#and it was also inaccessible to many many other fans.
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self-spaghettification · 1 year ago
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tiktok's banned in my country but ive heard the scene where aaravos cries is leaked if so is there a way for you to share it here because i really wanna see my husband cry like a pathetic bitch (im mentally unwell)
(I UNDERSTAND YOU IT SHOULD BE AVAILABLE TO ALL UNWELL AARAVOS FANS)
andd ahh sure !!!
i also am in the process of getting the unedited footage from someone off tiktok/twt maybe so i will rb with that if/when i do
in the meantime here are all the edits i could find on tiktok
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rivkae-winters · 6 months ago
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Edit: the app launched and Is down- I have the initial apology video in a post here and I’m working on getting a full archive of their TikTok up ASAP. I’m letting the rest of this post remain since I do still stand by most of it and also don’t like altering things already in circulation.
Warning for criticism and what I’d consider some harsh to outright mean words:
So I’ve just been made aware of the project known of as ‘lore.fm’ and I’m not a fan for multiple reasons. For one this ‘accessibility’ tool complicates the process of essentially just using a screen reader (something native to all I phones specifically because this is a proposed IOS app) in utterly needless and inaccessible ways. From what I have been seeing on Reddit they have been shielding themselves (or fans of the project have been defending them) with this claim of being an accessibility tool as well to which is infuriating for so many reasons.
I plan to make a longer post explaining why this is a terrible idea later but I’ll keep it short for tonight with my main three criticisms and a few extras:
1. Your service requires people to copy a url for a fic then open your app then paste it into your app and click a button then wait for your audio to be prepared to use. This is needlessly complicating a process that exists on IOS already and can be done IN BROWSER using an overlay that you can fully control the placement of.
2. This is potentially killing your own fandom if it catches on with the proposed target market of xreader smut enjoyers because of only needing the link as mentioned above. You don’t have to open a fic to get a link this the author may potentially not even get any hits much less any other feedback. At least when you download a pdf you leave a hit: the download button is on the page with the fic for a reason. Fandom is a self sustaining eco system and many authors get discouraged and post less/even stop writing all together if they get low interaction.
3. Maybe we shouldn’t put something marketed as turning smut fanfic into audio books on the IOS App Store right now. Maybe with KOSA that’s a bad idea? Just maybe? Sarcasm aside we could see fan fiction be under even more legal threat if minors use this to listen to the content we know they all consume via sites like ao3 (even if we ask them not to) and are caught with it. Auditory content has historically been considered much more obscene/inappropriate than written content: this is a recipe for a disaster and more internet regulations we are trying to avoid.
I also have many issues with the fact that this is obviously redistributing fanfiction (thus violating the copyright we hold over our words and our plots) and removing control the author should have over their content and digital footprint. Then there is the fact that even though the creator on TikTok SAYS you can email to have your fic ‘excluded’ based on the way the demo works (pasting a link) I’m gonna assume that’s just to cover her ass/is utter bullshit. I know that’s harsh but if it walks like a duck and quacks like a duck it’s probably a duck.
I am all for women in stem- I’ve BEEN a woman in Stem- but this is not a cool girl boss moment. This is someone naive enough to think this will go over well at best or many other things (security risks especially) at worst.
In conclusion for tonight: I hope this person is a troll but there is enough hype and enough paid for web domains that I don’t think that’s the case. There are a litany of reasons every fanfic reader and writer should be against something like this existing and I’ll outline them all in several other posts later.
Do not email their opt out email address there is no saying what is actually happening with that data and it is simply not worth the risks it could bring up. I hate treating seemingly well meaning people like potential cyber criminals but I’ve seen enough shit by now that it’s better to be safe than sorry. You’re much safer just locking all your fics to account only. I haven’t yet but I may in the future if that is the only option.
If anyone wants a screen reader tutorial and a walk through of my free favorites as well as the native IOS screen reader I can post that later as well. Sorry for the heavy content I know it’s not my normal fare.
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loverofstufflof · 2 months ago
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Ways to consume Journey to the West (without needling to buy and read a full translation)!
I’ve noticed that a lot of people can’t read the book for a lot of different reasons, so I’ve compiled a couple of my favourite ways of consume the story while bypassing these problems, categorized by the various issues I’ve come across.
Note that this is mainly for English speakers, as that’s the language I default to for translations.
The book is too inaccessible/expensive for me to obtain physically
Journey to the West Research has an entire blog post dedicated to compiling free PDF versions of the book. This includes many languages, not just English.
I struggle with reading text in that quantity
There are abridged versions of the story, my personal favourite is the one by Julie Lovell—it’s approximately a quarter of the original story’s length, and mainly focuses on the most iconic chapters. These versions are also typically more easily found in local bookstores.
I struggle with reading novels in general
The story has been converted into audio form! Here are the ones off the top of my head, each listed with their own pros and cons:
Journey to the West: An Audio Drama Series is an original translation told in a read-aloud format, in which the host, Lin, acts as a kindly librarian reading to a group of awaiting 1st graders. She gives every character a distinct voice and personality, and she’s obviously delighted to be able to share her culture with the listeners. The show used to have free translation notes, where Lin gets to act as a disgruntled translator going on about the intricacies of the Chinese language and historical/mythological contexts, but these now require a subscription to access. This show is the reason why I know how to pronounce these characters’ names.
Legends Summarized: The Journey to the West by Overly Sarcastic Productions is one that I’m sure I don’t need to include (because of how widespread it is) but feel I should because someone is gonna mention is anyways. It’s a very summarized, very sarcastic retelling of Red’s favourite chapters in the book, accompanied by fun visuals and the excitement of someone who clearly knows and loves what they’re talking about. As Red has said herself, this series should not be your only source of JTTW knowledge, as she simplifies it a ton to make it more digestible. Great for people who are just getting into the story and want a general overview, not great for people who want a more in-depth understanding of the themes and other complexities.
Journey of the Monkey King is a podcast akin to a longform, more in depth version of the OSP series. It consists of two Irish comedians discussing one chapter per episode; one of them (Caoimhe) has read the book, the other (MJ) hasn’t. The format is mainly Caoimhe giving a comedic abridged version of the chapter while MJ gawks in horror at whatever absurdity the Monster-of-the-Week presents. Because it’s hosted by Irish people, there isn’t much cultural context given, and some names are butchered, however I do find this one a lot easier to follow in comparison to the Audio Drama Series, and it’s far more detailed than Legends Summarized.
Journey to the West English Amateur Audiobook is one that is on my radar but have not started. To my current knowledge, it is an audiobook version of the WJF Jenner translation, which is notable to me because most of these types of podcasts are derived from the Anthony C Yu translation, so this one would be a nice listen to compare how the two went about handling the text.
Please know that this post isn’t intended to shame anyone into consuming the story; it’s not for everyone! But I’ve come across my fair share of aspiring fans who couldn’t access the book in a way that suited them (including myself) so I wanted to make this knowledge more generally know for anyone else who might need it :]
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cy-cyborg · 7 months ago
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Dealing with Healing and Disability in fantasy: Writing Disability
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[ID: An image of the main character from Eragon, a white teenage boy with blond hair in silver armour as he sits, with his hand outstretched. On his hand is a glowing blue mark. He is visibly straining as he attempts to heal a large creature in front of him. /End ID]
I'm a massive fan of the fantasy genre, which is why it's so incredibly frustrating when I see so much resistance to adding disability representation to fantasy works. People's go-to reason for leaving us out is usually something to the effect of "But my setting has magic so disability wouldn't exist, it can just be healed!" so let's talk about magic, specifically healing magic, in these settings, and how you can use it without erasing disability from your story.
Ok, let's start with why you would even want to avoid erasing disability from a setting in the first place. I talked about this in a lot more detail in my post on The Miracle Cure. this line of thinking is another version of this trope, but applied to a whole setting (or at least, to the majority of people in the setting) instead of an individual, so it's going to run into the same issues I discussed there. To summarise the points that are relevant to this particular version of the trope though:
Not every disabled person wants or needs a cure - many of us see our disability as a part of our identity. Do difficulties come with being disabled? absolutely! It's literally part of the definition, but for some people in the disabled community, if you took our disabilities away, we would be entirely different people. While it is far from universal, there is a significant number of us who, if given a magical cure with no strings attached, would not take it. Saying no one in your setting would be disabled because these healing spells exists ignores this part of the community.
It messes with the stakes of your story - Just like how resurrecting characters or showing that this is something that is indeed possible in the setting can leave your audience feeling cheated or like they don't have to worry about a character *actually* ever dying. healing a character's disability, or establishing that disability doesn't exist in your setting because "magic" runs into the same problem. It will leave your readers or viewers feeling like they don't have to worry about your characters getting seriously hurt because it will only be temporary, which means your hero's actions carry significantly less risk, which in turn, lowers the stakes and tension if not handled very, very carefully.
It's an over-used trope - quite plainly and simply, this trope shows up a lot in the fantasy genre, to the point where I'd say it's just overused and kind of boring.
So with the "why should you avoid it" covered, let's look at how you can actually handle the topic.
Limited Access and Expensive Costs
One of the most common ways to deal with healing and disability in a fantasy setting, is to make the healing magic available, but inaccessible to most of the population. The most popular way to do that is by making the services of a magical healer capable of curing a disability really expensive to the point that most people just can't afford it. If this is the approach you're going to use, you also typically have to make that type of magic quite rare. To use D&D terms, if every first level sorcerer, bard, cleric and druid can heal a spinal injury, it's going to result in a lot of people who are able to undercut those massive prices and the expense will drop as demand goes down. If that last sentence didn't give you a hint, this is really popular method in stories that are critiquing capitalistic mindsets and ideologies, and is most commonly used by authors from the USA and other countries with a similar medical system, since it mirrors a lot of the difficulties faced by disabled Americans. If done right, this approach can be very effective, but it does need to be thought through more carefully than I think people tend to do. Mainly because a lot of fantasy stories end with the main character becoming rich and/or powerful, and so these prohibitively expensive cure become attainable by the story's end, which a lot of authors and writer's just never address. Of course, another approach is to make the availability of the magic itself the barrier. Maybe there just aren't that many people around who know the magic required for that kind of healing, so even without a prohibitive price tag, it's just not something that's an option for most people. If we're looking at a D&D-type setting, maybe you need to be an exceptionally high level to cast the more powerful healing spell, or maybe the spell requires some rare or lost material component. I'd personally advise people to be careful using this approach, since it often leads to stories centred around finding a miracle cure, which then just falls back into that trope more often than not.
Just outright state that some characters don't want/need it
Another, admittedly more direct approach, is to make it that these "cures" exist and are easily attainable, but to just make it that your character or others they encounter don't want or need it. This approach works best for characters who are born with their disabilities or who already had them for a long time before a cure was made available to them. Even within those groups though, this method works better with some types of characters than others depending on many other traits (personality, cultural beliefs, etc), and isn't really a one-size-fits-all solution, but to be fair, that's kind of the point. Some people will want a cure for their disabilities, others are content with their body's the way they are. There's a few caveats I have with this kind of approach though:
you want to make sure you, as the author, understand why some people in real life don't want a cure, and not just in a "yeah I know these people exist but I don't really get it" kind of way. I'm not saying you have to have a deep, personal understanding or anything, but some degree of understanding is required unless you want to sound like one of those "inspirational" body positivity posts that used to show up on Instagram back in the day.
Be wary when using cultural beliefs as a reasoning. It can work, but when media uses cultural beliefs as a reason for turning down some kind of cure, it's often intending to critique extreme beliefs about medicine, such as the ones seen in some New Age Spirituality groups and particularly intense Christian churches. As a general rule of thumb, it's probably not a good idea to connect these kinds of beliefs to disabled people just being happy in their bodies. Alternatively, you also need to be mindful of the "stuck in time" trope - a trope about indigenous people who are depicted as primitive or, as the name suggests, stuck in an earlier time, for "spurning the ways of the white man" which usually includes medicine or the setting's equivalent magic. I'm not the best person to advise you on how to avoid this specific trope, but my partner (who's Taino) has informed me of how often it shows up in fantasy specifically and we both thought it was worth including a warning at least so creators who are interested in this method know to do some further research.
Give the "cures" long-lasting side effects
Often in the real world, when a "cure" for a disability does exist, it's not a perfect solution and comes with a lot of side effects. For example, if you loose part of your arm in an accident, but you're able to get to a hospital quickly with said severed arm, it can sometimes be reattached, but doing so comes at a cost. Most people I know who had this done had a lot of issues with nerve damage, reduced strength, reduced fine-motor control and often a great deal of pain with no clear source. Two of the people I know who's limbs were saved ended up having them optionally re-amputated only a few years later. Likewise, I know many people who are paraplegics and quadriplegics via spinal injuries, who were able to regain the use of their arms and/or legs. However, the process was not an easy one, and involved years of intense physiotherapy and strength training. For some of them, they need to continue to do this work permanently just to maintain use of the effected limbs, so much so that it impacts their ability to do things like work a full-time job and engage in their hobbies regularly, and even then, none of them will be able bodied again. Even with all that work, they all still experience reduced strength and reduced control of the limbs. depending on the type, place and severity of the injury, some people are able to get back to "almost able bodied" again - such was the case for my childhood best friend's dad, but they often still have to deal with chronic pain from the injury or chronic fatigue.
Even though we are talking about magic in a fantasy setting, we can still look to real-life examples of "cures" to get ideas. Perhaps the magic used has a similar side effect. Yes, your paraplegic character can be "cured" enough to walk again, but the magic maintaining the spell needs a power source to keep it going, so it draws on the person's innate energy within their body, using the very energy the body needs to function and do things like move their limbs. They are cured, but constantly exhausted unless they're very careful, and if the spell is especially strong, the body might struggle to move at all, resulting in something that looks and functions similar to the nerve damage folks with spinal injuries sometimes deal with that causes that muscle weakness and motor control issues. Your amputee might be able to have their leg regrown, but it will always be slightly off. The regrown leg is weaker and causes them to walk with a limp, maybe even requiring them to use a cane or other mobility aid.
Some characters might decide these trade-offs are worth it, and while this cures their initial disability, it leaves them with another. Others might simply decide the initial disability is less trouble than these side effects, and choose to stay as they are.
Consider if these are actually cures
Speaking of looking to the real world for ideas, you might also want to consider whether these cures are doing what the people peddling them are claiming they do. Let's look at the so-called autism cures that spring up every couple of months as an example.
Without getting into the… hotly debated specifics, there are many therapies that are often labelled as "cures" for autism, but in reality, all they are doing is teaching autistic people how to make their autistic traits less noticeable to others. This is called masking, and it's a skill that often comes at great cost to an autistic person's mental health, especially when it's a behaviour that is forced on them. Many of these therapies give the appearance of being a cure, but the disability is still there, as are the needs and difficulties that come with it, they're just hidden away. From an outside perspective though, it often does look like a success, at least in the short-term. Then there are the entirely fake cures with no basis in reality, the things you'll find from your classic snake-oil salesmen. Even in a fantasy setting where real magic exists, these kinds of scams and misleading treatments can still exist. In fact, I think it would make them even more common than they are in the real world, since there's less suspension of disbelief required for people to fall for them. "What do you mean this miracle tonic is a scam? Phil next door can conjure flames in his hand and make the plants grow with a snap of his fingers, why is it so hard to believe this tonic could regrow my missing limb?"
I think the only example of this approach I've seen, at least recently, is from The Owl House. The magic in this world can do incredible things, but it works in very specific and defined ways. Eda's curse (which can be viewed as an allegory for many disabilities and chronic illnesses) is seemingly an exception to this, and as such, nothing is able to cure it. Treat it, yes, but not cure it. Eda's mother doesn't accept this though, and seeks out a cure anyway and ends up falling for a scam who's "treatments" just make things worse.
In your own stories, you can either have these scams just not work, or kind of work, but in ways that are harmful and just not worth it, like worse versions of the examples in the previous point. Alternatively, like Eda, it's entirely reasonable that a character who's been the target of these scams before might just not want to bother anymore. Eda is a really good example of this approach handled in a way that doesn't make her sad and depressed about it either. She's tried her mum's methods, they didn't work, and now she's found her own way of dealing with it that she's happy with. She only gets upset when her boundaries are ignored by Luz and her mother.
Think about how the healing magic is actually working
If you have a magic system that leans more on the "hard magic" side of things, a great way to get around the issue of healing magic erasing disability is to stop and think about how your healing magic actually works.
My favourite way of doing this is to make healing magic work by accelerating the natural processes of your body. Your body will, given enough time (assuming it remains infection-free) close a slash from a sword and mend a broken bone, but it will never regrow it's own limbs. It will never heal damage to it's own spinal cord. It will never undo whatever causes autism or fix it's own irregularities. Not without help. Likewise, healing magic alone won't do any of these things either, it's just accelerating the existing process and usually, by extension making it safer, since a wound staying open for an hour before you get to a healer is much less likely to get infected than one that slowly and naturally heals over a few weeks. In one of my own works, I take this even further by making it that the healing magic is only accelerating cell growth and repair, but the healer has to direct it. In order to actually heal, the healer needs to know the anatomy of what they're fixing to the finest detail. A spell can reconnect a torn muscle to a bone, but if you don't understand the structures that allow that to happen in the first place, you're likely going to make things worse. For this reason, you won't really see people using this kind of magic to, say, regrow limbs, even though it technically is possible. A limb is a complicated thing. The healer needs to be able to perfectly envision all the bones, the cartilage, the tendons and ligaments, the muscles (including the little ones, like those found in your skin that make your hair stand on end and give you goose bumps), the fat and skin tissues, all the nerves, all the blood vessels, all the structures within the bone that create your blood. Everything, and they need to know how it all connects, how it is supposed to move and be able to keep that clearly in their mind simultaneously while casting. Their mental image also has to match with the patient's internal "map" of the body and the lost limb, or they'll continue to experience phantom limb sensation even if the healing is successful. It's technically possible, but the chances they'll mess something up is too high, and so it's just not worth the risk to most people, including my main character.
Put Restrictions on the magic
This is mostly just the same advice as above, but for softer magic systems. put limits and restrictions on your healing magic. These can be innate (so things the magic itself is just incapable of doing) or external (things like laws that put limitations on certain types of magic and spells).
An example of internal restriction can be seen in how some people interpret D&D's higher level healing spells like regenerate (a 7th level spell-something most characters won't have access to for quite some time). The rules as written specify that disabilities like lost limbs can be healed using this spell, but some players take this to mean that if a character was born with the disability in question, say, born without a limb, regenerate would only heal them back to their body's natural state, which for them, is still disabled.
An external restriction would be that your setting has outlawed healing magic, perhaps because healing magic carries a lot of risks for some reason, eithe to the caster or the person being healed, or maybe because the healing magic here works by selectively reviving and altering the function of cells, which makes it a form of necromancy, just on a smaller scale. Of course, you can also use the tried and true, "all magic is outlawed" approach too. In either case, it's something that will prevent some people from being able to access it, despite it being technically possible. Other external restrictions could look like not being illegal, per say, but culturally frowned upon or taboo where your character is from.
But what if I don't want to do any of this?
Well you don't have to. These are just suggestions to get you thinking about how to make a world where healing magic and disability exist, but they aren't the only ways. Just the ones I thought of.
Of course, if you'd still rather make a setting where all disability is cured because magic and you just don't want to think about it any deeper, I can't stop you. I do however, want to ask you to at least consider where you are going to draw the line. Disability, in essence, is what happens when the body stops (or never started) functioning "normally". Sometimes that happens because of an injury, sometimes it's just bad luck, but the boundary between disabled and not disabled is not as solid as I think a lot of people expect it to be, and we as a society have a lot of weird ideas about what is and isn't a disability that just, quite plainly and simply, aren't consistent. You have to remember, a magic system won't pick and choose the way we humans do, it will apply universally, regardless of our societal hang-ups about disability.
What do I mean about this?
Well, consider for a moment, what causes aging? it's the result of our body not being able to repair itself as effectively as it used to. It's the body not being able to perform that function "normally". So in a setting where all disability is cured, there would be no aging. No elderly people. No death from old age. If you erase disability, you also erase natural processes like aging. magic won't pick and choose like that, not if you want it to be consistent.
Ok, ok, maybe that's too much of a stretch, so instead, let's look at our stereotypical buff hero covered in scars because he's a badass warrior. but in a world where you can heal anything, why would anything scar? Even if it did, could another healing spell not correct that too? Scars are part of the body's natural healing process, but if no natural healing occurred, why would a scar form? Scars are also considered disabling in and of themselves too, especially large ones, since they aren't as flexible or durable as normal skin and can even restrict growth and movement.
Even common things like needing glasses are, using this definition of disability at least, a disability. glasses are a socially accepted disability aid used to correct your eyes when they do not function "normally".
Now to be fair, in reality, there are several definitions of disability, most of which include something about the impact of society. For example, in Australia (according to the Disability Royal Commission), we define disability as "An evolving concept that results from the interaction between a person with impairment(s) and attitudinal and environmental barriers that hinder their full and effective participation in society on an equal basis with others." - or in laymen's terms, the interaction between a person's impairment and societal barriers like people not making things accessible or holding misinformed beliefs about your impairment (e.g. people in wheelchairs are weaker than people who walk). Under a definition like this, things like scars and needing glasses aren't necessarily disabilities (most of the time) but that's because of how our modern society sees them. The problem with using a definition like this though to guide what your magic system will get rid of, is that something like a magic system won't differentiate between an "impairment" that has social impacts that and one that doesn't. It will still probably get rid of anything that is technically an example of your body functioning imperfectly, which all three of these things are. The society in your setting might apply these criteria indirectly, but really, why would they? Very few people like the side effects of aging on the body (and most people typically don't want to die), the issues that come with scars or glasses are annoying (speaking as someone with both) and I can see a lot of people getting rid of them when possible too. If they don't then it's just using the "not everyone wants it approach" I mentioned earlier. If there's some law or some kind of external pressure to push people away from fixing these more normalised issues, then it's using the "restrictions" method I mentioned earlier too.
Once again, you can do whatever you like with your fantasy setting, but it's something I think that would be worth thinking about at least.
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bengiyo · 27 days ago
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An Apology to The Miracle of Teddy Bear
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I finally caught up with a show that was inaccessible for a long time, and also bogged down in bad-faith fan reporting, at the insistence of @lurkingshan, @twig-tea, and later @wen-kexing-apologist. A few months ago, Shan and Twig wrote about how The Miracle of Teddy Bear Saved the Gays to push back on the false narrative that the show buried the gays and forced the lead to marry a woman, and also about how it contains incisive social commentary about a Thai gay man. I won't reiterate what they said in their excellent essay, but I do want to pick up from my Apology to Ossan's Love and The Novelist to talk about going back for shows you missed.
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When this show first began airing in the spring of 2022, it was completely inaccessible in the West. I remember seeing rumors at the time that the show was withheld from international distribution due to its critical themes about Thai society, and I was curious about how a show about how a guy falls in love with his teddy bear that comes to life could be causing such consternation. After the show ended, I also remember seeing discontented commentary about the end of the show's ending that turned out to be patently false.
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Now that I've actually seen the show, I want to briefly gush about the things I loved in this show.
Job Thuchapon Imbues Nut With A Complex Humanity Rarely Afforded Gay Characters in the BL Sphere
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As I was finishing the show last night, I commented to my friends that Job might be one of the most beautiful people I've encountered in Thai queer media, and I think it's because his performance as Nut feels recognizably human. I'm convinced it's because this was a drama with humanist goals that was able to avoid prioritizing romance as its key outcome. As such, Nut becomes one of the best expressions of the traumatized artist trying to do something with his pain in his art that I've ever been blessed to see.
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Nut is dealing with intense family trauma from his father's homophobia, his mother's silence and impotence on the matter, and the social circumstances around his life. He's a man with deep anger at his mom and father, who is also tasked with being the breadwinner for his household because his mom is mentally ill. Moreover, his hateful aunt lives next door to only make their lives worse. Nut is an extremely lonely but talented writer who wants to make something more than a standard BL prioritizing romance, cuteness, and product placement.
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Most importantly for me, Nut is so unabashedly gay in a way that I also found extremely believable. He's the kind of gay that's not exactly hiding who he is, but isn't going to go out of his way to blast it to everyone. He's not afraid to hold a man's hand in public, but he's also just going to ignore the female coworker who can't take a hint. On top of that, the gays have sex in this show! The show uses so many useful tools to show us that Nut and Tofu have sex without needing to do a lot of bed scenes. I deeply appreciated this.
Inn Sarin Makes The Teddy Bear Role Into a Meaningful Exploration of the Nature of Humanity and Kindness
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I originally worried that Inn was here just to be beautiful (he is), and that his character would just be a joke (it most certainly wasn't). Instead, what I got was a character whose innocence allowed us as viewers to explore some heavy moral dilemmas that a simple view of human nature could not accommodate. By the end of the show I was screaming into the chat that "He's only a bear!" because none of the problems he faced were simple.
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Tofu, through his interactions with the other inanimate objects in the house experiences incredibly growth over the show, and learns that loving a human as a human is far more complicated than loving them as a teddy bear. He's faced with difficult challenges around Nut's mom's health issues, Nut's family troubles, and even his own jealousy of Nut's childhood love. Inn's affect as Tofu matures as Tofu becomes more familiar with human nuance, which is contrasted so well by the flashbacks with his dead human doppelganger.
This Show Completed Every Thread it Established
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This may not seem like an important thing to highlight, but it's so rare for shows to actually do this, especially when they're this complex. I have massive respect for screenwriter Prapt and the team around him, because it's so rare that I enjoy a final episode of a Thai drama. I was openly weeping at the resolution of a thread I thought was forgotten in the finale.
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This show had much to say about speaking truth to power, and how the powerful wield death as a weapon. It had much to say about how internalized homophobia expresses in gay men in different ways. It took its mental health themes seriously. It also humanized its villains in a way that makes them some of cruelest I've seen on screen in a long time. It also shows how important community support systems are, especially the role elder gays play in your life. Most importantly, I loved that this show didn't insist that everyone has to hang out and be friendly with everyone who ever hurt them, even if it values getting closure from much-needed apologies.
Conclusion: This Show Has Everything
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This show really is something special, and I recommend going on YouTube and watching it. It's a long watch, but it's one of the most rewarding viewing experiences I've had from Thailand in the last decade. I'm also convinced that I have to take learning Thai more seriously, because if Prapt's writing is this tight, I have serious doubts about what we got from The Eclipse. Any Thai people following me, please let me know if you get around to reading the book The Eclipse is based on so you can talk to me about what you experienced from Prapt's pen directly.
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condensed-ink · 5 months ago
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I've been thinking a lot about #FixTF2 and I know that some might have their doubts about the movement, however, I've realized that, even if it does not succeed in getting Valve's attention, it will end up contributing towards an important development in recent years - the shift in the public perception of Valve.
If you are person who was growing up in the early 2010's then you obviously remember how Valve games were essentially the cultural zeitgeist of the time, how you would see pictures of King Gaben on every meme/YouTube thumbnail during a Steam Summer Sale. As I understand it, Valve essentially rode this wave of good will throughout the 2010's. Even when everyone was getting frustrated with the lack of sequels for games such as HL2 and L4D2, some people would just excuse it with "ah y'know Valve, not communicating and not doing anything is just their style, this is just probably part of Gaben's 5D chess - tier master plan". However, the cracks in this image have been slowly showing up for a long time:
Portal fans haven't had anything since Portal 2's release back in 2011. We have had some small VR titles but that's hardly any consolation.
Left for Dead 2 came out all the way back in 2009 with nothing afterwards. As of June of 2024, the game still has more than 10 thousand concurrent players yet it is also unplayable for a significant amount of people due to reported DDos attacks.
The suffering of Half - life fans at this point is a meme in itself. The only thing we got was HL:Alyx back in 2020 and, even though it's a very good game, it was inaccessible to a lot of people at launch due the costs and lack of VR hardware. We were left on a cliff-hanger AGAIN and four years later we have no news of any follow-up.
In my opinion, Valve to some extent could ignore these fandoms since they were smaller compared to their big earners. But it is the recent issues with these bigger titles that have started to test everyone's patience and tolerance for Valve's bullshit:
Team Fortress 2 - I mean what else is there to say: rampant cheating and idle bots, bot hosters doxxing and swatting people. The bots crisis has been destroying the game for the past 5 years. If we remember the original SaveTF2 movement, it had a more positive tone, i. e., people talking about how much they love the game and pleading Valve to fix it. Well, one shitty tweet and two years later the tone has gone from "Please fix the game" to "FIX THE FUCKING GAME YOU ASSHOLES" and rightfully so.
CS2 also has a myriad of issues. CS:GO became CS2 after the game jumped to the Source 2 engine, but the resulting game, by many accounts, is a downgrade. A lot of game modes and maps from the original game were not included and are still not present as of June of 2024. Cheaters are rampant. To what degree I cannot say but it is to an extent where a significant enough portion of the player base is affected. Also, the game hasn't had an operation (major content update) since 2021. The player count is still high, but a lot voices in the community have been chewing out Valve for this level of incompetence.
With DOTA 2 I cannot say for sure. Some people talk about neglect whilst others say the game is in a decent state considering the game still gets frequent updates and patches. At most I can say that there is a portion of players that are dissatisfied with the state of the game but most likely to a much lesser extent than in the previous cases.
HOWEVER
All of that is just one part of the double whammy, the second part is probably is much worse than the first - a lack of continuity for Valve's legacy.
I mean, let's think about it for a second here: most of us who grew with the Valve classics are probably in our mid-to late twenties at this point. Of course, I'm not saying that there aren't any younger fans but the bulk is the old guard. I'm pretty sure a lot of kids and teenagers don't even know a lot about these games and it's not their fault, they weren't old enough to experience them. The blame lies SOLELY with Valve because they have done NOTHING to boost the visibility of their older series due to the fact that they haven't bothered to make a single proper sequel for any of them.
And speaking of visibility, Valve's advertising strategy is non - existent and downright insulting . They really have this holier-than-thou perception of themselves, where they think "I am THE Valve softworks, makers of TF2 and Half-Life! How could you NOT know of us?!?!" and then expect everyone else to spread news of their games through word-of-mouth. Like, I'm sorry, Gabe, but we don't owe you shit. I'm not gonna advertise your shitty card-game and upcoming mediocre 5v5 hero shooter just because I had fun playing TF2 back in high school. Like, it's no surprise that you're not gaining any new fans when this has been your modus operandi for the past 10 years.
TO CONCLUDE
This is where we are right now: the old guard is either apathetic or straight-up hates Valve for their negligence, the younger generation barely knows about most of Valve's OG game series due to the lack of any meaningful output. At the end of the day, Valve isn't going to bankrupt, they're gonna keep taking their 30% cut from Steam and peddling gambling addictions to kids via cases. However, the era of good will is over, nobody is cutting them any slack anymore and, frankly, they deserve all the shit that's going to get thrown at them.
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ghostfilecabinet · 7 months ago
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I've thought about this a little bit, and it feels like a cop out, but truly I can see both sides.
On one hand, it's a fledgling company who wants to make art in a way they feel proud of. It's all well and good for us to say "we were here when the text was blue and yellow and we don't care about production value", but as someone who in her own right creates - whether its gifs or writing or silly little scrapbook pages - it's about creating something you believe is of the highest quality you can create.
Not only that, it's also about being a company that can support its employees and pay them a more-than living wage. It's potentially about being able to fulfill promises to people who had invested in Watcher in the beginning, though I know less about that.
To say that 'they make bank' with patreon and sponsorships and merch when they support a staff of over 20 people is potentially untrue. What seems like corporate greed can have several layers.
On the other hand, it's not an overreaction for fans to feel abandoned and disregarded - especially those in non-Western countries, as well as younger fans.
Fans feeling bitter at being told that USD5.99 is an amount 'anybody and everybody can afford' isn't unreasonable. It's a large amount for many fans who live in countries where several USD is a quarter of what they earn in a month, or even for people who are at stages in their life where everything they earn has to go into keeping themselves fed and housed.
Imagine a life where you struggle so much to meet your own needs, where some of your only comforts is sitting down at the end of the day and watching people talk about conspiracies or shout at air in abandoned buildings, only to see that was being taken away from you (and by the very system that's been holding you hostage and making you miserable)? I can see why people would lash out. Why it would seem like these people who joked about eating the rich and understanding privilege have been lying all along.
To me, both of these things - creatives turning away from a highly controlled space like YouTube with its low financial returns, and fans hating that content that used to be free now has to cost them money and reading that as capitalist predatory behaviour, all stem from the same issue, which is that money and art are intertwined. Whether this is terrible and insidious or just a fact of life is another point of mixed feelings, for me.
The point is: I understand why Watcher is doing this. I understand why people don't want Watcher to do this.
Do I think it's a good thing? I'm not sure. How much will their content change? Their reasoning is feeling that they're having to make content for both their fans and advertisers, so that creates an expectation that making this decision will change what they put out in a positive way. That's added pressure. Another thing is that there is a narrative they're pushing of doing this for their audience, while of course making it inaccessible to a potentially large chunk of them. How will that bridge be crossed? These questions definitely need answering, but they need time to be answered. I'm withholding judgement until these get answered for me, and I'm ready to be patient.
Do I think it was the smart thing for them to do in the long run? I have no idea. I want it to be, because I don't want them to fail and decide to give up. It's not a nice feeling to see artists give up on making their art be their livelihood.
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keepthisholykiss · 2 years ago
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The results from my Dracula Daily survey are in! Just like with my Hamlet survey in the past, these are the highlights of data that I found from the survey. Folks shared valuable insights that are soon to be shared with the purpose of advocating for further free education resources like these. The data in these graphics is not all the data received but that is because I never share 100% of results, only the interesting parts. This is also probably my final survey I will do like this unless there is desire for me to do more research, if you have a topic you’d like me to cover send me an ask! Otherwise I will be working on my child, my magnum opus, my future PhD dissertation.
Onto the post mortem thoughts and alt text which are both under the fold!
This survey was originally done with the purpose of a specific conference I was to attend and share my thoughts on accessible education with. However that conference was, ironically, incredibly inaccessible. I am a queer disabled scholar and I face a lot of challenges in academia so making my case for why educational resources like Dracula Daily should be promoted within academia is very important to me. Unfortunately my original plans for this research could not happen due to my having to pull out of the conference. Now this data is being shared with a new and much more accessible conference, so at least I can still have use it for its original purpose!
Also of note is that this survey, unlike work I have done in the past, received some really nasty responses. Specifically terfs (idk why they wrote gross stuff in my survey answers though) and people who wanted to belittle the way or the content of what I was researching. This is not okay. I want to reiterate that I am a queer, disabled scholar who has zero tolerance for some of the responses I received. Studying fandom is never fully free of this but I want to hold people accountable always for the way people are treated within a community. My studies of online community are basically done (because I am moving onto my PhD work which does not involve the same research) but if I come back to doing it I will be implementing other methods to avoid the way I was treated. Regardless of the bad eggs and struggles I have with most all of academia this was fun. I appreciate everyone who participated and thank you for the feedback. Please enjoy these results!
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Slide one: Dracula Daily survey results Slide two: About the survey -  A survey was conducted to gather data from fans of Dracula Daily to gain insight on accessible education and fandom. The survey received 863 responses these are the data highlights. Slide three: Disclaimer - The data presented here is a summary of information and highlighted portions of responses. This is not all of the data and the entirety will never be released. Also some responses were omitted from final numbers due to abusive language entered into the survey toward the researcher. Slide four: Before Dracula Daily - 62%  of respondents had not read Dracula before Dracula Daily.�� More than 50% of respondents answered that they had been avid readers at some point in their lives. Slide five: 85%  of respondents noted that they had consumed other gothic or vampire media prior to Dracula Daily. Slide six: Finishing the story - 66%  of respondents finished Dracula Daily. 15.7% plan to finish. Slide seven:  92% of respondents said Dracula Daily improved their understanding of Dracula and/or classic literature Slide eight: Stopping short -  The majority of those who responded that they did not finish stopped reading sometime in October.  The top reason for not finishing was: lack of motivation. Slide nine: Let’s Talk About It - 82%  of respondents talked about Dracula Daily online, in person, or both. Over 50%  cited memes as their favorite part of participating. Slide ten: One More Chapter -  Many respondents indicated their desire to read more books in this format, the titles with the most interest were: Sherlock Holmes, Jane Austen, Phantom of the Opera, and Les Miserables
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highlordofkrypton · 3 months ago
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ACOTAR FANDOM ANALYSIS
…because apparently I miss academics?
PART 1 - CONTEXT & FACTORS TO CONSIDER
This was originally supposed to be an addition to @praetorqueenreyna’s post, but it started to get long and I didn’t wanna clutter your post. If you haven’t seen her essay on ACOTAR fandom culture, please do check it out because she made amazing and very valid points that I’m just gonna ramble on top of.
OKAY, APPARENTLY, THIS IS GONNA HAVE MULTIPLE PARTS. AFTER I WROTE THIS I REALIZE THERE’S SO MUCH.
I do want to disclaim that this isn’t targeted to any one part of the fandom, merely observations from someone who is relatively new to the ACOTAR fandom (around April-ish). I’m also way too lazy to get sources and stuff. I’m also missing a lot of fandom history.
ABOUT FANDOM CULTURE
At its core, fandom culture is niche. It’s strange, it’s not cool in a popular way, it’s geeky, it’s awkward, it’s community-oriented and a place detached from the mainstream. Hobbies, interests and discussions that you couldn’t really have these conversations with anyone in your day to day because they needed to engage with the piece of media and even then, they needed to care about it enough to create, deconstruct, reconstruct, and contribute to the fandom.
Fandom comes with a sense of belonging. It’s about liking the media, yes, but it’s about liking the media enough that you want to immerse yourself in it. You want more than just the book, the show, the song, etc.
With fandom, especially on Tumblr, there are subcultures within fandom, based on a character, a ship, a spinoff, etc. Fans can find (or create) a community to connect with on specific parts of a media, and that’s a beautiful thing. While fandom is not perfect, and it has its dark, embarrassing, painful moments, over the years it’s developed its own unspoken rules. Most of the ‘subcultures’ stay among them, and even with drama, the overlap isn’t as constant as ACOTAR. Usually, it comes in waves, and evens out eventually.
Most importantly, fandom is a place where you can just be yourself. You can shake off the weight of the outside world, and just do your thing! There are so many politics at play and rules in your day-to-day life, why not get a little weird? Fandom is a place where you find your other weirdos, and the judgmental people are usually a minority.  It can also be really small and you know everyone in the fandom—shoutout to my other 4 Orm Marius homies!!
POST-PANDEMIC CONTEXT AND THIRD PLACES
When the pandemic hit, in places that were locked down, habits needed to change and there was nowhere to go. You couldn’t really escape, so online was the best place. You had people returning to old hobbies, such as crafts, gaming, reading, etc. You also had people searching for new things to partake in. Either boredom, coping with the new way of the world or just finding people to talk to, those are valid reasons.
I’d like to introduce the notion of third places. Third place is considered to be a place that is not home, work or school. It is a place where you can get out of your routine and decompress. Libraries, coffee shops, going to the bar, or anywhere else where you can just step away from the grind and the routine. These are social spots that help alleviate the weight of your daily pressures. For some, their third place was strictly an in-person event.
With the arrival of the pandemic, these third places became inaccessible and even after lockdown was lifted, some of these places were irrevocably changed—either they closed permanently or the hours changed in such a way that they were not accessible. For example, I used to spend a lot of time in my favourite bookstore because it would open at 8AM and close at 10PM. After the pandemic, it opens at 10AM and closes at 5PM. For someone who works, I can no longer use this as my ‘third place’.
For many fandom members, their third place was online. They already know the rules of etiquette from observing, and joining out of their own curiosity. Time spent in fandom teaches you the unspoken tenets of interaction. ‘Don’t like, don’t read,’ is one example. Additionally, being part of a small fandom, but loving something so much that you want to connect with someone, anyone, teaches you to be a lot more respectful of the space you’re entering. You may not like everyone all the time, but ultimately, your enjoyment of your fandom should precede everything else.
Joining a fandom on your own, or with a small group, is completely different from joining en masse. Now, you have many people seeking a place to ‘connect’ coming in with their preconceived notions learned from other places. Maybe a different subculture that isn’t fandom. Maybe an assumption of how fandom should be. 
BOOKTOK VS. FANDOM - CLIQUES VS. COMMUNITIES
I’ve heard the argument that the ‘popular kids’ joining fandom is ruining fandom. I’ve been thinking about this for a while now, trying to look at the demographics of BookTok and the patterns of behaviour that are associated with BookTok vs. fandom. I’m on BookTok, but I look for smaller communities, but I see all the drama, all the time.
Here are a few of my assessments:
All social media platforms allow you to cater your page and feed to what YOU want, but not all social media is community based. It is geared for content to consume, and feeds the algorithm to keep you on the platform, so that companies can pay the platform for advertising.
Most other social media encourage you to use parts if not your entire identity (photos, video, name, etc.) and I believe that creates a direct correlation to a person’s sense of validation when receiving likes, comments, engagement. Tumblr, on the other hand, rarely focuses on the identity of the person behind the screen, but rather you build your identity through what you share, the posts you make or reblog. It has shifted to be more similar to other social media (for moniessssss) but it wasn’t like this years ago. Over a decade ago, Tumblr used to be the only place where I could get fandom stuff and Deviantart.
Other social media platforms emphasize that you are the product. With the success of influencers, many people try to replicate the same success by using themselves, their talent and most importantly, their opinions on social media. BookTok is essentially an online book club, which means that it’s mostly sharing thoughts, and less about creation.
Content on social media, put out by influencers is created not with the intention for interaction, but rather, reach. People aren't used to the pushback and continuous discourse that happens on Tumblr where many people can chime in at once.
The desire to belong compounded with the impact of influencers on social media naturally sets people into two categories: creators and consumers. Content creators who have achieved success are placed on the same pedestal our modern society places celebrities on. Due to their following, some people might believe their opinions are more valid because there is a large number of people following them. Some people might be influenced by the ‘majority’ they see following an influencer, which is part of the course. That’s why they’re called influencers.
As a former marketing specialist, I’d like to assert that there are so many more factors in play than a valid take. Aesthetics are a big part of it, and charisma. Both of which fall under the same attributes as the ‘popular’ kids in school. As someone with a lot of charisma in person, I know for a fact that if you package something prettily enough, you can get away with anything.
The problem is: fandom doesn’t work like that.
Fandom is a place where unpopular opinions and niche things thrive. It’s the place where no one cares if you’re cool, and the pretty things come in forms of art (crafts, visual art, writing, etc.). It’s also a place for discourse for those who enjoy that, digging deeper into themes and what not.
The problem is: you have a subculture that is largely an echo chamber and largely one-sided 'community' entering a space with an established dynamic with a lot of back and forth. Sometimes, the rule in fandom is that the rules don’t apply. 
I believe that this isn’t the root of the toxicity, but elements to consider when speaking of the ACOTAR fandom which, like Reyna said, feels like an amplification of the worst elements of fandom.
It's super late here, so I'll come back to actually start saying something LMAO CAUSE THIS FEELS LIKE A WHOLE LOT OF NOTHING.
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hooked-on-elvis · 2 months ago
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𝗜 𝗪𝗜𝗟𝗟 𝗡𝗘𝗩𝗘𝗥-𝗘𝗩𝗘𝗥 𝗪𝗔𝗧𝗖𝗛 "𝗖𝗛𝗔𝗡𝗚𝗘 𝗢𝗙 𝗛𝗔𝗕𝗜𝗧" 𝗧𝗛𝗘 𝗦𝗔𝗠𝗘 𝗪𝗔𝗬... It's not really anything from our business but Elvis' personal life is very, very entertaining - plus, knowing those things fans can always choose to live vicariously through the King's enormous list of love affairs.
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From The News Examiner by author Trina Young — whom I love, btw... she really does an incredible job researching on Elvis' life and career — watch the video above on Elvis' romances on set of Change Of Habit (1969). Below, an excerpt from a book mentioned there:
While on set, Elvis and Mary, during breaks would "lie on a big blanket out in sunshine of the park, surrounded by extras and other actors, making out like teenagers. I don't mean affectionate pecks on the lips either. I'm talking about arms wrapped around each other during lip-locks that lasted fifteen minutes or half an hour. No one else on the set paid any attention to this behavior." From reporter Ann Moses' memoir book, released in 2017, "MEOW! My Groovy Life with Tiger Beat's Teen Idols":
Can you even look at these pictures the same way now?
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PERSONAL COMMENT: Man, Mary Tyler Moore AND Jane Elliot? Seriously? Elvis had no shame at all, if that is true. Well, he certainly didn't - just thinking about the fact that he was married and had a tiny little baby at the time - but which actor or musician does? Very few. I always see things like this from a perspective of real life... If people in real life cheat all the time then how could we expect that stunning people, with money and fame and all the temptations surrounding them 24/7, don't do it? I mean, it doesn't make things right but it's not something only Elvis and Mary did - and at least concerning E we all know his wife cheated on him too, at given point - so we can drop the judgmental comments on marital status here because that's old news.
What shocks me is the suspicion he was having a thing with two of his co-stars from the same movie. Okay, supposedly it wasn't at the exact same time - apparently Mary was "inaccessible", according to Jane Elliot, so Elvis and Mary didn't get along very well compared to his relationship with other actors that worked on COH, and for that we can suppose she and Jane weren't actually friends either. Trina supposes his romance with Mary was very short-lived... and then (or prior to him and Mary happening) him and Jane happened. At least E (supposedly) wasn't having a thing with two girls who were friends with each other, behind their backs and at the same time but still... co-workers! Surreal. To me this is shocking. I always believed Mary when she said she didn't have a thing with E... Jane I had my suspicious but it's still not confirmed as far as I know. But now that I learn Mary was (apparently) lying, from a reliable source, eye-witness, adding this to the rumors (some gossip from the director based on situational "proof") that E and Jane had an affair during the making of COH... this got even funnier (to be kind).
I personally believe Ann Moses when she shares many, many years later what she saw between E and Mary in 1969 - and based on pictures I also believe him and Jane had a thing going on at the same period. I'm not judging any of them here. Even if it was all true, we don't know the real situation (how that happened, why it happened, the mood between the actors…) Still, c'mon, isn't that weird to imagine that Jane might could've seen Elvis and Mary and afterwards (or at the same time, who knows?) she got together with him even so? In other situation, isn't that weird to imagine, on the worst case scenario, that E got together with Jane and then he moved on to Mary right on Jane's face? Now, they were all grown-ups, all of them knew what they were getting themselves into (hopefully). I'm just sharing my thoughts, not for a sec intending to create any kind of morality shame on those people. Just like everything about Elvis, his love life is something we have fun (?) speculating about. Anyhow, one thing is true... ELVIS AND MARY TYLER MOORE DID HAVE A THING GOING ON IN 1969.
Oh, and about Mary saying Elvis said he slept with all of his co-stars except one, meaning it was her? I've read somewhere that Marlyn Mason said the same thing. I guess she was really the only one. Okay, making out and "getting into bed with each other" are two different things but still... things point more to Marlyn being the one than Mary. Again, who knows?
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molsno · 8 months ago
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I've always looked back on the johto remakes fondly, as I know most people have. they're very beloved games, and for good reason! they brought johto to life on the ds and added lots of wonderful new features. pokemon fans have long since considered them to be the best remakes in the series, and I think they deserve that reputation. however, I've been replaying pokemon soulsilver the past few days and I've been coming to realize that they still suffer specifically because they're johto remakes.
my main issue with the johto games, a problem that continues to haunt their remakes, is that the variety of pokemon available is very limited. if you want to build a full team of 6, then most of your options are likely going to be pokemon from kanto. in the specific context of gold and silver, this makes sense. they were designed as sequels to the original red and green, with the primary hook being that 100 new species of pokemon have been discovered. the original 151 were extremely beloved, so it makes sense that they would continue to be featured prominently in gold and silver. that way, whenever you did find a new pokemon, it would be exciting for the player! I understand the approach that gamefreak took with the original johto games given this context.
the problem is that most johto pokemon just... aren't very good. most of the new pokemon have very poor stats - made worse by the fact that a significant portion of them are baby pokemon. on top of that, many of the ones that are good are often inaccessible until late in the game; skarmory isn't available until after you get the 8th badge (in an optional route that many players are likely to skip, no less), and tyranitar isn't available until mt. silver, the very last location you get access to. even some of the new pokemon which are mediocre at best aren't available until the post-game; houndour and slugma can only be found in kanto despite being johto pokemon, and misdreavus - the only other ghost type besides the gengar line - also can't be caught until mt. silver.
because many johto pokemon are unusable on a team, whether due to poor stats or inaccessibility, your team is most likely going to consist of kanto pokemon. again, I understand why this is the case given the context that the games were released in, but I find it frustrating! I want to build my team around the pokemon native to the region I'm playing in, and I feel my ability to do so is being limited!
so, did heartgold and soulsilver fix this? not really. the same problems mostly persist. one of the only saving graces is that some of the formerly weak johto pokemon received evolutions in gen 4. and you can obtain some of them! however, most of them are locked behind the post-game once again, and some of them are unobtainable entirely without trading. for example, there's no good reason that you shouldn't be able to evolve eevee into leafeon or glaceon in these games, but you need to trade it to diamond, pearl, or platinum to do so because there is no moss rock or icy rock in johto. they could have added them, but they didn't.
it frustrates me because the context these games were released in was different from that of the games they were remaking. technically, they didn't need to remake them; all johto pokemon were made available in gen 3, albeit many of them were locked behind the paywall of having to buy far too many games and accessories. the primary reason for these games to exist was to make them easier to obtain. it wasn't like firered and leafgreen, which were made specifically because the majority of kanto pokemon were completely unobtainable in gen 3 due to the gba not being able to connect with gb and gbc games.
speaking of which, it feels like they didn't learn their lesson from firered and leafgreen. one of the primary causes of frustration in those games is that you are completely unable to obtain any non-kanto pokemon until the post-game, for the sake of being "faithful" to the originals. this was a problem because they already weren't faithful to the originals, as frlg featured new mechanics from gen 3 such as abilities, but I digress. with hgss, the fact that gamefreak intentionally limited which pokemon you can access until the post-game feels like another attempt at being "faithful" to the originals, but they didn't even commit to it as hard as they did before. in frlg, if you maxed out a golbat's friendship, it would attempt to evolve into crobat every time it leveled up, before stopping prematurely. in hgss, you can evolve yanma into yanmega by teaching it ancient power and then leveling it up. if you want a togekiss though, too bad, because a shiny stone isn't available until after you beat the champion.
by this point in the pokemon franchise, I don't think gamefreak needed to remake gold and silver with faithfulness to their original context. hoenn and sinnoh were both designed to be new and refreshing, so it was reasonable for fans to expect each region to have its own identity, with its own pokemon being featured prominently. they could have adapted johto to suit this new convention for the series, but they chose not to, and I can't help but feel that heartgold and soulsilver suffer as a result.
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lilycat23 · 1 month ago
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Deltarune, Undertale and Penumbra Fantasm
Penumbra fantasm is an unreleased track that Toby fox worked on for homestuck. Motifs from it were used in other homestuck tracks like 'Doctor' and "Patient"
The original track by Toby is mostly inaccessible but there are multiple restorations of it uploaded to SoundCloud and youtube here is an example of one of these restorations.
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A recording of the original MIDI file (AwakeningCrap2.mid) by Toby fox has been posted here
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Toby fox did a livestream of the song in 2012. A recording of that is below
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But what does this have to do with Deltarune?
Well A motif from this song has already been used in "THE HOLY" in Deltarune
It has also fairly recently been isolated in the background of 'Hopes and dreams' in undertale and seems to be in 'another medium' too.
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Futhermore,
Deltarune fans including me think it may show up more in Deltarune and some think it may even be in an important boss battle or have something to do with gaster
Now just because toby has used this once in Deltarune doesn't mean it'll show up again? What makes people think it will show up again or have greater significance?
Well Years ago before Undertale and Deltarune came out in 2011, Toby was asked on social media about penumbra phantasm to which he replied "AT SHADOWS EDGE SHATTER THE TWILIGHT REVERIE" That certainly sounds like it has to do with dark worlds and we know that Toby had ideas in mind about deltarune before he made Undertale at least regarding deltarune ending which he says came to him in a dream.
W D Gaster who's fingerprints all over Deltarune is known for speaking in all caps much like the penumbra phantasm quote and thought to have (in universe/fiction) made the tweets on Toby's account shortly before chapter 1 was released.
Plus Toby fox's first ever tweet was "The edge of the shadow, where reality and dreams meet." Which not only is similar to the "twilight reverie" quote but sounds like it alludes to dark worlds even more with them being compared to dreams many times in game.
Both of these social media posts by Toby were made in 2011! The same year that Toby had the fever dream which inspired him to make Deltarune, giving us even more evidence that this track was written with Deltarune in mind.
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Credit to eldomtom2 for the above image they posted on reddit
Here is one of many great fan remixes of penumbra phantasm making it into a Deltarune style track. (This is by Chris Roomba)
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Credit to Chris roomba on his YouTube channel Stars in_sight for both information and inspiration for making this post
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cypionate60mg · 10 months ago
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Big fan of your work, would love to see more non-white & not thin men featured also :-)
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Thank you. I'm going to break character again and be very transparent and straightforward, because I don't want people to think I'm only posting normatively attractive men out of obliviousness.
Let's start here. I don't care about the public image of the white men I post. If by some magic of the algorithm, a post of mine gets popular outside of our AAP in-group, I have no qualms about them being associated with a fetish. (See how Dano received little to no criticism.) It's unethical for me to use imagery of people who could be harmed by what I'm doing. This is also why I only use photos of famous people, and I'm starting with those who are most popular in the world of 'gender envy'. (That's a statement in of itself, me asking you to consider what these men have in common, even beyond their race and thinness.)
I promise I won't languish here, reposting the same few photos of metrosexual heartthrobs. Additionally, sissy hypno and its siblings are, in essence, erotic perversions of the inaccessibility of beauty and love. The trans dimension complicates this even further. I'm not interested in uncritically diffusing men of color and size into controversial fetish material and pretending that is radical. I want to be thoughtful and deft about the way I introduce new faces, because there absolutely are other images of masculinity out there that I take far more joy in emulating. (Don't let my JGL icon fool you.) If you love my work, then please trust that an important component to this project is the way it will develop over time; every caption I share is in conversation with the others. I am building a miniature canon, which will end up dismantled by the time I'm done here.
So I will ask again that you please don't send in requests. It makes me feel like an asshole to tell people "not now", because what you're asking of me is perfectly reasonable. I want to make something that unfolds and unfurls, that you can react to in real time, and I accept that it may invite controversy in the meantime.
At the end of the day, please rest assured that I will, over time, use many depictions of many kinds of men. If anybody has any more questions about the trajectory of my project, you are welcome to message me privately.
Much love, CYP60MG
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dailycharacteroption · 4 months ago
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Roleplay Ramblings: New Elements part 1
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Intro
In the past not just Pathfinder, but even Dungeons and Dragons, there has been a baseline assumption that the four elements of western elementalism were the “true” elements of creation.
Sure, Pathfinder did have wood, metal, aether, and even void elementalists out there in the world, drawing upon not just the Chinese Wuxing, but also the expanded western elements and even Japanese Godai, respectively. However, these were generally considered not “true” elements since those that drew upon them do not call upon an elemental plane. Metal is just a group of themed spells and doesn’t even have independence from the earth element for kineticists, wood draws upon the First World, Aether draws upon both the ethereal and astral plane, and Void… well, we’re not really sure how that one works at all drawing not just from negative energy, but also concepts of stillness and serenity. All together, they represent unique ways to tap into magic… but they still are only elements in name.
…Or so we thought.
With the advent of Rage of the Elements, it became revealed that the elements of Metal and Wood were indeed real, but had been inaccessible for an unfathomable length of time due to the treachery of the Elemental Lords.
Fans of Pathfinder’s lore will recall that the four “evil” elemental lords of the familiar elements imprisoned their “good” counterparts inside magical gemstone artifacts, The Moaning Diamond, the Garnet Brand, the Untouchable Opal, and the Gasping Pearl. All in a bid of an alliance of power between the four as they ruled the planes.
However, doing so had an unusual side effect in that this imbalance of power actually literally unbalanced the planes on a cosmic scale, shunting both the planes of Metal and Wood out of alignment with the rest of the multiverse, seeming to vanish entirely as the borders of the planes they once rested between closed in with their new neighbors.
However, after the goodly elemental lords were freed one after the other, thanks in no small part by planeshopping members of the Pathfinder Society, the balanced was restored and the two planes have begun creeping back in, freed from their isolation as their residents and wonders marvel and are marveled in kind by the cosmos they have rejoined.
These two planes have elemental lords, genies, and elementals of their own, a whole ecology that parallels the other planes but also prove unique in their own right. Presumably, the two more destructive or antisocial of the elemental lords of metal and wood were not included in the original conspiracy due to their comparative lack of malevolence or thirst for power compared to their contemporaries, though that isn’t to say they don’t have their quirks.
To describe them briefly, (in preparation for further entries this week) the Plane of Metal is a place of change and creation, of forged form and function, of art and science, of creation, but also destruction, for while many wondrous things can be created from the harnessed metals and materials, they are also associated with destruction, not just for metal’s association with weapons, but also the fact that nothing that is created can last forever, and all metal succumbs to rust and corrosion eventually.
Meanwhile, the Plane of Wood is a place of cultivated order, for while it is a place of constant genesis and life, rarely if ever does it grow without some for of guidance, either directly from sapient beings or simply by the nature of the plane itself. It is a place of fractals, plants growing on plants growing on plants all the way down and all the way up to perceptual infinity. But it is also a garden where wonders are cultivated, harvested, and crafted, with many elemental beings being literally carved into shape from the living essence of the plane. Very different indeed is this plane when compared to the wild verdant nature of the First World.
These planes were introduced in Second Edition, and everything about them rules-wise has been written with that assumption… But maybe you prefer First Edition, and want to see how the return of these planes can be realized in that system? Well, that’s what we’re going to look at this week! Some things won’t need much work, but others will require a bit more, but we’ll explore it all the same. I hope you’re looking forward to it!
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whydoifeelthisquiet · 1 year ago
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It’s July 4th and it’s still Disability Pride Month.
In honor of today being the fourth, I would like to share some information regarding the Americans With Disabilities Act. Today’s homework is to read (or at least skim) the links and facts I’m including. Disabled people in America are not granted the freedoms many are celebrating today.
Is the ADA enough? By Andie Mosley
The impact of the ADA: Research Results—Dr. John Frank (please skim this one!! it shows how unreliable the ADA is. This was published in the early 2000s & I would argue that the ADA’s reliability has decreased since then, based on my experience and the experiences of other Disabled people in my life. Disabled tumblr users, please reply to this post with your opinion on that, I’m curious!).
30 Years After a Landmark Disability Law, the Fight for Access and Equality Continues—Abigail Abrams
Chicago Cubs prevail in lawsuit alleging Wrigley renovations violated accessibility requirements for wheelchair-bound fans—Robert Channick (I know the title used ‘wheelchair-bound’ which is an inappropriate way to refer to wheelchair users, but this gives an explanation of how the Cubs technically followed ADA, but still made the seats inaccessible).
Many of these articles are great, but there is still an underlying sense of “well at least we have the ADA even if it’s not perfect” and while I partially agree, the ADA is faulty. Businesses and public spaces only have to meet the bare minimum requirements so they don’t get sued. In my experience, they often put their “accessible” features of the building in the most inaccessible places. For example, a building at my college has an automatic door and elevator, but you have to walk around the building (often through the grass) and then down a ramp to get to it. I couldn’t do that so I put myself in danger and pain trudging up the stairs every day. That isn’t accessibility. It had negative impacts on my academic performance and overall learning experience. In my opinion that should be a violation. If I were to sue, I’d probably lose the lawsuit because they “met” the legal requirements.
Today I stand with all marginalized communities that aren’t truly granted freedom in America. You are such a beautiful and valuable part of this country and I will continue to speak up for you until Justice is served. Your resilience is so admirable!! ♥️
I do all of this work for free because it is my passion. But, I’m also an unemployed, struggling Disabled girl. It’s not necessary, but I would greatly appreciate any support on my ko-fi. Thank you & happy pride !!! :’)
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demonic-shadowlucifer · 4 months ago
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LPSCon: How *NOT* to host an event
(Trigger Warning: Brief references to suicide/self-harm and gaslighting) Welp, I read about it, and knew it was something that needed to be talked about.
If you're an active member of the LPS Community, you might be familar with LPSCon. Maybe you've attended it before. Or at the very least heard the name. But for those who don't, put simply, LPSCon is a convention around Littlest Pet Shop (LPS) toys, and the community that surrounds it (Think LPSTube!). LPSCon has had issues, as all conventions do. However, this year was *especially* a disaster. Now, I have never attended LPSCon, and after the events and stories I've heard about this year's, I most likely will not ever attend. This is based on the experiences I have heard from multiple individuals, and sources will be linked at the end. What Went Wrong
For starters, the event took place during an incredibly hot day in Vegas. Vegas. In summer.
Of course, that went about as well as you'd expect. There was little to no shade, no water (And when there *was* water, people had to pay for it, which wouldn't be an issue IF NOT FOR THE FACT PEOPLE WERE DEHYDRATED AND EXHAUSTED FROM HEAT), and poor air conditioning, meaning that even indoors it was still very warm. People were fainting, some had to leave early due to the heat, and one attendee stated that a friend "basically got heat stroke" as a result.
As for food, there were only two food trucks. *Two*. And little variety. No outside food or drink was allowed, and the trucks eventually had to close due to overwhelming orders. I can only imagine how exhausted the staff at those food trucks were. Next, the venue. I'm just gonna cut to the chase on this one: The venue was an awful *awful* choice. It got overcrowded way too quickly, tables ran out of room. And the upper floors were reserved for VIP only, which didn't do anyone favors. It was also incredibly inaccessible, with the mics and hosts being extremely loud, which was overstimulating to some, and no way for wheelchair users to get around. On top of that, security was no help. At some point, they just gave up and let *anybody* in and barely did bag checks (Something that is INCREDIBLY fucking dangerous). On top of that, staff was rude and snarky to others, with one attendee being refused a slice of confetti cake very rudely during the cake-cutting event! As well as allegations of a diabetic attendee not being allowed food (or allowed to bring their own food?) On top of that, the event itself was a total disaster. During the event, there were goodie bags (Known as "swag bags") given out. Those bags were supposed to contain LPS toys, candy and other items. What most fans got were some G4 LPS that had missing heads, unwrapped candy that was most likely expired, a ton of random garbage, LPS that were *incredibly* dirty or broken, and some attendees got no LPS in their goodie bags at all!
Additionally, many people's items (Including LPS) were stolen or lost. And any attempts at getting them back were unsuccessful, with LPSCon not cooperating whatsoever. The prices on items were also *horrible*, with some LPS being unreasonably overpriced, and other items being unreasonably cheap, including raffle tickets.
And don't even get me started on the stupid foam party.
LPSCon's "Apology"
After the event, LPSCon "apologized" on their Instagram page. And I put "apologized" in quotes due to them failing to acknowledge the actual issues at hand.
They made a second post later on, that was arguably worse than the other. Instead of apologizing, not only did they double down, they also straight up made guilt-trippy comments.
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Now, harassment is bad. I've made that clear many times before. But once you resort to gaslighting tactics, including a threat of SH or suicide, you lose all credibility.
In summary
LPSCon 2024 was a pathetic excuse of an event. Poor staff, awful prices, terrible prizes and management, and oh yeah did I mention that the organizers behind LPSCon may or may not be money-grabbing con artists?
We've seen many awful cons before. From Dashcon to whatever the fuck that Willy Wonka event was, this might be worse. This is a poorly planned event, and one that was all but doomed from the start. The organizers of LPSCon should be ashamed of themselves. And until there's changes made, I suggest you guys don't waste your money on this "convention".
Sources/accounts from others: LPSCon Experience Megathread on Reddit.
LPSCon 2024 was a Mess By ZombieXCorn.
What Really Happened at LPSCon by Sugar Diamond
Instagram post by felicitylps
Instagram posts by hudson_lps
Instagram post by written_wolf
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