. That you need to understand that other people may look at life differently, that they may have subjective interpretations completely different from yours, and so on. But you can get pleasure from basic things, when your child looks at you well, well, with a smile.
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I will go out a sunset
make a flute of sugar cane
sit down by the ocean
and now I am no more
--Yuri Andrukhovych
translated from Ukrainian by Vitaly Chernecky
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Ballad of Return | Yuri Andrukhovych
When the traveller came back home, passed the gates, crossed the threshold, hefting on his shoulders the road and fatigue, all the joys of this world landed at his feet.
He wasn't forgotten, they'd waited for him: dinner with wine at a generous table. Somehow, he didn't talk about distant berths, locking unknown sadness between his lips.
And everyone wondered, and his wife sighed in vain pursuit of sleep until morning. But he kept watching there, behind the curtain, where a star swam through the sky above the window.
Translated by John Hennessy and Ostap Kin
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ababahalamaha will publish king lear this year with Yerko illustrations and i have not even seen it yet but my heart is already beating faster
#mine#text#i already need this#publish 12th night you cowards#andrukhovych has already translated it i know that for sure
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Okay this is genuinely so interesting. So I was on the Wikipedia page for Ukrainian writer Yuri Andrukhovych (author of Recreations a very funny book about guys trying to read poetry), who is a novelist and poet. He apparently translated a book of American poetry from the fifties and sixties called The Day Mrs. Day Died. This is probably a translation into Ukrainian and BACK into English of the title of one of my favorite Frank O'Hara poems, The Day Lady Died. Somewhere along the way (I would guess probably when whoever wrote this Wikipedia page translated the title from Ukrainian back into English), the most important part of the title got lost which is the combination of the two "days" into one because the poem is about the day Billie Holiday (Lady Day) died and the title is a classic O'Hara pun.
#Anyway. This has been insufferability hour on spock buys houses.#sorry if you were the person who translated this back into English#I am not insulting you#your efforts are much appreciated#also I don't read Ukrainian so this could have been a sticky problem translating from English to Ukrainian and I just can't read it
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tagged by @sansael thank you so much :)
Rules: tag 9 people whom you’d like to get to know better/catch up with.
Last song: currently it's 'Hey Okay' by Anneke Van Giersbergen playing
Last movie: I've seen nothing new lately, just rewatching my old faves. Perhaps, it was 'Spirited Away' (if you count anime as a movie) or 'Mädchen, Mädchen' (if you don't). That's my guilty pleasure, to watch movies in the language you don't or barely understand...
Currently reading: Nowadays, I mostly read fanfiction. But I'm veeery slowly, lazy, and idly reading 'Felix Austria' by Sofia Andrukhovych and 'The Name of the Wind' by Patrick Rothfuss (and I'll have probably finished it by the time he'll publish the last book of this trilogy, he-he-he).
Currently watching: nothing, probably. Just finished Season 3 of 'Aggretsuko' and rewatching 'Derry Girls.'
Craving: to feel safe, to write better, not to have a writer's block. Oh, and validation!
Tag: @ilonablahblahblah @arofili @boredhswf @eregyrn-falls @dreamleveille @livehorses @ereborne @erdariel @emilhe
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It's been a while since I posted here on Tumblr but I received incredible news today that I want to share with you!!
Two musical themes that I co-wrote with Eugene Filatov, Ukrainian musician and sound producer, will be featured on his soundtrack for the upcoming Ukrainian movie, MAID-IN-LAW (Віддана), based on a novel by Sofia Andrukhovych, Felix Austria 💖
I am truly grateful to Eugene for this experience and looking forward to the premiere in January 2020! Watch the trailer of MAID-IN-LAW here
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Similar to someone else today, but I honestly have a hard time finding books I want to read anymore. I have gotten so used to fanfic, which does have the advantage of us already knowing the characters and setting, but also I love the tagging system! Am I in for a juicy fake-relationship-to-real-relationship trope? Or do I throw a book across the room because nowhere on the cover was I warned about genital mutilation of a minor? AO3 has spoiled me!
Free, easy to search, and very nice to read on. AO3 spoils us all. I highly recommend reading classics if you’re finding it hard to find non-fanfic stuff to read. They are often well described online, and you’ll be able to find out the warnings for them, as well as pick out some of the most traditional tropes!
Some of the best for fanfic lovers are Jane Austen (snarky satire and romance), Pushkin (dumb men and interesting heroines), Yuri Andrukhovych (absolutely nutty plots and drunken meanderings), the four great classical Chinese novels, the Arthurian romances, and, of course, the Tale of Genji!
That being said, a very wise old man recently said to me that it doesn’t matter what you read, it matters that you read, enjoy what you read, and get something out of it.
[It’s Sleepover Saturday]
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From 3rd to 6th of November, the @zebrapoetryfilmfestival was held in Berlin, which showed films from all over the world as well as my old poetry film “Love Mykolaiv if you dare” (with a poem by Yurii Andrukhovych), which starred my close friends Zoryana @prygody_prynces and Denys, in the „Focus Ukraine“ program. The music is by Vladius @vladiuslove. I was very pleased that my film was included in the screening program because my city has been under fire for 9 months and is bravely defending itself from the attacks of russian invaders. Thanks to the festival organizers for supporting Ukraine and inviting us to participate this year❤️🖤 Lately the historic building of the first Ukrainian gymnasium named after Mykola Arkas in 1863 in the heart of Mykolaiv was destroyed. I liked it so much... "2 people were unblocked from under the rubble. 1 woman died. 5 people were injured." In my poetry film you still can see this gymnasium at the end of the video, in front of which Zoryana and Denys were standing... . . . . . . . . #angiesiveria #mykolaiv #миколаїв #николаев #ukraine #україна #українцівнімеччині #українцівберліні #ukrainiansinberlin #berlin #film #poetryfilm #відеопоезія #zebrapoetryfilmfestival #zebrapoetryfilm #filmposter #poster #ukrainian #ukrainianfilm #українськекіно #poetry #юрійандрухович #yuriiandrukhovych #andrukhovych #cyclopfestival #кінофестивальмолодість #art #artist #red #experimental (at Berlin, Germany) https://www.instagram.com/p/Ckt9EcttIW-/?igshid=NGJjMDIxMWI=
#angiesiveria#mykolaiv#миколаїв#николаев#ukraine#україна#українцівнімеччині#українцівберліні#ukrainiansinberlin#berlin#film#poetryfilm#відеопоезія#zebrapoetryfilmfestival#zebrapoetryfilm#filmposter#poster#ukrainian#ukrainianfilm#українськекіно#poetry#юрійандрухович#yuriiandrukhovych#andrukhovych#cyclopfestival#кінофестивальмолодість#art#artist#red#experimental
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Thursday evening: A Field of Foundlings - Iryna Starovoyt
Date: Thursday May 19
Time: 19:30-20:30 (20:30-21:30 UAT)
YouTube Live: linke available here
Info: [email protected]
Tonight we shift our view to Ukrainian literature and poetry as a lens on Ukraine as a nation, the war, and Ukraine's past and future. The crossroad of war, nation, victory, liberation and suffering has always been the dramatic background for some of the greatest works in literature and poetry. We only have to think of Tolstoy's War and Peace, of T.S. Eliot's Wasteland, Hemingway's For Whom the Bell Tolls or Steven Ambrose's Band of Brothers. Poetry and literature is particularly suitable for articulating the ambivalent, tragic and traumatic, heroic and devastating experiences of war.
The birth of Ukraine as a nation is closely connected with the emancipation of Ukraine as a national language, starting from Taras Shevchenko's - 'the serf who founded ad nation' - Kobzar in 1840. Since Ukraine's independence in 1991 a gifted generation of poets and writers, like Serhiy Zhadan, Yurii Andrukhovych, Oksana Zabuzhko, and Iryna Starovoyt entered the Ukrainian literary scene. Their writing is closely connected with Ukraine becoming a self-conscious nation in the last three decades. Their poetic imagination not only reflects Ukraines fate and future, but also shapes the Ukrainian ethos. In a series of conversations with Ukrainian writers and poets we will explore a range of questions related to 'the war'. In that we also want to shed light on the unique contribution of Ukrainian writers and poets of today to world literature. A contribution which deserves to be heard and read.
Tonight we have as our guest Iryna Starovoyt. Iryna Starovoyt is a poet, essayist, and Associate Professor of Cultural Studies at the Ukrainian Catholic University. Born in Lviv she made her poetry debut with the book No Longer Limpid (1997). In 2017 her A Field of Foundlings was published in English by Lost Horse Press. Reading from A Field of Foundlings Iryna will explore with us the particular character of this new generation of Ukrainian poets and the questions of war, language and nationhood.
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— Jurii Andrukhovych, [Індія починається з того, що сняться сни] ІНДІЯ 1/[India begins with dreams about setting out] INDIA 1 (trans. by Vitaly Chernetsky)
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