#and the developers know it
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snazzy-suit · 2 years ago
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Resident Evil 4 (2023)
Chapters 1 & 2
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stupot · 1 year ago
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tumblr developers cranking it into overdrive to make sure one of the few unique and usable social media sites remaining becomes a half-formed failed homunculus clone of tiktok like every other fucking website
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brainrotcharacters · 2 months ago
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the next time Logan does this, wade is going to keel over CACKLING
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skopostheorie · 6 months ago
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Like actually in general my parents never just. bought me video games unprompted. I listen to Scott the Woz talk about his parents buying him games and Nintendo Power subscriptions just for no reason and I'm like. ?????? Families do that?
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technically-human · 1 month ago
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Bisexual crisis Crystal edition
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oysters-aint-for-me · 1 year ago
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tips on refrigerator ownership for the mentally ill
1.) letting food go bad does NOT make you a Bad Person.
2.) it is okay to throw out only one thing at a time. even especially if there are a lot of expired things in there.
3.) give yourself permission to throw out tupperware once in a while.
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juicedaloe · 1 year ago
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original by @ crawfishcomic below cut
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inkedberries · 2 months ago
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expanding on the thought of kudou getting the call sign 'hero' and afo getting irked by it for some reason
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treasure-mimic · 1 year ago
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
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[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
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[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
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That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
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Eldritch/not-entirely-human Grunkle Stan stories have been eating away at my brain, so I have a silly little concept of Mimic!Stan.
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He and his Mystery Shack are both mimics that lure tourists in as a literal "tourist trap" to gather and devour them! Since the house is alive, it raises a few (read: several) child safety concerns that lead to a LOT of rules to be created for Dipper and Mabel to follow when they eventually arrive, such as:
Be careful not to get lost in the winding hallways! The Mystery Shack is bigger on the inside, and you don't want to end up in the wrong areas.
Don't go through randomly appearing doors, they may eat you.
If you think you feel the walls around you breathing and the floor beneath you shifting, no, you don't.
If you think the walls feel a bit damp, you're imagining it.
Watch your fingers around windowsills! You wouldn't want to lose any of them.
Don't linger too long under the doorframes; it may start feeling like they are slowly constricting around you.
#his shack is basically his big ass pet- they have a weird bond thing going on <3#if the house is fed- so is Stanley and vice versa#also I need you guys to know that my dumbass already developed lore for this AU even tho it was supposed to be a small one because ofc I di#BASICALLY this guy is NOT Stanford's twin. like at all.#Stanford was born an only child that went to uni fine and came to gravity falls where he met “The Mimic” aka Stan#and Ford was fascinated by Stan and wanted to study him- while the latter was just like: omg friend!!#and Stan's way of showing his love as a Mimic was to replicate Ford's appearance EXACTLY to show that he cares and loves him#because in Mimic love language being able to imitate a human PERFECTLY down to every detail is an impressive show of attentiveness and care#Ofc Ford was thrilled by the awesomeness of this (*cough* nerd) but was also like: so how tf do I explain this extra clone of me that#sticks by my side like a barnacle#so the twin theory was made- Ford made Stan tweak his appearance just a little so that it doesn't look too uncannily similar to himself#and then Stan learned more about humans and came to adopt a persona himself#this is actually a way more silly AU than my other one because Ford- Stan and everyone else are straight up just chilling here#welp!#gravity falls#gravity falls au#Mimic Stan AU#stan pines#stanley pines#grunkle stan#grunkle ford#stanford pines#ford pines#the mystery shack#mystery shack#mimics#tw scopophobia#tw body horror#tw gore#my art
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kizzer55555 · 6 months ago
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The Vampire Aesthetic
Ok so Danny knows two billionaires personally and they really couldn’t be more different. Yet they had one thing in common. A vampire aesthetic. Sam is fully into goth. Spiderwebs, bats, the color black. She enjoys fangs and fake blood and the darkness of her soul. Meanwhile, Vlad is Vlad. If his name wasn’t enough, the dark clothing, pale skin, and flying around with a cape and fangs with coffins in his mansion really sells it.
Danny doesn’t know many rich people so he thinks this might be some kind of trend. (If Paulina is rich, her family likes the chupacabra) So he just thinks that all rich people have some kind of vampire thing going on.
Cue Danny somehow ending in the Wayne household. Maybe he was brought over as a friend of one of the bats, maybe rescued from a field trip/vacation gone wrong, maybe some other situation. But he is there in civilian form with civilian Waynes and Danny just takes a good long look around the inside of the mansion.
“So where’s the vampire aesthetic?
Everyone freezes.
Danny just starts looking around, checking behind paintings and feeling the walls for secret levers. Used to secret passages with Vlad and possibly Sam. The Fentons definitely had them when they were temporarily rich.
“Come on, I know you guys are hiding it.”
Cue the entire batfamily thinking that this is another Tim and that he is fully aware that these people are the batfamily. Danny hangs around the mansion more and the bats just start dropping their disguises and not even bothering to hide stuff around Danny because they assume he already knows. (Possibly even trying to recruit him to be a new bat) Meanwhile, Danny, who does not know these people are batman and his birds, just does not pick up on any of it.
He grew up in a health violation with a giant ballon observatory lab above his head and a portal to the afterlife in his basement. He is a half dead teenager who has tea with the god of time and his godfather is the other parent to his clone child. He’s used to death lazers being scattered across his home and mysterious stains on clothing.
People are weird! He doesn’t judge!
#Dpxdc#dcxdp#Kizzer55555 ideas#The Batfamily think Danny knows their secret.#For once Danny really is clueless and thinks they are just his new billionaire friends.#Blood stains? What bloodstains? That must be chili.#Danny: *knocks into Jason and accidentally pushes out bad ecto without realizing it* “oh sorry about that.” Jason: “are you God?”#Danny is obsessed with the animals. They are little BABIES! Damian approves this new interloper. Danny rides Batcow and has a ✨🤩✨ moment.#Danny introduces Damian to Cujo. No one else knows about Cujo. Damian will make SURE no one else knows about Cujo.#Cujo and Titan are best friends.#I know people think Duke’s ghost vision has him see Danny as something obviously not normal but I do you one better.#He cannot see or hear Danny at all. It takes him MONTHS before he realizes that the batfamily are talking to an additional presence.#And instead of thinking this is weird he thinks this is a new code they have developed and is trying to decipher it.#Duke watching Damian as he casually talks to the wall. Danny looking at Damian “why is he staring at us.”#Damian makes direct eye contact with Duke. “Training.”#Duke: WHAT DOES THAT MEEEAAANN?!?!?#There are ‘accidents’ like that one Time Danny was staying over and Jason was trying to sneak into the mansion.#Red hood (in full gear with guns bombs and glowing red eye googles) comes over at 1 am and crawls up the vent and opens it above Danny’s be#Danny: lying on the bed with his eyes wide awake and already staring at the ceiling as the vent above him opens. *waves* “Sup”.#Red Hood: …….“sup” (slooowwwly closes vent)
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girlwiththegreenhat · 3 months ago
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team fortress 2 finally getting rid of the bots after 5 years
work on the team fortress 2 comic continuing after 7+ years
half life 3 development looking more likely than ever with legitimate code, file, and voicework leaks referencing a new non-VR single-player game from valve featuring a HEV suit wearing protagonist and Xen creatures and concepts
shoutout to the valve fan that found the genie lamp. you a real one
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chiquilines · 3 months ago
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In honour of mha ending, have some old (and i mean OLD) miryumi scribbles i never got around to posting. They were the main characters in my heart
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qqueenofhades · 8 days ago
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I'll leave you with this thought for the night, gallows-humor though it is: even the lowest-informed, misguided, confused, and sometimes let-us-say-it flatly moronic people in America like to vote and take it for granted that they can meaningfully do so on a regular and expected basis. So if the evil orange and company actually try to make good on this whole no more democracy and/or actual elections thing, I really don't see it working out well for them.
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paponela · 2 years ago
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how long do you think he took to figure it out
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tomfrogisblue · 4 months ago
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i forgot to post this during june but i think one of the reasons qsmp was so important was how unapologetically Gay it was
for starters, the number of creators and admins involved who are irl queer of some variation, just chilling in a place where any kind of phobia would get Philza's legendary ban hammer faster than you could say "rainbow jelly"
and then the characters.
i remember showing up that first day and being shocked that somehow foolish had an ex-boyfriend already (I had missed the squidcraft lore apparently)
that server. gay. all the gay. all kinds of gay.
govermentally assigned platonic husbands that stayed together the whole time (despite one of them being gone for months at a time), not a chance in hell of infidelity. Proud fathers of two wonderful children.
governmentally assigned partners who yelled full volume at each other about cheating any time they were in the room together and between the two of them killed two children.
a grieving father and ex-convict becoming one of the most solid couples in the server, with a beautiful wedding and consistent public displays of affection via the in-game chat.
a demon ashamed of who she was and a lonely detective struggling with family trauma, now with a lil girl of their own, to love together and take care of, with more moms than could ever allow the little girl to ever be lonely herself.
a 2b2t warrior coming to terms with his sexuality with the support of his beautiful baby boy at his side, slowly but surely opening up to his eventual Brazilian Boyfriend. Where they went from the most cautious couple (baby steps) to the most sickeningly sweet couple on the server.
- and this list doesn't even scratch the surface.
gay characters, trans characters, ace characters, aroace characters, gender fluid characters, all kinds of relationships and families.
all presented without negativity or shame.
the point of the server was to exchange languages and cultures, without the biases and barriers seen so much in both the content creator scene and the wider world.
it also had a beautiful little side effect, practically by accident.
our lgbtqsmp.
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