#and it is ALSO why it was changed to veilguard. because what actually ends up being more important is who the veilguard are.
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I think a huge factor in people not being able to understand this game is that the game as a whole relies on understanding Solasā character as written, and people are refusing to understand it
Solas is, and has been since his first appearance, an egotistical, hubristic, racist, manipulative, abusive and condescending asshole who regularly commits atrocities and pretends that being sad about them is enough penance. He is a terrible person who insists heās actually the hero of the story. He is a liar and a manipulator, and he lies to himself as well. He uses other people like chess pieces and sacrifices them for his cause without much of a thought, and without them even knowing they are being used.
This is who he is. This is who he was always written to be. And veilguard is almost entirely about deconstructing that. Every member of the veilguard is a foil to solas. They are all who he pretends he is, and his false hero fantasy falls apart when you put them next to him.
Every single companion storyline is about that character successfully doing something that Solas is incapable of, but would be capable of if he wasnāt such a terrible person. And they all face a dark reflection of themselves and come out the other side mostly unscathed by that, aware that this dark reflection is not them because they are not actually like that.
Solas faces many of the same challenges the companions do, and fails each and every one of them, because, unlike them, he is not actually a hero. He is not a good person. He does not learn to accept that just because something is broken doesnāt mean there arenāt parts of it worth saving. He does not learn to accept the harsh truths and move forward. He does not accept that he is responsible for his own actions, even if someone else orders them. He fails every time.
Solas faces not one but two dark reflections of himself, Elgarānan and Ghilanānain, the prideful god who always thinks heās right no matter the consequences, and the servant and lover of another god whose atrocities are not justified by having been pushed by their lover and mistress, but does not come out the other side unscathed because it turns out he IS actually like them. His reflections are accurate, theyāre real parts of himself that he pretends donāt exist, not just twisted versions of their fears like they are for the companions. At the end of the game he even admits that yes, he is very similar to Elgarānan.
Pretty much the entirety of veilguard is a very careful and deliberate deconstruction of Solasā character and self image. We go through, in elaborate detail, all of his crimes, all of his mistakes, all of the reasons why he is wrong, why his actions are unjustifiable, why his regret doesnāt absolve him of responsibility, how he thinks it does anyway.
We completely tear down every single aspect of the image he has constructed for himself. We destroy every single excuse with clear examples showing that that was not how things had to go. Every justification. Every insistence itās okay because heās sorry. Every time he insists he knows best and we should leave him to it. Every single illusion that he is a good person is shattered. By the end of it there is absolutely nothing left, and his repeated attempts to keep up the facade come off as pathetic and ridiculous. In all his banters with companions he tries to use his usual tricks, pretty excuses, belittling comments, fake niceties and every time heās completely shut down.
He tries to imply Davrin has a biased view of him from stories about the dread wolf, Davrin responds with evidence the truth is even worse. He tries to apologise to Harding, she comes back with a list of all the terrible things heās done that an apology canāt cover. He tries to appeal to spite, spite points out he hurt Rook so why should he trust him. He comes up with excuses for killing Varric and Neve points out that thereās no pretty excuse for using blood magic on Rook in such a cruel way afterwards. The illusion is shattered. Thatās what the entire game has been building up to. And it makes his last attempt at betrayal seem embarrassing, because we now see through the facade and know that he was too obsessed with himself to even consider weād see it coming.
But the thing is a lot of people refuse to see this. This is where his characters been heading since the beginning. This is who heās always been. But a lot of people ignore any and every negative thing about him, and then complain the game doesnāt make sense. Of course it doesnāt make sense. Youāve ignored every single theme, plot point, and piece of characterisation to make up a version of Solas in your head and thatās not the Solas the game is about. It makes complete sense when you see Solas as he truly is, as he was written to be. Itās such a good bit of writing when you actually let yourself experience it as it is and allow yourself to be open to the idea that the guy who is trying to commit his second genocide might be a bad person.
#datv spoilers#dav spoilers#veilguard spoilers#solas critical#this is why the game was called dreadwolf. in a way it is entirely about him. itās a complete deconstruction of who he is and who he#pretends to be#and it is ALSO why it was changed to veilguard. because what actually ends up being more important is who the veilguard are.#because being who they are is what saves the world. and solas ends up being a pathetic little man trapped by the consequences of his own#actions heās been trying to avoid for millennia
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Playing Veilguard and making it everyone's problem
I am going to rant, and I will rant a lot, and there will be spoilers, so if you're not afraid of them and the game criticism, buckle up.
Elves and their gods
I am absolutely fucking livid about how Veilguard handles the Dalish and elves in general. The events of Trespasser made it clear that the elves started flocking over to Solas, including the elves working for the Inquisition:
After the events at theĀ Winter Palace,Ā elvesĀ left the Inquisition under mysterious circumstances, as did elven servants across Thedas. None could say where they went, but those who believed the Inquisitor's story about Fen'Harel wondered just how large the Dread Wolf's forces were... and what the ancient elven rebel had planned.
Solas had multiple spies working for him during Trespasser, and If I remember correctly, there was even a note, left by one of the elves - they were anticipating the great change and the return of the elven glory. Anyways, the established fact is that: elves learned that the stories about their gods were true and one of them now was going to restore the world as it used to be. At least, this is how they interpreted it (maybe, this is the version Solas didn't debunk) and so they started following him.
You might think, the Inquisitor and their allies are going to have a huge problem with breaking it to elves that their chosen leader isn't going to make things better and that their gods don't love them. Especially, if the Inquisitor is a human or anyone who isn't an elf. You'd imagine any attempts will end in failure because of course elves aren't going to listen to outsiders trying to explain their own culture and gods to them. You'd imagine that their trauma caused by centuries of oppression and discrimination will make it impossible for the Inquisitor and anyone else to make them see the truth.
You'd assume anyone who tries to find and stop Solas will be sabotaged every step of the way, feeling themselves horrible for having to clash with people desperate for a chance of a life without injustice - even if it means burning the rest of the world down.
You'd imagine that they will only change their mind if/when they see the harm done by Solas' actions and get to witness their gods true intentions by themselves - which would lead to a massive crisis of faith and schisms happening between elven tribes and groups.
You'd imagine will get all this incredible drama in the Veilguard, with elves initially resisting the group's attempts to stop Solas, then trying to pull themselves together after the revelation. You'd assume there will be zealous groups doubting Solas (because the Dreadwolf is a liar and a deceiver) and intending to use him to actually free the elven gods. You'd think this is how actually some of them get out.
But, NOPE. Not only Solas ends up working alone, with none of his followers throwing themselves at Rook and the party to buy him time, but also all elves now hate Solas because...Varric said so?
You meet a group of Veil Jumpers (elves devoted to exploring their ancient culture and history, learning more about their gods and reclaiming their heritage) and their leader instantly calls Solas an asshole. Based on WHAT?
I get it, Varric had met them before and told them that Solas was Fen'Harel...
(needless to say if you expect players to find and read other media in order to make sense of the events in the game, you are doing something wrong)
...but why were they so fucking calm about it, instantly eating up the "yep, he's bad" version? Even if the Dread Wolf is vilified in the Dalish mythology, wouldn't they be curious about what that means? Wouldn't they have gotten tempted or excited by the implication that other gods exist too? They weren't told the full story - why the fuck did they instantly accept the "Solas is an asshole" narrative? Especially when Solas comes with a promise of a world for the elves like it was meant to be?
WHY?
The Veilguard has no response for that. I guess, Dalish never cared about their history and traditions, and city elves were dandy about Alienages and oppression, so they easily believed some randos over a literal god promising a new, better world.
I don't even play Dalish, but I love their plotline and arcs - and I was bracing myself for some downright painful choices and conflicts during the next Dragon Age. But it felt like the writers couldn't be bothered with developing such a nuanced narrative, so they just waved it all down with "Nah, elves are chill now and they never really cared about their gods in the first place".
#dragon age: veilguard#bioware critical#veilguard critical#and i'm just scratching the surface of how badly this game handles the lore and plots developed in the previous parts#also varric's āsolas is an assholeļæ½ļæ½ļæ½ narrative would crumble as soon as these elves would have met solas#he is the charismatic kind and compassionate type of leader they would want to believe and follow#i'll keep expanding this list of nitpicks as i go
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i finished the game and veilguard was a disappointment lol
spoilers below
the way they butchered solas' character by just making him be led by the memory of mythal; no self-righteousness, savior complex, it was all done bc he wanted to honor mythal
why are the venatori worshipping elgar'nan and not a single elf. ????
how they made mythal far more important than lavellan to solas to the point for a moment i thought she was solas' ex (thank god it was clarified at the end she was only "solas' oldest friend")
the companions are so... lifeless. cheers to bellara for being the only one that feels like an actual human being and not an agglomeration of bad executed tropes (even if at the beginning she was)
the way mythal didn't end up being a villain, when she actively abused and groomed solas (and also morrigan btw) and it made all the sense in the world because she yearned for a reckoning and bring her revenge, a thing she has yearned for and been planning for a millennia because her anger is that strong... but no she just gave it up
the way morrigan's themes of parental abuse (breaking the cycle of abuse) go to shit after she embraced mythal's memories like.... as someone who has also an abusive mother that i broke contact with this made me want to fucking scream lol
morrigan's character also doesn't sound like her AT ALL, why is this woman smiling and being cocky, she's a scholar, a professional, a woman who carries knowledge that burdens her and trauma at the hands of a mother who should've cared for her. and how protective she was a kieran shows how private she is. what the hell. she would not be THAT friendly with strangers lol
and mythal being the only one who truly could change solas' mind at the end (just thinking abt it makes me want to punch a hole in the wall) + the anticlimactic departure of lavellan to the fade with solas is so fucking bad; because of the message it gives (this world is not worth-living for + a woman should spend the rest of her life and sacrificing herself for a man who put another random woman before her) and its joyless execution
if you get any other ending, the inquisitor doesn't even appear. lmfao. bye.
and lets not talk about the post-ending credits scene bc thats actually the thing that i hated the most. it makes all the themes and writing of bioware completely meaningless lol
the funny thing is that i have known for years where would bioware go with dragon age's story and 95% of my theories were correct, but me, someone who is not a writer, would've made a far more compelling story respecting dragon age's themes and nuance. i even predicted that mythal abused and groomed solas, but they executed it so badly that i can't believe these people get paid to write stories lmfao
i literally feel so betrayed, so hollow, so sad, i don't know what to do. i literally just uninstalled veilguard after finishing it. i spent 10 years imagining how the story would go, but id never imagine it would be THIS BAD.
the books, the content, so well-crafted, and so well-executed, just to make a stupid game that breaks all of its themes and leaves them meaningless. what the hell was happening in bioware when all the side-content has so much complexity and nuance (mostly tevinter nights), what happened lmao
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Why I Like Solas
So, I got a few asks questioning a) what I think about Solasās plans and b) why I personally like him.
For that first part, I will direct you to this previously answered ask, as itās all I am going to say on the matter until we have more information.
As to why I like Solas as a characterā¦
I consider Solas to be an incredibly interesting, multi-dimensional character, in a way in which those multi-dimensions actually feel like they are reflective of the story. What I mean by that is, even with him set up as an antagonist, his demeanour throughout Dragon Age: Inquisition right to the end is dependent on the relationship the Inquisitor forms with him. In the confrontation scene in Trespasser, he carries himself entirely differently towards a friend, lover, or rival. This puts more emphasis on his shift in perspective on the modern world of Thedas, because of what a friend or lover Inquisitor teaches him.
Solas explains in Trespasser that he did not see people as real, but the Inquisitor proved him wrong. He is a character who is capable of changing, and I would not be surprised if he does in fact come to regret his goals in Dragon Age: The Veilguard to the point of giving up on them. We have confirmation that āregretā is going to be a big theme of the game after all, and Solas is already primed for that, per the Dragon Age: Tevinter Nights story, āCallbackā, in which Solasās regrets are so powerful it spawns a demon in Skyhold.
Is Solas a tragic fallen hero? Is he a deceitful villain? He is both! In fact, I would say he is a prime example of an anti-villain ā an archetype that is much rarer to see compared to its partner, the anti-hero. An anti-villain is a character with heroic goals and traits, but often their means of reaching for those goals are villainousā¦ that sums up Solas pretty well. And what makes him such a good anti-villain, is that regardless of what role he plays in the story, he still has a tangible characterization that does not rely on him being The Antagonist. Solas is clever, benevolent, proud, solemn, intuitive, stoic, stubborn, deceptive, moodyā¦ And whether he acts as help or hindrance, you can still easily observe these traits.
Yes, Solas has flaws. For example, I do not like the way he calls Adaar ās*vageā ā though at least in the same conversation, he acknowledges that he was wrong. But for me personally, the things I like about him outweigh the things I donāt like about him, and thatās why I can say that I overall enjoy him! And if he had no negative traits at all, people would complain he was boring.
Also, his romance is so full of sweet tragedy, and itās really well done.
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I'm still thinking about the divide between people who think Solas was depicted as too sympathetic and people who think he was shown very unsympathetically because...both are weirdly right? Leaving aside any actual discussion of whether he's right to want the veil brought down.
In Trespasser he seems to imply that the whole world will die when the veil comes down, like what was shown in one of the potential ideas in the Veilguard artbook. That was my assumption going into Veilguard. Hence why my Solas romancing Inquisitor didn't ask to go with him! But in Veilguard, it's implied to just be some demons? Just a few thousand deaths? He fully expects at least Charter and the Inquisitor to survive. That's a wild deescalation! It actually converted me to the idea that the Veil probably should come down. It makes him way more sympathetic from minute one. Weird choice, if you wanted to make him more unsympathetic?
Then there's companions and NPCs who talk about Solas. The companions are incredibly unsympathetic to him during his memory reveals. There's basically no nuance. They even blame him for things he didn't cause, like the Elf-Titan wars. I would have expected, if we wanted to be nuanced, for there to be at least one companion who was sympathetic to his choices in each memory. But there isn't. Even the one where he puts up the veil. You know, the thing they're guarding? But also, Varric is out here actively encouraging Rook to help Solas in the regret prison. But also the Inquisitor is treated as delulu for asking if there's a way to save him. It's kinda weird.
And of course, the decision to have him kill Varric specifically to make him less sympathetic, and not to further either character's story or growth. Also, we don't find out about it for most of the game, for cheap shock value. It would have been more effective to know from the start. It also would have allowed me to make an informed decision about whether my Inquisitor should go into the Fade with him at the end in the romance, because I don't think I personally would have changed my mind if I'd known, but somebody might have.
There's also the thing about the psychology of having a secret ending, which makes people want to get that ending, but I don't think the devs will have thought of that, exactly.
Idk, maybe it was actually the perfect amount balanced. Or maybe the scales were so wildly tipped from Inquisition that there was no balancing them. At which point, it probably would have been better to try and work with that, rather than against it. But, hey, what do I know.
Frankly, if they truly wanted to make Solas unsympathetic, they should have stuck with the whole world being destroyed by the veil coming down, explained the full consequences to us directly, and given us some reasons to believe why this was definitely what would happen. I might still have sympathised with the man, but others wouldn't have once they knew that he knew that.
#dragon age#dragon age the veilguard#datv#dragon age spoilers#datv spoilers#dragon age the veilgaurd spoilers#solas dragon age
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Hey guys! š It's the end of 2024 and I realized today I haven't posted on here since finishing Veilguard.
Well, to make it short.. since then, I've spent a lot of time thinking about it, replaying it, watching my friends who are DA casuals and not into fandom play it (which was very enlightening but also hilarious š), so now.. I feel like I'm at a point where I know exactly what my issues with this game are and I've made peace with it. I still love Dragon Age! And I love parts of Veilguard and I had a ton of fun playing it (though probably for all the wrong reasons š„²). When I first finished the game, I cried tears of happiness that after ten years my favorite character actually somehow got a beautiful Happy Ending and closure, but also tears of sorrow that this marks the end of the story that was set up back in 2009.. and tears of mourning that this story had all the potential to be so so SO much more.
Dragon Age is a very weird franchise in that all the games have been, in many ways, vastly different from each other and to be a fan of the whole series means to recognize all its flaws and changes, but still loving it because of its unique core elements that glue it together and make it so special. I could sit here for hours trying to put into words what I think went wrong with Veilguard, but I know many people have already done so far more eloquently than I ever could. This blog was always meant to be just a positive little corner to share my love for these games and silly VA stuff with other people and I'm sure I will eventually reblog all the two million posts I've liked over the past month, both positive and critical. But for now and the new year, I want to focus my time and energy on just being creative, getting back to drawing and trying to realize ideas about DA I've had for a looong time and that's my way of "emotionally recovering" (that sounds so dramatic š). š
With that being said... What a crazy decade year it has been for me personally in this fandom... So I want to look back at it, just some rambling under the cut, 'cause I'm a little sentimental now, I guess. š„²
Before I created this blog, I was mostly just a lurker on here for many years, despite being a fan of BioWare games since.. uh.. forever? lol But I was always waaay too insecure about my English, let alone my own art. I also have social anxiety, so maybe that was part of the reason why I decided to finally create this blog at a time when the fandom was at its most dormant? lol (There is also a whole separate post for another day about how Mass Effect influenced me personally and how it made my biggest dream come true, the enormous honor to voice a few NPCs in (the German version of) Andromeda. Still the craziest thing to ever happen to me. lol)
So, seeing all the crazy excitement and the fandom fully revived this year and all these months leading up to Veilguard was both incredibly overwhelming, but also the most fun I've ever had as being part of a fandom! This year also marked the first time I posted my own art online and I can't even put into words how crazy it was seeing the response to that and I still can't believe that Trick Weekes not only commented on but also reposted it, that is still f*cking insane to me and I'll never forget the morning I woke up to see that. lmao
So yeah.. THAT happened. Followed by what I think has to be one of the weirdest, craziest marketing campaigns I've ever seen. lol Going back to 2022, we truly had it all...
A title announcement on a random Thursday that was probably done so that it would not be confused with the Netflix series announced a few days later. A tie-in comic more than a year before release that was... a little pointless? lol A vinyl collection that spoiled the composers a year before release. A title change literally two days before the first trailer. A reveal trailer that left many in shock because of its tone shift and complete lack of the former title character. A line of Game Informer articles that left us often times with more questions than answers. Every single article being deleted the very next month due to GI shutting down. An actor panel at SDCC happening right as Sag Aftra went on strike. A "fandom" party that had nothing to do with Dragon Age. Jason Derulo. An artbook that accidentally revealed the release date with its pre-order, which was then deleted. Twice. Memes about roadmaps. A second trailer that in hindsight probably should've been the first one. An audio drama by a different writing team with some baffling (but funny) lore mistakes. A combat showcase starting off with a disclaimer that "footage had been edited due to spoilers"... followed by THE biggest spoiler in literally the first ten seconds. The first IGN video with super spoilery dev commentary. A hand-on preview event with 140 people leading to spoilers galore... Did I mention spoilers? lol
That was when I stopped looking at stuff online, so I don't know what happened after that, but WOW, what a crazy ride that was. š„² Truly a DA4 Summer to remember and I'm unironically so grateful to have witnessed it in real time with all of you. š
Then finally, after ten flippin years of tinfoiling, speculating, reading crazy development stories and clowning around at every gaming live event, Veilguard was finally released and it will probably go down as the most emotionally charged Halloween of my life. lmao
Then it was time to actually play The Veilguard. Which took me about a month.
A month filled with what I can only describe as a crazy rollercoaster of conflicting emotions. Aside from everything having to do with Solas, I'd say my personal highlights of the entire experience was seeing Felassan (I screamed), the PHOTO MODE and even one hilarious "breaking the fourth wall" moment, where I would frantically run around in Elgar'nan's trap in "Blood of Arlathan", to a point where I would yell at the screen "SOLAS, I COULD USE SOME HELP NOW, HELLO???" and hearing his flippin voice literally two seconds later going "Yes, you called?" and I freaked out so hard I dropped the controller. ššš Also, as someone who romanced Alistair in my first playthrough of DAO and brought him to the final battle not knowing he would sacrifice himself, you can imagine my flashbacks when I saw Davrin dying at Tearstone.. who I had romanced. š Or the Dark Ritual flashbacks when I saw Morrigan wanting to talk to me right before the final mission. lol Getting the Felassan rune actually made me tear up a little. There are many little moments like that that I loved or that made me emotional, but ultimately.. Veilguard is a game that, for all the amazing graphics and cutscenes and flashy combat.. the more I think about the story and the lore (or lack thereof), the more I end up confused and trying to figure out what it is that's breaking the immersion to me in a way that the previous games didn't.
But anyway... I finished Veilguard, though the DA craziness of 2024 wasn't over just yet and I didn't know that the best was yet to come in December. lol
So.. Years ago, one of the main reasons I created this blog was to make silly "appreciation posts" about Solas' German VA and ramble on about my love for his performance.. I even remember making a post on here like three years ago talking about how I would sadly never EVER get a chance to meet his VA personally, because that man never ever goes to any fan conventions or public events. lol
Well... GUESS WHO I MET AT THE GERMAN COMIC CON EARLIER THIS MONTH!!!
YES GUYS, without sounding like a weirdo (because despite my obsession with voice acting, I don't care for VAs social accounts or anything beyond their work as a VA), but after years of jokingly referring to this blog as the "Ozan Ćnal Appreciation Blog", and kinda the reason I made this blog in the first place, I finally met the man himself and it was probably the best friggin fan experience I could've wished for. š„²š„²š„²
See, I've met a lot of different VAs at Cons before, who were all super nice and awesome to talk to.. but let me tell you, this guy has such an incredibly contagious positive attitude and charm!! lol Me and my friend were literally the last to stand in line at his booth before the event closed, there were TONS of people (there were quite a few VAs at the Con, but his booth had BY FAR the most people in line the whole day lol) and yet he made sure to take the time to talk with every single person, asking questions, was genuinely interested in our opinions, joking around and just generally SO FRIGGIN NICE. And he's just a very chill and funny dude? lol
And it was so funny, because there were SO many people and yet apparently I was the only person that day to talk to him about DA and Solas and he was SO excited about it ššš (I bet like 90% of the fans talked to him about his VA work on Vampire Diaries, The Big Bang Theory, Gravity Falls and Nicholas Hoult lol).
And of course, because DA4 happened so recently, it was still fresh in his memory. He told us that he even watched some Let's Plays and asked what we thought of the game and I'm still laughing so hard, because he was literally like "Oh yeah, the lore is MASSIVE and it was so overwhelming and I could barely keep up with it, the whole time I had no idea what I was talking about.. like, what exactly IS Mythal??" LMAOOO His performance for Solas was so good and so convincing and now I'll always have to picture him standing in the recording booth, no flippin clue what he's actually talking about. lmaoo And then my friend was pointing at me like "She's actually a walking lore encyclopedia" and then he was like "Oh, you should've been in the booth then!" lol
And I'm actually quite upset on his behalf now, because he also told us how, when the English VAs were officially announced, he had actually made a post on social media about how he was returning for Solas in DA4 and how he got in so much trouble for that because EA told him they were going to make an official announcement.... AND THEN THEY NEVER DID??? Like, I was desperately waiting for an announcement about the German voice cast and they simply never made one, we literally had to wait for the credits to be published? (Also, the German and French version have only one female and one male voice for Rook and no one knows what happened there, we tried to contact them about it, but no response so far?? It's like they don't even care.) That's EA for you...
Anyway, we then chatted a bit more about his other work and stuff and he recorded an audio for me (I actually got him to say the "Vir shiral malasa, bellanaris" GUYS AND IT SOUNDS SO GOOD, like I was so nervous, asking "Could you do elven..?" and he was like "Sure, it's been a year, might be a bit rusty" and then he just knocked it out of the park?? lmao So I have both Lavellan's AND Solas' WEDDING VOWS NOW. šššā¤ā¤ā¤ā¤ā¤)
So yeah, that was my meeting with Ozan flippin Ćnal and what an awesome guy and amazing VA and what an "epic conclusion" of this year of the Dragon (Age) 2024. lol And the timing feels so strange now, because, in a way, it feels kinda like coming full circle?
Like I said in the beginning, for years I was always mainly a lurker in the fandom and the reason why I created this blog was to join in on the hype/speculation train for DA4 and to talk about Solas' German and French voices and share my silly edits and gifs. And now I've played Veilguard AND I've met Ozan Ćnal.. both things that, at some point, I wasn't sure were ever going to happen.....
So.. In terms of my fandom experience, this year was crazy and whatever 2025 brings and whatever happens with this blog or DA in general... I love this fandom (especially my little Solasmancer bubble <3) and I love Dragon Age and whoever's reading this, here's to 2025 and I hope you have a Happy New Year!! ššššš
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So one part about the terrible direction Veilguard went, made me realize that there was one more prophecy/foreshadowing from across the Dragon Age franchise that was thrown into the garbage.
So in the endings, we learn that Dorian becomes Archon and the Tevinter Imperium lives to fight another day... And that really bothers me.
Not that he makes the attempt, but rather thar the empire survives at all, because the games had been setting up the idea that Tevinter's time was finally up and heading to a close.
The idea is first brought up when the Guardian of the urn of Sacred ashes tells of his duty of protecting the ashes for pilgrims... Until the Imperium has "Crumbled into the sea", and when the Warden tells him that the Imperium is no longer as strong as it used to be, he ominously says that perhaps this is the beginning of the end then.
In hindsight, what seems to be said here is that he is referring to the "Beginning of the end' as the first step to leading to the climax of the series as it was planned and already being set up this early.
The concept that eventually became Veilguard, when the Elvhen gods would finally break free and it would all end in a cataclysmic battle that would end the Tevinter imperium as the Guardian(By far the living person who is the strongest argument that the Maker was real after all) has forseen.
Obviously we didn't get that, but this isnt the only place where this idea is floated around.
We get talks here and there of there being a time for something new, a "next great empire" as one of the Inquisition soldiers calls it.
And time and again we are hit by the reminder that the Imperium has seen much, much better days... And that the Qun WILL invade again in the near future, and when it does, it will probably level it.
There is the mention of the elvhen revolts starting up, the culmination of thousands of years of abuse and slavery, and just the nastiness of tevinter in general having completely degrading their society and its hopes for the future.
Vivienne actually talks about this with Dorian, as she pretty much tells him that Tevinter WILL fall, and she would prefer he had a backup plan to survive and thrive when it does.
And most of this does happen... But in ludicrously cartoonish ways.
The Qunari Antaam does invade... But not for the Qun, but instead because they serve the Elvhen gods.
As does the Venatori, because... Why? Why does the Tevinter supremacist follow false gods none of them have worshipped for near a hundred years? That they now know are elves?
The elvhen revolt never really happens.
The Evanuris does break free and begin destroying shit... but rather than elvhen followers as all logic dictates, are instead backed up by humans and Qunari... Because.
Also, rather than turning all their wrath loose upon the Tevinter imperium, the logical target that should either be conquered or exterminated to begin the rebuilding of their ancienct empire, they isntead focus the wast majority of their attention on the south... Because.
Im just gonna come flat out and say it.
I 100% believe that when Bioware was originally laying the foundations for This story, the planned climax was going to LEVEL Tevinter and make it "Crumble into the sea".
THAT was the direction as originally planned, and was the logical endpoint that everything was hinting at, and building towards and frankly would have served as a great climax and ending to this evil, decadent empire.
Unfortunately, Veilguard had no interest in a climax where the parts of the world YOU the player fought to save would be utterly decimated no matter what you did, so instead the empire survived, while the south of Thedas was obliterated.
So hey, the evil, slaving empire that is the source of so much of the world's evil, and will innevitably fall back into utter decadence and never change it's ways got to live on...
While Ferelden, the true heart and soul of this entire setting, burned to cinders and it's was people exterminated offscreen because Bioware wanted to get ridd of all player choices.
What a climax.
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the percy jacksonification of dragon age is so reallll like this is not what dragon age is about is it. i think what would make things better (and to redeem the story after what ir became since inquisiton) is that solas isn't fen'harel and fen'harel's place in the story is same as the other elven gods; dalish stories. they're not super duper mages who owned slaves and deemed themselves as gods but just what they meant to be; mythological figures in dalish stories and belief.
solas could just be what original solas is pretending to be. a really apostate (who's apparently a city elf) mage. and to spice things up, has a tension with the pride demons (i was really expecting veilguard to at least touch on that. or maybe they did but i missed it whilst i watched it) and man that would change a lot of things. his character, his knowledge, dialogues, interactions, his opinions on the dalish. his future. im kind of like mourning this idea of solas cuz he will never exist in the story lmao
so, the story of inquisition would start and continue on a different road. no personificated elven gods stories, but focus on what makes dragon age, dragon age. and by god let the elven pantheon be where they're meant to be; to belong in tale-like stories and in dalish worships in the game. the only thing that is interesting that is more than that is mythal-flemeth at least
im just sitting here with a big ass "why" on my face for end trespasser events.
it really is percy jacksonification LOL, solas/mythal is like hades and persephone to me. compelling the first time you hear the myth but then you find out the person telling it writes fanfic about them and is working on a modern retelling and it gets weird. then again i have this same issue with a lot of fantasy media lol, making gods or 'higher beings' tangible characters is the most boring thing you can do with fictional religion imo
their biggest mistake really was making solas an Actual God, it feels like a twist that was floated in the writer's room that everyone was kind of into and then they just kept bending the story around it without really looking at what they were doing. because if you say "hey, what if the people who have been historically oppressed for their religion and aren't allowed to worship it in some human cities are actually wrong about their gods and they're just evil slaver ancient mages (these people are also currently oppressed by evil slaver human mages) <3" it sounds like you're being evil on purpose. and i know it was a room full of white canadians doing this but surely someone would have been able to realise that it sounds bad right.
and god yeah. demons and spirits that feed on / perform strong emotions are SOOOO underutilised in dai and dav. imagine if solas was a pride demon! the very first big thing we fight in inquisition AND in veilguard! then they could have their hubris storyline and eat it too! but no instead we get uhhmmm...compassion is there to further varric and solas' character arcs and spite is there to do a silly voice and maybe make lucanis sad at some point. AURGH. where is justice can someone bring him home to me.
#ask#anonymous#unless im completely misremembering that worshipping dalish gods is banned in denerim. that may be from something else#veilguard spoilers#sorry if none of this makes sense my head hurts and i blame veilguard. taking a break for a few days maybe i need to read books#to soothe my eyes. too much screen has poisoned me
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some of my thoughts after finishing veilguard a couple days ago before i start my second playthrough :)
ok i think its important to note first that the things i was most looking forward too was 1. solas, 2. solavellan, 3. lore. im self aware enough to know that this will have had some influence towards what i expected from the game and what i enjoyed/cared about or not š
good
solas: im honestly so happy. my man is finally happy and reunited with his wife!!!!!! my heart feels so full š this game was a solas fans wet dream. absolutely loved everything we got. hunting down regrets and watching old memories. talking to him in the fade. the entire crossroads!!!!!! him shit talking elgar'nan. watching him go trickster mode and imprison rook. fighting the archdemon as the dread wolf!!!!!! i could go on forever. CHEFS KISS TO IT ALL<3333333333333 if anything i wish there would have been MORE im greedy what can i say
solavellan: screaming crying throwing up. i still cant believe it oh my fucking god
lore reveals: i found all the reveals about all our old theories so fun. i didnt like all of them (old gods are just dragons? c'mon.) but overall it felt so rewarding to have picked up on it all. or be totally surprised by something (mythal and solas the reason for the titans and the blight? wow.)
the executors, forgotten and forbidden ones: the next big bads of the next game huh!!!! loved what we got for the most part, the mysterious circle codexes where probably the most interesting in the game. anaris actually showing up shocked me. i wish bellaras brother didnt say "for plot reasons i must die" and actually told us something about him but oh well. im cautiously optimistic about the secret ending for now. what it implied could go either way for now...
main quest: not all of them, but a lot of them were awesome. dare i say some quests were up there with the best main quests in da??? weisshaupt was epic. or the blood of arlathan. every time we get to talk to solas (thehe<3). the final bits. the strong points were so strong that the low points got highlighted a bit too much imo
act 3: by far my favourite act. this was soooo good. the romance finally (?!) kicking it. suicide mission 2.0 stressed me tf out. the varric reveal? send me to the asylum. solas tricking rook? king behaviour i was cheering for him while crying about varric. the dread wolf transformation. the conversation between solas/mythal/lavellan at the end. i basically was in tears throughout half of the thing. couldnt read the credits at all. act 3 was amazing
minrathous vs treviso: i loved this especially with the angst of playing a shadow dragon who failed minrathous. and then the consequences and quest changes this causes throughout the game was really cool. i wish there were more bigger choices like this since it felt a bit flat choice wise besides of this one, but it was amazing.
villains: ghilan'nain and elgar'nan were great. they really felt like the tyrannical gods they were supposed to be. im so glad there was mostly no corypheus-esque cringe. (tho especially ghil had some video gamey lines but sdjkfhjksdf i still love her)
neutral
rook: i dont really care much about rook.. š. mind you rook was certainly not the reason why i wanted to play this game so im sure a second playthrough will make me warm up to them more, now that my head is more free, but it just didnt insta click. rook didnt feel like a real person to me, almost nobody had any (to my taste) realistic reactions towards them. the stakes just were too high for them to get treated this way (nobody is pissed off that they freed the gods? everyone just believes them when they say gods are walking around? everyone just agrees to work with them? nobody cares how rook is doing? or who rook even is? idk.) i didnt like the introduction much either. the shepard treatment didnt work for me here, just believing that rook is fit for the job because varric says so wasn't enough for me. rook also has barely anything going on for them either besides of being the relentless "good guy". we never see them doubt themselves or be fearful or be mean. all the dialogue options are the same as well. its.... boring. anyway i dont wanna bash on rook, i know i'll end up liking them more later. the headcanons will be headcanoning<3
companions: i... don't have strong feelings about most of them? all of them got to me sooner or later, made me cry. but afterwards im still š¤·āāļø about most. i didnt feel like we get to know them as deeply as we get to know companions in the previous games. i really really missed sitting in the lighthouse for hours and talk to them, ask them about their profession or what they are about outside of cutscenes like in the previous ones. i think that would have helped me click with them faster. i didnt find all companion quests very strong either. the "high stakes" of the main story made some conflicts feel a bit like we can just fix that after the story lol. i did not like the mass effect 2 treatment of them much... (but me2 is overrated anyway sshh dont kill me<3) some companion quests i did find interesting lore wise (bellara, harding) even if i wish that some of them would have went a bit deeper there. anyway i know i'll probably end up loving them all after a couple of playthroughs, this almost always happens to me, dai is the best example.
combat: don't care. this isn't my type of combat, i don't play a lot of super actiony combo dodge dodge block combat games. still hate the limited abilities. at least it didn't feel too clunky on mouse and keyboard and it was "fun enough" to me so thats good
puzzles: i could put them into the bad category but at least they weren't too terrible so i don't want to be too harsh. but i don't enjoy doing them. i dont want to search for a crystal in a bush. i mean i did them all but at what cost. this felt like filler i thought they wanted to avoid by not adding fetch quests???
bad
pacing: this games hardest battle imo. the pacing of the game is... strange. act 1 is way too fast. it feels like we're running and have absolutely no time for anything. (makes sense! didnt work well though). act 2 then drags a bit with all the companion quests, and the mix really drags the progression of the romances as well to a ridiculous degree. at least with lucanis, idk how it is with the others. i love him and i can headcanon to fill in the blanks so i liked his romance, but it does make it seem like nothing is happening for 50 hours for everyone who doesnt like to headcanon around. anyway, the pacing/storytelling felt often not fitting. it was trying to be mass effect in a story that is too complex and the lore too rich to run through it. this felt like the main reason why we just never went very deep into the lore of the factions or new npcs, or learn or see certain things, the complex nature of the crows, or tevinter magisters and their slaves, we are just running all the damn time? we never get to explore certain things that would feel unnatural to come up in a conversation or in some other way because we are limited by the things the story "has time for". or what the devs had time for.
wishy washy writing: not everywhere but in some places and im not used to that in a da game so its a bit baffling. "the blight is different now so thats the reason for x trust me bro" ok....? "the first of my people do not die so easily" = mythal is shattered and lives on, makes sense. but the other evanuris are all dead, even the ones that were "dead" already? why? idk........ i shall stay delusional for now and hope i've missed something in my completionist run that i now in my next run will find somewhere lol. besides of that, the tone and language used by rook and companions is strangely unfitting as well. coloquial words like "it's cool" are frequently used, among other things. it stands in contrast to the writing of the previous games and is often immersion breaking.
limited worldstate: i had hoped they at least commit to it when i heard about this. but then adding little references that could have just been made personal by switching one line just made the reference a bit jarring sometimes instead of exciting. or making morrigan eat mythals memories for the regret quest....really? this could have been the well of sorrows choice, why could they not have just made the inquisitor show up in the crossroads if they were the one that drank from it. this whole choice thing + some other problems ended up feeling like something they didnt really want to do but ended up doing because the game was in development for so long they just had to finally fucking finish it. and it sucks for us.
the veil: why... is it still there? they left breadcrumps of clues throughout the entire series about all the positives it would do if it was gone, even add a damn prophecy, and then just dont do it.... ever perhaps? must the blight really be cured for this? demons forever feared? listen im just glad solas is ok at the end of the day but he could still have had his redemption/healing/forgiving himself moment after destroying it imo.
i wish the inquisitor was more involved in everything :((( the moments we did get made me SO happy but. yeah.
no quicksave and the skip button that ruined my screenshots deserve their own bullet point what the hell
anyway enough yapping!!!!!!!!!!!!!!! overall i loved the game because the stuff i cared about the most was the best aspects of the game sdkjhsdjkf im not ashamed to admit that this is my new solas 2.0 game. ..... <3
#saskia plays da#dav spoilers#bullet points or i would never have finished this lmfao#there is probably so much more i could comment on but this is just the things that came to mind first#anywayyyyy i finally got alvas complexion to look right i cant wait to show her to you guys<333333
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I have finished Veilguard. A bunch of thoughts under the cut!
The Companions: Loved all of them and all the banter and their interactions. I thought the companion quests were fantastic and there was a lot of content there and I enjoyed it all. Voice acting was fantastic and some line deliveries made me tear up. And while it was honestly nice to have everyone get along well and be respectful with each other, I did miss some... bite and conflict. Like you get all those delicious conversations with Solas and questioning of motives and I wanted more of that sort of thing. Also I'd die for Assan and Manfred. The Environments: This is definitely one of the strongest parts of the game for me. Everything is gorgeous and I loved just walking around, exploring. I thought they found a great balance of streamlined and exploration! Puzzles were at a difficulty that I can still enjoy (thus very simple, I'm sure other people are annoyed by that) and it made exploring satisfying and relaxing instead of a chore. And I loved seeing changes in the environments after certain events or NPCs moving into places that I'd cleared. I rarely fast travelled because I loved walking through the Crossroads so much.
Rook: Overall, I enjoyed Rook. I chose Erika Ishii's voice for my first playthrough and thought it was fantastic. Also loved every Mourn Watch dialogue option. However... Rook has a loooot of auto dialogue and the dialogue options feel quite limited, so I'm worried about replays and being able to make different Rooks actually feel different. Also hate to say this, but Rook could smile a little less in cutscenes... I also don't think you can play a Rook that antagonizes any companions or is just plain shit at conflict resolution.
Combat: Even though I never felt like I fully mastered it, I enjoyed it. And especially after recently replaying all the other games - the dragon fights were so much cooler (though as a mage, they were also 80% running around screaming). I didn't miss being able to control my companions, except for taking screenshots. Romance: I romanced Bellara and I love her, she is my beautiful wife. I do wish there'd been more romance specific content, especially because you get to see soo much of your companions getting together and being together and you're just there like... what about me? Spare romance banter for Rook pls? I didn't even get a romance specific greeting! Though ultimately, I'm really happy with the romance and the ending added some welcome drama, because Bellara was the one that got abducted by the blight/Elgarnan and yesss! The drama! The fade statues guilt trip! She's so smart and fierce when she returns! And the last scene was super sweet. <3
Story: Overall I'd say... Yay? Loved all the Lore drops and actual answers. Thought the side quests were well done and interesting. Another shout out to the companion quests! All in all, I'm satisfied with the ending, I think. HOWEVER! You can feel the Things We Didn't Import all over the game. There were so many moments where I was like, okay they COULD have mentioned xyz here easily, but no, they have to go out of their way to be vague or not let you talk to this character much. I don't need actual cameos (Isabela you deserve better) but there's so many missed opportunities for simple mentions or codex entries and it's such a shame. Because this IS the culmination of the story and why can't we see that reflected in little moments, so that we can truly feel the depth of the story once more? But I do love the Codex! There's so much good stuff in there! I might even go back and read all the Codex entries I haven't yet. Oh, why do we see no Elves working for Solas? Did he manage to get his entire spy network killed before the game? Classic Solas. Music: Soundtrack was fine, better than I expected tbh though a few scenes had some really awkward whimsical music that made me go ?????????? The Varric thing is dumb. The 'twist' only works because I guess nobody ever mentioned his death ever again. I hate sacrificing character development or People Behaving Normally for twists.
Why is the Inquisitor still wearing FUCKING PYJAMAS. Really wish there was an option to dye armour. The decision between Minrathous and Treviso is a cool concept and loved (though hated) seeing the fallout but what.... Rook and their two buddies are the only thing standing between a city and complete ruin???? I do not think so.
That's all for now.
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Final Veilguard Thoughts
I just completed Veilguard 100% platinum (though honestly it is one of the easiest platinums so not much accomplishment there). I have to say again it is not a bad GAME just bad Dragon Age. It reeks of multiplayer and loses everything that made DA unique because of it. And the epilogue is a slap in the face with their āwe honor past stories and stories are about changeā fourth wall bs and lack of closure. But below the cut is a massive amount of spoilers.
The TL;DR is itās just a massive missed opportunity and a reboot.
The game up until Weisshaupt is sub par. Boring. It is like they knew the middle and end and then realized theyād have to do a beginning. And then just catered to the newbies and halfassed everything or didnāt do more than one draft. Again the repeating, the handholding the lore while also spoiling everything unnecessarily.
Ghilās introduction is clownish. Treviso and Minrathous was just fucking blah especially compared to the later missions. Itās just a single fight. And the dialogue Ghil gets? It just makes her a joke. Itās not until Weisshaupt that you see oh sheās crazy and a goddess. It actually felt big while the stupid binary choice was just āeh pick who to fuck I guessā. Maybe if there were other choices like that, it wouldnāt feel soā¦thrown in there for the sake of supposed stakes.
But the first forty hours (if you are like me and refuse to do main story stuff until everything else is done) is just bad build up. I did not want to push forward until after Weisshaupt. It should NOT take half the game to actually get good. Blood of Arlathan was amazing. It actually felt like I was against a god. It was DIFFERENT than all the other running around quests the game had been up to that point.
I think it wouldāve benefitted from more diversity overall. Like gameplay diversity. I think the combat especially needed more. It fucking sucks. Itās just a button masher with no thought. And every boss and big enemy is the same: shield, find the things to pop to break shield, rinse and repeat two-four more times. On storyteller difficulty itās a joke. And every mission is just fight forward. No puzzle or interesting quests except Blood of Arlathan. Maybe Weisshaupt from the āeverything is fuckedā thing (it really felt like there shouldāve been another REAL everything is fucked, dodging shit that fucked up Treviso/Minrathous to really introduce Ghil) The ending is a bit of a slog too but I enjoyed the cutscenes and war council stuff (again because it was different and interesting and felt like Rook actually had a reason to do it). The end boss battle was cool though not a big fan of the kaiju battles. I called the plot twists at the beginning of the game. Not sure if that's a mark for or against the writing. And the more interesting bits about regret werenāt given enough time to really sink in.
So I think itās a pacing issue as well as a dialogue issue. I feel like they missed an opportunity to really do something with Rookās regrets. They are just optimistic and driven all the fucking time that by the time we get trapped in the prison, thatās the first time we see Rook has self doubts and whatnot. Thereās this one dialogue line that hit with the masc 1 voice, talking with Solas afterwards thatās āI liked working with youā and it just hits. Where was that emotion before? That level of feeling in the dialogue? If the game is about regrets why didnāt they lean into it??? Instead they leave it blank and deprive Rook of anything interesting, of the thing that made them UNIQUE among the DA protags.
I mean the Inquisitor could be "idk what's going on and why I'm here", but they didn't really have the option to doubt themselves. Hawke was our "everything falls apart around me and I'm just pure chaos" protag. And the Warden was the "Guess I'm in charge now, everyone deal with it" protag. Rook could've been really interesting, to show the different kinds of doubts and regrets. Maybe they are just a scared kid trying to hold it together because they've fucked up everything else in their life. Or maybe they are just pissed that they are the one stepping up. (I also think they could've added depth to the whole elf god thing. Could've also been a nice reason to "fix" the DA racism instead of pastel paint it over). They couldāve utilized the companions to show they cared about Rook that they see what they are going through.
But nope! Bland nothing you have to headcanon your way out of. And Rook is still blander than Origins because everyone knows who they are but the player. They shouldāve done something about the backgrounds to set the scene for each Rook. Like resolve them in the game too, not just introductory scenes. Like Aldwir could've had a special mission where them and Strife hash it out (with probably more yelling) cause I kinda felt Strife was Rook's father figure and it would hurt to be constantly told they fucked up by him. Mercar could've had scenes with their family, talking about what it is to lead. SOMETHING to tie Rook to the story and flesh them out beyond headcanons (any developer who relies on headcanons to make their stories interesting, unless the protag is meant to be a Dovahkiin blank space, is fucking lazy, rushed or bad at their job. I don't want to be told "this is the correct Rook", I want enough personality and story to sink my teeth into and Rook is a paper thin vanilla wafer) And they are fucking contradictory? You choose the elf option for tattoos in the beginning and Rook states they were not raised Dalish. They tell Taash they were raised in a city. Then you can say you are Dalish??? And have all the knowledge of a Dalish about the culture. When canonically thatās doubtful. But nope rainbows and sunshine no problems here.
Then the companions are the biggest missed opportunity. I can forgive shitty gameplay (Andromeda) if the companions are good. And this is where the multiplayer starts really showing up. The fact that 90% of their bonding is completely missable and requires you to go into their rooms, stand there, and then just leave without a word from Rook is bullshit (and weird as fuck). Even Andromeda let you have conversations outside cutscenes.
And thereās a lack of balance between the characters. Fucking Taash has like 20 cutscene things and everyone else gets a quarter of that. Why isnāt Lucanisā healing as important as Taashās gender journey??? Or Bellaraās grief?? I like Taash donāt get me wrong (at least when they arenāt acting like a moody edgy teenager. Thatās just bad writing) but they feel like the favorite child and everyone else is just there. Even NB Rook gets shafted for Taashās story. I feel I know Taash and have missed everything with the other characters.
This lack of development hits mostly in the romance. Lucanisā is nonexistent it seems with the majority of flirts doing nothing. One almost kiss and then the companion quest doesnāt change and boom can be in a relationship with nothing new added. It feels like they got the okay to do single player and went āoh shit now we have to do romanceā¦uh just throw the same formula and theyāll be fineā. Like the companions have better chemistry with each other. Rook is just...nothing (no one can convince me they are supposed to be like Shephard because there's having a predefined character and having a blank doll that talks like it has personality) This is a step down from even fucking Origins and DA2. At least those were unique with their own plot lines and themes. At this point Iād take the cringey sex montage of Origins over this nothing burger. Those had more depth than a classic Disney film.
And whoās bright idea was it to put the kiss/make out scene right after you just found out your mentor is dead and youāve been played with by a god (and why wasnāt that given more room to breathe??? I would feel fucking violated as fuck! But given that one of the writers once wanted you to have sex with a demon masquerading as Leliana I'm also not fucking surprised the idea of consent got thrown out the window) and watched your friend die???? How is that okay???? And didnāt one of the directors say āthis is the most romantic da game to dateā or something??? Seriously? You call this more romantic than having a literal Princess Bride moment with Josie? Or Dorian learning to want more that he can have more? Be for fucking real.
The lack of all of this gives me serious doubt about Mass Effect 5. I expect a full reboot like this where they just nuke everything off screen so they donāt have to deal with it and call it something like ānecessary to avoid pointless one linersā again. I can think of several decisions I made that couldāve aided the South. You know like the schism between the Grey Wardens. But nope. Apparently the only things that matter are: did you want to fuck Solas (as Dorian gets one line and everyone else gets nothing), did you want fucking kill Solas, and how would you like to fucking do that. They made it where thereās only one answer thatās given the care to feel correct/complete. And even then Solasā sudden "k Iāll bind myself" feels rushed or just cobbled together cause that ending needed more. I donāt care if itās supposed to be vague thatās an excuse for shitty writing. I should feel like I got closure and I donāt. I just feel insulted given how little care they gave for the previous stories and how little they cared about this one apparently. I shouldnāt have to rely on fanfics to fix your damn story BioWare. Fanfics should build upon whatās there not do your job for you. They couldāve done something interesting but instead we get an indistinguishable multiplayer clone trying to masquerade as a Dragon Age with piss poor pacing, dialogue and direction.
Iām out. It felt like them killing Varric was a metaphor for them killing the older games. A nice fuck you to the player base
#dragon age 4#bioware#talking to the void#pay no attention to the bird behind the curtain#the veilguard#bioware critical#This was fucking ridiculous#not again bioware#major spoilers#To say I'm disappointed is an understatement#Hire fanfic writers Bioware#They'd at least do better at development than this#I don't think I'm going to finish Nothing after this#Dragon Age has left a bad taste in my mouth#Plus there's no point since nothing in Inquisition matters if you aren't Solavellan#Varric wasn't even worth the bare minimum apparently#I felt more grief than Rook#And Honestly I feel bad for Rook. They got shafted by poor writing#They could've been great and interesting and lovable#But they are just a disaster#mega long thread
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š¹š±š¼š„ššŗ pretty please!
Yesss LFG! Thank you for these! They made me think!
š¹: What's the first genuine fight Rook got in with their love interest about? How was it resolved?
The "At Your Age?" Argument wasn't their first fight - just the one that sucked the most because it was left unresolved for weeks.
Their first fight was actually brought about when Amina interjected during one of Emmrich's yapping sessions about lichdom and what a great honour it would be to join their ranks, and how amazing and special it would be to live forever, blah blah blah.
She basically asked if he could try talking about literally anything else for a change, because all of this talk of lichdom was getting tired, and maybe he's idealized this a bit much, and honestly she doesn't really care for it, so she'd rather not have to hear about it continuously in the first place.
Emmrich immediately went on the defense, and decided to explain (in the form of an academic lecture) why lichdom was perfectly ethical, and why Amina had no cause to distrust it, therefore she needn't be afraid.
Then she might have made a remark along the lines of, "I asked if we could change the subject - not for a condescending lecture on a subject I'm actually already very familiar with: I'm not one of your fucking students, Professor."
... and things escalated from there.
They avoided each other for the remainder of the day, but after dinner Emmrich answered a knock at his door to find a bouquet of freshly cut lilacs (out of season most places - where had she gotten them?) and a note inviting him to come find her in the Memorial Gardens if he wanted to talk it out.
And talk it out they did.
I actually plan on writing this whole encounter one day š
š±Was Rook involved romantically with anyone before Veilguard? What was their partner like? How did the relationship end?
She's had a handful of relationships, usually with people also in the Watch. It's a path that tends to eat into one's ability to have a normal life with predictable time away from work, holidays etc. You work weird hours and do a lot of emotional labour, so finding a partner who isn't a Watcher who really understands all of that is challenging.
Her first partner was a childhood friend named Kalista, who joined the Watch with her but dropped out a few years into training. She was outgoing, friendly, and beautiful - tall with stormy blue-gray eyes and wavy brown hair.
She fell in a bit too hard with the party crowd and struggled more and more to keep up with her studies before eventually she just stopped showing up. Amina broke up with her because as much as it hurt, she felt that she needed to focus on her own future at the time. She and Kalista remained friends for many years, despite the end of their relationship, but things got worse for her friend when she started seeing someone new who seemed committed to making everything worse for Kalista instead of better. Amina hasn't heard from her in years. The last she spoke with Kalista, she had offered to help her pin down some resources to help her with her lyrium addiction and work through some other things. She suspects Kalista's current partner caught wind of that and forbid her from speaking with Amina again. Every morning she checks the sheet of overnight death calls posted in the Necropolis to make sure Kalista's name isn't on it.
š¼If someone was to ask Spite what Rook smells like, what would he say?
Spicy leaves! Grave dirt. And splinters!
(Peppermint, literally grave dirt, and wood shavings from building coffins.)
š„What figure from Rook's personal past would be added to the regret prison?
Kalista, for obvious reasons: Amina knows that she can't control other people's choices and actions, but she worries about her constantly and can't help but feel that she could have done more for her friend, or she still could if she wasn't too cowardly to involve herself.
Reda: the woman who took Amina in as a child and raised her. Reda fell ill just before Amina was soft-exiled from the Watch, and she died about six months before Veilguard. Amina left Varric abruptly, and was only just barely able to make it to her bedside in time to be with her when she passed. Amina regrets that because of her actions during the War of The Banners, she was unable to spend Reda's final days with her, taking care of her as she was cared for by the Necropolis matron when she was young. As the closest thing to a mother she ever had, she feels that she failed her.
š What is the relationship Rook has with their faction mentor? What was the moment they sent Rook away like?
Amina has always gotten on well with Myrna and Vorgoth - she excelled in her studies when she was training, throwing herself into them with enthusiasm and an attitude that indicated that the scrappy foundling had something to prove, and over the years established herself as a reliable and skilled member of the Mourn Watch. It takes a very specific kind of person to be a Watcher, and an even more specific kind of person to be a Reaper, and her superiors would readily admit that Amina made for this lifestyle - it truly is her calling.
Because of this, the conversation in which they parted ways was painful for everyone: Amina felt betrayed and forced to let go of the only place that had ever felt like what she imagined home would feel like. It pained Myrna and Vorgoth to be the ones to deliver the news, but what they did not mention to Amina was that the two of them had personally argued for exile in favour of the alternative: Watchers who break their oaths and harm the undead (even if they fucking deserved it) forfeit their lives: Unbeknownst to her, she's got Myrna and Vorgoth to thank for the fact that her bones aren't waiting on one of the undead nobles whose toes she stepped on.
šŗIs there an object from Rook's childhood they look back on fondly? (ie a favorite stuffed animal, book, or food?)
Reda rarely went anywhere without a fashionable silk or chiffon scarf around her neck. Amina used to spend hours as a child, draping herself in the scarves and donning Reda's jewelry, strutting around the house to the delight of the woman, billowing and fluttering like a colourful sail. There's an entire crate of the scarves waiting for her at her apartment after Reda's passing. They're much too bright and extravagant for her tastes, but before she returned to Varric, she managed to find a relatively tame one dyed in reds and blacks and golds with stylized dragons picked out on it - she keeps it with her always. Even wears it from time to time. She figures if she ever gets blood on it, the colours should hide it well enough.
It smelled like Reda for the longest time, until one day it didn't anymore. That was a sad day.
#rook ask game#ask game#rook#rook ingellvar#mourn watch#mourn watch rook#amina ingellvar#nevarra#the grand necropolis#datv#dragon age the veilguard#emmrich#emmrich volkarin#emmrook#emmrich x rook#emmrich x amina ingellvar#emmrich romance#v answers
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From your recent posts on what taking down the Veil would mean (which, btw, thank you for seeking out those opinions and writing your own as well - I've also been very interested in those consequences lately): "The plot of Veilguard is, I think, when taken in a vacuum, very good. It's a unique perspective taken from many old tropes, but it is simply not executed with gravitas, in my opinion."
This is putting into words something I've been struggling with over the last few days. I've played VG twice now and have a third save going, though I've mostly been spending my time back in DA:I as I feel more at home there. But my feelings on VG have begun to move from "it's fine" to "I'm indifferent" to "I can't really interact with this in a way that's satisfying to me." And I think maybe a lot of that is about the lack of gravitas with which the story is told.
If we don't truly know the stakes of our actions (whether that's what it means if the Veil is gone, or whether magic is in any way as dangerous as the South has always made us believe), we cannot make informed choices. Uninformed choices are fun too, and they have their place - not knowing what drinking the Well of Sorrows would do to my Inquisitor is still the most frightening choice I've made perhaps in any game.
But I never get the sense with VG that the writing is intentionally leaving a choice ambiguous to scare us or to leave us with mystery - or even to remind us of a parallel between Rook and Solas, who are each trying to make impossible choices without fully knowing the consequences of their actions. Instead, it just feels like we are handed a choice without context and are expected to trust that what appears to be the correct answer actually is the correct answer.
That's not very Dragon Age (and not very BioWare) to me. Rather, it's a much less robust and mature vision of Thedas - a setting that has always taught us there is much more lurking below the surface. Long-held beliefs are to be examined, challenged, traced back to their beginnings. VG, unfortunately, is not particularly interested in these things.
Yes, I totally agree, and I do feel that Veilguard is a somewhat unserious game. I understand why it really embitters a lot of people. Part of my complaint about Rook's obstinate, almost unshakable air is that I don't have the opportunity to really get into her emotional state of mind. She's REALLY quippy, and that's fun, but idk. I enjoyed playing as a kind of passionate, brave Lavellan, who did not always know what she was doing, but who did everything because she believed that to win was not only possible but necessary, and that she was, in some ways, chosen for a reason. I liked playing a true hero, who was exceedingly valorous and beloved despite having little experience in the fray. With my Rook, I do really love her, in my way, but I want to throw her into a blender lol. I want her to feel things! To express fear, genuine confusion, heart, love, regret, anything. She is too in control at the risk of seeming noncommittal. Even while in the regrets prison, I do not recall feeling as if she actually lost something. Now, that may change in my second playthrough. I am only about halfway there.
BUT, perhaps the game takes on this same noncommittal state of mind, for me at least. It wants to be light on its feet in some ways, which, I think, is honestly fine for a video game, BUT, Dragon Age has crafted for itself a long tradition of heavy and beautiful games, though they are always flawed. While I think that Veilguard is visibly beautiful, and I think the Solavellan ending does live up to the sort of gravitas established by Bioware games in the past, I do mean it when I say that the rest of the game is just little bit preposterous lol.
The reason I brought up Silence of the Lambs when talking about Veilguard in that other post was really to show that I think it has a lot of potential, and that it could have fit neatly into a very interesting canon of texts that hardly exists anymore. Everybody is so into antiheroes that we have sort of forgotten about heroes altogether, that sometimes, heroes only feel like antiheroes, or villains, or they are struggling, not because they are morally compromised, or weak, but because they are shamefully misunderstood, and much of that is due to their own personal failures. That is how I view Solas. The entire thing with Solas as this inconceivable master, exceedingly dangerous to his enemies, but locked away into a prison of his own making, constructed by his regrets of loss and love is enormously interesting.
I also think he is massively heroic. He is brave, unshakable. He makes countless difficult decisions, and while I know we all love to joke about his failures, I found that Morrigan's defense of his decision with the Veil was really inspiring. It is, perhaps, now this sort of "wound" or mistake, but at the time, it was the only choice. It's interesting to me that Veilguard utilizes this trope that we see in Silence of the Lambs, but the man behind the bulletproof glass is not a villain at all. He COULD be the hero of the story, if the writers would let him.
I would have loved a game where Rook starts to see Solas as the hero and herself as the villain, and what this does to her psychologically. Does it change her? Teach her? I would have loved to have some of Solas's point of view as well, in the Fade, and what he is going through. I would have loved a lot of things. But. The text is the text, in the end. It is what it is. In this age of the transformative, I have to choose imagination and just try to let it go. But that doesn't mean ignoring the flaws. I enjoy these discussions and asking these questions, because it helps me to grow a better understanding of what I enjoy in stories, and how to make better stories myself.
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Dragon Age the Veilguard review
Spoilers spoilers spoilers spoilers!!!!!!! I cannot emphasise enough how many spoilers are below.
You have been warned. Putting below the cut so as to NOT spoil you. If you click on it, that's on you as I will be talking about the end game as well as points within...as well as this man's romance.
THE GOOD
The world building - The lore, omg the lore. Finding out that the original Elves were spirits that made their bodies and became real - and that Mythal begged Solas to do it even though he didn't want to - That was why he didn't like Cole wanting to be human. He was projecting his regret onto another spirit!
It's insane to realise that Solas's regret is made of so many actions that have formed the world of Thedas as it is at that moment! That him waking up and seeing the world as it is, because of his actions drove him to despair. No wonder he was hellbent on changing things back!
Now I know some people are pissed at the new lore in the game, that it contradicts previous, well I'm sorry, but that's bullshit. Every past game and book/comic until recently, the lore has been told through unreliable narration. Told by characters who didn't have the full picture, who were going off what they had been told or learnt through past generations.
As someone whose read, played everything DA, what we get now is accurate and fits perfectly as the hints were there from the start and I love how the dots are connected now.
The Dalish for example got so much wrong, because after the wars, their people scattered to the winds, taking what they could and rebuilding. They lost so much and what was left they patch-worked together into a broken mirror of their actual history. Because they were so separated, those cultures even had different views on things like magic, where one clan would embrace their mages, whilst others feared them.
In fact pretty much every big religion or faith in Thedas is built upon lies and half truths. The dwarves Stone, the Chantry's Andraste and the Maker, Tevinter's old gods.
What we are finding out in this game is the actual truth of the past. Yes we are told it through one or two people, but they were there and we physically see the results of those actions confirmed as having happened. Much of the truth Solas tried to hide because it hurt too much, but we find it out anyway, so that is not misinformation, but the actual history.
I think some people's issues are because their headcanons are being disproved and they don't like it. It's like, how often would a historian be pleased if someone from the ancient past time travelled and told them everything they thought about a culture was wrong? Some may love the chance to talk with someone from that time, but as I've seen as a fan of ancient history, many baulk against their ideas being refuted and lash out at anyone who tries to think of a different theory.
On another point with the lore I also actually love how it's a blank slate by the end of the game. The final blight ended with the Blight destroyed, Elven gods dead or gone. Thedas will be something new next time around and that isn't a bad thing. In a way Solas did change everything once more and we as the player are living through it rather than finding out about it from past knowledge.
The writing - I was utterly blown away by the story. It is in general so well written. The way the main theme of the game is regret. Each character we meet has regrets of some kind, some at the start of their journey, others as they go. Even the Rook by the end, but they all work past it and if you do everything right, you can help Solas work past his too.
I was worried when I heard about a moment at the end of the game feeling cheap. But it works. It's heartbreaking, and as I mentioned below limiting in choice, But the way it's done. it's meaningful. That noble sacrifice, that no matter what theme, that if they don't no one will be left. It's a gut punch but good and not unknown to Dragon Age games.
Then there is the other utter heartbreaking momentā¦Varric. I was gobsmacked but like the Rook, I knew deep down he was dead all along. I saw that stab to the chest at the start and knew then no one can survive that, but I wanted him to be alive. But I don't think he was truly just a projection of Solas. No projection would have helped Rook escape the fade prison Solas put them in. He was there for her..one last time. (when I play it again, seeing the telltale signs will be bittersweet)
Each character has such distinct personalities and I love how they are written. Each feel alive and you want to get to know them. Some are acerbic to start but they have reasons to be. Others are scary by reputation, but absolute kittens in reality -once -you -get- to- know- them. Their side missions are meaningful, not wasteful to the story. As I found with all the side missions. I didn't find a single side mission to be boring or time wasting as they just added to the story rather than be filler. I love how each character reacts to how the player presents themselves too. For example I've learnt Lucanis loves if the Rook is cheeky in most responses to him personally, but Emmerich likes the soft (thumbs up) responses.
The romances- For me there was only one choice to start with and it will be my canon romance and that dear readers is Lucanis Dellamorte. So I only know the full romance playthrough for him as I write this, but it spoke to me on so many levels.
Once he knows himself, is secure with what's happened to him, he gives his all to the romance. It's slow burn, romantic, caring and dangerous and that final romance scene...be still my beating heart. the way he kneels before Rook, the look of sheer utter devotion and love he has for them. Holy shit...and then the wings. Fuuuuu. Spite is such an interesting character too and the writer has confirmed he loves Rook in his own way too by the end of it. The Rook helped him and he trusts them.
I fell for Lucanis the moment I saw his concept art, but it was confirmed the moment I saw him on screen that he was the one I would pursue and I don't regret picking him in the slightest.
But, I have watched all the final romance scenes and they fit each character so well. Some are delightfully sweet - (Bellara, Harding,) some deeply romantic and knee shakingly endearing- (Lucanis, Emmerich) and others passionate and intense - (Neve, Taash and Davrin), just like their characters. They fit each one well. So there is something for everyone. (My next new character I make will romance Emmerich because my goth heart loves they make love on a tomb and in a coffin!) Yes the love scenes are not explicit as some Bioware games, but I don't need to see everything on screen and sometimes find when they are too explicit they get cringy and sometimes don't age well.
In a romance I want the chemistry, I want the emotion, the intention and scene to fit the character's personality and these do perfectlyā¦and again I have fanfic and art to fill in the blanks š
The graphics- My god Thedas is breathtaking. I have taken so many photos in game! The environments are truly alive. Seeing new places like Treviso (my favourite, I could live there), Rivain's coast, The Grand Necropolis and Arlathan come to life is an utter joy. Then places like Minrathous, the Hossburg wetlands, just made even more beautiful than their architecture style was in Inquisition (and DA2 as I definitely saw some Kirkwall ambience in Docktown), but keeping the same themes as we saw there, was a joy and felt connected.
I do like that they created hubs rather than massive open worlds. each area felt rich with things to doā¦rather than massive open expanses with nothing in between. Even if part of me would have liked to have goneā¦over there to a place we couldn't get to š¤£But I had that in Inquisition as I always want to see more! I'd love to have seen more of Rivain for example as they have such an interesting culture, but it is what it is and what is there is gorgeous.
As for the graphics of the characters, I have quickly grown to love it, practically within the first few minutes of playing. The expressiveness of the characters is second to none. I have made such a beautiful Rook, I love the way she expresses herself and they feel alive even if they have a stylisation to them. The character creator is expansive and the hair..oh god the hair is gorgeous. Yaay long hair!
I see complaints that it's such a different style, but then each Dragon Age game has different stylisation! See these handy images for a refresher! -
Look at them- ALL different!
Varric for example has changed each game, yet he's still Varric! That nose, those eyes, that hairline....that...ahem ring pendant and expansive chest.
Morrigan too, is different, because especially in Veilguard, much has changed for her. She's gone from a naive hedgewitch, to a royal court advisor to....vessel of a god's memories.
A perfect example though is Isabela. She has appeared in some form in every game so this gives an even better example of how a character has changed, but is still the same character.
Plus people age, so they are going to look different! Isabela looks over a decade older than how she appeared in DA2 yet still smokin hot.
The music- They got Hans Zimmer to do the theme! He is a genius when it comes to emotionally charged, powerful music, so I adore the theme so much. Lorne Balfe then knocked it out the park with a ost that I have been listening to constantly. Each track feels like a finished piece rather than just ambient sound, like some of the previous OST tracks. Not to say I didn't like some of the previous- Inquisition/Trespasser is one of my favourites too and some of the earlier tracks are also beautiful, but I cant listen to those whole OSTs like I can with this.
The polish- I have had very very few bugs with this game which is a breath of fresh air. I play on PS5 and it's been smooth as butter for 99% of the gameplay. Crashing once and with only one all be it hilarious visual bug of a man in just underpants floating in mid air whilst a scene played between Rook and Harding! Other than that I've experienced no lag, no constant crashing or jarring graphic issues. Now I think those who play on PC have been getting more bugs, but I cannot speak for them, only myself. Now onto the things i had issue with in the game -
THE BAD
combat mechanics- I had to turn the difficulty down in order to play the game, which is fine, thankfully there is a difficulty changer than doesn't effect achievements. I do like to play games on normal difficulty to get the full experience, but due to the style of combat they brought in here that was impossible for me.
I think it's the constant barrage of magic/effects colours and light during combat and the reliance on blocking/dodging God of War style combat that my eyes and brainfog cant cope with. (I had a similar experience with that game.)
I played as a rogue, with full intention to be mostly archery, but due to how the enemies all zero in on you unless you have found the deflect rune, it is pretty impossible to maintain distance, so I went all in on dual wield. The dodge function was a lot easier to remember so I became a master of that by the end of it, using the bow when I had enough range to start. I'm sure the more I play it, the more comfortable I'll be with the combat but I don't play Dragon Age games for the combat, I play for the story, the characters and the lore. So if I needed to play on the second easiest setting, so be it. companion comment handholding This is minor and it eases off after a while, but at the start the companion commentary to do things before you've even looked at the area was a bit much. I get offering suggestions, but do it once a player has not done the objective after a while. I get explaining new mechanics too, especially to new comers to the game, but there should be a slider to turn off suggestion commentary, especially once you've played it more than once.
Past game decisions- Now I don't have a problem with decisions the Warden or Hawke made having much consequence so further into the future as much of what they did was expanded upon in Inquisition anyway. But the Inquisition and Inquisitor? Someone who is directly linked to what is occurring now? I'd expect more than just - did they like Solas and who did they romance having some mention in this game. (though it seems the latter doesn't matter as my Inquisitor never mentioned their romance so must have only mattered if it was Solas or Dorian).
But it wouldn't have been hard to have mentioned who was running Orlais during their letters to the Rook. Also, in dialogue, would have been nice if they had said who was Divine, how the mages/Templars are helping or that if you asked the Wardens to help they weren't so angry with the Inquisitor but had bigger issues to deal with.
Also with other characters that appear, would it have been hard for Morrigan to at least once mention Kieren as well if she had him? Or if she drank from the Well of Sorrows? (considering she is carrying the memories of Mythal and Flemeth inside her, having drunk from the Well would have meant so much more.)
Or Isabela to mention Hawke if romanced? Dorian I believe does at least make comments if he romanced the Inquisitor, mentioning his Amatus. I guess they wanted them as surprises in game, but I wouldn't have minded a world state slider in the creation menu as that wouldn't have given anything away.
So yeah I think that is a misstep on Bioware's part and the only flaw in the writing for me. (Apart from knowing Flemeth was dead dead, but that's because I love Kate Mulgrew and would have been awesome for Flemeth to have had words with Elgar'nan and Ghilan'nain. But her words ' as the music plays we dance', suggests Flemeth knew then her time was up and why she passed what she could through the Eluvian to Morrigan.)
The sacrifice - I don't hate that a character dies at the end. It fits the 'what ever it takes' fight against the insurmountable and I do like a bit of angst in my stories.
But the choice of just two characters I feel, is limiting. Also, the fact is the choice isn't just two people, If you choose Davrin: Assan dies as well. If it was just Davrin, I could pick him to nobly sacrifice himself and Rook would look after Assan. But it's not and I cant bare to loose that griffon. Not when they have only just come back to the world. So Sorry Harding.
Part of me would have loved the ME2 option of doing everything right means everyone survives, but again the theme is regret and doing what ever it takes, even if that means someone willingly sacrifices themselves to save the rest.
So I get it and it was emotional to witness but it meant something. Personally I'd like to think Harding returns to the Stone, that because her body wasn't found, then the Stone took her.
The attack choice- I don't hate the fact you need to choose to go to Minrathous or Treviso. That is a great moment, like choosing mages or Templars. What I don't like is the fact Minrathous loses SO many more points than Treviso - 250 compared to 100 for Treviso.
It should be the same!
In fact Minrathous should be less and Treviso more considering what we are told beforehand:
-Minrathous has a standing army, which has been at war for ages so is honed to repel attacks. Full of war mages who could use very powerful magic to repel a dragon attack. -Treviso is under occupation by the Antaam and has NO army. The Crows are not an army and don't have the infrastructure to be one. They would be sitting ducks compared.
Yet they don't suffer as much from a Dragon Attack and subsequent take over by the Antaam? That makes no sense and once some people know, they wont play the game for the story, they will play tactically...especially knowing the ending fight.
That is probably my biggest grievance with the game and needs to be fixed. Because I'm a Lucanis romancer first and foremost so will always pick Treviso! (I will do one playthrough choosing the opposite eventuallyš¤£just not soon.)
So yeah, those are my issues with the game. Certainly nothing like what some people have been complaining about, which frankly have been bullshit. in all I would give Veilguard an 8 out 10. It's up there in my top games for sure. I can see past the minor flaws to what is still a fantastic game and will play again and again!
#dragon age the veilguard spoilers#Dragon Age the Veilguard#Dragon Age veilguard spoilers#DATV spoilers#Veilguard spoilers
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companions with an absolute 1 int nate... low intelligence specimen like 1 int courier
ćSorry I've been distracted. Veilguard got me in a choke hold.
ćI also ripped into Nate and I kind of feel bad but I got it done ą“¦ąµą“¦ą“æ(Ė ĖĢ£Ģ£Ģ„āĖĢ£Ģ£Ģ„ )
ćCaitć "That's the dumbest fuckin' thing I've ever heard."
The first time they ever met he asked her what planet she was from. She always thought Nate was trying to pick a fight. Eventually she just started treating him like he's stupid but it takes a while before she actually thinks he's not doing it on purpose. After that she's just done with Nate half of the time. But the second someone calls him dumb she brings down hell. How fucking dare they?! Only she can say that.
ćCurieć "Fascinating! You seem to have no lack of brain functions."
She is so enamored with him. She studied Nate in hopes of figuring out how to combat brain damage but found there was nothing wrong with his brain chemically or biologically. And she finds that absolutely interesting. It must be a psychological issue then. She's not equip to handle that so it will be a learning experience for everyone involved.
ćCodsworthć "That's right, sir!"
He figured Nate had some sort of learning disability before the bombs so he was refashioned with a program that would let him better serve, not a teacher but not offensive. When Nate fails to understand the most basic thing Codsworth will explain in small words what it is. On the off chance Nate figures out something he hasn't encountered before he'll be very enthusiastic about it and show his pride.
ćDanseć "I'm not sure how you came to that conclusion, soldier."
At first Danse thinks Nate is wasting his time on purpose by in essence poking fun at everything to the absurd. I mean, Nate literally asked why he wasn't shooting lasers out of his eyes. Then when he realizes he was just dumb he kind of hated that they needed him. With all the resources the Brotherhood had they needed a dumbass like this to help them. After BB though Danse has a huge change of heart because this dumbass successfully convinced him killing himself was stupid. So even if Nate wasn't smart Danse vowed to stay with him so Nate wouldn't have any trouble.
ćDeaconć "That's absolutely genius."
He knows immediately this isn't a prank or an act. Still he plays along to not only keep the air light but to also keep moving. Sometimes he'll say things on purpose to make Nate say something dumb but most times he doesn't need to. Whenever they go to a new place and the person they're talking to look to him for help he just smiles.
ćHancockć "You tell it how it is, brother."
He likes how free Nate is, not restrained even if it is the weirdest shit he's ever heard come out of someone's mouth. Nate asked him where his nose went and Hancock said he didn't know either. He likes the lack of shame even if he knows it's because Nate doesn't know better. When people try to give him shit Hancock will spin it so the whole conversation is absurd to the point they also say stupid things.
ćMacCreadyć "Ha, that's funny."
He thinks Nate is joking and finds it funny in a very juvenile way. To him the crudeness and ironic things felt familiar so it was very welcomed. It takes a very very very long time until he realizes Nate is actually just astoundingly dumb. At first it makes him uncomfortable because he was laughing but he realized he was always laughing at the thing not at Nate so he figured it was fine.
ćNickć "I know we didn't meet before. Would've remembered someone like you."
When Nate found out Nick was technically from the past he incessantly asked about it. Why did they never see each other? Was he always a robot? How did he know? A lot of questions that should have been answered in a first glance. Somehow Nick ended up a babysitter to a goblin man more than a detective. If he had the capacity he knew he'd be so fucking tired all the time.
ćPrestonć "..."
He's actually not sure if he's gone crazy. He doesn't think so but Nate makes absolutely no sense and that's on top of being from a different time. Preston half thinks he came from the stone age because there is no way people from before the war were that stupid. Then again they caused an apocalypse so what did he know?
ćX6-88ć "How you have survived is a wonder to science."
His expectations of Nate were much higher considering how intelligent Shaun is. So when this fully grown adult asks him why he looks real he knows he's not quite right. He doesn't say it out loud but he so desperately want Nate to get shot in the head so he'll get reassigned. However after the Institute is gone and he's stuck on the surface he figures he might as well listen to the dumbest things alive instead of waiting around.
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27, 29 and 30 for both your Rooks!
Oh man you have given me a great set of questions to simply Never Shut Up about so prep for some paragraphs
27: What was their life like before the events of Veilguard?
Shayne Mercar was a slave in Ventus, and spent a lot of her childhood getting trained in like Classical Magical Technique and higher level magic theory so she could be the Best Magical Weapon Ever. She really only had her sister Camilia who escaped out to the east (and became my Ingelvar!) When she was 7, and Shayne escaped out west and changed her name from Servilia to Shayne when she was like 15. I like to pretend Dorian scooped her up and helped her to Minrathous on his way back from Skyhold and helped the SD's find her a family (the Mercars) and a cover story (the backstory a Mercar very quickly and over complicatedly explains to Tarquin) Then she busted heads for the Shadow Dragons until Veilguard :)
Lucille de Riva is a Real Genuine De Riva. Her mom was some Orlesian courtier who rolled up to Antiva when Lucy was like? 3ish? And said "hey I don't want this its your problem now" and the king was like "ugh I don't want to pay for another Bastard In Exile and she can't exactly make a choice so. Actually it's Viago's problem now! Off to the Crows!" So Viago raised her for awhile (he was Bad At It godbless) until she started Crow training and she doesn't really. Remember that much from before training. So Viago has decided she's safer thinking she's an Honorary de Riva and she was holding a grudge cause he wouldn't train her but it's just cause he's a softie :)
29: If you could choose a different faction for your Rook, which one would they have joined and why?
Shayne's is interesting because. My first instinct is Mourn Watch. Cause I got really into Nevarra while reading Tevinter Nights and thought about tweaking her backstory so she escaped out there, but I ended up making her a sister to do that since I was so attached to Shayne's og backstory. She probably almost got sold off to the Crows a few times since we know magisters will dump talented but worthless to them slaves on the Crows for Lots Of Money, so I guess the Crows because she's talented but almost completely unmanageable. Made the altus' life as difficult as possible.
Lucille......... Lucy what would u be up to........... maybe the Lords of Fortune? Shes an adrenaline junkie so that might have been her thing if her mom didn't dump her in Antiva. I could also see her getting a little too cocky and ending up getting Blighted and Viago goes "absolutely not you are getting Warden-ed no dying on me" and she conscripts and has to get it together a little. Yeah I think definitely the Warden one she would HATE it but it would be narratively fulfilling.
30: What's your favorite thing about your Rook?
Shayne is an extremely talented and classically well educated mage. She simply chooses to use unrefined raw magic with an orb and dagger stance for fun. She defaults to physical violence and must be coerced into using the fancy shit. If She Went To Hogwarts She Would Use Physical Violence. Also after Dorian helped her get to Minrathous and they got found family-ed their favorite gag is Dorian bringing Shayne important places (both as a magister and the archon) and introducing this scrappy elf woman as his niece. They never offer any explanation the other important people's reaction is too funny.
Lucy is VERY much Viago's sister. They have the same dry humor and judgemental tsk tsk attitude and some crazy emotional constipation. Teia makes fun of them cause when they stand next to each other they have the same stance. The main difference is that Lucille loves causing problems on purpose. Sets fires just cause it'll piss Viago off etc. It's incredibly fortuitous that the demon sharing her boyfriend's body is Spite they get along so well. That's her boyfriend AND her best friend.
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