#and i've been thinking of all the people i used to love who aren't in my life anymore
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the asks and responses you've been posting about this ex-abuser friend and abuse as a skill set are so so interesting to me. it's more related to your responses, but I've been thinking for a long time about autistic forced passiveness teaching manipulation tactics. personally, since I've been trained out of advocating for what I want (or even noticing I want something), I've noticed I fall back on tactics anywhere from asking very leading questions to gradually pushing people's boundaries to get what I want, and a bunch of other behaviors that aren't supporting anyone. it doesn't help that a life of masking has given me a very analytical brain for social interactions. this is something I'm working on, obviously, but I imagine that there must be other autistic people who subconsciously find themselves unable to ask for what they want but also still...wanting things and having to figure out (unfortunate) ways to get them.
This is SUCH a great message, thank you for sending it. And yet another of the reasons why I hate the victim-perpetrator binary. Most Autistic people have been victims of immense boundary violation and disrespect. We're a highly marginalized, disenfranchised group! And we ALSO develop ineffective or manipulative coping strategies to deal with this reality a lot of the time, and have been taught to use them by our families and communities!
I have fallen back on many of the exact same strategies you've mentioned here, and more. I've taken on responsibility for other people's problems in a codependent way, hoping they'd magically notice all that I was doing for them and intuit what they should do for me; i've tried fixing other people's interpersonal problems for them and passed "benevolent" (I thought) gossip behind their backs; I've tried controlling people's behavior ""for their own good"" hoping that if they needed me, they'd love me; I've made passive aggressive remarks, aggressive remarks, and given people the cold shoulder. I've played "the game" with friends and partners and been artificially chilly so that I never seemed like I liked or needed them "too much", I've cried and beaten myself up when criticized in a way that has silenced or scared other people, I've directed my meltdown energy at the wrong people, and on and on.
And I've seen a LOT of Autistic people pull this kind of manipulative, incommunicative, triangulating, controlling shit, and even outright abuse one another with such tactics, and it's so tragic, and it cannot be easily explained by one person having an "abusive personality" or belonging to a "dangerous group" and another person not having those attributes. Shit is complex and contextual. And we use the tools we have been taught to use and seen treated as typical in our communities. That means we can also learn our way out of using them -- but that has to be a social process too. No one just becomes a better person through guilt or sheer force of will.
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hii this is my first time requesting sth so i hope its okay. what about spencer dating a reader who is asexual or takes a long time to be comfortable with intimacy but people are always asking if he’s getting any and reader feels like she isn’t enough
if not that’s totally fine thank u anyways
(this isn’t self indulgent wdym)
Thanks for requesting lovely. you are definitely not alone in feeling this way 🩷
fem!reader. you feel insecure after derek makes a harmless joke about how often you and spencer meet for lunch
****
Spencer forgets to eat lunch.
It's just a fact. He doesn't always forget, but he forgets enough for you to meet him for lunch when you can or shoot him a reminder text.
Today, you have a day off, so you decide to visit. Spencer tells you he'll meet you at the entrance so you don't have to go through security and get a visitor's badge. You think it's a little ridiculous that you have to do that every time, but according to Spencer, it doesn't take much time at all for people to become a danger to others and themselves.
Not that I think you would do that! he's always quick to add. You adore him.
He gets off the elevator with Agent Morgan. You watch as they approach and Morgan sees you, then claps Spencer's shoulder.
"Oh, so this is where you disappear to for lunch," he says, wrinkling Spencer's shirt. You can tell Spencer notices right away and is mildly annoyed. He shrugs his friend off.
"What're you talking about?" Spencer asks, pursing his lips.
Agent Morgan grins. "How many lunches out do you need, Reid? Seems like you're always forgetting food. 'S not like you."
Spencer looks at him, brows furrowed. "I need one a day, according to the general medical opinion. And my lunch breaks aren't that long."
You suddenly feel queasy.
"Uh-huh." Agent Morgan just grins that sly grin. "Don't be too long. Have fun, you kids."
You walk out. Agent Morgan goes the opposite direction of where you parked your car. Spencer's warm hand squeezes your arm affectionately.
"Hi," he says. "I actually brought lunch today, I just wanted to eat with you, so I lied and told everyone that I don't have lunch so we can be alone."
"Sweet of you." You voice is thin.
"Are you okay?"
You try to keep walking, but hello! Behavior analyst boyfriend alert. Spencer gently tugs you to stop and face him.
"What's wrong?" he asks, forehead crinkled in concern. "Your voice has a tremor."
"Did you tell Agent Morgan that we have sex during your lunch breaks?" you ask, folding your arms.
"What? No, I don't—no!"
"Because I know I've been making you wait, Spencer, and I know I keep saying I'll be ready at some point, but it's really shitty if you're telling people that I stop by just to give you head in your car or something."
Spencer's mouth opens and closes a couple of times in genuine, horrified shock, like when he'd found you hunched over the toilet in pain months ago during a bad stomach flu, and you realize then that you're way off the mark.
How could you think that? Of course Spencer wouldn't do that to you.
"Spencer, I'm—"
"I would never say or imply that. I don't even—I'm not mad or resentful of the fact that we haven't had sex, okay? I wouldn't care if you never wanted to have sex. I don't date you because I'm hoping to 'hit it and quit it.'"
You both cringe at his choice of words. Spencer sighs. "Okay, never using that phrase again. But it's true. I'm not waiting you out, and I'm definitely not talking about us having or not having sex to anyone at work." He shudders. "My living nightmare."
"I'm sorry. You're right, you wouldn't say that. I know you wouldn't. You wouldn't tell people even if we were having sex."
Spencer shakes his head emphatically. "Of course not."
Of course not.
"Then why did Agent Morgan imply that we were leaving to do it on your lunch break?" you ask unhappily.
"He was implying that we were sneaking off to have sex?" Spencer asks. "Are you sure?"
You frown. "Yeah, Spencer. He was teasing you about taking long lunches and always going out with me because..."
He nods in understanding. "Oh. That's... weird. Okay. I'll tell him not to say that stuff. I'll say that it bothers me."
You rub your arms self-consciously and turn your body away from Spencer. "It's not that weird for him to think, though. I do stop by a lot. And you're a young guy. Other guys your age probably visit their girlfriends during lunch and do that."
Spencer raises his eyebrows. "That seems excessive. And risky. And highly unsanitary. And uncomfortable. And—"
"Okay." You laugh a little. "I get it, Spencer. You're not like other guys."
"Story of my life."
"I guess I'm not really like other girls either," you say. "Having sex on your lunch break is probably more normal than dating for six months and never having sex."
Spencer frowns. "There's no such thing as normal. There's socially accepted behavior and opinion and laws and a bunch of made up crap that a lot of people are too afraid to challenge. I'm about the furthest from normal that you can get."
Your mouth flattens. "You're not bad, though."
"Exactly!" Spencer kisses your cheek, startling you. He doesn't often initiate kisses, preferring to show affection in his own way. You don't mind when he does kiss you though.
"Exactly," he says. "And neither are you. I doubt that how you feel about sex is so unusual. But even if it was, it wouldn't make a difference to me. It's how you feel, and I respect it. If I had a problem with it, we wouldn't be dating."
You glance down the block, at the building entrance. "But people might talk."
"Derek wouldn't," Spencer says firmly. "He jokes, but he would respect this if I told him to."
"It's not him, Spence, it's just..." You shake your head. "I've hit a stumbling block with every guy I've dated because they thought I was a prude, a tease, frigid. One guy said I needed shock therapy."
"I don't think that," he says softly. "I don't think any terrible things about you for feeling this way."
"No? You haven't tried to profile me based on my aversion to intimacy?"
Spencer's face scrunches with sadness. "No. You're my girlfriend, not a suspect. This isn't something I have to diagnose. I love you. I like spending time with you. Please don't think that I don't have the capacity to know what I want in a relationship. You don't have to be suspicious of me. I have nothing to hide about how I feel."
"People might think something's wrong with you for dating me," you say.
Spencer shrugs. "So what? People already think something's wrong with me. Doesn't mean they're right. I currently hold the record for the longest relationship in the BAU, besides Hotch. I'm the winner."
You sigh. Everything you throw at Spencer about how he should run while he can, he has a response for.
You might just give up and keep on letting him love you without any strings attached.
"Have I convinced you?" he asks. "I'm really good at debating."
"No kidding," you say. "I'm surprised you didn't become a lawyer."
"Hotch says there's still time." Spencer smiles. "Wanna go to that Thai place three blocks from here?"
Spencer loves the Thai place. It's one of his safe restaurants. You like it too, mostly because of how much Spencer likes it. And you trust his recommendations. He always checks the health inspection grade before eating somewhere.
"Don't you have lunch?"
"I have a peanut butter sandwich in my desk and I'll probably stay late. It'll keep."
"Okay." You lean in and kiss Spencer. He responds immediately, stroking your cheek with his thumb. The tenderness overwhelms you.
"You're really nice," you whisper.
"You deserve a nice boyfriend," he says. "And Chicken Satay. I'll get you both."
You link your arm with his as you begin to walk.
"Is six months really the record?"
"Oh, you don't know the half of it."
#spencer reid x reader#spencer reid x you#spencer reid fanfiction#criminal minds x reader#criminal minds x you#criminal minds fanfiction#spencer reid imagine#spencer reid x y/n#criminal minds imagine#inbox#blurb#ace reader#asexual
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JJ MAYBANK x READER
Summary: JJ takes revenge after your accident
Warning: mentions of blood
JJ and I had decided to go on a date, realizing we hadn't been on one since we got back to the island. We were going to a nice restaurant, not Kook nice, but nice. I was wearing a blush floral dress with bows on the straps and JJ was in a nice sage button-up. He was wearing his normal cargo shorts and boots, realizing he didn't have anything nicer, but we didn't care. We just wanted to be together.
We took the Twinkie, not wanting to walk all the way into town since the weather was supposed to get bad later. I was sitting in the passenger seat and JJ was driving. He had ahold of my hand, rubbing his thumb along the back of it. "I love you," he tells me, placing a kiss on my hand. I look over at him and smile, "I love you too, J." I look back at the road and within a second, I feel the weight of the door crash into me. The Twinkie flips to its side before coming to a halt in the middle of the intersection.
I feel the blood dripping down the side of my face and my head is in agonizing pain as I glance over to a bleeding JJ. He's not moving. I try to move and scream out in pain. I can't feel my leg and see it's pinned by a piece of the door that broke off. I take a few deep breaths, trying to calm myself. I could hear people trying to break the windshield. I recognized one of them and started to yell out. I was slowly losing energy, feeling my body give way to the pain I was in. I look back over to JJ, who is still unconscious before everything goes black.
It had been three weeks since the accident. I was released the first week, but I've been there every single day since visiting. The Pogues are trying to be supportive and keep a positive mindset about it, but I just can't wrap my head around it. Everything was working, the business was doing great, nobody was in trouble or being chased, we were all happy. Within one single moment, everything changed. All it took was one asshole who thought he could drive drunk to ruin it all. As I sat in the hospital chair, I couldn't stop thinking about what I could've done to change what is happening now.
"Hey, you ready to go?" John B asks, standing in the doorway of the hospital room. I don't say anything and he comes over to me and places a hand on my shoulder, "She'll wake up JJ," he says with a hint of pain in his voice, "she has to." I place my hand on his, letting him know I hear him, it's just difficult to feel that way. "What's that stupid thing you always say? You can't what?"
"You can't kill a Pogue," I reply with a chuckle that was immediately met with tears in my eyes. I know he's trying to help, but I just can't see past the fact that she's not awake yet and the doctors aren't sure when she will wake up. The trial for the person who hit us was today and I told her I wouldn't miss it, I would be there to see justice for her. "I'll be right out," I told John B. He pats me on the shoulder before walking out of the room.
"I'll come back and tell you all about what happened," I took hold of her hand, "I just need you to wake up for me. Okay, princess?" She's been in a coma since the accident, her injuries being too much for her body to handle. Her face was littered with cuts and bruises, but it didn't take away any of her beauty. They almost lost her. I woke up not soon after the accident and they were doing CPR on her, I tried to get to her, but I couldn't. They had me strapped down to the gurney, my neck in a brace. They were loading me into the ambulance when she finally came out of it. As soon as I knew she was alright, I passed out from the pain. I woke up later in a hospital bed and was released three days later. I had minimal injuries, she took the brunt of it all.
"If I could go back to that day, I would switch places with you in a heartbeat if it meant you were here right now. This world needs you in it," I tell her, hoping and praying she'll hear me, "you're too bright of a light to just be gone. I need you to fight for me, for all of us. The Pogues won't be the same without you." I look up at her, wanting nothing more than for her to open her beautiful eyes. I feel a tear drop onto my hand. I'm not even sure if I believe she can hear me, but I need her to. "I'll be back later, I love you so damn much. If you can hear anything, hear that." I stand up and place a kiss on her forehead before slowly walking out the door, taking one last look at her before I leave.
John B met me at the end of the hallway and we walked outside. The rest of the group was in an old junker we found. The Twinkie was totaled and we got a good enough deal on this van. Everybody was waiting for me, I could see the sadness in their faces. "Let's go see this asshole get what he deserves." I clap my hands at them before jumping in the van and closing the door. I've been looking forward to this day, the day Rafe is found guilty.
We quickly drove to the courthouse, seeing the place filling up fast. Everybody loves her on this island, they all want to see justice served. As we walk in and take our seats, I can't help but notice all the sad faces pointed towards us. The Kooks aren't even looking our way as they sit behind Rafe. I'm sitting in the front, and I can't help but send glares Rafe's way.
The trial took a little over five hours and I started to have a bad feeling about it. It happened too fast I thought, I could see the worry on Pope's face and that told me all I needed to know. This wasn't going the way we wanted. It wasn't long before the Judge came out and announced to everybody that Rafe was found not guilty on all charges. The entire courthouse erupted into people yelling. I couldn't focus on anything, all I saw was red. I slowly got up and looked at Rafe, wanting nothing but to kill him. He got away with it, he had to have paid people off or threatened them. He gave me a small smirk and I went to charge at him, but Kie beat me to the punch; literally. She took one swing at him before the entire room erupted into chaos.
I slowly walked to the back of the courthouse, ignoring all the fights happening around me. I turned the corner and grabbed a chair before throwing it through the window. I turned around and saw one of the officers heading my way, trying to tackle me but not before I punched him, knocking him to the floor. I started to run out the door but was quickly pulled back by a hand on my shoulder. I turned around and saw Shoupe holding me back. I thought I was done at that moment, until someone slammed a chair into his back, causing him to crumple to the floor. I ran out of there as quickly as I could.
I couldn't think straight, all I could do was run. I left everybody at the courthouse. She could die and he's getting away with it. This town is letting him get away with it I thought. It wasn't long before I was downtown, surrounded by all the Kook businesses. I let out a small chuckle before picking up a bat that was sitting next to someone's bike. I swung it around a few times before I let all that rage out.
I took the bat a swung it as hard as I could into the window of a car, causing the lights and horn to go off. "Why stop there?" I said to myself as I moved down the sidewalk. I took a swing at the electrical board on a street light causing it to spark and set fire to the trashcans below it. I looked down the sidewalk at all the clean windows. I stood in front of one before swinging the bat, the window shattering from the force. I broke every window along the sidewalk, everyone meeting me with an alarm.
I could see the lights coming from around the corner and ran. I had to get back to her. I ran until I came to the hospital entrance. I threw the bat into the bushes next to me before walking in. "Hey JJ," one of the nurses said to me as I walked in, "I'll get you checked in." I nodded my head at her. As I came to her door, I took a few deep breaths, trying to calm myself down and make it seem like I didn't just run across town. It's not like she can see me I thought.
I walked through the door and looked over. My eyes filled with tears as I looked at her.
"Hey J."
#masterlist#fanfic#request#requests open#jj maybank#jj maybank x reader#jj obx#obx#jj x reader#outerbanks jj#outer banks#obx fanfiction#obx fic#obx x reader
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art/patrick + old childhood best friends motif
#challengers#art x patrick#art donaldson#patrick zweig#artrick#*#this whole concept...i am sick over it you have no idea.#it will always make me go feral in fiction#i'm sorry it's so long idk if anyone's gonna read it but it's my bday today#and i've been thinking of all the people i used to love who aren't in my life anymore#fire and ice
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I think we should bring back basic etiquette lessons such as shutting the fuck up when you’re watching a movie in a group that is not exclusively your friend group 🙂
#welcome to another Mick Airs Out Their Grievances and by god is it a VERY long one#prob best if u don't expand the tags#am I being maybe a bit meaner about this than I would be for any other movie? maybe but pac rim is one of my favorite movies of all time#so I think I get a pass on this one.#one of the groups on campus is hosting movie nights & I went to this one bc I've only ever watched pac rim on my laptop and wanted to watch#it on a larger screen. yay yippee I love this movie!#there r maybe 10-ish of us in this room and a three person friend group is sitting on the couch one of whom has seen the movie and two who#have not. okay so far so normal.#and then the movie starts and they won't! stop! fucking! commentating! the whole fucking movie!!! I don't have a problem with doing that#when I'm in just my friend group because I know that I can tell my friend to stop talking or pause the movie or whatnot but not when I'm in#a large group w people I'm not good friends with ffs#and the comments aren't even funny or anything they're all oh this is JUST like in iron widow!! oh they're SO gay and autistic!!! and#they're talking so loud about this that it completely drowns out the movie audio which has already been turned up a few times#like. be considerate!! some of us want to yknow actually listen to what's going on and not whatever bullshit you're saying#I nearly walked out three or four times before I actually wound up doing so#I may have been a bit of a bitch at the end but I don't care. I got up to leave because this was not an enjoyable environment and one of#them offered to turn the movie down if it was too loud. this caught me a bit off guard since I expected them to still be so wrapped up in#their convo and. well. I may have said 'it's not the movie that's too loud' before closing the door#this also reminds me a lot about my issues with online shipping culture and it bleeding through into how we interact with media irl#this is probably heavily influenced by my aromanticism but I'm so sick of people constantly reading romantic relationships into everything#AND placing more importance on those relationships than any other form. I don't mind romance in media. I think if done right it has great#emotional impact on a story but when a movie is running and when other people who may not want to hear it are in the room watching it too#is not the time to be loudly saying 'he's autistic!' 'they're in love!' 'she has a crush on him!'#I have my own interpretations of the movie some of which agree with what they said and some of which don't but that's beside the point of#knowing how to coexist politely in public#anyway. I think they were awful and annoying and they ruined my night out.#I think I'm just so incredibly mad about this because I love the movie and I was looking forward to watching it in a group of people who#found it cool as well while still having some modicum of politeness#I almost wish I had been meaner but that's the extreme annoyance talking I think#hater hour over love u guys bye
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which is gayer? SIX or Adamandi (real)
adamandi
#like. gotta break it to you. one of these musicals is canonically lgbtq and it's not the one where women sing about their dead husband yknow#like. idk what to say! but <shrugs>#ask me stuff???#must say the fandoms are really quite different. i'm quite fascinated by the dynamics tbh#also i realise a lot of the queendom(? forgot that was the name for a hot sec) go mad about women in shiny pretty costumes slaying#but also hmmmm adamandi is very much gender for me.( for all the characters. but specifically vincent and beatrix)#and the thing about queerness is it literally gets woven into the narrative. and it's Obvious.#smth about canonical lgbt+ rly is just. it hits. the representation is real? as opposed to fandom interpretations only#(and like... i love fandom interpretations and when people can see a new side to the character that they feel seen in!!!)#(but having it be in the original content is just... yeah... you do feel kinda especially seen)#watching adamandi was a bit like first watching firebringer for me? like except for sexuality it was gender o.O#firebringer was the first musical i saw with a canon wlw couple. and like i'd known that girls could like girls for a while but#there was the small italicised oh moment where i was like ''this is actually real'' <it's maybe worth noting i wasn't very active on soc me#about consuming things other than content. so i wasn't very exposed to the community at large. so representation in media mattered!!>#similarly it's been a while since then and both online and irl i've found people who are more open about it and accepting. i've been very#very lucky in that sense. to have specific irl friendgroups where we're all out to each other <based on sentiment? i think most of us#including me. aren't openly out irl> ... and online i'm really glad to have friends who Get It and are similar to me. but the representatio#... !!! omg hsnfjkfgdsdsghf yknow?? the representation in adamandi really got me. the pronouns thing especially.#and because the core source material is Like That.. existing fandom is all accepting already. so bonus points i guess#sorry i have turned this silly little question into a reflection prompt.. but. thoughts.#[wow. on further retrospection i've never outed myself at all online either people just saw the ship art and Inferred and]#[to be fair they were Not Wrong. idk. tumblr avvy is very vastly different from irl me but neither of us feel comfortable stating it so-]#[also worthy mention of the musicals fandom that exposed me to the whole concept of lgbtq+ being a Thing at the ripe young age of 14]#[what a way to discover it. really. i say this with extreme fondness. conversely i have friends who decided through genshin or anime so idk#<i'm aware of the diverse casting thing for six!! i think it's very cool!! i also realise the show plot doesn't really have much to do w it
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HOLD ON WAIT UP HOLD THE PHONE
I KNOW I WAS GONE FOR A FEW MONTHS THERE BUT HAS BLUE LIKE DON'T FORGET ABOUT ME ALWAYS BEEN A PART OF A SERIES OR IS THAT A NEW DEVELOPMENT???
I FEEL LIKE ITS CHRISTMAS ALL OVER AGAIN FUCK Y E A H
Okay so
I...
have been cooking
by which I mean illusions of grandeur and
schemes
And I have not been forthcoming lol Everyone kind of disappeared all at the same time so I kind of stopped talking about what I'm doing but I have been biding my time, quietly putting mechanisms into motion and plotting and occasionally cackling over my cauldron.
I finished the first draft of Blue like don't forget about me and didn't like it so I cut out all the sci-fi fantasy stuff (bye bye aliens farewell superpowers) and in November wrote a new first draft that's all contemporary romance babeee and I'm so in love with it I'm turning it into a little 3-part (possibly 4 if I can't control myself) series.
The original childhood years have been split off into a prequel novella called Red like my bleeding heart in your hand. Then Blue like don't forget about me will take place 20 years later. Nash works at Cherished Hope Nursing Home
“And what is it you do? At the nursing home, I mean.” I wipe shit off of old people. And Teddy’s a hockey player. What’s Luke, an underwear model? He shouldn’t have come.
Teddy comes back to town for a funeral and
Teddy looks at him for the first time in twenty years and every ounce of warmth leaves his expression. Message received. He should not have come.
OKAY SO AND THEN the next book will be Jo's POV and is called Violet like these delights. and MAYBE there will be a 4th from Luke's POV bc he gets to live this time by the grace of god (me) but it'll depend on how Violet goes (its current state is mostly vibes and a single overarching theme so, stand by).
Red needs a clean-up round of edits to snip out the few little threads that connected it to OG blue. And rewritten blue is basically done. I've done the major revisions and am about to start line edits and after those are done I'm sending it out to beta readers (lmk if you're interested).
There are concise actual summaries in my pinned post btw lol
WHICH REMINDS ME
The series title is Wildflowers of Deliverance. Which I'm extremely proud of. Did you notice did you notice how each title incorporates a wildflower did you did you? and the town they grew up in where Nash and Teddy first met is called Deliverance!!! It's okay I know I'm a genius.
And this brings us to the meal okay? because like I said I've been Cooking™ quietly but steadily for a few months now. ANd what have I been cooking? PLOTS and PLANS
I've decided on a pen name: Sarah B. Elisa
I've created a(nother) side blog for it that will be exclusively centered on my og writing and geared more toward readers rather than writers like this blog is: @sarahbe-writing
I'm going to create a website (as soon as I convince myself to spend money)
and a newsletter (as soon as I convince myself to spend money and do work)
I'm still waffling between trad publishing and DIY. I really like all my hats and it would be a shame to have to share them but oh my god I don't want to do all the marketing but trad pub seems hit or miss on how well they market you so I might get half of my hats taken away and still have to do the marketing bullshit UGH
anyway
OH YEAH and the OG draft I wrote for Blue? I'm going to spin it back to its OG OG roots [parkner, naturally--Return of The childhood friends to estranged almost lovers to super-powered rivals to reluctant allies to friends to lovers finally wip!!! AKA: We Were Gods (we were kids)] and that will fix all the things that went wrong and I didn't like 😌 so it's basically like double Christmas I think
#i have been#a tad reluctant to use the tag list#since because I scrapped the whole plot and genre and started over#feels like a teensie bit of a betrayal?#so idk i think i need to make a post (way fucking shorter than this one) and tag everyone and see who still wants to be tagged in stuff?#or maybe im close enough to the finish line i shouldn't do tag list stuff anymore? I'm kind of wary of oversharing bc#i totally did before#and the word count is smaller now#and there aren't like Plot Twists#it's a romance we all know how this is gonna end#so idk that's mostly why i've been quiet like haha what should i say and to who?#But anyway this weekend I'm going to get my shit together and put up some posts and get the ball rolling again#share some excerpts#get people excited#put out a call for beta and sensitivity readers#you know. work lol#also i missed you and i'm glad you're back <3333#my notes were sooooo quiet lol#and i don't just mean on my writing stuff i love seeing all of your tags in my activity like Yay that's my friend!! And they're yellin!!!#we love to see it <3#anyway#:)
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This is gonna sound rather conceited but I feel like it highlights an issue we have in Art.
I'm good at art. I've never had a hard time making art. I started using crayons before I could walk. Painting, Beadwork, sculpture, sketching, stippling, whatever- once I have a feel for the material, it doesn't take long to start doing what I want with it. It's been a common theme my whole life.
(Y contrast I'm awful at things like dancing, performance, sports, etc- in all things there is balance, right?)
Now, I've taught myself to use so many artistic mediums now that I KNOW how to most efficiently integrate them into the brain database. Once you really *understand* a material, it's much like memorizing the layout of your house, or flexing a muscle, or something in-between- it becomes PART of your brain in a way I cant quite articulate. But to get there involves just fucking around for a bit doing nothing in particular.
And I've found, especially in group settings, that nobody seems to be able to see you make something badly and leave you alone. Even if you say you're fine, you don't want help, you're happy, you're having fun, it's fine, they gotta ride your ass and hover.
I was at a class the other day for something I hadn't done before. The medium was one I've never used, so once the instructor told us the basics I started experimenting with weight, gravity, texture, viscosity, saturation, temperature, etc. The instructor had given enough info to know what was dangerous and what was safe, and beyond that I just wanted to absorb what I could about it.
And no insult to the instructor, but they kept checking in. Which was fine the first few times.
But then, without asking me what I was trying to do, started giving tips. That I told them I was grateful for but didn't really need just yet. If I had a question, I'd ask.
But they kept coming over. And touching my shit. And manipulating my project. And touching my hands. And using my tools. Without fucking asking.
And this happens every time. EVERY TIME. And by now I know the best way to get them to fuck off is to make something way beyond their expectations so they know I'm capable, then go back to doing what I want.
So I did. I wanted to keep having fun and learning, but instead I made something beautiful that I really didn't want to make, and wasted my time, and really didn't learn what I wanted to learn at all. I knew the formula to create a beautiful thing, so I followed that formula the same way I have a hundred times before, and didn't get to try anything spontaneous or ugly or exciting, just so I could be left alone.
And I know when I was a kid, I was aware aware people saw me puttering alone on something ugly assumed I had a special issue and treated me like I was stupid because of that. (I was neurodivergent.) And at at time I knew that I could do a neat trick for them like a trained pony and they'd go, "Oh, surely they aren't defective if they can do something like that!" And piss off.
But what if I hadn't known how to do that?
What if I hadn't been talented, or "special"?
What if I'd been just any other average kid trying to learn, and I couldn't pop something pretty out of my ass to get them off my back?
My problem my whole life has been that I haven't been allowed to make anything ugly in peace. I'm capable of beauty, so I have to make beauty, or get stepped on. And once people see what I can do, they get loud about it. "Look at this! Look what they did! We all know who the best is, don't we?". And that used to feel good, but it's tiring.
And how many people like me just wanted to play? Just wanted to have fun and experiment? Who were having fun with no goal in mind, or just took longer to learn, who gave up because of all the obnoxious helpers breathing down their neck with no way to shake them off?
How many of us are made to feel defective because we aren't doing things beautifully?
I have a lovely piece of art I didn't want to make.
I think I'm gonna frame it.*
(*I think I'm gonna burn it in my yard.)
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just to add:
Using Poe rather than any other Dark Romantic writer that was his contemporary to pull a quote from was such a good choice. Of his sotries, "The Tell-Tale Heart" was the perfect one for Astarion, but Poe very specifically believed stories should be written in a circular manner - like a snake biting its tail - which fits so perfectly with all the little ways Astarion's story and romance references itself.
Direct quote from my source:
Poe believed in “fashioning a tale like a kind of ouroboros, with its tail in its mouth, beginning with the final effect and working backwards to that the story’s beginning is a natural derivation of its conclusion.”
It's the setting up of the Romantic Astarion in act 1, finding out he's not as fine as he keeps insisting as the narrative swings into Dark Romantic territory, the paranoia starts to really come out (relating back to tell-tale heart), and then he is literally given a choice: continue the cycle or break free. The cycle of abuse is literally a circle here. He can take up Cazador's place in the ritual and step into his role entirely, reentering the ouroboros I mentioned earlier.
The "Thank you" when he first bites the player being referenced later when they see past his paranoia and how unreliable of a narrator he is about his own feelings and seeing that he doesn't want power. He wants safety in a world that he believes isn't capable of kindness or good.
I love how Astarion quotes The Tell-Tale Heart every once in a while. It's a rarer line, and initially I thought it was out of place (Neil is very well versed in theater, so I assumed it was a riff from him), but since reading an analysis of the work I think it was pretty purposeful.
The piece is all about fear and paranoia, things we know Astarion is plagued by despite how he might act. Similarly, the narrator of the story also tries to convince the reader that they are not as troubled as they seem. In the end, the narrator is consumed by the beating of the heart of the old man he killed and dismembered, the sound growing louder and louder until in a fit of rage he reveals the body to the police to absolve himself from the persistent beating.
Except the police never heard the heart beat, because it wasn't the old man's heart at all. The narrator was consumed by the sound of his own heart beating more and more rapidly in his chest from fear. He was the owner of the thing that forced him to reveal his true nature, he is the owner of the tell-tale heart.
And what happens with Astarion after you romance him? He realizes over time that, while he tried to deny his feelings and was initially only interested in manipulating you for his own means, he actually has grown to care for you. You have done something to his heart that hasn't happened in centuries, you have made it feel as if it has started beating again.
Therefore, his tell-tale heart leads him to admit his transgressions, which were committed out of fear and paranoia for his safety.
So the line is actually very, very apt. His confession during Act 2 is his own version of "Villains! Dissemble no more! I admit the deed! Tear up the planks! Here, here! It is the beating of his hideous heart!" Except, of course, it is his own heart that he is unearthing for us (and it's not so hideous, after all).
#this got my brain churning as someone who studied Poe's writing techniques and stuff#i did an intense study of his writing style back when i was in college lol#i'm so sorry if this derailed a bit#i was gonna make my own post but this was the one that got me thinking so#here i am#i literally saw this at like 6:50 am so my thoughts aren't as full as i'd like#but i wanted to add this bc i've been thinking about it a lot for the reasons i stated above lol#my writing style is very heavily influenced by poe due to how much i've researched him for analytical papers & for mimicking his style#i also think some of his more difficult writing may come back to like#he feels like a poe pastiche thrown into a video game#and all his difficult convo trees where you get no information?#astarion is an unreliable narrator of his own story#he doesn't WANT the truth out there#they also very well could have chosen like#the black cat or one of his poems#but tell-tale heart very specifically has to do with the paranoia that causes you to hurt people who never hurt you#the only thing the old man did was stare with that vulture eye#i also have Thoughts about how Astarion's story is a Dark Romantic Gothic Horror#but one that ends on a good note OR can end with him back in the cycle of abuse#and his good end rejects the pessimism that comes with dark romanticism#while also seeing the world not as perfectly good#but finding hope that in spite of the bad parts of life#the good outweigh the bad and make it worth lowering your defenses and truly living#or else be trapped by paranoia and fear for eternity#he has other things that are repeated in ways i don't see the same like#thread of connection through in other companion romances#for example if you ascend him he uses the “i love you” line#same tone as when he used it before while trying to convince LI to sleep with him a second night#and the fact that the cycle he's in now is just a reflection of what cazador and vellioth did#the family abuse cycle that traps and destroys
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Thinking about a certain scene in Dungeon Meshi that completely encapsulates the Autistic experience of making friends as an adult and how hard it is to try and navigate it without ending up getting hurt.
Like IDK about y'all, but this is a common problem ALOT of Autistic Adults face when trying to make friends with other people, because unlike children who aren't good at keeping their opinions to themselves, Adults ARE. In society, we're even encouraged to "keep the peace" "be polite" and etc, which commonly leads to awful scenarios as shown above when Laois finds out his buddy has come to resent who Laois is without actually telling him. All too often the friends that we love to hang out with, people that we're so happy to spend time with, don't feel the same way and in many cases, come to blame us for our social cues or lack thereof.
And when/if we do eventually find out how our friend feels, Dungeon Meshi hits us with another painful panel of how that usually ends up playing out.
It's hard for Adults with Autism to make friends, and even harder to maintain them because alot of the ways Neurotypicals tell other Neurotypicals that they don't like a certain behavior is by quietly disengaging. Whether that involves having one sentence answers, going quiet, or having a certain tone in their voice, all those things signal annoyance or disapproval, but for the Neurodivergents, those subtle cues are completely missed.
And yet when we inevitably discover we DID do something, it is natural to ask "well why didn't you tell me?" because in our minds, it should've been the next step in the equation. However for the Neurotypicals, that's NOT something to bring up. Its important to be SUBTLE about the issue at hand and rely on signals to tell the other person. Blame is placed on us for not noticing the "obvious" signs of disapproval rather than the idea of talking it out as such things are uncomfortable and harder to do. Alot of the time what ends up happening is resentment due to the idea that it was "obvious" and the fact one didn't notice indicates a deliberate ignorance rather than a complete unawareness. It ends up calling into question our quality as a person and our sincerity. We get called "fake" or "malicious" or even "stupid" for failing social cues rather than questioning the decision to be indirect and vague.
For a manga about exploring the dungeon, it seems that the artist would rather explore very real and prevalent dynamics in society with the adventuring premise as a backdrop. I felt VERY seen in these panels, and many others, because it happens so suddenly and dare I say it, plainly. There's no dramatic build-up or spectacle made and in essence, it just Happens.
I think that's what makes the scene hit even harder. It seemingly comes out of nowhere for Laois, like how it always comes out of nowhere for alot of people, and it's never a dramatic twist either. It's always mundane and hurtful. A sudden unforeseen bump in the road that ends up calling into question one's entire friendship with someone and consequent other friendships. It asks "what if other friends feel the same. What if the people that I really like actually hate me and I don't know it?" Or at least that's what I came away with after reading the chapter. I've been where Laois was and the only reason I'm not there now is because I lost the naivete I had and doubt everyone else's sincerity.
#dungeon meshi#delicious in dungeon#laois touden#laois dungeon meshi#ryoko kui#dungeon meshi analysis#autistic things#autism#adults with autism#autistic adult#neurodiversity#neurodivergent
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If you feel like giving up on shifting, here's a list of the highs and the lows I've experienced only thanks to shifting:
-Being with someone I liked in my original reality but couldn't have;
-Having fairy wings and flying, feeling the air flow between your hair, body and the rush of adreline the higher you go up;
-Using my magic for the first time, connecting with all sort of living beings (plants, animals) and being able to communicate with them and feel things in a deeper way;
-Having a group of friends in my dorm and becoming united and tight;
-Using futuristic technology;
-Reading really ancient magical books;
-Seeing our solar system in space;
-Actually, being inside a spaceship and seeing space FROM space itself! You think everything is huge and distant? You won't realize how true it is until you're there;
-Connecting to different types of elemental magic all around you, from fire, to water, to more complex things like light and space itself;
-Using magic to make your life easier. Bed? Just use your magic to make it. Clothes? Just spin around and you're ready to go. Bad hair? What's that? I know too many beauty spells to have bad hair;
-Using both dark and light powers, truly understanding the meaning of emotions, even the ones considered ""negative";
-Having an actual arch-nemesis, somehow and someway being so different yet so similar;
-Meeting all sorts of humanoids, from demons, angels, dryads, androids, fairies... and the list goes on;
-Actually belonging to those groups!
-Buying all sort of clothes and accessories, imagine something that doesn't exist here, you can actually wear it now;
-Being sent on mission on another planet;
-Studying on another planet! Waking up and seeing the rings of Saturn, while the sun is just a little tiny dot far away in the sky;
-Being away from Earth and knowing magic is real while the entirety of humanity doesn't;
-Being cast for the first time in your first role!
-Opening a bank account and seeing the cash flow;
-Being loved and appreciated for your talent and the things you do;
-Barely staying on social media to avoid all sort of hate that might get to you;
-Travelling around the world to sing on stage;
-Being able to basically buy anything, without any limits whatsover;
-Big numbers everywhere, from views, to followers, to money;
-Meeting celebrities whom you once liked and being like... "Hey, this person is just like me";
-Celebrities being starstruck for you instead of the other way around;
-a majority of your roles being your main realities;
-Buying your first house! Despite actually living there only for two months max since you're always around the globe;
-Falling in love with people you shouldn't;
-Your ex in your fame reality playing the role of your actual ex of another reality (this one took me out you guys I didn't even do it on purpose)
-Having professors that aren't humans. One of my professor is a victorian frog (If you know you know);
-Being sent all over the cosmo to stop the big bads from taking over;
-While also having to return to class like everything is fine!
-But it totally is... I guess this is the new normal now?;
-Finding out the big villain who's been terrorizing the whole town is your boyfriend's dad and breaking up cause it was too much for you (If you know you know part 2);
-The responsability of the town's safety weighting on you, wondering if you are fit for the role despite winning so many times;
-Starting an investigation on campus because some shady stuff is happening;
-Becoming popular, actually being sucked into popularity and the superficial part of you coming out;
-Your friends being mad at you for it and then remembering what's truly important, them;
-Fighting in battle. You get hurt A LOT if you aren't careful;
-Your arch-nemesis confessing their ACTUAL crimes to you and keeping it a secret because you don't want to get caught by the law;
-Meeting the same people in different realities and realizing how deep people (and also you) are, and how complex life truly is;
I'm sure there's waaaay more since I spent so much time in my realities, but oh there are the ones that came up right now. Hope you guys like the list!
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the thing about art is that it was always supposed to be about us, about the human-ness of us, the impossible and beautiful reality that we (for centuries) have stood still, transfixed by music. that we can close our eyes and cry about the same book passage; the events of which aren't real and never happened. theatre in shakespeare's time was as real as it is now; we all laugh at the same cue (pursued by bear), separated hundreds of years apart.
three years ago my housemates were jamming outdoors, just messing around with their instruments, mostly just making noise. our neighbors - shy, cautious, a little sheepish - sat down and started playing. i don't really know how it happened; i was somehow in charge of dancing, barefoot and laughing - but i looked up, and our yard was full of people. kids stacked on the shoulders of parents. old couples holding hands. someone had brought sidewalk chalk; our front walk became a riot of color. someone ran in with a flute and played the most astounding solo i've ever heard in my life, upright and wiggling, skipping as she did so. she only paused because the violin player was kicking his heels up and she was laughing too hard to continue.
two weeks ago my friend and i met in the basement of her apartment complex so she could work out a piece of choreography. we have a language barrier - i'm not as good at ASL as i'd like to be (i'm still learning!) so we communicate mostly through the notes app and this strange secret language of dancers - we have the same movement vocabulary. the two of us cracking jokes at each other, giggling. there were kids in the basement too, who had been playing soccer until we took up the far corner of the room. one by one they made their slow way over like feral cats - they laid down, belly-flat against the floor, just watching. my friend and i were not in tutus - we were in slouchy shirts and leggings and socks. nothing fancy. but when i asked the kids would you like to dance too? they were immediately on their feet and spinning. i love when people dance with abandon, the wild and leggy fervor of childhood. i think it is gorgeous.
their adults showed up eventually, and a few of them said hey, let's not bother the nice ladies. but they weren't bothering us, they were just having fun - so. a few of the adults started dancing awkwardly along, and then most of the adults. someone brought down a better sound system. someone opened a watermelon and started handing out slices. it was 8 PM on a tuesday and nothing about that day was particularly special; we might as well party.
one time i hosted a free "paint along party" and about 20 adults worked quietly while i taught them how to paint nessie. one time i taught community dance classes and so many people showed up we had to move the whole thing outside. we used chairs and coatracks to balance. one time i showed up to a random band playing in a random location, and the whole thing got packed so quickly we had to open every door and window in the place.
i don't think i can tell you how much people want to be making art and engaging with art. they want to, desperately. so many people would be stunning artists, but they are lied to and told from a very young age that art only matters if it is planned, purposeful, beautiful. that if you have an idea, you need to be able to express it perfectly. this is not true. you don't get only 1 chance to communicate. you can spend a lifetime trying to display exactly 1 thing you can never quite language. you can just express the "!!??!!!"-ing-ness of being alive; that is something none of us really have a full grasp on creating. and even when we can't make what we want - god, it feels fucking good to try. and even just enjoying other artists - art inherently rewards the act of participating.
i wasn't raised wealthy. whenever i make a post about art, someone inevitably says something along the lines of well some of us aren't that lucky. i am not lucky; i am dedicated. i have a chronic condition, my hands are constantly in pain. i am not neurotypical, nor was i raised safe. i worked 5-7 jobs while some of these memories happened. i chose art because it mattered to me more than anything on this fucking planet - i would work 80 hours a week just so i could afford to write in 3 of them.
and i am still telling you - if you are called to make art, you are called to the part of you that is human. you do not have to be good at it. you do not have to have enormous amounts of privilege. you can just... give yourself permission. you can just say i'm going to make something now and then - go out and make it. raquel it won't be good though that is okay, i don't make good things every time either. besides. who decides what good even is?
you weren't called to make something because you wanted it to be good, you were called to make something because it is a basic instinct. you were taught to judge its worth and over-value perfection. you are doing something impossible. a god's ability: from nothing springs creation.
a few months ago i found a piece of sidewalk chalk and started drawing. within an hour i had somehow collected a small classroom of young children. their adults often brought their own chalk. i looked up and about fifteen families had joined me from around the block. we drew scrangly unicorns and messed up flowers and one girl asked me to draw charizard. i am not good at drawing. i basically drew an orb with wings. you would have thought i drew her the mona lisa. she dragged her mother over and pointed and said look! look what she drew for me and, in the moment, i admit i flinched (sorry, i don't -). but the mother just grinned at me. he's beautiful. and then she sat down and started drawing.
someone took a picture of it. it was in the local newspaper. the summary underneath said joyful and spontaneous artwork from local artists springs up in public gallery. in the picture, a little girl covered in chalk dust has her head thrown back, delighted. laughing.
#writeblr#warm up#this is longer than i wanted i really considered removing that part about myself and what i went thru#but i think it really fucking bothers me that EVERY time i talk about being an artist#ppl assume i just like. had the skill and ability to drop everything and pay for grad school.#like sir i grew up poor. my house wasn't a safe space. i gave up a FREE RIDE TO LAW SCHOOL. for THIS. bc i chose it.#was it fucking hard? was i choosing the hard thing?? yes.#but we need to stop seeing artists as lazy layabouts that can ''afford'' to just ''sit around and create''#when MANY - if not MOST - of us are NOT like that. we have to work our fucking ASSES off. hard work. long and hard work#part of valuing artists is recognizing the amount we sacrifice to make our art. bc it doesn't just#like HAPPEN to us. also btw it rarely has anything to do with true talent.#speaking as someone with a chronic condition i hate when ppl are like u have it easy. like actively as i'm writing this my hands r#ACTIVELY hurting me. i haven't been posting bc my left hand was curled in a claw for the last week#this isn't fucking luck. after a certain point it's not even TALENT. it's dedication & sacrifice.#''u get to flounce around and do nothing with ur life'' is a narrative that is a direct result of capitalism#imagine if we said that about literally any other profession.#''oh so u give up 10 yrs of ur life to be a doctor? u sacrifice having a social life and u get SUPER in debt?#u need to work countless hours and it will often be thankless? well i wish i was that lucky''#we should be applying that logic to landlords ONLY#''oh ur mom and dad gave u the money to buy a house? and all u did was paint it white and rent it? huh.''
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Reblogging after having reblogged previous posts on the matter so people can scroll down easier to find them
See, when other fans in our spaces don't back us up, don't engage in dialogue with us about general racism and orientalism, treat our posts talking about our issues as something to politely avoid and wait till it's old news etc, the fandom gets emboldened about saying hateful shit to us, about saying racist shit to us, and a lot more. And that's a collective responsibility, because people are feeling emboldened in your communities to be mask off racist and hateful, and you're being a bystander
I won't hide the name, because this person has come into my inbox to be hateful, you wanna be hateful you get blasted, that's on you. But I sure as hell am I gonna post that fucking sticker a thousand times more now since clearly not enough of you have seen it. Since clearly too many people are still hoping they can stay quite and vague about it and be seen as neither controversial not problematic, nice safe space in the middle there. Well, I'm not feeling particularly safe in your spaces but hey, I like to look on the positive side of things, at least all this has shown me who my allies are and who are completely fine letting this behaviour carry on, which at least is safer than to be left guessing.
Be better for fuck's sake, if there's people in your community on your posts on your tags etc etc feeling comfortable enough saying racist shit and sending hate to poc fans over pointing out racist behaviours maybe you should consider that vague posts about the general spectre of "racism" aren't gonna cut it with the solidarity when you avoid us like the plague while we talk directly about racism in this community. You're showing your face, no matter how much you think you may be flying under the radar rn
#like really it's been: non western fans vent about general environment of being sidelined and hurt by dnp's remarks#then buncha people start making condescending posts about us (btw anyone who has owned up and apologised already:#all the love to y'all we aren't looking to hold onto anger either)#then we have to defend ourselves about venting on our own blogs#then we start getting backlash in comments and asks and all#and now we're being made to feel hysterical and treated like we're 'starting drama' or whatever while many people we considered friends-#-ignore us about this in particular and it feels like we're idk too unseemly for you now?#and it sucks even more because I've loved creating for this fandom and I was SO excited about a bunch of things i had planned#to create over here but now I get all anxious and sad when i think about it and i don't want that experience spoiled either#geez guys we don't want to have to be doing this either
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would love your opinion of the newest episode of DW, if you get the chance.
HAHAHAHA YES I HAVE MANY THOUGHTS
Alright okay so
I only have one complaint, which is that that wasn't a faerie ring. You could still have the shamble, no problem, but it should have been over the top of an actual faerie ring, which should be a mushroom (or, at a push, stone) circle. Not some cotton that would blow clean off the cliff edge in three minutes.
HOWEVER
This is the first time I've seen Doctor Who do a time travel story using, not Doctor Who time travel lore and rules, but Welsh faerie rules. (First time I've seen anything do it, in fact.) In Welsh myth, people who enter faerie rings or get entranced by the music become suspended in time, out of sync with the real world. They think they danced for a night, but when they return it's been 100 years, and they crumble to dust as soon as they eat/drink/step on land/etc.
In this case, this is what I think happened to Ruby. She spent that time in Annwfn, seeing what would happen if the binding on the ring was broken. When she 'dies', she returns to the spot and lasts long enough to give her younger self the warning, then crumbles to dust.
But, a time travelling Ruby is not the woman who follows her throughout the episode. That, in fact, is a gwyll.
The gwyllion were hag faeries, usually of mountain tops (though Pembrokeshire's liminal cliffs are 100% from Welsh mythology - it was said that if you found a faerie ring on one but only put one foot in, you could see the faerie islands in the sea. And that faeries used to visit the human markets in Pembrokeshire and Ceredigion. So while gwyllion are unusual there, it's not an impossible relocation.) They were malicious and sometimes vicious faeries who delighted in making people lose their way, could strike an uncontrollable and ungodly terror into travellers, and who feature in more that one myth as an old woman that someone tried to approach, but they always appeared at the same distance away, impossible to catch up.
CAN YOU SEE THE PARALLELS
And the best part!! Is that this is why she defeats UNIT!!!
Kate tells Ruby that her agents have necklaces of silver and salt to keep out the supernatural, but that's just generic fairytale shit. That doesn't work on gwyllion. Salt drawn in a line would provide a barrier, but the UNIT soldiers aren't trying to trap or block the gwyll; they're trying to capture her. What works, very specifically, is a knife. Iron or steel for preference of course, but it needs to be a knife.
But UNIT has no Welsh employees and the soldiers have guns, not knives. And so they all become entranced.
(This is also what I think the gwyll 'says' to everyone to turn them against Ruby. She doesn't say anything - she sings.)
This is also the first time I've ever encountered any mainstream media doing Welsh faeries and understanding the tone to strike, which is 'unknowable, unstoppable and fucking terrifying'. I think I've only ever read it in Catharine Fisher books, and she's a Welsh author so... yeah, obviously. But I basically vibrated with delight and excitement for the entire episode.
Oh my god, hang on, Roger ap Gwilliam! Okay, I have two theories about him.
My weaker theory and the one I don't like is the kind of boring and obvious one, which is that he is himself not human. A lot of Welsh folklore features the devil, and I get that vibe from his role in the story. But, I'm not keen, because I can't see the link to the gwyll.
But my strongest theory, and the one I have chosen to believe, is that he's a human who made a deal with the Fae for power, and then reneged. There's a Metric Fuckton of stories about humans fucking up Fae gifts in some way, and the punishment is usually something ironic but always results in the loss of the gift. It could be a faerie harp that makes everyone dance, and the Fae tell the giftee not to abuse it, but they cruelly force everyone to dance so long and so hard that the faerie returns, takes back the harp, and then takes the human's ability to ever make music again, so example (by taking fingers or eyes or tongues as well, often.)
So I think Mad Jack strikes a bargain for power - but, then tries to abuse that power (nuclear war). But part of the bargain is that the Fae cannot approach him directly ever again. In the real world, they therefore tempt him into the faerie ring and bind his soul there, problem solved - until the Doctor accidentally lets him out, and gets his own soul stuck. Ruby, therefore, becomes the instrument through which they manage to take that power away once again - and then, her final Fae gift for her service is that they use the temporal anomaly of the faerie ring to send her back, at the end of her life, and give her a second chance. This time, with Mad Jack's soul left bound in Annwfn.
The fun part is, RTD is a writer who understands the power of not explaining everything and leaving some things up to the viewer's imagination, so none of this is ever going to be explained lol. But yeah, that is a gwyll. The moment she appeared, I said out loud "Oh holy fuck, gwyllion." That was a gwyll.
As a final observation, I loved seeing Siân Phillips, and I choose to believe they filmed those scenes in a pub because they could only get Siân if they agreed to just come to her local. The woman is a queen.
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Hi I'm that person who made the original post about "no doesn mean no" when a small bit of the mr beast company document was leaked, well, now we have the full document (thanks rosanna) so I'm going to go over it. Please note I am not a lawyer or a business man, I'm in college for psychology, so I might misunderstand some things or make the wrong conclusion. However, if this is a document made for the average mr. beast employee, if I cannot understand it properly, then im sure some employees also struggled
First of all, the opening paragraph. Like I get it's supposed to be like, to put people at ease, but
This is so strange? Like, first of all, this is your EMPLOYEE MANUAL, you should have run it through like, a spell check? Or had someone edit it? This is already incredibly unprofessional. Also the promising of a thousand dollars if you pass a quiz on it? It's bizarre and I'd love to see if it's an actual quiz.
Jimmy, hun, please god get an editor for this you're already trying my patience.
YOU SHOULD, you genuinely should, while interconnected these are all COMPLETELY different jobs, if you think you could write a separate manual for each branch you SHOULD
I'm sure I'm about to get an answer but what the fuck is the best YOUTUBE video then? If it's not comedy, its not production, its not quality, its not look, then what the hell is left? (monetization, it's monetization)
First of all, Jimmy, why are you using internet lingo in this, it's not a text message, this is not a place for, idc, and lol, and not capitalizing your headers correctly??? Also like I said, he's chasing trends for monetization, and also he's just wrong, there are plenty of hollywood level shows and the like on youtube. You fully admit you do not care about trends and actively rush things?
This is just fucked??? Like of COURSE IT MATTERS??? Results based company is bullshit, your employees that worked for five weeks and failed aren't "lesser" then James, it's a structural failure! They still worked for HOURS to try and succeed?? That shows merit and loyalty??? What the fuck???
Rosanna covers this one in her video but it's worth restating that this is FUCKED??? It's clear overwork "your job is your family" culture. Especially the use of the word obsessive? If you do not OBSESS over your work, you are considered poisonous. NO WONDER we have so many reports of employees doing things they feel is dangerous or unsafe, if they don't they're considered POISON to the company.
The formatting in this doc continues to fucking kill me, what are you DOING man GET AN EDITOR
This feels like such an easy fix of just...make the thumbnail after the fact? Or only make a rough draft of one first? Like if production makes a red bouncy castle instead of a yellow one, that feels like an easy fix to the thumbnail OR a communication error, and again, that's on management
A lot of the next stuff is like analytics stuff that for the most part I can't really speak on as someone who does not do any of this stuff. There are a few things though
Which like???? what??? a lull??? what do you mean "watching a video without even realizing they are watching a video??" That doesn't scream good or even mediocre content to me. If I'm actively tuning out as I watch a video, that's bad. Especially because there have been plenty of times I've been like half way through a video i go "hey this sucks actually" and click off. They actively want their audience to not be paying attention to the video so it runs all the way through, that's kinda pathetic.
I don't actually know if this is common or not in this industry, but as an outsider this seems INCREDIBLY micromanaging to me, to an immense degree.
Jimmy why are you putting swears in your employee manual?? sir??? and also something about this whole thing icks me out, I don't quite have the words but the whole emphasis on "im different im special no one else can be me" just reeks of something kind of manipulative
Why is production changing so much Jimmy??? Infinite growth is the mindset of a cancer cell Jimmy! This is incredibly unstable working conditions! Also again with the word obsession, if you take time out of your own day on your own time to watch hulu, that's seen as not being obsessed enough for the company. This is nonsensical!
Again, this is INSANELY micromanaging, and also so fucking unhinged??? "God himself couldn't stop you from making this video on time" is NOT a healthy work mindset, things HAPPEN!!!
In this segment he's actually talking normal things but I did just want to highlight his use of "freaken" who the hell puts that in an EMPLOYEE MANUEL
Again with the micromanaging, and the immense pressure on employees for problems OTHER people do. While he's not fully wrong that you should be in more contact with the contractor then the example, this is too much in the other direction. How much time in the day does he think people have?!
My kingdom for a fucking paragraph break dude, my fucking eyes. Also this is a lot of "im so great and do everything and you should do more for me and if i dont know something that's your fault" for something titled "I am not always right"
I'm getting lazy with my highlighting, but again, the micromanaging? If you're SOOO busy, the first question should be the ideal? it's quick and makes a quick decision, while the second one meanders and meanders
Again, Jimmy is pushing blame for HIS mistakes on OTHER PEOPLE. For again, a section called "i am not always right" hes taking NO accountability for that and just making the SAME excuses he's berating in other places.
I can't even tell what he means here AN EDITOR JIMMY
Autism Hell tm, PLEASE email me so I can DOUBLE CHECK IT, things in writing are SO useful
Again the language towards "C-Players" which as mr beast has said, are the people who y'know, are NORMAL employees who DON'T live and breathe this company
Okay first of all, a Lamborghini is like 300k so that's already A REALLY hard task, and i sure hope don't usually put typos in the tasks. SECOND of all the fact he thinks its okay to go "hey if the studio is literally on fire around you and you stop working to get the Lamborghini, you're not doing good enough" even if he claims it as a joke is NOT OKAY what the FUCK
We've covered this before, but to reiterate this segment is named after a sexual assault reference when it could have been named ANYTHING ELSE and harasses employees and pressures them to break rules, don't do that.
I'm not an editor, so maybe this is normal, but as someone from the outside it seems strange to put this much emphasis on dividing focus between so many videos at once.
Jimmy, hun, are you paying extra for this? Because if I'm an editor and you want me FILMING stuff then i want to be paid more for doing TWO jobs and I probably still wont be as skilled a TRAINED CAMERA MAN
First of all now THAT'S a type, consteatants. Also the fact they are aware that leaving contestants out in the sun is bad, why are you not doing MORE TO STOP IT BEYOND "hey maybe giving them three hours of heatstroke is bad, try only two next time"
Don't we love favoritism, more shitty unprofessional writings, and a completely unstable work environment?
If your people have to pull all nighters period something is wrong, and if something happens to an employees car that could have seriously hurt someone, i sure hope you care more then just "LOL FUNNY" Who's picking up the broken glass? Who's reimbursing the car owner? That one meme of "your first care should be commitment to the bit" is a MEME jimmy, it's not ACTUAL ADVICE
Ah shit I hit image limit, well, you've seen enough screenshots to know these are screenshots, we're almost done I'll put them in as quotes
"Let’s say you are tasked with finding us a castle to live in for 50 hours and while doing research you find a castle and a number to call for the owner. So you do call, and he answers. Only problem is he says he quit the castle renting business to pursue his dream of building a 100 foot tall lego catapult. You can obviously tell where i’m going with this. Ideally you’d recognize that’s badass as fuck and try to convince him to let us use it when we do find a castle. This is a bad example because it’s so obvious but if you’re doing your job right you will be doing an absurd amounts of calls and data collecting. While trying to complete your prios and prepare for the video you should always be on the lookout for new things you can bring to your creative team to inspire them. Because just like me, they don’t know what they don’t know and you can’t just say “i’m in production and i’m not very creative” because that’s literally the equivalent of saying I suck at what I do. You also need to apply this same mindset when problem solving because many people lose sight of this stuff when in the weeds. If a problem appears, always always always ask yourself if your new plan is whats best for creative, not just the easiest bandaid."
First of all it's really funny seeing all the red lines pop up, second of all this insistent blurring of everyone's job seems so strange? Again maybe this is normal, but it really feels like Jimmy wants everyone working every job, instead on focusing on what they are actually hired to do.
"What is the goal of our content?
To excite me. The goal of our content is to excite me. That may sound weird to some of you, especially if you’re new but to me it’s what’s most important. If I'm not excited to get in front of that camera and film the video, it’s just simply not going to happen."
That's fucking weirddddd, like I get that he's trying to be like "im authentic" but it always feels like a bad sign when the goal of a company is literally just "What amuses the boss" like...bad sign
"this is youtube and there are constraints. You know the video can’t be a minute so you’re obviously going to need a story to hold the viewers and there are rules to storytelling. Our audience is massive and because of that you have to be simple, for 50 million people to understand something it must be simple. Content can be anything but there is structure and rules that we must mold it into that I want to teach you about, because virality doesn’t just happen. Every frame of our videos will be seen by 10s of millions of people"
Gross
"I'd say the average MrBeast viewer is a teenage memer that likes video games."
Mr Beast is completely aware of his demographic and puts screen shots of it, he is very aware his stuff is aimed at kids, even when its about gambling or hiring people not around near minors
"I feel silly for having to write this but all the time I talk to 32 new people that have at most seen like 5 or 6 of our videos and it’s mind blowing that they don’t see a problem with that lol."
It's almost like your audience is teenage memer and that people who working here are not in fact, teenage memers.
"What you consume on social media, when you watch youtube, tv, the games you play, etc. are what I like to call your information diet.
How do you stay up to date on the latest memes? How do you know what’s going on with celebrities? What’s trending on youtube? What other creators are doing? What’s popping on tik tok? Your information diet. Consume things on a daily basis that help you write better content."
If my job as a creative writer had my boss tell me to have to see whats "popping on tik tok" as part of my job i'd quit also again, the micromanaging of someone's life as well pops up again, it's weirddd
"It’s okay for the boys to be childish
If talent wants to draw a dick on the white board in the video or do something stupid, let them. (assuming they know all the risks and arn’t missing context on why it’s not safe) People like when we are in our natural element of stupidity. Really do everything you can to empower the boys when filming and help them make content. Help them be idiots"
More favoritism
"If you’ve made it this far you are probably at least semi interested in this being your career. So I wanted to chat about it. Because if you're ambitious and want to dedicate your life to work, you picked the best company in America to do it at. I really don’t care to hoard a bunch of money and I deeply believe in rewarding the people that help this business get where it needs to be. But before I get into that, let’s talk about the future. As I write this we have 2 teams, that will grow to 4 in the next year. (and possibly 8 in the next 2 years but I can’t talk about that cause james will kill me haha). We need more leaders in the company. Weneed hard working, obsessive, coachable, intelligent, grinders that can step up and take some of these leadership spots over the next 2 years. Every single department has an opportunity for you to grow in and you’re in luck because we don’t do yearly reviews. We do whenever the fuck you want reviewes"
Lack of communication from management, and more emphasis on grinding and crunch culture, goodie, all while riddled with typos! God.
"I see a world where this company is worth billions and one day 10s of billions. And those of you that help build this will be rewarded. I want nothing more then for you to go all in, obsessive all day everyday, and become so god dam valuable this company can’t operate without you. And in return for becoming so valuable I hope to give you incredible experiences, a fun place to work, and of course, more money then you could ever dream of making at any other company."
I feel like I'm reading a fucking pyramid scheme document here, "youre so so valuable spend literally every minute of every day on this company haha" good GOD man
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New Ryoko Kui interview dropped!!!
(This is a quick and dirty translation made using machine translation, and which I've lightly edited to add clarity. I'm not fluent in Japanese so I may have gotten things wrong. I'm sure others will do a better job later.
ADDITIONAL CONTEXT: This article is from a Japanese gaming magazine, like the previous interview in Famitsu, so they focus on video games and don't discuss other influences, even though they do get mentioned and are clearly pretty major.)
Kui was able to write "Dungeon Meshi" because she was not good at eating food and participating in human relationships. In this interview, we dig deeper into the influence of games, and how Ryoko Kui focuses on things she likes and dislikes while writing. [Writers of the Gaming Generation]
Dungeon Meshi.
This manga is attractive for its unique theme of "dungeons, defeating monsters in the labyrinth, and cooking them," as well as the unique characters, detailed human relationships, and deep worldview depicted in the labyrinth. It is currently being made into an anime, and adventurers from all over the world are fascinated by the world of "Dungeon Meshi."
So I thought , "I wonder if this work was drawn by someone who loves food and people." The depiction of such delicious-looking food and the construction of delicate human relationships and characters. Surely, it must have been drawn by someone who absolutely loves it.
However, in reality, the author, Kui Ryoko, says that she "is not good at either food or relationships."
So why was he able to continue drawing things she was not good at?
During the roughly 10 years of serialization, Kui has continued to confront "things she dislikes." This interview delves into Kui's unique creative techniques... and at the same time, it also delves into her "favorite things."
That's the "game"!
Those who are familiar with the subject may already know this, but Kui is also a big gamer. And it seems that "Dungeon Meshi" is heavily influenced by RPGs such as "Wizardry."
As a result, this interview turned out to be "I asked Kui a lot about her likes and dislikes." Likes and dislikes. They are the source of all interests and curiosity.
So how do we use this knowledge in our creative endeavors? How does this knowledge manifest itself in Dungeon Meshi?
How were those charming characters and the deep world created? We spoke to the original author, Kui Ryoko, and the editor, Masaru Hiroi, about things they could only talk about after the series was completed.
This is a game with the volume of a great labyrinth. I hope you will explore it all the way to the final floor!
Dungeon food. It's eat or be eaten. There is no superior or inferior, to eat food is simply a privilege of the living. Dungeon food. Ah, dungeon food.
First, I want to ask about how Kui first encountered video games.
--What are some influences from games in Dungeon Meshi? What was your first game, Ms. Kui?
Ryoko Kui (hereinafter referred to as Kui): I played traditional RPGs such as [blank?] and "Final Fantasy."
I think the first game console I ever played was a Famicom, which my parents won in a lottery . So before I knew it, we had a Famicom at home. I think my parents bought me the Super Famicom and PS1 after that...
After that, I took a break from games for a bit around the time of the PS2, but around the time of the PS4, I was finally able to buy games with the money I had earned myself .
--Why were you able to stay away from games around the time of the PS2?
Kui: I was too busy with exams, so I thought, "Well, I shouldn't be playing games," and left. When I started living alone after that, I couldn't play games because I didn't have a TV. My computer was also a Mac. [Macs aren't compatible with many games.]
--What was the trigger that made you think, "I want to play games" again?
Kui: I think the biggest thing was starting the serialization of "Dungeon Meshi."
Fantasy stories all have different settings, but at the same time, there are also things they share in common. For example, if you want to create a fantasy work, but you only know "Dragon Quest," it will end up resembling "Dragon Quest." It's scary to copy the setting of only one work.
So I just wanted to play a ton of different fantasy games and get an idea of what the most common general understanding of fantasy is.
--Did you start playing it while you were still developing the concept for Dungeon Meal?
Kui: That's right. If I'm going to talk about "eating food," I have to play a game that has a system for eating food .
So I was interested in "Dungeon Master." However, at the time there was no easy way to play "Dungeon Master" on a real machine, so I played "Legend of Grimrock", which can also be played on a Mac.
["Dungeon Master," is a computer RPG released in 1987. Time passes each time you take an action in the dungeon, such as moving, fighting, or resting, so its biggest feature is that the game progresses in real time according to the player's actions. "Legend of Grimrock," is an action RPG released in 2012. It has a game design similar to "Dungeon Master."]
Until then, I had felt that overseas games and games played on PC were too difficult, but I felt like I had overcome one obstacle there. I thought, "Oh, this is pretty easy," and started playing a lot of different games.
-- Those two games are quite heavy even among RPGs, I think, so did you actually have that much difficulty with them?
Kui: No...I would say that my impression is more that best-selling games are easy to play (laughs).
I'm not that good at games myself, so I usually play games that allow you to adjust the difficulty on a super easy setting. So, games that allow you to lower the difficulty are always a lifesaver.
-- I've heard that apart from RPGs , you also like games such as "13 Sentinels: Aegis Rim" and "Paranomasite FILE23: The Seven Mysteries of Honjo ." Do you have a favorite genre, Mr. Kui?
Kui: I guess I'm just not very good at games that require you to use your brain through trial and error.
But in RPGs, if you just level up and keep tapping, you can win and progress in the game. Also, in novel-type games, if you read the text, you can progress. By this process of elimination, I quite like RPGs and text-based games .
Personally, I like games like Disco Elysium the most, which are text-heavy, top-down, and have maps to explore.
...Even I think that's a pretty negative reason (laughs).
Everyone: (laughs).
Hiroi Masaru (hereinafter referred to as Hiroi): But, Ms. Kui, you have really played quite a lot of games, haven't you?
Kui: No, the reason I'm able to play so much is because I play in a pretty callous way ...
I often buy a game, play it, and then just don't play it. So there aren't that many games I complete... I only complete a few a year. I play around 40 games, and if I complete 5 or 6, that's good.
When I asked if I could draw at Comitia, I got scolded.
-- Have you had any exposure to fantasy outside of digital RPGs?
Kui: I think it's not just games, but also the fact that I've always loved foreign fantasy novels . I was given books like "The Neverending Story," "The Lord of the Rings," and "The Chronicles of Narnia."
-- Dungeon Meshi gives off an atmosphere of Western fantasy like gamebooks or tabletop RPGs, rather than the typical Japanese fantasy games like Dragon Quest.
Hiroi: I think I went to Kui's house before the series started. At that time, we were discussing the name of a sci-fi manga called "Drawing Inside the Brain," which I had rejected many times.
Ms. Kui said she wanted to serialize this sci-fi manga... and when he was on the fourth draft, he said, "No, this isn't going to work," and when I looked at the scribbled notes next to her desk, she had already drawn the original version of "Dungeon Meshi" ! (laughs)
Kui: ……………No, I don't remember much (laughs).
Everyone: (laughs).
Kui: But I had wanted to draw a manga about exploring a dark dungeon, like Wizardry .
Since I was in elementary school, the manga I drew in pencil in my notebooks were all fantasy stories about swords and magic, so I had always wanted to draw a proper fantasy manga. However, there weren't as many fantasy manga in bookstores at the time as there are now, so I wondered, "Maybe fantasy doesn't sell."
Hiroi: At the time, there were a lot of people in their teens and twenties posting fantasy illustrations on online communities for artists, such as pixiv, and Kui was one of them.
I thought, there are so many people who want to write fantasy, so if she writes a fantasy aimed at this generation, it might sell.
And when I saw Kui's notes, I thought to myself, "Let's make a straight-forward fantasy manga, without making it weirdly twisted."
Kui: I originally thought of making this "dungeon exploration manga" as just a hobby... When I asked Hiroi if I could draw it at Comitia first, he got angry.
[Comitia is a comics convention in Japan for original self-published comics.]
Everyone: (laughs).
Hiroi: I said, "If you're going to draw at Comitia, then make sure you draw it as a proper serialization!" (laughs)
However, at that time, Kui had already published two collections of short stories, and they were being reprinted. In other words, she had a certain number of fans even before the serialization began.
So I decided, if Kui creates a pure fantasy for those fans, we can't fail badly. If it doesn't work, we'll just learn that fantasy is difficult to sell after all.
--By the way, were there any discussions between you and Ms. Kui about the fact that fantasy doesn't sell?
Kui: I remember vaguely talking about how fantasy manga doesn't sell well and how difficult it seems. I don't know much about light novels, so that might have been there for a while.
However, since a lot of fantasy manga were coming out around the same time, it was probably a "transitional period ." Maybe it was just when people started to feel more and more like they wanted to draw and read fantasy.
Not everyone is that interested in the things I like
-- I feel that "Dungeon Meshi" is a title that has breathed new life into the fantasy genre. How did you go about creating the setting and world when dealing with fantasy?
Kui: I try to think, "Not everyone is that interested in the things I like."
I like to think about pointless settings endlessly, but there are times when I think , "When this setting is actually made into a manga, people probably won't be interested in this story." So I try to include things that will make people interested, and cut out things that will distract people as much as possible.
For example, in "Dungeon Meshi" I initially wanted everyone to speak various languages. On top of that, I wanted to make the characters "only able to communicate with each other in one language"... but Mr. Hiroi said "Don't do that" (laughs).
Everyone: (laughs).
Kui: Even when I'm drawing it myself, I think, "It takes more than six panels to explain this setting...", and if I explain the setting more than necessary, it slows down the pace of the story.
Moreover, since "Dungeon Meshi" was a monthly serialization, unlike a weekly series, there wasn't much time for extraneous stories. Specifically, I had to draw one episode of about 30 pages per month.
In that case, there was no time to add in settings like "Actually, he was thinking about this behind the scenes" or "Actually, he can speak two languages." So, rather than there being any clear choices, there were quite a few times when "there was no time to do things normally." If it had been a weekly serialization, I might have included more.
--Does the scene where Chilchuck yells insults in his own language feel rather "forced"?
Kui: That's right (laughs).I thought, this only takes one frame...it's my chance [to include information about language]!
--So you haven't thought through all of these "fictional languages" yet?
Kui: If Dungeon Meshi were to be my life's work and I were to spend my whole life creating this world, I think it would be more fun to think about it...but initially, I thought that Dungeon Meshi would end in a few years.
Hiroi: Initially, I said, "It'd be nice if it continued for about five volumes" (laughs).
However, Kui's first draft really had a lot of material... so the editors cut out a lot of it. I understand that it's the parts the readers want to read, but I cut out the parts that deviate from the main story. So it's a battle between the "author who doesn't want to be cut" and the "editor who wants to cut."
--By the way, what kind of discussion took place between the "parts you want to cut" and the "parts you don't want to cut"?
Kui: There were a lot of them every time, but I can't remember them specifically now...it was just small, unimportant details that got cut.
In the scene where the hams made by the Red Dragon go back into the pool of blood, I remember saying, "You don't need these," and they were about to cut them off, but I remember desperately stopping them by saying, "We'll need them later!" I'm glad they weren't cut off.
But once I think of the setting, I want to include things, and then they get cut out, so at first I didn't want to expand the world too much.
I also wanted to complete the story within the dungeon. I didn't want to reveal the name of the country, and I didn't want to give the characters surnames. But in the second half, Hiroi-san told me, "The world is too small, so you should make it bigger," and I was like, "Are you sure?"
--Mr. Hiroi, why did you say that?
Hiroi: As the story progressed, it became clear that "Dungeon Meshi" was no longer just about saving a sister in a dungeon. So I decided that it would be unconvincing if the story had no involvement with the outside world, since what was happening in the dungeon was something that would affect the fate of the whole world.
For example, in real life companies, the more important a decision you make, the higher your superior's rank becomes, right? When I thought about it that way, I felt something was off about the idea of Laios and his friends deciding the fate of the world on their own. "How can they make that decision without anyone knowing about it?"
The fact that the Canary Team was there meant that there must have been a system of reporting, contacting, and consulting here, because that's how "society" and "organizations" work.
In short, I think we were thinking about the situation and asking, "If an organization were to get involved in saving the world, how persuasive could they make it given the society that exists in the story?"
Kui: Well, the plot hasn't changed at all.
From the beginning, I had intended to write a story about saving the world, but I also thought it was possible for the world to be saved by only a select few people in the dungeon who knew the circumstances. Changing it was what Hiroi-san thought would make it more persuasive.
When I was drawing the first half, Hiroi told me, "You don't have to decide anything yet." I was in a hurry to move the story forward and explain the world and story setting, but he told me, "It's better to limit it to introducing the four main characters until about the fourth volume." But in the second half, he said, "Introduce more people and expand the world."
Everyone: (laughs).
Hiroi: Kui-san was like , "That's not what you said originally!" (laughs) But both had meaning...
Kui: I was the one saying, "If we expand the world there, the story will never end, right...?"
After drawing it through to the end, I realized that the balance between holding back and expanding didn't work the way I had expected. I think this is one of the reasons why the serialization of "Dungeon Meshi" took so long.
-- But there are a lot of characters in "Dungeon Meshi," and the relationships between them are complicated. I heard that you also created the relationship diagram for "Taikaishu" [※3] ...
Kui: No, I haven't made one [I didn't do that?]!
[Taikaishu is a full-color web comic by Funako Tsukasa that began serialization on a website in 2005 and is still ongoing. Its unique worldview has earned it a loyal fanbase, especially on the Internet.]
-- Eh? Is that not the case?
Kui: To be precise, I just created an account on the fan wiki.
When I started reading "Taikaishu," I struggled with the complex setting and the large number of characters...and I thought "it would be easier to read if there was an explanation or a list of characters."
So I searched for a bulletin board where readers were sharing their thoughts and asked if there was a summary, but they said there wasn't. So I thought, "Maybe if there was a place where someone with more knowledge could summarize it," and I just made a wiki account.
So I didn't actually edit it. It seems like I've been given credit for someone else's work, and I'm sorry about that...
Dungeon Meshi was created from a sense of guilt about food?
-- "Dungeon Meshi" started off with the catchy theme of "cooking monsters," but little by little the darker aspects and deeper world were revealed. Was the structure of "little by little revealing the darker side" something you had in mind from the beginning?
Kui: I thought I needed a theme to serialize it so I thought I'd try "food education." There were a lot of gourmet manga at the time, but I felt like there weren't many that focused on food education.
-- Considering that the theme is "food education," it makes sense that the nutritional value of the dishes in the story is clearly written down.
Kui: With the theme of "food education," I also thought up a rough outline of the story. Rescue the kidnapped princess, defeat the evil wizard, defeat the final boss, and become king... the framework is pretty simple.
But when I actually tried to proceed with the plan, I realized, "No, this story can't be done so lightly..." At first, I thought I could draw it in a more light-hearted manner.
Hiroi: At first, you were trying to finish the fight against the Red Dragon in one episode, right? I was like, "is that possible?" (laughs).
Everyone: (laughs).
Kui: When I tried to actually tell it in one episode, it ended up feeling like a very brief summary... In order to tell the story I wanted to tell, I had to tell it more thoroughly than I originally thought.
-- Did you have any special thoughts about the theme of "food"?
Kui: No... well... if I had to choose, I'd say I have a strong grudge against food.
Since I was a child, I was a very picky eater, and mealtimes were a pain for me. I hated eating in front of other people, and there was a time when I hated seeing other people eating, so I would look for toilets that were rarely used and eat my meals in the toilet.
When I was doing it, the word "toilet meal" didn't exist, so when the term actually appeared in society I was so happy, thinking "everyone was doing it!"
[Toilet Meals are a social phenomenon in Japan.]
Everyone: (laughs).
Kui: I was thinking, "This is so terrible, right...?" but it was a relief to realize that other people were doing the same thing.
--So what made you choose the theme of "food education"?
Kui: My parents, who were struggling with my picky eating, taught me many things, including the "triple eating" method, but it was no use and I continued to be a picky eater into adulthood. My parents had instilled knowledge about food education in me, but I was not able to put it into practice.
[Kui might be talking about Triangular Eating but I'm not sure.]
So the only thing that remains is that I feel an enormous amount of guilt when it comes to food and eating...
Hiroi: If you think about it objectively, the series starts off on a very negative note.
Kui: But now I've gotten over the habit of eating with other people... or rather, I've come to like it. My editor takes me to lots of delicious places.
--When I was a student, I was trying to leave my udon bowl at school, but my teacher found out and made me eat the packet of udon by myself. There was no soup, and it was really hard to eat the udon by itself.
Kui: It must be tough. I tried to hide it, but my teacher found out and I got really angry.
Hiroi: I've tried to hide it in a drawer before. Then, something dried up came out of the drawer... (laughs bitterly).
How can I draw things I hate?
-- Or rather, is it the fact that you're not good at it that gives you a higher level of insight into the food?
Kui: I think it's because you're interested in it that you either like it or dislike it. Inevitably, you spend a lot of time thinking about it.
Since "Dungeon Meshi" depicts a lot of food, one might think "Do I like eating?", but in fact there are many times when I draw it because I dislike something .
--Aside from food, do you also draw things that you dislike?
Kui: Maybe. For example, human relationships, modern times, fashion...?
-- Perhaps the relationships between the characters in "Dungeon Food" are portrayed so delicately because the author is not good at dealing with human relationships?
Kui: I've always been very curious about things like, "(This person is usually so cold, but has such a charming smile in front of other people)" ...
I feel the same way, but I think people are different in the way they show their true colors. I think it's strange that it stands out to me...
-- I have a simple question. When you draw something you hate, how do you feel? No matter how much you hate something, do you find it fun to draw it?
Kui: The events in the manga don't directly involve me, so I don't dislike the things I'm drawing as much. Also, when I draw while looking for the good parts, it can lead to new discoveries.
Also, I think it's scary to draw only what I like.
In my work, the important thing is "what to capture with the camera," and there's no need to go out of your way to capture filthy things, but at the same time, I think the world will look bigger if you keep in mind that "there are a lot of inconvenient, dirty, and unpleasant things outside the camera." That's the feeling I have when I paint/create manga.
When playing a game, if I have to choose between a game where I only feel like I'm in the world inside the game screen, and a game where I feel like there are lots of people living on the other side of the screen, and that the people in that world could travel anywhere they wanted, I think the latter is more fun to play.
I'm always thinking about how to express that "sense of the vastness of the world" ...and I personally like games that have "a world" to them.
-- Do you ever incorporate elements from the game into your manga?
Kui: On the contrary, I think that is a part that cannot be adopted .
The best thing about games is that each person has a different experience. Games that have lots of endings are also a result screen for what you've done up until that point. When I see something like that, I think, "That's so cool."
Personally, I think that's the game's greatest appeal, and something that could never be replicated in a manga that doesn't have players.
If you're so busy, when do you play games?
-- I'm personally curious, how do you find the time to play games? Even though you're busy with your work as a manga artist, you play quite a lot of games.
Kui: I often use the Steam Deck before going to bed or during breaks between writing manuscripts. In fact, I almost only use the Steam Deck now. I keep it by my pillow, so I can take it and play before going to sleep, or during breaks...
--Is Steam Deck really that convenient?
Kui: I recommend it. The screen is small, but it can run Cyberpunk 2077 .
Also, personally, I've gotten tired of having to turn on my PC to start up a game...with Steam Deck, I can just turn it on and it starts up instantly, even when I'm lying down. How do you writers usually play games? There are times when you have to play games for work, aren't there?
--When it comes to work, I calculate backwards how long I'll be playing before I start playing...If it's a game that can be completed in about 60 hours, I usually estimate that I'll play for 3 hours a day and complete it for 20 days in a row.
Hiroi: It's a lot of work!
Kui: That's amazing... You really are a gamer.
I've always thought that I have a talent for playing games ... but I'm not really good at that. If I'm given a game that's a little difficult, I get tired of it right away, and I'm not very good at trial and error. The range of things I can enjoy is very narrow.
I wonder if game developers around the world are also struggling with the question of "Should I make my games accessible to a wide range of people, even those who aren't particularly gamers?" or "Should I make games that are challenging and can be played deeply?" The same problem exists with manga, too.
When there's a game that I can't play well, I feel happy because it means the creator decided that there's no need to pander to people who can't keep up.
-- By the way, when you play games, do you do it as a normal "hobby"? Or do you play more often to find material for your manga?
Kui: Of course, a big part of it is that I play games as a hobby, but it is alleviated by the fact that playing games might be useful for my work (laughs).
Even if I'm not that interested in a game, if I think "it might be useful for work," I'll find the courage to buy it, and no matter how expensive a gaming PC is, I can still buy it if I think of it as a work tool. So the hurdles for many things related to games are lowered for the reason that it's "for work."
--So, when you read manga, do you feel like you're reading it for work?
Kui: In my case, manga has become my job, so when I read it I can't help but think of work.
However, I still enjoy gaming as a hobby . That's why I don't want to lose this hobby... and I don't think I'll be able to enjoy it as much if I get involved in games as a job, so I don't take on any games-related jobs.
Does the depth of the world come from the fact that it is "not decided"?
-- I heard in advance that "Dungeon Meshi" was written with a clear awareness of "what should be explained" and "what shouldn't be explained," so could you tell me more about that?
Kui: Having read a variety of fantasy novels and games, I thought that the "moment of discouragement" was the "repeated use of foreign words." When you write something like "XX of XX of XX," if there are three or more katakana characters, there is a high chance that it will be skipped over by Japanese readers.
That's why I try to refer to town names as "the neighboring town" whenever possible, and refer to characters who appear in flashbacks as "uncle" rather than by their full names, so that readers can understand without having needing exposition.
The magic used during battles in "Dungeon Meshi" is depicted in such a way that you can "understand what kind of magic it is just by looking at the picture."
-- What other aspects of Dungeon Meshi are there that you deliberately left out of its concrete settings?
Kui: Numbers and language are the settings I avoided touching. For example, just by deciding the month of birth, it is first determined that there is a moon in this world. From there, it is also determined that there is gravity.
What's more, just the concept of a "birthday" means that there is a division into a "year" and that the world is determined to have a 365-day cycle. It quickly becomes complicated.
But on the other hand, if I were to set the details and make it something like "This country's currency is 1 gold, which is worth 5 yen," it would be a burden on the reader. When reading the work, the reader would be forced to convert it into "1 gold = 5 yen" in their minds every time. That's why I try to write it with "readability as a priority" as much as possible.
However, if you're creating a "fantasy" in the truest sense of the word, it would be better to create something that corresponds to that world's calendar or metric system in order to really immerse yourself in that world, so it's difficult to get the balance right...
-- I think that style of "deliberately not giving explanations" is quite amazing.
Hiroi: I think that 's definitely partly because "Dungeon Meshi" is a silly title.
The "mindset" of the reader is a little different...I think that from the very beginning, the reader is made to recognize that "this work isn't going to say anything too difficult."
Kui: Also, we had to give a bit of thought to coming up with the character names.
For example, the main characters in Wizardry are given names that correspond to their professions, such as "Warrior" or "Wizard." The "Senshi" in Dungeon Meshi was taken from that ... I named him after thinking, "I want that person to play an active role."
That's why I wanted the overseas version of Senshi's name to be "Fighter", but I was worried that overseas readers would be like, "What does that mean...!?" so I kept it in my head.
--The character names in "Dungeon Meshi" tend to be around 3 or 4 letters long and fit nicely.
Kui: If the name gets too long, it won't fit in the speech bubble...It's generally said that a line in a speech bubble should be about 7 to 8 characters long to be easy to read.
So "Chillchuck" is really long... I actually thought that the abbreviation "Chill" could be used more, so I named it that way, but it didn't work out so well, so in the end I just kept calling it "Chillchuck". Even I was thinking "that's long" while drawing it (laughs).
Everyone: (laughs).
Kui: Anyway, there are quite a few manga-like circumstances where "maybe four characters would be enough."
--By the way, are there any rules for naming the characters in "Dungeon Meshi"?
Kui: It's not detailed, but there are "settings within the story" and "meta-settings that are just for my own enjoyment."
For example, [if Dungeon Meshi was a game] the Shuro party has names that would be given by a certain type of player. When playing a games, some people give their characters themed names that follow self-imposed rules. In that sense, meta-wise, the Shuro party is played by a player who names their characters with a plant-based restriction.
Also, since the player likes girls, the party members are all girls, and so on... (laughs).
Hiroi: Oh, I didn't know that!
Kuon: ...While it's fun for myself, I also create characters by asking questions like, "Why is the party mainly made up of women?" or "Why do they all have similar names?"
However, even if I revealed these settings in the story, it wouldn't have made the story any more interesting, so they are merely "settings that only exist in my own mind."
-- What are some specific examples of "settings that you deliberately didn't reveal"?
Hiroi: I still remember when I said, "I want you to depict the elven kingdom in more detail," Kui replied, "That's going too far."
The dwarven country was depicted quite a bit, so I personally thought it could have been shown a little more...
Kui: I felt that if I depicted that, it would limit the reader's imagination.
There are definitely "lines that suggest something might happen," and when it comes to parts that are better left to the reader's imagination, I often choose not to draw them.
Also, even when we present settings that readers think they can just skim through, they often try hard to remember them...
It all started with the manga "Eating soba through your nose."
--Let's go back to the topic a little. How did Ms. Kui and Mr. Hiroi meet?
Hiroi: I think we scouted her.
I saw a short story that Kui had posted on Pixiv and sent him an email asking if I would like to draw a manga. I remember that he had a really funny four-frame manga called "Eating soba noodles through your nose ." It was about a character eating soba noodles through his nose and crying out in pain... I think I was drawn to his drawing ability, which made me feel like "Wow, that looks painful" when I saw it (laughs).
And from that point on, we have come to this point.
[This may not be the exact comic that Hiroi is talking about, but it's a comic Kui posted on her blog about someone eating soba through their nose.]
Kui: Oh, is that so? Isn't it something like "Shugaku Tenshi" [※4] ?
Hiroi: No, that's not true! The manga about eating soba noodles through the nose was made before "Shingaku Tenshi". By the way, that manga was planned to be published in "Rakugakihon" , but when I asked Kui-san "Can I publish this?", she was very against it...
Kui: No, that's fine, but... I didn't think other people would find it that interesting.
Everyone: (laughs).
Hiroi: But that was more than 10 years ago...
--By the way, was Mr. Hiroi the first publisher to contact you?
Kui: Before that, an editor at East Press had contacted me. I was originally publishing fantasy manga that I had drawn as a hobby on my personal website. I compiled them into a self-published original comic and exhibited it at Comitia, and they asked me, "Would you like to publish this long manga as a book?"
However, after the editor asked around to various people, it seems he was told that "this will be hard to sell"... so the plan was dropped. Instead, it was decided to release a "short story collection" of short manga that had been published at the same time . This is "The Dragon's School is on the Mountain: A Collection of Works by Ryoko Kui" published by East Press.
I was contacted by a few other people as well, but the two people I still keep in contact with are Mr. Hiroi and the editor at East Press.
-- When you went from drawing short stories and web comics to starting a commercial serialization, did you study anything like "how to draw a serialized work"?
Kui: I learned almost everything about how to draw manga from Mr. Hiroi and the editors and writers at Harta .
I had absolutely no understanding of whether panel layout was good or bad, so up until the middle of the serialization, I would rearrange the storyboards one panel at a time, and I would get lectured like "Don't put a panel like this here."
I was also impressed when I was shown original manuscripts by other artists. They look beautiful in print, but the real thing is even more impressive. This is what it means to be good at drawing manga.
It didn't finish as I expected
-- Speaking of "serialization," you mentioned earlier that you initially intended to end it at about volume 5. Did "Dungeon Meshi" continue longer than you had anticipated, Ms. Kui?
Kui: First of all, I didn't really understand what a "serialized" comic meant, so I didn't even know how much of a story I could get done in how many pages. So, I thought I could wrap up the story nicely in about five years, in five volumes.
But I never quite got around to finishing it. It was so hard... (laughs).
Hiroi: To be honest, when I first heard "Volume 5,"I thought to myself, "(Are you kidding me...?)" I didn't say it out loud though (laughs).
--Honestly, even as a reader, around the time of the fight with the Red Dragon in volumes 4 and 5 I was starting to feel like, "Huh? It seems like it's coming to an end soon..."
Kui: From the beginning, my goal was to "defeat the Red Dragon at the halfway point." However, I was supposed to fight the Red Dragon in Volume 4, even though it was supposed to be 5 volumes. So I thought, "Huh? It's not over yet," and I gradually lost interest.
By the time I got to around volume 10, I felt like no matter how much I drew, it would never end. I didn't want to drag it out, but no matter how much I drew, it just never seemed to finish.
Hiroi: Even from an editor's perspective, it seemed like Kui was getting very anxious from around volume 10 onwards.
-- Having finished the long-running serialization of "Dungeon Meshi," did you experience any changes in your mindset?
Kui: I think it was great to have the experience of learning that it would take 10 years to draw a story of this scale. And when I think about my lifespan and how many more works I can draw... it makes me dizzy.
Hiroi: I feel like I'm constantly fainting...
-- Ms. Kui, are there still any works you want to draw in your mind?
Kui: Not that much. But I love drawing manga, so I want to draw a lot. I don't know if I'll have the stamina to continue for another 10 volumes, but I want to continue working as a manga artist somehow.
But maybe... I don't think it will sell that well next time...
Hiroi: Stop! Don't say that!
Everyone: (laughs).
Kui: In that respect, "Dungeon Meshi" sold well, so I was able to draw what I had imagined to the end. Next time, I think it would be better to consider the opposite scenario of "if it doesn't sell" and make it shorter.
That's the next new challenge.
-- In addition to the expectations for your next work, do you feel any pressure?
Kui: In my case, the first collection of short stories I published was fairly well received. For a manga I drew for the first time, that's about it.
That was a relief, but at the same time, I felt that "Ideally, the reputation of my next work will also steadily increase, but there will definitely be ups and downs." If the reputation of the next work is bad, will I be able to continue drawing without getting discouraged? I realized that the "battle with myself" had just begun , and I was terrified when I read the first volume.
What game has cute illustrations, in your opinion?
Kui: This is a completely different topic, but you 've played SaGa Frontier 2 , haven't you? Aren't the pixel art in SaGa Frontier 2 really cute?
--The pixel art in SaGa Frontier 2 is...the best!
Kui: The illustrations in "SaGa Frontier 2" have such exquisite balance... if you try to express that in a picture, you can't reproduce that cuteness. It's like "exquisite head-to-body ratio."
-- In your opinion, Ms. Kui, are there any games that have cute illustrations?
Kui: The first one that comes to mind is definitely SaGa Frontier 2. Also, I still remember how cute the character designs were in Final Fantasy Tactics.
But back in the day, I used to trace characters from FF7 . I thought, "There are so many cool designs in the world..." (laughs).
Hiroi: Nomura (Tetsuya)'s drawings are amazing, aren't they?
Kui: I traced Cloud and Aerith on tracing paper and quietly said to myself, "So cool..." and got really excited. I noticed something while I was working on the "Dungeon Meshi" anime...basically, games and anime are made by many people, aren't they? So I always thought, "Many people must be giving various opinions to make them."
But when I got involved, I realized that one person's power is quite large. This was quite surprising. I thought that there were multiple people who wrote the script and storyboards, and that each person had their own responsibility, but... the power of one person is quite large.
──No matter how much the work is divided up, it's important to have a director or supervisor who brings it all together.
Kui: Yes, in the end, it depends on the power of the person who takes the lead ...
However, at the same time, I think that the division of labor between scriptwriting and storyboarding is something that would never be possible with manga. In the end, you have to create everything in one person's mind, so "bias" inevitably arises. So personally, I don't like the idea of it becoming a "world created in one person's mind."
Hiroi: However, not only in manga but also in novels, the individual author's personality is strongly expressed. I wouldn't go so far as to say "ideology"... but the person's way of thinking is strongly expressed.
Kui: Speaking of which, people who create games alone, such as indie games, are amazing.
It's often said that manga artists "come up with everything, from the art to the story, all by themselves," but I don't think they can compete with independent game creators who create the music, programming, and art all by themselves.
Moreover, even more than manga, no one can give their opinion until the game is completed. If you think about it that way, making a game by yourself is really a "one-man battle." At the same time, what I like about games is that there are quite a few "works that are not made with much consideration for cost" ... I enjoy it a little bit.
-- Do you ever think, "I want to make a game?"
Kui: I once bought RPG Maker , but it ended up being a complete failure... (laughs).
Everyone: (laughs).
Love for "classic RPGs" was a major influence on "Dungeon Meshi"
-- I'd like to ask you, Ms. Kui, since you play a lot of titles on Steam and other platforms, have you ever had any problems playing a game?
Kui: Simply put, a "game that doesn't work" is a problem (laughs).
This sometimes happens with games made by individuals on Steam... they don't have any reviews, so there's no way to deal with it other than contacting them directly. There have been a few times when I've been stuck and wondered, "What should I do?"
Other times, I'll buy a title that just happens to pop up at the top of Steam's rankings. Sometimes I'll play it thinking, "The graphics are kind of cute, so I'll give it a try," only to find that it's incomplete beyond the framework.
--So now people are playing titles that aren't that major.
Kui: Also, when I played Planescape: Torment, which is said to have influenced Disco Elysium.
While playing, I came across a character who was suffering from a terrible curse that made his whole body smell and become sticky. A quest was triggered to ask the NPC who had cast the curse to lift it, but when I asked them to lift the curse, I ended up being cursed with a curse that made me have constant hiccups ...
So when I was walking around the town, the "hiccup" dialogue started popping up all the time. What's more, every time it happened, I would freeze up for about 0.1 seconds. All the dialogue was filled with "hiccups." Anyway, it was a troubling curse.
I had no idea how to deal with this either, so I decided to just kill the NPC who had put the curse on me. The NPC also challenged me by saying, "Maybe if you kill me, the curse will be lifted?", so I tried killing him, but... it didn't lift the curse at all (laughs).
Everyone: (laughs).
Kui: I thought maybe the quest would progress in other places, so I walked around here and there, but the curse was not lifted after all. I was really curious, so I looked back at overseas information exchange thread online, and I found someone had written a lecture that said "You know what happens if you kill an important NPC without thinking about it, right?"
So I realized that this curse can never be lifted again. Even if I wanted to rewind, it was an auto-save, so I had to go back almost to the beginning... I was really... in trouble!
-- But "Planescape: Torment" hits a pretty impressive spot. Was it something that just happened to catch your eye while you were browsing Steam?
Kui: I originally liked games in the same genre as Baldur's Gate, so I think that's how I got into Planescape.
Also, I saw information that a huge amount of text in Planescape was translated by one person... I'm not very good at English, and games like Planescape have a lot of text to begin with, so I'm at a loss if it's not translated into Japanese .
However, when extraordinary people like those who make Planescape use their precious time from their lives to accomplish great things, I feel very grateful.
-- So, Ms. Kui, do you prefer games that are closer to the classics?
Kui: That's right. The first game I played was The Elder Scrolls V: Skyrim, and it was so much fun that I searched for "games similar to Skyrim" and played a lot of the games that came up.
All of them were completely different games from Skyrim, but they were fun. However, I don't like "old games". I think that newer games are generally more polished and well-made.
-- Wizardry, which influenced Dungeon Meshi, is also a classic work.
Kui: When I was a child, I saw my father playing Wizardry V : The Heart of the Maelstrom. As time passed, I remembered that there was a game called Wizardry. The game I played at that time was Wizardry VI: Forbidden Pencil.
I also played Wizardry V , but it was hard to see the map unless I chanted a spell. I was directionally challenged, so even though I had a guidebook at hand, I couldn't progress.
--By the way, were you more interested in making a manga out of "Wizardry" than the tabletop RPG "D&D" ?
Kui: When I was researching fantasy, "D&D" was often mentioned... but I had never even heard of "TRPG" before. First of all, you can't play it without friends, and I was shocked to find out that lots of people have friends they can play with like this...!?
Everyone: (laughs).
Kui: So when I looked up TRPGs on Wikipedia, I couldn't imagine that people actually played this kind of game. I was more confused and thought, "How can people really role-play in front of other people?"
After that, I watched replay videos on YouTube and it was only then that I understood how games like D&D worked.
Games, manga, novels. What is the purpose of all creative works?
-- What was the last game you played?
Kui: Recently I played a school management game called "Let's School." It's made by a Chinese company that also made "My Time at Sandrock."
Hiroi: You really like that kind of game, don't you? (laughs) Oh? Haven't you played "FF7 Rebirth" ?
Kui: I'm thinking about playing the remake of FF7 once it's completed.
Hiroi: No, no, if we don't do it now, we'll never finish it! It'll be a long time before we do it!
--Honestly, I also thought it would take about 10 years for FF7 Rebirth to be released.
Hiroi: I thought it would take about that long too... I really wanted it to be completed while I could still see. So, please do it!
Kui: Once it's finished...I want to play it all at once (laughs).
--Do you and Ms. Kui often talk about games?
Hiroi: Ms. Kui sometimes says, "I want to talk about this game, so I want you to play it." I played "Red Dead Redemption" because of that. Also, a long time ago, Ms. Kui recommended "13 Sentinels: Aegis Rim."
Kui: Whenever there's a game I want to discuss with someone, I always recommend it to Hiroi.
But maybe I haven't been playing games as much lately. Until now, I've been playing games because I thought of it as "for work," but now that the serialization of Dungeon Meshi has ended, I've been playing less games.
Moreover, I'm not the type of person who gets that into one game...I don't generally play through a game in repeated playthroughs, and I'm usually satisfied once I've finished the story.
Hiroi: Then we have to start [a new ] serialization soon.
Everyone: (laughs).
-- I'd like to ask you personally, do you have any "recommended indie games"?
Kui: I highly recommend "Papers, Please" and "Return of the Obra Dinn."
First of all, "Papers, Please" is a simple "spot the difference" game, so I didn't have high expectations at first. But when I played it, I felt like there was a proper "world" to it . Also, I was curious to see how the story continued.
And "Return of the Obra Dinn" had a great atmosphere. There were hints to solving the puzzles if you looked closely, but there was also a good balance of being able to force your way through, and the music and production were cool.
Hiroi: Come to think of it, you read quite a bit of the novel after the serialization ended, didn't you?
Kui: Ah, you mean "1984" by George Orwell? That was good...
I've always thought that creativity isn't necessary for life... It's entertainment, so it's not essential to life. But after reading "1984," I thought, "I guess creativity is necessary after all."
Humans need stories to experience things that should never come true, to prepare for bad things, and to prepare for understanding other people... You might think, "You should have already learned that when you were younger," but I was deeply moved by this realization.
Anyway, I feel that it would be great if people could learn things they didn't know before through this work.
Hiroi: ...Overall, it just felt like we had a fun time talking about games (laughs).
Kui: We just used the interview as an excuse to talk about the game (laughs).
-- No no, thank you very much for sharing your valuable story! (End)
I think I can understand a little bit about being interested in things you hate.
It's easy to analyze "why do you like something?" when you like it, but it's surprisingly difficult to analyze "why do you dislike something?" When you understand the reason, it seems that "why do you dislike it" is often more meaningful.
Perhaps creative works exist in part to help us understand the things we dislike.
I was able to hear a lot of deep "creation stories" that made me think about such things. Also, Ms. Kui is a huge gamer. Mr. Hiroi also likes games quite a bit. Since serious talk and game discussions alternated, the content may have been emotionally confusing. But I feel like "Dungeon Meshi" has a similar atmosphere.
If you haven't read "Dungeon Meshi," please take this opportunity to read it. It depicts a fun adventure. On top of that, it may help you prepare for difficult things that might happen in your life someday. Of course, it's also extremely interesting as a manga. I think it's definitely one of the best "entertainment" of our time.
Why does the body want to live? What does the mind want?
This is because we have a "desire" to pursue what we like and dislike. In fact, "things we dislike" are just as important as "things we like." By understanding our own "likes and dislikes" through creative works and entertainment, humans can prepare for things that happen in their future lives. Food and creative works are equally important for human growth.
...That said, I'm not sure if it has a nice punchline, or maybe not.
To eat. To experience creative works. These are truly the privileges of life. In order to live, we must continue to eat.
Now it's time to eat. What shall we eat today?
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