#and it is ALSO why it was changed to veilguard. because what actually ends up being more important is who the veilguard are.
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thebaldursmouthgazette · 1 month ago
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I think a huge factor in people not being able to understand this game is that the game as a whole relies on understanding Solas’ character as written, and people are refusing to understand it
Solas is, and has been since his first appearance, an egotistical, hubristic, racist, manipulative, abusive and condescending asshole who regularly commits atrocities and pretends that being sad about them is enough penance. He is a terrible person who insists he’s actually the hero of the story. He is a liar and a manipulator, and he lies to himself as well. He uses other people like chess pieces and sacrifices them for his cause without much of a thought, and without them even knowing they are being used.
This is who he is. This is who he was always written to be. And veilguard is almost entirely about deconstructing that. Every member of the veilguard is a foil to solas. They are all who he pretends he is, and his false hero fantasy falls apart when you put them next to him.
Every single companion storyline is about that character successfully doing something that Solas is incapable of, but would be capable of if he wasn’t such a terrible person. And they all face a dark reflection of themselves and come out the other side mostly unscathed by that, aware that this dark reflection is not them because they are not actually like that.
Solas faces many of the same challenges the companions do, and fails each and every one of them, because, unlike them, he is not actually a hero. He is not a good person. He does not learn to accept that just because something is broken doesn’t mean there aren’t parts of it worth saving. He does not learn to accept the harsh truths and move forward. He does not accept that he is responsible for his own actions, even if someone else orders them. He fails every time.
Solas faces not one but two dark reflections of himself, Elgar’nan and Ghilan’nain, the prideful god who always thinks he’s right no matter the consequences, and the servant and lover of another god whose atrocities are not justified by having been pushed by their lover and mistress, but does not come out the other side unscathed because it turns out he IS actually like them. His reflections are accurate, they’re real parts of himself that he pretends don’t exist, not just twisted versions of their fears like they are for the companions. At the end of the game he even admits that yes, he is very similar to Elgar’nan.
Pretty much the entirety of veilguard is a very careful and deliberate deconstruction of Solas’ character and self image. We go through, in elaborate detail, all of his crimes, all of his mistakes, all of the reasons why he is wrong, why his actions are unjustifiable, why his regret doesn’t absolve him of responsibility, how he thinks it does anyway.
We completely tear down every single aspect of the image he has constructed for himself. We destroy every single excuse with clear examples showing that that was not how things had to go. Every justification. Every insistence it’s okay because he’s sorry. Every time he insists he knows best and we should leave him to it. Every single illusion that he is a good person is shattered. By the end of it there is absolutely nothing left, and his repeated attempts to keep up the facade come off as pathetic and ridiculous. In all his banters with companions he tries to use his usual tricks, pretty excuses, belittling comments, fake niceties and every time he’s completely shut down.
He tries to imply Davrin has a biased view of him from stories about the dread wolf, Davrin responds with evidence the truth is even worse. He tries to apologise to Harding, she comes back with a list of all the terrible things he’s done that an apology can’t cover. He tries to appeal to spite, spite points out he hurt Rook so why should he trust him. He comes up with excuses for killing Varric and Neve points out that there’s no pretty excuse for using blood magic on Rook in such a cruel way afterwards. The illusion is shattered. That’s what the entire game has been building up to. And it makes his last attempt at betrayal seem embarrassing, because we now see through the facade and know that he was too obsessed with himself to even consider we’d see it coming.
But the thing is a lot of people refuse to see this. This is where his characters been heading since the beginning. This is who he’s always been. But a lot of people ignore any and every negative thing about him, and then complain the game doesn’t make sense. Of course it doesn’t make sense. You’ve ignored every single theme, plot point, and piece of characterisation to make up a version of Solas in your head and that’s not the Solas the game is about. It makes complete sense when you see Solas as he truly is, as he was written to be. It’s such a good bit of writing when you actually let yourself experience it as it is and allow yourself to be open to the idea that the guy who is trying to commit his second genocide might be a bad person.
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flowersforthemachines · 1 month ago
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Some facts about Neve (and Tevinter) gathered from the banters
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Bellara, Davrin, Harding, Lucanis, Emmrich, Taash. I'm also planning a post about just the Lighthouse some time later
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About Neve:
General:
Neve isn’t rich, and her best coat is a gift from a grateful tailor after she saved his warehouse from an arsonist
Neve’s coat is woven with enchantments to resist fire and lighting 
Neve has never done blood magic. She is against it on principle and judges those who use it 
Neve doesn’t seem to like entertaining extreme hypotheticals since she reacts to Harding’s questions like “What would you take with you to a deserted island?” with asking why she would end up in such situations in the first place 
Neve wouldn’t want gems on her leg, because she thinks they would get stolen within a day of working in Minrathous, and she generally prefers to keep a low profile while on the job
However, she still considers saving up for a new, fancier leg to have more fashion choices. She likes Taash’s idea of getting a ruby inlay for it
Neve never visited Rivain before joining the Veilguard, though she now finds its beaches charming
Ever since she was a baby, Neve was stubborn and asked too many questions (and hated unanswered questions as well)
Neve likes Qunari food but thinks it’s very spicy
Neve likes seafood 
Neve doesn't drink tea
Neve isn’t really close with her family
Neve once tried to use a wisp-repelling artefact the Veil Jumpers found to get rid of the wisps in her room, but it only attracted wisps from the entire Lighthouse
Neve isn’t interested in exploring the mysteries of the Lighthouse because she has enough mysteries on this side of the Veil
(If Rook chooses to save Minrathous) Neve sends civil engineers to assist in Treviso 
On work: 
Neve didn’t want to be a detective when she was a child (not as if in she didn’t like the idea, she just didn’t consider it), though she didn’t have any dream career either 
Neve got into detective work by picking up odd jobs and building a reputation of being good at finding things. Eventually, she was hired to find someone’s brother, a case nobody else wanted to pick up, and her career took off 
Neve agrees that she is cynical and married to her job, but doesn’t consider herself ‘serious’  
Neve allegedly has a system for sorting her papers (Emmrich and Rana are sceptical about its existence) 
(If Neve becomes Dock Town's protector) Elek is implied to visit the Lighthouse again multiple times. Taash mentions seeing him poking around the library. Neve explained that he thought he could grab some fade-touched items to sell, and told him to run the plan by the Caretaker (one would think they did not approve)
On life in Minrathous: 
Neve was born and raised in Minrathous
Neve has never been inside the Archon’s Palace
(If Neve chooses to become Dock Town’s inspiration) Neve doesn’t regret letting Aelia live because she got information on Venatori out of her, and her death wouldn’t change the past
(If Neve chooses to become Dock Town’s inspiration) Neve gets to take a break for once in her life because Rana keeping an eye on the Dock Town actually helps
(If Neve chooses to become Dock Town’s inspiration) People gossip about Neve and Rana after they start their agency :)
Neve describes the rain of Minrathous as "cold fingers down your neck", but she misses it now that she's away from the city. The sound helps her fall asleep 
Neve’s entire apartment could fit inside villa Dellamorte’s dining room 
One of Tevinter papers referred to Neve as "Dock Town dirt-chaser," and to Emmrich as "sinister foreign necromancer”
A Tevinter paper called The Minrathous Herald once wrote that Neve should be exiled. The same paper called Shadow Dragons “traitors to the Empire” 
Neve never runs out of ink because she's on good terms with Minrathous ink sellers 
There is however one banter where she runs out of ink (I think it was with Davrin). Make of that what you will. 
On the Shadow Dragons: 
Neve didn't know Dorian personally until she joined the Shadow Dragons
Neve figured out the Viper's identity even before joining the Dragons. Her not revealing it to the public is one of the reasons he recruited her
Tarquin calls Neve a pain in the ass 
Relationships with companions: 
Neve calls Manfred ‘Fred’ (he seems to like that)
Manfred learns to say Neve's name (likely only happens if you revive him at the Necropolis, though I am not sure)
Neve introduces Lucanis to a spice shop in Dock Town
Harding describes Neve’s tastes in coffee as “made of gutter water filtered through an old sock”
Lucanis once showed Neve’s coffee to Viago. He found it “unsettling” 
Davrin thinks drinking Neve's coffee is worse than the Joining
Neve spoils Assan (but denies that accusation)
Neve is rather quick to consider questioning corpses with Emmrich’s help for her cases 
Neve is very apprehensive about lichdom and the perspective of Emmrich eventually turning evil (just like Emmrich isn't thrilled about her taking over the Threads for similar reasons)
Lucanis is concerned about Neve taking over the Threads. Mainly, about how much they are paying her
Neve has multiple banters with Taash discussing her relationship with Lucanis. Taash initially thinks of it as some sort of predator-prey dynamic, but Neve says she is not into that and explains that they are taking it slow and cautious. They both went through a lot of pain in their lines, which they tend not to show for different reasons
Neve's relationship with Lucanis is also more than she usually looks for with people
Neve takes Taash to Hal’s fish fry stand. Taash loved it :)
Taash offers Neve help on ladders in case she may need it/it gets stuck on steps due to being hook-shaped, mentioning they knew a Lord of Fortune who lost a hand and whose shoulders hurt while climbing because of it. Neve seems to appreciate the gesture, even though she can handle herself
Neve thinks Taash is nice to work with, offering help without being overbearing like some people are
Neve asks Taash to teach her Gold Thief (a Lord of Fortune dice game), so she can play it with the Shadow Dragons, and then subsequently gets beaten by the Viper
On Tevinter: 
Fashion is important in Tevinter because a good outfit lets people know you are under the protection of someone powerful
There aren’t many mages in Docktown, which is one of the reasons the government doesn’t care about it 
The big red cat near Halos’s stand is named Ferdinand
Stains on clothes can be cleaned with magic
You can get pineapples anywhere in Minrathous 
Neve calls the magic used for the lights in Minrathous a party trick, but Emmrich considers it a high-level enchantment because of its quality and duration
Tevinter doesn’t regulate the charms sold in the market (which is why there are a lot of scammers who sell fakes) 
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fangsandfeels · 3 months ago
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Playing Veilguard and making it everyone's problem
I am going to rant, and I will rant a lot, and there will be spoilers, so if you're not afraid of them and the game criticism, buckle up.
Elves and their gods
I am absolutely fucking livid about how Veilguard handles the Dalish and elves in general. The events of Trespasser made it clear that the elves started flocking over to Solas, including the elves working for the Inquisition:
After the events at the Winter Palace, elves left the Inquisition under mysterious circumstances, as did elven servants across Thedas. None could say where they went, but those who believed the Inquisitor's story about Fen'Harel wondered just how large the Dread Wolf's forces were... and what the ancient elven rebel had planned.
Solas had multiple spies working for him during Trespasser, and If I remember correctly, there was even a note, left by one of the elves - they were anticipating the great change and the return of the elven glory. Anyways, the established fact is that: elves learned that the stories about their gods were true and one of them now was going to restore the world as it used to be. At least, this is how they interpreted it (maybe, this is the version Solas didn't debunk) and so they started following him.
You might think, the Inquisitor and their allies are going to have a huge problem with breaking it to elves that their chosen leader isn't going to make things better and that their gods don't love them. Especially, if the Inquisitor is a human or anyone who isn't an elf. You'd imagine any attempts will end in failure because of course elves aren't going to listen to outsiders trying to explain their own culture and gods to them. You'd imagine that their trauma caused by centuries of oppression and discrimination will make it impossible for the Inquisitor and anyone else to make them see the truth.
You'd assume anyone who tries to find and stop Solas will be sabotaged every step of the way, feeling themselves horrible for having to clash with people desperate for a chance of a life without injustice - even if it means burning the rest of the world down.
You'd imagine that they will only change their mind if/when they see the harm done by Solas' actions and get to witness their gods true intentions by themselves - which would lead to a massive crisis of faith and schisms happening between elven tribes and groups.
You'd imagine will get all this incredible drama in the Veilguard, with elves initially resisting the group's attempts to stop Solas, then trying to pull themselves together after the revelation. You'd assume there will be zealous groups doubting Solas (because the Dreadwolf is a liar and a deceiver) and intending to use him to actually free the elven gods. You'd think this is how actually some of them get out.
But, NOPE. Not only Solas ends up working alone, with none of his followers throwing themselves at Rook and the party to buy him time, but also all elves now hate Solas because...Varric said so?
You meet a group of Veil Jumpers (elves devoted to exploring their ancient culture and history, learning more about their gods and reclaiming their heritage) and their leader instantly calls Solas an asshole. Based on WHAT?
I get it, Varric had met them before and told them that Solas was Fen'Harel...
(needless to say if you expect players to find and read other media in order to make sense of the events in the game, you are doing something wrong)
...but why were they so fucking calm about it, instantly eating up the "yep, he's bad" version? Even if the Dread Wolf is vilified in the Dalish mythology, wouldn't they be curious about what that means? Wouldn't they have gotten tempted or excited by the implication that other gods exist too? They weren't told the full story - why the fuck did they instantly accept the "Solas is an asshole" narrative? Especially when Solas comes with a promise of a world for the elves like it was meant to be?
WHY?
The Veilguard has no response for that. I guess, Dalish never cared about their history and traditions, and city elves were dandy about Alienages and oppression, so they easily believed some randos over a literal god promising a new, better world.
I don't even play Dalish, but I love their plotline and arcs - and I was bracing myself for some downright painful choices and conflicts during the next Dragon Age. But it felt like the writers couldn't be bothered with developing such a nuanced narrative, so they just waved it all down with "Nah, elves are chill now and they never really cared about their gods in the first place".
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bhaalstemple · 3 months ago
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i finished the game and veilguard was a disappointment lol
spoilers below
the way they butchered solas' character by just making him be led by the memory of mythal; no self-righteousness, savior complex, it was all done bc he wanted to honor mythal
why are the venatori worshipping elgar'nan and not a single elf. ????
how they made mythal far more important than lavellan to solas to the point for a moment i thought she was solas' ex (thank god it was clarified at the end she was only "solas' oldest friend")
the companions are so... lifeless. cheers to bellara for being the only one that feels like an actual human being and not an agglomeration of bad executed tropes (even if at the beginning she was)
the way mythal didn't end up being a villain, when she actively abused and groomed solas (and also morrigan btw) and it made all the sense in the world because she yearned for a reckoning and bring her revenge, a thing she has yearned for and been planning for a millennia because her anger is that strong... but no she just gave it up
the way morrigan's themes of parental abuse (breaking the cycle of abuse) go to shit after she embraced mythal's memories like.... as someone who has also an abusive mother that i broke contact with this made me want to fucking scream lol
morrigan's character also doesn't sound like her AT ALL, why is this woman smiling and being cocky, she's a scholar, a professional, a woman who carries knowledge that burdens her and trauma at the hands of a mother who should've cared for her. and how protective she was a kieran shows how private she is. what the hell. she would not be THAT friendly with strangers lol
and mythal being the only one who truly could change solas' mind at the end (just thinking abt it makes me want to punch a hole in the wall) + the anticlimactic departure of lavellan to the fade with solas is so fucking bad; because of the message it gives (this world is not worth-living for + a woman should spend the rest of her life and sacrificing herself for a man who put another random woman before her) and its joyless execution
if you get any other ending, the inquisitor doesn't even appear. lmfao. bye.
and lets not talk about the post-ending credits scene bc thats actually the thing that i hated the most. it makes all the themes and writing of bioware completely meaningless lol
the funny thing is that i have known for years where would bioware go with dragon age's story and 95% of my theories were correct, but me, someone who is not a writer, would've made a far more compelling story respecting dragon age's themes and nuance. i even predicted that mythal abused and groomed solas, but they executed it so badly that i can't believe these people get paid to write stories lmfao
i literally feel so betrayed, so hollow, so sad, i don't know what to do. i literally just uninstalled veilguard after finishing it. i spent 10 years imagining how the story would go, but id never imagine it would be THIS BAD.
the books, the content, so well-crafted, and so well-executed, just to make a stupid game that breaks all of its themes and leaves them meaningless. what the hell was happening in bioware when all the side-content has so much complexity and nuance (mostly tevinter nights), what happened lmao
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dalishious · 7 months ago
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Why I Like Solas
So, I got a few asks questioning a) what I think about Solas’s plans and b) why I personally like him.
For that first part, I will direct you to this previously answered ask, as it’s all I am going to say on the matter until we have more information.
As to why I like Solas as a character…
I consider Solas to be an incredibly interesting, multi-dimensional character, in a way in which those multi-dimensions actually feel like they are reflective of the story. What I mean by that is, even with him set up as an antagonist, his demeanour throughout Dragon Age: Inquisition right to the end is dependent on the relationship the Inquisitor forms with him. In the confrontation scene in Trespasser, he carries himself entirely differently towards a friend, lover, or rival. This puts more emphasis on his shift in perspective on the modern world of Thedas, because of what a friend or lover Inquisitor teaches him.
Solas explains in Trespasser that he did not see people as real, but the Inquisitor proved him wrong. He is a character who is capable of changing, and I would not be surprised if he does in fact come to regret his goals in Dragon Age: The Veilguard to the point of giving up on them. We have confirmation that ‘regret’ is going to be a big theme of the game after all, and Solas is already primed for that, per the Dragon Age: Tevinter Nights story, “Callback”, in which Solas’s regrets are so powerful it spawns a demon in Skyhold.
Is Solas a tragic fallen hero? Is he a deceitful villain? He is both! In fact, I would say he is a prime example of an anti-villain – an archetype that is much rarer to see compared to its partner, the anti-hero. An anti-villain is a character with heroic goals and traits, but often their means of reaching for those goals are villainous… that sums up Solas pretty well. And what makes him such a good anti-villain, is that regardless of what role he plays in the story, he still has a tangible characterization that does not rely on him being The Antagonist. Solas is clever, benevolent, proud, solemn, intuitive, stoic, stubborn, deceptive, moody… And whether he acts as help or hindrance, you can still easily observe these traits.
Yes, Solas has flaws. For example, I do not like the way he calls Adaar “s*vage” – though at least in the same conversation, he acknowledges that he was wrong. But for me personally, the things I like about him outweigh the things I don’t like about him, and that’s why I can say that I overall enjoy him! And if he had no negative traits at all, people would complain he was boring.
Also, his romance is so full of sweet tragedy, and it’s really well done.
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thetevinterspy · 17 days ago
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When I was little, people said I had too many opinions. Some thought I’d grow up to be a lawyer, but instead, I became someone who’s just outspoken on the internet. And now, it’s your problem, because here I am, sharing my unsolicited thoughts in blog form.
Today, news broke—though not directly from her—that Dragon Age: Veilguard game director Corrine Busche is leaving BioWare. The official announcement came later, but by the time I saw it, the story had already been circulating for a while. I found myself wondering about the timing since Edmonton’s in a different time zone, but eventually, the news was confirmed. It got me thinking—about the Dragon Age team, BioWare as a whole, and the strange dynamics of the gaming industry.
From the outside, it all seems incredibly stressful. The fan ecosystem surrounding these games is, to put it mildly, unique. Developers are treated almost like celebrities by certain parts of the fandom, but they don’t actually have the status or protection that comes with being a public figure. Meanwhile, EA and BioWare often seem to adopt a say-nothing approach, rarely stepping in to defend developers when things get heated or personal.
From an outside perspective—especially coming from a business and PR background—the payoff for game developers doesn’t seem to justify the stress and anxiety they endure. I’m sure there are countless reasons why unions aren’t common in the industry, but what I see is creative developers increasingly unable—or unwilling—to interact with fans due to our own bad behavior as a community and lack of protection and defense by those above them. Studios, in my opinion, need to do far more to protect their teams from crunch, burnout, and the toxicity of “fans” that has become all too common in this space.
But you know who I think holds the biggest responsibility to do better? Games “journalists” and creators who leap at any chance to rage-bait for clicks and views, amplifying hateful rhetoric without concern for the consequences. And the studios themselves, who then sit by and do nothing while their developers endure harassment. Someone at EA should be going through video after video, tweet after tweet, cataloging the hate, death threats, racism, and misogyny that Dragon Age developers, creators, and fans have faced—and responding with lawsuits where necessary. Ignoring it only emboldens the worst corners of the internet.
If BioWare wants to avoid this with Mass Effect, they need to overhaul their social media and PR strategies well before the game launches. Otherwise, we’ll see the same toxic cycle repeat itself. Until then, it falls on creators and prominent fans to push back against harmful “journalism” and hateful campaigns—to protect not only the IP we love but also the people who make it possible.
Now, I have no idea if any of this played a role in why Corrine left, but I do know that I couldn’t have endured what she likely faced over the last two or three years. She’s far from the only developer on the Dragon Age team to be on the receiving end of relentless criticism and harassment, much of it fueled by so-called “journalistic” hit pieces that embolden fans to run their mouths. It’s disgusting behavior.
And this issue isn’t limited to BioWare. The entire gaming industry needs more respected, responsible news outlets—and studios need to take far stronger action to combat threats and harassment. Ignoring the problem isn’t a solution, and it’s long past time for real change.
To Corinne and any other devs that have left BioWare since Veilguard: I see you. We see you. Thank you. Take care of yourselves. 💜
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crimsonphantasmagoria · 1 month ago
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I'm still thinking about the divide between people who think Solas was depicted as too sympathetic and people who think he was shown very unsympathetically because...both are weirdly right? Leaving aside any actual discussion of whether he's right to want the veil brought down.
In Trespasser he seems to imply that the whole world will die when the veil comes down, like what was shown in one of the potential ideas in the Veilguard artbook. That was my assumption going into Veilguard. Hence why my Solas romancing Inquisitor didn't ask to go with him! But in Veilguard, it's implied to just be some demons? Just a few thousand deaths? He fully expects at least Charter and the Inquisitor to survive. That's a wild deescalation! It actually converted me to the idea that the Veil probably should come down. It makes him way more sympathetic from minute one. Weird choice, if you wanted to make him more unsympathetic?
Then there's companions and NPCs who talk about Solas. The companions are incredibly unsympathetic to him during his memory reveals. There's basically no nuance. They even blame him for things he didn't cause, like the Elf-Titan wars. I would have expected, if we wanted to be nuanced, for there to be at least one companion who was sympathetic to his choices in each memory. But there isn't. Even the one where he puts up the veil. You know, the thing they're guarding? But also, Varric is out here actively encouraging Rook to help Solas in the regret prison. But also the Inquisitor is treated as delulu for asking if there's a way to save him. It's kinda weird.
And of course, the decision to have him kill Varric specifically to make him less sympathetic, and not to further either character's story or growth. Also, we don't find out about it for most of the game, for cheap shock value. It would have been more effective to know from the start. It also would have allowed me to make an informed decision about whether my Inquisitor should go into the Fade with him at the end in the romance, because I don't think I personally would have changed my mind if I'd known, but somebody might have.
There's also the thing about the psychology of having a secret ending, which makes people want to get that ending, but I don't think the devs will have thought of that, exactly.
Idk, maybe it was actually the perfect amount balanced. Or maybe the scales were so wildly tipped from Inquisition that there was no balancing them. At which point, it probably would have been better to try and work with that, rather than against it. But, hey, what do I know.
Frankly, if they truly wanted to make Solas unsympathetic, they should have stuck with the whole world being destroyed by the veil coming down, explained the full consequences to us directly, and given us some reasons to believe why this was definitely what would happen. I might still have sympathised with the man, but others wouldn't have once they knew that he knew that.
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mrs-gauche · 1 month ago
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Hey guys! 🙂 It's the end of 2024 and I realized today I haven't posted on here since finishing Veilguard.
Well, to make it short.. since then, I've spent a lot of time thinking about it, replaying it, watching my friends who are DA casuals and not into fandom play it (which was very enlightening but also hilarious 😂), so now.. I feel like I'm at a point where I know exactly what my issues with this game are and I've made peace with it. I still love Dragon Age! And I love parts of Veilguard and I had a ton of fun playing it (though probably for all the wrong reasons 🥲). When I first finished the game, I cried tears of happiness that after ten years my favorite character actually somehow got a beautiful Happy Ending and closure, but also tears of sorrow that this marks the end of the story that was set up back in 2009.. and tears of mourning that this story had all the potential to be so so SO much more.
Dragon Age is a very weird franchise in that all the games have been, in many ways, vastly different from each other and to be a fan of the whole series means to recognize all its flaws and changes, but still loving it because of its unique core elements that glue it together and make it so special. I could sit here for hours trying to put into words what I think went wrong with Veilguard, but I know many people have already done so far more eloquently than I ever could. This blog was always meant to be just a positive little corner to share my love for these games and silly VA stuff with other people and I'm sure I will eventually reblog all the two million posts I've liked over the past month, both positive and critical. But for now and the new year, I want to focus my time and energy on just being creative, getting back to drawing and trying to realize ideas about DA I've had for a looong time and that's my way of "emotionally recovering" (that sounds so dramatic 😂). 💜
With that being said... What a crazy decade year it has been for me personally in this fandom... So I want to look back at it, just some rambling under the cut, 'cause I'm a little sentimental now, I guess. 🥲
Before I created this blog, I was mostly just a lurker on here for many years, despite being a fan of BioWare games since.. uh.. forever? lol But I was always waaay too insecure about my English, let alone my own art. I also have social anxiety, so maybe that was part of the reason why I decided to finally create this blog at a time when the fandom was at its most dormant? lol (There is also a whole separate post for another day about how Mass Effect influenced me personally and how it made my biggest dream come true, the enormous honor to voice a few NPCs in (the German version of) Andromeda. Still the craziest thing to ever happen to me. lol)
So, seeing all the crazy excitement and the fandom fully revived this year and all these months leading up to Veilguard was both incredibly overwhelming, but also the most fun I've ever had as being part of a fandom! This year also marked the first time I posted my own art online and I can't even put into words how crazy it was seeing the response to that and I still can't believe that Trick Weekes not only commented on but also reposted it, that is still f*cking insane to me and I'll never forget the morning I woke up to see that. lmao
So yeah.. THAT happened. Followed by what I think has to be one of the weirdest, craziest marketing campaigns I've ever seen. lol Going back to 2022, we truly had it all...
A title announcement on a random Thursday that was probably done so that it would not be confused with the Netflix series announced a few days later. A tie-in comic more than a year before release that was... a little pointless? lol A vinyl collection that spoiled the composers a year before release. A title change literally two days before the first trailer. A reveal trailer that left many in shock because of its tone shift and complete lack of the former title character. A line of Game Informer articles that left us often times with more questions than answers. Every single article being deleted the very next month due to GI shutting down. An actor panel at SDCC happening right as Sag Aftra went on strike. A "fandom" party that had nothing to do with Dragon Age. Jason Derulo. An artbook that accidentally revealed the release date with its pre-order, which was then deleted. Twice. Memes about roadmaps. A second trailer that in hindsight probably should've been the first one. An audio drama by a different writing team with some baffling (but funny) lore mistakes. A combat showcase starting off with a disclaimer that "footage had been edited due to spoilers"... followed by THE biggest spoiler in literally the first ten seconds. The first IGN video with super spoilery dev commentary. A hand-on preview event with 140 people leading to spoilers galore... Did I mention spoilers? lol
That was when I stopped looking at stuff online, so I don't know what happened after that, but WOW, what a crazy ride that was. 🥲 Truly a DA4 Summer to remember and I'm unironically so grateful to have witnessed it in real time with all of you. 😂
Then finally, after ten flippin years of tinfoiling, speculating, reading crazy development stories and clowning around at every gaming live event, Veilguard was finally released and it will probably go down as the most emotionally charged Halloween of my life. lmao
Then it was time to actually play The Veilguard. Which took me about a month.
A month filled with what I can only describe as a crazy rollercoaster of conflicting emotions. Aside from everything having to do with Solas, I'd say my personal highlights of the entire experience was seeing Felassan (I screamed), the PHOTO MODE and even one hilarious "breaking the fourth wall" moment, where I would frantically run around in Elgar'nan's trap in "Blood of Arlathan", to a point where I would yell at the screen "SOLAS, I COULD USE SOME HELP NOW, HELLO???" and hearing his flippin voice literally two seconds later going "Yes, you called?" and I freaked out so hard I dropped the controller. 😂😂😂 Also, as someone who romanced Alistair in my first playthrough of DAO and brought him to the final battle not knowing he would sacrifice himself, you can imagine my flashbacks when I saw Davrin dying at Tearstone.. who I had romanced. 💀 Or the Dark Ritual flashbacks when I saw Morrigan wanting to talk to me right before the final mission. lol Getting the Felassan rune actually made me tear up a little. There are many little moments like that that I loved or that made me emotional, but ultimately.. Veilguard is a game that, for all the amazing graphics and cutscenes and flashy combat.. the more I think about the story and the lore (or lack thereof), the more I end up confused and trying to figure out what it is that's breaking the immersion to me in a way that the previous games didn't.
But anyway... I finished Veilguard, though the DA craziness of 2024 wasn't over just yet and I didn't know that the best was yet to come in December. lol
So.. Years ago, one of the main reasons I created this blog was to make silly "appreciation posts" about Solas' German VA and ramble on about my love for his performance.. I even remember making a post on here like three years ago talking about how I would sadly never EVER get a chance to meet his VA personally, because that man never ever goes to any fan conventions or public events. lol
Well... GUESS WHO I MET AT THE GERMAN COMIC CON EARLIER THIS MONTH!!!
YES GUYS, without sounding like a weirdo (because despite my obsession with voice acting, I don't care for VAs social accounts or anything beyond their work as a VA), but after years of jokingly referring to this blog as the "Ozan Ünal Appreciation Blog", and kinda the reason I made this blog in the first place, I finally met the man himself and it was probably the best friggin fan experience I could've wished for. 🥲🥲🥲
See, I've met a lot of different VAs at Cons before, who were all super nice and awesome to talk to.. but let me tell you, this guy has such an incredibly contagious positive attitude and charm!! lol Me and my friend were literally the last to stand in line at his booth before the event closed, there were TONS of people (there were quite a few VAs at the Con, but his booth had BY FAR the most people in line the whole day lol) and yet he made sure to take the time to talk with every single person, asking questions, was genuinely interested in our opinions, joking around and just generally SO FRIGGIN NICE. And he's just a very chill and funny dude? lol
And it was so funny, because there were SO many people and yet apparently I was the only person that day to talk to him about DA and Solas and he was SO excited about it 😂😂😂 (I bet like 90% of the fans talked to him about his VA work on Vampire Diaries, The Big Bang Theory, Gravity Falls and Nicholas Hoult lol).
And of course, because DA4 happened so recently, it was still fresh in his memory. He told us that he even watched some Let's Plays and asked what we thought of the game and I'm still laughing so hard, because he was literally like "Oh yeah, the lore is MASSIVE and it was so overwhelming and I could barely keep up with it, the whole time I had no idea what I was talking about.. like, what exactly IS Mythal??" LMAOOO His performance for Solas was so good and so convincing and now I'll always have to picture him standing in the recording booth, no flippin clue what he's actually talking about. lmaoo And then my friend was pointing at me like "She's actually a walking lore encyclopedia" and then he was like "Oh, you should've been in the booth then!" lol
And I'm actually quite upset on his behalf now, because he also told us how, when the English VAs were officially announced, he had actually made a post on social media about how he was returning for Solas in DA4 and how he got in so much trouble for that because EA told him they were going to make an official announcement.... AND THEN THEY NEVER DID??? Like, I was desperately waiting for an announcement about the German voice cast and they simply never made one, we literally had to wait for the credits to be published? (Also, the German and French version have only one female and one male voice for Rook and no one knows what happened there, we tried to contact them about it, but no response so far?? It's like they don't even care.) That's EA for you...
Anyway, we then chatted a bit more about his other work and stuff and he recorded an audio for me (I actually got him to say the "Vir shiral malasa, bellanaris" GUYS AND IT SOUNDS SO GOOD, like I was so nervous, asking "Could you do elven..?" and he was like "Sure, it's been a year, might be a bit rusty" and then he just knocked it out of the park?? lmao So I have both Lavellan's AND Solas' WEDDING VOWS NOW. 😭😭😭❤❤❤❤❤)
So yeah, that was my meeting with Ozan flippin Ünal and what an awesome guy and amazing VA and what an "epic conclusion" of this year of the Dragon (Age) 2024. lol And the timing feels so strange now, because, in a way, it feels kinda like coming full circle?
Like I said in the beginning, for years I was always mainly a lurker in the fandom and the reason why I created this blog was to join in on the hype/speculation train for DA4 and to talk about Solas' German and French voices and share my silly edits and gifs. And now I've played Veilguard AND I've met Ozan Ünal.. both things that, at some point, I wasn't sure were ever going to happen.....
So.. In terms of my fandom experience, this year was crazy and whatever 2025 brings and whatever happens with this blog or DA in general... I love this fandom (especially my little Solasmancer bubble <3) and I love Dragon Age and whoever's reading this, here's to 2025 and I hope you have a Happy New Year!! 💜💜💜💜💜
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thekingofwinterblog · 3 months ago
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So one part about the terrible direction Veilguard went, made me realize that there was one more prophecy/foreshadowing from across the Dragon Age franchise that was thrown into the garbage.
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So in the endings, we learn that Dorian becomes Archon and the Tevinter Imperium lives to fight another day... And that really bothers me.
Not that he makes the attempt, but rather thar the empire survives at all, because the games had been setting up the idea that Tevinter's time was finally up and heading to a close.
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The idea is first brought up when the Guardian of the urn of Sacred ashes tells of his duty of protecting the ashes for pilgrims... Until the Imperium has "Crumbled into the sea", and when the Warden tells him that the Imperium is no longer as strong as it used to be, he ominously says that perhaps this is the beginning of the end then.
In hindsight, what seems to be said here is that he is referring to the "Beginning of the end' as the first step to leading to the climax of the series as it was planned and already being set up this early.
The concept that eventually became Veilguard, when the Elvhen gods would finally break free and it would all end in a cataclysmic battle that would end the Tevinter imperium as the Guardian(By far the living person who is the strongest argument that the Maker was real after all) has forseen.
Obviously we didn't get that, but this isnt the only place where this idea is floated around.
We get talks here and there of there being a time for something new, a "next great empire" as one of the Inquisition soldiers calls it.
And time and again we are hit by the reminder that the Imperium has seen much, much better days... And that the Qun WILL invade again in the near future, and when it does, it will probably level it.
There is the mention of the elvhen revolts starting up, the culmination of thousands of years of abuse and slavery, and just the nastiness of tevinter in general having completely degrading their society and its hopes for the future.
Vivienne actually talks about this with Dorian, as she pretty much tells him that Tevinter WILL fall, and she would prefer he had a backup plan to survive and thrive when it does.
And most of this does happen... But in ludicrously cartoonish ways.
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The Qunari Antaam does invade... But not for the Qun, but instead because they serve the Elvhen gods.
As does the Venatori, because... Why? Why does the Tevinter supremacist follow false gods none of them have worshipped for near a hundred years? That they now know are elves?
The elvhen revolt never really happens.
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The Evanuris does break free and begin destroying shit... but rather than elvhen followers as all logic dictates, are instead backed up by humans and Qunari... Because.
Also, rather than turning all their wrath loose upon the Tevinter imperium, the logical target that should either be conquered or exterminated to begin the rebuilding of their ancienct empire, they isntead focus the wast majority of their attention on the south... Because.
Im just gonna come flat out and say it.
I 100% believe that when Bioware was originally laying the foundations for This story, the planned climax was going to LEVEL Tevinter and make it "Crumble into the sea".
THAT was the direction as originally planned, and was the logical endpoint that everything was hinting at, and building towards and frankly would have served as a great climax and ending to this evil, decadent empire.
Unfortunately, Veilguard had no interest in a climax where the parts of the world YOU the player fought to save would be utterly decimated no matter what you did, so instead the empire survived, while the south of Thedas was obliterated.
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So hey, the evil, slaving empire that is the source of so much of the world's evil, and will innevitably fall back into utter decadence and never change it's ways got to live on...
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While Ferelden, the true heart and soul of this entire setting, burned to cinders and it's was people exterminated offscreen because Bioware wanted to get ridd of all player choices.
What a climax.
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heylittleriotact · 1 month ago
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🌹🌱🌼🥀💐🌺 pretty please!
Yesss LFG! Thank you for these! They made me think!
🌹: What's the first genuine fight Rook got in with their love interest about? How was it resolved?
The "At Your Age?" Argument wasn't their first fight - just the one that sucked the most because it was left unresolved for weeks.
Their first fight was actually brought about when Amina interjected during one of Emmrich's yapping sessions about lichdom and what a great honour it would be to join their ranks, and how amazing and special it would be to live forever, blah blah blah.
She basically asked if he could try talking about literally anything else for a change, because all of this talk of lichdom was getting tired, and maybe he's idealized this a bit much, and honestly she doesn't really care for it, so she'd rather not have to hear about it continuously in the first place.
Emmrich immediately went on the defense, and decided to explain (in the form of an academic lecture) why lichdom was perfectly ethical, and why Amina had no cause to distrust it, therefore she needn't be afraid.
Then she might have made a remark along the lines of, "I asked if we could change the subject - not for a condescending lecture on a subject I'm actually already very familiar with: I'm not one of your fucking students, Professor."
... and things escalated from there.
They avoided each other for the remainder of the day, but after dinner Emmrich answered a knock at his door to find a bouquet of freshly cut lilacs (out of season most places - where had she gotten them?) and a note inviting him to come find her in the Memorial Gardens if he wanted to talk it out.
And talk it out they did.
I actually plan on writing this whole encounter one day 😅
🌱Was Rook involved romantically with anyone before Veilguard? What was their partner like? How did the relationship end?
She's had a handful of relationships, usually with people also in the Watch. It's a path that tends to eat into one's ability to have a normal life with predictable time away from work, holidays etc. You work weird hours and do a lot of emotional labour, so finding a partner who isn't a Watcher who really understands all of that is challenging.
Her first partner was a childhood friend named Kalista, who joined the Watch with her but dropped out a few years into training. She was outgoing, friendly, and beautiful - tall with stormy blue-gray eyes and wavy brown hair.
She fell in a bit too hard with the party crowd and struggled more and more to keep up with her studies before eventually she just stopped showing up. Amina broke up with her because as much as it hurt, she felt that she needed to focus on her own future at the time. She and Kalista remained friends for many years, despite the end of their relationship, but things got worse for her friend when she started seeing someone new who seemed committed to making everything worse for Kalista instead of better. Amina hasn't heard from her in years. The last she spoke with Kalista, she had offered to help her pin down some resources to help her with her lyrium addiction and work through some other things. She suspects Kalista's current partner caught wind of that and forbid her from speaking with Amina again. Every morning she checks the sheet of overnight death calls posted in the Necropolis to make sure Kalista's name isn't on it.
🌼If someone was to ask Spite what Rook smells like, what would he say?
Spicy leaves! Grave dirt. And splinters!
(Peppermint, literally grave dirt, and wood shavings from building coffins.)
🥀What figure from Rook's personal past would be added to the regret prison?
Kalista, for obvious reasons: Amina knows that she can't control other people's choices and actions, but she worries about her constantly and can't help but feel that she could have done more for her friend, or she still could if she wasn't too cowardly to involve herself.
Reda: the woman who took Amina in as a child and raised her. Reda fell ill just before Amina was soft-exiled from the Watch, and she died about six months before Veilguard. Amina left Varric abruptly, and was only just barely able to make it to her bedside in time to be with her when she passed. Amina regrets that because of her actions during the War of The Banners, she was unable to spend Reda's final days with her, taking care of her as she was cared for by the Necropolis matron when she was young. As the closest thing to a mother she ever had, she feels that she failed her.
💐 What is the relationship Rook has with their faction mentor? What was the moment they sent Rook away like?
Amina has always gotten on well with Myrna and Vorgoth - she excelled in her studies when she was training, throwing herself into them with enthusiasm and an attitude that indicated that the scrappy foundling had something to prove, and over the years established herself as a reliable and skilled member of the Mourn Watch. It takes a very specific kind of person to be a Watcher, and an even more specific kind of person to be a Reaper, and her superiors would readily admit that Amina made for this lifestyle - it truly is her calling.
Because of this, the conversation in which they parted ways was painful for everyone: Amina felt betrayed and forced to let go of the only place that had ever felt like what she imagined home would feel like. It pained Myrna and Vorgoth to be the ones to deliver the news, but what they did not mention to Amina was that the two of them had personally argued for exile in favour of the alternative: Watchers who break their oaths and harm the undead (even if they fucking deserved it) forfeit their lives: Unbeknownst to her, she's got Myrna and Vorgoth to thank for the fact that her bones aren't waiting on one of the undead nobles whose toes she stepped on.
🌺Is there an object from Rook's childhood they look back on fondly? (ie a favorite stuffed animal, book, or food?)
Reda rarely went anywhere without a fashionable silk or chiffon scarf around her neck. Amina used to spend hours as a child, draping herself in the scarves and donning Reda's jewelry, strutting around the house to the delight of the woman, billowing and fluttering like a colourful sail. There's an entire crate of the scarves waiting for her at her apartment after Reda's passing. They're much too bright and extravagant for her tastes, but before she returned to Varric, she managed to find a relatively tame one dyed in reds and blacks and golds with stylized dragons picked out on it - she keeps it with her always. Even wears it from time to time. She figures if she ever gets blood on it, the colours should hide it well enough.
It smelled like Reda for the longest time, until one day it didn't anymore. That was a sad day.
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thebaldursmouthgazette · 10 days ago
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I saw a post on X talking about how Solas mirrors the protagonist as something Trick Weekes said. Summed up it says "If you're arrogant you get arrogant Solas and if you're humble you get humble Solas." More or less the meaning being: He's a spirit and he is what you, the player, make of him. and tbh I feel like that's kind of bullshit given that you can't actually influence him in a way that matters to the plot. Him matching your energy in the moment is not "mirroring" that's just how people do. Also if that was true what does that say about Solas? That he has no real personality of his own and is just a device for the character to create a roleplay scenario? I think I just really dislike the take that only an arrogant player is going to end up with an arrogant Solas.
I've been thinking a lot about Rook's dialogue about Solas making people work hard for the smallest crumbs of approval and that's so true for the player. You can grind and grind for a high approval outcome but it doesn't actually give you much more than "He sees you as a person now." Not a person worth changing for, not a person worth saving. He'll just be sadder about destroying you and your world.
God I hate the mirroring argument. It only really works for inquisition, and even then only for like personal interactions with him and not who he is as a person, and even then not really.
How you speak to him doesn’t change some of the fundamental aspects of his character, namely that he’s committed several atrocities, murdered people he’s supposed to care about, is lying about who he is, is actively planning to end the world, and cannot be convinced otherwise by anyone.
How you treat him in inquisition has no bearing on any of that, it’s just that if you’re kinda rude to him he’s kinda rude back. Which as you’ve said, isn’t a particularly special spirit thing. That’s just how people work. Groundbreaking.
And any merit this had falls apart completely if you try to apply it to veilguard. Because not only do his atrocities, that he commits regardless of anything you do, increase in frequency and are much more focused on in the story, we know who he is from the beginning. The inquisitor being rude to a mostly polite fade expert who presents himself as just wanting to help is one thing, rook being harsh and unforgiving to the man who is literally trying to destroy the world and has committed several awful things already, including grievously wounding their friend because he tried to talk to him (they don’t know he’s dead. They do know that it wasn’t a minor injury) is another thing entirely.
Why should rook be nice to the man who is trying to destroy their world and kill everyone in it, just so he acts politely back while he is actively using blood magic on them to make them hallucinate their friend he murdered (and using the voice of the man he murdered to say things to further manipulate Rook), with the intention of trapping them in prison in the fade for eternity just for the crime of being in his way?
Why is it on them to repeatedly give ground, grin and bear it, smile and be polite, to appease the delicate sensitivities of the man who is going to kill them and everyone they care about regardless?
When it doesn’t change a thing about what he’s going to do, why do they have to go to great lengths to keep the conversation courteous, never question his decisions, never call him out for the awful things he does?
Why isn’t the onus on him to stop being a fundamental knobhead?
The mirroring argument is complete nonsense. More than that, when it’s applied to Rook (or even the inquisitor post trespasser), it absolutely fucking reeks of victim blaming. I frequently allude to Solas as an abusive person because there are so many parallels, and this mirroring nonsense where he is apparently only an asshole if you’re mean to him (even though he does most of his bs regardless) feels a lot like when abuse victims are told their abuser isn’t to blame for what they did because the victim provoked them, and can’t they just be nice and none of this would happen.
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kirkwallguy · 3 months ago
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the percy jacksonification of dragon age is so reallll like this is not what dragon age is about is it. i think what would make things better (and to redeem the story after what ir became since inquisiton) is that solas isn't fen'harel and fen'harel's place in the story is same as the other elven gods; dalish stories. they're not super duper mages who owned slaves and deemed themselves as gods but just what they meant to be; mythological figures in dalish stories and belief.
solas could just be what original solas is pretending to be. a really apostate (who's apparently a city elf) mage. and to spice things up, has a tension with the pride demons (i was really expecting veilguard to at least touch on that. or maybe they did but i missed it whilst i watched it) and man that would change a lot of things. his character, his knowledge, dialogues, interactions, his opinions on the dalish. his future. im kind of like mourning this idea of solas cuz he will never exist in the story lmao
so, the story of inquisition would start and continue on a different road. no personificated elven gods stories, but focus on what makes dragon age, dragon age. and by god let the elven pantheon be where they're meant to be; to belong in tale-like stories and in dalish worships in the game. the only thing that is interesting that is more than that is mythal-flemeth at least
im just sitting here with a big ass "why" on my face for end trespasser events.
it really is percy jacksonification LOL, solas/mythal is like hades and persephone to me. compelling the first time you hear the myth but then you find out the person telling it writes fanfic about them and is working on a modern retelling and it gets weird. then again i have this same issue with a lot of fantasy media lol, making gods or 'higher beings' tangible characters is the most boring thing you can do with fictional religion imo
their biggest mistake really was making solas an Actual God, it feels like a twist that was floated in the writer's room that everyone was kind of into and then they just kept bending the story around it without really looking at what they were doing. because if you say "hey, what if the people who have been historically oppressed for their religion and aren't allowed to worship it in some human cities are actually wrong about their gods and they're just evil slaver ancient mages (these people are also currently oppressed by evil slaver human mages) <3" it sounds like you're being evil on purpose. and i know it was a room full of white canadians doing this but surely someone would have been able to realise that it sounds bad right.
and god yeah. demons and spirits that feed on / perform strong emotions are SOOOO underutilised in dai and dav. imagine if solas was a pride demon! the very first big thing we fight in inquisition AND in veilguard! then they could have their hubris storyline and eat it too! but no instead we get uhhmmm...compassion is there to further varric and solas' character arcs and spite is there to do a silly voice and maybe make lucanis sad at some point. AURGH. where is justice can someone bring him home to me.
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fenharel · 3 months ago
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some of my thoughts after finishing veilguard a couple days ago before i start my second playthrough :)
ok i think its important to note first that the things i was most looking forward too was 1. solas, 2. solavellan, 3. lore. im self aware enough to know that this will have had some influence towards what i expected from the game and what i enjoyed/cared about or not 👍
good
solas: im honestly so happy. my man is finally happy and reunited with his wife!!!!!! my heart feels so full 😭 this game was a solas fans wet dream. absolutely loved everything we got. hunting down regrets and watching old memories. talking to him in the fade. the entire crossroads!!!!!! him shit talking elgar'nan. watching him go trickster mode and imprison rook. fighting the archdemon as the dread wolf!!!!!! i could go on forever. CHEFS KISS TO IT ALL<3333333333333 if anything i wish there would have been MORE im greedy what can i say
solavellan: screaming crying throwing up. i still cant believe it oh my fucking god
lore reveals: i found all the reveals about all our old theories so fun. i didnt like all of them (old gods are just dragons? c'mon.) but overall it felt so rewarding to have picked up on it all. or be totally surprised by something (mythal and solas the reason for the titans and the blight? wow.)
the executors, forgotten and forbidden ones: the next big bads of the next game huh!!!! loved what we got for the most part, the mysterious circle codexes where probably the most interesting in the game. anaris actually showing up shocked me. i wish bellaras brother didnt say "for plot reasons i must die" and actually told us something about him but oh well. im cautiously optimistic about the secret ending for now. what it implied could go either way for now...
main quest: not all of them, but a lot of them were awesome. dare i say some quests were up there with the best main quests in da??? weisshaupt was epic. or the blood of arlathan. every time we get to talk to solas (thehe<3). the final bits. the strong points were so strong that the low points got highlighted a bit too much imo
act 3: by far my favourite act. this was soooo good. the romance finally (?!) kicking it. suicide mission 2.0 stressed me tf out. the varric reveal? send me to the asylum. solas tricking rook? king behaviour i was cheering for him while crying about varric. the dread wolf transformation. the conversation between solas/mythal/lavellan at the end. i basically was in tears throughout half of the thing. couldnt read the credits at all. act 3 was amazing
minrathous vs treviso: i loved this especially with the angst of playing a shadow dragon who failed minrathous. and then the consequences and quest changes this causes throughout the game was really cool. i wish there were more bigger choices like this since it felt a bit flat choice wise besides of this one, but it was amazing.
villains: ghilan'nain and elgar'nan were great. they really felt like the tyrannical gods they were supposed to be. im so glad there was mostly no corypheus-esque cringe. (tho especially ghil had some video gamey lines but sdjkfhjksdf i still love her)
neutral
rook: i dont really care much about rook.. 🙈. mind you rook was certainly not the reason why i wanted to play this game so im sure a second playthrough will make me warm up to them more, now that my head is more free, but it just didnt insta click. rook didnt feel like a real person to me, almost nobody had any (to my taste) realistic reactions towards them. the stakes just were too high for them to get treated this way (nobody is pissed off that they freed the gods? everyone just believes them when they say gods are walking around? everyone just agrees to work with them? nobody cares how rook is doing? or who rook even is? idk.) i didnt like the introduction much either. the shepard treatment didnt work for me here, just believing that rook is fit for the job because varric says so wasn't enough for me. rook also has barely anything going on for them either besides of being the relentless "good guy". we never see them doubt themselves or be fearful or be mean. all the dialogue options are the same as well. its.... boring. anyway i dont wanna bash on rook, i know i'll end up liking them more later. the headcanons will be headcanoning<3
companions: i... don't have strong feelings about most of them? all of them got to me sooner or later, made me cry. but afterwards im still 🤷‍♀️ about most. i didnt feel like we get to know them as deeply as we get to know companions in the previous games. i really really missed sitting in the lighthouse for hours and talk to them, ask them about their profession or what they are about outside of cutscenes like in the previous ones. i think that would have helped me click with them faster. i didnt find all companion quests very strong either. the "high stakes" of the main story made some conflicts feel a bit like we can just fix that after the story lol. i did not like the mass effect 2 treatment of them much... (but me2 is overrated anyway sshh dont kill me<3) some companion quests i did find interesting lore wise (bellara, harding) even if i wish that some of them would have went a bit deeper there. anyway i know i'll probably end up loving them all after a couple of playthroughs, this almost always happens to me, dai is the best example.
combat: don't care. this isn't my type of combat, i don't play a lot of super actiony combo dodge dodge block combat games. still hate the limited abilities. at least it didn't feel too clunky on mouse and keyboard and it was "fun enough" to me so thats good
puzzles: i could put them into the bad category but at least they weren't too terrible so i don't want to be too harsh. but i don't enjoy doing them. i dont want to search for a crystal in a bush. i mean i did them all but at what cost. this felt like filler i thought they wanted to avoid by not adding fetch quests???
bad
pacing: this games hardest battle imo. the pacing of the game is... strange. act 1 is way too fast. it feels like we're running and have absolutely no time for anything. (makes sense! didnt work well though). act 2 then drags a bit with all the companion quests, and the mix really drags the progression of the romances as well to a ridiculous degree. at least with lucanis, idk how it is with the others. i love him and i can headcanon to fill in the blanks so i liked his romance, but it does make it seem like nothing is happening for 50 hours for everyone who doesnt like to headcanon around. anyway, the pacing/storytelling felt often not fitting. it was trying to be mass effect in a story that is too complex and the lore too rich to run through it. this felt like the main reason why we just never went very deep into the lore of the factions or new npcs, or learn or see certain things, the complex nature of the crows, or tevinter magisters and their slaves, we are just running all the damn time? we never get to explore certain things that would feel unnatural to come up in a conversation or in some other way because we are limited by the things the story "has time for". or what the devs had time for.
wishy washy writing: not everywhere but in some places and im not used to that in a da game so its a bit baffling. "the blight is different now so thats the reason for x trust me bro" ok....? "the first of my people do not die so easily" = mythal is shattered and lives on, makes sense. but the other evanuris are all dead, even the ones that were "dead" already? why? idk........ i shall stay delusional for now and hope i've missed something in my completionist run that i now in my next run will find somewhere lol. besides of that, the tone and language used by rook and companions is strangely unfitting as well. coloquial words like "it's cool" are frequently used, among other things. it stands in contrast to the writing of the previous games and is often immersion breaking.
limited worldstate: i had hoped they at least commit to it when i heard about this. but then adding little references that could have just been made personal by switching one line just made the reference a bit jarring sometimes instead of exciting. or making morrigan eat mythals memories for the regret quest....really? this could have been the well of sorrows choice, why could they not have just made the inquisitor show up in the crossroads if they were the one that drank from it. this whole choice thing + some other problems ended up feeling like something they didnt really want to do but ended up doing because the game was in development for so long they just had to finally fucking finish it. and it sucks for us.
the veil: why... is it still there? they left breadcrumps of clues throughout the entire series about all the positives it would do if it was gone, even add a damn prophecy, and then just dont do it.... ever perhaps? must the blight really be cured for this? demons forever feared? listen im just glad solas is ok at the end of the day but he could still have had his redemption/healing/forgiving himself moment after destroying it imo.
i wish the inquisitor was more involved in everything :((( the moments we did get made me SO happy but. yeah.
no quicksave and the skip button that ruined my screenshots deserve their own bullet point what the hell
anyway enough yapping!!!!!!!!!!!!!!! overall i loved the game because the stuff i cared about the most was the best aspects of the game sdkjhsdjkf im not ashamed to admit that this is my new solas 2.0 game. ..... <3
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bettydice · 3 months ago
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I have finished Veilguard. A bunch of thoughts under the cut!
The Companions: Loved all of them and all the banter and their interactions. I thought the companion quests were fantastic and there was a lot of content there and I enjoyed it all. Voice acting was fantastic and some line deliveries made me tear up. And while it was honestly nice to have everyone get along well and be respectful with each other, I did miss some... bite and conflict. Like you get all those delicious conversations with Solas and questioning of motives and I wanted more of that sort of thing. Also I'd die for Assan and Manfred. The Environments: This is definitely one of the strongest parts of the game for me. Everything is gorgeous and I loved just walking around, exploring. I thought they found a great balance of streamlined and exploration! Puzzles were at a difficulty that I can still enjoy (thus very simple, I'm sure other people are annoyed by that) and it made exploring satisfying and relaxing instead of a chore. And I loved seeing changes in the environments after certain events or NPCs moving into places that I'd cleared. I rarely fast travelled because I loved walking through the Crossroads so much.
Rook: Overall, I enjoyed Rook. I chose Erika Ishii's voice for my first playthrough and thought it was fantastic. Also loved every Mourn Watch dialogue option. However... Rook has a loooot of auto dialogue and the dialogue options feel quite limited, so I'm worried about replays and being able to make different Rooks actually feel different. Also hate to say this, but Rook could smile a little less in cutscenes... I also don't think you can play a Rook that antagonizes any companions or is just plain shit at conflict resolution.
Combat: Even though I never felt like I fully mastered it, I enjoyed it. And especially after recently replaying all the other games - the dragon fights were so much cooler (though as a mage, they were also 80% running around screaming). I didn't miss being able to control my companions, except for taking screenshots. Romance: I romanced Bellara and I love her, she is my beautiful wife. I do wish there'd been more romance specific content, especially because you get to see soo much of your companions getting together and being together and you're just there like... what about me? Spare romance banter for Rook pls? I didn't even get a romance specific greeting! Though ultimately, I'm really happy with the romance and the ending added some welcome drama, because Bellara was the one that got abducted by the blight/Elgarnan and yesss! The drama! The fade statues guilt trip! She's so smart and fierce when she returns! And the last scene was super sweet. <3
Story: Overall I'd say... Yay? Loved all the Lore drops and actual answers. Thought the side quests were well done and interesting. Another shout out to the companion quests! All in all, I'm satisfied with the ending, I think. HOWEVER! You can feel the Things We Didn't Import all over the game. There were so many moments where I was like, okay they COULD have mentioned xyz here easily, but no, they have to go out of their way to be vague or not let you talk to this character much. I don't need actual cameos (Isabela you deserve better) but there's so many missed opportunities for simple mentions or codex entries and it's such a shame. Because this IS the culmination of the story and why can't we see that reflected in little moments, so that we can truly feel the depth of the story once more? But I do love the Codex! There's so much good stuff in there! I might even go back and read all the Codex entries I haven't yet. Oh, why do we see no Elves working for Solas? Did he manage to get his entire spy network killed before the game? Classic Solas. Music: Soundtrack was fine, better than I expected tbh though a few scenes had some really awkward whimsical music that made me go ?????????? The Varric thing is dumb. The 'twist' only works because I guess nobody ever mentioned his death ever again. I hate sacrificing character development or People Behaving Normally for twists.
Why is the Inquisitor still wearing FUCKING PYJAMAS. Really wish there was an option to dye armour. The decision between Minrathous and Treviso is a cool concept and loved (though hated) seeing the fallout but what.... Rook and their two buddies are the only thing standing between a city and complete ruin???? I do not think so.
That's all for now.
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aeantizlkamenwati · 2 months ago
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Final Veilguard Thoughts
I just completed Veilguard 100% platinum (though honestly it is one of the easiest platinums so not much accomplishment there). I have to say again it is not a bad GAME just bad Dragon Age. It reeks of multiplayer and loses everything that made DA unique because of it. And the epilogue is a slap in the face with their “we honor past stories and stories are about change” fourth wall bs and lack of closure. But below the cut is a massive amount of spoilers.
The TL;DR is it’s just a massive missed opportunity and a reboot.
The game up until Weisshaupt is sub par. Boring. It is like they knew the middle and end and then realized they’d have to do a beginning. And then just catered to the newbies and halfassed everything or didn’t do more than one draft. Again the repeating, the handholding the lore while also spoiling everything unnecessarily.
Ghil’s introduction is clownish. Treviso and Minrathous was just fucking blah especially compared to the later missions. It’s just a single fight. And the dialogue Ghil gets? It just makes her a joke. It’s not until Weisshaupt that you see oh she’s crazy and a goddess. It actually felt big while the stupid binary choice was just “eh pick who to fuck I guess”. Maybe if there were other choices like that, it wouldn’t feel so…thrown in there for the sake of supposed stakes.
But the first forty hours (if you are like me and refuse to do main story stuff until everything else is done) is just bad build up. I did not want to push forward until after Weisshaupt. It should NOT take half the game to actually get good. Blood of Arlathan was amazing. It actually felt like I was against a god. It was DIFFERENT than all the other running around quests the game had been up to that point.
I think it would’ve benefitted from more diversity overall. Like gameplay diversity. I think the combat especially needed more. It fucking sucks. It’s just a button masher with no thought. And every boss and big enemy is the same: shield, find the things to pop to break shield, rinse and repeat two-four more times. On storyteller difficulty it’s a joke. And every mission is just fight forward. No puzzle or interesting quests except Blood of Arlathan. Maybe Weisshaupt from the “everything is fucked” thing (it really felt like there should’ve been another REAL everything is fucked, dodging shit that fucked up Treviso/Minrathous to really introduce Ghil) The ending is a bit of a slog too but I enjoyed the cutscenes and war council stuff (again because it was different and interesting and felt like Rook actually had a reason to do it). The end boss battle was cool though not a big fan of the kaiju battles. I called the plot twists at the beginning of the game. Not sure if that's a mark for or against the writing. And the more interesting bits about regret weren’t given enough time to really sink in.
So I think it’s a pacing issue as well as a dialogue issue. I feel like they missed an opportunity to really do something with Rook’s regrets. They are just optimistic and driven all the fucking time that by the time we get trapped in the prison, that’s the first time we see Rook has self doubts and whatnot. There’s this one dialogue line that hit with the masc 1 voice, talking with Solas afterwards that’s “I liked working with you” and it just hits. Where was that emotion before? That level of feeling in the dialogue? If the game is about regrets why didn’t they lean into it??? Instead they leave it blank and deprive Rook of anything interesting, of the thing that made them UNIQUE among the DA protags.
I mean the Inquisitor could be "idk what's going on and why I'm here", but they didn't really have the option to doubt themselves. Hawke was our "everything falls apart around me and I'm just pure chaos" protag. And the Warden was the "Guess I'm in charge now, everyone deal with it" protag. Rook could've been really interesting, to show the different kinds of doubts and regrets. Maybe they are just a scared kid trying to hold it together because they've fucked up everything else in their life. Or maybe they are just pissed that they are the one stepping up. (I also think they could've added depth to the whole elf god thing. Could've also been a nice reason to "fix" the DA racism instead of pastel paint it over). They could’ve utilized the companions to show they cared about Rook that they see what they are going through.
But nope! Bland nothing you have to headcanon your way out of. And Rook is still blander than Origins because everyone knows who they are but the player. They should’ve done something about the backgrounds to set the scene for each Rook. Like resolve them in the game too, not just introductory scenes. Like Aldwir could've had a special mission where them and Strife hash it out (with probably more yelling) cause I kinda felt Strife was Rook's father figure and it would hurt to be constantly told they fucked up by him. Mercar could've had scenes with their family, talking about what it is to lead. SOMETHING to tie Rook to the story and flesh them out beyond headcanons (any developer who relies on headcanons to make their stories interesting, unless the protag is meant to be a Dovahkiin blank space, is fucking lazy, rushed or bad at their job. I don't want to be told "this is the correct Rook", I want enough personality and story to sink my teeth into and Rook is a paper thin vanilla wafer) And they are fucking contradictory? You choose the elf option for tattoos in the beginning and Rook states they were not raised Dalish. They tell Taash they were raised in a city. Then you can say you are Dalish??? And have all the knowledge of a Dalish about the culture. When canonically that’s doubtful. But nope rainbows and sunshine no problems here.
Then the companions are the biggest missed opportunity. I can forgive shitty gameplay (Andromeda) if the companions are good. And this is where the multiplayer starts really showing up. The fact that 90% of their bonding is completely missable and requires you to go into their rooms, stand there, and then just leave without a word from Rook is bullshit (and weird as fuck). Even Andromeda let you have conversations outside cutscenes.
And there’s a lack of balance between the characters. Fucking Taash has like 20 cutscene things and everyone else gets a quarter of that. Why isn’t Lucanis’ healing as important as Taash’s gender journey??? Or Bellara’s grief?? I like Taash don’t get me wrong (at least when they aren’t acting like a moody edgy teenager. That’s just bad writing) but they feel like the favorite child and everyone else is just there. Even NB Rook gets shafted for Taash’s story. I feel I know Taash and have missed everything with the other characters.
This lack of development hits mostly in the romance. Lucanis’ is nonexistent it seems with the majority of flirts doing nothing. One almost kiss and then the companion quest doesn’t change and boom can be in a relationship with nothing new added. It feels like they got the okay to do single player and went “oh shit now we have to do romance…uh just throw the same formula and they’ll be fine”. Like the companions have better chemistry with each other. Rook is just...nothing (no one can convince me they are supposed to be like Shephard because there's having a predefined character and having a blank doll that talks like it has personality) This is a step down from even fucking Origins and DA2. At least those were unique with their own plot lines and themes. At this point I’d take the cringey sex montage of Origins over this nothing burger. Those had more depth than a classic Disney film.
And who’s bright idea was it to put the kiss/make out scene right after you just found out your mentor is dead and you’ve been played with by a god (and why wasn’t that given more room to breathe??? I would feel fucking violated as fuck! But given that one of the writers once wanted you to have sex with a demon masquerading as Leliana I'm also not fucking surprised the idea of consent got thrown out the window) and watched your friend die???? How is that okay???? And didn’t one of the directors say “this is the most romantic da game to date” or something??? Seriously? You call this more romantic than having a literal Princess Bride moment with Josie? Or Dorian learning to want more that he can have more? Be for fucking real.
The lack of all of this gives me serious doubt about Mass Effect 5. I expect a full reboot like this where they just nuke everything off screen so they don’t have to deal with it and call it something like “necessary to avoid pointless one liners” again. I can think of several decisions I made that could’ve aided the South. You know like the schism between the Grey Wardens. But nope. Apparently the only things that matter are: did you want to fuck Solas (as Dorian gets one line and everyone else gets nothing), did you want fucking kill Solas, and how would you like to fucking do that. They made it where there’s only one answer that’s given the care to feel correct/complete. And even then Solas’ sudden "k I’ll bind myself" feels rushed or just cobbled together cause that ending needed more. I don’t care if it’s supposed to be vague that’s an excuse for shitty writing. I should feel like I got closure and I don’t. I just feel insulted given how little care they gave for the previous stories and how little they cared about this one apparently. I shouldn’t have to rely on fanfics to fix your damn story BioWare. Fanfics should build upon what’s there not do your job for you. They could’ve done something interesting but instead we get an indistinguishable multiplayer clone trying to masquerade as a Dragon Age with piss poor pacing, dialogue and direction.
I’m out. It felt like them killing Varric was a metaphor for them killing the older games. A nice fuck you to the player base
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ryssabrin · 30 days ago
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i think i finally figured out why so many solavellans hate how veilguard handled solas's character. trespasser and dai gave them the impression that solas's plans were ultimately motivated by something noble. he wants to help the elves and the spirits and mages. he wants to fix what he broke. it's okay that he leaves lavellan and breaks her heart because it was for a noble cause. but then veilguard says well that's not the whole truth.
i do think he is still partly motivated by those things and at the very least that's what he wants to believe about himself the most. just as with creating the veil in the first place, he's also motivated by pride and wanting to be proved right. he wants to win. and he wants to be able to justify the person he's become after thousands of years of betrayal, murder, lying, manipulation, etc. all precipitated by wanting to help his friend. and that's complex! it's not something that's easily condensed down.
they end up disappointed because they think none of that should have kept him apart from lavellan. if it's not the noble cause of saving the elven race, it's not good enough. she changed his mind in dai and that should have solved it. and he does grow and change throughout dai, but his choice to leave at the end is him rejecting that change. he rejects it because he can't accept that he did all those awful things and just has to live with it now. he has to fix it. even if it means doing more awful shit.
i don't think it's delusional of the inquisitor (romanced or otherwise), or varric, or harding to believe that he intentionally left himself a way out. that he wanted them to follow him and keep trying to convince him to stop. i don't think he even knew what he needed to hear, but he knew there was something that would work. and there is! it takes morrigan and the inquisitor and rook all together to find it but they do. but somehow that's not good enough? they think lavellan alone should be able to convince him. and she's not so somehow that means he doesn't love her enough. which is just not how that works.
the beauty of it to me is lavellan being mature enough to recognize that even if she alone isn't enough to stop him, that doesn't mean his feelings for her aren't genuine or as deep and sincere as he says. that's the tragedy of it! he could just choose her as he says he wants to. but it would be like getting a happy ending he doesn't deserve and hasn't earned. it would be selfish of him and she deserves better. but lavellan says "well i love you anyway. it won't be terrible if you're with me." it's actually so good! i don't really understand the negativity about it lol.
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