#and yeah i know there aren't many people like that but they are out there and they do baffle me
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reasonsforhope · 2 days ago
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Re: a couple people in the notes:
Some real talk for the new year, about where we now stand, and what the next years are going to look like. (Still ends on a "be hopeful or else" kind of note, but definitely gets into some heavy truths about the meaning of recent events.)
Look, I'm not saying that the effects of warming aren't already bad, or won't get worse. I'm from California, I currently live in LA. My state's been on fire for half my life. Natural disasters starting amping up early here (and we're certainly in the middle of another historic number now).
But like I said, my state's been breaking horrible disaster records constantly for the past ten years. And you know what? Natural disasters have been getting more and more survivable for years, largely thanks to faster warnings and better mass communication (x).
Does it suck how many natural disasters there are now? Yeah. Are we going to need to organize and mobilize (both politically and especially community-wise) like never before to see as many people through these times as best as possible? Also yeah.
An unknown number of the most optimistic futures were foreclosed when Trump won the US election. That's painful but a reality.
But for twenty-ish of the past twenty-five years, the science said we weren't going to survive climate change at all.
For most of my life, we were worried that we had set Earth on a course to become like fucking Venus (which is, on average, well over 800 degrees Farenheit). Even if it didn't get that bad, we were so worried that global warming might wipe out all life on earth - except maybe the cockroaches. Literally, when I was a younger the kids at my church put on a play about that. It was like an adaptation of A Christmas Carol where the future only had talking cockroaches. I grew up so worried about this. (Yes it was very granola why do you ask.)
But starting a few years ago, studies have shown that there wasn't going to be a runaway greenhouse effect that could turn us into Venus; that earth is warming, yes, but we don't seem to be in danger of that.
Between that and the fact that the adoption of renewables globally is too fast to be stopped, and we do have the technology and environmental science knowledge to eventually re-lower global temperatures by getting to net negative carbon emissions (x), and most countries and at least 73% of people in all countries for which there is data (x) actually care very much about the climate, yeah, we have closed the door on the lava planet future.
And yeah, I do think that's worth celebrating.
That's a massive fucking victory.
Semi-relatedly, I also think that, given the loss of the US election, there's a really, really strong chance the developing world will be what saves us, and we'll just be lucky to be along for the ride.
Most people have no idea of the kinds of stories and statistics coming out of the developing world and Indigenous communities. The world is changing for the better on the environment, even as disasters (and the US) are getting worse. Solar power is going to revolutionize the fucking world, because it's going to grant humanity universal access to electricity, and that's going to revolutionize the world, especially the developing world (aka the global majority). And most people have no idea at all, much less how much it's going to change.
So, yeah, natural disasters are going to keep getting worse.
But there's a long, long long fucking way between "natural disasters are going to keep getting worse" and "the extinction of all of humanity and/or the vast majority of life on earth"
And yeah, I am going to celebrate that fucking difference.
Because for over twenty years, I was afraid I'd never get to.
That difference is absolutely worth celebrating.
We have already averted truly apocalyptic levels of global warming.
Yes, read that again. Let it sink in. This is what the science now says. We have already averted truly apocalyptic global warming.
To quote David Wallace-Wells, author of The Uninhabitable Earth, from his huge feature in the New York Times:
"Thanks to astonishing declines in the price of renewables, a truly global political mobilization, a clearer picture of the energy future and serious policy focus from world leaders, we have cut expected warming almost in half in just five years... The window of possible climate futures is narrowing, and as a result, we are getting a clearer sense of what’s to come: a new world, full of disruption but also billions of people, well past climate normal and yet mercifully short of true climate apocalypse." (New York Times, October 22, 2022. Unpaywalled here. Emphasis mine. And yes, this vision of the future is backed up by the current science on the issue, as he explains at length in the article.)
So we've already averted truly apocalyptic warming, and we've already cut expected warming IN HALF in just the past five years.
The pace of technology, of innovation, of prices, of feasibility, of discovery, of organizing, of grassroots movements, of movements in other countries around the world, have all picked up the pace so fast in the last five years.
Renewable technology and capacity are both increasing at an exponential rate. It's all S-curves, ones that look like this:
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-via The Economist, June 20, 2024.
How much more will we manage in another five years? Another ten? Another twenty?
I know the US is about to fucking suck about the environment for the next four years. But the momentum of renewable energy is far too much to stop - both in the US (x) and around the world.
(Huge shoutouts to India, China, and Brazil for massive gains for the environment in renewables, and Brazil for massive progress against Amazon deforestation.)
We're going to get there.
Say it with me. We're going to get there.
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dollyoons · 1 day ago
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𝐊𝐋𝐔𝐓𝐙.
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━━ 𝓌𝘩𝘦𝘳𝘦𝘪𝘯 𓈒𓈒𓈒 𝗆𝖾𝗀𝖺𝗇 𝖻𝖾𝗂𝗇𝗀 𝗍𝗁𝖾 𝗄𝗅𝗎𝗍𝗓 𝗍𝗁𝖺𝗍 𝗌𝗁𝖾 𝗂𝗌, 𝗌𝗉𝗂𝗅𝗅𝗌 𝗁𝖾𝗋 𝗅𝖺𝗍𝗍𝖾 𝗈𝗇 𝗒𝗈𝗎 𝗈𝗇𝖾 𝖽𝖺𝗒, 𝗇𝗈𝗍 𝖾𝗑𝗉𝖾𝖼𝗍𝗂𝗇𝗀 𝗍𝗁𝖾 𝖾𝗏𝖾𝗇𝗍𝗌 𝗍𝗈 𝖼𝗈𝗆𝖾 𝖺𝖿𝗍𝖾𝗋 𖥔 𝖿! 𝗋𝖾𝖺𝖽𝖾𝗋 𝗑 𝗆𝖾𝗀𝖺𝗇 𝗌𝗄𝗂𝖾𝗇𝖽𝗂𝖾𝗅 ౨ৎ 𝗆𝗎𝗍𝗎𝖺𝗅 𝗉𝗂𝗇𝗇𝗂𝗇𝗀 𝗌2𝗅 ┊ 𝓌𝘢𝘳𝘯. 𝗌𝗈𝗆𝖾 𝗌𝗅𝗂𝗀𝗁𝗍𝗅𝗒 𝗌𝖾𝖼𝗈𝗇𝖽 𝗁𝖺𝗇𝖽 𝖾𝗆𝖻𝖺𝗋𝗋𝖺𝗌𝗌𝗆𝖾𝗇𝗍 𝖿𝗋𝗈𝗆 𝗆𝖾𝗀𝖺𝗇, 𝖻𝗎𝗍 𝗈𝗍𝗁𝖾𝗋 𝗍𝗁𝖺𝗇 𝗍𝗁𝖺𝗍 𝗇𝗈𝗍𝗁𝗂𝗇𝗀 𝗆𝗎𝖼𝗁
𝒏𝐨𝐭𝐞. lol sorry for lowkey disappearing on this account...but hey!! enjoy this hehe ^^
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MEGAN WAS EXTREMELY CLUMSY, and she knew that. Among her group of friends, she was always voted as the biggest klutz of the group. Not only that, but she was also painfully awkward around other people, even if she didn't mean to make the atmosphere so awkward. 
Though, she supposes that her clumsiness and awkward nature is what got her your number. Was it an ideal situation? No, because accidentally bumping into you—who was the epitome of an angel—and spilling her extremely hot latte on you isn't exactly…the perfect way to meet the love of your life.
Megan had replayed the situation more times than she'd like to admit. It had been a chaotic blur of apologies, napkins, and shock. She expected you to yell, storm off, or at the very least shoot an intimidating glare at her for ruining your shirt (and your day). But instead, you were oddly polite about the whole thing. 
“I'm sorry! I didn't mean to, I swear!” She stammered, quickly grabbing napkins from the nearest table and handing them to you. 
“Are you okay?” You asked, even as you dabbed at your damp top with a resigned sigh. 
Megan looked at you eye to eye, stunned at your simple question. She felt her face growing hotter by the second, feeling like the very same drink that she had spilled on you. “Me? I just dumped an entire drink on you, and you're asking me if I’m okay?!” she blurted, not realizing how stupid she sounded.
But, you only laughed—a soft, warm sound that only made the situation more unbearable. Or maybe it had made it better. Megan wasn't sure.
“Accidents happen,” you said with a shrug. “At least it was a pretty girl who spilled her latte on me, and not some asshole of a guy who would probably blame me!” You giggled, also making Megan let out a small chuckle. 
“But, if it'll make you feel less guilty, maybe you could give me your number? You know, in case I need to send you a dry cleaning bill or something.” 
Megan had agreed far too quickly, rapidly nodding her head as she fumbled for her phone, nearly dropping it twice before successfully typing in her digits. And since then, she's alternated from cringing and crashing out at her own actions and nervously checking her phone for any notification from you. 
Until, it came.
UNKNOWN NUMBER: hey latte girl! it’s y/n :) or, i mean, the one you spilled your latte on the other week lol. hopefully i didn't catch you at a bad time or anything…are you by any chance free this friday though? 
Her heart skipped a beat as she stared at the message, her thumbs hovering hesitantly over her screen. So many thoughts running through her head at once—though she knows she shouldn't be overthinking it. 
The typing bubble popped up on her screen again, indicating that you were typing out another message. 
Ding! 
UNKNOWN NUMBER: sorry if this is a little…weird lmao. it's totally fine if you don't want to meet up on friday or if you have something better to do! 
UNKNOWN NUMBER: i don't wanna sound like a creep at all haha…
She giggled at her screen, feeling a little less nervous to shoot you a reply. Mindlessly, she started typing. 
hey! you aren't weird or a creep at all i promise lmao. friday works for me :) and i swear i wont bring any hot beverages to spill on you this time. 
Your reply came almost immediately. 
UNKNOWN NUMBER: LMFAO yeah…i don't think my wardrobe could handle another stain considering how clumsy i am at home. see you at 7? 
Friday at 7 Megan replied, smiling a little too hard at her phone. 
But although she scored a meetup with you, Megan had spent the rest of her week in a haze of nervous anticipation. She couldn't count the amount of times she had called Lara and Daniela to come over and help her plan an outfit. 
She kept telling herself that it wasn't at all a date—but rather a simple hangout over the whole latte incident and that you were just being kind—but deep down, she hoped it was something more. 
Friday came faster than she expected, and Megan found herself standing outside the café you’d suggested, nervously smoothing her top. She was determined to make a better impression this time—no spilled drinks, no awkward stammering, and no clumsy mishaps.
At least, that was the plan. 
“Hey, Latte Girl,” you said with a smile as you approached, and Megan’s heart skipped a beat.
“Hi,” she managed, feeling a blush creep up her cheeks. “And, uh, just for the record, I promise to keep all drinks at a safe distance tonight.”
You laughed, and for the first time in what felt like forever, Megan didn’t feel awkward or out of place. But rather she felt comfortable and herself being around you. 
And maybe, her clumsiness wasn't a curse at all.
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destroyerofgirls · 3 days ago
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Im BEGGING for you to write about forcemascing a soft trans guy.. 🙏
Only cause you're begging :)
I'm so proud of you sweetheart, you finally admit that you're a boy. You took your first step. The only problem is how soft you are. No, sweetheart, I'm not mad. I'm just prepared to help you learn how to be more of a man.
I know, I know, guys can be sensitive. You're very sensitive, aren't you my good boy? Yeah you are, but you let people walk all over you, they treat you like shit. And you let them. Why do you let them?
Aww, sweetheart, I'm not blaming you. Really, I blame myself. I haven't taught you how to be a man yet. Everyone sees you as scum, they treat you like a baby, but I'm going to change that.
Be a good boy and take your clothes off for me. There we go. Such a good boy for me.
Y'know, I think it's time we start you on testosterone. Make that dick start growing, make your voice deepen, make you hairy.
You don't want to be hairy? Sweetheart there's nothing to be scared of, you'll still be smokin hot handsome. It's okay to be hairy. Do you know how many people get turned on by body hair? I'm not letting you shave anymore.
How would you feel about topping tonight? You don't know? Here, just use the strap I usually use. Mhm, roll a condom on. Good boy. Here, I'm going to lay down, put my legs over your shoulders. Now, you're going to push in, don't be scared, love, I can take it.
Aw, fuckk, good boy. Yeah baby, you're gonna fuck me nice and hard. We're going to keep doing this until you're good at it, okay?
Nice and slow, there we go. After this, we're going to go and buy you some new clothes. Mhm, we'll get you some more neutral colors, some clothes that fit you, some that are baggy, we'll even buy you some work boots.
Go a little faster. Fuck, that's good, you're doing good. Maybe we should change your hair to a more masculine look. How does that sound? We'll get you some shampoo that doesn't smell like a field of flowers. Replace that perfume with some nice cologne. Don't worry, we won't cheap out.
Faster, God, go deeper, please. Oh God, you got my submissive side coming out a bit, you're such a good boy. You're doing so well. You know what I want sweetheart? I want you to make me feel so so good.
Of course you're so good at it in those other days, but I want you to try it this way. We'll get you a new strap, we'll get you a new cock so you can fuck me. Yeah, you want that don't you? I know you do. Fuck, you want me to feel good. Don't you want to make me a submissive bitch more often? Fuck, I know you do, love, I want that too. We're going to have to practice a lot more. Fuck, fuck, fuuckk I'm going to cum baby. Keep going.
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nadas-dirthalen · 13 hours ago
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I don't think I can ever forgive Solas personally for the way he used Varric's death as a manipulation tool against Rook. As someone who experienced the recent loss of a loved one in my life, realizing what he did to Rook and imagining someone taking away my autonomy to grieve and accept the loss makes me feel so disgust toward him. And to use the image of Varric, someone who was always protective and loyal to his friends? It angers me more, as it feel like such a disrespect act for Solas to do with Varric's image, especially as Solas was arguably once one of his friends. I still question if Solas ever understood what it meant to be alive as a mortal or if he was so caught up in continuing to see himself as some spirit of Wisdom, he denied how he had changed or that life is not as simple/much more vastly different than his once pure Spirit self believed. If he did, would he have treated Varric's death as a tool to use against Rook in the same callous way he did?
Absolutely love Solas' role as Veilguard's antagonist and how it provokes so many emotions and debates on his actions and how to deal with him. Hating his former colleagues is easy, they're batcrap insane and power hungry, but Solas? His actions hurt so much more than anything those two could ever do because we know him in Inquisition; we know, as flawed as he was, he was capable of good, and yet ends up taking actions similar to that of the people he once fought against. But yeah, even though I had the tools for the arguably 'good' ending, there's a reason I chose to fight him and force him into the Veil: He just lost a lot of my sympathy for what he did and I didn't think he deserved a gentle sending off, harsh as it may sound.
Hello anon!! First off, let me say this: you're totally valid to feel as you do about Solas, and even though I don't share your opinion of him, I definitely had a moment of, "Oh god, that was reprehensible."
I think the difference, here, is that my Rook was feeling the feelings you're describing. My Rook would have a hard time wanting to redeem Solas, and only did so for the sake of my Inquisitor.
But the longer I went on after playing Veilguard, the more I realized... that was intentional. That was the point BioWare was making in the third act of Veilguard, and they did it beautifully.
We're supposed to hate him. Let me explain.
We all know what Solas did in the end of Veilguard, and what we find out he's been doing from the very beginning with Varric. What I want to talk about is Solas' conversation with the Inquisitor in Trespasser.
PC: You said that the elven gods went too far. What did they do that made you move against them? Solas: They killed Mythal. (Chuckles.) A crime for which an eternity of torment is the only fitting punishment.
We find out in Veilguard that everything Solas has done, no matter how awful, no matter how violent, has been to bring back the world that Mythal knew before she was killed by the other Evanuris. The one where she was whole. Where Solas, in his mind, had not yet failed her.
Whether or not his actions are good for Thedas (and in most cases, they aren't), Solas does them anyway, consumed by his grief and his need to avenge Mythal. He doesn't think through the creation of the Veil. We see this in a note from Felassan to Solas that is found (I believe) in the Crossroads. He does it anyway, even though even the companions notice that the process hurts him. Badly.
We know, as players, that redeeming Solas leads to him vowing to help soothe the anger of the titans. He works toward his atonement. It is extremely important and powerful that there are many people out there who, knowing this, choose to fight Solas anyway.
Solas also knows, logically, that the world will burn if he takes down the Veil. That doesn't matter to him. What matters is his grief.
We know that, logically, Thedas is worse off if Solas is fought into Fade Jail rather than convinced to go of his own volition by redeeming him. To some players, that doesn't matter. What matters is their grief, like you're saying here.
"An eternity of torment is the only fitting punishment."
In this way, Rook becomes Solas. By choosing to fight him rather than swallowing down their own feelings and pain for the greater good, Rook perpetuates the cycle of violence—for better or worse. And here's the thing: you are justified in this. Your Rook is justified in this. That's why, I think, Solas is written the way he is in Veilguard. BioWare wanted to show that those people who hate Solas have ample reason to do so. They wanted to show what Solas is like with people he doesn't value—and Rook is one such person in act 1 of the story, when he chooses to do blood magic on them.
Redeeming him means Rook taking a chance on Solas' redemption despite the pain he's caused, even if he doesn't deserve it, for the chance at Solas becoming something better. This shows what I think is true of the cycle of violence: that sometimes, it is a deeply uncomfortable and counterintuitive process. But sometimes, that is the only way a cycle of violence is stopped, for better or worse. We acknowledge the pain caused by those who hurt us, but refuse to inflict the same pain upon others, no matter how much pain we feel. It is deeply uncomfortable and counter-intuitive, but sometimes walking away from a situation is all we can do. (and of course I do not believe this is the right course of action in all situations, but Solas is a fictional character, and I believe this angle on his story is reasonable and poignant because it is fiction. real life is infinitely more complex, but Solas' arc isn't meant to be an exact representation of real life: it's to mean something.)
This was the last way, I think, that BioWare drew a strong parallel between Solas and the player. During the DAI quest "In Hushed Whispers," they show us that our seeing the alternate timeline as "not real" mirrors how Solas feels about waking up in present-day Thedas after creating the Veil. Now, they show us that his singular desire for revenge is something that is possible for even us, the players, who knows these are all characters made of pixels, to feel.
I think this is why Epler has said he advocated for an ending where you can fight Solas. Not because he hates Solas (I assure you, he does not), but because it is of tremendous importance to Solas' thematic statement that the player can act on their anger, their pain, toward him—because that is what Solas has been doing to Thedas this entire time.
Thank you for sending me this. I hope you know that I think you're valid for wanting to fight Solas, even though that isn't the ending I choose. It's people like you who help make Solas such a fun, interesting character, and who help highlight just how cool he is to me. You can love him, you can hate him, but I have yet to find a person who's 100% neutral on him. And I love that for us.
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jedi-enthusiasm-blog · 21 hours ago
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I mean they still coerce/steal children into joining them. And they left Anakin's mom to die a slave death. Like sure they aren't awful as an organization but they aren't always right?
Sometimes I wonder if I'm too harsh on Jedi antis. Then something like this happens and it hits me that no, if anything I'm being too soft.
Let's begin with the obvious, out-of-universe part. It's very rude to come to people's clearly tagged posts and say something like this. I love the Jedi I see in the PT and TCW, and I should be able to make, at least, vaguely positive posts about them without having to see this in the comments.
Now, onto your argument:
"They coerce/steal children into joining them."
You'd have a hard time arguing this, even using only Legends, the continuity that's most critical of the Jedi.
Baby Ludi doesn't offer us much information beyond "the baby's family was reasonably but incorrectly pressumed dead". Even then, these type of stories are used to show what the public opinion of the Jedi was, not what the Jedi were actually doing.
Children of the Force (the comic) is another of these stories. The Shatterpoint novel, on its own, contradicts every single instance of the Jedi being baby-snatchers or not being allowed to know their birth families/culture. Shatterpoint was written by Matthew Stover, who spoke with George Lucas personally and knew George Lucas' vision for Star Wars, and had that aside from his own personal interpretations that may or may not align with Lucas', unlike many other EU writers. This puts Shatterpoint very high in Legends canonity tier.
Jedi Path is stupid even when reading it in good faith. Movies, shows and later books with more canonity contradict it, so not good for argument.
Anything written by Karen Traviss is bullshit because 1. she disagrees with the good vs evil narrative of a franchise intended for kids, and 2. she only watched the PT halfway through, as a child. That's not getting into how she tries to paint both sides of the Empire vs Rebellion war as bad. Let me repeat, she's presenting the original heroes as bad. She's not engaging with the narrative presented to her, so what she writes is something else with the names of the Star Wars universe slapped into it.
In TCW this is trope of baby-snatchers is invoked and defied. A planet believes the Jedi steal children (manipulated by a Dark Side cult, so the people's worries were born out of propaganda), the Jedi stop going there, and the arc ends with them making up and solving the misunderstanding. To add to that, Children of the Force (the episode) is about Force-sensitive children being kidnaped by Cad Bane, and ends with the Jedi giving the children back to their parents; one of them was in the middle of an adjustment period to the Order and the other's parents had refused to give their child up, and there is zero indication that either child becomes a Jedi in the future.
In the PT the only introduction into the Order is Anakin, and the Jedi refuse. Until they can't refuse because Anakin is in danger of being discovered and brainwashed/stolen by a Sith, the Jedi say no. This is not how you portray characters to want to paint as kidnapers. Also, Palpatine (y'know, the Sith who's grooming and trying to turn Anakin against the Jedi) doesn't bring up anything related to child-stealing. If the main villain doesn't make that point, not even to be subverted later on, it's simply not true.
Coertion is an interesting argument because… it's never brought up. Yeah, you read that right. Never. Not even in arguments against the Jedi done by villains.
Jedi are not kidnapers in any continuity. Fandom made that up. Can that make for some interesting story about shady situations? Sure, if you're into that, but it's not canon. If you're critizing canon Jedi, bringing this shit up immediately makes you lose the argument.
"They left Anakin's mom to die a slave death"
No, they didn't. This post talks about her death, but something important I want to add is that she'd been free for years at the time of her death. Also, who's to say they didn't try? Who's to say they even knew she was a slave? Qui-Gon brought Anakin to the Order and then he died.
In Legends they actually had a hand in her winning her freedom, too.
You proved my point. You can critize the Order (I'm the first person to say they aren't perfect and some of their choices should be critized), but creating a narrative about the Jedi stealing children that has no basis in either Lucas', Legends or Disney canon to dunk on them is not being critical, it's just slander.
Friendly reminder that if you're gonna critize the Jedi, they have to be wrong.
"They told Anakin he wasn't fit to be a Jedi" Yeah, was he? He was unhappy the whole time, broke all their rules and eventually slaughtered them.
"They massacred the Sith Order" Yeah. Those "I'm better than everyone and everything and they all should kneel to me or die" people? I see no issue here.
"They fought in the Clone Wars as peacekeepers." Yeah. What was the alternative? Standing by as the clones, civilians and the Republic itself (the best government out those in the galaxy, although admittedly that's rather a low bar) were massacred by the Separatists? Yeah no. And peacekeepers ≠ pacifists.
"They forbid marriage." They are a religious organization, monks. Fobidding its members from marrying is pretty standard in monasteries. They also aren't celibate, friendship isn't discouraged at all and it's all but stated by Obi-Wan in TCW S6 that romantic feelings are perfectly allowed. Several of the Order's members practice their home planets' culture and religion and language (Barriss has a Mirilian Idol in her room, she Luminara Quinlan etc have cultural tattoos, many characters have accents which implies Basic isn't their first language and others don't speak Basic at all,etc). They have no dress code, they are allowed to drink, smoke, etc., even become part of other religions organizations (see Plo Koon)! Marriage being forbidden is nothing, literally meaningless next to the freedom Jedi have.
If you're gonna critize the Jedi, they have to be wrong.
No, they shouldn't change their whole way of life just because you don't like it.
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pinkcelestialstar · 1 day ago
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I was too stressed with the syllabus completion so I came here to relax a little....a little ironic :(
Got this idea when I was daydreaming instead of studying....here it is, just some silly imagine.
.  . • ☆ . ° .• °:. *₊ ° . ☆.  . • ☆ . ° .• °:. *₊ ° . ☆
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My wife, The singing burrito •°.࿐
���⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧
Fluff with slight smut(?)
Your wife, aka the Bada Lee, who runs a multi-million dollar company was currently at work, while you were bored sitting at home. So you decide to text her.
You: Whatcha doing, wifey~~
Bada-ri: Running a company I guess.
You: when are you coming home?🥺🥺
Bada-ri: it's still 8pm, I'll be there by 10 or 11 I guess🤔
You: haaaaa?? More 3 hours????!!!🥺😭🤧
Bada-ri: you talk like you don't know that already🫤
You: but I miss my wife!!🥺🥺
Bada-ri: I'll be there soon. Why don't you watch TV or take a nap like a good girl?😗
You: but the bed is cold and everything is boring without you 🥺🥺
Bada-ri: fine fine, you baby. I'll be there as soon as I can. Try to survive until then❤️
You: fiiiiiine, I'll wait😣
Bada tried to get her work done as fast as she could. "Let's wrap this up, I have some personal matters to attend to." She tells her assistant.
She grabs her coat and briefcase, hurrying out of her office. As she sits in her car, she commands her driver, "Home, quickly."
Her driver quickly navigates through the busy city streets, reaching their upscale mansion in no time. Bada rushes inside, calling out for her wife. "Honey, I'm home!" She enters the living room, freezing in her tracks as she sees you.
You were wrapped up in a blanket like a burrito, everything tucked in except your head, which was out as you lay there on the couch. You were watching Frozen on the TV.
"conceal don't feel!! don't let them know!!!" You sing, oblivious to the fact that Bada is home already.
Bada leans against the doorframe, observing your adorable display. She can't help but smile as she watches you sing along to a children's movie.
"Lettttttt itttttt goooooo~"
She chuckles at your off-key singing and walks near the couch you were lounging on. "Aren't you a little old for Frozen?"
Your face lights up, seeing her, "My wife is home!!! When did you come?"
"Just now, when my wife was singing along to a kids' movie song like a five year old"
"Heyyyyyyy!!!"
She laughs at your defensive whine. "No need to get defensive, my little snow queen. Come here..." She leans in for a gentle kiss on the forehead "Missed you today." She holds you in her arms as you were still wrapped in the blanket.
You snuggle into her arms and kiss her cheek, "I missed you more"
Content with the affectionate gesture, Bada pulls you closer. "How was your day, besides singing along to Frozen?" She asks, nuzzling your hair. "And why are you all bundled up like a mummy?"
"It's cold! And yeah, nothing much; I spent my day thinking what I should be doing since my wife, who runs a multi-million dollar company, wouldn't let her wife do the household chores, has appointed so many people to work, and worse, wouldn't let her move a muscle to work!"
She chuckles, "Because you'd break a nail or strain your back lifting a feather duster." She teases, "You think I don't know you'd try to clean the windows yourself and end up falling off a ladder?" She asks rhetorically. "So I have to protect you from yourself"
"You're my princess, meant to be pampered and adored, not cleaning the house. You can do whatever you want, just don't lift a finger for household chores. That's what the staff is for." She states firmly, giving you a stern look.
You huff and pout.
"See, you're huffing because you can't do the simplest task like washing the dishes without me worrying you'll cut yourself on a knife or burn yourself with hot water."
"heeeyyyyyy!!! I atleast tryyyyy!!"
She laughs warmly, bringing you even closer "And end up with bandages all over! Don't make me show you the list of times you've injured yourself doing 'simple tasks'..." She leans in to whisper against your ear.
"Remember the time you tried to cook and set the kitchen towel on fire? Or when you tried to vacuum and got your hair caught in the cleaner?" She tickles your arm, trying to suppress laughter. "You're the most adorable disaster I've ever seen."
You huff and puff in embarrassment "stawwwpppp!!!"
She continues to laugh, holding you close. "I love you so much, you silly, clumsy princess. But I'll never let you do any household chores, because I can't bear the thought of anything happening to you." She kisses the top of your head.
"You're too protective." You kiss her chin.
"And you're too clumsy..." She kisses your nose playfully "But I wouldn't change you for the world." Pulling back slightly, she looks at your face "Now tell me why you're really bundled up like this. Are you feeling okay?" Her expression became concerned.
"I am; I just found this position the most comfortable," you lie, but your eyes show the mischief behind.
She raises an eyebrow, not quite believing you. "Uh-huh...you sure there's nothing else..." She asks suspiciously, starting to unravel the blanket burrito.
You just grin.
As she peel the blanket, she finds that you're- "Ah!!" She screams in high pitch, as she moves away a little turning her head away.
You were naked underneath. You giggle at her reaction.
"You little....! Sitting here naked while I think my wife is an innocent angel!" She still faces away from you.
You poke her butt with your toe, giggling.
"Hey! Atleast warn a poor woman before instead of giving her a heart attack and a lady boner!"
"Aww, now you're the cute one" you giggle and poke her butt with your toe again. She just sighs, too flustered. "Don't act like you don't like it" you tease her more, as her face was red.
"You're asking for a cold shoulder tonight..." She huffs playfully, trying to act offended. But her grin gives her away. "You're so lucky you're cute..." She mumbles, pulling the blanket over your shoulders again, covering you, trying to act normal.
"Awwwww, my cutie patootie wifey~~"
She blushes deeply at the nickname, hiding her face with her hair and looking down. "S-Shut up...." She murmurs, "Tell me, what's with all the sudden nakedness?"
"I was bored and, well, intrusive thoughts," you say as you giggle at her embarrassed face.
"Intrusive thoughts like 'Hmm, I wonder what'll happen if I sit here naked under the blanket and drive my wife crazy when she finds out'?" She accuses playfully, tickling your side slightly to get a confession.
"You were plotting, weren't you? You sat there naked on purpose, knowing I'd eventually unwrap the blanket and find out!" She accuses, sitting up straight to look at you with a mock stern expression. "You were trying to distract me with your..."
You just laugh. You move the blanket to expose your breasts, "my.....?"
She covers her mouth with one hand, trying to maintain her composure "Y- You!!" Her eyes flicker down to your exposed chest before she forces herself to look up at your face "Are you trying to make me..." She swallows hard"... completely forget my own name?"
"or more like provoking you to make me forget mine?~" you wink.
Her face turns a deep shade of red "W- You..." She stutters, clearly flustered. Her gaze keeps drifting down to your breasts, unable to tear her eyes away for long. She bites her lower lip, trying to suppress a smile.
She goes completely red, stammering "You're... you're too much..." Her breath catches slightly "And here I was trying to be all proper and caring... while you were sitting there... like... THAT..." Her voice trails off as she looks at your exposed chest that seem to hypnotize her.
She blows out a sharp breath, trying to compose herself "You know what? Forget it." She suddenly grabs the blanket and tosses it aside, leaving you completely exposed. Her eyes darken with a hungry look as she crawls on top of you.
"The proper wife act is officially over." She growls playfully, pinning your hands above your head with one hand "Now where were we... Oh right, you wanted me to make you forget your name." She leans down, capturing your lips in a passionate kiss.
You smile against her lips, thinking that your plan worked.
.  . • ☆ . ° .• °:. *₊ ° . ☆ .  . • ☆ . ° .• °:. *₊ ° . ☆
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r4bbitmilk · 3 days ago
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Am in the mood to yap right now so I'd like to express my feelings for Suo Hayato (because if I talk about about skr I fear I'll start feeling nauseous from excessive emotions again).
First off, my thoughts are no where as well-researched as those cooler fans who make analysis threads on Suo and his mysterious background and Chinese (probable?) origins and themes, but i do have lots of feelings for him, and one of those is cuteness aggression. You'd think the way i draw Nirei-kun like a fluffy sunny pomeranian made of cheese curls means I find him the cutest, and trust me he is definitely in my top 5 most squishable characters of all time, but the way Suo Hayato is simultaneously "the mature friend" and a disgustingly immature childish fool makes me want to squeeze him with two hands until some strange fluid bursts out of his eyepatched eye and I discover he was a slime monster disguised as a person this whole time.
Suo Hayato is obnoxiously adorable. He never gets his hands dirty, doesn't even let his closest friends see him eat or drink things that aren't water coffee or tea, and his fight style allows him to knock people out without so much as wrinkling his clothes. diva??? princess??? He's far worse, actually. He's a babygirl. I'm sure there's a reason for it, and I fear it'll be sad and depressing and possibly even painful to read, but for now it's hilarious. Like if I sneeze on him will he want to kill me? Would I see that rare glint of rage in his eyes if I wipe a cheetos dust finger on his crisp white changsan? So spicy
And then you get to the part where he cares sooo deeply about his friends. His patience to let skr figure out his emotions? The way he was out for blood when Nirei got hurt, and without hesitation said yes to training Nirei to become a (relatively) more capable fighter? All the times he'd lovingly smile at class 1-1's antics? I know what you are... fake idgafer....
Don't even get me started on the whole "let's climb the stairs to adulthood together" thing. Calling Kanuma immature? yea totally. Implying that he too is immature thus they gotta climb it together? hell yeah. That's probably not the right interpretation, but i find it silly. He is probably 100% capable of reigning in his emotions and being a sensible mature person, but the little shit-eating grin on his face tells me he finds that boring, so he'd rather make you so angry you mald and die.
And that's why i love Suo Hayato so much i want to fight him. No, I need to fight him. I love and respect and even resonate with his characterization so much that i feel the need to dig my fingernails into his flesh and unravel what else is hiding behind that smile that we only ever see crack when Tsugeura is annoying him. I need to see what else I can make Suo Hayato do or say if i rile up his emotions enough. I need to land a blow to his face that'll reveal what's under his stupid eyepatch.
Not to mention he's stupid beautiful. That's too many good things to say for one character. I need to beat his ass. All these strong emotions and he's not even my 3rd favorite character of the series. This windbreaker shit is insane.
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ineffable-rohese · 2 days ago
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I hire quite a few young adults with minimal job experience. I read a lot of cover letters. Many of them follow this general format, which is quite good! I know how hard it is to write cover letters, and a template can be super helpful!
May I offer some advice on how to make your (the general Tumblr you, not the OP specifically) cover letters even better?
(Caveat that I do not work in a highly technical field and I'm in North America; if you're applying for a technical job and/or have different work culture the following may not apply!)
For people with the same general level of experience, cover letters fall in roughly 3 categories: Not Useful, Yeah This Is Fine, and This Person Seems Awesome. You want to get your cover letter into the third category and definitely avoid the first!
Not Useful cover letters are ones that get things wrong (like list a different job or company than the one they are applying for), don't reference anything about the job description, or otherwise just seem entirely generic. Often, they sound like they were written by AI, or they just verbatim repeat what's on the resume. (I have your resume. I want to know how your experience/skill is directly relevant to the job I'm filling!) Basically, I am getting no useful info about either your skills and abilities or about who you are as a human. You may as well have sent a blank piece of paper. Unless I'm desperate, you aren't getting an interview.
This is Fine resumes are... Fine. They follow a script similar to the above, mostly filling in the blanks with info I could infer reasonably from the resume. They reference at least a couple points from the job description with specific relevant skills (though possibly not the most important ones), and/or show the candidate has done a minimum of research into the company (looking at our social media or website). They may share something about the candidate that makes them stand out as a person. (Things like mentioning a hobby or course they've taken that are relevant - not stuff an employer shouldn't be asking!) These people will possibly get an interview depending on what their resume says and how many other candidates apply.
This Person Seems Awesome is what I love to see! These cover letters may use the same template as above, but they have obviously put thought into how they are filling in those blanks. They show that they have an understanding of the position they are applying for, and choose experiences to illustrate the most essential part of that job. They also demonstrate that they understand the company they are applying for and are excited about the work we're doing, either as a whole or in the job in particular. They have some sort of personal reason beyond "I need a job" for applying and they share it. And they humanize themselves, letting a bit of their personality through in their writing. These people are getting an interview, even if they have less experience than someone with the other two types of cover letter just because they seem like an awesome person who we'd want on our team!
Basically, your resume should be comprehensive. Your cover letter is your chance to tell the hiring manager who you really are, why you're interested in working for them, and show them what you uniquely bring to the table. That's why we want a cover letter - it's not just to waste your time and ours.
Good luck out there!
huge shout out to past me for making a cover letter template that i can fill in with bullshit fairly quickly. do you guys want it?
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dramaticallytotal · 2 days ago
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Aren't You Tired Of Being Nice?
Superhero/villain au!! It's kind of inspired by Sky High's power system. (Power kind and level is measured, and you're either a hero or a sidekick)
Now Noah isn't technically a hero or a villain, but he does work for an organization of heroes. His vast intellect is actually his power, but he found the idea of being a hero or a villain too tiring. So he pretends to be a baseline human who is a genius, he even pretended while in school. Though he'd still be a genius without his powers since his power is really just looking at someone or something and immediately knowing how it was made or what makes a person them. He can't read minds, but it's a close thing. Oh, he also had technopathy.
He made his own business as intelligence for hire, i.e., the guy in the chair helping out the hero and giving them direction and feedback. It was still a lot of work, but at least he could do it sitting down. His physical base was called the Data Base, and not many people knew its location. His family did, of course, considering some of his sisters had powers and decided they would become heroes. Some heroes knew the location like Eva, who went by the name Major Ursa, but they had met when they were teens in school and were friends before they became colleagues. Similarly, there was Izzy, who went by the name Kaleidoscope, they too met when they were in school.
Then there was Owen, who didn't classify as a hero due to his powers of eating. The guy could eat anything. Anything. Yet the school considered him a sidekick. It had pissed off Noah because they didn't see the potential his chubby buddy had! The guy could eat a bomb and he would be okay, I mean, he would have a stomach ache for a while, but he could do it without having to waste time on pulling wires or flying it away or anything else. Noah tried to point this out, but since he himself was considered a baseline human, no one listened. Not even the principle. So when Noah started his business, he hired Owen.
Owen also had a bit of superstrength that was overlooked, so he helped out Noah a lot at his base. Plus, it didn't look suspicious for Owen to be working at a restaurant.
Yeah, Noah's base had a front like some sad mafia cliche, but it kept him and his family safe, so he was all for it. Plus, it was an actual restaurant. The funds it made never went to his pocket for anything tech related he needed for his "hero" work. His base was in the basement of the restaurant, and even then, it was hidden in said basement. He took every precaution he could. The restaurant was also a gift for his sister Nila, seeing as she opperated as its head chef.
To an outsider, it was a popular restaurant run by a family and their friends. To those in the know, it was Argus's base. Yeah, Noah went by Argus as he figured it was better not to go by anything connected to his name, powers, or culture, and not many knew of Noah's fondness of any and all mythology. It was yet another precaution he made.
As Argus he worked with a lot of his former schoolmates, not that they knew that though, and could he just say they were still so annoying. Not all but a good chunk. Lindsay and her boyfriend Tyler were a hero duo known as Admiral Gymnista and Indestructible Man, and they were pretty nice. They even came to eat at the restaurant a lot. (Tyler was technically a sidekick because while he was indestructible, he was supremely clumsy. Lindsay was one of the few who didn't care about the labels.)
Sadly, he wasn't working with them. He was working with an organization called Total Heroes. His most annoying schoolmates joined it, and so he worked with them as Argus. It was run by this old villain and his partner who supposedly was reformed named Chris, though he was more well known as Captain Chaos and his partner Chef...who went by Chef.
So far, the members excluding Chris and Chef were: Courtney, who was known as Gavel Gal, Gwen, who went by Artwitchry (Noah thought she was cool as they had been somewhat friends in school, Duncan, who became more of an antihero for Courtney and went by Punk-antula, Heather who was known as Her Majesty, Bridgette who went by Madame Oceana (also a friend from school but she didn't know he was Argus), Geoff who was called Party Animal, and DJ who went by Wilder.
There were also heroes who just popped in to help but weren't full-time members.
Though they just got a new member, Alejandro. Everyone thought he was so perfect and a charmer, and well, his hero name was Prince Charming, but there was something about him that felt off to Noah. Considering he had only seen the guy through the screen, he was still able to use his power on him, and that had felt hopeless since nothing stood out. He was basically any other young adult hero. They were talented but had the biggest chips on their shoulders like Courtney. And yet Noah didn't trust him, but well, he wasn't getting paid to trust.
He knew no matter what he said, he would be brushed off despite all the freaking help and work he did for TH because he worked behind the scenes, and the heroes all believed he was a sidekick with mild tech powers. They called him anything but his codename (except Bridgette, DJ, and Gwen anyways. Oh, and the temporary members.) They called him Brainzilla, Brainiac, The High IQ, Urkel, Chair, Tecno-geek, etc. It just reminded him of the times he was called Noah-It-All by them in school and it made wanting to do his job really hard.
It also didn't help that the TH servers were constantly being attacked every week. Whoever was doing it was good but not as good as Noah, but it was still super annoying to have to divert some of his attention to that particular issue so often. Now here's where the situation is kind of funny because while yes Noah is Argus, and Noah co-owns and helps run his sister's restaurant (because while it was considered a family thing ish, it was her baby and Noah just helped her get it and run it), he was also a very successful white hat hacker. A white hat hacker that was currently being hired by Chris.
He helped build their server security and also hacked it constantly to find any vulnerabilities. Now, as Noah, he was fighting with a pretty competent hacker who slithered through the servers expertly to the point Noah nicknamed them The Eel. It was kind of fun to go toe to toe with someone, but he'd never admit it. As Argus, he was helping and directing the heroes. Prince Charming tried to get to know Argus anytime he was on comms with him, and it was frustrating!
At some point, the Total Heroes started eating at Noah's restaurant, and sometimes he served them, which ended with him being mocked a lot for his 'wonderful' job. Bridgette and DJ tried to stick up for him, but their soft voices were always drowned out. Alejandro would do nothing, which was fine by him. He got too much of the guy as Argus. It wasn't until Chris joined his heroes one night that Chris and Chef defended him by explaining he was the one who kept their servers safe. While he'd rather be low key it felt good that Heather, Courtney, and Duncan had to eat their words.
What he didn't like was how that comment got him Alejandro's attention. From then on, the guys would try and stike up conversations with him and was weirdly flirty with him. Though Noah just kind of chalked that up to the dude's personality.
Then The Eel started leaving him messages during their hacking battles, and that had thrown him for a loop because while they threw memes or redirected each other to stupid websites they had never directly messaged. And Noah would have to be an idiot not to notice how flirtatious the messages were. There's no way this guy actually had a crush on him right?
That's what he thought before The Eel swore he'd prove his devotion. Unfortunately for Noah, he found out he somehow seduced a mysterious super villain who everyone knew about, but no one knew what they looked like. He was called Shadow-teer. No one really knew what his powers were also. It was intriguing, but Noah never tried to solve the mystery as that would have brought too much attention to himself.
That was irrelevant now, knowing he caught the stupid guy's attention anyways!
Now Noah had to deal with the guys sending him gifts, declaring his interest in Noah every day and the guys trying to convince him that with his skills, he would make a formidable villain. Noah would like to say he wasn't the least bit tempted, but with each insult and demeaning comment from his coworkers, his resolve chipped away.
_________
Yes, Alejandro is this big mysterious villain, and he infiltrated the biggest hero organization in the country to find out their weaknesses because they have been a thorn in his side for a long time. He 'meets' Argus and is instantly intrigued by the individual who is basically carrying the organization on his back and who projects himself as a masked hologram when needed. He had made the small joke of Argus changing his name to Atlas, which had made the hologram projection shake in amusement as well as the distorted voice chuckle. From there, he tried to get to know and get close to Argus, but that was proving difficult as the man seemed immune to his charms and also just really did not like people.
Then he and his new team started going to this restaurant called The World On A Plate on the recommendation of a temporary hero named Admiral Gymnista. The food was fantastic, and the server they had had a couple of times was certainly handsome, but Alejandro had no time from those who wasted their potential and from the sound of it from his teammates that's what poor Noah was. Wasted potential.
But surprise, his teammates were wrong (note the sarcasm) as they all found out not only was Noah handsome, he was also the hacker Alejandro had been going up against for months that he had nicknames Mi Zorro! He was the whole reason Alejandro had to infiltrate the team in person, seeing how he couldn't do it by hacking like he usually did with a target.
He had already been captivated by his Zorro's skills, but to put a face to said skills was exhilarating. He found himself unable not to interact with him in any way he could. He started flirting and, for some odd reason, revealed his villain status to Noah. Surprisingly, the boy didn't report it to TH, which solidified Alejandro's decision to try and recruit him. Together they would be unstoppable!
It was during this time that he started to realize that Argus sounded painfully familiar, and it took him longer than he'd like to admit that Noah had to be Argus! His boy was so clever and talented!! He was amazing!
He had to have him.
_________
Villain Alejandro! Too many roles, Noah! Corruption au???? Maybe XD
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readingismyhobby24 · 3 days ago
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Faaaiiiiitttthhh
After hearing so many people talk about Epic the Musical, I've finally listened to some of the songs, and yeah, y'all were right, it is good.
I've only listened to a few(goodness, there's so many???) but so far Dangerous is my favorite one.
What are your favorite ones? I'm sure they're all pretty good but I don't want to listen to every one right now so I need some good suggestions
anyway, it's really good! I've just gotta brush up on my knowledge of the Odyssey again so I can actually understand the songs better
YES!!!!!!!!!!!!
I'm so happy to hear that you're getting into Epic the Musical!!! It's so good! Literally ALL of it is so good.
I would always suggest listening to it in order to be the best way to go, for so many reasons. But a couple being: it makes more sense (especially if you aren't too familiar with the Odyssey), and a lot of the songs call back to other songs, and knowing the songs it calls back to makes the songs so much better. And you get more feelings out of it lol. Because when I tell you some of those call backs will hit you hard, they will hit you hard 😭 And when you aren't expecting it. That's something that makes Epic the Musical so amazing, is the way the writer wrote it and the just the amazing talent that was put into the music. Like, it's INSANE!
So yeah, I'd definitely suggest starting from the beginning and just going through it on order, just to get the best Epic experience. but if that isn't going to work for you, that's completely fine!
Choosing my favorite songs is genuinely so hard 😭 because I like, love all of them. But some of them are Just a Man (this was the first one I had heard before listening to the whole thing), Warrior of the Mind, Survive, Storm, Ruthlessness, Wouldn't You Like (if you really like Dangerous, you'll like that one too lol), No Longer You, Scylla, Legendary, and I'm going to stop before I literally name off every single song there is lol 😭
Anyways! As you listen to them, feel free to come and yap about your thoughts if you'd like! I'd love to hear them 👀 Or if you just need someone to cry to about it, I'm here lol 😂
I'm like so excited you have started listening to it 😁 I've been ✨OBSESSED✨ with it since I first started listening to it (am currently listening to it right now lol)
Enjoy your new journey! 😉
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awonderfulliar · 3 days ago
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Tangerine flavored
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As if you didn't have enough problems already... You sighed as the man behind you pushed his gun in your rib to make you move faster. Your hands were up in the air and you were breathing slowly, focused on the sounds around you. Why did so many people want you dead again? You chuckled a bit, remembering all of the stupid decisions that brought you here. You kept smiling. Quite funny how most of your survival instinct can shut down when you've been sleep deprived and stressed long enough. The big bad man standing in front of you must not have liked that as he ordered his men to knock you unconscious.
When you woke up, your hands were tied to a rusty radiator with dried bloodstains. You weren't quite smiling anymore. Especially when you saw the instruments in a metal bowl lying on the ground not far from you. The room was dark and only a ray of light slipped through a metal door on the opposite wall. You blinked as someone opened the door, letting all of the brightness from outside reach your tired eyes.
-Sleep well darling? did a male voice say in a mocking tone
-Where were you all night? Off to another girl's bed I take it.
The man grinned a bit and you knew your sarcasm would sooner be beaten out of you then you could get a laugh out of this tall caricature of a gangster's handyman.
-A lot of money has been paid for your pretty head, you know.
-Always knew I could be a face model.
-I don't think that's so true anymore, bloody mary.
You wipped your cheek and looked at your hand. Dried blood and dirt covered your fingers.
-Anyway, sweetheart, my boss wants to know how you were able to piss off all of these people.
-Can't he ask me himself?
-You're not that important.
-Well it seems I am actually. And you guys are the only ones unaware of why apparently.
A voice coming from outside shouted "We have a fresh one!". The man in front of you harshly took your hands to tie them. Then he turned around calmly and left the room with the door still open. You tried to get up, but were too slow as he quickly came back with two other men. One was almost unconscious, beaten up, and bloody all other. His messy brown curls hid most of his face and a golden chain hang around his neck as his head was tilted towards the floor. The two men handling him threw him on the ground next to you and his already torn blue suit soiled with the grey dust of the room.
-Alright, we'll let you two rest for now, but don't worry, darling, I'll be back soon enough. And you better have an answer for me by then.
The two men left the room and you stared at your new now completely unconscious companion.
------------------------------------------------------------------------------
-Where the fuck am I?
He said in a raspy voice, waking you up from your very light sleep. You didn't answer and looked his way for the second time today. He was quite handsome, actually, with piercing blue eyes, a sharp jawline, and a nice British mustache. You stared more than you were meant to because that's how he took notice of you. As the weird girl staring at him.
-They locked me up with the crazys?? What the fuck is wrong with these people?! I'm a respectable sane man, I am. Fucking pricks.
You chukled, your eyes still lingering on his figure. You liked his accent too. You turned your head to the door, finally leaving the man some privacy as you closed your eyes. You heard him standing up with difficulty and reaching the other side of the room probably while leaning on the wall. He was grunting in pain. You opened your eyes.
-Yeah, they probably forgot to lock the door. Or maybe they left us the key. Oh, wait, what if this is just an elaborated escape room, uh?
-Your hands are tied, mines aren't. So maybe try that again in a nicer tone, uh love?
-Kinky...
He threw you a mean glance from across the room. That smug smile that earned you all those problems was still on your lips.
He slid on the wall and fell back in a sitting position. He looked exhausted. As you were trying to think of what to say, the door opened.
-So, are you ready to talk? Or do I need to deal with you in a less calm manner?
That man from earlier was back, smiling and clearly on a power trip.
-I don't know what you want me to tell you.
He walked across the room, past the handsom exhausted man, and stood straight like a stick in front of you.
-Maybe start by what you did to deserve one of the highest price I've ever seen on someone's head.
The british looking man, who was starting to fall asleep, began to pay attention at those words. His blue eyes were on you except you doubted it was to take in the sight of your face. Too bad...
-Would you believe me if I said I didn't do anything?
The handyman squat down, looked at you, and slapped you in the face harshly. Even the other guy flinched.
-Start speaking now or...
-Or what?! You'll kill me?? You're going to do that either way! So what's the point of figuring out why others wanted to do it themselves?! You'll collect the prize with or without knowing why it was put on my head in the first place. You don't need the info. You just need an excuse to keep me alive until the client comes in and sees me alive. I know they want proof. Live proof. They want to see you guys kill me. You're not doing me a favor by letting me live, you're just doing it to get the bigger bag.
The man stood up, hummered something that sounded like "smart cookie", chuckled, and left.
-Jeez... what did you do? *did british hottie say*
This time it was your turn to throw a mean look his way.
-You really think I'm gonna tell you.
-I can untie your hands for starters. And I can help you get out of there. However I like to know who I'm doing business with, so if you wouldn't mind disclosing the information that guy was looking for...
-Get me out of there and I might.
-Doesn't work like that love.
-Then leave me here. I never asked you to help me, did I?
-Obviously, it's going to be harder to escape alone.
-So untie me and I'll help you.
-What if you're actually crazy and will turn on me the first chance you'll get.
You chuckled. Smiled a bit, a sad look on your face.
-A big tough buy.. scared of me... scared I'll be the one to hurt him. It's crazy how life turns out, uh? One minute you're scared to walk home alone after the sun goes down. The other, the guy you would have been scared of on those streets at night turns out to be the one distrusting you.
His eyes were locked on you. Watching you as if you were some lab rat. An eyebrow raised in interest. A serious look that meant he wasn't taking this scientific anaylisis lightly. He rose back up, slowly walked up to you with the difficulty of a hurt man, and lowered to your level when he came close enough.
-What's your name?
-Is it important?
-It is to me. You thought of pointing out the implications of that answer, but were scared of where that would lead the two of you.
-Y/n.
-I'm Tangerine.
-That's a fruit.
-Good observation skills. A real detective.
-I'm just saying.
As you were talking, he came even closer and untied your hands. His fingers were grazing your skin. You smiled again, this time without the sad look on your face but a more embarassed one. Like a young girl with a crush in 6th grade recess. It wasn't that he was touching you (not entirely at least). It was that he was helping you.
He stood back up, straightened his back, and extended his arm towards you, opening his hand. You were looking elsewhere as he gestured to you.
-It is a fruit's name though... you're named after a fucking fruit... and I'm the crazy one...
You take his hand, get off the floor, and smile big this time, confidently, and with a mysteriously cocky look in your eyes.
-Alright, time to get out of here.
-Look love, I appreciate the confidence and all, but let me take the lead on this. You're obviously a bit slowed down by all the beating and like you said, I'm the big tough guy here.
-I'm not slowed down! *You said while starting to walk towards the door, damn your leg hurt...*
-You're limping...
You smiled a bit awkardly. "Nothing serious... just haven't stretched out yet is all". Tangerine smirked and walked (shall I mention a lot faster than you as he wasn't limping) towards the side of the door.
-Could you get your friend back in the room please? Just him though.
-HEY ASSHOLE!! COME BACK HERE I'M READY TO TALK!
And just like that, you heard footsteps advancing. The door opened 40 seconds later, and you locked eyes with the bitch slapping dumb looking goon. In shock of seeing you standing up, free of your ties, he took a milisecond to stare you down during which Tangerine grabbed his head in his hands, quickly broke his neck, and picked up the riffle.
-Could you pass me his handgun?
-You're not gonna kill me are you love?
-I don't eat tangerines... always preferred oranges.
-You do realize that there are other ways to interpete this right?
You laughed silently, murmuring "Yeah well I don't mean it like that obviously...". To your surprise he heard.
-Obviously?... *He smirked at you with a very cocky look on his face which made you blush a tiniest bit, but under the dirt and blood, you were almost sure he couldn't see it. He handed you the deceased goon's gun*.
But, time for banter quickly came to an end as your british eye candy advanced in the dark and gloomy hallway, on his gard. You followed after him. Quick story short: he shot most of the gards himself, and you had to fire the gun maybe 5 times total, surely hitting your target, but not contributing much to the team's effort as there was a little bit more than only 5 gards between you and the exit. To be completely fair though, you guys managed to not alert every guard there thanks to you, as you killed quickly the ones running for help.
All of this came to an end in a backalley of a London restaurant where the fire escape you took led. You were free. Somehow. Still limping and in a quite awful condition. But free.
-Well this is where we say goodbye Y/N. I don't know what you did to get that prize on your head, but surely you must be a terrible person. Get yourself out of trouble though, love, this isn't a life for a sarcastic humorist tangerine hater such as yourself.
-So no one believed me when I said I didn't do anything wrong?
He looked at you, a bit surprised, but you didn't look back. You just started walking (in that case limping) towards the Main Street. It must have been quite a pathetic show as he walked up to you and put his arm under yours to help you. You didn't say anything. Didn't look at him. Just starred at the ground before you, wincing quietly at each step.
-Where shall I drop you off love?
You stopped moving. Chuckled. Looked the other way. And with a sad but desperately trying to be funny tone, said:
-I'm not sure to be quite honest...
He didn't respond. Took a deep breath for a minute. Then put his arm back in place and you both walked towards a phone booth. There he let go again and went in. Made a phone call, went out, starred at you, you starred back.
-Hungry?
You nodded your head to say yes and, wonderful timing as it was, your stomach started growling just then. You put your hand on your stomach as to silence it and Tangerine chuckled which showed off his extraordinary jaw definition.
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You both sat on the same side of the table, apparently waiting for someone. As your british knight in a shining armor looked around the diner, you ordered fish and chips, chocolate milkshake, and a banana split. Once you were finished talking to the waiter (who was very disturbed by your bloody appearance by the way), Tangerine looked at you.
-That is the weirdest order I've seen placed in a while.
-Well what did you want me to order?
-Lemon! *Did he exclaim*
-Lemon for dinner? I don't think so, that would be terrible...
Tangerine stood up and hugged the man that came in. Both took a minute to catch up as you continued to mutter on how dumb ordering lemon would be for diner...
They both sat down, and Lemon starred at you.
-Who's that? A bit roughed up are you? Do you need a tissue or something? To wipe all that off...
You looked up from the menu.
-Ah, I look fine, haven't slept in a bit is all.
-Who is she Tangerine?
-That's Y/N, she needs a place to crash and we have a couch, so I thought...
-When did you meet?
-At least 24 hours ago. *You said in all honesty*
-Tangerine are you fucking mental?? Do you know how many people want us dead for what happened last year? We're not inviting a bloody stranger to the hotel. Hell no...
-Lemon... She seems to be on her own and it's not like she couldn't have killed me earlier had she wanted to... Jim's men wanted to sell her off to some kind of client, she's a bit lost is all*He said whispering*
-No! What are we?! A fucking adoption shelter taking in strays like that? She's a liability is all she is... You can't help a girl just cause she's pretty and seems harmless. She could be a hired assassin for all we know.
-I should probably go... I'll just wait for the food though, if it's okay with everyone. *You said looking down and with a low voice.*
You all sat in silence for a minute.
-Why did they want you dead so badly? Jim's clients? *asked Tangerine*
You didn't respond, just looked down. The food came. You ate the fish and chips quite quickly, then the banana split. All in silence. As you sipped on the milkshake, you noticed they were both still starring at you, waiting for you to answer probably.
-Well I meant it... I didn't do anything wrong.
-No one ever does... *sighed Lemon, visibly distrusting of you*
-I'm not an assassin okay? I don't kill people for a living... I find things, things people want. Like antics, or old military files.
-But you're a good shot, and quite calm for a civilian. *Raised Tangerine*
-When I started the job, I was just an academic looking for pretty random stuff, but the work wasn't just adventures and detective work, sometimes criminal organizations looked to acquire the same objects as I was. So I got help from hired gunsmen and sometimes even official special forces. They didn't want me to be helpless without them so they trained me a bit. Once I got a few skills added to my resume, my clients started asking me for more valuable objects, that more and more people wanted. So of course my skillset kind of diverged to dealing with the competition. But it wasn't on the job description when I applied.
-Jim specializes in assassination though? Why would he want you? *Asked Lemon*
-Because there's a bid on my head...
-And why is there a bid on your head?
-Because they think I stole something...
-What did you steal?
You finished the milkshake. You were about to stand up but Tangerine was looking at you a bit too concerned.
-Look Love, if you tell us what happened, and you didn't actually do anything wrong, then we might agree to help you. We're not complete assholes...
-Aren't we?! Now why would we help?
-Because Jim is a prick and anything to piss him off is worth the effort.
-Fair point... Alright Y/N, tell us, what happened?
-They think I stole the key to the MI6 database.
-Wait... don't tell me they have one key that can access...
-All datas on past, present, and future missions, on British government security, on british criminal organizations, on undercover agents, what they have on the CIA, on the FBI, on every other country's secret services, on the nuclear codes... Yeah all of that. Yes it exists.
-And they think you have it...
-No, they think I stole it.
-But then why would they want you dead?
-Because they also think I destroyed it after looking at it.
-And no one wants their secrets spilled out by you...
-Yep.
-But you didn't steal it?
-Not exactly...
-What did you do?
-My client wanted me to recover a file of the MI6. It was practially undoable. So I digged and I digged until I found this hardrive in an old vacant MI6 hideout. It was weird because it looked top secret but didn't have anyone around it to gard it, it was like it was handed to me. I looked at it, didn't have that much protection, just enough for me to think it was valuable, but easy enough to crack down. Then when I accessed it, it was a whole database of incredibly sensible documents. Yeah I looked at it, but not for long, got the file I needed, but before I could send it to my client, someone knocked me unconscious and I woke up without the hard drive but with a billion dollar target on my back. Somehow the information got out that I stole the hard drive from the MI6 super super secret base, which I never even set foot int.
-So someone set you up?
-Yes.
You stopped talking. Looked at them. Lemon looked sorry for you, Tangerine looked concerned, and you... chuckled.
-The bill's on you, right? *You asked in all seriousness.*
Tangerine smiled, and lemon was about to refuse, but his brother replied first.
-Yeah, the bill's on us love, but maybe let me eat first, okay?
-Are you gonna eat a fruit?
-You know I've already ordered right, and this joke's old already.
You waited for the two brothers' food to arrive while Lemon changed the subject to whatever happened to Tangerine. Apparently Jim and his men had some beef with the fruit brothers, and those nice lads had a plan to take down Jim's goons except it all went wrong when Lemon made one too many references to Thomas the train... ah no, it went wrong when Tangerine took too long in the bathroom to check his hair, well something went wrong, and, ah the food arrived!
-Where's your family Y/N? *Lemon asked*
-Countryside.
-So you have one. Do you want us to drop you off with them?
You didn't reply right away. They were almost fininshed with their food. You waited until the plates were clean to say:
-Look, if you want to drop me off somewhere and forget I ever existed, take me to the airport, I can look after myself, but don't think my story is gonna have some fairytale ending. Obviously I'm gonna get killed at some point or another, I'm just trying to enjoy my time until then.
-It's not like we can make the entire criminal world stop looking for you. I would help you, you see, but I don't know how. Honestly, you're kinda fucked...
-Don't listen to him -*Tangerine jumped in*- You're not fucked, you just have to diverge the attention to whoever has the key. Once people start looking for them, they'll forget about you.
-The problem is, I don't know who has the key. If I did, not only would I be off the hook, I'd be damn rich.
-Hold on... *Lemon stared at you for a moment* How much money is in the game?
-More than a billion that's for sure...
The two brothers starred at each other not sure what to say for a minute. Tangerine turns back to you and is about to speak when Lemon says:
-Let's make a deal, we help you find whoever got the key, it gets the target off your back, and we get 2/3rds of the money. You get the rest.
-I'll make you one better. *You smile fully, showing your teeth and visibly amused* You get all the money, as long as I'm still alive.
-Deal! *Lemon extands the palm of his hand which you clap right away*
As the three of you head to whichever hotel the brothers booked in a cab, Tangerine whispers to you:
-For the record, I was ready to help you regardless of the money.
-That's stupid. You shouldn't do that.
-What's stupid is being a big though guy and not helping people who so clearly need it.
You looked at him for bit. The same look you gave him in that cell when you first saw him. "Fuck you're actually so beautiful" you thought.
-Thanks. Not the reply I would have expected, but thanks.
Sleep deprivation clearly made you a tad bit lunatic, saying stuff you weren't supposed to. You looked away immediately and rested your head against the window. Closing your eyes felt like heaven.
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The hotel was old and cheap, the late 80s style still intact. You liked it. Starred at the curtains of the room as the sound of the shower filled the silence. You closed your eyes.
-The shower is free. May I suggest you take one before going to bed love?
You woke up with a dizzy head, you really wanted to go back to your nap, but the guy standing in front of you wasn't budging.
-Are you saying I smell bad?
-Yeah, I am. Get up now.
You did, he held up a hand for you to take it which you did as you were more than tired. He didn't let go when you were up though and led you to the bathroom. You weren't sure where Lemon had gone to. He turned the shower on, pointed to the soap, and said:
-I reckon you know how to shower. Won't need my help for the next part then.
You grinned a bit and looked at him, he smiled. After he left, (and only after), you started undressing and finally took the shower. Once you turned the water off, he knocked on the door.
-Are you decent?
You grabbed a towel and answered positively. He came in, took a glance at you, closed the door, and stood in front of you for a second. His eyes went from your wet hair whose natural color was finally visible, your face which was now recognizable, your clean skin, your bruises, and then back to your face. He had some medical products in his hand and gestured to the bathtub. You took a seat on the edge of it. He dabbed a cotton in disinfectant, and slowly went over every single one of your cuts. They were quite a lot of them.
-Jesus, how many days did you stay in that place?
-Just a couple hours before you came in.
-Where are all these marks from then?
-Other people.
The last injury was your cut lip. He went over it delicately and you just starred at him for the third time this week.
-You're quite sweet for an assassin.
-Are you gonna make another fruit joke?
-Saw right through me... No but really, why the kindness?
-Just because you do some bad stuff for money doesn't mean you have to be an asshole for free too now does it?
-Thank you.
-You're not saved yet, thank me when you are.
-I will.
You both smiled, this time he was looking right back at you. Nice blue eyes like antartic ice. Really, really nice eyes.
-I'm back. *Lemon shouted from the room. He then entered the bathroom looking for his brother and his gaze settled on you.* You look quite nice without all the blood and dirt on you. Oh, wait, guys... Did I walk in on something?
Tangerine scoffs, gets up, and pushes Lemon out the bathroom. You hear them banter for a second before Tangerine comes back with a bag that he hands you. He politely smiles at you and exits the room, closing the door behind him. You go through the bag to realize your old clothes are no longer in condition to be worn and two men who were complete strangers a week ago just had to guess the size of your bras and panties. What was even more awkward is that the ones they bought fit quite well. The rest of the bag was some blue jeans, a black halter top, and a loose shoulder black sweater which you liked. You didn't put it on though, opened the door without getting out and asked for a t shirt. No way you were sleeping in jeans for 12 hours straight. A t shirt flew right to your face a second after. Probably Tangerine's guessing by the smell. He smelled nice. But not the point. You put it on and finally got to fully crash out on the couch. You couldn't move anymore, too tired, too comfy, you were just there. Before falling asleep, you saw the handsome brit throw a blanket on you trying not to look at your figure.
You woke up a bit lost, not sure where you were or how long you had slept for. A few seconds brought your memory back and your eyes adjusted to the light. Tangerine was there. Sitting at the desk typing away on a computer, his back turned to you. You got up and walked towards him. You were standing just a few centimeters away as you leaned over his shoulder and stared at the screen.
-What's that? *You asked*
-Holy... fuck, have you heard of heart attacks??
-You're that old? Don't look a day over 50. Are you trying to hack into the MI6?
-Well obviously yes.
-From a cheap retro looking computer?
-Do you have a better idea?
He then realized you weren't wearing pants. To which he gave you a disapproving look over his mustache and continued:
-Maybe start by wearing some pants before attacking the cheapness of my computer.
-Pants are overrated.
-I'm sure they are. *He turned back to the screen. You sat on the desk, facing him.*
-If my legs disturb you so much, stop looking at them.
-Get off the desk. You know for someone getting threats from half the criminal population, you're surely quite calm.
You hummed, got off the desk as prompted, and went to get the jeans from yesterday. However, he stood up and grabbed your hand before you could get fully away.
-Alright maybe you don't need to put pants on right away. *You turned your face to him, starring into his eyes* I was right though, when we met. You are really crazy.
-For not wearing jeans to sleep?
-For flirting in the middle of a life or death situation. *He pulled you in closer.*
-Who said I was flirting? *You closed the last gap between you two*
-Me. *He leaned in to kiss your lips*
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petitelepus · 3 days ago
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Can I have a reverse isekai ask involving Kyojuro, Giyu, and Sanemi please? Basically Giyu and Sanemi would be teleported to the modern world after the end of the series (for Kyojuro, it would be the end of mugen train). How would the reader (who’s in college) react if she saw them appear in her dorm/apartment? It can be three different scenarios or the same one, whichever you’d like. Sorry if this seems a bit self indulgent but thank you for doing these asks since there’s hardly any reverse isekai for demon slayer out there.
"R- Rengoku?" Sanemi and Giyu couldn't believe their eyes. It was the Flamer Hashira standing there in front of them, well and... Alive?
The last time they heard of him was when the crows had let them know about their fellow Hashira's demise against a Demon, but here he was, standing in front of them, alive and well.
"Hm? Why, if it isn't Tomioka and Shinazugawa!" Kyojuro nodded with that wide smile of his, "You look like you saw a ghost!"
"That's..." They were speechless. If Kyojuro was here then... Were they dead?
"Excuse me...?" Came a small voice and the three men turned to see you staring at them, with what appeared to be shopping bags fallen next to your feet.
"Who are you guys and how the fuck you got in my home!?"
The three men blinked, stunned, and quickly bowed their heads to you.
"Please excuse us!" The three of them shouted and then looked at you, "But could you perhaps tell us where we are?"
You told them and they looked at each other in confusion.
"Hm! I can't recall a place with this name," Kyojuro thought out loud and Sanemi frowned, "Rengoku... What is your last memory?"
"Mine? Well, I was against a strong Demon and-!" The man fell quiet as his eyes widened in realization, "And I died...?"
"That's... What happened, yes," Giyu nodded and the three men all frowned.
Meanwhile, you were tempted to call the police, but you could tell that these men fit scarily well into this Genre you enjoyed a lot.
"Are you guys perhaps...?" You frowned, "From another world?"
"No!" Sanemi snapped, "We're from Japan!"
"Uh hu..." You nodded. You spoke Japan, but not that well that you could hold a long conversation like the ones they were having.
"And what's this talk about Demons?"
"They aren't your concern..." Giyu shook his head, "If you can show us the way out and the closest way to Butterfly Mansion, we will leave you be..."
"Yeah, I don't know..." You shook your head, "I think you guys might be far away from home...?"
"What do you mean, young lady?" Kyojuro asked and you sighed as you grabbed your bags and dragged them to the kitchen, "Sit down on the couches and I'll make us some tea."
The men did as you told them to and as you served them some tea, you told them about the concept of isekai...
And they didn't really believe you at first, but you walked to the window and opened the curtains so they got a good look at the modern world.
"Shit...!" Sanemi cursed as he looked out to see the modern cars and people wearing totally different clothes, "We... We really aren't in Japan anymore?"
"Or in your timeline," You nodded as you told them that it was already the year 20XX.
"It looks like we all got transported here after we died..." Giyu thought out loud and you nodded, "It's a pretty basic isekai move, but it looks like you got reverse isekai'd to my world from yours."
"What makes it reverse?" Kyojuro asked and you were about to explain when you realized that this world of yours was pretty new to them, "Never mind."
"What the Hell are we going to do!?" Sanemi snapped, looking around your apartment like he was a tiger in a small cage. You frowned as you thought your options and you came to conclusion that there weren't many of those.
"You guys could stay here?" You asked and they all turned to look at you and you blushed lightly, "I mean, at least until you guys decide what you want to do?"
"That is a generous offer, young lady!" Kyojuro nodded, "But we can't burden you with our presence-!"
"It's okay!" You said louder than you intended, "I mean... My parents are pretty loaded so they got me this huge apartment with extra rooms so they could visit me but they never do...?"
"Are you certain you want us to stay?" Giyu frowned, "We can't offer you anything?"
"Well..." There were some things they could do, "You could keep me company and keep the house up and running while I'm in college, or when I have homework or thesis to write?"
"We are Hashiras!" Sanemi snapped, "We hunt Demons! Not do housework!"
"Hm! That's a good point Shinazugawa, but it appears that we don't have use for our abilities here since there are no Demons!" Kyojuro smiled as he looked at you, "If you will have us, then we will do our best to pay our debt to you!"
"It's okay..." You blushed a little as you nervously played with your fingers, "It's... It's my pleasure to have you here."
"The pleasure and honor are all ours, young Lady," Giyu said as he bowed his head to you and you blushed harder.
"Ah, I got you tea but no cookies!" You yelped as you quickly went to get a packet from the kitchen, but as you returned you noticed that Kyojuro was looking serious.
"Now..." The Flame Hashira turned to look at the Wind and Water Hashiras, "What happened after I died?"
The two men shared glances and then proceeded to tell how they were able to defeat Demon King with someone called Tanjiro and... The smile on Kyojuro's face, it was something you had never seen before. A genuine pride and happiness.
"Ha ha, I knew young Kamado had what it took to defeat Muzan!" He laughed out loud, "I'm glad I died and not him!"
"D- Don't say that!" You snapped and the men turned to look at you and you blushed, "I'm sorry, but... While it's good that the Demon King was beaten... B- But I think that no matter what, there were people who missed you also dearly?"
There was a small silence and you panicked, "I'm sorry, I didn't mean to-!"
"Hm!" Kyojuro nodded, "Don't apologize! You are right, young lady!"
"No one forgot you Rengoku," Sanemi said, "That boy Kamado even used your sword's hilt."
"He did?" The man's smile just grew, "That makes me happy!"
You smiled a little as you set the plate full of chocolate chip cookies on the coffee table between the couches and the men, "It sounds like this Kamado was a great young man?"
"He had potential, good friends, a sister, and a golden heart!" Kyojuro nodded happily as he reached for a cookie and you smiled gladly, but just as you were about to say something-!
"Tasty!" Kyojuro shouted suddenly and you nearly jumped out of your skin," Wh- What?"
"Please don't mind him," Giyu nodded as he reached for a cookie, "That's his habit."
"Oh, I see," You nodded, still a little confused but you smiled as your new roommates enjoyed the cookies.
"Shit, these are almost as good as Ohagi..." Sanemi muttered with his mouth half-full and Giyu smiled, "I never got to offer you that Ohagi I promised."
"I don't want your Ohagi!"
"You guys must be really good friends?" You smiled and the glare Sanemi shot you made you yelp, "We are not friends...!"
"We aren't?" Giyu looked shocked and you couldn't help but smile, "Only true friends bicker like that!"
"We aren't friends!"
"Young lady, if you don't mind, could you perhaps teach us how to live in this world?" Kyojuro asked and you nodded, "I'd be happy to!"
And so began Kyojuro's, Giyu's, and Sanemi's new lives with you and it was exciting to all four of you.
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helenofsparta2 · 1 day ago
Text
Okay, first of all, this is nothing personal, just a difference in opinion, but because Percy Jackson is currently my hyper fixation, I can't help but try to set a few things right when i encounter posts like this.
This is going to be a longer post, and I’m probably going to repeat myself a lot from some of my earlier ones, but I really don’t care.
 I am so sick and tired of people in this fandom misrepresenting or misremembering the relationship Nico and Percy actually had in PJO.  Because if you actually read the books, it’s so obvious, that Percy always did everything in his power to protect Nico, and that he was the person who cared for him the most out of everyone else.
First to tackle the points mentioned above:  
“I just knew that Percy Jackson was the one who was freaked out by him when he learned he was the son of Hades”
Percy did not get freaked out, simply because Nico being the son of Hades creeped him out. He got freaked out, because Nico being the son of Hades meant that he could possibly be the hero of the prophecy. Because he feared what the gods and Kronos might do to him, once they found out:
We have to tell Chiron," Annabeth said, out of breath. "No," I said. She and Grover both stared at me. "Um," Grover said nervously, "what do you mean… no? I was still trying to figure out why I'd said that, but the words spilled out of me. "We can't let anyone know. I don't think anyone realizes that Nico is a—" "A son of Hades," Annabeth said. "Percy, do you have any idea how serious this is? (...) I don't think Nico understands who he is. But we can't go telling anyone. Not even Chiron. If the Olympians find out—"(The Titan’s curse, chapter 20)
“who got annoyed internally when young Nico asked too many questions”
Are we really blaming Percy now because he felt annoyed by a ten-year-old asking him a bunch of questions? A feeling, he only had internally, and never acted upon?  
Even, if we ignore how ridiculous that would be, it’s important to remember, that Percy only started to get annoyed when Nico asked him why Annabeth didn’t know better than to fall of a cliff. His best friend who had just gotten kidnapped by the titan army. Before that he was genuinely nice to Nico. He complimented his mythomagic card collection, showed him his sword and answered all his other questions, despite the fact that he was emotionally devestated worried sick about Annabeth, and blamed himself for her fate.
"Big collection," I said. Nico grinned. "I've got almost all of them, plus their holographic cards! Well, except for a few really rare ones." "You've been playing this game a long time?" "Just this year (…) "Hey, can I see that sword you were using?" I showed him Riptide, and explained how it turned from a pen into a sword just by uncapping it. "Cool! Does it ever run out of ink?" "Um, well, I don't actually write with it." "Are you really the son of Poseidon?" "Well, yeah." "Can you surf really well, then?" I looked at Grover, who was trying hard not to laugh. "Jeez, Nico," I said. "I've never really tried." (Titan’s curse, chapter 3)
“who broke his promise to keep his sister safe”
I think I’m going to have to repeat this sentence for the rest of my life:
Percy never promised Nico that he would keep Bianca 100% safe.
He explicitly warned Nico that every quest is dangerous, and that no one could guarantee anyone’s survival. He only promised to do his best. Which he did.
(He shoulders sagged. He shifted from foot to foot. "Maybe you're right. But, but you can go for me." "Say what?" "You can turn invisible. You can go!" "The Hunters don't like boys," I reminded him. "If they find out—" "Don't let them find out. Follow them invisibly. Keep an eye on my sister! You have to. Please?" "Nico—" "You're planning to go anyway, aren't you?" I wanted to say no. But he looked me in the eyes, and I somehow couldn't lie to him. "Yeah," I said. "I have to find Annabeth. I have to help, even if they don't want me to." "I won't tell on you," he said. "But you have to promise to keep my sister safe." "I… that's a big thing to promise, Nico, on a trip like this. Besides, she's got Zoe, Grover, and Thalia—" "Promise," he insisted. "I'll do my best. I promise that." (Titan’s curse, chapter 8)
“Percy Jackson was horrible to Nico”
To tackle this relatively broad subject, here’s a list of all the things Percy did for Nico in PJO:  
He was the only one to remind Bianca to think about Nico before joining the hunters.   
(Anger flashed in Zoe's eyes. "That is not thy concern, boy. The point is Bianca may join if she wishes. It is her choice." "Bianca, this is crazy," I said. "What about your brother? Nico can't be a Hunter."( Titan’s Curse, chapter 3)
He made sure, Nico didn’t risk his life by following Bianca on her quest
 ("And now you're thinking about following them on the quest," I guessed. "How did you know that?" "Because if it was my sister, I'd probably be thinking the same thing. But you can't." He looked defiant. "Because I'm too young?" "Because they won't let you. They'll catch you and send you back here. And… yeah, because you're too young. You remember the manticore? There will be lots more like that. More dangerous. Some of the heroes will die." He shoulders sagged. He shifted from foot to foot. "Maybe you're right. (Titan’s curse, chapter 8))
He wanted to risk his own life, so Nico could escape from the skeletons
(I drew my sword and Nico gasped. I whirled and found myself facing four skeleton warriors. They grinned fleshless grins and advanced with swords drawn. I wasn't sure how they'd made it inside the camp, but it didn't matter. I'd never get help in time. "You're trying to kill me!" Nico screamed. "You brought these… these things?" "No! I mean, yes, they followed me, but no! Nico, run. They can't be destroyed." "I don't trust you!" The first skeleton charged. I knocked aside its blade, but the other three kept coming. I sliced one in half, but immediately it began to knit back together. I knocked another's head off but it just kept fighting. "Run, Nico!" I yelled. (Titan’s Curse, Chapter 20)
He searched the woods in the dark for hours after Nico disappeared
 (Annabeth and Grover helped me search the woods for hours, but there was no sign of Nico di Angelo.(Titan’s Curse, Chapter 20))
He made Annabeth and Grover swear to hide Nico’s identity, so the gods wouldn’t kill him
(I don't think Nico understands who he is. But we can't go telling anyone. Not even Chiron. If the Olympians find out—" "It might start them fighting among each other again," Annabeth said. "That's the last thing we need." Grover looked worried. "But you can't hide things from the gods. Not forever." (Titan’s Curse, Chapter 20))
He decided to shoulder the prophecy, solely because he wanted to prevent Nico from going through any more suffering
 ("I don't need forever," I said. "Just two years. Until I'm sixteen." Annabeth paled. "But, Percy, this means the prophecy might not be about you. It might be about Nico. We have to—" "No," I said. "I choose the prophecy. It will be about me." "Why are you saying that?" she cried. "You want to be responsible for the whole world?" It was the last thing I wanted, but I didn't say that. I knew I had to step up and claim it. "I can't let Nico be in any more danger," I said. "I owe that much to his sister. I… let them both down. I'm not going to let that poor kid suffer any more." "The poor kid who hates you and wants to see you dead," Grover reminded me. "Maybe we can find him," I said. "We can convince him it's okay, hide him someplace safe." Annabeth shivered. "If Luke gets hold of him—" "Luke won't," I said. "I'll make sure he's got other things to worry about. Namely, me." (Titan’s Curse, Chapter 20)
He searched for Nico between Titan’s curse and Battle of the labyrinth
 (“So the Nico boy is gone now?” “I—I guess. I tried to search for him this spring. So did Annabeth. But we didn’t have any luck. This is secret, Tyson. Okay? If anyone found out he was a son of Hades, he would be in danger. You can’t even tell Chiron.” (Battle of the Labyrinth, chapter 2))
He risked his, Grover’s, Annabeth’s and Tyson’s life on Geryon’s farm, for the chance to save Nico
(“Either way, you get my friends,” I said. “But, if I succeed, you’ve got to let all of us go, including Nico.” (Battle of the Labyrinth, Chapter 8))
He always offered Nico a place to stay, whenever he got the opportunity
 (“We missed you at dinner,” I said. “You could’ve sat with me.” “No.” “Nico, you can’t miss every meal. If you don’t want to stay with Hermes, maybe they can make an exception and put you in the big house. They’ve got plenty of room.” I’m not staying, Percy.” “But…you can’t just leave. It’s too dangerous out there for a lone half-blood. You need to train.” (Battle of the Labyrinth, Chapter 19)
He invited him to join him on his birthday
 (“Is that… is that blue birthday cake?” He sounded hungry, maybe a little wistful. I wondered if the poor kid had ever had a birthday party, or if he’d ever been invited to one. “Come inside for cake and ice cream,” I said. “It sounds like we’ve got a lot to talk about.” (Battle of the Labyrinth, Chapter 20)
He reminded him that it’s okay to still be a kid  
(“By the way…” I fished something out of my pocket. “Tyson found this while we were cleaning the cabin. Thought you might want it.” I held out a lead figurine of Hades—the little Mythomagic statue Nico had abandoned when he fled camp last winter. Nico hesitated. “I don’t play that game anymore. It’s for kids.” “It’s got four thousand attack power,” I coaxed. “Five thousand,” Nico corrected. “But only if your opponent attacks first.” I smiled. “Maybe it’s okay to still be a kid once in a while.” I tossed him the statue,( Battle of the Labyrinth, Chapter 19)
He always offered him his help
 (“Are you sure you want to stay here?” I asked. “Persephone will make your life miserable.” “I have to,” he insisted. “I have to get close to my dad. He needs a better adviser.” I couldn’t argue with that. “Well, if you need anything-“ “I’ll call,” he promised. (The Sword of Hades, in The Demigod Files, p 133)
He helped him to get the sword of hades back, because he understood his wish to impress his father
(I glanced at Thalia. She didn’t seem too enthusiastic about the whole track-a-thief-with-a-flower-thing. Then I looked at Nico. Unfortunately, I recognized the expression on his face. I knew what it was like wanting to make your dad proud, even if your dad was hard to love. In this case, really hard to love. Nico was going to do this, with or without us. And I couldn’t let him go alone. (The Sword of Hades, in The Demigod Files, page 99)
He acknowledged everything Nico has done in the last Olympian and is one of the main reasons why Hades received a cabin at camp
( “But your children should not be left out. They should have a cabin at camp. Nico has proven that.” (The Last Olympian, Chapter 20)
The only time, Percy hurt Nico in any way was the whole scene in the underworld at the beginning of the last Olympian, but I already tackled that whole scene here:
I would agree that their relationship very much deteriorated in Hoo, mostly because Rick wrote especially Percy pretty OOC, but even in that series, I would never describe Percy’s treatment of Nico as horrible.  
Nico and Percy are together with Hazel my favourite Riordan verse characters, and I really hate how many people pretend like Percy was this horrible person, who always treated Nico shitty, or that they don’t genuinely care for each other. This misconception might be,(together with the “dumb-Percy-stereotype) the take I hate the most in this fandom, and really hurts both of their characters.
Since I struggle with understanding the difference between romantic and platonic attraction, I just need to make it clear that Nico di Angelo makes sense to me despite all of that. As a kid in elementary school who was bullied, who had no friends except my parents, I found comfort in books. People in books don't judge. They don't feel as scary or as imposing as people in real life. And Nico di Angelo was a character who made me feel less alone. Nobody liked him either. He also had no friends. Everyone thought he was weird. And that validation… that validation made him a childhood favourite. I couldn't have explained it as well back then, but I always knew I loved him.
Since I was a kid who never, ever felt romance, the Cupid stuff always went over my head. Maybe now that i'm approaching 20, i'll understand it more. But even if I don't, I get why Nico likes the dead more than the living. It's the same reason Leo likes machines more than real people. Real people are confusing, unpredictable, difficult to work with. Real people are also cruel, judgemental and unkind. But machines and ghosts…machines are predictable. They work in a way you can understand. And ghosts have suffered pain. They can at least understand isolation and loneliness.
And I don't think I ever did understand why Nico had a crush on Percy, because I was a kid for whom romance was just a thing in books and movies (never a real thing to be felt). I just knew that Percy Jackson was the one who was freaked out by him when he learned he was a son of hades, who got annoyed internally when young nico asked too many questions, who broke his promise to keep his sister safe. Percy Jackson was horrible to Nico, and it is not talked about enough. I don't care that they made peace (at least not when I wrote this in a passionate frenzy)!
I want some recognition of how everyone Nico liked hurt him! His sister abandoned him for the hunters! Percy promised to keep her safe, but failed! Everyone at Camp Half-Blood shunned Nico for being a child of hades! Every time we see Nico in these books, people are discussing how freaked out he makes them. Every. Single. Time. Every Time! This kid is the universe's punching bag, and he deserves countless apologies from everyone!
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caligvlasaqvarivm · 15 days ago
Text
Actual Ultimate Classpecting Guide
For real this time.
Buckle up, this is a really long one. For everything that's posited, I can provide textual evidence; that being said, I'm not going to be including the textual evidence within the essay itself, because it's already long enough as-is. As such, please feel free to ask for clarification or sources on any assertion, and I'll do my best to provide.
Before we begin, there's some things to discuss about how we're going to be approaching classpect in the following essay. In numbered list form for our short attention spans:
1. There is a concept Hussie talks about multiple times in his book commentary, "personality alchemy" - the idea that there are these "platonic ideals" of certain characters, which can be mixed and matched with others, in order to create new characters. The examples he gives are of how Eridan was a proto-Caliborn, how Kanaya has shades of Jade, how Nepeta was a proto-Calliope, and how Sollux and Eridan have shades of Dave in them. Classpecting is fundamentally a form of this personality alchemy:
2. Class describes the character's arc and emotional hurdles, while Aspect describes the character's base personality traits by which this arc is experienced.
3. For example, all three Seers struggle with hubris: Rose's need to be the smartest person in the room led to her being manipulated by Doc Scratch, Terezi's obsession with meting justice led to her engineering a situation where the only option was to kill Vriska, and Kankri's desire to be seen as a spiritual leader amongst his friends led to him furthering their divisions and harming them.
Then, when their pride is shattered, they cope by inflicting willful self-blindness: Rose turns to drinking herself stupid (the opposite of Light's sway over knowledge), Terezi gets down with the clown (the opposite of meting out Mind's justice, as it's a Gamzee W), Kankri goes celibate (Blood L) despite his clear romantic feelings for certain teammates.
4. As for Aspect: note how all three Life players share the personality traits of optimism, stubbornness, and obstinacy. All three Breath players share an immaturity and naïvety, and are quite frankly irresistible to people for some reason. All three Light players share a need for the spotlight and a tendency toward long-windedness and persnicketiness. So on and so forth.
What's interesting is, if you start analyzing characters that share Classes and Aspects, these specific types of similarity crop up over and over - all our Knights struggle with insecurities and facades, both our Bards have a crisis of faith. All three Breath players have an aspect of immaturity and childishness to their characters, and all three Light players are deeply concerned with appearing intelligent and feeling important.
5. As a result, this guide is NOT intended for classpecting real life people, because we are complicated, we contain multitudes, and we don't have arcs. This is primarily an analysis of what Class and Aspect mean in Homestuck based on textual evidence, because I genuinely believe that you can basically figure it out if you read carefully.
6. Duality, and the idea of "equal and opposite," are major themes within Homestuck - Prospit and Derse, Skaia (described as a crucible of birth and creativity) and the Furthest Ring (the literal afterlife). Which classes are involved in an Active/Passive split, and opposing Aspects, are the same way. This is the primary method I used to determine the Active/Passive pairings and opposing Aspects. After all, as Callie describes, both Thieves and Rogues are classes "who steal" - so, too, do I try to unify Classes by a common theme, even if they diverge wildly in how that theme is expressed (as Thieves and Rogues do). In the same way as the opposite of "up" is not "apple," but "down", because "up" and "down" are both fundamentally concerned with relative vertical position, so too can be defined concepts like Breath and Blood, Hope and Rage, Light and Void - as well as the reasoning behind Class pairings like Heir and Page, Maid and Knight, and Seer and Mage.
7. Descriptions for both Class and Aspect are left deliberately vague and up to interpretation within the comic itself, and this is by design: the actual manifestations of an Aspect can vary wildly given the Class, and even individual person, that it's tied to. Calliope even makes note of the fact that, under the right circumstances, someone can manifest effects that appear to be the opposite of their aspect. She's also careful to couch her language in "may" and "can" - because these concepts are intentionally somewhat nebulous and malleable. As such, while this guide certainly lays down what can be gleaned and inferred from the text, do note that Homestuck runs on a soft magic system, and as such, nothing stated is firm, 100%, must-always-be-this-way - just an overview of what we've seen.
8. There is often great overlap between Aspects, Classes, and Classpects - which Calliope herself notes. Heart and Blood are one of the most salient, as they both have a fixation on relationships, and Calliope mentions that under the right circumstances, a Classpect may even be able to manifest what appears to be the opposite of their Aspect. Again, Homestuck operates on a soft magic system, so this is a feature, not a bug.
ASPECT
There's a little less to say about Aspect, not because it's less complicated, but because "base personality traits" are much more nebulous compared to Class's sway over character arc. Still, Aspect represents the fundamental way a character is, and thus, color every interaction that character has. There's a reason Ultimate Selfhood is sought through Aspect, not Class - Aspect is the core of the character's being, what makes that person that person.
That all being said, Class has major sway over how an Aspect manifests, and certain classes can even invert the Aspect and even the character's role in the party. As such, these descriptions must be parsed carefully in relation to Class. Moreover, due to the soft magic system, there is at times overlap between unrelated Aspects, which can also be exacerbated by Class - Heart and Blood being the most obvious in this regard. Still, overall, you'll find the Aspects to be fairly distinct from one another.
Please also note that every Aspect can deal with its literal counterpart by default - Light players can wield lasers, Breath players can wield the breeze, et cetera. Because this kind of goes without saying, and because the non-literal stuff is more interesting to discuss, I'm not really going to go into too much detail about the literal qualities.
Finally, something interesting to note is that nearly every Aspect follows its own Hero's Journey cycle - full actualization for each one usually means reaching around to its opposite Aspect, and taking lessons from them - for example, Breath players need to learn maturity and responsibility, while Blood players need to learn relaxation and whimsy. Thus, an Aspect at its worst manifests in two ways - either a toxic overabundance of the Aspect's worst traits, or such a dearth of the aspect that it begins to resemble its opposite. Only by reaching into the opposite, however, can the player be tempered and reach full maturity - can they become more of who they are.
SPACE / TIME
Space and Time are both concerned with physical reality, goals, and the way one approaches them.
Space is associated with "the big picture" - with recycling, reproduction, and the interconnectivity of all things. The aspect also presides over the enjoyment of the journey over the destination - Space players serve as reminders that the present moment is as important as the end goal. Space is often a more passive Aspect, being the stage upon which the story is set. They're the hosts of the party, and the one who marks the ending.
Its players reflect these tendencies, often being feminine, with penchants for life-giving acts such as gardening. Their personalities tend towards frivolity and silliness, finding it difficult to stay on-topic or bring full gravitas to serious situations. Perhaps a better word would be "distractable;" when the aspect is so concerned with all things in connection with each other, it's easy to lose track of details, and it's easy to enjoy things simply as they come. Space players tend to be kind, patient, and forgiving, which is a strength as much as it is a flaw; it's easy for malicious actors to take advantage of this compassion, or for the Space player to find themselves in a poor situation by being overly permissive. They can easily be painted over by stronger personalities, and tend to struggle with romantic relationships, as they attract many with their kind and giving natures, and few are naturally so considerate of the Space player in turn.
"Passive" is a good word to use; at a toxic overabundance of their Aspect, Space players are trampled underfoot. They become enablers, servants to dark forces, or so lost in their own worlds that they neglect the one they live in. With their Aspect "inverted," a Space player becomes a demon of poor prioritization. Distracting not just themselves from their true purpose, but others, too, the Space player will wreak havoc by overemphasizing unimportant topics and ignoring important tasks. This superficially resembles Time, in that the Space player will become fanatically dedicated to their task, but note that the poor prioritization is still Space-esque at its core.
Still, within this nadir is a valuable lesson: the strength of self-assertion, and the determination to see a goal through. These will allow the Space player to weed their garden, separating good from bad, allowing it to flourish like never before.
Time, in contrast, is associated with "the little things" - with details, minutiae, and processes. Time presides over the struggle toward something greater, the endurance of hardship with an eye on the prize - the destination over the journey. Time players are the ones keeping track of the tasklist, marking off each item as it reaches completion; they are the tireless workers keeping the whole engine running.
Time players, thus, are ones whose lives are marked by struggle. They are highly goal-oriented; in contrast to how Space players can easily move from goal to goal, task to task, Time players feel bound to see things through to the end, finding satisfaction only when they've achieved their desired result - and only until they come across the next goal in their journey. A Time player isn't happy without a goal to work towards, a craft to polish, a prize to win - but this driven nature can easily be its own downfall, as it leaves little room for the player to admit to their own shortcomings, or ask for help from others. Moreover, their focus on minutiae can leave them blinded to the bigger picture, and it's easy for a time player to fall to despair, able to do nothing more but spin their wheels. They're prone to directionless anguish, frustration, and resentment towards the seeming futility of their actions, becoming destructive and defiant even when it doesn't serve them to do so.
At a toxic overabundance of their Aspect, Time players become explosively destructive. The ultimate "goal" of all things is death, with which Time is associated, and accordingly, Time players have a penchant for aligning themselves with futility and entropy, struggling so hard that their thrashing leaves a trail of annihilation in their wake. With their Aspect "inverted," Time players detach entirely - they can become so fed up with struggle that they simply opt to lay their weapons down and let the end take them. It's very easy for them to come to the conclusions that either everything matters, or nothing matters. This superficially resembles Space and its big picture thinking, but note that its framework of struggle, and whether or not a goal needs to be pursued, makes it a Time concern.
But the inherent meaninglessness of existence is, in itself, an important realization to make - that whether or not anything "matters" in the grand scheme, things can still be worth doing, worth caring about, and worth investing in. This realization allows the Time player to attack their goals with renewed vigor and greater clarity, which in turn means that the party becomes an efficient, well-oiled machine.
BREATH / BLOOD
Breath and Blood are both concerned with directionality, interpersonal relationships, and autonomy.
Breath is the Aspect governing freedom, liberty, and independence; it is a force that breaks shackles, clears out social norms, and refutes "the rules," whatever those rules may be. Breath players can't be tied down, whether by physical bonds, societal rules, or even the ineffable forces of the narrative itself. They are leaders of example, pioneers, and trailblazers, opening new paths for their teammates to follow.
Breath players are goofy and gullible, often with hearts full of childlike whimsy, naivety, and even immaturity. They are friendly and well-meaning, fond of simpler things, and easily swayed by others. They approach the world with a sincere and innocent good-naturedness, like a baby animal before it learns to be fearful of danger. Something about this sincerity seems to make Breath players irresistible to others, and they often find themselves the subject of romantic attraction. However, in this childishness is also the great pitfall of many Breath players - their natures are naturally conflict-averse, and egotistical the way a child can be, failing to see beyond themselves. They can be incredibly callous when not considering the consequences of their actions, or the viewpoints of others.
At their worst, Breath players are irresponsible and callous. They'll shirk the consequences of their actions, blaming anybody but themselves, or simply choose not to care who they hurt in order to get what they want. They may even choose to stop making choices for themselves, leading to the "inversion" of their Aspect - a voluntary loss of freedom and independence, derived from an Breath-like aversion to responsibility, which superficially resembles the bondage of Blood.
But if they are able to overcome these tendencies, a Breath player will learn what true responsibility looks like - responsibility for themselves, their choices, and the effect they have on others. Armed with this, a Breath player's ability to break bonds can be focused into a clear force for good, clearing away all obstacles and harmful societal standards, leading the charge into something new and beautiful.
Blood, in sharp contrast, is the aspect that governs bondage, contracts, and interdependence. It is a force that binds. Under Blood's sway are not only romantic entanglements, but familial, friendly, and societal ones as well. This aspect sees overlap with Heart, but the division is this: Heart concerns itself with feelings, and Blood concerns itself with compatibility. Blood players are diplomats, forces that remind us all that we are more similar than we are different, and that that similarity should bring us together when we are on the verge of pulling apart.
Blood players, reflective of their Aspect's association with bonds, tend to be neurotic and obsessive. They have a tendency to over-examine and overthink, constantly fretting over the infinite and infinitesimal variables that influence the shape of society and interpersonal relationships. However, this judgmental nature stems from a deep well of idealism and empathy; Blood players can't help but care about others and wish for the best for them. In a way, this makes them one of the most mature members of the team, being concerned with its overall well-being. Unfortunately, their prowess does not extend inwards, and their assessment of themselves is usually direly incorrect - all the worse because Blood players always feel responsible for those around them. Blood, being the Aspect concerned with interdependence, is the weakest one when all alone.
Thus, it's easy for the Blood player to wind up controlling - desperate to make sure everyone is moving according to their vision, they'll become iron-fisted dictators, with a "my way or the highway" approach to social interactions. It's easy for them to wind up pariahs of their own making, becoming so critical of others, or so adamant about enforcing their own will, that they inadvertantly sever their ties - something that superficially resembles Breath's independence, but is truly a result of Blood's neuroticism.
But with that space and separation can come great clarity. Blood players must learn to relax their grip, and allow people room to breathe - including themselves. Once able to grasp that sometimes bonds must be forged with a soft touch, Blood players' natural empathy shines through, allowing them to build something so much kinder and greater than the sum of its parts.
LIGHT / VOID
Light and Void are both concerned with knowledge, ontology, and "narrative relevance".
Light (as well as its counterpart) are perhaps best understood through the lens of "narrative" - this idea that, of all things that do and don't exist, and all events that do and don't happen, only the ones put to page are "relevant". Thus, Light is associated with knowledge and luck - that is to say, it's associated with the knowable, the objective, and the concrete, and the ability to determine "important" events. Light players have read the book they're participating in, and able to serve as luminary guides from one plot point to another, lighting the lampposts for others to follow.
Light players, naturally, are erudite and educated, possessing keen intellects and cunning minds. They are fond of knowledge itself, of markers of status and prestige - whether that's wealth, the adulation of the masses, or a massive library. They harbor a desire to be important, to be seen, to be acknowledged, and are happiest when they are looked up to. Conversely, they deal poorly with being looked down upon. Their confidence transmutes easily into hubris, and they struggle with having that pride challenged. As such, they tend to be volatile and unpredictable, quick to retaliate against those who threaten their egos, or obsequious to those whose acknowledgement they desire.
Their desire for the limelight can quickly spell disaster - they can become incredibly cruel, harsh, and egotistical in their pursuit of narrative significance. They forget, in their obsession, that they, too, are fallible and flawed, and the inevitable reminder can come very harshly. Light players struggle with moderation, and as such, when they feel shame, they'll often take drastic measures to cope with it - deliberately darkening their own influence or intellects, removing themselves from the "story" entirely - something which superficially resembles Void's penchant for the background, but which is firmly rooted in Light's obsessive need for drama.
But in experimenting with narrative insignificance, Light players can reach an epiphany - in their absence, others may shine, and that can be a wonderful thing. Light players, then, can learn to shine not just for their own sakes, but for the sake of others, allowing them to weave a story even more brilliant than any that can be weaved alone.
Void, in contrast, is the blank spaces between the words. That which is secret, subjective, unknowable - these are Void's domain. It's associated with taboos and hidden things, sexuality and pleasure. It's also associated with the empty canvas - the blank space before creation, and the oblivion to which creation is eventually destined for. Thus, it stands for infinite possibility, though the collapse of those possibilities into a reality removes that reality from Void's domain.
Thus are Void players ever cosigned to the background, though this generally suits them fine. Void players are very self-possessed. Where Light players tend to exaggerate and complicate, Void players are honest and simple, preferring straightforward solutions. They don't tend to think very hard, instead letting intuition and emotion guide them to where they want to be - which makes them one of the more stable personalities on a team. However, this simplistic, feelings-driven approach often leads to pleasure-seeking behavior, poor impulse control, and overindulgence in vice, and from there, to irrelevance, with which Void is so closely interlinked.
Void players are especially prone to vice, and at their worst, will become so drunk on pleasurable activities that they pursue them to the active detriment of the party's goals or the Void player's self-improvement - making them the ultimate irrelevant character. They can also very easily drag others into their mélange, with a forcefulness that resembles Light's illuminating guidance, but which is ultimately rooted in Void's pursuit of personal pleasure.
But there's a lesson to be learned in Light's domain: how to bring themselves into relevance and greatness. A Void player, once they learn to pursue not just personal pleasure, but a greater satisfaction for the collective whole, can drag the Void behind them, kicking and screaming, to where it'll be of use.
MIND / HEART
Mind and Heart are concerned with what it means to be a sentient being, with identity, and with why we do what we do.
Mind is the Aspect associated with logic, rationality, karma, ethics, and justice. To a Mind player, they "are" because they "think". They are keenly aware of the consequences of every action, and well-versed in cognition and behavior, such to the point of manipulating others with ease. Deeply concerned with the "effect" of cause-and-effect, Mind players are always cognizant of debts and credits, where justice is owed and where it has been over-meted, and their subtle machinations culminate, like well-placed dominoes, in grand and explosive finales.
Mind players are schemers - it's in their nature. They have a tendency to view the world as a puzzle or game, with themselves and the people around them as pieces on a board, and set as their standard rules the laws of ethics and karma - owed debts and overhanging credit - guilty and innocent. Mind players are wickedly cunning, and have an high success rate with every scheme they commit themselves to, but the grand downfall of all these tendencies is that they tend to lack in a sense of identity, and have a poor grasp on their own emotions or desires. While they may know how to provoke a desired reaction, they don't know how to change someone's mind. They often find themselves grappling very painfully with their own selfhood, with feelings of emptiness, inadequacy, or uncertainty.
Thus, a Mind player at the worst zenith of their Aspect is heartless and cruel. Leaving no space for empathy or even personal feelings in their plans, the Mind player will plot for an ending as heartless as they are. But a Mind player is never truly without emotion, and ignoring their own feelings causes them to manifest in terrible ways - Mind players have a tendency to seek toxic, codependent relationships, hoping to find external validation, subjecting themselves to the wishes of others, which can appear like Heart's fixation on feelings and desire.
But in recognizing their own need for emotional validation, and the importance of their own feelings, a Mind player can realize that there's an entire dimension to the game they've been playing that they've been ignorant of. When a Mind player learns to temper their schemes with empathy, compassion, and kindness, how much more success they'll see - and how much happier that grand finale will be!
Heart, then, is associated with feelings, motivations, intuition, the soul, and the self. To a Heart player, they "are" because they "feel" like they are - and they're keenly aware of the multitudes that are contained within themselves. Deeply concerned with the "cause" of cause-and-effect, they're drawn to desires, those of themselves and of others, especially where strong feelings are concerned. Heart players are gifted with an intuitive understanding of those around them, both their good and bad qualities, and are tasked with the grand task of bringing out the best.
It stands to reason, then, that Heart players have a firm grasp on who they are and what they want. For the same reasons, it's difficult for a Heart player to truly hate or condemn another person, because they are so adept at understanding them. However, this understanding comes with a price - because the Heart player is so aware of themselves, they can't escape their own worst traits - nobody self-loathes as accurately as a Heart player can. Nor can they ever truly be untruthful with another, making them poor manipulators. Capable of presenting a different facet of themselves as the situation calls for it, certainly, but just as it's impossible to lie to a Heart player, who always knows how someone really feels, it's impossible for a Heart player to lie to themselves.
With this sincerity comes vulnerability. Heart players wear theirs on their sleeves, and at their worst, this can make them demanding, needy, and sensitive - so eager to connect with others emotionally that they'll cramp themselves to fit others' desires. But they can't ever keep this up for long; Heart players have a tendency to withdraw from others after being hurt too often, finding it easier to be alone and silent about their feelings than to deal with the pain of rejection. They may even work to manipulate others, preying on their emotions and desires to force them to act in their worst interests. This superficially resembles Mind's cold logic, but unlike Mind's cool rationality, Heart's aloofness is a mask, an attempt to avoid pain by pulling away.
But this isn't purely a negative, because a Heart player can learn a healthier form of detachment, and separate out healthy and helpful desires from harmful and detrimental ones. Given this clarity, the Heart player becomes the team's emotional core, able to raise up each teammate's best qualities, while helping them deal with their worst, enabling everyone to be the best possible version of themselves - which the Heart player knew them to be all along.
LIFE / DOOM
Life and Doom are concerned with outlook, with journeys, and with trials and tribulations.
Life is an aspect concerned with healing, growing, and improving. It is associated with beginnings, optimism, and positive emotions. The very essence of Life lies in its healing abilities, in this idea of overcoming the odds and triumphing over hardship and difficulty. Life is action, movement, and motion, and its players can scarcely hold still. Life will find a way - and Life players harbor the same immutable belief; they are the most stubborn weeds in the garden, the cockroach that survives the apocalypse, and the beating heart that refuses to stop.
Life players tend to be optimistic and confident. They are self-assured individuals, with a stubborn belief that good things are on their way, and any hardship they face is not only temporary, but something that can be overcome. They can find the silver lining in any cloud, and enjoy themselves under any circumstance. They love to nurture, to care for others, though this love has a tendency to be one-sided. Indeed, Life's stubborn nature is its players' greatest pitfall; their persistence easily becomes obstinacy, and their confidence can become condescension. Their self-assured nature easily becomes egotism, and they can have great difficulty grappling with those who don't share their views - even coming to oppose those who bring emotional pain and suffering that can't be easily fixed.
It's very easy for a Life player to decide another person isn't worth their attention, and opt to leave them behind - after all, Life has to move forward, no matter what it tramples in the process. At their worst, they're stubborn to the point of not listening to anyone but themselves, confidence becoming blockheadedness. This focus on forward progress without looking back can even cause Life players to become harmful to others, so focused they are on their own growth that they don't notice that they're choking everyone else out. This may resemble Doom's death in its worst case - arresting everything else, eventually blocking even their own path with unruly, out-of-control fecundity.
Thus, a Life player needs to learn to more gracefully accept Doom's influence - to pause, slow down, and consider viewpoints that are negative, unpleasant, or difficult. A Life player, endowed with moderation, will be able to cultivate a bountiful garden, rather than an unruly jungle - a place for all to flourish and live in plenty, never wanting for anything.
Doom, then, is the aspect concerned with death, with rest, and with endings. Doom is associated with suffering and with negative emotions, with peace, with sleep, and with dreams. Doom players have a natural penchant for prophecy, and are often dual dreamers, able to take advantage of both Skaia's oracular clouds and the Horrorterrors' voices over Derse. All things must eventually come to an end, and not all times will be good; in these troubling times, Doom players shine, as they are the guides who call the murk home, and know best how to navigate rough waters, course-correcting until the storm passes.
Doom players tend to be deeply pessimistic. They experience, to a much more magnified degree than others, negative feelings and impulses, and it's difficult for them to see the world without seeing its flaws, first and foremost. They are not healers, but commiserators, those who understand greatest that sometimes there's no way to deal with tragedy but to simply sit with it and wait for it to pass. The counterpoint to Life's insistence on breathless positivity, Doom is a reminder that pain, grief, sadness, shame, and guilt are not unnecessary things - in fact, excising them can lead to terrible consequences. Doom players are the universe's martyrs, often taking it upon themselves to course-correct, to sacrifice themselves in order to give others a chance to continue on, to avert a terrible fate.
Unfortunately, this tendency also brings with it a tendency for Doom players to wallow in misfortune, or worse, to take themselves out of the picture, giving up entirely on seeing a better ending. As if energized by their own sense of futility, a Doom player at the "inverse" of their aspect may seem to echo a Life player's focus on forward progress and motion, actively spurring their team on towards an untimely demise.
A Doom player must learn to harness this sense of progress for good, rather than harm. A Doom player, once able to grasp the joy of life even in the greatest depths of despair, will be able to fill even the darkest hours with peace, meaning, and hope.
HOPE / RAGE
Hope and Rage are concerned with permission, and are the lens by which we define reality.
Hope is described by Hussie in the book commentary as being "framed as the most powerful aspect" because it is, literally, an aspect that defines reality. Its specific ability is lies in reducing the "fakeness attribute" of something, thus making it "real". Hope is associated with convictions, with idealism, with faith, order, holiness, and, of course, with magic - which Hope turns real. Hope is permission itself - a reality-breaking ability to look at the world and decree that it must be another way, a way in which the Hope player believes it ought to be.
Thus, Hope players tend to be hard-headed zealots, with no self-awareness whatsoever. Their inclination towards powerful beliefs makes them very difficult to dissuade from a path they've set their minds to, and their specific suite of abilities makes them terrifyingly likely to make their vision come true. Hope players are usually not particularly cunning, nor particularly intelligent, nor even particularly empathetic. Given the Aspect's focus on conviction and faith, it's usually very difficult for Hope players to notice anything occurring beyond their own minds and feelings. Thus are Hope players hopeless optimists, hopeless romantics, and hopeless in general - often great sources of embarrassment to their teams, as their naked sincerity is painful to witness. However, their ability to define reality does not leave them when their beliefs are faulty (which they often are, given Hope players are not particularly introspective, either), which is what makes a Hope player so dangerous.
A Hope player can easily be set on the wrong path - as convicted as they are, and as difficult to shake from that conviction as they can be, Hope players can easily march down a path of destruction, if not persuaded with a deft touch and gentle guidance. In the event that their faith is broken, Hope players easily become despondent and lost, floundering and wishy-washy, which superficially resembles Rage's self-consciousness, but is truly just a lack of direction.
But Rage has a powerful lesson to teach Hope players - that of questioning themselves, interrogating their own beliefs. Once their convictions have gone through rigorous scrutiny, revised into the best, brightest versions of themselves they can be, a Hope player is a worker of miracles - speaking into existence a beautiful future on faith alone, proclaiming that how they see the world is how the world shall be.
Rage, then, is the power of denial. If Hope reduces the "fakness" of a thing, then Rage reduces its "realness". Rage, too, is a means of defining reality, in this case taking a torch to the aspects of reality that it rejects. In more passive Classes, this works in subtler ways, stoking others towards destructive fury. Rage is associated with anarchy, chaos, revolution, destruction, anger, and nihilism. A Rage player will not suffer a world that does not satisfy them, breaking it to pieces, such that something new can take its place.
Therefore, Rage players are prone to harboring anger and resentment, discontentment with the status quo, and faith only in that what currently exists must somehow be dismantled. However, unlike Hope players, who can't help but be pathetically sincere, Rage players are incredibly self-conscious, and often try to mask and hide their embitterment and anger. This, ironically, leads to further ostracization, as others can tell they're being inauthentic. This only further compounds their sense of alienation, and drives them further into smoldering resentment. This makes Rage players sound volatile and dangerous, and they are - but the same fury that moves them is the fury that ignites revolts and tears down oppressive regimes, a necessary and vital well of energy and momentum. It takes careful handling to ensure that the team's Rage player can channel this energy towards righteous causes, rather than marking all as a target for their destructive ire.
In the worst-case scenario, the Rage player turns that rage out indiscriminately, deciding that there is nothing worth fighting for - only unpleasant things to be brought to ruin. This is Rage at its toxic overabundance. Conversely, a Rage player can retreat so harshly into their mask that they allow others to dictate their beliefs, taking them to heart - an action motivated by Rage's destruction (this time, turned inwards) that superficially resembles Hope's convictions and faith.
The true path for a Rage player is a healthy balance - to allow themselves some of Hope's sincerity, and by doing so, to become more sincere and true. This will let them release the pressure of their mounting ire, such that it can be converted into productive, rather than destructive, energy - the heralds of a revolution, razing away the faulty, corrupt old systems such that something better and new can take their place.
CLASS
As previously stated, Class governs a character's character arc - the character's starting circumstances, whether their conflict is primarily internal or external, and what major aspect of their Aspect becomes a hurdle for them to overcome.
In the same way an Aspect's sways tie into the character's base personality, the character's Class abilities tie into the kinds of struggles they face, and have great influence on how their Aspects manifest.
That being said, a character - and their Class - are always subject to their Aspect, as their Aspect is tied fundamentally into who they are. Thus, it can be said that a Light player will always have an affinity for knowledge and provide Seer-esque guidance even when not in a Seer role, a Doom player will always have prophetic abilities even with a non-prophetic class (note that Mituna, an Heir, still had prophetic visions, despite those generally being the realm of Mages and Seers), and a Life player will always have a penchant for healing, even paired with a destructive Class like Prince or Thief (the Condesce, after all, could still extend life; a Prince of Life would likely manifest not as one who causes plants to wither and die (this would actually suit a Prince of Doom), but one who destroys in the way of nature overtaking an abandoned shack, or a forest breaking down a body).
This means that when a character's Classpect inverts their Aspect, it doesn't mean that they suddenly become a hero of the opposing Aspect - rather, it means that, at their very worst - at the nadirs of their character arcs - they will lean so much into their Aspect's worst traits that it will superficially appear as the opposite, when all it really is is an absence of themselves. Dave, a Time player, usually so attentive to detail (despite his disaffected facade, he's always paying rapt attention to Karkat's rants, and noticing all the clues pointing to his destiny of defeating LE), at his lowest emotional point (arguing with Grimbark Jade after sobbing about his lost childhood whimsy), states that he doesn't think Lord English is that big a deal, and never even did anything directly bad to him or his friends - when he was literally directly haunted by LE via Cal his entire childhood. Similarly, Rose drinks herself stupid in order to cope with her mother's death.
Note how, superficially, this almost appears to be an invocation of Space's "big picture thinking," its passivity and permissibility, or how Rose's case appears to be Void's tendency to indulge in vices and pleasure - but they're not. Time's worst traits superficially resemble Space, Light's resemble Void, and vice versa - Grimbark Jade is the Condesce's taskmaster, and Porrim at her worst was as much of a nag as Kankri, trying to do a Time player's managerial job. Horuss and Equius at their worst won't shut up and won't stop talking over their partners. So on and so forth.
Finally, Calliope tells us a couple things about Active/Passive pairings. The first is that Calliope introduces the idea of paired classes with the idea that both Rogues and Thieves "steal" (and later, that both Princes and Bards "destroy"). This presents the idea that both classes can be roughly summed up with the idea that every pairing can be summed up with a common theme.
The second is her description of what makes a Class Active versus Passive - that Active Classes move their Aspect to benefit themselves, whereas Passive Classes allow their Aspect to be moved in order for others to benefit. In a way, they're like active and passive voice in grammar (to tie in with the way Classes and Aspects are so tied to ideas of narrative and character arc) - an Active Class performs their Aspect, and a Passive Class allows the Aspect to be performed "by others" (the famous piece of advice regarding telling the two apart being that a sentence written in passive voice can have "by zombies" tacked to the end of it - eg, John is attacked "by zombies", as compared to active voice - John attacks).
Thus, the Class pairings, along with their basic themes, are as follows:
KNIGHT - / MAID +
"One who controls."
Knights and Maids are paired together through two key factors: the first is that they both hold leadership or managerial roles; the second is that both classes carry the connotation of serving a Lord. Fittingly, they are both struggle with the control of malicious forces - Knights with prophecies indicating their role as heroes, Maids with direct usurpation by malicious forces.
PAGE - / HEIR +
"One who inherits."
Pages and Heirs are paired together because they both fundamentally deal with the great inheritances placed before them. Pages can come into incredible, limitless power - but they must struggle and work hard for it; Heirs begin the game in societal comfort and wealth, and must learn to defect from their decadence.
THIEF - / ROGUE +
"One who steals."
Thieves and Rogues are highly adaptable, as Thieves are capable of fantastic on-the-fly adaptation, whereas Rogues have an infinite toolbox at their disposal. They are both provocateurs, shakers of the status quo, though the Thief does so for personal gain, while the Rogue does so to right injustice.
MAGE - / SEER +
"One who guides."
Mages and Seers are tied together by the gift of prophecy and future sight. Seers are privy to the endless branching paths that the future may take, while Mages are gifted with the ability to outright determine a future that will certainly happen, appearing to be prophecy.
WITCH - / SYLPH +
"One who changes."
Witches and Sylphs are individuals blessed with great magic, but poor judgement. Sylphs heal and nurture, but are drawn to those with strong desires, and enable them to cause great harm; Witches, meanwhile, possess strong emotions, which they often use as moral guidance, for better or worse.
PRINCE - / BARD +
"One who destroys."
Princes and Bards are representatives of society - the one who determines its course, and the one who recounts its passing. Princes suffer from a toxic overabundance of Aspect, and are prone to spectacular meltdowns, whereas Bards are always poised for a crisis of faith. Both are responsible for catastrophic failures - but also breathless victories.
INDIVIDUAL CLASSES
KNIGHT
"One who controls [Aspect] or controls using [Aspect]."
Knights are frontline warriors, rallying points behind which the party falls into line. Although they are often leaders, just as often, they are logistical planners, strategists, or simply the team's beating heart. They are almost always thrust into positions of narrative significance, often carrying grand destinies or even outright heroic prophecies on their shoulders. The are the party's rallying force, its center, and a guiding light - the one to lead the charge, behind which the party will follow.
The primary character struggle a Knight will have is with crippling insecurity. Knights are prone to self-loathing and imposter syndrome, and will often adopt a façade in direct opposition to their aspect (ie, their fundamental personality) in order to cope with their feelings of inadequacy. Thus, their relationship with their aspect becomes love/hate - though they're naturally drawn to their aspect, and even naturally skilled at utilizing it, they have a tendency to become their own worst enemy, as their insecurities make them push their façades, and their façades distance them from their aspect.
"Controlling their Aspect" means that the Knight has easy access to their Aspect, wielding it like a tool or weapon - for good or for ill; "controlling using their Aspect" is what grants Knights their leadership abilities, able to dictate how others ought to act in accordance with the Knight's Aspect - whether their understanding of their Aspect is high or low, whether their advice is good or bad.
Therefore, at their worst, a Knight will fall prey to their insecurities, retreating into their facades, rejecting their Aspect, which will allow disharmony or misuse of it to proliferate throughout the team. They may even wind up deliberately twisting their Aspect's presence within the team so that they never have to be confronted by it; these distortions ripple outwards and eventually culminate in major catastrophes, all on account of the Knight's negligence.
But at their best, a Knight is a shining beacon and guiding light; when they come to terms with themselves, and allow themselves to be comfortable in their own skin - when they no longer allow themselves to be ruled by their insecurities and anxieties - they ensure that their aspect is harmonious wherever it appears throughout their party, and can wield it expertly as a weapon, as if it were their own flesh and blood.
MAID
"One who allows control through [Aspect] or allows [Aspect] to be controlled."
Unlike Knights, which take positions of frontline prominence, a Maid is a managerial presence in the backlines, though no less crucial for the smooth functioning of a party. Just as the invisible hands of the hired help keep a household running, the Maid will be called upon to provide vital services to keep the game stable, even if those services are more noticeable by their absence than their presence. Maids are often the party's unsung heroes or even shadow leaders, tugging at invisible strings, fingers on the pulse.
A Maid's primary character struggle will be that of escaping oppression. Maids tend to start the game in positions of subjugation or subservience, especially to malicious forces, and their abilities often end up being exploited to serve their masters' ends. Therefore, one may even have the impression that a Maid is ruled by their aspect, held prisoner and slave - at least until they're able turn the tables.
"Allowing their Aspect to be controlled" means that Maids are capable of directly dispensing their aspect unto others - a Maid of Time can dispense time unto foes, pausing them in their tracks; a Maid of Life can grant so much life that they can revive the dead. Their boons are great and direct, straightforward in a similar manner to Knights. "Allowing control through their Aspect" grants them their uncanny managerial abilities, as their aspect dictates the realm in which nothing occurs without the Maid's knowledge or permission, a realm made available to whomever the Maid's allegiance lies with.
Thus, at their worst, the Maid becomes a saboteur. Exploited by malign forces, their abilities to allow control over others through their aspect, or control of their aspect, makes them perfect vehicles by which their aspect can be hijacked or usurped, and made to turn against the party, and they often find themselves placed into these positions through no fault of their own. It takes the party banding together to shake off the forces that would keep a Maid in bondage.
However, at their best, Maids ensure that the party can never go too far off the rails. There is a place for everything, and everything will be in its place; a Maid is a supply line, a safe haven, and a promise that everything will be neat and tidy when the party returns from war. When the Maid belongs to themselves, their homestead becomes a fortress, and nothing occurs under the Maid's watchful eye without their express permission.
PAGE
"One who works to inherit [Aspect] or inherits [Aspect] for themselves."
Pages are a class defined by promise. As the name suggests, a Page begins weak, but has the great potential to develop into one of the most powerful players in the game. The exact nature of a Page's powers are vague, not because they are insignificant, but because they are so great that it's difficult to encompass them all. At the apex of their arcs, Pages are capable of miraculous feats, overpowering even Lords and Muses - if only they could reach that point and stay there.
A Page begins the game weakest of all, reflective of their long journey of growth. Where most classes only fall into deficit of their Aspect at their lowest emotional points, Pages begin their arcs in deficit - exhibiting character traits opposite to those their Aspect normally encompasses. Moreso than any other class, a Page must learn to grow into their Aspect. Weak-willed, naive, and easily hurt, Pages require careful nurturing if they're to come into their own.
"Working to inherit their Aspect" describes the endless journey of growth the Page must undertake - one with many missteps, backslides, and setbacks along the way. Still, they "inherit their aspect," meaning that their full potential, when realized, is overwhelmingly great - practically becoming their Aspect in humanoid form, capable of utilizing it to its glorious full potential.
However, their nature defeats them, and even if they can attain this state, the Page usually can't stay there for long. At their very worst, the Page's deficit of their Aspect's better qualities can turn the Page into a gravitic well of misfortune - an albatross about the party's neck, the centerpoint, if not inciting incident, of a massive disaster, as their team is sucked in by the Page's natural weakness.
But this is only true as it contrasts to a Page at their best - having grappled and won with the greatest of all weakness, a Page is poised to come into the greatest of all strength. Shown kindness, compassion, and support, a Page at full power reflects a party at their best. A Page at full strength is breathtaking to behold, an unstoppable force of nature, their Aspect made manifest.
HEIR
"One whom [Aspect] grants inheritance or inherits [Aspect] for others."
Heirs, in contrast to Pages, start the game strong. They usually belong to the upper echelons of their respective societies, a position of great wealth, leisure, and comfort, and are set to be inheritors of even greater wealth. Similarly, their Aspect comes to them as if of its own will - it is powerful, but difficult for the Heir to control, reflecting the wealth and status they've enjoyed as birthright.
An Heir's main challenge is that of examining their privilege, and learning where they wish to spread the gift they've been given. Because of their positions of sheltered comfort, Heirs are not particularly world-wise, and often harbor massive blind spots to the suffering of others and the ills of society. As such, they tend to be fairly aimless, given great power but no strong motivations, and have a tendency to simply indulge in their Aspect without contributing great help or hindrance to their team at all.
The Heir's Aspect is practically an independent entity. Being one whom "their Aspect grants them inheritance" refers to how the Heir starts powerful, able to summon their Aspect to perform great, miraculous acts. However, it is highly intuitive and difficult to control. The Heir's challenge lies not in attaining great power, but in attaining control over, and the ability to direct, their existing abilities. Once they do, they can "inherit their Aspect for others" - Heirs become a conduit through which their party can experience their Aspect, making it a usable pool of wealth for them all to draw from. However, because of their comfortable positions, many Heirs end up dallying, finding no pressing need to do so.
But this dallying hides a ticking clock. An Heir's inheritance will come to them, one way or another, and if they aren't ready to receive the great responsibilities that come with such great power, then the power will eventually consume them. An Heir with no clear direction will eventually become lost to their Aspect, entirely removing both from play. Like how wealthy inheritors simply become part of the status quo, so, too, does an Heir disappear into their Aspect, fixing it in place.
Thus, Heirs must learn where they have been blind, where they have been foolish, and what it means to be underprivileged. Then, once they turn their energies towards addressing those injustices - to taking responsibility for building a better future - when their wealth comes to them, they'll be able to distribute it where it's needed most. An Heir, fully-realized, brings their Aspect to heel, and makes it a resource available to their entire team, as if welcoming them all into the family.
THIEF
"One who steals [Aspect] or steals using [Aspect]."
Thieves are, as the name suggests, greedy - much of their arc revolves around a desire to amass wealth, though what's considered "wealth" varies based on the Thief and especially their Aspect. They tend to be callous people by nature, capable of ignoring or trampling over the feelings of others in order to take what they want, in the hopes of filling an emotional void the Thief may not even be fully aware of.
The Thief's playstyle is one of careful resource management. Reflecting a natural tendency to take "wealth" from others, Thieves are unable to use their Aspect without first "stealing" it - a subtractive act which leaves the victim bereft of the Aspect, weakening them in the process. Because of the finicky nature of these abilities, it takes great cunning to be a Thief, and the Class both demands and requires the player to be adaptable, flexible, and quick on their feet, able to effect complicated schemes and engineer the perfect situations for their powers to have the greatest effect. Thieves aren't necessarily strong, but they have a very high victory ratio, because they're experts at turning a situation to their own advantage.
"Stealing their Aspect" refers to the fundamental way in which the Thief class is played, this resource management game; "stealing using their Aspect" reflects how the Thief often becomes a malignant force within the party, viewing their own teammates as caches of wealth to plunder. Thieves are naturally prone to hurting others for their own purposes, craving drama and attention, and being of such callous dispositions that they're able to perform extreme acts of cruelty given the right motivations.
Thieves often become a target of ire within the party, disruptive forces whose quest for personal wealth and fulfillment comes at the cost of those around them. At their worst, they can bring so much heat down upon their own shoulders that the party feels the need to treat them like an enemy, which is disastrous for party harmony. Moreover, it's disastrous for the Thieves themselves, as Thieves seek wealth to compensate for some emotional emptiness, and making enemies of their friends only serves to deepen their ennui.
Thus, a Thief must be taught that true happiness and fulfillment doesn't come from the struggle for wealth, but from the building of something better with those they care about. A Thief, thus turned to heroic purposes, becomes the party's pinch hitter - an adaptable spy, an unpredictable maverick, an element of surprise - and above all, a reliable ally, capable of turning any tide in the party's favor.
ROGUE
"One who steals from [Aspect] or steals [Aspect] for others."
Rogues, on the other hand, call to mind such figures as Robin Hood, stealing from the rich to distribute to the poor. Rogues are at their best when they're agents of a well-planned heist, as they possess an unlimited toolbox - their own Aspect - to play with. Their Aspect is a treasure trove, just waiting for the Rogue to plunder it and share its riches - if only the Rogue can figure out how.
Rogues are forces of revolution. They naturally carry a rebellious spirit, one which bristles at injustice, takes a stand against authority, and questions the status quo. Their ideas are unfocused, however; they know they must rebel, but usually don't start with a clear idea of against who or what. They know that their society is injust, but they don't know how to address that injustice. They know there are villains, and may even know these villains' identity, but they don't know how best to defy them. In a similar way, they're often lost as to how to utilize their Aspect beyond its most basic applications, and usually require external assistance in order to bring out its full potential.
Rogues' true potential lies in "stealing from their Aspect" - an additive act, rather than a subtractive one, as a Thief's stealing is. Rogues are capable of removing their own Aspect's sway over another entity, allowing it to exhibit the characteristics of the opposite Aspect; a Rogue of Void can create things out of nothing, a Rogue of Heart can tease out behaviors and actions. They can also "steal their Aspect for others," allowing them access to their own Aspect's suite of abilities as well. This allows the Rogue incomparable flexibility, their abilities - like their dispositions - rebellious and subversive.
But their rebellious spirit, coupled with their lack of understanding as to who their real enemies are, is dangerous when left unchecked. Rogues often suffer from a failure to start, giving up on trying to understand the deeper implications of their abilities, and of the society they can't seem to find contentment in - but they can also suffer from a worse fate: rebellion without a cause. Rogues' free spirits can lead to them bucking the status quo in ways that actively harm others, performing acts of taboo or poor taste just because that rebellious energy needs to be put to use somewhere. These can have disastrous knock-on consequences, as some things are taboo for good reason.
Thus, Rogues need to be guided - to make connections with others, and come to a greater understanding of the world at large. Once they know their target, and what needs to be done, the Rogue makes sure there are no obstacles along the way - no safe is uncrackable, no prison inescapable, and no problem unsolvable, so long as the Rogue is there to work their magic.
MAGE
"One who guides [Aspect] or guides [Aspect] for themselves."
Mages are prophets, of the "always correct" variety - or so it seems. In actuality, Mages don't "predict" the future, they "choose" it - in a setting where the future is mutable, the Mage's ability is to speak into existence a future they desire, to tip the scales of causality and collapse possibilities into a single definite course. Their Aspect is the lens through which their "prophecy" occurs, a realm in which they command the fabric of reality itself.
As if to karmically balance this incredible power, Mages are afflicted by deep and terrible sadness. They start the game miserable, having been subjected to the greatest injustices their Aspect can offer, tormented by guilt, shame, and self-loathing. Their worldview has been shadowed with a lens of suffering and anguish, and so, too, is their view of the future. Mages usually begin the game having already set several prophecies into motion, and these early prophecies are usually obstacles that the party must overcome.
Mages "guide their Aspect" - this refers to the way their prophecies, that is, their chosen futures, always come true. Their visions may be limited to the sway of their Aspect, but it remains a powerful ability nonetheless. "Guiding their Aspect for themselves," then, outlines the Class's Active nature - the futures the Mage picks must be ones the Mage believes will come to pass.
Unfortunately, Mages have a tendency to pick ugly futures. This isn't out of malice or anger; this is because Mages start the game sad, and without intervention, grow sadder. They're prone to spirals of negativity, self-loathing, and depression, and as their outlook dims, so, too, do their forecasts. Mages suffer, but even suffering can grow familiar - can even appear comfortable or desirable, if the Mage suffers long enough. It's easy for them to grow so accustomed to misery that misery is the only outcome they can see - spelling doom for the rest of the party, one prediction at a time.
But a Mage whose party shows them kindness and forgiveness, compassion and empathy, can pull them out of their misery. How beautiful, then, the future appears! A Mage who believes in a brighter future is a force to be reckoned with. When a Mage can bring themselves to say, "and everyone lived happily ever after," you had better believe they did.
SEER
"One who who is guided by [Aspect] or guides [Aspect] for others."
Seers, meanwhile, are the true future-sighted, able to see the myriad paths the future could take. Like Mages, their Aspect serves as the lens by which their vision is colored; the Seer can sense, with fine accuracy, which paths are closest to the sway of their aspect, and which paths will take them further away. As if gifted with a guide to the game, their intuition is tied directly to the mechanics of SBURB, and they serve as the party's guides, a role indispensable in a game with so many moving parts.
Seers will struggle with blindness, first by hubris and ego, and then by self-harm. Seers begin the game quite full of themselves, proud of their prowess in their Aspect - usually arrogantly so. When this pride is inevitably shattered, Seers have a tendency to deal with their feelings of shame and guilt with willful, self-induced blindness - as if flipping a switch, they become ashamed of the pride they once placed in their Aspect, and seek to place as much distance between it and themselves as possible. There's comfort in ignorance, even if it renders the Seer useless.
Seers are "guided by their Aspect" - able to sense its presence, they gravitate toward it, and towards futures with it in abundance. And, in the same way, they "guide their Aspect for others," lighting the way for others down the path of greatest reward. Seers truly love their Aspect, no matter how much they may misplace their faith in it, and seeking it out is a great joy for them.
This is why a Seer at their worst is so tragic. By inducing intentional blindness within themselves, they are functionally deadening the strongest part of their soul. No matter the temporary relief this brings to the sharp, jagged pain of shame, it invariably deepens the Seer's suffering, as they deny themselves not only their own joy, but their ability to help others - another act which inherently delights them.
Thus, a Seer needs to be made to deal with their shattered ego head-on, to accept their own shortcomings, to become at ease with the idea that they don't have all the answers. Once their vision becomes clear, and their view becomes honest, the party nevermore has to fear becoming lost or straying from the path - the Seer will see to that.
WITCH
"One who changes [Aspect] or changes [Aspect] in others."
Witches are the winds of change, tweaking reality all around them until it suits their desires. A Witch is presence that commands both fear and respect, and their Aspect bows down before them, reduced to a mere minion in the Witch's presence, ready to attend to all their needs. In a way, the Witch's powers are straightforward - they can manipulate their Aspect as they desire, changing its qualities as they see fit. "How they see fit," then, is where the issue lies.
Witches are usually of "outsider" status, never truly being part of the society from which the rest of the party descends. Free from the same rules and common sense that govern the others on their team, Witches instead operate on a value system heavily reliant on their own emotions. What a Witch deems to be correct, to be true, or to be righteous, are often based not in any objective measure, but in subjective, emotional bias - and they're emotional creatures, indeed. Prone to fits of great anger, Witches can be benevolent one second and malicious the next, and their abilities let them imprint, to a greater degree than any other Class, their desires onto the world that comes after them.
Witches "change their Aspect," as in, the crux of their abilities lies in manipulating the qualities of their Aspect in their surroundings - extending, shortening, magnifying, shrinking, growing, removing… so on and so forth. It's a fearsome power. They also "change their Aspect for themselves" - their Aspect is hapless but to obey their desires; Witches change the world to suit themselves, and their feelings of how things "should" be often become how things "are" in short order.
Thus, a Witch who has been swayed toward evil entities and nefarious ends is a truly dangerous opponent - and it is unfortunately easy for this to happen. Witches' social isolation means they tend to trust their emotions, and a force that flatters these emotions can easily win a Witch's trust. By the same token, those that fail to flatter the Witch are often considered enemies, even if they're benevolent forces. A Witch's morality can thus become warped and topsy-turvy, which has grave consequences for the world that the Witch then shapes.
Therefore, a Witch's struggle lies in learning to see beyond their own emotions, to take in the opinions and assistance of others even when it seems superficially unpleasant, to move beyond the childlike rejection of that which is uncomfortable. Once able to see a more nuanced form of right and wrong, once able to tell evil from good, Witches can build even utopia.
SYLPH
"One who allows [Aspect] to change others or changes [Aspect] for others."
Sylphs are nurturers and healers; they bring to mind fey folk whose very footsteps cause plants to grow. Wherever they go, whatever they touch, all becomes suffused with the Sylph's Aspect, which flourishes under their careful cultivation. Sylphs adore their Aspect, and their Aspect adores them; Sylphs generally feel at peace with themselves, surrounding themselves with what they like.
A Sylph's main challenge - or rather, the main challenge that Sylphs wind up posing the rest of the party - is that Sylphs are enablers. They're attracted to those with strong wills and extreme dispositions, amused by the havoc they wreak and pleased by their attention. Sylphs love to pick out favorites and lavish them with care and attention, excusing any wrongdoing on their behalf and shielding them from consequences. At the same time, those who don't strike the Sylph's capricious fancy find themselves discarded in the Sylph's mind, shut out from the boons the Sylph can provide.
A Sylph is "one who allows their Aspect to change others" - this almost always manifests as healing, as it's an additive ability (that is to say, the Sylph can grant more of their Aspect to someone). "Changing their Aspect for others," on the other hand, explains this enabling nature of theirs - the Sylph will intervene to make the world into a playground for their favored individuals, even to the point of turning other, less "interesting" teammates into playthings for the Sylph's beloved.
Thus, while the Sylph themself isn't particularly prone to wild mood swings and acts of malice, their influence can still cause disaster by allowing unscrupulous individuals to flourish - even encouraging their worst tendencies. A Sylph's touch is subtle, but that subtlety only lends it an insidious quality, as the Sylph quietly works against the good of the many for the cruel, selfish pleasures of the few. At their very worst, the Sylph can deem themselves their only favorite, and render everyone else a minor character in their one-man show.
Thus, Sylphs must be challenged. They must be made to reckon with the fact that favorable treatment is not necessarily kindness, and that bias can easily become harm. When a Sylph is able to grasp the difference between bias and doing good, and tune their approach toward that greater good, uncolored by bias and personal preference, then there is no place safer, kinder, and more conducive to growth than the Sylph's embrace.
PRINCE
"One who destroys [Aspect] or destroys using [Aspect]."
Princes are the most anxious, psychologically anguished members of a party. They suffer from a toxic overabundance of their Aspect - its traits are taken to an extreme, and not only the Prince, but those around them, are made to suffer for it. Princes are naturally set on a path of self-destruction, the culmination of their uncontrolled accumulation of their Aspect, and their meltdowns are spectacular, taking their Aspect - and whoever is unlucky enough to be in the same room - with them.
A Prince's challenge, therefore, is as simple to understand as it is difficult to overcome. The Prince needs to learn how to calm down, relax, and find inner peace. Princes are terribly prone to circular thinking and downward spirals. Their natural inclination is to feel anxious and responsible, like they carry the weight of the world, and this causes them to act out in extreme and aggressive ways. Eventually, others pull away, put off by the Prince's intensity. This only deepens the Prince's malaise, and Princes are - pushed by this hovering sense of urgency and catastrophe - willing to employ drastic, desperate measures to enforce compliance with their wills. They wake on their moons early, reflective of their driven natures. They're determined to a frightful degree, and no sacrifice is too great, no work too dirty, if it means achieving what they see as the greater good.
Princes "destroy their Aspect" in this way - by presenting their Aspect at its worst, they make others take distance, ruining it for everyone else. Their hard wills, intense emotions, and unshakeable drive to do what (they feel) needs to be done - at any cost - is their source of power. Thus, Princes "destroy using their Aspect" - their toxic overabundance of Aspect lets them channel it into a pure, annihilatory force; what they lack in the delicate utility of the other classes, they make up for in raw, ruinous power. Princes can easily deal the greatest damage in a combat scenario, their ability to destroy overriding nearly everything that would stand against it.
Thus is the problem with Princes. They're ticking time-bombs of anxiety and frustration; when they finally go off, they carve a path of destruction, before ultimately self-destructing, leaving no trace of their Aspect behind. Not only that, but it's very difficult to defuse the bomb early; Princes have finicky, aggressive, and complicated personalities, and tend to react poorly to straightforward attempts to calm them down and reason with them. They often appear to be their own worst enemies, marching inexorably toward their own destruction.
But Princes not only can be saved, but must be saved. They must be saved because kindness and compassion must exist for their own sake, and a Prince rescued from their own worst tendencies is living proof of the truth of that sentiment. A Prince, given the peace they need to reorient their priorities, will not rest until they see a brighter future realized. They will be the first to rise, and the last man standing, banishing - as if by royal decree - all obstacles, all enemies, all misfortune, and all ills.
BARD
"One who invites destruction through [Aspect] or allows [Aspect] to be destroyed."
Bards are the wild cards of a party, responsible for both improbable victories and catastrophic defeats - sometimes both in a single session. The methods by which a Bard works are a mystery to even the Bard themselves, which make it easy for the party to dismiss their powers - and, by extension, the Bard themselves. After all, who would expect there to be consequences for something so ridiculous as a Bard?
Bards are usually targets of abject ridicule by their teams. They can't help it - they're religious types, or at least types that hold great, lofty, ridiculous beliefs near and dear to their hearts. A Bard's primary struggle invariably winds up being a crisis of faith. Bards begin the game with a positive, "correct" faith in their Aspect; however, something will inevitably occur that shakes the Bard's faith in this viewpoint to its core. In this state, Bards are incredibly fragile, and it's very easy for them to succumb to whispers of cruelty and destruction, for their beliefs to warp, and for the Bard to come to serve the worst aspects of the society they represent.
A Bard "invites destruction through their Aspect" - their powers are subtle, but have catastrophic effects. Bards are instinctively drawn towards causing the first flap of a butterfly's wing, which cascades into a grand, impossible karmic backlash. They "allow their Aspect to be destroyed" by being the conduits for the forces of their faith - whatever faith they hold - to wreak unimaginable consequences across the game.
Thus, a Bard must not be allowed to fall into darkness. The cost is too great. They must be treated with kindness, patience, and sincerity, and given a chance to re-establish their faith in a better, brighter future. If this can be done, then at the party's direst moment - in their darkest hour - they will find that kindness paid back a thousandfold, as an innocuous act by the Bard that no one remembers balloons into a miracle.
#homestuck#homestuck analysis#classpect#classpecting#classpects#homestuck classpect#this essay is 10k words long#you may be wondering why i didn't split it up into smaller essays and the answer is pretty simple#so many of these ideas are interconnected and interrelated that it's not actually useful to hear about JUST Hope or JUST Maids or JUST Heir#like even aside from the equal-and-opposite splits#(which is how some of the less thoroughly explored classes and aspects need to be understood)#there's things like how pages actually start in deficit of their aspect personality-wise#jake has few convictions and is wishy-washy - tavros lacks freedom and independence - horuss lacks simplicity and emptiness#this isn't something you would “get” if you didnt know about the way aspect is tied to personality#it's fascinating because if you compare characters that share the same class similar things keep jumping out#but yeah again i have textual evidence to support every claim so please feel free to ask#i just couldn't justify doubling or even tripling the length of the essay to include things like#'ever notice how karkat - the BONDS and FRIENDSHIP knight - has a big Leader Who Dont Need No Friendship persona#and how dave - the Details and Minutiae knight - has a disaffected coolkid who doesn't give a shit about anything persona#and how latula - the Justice and Cunning knight - has a loud dumb obnoxious gamegrl nice-to-everyone persona#which she even admits is a persona she uses to hide how smart she is out of the apparent anxiety that people won't like her otherwise#i know people will object to the heir thing because 'mituna was oppressed on beforus' but let me clarify here#heirs are set to inherit comfortable lifestyles and wealth *by the standards of their society*#john is literally the heir of crockercorp and equius is blueblood nobility#but if you really think about it those aren't necessarily happy outcomes either#john would've had to become a stuffy businessman like Dad (and an evil capitalist lol)#and equius is also Still Oppressed and would've had to become a murderer cop#but it's still a position of wealth and comfort *for their society* - mituna would've been culled (like sollux)#but that would've meant being pampered and provided for#which is a great deal by the standards of his society regardless of how good or bad (bad) it actually is in practice
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transmasc-tabris · 2 months ago
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People saying that Davrin and Lucianis are really mean to each other or that Neve is an angry bitch if you help Treviso or that Taash is mean for finding Emmrich weird... Wouldnt last an hour in the asylum where they raised me or whatever:
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dormiloncito · 25 days ago
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sometimes i see really stupid internet things and feel like throwing my phone into a lake but then i remember it's on me for having social media in the first place
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