#and then That One Quest happened and now we're here
Explore tagged Tumblr posts
Text
still rolling perinheri around in my head btw. that "the eclipse is swallowed by the crimson moon" line from dainsleif's introduction makes a lot more sense now. lol
#personal stuff#delete later#what's with khaenri'ah's dynasties being moon-based. you guys do not have a moon down there.#or maybe they do? enkanomiya had a fake sun sure but maybe they stole one of the moon sisters' corpses or something idk.#joking. i know there's a line about them glimpsing the sun and the moon in perinheri.#the line about the seas being used as a metaphor for the space projected by the stars... oh mona stars lore we're really in it now#but yeah they really said sorry no dain quest with the march update like normal :( here's some khaenri'ah lore snippets instead#the crimson moon dynasty being all about alchemy and beastmastering... the rifthounds coming from this time...#so rhinedottir's probably from the crimson moon dynasty then.#this means little to me since we have no idea how long the eclipse dynasty lasted before the cataclysm happened#still cool to know more about the dynasties though. khaenri'ah lore that doesn't revolve around the cataclysm my beloved.#i mean it does kind of. it lends context to the cataclysm in that the crimson moon [dynasty] swallowed the eclipse [dynasty]#or at least the legacy of the crimson moon dynasty [alchemy; beastmastering; and likely a connection with the abyss] did that#really curious to know if there was like. political unrest in khaenri'ah based on the two [or more] dynasties vying for power?#hmm. also alberich namedrop in perinheri wooo#diluc and kaeya shaking hands our family name comes from a guy way back when who was a knight!!
13 notes
·
View notes
Text
i watched My Neighbor Totoro for the first time, here's my chronological viewing experience:
woo-hoo! dusty old japanese house with japanese architectural details aplenty
these kids got some ENERGY my goodness
family dynamic's adorable. peak quality dad humor
kids: our house is haunted. parents: that's so cool!
hell yeah, wrinkled old lady rep. we need more friendly old women with potato faces and warts like storybook witches. the backbone of society, these ladies
Plot Summary: Small Child Bothers Local Wildlife
sacred tree sacred tree sacred tree
Introducing Totoro! nobody said this fucker's got TEETH???
Uh-Oh! Inadequate Parental Supervision Detected
(you misplaced your four year old! you're not supposed to do that)
4-year-old: i met a magic forest spirit. dad: oh shit fr?
4-year-old: *angrily hugs sister* missed u bitch
this small child has a smile like a toad. like a really really cute toad. like the cutest toad in all existence. i love her she's perfection please just let this child be happy
rice paddies are so pretty....so back breaking....rice is such a prissy crop
*my crush is stranded in a rainstorm* takethisumbrellait'syoursnowBYE *runs away in panic im so good at flirting*
Giant Chinchilla Learns To Hold Umbrella, Is Fucking Delighted By Experience
take this, it will help you on your quest! *hands u trail mix wrapped in a leaf*
LO-FI HIP HOP STUDY LIST!
crouching down to peer at dirt--A++ top notch foundational childhood experience
mom has a big ass forehead
honey! the chinchillas are performing Rituals in the backyard again
help yeah let's jack and the bean stalk this shit
huh so we're all just climbing aboard the giant chinchilla's tiddies now ok
class trip!
the pure adrenaline of Vegetable Gardening
no! the small child is crying! she is bawling her eyes out. no no no. i can't cope with this. emotionally i cannot cope 🥺🥺🥺
i've only had Mei one hour but if anything happens to her i will raze this earth and everyone on it
please someone make this small child smile again
oh no the tall child is crying too
i can't take this. my heart can't take this.
i need a drink
small child running determined to deliver magic veggies to the hospital. this kid is my hero
she is also unsupervised. so, so unsupervised
babe you are FOUR
godDAMMIT ghibli, you cannot give me watercolor sunsets while a small child is missing. u are killing me. my heart is giving out. this is me, experiencing heart failure.
Totoro to the rescue!
no wait CATBUS to the rescue!
i admit i initially thought the cat was a creep. alice in wonderland prejudiced me. i have revised my notions of smiling cats
i've decided the cat is a metaphor for the magic of a robust public transport system
MEI'S OKAY!!!!!!!!!!!!!
and so is mom. she's a lovely lady im sorry for what i said about her forehead. it's a noble forehead.
happy ending YES bitch!!!!!!
ok. ok ok ok. that was magical.
(as a first-time adult viewer i was worried i wouldn't be able to Access the Magic. but i could and i did and it was incredible. that was culture. that was ART. joy distilled into animated form. holy rites of childhood. i understand now. how glorious, this world we grow out of. how full of marvels. i'm going outside to smell grass and sun and get dirt under my fingernails. miraculous.)
#mr ghibli please you cannot do this to my heart#totoro#my neighbor totoro#spoilers#?#initially i misspelled Totoro as Tortoro throughout the entire post#i fixed it but dear heavens i was tempted to leave it in. you're WELCOME
12K notes
·
View notes
Text
Many years ago, I was wandering around downtown Ottawa with my best friend. We ran into a friend of his who offered us some hash (it sucked), then said there was a really good house party nearby if we wanted to go. We were like, yeah, sure. So that's how we ended up at some completely fucking random person's house.
I look around to ask if my friend knows anyone here and he's simply gone, as is his friend. And this isn't some red solo cup hangout; this is a party. There's people counting out pills on the kitchen counter. I am clearly neither as cool nor as drug-savvy as the kitchen people, so I back away and instead wander aimlessly into the living room, which seems to give off more of a chill vibe.
A bunch of people are seated in a circle on the floor. One of them is fiddling with a big wad of newspaper or something. A really cute grunge girl with piercings and tattoos scoots aside to make room for me, so I sit down.
"What's that," I ask her, gesturing at the newspaper wad.
She gets a really big smile on her face. You know the smile. It's the I'm About To Watch This Innocent Soul Get High As Fuck smile. "You've never smoked a tulip?"
"What's a tulip?" I ask.
"It's like if a joint was also a bong," she replies. "You gotta try it."
"Alright," I reply, a little uncertainly. This will not be my first encounter with weed. I am more comfortable with the janky newspaper bong than I am with whatever the fuck is going on in the kitchen. Besides, this girl is really cute and I would like to have a friend here now that my existing friend has turned into vapor or been transported to the Upside-Down or whatever the hell happened to him.
I watch as one person holds the newspaper joint-bong upright and holds a lighter over the top while another gets beneath it, tilting their head back to take a puff. Apparently smoking this Cheech & Chong monstrosity is a two-person job.
"Oh," I say, looking at the fist-sized knob at the top of the wonky newspaper joint. "Yeah, it does kinda look like a tulip." Grunge girl smiles at me.
I watch as the tulip is passed around the circle, along with the lighter, and hits are cooperatively taken. It reaches grunge girl, who takes a huge puff and holds it for an extended moment before exhaling an impressive blast of smoke. She smiles expectantly and holds the tulip up for me, preparing to spark the gigantic meteor of dank that makes up its tip. By this point I have completely forgotten about my missing friend. I only care about making a good impression on grunge girl. I tilt my head back and hit the tulip like a smokestack.
It is the following morning. I am sleeping between a couch and a wall. I'm not positive that this is the same house I was just in. My memories are gone. Someone is yelling at me: "dude! Dude! Wake up, dude!"
I sit up. My mouth tastes like cigarettes. I do not smoke cigarettes. "Wha," I ask the yelling man, who I am quite confident I have never met before in my life.
"We're going on a quest," he tells me, gravely. "You have to come with us."
I look around. Neither my friend nor his friend are anywhere in sight. I also do not see grunge girl anywhere. I shrug helplessly. "Okay."
We embark from this house. I learn that the destination of this quest is Tim Horton's. This is a relief to me, as coffee and a donut sounds really fucking good right now. Somehow, the route to Tim Horton's takes us past the Governor-General's residence, which everyone else in the group loudly heckles on the way past. I do not know what the Governor-General has done to raise their ire, nor do I particularly care. I trudge along with my hands in my pockets, pleased to note that I still have my wallet, phone, and keys. I fervently wish that I could remember anything about last night. Maybe I talked to grunge girl. Maybe she's why my mouth tastes like cigarettes. The tulip tasted nothing like cigarettes.
I am asked about my politics. I voice my frustrations with corporate corruption, the pay-to-win electoral system, the lack of transparency and accountability. This is met with great approval. The guy who was yelling at me claps me on the back. I get the impression that we became friends last night. I don't recognize his face. I do not know his name and he definitely does not know mine. I behave as though we're friends anyway. We are comrades on a quest.
By the time we make it to Tim Hortons, the gaggle of stoners I'm walking with have all run out of energy and/or attention span. People order snacks and break away in pairs or solo, to call for rides or plan the day's events or just vegetate and wait for the drugs to leave their systems. I look around and find that my nameless friend has also gone to the Upside-Down. As I wash the cigarette taste out of my mouth with coffee, I unsuccessfully try to remember whether I saw grunge girl smoking tobacco at any point. I remember nothing. That tulip was so fucking powerful that it instantly sent me a whole day forward in time.
Alone in the city, I try to call my best friend and get no answer. I walk to the nearest bus stop, catch a bus most of the way home, and call up my parents to ask for a ride back. They ask where my friend is. I tell them that I have no idea; we went to a house party and I don't remember anything else.
When they pick me up from the bus station, they ask me some very safe, nonspecific questions, and seem to relax when I describe what little I can remember. It isn't until years later that I realize they were probably terrified I'd gotten rufied or something, and were so relieved to learn otherwise that they didn't even bother chiding me for smoking myself unconscious in an effort to impress a strange woman. In any case, they were probably happy to find out that I did, in fact, like girls; I suspect they had been privately wondering whether I was gay.
After getting home, I finally manage to get my best friend to answer his phone. I discover that he tried the kitchen pills, spent most of the night crossing the entire city on foot, and crashed at his cousin's house. He sounds like shit. I tell him that he should have tried the tulip, instead. He fervently agrees with me.
I never see grunge girl again.
That's okay, though. She got to see a clueless stranger get fucked the entire way up on some ungodly strain of giga-weed, and I got smiled at by a cute girl, and then I got to go on a quest. Wherever grunge girl is, I hope she's happy. I hope she's smoking the fattest fucking blunt and smiling as some kid passes out behind a couch.
13K notes
·
View notes
Text
Ahh, Lucanis. So let me first say, his scenes make total sense and I'm happy with what we got - we all want more from our faves, but they did manage to compact a lot of trauma and resolution in some fairly compact quests. Here's what I think happened that wasn't made explicitly clear though:
Lucanis chooses the pantry to sleep in because he's been imprisoned and tortured for a year, and he's not ready to leave captivity yet, not inside his head. He locks himself in there because it's familiar misery to him, which is easier to deal with than scary freedom.
Lucanis' letter to Rook before he asks Emmrich to bring Zara back for questioning tells us he's suicidal at that point, and probably has been for a while. Spite, however, doesn't see him as a lost cause - he never uses that to take over Lucanis' body entirely. This is so interesting to me, when we know things like that pretty famously happen all the time in Thedas. He's determined to keep Lucanis alive - and he asks for Rook's help in doing so.
We are in the NORTH now BABY! Attitudes towards spirits and demons are different here, especially in Rivain, and it seems with our Rook too, who never expresses any chantry-esque hang ups (that I've seen). Seer Rowan greets Spite as Determination, and that's how he's introduced by Isabela (with some excitement) if you fight in the hall of Valor. What happened to Spite is just as sad as what happened to Lucanis. He was violated, perhaps corrupted, and definitely trapped - and hurts Lucanis sometimes in his frustration. But, I think he likes Lucanis! He's his host's little head gremlin, and I think the relationship they have (that we don't see too much of) is healthier than any of the possessed individuals we've seen before.
Because? Lucanis is not a spiteful person. He wants revenge, yes, and he's angry, but he doesn't hurt everyone around him because he's in pain. One of the first things he does when he becomes part of the team is go shopping for them. And despite how Ilario and Caterina have hurt him - and you can argue all day whether he's right to be like this - he still cares for them.
I think that when we help Lucanis leave the prison inside his head, we are helping Spite to return to his original nature as Determination just a little more. We're determined to help our friend, and you know what? Spite is too. For himself, firstly, because Lucanis's pain is hurting him, but in the end, he's done it for Lucanis too. There's an argument there that Determination didn't get corrupted at all - just hurt, and that Lucanis, with his loving nature, has been keeping him from turning into a mindless demon of pain.
I thought for a long time that when Lucanis breaks away from kissing Rook, it was because Spite said something horrible to him. But actually, I think it was Lucanis himself, remembering how trapped he is. Thinking about the eventuality of killing himself - I strongly suspect that's what he was thinking about before he fell asleep, and that's why Spite was trying to go walkabout - trying to get out from where Lucanis can't. Lucanis got lost in the moment, but of course he doesn't want to drag Rook into that.
Lucanis making dessert for Rook and thinking that's the same as asking them out (but not actually asking them out) is so completely on brand for him I laughed. He has no idea what he's doing. It would have been nice, though, for Rook to reply to one of the companion's 'so you're together?' banters with... 'we are?' Or for Rook to be able to ask him. Unfortunately, we don't get those convos where we can spam ask questions etc like in DA:I - I did wonder if that got cut and we missed some resolution to that.
Lucanis gives no shits about everyone knowing he's Rook's love interest. He's not ashamed of himself or scared he'll hurt them - Rook has helped both him and Spite. And judging by the way Spite's wings come out to embrace Rook as they kiss Lucanis, I suspect that Spite might love them, too.
3K notes
·
View notes
Text
I think life is at its best when you've got enough free time at your leisure to just have random shit happen to you, because you had the time to pause and look around you, and stop to see what this is all about if and when something does seem odd.
The midsummer holiday is this weekend, so I needed to go get all my friends their birthday presents. As it was a nice day and we needed to have our daily walk anyhow, me and my boyfriend decided to head to the shops on foot. The way there was uneventful, but halfway on our way home, we noticed a cyclist crossing the road with a little dog running at the bike's heel, and remarked to each other what an irresponsible way that is to keep a dog - not even on a leash!
But then the little dog halted at the sight of us, and the cyclist went on without even noticing that the dog was left behind. That's when we put together that the dog wasn't even with this guy, but all on its own, wagging its tail and looking right to us. A little cream-coloured poodle, with an apricot colour patch along its spine. A well-groomed, healthy and happy-looking puppy with a collar round its neck - it didn't look lost or scared at all, but like it was having an excellent time, playing unleashed and unsupervised in traffic.
We tried to lure the pup to us, with little success, but since it was clearly not scared of strangers, I figured it's best not to spook it by suddenly grabbing it unless I was 100% sure it wouldn't get away. And as I approached the dog, it ran off back the way it came, up a road on a hill, glancing behind itself as dogs do when they want you to follow, and it halted on the top of the hill.
But by the time we got to the spot where the dog had been, it had disappeared somewhere in the greenery shading the road. So instead of playing cotton-eye-joe - where did you come from, where did you go? - we decided to stop and ask someone nearby where the dog might have come from, to let the owners know that it had been spotted around here. We picked the first house to the left. There was a man building something at the end of the yard, and I was the one who addressed him there.
"Uh, sir? Mister?"
"Huh?"
"Do you happen to know who around here might have a little cream-coloured poodle?"
"Uh, we do?"
"Well it was running down the road in traffic just now. Came back this way, though."
"God fucking damn it."
So the man called his wife who came out with a leash, and the two explained that this isn't the first time the sweet little bastrd had managed to escape - as a matter of fact he had currently been building a proper kennel on their yard, to have something more escape proof than their garden fence. The dog showed up again as the owners called, but didn't want to be caught. Eventually it wandered close enough to me to be snatched by the collar - and even then didn't seem scared to be seized by a stranger, only disappointed that Unsupervised Unleashed Happy Fun Time was over.
The owners thanked us profusedly, and the man went back inside to fetch something, handing us an ice cold bottle of sparkling wine for us for our troubles. Which is now in our fridge. And I guess the next quest is figuring out what we're going to do with that, since neither of us drinks alcohol.
1K notes
·
View notes
Note
If its okay to ask what exactly is the issue with Chloe's writing in the show for you? The creators have stated multiple times "there will be no redemption, she's rotten to the core and she's gonna stay that way" and it seems like thats what you want from her. So where exactly do they fumble the bag for you?
Mostly the part where they wasted everyone's time.
They tried to play both sides - kept her as nasty and self centered as always and did nothing to change her, but also make multiple episodes where we're meant to feel sorry for her and the heroine is portrayed as In The Wrong for being too harsh on her. It was annoying.
Like, it was just...tonally confusing at the time. It's totally in character for her to "steal" a Miraculous and not give it back when the rightful owner demands it back, being a thief was never outside of Chloe's wheelhouse. So tell me why they had the heroes give her soft woobie eyes and make excuses for her on the grounds of "you just wanted Mommy to look at you" and frame it like that's correct??????
And then, AND THEN, after wasting everyone's goddamn time trying to pretend they were doing something deep with Chloe, they didn't just double down on her being a two-bit one dimensional mean girl and tried to pretend like they didn't devote multiple episodes to convincing the audience she was more than that, but they wrote her to be even more comically evil as if to drive the knife even deeper! You can't help but read into their motivations, it feels like they're doing it to target certain fans specifically. "Oh you liked Chloe and wanted her to be redeemed? What if we ANTI-REDEEMED HER?! And now she's somehow more evil than our abusive magical terrorist! BWAHAHAHA!" Like?????? The Fuck?????
There's a moment in Season 5's "Collusion" where Bustier brings up the gift Chloe got her at the end of "Zombizou", doing this speech about how she recognized that Chloe was just a fragile teenager looking for love and attention (the EXACT THING that Season 2 spent a multi-episode arc trying to convince their audience of) only for Chloe to snap back that Bustier is using her student's feelings to "blackmail" her in that moment and uses this as grounds to get the woman fired.
And I feel like that really encapsulates the frustration I have at specifically the staff behind Miraculous Ladybug when it comes to Chloe.
Here is Chloe mocking Bustier for reading into what happened in "Zombizou" and instead it feels like the viewer is being mocked. Everyone who thought they were going somewhere with Chloe, everyone who bought what they were selling, everyone who's time was fucking wasted, is being laughed at in this moment.
Look, I never bought into Chloe being redeemed, so my personal annoyance was this dilly-dallying through this random side quest that amounted to nothing, which is a constant in this damn show. But, and I know this might be hard for some to believe, I had deep deep sympathy and empathy for fans who really thought and really wanted for the Battle of the Queens Arc to amount to something. I am so, so angry for them, because every season finds a way to not only stab you all in the back but twist the knife.
So yeah, that's my "issue".
#nothing about Chloe's writing is clean it's a cluster fuck#like we get it writer's you don't like Chloe#maybe reserve some of that hatred for the shitpile of awful dads you've created seemingly by accident#ml salt#writing salt#ask zoe
830 notes
·
View notes
Text
I see a lot of posts on here talking about the Solas/Elgar'nan segment in Blood of Arlathan and how it's one of the best scenes in the game, and they'd be right, but I don't see enough people talking about how comically the whole thing is undercut by quite possibly the most poorly-conceived, terribly-implemented looney-tunes-ass sequence in gaming history that surrounds it.
Like you show up with your friends to this Venatori party, and you're like great, we're sneaking in! Time for disguises. How convenient that these Venatori guys all wear hoods, right? Should be a piece of cake if we're all, you know, wearing hoods that would helpfully hide our identities. But no. We all go waltzing in with our whole-ass faces exposed, you know, the group of guys that have been murdering Venatori left and right and who Elgar'nan and Ghilan'nain have definitely all seen in person before. Oh, and don't worry about walking into this notoriously racist elf-sacrificing cult if you happen to be an elf! You're only here in disguise so that you can rescue a GROUP OF ELVES THEY'RE GOING TO SACRIFICE but it's ok because you're dressed as a mercenary and not a dalish so it's all good don't worry about it :) :)
Then you get into this fucking party and oh my fucking god it's like they decided to take all of the most comically over-the-top stereotypes of villainy and put them on display. Because why not! The Venatori are all sickos anyway so of course they'd be out here doing sicko things! There's some guys pulling a halla apart with blood magic! There's other guys using slaves as benches! They're all laughing and joking about how EVIL they are, hahaha, how cool is that? The fucking guy from D'Meta's Crossing is here if you don't let him die, because he's a fucked up evil sicko too! You're supposed to be shocked at this hideous display; recoil in horror, even!
And who do you bring with you to help get through this crowd of absolute lunatics? NEVE FUCKING GALLUS. You know, the person so well-known in Minrathous that a Dalish elf living in Arlathan KNEW HER BY REPUTATION. Yup, Neve Gallus with her INTENSELY RECOGNIZABLE PROSTHETIC just waltzes up to some guy and he just lets her in. Because being EVIL also makes you incapable of coherent thought, apparently.
And then. AND THEN. You walk across the bridge where Elgar'nan makes his thought-sounds at you, and YOUR ENTIRE FUCKING PARTY is already there, just hanging out nbd. Also not wearing hoods or any kind of disguises that couldn't instantly be seen through by a five-year-old with amnesia but ok, cool. Why did we bother walking through all those sickos then when we could've just taken the secret back entrance like the rest of them, idk.
But just when you think you've reached peak stupidity, it keeps going. You're now standing there, at the front of a crowd of about twelve people, approximately five feet away from Elgar'nan himself, inexplicably blending in, when the big guy puts the mind control whammy on everyone. Oh no, you think. We've been found out! Here's the part in the plan where things begin to go wrong! NO. Your mage friends SECRETLY PERFORM MAGICAL GESTURES to block the mind control, and then you LITERALLY FUCKING SIDLE OFF STAGE LEFT without ANYONE NOTICING. I should reiterate that at this point, you are still about FIVE FEET AWAY FROM ELGAR'NAN and his fucking ARCHDEMON.
And to conclude this absolute comedy of idiocy, as soon as you enter back into combat mode, you immediately ditch all of your disguises. And of course then, ONLY THEN, Elgar'nan notices you've been there. Cut to the end of the actual good sequence, this dramatic conversation performed by excellent voice actors and written miles better than most other things in this game, and you reach your final prize: about six guys trapped in a little cube. Cool, you tell yourself. This was definitely worth it. You take your fade-to-black teleporter back to the Lighthouse and they're never heard from again.
This was the quest that broke me. This was the moment that all hope for Veilguard finally snapped. I consider myself to be a very resilient person in the face of camp and goofy writing, but this was too much disbelief for my brain to suspend. The mental gymnastics necessary to make this whole sequence make any kind of sense were simply beyond me. Even Solas's dulcet tones could not salvage it for me after that.
#dragon age#dragon age the veilguard#veilguard critical#long post#rant#datv spoilers#veilguard spoilers#datv
409 notes
·
View notes
Text
Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs"
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#dragon age 5#bioware#solas#video games#long post#longpost#mass effect#lgbtq#morrigan#queen of my heart#fenris#the fenaissance#dragon age: tevinter nights#note: if you find i have missed one or made a weird mistake with formatting or anything pls lmk and i will fix :)
490 notes
·
View notes
Text
when you leave | yandere! ororon x f! reader
summary: you're leaving natlan and ororon does not want you to go :((
content warning: obsession, implied kidnapping, idk if ororon calling reader granny is weird or not... someone tell me pls!! readers a bit older than him ^^
a/n: I still haven't done the archon quest heh
![Tumblr media](https://64.media.tumblr.com/b392ea849e0663d767f9fa34cc03ebb7/b50a01220a616ef4-28/s540x810/bf71d9693121706fe601ac43053619e36659b4f9.jpg)
"do you really have to leave us, granny-"
"I told you, ororon, to stop calling me that. we're around the same age and I hate when yo-"
ororon's shoulders dropped immediately and though you didn't tell him to, he stepped aside, no longer blocking the door with his body - you were already getting upset, and he would hate to make you anymore upset, "i'm sorry, gran- (y/n), I'm sorry, (y/n). I'll stop, promise."
old habits died hard. ororon was trying his hardest to stop.
"i deserve to leave, y'know? i want to see the world, plus... i don't want to stay here after, um, everything that's happened."
everything that happened, your friends avoiding you, your lover going missing and the fatui watching you - it was very odd.
not to mention how clingy ororon had been throughout all of it.
"yes... but, what about me? what about your home and your studies and-"
"what about you? you'll be fine. ill continue studying and I'll sell my home." you assured him, turning your back to him as you continued to pack your bags, "but, gran... (y/n), where are you even going?"
"sumeru."
ororon pressed his lips into a line - he tried too hard to to hide his disappointment, he tried so hard not to look sad but the guy looked like a kicked puppy, "i mean, I'll miss you, (y/n). does that mean anything to you?"
"sure. of course it means something. I'll write to you, I'll even send you gifts from sumeru," you glanced back at him and caught a glimpse of that sad look on his face before he forced himself to weakly smile.
but it hardly hid the sadness in his eyes.
ororon didn't care about gifts- you'd be so far away and he would miss you, so so much.
why did his chest hurt so badly at the thought of you leaving? why did he feel like he was going to die if you left? "but (y/n)-"
"no buts. I'm leaving."
he wanted so badly to beg you to stay, to beg you to come home with him; to beg you to be with him. he couldn't handle this, he couldn't handle you leaving him.
"when are you leaving? could i... at least cook you a meal before you go? like we used to do?" ororon was so desperate, he'd do anything, anything to keep you around for as long as possible.
...
you begrudgingly agreed to have a meal with him one last time.
in the past, ororon would harvest his vegetables and make a meal from them just for you. it had been very long since the two of you had a meal together.
ororon had visibly perked up when you agreed to have a meal with him and has had a small smile on his face ever since then.
doing anything for you brought a grin to his face.
the two of you ate across from one another, while slowly finishing off a bottle of alcohol together.
"i'd miss you too much if you left, granny," ororon's voice softened as he laid his head on the table, "i don't want you to go. i really don't."
"i told you not to-"
"did you hear me, granny? I'd miss you too much," ororon stood up, stepping around the table before sitting on the floor, by your side. he rested his head on your lap and looking up at you with a sullen gaze, said "i don't want you to go - I'd be lonely, so lonely."
you placed your hand on his cheek, gently grazing it, "you can't make me stay, ororon and i won't."
"yes you will, granny. i need... need you to stay with me. is that bad?" his cheeks flushed as he spoke to you, and his skin was warm - ororon was drunk and now you'd feel bad to leave him alone.
"yeah," you slowly stood up, taking his hand and making him also stand. you brought him to his room and laid him down, "its pretty bad to make someone do something they don't want."
"you don't want to stay with me, granny?" attempting to sit up as you put a blanket over him, ororon frowned, grabbing your hand as you tucked him in, "why not? why won't you stay with me?"
"ororon you don't need me to function properly. you can handle yourself."
"I do need you, granny."
the room was quiet. ororon refused to let you go, no, instead he was tugging you closer, pulling you into the bed with him, "I do need you," he repeated, holding you against his chest, his arms tense.
there was no doubt he was trying to make you stick around for longer.
"stay with me, granny."
...
"goodbye, ororon."
you managed to squirm out of his tight hold that he managed to keep you in all night. it was only early in the morning when he finally released you, still deep in sleep.
you tucked him back in and collected your items before making your way to the front door.
you opened the door and stepped out. this would be the last time you were in natlan, this would be the last time you had to be afraid to leave your home-
"granny," a hand grabbed your arm, the hold wasn't tight- it wasn't aggressive by any means and yet it was firm, "come back inside. let me make you breakfast."
"go back to bed. it's still early-"
ororon grabbed your bag with his free hand and gently tugged it from your hold, "I'm already up. let me make you breakfast, please?"
when you didn't budge, ororon frowned, "granny, please don't make me force you. come inside," as much as he didn't want to force you, as much as he didn't want to hurt you, his hold on your arm tightened and he tugged, "come on, granny. let me make you breakfast and we can sleep in if you want."
"give me my bag back, ororon. I'm serious-"
"so am i - I'm very serious, granny," ororon quickly cut you off, once again tugging at your arm, not yet forcing you inside but giving you the illusion of a choice, "i want you to come back inside, granny. I won't let go until you come in."
#yandere x reader#yandere#yandere genshin impact#yandere scenarios#ororon#yandere ororon x reader#ororon x reader#yandere ororon
500 notes
·
View notes
Note
Robo i miss my male wife (Nightowl)
In order to fill my void, what would the Blooming panic Ll’s do when they miss there partner 🥹
dw since I'm in charge of the askbox rn Robo can't put him down we're safe here
Quest will acutely feel those hiccups that happen when there's a sudden void in your daily routine. Putting the second mug back in the cabinet, automatically adjusting to your presence on the couch– or if you haven't met yet, checking the chat client when you're usually online. He's used to loneliness but this is a new one, and he just sort of rides it out, waiting until the day your side of the bed is warm again. If you're married he twists the ring on his finger and stares at nothing in particular for a spell, then sends you a text to let you know he's thinking of you.
Nightowl is the opposite– too much love and energy and nowhere to put them will make him a little chaotic. He makes an attempt to do the things he doesn't get to do as much as when he was solo: takeout joints only he likes, spending way too long shopping for new jewelry, sitting out in the cold and doing studies of interesting buildings. When that doesn't work he sends you a message or six, probably including a pitiful selfie and/or a photo of what you're missing. He counts down the hours on the watch or the days on the calendar and dreams up the ways he'll welcome you back on your return, over and over and over again.
Xyx would send a couple goofy pictures of him or Cat; depending on how far along you are in the relationship, he'll either tell you to hurry up or just say "come home soon, love". He finds things to fill his time– might as well get all his work done now, means more time with you when you return– and when all that is done or stops distracting him, he makes a reservation for something he knows you'll like. Then, he reads, and tries to sink into the book before he can sink into unproductive thoughts. You'll be back. It'll be alright.
Toasty acts a bit like they're used to, falling into their routine before meeting you. More gaming, more browsing, begrudgingly moving their cups and plates to the kitchen. This time, though, they look out the window more, check their phone, drum their fingers on the desk. If you can't call, he plays a video just to hear your voice, then gets a little embarrassed.
409 notes
·
View notes
Text
Nothing Good Happens In The Deep Roads
Hi, I'm new here to Dragon Age Tumblr. Publicly, anyway. I lurk. Anyway, I've been playing Veilguard like many of us I imagine. For show and tell I have brought you the most paranoia-inducing segment of one of the companion quests and I like... haven't seen anyone mention it or talk about it so I would like to add it to the collective borg of screams. So, like, spoilers. Duh. You've been warned.
Still here? No turning back. Okay good. Welcome.
SO ANWAY. I'm on a second playthrough now, trying out new options and classes and things. I get around to that point where you start to get companion quests fired up and Lace's kicks in earlier than a lot of them to me at least. Ya go down to the Deep Roads where nothing good ever happens. And my first time through, visiting Kal-Sharok I distinctly remember it being... fine. Like there were darkspawn and stuff but that's just the deep roads and they cranked the gross factor on the darkspawn anyway, so... what gives? Where are my bad vibes and sad times now of going down in the deep roads where nothing good ever happens? Enter playthrough numero dos. I'm picking through Kal-Sharok, really getting up in there. Trying to find all the things I missed. I was standing at the precipice before delving down into the Deep Roads. And my eye snags on this fucking thing:
Now, y'all with color coordination skills may note that all the bad guys and evil shit down here is red-coded. In my brain, I was just thinking to myself. Huh... that looks like a Venatori crystal. ... I don't remember there being Venatori on Lace's quest. So naturally, I'm curious. I continue on, and try to get up closer to get a better angle.
Huh.. that doesn't look like a venatori smashy smashy crystal... that looks like a person... And then ALL AT ONCE I recall where her questline continues and how there's angry Red Lyrium Titan Lace by the end of her questline AND that Valta mentions 'something has found Lace' when we're talking to them and then we get jumped. There's no shot that's angry lyrium Lace... right..? So now like any sane person, I'm on my guard the entire rest of that quest. And I was fucking right to be BECAUSE SHE STALKS YOU THE ENTIRE TIME. I eventually remembered as I was playing you can zoom in with the photo mode they blessed us with and could see Lace. But they stalk you through the entire area until you get to the chamber where Valta is. I don't know if I caught them all, and I am too frightened to go back and find it so I dump all my findings here for the community to scream with me about.
tl;dr, and my thesis statement in all things with these games Nothing. Good. Happens. In the Deep Roads.
#dragon age#dragon age veilguard#datv#da veilguard#veilguard#da:v#da:v spoilers#spoiler alert#dragon age the veilguard spoilers#lace harding#scout harding#dragon age companions#deep roads
334 notes
·
View notes
Text
SSR Lilia Vanrouge - Room Relaxation Vignette
"Happy Birthday"
[Courtyard]
[rustle, rustle]
Lilia: Heeey, Malleuuus~ Come out, come out, wherever you are~ Sebek's about to burst into tears 'cause he can't find you~
Jade: I was curious what you were up to what with your fervent rustling through the hedges… I see, you were searching for Malleus-san.
Lilia: Oh, Jade. We're supposed to be having an important meeting in the dorm right now, but he's nowhere to be found.
Jade: My, an important meeting? How fascinating. Is there some pressing issue?
Lilia: Nothing dire. Actually, the Pop Music Club decide to throw together an impromptu birthday performance tomorrow!
Lilia: And we wouldn't want it to clash with the party we're hosting at the dorm, right? So, we wanted to make sure the schedules lined up.
Jade: Aah… So that's what it was. Speaking of the Pop Music Club, I found the performance they gave during the freshmen club orientation to be utterly captivating.
Jade: To think you were putting in this much effort behind the scenes to make it happen. I'm sure this one will be just as hilar― splendid as last time.
Lilia: Well, yeah, we're gonna go all out and rock on! It'll be in our club room like usual, though.
Lilia: There's no admission to come see us this time. You should come and witness my amazingly passionate screamo.
Jade: Fufufu, just hearing you speak of it is giving me quite the thrill. I definitely will be coming by.
Lilia: Kheeheehee, I'll be waiting. …Oookay, I need to get back to searching for Malleus. See ya, Jade.
[Diasomnia Dorm – Lounge]
[Diasomnia Students chatter]
Lilia: ―Everyone, I found Malleus. Just as I thought, he hadn't realized it was the meeting time already.
Lilia: Now, we might be a little late, but we'll start the meeting now! We need to quickly chat through the important stuff, since we're short on time.
Lilia: For our Housewarden's sake, we'll start with the agenda for today…
[Diasomnia Student A speaks]
Lilia: …Hm? You've already spoken through the topics? You all thought it would be rude to bother Malleus with this meeting?
Lilia: So you're saying… I DIDN'T NEED TO GO LOOKING FOR MALLEUS~?!
[Diasomnia Dorm – Lilia's Room]
Lilia: Whew. It's a struggle having so many model students taking initiative...
Lilia: Well, now I'm done with my shower. I'm not taking one step out of my room anymore.
Lilia: Let's gooo, the sun's set already so I'm feelin' at the top of my game. My day finally starts now!
[Diasomnia Dorm – Lilia's Room]
Lilia: First, I'll do all my daily quests for my game… Huh, where's my keyboard? I swear I had it here yesterday…
[rustle, rustle]
Lilia: Ohh, here it is. It just got completely buried under this stack of papers.
Lilia: There sure are a ton of papers scattered about. This is a test from last year, and that's something I got my first year here. Oh, and this…
「Survey on Quality of Life Improvements for the Student Body」
Lilia: A survey? …Oh right, Crowley was practically demanding that it gets filled in.
Lilia: I was ignoring it, since I couldn't really think of anything to write. I guess I should finish it up before it gets buried under things again.
Lilia: But even so, what am I supposed to request…? We're kept out of the rain and wind, and have fully working AC. I also have an abundance of time to spend eating or enjoying myself.
Lilia: I am able to watch over my family learn, while surrounded by friends. It would be too greedy to ask for anything more.
Lilia: I'll just write, "I have no issues with the current quality of life," and―
[clatter, clatter…!]
[CRASH!]
[THUD! BAM!]
Lilia: Things just keep falling off their little piles whenever I turn around. …But hey, it's no big, since it's not interfering with me at all!
[knock, knock]
Lilia: Hm? Looks like someone's here, and so late at night. Coming! I'll open the door so hold on a sec.
[Diasomnia Student B speaks]
Lilia: Oh, it's just my neighbors. Don't worry, there's no problems here.
[Diasomnia Students leave]
Lilia: Dear me, that's the problem with stone buildings, they make even the smallest noise echo so loudly. Especially when it's quieter at night.
Lilia: Whenever I'd play my instrument, there'd be an uproar about some kind of terrifying sounds echoing night after night.
Lilia: All I was doing each day was playing a little drums while doing a little dance… Dorm life sure can be difficult to get used to.
Lilia: If I didn't have to deal with that, then I could watch movies at full volume, or stream video games…
Lilia: Ohh, I guess this is something I can add to the survey. "Sound travels too easily. I'd like to install a soundproofing system.
Lilia: What else…? Ah! I don't have time to be doing this. I'll miss my consecutive login bonus. I need to log in to the game right now!
Muscle Red: Farewell, see you next raid.
Lilia: Today's drop rate was trash… On days like this, it's best to just cut my losses and not keep going.
Lilia: Before I turn off my computer, I think I'll check out that online crane game. Sometimes they have some real fun prizes there.
Lilia: Ooh, that plushie armrest looks cute! How many people are waiting in line…? Oh, just one. Perfect, I'll join the queue then.
Lilia: I never thought there'd come a day where I'd be able to play a crane game from the comforts of my room.
Lilia: It has so many different things, from snacks to everyday objects, and even gives a free play for logging in. Someone thought this through real well.
Lilia: Even these dragon feet slippers I'm wearing now was something I won from using those free play tickets.
Lilia: Oh, it's finally my turn. This little plushie looks like it has a heavy head, so… I'll start by dropping the crane around here!
Lilia: Take that! …Nice, it moved like I wanted. Then now, I'll aim for the same place one more time―
Lilia: ―Now I'm just feeling waaaay exhausted… Even after it felt like it would almost fall, it still took a long time to get there.
Lilia: Everything came out alright in the end, since I got it, but… Looks like it wasn't just the drop rate in the game earlier, my luck is just no good today.
Lilia: But I was able to get what I wanted, so I'm happy with that. Winning it when I wasn't expecting it is just another kind of fun.
Lilia: Well, I guess next I'll continue watching that one drama on the streaming site… Hm? What's this recommended video…?
Lilia: My favorite band just released a new song! I gotta check out their music video right away!
Lilia: Kheeheehee, there's still so much I get to do tonight. I love how every single day is packed full of fun things.
[Diasomnia Dorm – Lilia's Room]
Lilia: Urrrgh… Urh… Bright… …Why's there sunlight?
Lilia: Oh, I forgot to close the curtains… ...Tch. …Disgusting…
Lilia: ...Ah, no, I should get up… Hrrrnnngh, so briiight!
Lilia: In the end, I wasn't even able to do half of what I wanted to do. Night sure does pass quickly…
Lilia: If I just get everything ready with magic, I could fall back asleep now and still make it in time for class… Or not, I'd probably just end up sleeping in.
Lilia: I guess I'll head to the washroom to try and wake up.
[Diasomnia Dorm – Washroom]
[splash]
Lilia: Whew! The water in the wintertime is so chilly that it wakes me right up. Now, next is…
[Diasomnia Student C speaks]
Lilia: Oh hey, good morning. I see you've come to the washroom as well, this morning. …Hm? What am I doing?
Lilia: It's skincare, S-K-I-N-C-A-R-E! You shouldn't skimp on it, you know~? For example, I'm going to…
Lilia: Hm? Was I supposed to start with this watery stuff first? Or was it the more paste-like stuff?
Lilia: …Eh, shouldn't matter which goes on first! Once they're on my skin, it'll all end up the same.
Lilia: 'Kay, skincare done! As for the makeup… Ooh, right, I should try to do the clumpy eyelash I saw in a video the other day.
Lilia: I'll just use magic to toss on my eyeshadow. Done. The eyelash curler is… Ah, here it is.
Lilia: First, I need to make sure my eyelashes are standing straight up. Like―
Lilia: …Ouch! I caught my eyelid! The road to cosmetic beauty sure is filled with pain and patience…
Lilia: Once I brush the little hairs, I need to apply mascara to make them longer before they lose their structure.
Lilia: Then, I'll use the tweezers. I need to make little clumps before the mascara dries―
Lilia: And there we go, I've given myself the doll-like eyelashes that's all the rage with the young folks these days!
Lilia: Hehe, it really goes well with my big and bright eyes.
Lilia: Next is fixing my hair style. I'll just apply some silky smooth hair milk all over my head, and…
Lilia: Then poof it to completion with a bit of magic. Kheeheehee, I look splendid, befitting of what a birthday boy should look like!
[Diasomnia Dorm – Lilia's Room]
Lilia: Okay, time to get chan… Ouch! Uuuurrrrg… My pinky toe… What numbskull left an amp right in the middle of the walking path!?
Lilia: …Right, this is my room, so the culprit can only be myself. Why does it feel like this room just feels smaller than before?
Lilia: Should I get more storage?
Lilia: …Nah, if I'm going to buy any furniture, I should prioritize getting a small tea table for when Silver and the others come to visit.
Lilia: …Haha, listen to me now. When I was filling out the survey, I thought I was satisfied with everything as they are, but…
Lilia: I can still think of more things I want, and even more things I want to do. Now, when did I learn to wish for such extravagance?
[Main Street]
Jade: Good morning, Lilia-san. Was yesterday's meeting able to go off without a hitch?
Lilia: Morning, Jade. Both the party and the performance are ready to go. Today is going to be a real fun day.
Jade: Fufu, I am certainly looking forward to see what sort of performance we'll be… blessed with today. A very Happy Birthday to you.
Lilia: Right-o! Make sure you have the time of your life during today's performance, too!
Requested by @kingren77.
#twisted wonderland#twst#lilia vanrouge#jade leech#twst lilia#twst jade#twst translation#twst birthday#mention: malleus#mention: sebek#mention: silver#mention: crowley
198 notes
·
View notes
Text
INDIANA JONES AND THE LAST CRUSADE (1989) PROMPTS * assorted dialogue from the film, adjust as necessary
i hate these guys.
this is a new experience for me.
it happens to me all the time.
you lost today, [name]. but that doesn't mean you have to like it.
may we go home now, please?
i've got a lot of fond memories of that dog.
he sticks out like a sore thumb. we'll find him.
does anyone here speak english?
what are you hiding?
archaeology is the search for fact, not truth.
forget any ideas you've got about lost cities, exotic travel, and digging up the world.
we do not follow maps to buried treasure, and "x" never... ever marks the spot.
70% of all archaeology is done in the library. researching. reading.
we cannot afford to take mythology at face value.
help me get us out of here.
are you kidding? i made all that up.
she talks in her sleep.
try not to talk.
give me your other hand. i can't hold on.
i can get it. i can almost reach it.
[name], let it go.
those people are trying to kill us.
i didn't know you could fly a plane.
our situation has not improved.
i'm as human as the next man.
i'm like a bad penny, i always turn up.
throw down the gun or the girl will die.
no! don't shoot!
please do what he says!
[name], what are you doing here?
head for the fireplace!
why are you sitting there resting when we're so near the end?
don't look at me like that.
i would have done anything to get it. you would have done the same.
i'm sorry you think so.
i'll never forgive myself.
thank god... it's fake.
look, can we discuss this later?
i came here to save you!
look what you did! i can't believe what you did!
i'll never forget how wonderful it was.
you have chosen wisely.
did you intend to leave us standing on the doorstep all day?
now look, i've gone and caught a sniffle.
don't take that tone with me!
this is the second time i've had to reclaim my property from you.
that belongs in a museum.
why are you trying to kill us?
my soul is prepared. how's yours?
what have you brought?
i'm sorry about your head. i thought that you were one of them.
you came back for the book?
is that what you think of me?
who gives a damn what you believe?
follow me. i know the way.
i find that if i just sit down to think... the solution presents itself.
in this sort of race, there's no silver medal for finishing second.
we didn't talk. we've never talked.
what are you complaining about?
you could go down in history.
you're going the wrong way.
the pen is mightier than the sword.
are you crazy? don't go between them!
my reputation preceeds me.
it would make me very happy.
shooting me won't get you anywhere.
we're well out of range.
you call this archaeology?
we are on the verge of completing a quest that began almost two thousand years ago.
we're just one step away.
since i've met you, i've nearly been incinerated, drowned, shot at, and chopped into fish bait.
we're caught in the middle of something sinister here.
you're a great deal like your father.
how dare you kiss me.
leave me alone. i don't like fast women.
you say this has been just another typical day for you, huh?
you're meddling with powers you can't possibly comprehend.
if only i could have been there with you.
#rp meme#mcflymemes#rp memes#roleplay memes#rp prompt#roleplay prompt#rp starters#ask meme#ask memes#roleplay meme#roleplay inbox prompts#rp inbox meme#inbox prompt#inbox meme#sentence starter prompt#sentence starter#sentence starters#indiana jones
232 notes
·
View notes
Note
So based on your what vision the Gotham boys would have I got ideas (I’m still new to the Gotham boys so this would be very out of character)
Dick and Jason would have anemo
Tim would have dendro
Damien would have pyro
I don’t know much about duke but maybe electro
![Tumblr media](https://64.media.tumblr.com/0a6ae1869348bad11ac489184b50f9fd/cbae7563f2fc5752-0e/s640x960/0bbd6b7f13d545f4178dd42415ae906028542248.jpg)
![Tumblr media](https://64.media.tumblr.com/a07522058bdfbb2b7dcd40ec59c0bbdc/cbae7563f2fc5752-12/s540x810/8c9725eefb2cf5f03b10bb8e22e497ee7798a8a5.jpg)
![Tumblr media](https://64.media.tumblr.com/15da926e230116f2dde9ce8495c939de/cbae7563f2fc5752-e9/s540x810/f02a44ae9dab0d3c7bda4d6c840105a822ad6d83.jpg)
I'm actually so surprised anyone noticed that 💞💞 okay so here is my full analysis on DC (batman centric) x Genshin Impact cross-over. Yes, I went super overboard w/ this lol.
💝 Batboys
We're on the same page about Dick,Tim,Duke, and Damian. It's just Jason that I think would differ
Bruce Wayne - Cyro, Claymore
Dick Grayson- Ameno, Polyarm
Jason Todd - Pyro, Claymore (Red Hood)
Jason Todd - Cyro, Claymore (Arkham Knight) my logic here is that despite hating Bruce, he ends up being so similar to him on a spiritual and fundamental level.
Tim Drake - Dendro, Polyarm
Damian Wayne - Pyro, Sword
Duke Thomas- Electro, Bow
Barbra Gorden - Electro, Catalyst
Kate Kane - Hydro, Polyarm
💝 Rogues
Obviously, I went too deep with Harvey's. He'd definitely have two visions, one for either side. I can fully image him having a vision before becoming Two-Face. However, sometime after the incident, while he's climbing up in Gotham's underworld, his Harv personality also ends up getting a vision. Also, he's totally a Sword user cause lady justice and all that.
Harvey Dent - Hydro/Pyro, Sword
Roman Sionis - Ameno, Bow
Oswald Cobblepot (Gotham) Cyro, Catalyst
Jonathan Crane - (Pyro/Dendro/Ameno), Polyarm : Now, onto Jonathan Crane idk if he'd be a dendro, Pyro or Ameno user cause all three fit his MO so well.
Edward Nygma- Dendro, Catalyst/Polyarm
Poison Ivy - Dendro, Catalyst
Selina Kyle - Electro, Sword
Victor zsasz (Gotham) - Electro, Bow
Victor zsasz (BOP) - Ameno, Sword
Dr Phosphorus - Pyro, Catalyst
Joker (general) - dendro, Sword
Harley Quinn - Pyro, Polyarm
Alexis Kaye - Electro, Catalyst
Jerome Valeska - Geo, Bow
Jeremiah Valeska - Hydro, Catalyst
Slade Wilson - Geo, Claymore
Respawn - Geo, Sword
Talia Al Ghoul - pyro, Polyarm
Ras al ghoul - Dendro, Claymore
💝 Other DC Heroes
Clark Kent - Ameno, Claymore
Jon-El Kent - Ameno, Catalyst
Conner Kent - Pyro, Catalyst
Hal Jordan - Dendro, Catalyst
Kyle Rayner - dendro, Sword
Oliver Queen - Dendro, Bow
Roy Harper - Pyro, Bow
Conner Hawke - Electro, Bow
Berry Allen - Electro, Catalyst
Wally West - Geo, Catalyst
Bart Allen - Ameno/Electro, Catalyst
Arthur Curry - Hydro, Polyarm
Garth - Hydro Sword
Jackson Hyde - Geo, Polyarm
Minhkhoa Khan - Ameno, Sword
Phantom-one - Hydro, Sword
Angel Breaker - Pyro, Sword
Diana Prince - Ameno/Hydro/Electro, Sword
Low-key really want to write a Genshin Impact DC AU. With reader as the traveler. Tyvat is still Tyvat, but the nation's are...
Gotham (Cyro)
Metropolis (Ameno)
Star City (Dendro)
Central city (Electro)
Coast City (Geo)
Atlantis (Hydro)
Blüdhaven (Pyro)
Themyscira (events only like the summer event)
I'm not quite sure what exactly would happen in the AU other than reader trying to find their sibling. Lord knows my Traveler would just be chasing down Harvey and Roman and doing their character quests. Just need to find out how to make it all yandere
Also, I forgot about the star system. Who do you think would be 4 starts, and who would be 5 starts??🤔🤔
#Genshin x DC is honestly such a cool au#only competition is Genshin x Marvel 😘😘#batfam#dc#batfam x reader#batfam headcanons#batfam imagine#yandere#yandere x reader#yancore#yandere x you#yandere aesthetic#yandere imagines#harvey dent x reader#roman sionis x reader#dick grayson x reader#jason todd x reader#damian wayne x reader#tim drake x reader#bruce wayne x reader
117 notes
·
View notes
Text
More on Davrin's past, arc and journal (part 2)
Part one where I wrote down all the banter about Davrin's Dalish past is here!
I wanted to put all codex (I could find) in order, divided by topic! (Also I wanted to say I will post more Davrin stuff on my personal blog @lucrezianoin haha to not fill this one with just Davrin!)
This is divided in:
Davrin's past and his feelings of guilt for the Dalish clan
Weisshaupt being the only home he has
Meeting Assan and the griffons (and naming Assan)
The Warden vs Nature choice for the griffons
Other (stuff on the Gloom Howler etc.)
Davrin's past and Dalish clan
Just a bit more here on Davrin's guilt for leaving his clan and we do get the confirmation that Davrin has not seen Eldrin since his kids days, and contacted him thanks to a chat with Rook.
Also interesting that the way Davrin was treated by Eldrin is very similar to the way Davrin treats Assan at the start. In the quest we also find out Eldrin was quite harsh (making him eat Halla food as a way to learn, which led to hours of hallucinations and sickness, and kicking his butt when he felt Davrin was wrong).
We don't really get that deep into it, but I like that while Davrin firmly believes in "Throw yourself at it, if you don't learn you get hurt" for himself, he squanders that idea pretty easily when it comes to Assan, even going so far as to start wonder if there is a "non fighting" future for Assan.
I will put this codex later on but I also wanted to show it here for Davrin's past, in "The Nature of Griffons" Davrin says: "Talking to Rook about Assan's insticts got me thinking. Can you change something you're born with? Or are we blank slates who can make our own way? Was I born a monster hunter, destined to do this job, or did I have a choice?" which makes me scream because I need to know what happened in his clan.
From the banter and his personal quests we know that Davrin hunted everything, and then started going to Eldrin's during the summers and he learnt to hurt darkness (monsters) and things that threatened the forest. Did he have a drive to hunt that Eldrin needed to re-direct, where were his parents? Were they the ones sending him to Eldrin? And why is it that a talk of nature vs nurture and his Dalish clan makes him think only of Eldrin and not his parents? (We realistically can imagine Davrin's mother is alive, given that during the gym scene Taash insults her and Davrin says "She can take it" when Taash apologize).
Weisshaupt (and the fall of Weisshaupt)
Davrin often talks about Weissaupt with affection and jokingly but the code really expresses that Weissaupt was his only home.
When Davrin leaves to follow Rook we find out that he knows the First Warden would not take him back. He describes the fortress in detail (loved the "libraries of books I'll never read, getting bruised and battered while sparring etc." as some nostalgic positive thing - miserable and exhilarating). And of course "It's the only home I got", which is telling knowing how he feels about his clan never taking him back if he asked.
And then the heartbreaking entry for Weisshaupt fall.
There are a few other entries:
Which also has a bit about Assan: "I have been thinking of Assan as an assignment: something I need to protect until he finishes his training. But we're in this together now, and it's time to lick our wounds and move on. I'm all he's got, and in some ways, he's all I've got."
How Davrin got to work with Griffons and meeting Assan
My favorite entries are about how Davrin got his assignement and how sweet he was on Assan (unknowingly!!) since the start!
We find out it was the First Warden (from Weisshaupt) that sent him to the assignment. I am still unsure how it works for a Warden who is a Monster Hunter, but we know from the entries that Davrin lived at Weisshaupt and considered it his home, so I supposed he was just sent here and there? Like a specialized Warden? He also mentions he was sent as a bodyguard, basically, and he seems both fascinated and a bit skeptical (they poop a lot haha, and he admires Lancit's patience).
And then he meets Assan. "There's one griffon, this little guy." From Endril's words we know Davrin used to be small and scrawny as a kid, so I wonder if he saw himself in Assan. "He's a little slow on the uptake, but he's fast in the air." And so Davrin suggests the name Assan for him. And my favorite part "If I do nothing else in this life, at least I can say I got to name a griffon".
We also have these late entries about the nature of griffons and Davrin's realization that they are not "made" for fighting by nature, but taught so. "Can griffons do anything else? Would they want to? I wonder". Also he is such a dad, writing about Assan's first taste of an apple.
About Assan and the halla, Davrin writes "the instincts of a dog herding sheep", and I personally think it is about learning. There is a moment in the dialogue at the start of Davrin's recruital where we find out that griffons learn better in groups, they clearly are very social animals. I fully believe Assan fed the Halla simply because he saw Davrin doing that, he learnt from watching, he sees Davrin taking care of Halla so he learns that is the thing to do and how it is done.
Then we have some notes on Griffon's extinctions, and a note about Assan's love for gingerwort truffles (which Davrin tried and did not like.. we also find out Davrin hates broccoli... please Davrin... I love broccoli...)
Warden Griffons vs Arlathan Griffons
These are the two different notes:
Interesting the "Warden" choice starts with "Deciding where the griffons should go wasn't easy" which is not present in the Arlathan choice. I do not think there is a right/wrong choice, but after reading this I will always lean more towards Arlathan.
"it's time they got a chance to explore nature instead. The griffons are going to love Arlathan"
Other codex
Interesting that he says he does feel sympathy for Isseya.
191 notes
·
View notes
Text
Who's ready for my Master Gaslight Gatekeep Girlboss Crepus Theory!!
I originally posted this over at Hoyolab and people there seemed to really like my favorite joke theory that Crepus just tries to gaslight the whole of Mondstadt right after obtaining Kaeya
Majority of this will be the same but with little tweaks for the wonderful tumblr audience
This joke stems from Kaeya's introduction:
![Tumblr media](https://64.media.tumblr.com/94ddd9b733400e3c351e8e779525e2ba/92e0e8c9d22e9359-06/s540x810/8844840b32d5f612c2e949e069b5d93a0ed60dfc.jpg)
and the use of the word "rumored"
Cause it's not like it said beyond Teyvat or the seven nations just Mondstadt
And I mean like c'mon how many families are living off the grid in Mondstadt
(Actually... Don't answer that I forgot Glory's boyfriend is just
Out there in the bush with Razor...)
Initially I had the idea of Crepus walking around the markets one day carrying Kaeya with Diluc beside him running into Varka who asks:
"Who's the boy?"
"You mean my son?"
"Not Diluc the boy you're carrying"
"I have two sons? You know this??"
But then the Caribert quest came out mentioning Kaeya ran away from home near immediately and was dragged home by Crepus just as fast and it became even funnier
Cause imagine you're by the docks one day and richest man in town gets off the boat with no cargo but instead a tiny child you may not have seen before that Crepus seems to be very cross with at the moment and threatening to turn him into a leash kid if he runs off again
In a small town that loves gossip do you know how fast that information is spreading? Cause I do and Varka's knocking on Crepus's door 30 minutes later like:
"Is this what we're doing? We're just taking kids now?"
Both paths lead to Varka asking where Kaeya comes from and getting hit with a
"I think you're a bit too old to still be confused about the birds and the bees Varka"
Varka getting frustrated to the point he just starts demanding Kaeya tell him what's up
![Tumblr media](https://64.media.tumblr.com/fe1e09ac3aec848d59387b287962eb12/92e0e8c9d22e9359-00/s540x810/e5a9704b9d5f5d3a1997df894b26c7cc25159b67.jpg)
Love to see him following in his fathers footsteps of stressing Varka the fuck out
And upon hearing how his birth father left for juice and didn't return Varka went
"Good! That was ALL I needed to know!!"
Follow ups on if his father intended to abandon him or got lost in the storm and needed a search party?
Don't care!! You weren't kidnapped!!
Welcome to the knights! 🤝
Which bringing it back to it only being a rumor
In a town of alcoholics, who's gonna call out the one guy with the winery?
Here's some add ons that got sparked from the comment section 😘
Bonus panels would have included Varka showing up with Rosaria one day mimicking Crepus about "wHaT you ForGot I haD a Kid" sparking a trend within the community of just adopting random children to the point posters are made saying "In Barbatos name: See a child Take a child"
Alice seeing it and pulling a "when in rome" tucking both Albedo and Diluc(who is yelling he is an adult) under her arms and telling Klee if she ever sees someone in need of a mom let her know she'll send over the paperwork right away
And then the last bonus: Venti wakes up, walks in through the gate while playing a tune, and stops when he sees the poster, not sure if he needs to start yet another revolution, or if this one is fine actually
I imagine the posters had to be taken down because visitors were losing their kids left and right and the solution of parents pinning a note saying "not dead & still want custody" to their kids shirt didn't catch on but the saying still lives strong in the hearts of Mondstadt's citizens I mean look Bennett and his 27 dads Mondstadt may have a lot of orphans but the demand is even higher
Comment on original post:
"I have a headcanon where Kaeya fooled first Crepus, then the rest of Mondstadt but.this is too funny!! I want to see this happening!"
Which prompted one of my new favorite lines at the end:
"Wait by fool Crepus first do you mean like Crepus finding him out in the storm bringing him inside to ask him where he lives and Kaeya's just
"? I live here? You adopted me? Are you feeling okay?"
Cause I'm absolutely cry laughing over this that's so good but that also means when Kaeya runs away Crepus is just
"hey no no l'm not misplacing you a second time come home" "
#Kaeya may have wandered away from his last family (believes Crepus) but that sure as fuck wasn't gonna happen a second time#Kaeya#kaeya alberich#crepus ragnvindr#Crepus#dawn family#genshin impact#Genshin#thats right now I get to be the one with the many tags trying to get this out there lmao#dont worry I wont do this often here this blog is primarily a trap to get you guys to check out a very talented lore blog#uh I mean...#to show you various fan works of Kaeya?#hey what's that pinned post up there?#god I hope this is formatted right I havent made a tumblr post since we had post headers#and god damn did it keep fighting me#also it's like 5 a.m. if you see any mistakes...#that's tomorrow's problem
408 notes
·
View notes