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#and just couples in general
potato-catwow · 8 months
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Ragapom?
yes I love gay people!! I still don't know why I haven't drawn them yet.. gegrheggrg so yeah first Ragapom art 👍
ok so here... girls kissing with a flabbergasted Jax
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version without jax
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mroddmod · 5 months
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everyone be quiet i'm manifesting
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officialspec · 8 months
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its definitely funny when marcille gets a little mean with it but its so important to me that they are also Best Friends
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ao3usermelancholyhues · 6 months
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rb for larger sample size! feel free to elaborate in tags about your process.
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agentravensong · 7 months
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thinking about how the extra area added on to a pacifist run of undertale, the true lab, is about alphys's past mistakes. how it ends with the story reaffirming that, despite the pain she's caused, the thing that matters is that she has now made the choice to do the right thing. she's still worthy of her friends' love.
thinking about how undertale doesn't expect the player to get a pacifist ending for the first time. how it's more likely than not that the player will kill toriel the first time they battle her, how lots of players don't initially figure out how to end undyne's fight without killing her, etc. what it expects — not even expects, really, but hopes — is that the player, if they care enough, will use their canonically acknowledged power over time to make up for those mistakes.
no matter how many neutral runs a player has done before committing to the pacifist run, the thing that matters to the characters, to the story, is that you've chosen, now, to do the right thing.
compared to alphys, the player honestly gets off lightly, in that you're the only one (other than flowey) who really remembers any harm you might have caused. and any direct guilting the game could have done about it is long past at this point. instead, as undertale often does, it makes its point via parallels: alphys caused harm, and she knows it. she has committed to being better. in doing so, she has unlocked for herself a better ending to her story. and she deserves it. she's forgiven.
those structural narrative parallels are all over undertale, if you know where to look. and that's one of the things that makes it so fuckin' good.
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mai and zuko bestieism is so important to me
(ids in alt)
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milkywayes · 9 months
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dress blues [prints]
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solacebean · 1 month
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The Goat
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invinciblerodent · 3 months
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This is going to be very ranty and disjointed, probably borderline incomprehensible post, but with the "return" of Dragon Age Discourse (and really, did it ever go anywhere?) and me repeatedly seeing the complaints and dismissals of DA:I as a "chosen one"-type of a narrative, I just.... I keep finding myself thinking about the relationship of truth and lies within the game.
Throughout the course of DA:I, the idea of a malleable, flexible personal identity, and a painful confrontation with an uncomfortable truth replacing a soothing falsehood, follows pretty much every character throughout their respective arcs.
There are some more obvious ones, Solas, Blackwall, The Iron Bull, their identities and deceptions (of both those around them and themselves) are clearly front and center in the stories told about them, but this theme of deception (both of the self- and the outside world) is clearly present in the stories of the others as well.
Like, for example, ones that come immediately to mind are stories like that of Cullen, who presents an image of a composed and disciplined military man, a commander- all to hide the desperate and traumatized addict that he sees himself as.
Dorian grappled with the expectations of presenting the image of the perfect heir to his father's legacy, the prideful scion of his house, his entire life (he even introduces himself as the result of "careful breeding", like one might speak about a prized horse)- all while knowing that his family would rather see him lobotomized and obedient, than anything even just resembling his vibrant and passionate self.
Cassandra calls herself a Seeker of Truth, and takes pride in that identity- only to learn that in reality, she has been made a liar, a keeper of secrets, without her knowledge or consent, and it is up to her to either uproot the entire organization and painfully cut out the abscess it is to build it back from the ground up into something respectable, or let the information she had revealed sit, and continue to fester.
And this theme continues and reframes itself in, among others, things like Sera's own inner conflict between her elven heritage and her human upbringing, or in Cole being caught in this unconscionable space in-between human and spirit, between person and concept, etc.
The Inquisitor isn't exempt from this either.
I feel like this is where the core of the many misunderstandings of this plot come from, why so many people continue to believe that Inquisition is a "chosen one" or "divinely appointed" type of story, because I think many might just... not realize, that the protagonist's identity is also malleable, and what they are told in the setup/first act of the game is not necessarily the truth.
The tale of the Inquisitor is the exact opposite of that of a "chosen one" story: it's an examination and reflection of the trope, in that it is the story of an assumption that all wrongly believe to be the truth, and thrust upon you, even if you protest. The very point is that no matter who you choose to say that you are, you will be known as the Herald of a prophet you don't even necessarily believe in, and then that belief will be proven wrong, leaving you to cope with either a devastating disappointment if you believed it, or a bitter kind of vindication if you didn't.
There's a moment just after Here Lies the Abyss (when you learn of the lie you've been fed your entire journey in the game) that I don't often see mentioned, but I think it's one of the most emotionally impactful character moments, if you are playing an Andrastian Inquisitor who had actually believed themselves chosen (which I realize is a rather unpopular pick, lol): it's when Ser Ruth, a Grey Warden, realizes what she had done and is horrified by her own deeds, and turns herself in asking to be tried for the murder of another of her order. As far as she is concerned, she had spilled blood for power, and regardless of whether she was acting of her own volition at the time, whether she had agency in the moment, is irrelevant to her: she seeks no absolution, but willingly submits to any punishment you see fit.
And only if you play as an Inquisitor who, through prior dialogue choices, had established themselves as a devout Andrastian, can you offer her forgiveness, for a deed that was objectively not her fault- not really.
You can, in Andraste's name, forgive her- even though you, at that point, know that you have no real right to do so. That you're not Andraste's Herald, that Andraste may or may not even exist, and that you can't grant anyone "divine forgiveness", because you, yourself, don't have a drop of divinity within you. You know that you were no more than an unlucky idiot who stumbled their way into meddling with forces beyond their ken.
You know you're a fraud. You know. The game forces you to realize, as it slowly drip-drip-drips the memories knocked loose by the blast back into your head, that what all have been telling you that you are up to this point, is false. And yet, you can still choose to keep up the lie, and tell this woman who stands in front of you with blood on her hands and tears in her eyes, that you, with authority you don't have, grant her forgiveness for a crime that wasn't hers to commit.
Because it's the right thing to do. Because to lie to Ser Ruth is far kinder than anything else you could possibly do to her, short of refusing to make a decision altogether.
There are any number of criticisms of this game that I can accept (I may or may not agree depending on what it is, but I'm from the school of thought that any interpretation can be equally valid as long as there's text that supports it, and no text that contradicts it), but I will always continue to uphold that the Inquisitor is absolutely not- and never was a "chosen one".
They're just as small, and sad, and lost, as all the other protagonists- the only difference is that they didn't need to fight for their mantle, because instead of a symbol of honor, it acted as a straitjacket.
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bluenoisen · 5 months
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gwen and sam start consolidating information and spend more time talking in the office, and alice doesn't know who to be jealous of!
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vaxxman · 5 months
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Do you like red oktoberfest (like romantically)?
Aha! Interesting and very valid thing to ask! Thanks for your question!
I shall not answer straightforwardly!
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Doodle (1) and rambles you didn't ask for below the cut. The answer is in the last paragraph.
Clown language.
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I admit I personally prefer showing characters interact with each other and allowing their interaction to be interpreted as either romantic, platonic, or even nothing at all.
I think this approach makes relationships less framed by "signpost cues" of friendship/attraction/love (not that I do not enjoy seeing these either). I think it leaves more room for interesting human interactions, independent of what expectations the reader has for the two characters. Some people seem to search for actions like kissing, hugging, confessions, in order to confirm whether something was supposed to be romantic or not. But then, the absence of such cues make them arrive at conclusions that ignore other forms of relationship-building interactions all together :(
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(Fig.1: The unparalleled amount of different flavours of intimate feelings that are evoked from "getting shot and dying on your shoulder" - disease)
So for me, it's Schroedinger's character relationships, with a generous amount of "the true value of this relationship is the collection of interactions we have made along the way" and it doesn't need a name. So with that out of the way:
I am not averted to the idea of Medic and Heavy finally getting their hot steamy Tf2 Sex Update thanks for readin-
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jakeperalta · 1 year
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feel free to add where you're from in the tags :)
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the-witchhunter · 1 year
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DP x DC Where do you work again?
Danny actually managed to rent a pretty nice apartment in a safe neighborhood of Gotham, which does not come cheap. How did he do it? Well, it seems like he works for half the businesses in Gotham.
The Waynes see him everywhere. Who’s the barista in the coffee shop Tim and Steph frequent? Danny. Who’s the cute tattoo artist working the shop across from Jason’s current safehouse? Danny(with ink). Who’s that working the floral shop whenever Bruce visits his parents and Jason’s graves? Danny. Who’s the bartender when a certain Matches Malone wants to get a drink? Danny. Who did Alfred just hire to do some groundskeeping? An independent contractor... that happens to be Danny. The new janitor at Damien’s school? You guessed it: Danny
Danny is just literally everywhere and seemingly working every job under the smog clouded sky of Gotham and it’s driving a Bat/Bats nuts. It might all take them a surprisingly long time ro realize they’re all talking about the same Danny, but when they do all hell breaks loose. How does he do it? When does he sleep? Is it clones? If so how do they all seem to remember them each time they run into each other? A hive mind?
or
Through a combination of time shenanigans and duplication, Danny is working a bunch of jobs to afford it all. Upside, soooo many employee discounts. Downside? He’s his own roommate and neither of them want to do the dishes
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cacodaemonia · 2 months
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picory · 1 year
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dont have totk yet so i watched all of hyrule warriors aoc cutscenes instead (since i don't have that game either sad face)
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airoarts · 11 months
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Leader and deputy
[Image description: a digital painting of Squirrelstar and Ivypool from Warriors. Squirrelstar is a small dark red cat with green eyes, standing in front of the much taller Ivypool, a gray tabby-and-white cat with blue eyes and many battle scars. The background is dark blue. end ID]
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