#and there's so many memes i wanna draw
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crabsnpersimmons · 9 months ago
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Y'ALL HAVE ME LIKE
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I DON'T KNOW WHAT I DID
BUT Y'ALL HAVE BEEN SO SWEET
I'M SORRY IT'S TAKING ME SO LONG TO REPLY
I WANNA DRAW THINGS BACK
AND I WILL
after my exam tomorrow :')
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skellagirl · 5 months ago
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played DA2 for the first time and romanced the possessed bisexual poor little meow meow who's totally down for firebombing a walmart
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sleepytroll · 8 months ago
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crowdeerdire · 2 months ago
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Kel is off to art college and she misses her bf, Cove ╥﹏╥
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royaltea000 · 4 months ago
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He’s like the worlds shittiest Madonna to me
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critifull · 1 year ago
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Saw the heading on my page so I made this. . here's amy also
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sleepyselkiesketches · 7 months ago
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Thank you so much to @funandexploring for commissioning this!! I've somehow never drawn anyone from ATLA before, so this was great!
Outfit meme by @troloyunu
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redactedshapes · 9 months ago
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Alright let's go - Ramblings regarding Saga, in comparison to Jesse and "The World"
if anyone feels like expanding on any point please do, I'm gonna leave this text as it is because otherwise it's gonna torment me for weeks
I don't recall in which interview, a couple writers said Casey was developed because Saga needed someone to bounce ideas off of and/or because she needed something to externalize her personality without relying on awkward exposition (or something along those lines).
And that's kind of noticeable if you compare Saga's and Jesse's treatment from a writing/presentation stand point:
Jesse as a character is far more obscure and details about her inner life are limited, while Saga is established and very detailed without relying on exposition.
Jesse, from a technical standpoint, suffers the "new character introducing an audience to a new IP" syndrome if you will.
Jesse's past is presented in vague details and a general sense of direction: finding Dylan who is a stranger to the audience. Her inner monologue is to Polaris and it works as exposition but by Polaris' nature there's no back and forth.
When Jesse talks to a character it is always a one-to-one conversation, and an important portion those are about the history of the FBC, asking questions that require exposition. Not to mention there's no interaction between the main cast other than with Jesse.
Some information can be inferred from Jesse's "epilogue" lines after the end of the game. But that's about it regarding the main text.
And that goes in line with the thematic difference I feel between Control and Alan Wake games - the former (heh) is about The World, the later, about the people in it.
Overall it can feel quite isolated and lonely, or well, mechanical. You have to fill in a lot of info yourself. And I believe the writers identified this and tried to change where they could with Foundation and AWE - with the way Jesse and Emily are far more comfortable with each other as they joke and tease during their dialogue, and getting a deeper look into my beloved Langston's personality (which is quite self-aware because lmao, finally it's Jesse who's at the end of a one-way "conversation").
But Saga's has an already established and rich life before the story and details bleed all through the text.
A partner and friend she's known for years and their history is spoken and written, there's no need to infer and fill in details yourself that much.
Their relationship is detailed enough in "side tidbits" (all of her Mind Place stuffs) and in actual conversations, which often enough involve a third party.
Casey works as exposition for Saga's character but, by virtue of Casey being character apart from Saga, the information is introduced far more organically (and arguably, in a more detailed way).
Remedy also gave Saga a huge advantage Jesse didn't have: The Collectible and Missions menus are hers.
So not only we get to hear Saga's thoughts on the current situation, we also get a sneak peek into her mind and inner life.
Some people in Saga's life also have a detailed enough history that they stand on their own rather than solely working as Saga's motivation because the story requires them to be at stakes.
Dylan is, technically, a stranger to Jesse, she's clinging to the past idea of him: we are motivated to find Dylan because we're told to care about him. While Logan and Casey are present in Saga's life and we get more details upfront to care for them.
Saga got curious, shit started to go down and we want them to be safe because otherwise it'd be painful for Saga.
Unlike the ghosts that Trench and Darling were to Jesse, Saga gets to actually talk to Tor and Odin. And well, the entire plot of the game is her undoing and confronting Alan's work on her life, rather than cleaning the mess done by the previous administration that are now gone and cannot be held accountable for.
And I suppose that's another improvement in the writing: the Hiss as the antagonist force is basic (and if you've played Mass Effect they're nothing new, and to me they're the least interesting part of the wolrdbuilding). There's not much room to maneuver, so Jesse's got one way to fight them (so far).
Saga could've gone several ways in dealing with Wake, and we see her struggle when she's about to give the Clicker to Alan/Scratch, she didn't mince her words in that confrontation and she had all the right to go even further. And yet she kept it together, unwilling to fully give herself to despair.
AND!
She chose compassion in the end!
And, honestly? Their final conversation is such a good and rich detail.
Saga's motherhood could've remained as basic reminders to the player that she has a daughter who's the victim and that's your motivation girl! As well as her silly jokes because parents do that sometimes teehee.
Saga's compassion is informed by her motherhood but not limited to it. As a mother she knows that everyone needs someone who believes in them unconditionally, as a daughter she knows how good a reminder of your good qualities can be, and as a detective she knows how to gather, read and act on information.
So when she reminds Alan that he had defeated the Dark Presence before and that he can do it again, she's not saying it because she's desperate, and she's not being patronizing due to Alan's loneliness and isolation.
She's saying because it's true.
And she doesn't rub his missteps and mistakes on his face. She knows how to get the point across without being mean.
She needed very little guidance: information to fill in the blanks of her life from Tor and Odin, short and vague phone calls from Alice, and a portal to the Writer's Room from Ahti. (Rose's lunchboxes were technically not necessary but she gets a honorable mention.) I don't know if there's enough information to conclude whether the reminders that helped her find a way out of the Mind Place were sent by someone else or came solely from her own resilience, and either would be neat, but I would like to think there's someone who's been looking out for her the same way she's been looking out for other characters.
And she's not flawless, but in working her flaws I believe the writers treated her with well deserved respect. She's not a caricature and the story has enough characters being tortured, any more and it'd feel cruel and it'd be permission granted by the horror genre anyways (although, to be honest, I believe Cynthia's treatment was a tiny bit too cruel and that's mostly due the last stage of her boss fight).
I love her first conversation with Norman because she's being a bit patronizing (I believe that's the correct word?), but he's like, nope! No dementia here! Not cool you brought it up :]
Her Nightmare Mind Place is as explicit as it gets. And the few times she loses it are not unearned. I love it when she gets frustrated with Rose and her "Oh fuck this", as well as her pained "My daughter is dead because of you. What is wrong with you?" to Alan in the holding cells.
Her biggest flaw is being a fed.
She's an extremely well put together person and integral, rich character. Her pain and suffering are palpable and the developers did an excellent job in showing it without being cruel (or well, knowing where to place the cruelty *cough* the white man *cough*).
And that's, in general, where I'd call attention to the leaps in improvement to Remedy's writing, right alongside the development and treatment Alice got, and the departure that is from Marshall in Control (the one character of color of any sort of relevance to the story, who got the least dialogue or details about her life and involvement despite being part of the old guard, and that gets killed in the end).
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I have the same criticism (affectionate) with Control and Quantum Break: the world, its history and other characters are more interesting (to me) than their protagonists.
I wanted to get far deeper into the inner lives of Beth Wilder, Paul Serene, William Joyce and Martin Hatch than Jack's. William's and Beth's specifically, the one who ruined everything and the one who's struggling with the fact it can't be fixed, respectively. Sure I got my fix from the novel, but that is not part of the main text, so my comment still stands.
Ahti and Polaris/Hedron's goals, The Oldest House and all the places and events and phenomenon it connects to is what makes my mind wander. Jesse's involvement with all of them and her relationships with other characters remain only as possibilities at the end of the game.
I would feel far less affection or attachment to either Jesse and Jack if it weren't because of the sibling element. That's my huge bias/weakness there I'll admit.
But with Saga, I do care about her entire world, everything and everyone that surround her. She likes weird, morbid stuffs and romance stories, she's extremely curious which got her in trouble but was responsible enough to go deal with it.
As a new protagonist character that stands right next to a well established one as Alan Wake, I think there's very little Remedy could've done to make her better.
She's just amazing, Remedy and Melanie Liburd deserve so much praise for her.
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The only gripe I have about her treatment is extremely petty and it's the same I've had in previous games, which is technical - she could've had more animations that showed her body language given she didn't have as many live action scenes (and also watching some of previous Melanie's work, she's got an incredible voice range for certain emotions that weren't explored in the game). But that's a matter of presentation and technical development.
AND
Remedy flexed the leaps in improvement they've gone through already! I mean, Saga's animation of picking up things anyone???.
So here's hoping they got more plans for her and they include more live action.
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d33pwaterabyss · 3 months ago
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it really be split central over here
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esprei · 7 months ago
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what do you mean i can't work on all of my aus at the exact same time
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megalomari · 11 months ago
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help
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puppyeared · 1 year ago
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save me old flipnote studio MVs.......
#im going thru old flipnotes i used to watch years ago and ouggghhg so many good ones#is twenty one pilots still popular.... do people still remember the TRNDSTTER and marble soda meme.........#its like im unlocking some sort of primal part of my brain and everything is coming back to me. one of my biggest inspirations as a kid#i still remember thinking the final transmission lyrics were the coolest thing and watching =TopHat= Bee and Melissa over and over#theres a very specific feeling of longing and nostalgia looking back and watching these again years later#especially when there isnt anything genshin or mcyt and instead its either fnaf undertale eddsworld or another obscure#interest... and not even fnaf sister location its like fnaf 3 and 2. its THAT old. and a lot of oc MVs especially pokemon ocs and furries..#god but they were so creative u know. i still find it amazing ppl took this little lightbox animation on the fucking NINTENDO DS and#cranked it all the way to 11.. like if u look at the transitions and movement its so fucking fluid its insane..!! HOW DO YOU MAKE THE#CHARACTERS SPIN??? AND CHANGING CAMERA ANGLES??? and keep in mind youre doing this all with a shitty stylus#on a THREE BY TWO INCH SCREEN. you only get two layers you can go up to 29FPS and you only have 999 slides to work with#and 24FPS eats up a lot of that. absolutely insane it literally boggles my mind every time i think about it. AND SOME ARE EVEN FULL COLOR#i forgot how popular EDM was back then too...they were really good for timing beats though so you get a lot of MVs with#strobe last and marble soda. porter robinsons goodbye to a world was also popular with undertale and oc MVs. also a lot of vocaloid#someone made a flipnote abt the warner bros fnaf movie being announced EIGHT FUCKING YEARS AGO. it even used the stay calm audio from#the office.... i wonder how theyre doing now... i love you shitty grainy MV audio.. but i have mixed feelings abt the flashing colors#ppl LOVED animating the sans vs frisk fight. aishite and primadonna were also big ones they were SICK AS FUCK#lots of these inspired my old oc designs.. a lot of my characters had side bangs with one eye covered. animal ears and simple eyes too#now i kinda wanna try my hand at the marble soda meme cause i loved it as a kid lol.. i wonder if i should compare my old and new art here#UGHHHH IM SO NORMAL ABOUT NOSTALGIA. IM SO NORMAL ABT MY SCHOOL BOOK DRAWINGS WITH SHIBA BROWS#yapping#nostalgia
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dizzybizz · 1 year ago
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Just wanted to say that I love your Mimeatronic art piece so much!!! The colours are very satisfying and your style is fab 😊
haghgHGHAHGHDHa thank youuu!!
my jaw dropped when i first found out about mimeatronic,,, truly an inspired concept, you are a pioneer.
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have a scribble of them ✨✨✨
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snepfeathers · 7 months ago
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waugh. wish I were better at coming up with asks to send to people
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angel-fangzz · 6 months ago
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Idk man i wanna be a future animator like those animation meme people a few years ago
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ying-doodles · 7 months ago
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my brain is running a million miles a minute rn
help
#ying rambles#let me try to just spew out my ideas in here so i'm not making so many individual posts#uh let's see#i wanna make an underwater version of void ying (my main sona rn)#where instead of having stars all over there's little fish? and they're wearing a clear raincoat and boots#i wanna draw myself in little outfits again (like those old wardrobe memes that are like pjs casual formal etc)#i need to actually sit down and draw new pfps for main and spam cause i'm tired of my current ones#it seems like the reverse absolutes are winning the poll so i have to come up with an archangel javier design (not that hard actually)#but i want to try to draw his rainbow wings in that piece?? maybe??#and then there's the turnaround i just talked about that i have to figure out#cause that's like what. 4 frames if we keep it simple (front left back right). or 8 if we do quarter turns (so many angles..)??#and then there's the drifting closer comic that's in second place in the poll#i have a vague idea of what i want it to look like but i need to sit down and sketch it to actually figure it out#and then at some point i need to figure out what the fck i'm drawing for the tged zine#cause i don't actually know what i'm gonna do yet (but i have until june to think on it i guess)#and. and...#... i think that's everything?#no there's still a lot of other stuff i wanna do but these tags are so long by now..#if you read them all uh good on you i guess?#i gotta go to bed i need to cease thinking-
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