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#and imagining them getting wrapped up in those while on their quest
maddisandy · 11 months
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is astarion and soleil going to be what drives me into becoming a 100k fic writer. is that what it took
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cobrakaisb · 4 months
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call me, beep me, if you want to reach me
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summary: percy, annabeth, and grover have some great news about their quest, but something is off about their hypothesis  
word count: 2.8k
featuring: reader and annabeth’s relationship, slightly steamy reader and luke scene, more percabeth crumbs, fluff and angst  
author's note: IM BACKKKKK...this one took me forever, and i am so sorry about that! between finals, coming home from college, and just dealing with life in general it has been a real struggle BUT we are finally back on the luke train 🤩 and trust, these next few parts are about to get real...anyways, enjoy 💗
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you run to the top of the hill, calling out to the three kids before they can cross the protective barrier surrounding camp half-blood.
“i just wanted to wish you guys good luck before you leave, although i’m sure you won’t need it,” you explain, walking up to the trio. 
annabeth smiles at you. there’s an excited gleam in her eyes, and you remember how she’s been waiting for this for years -- her chance at glory.
“thanks,” percy mumbles, not really knowing what to say. 
“i just…be safe okay?” you whisper, hands gripping tightly at annabeth’s shoulders while you look directly at her. 
she nods, “i will. i promise.” 
you nod in agreement, lips pursed in a tight line as you struggle to keep your emotions at bay. over the course of your years at camp, the bond between you and annabeth has grown exponentially. you love her like a little sister, one you’d do anything to protect. it scares you to think about her, a twelve year old kid, in the real world with no one looking out for her this time. 
she senses your anguish, and pulls you into a tight hug. you freeze at first, not used to the affection from her, but ultimately wrap your arms around her small frame. the two of you stand there for a minute, embracing each other, but break apart when luke calls out to you from the bottom of the hill. 
“it’s time to go,” he yells, and you imagine his pointed look and crossed arms. luke was just as worried as you, but he found it necessary to hide those feelings, claiming it was best for annabeth’s sake. you disagreed. 
you nod, stepping away from the kids, back towards the chaos of camp, “i’ll see you at the solstice.”
you watch, with your stomach in knots from nerves and a mouth full of anxiety, as the kids step past thalia’s tree and into the world of monsters.      
that was almost four days ago, and still no word from the trio. percy, annabeth, and grover were on their quest to find and return zeus’s master bolt, but the radio silence worries you. while you didn’t expect them to call every day to say good night — they needed to save their dracmas — you at least expected some type of update by now. the lack thereof leaves a nervous feeling in your stomach; something isn’t right, you know it, but you can’t quite determine what. 
“those are called feelings sweetie,” katrina replies when you explain your current predicament to her.
you suck your teeth at her words, shoving her shoulder as you mumble, “shut up.”
“i’m being serious! since when do you care about three twelve year olds? no scratch that, since when do you care about anybody?” she shouts, throwing her hands up. 
you look down at your converse, arms crossing over your bent knees as you sit and look at the rippling water. i care about luke, you think, and all those kids who will never experience a true family thanks to our parents. i care about you, and our friendship. i care about grover, who’s too kind for his own good. the list goes on and on, but you don’t say any of those names out loud. 
instead you respond with, “i care about annabeth.”
katrina openly scoffs at your words, leaning back on her palms. “oh please, i’m talking about that little blonde.” 
you sigh, looking at her over your shoulder. her short hair rustles in the breeze, and the unruly curls from spending the day in the water makes her possess a childlike innocence. if you didn’t know katrina, you’d think she was a sweet girl who’d chew you out for swearing, but you do know her; she’s anything but, and the constant taunting and teasing proves that. 
“there’s something different about percy,” you explain with a shrug. 
“yeah, it’s called your need to play mommy,” she mumbles. 
“oh shut up,” you gripe, getting up from your spot on the dock. you make sure to kick her calf, not too hard, on your way back to hera’s cabin. 
“harder,” luke commands, despite the sweat dripping down both of their faces. 
percy groans, throwing his head back in frustration. they’ve been going at it for hours, practicing various techniques and maneuvers with wooden swords. while percy’s claiming was still new, and his slaying of the minotaur with no experience was still the talk of the camp, it was obvious to everyone that he needed to train. there’s an impending war coming, and the blonde boy has found himself right in the middle of it. 
but he doesn’t even know what it is, you think, stepping into the dirt of the practice arena. 
“give him a break, luke. he needs some hydration,” you exclaim, holding up two refillable water bottles. 
they’re dripping in condensation, the ice from the pavilion already melting in the sweltering heat courtesy of long island summers. luke grumbles something under his breath, probably about how he doesn’t need a break, but takes the bottle from you with a squeeze of your hip. he stays close to your side as he drinks the water, and instead of giving him your attention, you’re busy looking over percy. 
“there’s a cut on your forehead,” you say, pushing back some of his curls to get a better look. 
“yeah, your boyfriend nicked me,” he replies, gesturing to luke with his chin. 
“it was an accident! how many times do i have to tell you?” luke defends.
“a lot more. i’m great at holding grudges,” percy announces, and you roll your eyes. 
“and that’s why you’re becoming friendly with annabeth?” you tease.
luke raises his eyebrows at your statement, looking over at the smaller boy, whose cheeks are suddenly a very dark shade of red. 
“that’s different,” he grumbles, pouring the remaining water on his head. 
“uh huh, right. whatever floats your boat i guess,” you reply, patting his cheek in a motherly fashion. percy swerves with an eye roll fit for a teenager. 
“anyways, i’ll let you guys get back to it,” you announce, turning to face luke. 
you kiss his cheek, and his palm splays across your waist. he gives it a gentle squeeze, a small sign of affection in a hasty moment. you smile at him, leaning into his chest to whisper, “go easy on him.” 
“he’s training with the best swordsman in camp, he knows what to expect,” luke replies, cocky as ever, as you pat his sweaty chest three times before walking away. 
the training arena is packed when you arrive, brimming with younger kids and blaring noisy chatter. they’re all clad in some sort of battle armor: shields, bronze chest plates, and celestial bronze swords. it takes a minute for them to notice your presence, but when they do they part like the red sea. most of them have the sense to keep quiet, watching you with nervous eyes and wary glances, fueled by the words of their older siblings no doubt. others, the more gutsy of the bunch, have the courage to whisper the exact words they heard from their siblings, warning their friends about you and your anger. you, however, are focused on finding the tallest head amongst the group; the one housing messy, onyx curls. 
“he’s up front, helping jimmy with his armor,” a young girl whispers shyly, drawing designs in the dirt with the tip of her sword.
you stop walking, turning to face her. she’s young, no older than eight, and you feel the edges of your hard exterior soften from the sight of her pigtails and pink twinkle toes. you smile softly at her, hoping that it doesn’t scare her off. 
“thank you,” you say, “i love your shoes.” she smiles at your words, giggling quietly to herself as a small blush coats her cheeks. 
just as she goes to answer, luke appears at your side with, who you can only assume, is jimmy. you smile softly at him, ready to explain why you’re here in the first place, but luke beats you to it:
“let me just give them some instructions, then we can talk, okay?” he whispers, his free hand taking its place on the small of your back.
you hum in agreement, watching fondly as he takes charge of the large group of young demigods. he instructs them to practice the methods he just demonstrated in pairs, explaining that he’ll be walking around to give feedback once he’s done talking to you. as the kids partner up, he leads you to the side of the arena, where he finally meets your gaze with a raised brow. 
“what?” you ask, crossing your arms at his confused stare. 
“you never come here while i’m teaching lessons,” he answers.
“well, maybe i’m starting to,” you reply. 
luke scoffs at your words, “no shot. what’s really going on?” 
“i could be!” 
“but you’re not. you hate their judgy, beady, little eyes. so, what’s going on in that pretty little head of yours to make you seek me out while i’m in the middle of lessons?” he continues, his fingers playing with the waistband of your shorts. 
you take a deep breath, meeting his chocolate brown eyes on the exhale, and state your concerns: “i’m worried. why haven’t we heard from them yet? it’s been days, and it’s not like annabeth to keep us completely in the dark.” 
luke sighs at your words, “i’m sure they’re fine.” 
you raise your eyebrows at his unexpected answer. this is luke, the same guy who refused to let you and annabeth out of his sight during capture the flag, talking? not a chance. 
“so you’re not worried, at all?” you ask, searching for the true reason behind his lack of worry. 
luke clenches his jaw at your words, looking away from you as he stares off into the distance. his eyebrows furrow, and you can see something flicker across his face. you don’t know what it is, but you know he’s battling something within himself. 
“luke?” you ask softly, resting your hand on his bicep. 
he shakes his head, a carefree smile taking over his face as he says, “it’s annabeth. she’s the smartest, most careful person i know. nothing’s wrong.” 
you eye him warily, and nod your head slowly, “right. i guess i’m just overthinking.” 
luke smiles, a teasing look in his eyes as he nudges your foot with his own. you look up at him, a breathy laugh escaping your lips as you meet his playful gaze. 
“you always are,” he mumbles, followed by a loud laugh as you shove his shoulder. 
he plants a quick kiss on your temple, hands rubbing up and down your sides before whispering, “i’ll stop by your cabin tonight. once they’re all tucked in.” 
you hum in agreement, watching as he departs from your side and heads to the closest duo to provide feedback.  
****
the door creaks open, and luke slips inside before the harpies register the noise. you’re already awake, patiently waiting for him on the singular cot in the cabin. the eternal flames of the fire pit burn brightly, leaving dangerous shadows on your face, illuminating the storm brewing inside. 
“you’re late,” you quip, not even bothering to look up from your book. 
you’re laying on your stomach, propped up on your forearms with a paperback book in your hands. you’re in your usual sleep attire, shorts and a tank top, and luke has to physically hold back a groan. he’s never wanted you so badly in his life, but instead of expressing that desire, he apologizes for his actions.
“some of the younger campers were arguing, you know i had to settle that,” he whispers, burying his face between your neck and left shoulder. 
luke kisses your bare skin, slightly warmed from all the sun you’ve been getting recently. your head tilts, giving him access to more skin, and he doesn’t deny that. his lips move to your neck, leaving more than a few marks. 
“careful. hera’s watching,” you tease, closing the cover of your book. 
“let her,” he mumbles, practically moaning when you thread your fingers through his hair. 
“oh you’d love that,” you taunt, tugging on his curls. 
luke’s right arm wraps around your waist, flipping you onto your back, while his left pushes your book to the floor. your mouth falls open in shock, and you gasp quietly. he smirks at your expression, feeling satisfied to have you speechless. before you can ruin the moment, he captures your mouth with his. 
the kiss is rough, all tongue and teeth. his left hand settles next to your head, while his right tugs your hips closer to his. your fingers are still lodged into his curls, and you use them to keep his face pressed against yours. he pulls back, gasping for air, but keeps his forehead planted against your skin. before he can reconnect your lips, you’re kissing all over his face.
“missed you,” you murmur in between kisses. 
luke sighs, relaxing into your arms as the tension from camp counselor duties and other activities leaves his body. he knows eventually he’s going to have to tell you. he thinks it will be something like ripping off a band aid. but, for now, when he has you so eagerly in his arms, and he’s content with baring the brunt of the burden. besides, the kids aren’t even close to figuring out the truth, he’s sure of it. 
****
“we know who stole the bolt,” percy announces, nothing but confidence in his voice. 
luke falters, but only for a second, before asking, “how do you know?”
immediately, annabeth starts rambling. she mentions an encounter with ares, how he knows who the thief is, but was clearly covering for them. as she talks, luke realize that their suspicions are anything but correct, in fact, they’re so far into leftfield it’d be considered a homerun. yet, he runs with it, not willing to give himself up.
“so who would ares cover for?” annabeth finishes, waiting for luke to answer. 
“his favorite daughter. clarisse is the lightning thief,” he answers, making sure to sound shocked by their groundbreaking discovery. 
“chrion’s got to arrest her, find out what she knows. there’s more to this than just the bolt, something bigger,” percy explains.
luke and annabeth share a look of uncertainty, one that percy picks up on because he quickly adds, “don't ask me how i know, you’ve just got to trust me.” 
as luke is about to assure the kids that he’ll get to it straight away, you walk into the office. 
“talking to yourself again, castellan? i knew you were crazy but not this off the rocker,” you tease, stepping closer to his side. 
as you approach, you see the faces of annabeth and percy in the mist. you smile at the sight of them. while they look tired, they seem pretty intact and much better off than you expected.
“how’s your quest going?” you ask, hoping to hear some positive news. 
“not too bad. between ares, the chimera and medusa, i’d say we’re doing pretty good,” percy exclaims.
your eyes widen at his words, and you look to luke to see what his reaction is, but he’s not even looking at you. instead he’s watching the two demigods arguing about which monster occurred each day. he smirks at the sight of them, gently bumping his hip with yours before saying, “what is this?”
“what?” annabeth answers, confusion written all over her face. 
“since when did you guys turn into an old married couple?” luke continues to tease, and you smile at the kids’ shocked faces. percy blushes at luke’s comment, and annabeth makes a point to avoid your gaze.
“not to change the subject, but we need your advice luke. we’re going to vegas and…” before percy can say another word, the iris message cuts out, the connective screen dissipating along with the rainbow that brought it here.
“well that was entertaining,” you joke, turning to face your boyfriend. 
you expect him to laugh at your words, but his face is set into a hard line. his arms are crossed and jaw clenched as he stares at the spot where annabeth and percy’s faces were previously occupying. his thoughts are clearly running a mile a minute, and you step into his line of sight, calling out to him. 
“they think they know who the lightning thief is,” he grumbles, gaze still distant and cold. 
“what? who?” you ask, stepping closer to him. while it’s only the two of you in the room, you don’t want to risk anyone else hearing; this isn’t the sort of thing that should be spread around camp, even if you hate the majority of the people here. 
“clarisse,” he starts, “but they’re wrong.” 
“how do you know?” you ask, nothing but confusion plastered all over your face. 
“because it’s actually me,” luke replies, finally meeting your gaze.
taglist: @percabethlvr @iwantahockeyhimbo @hottiewifeyyyy @loveryoushouldcomeoverr @maraschinocherry3 @used2beee @harrysnovia @cami-is-reading @mxtokko @cxcilla @obxstiles @dracoslovergirl @vanessa-rafesgirl @l1a-pjosversion
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bonefall · 10 months
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the cats of the park is just frostpaw finally getting some therapy
tbh tho I feel like them being separate from clan life would help her immensely. They’re not so wrapped up in this culture of battle so they have a new and refreshing perspective (and also frost doesn’t have to worry about ulterior motives because they are STAYING AWAY from THAT trainwreck that is the clans)
RE: Nothing in BB!ASC is set in stone until the arc is done BUT
One excellent thing ASC has done with the Park cats that is commendable, is that they're treated as legitimate. Not inferior or malicious. They're just another culture that Frostpaw is going to learn from. The bar is UNDERGROUND but we've finally hopped over it.
So I'd want to keep and acknowledge that.
I think I might have an interesting idea for Frostpaw's journey. Also, side note... I'm thinking BB!ASC will rename every book because these titles are actually awful, im sorry. So I'd call this one ASC: The Source of the River
Gonna jot these down;
So, to begin with, Frostpaw calls the human. While being heavily sedated, she has her first vision of Riverstar.
FROSTPAW DOES NOT HAVE A SPECIAL CONNECTION TO STARCLAN.
She NEVER would. Screw that. Instead-- learning to connect to this vision of Riverstar, to her ancestors and their wisdom, is a SKILL she would learn.
Frame the journey less as Riverstar's Side Quest and more as Frostpaw chasing the Revelation she had while anesthetized.
So when she wakes up, she's thinking about how incomprehensibly VAST Riverstar was. She can't even imagine how there's enough space in the world to contain such a being.
Even the Lake itself... the lake is just a droplet, being suckled like a kit on the teat of the Southern Inlet river
For a second, her troubles seemed like a small flea on the nose of a great, cosmic being. But as she reconnects with the mortal plane after her dream, the flea becomes an infestation. She doesn't know where to begin, or how she can save her Clan.
She thinks back to Riverstar. The river that feeds the Lake. Was that what he was trying to tell her? That she has to follow it to the source?
STOP 1: RIVER WARD
The BB!Tribe is massively overhauled. The Tribe of Rushing Water defines themselves as three Wards (Cave, Mountain, River), connected by living on the same stretch of river.
From them, she learns about connections. They are simply able to call upon each other for all they need, there's no need to "appoint" someone to manage everything.
Families and friends hold each other accountable, networking and negotiating constantly. When the group must act as one, it casts stones.
Their Stoneteller is a religious leader, but all cats connect with their ancestors by personally interpreting omens, even without needing to go see him.
(Contrast to BB!Clans, whose Clerics are the KEEPERS of holy knowledge, and it is a sin to interpret StarClan's will on your own)
Yet, there are downsides. She can see ostracised cats who skirt at the edges of the Ward, especially the descendants of a particular group (called Flicks) that she learns once tried to invade the River Ward.
Though they welcome travellers and have a positive view of Clan cats as "family," she learns that they freeze out those who break taboo. Even for smaller offenses-- social faux pas and personal disputes have caused rifts within the Ward.
And the personal omen interpretation means that two cats can try and justify their feelings with religious commands, leveraging any "soothsayer" (particularly religious cats) connections they have like a social pissing match, unless they're both willing to get dragged to Stoneteller.
From all this, Frostpaw learns that she CAN connect to Riverstar and her ancestors, even if she can't speak to them... and that she must LISTEN. Not allow herself to twist her ancestor's words.
And all the Wards are connected, by the source of a river. Suddenly she answers her question.
"How could the world be big enough to contain a being like Riverstar?" Because water isn't all in one place. It's everywhere. It pools where it can and flows where it cannot.
And yet-- a single people is connected by its water. Three wards, one River. Five Clans, one Lake... three siblings, one belly.
Her heart aches thinking about Curlfeather.
She thinks of when quarreling Tribemates are brought to Stoneteller to arbitrate, and be taught the truth. Brought up the river, to its source at the waterfall.
That has to be it! The source, the BEGINNING.
Stop 2 would be WarriorClan as she heads south, but I'm not sure what they'd teach her yet lmao. Monkeystar says "Hi! Do you want to learn how to play a kazoo"
STOP 3... I'd want to rename the Park Cats. Maybe the New Park cats.
(evil brain: "Neopark. Make terrible petsite joke. Be reincarnated as a lotus flower)
There would also be a BIG recap of Ancient Park culture, and the River Kingdom. Frostpaw knows they had KINGS.
And a lot of aspects that modern Clan cats have-- ceremonial sparring, mentors and apprentices, the Law of the Deputy... those came out of the River Kingdom, before its collapse in the Code Era.
But these cats are NOTHING like the glorious tales of a Kingdom warrior. In fact... this is THE park!
THE park that was destroyed, which King Arc-of-Park lead his people away from. How could it have been ruined if it's still here?
(Reality: the Park was shrunk and landscaped. It was destroyed in that time to the perspective of cats. Maybe she'll have some visions of the past through meditation...)
But the survivors, and those who chose not to follow their King... they remained. And they continue to thrive.
Like canon, have them teach her the ability to meditate. Unlike Tribe cats, meditation is about SIGNS, not OMENS. Omens are physical. Signs are psychic.
(Also i like Bee so im probably gonna keep him as Frosty's yoga coach)
She sees Riverstar a few times, has details of Curlfeather's scheme revealed to her in enough chunks to piece together,
but is eventually bowled over when her best, most productive meditation yet... results in a black shadow.
He has a shining pearlstone adorning his head, and deep, wet pools for eyes. Very few other features can be made out, besides his paw, which is shockingly normal compared to his wraith-like body.
Somehow, Frostpaw understands she is looking at a Patron. But she doesn't know who he is until he tells her, he is King Arc-of-Park.
Though remembered, he is not invoked often. The details of his appearance are lost. All that remains of him is his paw-- carried on in a few expressions and the -paw suffix. The one which Frostpaw herself currently bears.
Since Riverstar, his beloved son, so rarely speaks in straightforward terms, he has come to give Frostpaw her answers.
But before she speaks, trembling with desire for finally FINALLY getting the truth, almost frozen by the sheer volume of things she needs to know, he stops and tells her,
"You have earned the truth, Frostpaw. Be not afraid to ask for what you are owed-- but we only have time for three questions, and I shall ask three in turn."
Question 1: "What did you need me to learn?"
"Many things. How to find your own answers. The perspective of the thousand eyes you've met. The wisdom that only a pilgrimage can bestow. I, too, was no leader before I brought my people up the river, and now you too must save RiverClan. Have you learned what we sought to teach?"
She feels unsure... "I don't think I can know if I have, until I go home."
Even though he has no mouth, she can hear his smile, "That is a yes, child."
Question 2: "What am I learning about RiverClan and its history, if these New Park cats are nothing like my Kingdom ancestors?"
He hums, "You have come to the source of the river, and are vexxed to not find the water that is already swirling downstream? No cat stands in the same river twice, for it is not the same river, and they are not the same cat. Are my people gone, Frostpaw, or do they live on?"
Stunned, her jaw hangs open ever so slightly. She thought she knew the answer right away, but his simple question becomes a riddle on her tongue.
He tells her not to worry. She does not need to answer his questions immediately, as they're running out of time. Ask your last.
Question 3: "...did my mom love me?"
IMMEDIATE, "she did. Child of my distant blood, she loved you like a king loves his prince. Ferociously, ambitiously... selfishly."
He cradles her face in his one, massive, silk-soft paw, like he's reaching out of the shadows, across time itself. His last question, "She put you in a terrible position, didn't she?"
A lifetime's worth of love and agony bubbles out of the kid, "SHE DID. She DID and I never did ANYTHING to deserve this, I did everything she told me, and I just wanted to make her happy, and... and i miss my mom."
When she returns from her trance, she's crying.
But her companions are here to help her unpack all of what she just learned.
Will probably end up letting her recruit a little DND party lmao... maybe one cat from each pit stop. Heartstar shouldn't be the only girlie who's allowed to get expansion packs.
Make a little found family here that Frostpaw returns home with.
RE: NOT. CONFIRMED YET. NONE of this is BB canon yet. Just thoughts I need to get down.
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corrodedcoughin · 1 year
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Hello!!! How're you?? Hope you're well!! I'm currently having Munson family feelings lmao
Please imagine lil pre teen Eddie settling in with Wayne, finding his footing, becoming more open in a way that he wasn't with his father. And he's really getting into his dnd. Has the manuals Wayne got him for his birthday one year. A mini or two. And he wants to get better at DMing, but he can't practice with his group because that would ruin the surprise of it all. So one day, he shyly asks Wayne if he'll practice with him. Fidgeting with the hem of his shirt and shuffling his feet. Isn't 100% sure what Wayne will think just yet
And to his surprise, Wayne says yes. And Eddie just... lights up. Smiles a big megawatt grin and starts talking about how it'll be super fun uncle Wayne you won't regret it!!!
They spend an evening making Wayne a character - a human called Wayne, they're keeping it simple - while they eat Mac n cheese for dinner. Wayne loves how happy it makes Eddie. How carefree.
And on Wayne's next day off, when Eddie doesn't have school, they play together. A mini campaign, just for the two of them. Eddie practices his skills, gets to play dnd, and hang out with his uncle all in one go. It's kind of everything to them. It's a lighthearted adventure where Wayne goes on a quest to get the perfect bait so he can go fishing and catch his dream fish. Eddie tells him what dice to roll, helps him fight a goblin and a bear, and puts on all sorts of voices for the characters Wayne meets. Eddie gets so wrapped up in it all, so excited. But when it ends he's all nerves - bitten lips and wringing his hands.
Did Wayne like it?? Did he have fun?? Was Eddie good??
And Wayne honestly says it wasn't quite his thing but he had a lot of fun. Eddie is a damn fine storyteller, has a real knack for the dramatics. He'll impress his friends, for sure.
And idk!!! I love Eddie and Wayne exploring their dynamic and figuring out where they stand with each other those first few years. It would have been a bumpy ride but they love each other!!!
Wayne getting in from grocery shopping on a Saturday, he likes to go really early so he can avoid Sally Knowles town gossip extraordinaire who Kees letting Wayne know ‘people are gonna talk if you don’t give that nephew of yours a Mothering presence in his life’ Wayne’s heard enough of it. So while it means he has to get up early, he’ll do it to escape the song and dance of busy bodies.
He’s making his way up the trailer steps, bags of groceries in hand (he’s a one trip kind of man and won’t be changed) when he hears a voice behind the door. The muffled and rushed but excited voice of his nephew barely audible through the rustling of groceries and the clattering of god knows what in the trailer - ‘okay. Okay he’s here. Go time. Show time. Time to shine. Story telling powers on.’
Wayne can see Eddie in his minds eye, turning an invisible switch at his temple. A ritual he started for their very first session. The boy had been nervous then and now, four - games? Chapters? Wayne wasn’t sure - in the nerves were still there but the excitement far outweighed them.
Opening the door, Wayne flicked his eyes over to the couch were Eddie was propped up, books spread out on the coffee table and rudimentary map laid across the table top.
Eddie’s head shot up, ‘I’ll help!’, scrambling to his feet to take some of Wayne’s provisions off of him.
‘You in a rush, son? Normally I’m shouting you through to give me a hand with these?’ Wayne was teasing. Could see that Eddie was conflicted, had Wayne forgotten that he promised to finish the story today? That it was going to find the Pond Of Dreams? Wayne loved the kid but he wanted to have a little fun too.
Setting the bags down and putting the freezer items away, everything else could wait. Not even glancing down at Eddie, Wayne stretched tall and exaggerated ‘think I need a nap after that. Don’t mind me Ed, gonna get some shut eye.’ And the thing is he couldn’t look at Eddie, if he did he’d crumble and it would all be for naught. One glance of Eddie in his home sewn cape and it’s be over.
So he hot footed it to the bathroom, hoping Eddie wouldn’t question the pre-nap detour or the backpack he was taking with him.
He could hear Eddie mumbling, frustration and disappointment evident in his tone. Then the tv going on, cartoons on high volume as he tried to distract himself. Which is when Wayne decided to re-appear, clad in his full fishing gear and rod. Along side a toy lizard he velcroed to his shoulder.
‘Well boy, you ready to go fantasy fishing? Heard there’s a dream pond waiting to be found’ Wayne tipped his fishing hat like a cowboy as Eddie’s eyes grew wide, scanning the outfit. It wasn’t much but Wayne tried to add the little details as he could; the potion belt of healing (an ammo belt he borrowed from somebody at work), the spear character wayne earned in his first battle (a pvc tube Scott Clarke was happy to provide after their last dinner where Wayne recounted Eddie’s tales) and of course -
‘Is that Creedence?!’ Eddie finally speaking up and pointing at the lizard, the decided companion and helper to Wayne in his journey.
‘Sure is kid, think he’s ready to roll. The question is, are you?’ It’s not the easiest thing for Wayne to do, sometimes he feels silly with all the fantasy and character voices that Eddie insists upon but when it makes the boy this happy? This unguarded and free? Who is Wayne to say no? Maybe the sillyness is good for him, good for both of them.
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🎵 Bookstore
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Looks like Guillaume le Million... that hair poster.
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PLAISANCE - "Hello again, esteemed officer," she keeps reciting like a robot. "And welcome to Crime, Romance, and Biographies of Famous People."
3. "Plaisance, I have something to tell you... I've found the actual source of doom."
PLAISANCE - "What do you mean the *actual* source?" She clutches her pendant anxiously. "Are you talking about the... *Third Presence*?"
INLAND EMPIRE [Medium: Success] - She remembers. Good.
"Yes, the Presence, the Entity, the malicious Energy -- however you may want to call it…"
"My investigation has led me to discover a two-millimetre entroponetic hole in reality. That's the source of doom -- both in the commercial area *and* in Martinaise."
PLAISANCE - "She Who Has Many Names..." she nods solemnly. "I imagine things must be rather bleak for you to return to me. Tell me, what have you found?"
"My investigation has led me to discover a two-millimetre entroponetic hole in reality. That's the source of doom -- both in the commercial area *and* in Martinaise."
PLAISANCE - "A... a what?"
"A tiny hole... in reality. It may be connected with pale, an origin point of sorts. It would explain why historically so many things have ended in failure here in Martinaise."
KIM KITSURAGI - "Ma'am -- what he's saying is true. We found an entroponetic anomaly in the Small Pinewood Church down the coast. I don't mean to be an alarmist -- and more research *is* needed -- but... it's not looking good."
PLAISANCE - "But... but... *that's* not in any of the ancient texts! How am I supposed to protect my bookstore from *that*?!"
"You can't protect it -- not against *pale*. Close up the shop and try to get as far away from this thing as possible."
"You can protect it with hope, by refusing to give up. That's what people have done in the past -- by building a church, a place of worship around this thing."
"You'll have to find your own answer. I've spent too long on this quest as it is."
PLAISANCE - "You're *right*, officer. I mustn't lose faith -- especially now that Annette is finally settling in at school and making friends." She looks at her daughter, quietly studying in the corner of the shop. "No, we can't just leave!"
"Besides, didn't I have some Seolite hope catchers around here somewhere...? I must find them; everything will be alright if I can just find them."
"Thank you for your help, in any case. You're welcome back here anytime."
Task complete: Inform Plaisance about the Source of Doom
+10 XP
3. "Farewell for now, book peddler!" [Leave.]
You know, since we're here, and we already have more money than we can possibly spend...
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MOUNTAIN OF BOARD GAMES - A small mountain of colourful board game boxes. There are numerous types of games for all ages. A lot of shelf space seems to be taken up by Wirrâl-related merchandise.
4. "I want to buy the *Suzerainty* game."
PLAISANCE - "Wonderful choice, sir." She smiles at you. "A wholesome *family* game."
4. "I want to buy the *Wirrâl* game."
PLAISANCE - "If you say so." She gives you a curious glance. "But you better stay away from those immoral occult rituals."
4. [Leave.]
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BOARD GAME "SUZERAINTY"
A civilization-building board game where you get to choose a nation and set off to colonise and exploit other cultures. A star-shaped note on the box proclaims the game now includes a completely new "Genocide" option.
>INTERACT
SUZERAINTY: THE BOARD GAME - In your hands you hold a brand new copy of the game 'Suzerainty'. It's snugly wrapped in a skin of plastic...
The cover features a charming illustration depicting a mass of grinning labourers loading goods onto a ship while a richly dressed administrator oversees their work.
ENCYCLOPEDIA [Medium: Success] - The exact location and time period are left deliberately vague, but it's clearly meant to represent the economic relationship between the Revacholian Suzerainty and its many vassals.
Shake the box.
Remove the plastic wrap.
[Leave it perfect and undisturbed.]
SUZERAINTY: THE BOARD GAME - The box has a nice heft to it. You hear the rattle of individual wooden tokens and feel their weight shifting back and forth...
INLAND EMPIRE [Easy: Success] - What treasures wait in store for you?
SUZERAINTY: THE BOARD GAME - Even before you open it, you can tell that this will be a meaty game of grand strategy and complex player interactions.
2. Remove the plastic wrap.
SUZERAINTY: THE BOARD GAME - The plastic wrap rips off as easily as a bodice in a tawdry historical romance.
Open the box.
SUZERAINTY: THE BOARD GAME - There's a hiss as the lid slides off. Inside you find a thick, full-colour rulebook and more than a dozen pouches of various wooden components.
PERCEPTION (SMELL) [Medium: Success] - Ahhh! Savour that new board game smell! A mix of wood, paper, and ink, all wrapped in the sweet must of cardboard.
Read the rulebook.
Examine the components.
"Hey, Kim, wanna play?"
[Put the game away.]
SUZERAINTY: THE BOARD GAME - 'Welcome to Suzerainty: A game of economic strategy for the whole family!' The rulebook is sumptuously illustrated and thick as a Graadian novel.
'Economic strategy'? More like rapacious plunder and exploitation.
Keep reading.
+1 Communism
SUZERAINTY: THE BOARD GAME - The colourful illustrations depict cheerful workers picking apricots, hauling marble sculptures out of crumbling temples, and harvesting a strange, magenta-leafed plant. Everyone is smiling.
RHETORIC [Medium: Success] - You begin to suspect there may be a *political* agenda to this so-called 'family game'. Only one way to find out...
Keep reading.
SUZERAINTY: THE BOARD GAME - The instructions are opaque at first, and introduce many concepts you're not familiar with. Fortunately, there are many diagrams and examples throughout...
You soon figure out the basic conceit: Each player represents an administrator for the *Suzerain of Revachol*. Your objective is to increase the suzerain's wealth and renown by accumulating *victory points*.
How do you accumulate victory points?
Fuck the suzerain, what about *my* wealth and renown?
I've read enough. (Put the rulebook away.)
SUZERAINTY: THE BOARD GAME - There is no path to wealth and renown but through the suzerain. As one of the suzerain's trusted administrators, your very function is the glorification of Revachol...
That's where the suzerain's vassals come in. The game features four vassal nations, each one home to an economically important resource...
Each turn the player collects resources from vassals where they've placed workers. They may then rearrange their workers, fulfil contracts for coin and bonuses, or build structures back in Revachol...
REACTION SPEED [Easy: Success] - As you leaf through the pages, your eye catches on a sidebar labelled 'ADVICE FOR BEGINNERS'.
Read the advice.
Ignore it. Just tell me how the winner is determined.
REACTION SPEED - "Remember, there are many paths to victory in *Suzerainty*, but successful players will find *one* strategy and commit to it wholeheartedly."
HALF LIGHT [Medium: Success]- Boring, boring, BORING. Tear up this rulebook and commit some old-school atrocities!
How is the winner determined?
Isn't there any way to invade or commit atrocities or anything fun like that?
SUZERAINTY: THE BOARD GAME - Suzerainty is a family game. The only 'atrocities' you'll be committing are against the social standing of your rival administrators, as you bring in ever more resources and power for the suzerain. Speaking of...
The actual scoring system appears infinitely complex, with a series of tables and appendices required to compute each player's final victory point total. You skip that part for now.
2. Examine the components.
SUZERAINTY: THE BOARD GAME - You open up a number of pouches containing wooden tokens. There are also several punchboards with other cardboard components that will need to be punched out before you can play.
Punch out the cardboard pieces, one by one.
Check out the wooden tokens.
Put the components away.
SUZERAINTY: THE BOARD GAME - Each cardboard token makes a satisfying *chhhk* as you pop it out. Soon a neat pile of cardboard coins and counters has accumulated before you.
KIM KITSURAGI - "What, you're not going to offer to let *me* punch any of them out?"
2. Check out the wooden tokens.
SUZERAINTY: THE BOARD GAME - In addition to the worker and building tokens used by each player, there are also several piles of colourful resource tokens, each representing one of the game's four principal resources...
From the Empire of Safre: orange apricot tokens. From Ile Marat (the ancestral name of Iilmaraa): gray marble block tokens. From the Semenine Islands: white sacks of sugar tokens. And from Supramundi and Saramiriza: magenta tokens for unprocessed cocaine leaves.
KIM KITSURAGI - "Oh, those are nice." The lieutenant picks up a sugar token and admires it.
3. Put the components away.
SUZERAINTY: THE BOARD GAME - You hold the open game box before you.
3. "Hey, Kim, wanna play?"
KIM KITSURAGI - The lieutenant looks over the rulebook before he sees something that makes his eyes go wide...
"Holy shit, the average playing time for this game is one to six hours…"
"I'm not sure we can afford to set aside *that* kind of time for a *game*."
EMPATHY [Formidable: Success] - So he says, but his gaze lingers a moment longer on the rulebook than is strictly necessary. He could *make* time, if he really wanted to.
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This unlocks a Suggestion check to convince Kim to play the game, but let's not get stuck into that now.
4. [Put the game away.]
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BOARD GAME "WIRRÂL"
A high-pasternal *fantastique populaire* board game, illustrated with bucolic vistas and featuring odd-looking humanoid creatures. It's the 3rd edition mega-setting supplements module and can't be played without the main game.
>INTERACT
WIRRÂL - Large letters on the front form a title: "Wirrâl." The colourful box is illustrated with bucolic vistas. The cover art also features odd-looking humanoids, some short, some taller, some with pointy ears, others with ephemeral wings.
Examine the box.
Open the box.
Put it away.
WIRRÂL - Text underneath the title, in smaller typeface, reads: "Third Edition, Mega-Setting Supplements Module." The side panel adds: "A sword and sorcery adventure board game. With new maps and miniatures."
Shake the box.
Look at the back.
Enough inspecting.
WIRRÂL - Mysterious things rattle inside. What could they be? Dice? Plastic miniatures? A fantastical alternate world full of magic and wonder?
None of that witless Man from Hjelmdall fascist dross hidden behind faux-realistic allegory. Wirrâl is no cliché-ridden apologia for colonial violence. Wirrâl is pure *imagination*.
RHETORIC [Medium: Success] - Yes, the Wirrâl setting is known for its complicated system of political alignments. But if you're not into that you can just hack your way through dungeons in search of loot. That's what most people do.
2. Look at the back.
WIRRÂL - A blurb on the back reads: "Tired of the tedium and toil of modern life? Escape to Wirrâl! Leave behind isolas and nations with their petty squabbles. Discard electricity, magnets, and boring technological widgets..."
"Succumb to a world of high-Pasternal fantastique, unleash your imagination and create an adventure of endless possibilities. Discover the terrible secret threatening Wirrâl -- can your band of adventurers save the world?"
Yes, we're ready to take on this challenge.
I'm not sure I can handle all this responsibility.
Definitely not, it sounds too dangerous.
WIRRÂL - Man up, this is about having structured fun! All you have to do is read an intricate rulebook, study an assortment of maps, unfold the illustrated gameboard, and start rolling dice.
In no time you could be romping through grasslands with low-level characters, hunted by iyskel riders… or battling unspeakable monsters in endless dungeons fraught with danger and despair, conjuring up forceful maegics to aid your quest.
DRAMA [Medium: Success] - Don't forget heated arguments escalating to physical confrontation with your friends.
ELECTROCHEMISTRY [Medium: Success] - And beer. Lots of beer.
DRAMA - And most importantly, never forget to rage-quit if the dice don't go your way!
2. Open the box.
WIRRÂL - You pry open the box. Inside you find a folded-up map, a small booklet, a 24-sided die, and a little plastic figurine.
Look at the map.
Look at the booklet.
Look at the die.
Look at the figurine.
Close the box.
WIRRÂL - A reprint of a crude hand-drawn map. The top left corner reads: 'Lands of Wirrâl.' The map features both small villages and mid-sized towns (with odd names), in addition to meadows, forests, hills, lakes and seas (also with odd names).
It doesn't seem to correspond with anything you've seen thus far. It's not a very helpful map.
2. Look at the booklet.
WIRRÂL - A quick guide to the maegical races of Wirrâl. Create your own hero choosing from any of these completely unique and fantastical backgrounds.
The options are, in order of importance: the welkin, the dweorgr, the humans, the faerie folk, and the pygmies.
Read about the welkin.
Put the booklet away.
WIRRÂL - The welkin -- tall, lithe and graceful, with long flowing hair and pointy ears. They're known for being powerful maegic users, but can also hold their own in a brawn-driven fight.
The welkin come with a variety of exciting sub-races: high welkin, forest welkin, lake welkin, and snow welkin. But if you're not feeling experimental -- a basic welkin will always do.
Read about the dweorgr.
Put the booklet away.
WIRRÂL - A grand race of industrious mountain people. They're short, stout and muscular, and enjoy digging for gold and other precious minerals. They're also well-versed in the art of combat, where they prefer to use axes and hammers.
The dweorgr also come in a few different sub-races: hill dweorgr, shield dweorgr, and dark dweorgr.
Read about the humans.
Put the booklet away.
WIRRÂL - They're just humans... what else is there to tell? They're average in all stats and jacks-of-all-trades.
Read about the faerie folk.
Put the booklet away.
WIRRÂL - A very small race of flying people, known for being mischievous, full of trickery. They often lure people into their maegical traps. There are no sub-races for the faeries.
Read about the pygmies.
Put the booklet away.
WIRRÂL - The least popular of the Wirrâl races, the pygmies are short, rotund and dim-witted. Pygmies live in small villages made of shoddy wooden dwellings. They spend most their days tilling the earth and smoking their pipes. There are no sub-races for the pygmies.
3. Look at the die.
WIRRÂL - It's made from some sort of wood and has been decorated with peculiar plant motifs.
ENCYCLOPEDIA [Medium: Success] - You don't know much about dice, but this one looks pretty damn fancy.
Level up!
4. Take the die.
Item gained: Standard Wirrâl Die
WIRRÂL - You place the die into your pocket. It's always good to have luck on your side.
3. Look at the figurine.
WIRRÂL - You see a man in ragged clothes wearing a lopsided hat and wielding some sort of a firearm.
KIM KITSURAGI - "Huh, interesting. A communard."
"A what?"
"What's so interesting about that?"
"That doesn't sound very Wirrâl-like."
KIM KITSURAGI - "A communard. One of the leftist revolutionaries in the Antecentennial Revolution."
2. "That doesn't sound very Wirrâl-like."
KIM KITSURAGI - "It is not. The communards are not a part of the game setting... I guess someone misplaced it during the packaging process."
"Does this mean we can't play?"
"Maybe someone should make a role-playing game set during the Revolution."
KIM KITSURAGI - "Hmm. Good luck finding people who'd want to play as communards."
4. Take the figurine.
WIRRÂL - You pick the figurine up by the base to meet your gaze. The little plastic man stares back at you, his face contorted into a disturbing shout. Then you pocket it.
Item gained: Figurine Set "Revolutionary"
3. Close the box.
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STANDARD WIRRÂL DIE
This basic 24-sided role-playing die can be used to get results for several dice. It's made of East-Semenese Snakewood and embellished with plant motives. It reminds you of plain- and hill-welkins. NOTE! Look at the MAP tab in Journal to see which White Checks have opened.
This die is not actually useful to us at this point in the game.
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FIGURINE SET "REVOLUTIONARY"
What a nice little figurine! A turn-of-the-century leftist revolutionary in ragged clothes. On his head lies a lopsided hat, seemingly an ushanka. In his hand he carries a little musket.
I guess we could also give this to Dolores Dei... if we ever figure out what that actually means.
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antelopunny · 7 months
Text
no one tagged me i simply enjoy talking about myself in the absence of actually writing
5 Songs
(opens spotify wrapped)
Slow Bloom - The Home Team
Dancing Demons - Space Weather
Gunners in the Rain - Mili
萬千花蕊慈母悲哀 - 珂拉琪
The Mad Stone - Everything Everything
Questions
1. Three ships you like:
about to self-report on my taste so hard rn
Idira Tlass / Jae Heydari (Warhammer 40k: Rogue Trader) - OKAY LOOK. I know people are here because I write that Yrliet fic but listen up. At first I thought of them as perfect besties, which is ALSO a great flavour, but then I began rotating Idira in my mind on full blast like a 900W microwave and I went CRAZY. Like, just, okay, let me try to summarize my thoughts... so Idira, she's brash, she's loud-mouthed, she's talented as FUCK and despite being an unsanctioned psyker has beaten all the millions of odds stacked against her, but pretty soon after meeting her, you can brush past her tough facade and realise she's just aching for someone she can Be Real with. You go deeper and you realise she was raised to be a weapon for warlords to use but then one day a knight in shining armour named Theodora von Valancius busted her out, swept her off her feet and spirited her away into the stars. She wants that back, in the end: someone she can lean on, hug her when shit is rough, stay with her until the inevitability of her gruelling end at the hands of the warp. AND THEN ENTER JAE HEYDARI, a supposed 'princess' of a faraway kingdom who seemingly wants a handsome (and very rich) prince to save her, but pretty quickly you can see past the act and know that Jae is a total freebird who knows that the only person she can count on is herself. But even so, she's fiercely loyal and would happily march into a cold death if that meant saving those she cared for (as many unfortunately found out because of Jae's Act 4 quest bugging). So it's Idira, the 'witch-diviner of fates' with seemingly unbreakable will, a valiant 'dark knight'-type figure holding back horrors unseen all while quietly yearning to be saved, + Jae, the 'runaway princess of Efreet' with unyielding charm and luxurious airs, a beautiful 'blooming rose waiting to be plucked'-type of girl that under the surface is chasing after her destiny all on her own two feet, because who the hell needs a Prince Charming when your name is Jae fucking Heydari? LISTEN. LISTEN OKAY THE ROLE REVERSAL. THE UNEXPECTED INTERTWINING OF THEIR FATES IN OPPOSITE SIDES OF A DANCE. GUYS DO YOU KNOW WHAT I'M SAYI
Trahearne / Pact Commander (Guild Wars 2) - Most people haven't played GW2 at all. But a lot of people have played FFXIV. So imagine a Haurchefant-type figure that, if you choose to start as a Sylvari, has been with you having your back the whole tile, sets up the whole We Gonna Save The World organization and trusts in you to be one of his top commanders, takes the lead but in truth is always looking upon you to be his sunlight and shining spear, you are the only one that sees through the brave face he has put up this whole time for the sake of fighting the good fight, you are the one he trusts with who he is, and then the first expansion of the game comes out and he FUCKIGNGEWOI HOGESWHIIO EGIJJiaewhioewh JHAHAhsahifEGHIWHW EIEWGi NOOoOoOO anyway you should play critically acclaimed MMO Guild Wars 2 it's got a free trial all the way up to the first expansion Heart of Thorns, is a 'buy once play forever' type of MMO so you don't have to pay a sub, and is constantly updating with new story PLEASE PLAY IT WITH ME PLEASE
Zheng Chenggong / Zhou Yu (Fate/Samurai Remnant) - Yes, that Ming loyalist guy who exorcised the Dutch from Taiwan + that Romance of the Three Kingdoms twink who dabbed on Cao Cao. I have no excuse for this one. They got that twin souls separated over 1300 years shit with a heavy heaping of 'time is a flat circle and nothing we ever do will matter in the end' on top of it. Zheng Chenggong is also, uh... it gets worse the more I talk about it so I'll just stop here. If you know you know.
2. First ship ever: ...probably N Harmonia / the Pokemon B/W player character. What was it? FerrisWheelShipping??????? I was like 12 years old okay you gotta leave me alone
3. Last song you heard: Persephone in the Garden - Aidoneus. I've had it on loop while writing. It, uh... it's a mood.
4. Favorite Childhood Book: My dad made me read The Little Prince when I was a kid and I regarded it with the blind childlike wonder an idiot 7 year old would, without understanding all the underlying whispers of tragedy. I reread it along with footnotes detailing the author's shit life and the backdrop of the Vichy Regime and I was like. What the fuck father why did you give this to me
5. Currently Reading: The Sea of Fertility tetralogy. Again. Yukio Mishima's ghost constantly possesses me and forces me to reread his 800 page long suicide note
6. Currently Watching: DUNGEON MESHI! OooOooH DUNGEON MESHI (narrator voice)
7. Currently Craving: Sleep. Good fucking night
simply do this if you wish, tag games are simply a tumblr dot com psy-op to make you anxious about bothering people
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bustyasianbeautiespod · 9 months
Note
(non spn watcher here) when did destial become a canon love story with writer intent? like was there more destiel-ness in the season leading up to the nov 5th confession?
Okay *cracks knuckles*.
First and foremost, I'm gonna tell you about my SPN history. I started watching SPN and got caught up with the show while s10 was airing and was watching live until the end of s12. I gave up specifically because Castiel's s11 plot proved to be just on the side of too miserable for me, and s12 didn't really make it any better (Cas dies at the end of that season). During this time, and until Nov 5th 2020, I was solidly on camp "Dean and Cas are never going to be canon just because of what SPN is fundamentally as a show, and even if they did, I cannot imagine a situation where it would be a good thing for Cas given SPN's track record on how they treat the angel."
When Nov 5th happened I was sucked back into the show. In preparation for the finale I watched all of s13-15 in the two weeks between the confession episode and the finale. Again, my perspective going into this endeavour was still very doubtful and pessimistic, specifically on the Dean side of the equation.
The beginning of s13 was a bit of a shock to me, honestly. It starts with what the fandom calls 'The Widower's Arc'. I think this was the arc that most solidly cements the feelings from Dean's side. It was so vehement in pointing out that Dean feels for Cas in a way so distinguished from how Sam does. In the very first episode of the season (so the first episode I watched after going back into SPN), Dean quietly wraps Cas' body with a curtain all by himself in a sunlit room. And I go Oh. Okay.
This vibe does wane after Cas comes back and regular SPN hijinks ensues. S14 actually ends with Dean and Cas fighting and Dean doing his usual Dean-isms. 15.03 is when that fight culminates: they break up and spend a couple episodes apart from each other.
15.09 The Trap features Dean and Cas in purgatory, and this was Truly An Episode. They bicker through-out the entire thing and are pretty pissed at one another, but then Cas gets taken, and Dean desperately prays to him, confesses his anger issues, forgives Cas and asks for forgiveness back. Later, they reunite, and Cas acknowledges that he heard everything Dean said.
This episode is so interesting to me because it culminates the Dean and Cas fight-separation-reconciliation plot of s15, and in doing so confirms it to be as important as it is. I cannot point enough that the plot reasons for the stuff happening in 15.09 is so pointless. They go to purgatory for a fetch quest for an item that can be interchangeable with literally anything else, specifically to put Dean and Cas back in purgatory (a meaningful place for them), have them be separated, and have the prayer happen. The whole point of the Dean and Cas portion of the episode is to do character work. We don't even see the scene where Cas finally gets the thing they're here to acquire in the first place. That's literally not the point. The point is Cas and Dean's story. S15 is the last season of a show with so many big things to wrap up, and they make it a point to have Dean and Cas go through a half-season arc that DOES occupy so much of the season and brings a new openness, vulnerability, and room for development into their relationship.
So yeah, before 15.18 there WAS very visible marks of the fact that Something was gonna happen. Interestingly enough all those marks were pretty dean-centric. I would say s4-10 destiel is the audience being inundated that Cas loves Dean. S11-15, ESPECIALLY 13-15 is so very much making it known that Dean loves Cas too.
On a related note, on Nov 21, 2020, a post is made here on tumblr claiming that around Dec 2016 (S12 was airing at this point), Warner Bros. conducted a market research about Supernatural, and from this person's experience, specifically about Dean and Cas and Dean's sexuality (link to a post that confirms the information in the post to be true). This market research was during the time leading up to s13, which I think does mark a big change in how the love between Dean and Cas started being framed by the show as something Dean both feels and is also aware of.
So, to answer your questions.
Was there more destiel-ness in the season leading up to the nov 5th confession? Yes.
When did destiel become a canon love story with writer intent? It became a canon love story by S15, but the writer intent to make it canon goes way back to s13 but probably even s12.
- Grey :))
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theadventurerslog · 1 year
Text
King's Quest Wrap Up
Here we are. I've finished King's Quest 1-7, which I would consider the main series as Mask of Eternity is so different and I won't be playing it. It's been a great ride that I wasn't even originally intending to do, but I'm glad I did. Sitting here writing this post is a bit more bittersweet than I expected.
This whole blog idea came about because of King's Quest. I went from just watching them played (Thank you SuchMinutiae!) to thinking it'd be fun to try at least V and VI to wondering about the idea of logging them as a textual let's play, which led to doing them all. And now I've played them all and they get to be the first games and first complete series done here.
I mentioned there were a lot of classics I was missing and that Sierra games were a big hole in my history entirely. Not only did I have that total gap, but it was one that didn't come with the best reputation. Basically my association with Sierra was hard obtuse games in which you die at the drop of a hat. Which, okay, especially in the case of the older games that is true, but it's not the whole picture. I can only speak for King's Quest right now, but that misses the fun adventure of them and the evolution the series went through and that VII dropped the cruelty and had no dead ends and deaths were harmless with instant retries.
It misses what I can only imagine the feeling was back then of setting out into what would have felt like a big world and going on this big adventure. It misses the charm and goofiness that crops up. The portrayal misses the fun (and sometimes frustration) of goofing around with the text parser in the first four games. It misses the evolution of not just the mechanics and graphics, but also the story telling and how they start to connect more with each other into a bigger whole. I'm going on a bit of a rant here, but if I had continued with only that original outlook on them and a couple of stray reviews I one time saw while looking briefly into the games quite some time ago--can't recall exactly why, it may have been when that episodic King's Quest game by another company came out--and those reviews also really highlighted difficulty and not too much else I would have passed on an experience I really enjoyed.
Now, I will freely admit my opinion would probably be a bit different if I had gone in blind, or just with the knowledge to save a lot and keep lots of saves. That last point is a big one and would spare some anguish. I definitely would have gotten more stuck on points far more often and probably dead-ended myself at other points and had to rely on past saves more. But I'm also not too proud to poke at hints or check for bits in guides, so I still could have gotten through, but there would have been some more frustration colouring my views. Not to say there wasn't any frustration because there sure was at points, beanstalks and stairs and dark dark caves with trolls, oh my. Still, my point still stands that I could have so easily been continuing to be swayed away from ever giving these a shot and missed out.
I also think it's great to visit or revisit some old games now and then. Not just to see how far things have come, but to experience what things were like. It was still so new as a medium, still is relatively speaking, and devs were still learning and trying stuff and experimenting and there's a very wild west feel to it. And it's just... this is what they knew, this what they had to work with in regards to the tech and it's...cool. And being reminded how much and fast things were changing like the jump from KQ IV to V. It was a lot! I just think it's nice to be reminded sometimes. Games have moved so quickly it can be easy to forget.
It was also nice to have a reminder of my own...outlook I guess? on graphics in a tangible way. I'm not someone who needs or cares about high-end top of the line graphics anyway, but the ability to get into the game and meet it on its level struck me particularly in a couple spots in III and IV where I found myself having the exact same reaction to things I'd have to the same kind of things in a modern game. Those things being a couple waterfalls spots in III ("ooo! waterfall!" Screencap!) and Genesta's island and the path going up the mountain to Lolotte's area in IV. More ooo, pretty, or ooo cool moments. These early four games are older than I am and primitive by today's standards and it's just...nice to know I can still have these little wow moments anyway.
I've gone off on some tangents here, so back to the individual games themselves. As for each game, the obvious thing to do in an end post like this would be to rank them, but I am terrible at ranking things. If you want to send me into a spiral of dithering and second-guessing myself, make me rank things. Instead I will just say that VI is my favourite and I have no idea after that. I am going to give my last thoughts on each and heck maybe some kind of preference or order will emerge. Still not ranking them though.
King's Quest I: Quest for the Crown
The beginning! There's always something exciting about a new start, certainly so when you know it continues into a series. It's very simple: find the three missing treasures of Daventry and become king. Really nothing deep here, but it's a short enjoyable romp through a mishmash of fairy tale things and sometimes there's comfort in simplicity. Less comfort in falling repeatedly off a beanstalk; I might still be bitter.
Not a lot to say about it really, but a solid enough start.
I'm looking forward to revisiting it sometime through the SCI remake.
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King's Quest II: Romancing the Throne
I looked back at my final notes for the game and while my points are still true I feel like I had a more negative slant on them than I do now. As I've been thinking about these games off and on while playing I've had a growing fondness for II. Yeah, its plot is thin: Graham wants wife, girl trapped in tower by evil witch for some reason, rescue girl, get married. And don't go here for cohesive world building, but it was fun. It did feel like a grab bag of ideas tossed together into a game, but that ended up being what made it entertaining in not knowing what it's gonna throw at you next.
What IS grandma's deal with the wolf and Dracula, and oh yeah, Dracula. Antique shop in the middle of nowhere, the owner of which seems to have some kind of feud with the witch? Why not? Merfolk? Sure! Its stairs weren't as bad yet either.
I've found its ridiculousness is where the fun was for me and my fondness for it has grown.
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King's Quest III: To Heir is Human
This game was important for setting out foundations for everything to come: introducing Alexander and Rosella, the existence of Manannan which was used for plot with Mordack for V which also included Cassima to get us the plot of VI, etc. It's where the chain of continuity felt like it really began.
That said I said it was a mixed bag and that hasn't changed. The beginning is fun with the spells and all the thing you can have happen with Manannan which I didn't get much of in my playthrough and I regret that. The spells themselves are fun and the game did get more complex than the previous two.
But that second chunk hits on tedium and frustrations and is just plain not as fun or interesting as the first part. If I were to rank the games, and I'm not, but IF I were I'd really struggle with this one and wish I could put one part in one place and the other part in a different lower place.
One other note: now we don't get a ton of Alexander's personality in III really, just by nature of these older games and he's a little older in VI and of course free of Manannan, but I do have a little trouble reconciling them as the same character. Like, for example, there's a point early when you get the fur from Manannan's cat and he snickers about it and calls it a stupid cat and I just cannot picture VI Alexander ever saying that. Of course I doubt they had any inkling of what VI would be like if it were to ever exist, just something I noticed.
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King's Quest IV: The Perils of Rosella
Like KQ III I still feel this one is a mixed bag but its low points are lower still than the low points of III and it really leaves me conflicted because there are plenty of things I like but so much ugh at some of the bullshit. The whale, the bridle, the dark cave with the troll, some really awful stairs, it got to be a lot sometimes.
But then it was nice to have Rosella as the protagonist and it was nice to have a more present villain and with Edgar it gave them some material to pull from for later. There were still fun moments and some just really nice spots like the exterior of Genesta's home with her gardens. When I wasn't in the really annoying spots I was enjoying myself as much as the previous games but those blemishes cast long shadows.
It also felt a little more sombre overall, which makes sense under the circumstances, but something I noticed.
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King's Quest V: Absence Makes the Heart Go Yonder
"We're the aaants led by King Antony..." Ahem. V was my originally planned first game then when I realized it was bundled with IV and VI that maaaybe I should start with IV, which oof, glad I didn't, but then I started from the beginning.
That said I was looking forward to getting to V and I quite enjoyed it. That beautiful art. The voice acting is pretty bad, but I find it weirdly endearing. There's some really charming moments.
There's also a ton of bullshit and a long list of ways to softlock yourself, which should annoy me more on principle, but I think the difference between it and IV is that in this one's case the problems come from things that you can miss rather than frustration coming by the actual act of playing through the annoying trial and error parts like the whale and the cave with the added 'joy' of RNG. And since I knew what to look out for I could avoid the problems whereas I was stuck in it in IV.
Anyway, the connectivity really started to come into fruition here too making use of the events of III while building up to VI. ...Still cranky about Graham's attitude about Alexander at the end and everyone ignoring poor dead Cedric at first.
Other than that it's just so cheesily charming to me.
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King's Quest VI: Heir Today, Gone Tomorrow
Much like my final thoughts in the last post for the game I'm wondering what more I can say. It's my favourite of the series. It's still so pretty. I really like Alexander as a protagonist. He's so earnest. I like Cassima for what we do get of her though I want more.
I love how much there is to interact with and just the sheer amount of descriptive text with some great humour in there. The premise is hinged on some real flimsy love at first sight, but it's wrapped up in such a good package I can't complain much. There are a lot of fun and charming bits and some just cool chunks too like the stuff in the Realm of the Dead. Having two different routes to two endings is neat as well.
Also, "Girl in the toooower!"
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King's Quest VII: The Princeless Bride
This one's a little harder to talk about again since I did just finish it so it hasn't had the same time to sit in the back of my mind like the others. It was a departure in a lot of ways from the rest of the games but then again, V and VI were a departure in some ways from the first four as well. It was still a fun different flavour without feeling like it was something else entirely I think might be my best way of putting it. And it was a fun change of pace to be alternating between two protagonists.
And despite its differences it still clung to its roots of fairy tales and the Daventry royals and of course made use of the events of IV. It was also still a point and click unlike a certain other unplayed entry of the series.
It was more comedic and exaggerated and there were some points that were running the fine line of grating for me but never enough to be off-putting.
I wasn't quite sure how I'd feel about it before playing, but I did enjoy more it than I initially feared.
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I kind of think of the series in three phases which further doesn't help with any attempts at ranking either. There's 1-4, 5-6 and 7. Seeing that kind of progression is another fun thing about going through a series from beginning to end though. Does a ranking emerge from the above notes? VI is high and IV is low. 5 and 7 are probably higher than 1-4 but trying to decide between 5 and 7 and trying to order 1-4 I just don't know. I enjoyed my time with all and that's what really matters in the end.
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Various Stats and Other Rankings
I've got them anyway, so I may as well gather them into one place!
Final Points
King's Quest 1: 154/158
King's Quest II: 185/185
King's Quest III: 202/210
King's Quest IV: 230/230
King's Quest V: 260/260
King's Quest VI: 225/231
King's Quest VII: N/A
I only got max points in the half the applicable games. Clearly another reason to replay some of these.
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Death/Game over Counts:
King's Quest I: 58
King's Quest II: 17
King's Quest III: 63
King's Quest IV: 86
King's Quest V: 59
King's Quest VI: 29
King's Quest VII: 42
Feeling some KQIV trauma looking at these counts all over again. I wound up with a higher count that I expected in VII too; it started low then Ooga Booga happened...
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Death Rankings!
I was given the idea to rank deaths so here are some death awards!
Most Deaths: King's Quest IV. Some awful stairs among other things.
Most Maddening: Any stairs or stair-like things. Stair cases in IV and the bean stalk in I drove me nuts. Aside from stairs, the troll in the dark in IV. Once he's there, there's no escape and he's completely random.
Most Expected: Eat these nightshade berries says the golden eyed 'grandma'. What could go wrong. This being hasn't already tried to lead you to your death on more than one occasion before and isn't remotely suspicious now. Alexander, please.
Most Unexpected: This is a bit trickier as I wasn't playing blind. Possibly the rock in KQ I that you push. You have to push it to get a dagger, but if you push it from the wrong side you're squished and there's not really indication of it being on a slope or anything, so... squish. I feel like I'm probably missing some obvious contenders.
Most Tempting: Tree deaths in KQ IV. The tree puns! And failing the spells in III. Gotta see the results. Oh! And not a death but game over, actually this might be the most tempting, but getting turned into a beast in VI. How could you not want to let that run its course and see it? "Whee whee!!!"
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Look at him!
Funniest: Possibly getting punched out by the bear in V. It's so ridiculous looking and abrupt.
Most Brutal: I've got three here: two deaths in VI and one in VII. The death by spiked ceiling in the catacombs and the death by fire with the druids. They're both drawn out and the way it all plays out is just yikes. They both had me flinching back into my chair. Then in VII we had Rosella and/or Valanice getting dragged in by the skeletons over the Boogeyman's home. And just the sound and the animation, oh the animation. It was another yikes moment for me.
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Final Final Thoughts
As I try to figure out how to end this ramble. I suppose I will end this with the relatively simple question of would I recommend these?
VI and VII? Yes, particularly VII if someone wants a friendly point and click as VI still has softlocks and the need to save a lot for those deaths
V - with some caveats
I-IV - only to people genuinely interested in exploring the old stuff and willing to tolerate the BS and possible frustrations of a text parser (though I still think the text parser has its own fun)
Was the experience worthwhile for me? Absolutely. Will I replay these games or at least some of them? For sure. I have the SCI remake of I waiting for me and I'll definitely be playing VI again. I think I'll be able to add it to my comfort food rotation. I also, despite my complaining, want to give III another go sometime because I missed too much fun stuff at the start. Honestly I could see doing another run-through of the whole series for myself in the future, maaaybe skipping IV but also maybe doing it too because it's not like I hated it.
For now the Daventry family can live happily ever after until I restart the timeline and force them through all this again.
Once again, thank you for joining me and reading all this.
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prancingnougat · 2 years
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Ranking Harvestella's Party Member Quests (Spoiler Free)
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I just wrapped up the last of Harvestella's party member questlines and I'm really surprised at how much I loved them. Each and every one had something I enjoyed, but there are ones I totally preferred and I wanted to think about it some more, so here is a list of my favorite questlines. This is totally personal preference, but this is the first time in a long while where I've totally fallen for every single member in an RPG party, so while some quests stuck out to me, they're all winners in my book.
S-RANK: Heine
Heine won me over quickly despite feeling iffy on his flirty nature at first. His story is one of the most heartfelt and lovely character arcs I've experienced in a video game. It's everything wonderful (and unexpected!) about Harvestella in one succinct and satisfying package. I am an absolute sucker for pioneering/adventurous types, and Heine's development - from the backstory that gets laid out and the parts you're personally involved in - exemplifies a certain kind of character that I find premium-grade endearing. My favorite! A-RANK: Istina, Shrika
Istina's story is similar to Heine's, where you learn a fair deal of her background as you go along, so some of her character growth requires getting deep into her questline to fully appreciate. What sets this one above the rest for me is the ultimate payoff, though. The middle few chapters slow down a touch, but I think that's more due to Harvestella's storytelling method. She's a very kind character despite a very heavy background, and her struggle to break the circle of trauma for herself and others left an impression on me.
Shrika's story carries with it religious overtones that asks for a little bit of meditation on the concept of faith, within and beyond the context of Harvestella's world. The other characters involved in her journey present a direct, philosophical challenge to her beliefs that doesn't dumb anything down for the player. It's not at all what I was expecting when I picked this game up. I think whether or not you agree with Shrika's direction as a character, this questline at least provides a unique experience that deviates from the usual JRPG tropes involving religious themes. That's not to say it's 100% perfect - I absolutely would see why others dislike this one - but in terms of memorable experiences for me, this is up there. B-RANK: Brakka, Dianthus, Asyl, Emo Perhaps it's a little lazy of me to lump the rest altogether in one explanation, but the remaining stories (while enjoyable) did not stand out in the same way as the top three. That's not to say they're bad, quite the opposite! These just all didn't quite excite or intrigue me like my top 3 did.
Brakka's character arc takes a turn into reasonable, logical storytelling that deviates from the typical edgy-mercenary-type storyline you find in RPGs. I imagine the themes of purpose (lost and found) to be likely very relatable to a lot of young people, especially those who are at a crossroad in their own life story. I recommend following his if you like your morality scale a little on the gray side. Dianthus has a really cute storyline that I think anyone will enjoy if they're into thoughts about romance, or studying human behavior. She's very robotic but only in the best way, and is totally lovable in her own regard. I liked it! Asyl's story plays with ideas about identity and perception that feel like I've experienced in other games/media, but if you were to ask me for a concrete example, I couldn't give one. It all felt very familiar; I still think it's a great study of Asyl as an individual, and I appreciate that the developers leaned into how naturally noble he is. He isn't an unabashed stereotype of a knight - he's just a good guy, and those who like him are going to enjoy this story for what it is. Emo's story is easily the least "exciting", but that's not what it's trying to sell. It's one of the most heartfelt questlines out of everyone listed above. My experience in approaching it falls squarely on my shoulders as I was tackling mainline story quests in tandem with hers, and I think it is one instance where the pacing and tone slightly clashed. Yet on the same token, I think what her story is important to the overall themes found throughout Harvestella, so I don't discount the content of her questline itself. Plus, you get to hear her cute singing a lot! Honorable Mention: goes to Cres, who I would place as a high A-Rank (she just isn't a party member, so I put her here). I found Harvestella's approach to discussing topics like autoimmune disorders and palliative care surprisingly mature. I've always been a proponent of videogames as a valid medium for storytelling, and I do think you can point to this game in particular as an example for all of that. Overall, I'm so pleasantly surprised with how much fun I've had with this game from top to bottom. I love every character. I'm a big fan of farming sims, and this itches that scratches perfectly fine for me. I'm a Final Fantasy fan, and this takes elements found throughout that series and presents them in a way that feels tailor made to my own tastes.
But it's Harvestella's storytelling that blew me away the most. If you want a game that accomplishes what it sets out to do within its genre while providing a fulfilling and thought-provoking narrative experience, please check this out whenever you can. I wish I could personally thank the devs for bringing me so much entertainment the past few weeks.
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rndyounghowze · 2 years
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Post Geography Is Here: Bubble Wrap vs Cells
By RnD
We got interviewed by the New York Times recently. One of the first problems that Wendy Lee brought up was that she was talking to colleagues and many of them had noticed that they couldn’t find live streamed performances any more. All of the places where they would normally be looking for shows the streaming options had dried up. Now they were on the search again looking for accessible options and this quest is what brought Wendy to our Zoom screen. The saddest thing is that we are asked this question way too many times. If you asked us what our most frequently asked questions are “Where can I find Digital Theatre” is right behind “What is Digital Theatre”. We try not to let it get to us. In fact it is proof that one of our biggest predictions is coming true. We predicted that with Digital Theatre we would get something called Post-Geography. What is it, why is it here, and why are questions like this a frustrating sign of their existence? Let’s take a walk.
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Post-Geography is a handy term that we created when we started describing how changes in technology and media have changed the theatre world. The idea is simple: because of how social media and technology has kept artists connected all across the globe they don’t have to make communities based on physical location. Groups of creators can create their own little communities based on interests and needs, not a centralized location. We have seen artist communities and shows based in two different continents, two coasts, and all over the world. We imagine a future where the arts aren’t centered around big cities or hubs. An artist can choose where they want to live and plug in to a global community of makers. These smaller cells of 2-10 makers create the new frontier of the theatre industry. This boils down to “live locally. Act globally. Work in both.” However while we are glad to be seeing a lot of this come true with every show we watch we are finding an aggravating side effect. Along with cells we are getting bubbles and we are so tired of popping them.
Some people think that we have just popped up into their lives by sheer magic. That is a privilege that we didn’t have. We have gotten where we are through sheer stubbornness. We have knocked on countless doors that did not want us. Whenever we just so happen to show up on someone’s radar it’s because we had to pop their bubble. There is no harder bubble to pop than that of indie theatre artists. We’ve noticed time and time again when we want to shout out the work of indie artists or companies that there are so many hoops that we have to go through. There are so many questions to ask, myths to debunk, and back and forth narratives. It’s almost as if they’re terrified of us. We’re not just here to critique like normal theatre critics. We want to turn this bubble into a cell and let the world know what amazing art and artists are out there. We are digital theatre advocates, we believe in this. We know it’s not perfect, in fact It’s as beautifully imperfect as the people who make it. However there is so much potential. So much room for growth and innovation. Then we finally tap into this group of theatre artists and preach the dark gospel of digital theatre to them. Guess what happens next? It’s back to the road to find more bubbles to pop. As much as popping bubble wrap is fun, it can get so old after a while. As tiring as it gets there is an alternative we like the least.
One of the cells that have become absolutely easy to break into are the larger more established theater companies. You know the ones that have massive support systems and infrastructure from before the pandemic? Those have become some of the easiest doors to knock on. Amsterdam, London, New York, Sacramento? They ask very little of us and we get a ticket link. A theatre company is a cell of artists that can connect to much bigger hubs of cells like “National New Play Network”, “LORT”, SETC, etc. We are happy that they are doing digital theatre, we are happy that they are opening themselves up. What scares us is that openness might be coming from a place of security. There is a lot of unholy terror that indie artists have to contend with every day that a more established company with a budget and a building don’t have to contend with. We talked about the flexibility indie groups have to try new things but there is a certain security knowing that one bad show isn’t going to financially ruin you. It leads to the question: Is their openness coming from a place of privilege? Is the indie stage’s guarded stance coming from a place of fear? Or is post-geography still so new that so many isolated bubbles of artists still can’t look to the outside world and see that it has changed.
Every time we talk about digital theatre not being dead we get pushback from the people creating it! They may feel like we are rehashing old territory of fighting battles that have already been won. What they don’t realize is that they can only see what’s in their bubble and we are in that bubble with them now. They don’t see all the questions and the push back that we are getting. A lot of it being so similar it’s like Groundhog Day. So we decided to reach out to everyone at once.
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What are the obstacles getting in your way to find your own communities? What is in the way of you creating more digital theatre or creating the style of show that you want to create? What working definitions are you coming up with to help you get through this? What do you need from us to help you succeed?
We can connect you with someone who wants to help you make art. There are more of us than people realize. You’re not alone so please don’t shut people out. We don’t think we have all the answers. We don’t. We want to understand as much as we can but we would never frame ourselves as the ultimate experts. We are just one resource among many. What we do have is knowledge, access, and a ton of questions we explore daily. We try to stay as plugged in as possible. So please reach out to us so that we can try to expand your horizons as much as possible.
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kn0ckkn0ckneo · 1 year
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there are certain topics you cannot discuss w/just anyone. there is a certain level of trust, intellect or experience that is required with such topics. the spiritual, woo-woo, Death, ET-related topics are a few of mine i do not discuss w/just anyone. there is a certain level of openness & awakenness that must be present.
now, there is a topic i've been quite fond of my whole life, but haven't been truly connected to it until as of two years ago. Death. in my my life, i have had two NDE. the most recent one was about two months ago. it changed my life & mindset entirely. i have only shared this experience w/my spiritual teacher because i needed answers. i am still questing for them. looking for answers in books, in videos, in blogs- everything. i know what happened was real, but i just wanted the confirmation comparing my experience to those of others.
when you want something enough, truly want it. when you want something so maturely, so detachedly, so conscientiously... you just might get it. no matter how extreme it may be. spiritual ascension has been a theme in my life for the past three/four years & truthfully, i was tired. just tired.
the level of connection & communication i have formed w/my spirit team is beyond your imagination, i assure you that. i had spent a good while contemplating my death, the outcome of it, how can it affect everyone the least, thinking about my pets as well; just like you plan a wedding, i planned my own death, but only i wasn't going to do it myself, i asked a higher force to take care of the deed for me & my pets all together.
one night, i felt ready. i went to talk to the sky as i normally do each night & i told them, "i'm ready." we've had this conversation before, they knew what i needed done & how i wanted to go (w/my pets). so i said goodbye to the world & ended it w/much gratitude & love. i got ready for bed for the last time, did my nightly routine, kissed & hugged my pets a lot & was very grateful to each one of them. they knew, they knew. one of them, my little pisces girl, the one who has seen me almost die before, she was particularly anxious & hid under the bed. i told her it was going to be alright.
so i went to bed. at some point it started happening, i lifted from my body, but there was a silver cord attached from my soul to my body, it was slowly thinning out. i started to feel so much peace. everything was going black, pitch black & everything felt so easy & good. we made a stop. this place seemed to be what people call "paradise," as what i have now learned through my research of those who have experienced a NDE. mother Gaia at it's best. there were other "beings" there that seemed to have the shape of a human, & they felt so familiar. i felt comfortable w/them & there seemed to be some kind of preparation taking place. my cats were there too. my pisces girl was the most scared of them all. the others were happy to be there, but they were not coming w/me to the next level. they stay in paradise.
one of my "guides" asked me, "are you ready to go? i said YES. they said, "you can't take it back. if you're ready, follow me." Dorito kept walking around my legs & pushing himself onto me, wrapping his tail around my ankles, he was saying goodbye. Amparo, my pisces girl, she was so scared, my poor girl. she was in a corner under a beautiful wooden picnic table & didn't want to come out. i felt her energy saying, "please don't go." right before i decided to follow them, i said "no. i'm not staying here. i'm going back. i need to go back."
my guides knew what they were doing. they wanted me to think again about my choice. i saw their "faces" but really it was more their energy of them feeling joy on the inside. you know when you make the little smile because you got your way? like that. they were happy & proud of me to make this choice & they told me to be strong. they were not going to leave me.
then i was back. i woke up w/all my cats surrounding me. this is one of those things i probably will not ever share w/anyone i know.
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"Take care of your dough...and your running days will be long..."
That's the motto Cotton Cloud Margarita takes to heart as a reminder from such a crucial moment in his life. If anybody ever wishes to build up a more crispy lifestyle then look no further than this cookie right here for help in finding the best recipe for a healthy balance! Working in fitness may be difficult with how rough around the edges he appears but you would soon be surprised just how polite and soft-spoken Cotton Cloud truly is by merely talking with him. It's hard to imagine such a stoic cookie could obtain most of those scars just by his clumsiness alone. Yeesh no wonder he clams up with bright orange burning his cheeks when it gets brought up!
No good sport is without some trouble on the side. Having put his delinquent path to a curb by a vocal elder in his youth, owning up to his previous mistakes through leading a better example is a top priority no matter how tough the going gets. It's merely a shame that a past bearing poor taste in company often comes with heavy regrets but fending off such bad choices is only a minor nuisance for him now. Nothing can deter him in this quest to forge a brand new path. Now...he just has to face against the impending doom of socialization...Gulp!
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-Adopted along with his sister by a couple with their toes dipped in the less than legal aspect of dealings which brought on such troublemaker behavior in him. That promptly got stamped out by a horse of the law which lead to him holding great respect for her ever since
-Firmly set in the teachings of his former mentor and strives to stay far away from the family "business" as he possibly can though still cares for them at the end of the day
-Despite being made with alcohol, Cotton Cloud Margarita holds no desire to drink and would be extremely lightweight otherwise; the irony of that coupled with his mother running a bar club is often lost on him...
-Looks scary but is simply so awkward in how communication that even his own roommate finds it hard to get a good grasp on what he thinks! The only ones who seem to understand him the best are his family especially his dad; guess he had to get it from somewhere
-Can easily recall the story of each scar right down to the exact date (the biggest scar on his chest having an entirely nonsensical reason to be there which gets amplified in comedy due to how genuine he tells them with his deep flat voice)
-Takes a bit to...pick up on certain signals even though he is plenty straightforward himself. Managing to finally "catch the drift" brings his hair more fizz than previously possible before ultimately remaining a bright orange statue and fumbling out words during the dial-up
-Finds comfort in being carried<3
-G A Y AF AND HAS POOR TASTE IN M E N. Don't worry his sister is the same with her poor taste in women
-Smiles in stressful situations. The more desire to not be wherever he is the more he looks like he'll steal yo kidneys
-Never missed leg day. Or arm day. Or any day. AW YEAH SQUAT OUT THE BURN YEAAAAAAA
-Takes being wrapped up suddenly in a blanket burrito then tucked into bed with a kiss on his head personally and with great offense! Just...when he wakes up...zzz...snork...mimimi....zzz...
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Adopted a while ago from @asktheplethaura
Here comes the boooooooy~ Hello boy~
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Hey, it’s me again! Hope u don’t mind, but if you haven’t done one before, could u do a frank or a Percy nsfw alphabet?
also:
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pairing: percy jackson (18+) x fem!reader
warnings: smut → NSFW alphabet
headcanon 🖤
a/n: i chose percy for this if that's okay ✨
•:•.•:•.•:•:•:•:•:•:•:• ☾ ☼ ☽ •:•.•:•.•:•:•:•:•:•:•:•
requests are open🖤
request guidelines✨
🌻masterlist🌻
smut night masterlist 💦
A = Aftercare (what they’re like after sex)
would be the absolute king of aftercare
bby would run a bath and sit behind you, washing your hair / body
would 100% be such a cuddler too and would run circles / shapes all over your back as you cuddle into his chest
he'd be a talker too - like just talk about whatever's on his mind, whether it's college, or demi-god stuff
B = Body part (their favorite body part of theirs and also their partner’s)
Percy would love your hands
He'd love to hold them while he fucks you
would love having them in his hair (at any given circumstance, but especially when he's having sex with you and you're pulling at his hair)
having your hands run down his chest while you ride him would be like 🤤to him
even having your hand wrapped around his cock is enough to send him over the edge haha
C = Cum (anything to do with cum, basically)
percy would take such pride in being able to make you cum
i think he can do it pretty easily through eating you out tbh - like that man would 100% know how to work his tongue lol
I think he'd have a thing for cumming in your hand or stomach tbh
D = Dirty secret (pretty self explanatory, a dirty secret of theirs)
omg Percy would have such a thing for seeing hickeys and bruises scattered all over your body
like one time he even called it his artwork haha
like knowing that he can do that to you would really turn him on ahah
E = Experience (how experienced are they? do they know what they’re doing?)
I think a decent amount
I mean him and annabeth probably did stuff but I think she'd be a bit more conservative with what they did
with you, i think he's able to fully experiment lol
F = Favorite position (this goes without saying)
face riding!!
would love fucking you from behind
would also love you riding him oh my- bby gets so heated from that
G = Goofy (are they more serious in the moment? are they humorous? etc.)
ahha omg yes, are you kidding me?
percy never really takes anything too seriously (unless he has to of course) and i think being able to laugh would be such a reliving thing for the both of you
that being said, i think he can be pretty serious at times, especially when he's really concentrating on what he's doing lol
H = Hair (how well groomed are they? does the carpet match the drapes? etc.)
i think he'd have it groomed most of the time
but when you're on a quest, i don't think he'd care too much about that (though that's pretty much a given lol)
I = Intimacy (how are they during the moment? the romantic aspect)
Percy would be so cute omg
like he'd always make sure that you're okay and would back off if you're not in the mood or if he did something that you're uncomfortable with
like i said before, Percy would hold you hands while he eats you out/fuck you
and he'd cup your cheek when he kisses you
even kissing would be super intimate bc he's so passionate and puts all his feelings of love into it
J = Jack off (masturbation headcanon)
with you around so often, he doesn't really do it tbh
though there's no denying he'd go to the bathroom and secretly jack off bc you were riling him up haha
K = Kink (one or more of their kinks)
oop begging
would be a switch - but is mostly a dom
I've said this before in what sex would be like with percy, so heres an excerpt from that:
I’d imagine him having a praise kink – for either of you
“you take my cock so well, gorgeous.”
“you did so well”
“im so proud”
ya know, sweet things like that
I’d also imagine him saying those especially during aftercare too
and he’d get super blushy when you praise him
pet👏🏻names👏🏻!
baby
angel
but his favourite would be princess
percy would have a lowkey daddy / sir kink though like hahah
L = Location (favorite places to do the do)
his cabin - obviously lol
i think as well anywhere you're not supposed to be lol (like Mr D's office for one hahah)
M = Motivation (what turns them on, gets them going)
when you rile him up lol
and you do that pretty often, especially when there's a party at camp and you're swaying your hips to the song and giving him a show lol
every time you guys spar and you win and you're super cocky about it
N = No (something they wouldn’t do, turn offs)
honestly, i think you'd barely even have to have a safe word bc he'd know your limits
safe words were more common back when you were starting to experiment with kinks and other things but over time, knowing each other's limits became so much easier
I think though one thing he really would not do would be threesomes (only unless you want to, then he'd be okay with it)
there's just something about having you all to himself and being the only one to make you cum
O = Oral (preference in giving or receiving, skill, etc.)
I've said this before in what sex would be like with percy, so heres an excerpt from that:
ooh that boy would know how to eat you out!
one of the first times y’all were having sex you were literally like :o from how good he was with his mouth
the way he sucks your clit, to the way he flicks his tongue so pleasurably on your clit leaves you a trembling mess
like sometimes he leaves you trembling so hard you’re not even sure where to grab – the bedsheets, the headboard, the back of the couch, his hair
P = Pace (are they fast and rough? slow and sensual? etc.)
oh my god percy would 100% know how to pound you - to get you screaming, struggling to get a word out through your moans, trying to grab something to hold so you can ground yourself lol
but other times, he's super sweet and tender and just overall really cute
Q = Quickie (their opinions on quickies, how often, etc.)
ahh omg yes, especially when you're having sex in places you're not supposed to be lol
ah ah omg being at work and he visits you and on your break you fuck in the staff bathroom lol (dude i think about this every day lol)
R = Risk (are they game to experiment? do they take risks? etc.)
lmao yes
like imagine just fucking in Mr D's office, knowing that at any moment, he or someone else could walk in
would be up for experimenting to see what you both like, so i think risk taking would come under that
S = Stamina (how many rounds can they go for? how long do they last?)
percy has some pretty good stamina in general, so don't be surprised if he could go for a couple of rounds
i think round 2 would be most likely spent in the shower as he washes you both off
bc let's be real, that man could not get enough of you
T = Toys (do they own toys? do they use them? on a partner or themselves?)
yes omg
would try with vibrators and a satisfier but i think he'd really like to get you off himself tbh
U = Unfair (how much they like to tease)
ah omg yes
like i said before, seeing you put on a show for him when you're dancing or teasing him during sparring, would be such a turn on for him
he'd hate that he gets so riled up easily and how easy it is for you to tease him without really doing anything / putting much effort in
he would love to overstimulate you and having you beg to cum
V = Volume (how loud they are, what sounds they make, etc.)
i think small moans - not too loud, not too soft
they'd be so hot against your ear as he buries his head in the crook of your neck
or from behind you as he focuses on pounding you and he's just letting out grunts and moans with each thrust
W = Wild card (a random headcanon for the character)
percy would have such a thing for making the bed rock against the wall
like having the headboard bang and mattress squeak as he fucks into you hard
even the sound of skin slapping against skin would turn him on so much
and sometimes would fuck you so hard just to hear them lol
not in a weird way, but more like he's able to fuck you this good that even the bed is taking it lol
another thing would be watching you cum – the way your eyes squeeze shut.  how you can’t even form coherent sentences (which i mentioned in sex with percy lol)
X = X-ray (let’s see what’s going on under those clothes)
honestly???? a bit above average
would definitely love feeling his cock stretch you out lol
Y = Yearning (how high is their sex drive?)
I think being on a quest can definitely take his mind off sex
but when you guys are alone together without any worries monsters, that's when he'd really be quite antsy
he can control himself around you, especially on a quest, but my god when you tease him or turn him on in anyway, it'll take every fibre in his being not to pull you over and fuck you right there and then
Z = Zzz (how quickly they fall asleep afterwards)
I think the two of you would get really sleepy during aftercare
like there would be times when you've napped in his arms in the bath and he's had to wake up you
it's nearly happened to him too haha
and with what i said before about being a talker, he'd talk until he'd fall asleep
like there'd be time when you're having a conversation and he just dives off into a sleep, almost slurring his words bc he's so tired
or if you're talking and notice he doesn't respond
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big-brainrot-hours · 3 years
Note
I couldn’t get this out of my mind
Morax definitely felt some sort of a power trip when he got Xiao on his side during that time in the archon war. Thinking that now that he save his God most favor he’ll be recognize for his good deed and may even grant him a Mark similar to Xiao or something along those lines
Or maybe Morax think that with Xiao their god will be more incline to stay in Liyue because their favorite is in Liyue
YOU’RE ABSOLUTELY RIGHT AND YOU SHOULD SAY IT LOUDER!!!!
Anyway, I haven’t played the story quests so the characterization of Morax might be a bit off?? Let me know what yall think lol
Headcanons and ficlet under the cut
— — — — — — —
He absolutely got a power trip when Xiao was on his side during the war. Not only did he have the creator’s favorite on his side, but he was powerful, and that was while he was starved and injured, his skin littered with unhealed wounds and in agonizing pain. Imagine how powerful he would be when he was in full health.
And being recognized for his "good deed" is definitely a large part of his motivation for helping Xiao. To be honest, it’s the only reason. Mr. God of War was not a nice person, and he was not about to just help someone just for the sake of helping them. Especially not when this person had nearly beat him. But, if the creator was watching over Xiao, then maybe if he helped him, he would be seen too?
And that last bit about keeping Xiao around so that the creator is more likely to stay in Liyue is absolutely true too. He does realize that Xiao doesn’t care about Liyue, and he knows that he’d leave immediately if the creator asked him to, but he keeps him around anyway. He’s hoping that if Xiao stays in Liyue long enough, the creator will see and get attached to the nation and want to stay.
— — — — — — —
Morax was ready to end the life of the disgusting beast he had just struck down. It had put up a good fight, he’d give it that, but it was one fight too long. This tiny creature, injured and covered in festering and infected wounds, covered in countless scars layered on top of each other, this pathetic slave of Osial’s. How did it manage to hold him off for so long? How did it manage to hurt him so badly that he had to stop to heal and catch his breath?
He watches it, laying on the ground, staring blankly up at the sky, when suddenly, it starts to scream. He raises his spear, ready to finally end it, when he notices the light wrapping around it. It was dim, barely noticeable, but he saw it. And even from where he was standing, he could feel the warmth radiating from it. His breath catches in his lungs as he realizes what he’s seeing.
The creator, his god... They’re keeping that thing alive. Panic grips his heart as his thoughts start to race. No one had seen or even sensed the creator in Teyvat in centuries, so how was this thing graced with their light? What is this creature, exactly? All he can see is a mess of feathers and skin, too covered in blood and gore for him to really notice anything else. It lays there, screaming and sobbing, and he just can’t see why this pest is being protected by the creator themself. And that’s when he notices. The torn markings under its scars, the faint glowing under its skin, the way its sobs and screams are filled with pleas for forgiveness.
He had heard the rumors before. That the creator had a favorite. That there was one being who carried the god's light, one who could still sense their will and godly aura despite having left Teyvat many years ago. Never would he have thought the rumors were true.
But… The rumors also said that the god’s favorite was a being of beauty and grace. One that was kind and outgoing, one who glowed under the stars and was covered in marks of the creator, had a soft voice and a gentle demeanor, and was quick to offer help to anyone they came across with a laugh and a soft smile.
So what in the world happened to make them into this… thing? This tortured, broken creature, screaming at the stars and sobbing out broken prayers and cries for forgiveness?
And that’s when it struck him.
This was his chance.
He found it hard to believe, but if this creature really was the creator’s favorite, then this was his way to show his devotion. His way of showing the creator the extent of his worship. He’ll save this pathetic creature, and although he won’t be able to restore it to its former glory, it will live. The creator’s favorite creation will live to see another day, and it’s thanks to him. Surely the creator will notice him after this? They’ll see just how much he loves them and that he’s willing to put energy into healing something so broken. And maybe… maybe he’ll be blessed with the creator’s light too? Maybe he’ll be granted divine markings as well. Maybe he’ll be the new favorite…
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aminiatureworld · 3 years
Text
Small Bits of Memory
Characters: Scaramouche, gn!reader
Word Count: 1,531
Warnings: None
Premise: Little moments between Scaramouche and the reader.
Author’s Note: Warning, I’m not caught up on the archon quest. I did skim the wiki (which made me kinda sad ngl), but if there are inaccuracies, that’s why. I also may have made Scaramouche a bit sappy because of this.  
I took “comfort” to mean “hurt/comfort” so if some of these are a bit melancholic it’s because angst brain does not turn off.
Scaramouche
Scaramouche is well familiar with nightmares. He knows the feeling of opening yours eyes in the dark, not moving, not crying out or sitting up; simply opening your eyes as the latent fear of your dreams finally catch up with you and finally your breathing starts to speed in your chest, as your finally realize how afraid you were. Thus on the first night he wakes to you staring intently at the darkness around you, still to the point of stiffness, he automatically understands what’s going on.
At first he’s too scared to wrap his arms around you, afraid that you’ll find the action frightening, or that you’ll instinctively reject him. He only reaches out his hand, secretly relieved when you entwined your fingers within his. Feeling vaguely sentimental in his tired state he whispers: “I’ll protect you from the dark, so stop staring and go back to sleep.” He hopes that you won’t tease him about it tomorrow, as some small part of him knows that it was a very silly thing to say.
Afterwards he grows a little bolder, inching closer to you, then letting one arm rest on your shoulder, fingers featherlight on your skin. Thankfully your penchant for nightmares isn’t too great, so it’s about two months before he wakes up the next day to his arms wrapped around you, you nestled within his sleepy embrace. Seeing you sleeping peacefully after the look of uncomprehending panic plastered across your features the night before calms him like few other things, and he sighs peacefully, letting his eyes flit closed once more. The two of you sleep in that day.
Scaramouche always panics slightly whenever you get hurt. It could be a paper cut, it could be a bruise, it could be a battle injury, his response is relatively similar each time. You might squirm as he cleans your cut off for the third time in ten minutes, assuring him that you aren’t going to die, but he isn’t truly listening to you. There’s a glazed look in his eyes, and it takes him a few moments to register that you’re calling his name. You worry about it sometimes, you wonder what might happen if you were to truly injure yourself. You hope he wouldn’t blame himself too much. Scaramouche has a surprising penchant towards self-flagellation, when he’s not telling himself that he’s superior to everyone around him.
Scaramouche has never horsed around in a river, never experienced a snowball fight, never watched a sunrise for the sake of it. He was not created for such things after all. It’s hard for him to imagine enjoyment in the little pieces of universal humanity, perhaps because he feels somehow separated from such a privilege. You start keeping a list of these sorts of things, small moments to enjoy. He finds the idea silly at first, but gradually grows to like the experience. Perhaps not the individual activities, but the experience as a whole. He might not understand the “universal human experience” as you call it, but the snow against his skin is cold and clear, and the sun looks like fire in the sky, and you’re smiling next to him, and all is well in the world.
Scaramouche doesn’t have much attachment to Inazuma, considering it a desolate land where the people survive despite, not because of, the land. He has no love for the plains, or the skinny forests, or the craggy rocks and hills. The flowers glow preternaturally, and the electricity that fills the air makes unpleasant crackling noises. Nevertheless he has to admit a fondness for the cherry blossoms that bloom on Narukami Islands. It’s as if a small sliver of beauty managed to scrape its way into the world. He’ll take you to see them sometimes, regardless of his status as a Harbinger and a general menace. Perched amidst the falling petals you remind him of some sort of spirit from folklore. If he could draw well at all he thinks he would make a portrait of you surrounded by those blossoms. Certainly there’d be nothing else worth painting.
The two of you like to read together, Scaramouche going over whatever plans he’s currently focusing on, you curled up with a book. If you find a passage or a quote you particularly like you’ll tap him on the shoulder, and Scaramouche will duly listen to you read it aloud. He likes the sound of your reading voice, the way it varies slightly from when you talk. Unfortunately he made the mistake of telling you that once, and you began to insist that he read for you. Though he secretly enjoys doing so, he still grumbles about it out of habit. The both of you know he’s only doing it for show.
Scaramouche once caught you using a broom like a sword. Though you looked very drunk he secretly found it endlessly endearing. He offered to teach you some basic sword forms (despite his weapon knowing swordplay is a basic requirement for all Fatui soldiers). You accepted eagerly at the time, unaware of how much you’d underestimated Scarmouche’s fervor when it came to training. It took a wooden sword snapped in half for him to lay off a little bit, but at least his troops started dropping hints at you that they no longer feared for their lives. Though you think they were joking, you were still glad for the learning experience. You two still spar every once in a while though.
Living up to his title of “Balladeer” Scaramouche has quite the haunting voice. Not particularly high, his range still has a natural warmth to it that belies his cold exterior. You almost never catch him actually singing. The first time it happened was when you had a migraine. Refusing to leave your tent – you hadn’t actually convinced him you weren’t dying – he seemed torn between boredom and worry. At first it was a mere hum, but soon enough it morphed into a captivating song. He refused to tell you the name of it, claiming he’d forgotten, and refused to bring it up the next morning. Still sometimes you’ll catch him now and then humming out a tune, usually when he’s reading or if you’re sick or upset. His singing is something you associate with comfort.
Scaramouche is a terrible letter writer. If you send him ten letters while he’s away he’ll send you three. Still what he lacks in quantity he makes up for in word count. Curt in his official reports, his letters to you are pure stream-of-consciousness, captivating whatever he’s thinking about at the time. Usually the letters are somewhat sappy (or surprisingly bold) missives on how much he loves you and misses you, somehow more honest than when he speaks to you face-to-face. Still you’ve also gotten quite used to a thousand words on how much he hates his fellow Harbingers. You don’t mind, keeping all his letters to you in a box. Though he claims to burn yours, he does the same.
Scaramouche always tell you the days he’s leaving and the days he’s returning. Sometimes he’ll have it down to an estimated hour. Though he appreciates the pomp and spectacle of appearing around others unannounced – something he does quite a bit when working – he refuses to keep you in a limbo of waiting. Secretly he’s also always afraid you might not show up on the docks one day, and every time he sees your face after a long time away a weight lifts in his chest, the pressure on his soul just a little easier to bear every time.
Scaramouche has always felt most comfortable at night. When the world sleeps, when he has the advantage of being awake, being alert, being more powerful. When there are fewer eyes on him, and he can even tell himself that he is the only one awake in the world, can indulge in those moments of wondering, wondering whether he has ever felt something, whether he is missing a crucial piece. Whether he has ever been happy, whether he wants to be so. He can be vulnerable at night, and thus is the reason it appealed to him so much.
Now the night is his favorite time of day because he can always be near you at that time. If you two are in the same land, then you will spend the night in the same room, the same tent, the same bed. Listening to the sound of your breathing, letting himself revel in your closeness, your arms wrapped around his waist, or his wrapped around you, Scaramouche feels truly content. Perhaps he is even happy, perhaps this is what happiness is, what love is. Perhaps it is something more than that, something undefinable, something too abstract to put into words. He loves you, he realizes to himself, he loves you so much. It is overwhelming, like a tidal wave, yet it does not frighten him. He could be struck by lightning and it would not frighten him. It will in the daytime, but now is the night, and now he can marvel peacefully at the fact that he truly loves you.
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stealforreal · 3 years
Text
Todoroki Shoto - Future kids II
After deciding that you and Todoroki would be their guardians as long as the quirk kept them here, you begin enjoying some family time. But then the work studies begin again and by some unfortunate luck both you and Shoto is interning at Endeavors agency. Let's just say Shoto is not happy.
This is a continuation of my futurekids series for Todoroki, if you haven't already read part one I would recommend it-. It can be read as a stand alone, but you might get confused. Find it [here]
Shoto x f!reader
Aizawa was right, it had indeed been a long night. They had called in Recovery girl, who ended up determining that the quirk that sent the twins back in time would wear off.
Eventually.
Until then y/n was permitted to stay in the class 1-a dorms with Todoroki, since they were appointed the twins temporary caretakers. So now the three of them were heading back to the 1-a dorms, with two still very sleepy children. Midoriya was coming up with a few plans for when school started, with both you and Shoto being a hero course student things would be complicated. You looked at your green haired friend, incredibly thankful for his overthinking mind. There was also one more thing that could prove to be a problem, if the kids didn’t disappear beforehand, that is.
Next week you would start interning again, most of the students would be with the hero they had their work study with. See here lays the problem, no matter how much Shoto disliked his father he was a decent teacher when it came to his fire. Shoto was therefore doing his work studies with Endeavor, and since the pro you had your work studies with went on maternity leave last week. Endeavor, had therefore allowed you to intern with him, as long as your hero was on maternity leave. It wasn’t as if you could just leave the twins here, not to mention alone. The teachers were busy people, which was also one of the reasons that you and Shoto had been granted guardianship over your kids for the time being.
No matter, you would take it as it comes. Right now you have to get your children to bed. Your children, it was such a weird thing to say. I mean you are all just teenagers, nonetheless looking at the sleeping children in Todoroki’s arms you couldn’t help but love them. These precious children were yours and Shoto’s, and you already loved them with all your heart.
Walking into the common room of the class 1-a dorms, the five of you were greeted by the rest of class 1-a. Nobody said anything for a while, instead their classmates opted to look between you, Shoto and the twins. The curious glances, and the aura they gave off made you subconsciously step closer to the twins, and in the process standing half in front of Todoroki, lightly pushing up against him. The twins were beginning to stir in their sleep, not feeling the movement from before. Shoto didn’t notice though, he was having a hard time keeping his composure. You, the love of his life, the most beautiful girl in school and the mother of his children were lightly pushed up against him. Your chest touching his arm, sent a wave of heat to his cheeks. Blushing he turned his gaze towards his classmates, who still had no idea what was going on. First he left with two children who called him daddy, then he returned along with the school princess from class 1-b and now he is blushing. ‘Is the world ending’ Mina thought, her always stoic and blunt classmate, the unobtainable Todoroki Shoto was freaking blushing.
With Shoto turning his attention towards his glassmates, they finally snapped out of their stupor. Sending a line of quick fire questions his way, unfortunately effectively waking up the twins in the process. “Mommy what is happening” the adorable and childish sleeping voice of your son Ren rang out. Turning towards the noise, Ren sleepily looked at them rubbing his eyes with his tiny fist. eliciting a string of aww’s from the girls. Ren, ignoring that, stretched his arms out towards you, signaling that he would like to switch parents. Carefully you lifted Ren out of Todoroki’s arms, and craddled Ren to your chest. Stroking his hair to lull him back to sleep, you turned to Todoroki, hoping to gain his attention. Only to find him looking at your interaction with Ren, a soft smile splayed on his lips. The seer beauty and contentment you could spot in that smile made it contagious, and without your knowledge you copied him. The rest of the class was still your audience, and it was clear as day to them that the two of you were in love. Causing them to, once again wonder, what the hell is going on.
“We’ll explain later, Momo, can you make some pajamas for the twins ” You silently whispered, not wanting to wake up the twins again. Seemingly satisfied with your answer, class 1.a began talking amongst themselves again, quietly of course. As hero course students they knew how precious sleep was, and after the whole ordeal with the young boy crying they could imagine how tired the little fella was. Turning towards Shoto, who was lightly bouncing Reina in his arms to keep her asleep, you whispered again. “ I don’t know about sleeping arrangements, but I assume the twins will sleep with you?” He nodded “Follow me darling” The endearment slipped past his lips before he could fully comprehend what he had said, but once his brain caught up to his mouth he blushed hard. The color of his face was a serious rival to that of Kirishima’s hair, not that your face was any less red. Choosing to ignore the heat in your cheeks, you gave him a small nod and smile, motioning for him to lead the way with your head.
Momo followed behind the little family. Not a minute after they were out of earshot, the class began interrogating Midoriya since he was most likely caught up on the situation. Making some small talk with Momo was pleasant, and you speedily caught her up to date. “ So those adorable twins are yours and Shoto’s, and as long as they are here you’ll be staying at the 1-a dorms?” She softly asked, sounding suspiciously happy. Nodding as an answer. “ But if the twins stay with Shoto, where will you stay?” Momo asked, and she raised a fair point. Where were you going to stay?. “ I don’t know, I didn’t think that far ahead.” You answered her, keeping your voice low. “ I can make you a mattress along with some sleep wear, and you can borrow the room next to mine, if you’d like?” Momo proposed. It was a good offer, and you gratefully accepted it.
After setting the twins up in Shoto’s room, you were standing with Todoroki in the doorframe into his room. The Japanese style room now adorned a mattress, with two six year olds sleeping on it. “Well, good night Todoroki” You silently bid him good night, turning around to make your way to your room. “ Call me Shoto, I think we might be over formalities” He lightly said, turning back to look at the twins for a second, before turning back to look at you. You looked so appealing, the soft light cast by the moon hit your face perfectly. To Shoto, in that moment, you looked ethereal, and he couldn’t be happier that he ended up with you. “ Then call me y/n” , giving him a closed eye smile, turning back around again.
You walked a few steps, still feeling his eyes on you. Remembering his little slip up earlier, you plucked up the courage to be a little daring and perhaps teasing. Turning your head to look over your shoulder, you gave him a small smirk “ Good night, darling~” turning back, satisfied with yourself you left for your temporary living quarters. Leaving a very flustered Shoto with his thoughts’. Small flames decorated his arm as a response to his flustered state, patting them and putting them out he closed his dorm room door and went to sleep with a small smile on his face.
Waking up the next morning, you were met with three arms around your waist. None of which belonged to you, two were way too small and one was way too bulky to be yours. Your arms were wrapped around a twin each, as they slept on each side of your chest. It seems that at some point in the night Shoto had wrapped his arm around the three of you, and no matter how hard you tried you just didn’t find the situation weird or wrong. On the contrary, sleeping with the twins and Shoto felt so natural that it was borderline scary. Remembering how you ended up in this predicament, was a hard task to solve with your sleep induced brain.
Right, Ren woke up Reina because he had a nightmare. In turn Reina woke Shoto up, because she was having a hard time calming down Ren. Shoto had no idea how he was supposed to calm down the now crying twins. Turns out Reina is easily emotional, so when Ren cries, so does Reina. So Shoto’s genius plan was to wake you up, to help him deal with them. Somehow that ended up in you cuddling the kids to calm them down, and then roping you into staying here and sleeping with them. After a quick nod from Shoto, who was secretly happy he got to sleep and cuddle his little family, you all fell asleep pretty quickly.
Dragging her frame out of bed, she silently left the room. Taking the escalator down to the first floor, she was met with some of the early birds. And after Bakugou helped you wake fully up, by yelling at you demanding answers as to why you are here in their dorms at 6 in the morning. You began on breakfast, as it would take a bit longer now that you had to make 4 portions. Humming to herself she failed to notice the increasingly growing crowd, having no idea how loudly she was humming. Only when she was done, turning around with a plate in each hand did she notice the crowd. Slowly they began clapping and showering her in compliments for her voice.
Standing to the side was Shoto with his content little smile. He had woken up a bit when he felt a cold spot on his arm that previously was warm, slowly cracking his eyes open and he noticed your absence. Carefully tucking the twins in again he began his quest on finding you, his first stop was the common areas. He bore witness to your little unintentional concert, completely mesmerized by the way your hips swayed to the beat you were humming. Slowly, subconsciously, he came up to you and put his arms around your waist, nestling his face in the crook of your neck.
You were picking up the other two plates of breakfast, when you felt the arms circling your waist followed by a face nuzzling your neck. It was odd, you had only spent one night together, and you were already acting like a married couple. It should have freaked you out, but you couldn’t find it within yourself to care. In this very moment with Shoto cuddling you and hugging you from behind, while you had breakfast ready for the four of you, you’d never felt more loved and at home in your life. His hair was tickling your cheek as he nuzzled his face more into your neck. Patting his head slightly, you tried to get out of his grasp. But would he allow that, nooooo, instead he tightened his arms around you, lips ghosting your neck. “ Sho, I have to wake the twins up before breakfast gets cold'' Kissing your delicate cheek he slowly let go. Sitting the two other plates down, you make your way up to the twins.
Entering Shoto’s room, the sight that greeted you was so wholesome you just had to take a picture. The twins were hugging each other, their cheeks squished together. Easing your way over to them, bending down to kiss their cheeks and lightly shaking them awake. Reina sat up first, shortly followed by Ren, both rubbed their eyes with their tiny fists. They were simply adorable and you had to fight away the urge to squeal in delight. “Breakfast is ready, my cuties” You said softly. Both twins stretched their arms towards you, silently pleading to get picked up. Rolling your eyes you picked them up, balancing on your forearms letting them hug your neck for more balance. Reina pressed the buttons in the escalator, since your arms were noticeably full.
Sitting Ren next to you, and Reina next to Shoto, you began to eat your breakfast. Talking about what you were going to do today, as it is a Sunday and the only day completely free before work studies starts up again tomorrow. The twins wanted to go to the park, and so it was quickly decided what you were going to do today. After breakfast you dressed the twins in some clothes that Momo had made, so you didn’t have to worry about going shopping.
Together you made your way to the park, ignoring the stares from the onlookers. The twins held hands, with Ren holding your left hand and Reina holding Shoto’s right hand. The four of you took up the entire sidewalk, but you didn’t care. You children were happily chatting with their dad, while you kept aware of your surroundings. Arriving at the park you and Shoto took a spot on a nearby bench, while the twins rushed towards the other children. It was clear that Reina was the more confident of the two, from your spot on the bench you could see that she was the one to initiate the twins joining the others.
While her attention was on the children, Shoto's was on her, the beautiful woman beside him. Inching closer to her, he debated with himself if he would be too forward if he put an arm around her shoulders. He couldn’t understand how he could be so bold this morning, because now he was a nervous wreck. It didn’t make sense to him, putting his arm around your shoulders wouldn’t even be half as daring as his stunt this morning. ‘I don’t think she’ll mind, if she did she would have pushed me away this morning right?’ He thought to himself. Deep in thought he didn’t notice that he subconsciously put his arm around you, he only noticed when you leaned on his shoulder. “ This is nice, '' She said softly, and Shoto couldn't agree more.
*Click*
You spoke too soon, the unmistakable sound of a camera going off brought you to that conclusion. Surveying the area with your eyes, you spotted them. There were about 15 reporters, pointing their cameras towards you and Shoto. You tensed against him “Shoto, there are around 15 reporters photographing us at 4 o’clock” He subtly looked the way, and sure enough he spotted them as well. “ You want to make a run for it ” You nodded against his shoulder. “Let’s meet up at the ice cream shop between 4th and 6th ” He gave a small hum of confirmation.
Standing up abruptly and making your way over to the twins, you took one each and they said goodbye to their playmates. Holding Ren to your chest you began walking away from the park and towards 4th, footsteps following a few meters behind you. Spotting a crowded area, you made your way in between these people, while also explaining to Ren why you were half speed walking and half running. Spotting an abandoned alleyway, you swiftly made your way down it. Effectively shaking the reporters off, but somehow you still felt their eyes on you. Fairly certain that you had shaken them off, you chose to ignore the feeling of being watched.
Standing in the shadows was Dabi, his eyes following his ears towards the sound of someone entering his alleyway. He had just finished a job and was taking a break, when he noticed who had entered an alleyway. It was a teenage girl with a child around the age of 6-7 years old. Normally Dabi wouldn’t hesitate to eliminate people if they saw him, but for some reason he did this time. Maybe it was the fact that the boy looked like an alternative version of his youngest brother, or maybe it was the fact that the story the little boy was telling the girl sounded like something straight out of his life. “Uncle Touya is super cool, even if he used to be a villain. Daddy said that it was Grandpa Enji’s fault he ended up a villain anyway. I wanted to be like uncle Touya, but then I got my quirk and it was like Grandma Rei’s, so I can’t make flames like he and Daddy do. But that's okay, 'cause mommy and daddy love me anyway. ” So for perhaps the first time, he ignored them and went on his way.
Listening to your son talk about his uncle Touya was wholesome, but Ren unbeknownst to himself also just ratted out one of the most wanted villains. The description of Dabi matched what your son was saying, and now that you think about it his wanted profile says cerulean eyes. The classic Todoroki eyes should have given him away sooner. Deciding that this information was something that you couldn’t come out with was hard, but something must have happened. Something good since Ren said that he used to be a villain, past tense. Figuring that everything would work out the way it was supposed to, you finished making your way to the ice cream shop.
Standing in front of the shop was Shoto, and a very excited Reina. The little redhead was bouncing in Shoto’s arms, and that only intensified when she spotted the other half of the family coming towards them. Together the four of them went into the ice cream shop, and agreed that it would be best to head back to UA. It was Shoto’s turn to cook today, so of course he had bought all the ingredients a few days ago, he was going to make Soba for everyone.
Shoto had gotten a scoop of vanilla and a scoop of strawberry per the twins request, so that his ice cream and hair would match. The twins got some kind of kiddie ice cream, it was rainbow colored and they were very pleased with their choice, if their delighted faces said anything.
Walking back into the 1a- dorms, ignoring the glances of the few curious that were lounging around the common areas. Shoto began dinner, with two very eager spectators. You sat down on the couch and talked with the Dekusquad girls. “ Isn’t it weird becoming a mom overnight like this?” Ochaco asked. “It should be shouldn’t it?, but I don’t feel like it is. Maybe I just have a strong maternal instinct” You answered her shrugging your shoulders. “ What about your relationship with Todoroki, you seemed pretty cozy this morning *kero*” Tsu pointed out, making you blush and stutter. Leaving the laughing girls behind, you went to the kitchen to see if Shoto needed any help.
Somehow it seemed the twins had smoothly talked their father into letting them help him. So now the twins were cutting the vegetables, while Shoto was cooking the Soba noodles. They were clumsy with the nice, but avoided cutting themselves. You had a sneaking suspicion that this wasn’t the first time they’d managed to weasel their way into a kitchen, for two 6 year-olds they were way too proficient in a kitchen.
Dinner was delicious and filled with light chatter and by the time that everybody was done eating, nobody even batted an eyelash at the twins' presence. You and Shoto had answered all their questions to the best of your abilities. Afterwards they began questioning Ren and Reina, you ignored them out not wanting to have your future spoiled for you. “ Do you have any siblings?” Kirishima asked, snapping you back into the conversation. “ Reina excitedly began nodding, making her red locks fly all over the place. “ Yeah, mommy told me and Ren she was pregnant, but she still hasn’t told daddy yet” she said with a bright smile, though she began frowning towards the end of her sentence. Everybody turned their heads toward you, “ don’t look at me, I’m not pregnant. The future me is” It was like they forgot, because when you mentioned future you, they all had an oh, right I forgot look adorning their faces.
The rest of the evening wasn’t eventful, and the twins somehow roped you into sleeping with them and Shoto again tonight. From the start this time, and so you slept on the left side of the bed with Reina next to you. Shoto slept on the right side of the bed with Ren next to him, which made the twins sleep together in the middle. Sometime throughout the night, yours and Shoto’s hands intertwined on top of the twins.
Monday came around, and the twins were still here. So over breakfast you and Shoto had to discuss the issue at hand, what to do with the twins and work studies. “ Sho’, we have to take them with us, the teachers are busy and they are our responsibility.” You tried to calmly reason with him. “ No, absolutely not! I am not letting my snowflakes near that burning piece of trash.” He sternly said, even if he didn’t yell it certainly felt like he did. “ So, what’s you plan then? And for the record they are our kids, not just yours Sho” You bit back, not breaking eye contact. Shoto looked away first with a scowl, you had a point. Nobody he knew could take the kids, and so he was left with no choice but to accept it. Frowning you stretched your hand over the table, and put it on top of his. “ Sho’ I know you don’t like it, and to be frank I don’t either but there is nothing we can do about it”. Shoto turned his hand up and interlaced your fingers, feeling a little better. “ Does this mean we get to see Grandpa Enji?” The twins asked in unison, sparkles practically in their eyes. You and Shoto shared a look before nodding, gaining excited shouting from the twins, probably waking the rest of the dorm residents.
Together the four of you took the train to Endeavour’s agency, only being stopped 3 times. Considering the reporter fiasco yesterday, to say you were relieved would be an understatement. You weren't sure if the twins were used to publicity or not. Arriving in front of Endeavour’s agency, you and Shoto shared a look, before intertwining your hands. You need all the emotional support you could get, and you had an inkling that Shoto felt the same way. The twins ran in front of you, and looked around the place in awe. Turns out that you were more nervous than you originally thought, because you were squeezing the life out of Shoto’s hand. But who could blame you, the situation was a bit bizarre and Endeavour is an intimidating man.
“Grandpa” two childish voices rang out in the big office belonging to Endeavour. Everything stopped, Endeavour and his sidekicks stopped talking. The silence was broken when two young children tackled Endeavor, and hugged him tightly. The two small children were grinning, yelling Surprise. Following the two young children was his youngest son Shoto, and his new intern y/n. They were holding hands, and looking at the children in his arms with a bit of uncertainty.
“ Ren, Reina, let go of Grandpa, remember you aren’t born yet and Grandpa is not briefed on the situation.” his new intern exclaimed. “Right sorry mommy, sorry grandpa” The redheaded little girl said before both the children left his arms. Endeavour watched them carefully as they hugged his new intern, she still hadn't let go of his son's hand. It was clear that they were the parents of these two children, but how it happened and why he wasn’t informed he didn’t know. Dismissing his sidekick, he turned his attention back onto the teenagers. Lifting a brow “care to elaborate” he pointedly glared at her.
Shoto, sprung into action, and relayed the story to the number 2 hero. From the start on how he met Reina, to how he met Ren and how you bumped into him and Midoriya on their way to Aizawa. How Recovery girl had said the quirk that had done this would wear off eventually, to yesterday and how they couldn't leave them alone. “ So father, meet your grandchildren from 15 years into the future” He pointed towards the twins, who were hugging each leg of yours.
After the initial shock wore off, Endeavour was surprisingly understanding. He told them that they would train instead of going on patrol, so they could look after his grandchildren. Both you and Shoto were shocked at how easily he slipped into the grandpa role, even though considering how fast you slipped into your parental roles it really shouldn’t have surprised you. He was playing with them, showing them what he could do with his flames. Reina copied him, while Shoto and Ren played with their ice. They even ended up having an art competition, with Reina and Endeavour carving wood with their fire. Shoto and Ren on the other hand made an ice sculpture, and in the end you couldn’t decide who won.
Some time after when the twins were just playing with each other, and you and Shoto got some intense training, a sidekick came to report to Endeavour. They left for Endeavour's office. You and Shoto took this time to regain your breaths, sitting down and cuddling a bit. Your back was up against Sho’s heaving chest, his arms around your waist as you rested your head against his shoulder. “ Mommy, Daddy I feel funny,” Ren said. Standing up you go towards your children with Sho’ hot on your tail. Reaching a stop in front of the twins, you reach out to put the back of your hand on his forehead to check his temperature. When your hand reached his forehead, it went through. What? Coming to the conclusion that the quirk that sent them here in the first place, was probably nearing its time.
You turn to your children, and slowly they begin fading. “ Bye be careful our little snowflakes, mommy and daddy loves you” Shoto said, his tone melancholic. The last thing you saw was them nodding before they disappeared before your eyes. Turning towards Sho’ you embraced each other, silently crying. You had grown attached to your kids in the 3 days they had been here, you could feel Sho’s tears fall and land on your neck. After some time Endeavor returned, confused as he looked around for the twins. “ Where did my grandchildren go?” he demanded in a gruff voice. “ They went back to their time sir” You politely answered him, drying your eyes. Endeavour's eyes widened a fraction before returning to their normal size“ Well then bring them back” he suggested. Immediately you and Shoto separated, and blushed furiously. How could he say that with a straight face, you were only teenagers for All Might's sake. You’d see them again in the future, with that you continued the day with a small smile.
We’ll see them again someday.
@deloreees @rainypeachbakerygoth
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