#and though I couldn't make it fit in the original post it had to be said
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littlepocketuniverse · 2 months ago
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I saw someone talking about Charles and Edwin's hero colours, and how they symbolise each other's afterlife designations (Edwin in blue, Charles in red) which I thought was a cool concept.
Only now I'm thinking about how Charles' colour symbolises the light that takes people to Hell, and imagining Edwin's realisation, perhaps several years into their partnership, that when he thinks of the colour red, he now associates it with Charles too.
There are undoubtedly a million moments over those years where Edwin realises he is happy for the first time in his existence, and as close to safe as he possibly can be. But I think realising that Charles has managed to start redefining what the colour red means to him would really drive it home that somehow this boy's continued presence at his side is systematically overwriting seven decades of pain.
With every moment Charles chooses to stay - with every case, every smile, every laugh, every memory - he gives Edwin one more way to counterbalance the scales with something happy and warm and beautiful. That, no matter if Edwin is on the run for the rest of his existence, everytime he sees someone being taken to Hell, he will see the colour red and think of 70 years of torture - and then he will think of Charles, a constant reminder that he no longer has to face the fear alone.
And then, he wonders if perhaps one day, as the decades pass and they make more wonderful memories together, he might see the colour red and think of Charles first. If, finally, suffering and pain - Hell itself - might become nothing but a footnote to the life they have made together.
Over 3 decades later, Edwin can finally stop running, and knows it to be true - at last they have forever guaranteed, and maybe, just maybe, one day Hell won't need a footnote at all.
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outeremissary · 10 months ago
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Poll about creating characters for a game really has me thinking about my methods because while I don't usually situate a character in the world/create a full backstory beforehand I feel like I need such a strong sense of who a character is, how they behave, and at least the skeleton of why they behave like that that I usually get bored and feel like I'm playing some flat nothing when I don't have that. I guess that isn't the same as having a fully rigid concept, especially since I'm happy to change things radically in conversation with a game when it's going well, but it's still enough of a distinct Guy Who Already Exists In My Brain I couldn't call it a loose concept. And usually when things go well for my looser concept characters and I develop them during a playthrough I just hit a point partway through where it's like... cool! I have completed the concept for this character now, I can stop playing and relocate them to a Real Story. They almost never feel like they fit right until they're in something where they're starting from that state, haha. I'm like this with tabletop stuff as well. I'm not always the ten page backstory guy but if I'm not at least coming in with some needlessly complex portrait of personality the character is not going to stick for more than a oneshot. Just doesn't interest me to play! I don't feel like I'm seeing through their eyes yet. Can't get in the right zone mentally. I think that's what it's really about for me- a loose concept is rarely immersive, and without that immersion I just struggle to feel like the actions are coming from the character instead of me and come together into a cohesive story about the character (rather than one about me pushing buttons).
#I think it's also not true for me that rigid concepts are less likely to click correctly with a game's tone than loose ones#my most successful PoE1 run had a loose defined-as-I-went character I quite liked who developed swiftly into someone who sucked for POE1#she just did not fit the game at all and it was hard to interact with the world through her. and she was made by playing the game!#her whole concept emerged from early game dialogue!#but partway through it was like hmm I gotta pull kiryana out of this she doesn't belong and right now she can't tell a good story here#felt hard to RP her in that game.#she's a success story though I couldn't tell you anything about half of my dao characters they were totally unmemorable for me#maybe the winning sauce for the loose ideas is that I need to find something specific to keep building on very quickly after starting#for kiryana it was her intense romanticism. for kasander it was a stubborn and radical (but not naive) optimism.#for my brosca it was the gap between her dreams of heroism and rough lived experiences.#when I think about it the thing all of these have in common is games that provided early opportunities for interaction with personal past#the origin in dao. the talk about goals and reasons in poe1. the emergence of durge... durge-ness.#makes it feel grounded without needing to do all the grounding. anchors a character. starts the conversation with the game properly.#(although I've also had plenty of dao and poe1 characters who still didn't inspire enough to feel anchored...)#you guys who do multiple playthroughs to iterate on what was only the lightest concept at first are so strong lmao#I can't do that. not in the same game. if they weren't compelling to me in it the first time there will absolutely not be a second.#this is a TRUE rambling post good god. just wanted to get thoughts out of my head and procrastinate on getting out of bed for Tasks#rambling
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whateversawesome · 1 year ago
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Some Theories about Anya's Name
Who would have thought a short chapter would bring so much information and discussion? But then again, we're talking about Anya, agent of chaos (according to her papa).
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After that chapter, there's plenty of theories flying around, so I decided to make this post to compile, explain and expand these theories 😉
Ready?
Anya is an acronym: This one is pretty clear has been a popular general theory. It means that the letters of her name stand for something else. What exactly? We don't know yet, but it probably has to do with Project Apple and the infamous lab Anya was created.
Anya...Ania...OstANIA: If you live near small children, you probably know that when they are learning how to talk, they do it by picking up words adults say and many times they say those words wrong. While discussing with some friends, I imagined those scientists constantly saying the word Ostania in front of that little girl. Maybe baby Anya thought that was her name because she heard the word OstANIA all the time, but she couldn't say it right.
Anya, the foreign princess: This one is very simple. It means that her name was spelled differently in her country of origin. This theory is vague, but I do believe a third country could be involved in all this mess. Also, it would make sense for Anya to be hiding in Ostania, if she was born and kept captive in a different country.
Anya...A N/A: This one is one of the most interesting theories! A N/A would mean something like "Non-applicable". You probably think this doesn't say much, but it really does. In the first few chapters of the story we learned that Anya was adopted and returned 4 times. Instead of a child, she was returned as if she was a piece of clothing. Even though it's been barely mentioned, we've also learned that people that participated in Project Apple didn't treat the subjects nicely (see how they treated Bond). Those people called Anya "subject 007". They didn't even give her a name. If we think about it, Anya is very "non-applicable". She was created in a lab, she has a strange power, so she's not like the other kids, she's been adopted and returned 4 times...
The A N/A and Anya being treated like an object instead of a human being fits the Spy x Family premise of the story, which is: Humans like Twilight, Yor, and Anya are used as weapons instead of being treated like humans. The story is about them regaining their humanity through love and family.
So even if A N/A says nothing about Anya, it says a lot about the story.
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Look at this little girl. This illustration was heartbreaking. Do you know when it takes place? It's right before he meets Twilight. We see that it's the same filthy orphanage Twilight visited on chapter 1 and this is not Anya's first orphanage, so that means this illustration happened after she was returned again. The way she's facing the door, her body language, the way she holds Mr. Chimera by the hand is so sad. Here she is, once again, in a place she doesn't want to be, where nobody will take care of her...alone 😭
Enough of that or we'll end up crying...🤧
Some other things to take into consideration about her name:
Mr. Chimera: Since this is a visual story, that panel of Mr. Chimera tells us that this plushie is involved in Anya's name. If you've read certain fic, you know where I stand on that. In this case, I think that yes, the person who helped Anya escape gave Mr. Chimera to her. However, I don't think it was exactly that character (you know who). It probably was someone else, maybe even a new character we don't know yet. It could also be a scientist who took pity on Anya or disagreed with the use of children as lab rats, and helped her escape. We don't know yet.
Twilight: One of the most beautiful panels on that short chapter was seeing Anya's eyes lit up when her papa told her the correct spelling of her name. Did you see it? Those were the eyes of someone who had just learned something new about herself and by doing this, Twilight made her even more human.
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One more thing...I've seen speculations about the next arc of the manga being about Anya's past because of this short mission. In my opinion...I don't think it'll happen yet. Why? If it was the case, this would have been a longer chapter and the actual beginning of the arc.
I believe Anya's past will be one of the last things we learn, because there's plenty of things to resolve and a lot of information we don't have. Stories are like puzzles; this chapter was an important piece, but we're not working on that part yet.
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reds-skull · 17 days ago
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CW FLASHING IN THE VIDEO (3rd from the bottom)
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This is it. 3 months in the works, the comic (and video) are finally done.
A little over a year ago, I uploaded the first work in Revenant AU, Ghost's origin comic. I never thought I'd write a whole series for this, but I'm so glad I did. I got a whole new hobby out of it, haha.
I already began working on part 2, but this for me marks the start of it. I'm really excited to get back into this world!
Under the cut there are some comments on the comic I thought some people might be interested in (don't wanna make this post longer than it already is lol). I will upload the frames from the video separately, with comments on it there.
Bottom line is, thank you for letting me just go wild with this :)
Okay, I'm mostly gonna talk about the part where Fate shows Makarov the 141+Farah. Makarov doesn't see the Fate of people as literal images, he often has to interpret odd symbolism in the flashes he gets from the Weave of Fate.
I decided to go for a style I saw in a collection of calling cards in MW3, mainly from this one:
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You can really see it in the faces and pitch-black cel shading.
I'll be going in order of appearance, starting with Farah.
Obviously, each of the "flashes" shows the Reaping of each person, Farah being crushed under rubble. Behind her is a helo of green gas, which symbolizes the Russian experimental gas. The motifs around her are more interesting imo - they're taken from the Urzik flag (and yeah apparently it's "Urzik" and not "Urzikstani"... according to the wiki at least). Wings, plants (feels to me like a pomegranate and some sort of crop, but I couldn't find what it is specifically), and a moon, upside down.
I'm skipping ahead a bit, but I've had the idea to make a drawing of Gaz in the Hanged Man pose since I started the AU basically. I tried sketching it once, and it went bad so I gave up lol. But I decided to come back to that here, and add some sort of tarot connection to all of them. I know practically nothing about tarot, googled the meanings of each, they fit well enough, I called it a day lol.
So Farah is the Moon, upside down.
Price is next, showing him taking control of the brain of someone. I didn't use the flag of the UK for the 141 (it'd be kinda boring...), instead I took the Taskforce 141 logo, and broke it down to different elements.
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I took the laurels for Price, both framing his illustration and sitting above his head like a crown. I decided he will be the Emperor.
Next up is Gaz, the Hanged Man of course. Gaz gets both the wings and the stars (I changed mine to 4-pointed because... I like them better). Pretty clear why, both symbols relate to the sky. The illustrations kinda follow a rough day cycle, if that makes sense. Farah being night, with the moon. Price with his golden and purple color palette, twilight. Gaz being sunrise, and Ghost and Soap, day. This is why Gaz has a sun behind him.
Ghost was fun because he's the only inhuman one out of the group. I'll let you think what that implies, that even in Fate's Weave, Ghost is an outlier... Ghost gets the skull, and the card "Death". That one was easy, but what I did add is blood flowing down the skulls, like tear tracks...
Soap, the problem child, gave me the most issues as always. For once, it wasn't his fucking face, it was the flames behind him, and overall contrast and readability issues. Soap's illustration is probably packed with the most "hidden" details, though they're obvious if you've read the fic and Konchar's side story. The headless man behind Soap is Konchar himself, holding 4 chains with dog tags on them. The 4 soldiers from Soap's squad, who he killed before Soap was Reaped. Soap's pose is from the moment he came to his senses, after getting shot in the head and destroying a large part of Verdansk. He has 4 swords, pointing at him and downwards, so his card is 4 of Swords, upside down.
Between Soap and Ghost is a circle and a triangle. I'll explain that in the post concerning the video, since that's where I got that from.
If you read all of this, thank you so much! There will be another post for you to read in a moment lol
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kanmom51 · 2 months ago
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You are me I am you
You know how sometimes when you are lying in bed just about to fall asleep and you have an idea or train of thoughts that leads to clarity of mind?
Well, a couple of nights back I had one of those epiphanies. I hurried to jot it down so I can come back here and put them to paper, so to speak (before forgetting them the next morning, which I surely would have).
So what's it all about, you may ask.
Well, I guess the header is a pretty good tell.
You are me I am you.
Or more so, how, for some reason, we seem to forget just how amazingly romantic that notion is, and what it truly means to JM and JK.
I will tell you where this train of thoughts started.
It started here:
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I was thinking about Jikook in Sapporo, and this conversation came to mind.
Talking about how alike they are (following them doing the robot man simultaneously and telling us they watch the same content).
Yes, they don't do the You are me I am you in this instance, but I couldn't help think about it. This would be their You are me I am you on a more "we're one and the same" on a day to day basis kind of way.
And they are pretty much one and the same. So many similarities.
Is there any surprise they just FIT one another? One might think they were actually made for each other.
Their moles:
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Their IQs
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Thoughts, likes, habbits:
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I don't even know how to describe this one:
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Knowing each other through and through.
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Knowing what the other thinks without words - a type of telepathy.
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And:
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When it comes to You are me I am you, they made it their own. Something that symbolizes them and their relationship.
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Used it to express their feelings for one another publicly!!
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Came by @haedalkoo 's post just today, kismet I guess, explaining the translation of JK's Tweet:
They have used it so much since JM's Serendipity. Many times doing so playfully.
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All while claiming it as their own.
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And perhaps because of that, I feel so many are either unaware or perhaps have forgotten over time the true meaning of You are me I am you, the deep romantic sentiment attached to it, and just how amazingly romantic those two are by claiming it as their own.
So, where does "You are me I am you" even come from?
Seeing that there are quite a few new Army and Jikookers around, I guess another short history lesson is required here. The origin story so to speak.
The line/saying originates from a 2016 song "You are me I am you" by Zico.
You are me, I am you I am you, you are me If our hearts are the same Two will become each other You are me I am you We make a pretty picture Who came up with the word “cringe”
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There was talk about JK & JM using a reference to the song's MV wearing matching plasters during a Puma fansign in April 2016.
*Do I remind that this is way before JM's Serendipity came to pass?
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JM saying he was given the band aid from JK (again, a reference to the song's MV).
What a coincidence...
I dare say this was not a coincidence, quite like JM tells us in Serendipity.
You know, the song that same exact line found it's way into....
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Yes JM did not write the lyrics to Serendipity, but we have seen their writing process, we've heard from them and seen that the members have input and are consulted at times, especially when it's their solo songs. Remember JK's Begin? Such a personal song. So JK, right? Well, JK didn't write Begin. RM is credited though, just like he is for Serendipity. Does anyone doubt that JK had a input into the lyrics of Begin. I don't think so!!!
All this is no coincidence Just, just, by my feeling The whole world is different from yesterday Just, just, with your joy When you called me I became your flower As if we were waiting We bloom until we ache Maybe it's the providence of the universe It just had to be that You know, I know You are me, I am you
Serendipity is a love song.
One would say the ultimate love song.
Me being one of those.
Me also being one of those who say that JM took ownership over Serendipity making this his love ode to JK (and then came Letter...).
This was theirs.
And You are me I am you is theirs.
They even claimed copyright over it.
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They were kidding.
Or were they?
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Those two have been so friggin loud over the years with this.
JM and JK are the embodiment of You are me I am you. They took ownership over it and wore it ever so loud and proud.
They obviously had so much fun with it over the years.
And because they have been so loud about it and mostly in a playful manor, at times we forget the deep romantic meaning of it all.
But then you have those moments when it's clearly just for them, more intimate. It's quieter or softer or without realizing it's caught on camera, or embedded in their own lyrics with so much meaning or just so loud and emotional that it just hits you right in the face.
Those times when it's less about playfulness (you know, at times it can be romantic and playful too) and more about THEM.
The romantic undertone is just so so obvious.
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This was done for no one but themselves!! Definitley not for us!!
Those moments where they remember where it came from and what it means to them.
The way JK's hand goes for JM's waist and then he moves to hold on so softly to JM's jacket.😭😭
The way the rest of the members move away, leaving them to themselves (a couple of them clearly thinking to themselves "get a bedroom").
They were both really caught up in the moment. And their embarrassment after it's over is a clear testimony to that.
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I'm struggling with putting this into words... just how fucking romantic this was. Smiles on faces, teasing, flirting, giggling, and so damn romantic. And when you remember this comes on the coattail of TTU and the staging and lyrics change up...
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I'm sorry. I'm just lost for words, hoping that you guys just see it, feel it. How can you not?
I can't end this without mentioning Like crazy as well.
JM may not have written Serendipity (although, again, I do believe You are me I am you has ALWAYS been theirs), but he certainly did write Like crazy.
Thinking again of how JM was struggling and what he was going through is heartbreaking. And JK's place in this song written by JM is so very loud. JM referring to another person that is with him is very loud. JM using the line "You are me I am you" in the song is very loud.
As for JK and his feelings for Like crazy, well I do think he has mixed feelings about that song. He loves loves loves SMF pt. 2. It's JM's catharsis song, his healing song, and JK is mad about it (not to mention the MV and just how damn sexy JM is there). But Like crazy, that one hits home for him. It's a reminder of hard times, emotional times, times that perhaps, just like JM tells us in the song, JM was hurting and wasn't allowing that other person with him, "the moon with you in its arms...forever you and I..." to save him:
This will break me This is gonna break me (Break me) No, don’t you wake me (Wake me) I wanna stay in this dream, don't save me Don't you try to save me (Save me) I need a way we (Way we) I need a way we can dream on (On, on, on)
JK was that bystander. Can you imagine that feeling of helpless, unable to pull JM out of the darkness?
And being reminded of that every time you hear the song.
JK's reaction here to JM playing Like crazy.
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It's not about not loving the song. It's not about not loving JM or supporting his art. It's about the emotional baggage that comes with the song.
Try and remember the times we got to hear JM's songs during JK's lives. The one song that JK put off (in a sense) listening to on camera was Like crazy. First time he played it in one of his lives was when JM was on the show JK was watching and JM sang it in English!! Next time he listened to it was months after the song was released and after AYS CT (what they call season 1, lol) was shot. And even then, when he played it he did the whole comical intro and dance.
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How did I get here from You are me I am you?
Good question.
Oh yes! JM's Like crazy, using You are me I am you in the lyrics, it being such a personal song and one that hits hard for JK as well. The romantic undertone to You are me I am you. That one person that JM is with and doesn't want to wake from the dream he's in with that person by his side (awaken to the reality of the pandemic and his emotional struggles).
JM and JK have told us and shown us oh so many times they are "You are me I am you".
The personification of "You are me I am you"!!
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How do people still not see this????
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gh0st-t0wn3 · 9 months ago
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I finally had time to make proper designs for the Trio!
Redson: Ver 1
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Ver 2
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I couldn't decide on if I liked it better with the braids or not so I just posted both, but anyways!
I gotta admit, I used to not like the idea of redson having Bull features (except for a small pair of horn maybe) but the concept really grew on me and now I really love it and wanted to try making my own design and I'm really proud with how it turned out.
I would've added more scars, since Guanyins throne pierced his entire body, but there came a point where it just looked like there was too much going on so I had to get rid of a few scars to tone it down, so we're just gonna say they faded over time, okay? Okay.
I also made him Miao (one of the largest ethnic minorities in southwest China) on PIF's side, and Mongolian on DBK's.
The Miao ethnicity of China has a long history, rich culture, and an ancient folk religion. Adorned in beautiful traditional clothes, possessing natural talent for singing and dancing, they live in uniquely designed indigenous architecture, which I think fits perfectly with how I imagined Princess Iron Fan and with her; Redson.
As for DBK being Mongolian, I saw someone else talking about this headcanon and I just liked it so I decided to use it, I don't really have a specific reason for it, I just thought it fit, not sure why though, it's just one of those things that makes sense even if you don't know why, you know?
Mei:
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I made her taller and gave her a long dragon tail (like really long, it drags along the floor if she's not holding it up), though her scales are pretty much everywhere across her body they're most noticeable on her shoulders, thighs, and face (they're a bit hard to see in this photo because they're kinda hidden behind her hair, but I did give her scales beside her eyes)
I also gave her horns these little spiral designs around them, gave her sharper nails, and designed her ears to look like coral, since she's a water dragon and I thought they looked cool.
Honestly idk what else to say about her design, I didn't have anything specific in mind when designing her, I kinda just had to wing it, but I'm happy with how it turned out :)
(I also made her Bengali, on her dad's side, but it's not really important or has any reason behind it, just a headcanon I've had for a while, don't know where it came from though)
MK:
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Alot of people have speculated that the monkey form we see during the fight against Azure in season 4 isn't MK's full form yet, that we're just seeing a fraction of what he's yet to become, based on the fact that while he has the weird side burns, the tail and the face marking, he also lacks a natural skin tone, they didn't give him a proper nose etc, so I wanted to play with the idea.
I decided to make him this strange mix between human and monkey, leaving him pretty much human with the addition of his tail(s), and weird li'l monkey feet.
(I was also gonna give MK more arm/leg hair, it was in my first sketch, but I forgot to add them when I was doing the line art and didn't realize until after I saved it as a jpeg, so that's my bad, but I'm gonna add it in to any other art I make)
It's also a bit hard to see in this, but I designed his staff with more details, specifically adding dragon-esque imagery to the Golden ends, this is because (for anyone who's new to the fandom/hasn't read JTTW) Wukong's staff was originally one of the several pillars that held up the sea in the dragon palace, until he stole it and shrunk it down to use as his weapon.
I also did MK's clones :)
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Porty MK:
I gave him stripes of coloured hair and gave his tails all different colours, though I don't think he would actually dye it, instead I like to think that he would use that really crappy dollar store spray in hair dye (or hair chalk). I kept the fishnet clothes that I added in my originally design of him for my headcanons post, and decided to give him striped elbow length fingerless gloves.
I also gave him a cropped shirt, ripped shorts and these weird fingerless glove-esque shoes for convenience, since regular shows seem like they would be uncomfortable.
Edit: my dumbass forgot Porty's stupid print jacket 😭
Artist MK:
For Artist MK I gave him overalls and a jacket over it, which he wears specifically for when he's doing paintings so he doesn't ruin too many of his actual clothes (I know I said that this was inspod by Circusapple, which it still is, but this is almost exactly what I wear when I'm painting too, just in different colours).
I also gave him those gloves that digital artists wear so they're hands don't accidently trigger something on the screen because everyone knows that every artist just walks around with their art glove on even when it's not necessary.
Delivery MK:
I have to admit, I was never a big fan of MK's work uniform just being his regular clothes with a work jacket thrown over it so I wanted to try and make him look a little more professional and decided to instead give him a chef coat (similar to the one Pigsy wears on the show as well), with a logo for the restaurant on the chest, along with it I gave him plain black pants, since casual red jeans didn't seem very professional (I know he's just a delivery person, but if you were to look at pretty much any food corporation, even people who do deliveries have to wear uniform, so it's always been kinda strange to me that he's just in regular clothes). 
The shoes were harder to make professional given the whole "half-monkey" thing so I opted to give him the same strange fingerless glove-esque shoes for comfort and convenience, but made them plain black as well.
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gin-juice-tonic · 3 months ago
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So, while it's certainly not my intention to talk about pages of the bill book basically every day, it seems every time I write one post I end up thinking about something else. Here's the next something else.
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This time it's these two pages. There are several things that are odd to me here. Not necessarily on their own, but when compared with the journal.
First and foremost, I want to use something that struck me here for a quick bit of doyalist analysis. (I know, I know.) Several people have said to me they didn't believe Alex had gone back and read through journal 3 again, and this could be a reason why things are so different and contradictory. But the thing is, these pages hold lines that are strikingly similar.
That top image is small, so I'm going to zoom in on what I mean. These are lines from that first book of bill page:
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Here is a line from the "hiding places" page of journal 3:
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and here is another line, from the page after this one:
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You could argue that the thing about the caves is a plot point, and something Alex might've remembered. But part of Ford's motivation to get going to the caves so soon being the snowfall? Well, I certainly didn't remember that anyway. It's pretty a minute detail. Could its inclusion mean nothing? Maybe. But maybe not.
And if you read past my carefully placed initial highlighting, you'll also notice that lines inclusion is slightly different in the two versions.
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Like I said, in journal 3, the pushing factor in getting Ford to make his trip with haste is worrying about the soon to be inclement weather.
But in the Book of Bill he mentions "little time". Why? Because of what's been written down on the previous page:
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Im not going to paste the whole thing in here, because it's very heavy. But Ford has been given an express time limit by Bill.
Why then, is the snow even worth bringing up in the first place? I'm having a hard time getting the words together. But I just find it all very odd.
But the similarities between these pages and the ending of the first act of journal 3 aren't all I want to talk about. There's more differences than just the specifics of the snow line.
So, Differences:
This first one is small, but notable to me at least. On the matter of Fiddleford, here's what the Book of Bill had to say:
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And here's what Journal 3 had to say:
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Fiddleford being "gone" is a lot different from Fiddleford "refusing to speak" to Stanford. The former implying Ford couldn't reach out even if he wanted, the later implying he's made attempts that have failed.
And it's important to remember that the narrative is the Book of Bill pages were ripped out. Ford has written Fiddleford is missing, rips out the page, and decides upon next re-write that Fiddleford just isn't talking to him?
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The next thing is a really big difference, and requires the addition of two more original Journal 3 pages. It also requires a new question to be asked: "Where do the two Bill pages I've shown fit within the journal?"
Here are the new pages that will be submitted into evidence added into this post:
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Though I want to mainly focus on this second one,
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The page where Ford's plan all starts to come together. It's worth noting this page comes before the "Hiding places" page I've shown before.
The order of events as laid out by Journal 3 are:
Ford goes to and escapes the truck stop and notices the twin motel sign, realizing he can contact Stan -> Ford lays out where he's going to hide the journals and that he's going to make the trek up to Bill's cave -> Ford fully discloses his plan to hand journal 1 off to Stan.
The Bill Book pages I've been discussing are directly after the page of Bill tormenting Ford within his mind. (Again, not going to post that page due to the subject matter). But we see that the top of the first page says "I awoke from the hallucination" so chronologically it's safe to assume there were also no non-missing pages in between them.
which means the order of events as laid out by the Book of Bill are:
Bill torments Ford within his mind -> Ford futilely searches for clues to Fiddlefords whereabouts -> Ford announces he must make his trip to the caves -> Ford realizes he must contact Stan.
The Bill book is stating "Ford came up with his plan first, and realized he needed to add Stan second."
The journal is stating "Ford was able to come up with his plan upon realizing Stan can help him."
These are very different ideas. And while it's framed in a bit of a cheesy way, I think that Journal 3's idea is very important. Despite everything stacked up against him at this point, Ford was able to keep going and come up with his plan upon realizing that he's not all alone. And specifically, working together with Stan has been the key to defeating Bill since the beginning.
If we are to take the Book of Bill's idea as truth, what of the trip to the truck stop diner and the twin motel sign? When is this supposed to have happened? Is it trying to claim it didn't at all? It's a bit silly, but I don't find it to be fake personally. Nor do I think Ford would have any reason to waste time and pages concocting a fake narrative at this point in his story. In both narratives, Bill is tormenting him every time he loses consciousness, he is exhausted from both the abuse and his general lack of sleep. He does not have time to spare.
But that's not the end.
This book of Bill page:
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And this Journal page:
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Are sort of paired off again, aren't they?
Supposedly, the "Should I contact S?" Bill page takes place before this journal page with the perpetual motion machine, as this page says Ford has already "Sent word to him".
Ford includes his own mini pros and cons list here, with notably more pros
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There are also less cons. The idea Bill might get to Stan, or the idea Stan might destroy the portal no longer seem to be concerns.
Do the pages contradict? Well, not really aside from the order of events I've laid out. But that's sorta the thing, right?
Ultimately the two pages I've been discussing stand out to me because they're re-writes of things already in J3. Very similar except for the big hole of cutting out Ford's motel story.
Ford's supposedly on a mad 72 hour time-limit dash to make all his final arrangements to best Bill. He is at the end of his rope from the nonstop torment he's been subjected to. Does he really have both the time and the energy to be re-writing journal pages just because he didn't like them, let alone adding in entire new false narratives? And even if he does, why would he change it so that remembering Stan becomes the catalyst for his plan to outwit Bill?
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pushingdaisies1 · 4 months ago
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Nasty Dog . . . ♡ ↳ (part two of ''kinda hate you - kinda love you")
(✧ ˚.) PAIRING-> James "Logan" Howlett {A.K.A} Wolverine x "X-Man" Reader >_< (✧ ˚.) SUMMARY-> You kept on replaying that moment with Logan in your mind. Something small definitely put you on one hell of a roll. It made you think a lot more about what you two shared. Especially if it was even something to hold on to as much as you did. Antagonizing him over breakfast about how much of a show-off he can get, he complies to help you with your class. Specifically when he overhears you talking about your lesson plans. Hand-to-hand combat and you need another demonstrator? Sign him up big time.
(✧ ˚.) AUTHORS NOTE -> hi party people!! gonna make this part short so I don't fill half of this post with my yapping. like I've repeated over the last two(?) , tysm for all of the love. its funny x-men has reignited my writing hehe haha. i wanna write for logan more nd also do professor x?? james mcavoy my love? anyways , u and logan are so weird I'm loving it so hard. also might open up requests for x-men so I can write for the whole bunch. ESPECIALLY lolo , the honey badger of my eye 100%. Hope you enjoy and comment if you'd like to be on a taglist for my works!! (most likely will be doing a lot of x-men stuff until I run out of ideas.)
(✧ ˚.) CWS (?)-> again this is supposed to take place within the context of X-Men 97/X-Men animated series , second person pov , descriptions of combat/sparring, kinda alluded to you two being fwb?? lowkey more complicated but, YALL DONT FUCK SRRY but definitely some suggestiveness , you and Logan kiss n argue and not so makeup so idrk if that counts for hurt/kinda comfort???..
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Like the night before that, you were pacing back and forth around your room. The place you would stay most of the time if you ever even had a day off. On your nearby desk would lay students' reports. Ranging on physical fitness and endurance, health studies, and so on.
Ororo sat crisscrossed on your bed as she watched you. Her expression was grim as she looked down into her tea. She was originally planning to go to bed. Though you came to her with troubles plaguing you. X-Men are like family to one another, so she spared you her time. Your worrying made more sense once you gave her the slightly skimmed-over details. You left bits and pieces out of the story for your own sake.
“So he.. and then you…?” She questioned, voice low and face absent in thought as she cringed in realization. You quickly nodded as you held your hands to your face embarrassed. "I know Ororo! It's really ... really bad." Storm couldn't help but crack a small chuckle seeing how frazzled you were over Wolverine. It looked like there was smoke coming right out of your ears with how huffy and puffy you were. "Wow, breath for me. The only thing you should be passing out onto is your bed, not the floor." She assured as she set her cup aside on your nightstand. She got up to look at you face to face. Gently taking your face in her hands. The most, and I mean the most you told Storm was a very cut-down version of the story. Nothing about the nights you were whisked away into his room. How you two used each other consensually as another body to rip into and hold when nights got long.
It's not like you two had nothing. There was a spark undeniably there. But to you, it felt like his eyes would always be for Jean. It's not like you couldn't see why he was infatuated with the redhead. You've known her long enough to know that she would always stick things through with Scott.
Logan was always a fan of the hunt, you were like a place where he could bury his bones. You were familiar, you never had plans to leave his side.
Besides, for the sake of your affair with Logan, it was best not to complicate things. That was before he decided to throw out some choice words. Words that made your chest tighten and sweat rise through the roof. She rubbed under your eyes with her thumb as she guided you to look back at her. "Whatever you and Logan have going on is truly none of my business. Nor the team's business at all." She explained, hearing her speak was so calming. Her tone was always so smooth almost ethereal. "As your friend and your sister, I can't sway your hand either." From the day she arrived in the mansion, Ororo was like your constant. You relied on your friends sure. But like her and Jeans shared kinship, you had something similar with her. Which is why it hurt even more with your dilemma. "Logan is not a perfect man. I know you are stronger than this. You know what's good for you. The X-Men will always have your interests at heart, yes. But it's you who has to make this call." She hummed as she leaned her forehead against yours. "Sadly the ones we yearn for sometimes, or even will always have their heart set on another. You are better than that. You and him can mess, sure. But one day it will end and he'll go back to pining over our Jean." She spoke sweetly with a sympathetic smile. She was right like always.
She looked at you once more, forehead still against yours. "It is you who has to move on to someone who will put you into perspective."
A comforting embrace from Ororo absorbed you. It felt as if you were embraced by the world. Clinging onto her tight, she stopped the storm weathering inside of you. Gently rubbing your back she'd let the silence ruminate inside of your bedroom for a while. "Take some time dearest, maybe speak to him if you can." She murmured into your hair. "Maybe you two just need some needed distance? Because he's definitely missing out on one extraordinary creature." A small smirk grew onto her features as she separated your hug, you complying of course. "All I know is that you deserve whatever honesty you can squeeze out of that man." She acknowledged with the smile you always related to hope. Ororo was your consciousness, she was pretty much one of the most level-headed of your team. You thanked the fate that brought Ororo into existence. Without her words of real wisdom, you would still be spiraling in your bed like a clown. "Thank your Ororo, truly I do mean it." You spoke with a humble smile as she chuckled softly. "We're family, I'll always guide you by any means necessary." She replied, giving you one final look of affirmation before reaching the door. She opened it gently, letting the air open it wider before her eyes wandered to you one last time. "Sleep well, don't let yourself run mad because of him." She purred, leaving you alone. You stood there with yourself. Sucking in a breath of air you knew what was needed. The haze in your continuous stream of thought cleared. With one more look around at your walls, your eyes turned to your bed. You fell right in under your warm and fuzzy blankets. You were practically knocked out as soon as your head filled the pillow. Tomorrow you should be fine, tomorrow will be a better day. Quickly night turned to day. You were awoken by the sound of the students playing on the nearby basketball court down below. Your shoulders eased some more once you saw the empty hall in front of you. No one to interrupt your morning stroll down to the kitchen, where you knew by now someone had to be in there. You quickly jostled yourself down the stairs as soon as you caught a whiff of food. By just a tiny sniff you knew it was Gambit cooking. Your stomach cheered and roared as you rounded the hallway. Coming into the kitchen, Gambit was already dishing some of his beignets up. His hair was up and swooped as he wore a cropped t-shirt, with a colorful display of artwork on it that you didn't really want to decipher. Surprisingly it was a pretty quiet morning. But then you realized why when looking at the clock. The biggest surprise was that even Gambit was up this early. Scott too, as he was sat down with a newspaper on and his regular shades. Gambit swung around seeing you, fresh beignet in hand. "Cher, good morning to you!" he greeted you with a sing-song tune. He stopped at no time dishing up the last batch. You cracked a sleepy grin as you rubbed one of your eyes. "Am I in heaven? I don't think I've ever seen you whip something up this early." You joked as you found a seat at the table. "Gambit is in a good mood this wonderful day, no?" He purred as he smacked on his final touches. Scott looked up from the paper with an eye roll. Only noticeable with the way his head tilted. "He accidentally charged his alarm clock, woke me and Jean up." He snickered, taking another sip of his mug. The sweet smell of sugar and cinnamon filled the air. If you had no self-restraint, he'd be having to remake that entire batch after five minutes.
"Alarm clock? I thought you said Gambit works on his own time?" You turned to Gambit with a raised brow as he leaned against the island counter. He looked away with a small smirk gracing his lips. "I listened to the missus." He shrugged carelessly as you couldn't help but hold back a laugh. His and Rogue's back and forth always made your mornings lighter. Soon the kitchen filled with everyone else. Jean happily greeted Scott with a kiss on the cheek, sucking your wandering eyes into conversation. Rogue soon followed, coming into the kitchen and stretching like a cat. Gambit was already climbing up her tree, given their whole "deal." Their coy and flirtatious banter always brought a smile to your lips , making you get all idealistic-y.
Jubilee and Storm were one of the last to follow. Jubilee of course decided to sleep in late, what teenagers do. Storm explained her absence due to deep talks with the professor.
She especially looked at you with a kind-eyed smile, peacefully soaking in the team's chatter as she too gathered herself food. Jubilee clung to you the entire breakfast. Not like at your hip, but you were one of the ones she got close to immediately. It made sense and you didn't mind her popping into your meal to ask about how this all was supposed to work. "I thought since I'm an X-Man, I didn't really have to DO school here?" She thought aloud, beignet and soft blueberries halfway in her mouth. You answered her question swiftly, relishing in your thirst diminishing.
"It's different since you are still a kid." You hummed, taking the last bites of your plate. "Besides, the extra training besides just on-the-field stuff could help. Danger room drills aren't the only thing a young X-Man like yourself should be going over."
She sighed while resting her chin on her knuckles. "I know, just feels so bogous!" She scoffed playfully, serving herself a big bite of food. Your heart rate was exhilarated by some once you heard Storm greet Logan a "Good Morning." The two of you haven't spoken much to each other. Outside of short-term missions and war room meetings. You weren't surprised when the both of you so quickly made and lost eye contact. He grumbled in response, you weren't surprised. You could hear his confused murmuring as he rummaged for a cup. You spoke up from where you sat at the table. "On the counter, got bored, and knew you would be hankering for a pick me up." You turned back to face him in your chair. You were even taken surprised that you made the first "move." In response, he flashed you a toothy grin. "Looks like someone kissing ass this morning." He gruffly spoke, making up his own hefty plate.
As usual, the professor stayed off in his study. Everyone at the table talked amongst themselves. You couldn't remember how you and Logan started pestering one another. No shocker Gambit with a shit-eating grin amped up the bragging. One minute it was lesson plans, another it was Logan talking about how he could easily show you up during your lesson. Chest puffed, his arms crossed somewhat. He picked scraps out from in between his teeth using a free claw. It gleamed in the shimmering sunlight escaping into the room as his mouth continued to run. "Come on! I'm always the one saving your ass." He chuckled with grit as he finally was able to get out of a piece of that egg. "The other way around Grandpa." You snickered with your teeth on full display. Jean tried to put a stop to your and Logan's childish spat. If you could even call it that. One remark after another and soon he was agreeing to help you in the dangeroom later on in the day. Just your luck, it was foolish to even think this would have no hiccups. You passed through the day doing regular tasks. When the professor wasn't alert about any new trouble, or the school wasn't in shreds it was pretty peaceful.
You spent your time diligently working over those same tasks you despised when you had your hunger for excitement. The quietness around the school was comforting.
Time swept you away before you could realize it was time for your class. Young mutants swarmed into your room, chipper and excited for what today brought. You never expected to enjoy teaching this much. Quickly as the chatterboxes chattered, you soon quieted down the bunch. Greeting your students, you stood up from behind your desk. Rounding up to the front to address the entire room. Diligently you went over the topic for today's lesson. Today it was time to focus on hand-to-hand sparring. Being a mutant did mean having powers at whoever's disposal. But just in case the situation arose of being unable to use those powers, there was always a "plan b" needed at the ready. Most of the students were either paying attention first row or loosely clueing into what was planned for the hour. You didn't really mind, hearing a teacher talk no matter how vibrant they were would never stop being annoying. In the middle of your rapid explanation, you were interrupted by the door swinging open. No thanks to a lot of the doors in the school being a lot more noisy. In the doorway stood Logan, posture steady. With the amount of flannels he wore you wouldn't be surprised to see them being eighty percent of his closet. "I was needed, so here I am." He announced with a bitter sound as he cleared his throat. His arms fell to the side of him almost like he was showing himself off. You immediately perked up as you forgot one small detail. "I forgot to mention, everyone to the danger room!" You instructed as your hands gestured to the doors. Soon bodies started to move as Logan sauntered up towards you. His hands shoved deep in his pockets. "Y'know, I'm gonna kick your ass demonstration or not." He blabbed with that same stupid smirk on his face. You always wanted to wipe it straight off of his face. You turned to him with a pointed look as you whispered to him a threat. Less of a threat and more of an invitation. "Oh sure, missed you pinning me down. Forgot how your hands felt." You hummed before pushing past him. It was only you two, as by now most of their students were already making their way towards or were already in the danger room. Faintly you could hear the slightesting crackling of a chuckle from him. You were going to wipe the floor with his stupid hair.
Finally, everyone was inside and ready. You made sure to wrap your hands since you and Logan were sparring. Given that it was only for demonstrating purposes. But if you really tried, packing a punch into Logan was a lot harder than expected. Can't forget the metal skeleton that lay behind that stupidly handsome rugged jaw.
You paired students off to see how they worked without any use of their powers or special abilities. As a sort of example to anyone up next. After a small mistake by two of some students, you brushed them aside without any pestering. They tried, but maybe now that teacher example should be coming in handy.
Setting up the room, you sequenced it before rushing downstairs to the room itself. Of course, Logan ran right in behind you. "Now - me and mister Howlett are going to give a demonstration. Please watch as that'll be needed for anyone else I haven't sent in yet." Finally, the command commenced as the room quickly shifted into place. It was the simple danger room. White walls and white flooring are suddenly the only things around you two. Finding your stance you stared Logan down. He, not surprisingly, brought back that same sort of fervor and even more. Fists were up and it was time to fight. It was like two predators trying to dominate the other into becoming their respective prey. Your fighting styles clashed in the best of ways. You were quiet when it came to making the first attack. You knew how to be stealthy on your feet. Especially quick when diverting oncoming attacks from enemies. Logan was very abrasive especially when it came to how he attacked opponents. Run in first and think about the consequences later. Quickly you were able to ambush him. Throwing him for a loop once the bottom of your feet met his backside. It was like landing on solid ground. He groaned as he fell back, but that smirk still lay smeared on his lips.
You knew his weak spots and he was the same. Every single point, the two of you could find without even a poorly timed guess. For only a demonstration you two went at it for a while. His knuckles met your frame and so did yours. It was a dance of dominance, as old as time still stands. You soon did realize how much time your sparring was stretching. You still needed to at least have four or more students go up. By the time you two escaped each other's limbs as you had him pinned to the floor only just moments ago, you looked up to see your students.
Some were either paying attention or again, too absorbed in the conversation other classmates were having. Jubilee stood there a little bit taken aback by how you and Logan went at each other. I mean that was brutal but was the huffing and puffing needed? You two looked as if you were about to do the finishing blow to another. "Alright!" You said with an exhale. "Now use that when going head to head with your partner. Treat them as a peer but also as another fighter. Going against a fellow student doesn't mean you cant test out what you learned." You threw out teacher voice , quickly announcing which kids were next. You and Logan made your way back to the observational area of the danger room. The ascend back up was pretty quiet between the both of you. It was the same when you made your way back up and observed the rest of the class.
Soon enough you dismissed your students. Then there was only two , you and Logan. You stood there looking over the empty dome down below you. Logan soon walked up behind you.
Silence was never you shared kind of vibe. So you were somewhat joyous when he snuck a small kiss from you. Pecking the nearest edge of your lips , you came back at him with an embrace of those same lips.
Hungry and desperate like the usual. Internally you fought with yourself. You and Logan as companions and friends didn’t make things any easier. This sneaking around made you feel dirty. You didn’t want to be second pick.
It was you who stopped the exchange. Logan looked back at you with a blank expression. He couldn’t deny that the consistent dynamic between you two did make him guilty. He respected you tons but Jean would always be something he could never get his hands on. Some bastardoues part of him knew he liked that cat and mouse game. He would always wait for her , you and him were a different story.
“I can’t Logan.” You mumbled as your limb’s disconnected once again for good this time. This time it wasn’t with such passion. “This , us , I can’t do this anymore.”
His blank expression stayed as he almost barked out. “What do you mean? Yah never really said anything before, this makes no sense.” He rasped as his throat cleared a little.
The way his hazel eyes looked back at yours was a sight to see.
“I don’t like this charade. I like you but.. this thrill is gone.” You sucked in a breath as you stood apart now. “I mean I don’t just like you. What I feel for you is like nothing I’ve felt for another man. But here you are , waiting like a frail dog for Jean to finally drop Scott.”
He scoffed almost in your face. A part of him knew his yearning for Jean was pathetic. That he didn’t have a chance ever with her. Almost like she subconsciously infected his thoughts with only her. He knew though that it was just him being a fool , for you and for a woman that would never truly reciprocate his affections.
“You should have just said that , bub. I didn’t mean to waste your time parading around like a joke.” He shook his head , hands going deep into his pockets just like how he arrived. He slowly started to walk away. Bordering on leaving , finally you were honest.
“I love you Logan! There I said it!” You shouted , hiccuping like an idiot as you held your chest. That same flustered sensation spread throughout your lungs. “I’ve been in love with you ever since the night we made this stupid thing official. Ever since I felt your lips on mine.” You gritted out , fate was twisting your hand.
“But I respect myself too much to be so blind. I respect you too much to let us do this back and forth. I want something real with you. I want your words of praise to mean something. I don’t want these lies , I want you to love me. Because I do , and this whole poor man’s game of checkers deal isn’t what I want.” All of the hot air was gushing out of you as you went on and on about how you were internally struggling.
He looked back at you for a good minute. Burning silence was in the air. Before he spoke the word that stabbed you right in the heart.
“It’ll pass.” Then soon after he left you alone. In a puddle of your own feelings. You crumbled to the floor like a child. You held yourself up as you wiped your eyes of any free falling tears. You hated that someone so flip floppy with your feelings made you like this.
The heart of a lover was now eaten in two. Now it was your turn to piece yourself back together. With gritted teeth you got up a while later and collected yourself.
You would always be his fool. That was the worst thing about your desire for the Wolverines affection. Just the corner of your heart set for him was now bruised and battered.
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ꔫ✉ reblogs/interaction is appreciated <3 (im so sorry if the ending feels rushed , i was in the mood for Logan angst 😔)
TAGLIST:
@pussy-f41ry @weallhaveadestiny @malfoys-demigod @dojacatswink @keenchaosdonut @emilyprentiss06 @honda-odyssey-fucks-hard @sl4sh3r
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parvulous-writings · 8 months ago
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Could I request headcanons for Wyll, Rolan, and Zevlor react to being stuck in close proximity with gn crush?
Warnings: None!
Notes: These may be a little short/uneven, but these were so cute to write!! Anon, you've become such a prominent asker, that I'd love to give you a nickname of some sort, if you're comfortable with that! <3  My requests are currently open! My pinned post (found here) contains both a list of characters I write for, and a masterlist!  Original character list - please request for these too!
Wyll
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Wyll is a gentleman about the whole situation - or at least he tries to be. He gives you as much space as he is able to, even though he's squishing himself into a corner, he's more than happy to do that so that you're comfortable.
He tries to keep up conversation with you, to try and distract from the somewhat uncomfortable situation; mostly mundane questions, like 'What's your favourite...' or 'Have you ever...' It's also partly to distract you from the fact that his cheeks are burning hotter than the hells. Who'd have thought it'd be easy to fluster the Blade of Frontiers, even if it were only slightly, by being so near to him?
He cannot take his eyes off of you. Not even for a moment. He tries, at first, but finds it astronomically difficult, and eventually just gives in. He loves gazing at you - your presence brings him such peace, even in such a compromising position such as this.
Once the two of you are found/make your way out of the confined space, Wyll apologises - even though it was not his fault - and offers to make it up to you at some point, by however you see fit.
Rolan
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Rolan is entirely speechless. He cannot find the words to say anything to you, not even a half-handed snappy quip. His eyes rarely meet yours, and are rather more often aimed off to the side, or somewhere above your heads. It's... Quite awkward.
You try anything to break the silence between the two of you; "Can you move your leg, please, Rolan?" Followed by a quiet shuffle as Rolan tries to move a little bit further from you but still remain comfortable. It is of little use on either front, but he tries. Any question of "how are you feeling?" Or "You okay?" is met with either complete silence, or a quiet grunt of acknowledgement.
Rolan doesn't know what to do, he's never been in a situation like this before - much less a situation where he can't find the words to express himself. His heart is pounding against his ribcage, harder than he can recall it ever being in his life. He's entirely tense, and he has no idea what to do; his normal confident facade has completely crumbled away, leaving little besides anxiety, and a slightly fuzzy feeling in the pit of his stomach whenever you speak.
The first chance he gets after the pair of you can separate, he all but disappears from view - for several hours. You had wanted to talk to him about it, but couldn't find him anywhere. Eventually you do find him, but as soon as you bring up the situation, he turns his gaze from you; "I... Would rather not dwell on the situation... If it's all the same to you." He's just too flustered still to be able to process any of it.
Zevlor
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Zevlor is constantly asking how you're feeling. "Are you sure you're well?" followed a few minutes later with, "Is there anything you need? ... Yes, I am aware I can't go and get anything, but I'm sure you understand the sentiment..."
He constantly asks you if you're alright, comfortable, etc. Neither of you know how long you're going to be stuck in this situation, so is completely understanding of the constant need to shuffle to keep your limbs from going dead. This being said, he'll always tell you if he's going to try and move himself, just so that he can try not to kick you, and you can brace yourself just in case of this outcome.
He tells you of his time in Elturel before it's descent into Avernus, his time as a Hellrider, all sorts. He finds it very easy to share things with you, since he's so sweet on you - it would usually take some probing for anyone to get that kind of information out of him. But, since he would like to establish more of a relationship with you, he's willing to part with some of it.
Once the two of you are out in the open again, Zevlor double checks that you're okay. "I would have hoped to have had some of those conversations in a more... Traditional way. But, I suppose, one cannot deny the deft hands of fate, hm?"
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instantdoodlez · 1 month ago
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Jashtober days 1-20
Alright, it's a while later than I was hoping to post it, but here it is. Same deal as the warmups, moving my art and commentary over from Twitter, because that site sucks ass <3
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Day 1: Single. Didn't realize it meant like.. a music single until the day of, so it's pretty basic. Got a Mr Jash Like ™️ though, so that was a strong start to the project.
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Day 2, Astral. Space themed Soul drawing. Soul is the Stars in my hc (the way that Mind is the sun and Heart is the moon in canon), so I figured it would fit well enough.
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Day 4, Light. Nothing to really say on this one. (skipped day 3 since it was a duplicate prompt, 'power hour')
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Day 5, Angel. My best try at what the angel at the gates in Chonny's inferno looks like. Biblically accurate because it's just cooler. Meant to add a normal-ass clipboard in their hand for the funny, but I forgot.
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Day 6, Forest. Dear god, the background on this one killed me. Took many layers and overuse of the blend tool. On another note Mr Jash liked the post on twitter and that, yet again, jumpscared me (This is a pattern /lh)
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Day 7, Moss. The little mushrooms were my favorite part to do. Didn't know I would ever call fungi cute, but the little mushrooms were my favorite part to do. Proud of this one overall. And it got Jash liked as well, so! 🎉
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Day 8, Tidal. Jesus, did all my ship of theseus drawings do relatively bad in the algorithm. Anyways, this one was based on the fifth ship of theseus. Very pretty color pallete, cool colors.
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Day 9, Cruisin'. This one was posted late because I couldn't get the shading right and just left it for the next day. Looks much better now.
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Day 11, 8-bit. Dug out my old pixilart account to make this one. (Skipped day 10 because "apathy, haha funny". Also to help stave off burnout)
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Day 12, Haiku. Heart coming up with his magnum opus (that line from Haiku/lh). This one's background took forever. Many different layers.
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Day 13, Encore. Drew The Announcer, everyone's favorite eldritch horror story narrator. Props to GW for making me actually like Monster Mash, I don't even mind the original one now. Mr Jash liked this one too, so that's nice :]
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Day 14, Reflection. Whole with a scribbled out face… cool design, and pretty visually interesting. Happy with this one. It also got jash liked.
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Day 15, Momento. Had a hard time drafting this one before I realized "oh.. momento.. like.. momento mori.. I am very dumb". Regardless, very happy with this one. It's probably my favorite out of all the jashtober drawings I've done.
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Day 17, Theseus. Based on the first Ship of Theseus song, a drawing of the shipmaker. (Skipped day 16 because it was another repeat prompt, Hindsight)
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Day 18, Sunset. Based on the lines "When I woke it was daylight, and the clouds were pink / The sun was coming up or going down, I think" from Drink to Death.
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Day 19, Savages. The crowd sure does love an upset.
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Day 20, Crowned. Mind. Wanted to add a nightlight in the shape of the sun but the composition got too crowded, so I compromised with the lamp chain.
And, that's it! All 17 prompts I've done so far. I'll continue posting the rest of the Jashtober prompts one by one on here. Have a good day/night, and thank you for reading this far if you have!
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faraway-sunshine · 11 days ago
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We Interrupt This Blog To Show You Something Awesome
Omori has a Lego Ideas set! This awesomeness is brought to you by designer FoodIsScarce.
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Under the cut, I'll be showing more images, explaining my thoughts, and give clarifications on how Lego Ideas works for this set. But if you want to skip that, link is here.
Lego Ideas Neighbor's Room and White Space Set Breakdown
To start off, this set has a whopping three components, all of which stand alone.
First, we have Neighbor's room!
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The colors are honestly so nice in this mock-up. Lego has a fairly limited palette, but being bright and poppy works really well here.
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Compared to the in-game room, it's pretty compact, but that makes sense so it doesn't dominate your shelves. Everything important is there, to outstanding detail. The leaves may ride up higher above the doorframe, but it doesn't break the immersion for me. It all feels like a piece of really nice fanart or even concept art.
The yellow cat is the centerpiece and I am very impressed with it. It isn't as stretched out as the original, though that's affected by the build size, but the shape of the paws, ears and head are spot-on and the face sticker really sells it.
Also, building the set sideways so it's smooth? Genius in my books. Sure, the minifigs won't stick, but all the smooth edges in this make the set stand out from Lego's lineup without seeming like a jarring oddity. Kind of like Omori's world compared to a bunch of other RPGs, really, so it's fitting.
I guess if I have a nitpick it'd be that the leaves are entirely different in vibe due to being all fluffy and rounded instead of the big sharp shapes in the original, but I don't think that's even really a bad thing. Just part of the Lego-ifying process. Also I groan at how I know I will place the cat's eyes wrong. Stickers are the bane of my existence. For Yellow Cat though, I would in theory persist.
Next, we have Mari's picnic blanket!
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Gotta be honest, this caught me off guard, even as someone who was keeping track of this project for a while, but this is AWESOME. Colors are nailed, the existing basket and fruit pieces translate so well, and I just want to place all my fave figs on it immediately. I do hope that Mari's square could be subbed out with something with studs to keep her in place, as nothing else seems to be (maybe the basket has a 1 by 2 piece keeping it locked?).
I think it's an excellent choice even if it doesn't appear in either main room because you can plonk it by any other set or the huge pile of loose bricks you haven't gotten around to sorting yet and boom. You've just made a new corner of Headspace!
Last but certainly not least, White Space!
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The computer and tissue box I think were really well done. Smooth place also tickles my fancy. I'm not as sold by the suspended light bulb; some white walls that maybe has a claw on the side would have helped sell the room more to me, I think. But it's solid.
And then you get to my favorite part in the room:
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Original creator, you have my vote.
What about the minifigs?
This set still has you covered!
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In this current iteration it includes six minifigs for your main characters as well as the cat and snake seen in earlier pictures. Everyone except Hero and Mari seem to be those shorter models, which always used to annoy me as a kid cause I couldn't bend the legs, but gets a pass here because remembering that height difference is nice.
The hair is a hot point of contest with the comments and Reddit posts. I'll explain more below, but Lego Ideas has rules about custom molds for new figures, so these were the closest the creator could get. And hey, I think Hero is spot on!
All the outfits and faces are custom prints, which are far easier than custom molds, and I think were done really well! Basil's top might be a bit bright, but otherwise the colors are perfect, and so is all the printing.
I also saw that Mari, Basil and Aubrey all had one extra face, which is rad. Not sure yet if Hero and Kel do too or if it's just the girls (I should assume Omori is just slate-faced as ever).
Just one more note: I love how spoiler-free this set is. You know everything in the first few moments of play. Our community is really bad with spoilers, I admit, so this is perfect for a shelf.
Here's some pics of them in action:
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How does Lego Ideas even work? Is my vote worth it?
Short answer: Heck yeah!
Long answer:
Lego Ideas is a really popular program with a lot of new builds all the time, and people put a lot of work into both the models and promoting them just for the off-chance of it becoming a product.
I compiled some questions you might have based on this set specifically, but there's plenty of info yourself if you want to learn more.
How does a set get selected?
Lego Ideas has three intake periods a year for products that get over 10k signatures between the last period and that date. Each intake only has a select few that actually get to that mark; the record number in 2021 according to Wikipedia is 57 in one 2021 intake. It sounds like a lot, but in the site's 10-year run it's had over 135,000 ideas shared, not including a bunch that would have been struck down prior to going live due to breaking rules.
Each set gets 60 days to meet that goal on first launch, then an additional 365 once 100 people have signed on. Getting 1,000 supporters gives you an extra 6 months on top of that, and 5,000 (the halfway mark) another 6 months.
Meeting that 10k mark is non-negotiable for that specific set to receive the expert review through Ideas, though successful ideas that are lower may spark inspiration from their own teams.
Do I need to pledge money?
No! Lego Ideas is not a Kickstarter or crowdfund campaign. Those ask for money as they need a way to produce and distribute the product. Lego handles this on the creator's behalf.
All you need is to make a free Lego account and click the support button. You don't even have to enable email notifications on signup.
Where will I find the set then if it's made?
Anywhere else you find Lego! Even toyshops I go to have a small shelf for Ideas sets. If none of your local retailers have it, it'd be on online storefronts worldwide.
But Omori is a licensed product!
So are most of Lego Ideas' concepts that make it to becoming a set! Out of the 65 sets announced and confirmed for production (or who have already had their run!) just 29 are not tied to an IP.
So Omocat will be involved?
Yes. If the idea gets far enough, Lego would reach out to Omocat and any other copyright holders of Omori to discuss how to proceed. They will also get a say in any tweaks, and likely make a licensing fee off of Lego.
However, due to the Ideas streamline, the set likely won't be sold on Omocat's storefront (and if they are, it'd be because Omocat got a few sets to sell from them; they'll never be exclusive to Omocat's store).
Will the creator get paid?
If it makes it, yes! Lego Ideas people get a 1% cut. It's not much, but for all the work it gets to 10k I think it's earned.
But Omori isn't for kids!
Guess what: Neither are most Ideas! They're packed in black boxes and kept near the architecture and more advanced Technic sets targeted towards adults. Each set also has an age recommendation based both on set difficulty and the IP.
Is Omori even appropriate for Lego as a brand?
Omori is on the list of approved IP for Lego Ideas. This may be reviewed, but I think it will remain appropriate both because the set does not portray any of the concerning content in the game and because of the nature.
Lego says they won't make sets for franchises built around graphic violence, alcohol, or sex. Omori lacks all that. I doubt it would be yanked down based on that.
I don't care about Omori. Why should I support this?
First, why did you make it down here?
And second, look. I get it even as a fan. But if we can get an Omori set even to the review stage, that opens up the door for people to try with all other kinds of indie franchises. Undertale, Oneshot, Stardew Valley, Hollow Knight, whatever you think of!
Lego Ideas is a portal to Lego working with IP that isn't just owned by a mega corporation, and I think that is awesome.
I signed! What else can I do?
Spread the word! Reblog this post, tell your friends about it, repost (with links and credit) to other social media. Every little bit helps on the road to 10k, to catch Lego's attention, or even just to inspire someone else with a set idea they worry is too niche to share.
Cause this isn't just about Omori. It's about supporting the creativity of a dedicated fan who spent a long time working on something clearly inspired by a game held closely. And I am always going to support that.
Thank you for reading this far! If you're a regular, sorry for the break, lol. I will get back to regular posts soon. I just had an exam so am still a bit drained.
LINK IS HERE FOR A SECOND TIME: https://ideas.lego.com/projects/a73aaefc-9bc2-44f8-b106-63d66817fd1a/official_comments#content_nav_tabs
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yourheart-inmyhands · 1 year ago
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YOU HAVE A CAT?! ME TOO?!
She hates me tho :(
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Zhongli, Neuvillette and Dottore
With a fox!darling that is always with animals and isn't social at all due to heavy torture in her past and they discover it? 💀
Man I'm in need of some gore rn 💀💀
- Weird anon ✨
i'm so sorry but i just couldn't write neuvillette for this prompt, he's too precious DX
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Warning: this post contains yandere-themes, including being held against will, delusional behaviors, torture, breaking of bones, and other potential topics. Please Read At Your Own Risk!
Yandere!Zhongli sympathizes with you, and since it’s clear that the animals bring you comfort, he allows you to keep a couple when he moves you in with him. He even goes the extra mile and builds a special enclosure so they’ll be just as content as you are, even if you aren’t receptive to his love yet. 
When he finds out about your past, which is inevitable with how overbearing he can be and how good he is at finding out things from the locals, it almost hurts his heart a little. But the more sickening side of him is thrilled because now he knows exactly how to get to you, exactly how to make you his perfect little spouse.
Whether it’s be reintroducing trauma through breaking bones, locking you in a cold, damp room with no lights for hours on end, or even things that border on torture, he’ll use it against you so long as it won’t entirely ruin you. While he wants you compliant to his whims and wishes, he doesn’t want you to be a shell, it would’ve been a waste of his time to break you to that point;
Zhongli would never stop as low as hurting your animal friends, but if need be he could certainly find ways to turn them against you. It’s almost amusing to him, the way you care so much for creatures who you’ll outlive. How you care so much for creatures who don’t even really know you, funny.
The sickening crunch of bone echoes through the room as Zhongli stands over you, the heel of his shoe digging into the freshly crushed bones in your leg. The makeshift gag, a towel from the kitchen, dug into the sides of your mouth as it muffled your screams and cries. The Geo Archon almost feels bad for using his strength in such a brutal manner, but it would all be worth it, at least that was how he justified it to himself. It wasn’t about the now, but rather what now would soon be bringing him. By breaking you down bit by bit, sending you spiraling back into some of the worst moments of your life, he could slowly rebuild your shattered pieces how he saw fit. What use was a puzzle if the pieces weren’t in the correct order, right?
Yandere!Dottore is sick, sick, twisted, and absolutely disgusting. If he wasn’t the cause of your original trauma, you could surely bet he’d be the driving force behind re-traumatizing you. 
Whether he chooses to reenact every step, or to simply do something far worse than what had previously done it all dependent on how he feels that day. Some days will be so similar to your past that you’ll truly feel like you were back there, all those years ago. Other days are so awful it almost makes what happened in your past seem insignificant as if that were a stone among boulders resting on the ocean floor. 
Dottore does think it’s funny though, using it as both amusement and research opportunities. It wasn’t often that animals such as yourself came across his table, so of course he’d taken the prime subject as soon as he’d laid eyes on you.
In his lab, you aren’t seen as anything but a thing that exists only for Dottore’s own gain. If you’re lucky one of his more sympathetic clones might take pity on you and actually give you a day to rest when he’s out of the Palace, but they’re expected to keep up the same treatment he inflicts in his absence.
It was almost sickening to the segments as the watched the fox-human endure soul shaking torture day in and day out. Everything from injections to straight up live surgery to see how much pain the body could take whilst awake had occurred on the cold, steel table. They were often left to clean up the mess, expected to stitch you up, administer antidotes to anything too harmful that had been administered today, and even sometimes bathe you due to the mess that had occurred. You’d been fed little since you arrived, given water only when necessary for your survival, and hadn’t seen sunlight in days- or months maybe? With the sickening way time seemed to pass, you couldn’t tell how long you’d been here. Your only reprieve would be when the doctor left for something more pressing, leaving you in the care of his segments that only sometimes took pity on you. Some seemed to hold a little more humanity than others.
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narklos · 3 months ago
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Half-Lore #3: 66 HL Facts!
Make your 'counting to three' jokes in the tags please. Back with another instalment, this is one I've been looking forward to! 66 random facts spanning the entire Half-Life franchise (bc I couldn't fit 100 in one post due to numbered list character limits...) If you have any suggestions for other instalments of Half-Lore, please let me know.
Have a peep under the cut, and enjoy!
Gordon can speak, as confirmed in a series of letters that were included in HL1's box. They mention that L.M and him had a telephone call prior to Gordon's arrival.
Speaking of L.M, he was the original administrator for Black Mesa. L.M was the G-Man, though his full name is never revealed.
Barney and Breen were both meant to appear in Half-Life: Alyx, but were cut due to a hard reset on the game's development.
Gordon is apparently very clumsy. Eli jokes about it in a series of cut voicelines.
Prior to his appointment at Black Mesa, Gordon was stationed at the University of Innsbruck in Austria.
Russell's complaint about being told to apply a year later after his interview at Black Mesa is a real-life hiring process that Valve uses.
Marc Laidlaw mentioned that the baby photo in Gordon's locker is probably a nephew, making Gordon an uncle!
Bullsquids have a 'hungry' mode. If they find a dead headcrab, and they're in hungry mode, they'll eat it. Otherwise, they'll play a sniffing animation and walk away.
In HL2, you can bonk NPCs on the head during a cutscene to make them teleport. This is because the game thinks that the character is trapped by a physics prop, and will teleport them to the next segment in the cutscene to free them.
On Kleiner's clipboard during his first cutscene, what he's saying about the HEV suit is actually written on the paper word-for-word.
Barney has a girlfriend called Lauren, and a picture of her in his locker. The woman in question was a real-life girlfriend of one of the devs.
In one of the OP4 skyboxes, a dev has written the note "Hack hack hack all day long. Hack hack hack while I sing this song."
The mysterious artefact Alyx brings back to Black Mesa East is the head of a Cremator, which was a cut enemy.
HL2 was originally meant to take place in New York.
Headcrabs don't turn Gordon into a zombie because he apparently never lets them get close to his face.
Colette gets a kick out of violence.
Gordon was employee of the month when the Resonance Cascade happened.
A special rebel outpost along Route Kanal will start playing ambient windchimes if you hang around long enough.
Breen was meant to wear a pair of glasses, but Marc Laidlaw went against it, citing that they made Breen look 'vaguely homosexual'.
Russell was originally meant to be Laszlo, the finest mind of his generation. His computer's password is actually 'Laszlo' too!
There are props clipping through Russell's ceiling intentionally- objects will phase through each other during portal storms, the likes of which ravage City 17.
The Citadel wasn't built on Earth, per se- it was teleported in chunk by chunk like the world's biggest IKEA assembly.
G-Man cannot understand the Vort's language, and the Vorts use by-words when discussing him and the Advisors to avoid detection.
Combine Advisors cannot breathe Earth's atmosphere, hence the breathing apparatus they wear.
There was meant to be a fourth day of HL2's plot, but it was shortened to three. Players would have fought through a museum.
Eli lost his leg to a bullsquid when he was helping Kleiner into City 17.
Kleiner and Barney were meant to die in a bus crash in HL2's opening sequence. Marc Laidlaw wrote a short story discussing their deaths in rather graphic detail.
In Decay, there was a cut sequence where players witnessed Gordon getting killed if they didn't scare away the soldiers in time.
Despite 20 years having passed in reality, only around two weeks have passed for Gordon due to being in stasis.
For HLA, developers scanned in a $10,000 Nordstrom suit to use for G-Man's textures.
Level designer David Casali, who has worked on every single mainline HL game, was too tall for a lot of the levels in HLA's Vault sequence. This lead to a lot of upside-down sections being cut for accessibility.
G-Man was meant to be an unwilling prisoner in the Vault, as revealed in a storyboard in The Final Hours.
The Nihilanth is inspired by Gabe Newell's fears of fatherhood, as he'd just had his son at the time.
Nothing is native to Xen. Every alien animal present on Xen is running away from The Combine's invasion of their homeworlds.
During Opposing Force, players can find a gear and a valve inside of a cardboard box- a very clear nod to Gearbox and Valve!
Barney's model changes subtly from HL2 to Episode 1- he's shown more dishevelled, with his hair unkempt and a series of cuts on his cheeks.
G-Man's face is hidden in the Xenian crystal at Black Mesa East.
Alyx was found by the G-Man, sitting beside her dead mother and clutching her mother's wedding ring.
Child labour was meant to appear, with models and animations of the children working in Cremator factories made. This, understandably, were cut, and the lack of children explained away with the suppression field.
G-Man's crow friend is nicknamed 'Crowley'.
During the tactical map section of Surface Tension, you don't have to use the drone strike to destroy the doors leading to the next level- you can actually break it with a fully-charged Tau Cannon shot.
Typing 'haiku' in the game's console will generate a random haiku for you.
Imprisoning the G-Man in HLA was referred to as putting 'God in a Box' by developers.
HL2 on PC and HL2 on Xbox 360 sound wildly different! Due to advanced sound chips, developers were able to push the audio of HL2 to be more immersive and sound more realistic than on PC.
Grigori's shotgun is called Annabelle.
A model of Eli naked exists. This was meant to be used in the section we see him in the Combine pods.
An illustration of G-Man holding a gun to his head can be found on the back of a sign in HLA.
Similarly, in the Index HLA home environment, his eyes are used as part of an advertisement for 'vision enhancement'.
You can find a minifigure of the Scout in HLA.
The textures for some of HLA's cans actually use a recoloured metal effect from HL1's orange poster.
Grigori has cut crosses into the backs of his hands.
Inside G-Man's briefcase is pencils, ID, paper, and a gun.
The shadowy woman in HLA is called Hahn/The Contractor, and according to Erik Wolpaw, they 'have plans' for her.
A cut enemy called Mr. Friendly was meant to literally SA the player and knock Gordon's glasses off, blurring the screen. Apparently, the idea was to play on a gamer's subconscious (or conscious...) homophobia and make them freak out. This enemy was actually designed by a teenager, and was predictably scrapped.
Early advertisements for HL1 featured babies and children with lambdas replacing their eyes.
HL1 is intended to be an allegory for fighting your own inner hopelessness.
Valve's offices have a wall built to resemble the moving walls of the Citadel.
G-Man has had a total of 11 different models throughout HL's history.
Breaking the army crates in the Dreamcast port of HL1 will reveal copies of Sonic Adventure inside.
Gordon is from Seattle, Washington.
HL2 was delayed a lot during its development. At the time, many swore never to buy from Valve again due to their broken promises.
HL2's E3 demonstrations were staged.
Colette was employed by G-Man, but Gina died.
During a Reddit AMA, a dev responded that we shouldn't keep making Gordon feel bad about his outdated hairstyle choices, when asked about where his ponytail went.
A metrocop's hideaway can be found in the level after the zoo in HLA. Due to the amount of conspiracy theory paraphanelia, the room is theorised to be Barney's.
The act of covering your mouth to stop the fumes of Xenian flora from affecting you in HLA was implemented after playtesters instictively covered their mouths when sprayed.
Thanks for reading to the bottom! Here's some top notch BREENWAVE for you.
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lykos-attic · 9 months ago
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Coming out of my cave to post art on here again
I'm trying ( heavy emphasis on trying 😭 ) to make designs for every arc 1 WoF character, and since mudwings are the easiest tribe for me to draw I started with clay and his siblings
Their shapes and stuff make sense in my head and have reasonings but I can't put them into words rghHHgdgGGRRRghhgfh
CHARACTERS; CLAY [ TOP LEFT ] , SORA [BOTTOM LEFT ] , UMBER [ TOP RIGHT ] , REED [ BOTTOM RIGHT ]
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For Clay I wanted to make him simple, going along with him not thinking that he's anything special and not fit for the prophecy. He's still brighter than his sibs though, and has the brightest colored scales before his underbelly. (Do those have a name?? )
For Sora I wanted her kinda deer-like, with softer/less bold edges than the others. She has a scar in the same place Crane's death wound was.
For Umber I just stuck pretty closely to the canon design, adding some splotches and giving him a different shape than the others.
Finally, for Reed I just made him clay but duller, and more red. He nearly looks just like clay shape-wise, but is more inward. (I have no idea how to describe this 😭)
CHARACTERS; MARSH [ TOP LEFT ] , PHEASANT [ BOTTOM LEFT ] , CRANE [ BOTTOM RIGHT ]
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I had the most fun with these guys can u tell
For Marsh I made him more sharp and edgy than the others to go with his anxious personality. His colors are very similar to Clay's, but he has splotches and light colored horns. (I love Marsh, he's underappreciated)
For Pheasant I wanted to base her off of a pheasant. Her markings are similar to those of a ring-necked pheasant, with her reds being the same as Umber's. She originally had green-ish yellow on her to go with her eyes (and also because pheasants have green on them) but I couldn't get it to work. (crying spongebob image) Her shape is more 'elegant' than her sibs. I think her design is my favorite out of all of these.
For Crane I based her lightly off of a crane. (🤯🤯🤯) She shares colors with sora and umber. (Sora because obviously, Umber because I needed his reds 😁) since really all we know about her is that she was protective of her sibs (as literally all of them are) I made her fierce and determined looking. Version without her death wound below
I got more confident in not following the canon designs super closely the more designs I made and it shows 😭😭 I never realized how much variety you can make in mudwings despite them being the 'boring' ones
adding image ID/alt texts tomorrow I needed to post this before I forgor but it's almost 12 and im tired goodnight jasper fans
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angrykittybarbarian · 4 days ago
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Things that bother me about Dragon Age: The Veilguard part 3 (final thoughts)
I have finally finished the playthrough. I endured because I wanted to give this game a fair chance. I wanted to see it from start to finish in the hopes it would deliver something, anything capable of redeeming it. But it just didn't. Or more precisely, not in a way sufficient to make its flaws easy to overlook. These are my closing impressions on the game. I have already done two posts about this in which I documented my observations and comments as I progressed. I will link the posts here: Part 1, Part 2.
Let's finish this ride for now.
!Spoilers below the cut!
The music
I don't know what the direction of the music was meant to take. When it was announced Hans Zimmer would compose the OST I had high hopes. Hans Zimmer is a houshold name in Hollywood and skilled at what he does. I listened to a number of movie OSTs of his making and they were all excellent. So what happened here?
The music sounds generic most of the time without a clear theme or a unique piece that got me searching for it on youtube.
The main theme has sort of a recognizable composition but isn't anything outstanding. Emmrich's theme sounds like a halloween piece written for Wednesdsy Adams and the rest of the OST seems to mimic Trevor Morris' work for DA:I, namely the Lost Temple and In Hushed Whispers themes, but without the emotional impact the original pieces created.
It's as someone has already pointed out and I agree: Bioware has bought the name Hans Zimmer but not his quality. It sounds like he didn't even seriously create something but half heartedly whipped something out of his sleeve and called it a day.
The facial animations
The main problem with these is they often don't fit the emotions the VAs are communicating.
The VAs actually did a fantastic job. The scene that touched me the most was the one Rook confronts Solas in after they escape the regret prison in the fade. That was the first time Rook felt involved, raw and real.
But what broke the atmosphere in an otherwise flawless scene was how unmoving their facial expression was. There was the VA shouting their lung out and the animation couldn't even give half a fuck about it.
I don't even see an excuse for this lack of facial animation. It was possible to do since DA:O, hell, even since the first Mass Effect back in '07. Why is it not possible in the year of our Lord 2024, when technology is presumably better?
The handholding of the player
The plot is tightly paced. This is not necessarily a bad thing as I didn't really like the Open World approach of DA:I since it stretched the main plot too thinly and the maps created weren't filled with interesting side content but boring and pointless fetch quests.
But Veilguard went into the opposide extreme as it leaves only little room for the player when and how to do things. The quests are activated and must be completed in a specific order. They have also only one outcome without room to make different decisions.
Rook can never be truly ruthless. They can never disagree and butt heads with their companions.
And I hate how on the side of the screen the game exactly tells you what you have done and how it affects your companions' behaviour. It doesn't bake it into the interaction organically. Instead it has yet again, explained to me what I did and why it has this very specific effect without any of the characters discussing it. But the beauty of consequential decisions lies in the very unpredictability of its outcome. That's what creates the emotional impact. It doesn't work if I am being warned and explained to like a small child.
It's this lack of trust the game puts into the intelligence of its players that is so experience breaking, insulting even. It doesn't trust its players to figure stuff out themselves. It assumes we are too stupid to get any of the things it tries to tell us.
The ting is though, dear Bioware writers, if you think you have to overexplain your story because you think your audience won't get it then that's a telltale sign of the story being actually badly written.
Another area where this becomes appearant are the "puzzles". I used the quotation marks because there isn't really anything to solve. The solutions are obvious and at times your companions go out of their way to tell you.
The romances
Romances have always been a nice bonus on top of the otherweise amazing game content. They added some enjoyable extra fluff purely for enjoyment and some cases even deepened the main storyline.
In Veilguard they don't do that. In almost all of them the flirting is so meaningless that your cutscene with them just proceeds as if nothing happened.
There is no shift or change to their tone towards Rook. You don't build up the relationship with them. There is no last goodbye kiss before the last mission or passionate affirmations of love and trust. It just leaves you cold.
The only romance that seems to have that old depth is Emmrich's. The rest however, they don't add anything significant. There virtually is no difference to the game without the romances.
Companion relationships
Let's begin here with the simple fact that all deeper interactions Rook has with the companions are strictly scripted which ties back into the handholding part of this criticism. Rook cannot initiate a conversation and ask them some general questions about their histories and opinions on certain matters.
Rook only gets to interact with them when they happen to want something from them. Otherwise they cannot be bothered to acknowledge Rook with more than a one sided oneliner.
And then there are the relationships between the companions themselves. They either get along swimmingly or the game feels the need to stage some immature conflict between them without any deeper purpose.
Like Harding not understanding why Emmrich brings so many books on the road despite it literally not being any of her damn business bevause it doesn't personally affect her in any way.
Or Taash not understanding his profession as a Mournwatcher as they call him names so Rook has to point out Taash in turn likes dragons which is an interest he doesn't share only to culminate the discussion with a "We need to respect our differences" sort of statement.
These are not conflicts, these are squabbles of children and like children Roik talks to them which is brought ad absurdum with Emmrich because he is literally old enough to be Rook's father.
Why bother at all with writing conflict if it is only to be something as inconsequential as this?
Varric's death
This one is a .... choice.
I won't go into why the decision to let him die or not is good or bad because I feel like this is highly subjective.
However the impact of the reveal of this fact is only partly executed well.
Why?
Because it only hits hard when the player has known and cared about Varric at least since DA:I if not DA 2. The execution of this plotpoint thus relies too heavily on nostalgia instead of building the tension up within its own setting.
When thinking about Bioware also wanting to be newcomer friendly with this game I am left to wonder then why they didn't introduce Varric properly and didn't give the players time to build up the relationship? Why would a new player care about Varric? They don't know him.
Bioware cannot in good conscience claim they designed the game to be new player friendly while simultaniously heavily relying on knowledge from previous games, dlcs, comics, novels and other spin-off media. They cannot claim this and have anything but DATV do the heavy lifting when it comes to executing their plot.
The final mission
For my final point I also want to lose some positive feedback about this game.
The ending was actually well written.
In relation to Solas it comes full circle. You can actually feel what's at stake and the decisions Rook makes actually matter.
The final questline roughly follows a Mass Effect 2 approach where it is classified as nothing short of a suicide mission.
Companion quests essentially function as loyalty missions and Rook gets to assign various posts in battle. Just like in Mass Effect 2 assigning a companion a post completely outside of their expertise may get them killed.
The dialogue is actually written well at this point in the game. There isn't really much to complain about.
But even this part is not entirely without faults.
For one I don't like the non negotiable sacrifice that has either to be made by Harding or Davrin. Rook doesn't even get a chance to save any of them. But again these non negotiable companion deaths where you only make the choice who's it's going to be isn't anything new (i.e. Hawke and whatever Warden you happen to get, Kaidan/Ashley in ME 1). So maybe a bit if a bummer but nothing experience breaking.
A stronger point however is that Rook will always keep the Veil intact in the end.
I suppose this outcome already is part of the game title itself but was it necessary to take it so literally?
With everything the elves have lost and the discrimination they faced it should absolutely have been an option to agree with Solas and tear the Veil down.
But since we don't talk about racism and slavery I guess Rook doesn't reflect on these points either. So I guess keeping the Veil intact is in line with the game's general sanitization of the world.
So in conclusion?
The game is far from great, not gonna lie. It feels like the devs actually wanted a new IP but were too afraid of the risks that come with such an endeavor and thought gutting an existing franchise that already did the heavy lifting of building a fanbase and using it as a package would save their ideas from flopping. Surely no one will notice it is actually something else if we market it as Dragon Age, right?
But we are not that stupid. This behaviour is insulting to put it plain and simple and I am heartbroken, angry and said that this was done to Dragon Age. I wanted to love this game. I was optimistic before the release. Everything looked fine, nothing in particular to worry about.
But I cannot continue to defend this without breaking my basic brain function.
The most frustrating part is that with the ending the devs showed they can write a story and meaningful dialogues. It left me wondering why it couldn't be done like this for the rest of the game and living with the reality that I will never get what this game could have been.
All in all this is not a good Dragon Age game. It is a massive disappointment and does not live up to the promises made by the devs.
I am sorry for everyone who preordered.
I am sorry for everyone who paid the full release price.
Nominating it for Game of the Year is not justified no mattee how you look at it.
If you are genuinely enjoying the game, I hope you continue to do so and all power to you.
For the rest: let's stop excusing Bioware's disrespect towards the fans and enabling them by paying them too much money for it.
Don't buy at release. Don't buy spin off media. Wait for sales. These people only understand the problem when you give them a good run for their money.
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ranticore · 3 months ago
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selected pages from Shapeshifter Problems, a small exploration of old old concept art & thoughts on shapeshifter tropes (specifically the question of the 'true form') i posted to patreon earlier this year. there's a bunch more haha. here's some OLD art and bg process for writing said the black horse. I don't like my old art but looking back at it I'm really happy how I've developed since, I used to make everything too sharp, straight-sided, or skinny. I had to make a conscious effort to change that and now it's so much better.
image transcriptions under the cut (just the text sorry)
Image 1: "These are more of those older designs - the horns were a deliberate play into devil imagery on Puck's part while giving Félix this form (all to cause more torment of course) but again I couldn't vibe with it. Such clear statements of intent didn't work for me.
The scars remain canon but not quite so stark, more a difference in texture (again, moving away from visual details). His forehead scar is ALWAYS there."
Image 2: "Félix. These are really old - from 2019-2020. They're the first attempts at Félix's horse form. At the time I was leaning into some goat-like attributes. I liked the idea of something that looked like an emaciated amalgam of many familiar creatures but if you look closer, it actually doesn't look like any animal at all. The original body shape and proportions were inspired by moose. I didn't know how to draw convincing horse shapes which is why he had these hands and claws for so long. I still draw the little flower wheel pattern on his sides sometimes... a secret just for me. His belly fur, squared off ear shape, and beard are still defining characteristics"
Image 3: "More old art from 2020. Bottom left is my first ever painting on my iPad using Procreate. I still prefer SAI for creature drawings, or at least the original sketches underpinning a lot of my art. Below on the bottom was my attempt at a scarier form for the character but I ultimately decided that it ran contrary to the atmosphere I was trying to create. Top left is my first 'real' horse painting and it includes the tail shape which has not ever changed, and feathers, which I nixed because I wanted to learn how to draw the feet and legs properly and not rely on covering them up with flowing hair (my favourite thing to draw)"
Image 4: "Like the black horse designs, these humanoid designs for Félix (circa 2019 - OLD art!) started very complex and simplified over time. I decided to avoid visual complexity, but made the mistake of solidifying specific 'rules' for how the Púca servants' bodies work, and I deeply regret this. Because I wrote Said the Black Horse in 2021, I was still operating under the old mindset and that caused it to become somewhat established canon.
In his original iteration his tattoos represented magical contracts between him and various faeries, so they were supposed to be always visible as a reminder of that contract.
<- a really early furry version, I was playing with the eye on the neck as a design feature. Ultimately I feel that although it looks cool, the medium he exists in is proser. So I needed to move away from visually complex designs and towards designs which were interesting to different senses instead."
Image 5: "As time went on the design simplified. I enjoyed making fun textures using procreate brushes. These designs lack his forehead scar but do include his impalement scar. If you've seen my Hanged Man card you'll know how he got that one. But when I made the charts like this about how his body 'worked' in 2020, again I ran into the same issue I always do when writing about faeries... the more I explain it, the most 'logic' and 'science' goes into it, the less it feels like a faery story to me. Overexplaining is anathema to the faeries of Inver. so even though I like these design notes they just don't fit in this setting."
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