#and personally traditional art is more fun for me but i don't have a good quality camera LMAO
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lazycranberrydoodles · 3 days ago
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hi i don't know if i have questions specifically but want you to know i'm obsessed with your transfem hua cheng and he xuan and that it's super meaningful to me to see other people doing transfem characters and headcanons and I love to see it and love your art so much too so thank you for doing that!!!
yw!!!
hua cheng and he xuan have such interesting relationships to their bodies and powers. to me, trans headcanons not only acknowledge their complex identities within the text, but also add a layer of meaning. plus i just love drawing and writing girls.
more of my thoughts on trans & tfem huaxuan below.
⚠️warnings for: mention of transphobia, canon typical violence, tgcf spoilers⚠️
hua cheng is incredibly metaphorically trans. being born under the star of solitude with a cursed eye, he spent his childhood enduring abuse and covering up his face. (one thing that especially sticks with me for a transmasculine headcanon is that he is smaller than expected for a 10 year old, canonically due to malnutrition). still, he snuck into the army out of a sense of duty (re: tmasc hc, i believe he lied about both his age and his gender to enlist). however, to become crimson rain sought flower, instead of harming others, he wrenches the source of his pain (his eye) out of his body with his own hands. once he removes his eye, instead of dying like a weaker spirit would have, he becomes much more powerful and starts forging an identity for himself. his self-mutilation doesn't just free him from the burden of his cursed eye; he eventually claims blood as his signature. for his whole life, hua cheng has been injured and beaten, but after tong'lu, blood becomes a symbol of his power. his blood rain shows that he does not shy away from brutality and that he feels at home within violence.
this is why i'm always talking about hua cheng's DIY top surgery within the kiln. hua cheng carved up his own body in a way that massively empowered him. he reclaims violence as his own natural habitat, rather than something he has been forced to endure. i think this is very transgender; transphobic rhetoric often labels medical transition as mutilation, but to many of us, that is how we become our true selves. it is a tool to make us stronger.
hua cheng's story is about self-determination. despite his circumstances, he was able to literally brute force fate and luck into his favor with the power of his devotion. i also like to read ghost city (and hua cheng's other miscellaneous acts of good) as a metaphor for disability. to the public, it's dangerous and sinful, but in actuality it is hua cheng's way of 'saving the common people'. ghost city provides safe haven for the undead and their wares, making both the mortal and ghost realms safer. the traditional channel for serving believers is from heaven, but hua cheng forged his own path and refused to take part in its corrupt system. he has a radically different approach to executing his goals, so he is excommunicated and misunderstood outside of the vilified community that he provides a home for (the ghost city residents).
it's important to me that hua cheng is trans -- whether in hualian or hualesbians -- because her story revolves around forging her own path, turning the parts of her body that she hated into sources of power, and defining herself (SHE NAMED HERSELF FLOWER CITY!!!). as a spirit, she hangs around because she wants to be the best version of herself: not out of self-love, but because she is a means to an end (the end being xie lian's will).
beefleaf are literally genderfluid in the text. i personally read shi qingxuan as a trans woman rather than genderfluid because she is 1) more powerful as a woman and 2) does it for fun -- being a woman brings her joy. she begrudgingly turns back into a man when her brother tells her she needs to be more proper. additionally, she was raised as a girl and -- iirc -- doesn't have a problem with this.
he xuan, in addition switching back and forth between male and female forms, also has a very trans narrative. they were literally forced to live the wrong life. his power, similarly to hua cheng's, also comes from their body (eating other ghosts). however, hers is additive. she, to me, is the type of trans person that doesn't see their transition as a loss of anything, only a gain (hua cheng, on the other hand, enthusiastically lost his weakened past self). hua cheng killed the girl he used to be, while he xuan morphed into an unrecognizable, more powerful version of herself. hua cheng purposefully built his ideal self, while he xuan strayed from her AGAB more passively.
i don't think that he xuan would crossdress with shi qingxuan if she didn't want to. even if that was the case, i think their woman-sona is very developed for a guy that reportedly doesn't like it. in my headcanon, she is still in denial by the end of the novel. i think that both his love for shi qingxuan AND the unsettling feeling of gender dysphoria would keep him from dissipating. my final and silliest reason for headcanoning he xuan as nonbinary tfem is that she eats a ton because she's on estrogen and is trying to gain boob weight.
tl;dr: trans women can accumulate power by cutting out their eyes and eating ghosts and i think that's awesome
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sir-dahlia · 2 months ago
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experimenting
closeups below:
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vetyr · 7 months ago
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hi, i ireally love your work and i don't know if you've answered this before but, what kinds of studies do you do or how did you learn color theory? i wanna get better at rendering and anatomy but im having trouble TT TT
Hi! Long answer alert. Once a chatterbox, always a chatterbox.
When I started actively learning how to draw about 10 1/2 years ago, I exclusively did graphite studies in sketchbooks. Here's a few examples—I mostly stuck to doing line drawings to drill basic shapes/contours and proportions into my brain. The more rendered sketches helped me practice edge control & basic values, and they were REALLY good for learning the actual 3D structure behind what I was drawing.
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I'd use reference images that I grabbed from fitness forums, Instagram, Tumblr, Pinterest, and some NSFW places, but you could find adequate ref material from figure drawing sites like Line of Action. LoA has refs for people (you can filter by clothed/unclothed, age, & gender), animals, expressions, hands/feet, and a few other useful things as well. Love them.
Learning how to render digitally was a similar story; it helped a lot that I had a pretty strong foundation for value/anatomy going in. I basically didn't touch color at all for ~2 years (except for a few attempts at bad digital or acrylic paint studies), which may not have been the best idea. I learned color from a lot of trial and error, honestly, and I'm pretty sure this process involved a lot of imitation—there were a number of digital/traditional painters whose styles I really wanted to emulate (notably their edge control, color choices, value distributions, and shape design), so I kiiind of did a mixture of that + my own experimentation.
For example, I really found Benjamin Björklund's style appealing, especially his softened/lost edges & vibrant pops of saturated color, so here's a study I did from some photograph that I'm *pretty* sure was painted with him in mind.
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Learning how to detail was definitely a slow process, and like all the aforementioned things (anatomy/color/edge control/values/etc.) I'm still figuring it out. Focusing on edge control first (that is, deciding on where to place hard/soft edges for emphasizing/de-emphasizing certain areas of the image) is super useful, because you can honestly fool a viewer into thinking there's more detail in a piece than there actually is if you're very economical about where you place your hard edges.
The most important part, to me, is probably just doing this stuff over and over again. You're likely not going to see improvement in a few weeks or even a few months, so don't fret about not getting the exact results you want and just keep studying + making art. I like to think about learning art as a process where you *need* to fail and make crappy art/studies—there's literally no way around it—so you might as well fail right now. See, by making bad art you're actually moving forward—isn't that a fun prospect!!
It's useful to have a folder with art you admire, especially if you can dissect the pieces and understand why you like them so much. You can study those aspects (like, you can redraw or repaint that person's work) and break down whether this is art that you just like to look at, or if it's the kind of art that you want to *make.* There's a LOT of art out there that I love looking at, probably tens of thousands of styles/mediums, but there's a very narrow range that I want to make myself.
I've mentioned it in some ask reply in the past, but I really do think looking at other artist's work is such a cheat code for improving your own skills—the other artist does the work to filter reality/ideas for you, and this sort of allows you to contact the subject matter more directly. I can think of so many examples where an artist I admired exaggerated, like, the way sunlight rested on a face and created that orange fringe around its edge, or the greys/dull blues in a wheat field, or the bright indigo in a cast shadow, or the red along the outside of a person's eye, and it just clicked for me that this was a very available & observable aspect of reality, which had up until that point gone completely unnoticed! If you're really perceptive about the art you look at, it's shocking how much it can teach you about how to see the world (in this particular case I mean this literally, in that the art I looked at fully changed the way I visually processed the world, but of course it has had a strong effect on my worldviews/relationships/beliefs).
Thanks so much for sending in a question (& for reading, if you got this far)! I read every single ask I receive, including the kind words & compliments, which I genuinely always appreciate. Best of luck with learning, my friend :)
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skylarkspinner · 8 months ago
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fiber art adventures in egypt
I recently got back from a trip to Egypt & finally got around to organizing some pictures to share. One of the things I was most excited about was seeing what I could find on fiber arts and textiles.
Dropping everything under a read more, 'cause this will be a long post haha
first visit: the National Museum of Egyptian Civilization (NMEC)
At the time of visiting, they had a special textiles exhibit. It covered Pharonic Egypt all the way up to modern times, although I only had time to check out the dynastic & a bit of the Coptic portion of the exhibit (which was what I was really hoping to see anyways)
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Was super excited to see this diorama in person. I knew about it but had never seen good pictures of it. From the little I've seen of ancient Egyptian spinning, spinning with two spindles seems to be the norm rather than a master technique? It also shows up in tomb art, which the exhibit also shared:
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They also used a different fiber preparation (splicing to create a rove of fiber, no traditional drafting to my understanding) so that probably made a difference? Regardless I really want to see if I can replicate the technique, especially because their spindles look so similar to modern spindles??
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I took so many pictures of spindles, guys, and I fully intend to either have a few replicas made or to learn to make some myself. Also, although they were unlabeled... I'm pretty sure those are beaters for weaving? That was a bit of a trend with this trip, so much stuff was unlabeled :( I would've killed to at least get some date estimates for some of the stuff they had on display. I was nerding out in here though, and my family took a few pictures of how excited I was getting. A bit embarrassing, but eh haha
The exhibit also had a section on natural dyes used with a fun visual;
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There was several diagrams specifically describing each dye source, but in the interest of not overloading on pictures I'll just list them out. For blues; woad, Yellows; turmeric, safflower, saffron, or yellow ochre; reds; madder, henna, pomegranate, and kermes. I originally thought kermes was another way to say cochineal, but it only seems to be distantly related.
next visit: Ramses Wissa Wassef Art Center
A small art center dedicated to hand-weaving wool and cotton tapestries. All of their work was museum quality & awe inspiring!!
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Was even invited to their back rooms to watch a few of their weavers working; no I don't have room to put a room-sized loom anywhere but heck do I want one now
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Our guide that took us through talked a bit about the natural dyes they use (all of their dyes are dyed in house with what they grow in their dye garden!!!) and got excited to hear I was also interested in natural dyes! He seemed a bit disappointed I'd never worked with indigo and. while indigo scares me, I'll take it as a sign that maybe I should try some time this year haha.
final visit; the Egyptian Museum
we really had to rush through this one which was a huge shame because it's packed full of artifacts. Also, the lighting in there is atrocious, so apologies for the not great pictures ahead.
They had a fascinating display of textile tools, more than what the NMEC had;
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(Hand for size reference) I want all of these spindles! So badly! But a few of them look so much like a few of the spindles I own already?? A few of them had a spiraling notch, that's so cool? But also, what's going on with the one with two whorls? I have no idea. I'm fascinated.
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Look at these whorls!! Although again, I'm a bit confused; the lack of labeling strikes again. Unsure why some of these "whorls" have two holes, or what the metal object with the wooden handle is. The display implies sewing needles, and some of them do look like it, but others.... really don't look like sewing needles. I'm absolutely enchanted by this little whorl though. I think it has birds on it?
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More objects that I'm baffled by- the signage doesn't really indicate what some of this stuff is, if it's even known. Also confused by the object wrapped in white string in the right pic; it looks like a distaff but to the best of my knowledge the (ancient at least) Egyptians didn't use distaffs. It probably popped up in later times and was put in this display since it was still relevant, but I'm still not sure.
I have so many more pictures & thoughts but I'll save those for more specific future projects. I've been doing research outside this trip on ancient Egyptian spinning techniques and desperately want to go deeper into that, this trip just solidified how excited it makes me. If you made it all the way through this, many thanks for reading!
Bonus; look at this ancient linen 🥺
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dr-rarepair-week-blog · 6 months ago
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Welcome to Danganronpa Rarepair Week 2024!
This event begins on June 16th and ends on June 22nd!
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Day One (June 16th): dreaming/soulmates
Day Two (June 17th): summer outing/school dance
Day Three (June 18th): self care/caring for the other
Day Four (June 19th): killing game life/mastermind au
Day Five (June 20th): gift giving/peace
Day Six (June 21st): found footage/local mystery
Day Seven (June 22nd): fashion/decorations
More information on the event under the cut!
The rules are the same as they usually are, but I'll reiterate them!
1. For organization, use the tag [#danganronpa rarepair week 2024] and [#dr rarepair week 2024]! Tagging me is optional, but it's the best chance of me seeing your content. Please also tag the characters involved in the ship and a ship name!
2. All forms of media are allowed! This includes digital/traditional art, stories, edits, and cosplays! However, using others' content is prohibited, and I will block you.
3. Incest and Warrior of Hope ships are prohibited, as well as anything involving Haji Towa. This is mostly for personal comfort. Any entries of these sorts will not be interacted with.
4. NSFW (heavy gore and/or pornography) is allowed, but it will not be reblogged here. Mild gore/implied NSFW will be reblogged. And please tag these things appropriately!
5. Please keep in mind that this is for rarepair content! Don't get me wrong, many mainstream ships are great, but I think that many rare ships also deserve a week to shine. And instead of making tons of individual weeks, I made one collective week for them.
And remember to have fun!!! I'm glad that so many people enjoyed the event, and I can't wait to see what people come up with!
6. There is no deadline for this ship week! Please feel free to do the prompts even if you miss the days!
QNA:
Are cross-game ships allowed? Yes!
What counts as a popular/disallowed ship? I made a list, which can be found here and will also be reblogged at some point as a reminder.
Do I have to stick to one ship for the whole week? No! You can if you want to, or you can submit multiple ships, as long as they're rarepairs.
Is implied NSFW/a fade to black scene okay? Yes! As long it's not explicit, you're good.
Are any characters besides the WoH/Haji Towa banned? No! The main game characters and manga/anime exclusive characters are welcome.
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writingquestionsanswered · 2 months ago
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I don't know if this question will make sense or if it's too vague, but here goes: how do I get my OCs to feel more like blorbos? With my favorite characters from books/movies/etc, I go feral about them, I want to put them in jars and poke them with sticks and see what makes them tick. But with my original writing, I'll have ideas for stories but despite following all the traditional advice for fleshing out character motivation, flaws, etc, I keep finding myself horribly bored with my own characters. This might be too vague to answer because what makes a blorbo for one person won't necessarily be the same thing that makes another person go feral, but I was wondering if you happened to have any thoughts on what keeps my OCs feeling so un-blorbo-ish? Thanks!
"Blorbo-izing" an Original Character
Quick question to start with: have you ever cast your characters with real actors or models, or commissioned an artist to create character art of your character? I feel like it's a fairly common thing for writers to do these days, but I'm still always surprised by the number of writers who don't do this.
I have a post about casting here (Guide: Casting Your Characters) but here I'll just say that, for me, casting or getting character art made is an essential part of "blorbo-izing" my characters. I spend lots of time creating and fleshing out my characters before I ever cast them or have character art made, but they almost never feel completely real to me until I have a visual representation of the character that exists outside of my own head.
Outside of that, I thing it's a really good idea to do some character development exercises that go beyond the scope of your story. Some of my favorites include:
Character Interview - imagine that you’ve pulled your character out of a story into the room and now have the opportunity to interview them. What questions would you ask them? What do you want to know about them that you don’t already know? What do you think the reader would want to know? What might be pertinent to the story that you haven’t thought about yet?
TV Crew follow around - Imagine you’ve dropped an invisible TV crew into your story’s world to follow your character around through an average day (even if it's anachronistic). Follow them from the moment they wake up until the moment they go to bed that night. What are they like when they wake up? What is their morning routine? What do they eat for breakfast? How do they get ready? What do they do throughout the day? Who do they interact with? What else do they eat and drink? What do they do for fun or relaxation? How to they make money or meet their basic needs? What is their bedtime routine like?
Letters or Journal Entries - Look at your character's back story, off-screen events, etc. and find something for your character to write about in a journal entry or a letter to another character. What would they say about this event? How does it make them feel? What do they think about it?
Use Your Character in a Writing Prompt - Look at some writing prompts and do one using your character as the main character. You can keep it within your story's world or plop them into a whole different world. Whatever works for you and your story. This is about getting to know this character in a different context than the events of your story provides.
Create a Character Mood Board/Aesthetic - Mood boards go a long way in mentally fleshing out a character for me. Being able to have a visual representation of their style, their vibe, things that are important to them, etc. really turns them into real people in my mind.
Create a Playlist for Your Character - I think playlists can also be a really great way to mentally flesh out a character in your mind. Sometimes, just having a particular song or a playlist of songs that makes you think of them gives them some dimension they wouldn't otherwise have.
I hope that helps!
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I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!
♦ Questions that violate my ask policies will be deleted! ♦ Please see my master list of top posts before asking ♦ Learn more about WQA here
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angelicaether · 3 months ago
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Redacted Appreciation
I’ve seen a few posts like this going around but it’s always in the context of “popularity” which just feels like a way to divide the community instead of uplifting each other. So instead of sharing who I think is “popular” in the community I figured I’d share some people who inspire me to create ^^
These are in no particular order and if you want a more comprehensive list of fic authors/artists to check out I recommend looking at @autisticempathydaemon 's recommendation lists.
@litlkim - One of my favorite Redacted people, a dear friend, and one of the OG lore keepers!
@ryoko-san - Eve is one of the first RA artists I ever came across and getting to see their OC development and AUs is so fun!
@zozo-01 - A wonderful fic author and all around lovely person, highly recommend
@spookybeandoodle - She has one of my favorite Alexis designs and is a joy to work with for comms!
@pinksparkl - Genuinely one of the nicest people I've ever met with some of the best fics to boot.
@deviarisa - Super sweet and super creative! Always love hearing her ideas!
@lovelylonerliterature - One of my favorite fic writers in the community, and always a pleasure to talk to!
@androgynouspenguinexpert - My dear beloved friend and a wonderful artist! I love seeing traditional work with her designs!
@gingerbreadmonsters - Another wonderful author, super unique ideas, always beautifully executed!
@frenchiefitzhere - Ms. Marie herself, one of the sweetest people I think I've ever met in my life! Her songs are always a delight!
@thefablefoxart - Another wonderful artist! Fable's David was the first design of him that I ever really latched onto!
@ejunkiet - A great fic writer, her Imperium fics are so so good!
@teafairywithabook - Another wonderful author, super creative, and a great person to talk with!
@mars-mell - Mars' Goobers live rent free in my brain all the time, I love seeing these little guys on my dash.
@belovedbow - Bow's style is so romantic and I love their work so so much. It's lovely!
@stardreamers25 - Super cute art! They have this adorable Sam/Darlin' piece that lives rent free in my mind!
@sylentnights - Another great artist, I adore their Ash design its so friggin cute!
@agentplutonium - If you want a good Milo fic, Pluto is your go to and it's tasty every time
@sainthowlzon - A wonderful artist, their listener icons are so fun and their scribble dolls are so cute!
@nortyourself - My dearest friend, a wonderful artist who's drawn such a fun array of characters, but their Hush design is top tier for me!
@replaycamera2 - The other OG lore keeper! Chloe is truly a foundational member of the community and she helps keep us canon compliant whenever we need help
@dominimoonbeam - One of my favorite fic authors, I adore their fics and I'm excited to dive in to their original works soon!
@mr-laveau - Super talented artist! Their stylized work is so fun and recognizable and I love their designs!
@penncilkid - Another dear friend, their rarepairs are so good and always have so much thought behind them + they're always ready to encourage other people's creativity!
@autisticempathydaemon - Lexi Sun is so creative, her match ups and busybee pairings are so fun and she's put together great rec lists for the community, also a delight to talk to!
@cashandprizes - Lexi Moon is one of the nicest, most creative people I've ever spoken to and she is so ready to help unleash my nonsense at any time
@your-local-mom-whore - She's about to make her fic debut and y'all don't want to miss it! Lucy is one of my most beloved friends and mutuals and always encourages me creatively!
@sincerelywhistler - Another super recognizable artist, Whistler's art is so fun and unique and they have a ton of really cool OCs!
@pycth - And last but not least, the illustrious Pycth who I have convinced to draw David more times than they would care to admit but it's so fun every time! Plus they jumped on my silly AU nonsense so fast and I love it.
This is by no means an entirely comprehensive list but these are the people that I've had the pleasure of talking to or interacting with and they're so lovely, I really recommend taking a look at their work! Like I said, most of the posts I've seen along these lines have been about popularity and I just don't think that's a great mindset to have. Instead we should be uplifting each other and sharing each other's work! Fandom isn't about popularity, it's about community!
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nei-ning · 1 year ago
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Gonna rant a bit. I saw one set of beautiful anthro arts on another website. Sadly they were done in AI. I did left a comment, complimenting how beautiful these arts were but how sad it made me that they were AI arts.
The artist themselves was kind and polite, telling they use AI because they want to learn and be able to make game arts one day (but they too, apparently, with AI so...)
But then there was another user, AI "artist" too who replied to me that there's absolutely NO ARTIST who can draw anthros with detailed fur, goat like arm, lights, colors etc without editing or photoshopping. On the whole planet, absolutely none! This person clearly don't believe in people's skills when it comes on arts. Heck, I followed one artist on DA who drew ALL her arts traditionally and she drew, and still does, SUPER DETAILED FURRY ANTHROS! No photoshop, editing, nothing digital. Just her hands, paper and a set of color pencils.
Also, if people's art skills wouldn't had been amazing back in the days through mankind, we wouldn't have cave paintings, old amazing paintings or sculptures, ALL DONE BY HANDS IN TRADITIONAL WAY. NO AI, NO PHOTOSHOP OR EDITING.
Humans can learn amazing skills if they only want to. AI artists, maybe not all, just wants to take the easiest way / be lazy (and get lots of likes - like that other person who straight forward said it. That he uses AI to create furry arts to get hundreds of likes).
They also mocked my style / arts, saying they are not good enough to be used in AI arts - yet.
Like what the actual fuck?! I am pissed! I don't even want my arts to be used in AI arts by some lazy idiot (or at all). At least I draw EVERYTHING in my arts, from first sketch line to the last shade / light. Surely my skills are not as good as they could be. After all I'm self-taught, not gone in art school like some have. Not to mention I draw for fun, I draw to bring joy to my watchers, I draw therapy arts to myself, I like to keep my style easy and simple. My arts are a hobby, not professional thing or to fish a lot of likes. If my arts can make someone's day a bit better, then I've done my job! I never haven't taken my arts or skills too seriously, trying to improve them to the top.
Is there times when I wish I would put more effort to my arts, learn and study more, becoming better? Absolutely! But do I bother? Not really. Like I said, this is a hobby. I know I would burnout myself if I would start to force and pressure myself to do better, to learn more, to improve my skills. I mean I struggle to draw even now!
I do have some saved tutorials on Pinterest what I would like to try, yes, but still not in a way like if I would have a fire under my ass.
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mtkay13 · 1 year ago
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Lord Zhou and the Ghost Valley Master Cross-posting because i'm just that wild, hah! /jk More about the art below! --and a little talk about WenZhou and their relationship to power (+ some meta).
So hum, it is no secret that I enjoy a bit of "spice" in WenZhou's dynamic and at times am very prolific on my nsfw twitter account.
Collars and leash stuff have been on and off, and I was recently enabled for more of that by friends going wild about ZZS on a leash, etc, etc. LBR: I don't think you need any reason to go feral about that kind of stuff--but seeing how I myself seemed to regress to the state of a wild horny beast while making this painting, I felt like I may need to adress it a little. Here are some of my thoughts about WenZhou & power:
WKX and ZZS are both men who are/were in a position of extreme power. Both rose to that position of extreme power, but from very different starting points and motivations.
ZZS was, from what we know from how he describes himself in TYK and from how he behaves in QY, a very smart, cocky, ambitious kid, who probably deliberately sold his services to HLY to keep rising. There were probably ideals mixed in that, but point is, ZZS desired that power, that influence, and was encouraged to reach it. Becoming a sect leader so young was probably a shock, but nothing indicates that this position wasn't wanted. ZZS also mentioned not having a physique as advantageous as ZCL's when he was a child; so he probably had to work hard to reach his goals. Point is: the power was desired and strived for.
WKX has, without a doubt, needed the power, without ever really showing any pleasure nor satisfaction in having it. Surviving in the GV =/= reaching the top; if anything, becoming the GVM put the largest target on his head--but it is likely that reaching the position of GVM was necessary for him to execute his plan (find the key, pull the right strings, obtain his revenge). WKX was a little genius who didn't want to study, and probably wasn't dreaming/aiming for power. Conclusion: the power was a necessity and a tool. Many various characterisation points/analysis/dynamics can be pulled from this, and it is quite interesting to explore how, later, their relationship to power can evolve, both re:the rest of the world and each other. For the following personal analysis, I also worked with the following points from the book:
ZZS admires WKX's strength and power
WKX seems to have multiple fantasies of control and domination
ZZS seems receptive to many of them (including the biting, the somno stuff, and the cnc suggestions)
WKX admires/envies/resents ZZS' freedom
ZZS has fun becoming a subversion of his past self (swearing, being gross, being ridiculous, being openly cocky)
WKX is a control-freak and is very patient
ZZS is a bit conservative
WKX quite the opposite
Now how does that bring me to ZZS on a leash for the GVM?
(note that this is my current conclusion, not the conclusion)
I like to think that on the one hand, ZZS is that man who sees himself as a man and enjoys a lot of things about masculinity. The power that he likes for himself, he also enjoys seeing it in someone else's hands--he likes fighting for it, but (and this is a very personal interpretation) I like to believe he gets the most thrills from being overpowered; because it shows how strong the other is, bc it subverts whom he is himself. The power he's fought to get, has had all his life, but ended up leaving him alone at the top, feels good when taken from him--or when there's someone strong enough that he isn't alone up there anymore. On the other hand, I feel like although WKX would benefit from relinquishing some control and power, he does enjoy using it in a personal, pleasurable way, rather than by necessity. While he probably likes toying with presentations, with appearances, and doesn't mind being perceived as the wife, as the more submissive one in their fake-traditional relationship play of husband and wife, having the power, holding the leash---simply out of pleasure and mutual satisfaction is, I think very cathartic and arousing for him.
But then, why precanon? For the aesthetic bc I'm a simp for TC!era ZZS. And because showing him so strong, so powerful, yet leashed, is kind of a reminder that... It's not about real power. It's not about who, between them, is the strongest, the most powerful, the winner or whatever. It adds that thrill, the aknowledgement that this is out of freewill and choice and pleasure, I guess.
On top of that, man, I'm sorry, but peak TC!ZZS right post-QY canon after he's become the most powerful man in the country but is completely jaded by what happened in the end? On a leash? For a man he respects?? ugh
Anyway TLDR; I think it's hot and all of that gibberish barely has anything to do with my actual motivations to draw this.
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mimicmockingbirds · 2 years ago
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OK, but hear me out
Say Ride the Cyclone were to be adapted into a film; imagine how much fun it would be to see it animated.
Because for the main plot, like the intro song and the mostly dialogue scenes in limbo, you could easily do a stylistic, but still grounded in realism style that a lot of modern animated projects are doing right now (think Arcane or Into the Spider Verse). But once each of the kids go into their respective songs/fantasies for what their life could have been? What if those were done in completely different styles?? Imagine the additional, visual storytelling that would tell about who they are as characters?
Like say, for Ocean's number, WTWN, everything became more simplified, and the characters (especially Ocean herself) turned into a more rounded, chibi-like style to enhance just how cutesy and likeable she's trying to portray herself throughout that number.
Or for Noel's Lament, everything goes black and white, and the characters become even more 2D stylized, and the film scales down to a smaller millimeter frame, more reminiscent of cartoons from the early 20's, when animation was just starting out, to enhance his idealization of "the olden days" (as Ocean puts it).
Mischa's song, This Song is Awesome could be animated with a more choppy frame rate, and the character designs turn a little more jagged around the edges, kind of like animated music videos (I'm thinking a Gorillaz band vibe). But as he transitions into singing about Talia, the colors start to bleed out over their lineart, and become more paint-like and Talia herself moves like a rotoscoped character (think Loving, Vincent that came out a few years ago) to enhance the sense that she's somewhere between a real person and a fantasy Mischa's built in his mind.
Ricky's song would, of course, be stylized after those sci-fi cartoons from the 90's, like X-Men or Captain Planet.
For the Ballad of Jane Doe, I would love to see something like what Wolfwalkers did back in 2020, where most of the characters (in this case, the other kids) are for the most part, animated like traditional, 2D characters with very clean lines and neat movements, whereas Jane herself stands out for having messier, sketchy line art, and looks more and more unfinished in her animation as the song goes on, because she can feel more and more of her own identity being lost.
Constance's Sugar Cloud I could see done in the classic 2D Disney style (i.e., the Renaissance era of Disney, like the Lion King or Little Mermaid days) because not only is it really smooth and colorful and just all around nice to look at, but it reminds the average moviegoer of their childhood growing up with those movies (among others, obviously), which ties in nicely with Constance's preceding monologue about remembering her own life, and the good that came with the bad.
I'm even tempted to envision the first half of the finale song in a different style, when the stage production would show a quick projection of Jane/Penny's life after she returned to the world of the living. Imagine watching this animated film, and for that segment alone, it becomes that really hyper-realistic, almost uncanny valley CGI animation style, to show that she really has joined the world of the living, i.e. our world, among us, the living breathing movie goers watching this, and watching the other kids still in limbo fade back to that main art style for the final number.
I don't know; it just feels like something that would be so engaging to see from an already compelling storyline and characters. Especially with more experimental animation projects on the rise right now
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genericpuff · 8 months ago
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I don't know the term for creators who became popular outside the traditional steps to "make it" in their profession; then when people started taking their work seriously and giving them criticism, these creators saw it as an attack because they are not used to mentors and studies.
Smythe's professional training is vague at best, being a folklorist. Then there's the creator of the popular hell cartoon that became her own executive producer and director in her 20s (I'm not going to say her name since it tends to attract her rabid fans) and becomes reactive to any kind of criticism on Twitter. Then there's that TikToker Devon Rodriguez, who became popular for sketching people on subways, and when an art critic gave a mild review to his art gallery, Devon unleashed his fans on him.
Like am I seeing a pattern here for artists? And I guess, what do you think we can learn from it.
Ah, so this is a very interesting (and broad) topic that we've touched on in discussions in ULO and other webtoon-related communities. So buckle up, it's time for an ✨essay✨
I think the best way I can sum up my thoughts on this issue is: the vast majority of people who become paid content creators don't seek out a job as content creators, a job in content creation is just something that happens to them.
I say "content creation" because this is something that applies to a lot of other platforms and online mediums as well, such as the examples you included (TikTok, Youtube, Twitch, etc.). And don't get me wrong, it's not like every successful content creator out there didn't work their asses off to get to where they are, but for many... it still involves an element of luck. People don't go to school for it, people don't "apply" to become influencers, and much of it relies entirely on just making stuff until it gets seen and propelled into success.
I think a lot of these issues arise with the creators themselves and how they view their own work. The reality is that many of us artists have been treated as the "rejects" of society, we constantly feel like we're misunderstood and have some deep inner pain that we express through our art, and instead of going to therapy, we come up with OC's. It's a lot more fun and it's a lot cheaper LOL Webcomics naturally wind up being the perfect lightning rod for people who feel that way, where we can pour ourselves into the characters, the world, the narrative, in a way that perfectly mixes our talents for art and our need to express our innermost thoughts and feelings about ourselves and the world around us. So when our art gets criticized or rejected ... it can be hard for a lot of artists to not feel like it's a criticism of the self, a rejection of our identities, an attack on our feelings and experiences, because we've tied so much of ourselves to our work. And this can make that transition very difficult for people who are trying to go pro, because being professional demands separating yourself from your work, at least enough that you can view it objectively, recognize its flaws, seek out pathways to improvement, and not take every bump in the road personally.
A lot of successful creators are people who just never made that transition. It's led to an abundance of professional creators who know how to film themselves or react to content or, in the case of webcomic artists, write stories about their OC's, but don't know how to actually navigate the industry at a professional level. They don't know how to read and negotiate contracts, they don't know what deals are actually good for them and which ones are better left on the table, they don't know how to manage teams of people, they don't know how to react to the attention, praise, and criticism of their audience - they're just doing what they've always done, but now they're making money doing it.
None of this is to speak ill in any way of the creators who've found success and are still just doing what they've always done for money. None of this is meant to be a slight on the creators who are using webcomics and art as an expression of their deeper selves (I do it myself, it's very cathartic!) because ultimately that's what makes your work your work, the fact that you made it, with all your good parts and bad. Many of these creators are capable of running their platform without any issues because they've learned how to play the game, or because their platform is made up of people just like them so their audience is more like just a social circle.
But many of them still also can't operate on a professional level and those are the ones we often see getting called out and held accountable when they do shit like, I dunno, scamming their audiences for money or making alt accounts to manipulate user reviews or plagiarizing from other people's work or just being really REALLY shitty to their own audience.
Often times these are people who are just doing what they'd normally do as a hobby, became well known for it, and managed to turn it into a living. But they never actually learned how to turn their hobby into a job, and themselves into professionals.
And artists especially are prone to this because, let's face it, a lot of us are just weebs having fun drawing our blorbos, so of course if we get a chance to monetize that, we're gonna! We should! We should want to be paid for our work and time and efforts!
But we also have to remember that it's a different ballgame, especially if you're turning your audience into customers. "I'm just a baby creator doing this for fun" doesn't and shouldn't apply anymore once you start signing contracts, selling your art as products, taking people's money to fund your projects, etc. because now it's not just your art, it's what you're expecting people to pay for so you can eat and pay your bills and live.
As much as our art is often personal and should be cherished as such, you can't expect people to want to pay for it if you're not setting a bar and meeting it, or if you're not treating your audience with any amount of dignity or respect.
I'm not saying you're not entitled to having feelings or still wanting to treat your art as art, but the line between art and products is there for a reason, it's to set people's expectations and ensure that both sides are having those expectations met. Webtoon creators suffer from the same thing that a lot of Youtube creators and other types of content creators suffer from in this transition, and I feel like HBomberGuy summed it up best:
"In current discourse, Youtubers simultaneously present as the forefront of a new medium, creative voices that need to be taken seriously as part of the 'next generation of media' - and also uwu smol beans little babies who shouldn't be taken seriously when they rip someone off and make tens of thousands of dollars doing it."
It's not gatekeeping a medium, it's not telling people they aren't allowed to have feelings or to want to still have that personal connection to their work in spite of the professional level it's achieved, it's simply just expecting people to actually live up to the label of 'professional' that they're using to make money.
And this especially goes for someone like Rachel, who claims to be a 'folklorist' despite all the contrary evidence that says otherwise. This is the same person who copy pasted the first result on Google as her source on a simple word definition:
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There's a second part to that HBomberGuy quote that also actually applies to Rachel really well in this discussion, concerning how she labels herself a "folklorist" and how that's affected and influenced the greater discussion surrounding Greek myth:
"But on the opposite end, Youtubers who act like serious documentarians gain a shroud of professionalism which then masks the deeply unprofessional things they do. We just saw that with James. I think [James] partially got away with what he's doing for so long because he acts so professional about it, so people assume, 'there's no way he could just be stealing shit!' so they don't check. And on top of that, a lot of James' videos contain obvious mistakes and made-up facts... but because they're often presented next to well-researched stuff he stole, no one questions it. I've seen James repeat a lie in his videos, and then other people claim it's true, and link his video as the proof. He has helped to solidify misinformation by seeming like he's doing his diligence."
There's always going to be discourse over what's legitimate and what isn't when it comes to Greek myth, there are loads of things we still don't know simply due to the knowledge being lost to time. But there's something to be said about a white New Zealand woman using her self-insert romance comic and platform to build a veneer of professionalism and legitimacy around herself, as if she's the authority on the subject, while simultaneously relying on first result Google searches and citing works that have no real foothold in the way of scholarly or "folklorist" discussion.
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All that's to say, you're right, her professional training is vague at best. She's never completed a longform comic prior to LO, she's not doing her due diligence in actually engaging with the media she's trying to "retell" and exposing herself to the voices of those from the culture that's tied to it, and she's not holding herself to any sort of standards when it comes not only to being a professional, but a professional who's been held on a pedestal for all these years. She's still operating the same way she was 5 years ago - drawing and writing whatever pops into her head and sending it to her editor for uploading, with next to no intervention or guidance. Except now it doesn't have the benefit of being new and having "potential", it's getting noticed and called out more now than ever because it's been 5 years of this shit and it's been getting worse on account of her clearly being burnt out (or just giving up/not caring) and the readers can't be sold on "potential" anymore.
And that's all I have to say on that.
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echoes-in-echoclan · 7 months ago
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Took long enough- Here are the kits!! The sweeties <3
Also! Important announcements! Don't let the wall of text spook you, it's all good things
I guess this is a general rundown of the future of EchoClan over the summer! I'm having so much fun with this Clan, but I also have other responsibilities. I'll be working part time and working on my portfolio. I've decided to pursue rigging (for 3D animation), and in order to have any chance of jobs/internships I need to start on that. So that'll hopefully be one of my main focuses! Another thing I want to do is focus more on my personal art. I've neglected it a lot this semester, and I've been wanting to go back into things with my OCs and stories. Within the next few months I'll try making a personal art blog too. So all that to say, EchoClan won't be my #1 top priority over the summer. But worry not! I'll still be working on it! I'm going to try to get more of a backlog before I step back so you guys will still have 1-2 pages a week.
Speaking of posting every week, these next few weeks will be a little bit more radio silent on my end. I'll be going overseas for two weeks to study abroad! I'm incredibly excited, but that also means posting moons will be put on hold for a little. Any asks will be answered without any pictures or with traditional art! But again, no moons will be posted until I return. I think I'll post one more moon before I leave? But we'll see!
I participate in Art Fight every year in July! So during July I will be focusing on that rather than asks or moons. More info coming soon!
I'm also toying around with the idea of a timeskip. I have skipped all the way to moon 60 in the game, and I am stopping there for now. When we reach moon 60, I will be giving you guys the choice of whether or not I timeskip. If a timeskip is chosen, more options for the amount of time + circumstances will be provided. I want to keep providing new and exciting stories for EchoClan! And if that means doing a time skip, then so be it!
Thank you all for being so patient with me these past few months. School really kicked my butt, and even then I still have a few more finals + my study abroad trip. You all are the best <3 big things are coming to this clan that I can't wait to show you!
TL;DR: EchoClan is still going and will still keep happening but I'm also doing other things
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darlingofdots · 24 days ago
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I usually read historical romances, but I've been branching into contemporaries more recently especially because I want to read more f/f and the offerings in the Regency/Victorian section are kind of grim. But I did pick up The Duke's Sister and I, a Regency-era f/f romance published by Harlequin (!) and while I am having a perfectly good time with it, something stood out to me about this particular book's target audience and who books are for in general.
First of all, I have gotten into the habit of coding romances while I read them because that's what I do for my academic work, and it's interesting to me that the protagonist dynamic in The Duke's Sister and I is clearly still rooted in the more traditional "he's a playboy and she's a virgin" setup that has gotten a bit less popular generally but was part of the submission guidelines for Harlequin/Mills & Boon until fairly recently: Charlotte has had lots of female lovers while Loretta doesn't even know that that's an option, and Charlotte is the one who will have to overcome her #issues to accept that love and happiness are even an option.
Secondly, this adds a bit of a twist to the usual arc of sexual awakening for the "heroine" but still echoes that exact dynamic: one character being the other's first ever sexual relationship, which means they are also the one to teach the "virgin" how sex and pleasure work. I am personally not a huge fan of this simply because I don't find that first unsure and often insecure exploration very interesting, and I much prefer to read about characters who know their own bodies and what they want from a partner. But with The Duke's Sister and I, we have a specifically gay awakening, which I am much more receptive to in the context of a historical setting.
This book also discusses how the patriarchy controls what women know and even how we see ourselves, through the lens of Charlotte as a painter specifically of "realistic" portraits that depict female bodies as they are. There's a lot of messaging about how women don't see representations of normal faces and bodies in art and how it affects their self-image. I am not knocking this book, to be clear, this is a perfectly good theme for a romance novel and I think it pairs with the gay awakening really well! For our baby gay protagonist Loretta, a whole new world is opening up that she didn't even know could exist before, and for the first time she is able to see herself and her life without the filter of what the patriarchy wants her to think, do, and see.
But here is the question of target audience: of course there are romance readers who are just discovering that they're queer and books like this can support the process of re-understanding themselves. HOWEVER for a reader who is not currently having that specific experience, this messaging is unnecessary. I do not need to be reassured that women can be in love with women! I know! So who is this book for? The playboy hero/virgin heroine dynamic this riffs on is deeply rooted in patriarchal conceptions of female sexuality even as it attempts to liberate from them, but the socially-motivated mechanisms behind the trope kind of don't work when you remove the gendered power differential. It's so interesting to me how The Duke's Sister and I is in many ways a really conventional and straighforward historical romance that sets up the protagonists in the well-established roles of heterosexual hero/heroine romances, but also is fundamentally about breaking out of the constraints of heterosexuality.
Queer romance novels constantly have to grapple with wanting to play in the romance novel sandbox, which sits in a firmly cisheteronormative playground, and using similar tropes and telling similar stories because it's fun, while also confronting how much of the genre runs on cisheterosexuality. How do we tell queer stories in this environment? How far can we bend the rules to our purposes until we realise we have either broken the sandbox or left it behind? And some novels very deliberately and thoughtfully engage with these questions and try to queer the romance as much as possible, but others just want to tell familiar stories with queer characters, and both of these are perfectly fine and fun! But that tension is always there and, in my opinion, really draws attention to how the genre is constructed and all the ways it relies on intensely gendered assumptions about love, sex, and happiness.
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crescencestudio · 9 months ago
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๋࣭⭑ Devlog #38 | 2.27.24 ๋࣭⭑
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How is it already almost March omfg.
Anyways Happy Valentine's Day month!!! This year, I was swamped with work, so I didn't get a chance to make Valentine's Day art. I did make a Valentine's piece last year though.
BUT we did have beloved @magunalafay make these Valentine's Day cards this year for the community!!! <3 If you missed it, well Happy Valentine's Day!!!!!
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She made these as a gift, and I love her very much. Maguna u r so talented
This month was pretty busy for me, but I'm super happy with the progress made this month ^^ I feel like I've started the year off in a pretty good groove after it being all over the place for a hot second, yay!!!
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This past month, Etza and Druk's routes. With the revamped demo finishing its revisions, it left a lot more time for me to focus writing on full route development.
If you missed the announcement, I FINISHED Etza's first draft!!! YAAAYYY!!!! FINALLY!!!!!!
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That means 4/6 routes are finished in terms of the base writing, which is so exciting to MEEEEE. I've always seen Etza's draft as The Milestone because with their route finished, it would mean the four Central routes are done writing. And to me, while there's a good chuck of writing left, we are nearing the end of it.
There's only two routes left and that means it's about ~100k words which is CRAZY compared to when I had ~300k to write (:cries:). Even if that sounds like a lot, once I start chipping away at those routes, that 100k goes into the "double digits" aka 90k...80k... etc. and that makes me want to pee my pants
We also finished editing Druk's route, yay!!! So we reached a lot of milestones this month ^^
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We are nearing the end of the Vui background commissions. It's very bittersweet; I'm so used to mentioning him in my devlogs now </3 There's only like 3(?) more BGs left for him to make, and then all of the BGs for the game will be finished. Very Wild! I think Alaris will have 25ish BGs, and they are all Stunning.
It's been a while since I showed you all a BG, so I'll give you all a preview of one I just got in!
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Isn't it cozy? Guess whose house hehe
I personally have been doing a lot of sprite work this month to finish the final art assets for the demo. I added some expressions to Druk and Aisa that I'd been procrastinating (I don't even know why I was procrastinating them). And I finally finished Mom and Kimura's updated sprites! Patreon already saw them, but I'll show the new versions here too ^^
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Preview of Mom (left) and Kimura (right) updated sprites. Now everyone's sprite styles are cohesive YAY!!
Aside from sprite work, much of my "art" time has been on finishing up/putting together the last of the screens for the GUI. Specifically, I got THIS BABY up and running. She is my crowning glory.
Memory Screen to Replay Unlocked Free Time Dates
Oh my god.... You all have NO IDEA how much of a pain this was to code. There is a transparency gradient going on in the left and right B&W previews (courtesy of community programming angel feniks/shawna).
And then the effort to have the Titles and Descriptions of the Previewed Date change tilted me on Multiple Occasions. But we finally got it to work thanks to bestie @siyo-koy pointing out I just coded one stupid "if" statement wrong LJAFSLIEFJIEJ. But the effort was WORTH IT because I'm so proud of her!!! I hope you all like it too as a way to relive Free Time Dates. I had a lot of fun with the Titles and descriptions.
I also put together the Stats and Affection Screens
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Preview of Personality Stats & Affection Screens
So I coded both of them a bit differently from each other. The Personality Screen shows you a breakdown of your traits so far. Think of it like a pie graph! So in the preview picture, your choices indicate you are 33% Brave, 16% Charismatic, etc. I felt like this was a more natural way to portray personality rather than how many bravery points you've collected so far!
And then for Affection, it works in a more traditional way, where it counts it based on how many you've gotten out of the total amount you can get. This way, as the story progresses, how close you are to the person reflects how much your relationship as developed!
I've also added little descriptions underneath each that change depending on the percentage. So for example, if you have gotten 82% of the affection points for Kuna'a, the description of your relationship might change as well hehe
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Other than that, I've mainly focused on getting the demo together. We released the beta demo earlier this month (? LOL). And the feedback has been so kind!!
A lot of this month was spent polishing so that the demo can be ready for early access and eventually public release. I updated sprites, made sure music crossfades with each other so that transitions between soundtracks feel smoother, I added/polished all of the screens I needed to (e.g., Memory Room, Full Credits, Cleaning Music Room, Adding Stats Screens), and I FINALLY as of yesterday added the Voiced Lines!!
One thing I added in the Extended Demo that I'm really happy with is the use of Extended Pronouns (courtesy of Angel Feniks). Below is a preview of how it works now!
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Preview of Extended Pronouns Function. Credit to Feniks
Basically, you can choose multiple pronouns for yourself, including custom pronouns (e.g., xe/xem, fae/faer, etc.). On top of that, you can choose how often you'd like the pronouns to alternate (e.g., every line versus every scene) and what kind of terms you'd like to be used for you (e.g., neutral vs. masculine vs. feminine)!
Overall, the demo is getting closer and closer to release!!! Early Access will hopefully be ready by the end of this week or next, so if you all would like access to it, please feel free to subscribe to my Patreon for this upcoming month! Available to Wyvern tier ($5) and up.
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I didn't have any time to really play any games this month because I was drowning in work LMFAOSLJIEF. I did play the Threads of Bay demo by @lavendeerstudios and it was GORGEOUS! Very cute game with lovable characters and charming visuals. Andrew, I will have your number
Every other section was really long, so I'm going to throw it here even though it's not market research. But Intertwine recently hit 600 ratings, which is crazy. Thank you for still enjoying that game even if it's not one that is my main focus anymore. I'm really happy people still like it :on the verge of tears:
Anyways, this has been a long devlog. Here's to continuing to Ball in March. Hope you all have a great rest of your month, and I'll talk to you soon! <3
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noridoorman · 1 year ago
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It's artist appreciation time cause I feel like it
I wanna start of with my bestie @hex-touchstarved even though they're not in the murder drones fandom:
Really beautiful and interesting art with the monotone colors (black n white) and has so much personality, I wanna see more u b!ch
Okay now into the murder drones artists :]
@projectanomaly - such a cute, simple and recoginzable art style and WHAT DO YOU MEAN YOU DRAW WITH YOUR FINGER ON YOUR PHONE?! Such creative ideas and designs too and I especially love the ELS drawings bc they straight up look like somebody took a screenshot of an actual animated series (AND I'M A SUCKER FOR THAT)
@ayloverlove - SO much story writing potentional with her art. Her art has so much personality in it and always looks like you can imagine a story with them. Makes top notch angst and crack drawings too and always has such fun (or angsty) ideas that she draws and it looks sooo good with her detailed art-style.
@vaneplane I'M A SUCKER FOR THE GLOW, their art always look so delicious idk why. Their shading style is so recognizablell, all the glow, the pretty colors, THE EXPRESSIONS ON THE CHARACTERS ARE SO FUN TOO.
@lumineary-arts Top notch character expressions. Her art style is so simple yet has also so much personality, especially with how she draws the way the characters pose and facial expressions. ALSO, SO CLEAN LINEART WTH???
@astronic-fr I usually never laugh at funni art except when it's astronic. How can somebody be so funny and talented at the same time?? And when he draws angsty stuff it hits SO HARD, like how can you do both and be so good at it?! The art style fits so well with the things he draws, it's so good, goofy when it needs to be and heartwrenching beautiful too
@triocat Such an unique and recognizable art style like I have never seen somebody draw like they do and it looks so good. And don't get me started on their animations like holy hell, how can somebody be so good at animating, I'd deadass watch an entire series animated by them.
@just-a-lil-otter Doesn't draw as much MD I think BUT STILL, such a cute and simple art style that always makes me happy to see. It's that type of art style that just works so well with digital and traditional art styles, idk how to elaborate lmao
@buoyanttoaster let's motivate my boyfriend to draw more CAUSE HE'S GENIUNLY REALLY GOOD AND I FR WANNA SEE HIM DRAW MORE
@lilywily143 such cute and creative ideas and comics, I'm a sucker for them. I fr think her art style would work so well as digital art too but getting stuff for that is hella expensive (sometimes)
@lilblucat idk how to describe her art, it's soo good like?? I love just watching it, I don't wanna repeat all the other points I've said ahhh but I'm really running out of things to say. I REALLY REALLY REALLY love her shading, especially the soft shading she does on some art pieces and the doodles are so cute too rahhhhh
@evanostic so cute art, I could scroll thru their profile for ages to see them :') also I'm a sucker for the blue/purple-ish tint in some of their art and the way they draw expressions and poses are so cute, so expressive and just a joy to look at
Tell me if I've missed some artists
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agentartemus · 3 months ago
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Hellooooo👀 For the redraw request I came to gently offer you my little girl Alaia Tille:
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She is 14 year old and Padawan of Anakin in my AU
She is a really chill person, and prefers to do things at her own pace instead of urging herself into following the pace of the other’s around her.
She is not easily influenced by other’s idea, she believes strongly in her opinions and ideas, and fights strongly for them when challenged (which often leads her to trouble).
Her biggest passion is dancing, and she is part of a Dancing Club at the Temple, who create dances that incorporate lightsabers in their movements. Due to her passion for acrobatics in her dances, her Master often calls her “little bird” or “Birdie”.
Hope you have a good day!!!!
HERE SHE ISSSSS <333
I really rushed the Greek patterns so don't pay any attention to that -w-
Alaia would be a Phantasian Nymph! More specifically a bluejay dragonymph (a subspecies of wyvern that are basically the birds/squirrels). I can see her taking an internship at a dragonymph sanctuary, given her Soul Gift would specialize in the species, so she'd be great help!
And since she enjoys dancing, how could I not make her a student at a traditional festival dance class? Hence the training robes and jewelry. And since Nymph ears can move/wiggle, they have a special set of earrings made of beads, wood, metals that make nice jingles when a nymph wiggles their ears, it's a common and fun musical instrument for the species. (And I can totally see Alaia wiggling her ears CONSTANTLY)
That's about the jist of what I made for her, hope you like her!! Feel free to draw her as a Phantasian, just be sure to credit me and put it as (#Agent's Phantasia) if you do <33
NOTICE: DO NOT REPOST/TRACE/CLAIM/USE MY ART COMMERCIALLY!! PHANTASIA IS ALSO A CLOSED WORLD, SO I DO NOT ALLOW ANYONE TO MAKE THEIR OWN OC WITHOUT TALKING WITH ME!!
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