#and yeah i know there aren't many people like that but they are out there and they do baffle me
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I am begging you PLEASE do Y/N and yandere twisted toons interactions!!! AND MY SOUL WILL BE YOURS. Could you make the, a bit silly too? :)
Silly is my middle name (it actually isn't but who cares? Endri Silly DaDragon has a nice ring to it anyways, hehe)
Twisted With You
The sequel to Talking to You two awesome people asked for!
Yandere!Self-Aware!Dandy's World x Toon!Reader
Warnings: Obsession and other general yandere behaviors
--☆☆☆☆☆--
Everyone became a Twisted eventually. You couldn't do anything to change it.
You tried though. Tried like hell.
You failed.
But even as a Twisted, they retained their obsession with you.
They chased you down, hunting you with desperation in their eyes rather than bloodthirsty rage. (Shrimpo was still angry, but he was always angry).
Did them being Twisted stop you from talking to them? No.
Some of them even could talk back.
And god, was their obsession worse than ever...
--☆☆☆--
Astro
Astro: Starshine...
[Name]: ...
Astro: You look... exhausted...
[Name]: Because of your magic.
Astro: ...please, just stay with me and rest. Just for a little bit...
[Name]: No.
Astro: ...
[Name]: ...if you start chasing me down, I swear-
Astro: ...I'm sorry.
[Name]: ...dang it.
---
[Name]: Astro, can you please stop trying to force me to stay here with you?
Astro: But-
[Name]: I like being awake, y'know.
Astro: It's for your safety-!
[Name]: ...Astro. None of the other Twisteds want to hurt me. What am I in danger of?!
Astro: Their obsessions? The fact they want to keep you as theirs? Dandy?
[Name]: ...touché.
--☆☆☆--
Bassie
Bassie: Hi...
[Name]: Bassie, why'd you plant a flower right outside the elevator?
Bassie: It's for you... do you like it..?
[Name]: It's pretty, but it drastically slows me down.
Bassie: Y- yeah...
[Name]: Also, when you wait right there it gives me little chance to run...
Bassie: Y- you want to run? From me!?
[Name]: No. From Dandy, in case he gets pissed.
Bassie: ...oh.
---
Bassie: Do you... still like me?
[Name]: Of course I do. What makes you think I don't?
Bassie: I look like... this.
[Name]: Yeah, and you're beautiful still. Stop being self-depricating.
Bassie: ...
[Name]: Hm?
Bassie: I love you...
[Name]: Huh?
Bassie: N- nothing! Haha!
--☆☆☆--
Bobette
Bobette: I heard you pick something up, angel~
[Name]: ...
Bobette: Don't worry, I know you're not greedy...
[Name]: ...
Bobette: What'd you grab?
[Name]: Health kit...
Bobette: ...who.
[Name]: Huh?
Bobette: Who made you need that health kit!?
---
Bobette: I'm tired of you spending time with the others...
[Name]: What do you mean?
Bobette: They horde you. I'm sick of it.
[Name]: Wouldn't you technically horde me too if only you got to have me?
Bobette: ...
[Name]: And also aren't I a living, sentient being?
Bobette: ...you ask too many questions, angel. Let's just go cuddle.
[Name]: Ah-
--☆☆☆--
Boxten
Boxten: ...
[Name]: I hear you playing your music.
Boxten: Is it... too muffled?
[Name]: No, even with the ichor in your head, I hear the music.
Boxten: That's a relief...
[Name]: Mhm...
Boxten: Do you... like it?
[Name]: It's very sweet of you, thank you.
Boxten: Always...
--☆☆☆--
Brightney
[Name]: Can you stop turning the lights off?
Brightney: Why?
[Name]: I can't see well in the dark.
Brightney: But isn't it easier for you to find me?
[Name]: I see you just fine in light spaces, I swear.
Brightney: Okay, I'll try to keep the lights on for you then.
[Name]: Thanks.
--☆☆☆--
Coal
Coal: ...
[Name]: You're gonna crush me if you try sitting on my lap-
Coal: Bworf.
[Name]: So like... don't sit on my lap?
Coal: ...bwork.
[Name]: COAL, NO-
Coal: ...
[Name]: NONONO- NOOOOO-!
--☆☆☆--
Cocoa
Cocoa: Choco kiss! I brought you a bonbon!
[Name]: Oh, thank you.
Cocoa: Here, eat it right now!
[Name]: ...Why is it so... dark?
Cocoa: ...
[Name]: Is this... ichor?
Cocoa: ...just eat it.
[Name]: Eh, I'll just wait a bit, okay?
Cocoa: ...okay!
--☆☆☆--
Connie
[Name]: Get out of the machine, Connie.
Connie: ...
[Name]: Connie...
Connie: ...
[Name]: Please..?
Connie: C'mon... just spin the wheel~
[Name]: ...yeah... no
--☆☆☆--
Cosmo
Cosmo: ...
[Name]: ...
Cosmo: ...you're hurt.
[Name]: So I am.
Cosmo: ...who dared?
[Name]: It doesn't matter.
Cosmo: ...
[Name]: Is that a... cookie?
Cosmo: Eat it.
[Name]: It's covered in ichor...
Cosmo: EAT IT.
--☆☆☆--
Eggson
Eggson: ...
[Name]: ...
Eggson: ...
[Name]: I saw you... uh...
Eggson: It was out of defense.
[Name]: But she wasn't trying to hurt you?
Eggson: It was your defense.
[Name]: Why would she hurt me?
Eggson: ...just let me protect you.
[Name]: ...
--☆☆☆--
Finn
Finn: Angelfish, I sea you!
[Name]: Hi Finn...
Finn: Hi~
[Name]: Can you not use your ability on me to slow me down like this?
Finn: I just want you to stay close to me.
[Name]: But I need to go other places.
Finn: I could just bite off your legs if it'll be easier to keep you with me.
[Name]: ...y'know what, your ability on it's own is fine.
Finn: But we'd be matching!
[Name]: I like having legs, thanks...
Finn: Aw...
--☆☆☆--
Flutter
Flutter: ...
[Name]: Huh?
Flutter: ..?
[Name]: I-
Flutter: ..♡
[Name]: Oh my-
Flutter: ..♡
[Name]: Flutter you can't say that-
Flutter: ♡♡♡
--☆☆☆--
Flyte
Flyte: Hello there~
[Name]: Oh, Flyte!
Flyte: You know, my wings are bigger like this...
[Name]: Uh... yeah..?
Flyte: ...heh.
[Name]: Flyte..?
Flyte: Oh, nothing...
[Name]: ...
--☆☆☆--
Gigi
Gigi: Girlie!
[Name]: NO! NOPE! NO-!
Gigi: Get over here!
[Name]: NO! PLEASE!
Gigi: C'MERE!
[Name]: NOOOO!!
--☆☆☆--
Ginger
Ginger: Snickerdoodle, are you..?
[Name]: I'm just mildly injured...
Ginger: ...
[Name]: ...
Ginger: Want me to make you something to make you feel better?
[Name]: Huh?
Ginger: I mean, it'll probably be stained in ichor, so I can just go find you something else.
[Name]: There's no need, but thank you.
Ginger: Of course. Just stay around me, okay?
--☆☆☆--
Glisten
Glisten: ...
[Name]: Glisten, you don't have to hug me constantly...
Glisten: Please just stay close...
[Name]: I will. You don't need to cling to me...
Glisten: Please...
[Name]: I promise I won't...
Glisten: ...I love you, don't leave me.
--☆☆☆--
Goob
Goob: Sib..?
[Name]: ...oh.
Goob: SIB!
[Name]: Guess I'm never escaping this hug...
--☆☆☆--
Looey
Looey: There you are...
[Name]: ...
Looey: Can you stop running? We're not going to hurt you.
[Name]: I know. I just would rather-
Looey: Do you hate us?
[Name]: What?! No!
Looey: Then why do you keep avoiding us?
[Name]: I-
Looey: Just stop running.
--☆☆☆--
Pebble
Pebble: Arf! Bark!
[Name]: ...
Pebble: Bark!
[Name]: No.
Pebble: Grrr...
[Name]: I saw you eat someone, BACK AWAY-!
Pebble: (Whine).
---
Pebble: Bark!
[Name]: ...
Pebble: Bark! Bark!
[Name]: Back.
Pebble: Grrr...
[Name]: ...I think I like cats more now.
Pebble: (Snarl).
--☆☆☆--
Poppy
Poppy: Hi...
[Name]: Hi Poppy.
Poppy: ...Can we..?
[Name]: Yes, we can.
Poppy: Thank you...
--☆☆☆--
Razzle & Dazzle
[Name]: Okay, the two are asleep. Just gotta walk through their circle real quick...
R&D: ...
[Name]: Let's just do this quickly, and not wake them up-
R&D: Hi there~ (Hello...)
[Name]: Huh? Weren't you two asleep!?
R&D: Don't worry about it! Waking up to you is always amazing. (You weren't really quiet when you were talking to yourself...)
[Name]: Oh, I-
R&D: C'mon, let's just cuddle! (...please stay close...)
[Name]: ...fine, just for a bit...
--☆☆☆--
Rodger
Rodger: You're such an oblivious thing.
[Name]: ...
Rodger: Don't give me the silent treatment now.
[Name]: ...
Rodger: Love, don't be like this.
[Name]: ...you're such a jerk.
Rodger: Calm down, love. There's no need to fuss.
[Name]: ...
--☆☆☆--
Rudie
Rudie: ...
[Name]: Rudie, please-
Rudie: Do you still like Halloween now?
[Name]: Rudie-
Rudie: Do you like it more than you like me?
[Name]: I-
Rudie: Say it. Say that Christmas is your favorite.
[Name]: Christmas is my favorite holiday, okay?! Let me go!
Rudie: ...thank you...
--☆☆☆--
Scraps
Scraps: There you are, sib~
[Name]: ...
Scraps: You really need to stop fussing so much. Goob and I are just trying to take care of you.
[Name]: I'm older than you...
Scraps: ...
[Name]: ...
Scraps: Just let us love you.
--☆☆☆--
Shelly
Shelly: Rawr!
[Name]: Hi Shelly.
Shelly: Roar?
[Name]: I'd love that, thank you.
Shelly: (Chitter).
[Name]: Of course.
---
Shelly: Roar..?
[Name]: I don't care that you can't talk anymore, Shelly. I understand you just fine.
Shelly: Rawr!
[Name]: But the possessiveness is a major issue.
Shelly: (Chitter)...
[Name]: It's okay, I know you don't have any bad intentions.
Shelly: (Chitter)!
--☆☆☆--
Shrimpo
Shrimpo: AHDJANSH!
[Name]: You don't need to yell...
Shrimpo: AKRHAIJSNDKAOAID!
[Name]: You're already pinning me down in a hug...
Shrimpo: JSHAIANSNSO!
[Name]: ...if I give you a kiss, will you let me go?
Shrimpo: ...jahshs.
[Name]: Okay, thank you.
--☆☆☆--
Sprout
Sprout: ...
[Name]: I am not eating the ichor cupcake, Sprout.
Sprout: Majdisksjsjksk.
[Name]: I don't care, I'm not eating it.
Sprout: Jaisiansjskksksl...
[Name]: Let me out of your tendril and-
Sprout: Ghasgsik!
[Name]: Gah- Sprout- no-!
---
Sprout: Gahsgsusjl.
[Name]: Y'know, if you didn't break my trust, I'd eat the food you give me.
Sprout: ...
[Name]: Did you ever think of that?
Sprout: Jakdjsiaksjsk.
[Name]: ...figured. Now, just leave me alone.
Sprout: Kaksosjsmsm.
[Name]: Huh? What are you-? Wait-!
--☆☆☆--
Teagan
Teagan: Mskpajshm?
[Name]: The tea is great, thank you.
Teagan: Hsnamsksm?
[Name]: It's a bit ichor-y, but perfect otherwise.
Teagan: Kamsksjsmm.
[Name]: Thank you again, Teagan.
Teagan: Mosnsmm.
--☆☆☆--
Tisha
Tisha: You're filthy!
[Name]: Twisteds covered in ichor keep hugging me...
Tisha: Oh, absolutely not!
[Name]: It's annoying but it's fine...
Tisha: No it's not! We are cleaning you right now!
[Name]: What do you mean..?
Tisha: Take off your clothes, I'm giving you a bath.
[Name]: WHAT?! IN WHAT TUB?!
Tisha: ...valid argument.
--☆☆☆--
Toodles
--☆☆☆--
Toodles: Can we play tag?
[Name]: Can you run on your legs instead of crawling on the ground?
Toodles: ...
[Name]: Is that a no..?
Toodles: ...can we play house?
[Name]: ...sure kid, sure. We can play house.
Toodles: Yay!
Vee
--☆☆☆--
Vee: Stop running already...
[Name]: Maybe then stop spamming me with ads the second I look away from you!
Vee: Just stop looking away then!
[Name]: You are not my sole focus!
Vee: Well, you're mine, so shut up and let me be yours!
[Name]: I swear-
Vee: Just shut up and kiss me already.
[Name]: How? You don't have a mouth!
Vee: We can try anyways, you dolt!
[Name]: I'll only kiss you if you let me leave afterwards.
Vee: Deal. But we're kissing for the next ten minutes.
[Name]: Dang it... fine.
---
[Name]: You know that no one likes pop-up ads, right?
Vee: But they are quite effective.
[Name]: Effective at being annoying...
Vee: You're just annoyed because you're bad at machines.
[Name]: If you stopped spamming me with ads, I'd be better!
Vee: Oh hush.
[Name]: ...
Yatta
--☆☆☆--
Yatta: THERE YOU ARE!
[Name]: Ack-
Yatta: It's VERY ANNOYING when you KEEP RUNNING AWAY FROM US!!
[Name]: Look, yall are amazing, I just can't stay.
Yatta: Doesn't matter. STAY WITH US!!
[Name]: Uh-
Yatta: Will candy make you stay with us? WILL IT!?
[Name]: Yatta, please-
Yatta: CANDY FOR YOU!
Dandy
--☆☆☆--
Dandy: Should've bought somethin' from me, dewdrop...
[Name]: ...maybe don't sell trash items then.
Dandy: Oh, shut your mouth.
[Name]: Go screw yourself.
Dandy: Hehe, you know just as well as me there's no need for me to do that.
[Name]: ...
Dandy: Don't worry, I promise to be gentle...
---
Dandy: You're doing so well on these machines, dewdrop!
[Name]: ...
Dandy: Aw, being quiet now? You know I love it when you speak your mind!
[Name]: ...
Dandy: Better to talk now anyways. You're going to be quiet enough later...
[Name]: ...
Dandy: Hehe... Come out wherever you are~!
---
Dandy: You're not that great at hiding, you know...
[Name]: As long as I can outrun you, I'm good.
Dandy: Pfft- Silly little dewdrop, you can only run for so long...
[Name]: ...
Dandy: I'll catch you in the end~ No matter where you go, I'll find you~
[Name]: I hate you.
Dandy: ...I recommend you take that back right now.
I low-key wanna do interactions with my fan-made Halloween Toons, would yall wanna see that?
Also, I'm so sorry this took so long to get out! It took me forever to make myself sit down and actually write. (Don't worry, I'm good now and next week I should have more free time to write, especially around the weekend.)
#endri yaps#dandy's world x reader#dandys world x reader#dandys world#self aware dandy's world#self aware dandys world#yandere dandy's world#dandy's world#yandere dandys world#yandere dandys world x reader
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Mark knows there's a lot that happens in hangouts that he isn't aware of.
He knows you might end up talking behind his back once he leaves for the night, that you might over-share some worryingly traumatic story, that you might gush about situationships you were currently in.
Sure, he might not be comfortable with everything you mentioned - who wants to hear their crush talking about all that? But he wasn't gonna be a troublesome guest. No, he was gonna sit there against the wall, smile and nod as you animatedly explained a story to William.
"Yeah, and like, they literally ditched me in the rain. I didn't even get to enjoy a good meal. They picked the worst restaurant. Missed that first red flag."
William hummed in agreeance, typing away on his phone. "I tried to tell you."
You busied yourself with a piece of tape, sitting right in front of Mark. You stuck one piece over his upper lip.
"Yeah, uhm, I'll never doubt your judgement again."
Then a second piece over his lower lip.
Okay, weird? He was just listening politely, had he offended you somehow? Had he forgotten his chapstick again. Was he really that annoying without opening his mouth?
"One hundred percent going to you as soon as I start talking to someone next time."
"And it's been how many years since you've been telling me that?" William scoffed now looking up.
You laughed. "Wow, okay. It's not my fault you're Mister popular, too busy helping other people's problems."
"Yeah, maybe. But just dealing with you and Mark? Being therapist/counselor/everything else is my full time job. Just for you guys not to listen!? I'm gonna start charging you."
You laugh again, putting the tape roll down before looking at Mark.
"Man, not even a discount for your favorite people?"
Then you kissed him.
"You know what though?"
You kissed him.
"You probably could make a mint, cause most of your advice is good."
You kissed him.
And William didn't even seem shocked by it!
Then you ripped the tape off like it was nothing.
Mark jumped, rubbing his lips. "Y/N what-!"
He cut himself off, clearing his throat to lower his voice down to its regular pitch.
"What was that?"
"What was what?"
Was he alright? Was this a dream? This was weird right? Why was no one else thrown off by this?
"Y-you kissed me!"
"Don't act like you wouldn't kiss someone you thought was hot!" You defended. "And besides," you held up the strips of tape. "If you think about it, I didn't technically kiss you. Your girlfriend will be fine."
Mark was reeling but you just went on to cuddle against William's side.
"William! Why aren't you saying anything? Don't you think that's weird?"
"You're making a big deal out of this, Mark." William hugged you closer, adjusting his phone so you could watch with him.
"I- what? William!"
What on earth?
"Listen, Mark, I cannot fault them if they learned from the master."
"William!"
#you guys ever witness something like that#Invincible#invincible x reader#mark grayson#mark grayson x reader#william clockwell
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What's a little crazy is we used to have this beautiful community of shippers who were following along and believed in Luke and Nic and now because it's dragged on so long we have so many flip flippers it's insane and people who just came on the ship like at SAGs who are trying to figure it out and causing more chaos and disruption. I'm an old timer who longs for the old days of World Tour and Chaos Week bliss. The anniversaries are little more difficult than I thought. I'm still here and not budging!
Yeah, things changed 😔. I've always said we have shippers all across the spectrum but you have to know your bloggers. The OGs - and you can tell who we are by our thousands of posts - have done our research, concluded and are done & waiting. We've gotten alot of hate/ trolling and aren't interested in any more of that, fs!
I've named my 3 non-negotiables: Lukola is together, has a baby and has been tied up in legal obligations. If you're still on the fence you have some homework to do, or need a partner or group chat to flesh things out. That's ok! But you might not be ready to interact on this blog, and I do block disruptive shippers.
W/ that said, I wanted to let the OGs know that I feel you and it's perfectly understandable if you need to protect your peace 🙏
From the peanut gallery ⬇️




Back then (content from chaos week) ⬇️

Now (no content just memes lol) ⬇️

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It's baffling how some people can obsessively talk about and post about someone they supposedly hate, even to the point of hoping they die. No, it's not just a joke—it's genuinely disturbing. The cast never explicitly PROMISED any romantic developments; they were just answering questions that you all asked.
A good part of the fandom wanted Ryan to discuss Eddie's future, but half the fandom immediately jumped to "What's next for Buck and Eddie?" Shouldn't Eddie's relationship with his son take precedence? If Ryan and Oliver aren't comfortable with a romantic storyline (which I don’t think is the case), or if they don't even have a say in it, whatever happens we should respect that.
It's hypocritical to claim to "like" the cast and then criticize them when they say something you disagree with. They're friends and colleagues first. Maybe don't get so invested in something that's not real or canon. Some watch for Buddie, others for the entire show, but threatening to stop watching so the cast loses their jobs is awful. Being parasocial isn't normal—leave the actors out of your fantasies.
If you dislike Eddie or Buck, why do you even want them in a relationship? If you dislike Oliver or Ryan, stop sexualizing Buddie, Ryan, and Oliver (it’s disgusting). When you post pictures of Oliver or Ryan and call them Eddie or Buck or even cute, pretty, and much more remember you're talking about the actors, not their characters. Unless the cameras are rolling, it's just them being themselves no matter what they’re wearing. Hating on them one moment and acting friendly the next is bizarre.
They're not your friends and don't owe you anything. Now yeah, the show is unrealistic and inconsistent. With or without Buddie, the show can be good. The problem is the writers not understanding their own characters, and Tim Minear needs to get a grip.
If Buddie happens, great. If not, move on. It's not that serious. Yes, expectations were high, but it wouldn't have made sense for Buddie to become canon in the finale. The ending was poorly executed because the writers don't understand the characters.
And Instead of spreading rumors, go outside and touch some grass. Many big accounts on TikTok are just as bad. What happens in the cast's personal lives is none of your business. You don't have to like an actor, but don't obsess over someone you claim to hate. Just admit you don’t use your brain and move on.
AND YES I WISH BOBBY WAS STILL ALIVE I DONT KNOW WHAT THE HELL THEY WERE THINKING.
#and yes I want Buddie to happen but it is never that serious#911 abc#911 show#911 season 8#oliver stark#evan buckley#eddie diaz#ryan guzman#aisha hinds#henrietta wilson#peter krause#bobby nash#kenneth choi#chimney han#eddie and buck#buck and eddie#buddie#buck x eddie#eddie x buck
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Ok so I decided to write some... parody representation of how I felt after years of not paying attention to DC comics:
Me: Ah is so good be back into the comics after a long time! 😊 I hope you didn't make any more dumb decision like the last time I checked... 🤨
DC: yeah welcome back! I think you're going to love the things we've been doing 😇
Me: oh let's see, let's see... What? Tim and Stephanie broke up? Why?😥
DC: eeeehhh... No particular reason 🙂
Me: no reason? There was no reason? Who breaks up for no reason? It's says in a panel he doesn't even know why he did it? 🤨I'm not about to see another disgusting cheating situation like when you destroyed the beautiful Dickory romance when Dick cheated on Kory with Barbara and then gave her an invitation to their wedding that never happened right?😭😠
DC: no, nothing like that and don't judge me, we needed a way to break dickory so dickbabs could happen 🤷
Me: why did you need them to happen anyway? Babs has always been too old for Dick...😬
DC: i know but we aged her down so now is ok 👍😁😇
Me: yeah of course you did...🙄 * Quick check* Was it necessary to make Dick be with so many girls before getting back to Barbara? I'm seeing he was with Kory, then Babs, then a girl with blue hair, then... Huntress?🤦♀️ Then he Loses his memory and has a romance with a black girl he dumps after recovering his memories... Ok enough with this manwhore, why the other younger manwhore Broke up with Stephanie?😑
DC: aaaaah it's complicated. 🙃
Me: "complicated", sure...😑 * Keeps looking* oh! He came out as bisexual? 😲Oh I see! So you guys decided to pair him with Kon? Well is a bit sad for Steph but being Kon and the story he has with Tim I suppose is undertandabl...🥺🤔
DC: oh sorry! Is not Kon.🙂
Me: i beg you pardon? 🙃
DC: i said Is not Kon. 🙂
Me: * checks out the guy* oh is true... Kon is not blonde... A blonde dude.... 🤨🤔Oh! Is Cullen Row? Blue bird's brother... Ummmm, Ah! now I get it, yeah I remember how he stated he was gay and very into Tim in his introduction... Well is not Kon but giving the context it could make sense... 🤔 he even got along with Steph... Wait no! Cullen wasn't blonde...
DC: is not Cullen.🙂
Me: Then who is this blonde dude?!🙄😤
DC: im glad you're asking, you're going to love it he is... Bernard!😁
Me:..................???😐
DC: Bernard! 😃
Me: WHO THE FUCK IS BERNARD?🤬
DC: oh come on of course you know who he is, he was Tim's classmate 😌
Me: * Angry checking* uhu... Ummm I see.....................😠This guy is a fucking background character that appeared for the first time in 2004 a few times and then disappeared for years😑
DC: yes but he was our only option... 🙂🤷
Me: no, he wasn't.😑💢
DC: But we couldn't pair him with Superboy it was too risky and only a few people remembers Cullen.🤷
Me: even less people, close to ALMOST NOBODY remembered Bernard 😡😡😡, at least Cullen explicitly stated his gayness for Tim the moment he was introduced and also he is Bluebird's brother, Bernard was just a normal classmate.😑😤
DC: coooome on don't be like that! Just read how they got together, you'll change your mind 😇
Me: why do I doubt that so much? *checks * wait, Bernard came back after so many years and go together with Tim in ONE especial??😦
DC: not any kind of Special! A LGBTQIA+ pride especial! Ahhh see? we are so inclusive and progressive 😎😎😎 so you can't be angry...
Me: and so unbelievably TACKY and LAZY as FUCK too 🙄🤦♀️
DC: but they had a lot of chemistry, people wanted bi representation with a Robin so Tim and Bernard were the best option!🥺
Me: eh no, they aren't 🙎♀️. Good representation is always nice but people simply wanted him and Kon to be bisexuals so TimKon would be canon but you just picked up the most cardboard irrelevant background character you could 🙄 and forced them to be together in the most rushed tacky way possible! You don't just do that in one special issue! You were supposed to reintroduce Bernard in a believable way, make Tim see him again after so many years and start talking, make them have some romantic tension that makes Tim be confused and then let them have a date and you have to visually show us ALL that in more than one issue not just put a text saying: "we reconnected out of no reason and now we have a date" 🤦♀️and just show us that date without seeing the process before that. A pride special issue is to create special stories for already established LGBT couples that people know beforehand not to start a new one, because then it feels rushed and out of nowhere!😤😮💨
DC: wow how toxic and homophobic you're being...😒
Me: im not sorry to inform you 💢💢 that the "you are just something -ist or something -phobic" card is not working anymore as a shield to cover your ass🤡 from getting criticized for shitty writing bitch 😤😠. Also what the hell did you do with poor Stephanie??🤦♀️ What kind of person who has been dumped without a reason and then ghosted for months without explanation and then gets introduced to her new boyfriend of the ex (that dumped and ghosted her) without asking her or warning her says: "I finally meet you!this is the best day ever!"???? 🫠🫠🫠 Check this shit twice before saying something so cringe and degrading is cute and wholesome 🤮🤮🤮. Who wrote that? A 13 years old Wattpad writter fujoshi? 🤡🤡🤡
DC: in my defense we couldn't risk making Stephanie look homophobic 🙂🤷
Me: being angry or sad that your ex boyfriend that dumped you and ghosted you has a new boyfriend that he introduces you without warning is not homophobic🤡, is a basic normal human reaction after been treated like shit, damnit!🙄😤
DC: yeaaaah but it was a pride issue so it had to have a happy ending, we couldn't have a heartbroken Stephanie...😇😇😇
Me: so you just gaslight readers trying to convince us that cringe "happy" reaction is normal and totally on character.💢🤨
DC: come on, don't be mad we still have a bisexual superboy too!😅😀
Me: i don't see what's the point of confirming Kon's bisexuality if you weren't going to pair him with Tim...
DC: oh no no we don't mean THAT Superboy😬
Me: what do you mean not THAT 🤨 Superboy the only other superboy is a just little kid...
DC: ehhh about that...🙂
Me: no... No you didn't... * Checks * oh you fucking did it YOU BASTARDS!🤬🤬🤬
DC: why are you angry? we gave the fans a half gay superboy like they wanted!🤗
Me: YOU GOT THE WRONG SUPERBOY ASSHOLES!🤬🤬🤬 JON WAS SUPPOSED TO BE THE CUTE BABY SUPERBOY AND YOU FORCED HIM TO GROW UP UNNATURALLY AND ROBBED HIS CHILDHOOD! No to mention that it looks like you basically casted Kon aside to favor one superboy over other 🙎♀️💢
DC: calm down calm down!!! Look! Is not that bad... He even has his own boyfriend and this one has superpowers!😃😃
Me: * furiously checks* .....I see, a half Asian guy with a hell ugly pink haircut and very unflattering glasses that casually wants to be a journalist and is "superfan" of Lois lane... So superboy is with a journalist like his dad, so he is just a copy-paste of his dad...
DC: yeah but more progressive!😃
Me: and he never has to worry that much about his love because this ugly hair dude Jay has the power of intangibility so nothing can touch him.
DC: isn't he super great??😃😃
Me: you know? Bisexual representation isn't that hard to make, you just need to take the character and make it blush or flirt with women and men. You don't need to break up his current relationship with a girl and made writing gymnastics 🤡🤡🤡 to put him with a random boy to prove his bisexuality (unless you pair him with the actual boy people wanted).Seriously, blush around both sexes! People get it! People isn't dumb! 🙄🙄🙄
DC: well what's donde is done 🤷
Me: Ok,this is giving me a headache... Let's see what else you screwed...
DC: you're are being dramatic we are not that bad 😒😒
Me: we'll see about that... Oh Helena?? Helena Wayne??😍 In the main canon?? But not from other universe but from the main universe future????? She is main canon now?? Omg omg omg!! 🤩🤩🤩🥳🥳
DC: see? I'm glad you're happy😁
Me: yaaaiiiii...😆 * Keeps reading*😶😐 eh... That's not the reunion with Batman I expected...☹️ I mean he has been cold before but that was with a Helena from another universe, this one is actually her daughter... He casted her away???😠😠😠😠
DC: yeah you know Batman, he is complicated and her existence could mess with the future 🙂
Me: but her future has been erased,😠 she erased her future and became a living paradox to save Batman's, her FATHER'S life!!😫 Why is he such a jerk??😤 This is his biological daughter with the love of his life!! Grumpy as he is this is too much!😤😤
DC: nah still in character 🙂
Me: aaaaaaaarrrrjjjjj well I'll just wait to see how is her reunion with her mom and her siblings...😑
DC: oh yeah about that... 🙃
Me: what now?
DC: sorry that's not going to happen😅🤷
Me:....Why exactly is not going to happen?💢💢😬
DC: well, bringing her to the main canon was more of a mess than we thought so... We send her to a more advanced future... Yeah now she can't actually meet the whole bat family, that would be too messy... Sawwwrry 😘😘
Me: you are so the fucking worst! So you made her exist in the main canon but she can't stay with her family???🤯 You made her exist just to make Batman be a fucking cold asshole with her after she saved his life and showed him how much she loves him and then throw her away in another future so Batman can pretend she never happened???🤬🤬🤬 Do you understand Helena Wayne was created before Damian Wayne right?😤😤 I don't care if in the main canon she would actually be a little sister but this disrespect to the first remarkable biological child Batman had is outrageous! How did Alfred allowed this!?😠😠
DC: oh uhhh well...😬😅
Me: wait, now that I mentioned him, where is Alfred? I didn't see him in the recent comics...🤨
DC: je je well, you see... It looks like you skipped an important arc to understand what's happening...🙂 You would have noticed if you didn't stop looking at Dicks story...
Me: hey, you are scaring me... Why is not Alfred on the recent comics... What happened in that arc?😰😰
DC:........😶🌫️😶🌫️😶🌫️
Me: * checks very afraid* eh? Oh, no... Nononono NO wait... This isn't happening...🥲🥲🥲 You didn't right? This is a joke...🫠🫠🫠
DC: yeah well, no it isn't sawwrry 🥺🤷
Me: you just didn't fucking killed Alfred, he is coming back right? HE IS COMING BACK! Omg... Dick didn't have his memories back when he died...😰 Bane snapped his neck in front of Damian...😨 This is beyond cruel😭😭, you have to resuscitate him! YOU HAVE TO!😭🤬🤬
DC:.....🙃
Me: you listen to me I don't care if you use a magic wishing lamp or if Deadpool himself walks backwards on the comic pages and cuts Bane's head snd hands to save Alfred but you're going to REVIVE ALFRED!👹👹👹🔥🔥🔥
DC:ummmm......NOPE 🙂↔️🤪 * smoke bomb*
Me: YOU FUCKING BASTARDS!🤬🤬🤬 THAT'S IT, MAIN CANON HAS OFFICIALLY BECAME IRRELEVANT, YOU HEAR ME?💢💢💢ALFRED WAS UNTOUCHABLE AND YOU CROSSED THE LINE! MAIN CANON IS OFFICIALLY BULLSHIT,🔥🔥 NOTHING HAPPENING AFTER HIS DEATH COUNTS FOR ANYTHING... YOU SON OF A BITCH GET BACK HERE AND FIX THIS DISASTER!👹👹👹🔪🔪🔪🔪🔪🔪🔪🔪🔪
YOU RUINED THE COMICS!!
#batman#stephanie brown#timsteph#tim drake#dc robin#robin#red hood#red robin#the batman#batgirl#barbara gordon#dick grayson#nightwing#cassandra cain#bruce wayne#damian wayne#jon kent#superboy#helena wayne
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Actual Ultimate Classpecting Guide
For real this time.
Buckle up, this is a really long one. For everything that's posited, I can provide textual evidence; that being said, I'm not going to be including the textual evidence within the essay itself, because it's already long enough as-is. As such, please feel free to ask for clarification or sources on any assertion, and I'll do my best to provide.
Before we begin, there's some things to discuss about how we're going to be approaching classpect in the following essay. In numbered list form for our short attention spans:
1. There is a concept Hussie talks about multiple times in his book commentary, "personality alchemy" - the idea that there are these "platonic ideals" of certain characters, which can be mixed and matched with others, in order to create new characters. The examples he gives are of how Eridan was a proto-Caliborn, how Kanaya has shades of Jade, how Nepeta was a proto-Calliope, and how Sollux and Eridan have shades of Dave in them. Classpecting is fundamentally a form of this personality alchemy:
2. Class describes the character's arc and emotional hurdles, while Aspect describes the character's base personality traits by which this arc is experienced.
3. For example, all three Seers struggle with hubris: Rose's need to be the smartest person in the room led to her being manipulated by Doc Scratch, Terezi's obsession with meting justice led to her engineering a situation where the only option was to kill Vriska, and Kankri's desire to be seen as a spiritual leader amongst his friends led to him furthering their divisions and harming them.
Then, when their pride is shattered, they cope by inflicting willful self-blindness: Rose turns to drinking herself stupid (the opposite of Light's sway over knowledge), Terezi gets down with the clown (the opposite of meting out Mind's justice, as it's a Gamzee W), Kankri goes celibate (Blood L) despite his clear romantic feelings for certain teammates.
4. As for Aspect: note how all three Life players share the personality traits of optimism, stubbornness, and obstinacy. All three Breath players share an immaturity and naïvety, and are quite frankly irresistible to people for some reason. All three Light players share a need for the spotlight and a tendency toward long-windedness and persnicketiness. So on and so forth.
What's interesting is, if you start analyzing characters that share Classes and Aspects, these specific types of similarity crop up over and over - all our Knights struggle with insecurities and facades, both our Bards have a crisis of faith. All three Breath players have an aspect of immaturity and childishness to their characters, and all three Light players are deeply concerned with appearing intelligent and feeling important.
5. As a result, this guide is NOT intended for classpecting real life people, because we are complicated, we contain multitudes, and we don't have arcs. This is primarily an analysis of what Class and Aspect mean in Homestuck based on textual evidence, because I genuinely believe that you can basically figure it out if you read carefully.
6. Duality, and the idea of "equal and opposite," are major themes within Homestuck - Prospit and Derse, Skaia (described as a crucible of birth and creativity) and the Furthest Ring (the literal afterlife). Which classes are involved in an Active/Passive split, and opposing Aspects, are the same way. This is the primary method I used to determine the Active/Passive pairings and opposing Aspects. After all, as Callie describes, both Thieves and Rogues are classes "who steal" - so, too, do I try to unify Classes by a common theme, even if they diverge wildly in how that theme is expressed (as Thieves and Rogues do). In the same way as the opposite of "up" is not "apple," but "down", because "up" and "down" are both fundamentally concerned with relative vertical position, so too can be defined concepts like Breath and Blood, Hope and Rage, Light and Void - as well as the reasoning behind Class pairings like Heir and Page, Maid and Knight, and Seer and Mage.
7. Descriptions for both Class and Aspect are left deliberately vague and up to interpretation within the comic itself, and this is by design: the actual manifestations of an Aspect can vary wildly given the Class, and even individual person, that it's tied to. Calliope even makes note of the fact that, under the right circumstances, someone can manifest effects that appear to be the opposite of their aspect. She's also careful to couch her language in "may" and "can" - because these concepts are intentionally somewhat nebulous and malleable. As such, while this guide certainly lays down what can be gleaned and inferred from the text, do note that Homestuck runs on a soft magic system, and as such, nothing stated is firm, 100%, must-always-be-this-way - just an overview of what we've seen.
8. There is often great overlap between Aspects, Classes, and Classpects - which Calliope herself notes. Heart and Blood are one of the most salient, as they both have a fixation on relationships, and Calliope mentions that under the right circumstances, a Classpect may even be able to manifest what appears to be the opposite of their Aspect. Again, Homestuck operates on a soft magic system, so this is a feature, not a bug.
ASPECT
There's a little less to say about Aspect, not because it's less complicated, but because "base personality traits" are much more nebulous compared to Class's sway over character arc. Still, Aspect represents the fundamental way a character is, and thus, color every interaction that character has. There's a reason Ultimate Selfhood is sought through Aspect, not Class - Aspect is the core of the character's being, what makes that person that person.
That all being said, Class has major sway over how an Aspect manifests, and certain classes can even invert the Aspect and even the character's role in the party. As such, these descriptions must be parsed carefully in relation to Class. Moreover, due to the soft magic system, there is at times overlap between unrelated Aspects, which can also be exacerbated by Class - Heart and Blood being the most obvious in this regard. Still, overall, you'll find the Aspects to be fairly distinct from one another.
Please also note that every Aspect can deal with its literal counterpart by default - Light players can wield lasers, Breath players can wield the breeze, et cetera. Because this kind of goes without saying, and because the non-literal stuff is more interesting to discuss, I'm not really going to go into too much detail about the literal qualities.
Finally, something interesting to note is that nearly every Aspect follows its own Hero's Journey cycle - full actualization for each one usually means reaching around to its opposite Aspect, and taking lessons from them - for example, Breath players need to learn maturity and responsibility, while Blood players need to learn relaxation and whimsy. Thus, an Aspect at its worst manifests in two ways - either a toxic overabundance of the Aspect's worst traits, or such a dearth of the aspect that it begins to resemble its opposite. Only by reaching into the opposite, however, can the player be tempered and reach full maturity - can they become more of who they are.
SPACE / TIME
Space and Time are both concerned with physical reality, goals, and the way one approaches them.
Space is associated with "the big picture" - with recycling, reproduction, and the interconnectivity of all things. The aspect also presides over the enjoyment of the journey over the destination - Space players serve as reminders that the present moment is as important as the end goal. Space is often a more passive Aspect, being the stage upon which the story is set. They're the hosts of the party, and the one who marks the ending.
Its players reflect these tendencies, often being feminine, with penchants for life-giving acts such as gardening. Their personalities tend towards frivolity and silliness, finding it difficult to stay on-topic or bring full gravitas to serious situations. Perhaps a better word would be "distractable;" when the aspect is so concerned with all things in connection with each other, it's easy to lose track of details, and it's easy to enjoy things simply as they come. Space players tend to be kind, patient, and forgiving, which is a strength as much as it is a flaw; it's easy for malicious actors to take advantage of this compassion, or for the Space player to find themselves in a poor situation by being overly permissive. They can easily be painted over by stronger personalities, and tend to struggle with romantic relationships, as they attract many with their kind and giving natures, and few are naturally so considerate of the Space player in turn.
"Passive" is a good word to use; at a toxic overabundance of their Aspect, Space players are trampled underfoot. They become enablers, servants to dark forces, or so lost in their own worlds that they neglect the one they live in. With their Aspect "inverted," a Space player becomes a demon of poor prioritization. Distracting not just themselves from their true purpose, but others, too, the Space player will wreak havoc by overemphasizing unimportant topics and ignoring important tasks. This superficially resembles Time, in that the Space player will become fanatically dedicated to their task, but note that the poor prioritization is still Space-esque at its core.
Still, within this nadir is a valuable lesson: the strength of self-assertion, and the determination to see a goal through. These will allow the Space player to weed their garden, separating good from bad, allowing it to flourish like never before.
Time, in contrast, is associated with "the little things" - with details, minutiae, and processes. Time presides over the struggle toward something greater, the endurance of hardship with an eye on the prize - the destination over the journey. Time players are the ones keeping track of the tasklist, marking off each item as it reaches completion; they are the tireless workers keeping the whole engine running.
Time players, thus, are ones whose lives are marked by struggle. They are highly goal-oriented; in contrast to how Space players can easily move from goal to goal, task to task, Time players feel bound to see things through to the end, finding satisfaction only when they've achieved their desired result - and only until they come across the next goal in their journey. A Time player isn't happy without a goal to work towards, a craft to polish, a prize to win - but this driven nature can easily be its own downfall, as it leaves little room for the player to admit to their own shortcomings, or ask for help from others. Moreover, their focus on minutiae can leave them blinded to the bigger picture, and it's easy for a time player to fall to despair, able to do nothing more but spin their wheels. They're prone to directionless anguish, frustration, and resentment towards the seeming futility of their actions, becoming destructive and defiant even when it doesn't serve them to do so.
At a toxic overabundance of their Aspect, Time players become explosively destructive. The ultimate "goal" of all things is death, with which Time is associated, and accordingly, Time players have a penchant for aligning themselves with futility and entropy, struggling so hard that their thrashing leaves a trail of annihilation in their wake. With their Aspect "inverted," Time players detach entirely - they can become so fed up with struggle that they simply opt to lay their weapons down and let the end take them. It's very easy for them to come to the conclusions that either everything matters, or nothing matters. This superficially resembles Space and its big picture thinking, but note that its framework of struggle, and whether or not a goal needs to be pursued, makes it a Time concern.
But the inherent meaninglessness of existence is, in itself, an important realization to make - that whether or not anything "matters" in the grand scheme, things can still be worth doing, worth caring about, and worth investing in. This realization allows the Time player to attack their goals with renewed vigor and greater clarity, which in turn means that the party becomes an efficient, well-oiled machine.
BREATH / BLOOD
Breath and Blood are both concerned with directionality, interpersonal relationships, and autonomy.
Breath is the Aspect governing freedom, liberty, and independence; it is a force that breaks shackles, clears out social norms, and refutes "the rules," whatever those rules may be. Breath players can't be tied down, whether by physical bonds, societal rules, or even the ineffable forces of the narrative itself. They are leaders of example, pioneers, and trailblazers, opening new paths for their teammates to follow.
Breath players are goofy and gullible, often with hearts full of childlike whimsy, naivety, and even immaturity. They are friendly and well-meaning, fond of simpler things, and easily swayed by others. They approach the world with a sincere and innocent good-naturedness, like a baby animal before it learns to be fearful of danger. Something about this sincerity seems to make Breath players irresistible to others, and they often find themselves the subject of romantic attraction. However, in this childishness is also the great pitfall of many Breath players - their natures are naturally conflict-averse, and egotistical the way a child can be, failing to see beyond themselves. They can be incredibly callous when not considering the consequences of their actions, or the viewpoints of others.
At their worst, Breath players are irresponsible and callous. They'll shirk the consequences of their actions, blaming anybody but themselves, or simply choose not to care who they hurt in order to get what they want. They may even choose to stop making choices for themselves, leading to the "inversion" of their Aspect - a voluntary loss of freedom and independence, derived from an Breath-like aversion to responsibility, which superficially resembles the bondage of Blood.
But if they are able to overcome these tendencies, a Breath player will learn what true responsibility looks like - responsibility for themselves, their choices, and the effect they have on others. Armed with this, a Breath player's ability to break bonds can be focused into a clear force for good, clearing away all obstacles and harmful societal standards, leading the charge into something new and beautiful.
Blood, in sharp contrast, is the aspect that governs bondage, contracts, and interdependence. It is a force that binds. Under Blood's sway are not only romantic entanglements, but familial, friendly, and societal ones as well. This aspect sees overlap with Heart, but the division is this: Heart concerns itself with feelings, and Blood concerns itself with compatibility. Blood players are diplomats, forces that remind us all that we are more similar than we are different, and that that similarity should bring us together when we are on the verge of pulling apart.
Blood players, reflective of their Aspect's association with bonds, tend to be neurotic and obsessive. They have a tendency to over-examine and overthink, constantly fretting over the infinite and infinitesimal variables that influence the shape of society and interpersonal relationships. However, this judgmental nature stems from a deep well of idealism and empathy; Blood players can't help but care about others and wish for the best for them. In a way, this makes them one of the most mature members of the team, being concerned with its overall well-being. Unfortunately, their prowess does not extend inwards, and their assessment of themselves is usually direly incorrect - all the worse because Blood players always feel responsible for those around them. Blood, being the Aspect concerned with interdependence, is the weakest one when all alone.
Thus, it's easy for the Blood player to wind up controlling - desperate to make sure everyone is moving according to their vision, they'll become iron-fisted dictators, with a "my way or the highway" approach to social interactions. It's easy for them to wind up pariahs of their own making, becoming so critical of others, or so adamant about enforcing their own will, that they inadvertantly sever their ties - something that superficially resembles Breath's independence, but is truly a result of Blood's neuroticism.
But with that space and separation can come great clarity. Blood players must learn to relax their grip, and allow people room to breathe - including themselves. Once able to grasp that sometimes bonds must be forged with a soft touch, Blood players' natural empathy shines through, allowing them to build something so much kinder and greater than the sum of its parts.
LIGHT / VOID
Light and Void are both concerned with knowledge, ontology, and "narrative relevance".
Light (as well as its counterpart) are perhaps best understood through the lens of "narrative" - this idea that, of all things that do and don't exist, and all events that do and don't happen, only the ones put to page are "relevant". Thus, Light is associated with knowledge and luck - that is to say, it's associated with the knowable, the objective, and the concrete, and the ability to determine "important" events. Light players have read the book they're participating in, and able to serve as luminary guides from one plot point to another, lighting the lampposts for others to follow.
Light players, naturally, are erudite and educated, possessing keen intellects and cunning minds. They are fond of knowledge itself, of markers of status and prestige - whether that's wealth, the adulation of the masses, or a massive library. They harbor a desire to be important, to be seen, to be acknowledged, and are happiest when they are looked up to. Conversely, they deal poorly with being looked down upon. Their confidence transmutes easily into hubris, and they struggle with having that pride challenged. As such, they tend to be volatile and unpredictable, quick to retaliate against those who threaten their egos, or obsequious to those whose acknowledgement they desire.
Their desire for the limelight can quickly spell disaster - they can become incredibly cruel, harsh, and egotistical in their pursuit of narrative significance. They forget, in their obsession, that they, too, are fallible and flawed, and the inevitable reminder can come very harshly. Light players struggle with moderation, and as such, when they feel shame, they'll often take drastic measures to cope with it - deliberately darkening their own influence or intellects, removing themselves from the "story" entirely - something which superficially resembles Void's penchant for the background, but which is firmly rooted in Light's obsessive need for drama.
But in experimenting with narrative insignificance, Light players can reach an epiphany - in their absence, others may shine, and that can be a wonderful thing. Light players, then, can learn to shine not just for their own sakes, but for the sake of others, allowing them to weave a story even more brilliant than any that can be weaved alone.
Void, in contrast, is the blank spaces between the words. That which is secret, subjective, unknowable - these are Void's domain. It's associated with taboos and hidden things, sexuality and pleasure. It's also associated with the empty canvas - the blank space before creation, and the oblivion to which creation is eventually destined for. Thus, it stands for infinite possibility, though the collapse of those possibilities into a reality removes that reality from Void's domain.
Thus are Void players ever cosigned to the background, though this generally suits them fine. Void players are very self-possessed. Where Light players tend to exaggerate and complicate, Void players are honest and simple, preferring straightforward solutions. They don't tend to think very hard, instead letting intuition and emotion guide them to where they want to be - which makes them one of the more stable personalities on a team. However, this simplistic, feelings-driven approach often leads to pleasure-seeking behavior, poor impulse control, and overindulgence in vice, and from there, to irrelevance, with which Void is so closely interlinked.
Void players are especially prone to vice, and at their worst, will become so drunk on pleasurable activities that they pursue them to the active detriment of the party's goals or the Void player's self-improvement - making them the ultimate irrelevant character. They can also very easily drag others into their mélange, with a forcefulness that resembles Light's illuminating guidance, but which is ultimately rooted in Void's pursuit of personal pleasure.
But there's a lesson to be learned in Light's domain: how to bring themselves into relevance and greatness. A Void player, once they learn to pursue not just personal pleasure, but a greater satisfaction for the collective whole, can drag the Void behind them, kicking and screaming, to where it'll be of use.
MIND / HEART
Mind and Heart are concerned with what it means to be a sentient being, with identity, and with why we do what we do.
Mind is the Aspect associated with logic, rationality, karma, ethics, and justice. To a Mind player, they "are" because they "think". They are keenly aware of the consequences of every action, and well-versed in cognition and behavior, such to the point of manipulating others with ease. Deeply concerned with the "effect" of cause-and-effect, Mind players are always cognizant of debts and credits, where justice is owed and where it has been over-meted, and their subtle machinations culminate, like well-placed dominoes, in grand and explosive finales.
Mind players are schemers - it's in their nature. They have a tendency to view the world as a puzzle or game, with themselves and the people around them as pieces on a board, and set as their standard rules the laws of ethics and karma - owed debts and overhanging credit - guilty and innocent. Mind players are wickedly cunning, and have an high success rate with every scheme they commit themselves to, but the grand downfall of all these tendencies is that they tend to lack in a sense of identity, and have a poor grasp on their own emotions or desires. While they may know how to provoke a desired reaction, they don't know how to change someone's mind. They often find themselves grappling very painfully with their own selfhood, with feelings of emptiness, inadequacy, or uncertainty.
Thus, a Mind player at the worst zenith of their Aspect is heartless and cruel. Leaving no space for empathy or even personal feelings in their plans, the Mind player will plot for an ending as heartless as they are. But a Mind player is never truly without emotion, and ignoring their own feelings causes them to manifest in terrible ways - Mind players have a tendency to seek toxic, codependent relationships, hoping to find external validation, subjecting themselves to the wishes of others, which can appear like Heart's fixation on feelings and desire.
But in recognizing their own need for emotional validation, and the importance of their own feelings, a Mind player can realize that there's an entire dimension to the game they've been playing that they've been ignorant of. When a Mind player learns to temper their schemes with empathy, compassion, and kindness, how much more success they'll see - and how much happier that grand finale will be!
Heart, then, is associated with feelings, motivations, intuition, the soul, and the self. To a Heart player, they "are" because they "feel" like they are - and they're keenly aware of the multitudes that are contained within themselves. Deeply concerned with the "cause" of cause-and-effect, they're drawn to desires, those of themselves and of others, especially where strong feelings are concerned. Heart players are gifted with an intuitive understanding of those around them, both their good and bad qualities, and are tasked with the grand task of bringing out the best.
It stands to reason, then, that Heart players have a firm grasp on who they are and what they want. For the same reasons, it's difficult for a Heart player to truly hate or condemn another person, because they are so adept at understanding them. However, this understanding comes with a price - because the Heart player is so aware of themselves, they can't escape their own worst traits - nobody self-loathes as accurately as a Heart player can. Nor can they ever truly be untruthful with another, making them poor manipulators. Capable of presenting a different facet of themselves as the situation calls for it, certainly, but just as it's impossible to lie to a Heart player, who always knows how someone really feels, it's impossible for a Heart player to lie to themselves.
With this sincerity comes vulnerability. Heart players wear theirs on their sleeves, and at their worst, this can make them demanding, needy, and sensitive - so eager to connect with others emotionally that they'll cramp themselves to fit others' desires. But they can't ever keep this up for long; Heart players have a tendency to withdraw from others after being hurt too often, finding it easier to be alone and silent about their feelings than to deal with the pain of rejection. They may even work to manipulate others, preying on their emotions and desires to force them to act in their worst interests. This superficially resembles Mind's cold logic, but unlike Mind's cool rationality, Heart's aloofness is a mask, an attempt to avoid pain by pulling away.
But this isn't purely a negative, because a Heart player can learn a healthier form of detachment, and separate out healthy and helpful desires from harmful and detrimental ones. Given this clarity, the Heart player becomes the team's emotional core, able to raise up each teammate's best qualities, while helping them deal with their worst, enabling everyone to be the best possible version of themselves - which the Heart player knew them to be all along.
LIFE / DOOM
Life and Doom are concerned with outlook, with journeys, and with trials and tribulations.
Life is an aspect concerned with healing, growing, and improving. It is associated with beginnings, optimism, and positive emotions. The very essence of Life lies in its healing abilities, in this idea of overcoming the odds and triumphing over hardship and difficulty. Life is action, movement, and motion, and its players can scarcely hold still. Life will find a way - and Life players harbor the same immutable belief; they are the most stubborn weeds in the garden, the cockroach that survives the apocalypse, and the beating heart that refuses to stop.
Life players tend to be optimistic and confident. They are self-assured individuals, with a stubborn belief that good things are on their way, and any hardship they face is not only temporary, but something that can be overcome. They can find the silver lining in any cloud, and enjoy themselves under any circumstance. They love to nurture, to care for others, though this love has a tendency to be one-sided. Indeed, Life's stubborn nature is its players' greatest pitfall; their persistence easily becomes obstinacy, and their confidence can become condescension. Their self-assured nature easily becomes egotism, and they can have great difficulty grappling with those who don't share their views - even coming to oppose those who bring emotional pain and suffering that can't be easily fixed.
It's very easy for a Life player to decide another person isn't worth their attention, and opt to leave them behind - after all, Life has to move forward, no matter what it tramples in the process. At their worst, they're stubborn to the point of not listening to anyone but themselves, confidence becoming blockheadedness. This focus on forward progress without looking back can even cause Life players to become harmful to others, so focused they are on their own growth that they don't notice that they're choking everyone else out. This may resemble Doom's death in its worst case - arresting everything else, eventually blocking even their own path with unruly, out-of-control fecundity.
Thus, a Life player needs to learn to more gracefully accept Doom's influence - to pause, slow down, and consider viewpoints that are negative, unpleasant, or difficult. A Life player, endowed with moderation, will be able to cultivate a bountiful garden, rather than an unruly jungle - a place for all to flourish and live in plenty, never wanting for anything.
Doom, then, is the aspect concerned with death, with rest, and with endings. Doom is associated with suffering and with negative emotions, with peace, with sleep, and with dreams. Doom players have a natural penchant for prophecy, and are often dual dreamers, able to take advantage of both Skaia's oracular clouds and the Horrorterrors' voices over Derse. All things must eventually come to an end, and not all times will be good; in these troubling times, Doom players shine, as they are the guides who call the murk home, and know best how to navigate rough waters, course-correcting until the storm passes.
Doom players tend to be deeply pessimistic. They experience, to a much more magnified degree than others, negative feelings and impulses, and it's difficult for them to see the world without seeing its flaws, first and foremost. They are not healers, but commiserators, those who understand greatest that sometimes there's no way to deal with tragedy but to simply sit with it and wait for it to pass. The counterpoint to Life's insistence on breathless positivity, Doom is a reminder that pain, grief, sadness, shame, and guilt are not unnecessary things - in fact, excising them can lead to terrible consequences. Doom players are the universe's martyrs, often taking it upon themselves to course-correct, to sacrifice themselves in order to give others a chance to continue on, to avert a terrible fate.
Unfortunately, this tendency also brings with it a tendency for Doom players to wallow in misfortune, or worse, to take themselves out of the picture, giving up entirely on seeing a better ending. As if energized by their own sense of futility, a Doom player at the "inverse" of their aspect may seem to echo a Life player's focus on forward progress and motion, actively spurring their team on towards an untimely demise.
A Doom player must learn to harness this sense of progress for good, rather than harm. A Doom player, once able to grasp the joy of life even in the greatest depths of despair, will be able to fill even the darkest hours with peace, meaning, and hope.
HOPE / RAGE
Hope and Rage are concerned with permission, and are the lens by which we define reality.
Hope is described by Hussie in the book commentary as being "framed as the most powerful aspect" because it is, literally, an aspect that defines reality. Its specific ability is lies in reducing the "fakeness attribute" of something, thus making it "real". Hope is associated with convictions, with idealism, with faith, order, holiness, and, of course, with magic - which Hope turns real. Hope is permission itself - a reality-breaking ability to look at the world and decree that it must be another way, a way in which the Hope player believes it ought to be.
Thus, Hope players tend to be hard-headed zealots, with no self-awareness whatsoever. Their inclination towards powerful beliefs makes them very difficult to dissuade from a path they've set their minds to, and their specific suite of abilities makes them terrifyingly likely to make their vision come true. Hope players are usually not particularly cunning, nor particularly intelligent, nor even particularly empathetic. Given the Aspect's focus on conviction and faith, it's usually very difficult for Hope players to notice anything occurring beyond their own minds and feelings. Thus are Hope players hopeless optimists, hopeless romantics, and hopeless in general - often great sources of embarrassment to their teams, as their naked sincerity is painful to witness. However, their ability to define reality does not leave them when their beliefs are faulty (which they often are, given Hope players are not particularly introspective, either), which is what makes a Hope player so dangerous.
A Hope player can easily be set on the wrong path - as convicted as they are, and as difficult to shake from that conviction as they can be, Hope players can easily march down a path of destruction, if not persuaded with a deft touch and gentle guidance. In the event that their faith is broken, Hope players easily become despondent and lost, floundering and wishy-washy, which superficially resembles Rage's self-consciousness, but is truly just a lack of direction.
But Rage has a powerful lesson to teach Hope players - that of questioning themselves, interrogating their own beliefs. Once their convictions have gone through rigorous scrutiny, revised into the best, brightest versions of themselves they can be, a Hope player is a worker of miracles - speaking into existence a beautiful future on faith alone, proclaiming that how they see the world is how the world shall be.
Rage, then, is the power of denial. If Hope reduces the "fakness" of a thing, then Rage reduces its "realness". Rage, too, is a means of defining reality, in this case taking a torch to the aspects of reality that it rejects. In more passive Classes, this works in subtler ways, stoking others towards destructive fury. Rage is associated with anarchy, chaos, revolution, destruction, anger, and nihilism. A Rage player will not suffer a world that does not satisfy them, breaking it to pieces, such that something new can take its place.
Therefore, Rage players are prone to harboring anger and resentment, discontentment with the status quo, and faith only in that what currently exists must somehow be dismantled. However, unlike Hope players, who can't help but be pathetically sincere, Rage players are incredibly self-conscious, and often try to mask and hide their embitterment and anger. This, ironically, leads to further ostracization, as others can tell they're being inauthentic. This only further compounds their sense of alienation, and drives them further into smoldering resentment. This makes Rage players sound volatile and dangerous, and they are - but the same fury that moves them is the fury that ignites revolts and tears down oppressive regimes, a necessary and vital well of energy and momentum. It takes careful handling to ensure that the team's Rage player can channel this energy towards righteous causes, rather than marking all as a target for their destructive ire.
In the worst-case scenario, the Rage player turns that rage out indiscriminately, deciding that there is nothing worth fighting for - only unpleasant things to be brought to ruin. This is Rage at its toxic overabundance. Conversely, a Rage player can retreat so harshly into their mask that they allow others to dictate their beliefs, taking them to heart - an action motivated by Rage's destruction (this time, turned inwards) that superficially resembles Hope's convictions and faith.
The true path for a Rage player is a healthy balance - to allow themselves some of Hope's sincerity, and by doing so, to become more sincere and true. This will let them release the pressure of their mounting ire, such that it can be converted into productive, rather than destructive, energy - the heralds of a revolution, razing away the faulty, corrupt old systems such that something better and new can take their place.
CLASS
As previously stated, Class governs a character's character arc - the character's starting circumstances, whether their conflict is primarily internal or external, and what major aspect of their Aspect becomes a hurdle for them to overcome.
In the same way an Aspect's sways tie into the character's base personality, the character's Class abilities tie into the kinds of struggles they face, and have great influence on how their Aspects manifest.
That being said, a character - and their Class - are always subject to their Aspect, as their Aspect is tied fundamentally into who they are. Thus, it can be said that a Light player will always have an affinity for knowledge and provide Seer-esque guidance even when not in a Seer role, a Doom player will always have prophetic abilities even with a non-prophetic class (note that Mituna, an Heir, still had prophetic visions, despite those generally being the realm of Mages and Seers), and a Life player will always have a penchant for healing, even paired with a destructive Class like Prince or Thief (the Condesce, after all, could still extend life; a Prince of Life would likely manifest not as one who causes plants to wither and die (this would actually suit a Prince of Doom), but one who destroys in the way of nature overtaking an abandoned shack, or a forest breaking down a body).
This means that when a character's Classpect inverts their Aspect, it doesn't mean that they suddenly become a hero of the opposing Aspect - rather, it means that, at their very worst - at the nadirs of their character arcs - they will lean so much into their Aspect's worst traits that it will superficially appear as the opposite, when all it really is is an absence of themselves. Dave, a Time player, usually so attentive to detail (despite his disaffected facade, he's always paying rapt attention to Karkat's rants, and noticing all the clues pointing to his destiny of defeating LE), at his lowest emotional point (arguing with Grimbark Jade after sobbing about his lost childhood whimsy), states that he doesn't think Lord English is that big a deal, and never even did anything directly bad to him or his friends - when he was literally directly haunted by LE via Cal his entire childhood. Similarly, Rose drinks herself stupid in order to cope with her mother's death.
Note how, superficially, this almost appears to be an invocation of Space's "big picture thinking," its passivity and permissibility, or how Rose's case appears to be Void's tendency to indulge in vices and pleasure - but they're not. Time's worst traits superficially resemble Space, Light's resemble Void, and vice versa - Grimbark Jade is the Condesce's taskmaster, and Porrim at her worst was as much of a nag as Kankri, trying to do a Time player's managerial job. Horuss and Equius at their worst won't shut up and won't stop talking over their partners. So on and so forth.
Finally, Calliope tells us a couple things about Active/Passive pairings. The first is that Calliope introduces the idea of paired classes with the idea that both Rogues and Thieves "steal" (and later, that both Princes and Bards "destroy"). This presents the idea that both classes can be roughly summed up with the idea that every pairing can be summed up with a common theme.
The second is her description of what makes a Class Active versus Passive - that Active Classes move their Aspect to benefit themselves, whereas Passive Classes allow their Aspect to be moved in order for others to benefit. In a way, they're like active and passive voice in grammar (to tie in with the way Classes and Aspects are so tied to ideas of narrative and character arc) - an Active Class performs their Aspect, and a Passive Class allows the Aspect to be performed "by others" (the famous piece of advice regarding telling the two apart being that a sentence written in passive voice can have "by zombies" tacked to the end of it - eg, John is attacked "by zombies", as compared to active voice - John attacks).
Thus, the Class pairings, along with their basic themes, are as follows:
KNIGHT - / MAID +
"One who controls."
Knights and Maids are paired together through two key factors: the first is that they both hold leadership or managerial roles; the second is that both classes carry the connotation of serving a Lord. Fittingly, they are both struggle with the control of malicious forces - Knights with prophecies indicating their role as heroes, Maids with direct usurpation by malicious forces.
PAGE - / HEIR +
"One who inherits."
Pages and Heirs are paired together because they both fundamentally deal with the great inheritances placed before them. Pages can come into incredible, limitless power - but they must struggle and work hard for it; Heirs begin the game in societal comfort and wealth, and must learn to defect from their decadence.
THIEF - / ROGUE +
"One who steals."
Thieves and Rogues are highly adaptable, as Thieves are capable of fantastic on-the-fly adaptation, whereas Rogues have an infinite toolbox at their disposal. They are both provocateurs, shakers of the status quo, though the Thief does so for personal gain, while the Rogue does so to right injustice.
MAGE - / SEER +
"One who guides."
Mages and Seers are tied together by the gift of prophecy and future sight. Seers are privy to the endless branching paths that the future may take, while Mages are gifted with the ability to outright determine a future that will certainly happen, appearing to be prophecy.
WITCH - / SYLPH +
"One who changes."
Witches and Sylphs are individuals blessed with great magic, but poor judgement. Sylphs heal and nurture, but are drawn to those with strong desires, and enable them to cause great harm; Witches, meanwhile, possess strong emotions, which they often use as moral guidance, for better or worse.
PRINCE - / BARD +
"One who destroys."
Princes and Bards are representatives of society - the one who determines its course, and the one who recounts its passing. Princes suffer from a toxic overabundance of Aspect, and are prone to spectacular meltdowns, whereas Bards are always poised for a crisis of faith. Both are responsible for catastrophic failures - but also breathless victories.
INDIVIDUAL CLASSES
KNIGHT
"One who controls [Aspect] or controls using [Aspect]."
Knights are frontline warriors, rallying points behind which the party falls into line. Although they are often leaders, just as often, they are logistical planners, strategists, or simply the team's beating heart. They are almost always thrust into positions of narrative significance, often carrying grand destinies or even outright heroic prophecies on their shoulders. The are the party's rallying force, its center, and a guiding light - the one to lead the charge, behind which the party will follow.
The primary character struggle a Knight will have is with crippling insecurity. Knights are prone to self-loathing and imposter syndrome, and will often adopt a façade in direct opposition to their aspect (ie, their fundamental personality) in order to cope with their feelings of inadequacy. Thus, their relationship with their aspect becomes love/hate - though they're naturally drawn to their aspect, and even naturally skilled at utilizing it, they have a tendency to become their own worst enemy, as their insecurities make them push their façades, and their façades distance them from their aspect.
"Controlling their Aspect" means that the Knight has easy access to their Aspect, wielding it like a tool or weapon - for good or for ill; "controlling using their Aspect" is what grants Knights their leadership abilities, able to dictate how others ought to act in accordance with the Knight's Aspect - whether their understanding of their Aspect is high or low, whether their advice is good or bad.
Therefore, at their worst, a Knight will fall prey to their insecurities, retreating into their facades, rejecting their Aspect, which will allow disharmony or misuse of it to proliferate throughout the team. They may even wind up deliberately twisting their Aspect's presence within the team so that they never have to be confronted by it; these distortions ripple outwards and eventually culminate in major catastrophes, all on account of the Knight's negligence.
But at their best, a Knight is a shining beacon and guiding light; when they come to terms with themselves, and allow themselves to be comfortable in their own skin - when they no longer allow themselves to be ruled by their insecurities and anxieties - they ensure that their aspect is harmonious wherever it appears throughout their party, and can wield it expertly as a weapon, as if it were their own flesh and blood.
MAID
"One who allows control through [Aspect] or allows [Aspect] to be controlled."
Unlike Knights, which take positions of frontline prominence, a Maid is a managerial presence in the backlines, though no less crucial for the smooth functioning of a party. Just as the invisible hands of the hired help keep a household running, the Maid will be called upon to provide vital services to keep the game stable, even if those services are more noticeable by their absence than their presence. Maids are often the party's unsung heroes or even shadow leaders, tugging at invisible strings, fingers on the pulse.
A Maid's primary character struggle will be that of escaping oppression. Maids tend to start the game in positions of subjugation or subservience, especially to malicious forces, and their abilities often end up being exploited to serve their masters' ends. Therefore, one may even have the impression that a Maid is ruled by their aspect, held prisoner and slave - at least until they're able turn the tables.
"Allowing their Aspect to be controlled" means that Maids are capable of directly dispensing their aspect unto others - a Maid of Time can dispense time unto foes, pausing them in their tracks; a Maid of Life can grant so much life that they can revive the dead. Their boons are great and direct, straightforward in a similar manner to Knights. "Allowing control through their Aspect" grants them their uncanny managerial abilities, as their aspect dictates the realm in which nothing occurs without the Maid's knowledge or permission, a realm made available to whomever the Maid's allegiance lies with.
Thus, at their worst, the Maid becomes a saboteur. Exploited by malign forces, their abilities to allow control over others through their aspect, or control of their aspect, makes them perfect vehicles by which their aspect can be hijacked or usurped, and made to turn against the party, and they often find themselves placed into these positions through no fault of their own. It takes the party banding together to shake off the forces that would keep a Maid in bondage.
However, at their best, Maids ensure that the party can never go too far off the rails. There is a place for everything, and everything will be in its place; a Maid is a supply line, a safe haven, and a promise that everything will be neat and tidy when the party returns from war. When the Maid belongs to themselves, their homestead becomes a fortress, and nothing occurs under the Maid's watchful eye without their express permission.
PAGE
"One who works to inherit [Aspect] or inherits [Aspect] for themselves."
Pages are a class defined by promise. As the name suggests, a Page begins weak, but has the great potential to develop into one of the most powerful players in the game. The exact nature of a Page's powers are vague, not because they are insignificant, but because they are so great that it's difficult to encompass them all. At the apex of their arcs, Pages are capable of miraculous feats, overpowering even Lords and Muses - if only they could reach that point and stay there.
A Page begins the game weakest of all, reflective of their long journey of growth. Where most classes only fall into deficit of their Aspect at their lowest emotional points, Pages begin their arcs in deficit - exhibiting character traits opposite to those their Aspect normally encompasses. Moreso than any other class, a Page must learn to grow into their Aspect. Weak-willed, naive, and easily hurt, Pages require careful nurturing if they're to come into their own.
"Working to inherit their Aspect" describes the endless journey of growth the Page must undertake - one with many missteps, backslides, and setbacks along the way. Still, they "inherit their aspect," meaning that their full potential, when realized, is overwhelmingly great - practically becoming their Aspect in humanoid form, capable of utilizing it to its glorious full potential.
However, their nature defeats them, and even if they can attain this state, the Page usually can't stay there for long. At their very worst, the Page's deficit of their Aspect's better qualities can turn the Page into a gravitic well of misfortune - an albatross about the party's neck, the centerpoint, if not inciting incident, of a massive disaster, as their team is sucked in by the Page's natural weakness.
But this is only true as it contrasts to a Page at their best - having grappled and won with the greatest of all weakness, a Page is poised to come into the greatest of all strength. Shown kindness, compassion, and support, a Page at full power reflects a party at their best. A Page at full strength is breathtaking to behold, an unstoppable force of nature, their Aspect made manifest.
HEIR
"One whom [Aspect] grants inheritance or inherits [Aspect] for others."
Heirs, in contrast to Pages, start the game strong. They usually belong to the upper echelons of their respective societies, a position of great wealth, leisure, and comfort, and are set to be inheritors of even greater wealth. Similarly, their Aspect comes to them as if of its own will - it is powerful, but difficult for the Heir to control, reflecting the wealth and status they've enjoyed as birthright.
An Heir's main challenge is that of examining their privilege, and learning where they wish to spread the gift they've been given. Because of their positions of sheltered comfort, Heirs are not particularly world-wise, and often harbor massive blind spots to the suffering of others and the ills of society. As such, they tend to be fairly aimless, given great power but no strong motivations, and have a tendency to simply indulge in their Aspect without contributing great help or hindrance to their team at all.
The Heir's Aspect is practically an independent entity. Being one whom "their Aspect grants them inheritance" refers to how the Heir starts powerful, able to summon their Aspect to perform great, miraculous acts. However, it is highly intuitive and difficult to control. The Heir's challenge lies not in attaining great power, but in attaining control over, and the ability to direct, their existing abilities. Once they do, they can "inherit their Aspect for others" - Heirs become a conduit through which their party can experience their Aspect, making it a usable pool of wealth for them all to draw from. However, because of their comfortable positions, many Heirs end up dallying, finding no pressing need to do so.
But this dallying hides a ticking clock. An Heir's inheritance will come to them, one way or another, and if they aren't ready to receive the great responsibilities that come with such great power, then the power will eventually consume them. An Heir with no clear direction will eventually become lost to their Aspect, entirely removing both from play. Like how wealthy inheritors simply become part of the status quo, so, too, does an Heir disappear into their Aspect, fixing it in place.
Thus, Heirs must learn where they have been blind, where they have been foolish, and what it means to be underprivileged. Then, once they turn their energies towards addressing those injustices - to taking responsibility for building a better future - when their wealth comes to them, they'll be able to distribute it where it's needed most. An Heir, fully-realized, brings their Aspect to heel, and makes it a resource available to their entire team, as if welcoming them all into the family.
THIEF
"One who steals [Aspect] or steals using [Aspect]."
Thieves are, as the name suggests, greedy - much of their arc revolves around a desire to amass wealth, though what's considered "wealth" varies based on the Thief and especially their Aspect. They tend to be callous people by nature, capable of ignoring or trampling over the feelings of others in order to take what they want, in the hopes of filling an emotional void the Thief may not even be fully aware of.
The Thief's playstyle is one of careful resource management. Reflecting a natural tendency to take "wealth" from others, Thieves are unable to use their Aspect without first "stealing" it - a subtractive act which leaves the victim bereft of the Aspect, weakening them in the process. Because of the finicky nature of these abilities, it takes great cunning to be a Thief, and the Class both demands and requires the player to be adaptable, flexible, and quick on their feet, able to effect complicated schemes and engineer the perfect situations for their powers to have the greatest effect. Thieves aren't necessarily strong, but they have a very high victory ratio, because they're experts at turning a situation to their own advantage.
"Stealing their Aspect" refers to the fundamental way in which the Thief class is played, this resource management game; "stealing using their Aspect" reflects how the Thief often becomes a malignant force within the party, viewing their own teammates as caches of wealth to plunder. Thieves are naturally prone to hurting others for their own purposes, craving drama and attention, and being of such callous dispositions that they're able to perform extreme acts of cruelty given the right motivations.
Thieves often become a target of ire within the party, disruptive forces whose quest for personal wealth and fulfillment comes at the cost of those around them. At their worst, they can bring so much heat down upon their own shoulders that the party feels the need to treat them like an enemy, which is disastrous for party harmony. Moreover, it's disastrous for the Thieves themselves, as Thieves seek wealth to compensate for some emotional emptiness, and making enemies of their friends only serves to deepen their ennui.
Thus, a Thief must be taught that true happiness and fulfillment doesn't come from the struggle for wealth, but from the building of something better with those they care about. A Thief, thus turned to heroic purposes, becomes the party's pinch hitter - an adaptable spy, an unpredictable maverick, an element of surprise - and above all, a reliable ally, capable of turning any tide in the party's favor.
ROGUE
"One who steals from [Aspect] or steals [Aspect] for others."
Rogues, on the other hand, call to mind such figures as Robin Hood, stealing from the rich to distribute to the poor. Rogues are at their best when they're agents of a well-planned heist, as they possess an unlimited toolbox - their own Aspect - to play with. Their Aspect is a treasure trove, just waiting for the Rogue to plunder it and share its riches - if only the Rogue can figure out how.
Rogues are forces of revolution. They naturally carry a rebellious spirit, one which bristles at injustice, takes a stand against authority, and questions the status quo. Their ideas are unfocused, however; they know they must rebel, but usually don't start with a clear idea of against who or what. They know that their society is injust, but they don't know how to address that injustice. They know there are villains, and may even know these villains' identity, but they don't know how best to defy them. In a similar way, they're often lost as to how to utilize their Aspect beyond its most basic applications, and usually require external assistance in order to bring out its full potential.
Rogues' true potential lies in "stealing from their Aspect" - an additive act, rather than a subtractive one, as a Thief's stealing is. Rogues are capable of removing their own Aspect's sway over another entity, allowing it to exhibit the characteristics of the opposite Aspect; a Rogue of Void can create things out of nothing, a Rogue of Heart can tease out behaviors and actions. They can also "steal their Aspect for others," allowing them access to their own Aspect's suite of abilities as well. This allows the Rogue incomparable flexibility, their abilities - like their dispositions - rebellious and subversive.
But their rebellious spirit, coupled with their lack of understanding as to who their real enemies are, is dangerous when left unchecked. Rogues often suffer from a failure to start, giving up on trying to understand the deeper implications of their abilities, and of the society they can't seem to find contentment in - but they can also suffer from a worse fate: rebellion without a cause. Rogues' free spirits can lead to them bucking the status quo in ways that actively harm others, performing acts of taboo or poor taste just because that rebellious energy needs to be put to use somewhere. These can have disastrous knock-on consequences, as some things are taboo for good reason.
Thus, Rogues need to be guided - to make connections with others, and come to a greater understanding of the world at large. Once they know their target, and what needs to be done, the Rogue makes sure there are no obstacles along the way - no safe is uncrackable, no prison inescapable, and no problem unsolvable, so long as the Rogue is there to work their magic.
MAGE
"One who guides [Aspect] or guides [Aspect] for themselves."
Mages are prophets, of the "always correct" variety - or so it seems. In actuality, Mages don't "predict" the future, they "choose" it - in a setting where the future is mutable, the Mage's ability is to speak into existence a future they desire, to tip the scales of causality and collapse possibilities into a single definite course. Their Aspect is the lens through which their "prophecy" occurs, a realm in which they command the fabric of reality itself.
As if to karmically balance this incredible power, Mages are afflicted by deep and terrible sadness. They start the game miserable, having been subjected to the greatest injustices their Aspect can offer, tormented by guilt, shame, and self-loathing. Their worldview has been shadowed with a lens of suffering and anguish, and so, too, is their view of the future. Mages usually begin the game having already set several prophecies into motion, and these early prophecies are usually obstacles that the party must overcome.
Mages "guide their Aspect" - this refers to the way their prophecies, that is, their chosen futures, always come true. Their visions may be limited to the sway of their Aspect, but it remains a powerful ability nonetheless. "Guiding their Aspect for themselves," then, outlines the Class's Active nature - the futures the Mage picks must be ones the Mage believes will come to pass.
Unfortunately, Mages have a tendency to pick ugly futures. This isn't out of malice or anger; this is because Mages start the game sad, and without intervention, grow sadder. They're prone to spirals of negativity, self-loathing, and depression, and as their outlook dims, so, too, do their forecasts. Mages suffer, but even suffering can grow familiar - can even appear comfortable or desirable, if the Mage suffers long enough. It's easy for them to grow so accustomed to misery that misery is the only outcome they can see - spelling doom for the rest of the party, one prediction at a time.
But a Mage whose party shows them kindness and forgiveness, compassion and empathy, can pull them out of their misery. How beautiful, then, the future appears! A Mage who believes in a brighter future is a force to be reckoned with. When a Mage can bring themselves to say, "and everyone lived happily ever after," you had better believe they did.
SEER
"One who who is guided by [Aspect] or guides [Aspect] for others."
Seers, meanwhile, are the true future-sighted, able to see the myriad paths the future could take. Like Mages, their Aspect serves as the lens by which their vision is colored; the Seer can sense, with fine accuracy, which paths are closest to the sway of their aspect, and which paths will take them further away. As if gifted with a guide to the game, their intuition is tied directly to the mechanics of SBURB, and they serve as the party's guides, a role indispensable in a game with so many moving parts.
Seers will struggle with blindness, first by hubris and ego, and then by self-harm. Seers begin the game quite full of themselves, proud of their prowess in their Aspect - usually arrogantly so. When this pride is inevitably shattered, Seers have a tendency to deal with their feelings of shame and guilt with willful, self-induced blindness - as if flipping a switch, they become ashamed of the pride they once placed in their Aspect, and seek to place as much distance between it and themselves as possible. There's comfort in ignorance, even if it renders the Seer useless.
Seers are "guided by their Aspect" - able to sense its presence, they gravitate toward it, and towards futures with it in abundance. And, in the same way, they "guide their Aspect for others," lighting the way for others down the path of greatest reward. Seers truly love their Aspect, no matter how much they may misplace their faith in it, and seeking it out is a great joy for them.
This is why a Seer at their worst is so tragic. By inducing intentional blindness within themselves, they are functionally deadening the strongest part of their soul. No matter the temporary relief this brings to the sharp, jagged pain of shame, it invariably deepens the Seer's suffering, as they deny themselves not only their own joy, but their ability to help others - another act which inherently delights them.
Thus, a Seer needs to be made to deal with their shattered ego head-on, to accept their own shortcomings, to become at ease with the idea that they don't have all the answers. Once their vision becomes clear, and their view becomes honest, the party nevermore has to fear becoming lost or straying from the path - the Seer will see to that.
WITCH
"One who changes [Aspect] or changes [Aspect] in others."
Witches are the winds of change, tweaking reality all around them until it suits their desires. A Witch is presence that commands both fear and respect, and their Aspect bows down before them, reduced to a mere minion in the Witch's presence, ready to attend to all their needs. In a way, the Witch's powers are straightforward - they can manipulate their Aspect as they desire, changing its qualities as they see fit. "How they see fit," then, is where the issue lies.
Witches are usually of "outsider" status, never truly being part of the society from which the rest of the party descends. Free from the same rules and common sense that govern the others on their team, Witches instead operate on a value system heavily reliant on their own emotions. What a Witch deems to be correct, to be true, or to be righteous, are often based not in any objective measure, but in subjective, emotional bias - and they're emotional creatures, indeed. Prone to fits of great anger, Witches can be benevolent one second and malicious the next, and their abilities let them imprint, to a greater degree than any other Class, their desires onto the world that comes after them.
Witches "change their Aspect," as in, the crux of their abilities lies in manipulating the qualities of their Aspect in their surroundings - extending, shortening, magnifying, shrinking, growing, removing… so on and so forth. It's a fearsome power. They also "change their Aspect for themselves" - their Aspect is hapless but to obey their desires; Witches change the world to suit themselves, and their feelings of how things "should" be often become how things "are" in short order.
Thus, a Witch who has been swayed toward evil entities and nefarious ends is a truly dangerous opponent - and it is unfortunately easy for this to happen. Witches' social isolation means they tend to trust their emotions, and a force that flatters these emotions can easily win a Witch's trust. By the same token, those that fail to flatter the Witch are often considered enemies, even if they're benevolent forces. A Witch's morality can thus become warped and topsy-turvy, which has grave consequences for the world that the Witch then shapes.
Therefore, a Witch's struggle lies in learning to see beyond their own emotions, to take in the opinions and assistance of others even when it seems superficially unpleasant, to move beyond the childlike rejection of that which is uncomfortable. Once able to see a more nuanced form of right and wrong, once able to tell evil from good, Witches can build even utopia.
SYLPH
"One who allows [Aspect] to change others or changes [Aspect] for others."
Sylphs are nurturers and healers; they bring to mind fey folk whose very footsteps cause plants to grow. Wherever they go, whatever they touch, all becomes suffused with the Sylph's Aspect, which flourishes under their careful cultivation. Sylphs adore their Aspect, and their Aspect adores them; Sylphs generally feel at peace with themselves, surrounding themselves with what they like.
A Sylph's main challenge - or rather, the main challenge that Sylphs wind up posing the rest of the party - is that Sylphs are enablers. They're attracted to those with strong wills and extreme dispositions, amused by the havoc they wreak and pleased by their attention. Sylphs love to pick out favorites and lavish them with care and attention, excusing any wrongdoing on their behalf and shielding them from consequences. At the same time, those who don't strike the Sylph's capricious fancy find themselves discarded in the Sylph's mind, shut out from the boons the Sylph can provide.
A Sylph is "one who allows their Aspect to change others" - this almost always manifests as healing, as it's an additive ability (that is to say, the Sylph can grant more of their Aspect to someone). "Changing their Aspect for others," on the other hand, explains this enabling nature of theirs - the Sylph will intervene to make the world into a playground for their favored individuals, even to the point of turning other, less "interesting" teammates into playthings for the Sylph's beloved.
Thus, while the Sylph themself isn't particularly prone to wild mood swings and acts of malice, their influence can still cause disaster by allowing unscrupulous individuals to flourish - even encouraging their worst tendencies. A Sylph's touch is subtle, but that subtlety only lends it an insidious quality, as the Sylph quietly works against the good of the many for the cruel, selfish pleasures of the few. At their very worst, the Sylph can deem themselves their only favorite, and render everyone else a minor character in their one-man show.
Thus, Sylphs must be challenged. They must be made to reckon with the fact that favorable treatment is not necessarily kindness, and that bias can easily become harm. When a Sylph is able to grasp the difference between bias and doing good, and tune their approach toward that greater good, uncolored by bias and personal preference, then there is no place safer, kinder, and more conducive to growth than the Sylph's embrace.
PRINCE
"One who destroys [Aspect] or destroys using [Aspect]."
Princes are the most anxious, psychologically anguished members of a party. They suffer from a toxic overabundance of their Aspect - its traits are taken to an extreme, and not only the Prince, but those around them, are made to suffer for it. Princes are naturally set on a path of self-destruction, the culmination of their uncontrolled accumulation of their Aspect, and their meltdowns are spectacular, taking their Aspect - and whoever is unlucky enough to be in the same room - with them.
A Prince's challenge, therefore, is as simple to understand as it is difficult to overcome. The Prince needs to learn how to calm down, relax, and find inner peace. Princes are terribly prone to circular thinking and downward spirals. Their natural inclination is to feel anxious and responsible, like they carry the weight of the world, and this causes them to act out in extreme and aggressive ways. Eventually, others pull away, put off by the Prince's intensity. This only deepens the Prince's malaise, and Princes are - pushed by this hovering sense of urgency and catastrophe - willing to employ drastic, desperate measures to enforce compliance with their wills. They wake on their moons early, reflective of their driven natures. They're determined to a frightful degree, and no sacrifice is too great, no work too dirty, if it means achieving what they see as the greater good.
Princes "destroy their Aspect" in this way - by presenting their Aspect at its worst, they make others take distance, ruining it for everyone else. Their hard wills, intense emotions, and unshakeable drive to do what (they feel) needs to be done - at any cost - is their source of power. Thus, Princes "destroy using their Aspect" - their toxic overabundance of Aspect lets them channel it into a pure, annihilatory force; what they lack in the delicate utility of the other classes, they make up for in raw, ruinous power. Princes can easily deal the greatest damage in a combat scenario, their ability to destroy overriding nearly everything that would stand against it.
Thus is the problem with Princes. They're ticking time-bombs of anxiety and frustration; when they finally go off, they carve a path of destruction, before ultimately self-destructing, leaving no trace of their Aspect behind. Not only that, but it's very difficult to defuse the bomb early; Princes have finicky, aggressive, and complicated personalities, and tend to react poorly to straightforward attempts to calm them down and reason with them. They often appear to be their own worst enemies, marching inexorably toward their own destruction.
But Princes not only can be saved, but must be saved. They must be saved because kindness and compassion must exist for their own sake, and a Prince rescued from their own worst tendencies is living proof of the truth of that sentiment. A Prince, given the peace they need to reorient their priorities, will not rest until they see a brighter future realized. They will be the first to rise, and the last man standing, banishing - as if by royal decree - all obstacles, all enemies, all misfortune, and all ills.
BARD
"One who invites destruction through [Aspect] or allows [Aspect] to be destroyed."
Bards are the wild cards of a party, responsible for both improbable victories and catastrophic defeats - sometimes both in a single session. The methods by which a Bard works are a mystery to even the Bard themselves, which make it easy for the party to dismiss their powers - and, by extension, the Bard themselves. After all, who would expect there to be consequences for something so ridiculous as a Bard?
Bards are usually targets of abject ridicule by their teams. They can't help it - they're religious types, or at least types that hold great, lofty, ridiculous beliefs near and dear to their hearts. A Bard's primary struggle invariably winds up being a crisis of faith. Bards begin the game with a positive, "correct" faith in their Aspect; however, something will inevitably occur that shakes the Bard's faith in this viewpoint to its core. In this state, Bards are incredibly fragile, and it's very easy for them to succumb to whispers of cruelty and destruction, for their beliefs to warp, and for the Bard to come to serve the worst aspects of the society they represent.
A Bard "invites destruction through their Aspect" - their powers are subtle, but have catastrophic effects. Bards are instinctively drawn towards causing the first flap of a butterfly's wing, which cascades into a grand, impossible karmic backlash. They "allow their Aspect to be destroyed" by being the conduits for the forces of their faith - whatever faith they hold - to wreak unimaginable consequences across the game.
Thus, a Bard must not be allowed to fall into darkness. The cost is too great. They must be treated with kindness, patience, and sincerity, and given a chance to re-establish their faith in a better, brighter future. If this can be done, then at the party's direst moment - in their darkest hour - they will find that kindness paid back a thousandfold, as an innocuous act by the Bard that no one remembers balloons into a miracle.
#homestuck#homestuck analysis#classpect#classpecting#classpects#homestuck classpect#this essay is 10k words long#you may be wondering why i didn't split it up into smaller essays and the answer is pretty simple#so many of these ideas are interconnected and interrelated that it's not actually useful to hear about JUST Hope or JUST Maids or JUST Heir#like even aside from the equal-and-opposite splits#(which is how some of the less thoroughly explored classes and aspects need to be understood)#there's things like how pages actually start in deficit of their aspect personality-wise#jake has few convictions and is wishy-washy - tavros lacks freedom and independence - horuss lacks simplicity and emptiness#this isn't something you would “get” if you didnt know about the way aspect is tied to personality#it's fascinating because if you compare characters that share the same class similar things keep jumping out#but yeah again i have textual evidence to support every claim so please feel free to ask#i just couldn't justify doubling or even tripling the length of the essay to include things like#'ever notice how karkat - the BONDS and FRIENDSHIP knight - has a big Leader Who Dont Need No Friendship persona#and how dave - the Details and Minutiae knight - has a disaffected coolkid who doesn't give a shit about anything persona#and how latula - the Justice and Cunning knight - has a loud dumb obnoxious gamegrl nice-to-everyone persona#which she even admits is a persona she uses to hide how smart she is out of the apparent anxiety that people won't like her otherwise#i know people will object to the heir thing because 'mituna was oppressed on beforus' but let me clarify here#heirs are set to inherit comfortable lifestyles and wealth *by the standards of their society*#john is literally the heir of crockercorp and equius is blueblood nobility#but if you really think about it those aren't necessarily happy outcomes either#john would've had to become a stuffy businessman like Dad (and an evil capitalist lol)#and equius is also Still Oppressed and would've had to become a murderer cop#but it's still a position of wealth and comfort *for their society* - mituna would've been culled (like sollux)#but that would've meant being pampered and provided for#which is a great deal by the standards of his society regardless of how good or bad (bad) it actually is in practice
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yeah like ... if people with blue hair and pronouns didn't want to be seen as the new face of terrorist-celebrating antisemitism, maybe they shouldn't have let that become the major focus of all the queer groups that aren't majority jewish.
they shouldn't have let the jihad fandom make the jewish queers unwelcome in pretty much every queer space (and jewish neurodivergents unwelcome in most ND spaces too, for that matter)
despite(?) being a gen-X, i say this as a she/they autistic getting ready to dye my hair purple ... who also cringes every time zionist influencers lump us all together.
but there are not enough jewish queers to fix the fact that the queer left largely hates us. it has to be goyim making the solidarity intersectional enough to include jews and making the land-back movement historically accurate enough to include israel, etc etc etc. and right now? that is not happening anything like massively...
ETA: re-linking the song to underline @ daughterofstories point
youtube
LYRICS:
from day one of this war I've seen so-called liberal people behave like absolute monsters and I think we should let them know the real impact of their actions i used to care about your issues so many issues now if you talk to me about it I will send you to the nearest box of tissues and I won't miss you because your know nothing opinion should be thrown out and discontinued what are you saying getting everything wrong seems like you and the facts aren't really getting along is your brain soaked in hair dye?! we're not an apartheid populations don't grow in a genocide look to your left to your right who is on your side Hamas Nasrallah David Duke and all these guys so why the hell do you think you're morally justified shredding a baby's kidnapped poster with a knife maybe you're just a bastard or an antisemite when I got one beat walking through the street trying not to knock the hats off every bastard i meet one two three try to knock you off your feet don't you dare to touch me or I'll break your fuckin teeth i'm singing ooh ooh ooh the hate you spread has slipped into my heart i used to be kind now I'm kind of not when you should have shown some empathy you showed me no empathy if you'd show me empathy I'd show you 10 times more you lost humanity from now we're keeping score leave all offended tiny feelings at the door when you talk to me you only get back apathy no sorry it's my tendency for scumbags like y'all my life is not your hobby just go play with a ball your opinion isn't necessary policy is never your call cuz your a misinformation-gobbling idiot or an antisemite when I got one beat walking through the street trying not to knock the hats off every bastard i meet one two three try to knock you off your feet don't you dare to touch me or I'll break your fuckin teeth i'm singing ooh ooh ooh the hate you spread has slipped into my heart i used to be kind now I'm kind of not Well this goes out to all you hypocrite bastards the type of people who get mad at a child's Halloween costumes then recreate the Ramallah Lynching bloody hands to the survivors of the October 7 attack the 9 and a half million people living between the river and the sea are all telling you to shut the hell up you're not from here you don't get it so stop projecting your own issues on to us because we're not the ones who took your abortions our abortions here are free we didn't block you from your bathroom our healthcare also covers top surgery and HRT we didn't shoot up your school we have excellent gun control our university and colleges tuition are cheap and affordable to all we didn't choke you on the street or shoot you in your car your home your town i know that race is pretty important to you well not that it matters but FYI the majority of us are brown when I got one beat walking through the street trying not to knock the hats off every bastard i meet one two three try to knock you off your feet don't you dare to touch me or I'll break your fuckin teeth i'm singing ooh ooh ooh the hate you spread has slipped into my heart i used to be kind now I'm kind of not
of course it's better with the visuals that give extra meaning (like for ex you can't see the reference to the hezbollah attack on the druze children's soccer game in the lyrics, it's in the imagery)

this “lol Hamasniks have dyed/‘weird’ hair” thing is a talking point/stereotype I keep seeing from Israelis, and I would respectfully ask that y’all move on from it.
I have no idea if this is also the case in Israel (tho judging from photos/video of Tel Aviv Pride I’ve seen, it’s way less common there than here, so I’m giving the benefit of the doubt) and I can’t speak for other countries, but here in America, colorful or atypical hair is an incredibly common form of queer “flagging”—essentially, non-verbally signaling to other queer people that we are also queer. the “weird” (i.e., non-conforming) hairstyles may also be as a part of a person’s gender expression.
someone with these styles may not necessarily be queer, they may just be alt. but alternative subcultures are often drawing from queer styles as a way of bucking gender norms, and many alternative sub cultures are deeply tied to the queer community as a result.
the prevalence of colorful & non-conforming hairstyles at these protests is due to the prevalence of queer people & alternative subcultures in leftwing spaces, because those are the spaces that are not actively hostile towards us for being queer. so when you rag on Hamasniks for having undercuts & colorful hair & piercings, you’re picking on them for looking visibly queer.
there are a thousand and one things to laugh at Hamasniks about that you could focus on instead. choosing to take potshots at queer & alt hairstyles just makes you sound like an asshole. so please just leave that one on the cutting room floor
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People saying that Davrin and Lucianis are really mean to each other or that Neve is an angry bitch if you help Treviso or that Taash is mean for finding Emmrich weird... Wouldnt last an hour in the asylum where they raised me or whatever:

#dragon age veilguard#da:vg#datv#da:tv#mass effect#mass effect 2#look i get the comparisons to da2 are funny but those are entirely different kinds of stories one of which is#honestly enriched by abundant conflict between companions and there being no way to resolve the conflict.#so it's funny sure but this game is echoing me2 much more obviously. and I'm liking this game enough so far but me2 definitely#did it better. like really if you think taash is mean for calling emmrich a skullfucker. jack would kill you.#original posts#datv critical#da4 critical#i guess???? I'm lightly joking?????#and yeah i know there aren't many people like that but they are out there and they do baffle me
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Onyx Storm and LGBT+ Rep
How does everyone feel about the LGBT+ rep in the series post Onyx Storm? Personally, I'm not very impressed.
Now, the LGBT+ rep was never the best. Frankly it was always a blink, and you'll miss it type deal, but I have to say after reading Onyx Storm I'm seeing some worrying signs.
One thing I noticed in particular was that the two main LGBT+ characters we have are the only ones without clear love interests/ they're the characters pointed out as sleeping around and unattached. This is in comparison to the straight side characters, who almost all have clear end game love interests or close relationships with one person. The straight characters also have their love interests as part of the side cast, who have at least some lines, as opposed to the LGBT+ characters whose lovers are barely mentioned by name, let alone are a part of the group.
Take Dain. He's one the main side characters. This book it appears his love interest and end game (because no one simply has a crush in a romance novel, or breaks up) is Sloane. Sloane didn't have many scenes in this book, but she's still around, she still has moments. She's apart of their Wing. She has multiple interactions with Dain on page. Also she was a pretty big character last book, who has family ties with an important character from the first book.
In contrast, Ridoc. He was a major character in this book, getting far more scene time than he did in previous installments. He's gay and the only thing we know about his love life, something that's been brought up multiple times, is that he loves sleeping around. In the book where he gets upped scene time, his only romantic interaction is flirting with a new Flier who never shows up again. The only other thing he does romance related (if you can even call it that) is to jokingly mock his straight friends for having steady partners, instead of living it up by sleeping around.
Rhiannon gets similar treatment, though she's not as much of a player. Rhi is an incredibly important character in the first two books and Violet's bff. Her romantic partner is a woman called Tara. They have an off and on again relationship, that is implied to simply be sexual, not romantic. Tara maybe gets a line in one of the books, but I can't recall it at all. Tara is in First Wing.
Unlike the straight characters (or at least those pursuing opposite sex relationships) these two prominent LGBT+ characters are not allowed to have romantic interests, only sexual hook-ups, none of which who are other important side characters, therefore get zero character interactions.
Also, the only LGBT+ character that had a romantic partner (who again is not part of the main friend group) died in this book, so that's not great.
I'm not saying that Yarros has to write an epic LGBT+ romance, but it'd be nice if she at least gave one of these characters as much care as her straight side characters get in the romance department. I mean, would it have killed her to have Ridoc or Rhi have crushes on someone in the main friend group and have cute interactions with them, similar to Dain and Sloane, or Sawyer and Jesinia, or Imogen and Garrick? Why can't Ridoc be interested in Bodhi and get some cute moment during the sparing matches?
I doubt it was intentional, but Yarros is playing into the trope (especially with Ridoc) that LGBT+ people are very promiscuous and rarely have meaningful relationships based on love, rather than sex. Past that, it really feels like they aren't treated the same as the 'straight' characters (because they could be bi) who get at least some dialog with their love interests, who in turn have scenes independent of that relationship, because unlike the LGBT+ characters' love interests, their crushes are important to the story.
#fourth wing#iron flame#onyx storm#onyx storm spoilers#fourth wing critical#idk it just really stuck out to me after this book#because Ridoc was such a big character this time#ontop of so many more straight ships being set up this book#not to mention how she had Ridoc mock his straight friends for being in loving monogamous relationships#while he's shown to sleep with a bunch of men#it just really struck me as playing into the trope of gay men being sex driven and not into real relationships#and you know#some LGBT+ people do sleep around#just like straight people do#but given the two main LGBT+ characters in the series are like this#While we aren't really given the equivalent of a straight main side character who does this to a memorable extent#does make it come across as falling into harmful stereotypes#and yeah Quinn doesn't count because she fucking died#was not mentioned or as integral to the plot as other straight characters#and she didn't get any dialog with her girlfriend#I also know that many people (myself included) think Brennen and Noalin were a thing#but that's not any better because Noalin is also dead or possibly turned Venin and we've gotten zero info on him#Brennan doesn't talk about him and Violet never asks about him#so even if it is revealed he and Brennan were in love it doesn't really mean all that much#or change how sidelined her other LGBT+ cha raters love lives are compared to her straight cha raters
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"but what if an author wakes up to 10 comments they need to reply to?" well realistically that's never going to happen to most of us and certainly not within the window of time where ao3 is limiting our replies but have fun over there in Popularity Land
#yeah as someone i follow said in tags that ao3 rate limiting post is a great showcase of the disparity between fandom experiences#where someone is worried about their 40 comments per chapter(?!) and other people use a 'you guys get comments?' meme.#and i think in this case it DOES make a difference to how you view the rate limiting and the spam/scam comments.#yeah if 1-2 of your 40 (THE FUCK?!?!) daily comments is spam you probably don't care that much about stopping them before they get to you#but if you had no comments on anything for months then yeah it would fucking suck to realise it was just a scammer.#these latest ones start out like a compliment! imagine if that's the first and only comment on your fic? this fucking sucks!#this is leaving aside the question of how many people have fallen for them and how much money's been scammed which i don't know#but it has to be more than none.#and if anything the big names who get free fan art done anyway are the least likely to get sucked in aren't they?#so i don't like this but also i think it's really kind of tone deaf in terms of community to say nobody cares at all about spam comments.
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i've been thinking a lot about how the need for efficiency can contribute to dangerous driving. it isn't the only factor, of course, but there's this desire to get things done as fast as possible, and get mad at people for having the audacity to not go at your pace. people honking as soon as the light turns, running lights, not bothering to properly check before going at intersections, cutting people off, to name some common examples. it's a manifestation of "time is money" and we have to rush things. in all cases, including driving, impatience is often discourteous, but with driving it can also become deadly.
#not really a point to this it's just been on my mind and last reblog just brought it up to me again#obligatory yes i know there are cases where people make honest mistakes or have other things going on that are in fact time sensitive#and that driving too slowly or overly cautiously can also be dangerous and cause accidents#but overall i'm just commenting on how especially in the city there's this mindset of going fast all the time.#like. we can and should practice taking a few extra seconds to let someone cross the road.#this applies to pedestrians too! like too often i see ppl running out onto really fast oncoming traffic!!#like yeah jaywalk if there aren't many cars or they're far off down the road or the light is just turning. whatever.#but ppl will cross in the middle of streets across several lanes of traffic that is going. so fast. like let's wait a little bit yeah?#the road may be hostile to pedestrians and designed in a way that doesn't account for how we need to cross#but the way ppl will refuse to wait a few seconds for the walk light on intersections with walk lights#or walk the few meters to get to the intersection. it's endangering and for what? to stick it to the car drivers? to shave 30 seconds?#idk. just think we need to all slow down a bit. it's ok to take time to do things.#before we had standardized time and shit i don't think ppl got this mad that someone showed up to a scheduled thing 16 insect chirps late#it's really annoying that everyone feels this sense of urgency all the time even when there isn't anything truly urgent happening#not on an individual sense but in a societal one. it's baked in with the capitalism and all.#they speak!
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Regarding the previous post, I think the way I approach trying to evaluate a piece of art is asking "Do I think the positive things I get out of it outweigh the parts of it that I don't like?" And when I call something a "guilty pleasure" song/show/book/piece of media/etc. it's really more in the sense of, "Given who I am as a person, the flaws I've found in this should be complete dealbreakers for me, but somehow they aren't, and it makes me feel like I'm having an identity crisis."
#like. I think something like...idk shiki or cxgf excels on multiple levels. I understand why I like them. given the things I look for in art#it makes sense that these shows would speak to me because they make the effort to showcase those things I look for. because the people#in charge of those works clearly valued the same kinds of things and cared about seriously exploring them.#but with something like. uh. ctrlz. that is NOT the case and I frequently found myself going 'why would anyone make this writing#decision?' but I still sat through all 3 seasons of it! I still really enjoyed it! those flaws SHOULD have made me give up according to#personal history but they never did. and I very very much genuinely question why. I have NO IDEA why I still care about this#silly convoluted teen drama show so much. but I do. I wrote SO MANY FUCKING POSTS ABOUT IT.#I really love wicked the musical. I've heard many people call it 'hokey' or 'cheesy' or 'objectively bad' but here's the thing! I DON'T#think it's bad!!! like literally at all!!!!!! and it does do some genuinely cool things in regard to the music and the way the characters#develop and what the show says about the nature of prejudice and human connection. is it like. idk Serious™ the way that something like#Parade is? no. but it doesn't have to be. it does what it sets out to do and it does it well and this is why the whole '''objective#evaluation''' thing doesn't actually mean anything. I value thoughtfully-constructed music and dynamic female characters#(which this musical has). I value stories that deal with the complex and messy feelings that come with being a human (which this musical#has). I value stories about 'other'ness and romantic subplots that aren't just built on 'This Girl Is Pretty' (which this musical has).#and I value professional displays of technical vocal ability because I know how fucking DIFFICULT that is (which this musical...if you cast#it well...has).#if you value something else in a musical then yeah you will probably think THIS one is '''objectively bad'''#if you don't see the point of musicals as an art form you will probably think wicked is '''objectively bad'''#do you see where the problem with categorizing analysis like this is??
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Sometimes being autistic makes being in fandom so annoying because I cannot stand people who don't interact with content the same way I do
Like yes, I do believe that everything is open to interpretation. I do believe that everyone should be allowed to ship whatever they want, because it's all made up and you should do what makes you happy
However
My interpretation is correct. My ships are correct. All other ships are disgusting. My headcanons are correct and if you don't agree with them or you have a headcanon that clashes with mine, I wish bug infestations in your house
I know these thoughts are wrong, and I'm being stupid. I know everyone is correct because there is no incorrect answer. But stupid autism dictates that it's MY hyperfixation, so I am automatically correct about it and everyone has to agree with me
I do not like the ship JonElias. I find it very icky. I think that people should be allowed to ship that, if that's what they're into. If I see it or hear about it though, I have to take several minutes away from the Internet and maybe scream a little because it makes me feel so icky. If you ship JonElias, it doesn't matter if you're a cool person or not, it doesn't matter if I have the tag blocked so I don't see it anyways, I literally cannot like you. It's so stupid. I could block a really really cool person just for liking a ship that I don't. It's ridiculous
I'm just. So damn annoyed. I feel bad for the mean thoughts I get about people who have different opinions than me, but I literally can't stop them. It's so frustrating
#and for the life of me#i cannot make myself believe that it's even a LITTLE okay if people want for some reason to ship wincest#it's gross to me#and i know most people who ship it aren't gonna be bad peopel#but stupid autism brain sahs if you ship wincest you're a bad bad person#and once i decide on a ship i like#tgat this the ship. forever.#no multishipping allowed.#no changing the ship.#nope.#it's actually so annoying bc i see so many posts about “ship and let ship” and all that and I'm like#yeah!!! everyone has their own ships!! everyone has their own kinks and likes thejr own tropes!!! they should be allowed to enjoy that!!!!#and the i see a foggyskies fanart#or accidentally read an omegaverse fic bc i missed a tag#and i literally get so angry and grossed out i have to turn off my phone for a while#IT'S SO STUPID THEY'RE MADE UP CHARACTERS LITERALLY WHO CARES#but the answer is me. i care. idk why but i do. and it's entirely stupid.#ugh#anyways#rant#fandom#shipping#shut up mori
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wild that taking electives isn't more popular. most people ik in medschool just do their mandatory 5 course credits (usually one course) and leave it at that
#not saying that in judgement just genuine confusion#like yeah none of us have the time but#i don't have the time i find the time yk. because it's fun and enriching#i'm studying medicine too and i care about my grades and i have ADHD which makes it more difficult. and i basically work as a drag artist#which isn't the same as working part-time next to school i fully acknowledge. but most people here don't work during school#and like. idk. i live alone i manage my own household. i write. i read. i work out pretty regularly. i keep social. and still find the time#and finding that balance with medschool took me lots of time granted and sometimes it still slips but#idk sometimes people see me reading and say they just don't have the time! and like - no we just have different priorities#i value my creative and intellectual enrichment outside of medical school which doesn't mean i care about medschool any less#caveats to this are folks with like. real part-time jobs and kids. i acknowledge that i don't know what that's like#but that is not most people#and like i said this isn't judgement it's moreso a maybe-very-adhd confusion of how people aren't Interested in Everything#my time at university is limited and full of so many opportunities to learn outside of my main field of study. how could i pass that up
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'I have bad vibes about lola today she's probably being run by --'
who cares. who honestly cares. you aren't defeating racism or standing up for victims by beating a dead horse about a woman who hasn't been online for years, we already know Lindsey's a dickhead. but I promise you can dislike her without inventing other reasons to do so or say that everything surrounding her is eeeeeevil + if she's nicely interacting with fans and liking their work thru lola hey thats a neat thing at least. ill give her that for once
#I do wish she could apologise for bothering to initially defend jimmy that was so disappointing when I found out about that#and acknowledging the harm that msi's music perpetuated towards BIPOC and other minorities that people should rightfully critique#so I am wary of her. but that doesn't mean im gonna go on about her based upon some fuckin blog that is conspiracy central for mcr fans#+ love when white fans claim to champion anti-racism in the fandom but when poc voice opinions about lindsey that aren't overly negative--#they conveniently ignore them or speak over them. cuuuuurious // as white fans shouldn't we be. you know. listening?#its almost like you hate her for other reasons that start with 'married' and ending in a word with the suffix '-erard'#and thats vile in its own right. mate gee isn't gonna fk you you can have a crush and leave it at that from personal experience its easy#tldr: many people run lola you don't need to use them as a vehicle to repeat the same convo about someone you should ignore currently#lola + g#lindsey way#mcr#mcr fandom#fandom talk#spend ur time championing BIPOC acts and providing links to corresponding charities and funds when you can instead#this is something I want to do too#sorry this turned into another rant lol. mcrtwt is just... yeah
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I forgot to mention that I saw the trailer for the new the The Hunger Games movie when I went and saw Blue Beetle (the prequel, you know?) and it does look really good (even though at first I was unsure about it). I'm probably for sure going to see it when it comes out. Though this will be the first time that I haven't read the book first... unless I do end up reading the book between now and then.
#friends how do we feel about the 'the ballad of songbirds and snakes' novel?#because for me personally. and a lot of people i know... i honestly preferred the hunger games movies more than the books (even though you#have to love and appreciate the books. of course. because without them there would be no films)#is it the same with the prequel?#though i also know that many fans prefer the books and hate the movies: thinking the movies left out too much and that kind of thing#but yeah. since i DID prefer the movies. and think there's a good chance it might be the same way again. i'm thinking i might just watch th#movie first or maybe not even read the book at all#even though i'm usually of the mind of always reading the book. of course. and usually first#i think my reasons for preferring the movies are as follows... i really hated katniss in the books. i'm sorry. but i did. but seeing her#brought to life with the way jennifer lawrence played her really made me love her#also. people complain about some things the movies left out. and i definitely get that. to each their own#but i personally love the things the movies ADDED! that we didn't get to see since we're stuck in katniss' pov. that i think just bettered#the stories so much#and some (surely not all) of the things that were left out that people complained about i feel like aren't THAT needed?#like they didn't explain the avoxes#but i also feel like if you're smart you can clearly figure out what the capitol did to them#idk. this is just my opinion of course. anyone is free to disagree#but i say all as this as someone who isn't SUPER into the hunger games#i only read the books once. years ago. and i haven't seen the movies in a while. so i'm sure there are things i may have forgotten and migh#be getting wrong here#oh! another thing too is that i've seen people mention that they felt like suzanne collins' writing style with thg is almost script-like.#even though it's not a script of course#and that that might be another reason that i. and so many others prefer them as movies#because it was almost like she was writing the books TO be made into movies
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