#and i've been thinking of all the people i used to love who aren't in my life anymore
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manlvrr · 2 days ago
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I hate the CaitVi Sex scene
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Everytime I see someone thirsting after the scene and gushing about how it's so hot, I feel so disgusted and ticked cause of how the scene came about and where it's located.
Before we get onto my rant about the scene itself, I want to mention the CaitVi scene that happened before that.
"She saved your life!"
"If you will just calm down for on-"
If you will just calm down for once? Hypocrite. Caitlyn's allowed to be pissy, allowed to call Zaunites animals (oh, "except" Vi though) and then fight like an animal by biting Sevika—
Sidenote:
That's also another scene I don't find hot at all. Any time I see it, I can't focus on how attractive Sevika is when she's smug (even though she totes is). All I can focus on is how Caitlyn bit Sevika. I don't remember who pointed it out, if it was on Tumblr or TikTok which I have promptly deleted since the ban, but someone pointed out that Caitlyn is fighting dirty—like a Zaunite. Caitlyn was backed into a corner, so she fought like an animal.
Fuck her.
I guess now she can somewhat understand why Zaunites fight the way they do. When you're backed into a corner, feeling helpless, feeling desperate, you fight like it and she did the same exact same thing she judged them for.
Bastard.
Lol can you tell I'm feeling bitter over her character?
Back to OG rant
—biting Sevika, gas the undercity and harshly interrogate someone who was a victim of Jinx's shenanigans, hit Vi for trying to calm her down from her grief driven rage, but oh, no Vi must calm down even though she's barely angry compared to when Caitlyn's angry. Not to mention that Caitlyn throws a tantrum herself and throws the tiny figure in her hand to the ground.
"—since you don't trust her enough not to shove her in a box."
Can we please take note of the tremble in Vi's voice when she says that? 'Oh, Jinx brought back her trauma from being in Stillwater!1!2!1' First of all, shut up. Second of all, yeah. . . So did Caitlyn?? Caitlyn may not have known what to do with Jinx, but the option for her to let Jinx go to prison was there and Vi hated it.
"Cait, she's changed."
"We can't erase our mistakes. None of us."
All the while not doing any time of her own for the crimes she committed—and no, I'm not talking about her gassing the undercity. What she did as a dictator, letting Noxians take over, and hardly doing anything afterwards even though she caused so much pain and misery to both Piltovians and Zaunites goes unpunished. Her losing an eye is nothing compared to the fear many people will feel while living under a dictatorship.
Get the guillotine!!
"Who decides who gets a second chance?"
Exactly. Caitlyn did no better than Jinx. She knows it too. It tears her up inside—as it should!!! Besides, did she think Jinx wasn't going to eventually get out of Stillwater? Or was one of her options to let Jinx rot there until she died? Yeah, I'm sure your girlfriend would love that.
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Now, let's get to the scene itself!
But first let me talk about what happened right before that—
Vi tries to get Jinx on her side, Jinx rejects her, and Vi watches her sister leave while being told by her that Vi "deserves to be happy" and not to "worry about her anymore".
Yikes.
People say that what happened next with Caitlyn was Vi "finally being selfish", but it just feels wrong to me. Don't get me wrong, Vi deserves to enjoy herself after everything that's been done to her; however, you aren't going to have normal, healthy, healing sex right after seeing a loved one leave you for good.
Trust me lol I've had enough grieving/traumatic experience to know that you can feel upset for hours and won't immediately be able to get into a happy mindset even if you find something to entertain yourself with. You can have people try to cheer you up and you feel a bit better, but you still feel that lingering horrible feeling inside that will eat at you for who knows how long. You could give me Steb wearing the cutest little red panties I have ever seen in my life and I'd still be sad while trying to eat him out. You need to give me that like a day or so AFTER my little breakdown cause I won't enjoy it right after crying about losing my sis.
Sidenote:
Someone please remind me to draw that.
It would take at least an hour for Vi to get back to normal with the way she was reacting. At least. Vi was in that cell for who knows how long, but she was still upset and rather vulnerable when Caitlyn found her. No doubt she needed more time to get herself together.
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Okay, now, let's get to the scene itself!!!
Bro, don't fuck me while I'm crying unless I'm crying cause I'm laughing too hard or because of sexy overstimulation. Fuck me? Nah, fuck you.
"I choose wrong every time—and because of it. . . I've lost everyone."
"Did you really think I needed all the guards at the HexGates?"
SHUT UP! SHUT UP SHUT UP SHUT AWWWWWUUUPPPPPPP—anyway,
Your girl is clearly upset, grieving her lost relationship with her sister (and likely other loved ones shes lost like Vander/Warwick), feeling guilty, and clearly not in any type of good mood yet your first reaction is to smirk???? You think this is funny?? Now is not the time to tease, Ms. Dumbass.
Vi needs compassion and reassurance not. . . Whatever that was. Yes, showing that you knew all along and didn't do anything to stop her shows that you do care for her, but it also isn't what she needs. Caitlyn did not reassure her that Vi wasn't going to lose her so easily.
Mainly because if she did, that'd be a lie, but that's neither here nor there.
"Sorry to say, you've grown a bit predictable."
Girl, you are not sorry. Quit lying. I can smell the smoke coming off your pants, but I'm not getting the fire extinguisher.
Again, this isn't what Vi needs. Any therapist would be able to tell you that you should seek healthier coping mechanisms other than sex. Does cuddling not exist? Does making out and then putting a stop to it because you realize your girl is not in the right state of mind for this exist??? Seeking sex after feeling so vulnerable and horrible about yourself is in no way, shape, or form okay. Shit isn't cute.
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Caitlyn, you are more of an animal than you realize.
"Listen! While you were gone, I. . . Saw someone."
All of a sudden you realize that you should stop things because you feel guilty, but that guilt isn't over letting your girl go down on you after being upset and grieving, but about. . . Having another girl while she was gone???? Girl, seriously, your priorities are wack.
She does hesitate for a moment once she sees VI's injury (I can't remember where the injury came from. I stg if it came from Caitlyn or whatever Caitlyn ordered her to do. . .) yet she continues on. There are multiple reasons why they shouldn't do it right then and there, but Caitlyn is so horny she lets Vi pleasure her.
The reasons:
1. Vi is not in the right place of mind, she just lost her sister. Please let her grieve.
2. That is a jail cell. After what happened to her, their first time should be somewhere comfortable. Vi deserves comfort. She deserves to be spoiled. You're in Piltover, Caitlyn has a mansion with a really good bed, but your first fuck is in a dirty jail cell??
3. That is a jail cell that contained her sister. Vi can't reclaim shit about having sex in a jail cell if it's a cell that contained her sister. If there was better writing, she'd feel guilty over having sex in the cell she lost her sister. Her guilt isn't going to immediately go away because of one fuck. That's not how it works. Wish it was, but it's not.
Can I also note that Vi is the one pleasuring Caitlyn and not the other way around? Maybe Vi prefers to eat out rather than be eaten, but I think it just speaks more to her always servicing others rather than servicing herself or being serviced. If the sex scene was gonna happen, at least show Vi being completely selfish and enjoying herself by showing Cait be the one to kiss her down to her coochie. Maybe she's a stone top, but she gives off switch vibes to me.
Fuck you, Cait. Always wanting things to benefit you.
(If it was me, I'd eat Vi out, but, again, that's neither here nor there. . . She's not even in my top favs. I just want the best for her cause I hate Caitlyn lol.)
"I'm feeling fantastic."
FUCK YOUUUU
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Okay *drops mic* , rant over
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astraeus-tree · 1 day ago
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Can you write something with Damian X Reader where R is an extremely intelligent girl, to the point of having discovered the secret identities of the entire Batfam only two months after moving to Gotham, and who is constantly in the Bats' action scenes (Like she shows up anywhere they're fighting criminals just to recite one by one the reasons why she's sure they're the Waynes, even with all of them denying it and pretending she's a complete crazy person. A bonus if Damian "hates" her (it's actually just misunderstood love because she's just awesome and he can't handle himself)). By the way: your Batfam fanfic is great!
Sometimes Things Aren't As Plain As They Seem
Pairing: Damian X F!Reader
Warnings: Self harm, blood, mention of torture near the end
Reader and Damian's age aren't specified and I'm really sorry but you can tell I gave up at the end I've also never written for Damian so he's probably ooc
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You've held a secret for the past few months now.
No one else knew this secret of yours. Well, except the people involved in this classified information. Namely, the Wayne family and those close to them. In fact, this secret wasn't even yours to share.
What this secret was? The identity of the vigilantes that patrolled the streets of Gotham. Yes, the birds, the bat and those that worked with them in Gotham.
Your first hint was almost instantaneous after moving here. After all, who would have enough money for all those gadgets that Batman uses? Almost every citizen has come to realise that he doesn’t have any powers— with the exception of a few—so the only other reason would be man-made technology. But those costed money, and most people in Gotham could never afford those, so that left the rich or those with connection to them.
After this realisation, you made it your mission to find out their identities. It was a personal goal of yours, another thing to add to your list of achievements. And you did it. Just two months in to living in Gotham at that.
However, you needed confirmation. You were almost certain you were right, but you needed one final confirmation. You had doubts. The main being that it was hard to believe that someone from the high society of Gotham would even think to help the poor without a hidden motive. Bruce Wayne—Batman—had proven himself multiple times, yet the doubt would linger at the back of your mind.
So what better proof than word from the mouths of the heroes themselves?
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Lately, Damian’s been dreading the patrols around Gotham. The reason being was this girl, around the same age as him, you.
In almost every patrol, you had interrupted them. You had somehow found out their routes for their patrols, even when they tried everything to make it impossible to track them. When questioned, you would say that there is a pattern in everything, that’s what made people human. Human, not a hero, not a killer, just human.
You would constantly put yourself in danger, just trying to get an answer from him and his father. You would always list reasons why Gotham’s vigilantes were the Waynes. It was almost endearing annoying.
In fact, you were a danger yourself. You were a risk. You could easily spill their identities.
So tonight, he would warn you. Save you. Unfortunately for you, his job was to analyse anything and everything about someone suspicious, and in his family’s books, you were one. Fortunately for him, you were easy to find, because just as you said, there is pattern in everything.
It was another night of you trying to get your final, solid evidence. You snuck around the streets of Gotham, heading to the area where you next expected Batman and Robin to start their patrol.
As you made you way, you felt eyes boring holes into you. You reached your hand into your pocket, clutching the pocket knife inside. As you heard a thud of a pair of feet landing on the ground, you turned around, shoving the knife at the person’s throat.
Your eyes widened when you saw a familiar domino mask staring back at you. Robin—Damian Wayne. What the hell? You’re usually the one to look for them, not the other way around. What’s with this turn of events?
“(Last Name).” His voice is sharp, not even bothered by the knife pointed at his neck.
“Robin? Why are you here? You’re not supposed to be on patrol yet.”
“Of course you would know that.” He mutters under his breath. “You’re putting yourself in danger. You need to stop or we will make you.”
“I- what?” You stumbled back, confused at his words.
“Stop following us. For your safety and our own.”
“Well maybe if you finally gave me answers, I’d finally leave you guys alone.” You cross your arm and roll your eyes. You knew you were being stubborn to a fault, but you really wanted this confirmation.
“And what will you do with this information?” He returns the action and raises his eyebrow.
“Nothing. Swear on my life.”
“And how should I trust you?” He asks, skeptically. There was an awkward silence between you two for a moment. You stared into each other’s eyes, before you put the knife to your palm and let the blood dripple down on the ground.
“May Lady Gotham herself place a curse on me should I lie.” You see his face twist, trying to make sense of what you just did. This was probably a stupid idea, but you needed answers. After all, the saying goes, curiosity killed the cat but satisfaction brought it back.
“Why did you do that? Do you know what you’ve just done?” Robin was dumbfounded. Who in the world would someone in their right mind make an oath like that just for some answers? Apparently you. He was almost amazed.
“Of course I do. Just tell me what I want to hear already.”
“Fine. You’re right. Will you stop putting yourself in danger already?” He sighs defeatedly. A smirk forms on your face, another goal achieved.
“I was right.”
“You were right.”
“Well, that’s all I needed! See you around wonderboy!” You turn on your foot, not waiting for his reaction to your nickname for him, and start walking back to your house. You’ll definitely be recording this down in your journal when you arrive.
“Hey wait! You hand’s still bleeding!” You stop in your tracks and look at your hand and back at Robin, now confirmed Damian Wayne.
“It’s fine, it doesn’t hurt that much. I’ll just bandage it up at home.” Actually, it did hurt, but you wanted to look cool in front of him. I mean who wouldn’t want to in front of the guy they like?
Another silence falls between you two. You could see the conflicted look on his face, even with the domino mask covering half of it. You mentally laughed at his expression. After a few seconds, he seemed to finally come to a decision. He reached for your wounded hand, and you hesitantly let him hold it.
“At least let me help. I have some gauze in my utility belt to cover it.” This boy really was full of surprises, first coming to you to threaten you and now he’s helping you fix a self-inflicted wound. You truly chose the right guy to have a puppy crush on.
“Alright.” He held your hand gently, like you were fragile glass that would break in one wrong move. He pulled out a roll of gauze and wrapped it around your hand. You can hear him muttering stuff under his breath before finally speaking up.
“You’re actually crazy. why would you make an oath like that?”
“Aww is little birdie concerned about me?” You teased him.
“(Last Name).” He remained serious, but you reply with a chuckle.
“I don’t plan to break it, so it won’t affect me at all.” He looks up at you, a disapproving frown on his face. You return with a smile and his face flushes before he goes back to fixing your hand.
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He finishes up quickly and lets you go home.
As you finally walked back home you could feel somehow following you, but you didn’t feel threatened. You knew it was Robin.
The next few nights, you left a few art supplies on your window sill, and by the time you would wake up, they would be gone
This eventually evolved into letters that you would write to him. At first, you were met with silence, but you pursued. Eventually, you would finally see a reply and from then on, you two became friends.
Unspoken words lingered between you two.
They remained unspoken until a rumour goes around the rogues of Gotham that you knew the identities of the vigilantes.
You, not having any connections with them, lived in blissful peace. That is, until you’re kidnapped and tortured for your knowledge.
You spend hours in pain, never spilling a word. Not only because of the oath, but also to not put Damian in danger.
After a few hours, you were finally saved. High in emotions, Damian accidentally takes his anger out on you, before realising his grave mistake.
He isn’t greeted with your smirk, no, instead he sees your tears. That’s when he’s forced to confront his feelings.
During your recovery, he visited almost every day, apologising profusely.
The tension doesn’t go away even after your fully recovered, but you slowly but surely warm up to him again.
It takes a while to get your friendship to normal, but when it does, you get closer and closer.
In fact, you would say you two were closer than before. So it would come to no one’s surprise when you two eventually ended up in a relationship.
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Some explanation -
The oath is basically self-explanatory. Should you break it, Lady Gotham would place a curse on you. It honestly just came to my mind while I was writing this and I liked it so I decided to add it
I also wanted to play around with the sentient Lady Gotham so yeah
Anyways, I'm so sorry this is kinda bad 😭I might rewrite this one day since I'm really not satisfied with it
I had to dance around the topic of reader being smart because I honestly didn't know how to write that
Tysm for the request tho! As much as I struggled with it, I absolutely loved the idea <3
I wanted to go into more detail but I got writers block in between and didn't want to make it multi-part so I had to do that last part like that đŸ„Č
You guys know the drill, any mistakes are free to be pointed out and I will fix them as soon as possible
Don't know if anyone actually reads my long ahh A/N's, but if you do, asks are encouraged as I do love to interact with people and they give me motivation
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tododeku-or-bust · 2 days ago
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Hey I heard that you've been having issues with some friends lately about politics lately and was wondering how you're.... dealing, I guess? I'm not American, but my 3 best friends of seven years are. I've considered these people my platonic soulmates and boxes of gifts are still sitting in my closet addressed to them.
But ever since the US. Elections this year, I've felt really sick thinking about people voting for the Dems after they livestreamed a genocide. And none of my friends particularly *like* the Dems at all and think they're complicit and need to do better, but they also did still vote for them in the hopes of not losing insulin/hormones/welfare money they need to live.
And I don't want my friends to suffer or die, but I also feel really gross thinking about my friends doing that. I've tried explaining to them that the Dems aren't any good for us, but they always retort that they need to try in order to live and I never know what to say.
I'm pretty new to any serious leftist movements and don't think I'd really be ready to meet people in a group like that so like,,,, should I keep trying to get through to them since they agree the Dems aren't good? Is that what you've been doing?
I've tried explaining my feelings to people IRL from my country and they all basically agree that "Americans just want to avoid Trump hurting them" and I feel really isolated and scared. This whole debacle has kind of crushed my belief in love and soulmates (platonic or otherwise) and now I don't see much point in continuing to be alive if I have to just cut off every person I've ever known or loved and be alone until I die.
I really hope you aren't experiencing the same feelings I'm going through and that something that makes you really really happy happens this week. And that your wedding goes well! Don't let anybody say you don't deserve to be happy!
Well I can't really speak on soulmates fr, but you wouldn't have to "be alone until you die" if you found community that thought more like you 😅 and I'm not saying that to be snarky, I am completely genuine. For all the peers whose respect I don't have for my beliefs, I have found people that did, that helped me feel reinforced. You said you're not ready to get serious, but when you are, just know that that's what these movements and groups are for! Maybe you'll find different soulmates there! Maybe it's time to let go of the old ones that served a different time for you.
I'm sorry that your friends are not on the same page as you, though. Me personally, when it comes to these things, I am absolutely a black sheep. But I don't try to convince people in my life anymore. I loudly let it be known where I stand so that they cannot deny there is another reality than what they see, that I will not be moving, and that's it. Convincing people who are more concerned with themselves than they are anything else has not served me. I don't talk to people who aren't trying to listen to me đŸ€·đŸŸâ€â™€ïž When they're ready to actually listen, then get ready to talk! But the same way you can't persuade them (as of right now), you don't have to let them pressure you, either. I might just be jaded, though. I've allowed a lot of bridges to slowly burn. If they rebuild it, or stop the fire, then that's how it'll be.
Educating yourself is also a great way to reinforce your perspective; part of the reason I'm so confident is because I take the time to read. The things I can't put into words, a LOT of other people across many cultures have! So I'm not blind! I personally value my integrity above social standing, bc at the end of the day you're gonna die with you, and I'll be damned if I never stood for shit bc "clout" by people who only liked me for conforming lmao. I gotta like ME by the end of my life. And ik that's easier said than done, and it does disappoint very often but... I try to do it.
I wish I had better advice for you; I'm sure that was not the soft answer you needed 😅 I appreciate you reaching out to me, and I hope you find the strength within you to continue. đŸ™đŸŸ
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olderthannetfic · 1 day ago
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https://www.tumblr.com/olderthannetfic/773535634626379776/is-het-people-placing-moral-weight-on-attraction?source=share
This makes a very depthful problem seem easy to resolve. I'm an autistic person, and I've got a lot less compared to others, filter and all, and the thing about "finding someone who you don't need to hide anything from" is that this feels impossible because people are deeply ashamed of themselves—this is why any community of "freaks" will often feel safer, because they aren't so repressed, thus they hide less and express more, and later in my life, as I began to understand that the cost of hiding myself away was far too much, I stopped. I burnt out, and this has been... detrimental.
I think it doesn't matter if you're het, homo, neurodivergent or typical. Labels don't matter. Nothing does. We're not seperated by much in essence, even if we're different in many other ways. It's just that the idea of "good personhood" or "moral uprightness" is so often associated with being small, and a lot of weirdos will, eventually, understand the harm of that and stop, or otherwise be forced to if it takes them significant energy they no longer have (hello!), but it's hard.
It's difficult! It's not easy! Especially when your identity feels like, or in some cases is, a crime. It's because shame is enforced and engrained. It is hard to be yourself when your "self" is constantly denied. People are constantly shouting, or crying inside, wanting things, but when facing denial or being refused consistently, you'll learn how to be helpless, or more extremely, have your power stripped from you—because we don't want to be alone. We don't feel complete alone, but we feel alone around others, so we try to make up for it assuming our lack, but we aren't lacking, and I think it's important to focus on yourself, fulfill yourself. It's just that this is also so often used as a weapon.
When you're confident, or trying to be, people will try to trip you up or feel intimidated and try to lessen your sense of worth, that if they don't have it, no one can.
I mean, I know the whole thing about self-love is sort of cliche, but I really think that, by some measure, it's true. You have to love yourself to love others, in a sense, and not that you don't deserve it anyway, but that... loving is knowing, understanding, seeing clearly, it is respect and kindness and acceptance, even at your worst, and when you fail to do that for yourself—though it's fine to slip—when you can't even try, or you don't want to, I feel like... how can you make effort for someone else that you won't do for yourself? If you can't feed yourself, then you'll struggle to feed someone else.
You need to know things, and most people are too scared to even want, to look inward, to be curious, anything, all because of potential risk—which is going to happen in a real relationship. These things aren't avoidable just because they're ugly to you. They're hard to look at, yes, but no less real. And no real relationship can blossom without understanding, or in ignorance.
I don't think love is a walk in the park, but it should always stay, even through disagreement, and people can't even... have internal discord without coming to hate themselves for their contrasts and faults. But you have to. To forgive yourself, too.
It's out of your hands, in a way, what is done is done, it is what it is, and at one point I would have hated that, because I didn't want it to be, but if you want to control yourself, that eventually spills out, and if you're so focused on image, you... it feels impossible to have a deep connection when you can only look at the surface. There's no connection, and any requests for that are met with denial. So I truly think you have to work from within before you can work from without, as someone who has been. And this isolates you. It makes you strange, or unveils your strangeness, and people don't like that.
They don't like it because they don't understand, and refuse to try to get familiar out of fear for "what it means", because they can't control it, but it makes no difference because what's true still is, even if you spend your whole life looking away from it.
Literally anyone, anywhere, no matter who they are, that could apply to them. It's not a heterosexual issue. It's a human issue. People don't listen to people. People don't hear people out. And I get that, sometimes. But I don't know. People who are unsupported are more likely to lose that and needlessly go on chasing senseless things trying to make up for "missing pieces", but you're— you know, we're... whole people on our own, and we do deserve to have things.
It's just that queer people might be more likely to understand how much of a distraction that is by nature of being queer. They maybe can't afford to, but het people, by contrast, neurotypical people, anyone more privileged for any reason, may be less likely to notice these things because they grow up in or around certain structures that obscure them! When you exist inside of a system, it's harder to see the structure of it, and if you believe that something keeps you safe, then you'll hesitate to want to tear it down, but anything that promises to keep you safe is a lie—it's already hurting you.
We really just need to be more selfish and focus on our own satisfaction, what pleases us beyond simple engagement, because it isn't... any of this. I really think we already have those qualities, but if we could just see them elsewhere, then maybe...? I feel like I've been lucky with media and stuff, actually, but... well, even that's not easy. It's all isolating, and we all need to get more comfortable with being alone if it means we just get to be. You need to be yourself before you can love someone else. If we're too afraid of that, it's... well. Dreadful.
From experience.
It's just fear, though. And you shouldn't lose it entirely, but you can push past it. Unfortunately, uh, a lot of people don't try. You can lead a horse to water and all, but you can't make it drink, y'know? That's been what het relationships are like. You can't fix anyone, change them. They need to be able to help themselves. You are your own savior.
This is long. Apologies. I have many feelings from living a life. I don't know. I did also try, myself, to smooth things over, but it's just not worth it, and I think all the ideas around this stuff make that worse, because they say it is, though, and if you just try— and sometimes the harm is more in the trying, not the failing. Because failure isn't necessarily personal or signifying any "wrongness" in you. It just is. The blame, everything, it makes it all so much harder! Because blame and responsibility go hand in hand, when things fail, it implies that you have made some grand mistake, but that happens, too. You mess up, you fail, you learn, and eventually, you win. It all happens and it can't necessarily be avoided, but it's fine if we as people can work on it together!
--
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buckysteve · 9 months ago
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art/patrick + old childhood best friends motif
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horsemage · 9 months ago
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I think we should bring back basic etiquette lessons such as shutting the fuck up when you’re watching a movie in a group that is not exclusively your friend group 🙂
#one of the groups on campus is hosting movie nights & I went to this one bc I've only ever watched pac rim on my laptop and wanted to watch#it on a larger screen. yay yippee I love this movie!#there r maybe 10-ish of us in this room and a three person friend group is sitting on the couch one of whom has seen the movie and two who#have not. okay so far so normal.#and then the movie starts and they won't! stop! fucking! commentating! the whole fucking movie!!! I don't have a problem with doing that#when I'm in just my friend group because I know that I can tell my friend to stop talking or pause the movie or whatnot but not when I'm in#a large group w people I'm not good friends with ffs#and the comments aren't even funny or anything they're all oh this is JUST like in iron widow!! oh they're SO gay and autistic!!! and#they're talking so loud about this that it completely drowns out the movie audio which has already been turned up a few times#like. be considerate!! some of us want to yknow actually listen to what's going on and not whatever bullshit you're saying#I nearly walked out three or four times before I actually wound up doing so#I may have been a bit of a bitch at the end but I don't care. I got up to leave because this was not an enjoyable environment and one of#them offered to turn the movie down if it was too loud. this caught me a bit off guard since I expected them to still be so wrapped up in#their convo and. well. I may have said 'it's not the movie that's too loud' before closing the door#this also reminds me a lot about my issues with online shipping culture and it bleeding through into how we interact with media irl#this is probably heavily influenced by my aromanticism but I'm so sick of people constantly reading romantic relationships into everything#AND placing more importance on those relationships than any other form. I don't mind romance in media. I think if done right it has great#emotional impact on a story but when a movie is running and when other people who may not want to hear it are in the room watching it too#is not the time to be loudly saying 'he's autistic!' 'they're in love!' 'she has a crush on him!'#I have my own interpretations of the movie some of which agree with what they said and some of which don't but that's beside the point of#knowing how to coexist politely in public#anyway. I think they were awful and annoying and they ruined my night out.#I think I'm just so incredibly mad about this because I love the movie and I was looking forward to watching it in a group of people who#found it cool as well while still having some modicum of politeness#I almost wish I had been meaner but that's the extreme annoyance talking I think#hater hour over love u guys bye
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averlym · 1 year ago
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which is gayer? SIX or Adamandi (real)
adamandi
#like. gotta break it to you. one of these musicals is canonically lgbtq and it's not the one where women sing about their dead husband yknow#like. idk what to say! but <shrugs>#ask me stuff???#must say the fandoms are really quite different. i'm quite fascinated by the dynamics tbh#also i realise a lot of the queendom(? forgot that was the name for a hot sec) go mad about women in shiny pretty costumes slaying#but also hmmmm adamandi is very much gender for me.( for all the characters. but specifically vincent and beatrix)#and the thing about queerness is it literally gets woven into the narrative. and it's Obvious.#smth about canonical lgbt+ rly is just. it hits. the representation is real? as opposed to fandom interpretations only#(and like... i love fandom interpretations and when people can see a new side to the character that they feel seen in!!!)#(but having it be in the original content is just... yeah... you do feel kinda especially seen)#watching adamandi was a bit like first watching firebringer for me? like except for sexuality it was gender o.O#firebringer was the first musical i saw with a canon wlw couple. and like i'd known that girls could like girls for a while but#there was the small italicised oh moment where i was like ''this is actually real'' <it's maybe worth noting i wasn't very active on soc me#about consuming things other than content. so i wasn't very exposed to the community at large. so representation in media mattered!!>#similarly it's been a while since then and both online and irl i've found people who are more open about it and accepting. i've been very#very lucky in that sense. to have specific irl friendgroups where we're all out to each other <based on sentiment? i think most of us#including me. aren't openly out irl> ... and online i'm really glad to have friends who Get It and are similar to me. but the representatio#... !!! omg hsnfjkfgdsdsghf yknow?? the representation in adamandi really got me. the pronouns thing especially.#and because the core source material is Like That.. existing fandom is all accepting already. so bonus points i guess#sorry i have turned this silly little question into a reflection prompt.. but. thoughts.#[wow. on further retrospection i've never outed myself at all online either people just saw the ship art and Inferred and]#[to be fair they were Not Wrong. idk. tumblr avvy is very vastly different from irl me but neither of us feel comfortable stating it so-]#[also worthy mention of the musicals fandom that exposed me to the whole concept of lgbtq+ being a Thing at the ripe young age of 14]#[what a way to discover it. really. i say this with extreme fondness. conversely i have friends who decided through genshin or anime so idk#<i'm aware of the diverse casting thing for six!! i think it's very cool!! i also realise the show plot doesn't really have much to do w it
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sarah-sandwich-writes · 1 year ago
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HOLD ON WAIT UP HOLD THE PHONE
I KNOW I WAS GONE FOR A FEW MONTHS THERE BUT HAS BLUE LIKE DON'T FORGET ABOUT ME ALWAYS BEEN A PART OF A SERIES OR IS THAT A NEW DEVELOPMENT???
I FEEL LIKE ITS CHRISTMAS ALL OVER AGAIN FUCK Y E A H
Okay so
I...
have been cooking
by which I mean illusions of grandeur and
schemes
And I have not been forthcoming lol Everyone kind of disappeared all at the same time so I kind of stopped talking about what I'm doing but I have been biding my time, quietly putting mechanisms into motion and plotting and occasionally cackling over my cauldron.
I finished the first draft of Blue like don't forget about me and didn't like it so I cut out all the sci-fi fantasy stuff (bye bye aliens farewell superpowers) and in November wrote a new first draft that's all contemporary romance babeee and I'm so in love with it I'm turning it into a little 3-part (possibly 4 if I can't control myself) series.
The original childhood years have been split off into a prequel novella called Red like my bleeding heart in your hand. Then Blue like don't forget about me will take place 20 years later. Nash works at Cherished Hope Nursing Home
“And what is it you do? At the nursing home, I mean.” I wipe shit off of old people. And Teddy’s a hockey player. What’s Luke, an underwear model? He shouldn’t have come.
Teddy comes back to town for a funeral and
Teddy looks at him for the first time in twenty years and every ounce of warmth leaves his expression. Message received. He should not have come.
OKAY SO AND THEN the next book will be Jo's POV and is called Violet like these delights. and MAYBE there will be a 4th from Luke's POV bc he gets to live this time by the grace of god (me) but it'll depend on how Violet goes (its current state is mostly vibes and a single overarching theme so, stand by).
Red needs a clean-up round of edits to snip out the few little threads that connected it to OG blue. And rewritten blue is basically done. I've done the major revisions and am about to start line edits and after those are done I'm sending it out to beta readers (lmk if you're interested).
There are concise actual summaries in my pinned post btw lol
WHICH REMINDS ME
The series title is Wildflowers of Deliverance. Which I'm extremely proud of. Did you notice did you notice how each title incorporates a wildflower did you did you? and the town they grew up in where Nash and Teddy first met is called Deliverance!!! It's okay I know I'm a genius.
And this brings us to the meal okay? because like I said I've been Cookingℱ quietly but steadily for a few months now. ANd what have I been cooking? PLOTS and PLANS
I've decided on a pen name: Sarah B. Elisa
I've created a(nother) side blog for it that will be exclusively centered on my og writing and geared more toward readers rather than writers like this blog is: @sarahbe-writing
I'm going to create a website (as soon as I convince myself to spend money)
and a newsletter (as soon as I convince myself to spend money and do work)
I'm still waffling between trad publishing and DIY. I really like all my hats and it would be a shame to have to share them but oh my god I don't want to do all the marketing but trad pub seems hit or miss on how well they market you so I might get half of my hats taken away and still have to do the marketing bullshit UGH
anyway
OH YEAH and the OG draft I wrote for Blue? I'm going to spin it back to its OG OG roots [parkner, naturally--Return of The childhood friends to estranged almost lovers to super-powered rivals to reluctant allies to friends to lovers finally wip!!! AKA: We Were Gods (we were kids)] and that will fix all the things that went wrong and I didn't like 😌 so it's basically like double Christmas I think
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teaboot · 10 months ago
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This is gonna sound rather conceited but I feel like it highlights an issue we have in Art.
I'm good at art. I've never had a hard time making art. I started using crayons before I could walk. Painting, Beadwork, sculpture, sketching, stippling, whatever- once I have a feel for the material, it doesn't take long to start doing what I want with it. It's been a common theme my whole life.
(Y contrast I'm awful at things like dancing, performance, sports, etc- in all things there is balance, right?)
Now, I've taught myself to use so many artistic mediums now that I KNOW how to most efficiently integrate them into the brain database. Once you really *understand* a material, it's much like memorizing the layout of your house, or flexing a muscle, or something in-between- it becomes PART of your brain in a way I cant quite articulate. But to get there involves just fucking around for a bit doing nothing in particular.
And I've found, especially in group settings, that nobody seems to be able to see you make something badly and leave you alone. Even if you say you're fine, you don't want help, you're happy, you're having fun, it's fine, they gotta ride your ass and hover.
I was at a class the other day for something I hadn't done before. The medium was one I've never used, so once the instructor told us the basics I started experimenting with weight, gravity, texture, viscosity, saturation, temperature, etc. The instructor had given enough info to know what was dangerous and what was safe, and beyond that I just wanted to absorb what I could about it.
And no insult to the instructor, but they kept checking in. Which was fine the first few times.
But then, without asking me what I was trying to do, started giving tips. That I told them I was grateful for but didn't really need just yet. If I had a question, I'd ask.
But they kept coming over. And touching my shit. And manipulating my project. And touching my hands. And using my tools. Without fucking asking.
And this happens every time. EVERY TIME. And by now I know the best way to get them to fuck off is to make something way beyond their expectations so they know I'm capable, then go back to doing what I want.
So I did. I wanted to keep having fun and learning, but instead I made something beautiful that I really didn't want to make, and wasted my time, and really didn't learn what I wanted to learn at all. I knew the formula to create a beautiful thing, so I followed that formula the same way I have a hundred times before, and didn't get to try anything spontaneous or ugly or exciting, just so I could be left alone.
And I know when I was a kid, I was aware aware people saw me puttering alone on something ugly assumed I had a special issue and treated me like I was stupid because of that. (I was neurodivergent.) And at at time I knew that I could do a neat trick for them like a trained pony and they'd go, "Oh, surely they aren't defective if they can do something like that!" And piss off.
But what if I hadn't known how to do that?
What if I hadn't been talented, or "special"?
What if I'd been just any other average kid trying to learn, and I couldn't pop something pretty out of my ass to get them off my back?
My problem my whole life has been that I haven't been allowed to make anything ugly in peace. I'm capable of beauty, so I have to make beauty, or get stepped on. And once people see what I can do, they get loud about it. "Look at this! Look what they did! We all know who the best is, don't we?". And that used to feel good, but it's tiring.
And how many people like me just wanted to play? Just wanted to have fun and experiment? Who were having fun with no goal in mind, or just took longer to learn, who gave up because of all the obnoxious helpers breathing down their neck with no way to shake them off?
How many of us are made to feel defective because we aren't doing things beautifully?
I have a lovely piece of art I didn't want to make.
I think I'm gonna frame it.*
(*I think I'm gonna burn it in my yard.)
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bhaalsdeepbat · 9 months ago
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just to add:
Using Poe rather than any other Dark Romantic writer that was his contemporary to pull a quote from was such a good choice. Of his sotries, "The Tell-Tale Heart" was the perfect one for Astarion, but Poe very specifically believed stories should be written in a circular manner - like a snake biting its tail - which fits so perfectly with all the little ways Astarion's story and romance references itself.
Direct quote from my source:
Poe believed in “fashioning a tale like a kind of ouroboros, with its tail in its mouth, beginning with the final effect and working backwards to that the story’s beginning is a natural derivation of its conclusion.”
It's the setting up of the Romantic Astarion in act 1, finding out he's not as fine as he keeps insisting as the narrative swings into Dark Romantic territory, the paranoia starts to really come out (relating back to tell-tale heart), and then he is literally given a choice: continue the cycle or break free. The cycle of abuse is literally a circle here. He can take up Cazador's place in the ritual and step into his role entirely, reentering the ouroboros I mentioned earlier.
The "Thank you" when he first bites the player being referenced later when they see past his paranoia and how unreliable of a narrator he is about his own feelings and seeing that he doesn't want power. He wants safety in a world that he believes isn't capable of kindness or good.
I love how Astarion quotes The Tell-Tale Heart every once in a while. It's a rarer line, and initially I thought it was out of place (Neil is very well versed in theater, so I assumed it was a riff from him), but since reading an analysis of the work I think it was pretty purposeful.
The piece is all about fear and paranoia, things we know Astarion is plagued by despite how he might act. Similarly, the narrator of the story also tries to convince the reader that they are not as troubled as they seem. In the end, the narrator is consumed by the beating of the heart of the old man he killed and dismembered, the sound growing louder and louder until in a fit of rage he reveals the body to the police to absolve himself from the persistent beating.
Except the police never heard the heart beat, because it wasn't the old man's heart at all. The narrator was consumed by the sound of his own heart beating more and more rapidly in his chest from fear. He was the owner of the thing that forced him to reveal his true nature, he is the owner of the tell-tale heart.
And what happens with Astarion after you romance him? He realizes over time that, while he tried to deny his feelings and was initially only interested in manipulating you for his own means, he actually has grown to care for you. You have done something to his heart that hasn't happened in centuries, you have made it feel as if it has started beating again.
Therefore, his tell-tale heart leads him to admit his transgressions, which were committed out of fear and paranoia for his safety.
So the line is actually very, very apt. His confession during Act 2 is his own version of "Villains! Dissemble no more! I admit the deed! Tear up the planks! Here, here! It is the beating of his hideous heart!" Except, of course, it is his own heart that he is unearthing for us (and it's not so hideous, after all).
#this got my brain churning as someone who studied Poe's writing techniques and stuff#i did an intense study of his writing style back when i was in college lol#i'm so sorry if this derailed a bit#i was gonna make my own post but this was the one that got me thinking so#here i am#i literally saw this at like 6:50 am so my thoughts aren't as full as i'd like#but i wanted to add this bc i've been thinking about it a lot for the reasons i stated above lol#my writing style is very heavily influenced by poe due to how much i've researched him for analytical papers & for mimicking his style#i also think some of his more difficult writing may come back to like#he feels like a poe pastiche thrown into a video game#and all his difficult convo trees where you get no information?#astarion is an unreliable narrator of his own story#he doesn't WANT the truth out there#they also very well could have chosen like#the black cat or one of his poems#but tell-tale heart very specifically has to do with the paranoia that causes you to hurt people who never hurt you#the only thing the old man did was stare with that vulture eye#i also have Thoughts about how Astarion's story is a Dark Romantic Gothic Horror#but one that ends on a good note OR can end with him back in the cycle of abuse#and his good end rejects the pessimism that comes with dark romanticism#while also seeing the world not as perfectly good#but finding hope that in spite of the bad parts of life#the good outweigh the bad and make it worth lowering your defenses and truly living#or else be trapped by paranoia and fear for eternity#he has other things that are repeated in ways i don't see the same like#thread of connection through in other companion romances#for example if you ascend him he uses the “i love you” line#same tone as when he used it before while trying to convince LI to sleep with him a second night#and the fact that the cycle he's in now is just a reflection of what cazador and vellioth did#the family abuse cycle that traps and destroys
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evangelifloss · 11 months ago
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Thinking about a certain scene in Dungeon Meshi that completely encapsulates the Autistic experience of making friends as an adult and how hard it is to try and navigate it without ending up getting hurt.
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Like IDK about y'all, but this is a common problem ALOT of Autistic Adults face when trying to make friends with other people, because unlike children who aren't good at keeping their opinions to themselves, Adults ARE. In society, we're even encouraged to "keep the peace" "be polite" and etc, which commonly leads to awful scenarios as shown above when Laois finds out his buddy has come to resent who Laois is without actually telling him. All too often the friends that we love to hang out with, people that we're so happy to spend time with, don't feel the same way and in many cases, come to blame us for our social cues or lack thereof.
And when/if we do eventually find out how our friend feels, Dungeon Meshi hits us with another painful panel of how that usually ends up playing out.
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It's hard for Adults with Autism to make friends, and even harder to maintain them because alot of the ways Neurotypicals tell other Neurotypicals that they don't like a certain behavior is by quietly disengaging. Whether that involves having one sentence answers, going quiet, or having a certain tone in their voice, all those things signal annoyance or disapproval, but for the Neurodivergents, those subtle cues are completely missed.
And yet when we inevitably discover we DID do something, it is natural to ask "well why didn't you tell me?" because in our minds, it should've been the next step in the equation. However for the Neurotypicals, that's NOT something to bring up. Its important to be SUBTLE about the issue at hand and rely on signals to tell the other person. Blame is placed on us for not noticing the "obvious" signs of disapproval rather than the idea of talking it out as such things are uncomfortable and harder to do. Alot of the time what ends up happening is resentment due to the idea that it was "obvious" and the fact one didn't notice indicates a deliberate ignorance rather than a complete unawareness. It ends up calling into question our quality as a person and our sincerity. We get called "fake" or "malicious" or even "stupid" for failing social cues rather than questioning the decision to be indirect and vague.
For a manga about exploring the dungeon, it seems that the artist would rather explore very real and prevalent dynamics in society with the adventuring premise as a backdrop. I felt VERY seen in these panels, and many others, because it happens so suddenly and dare I say it, plainly. There's no dramatic build-up or spectacle made and in essence, it just Happens.
I think that's what makes the scene hit even harder. It seemingly comes out of nowhere for Laois, like how it always comes out of nowhere for alot of people, and it's never a dramatic twist either. It's always mundane and hurtful. A sudden unforeseen bump in the road that ends up calling into question one's entire friendship with someone and consequent other friendships. It asks "what if other friends feel the same. What if the people that I really like actually hate me and I don't know it?" Or at least that's what I came away with after reading the chapter. I've been where Laois was and the only reason I'm not there now is because I lost the naivete I had and doubt everyone else's sincerity.
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inkskinned · 1 year ago
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the thing about art is that it was always supposed to be about us, about the human-ness of us, the impossible and beautiful reality that we (for centuries) have stood still, transfixed by music. that we can close our eyes and cry about the same book passage; the events of which aren't real and never happened. theatre in shakespeare's time was as real as it is now; we all laugh at the same cue (pursued by bear), separated hundreds of years apart.
three years ago my housemates were jamming outdoors, just messing around with their instruments, mostly just making noise. our neighbors - shy, cautious, a little sheepish - sat down and started playing. i don't really know how it happened; i was somehow in charge of dancing, barefoot and laughing - but i looked up, and our yard was full of people. kids stacked on the shoulders of parents. old couples holding hands. someone had brought sidewalk chalk; our front walk became a riot of color. someone ran in with a flute and played the most astounding solo i've ever heard in my life, upright and wiggling, skipping as she did so. she only paused because the violin player was kicking his heels up and she was laughing too hard to continue.
two weeks ago my friend and i met in the basement of her apartment complex so she could work out a piece of choreography. we have a language barrier - i'm not as good at ASL as i'd like to be (i'm still learning!) so we communicate mostly through the notes app and this strange secret language of dancers - we have the same movement vocabulary. the two of us cracking jokes at each other, giggling. there were kids in the basement too, who had been playing soccer until we took up the far corner of the room. one by one they made their slow way over like feral cats - they laid down, belly-flat against the floor, just watching. my friend and i were not in tutus - we were in slouchy shirts and leggings and socks. nothing fancy. but when i asked the kids would you like to dance too? they were immediately on their feet and spinning. i love when people dance with abandon, the wild and leggy fervor of childhood. i think it is gorgeous.
their adults showed up eventually, and a few of them said hey, let's not bother the nice ladies. but they weren't bothering us, they were just having fun - so. a few of the adults started dancing awkwardly along, and then most of the adults. someone brought down a better sound system. someone opened a watermelon and started handing out slices. it was 8 PM on a tuesday and nothing about that day was particularly special; we might as well party.
one time i hosted a free "paint along party" and about 20 adults worked quietly while i taught them how to paint nessie. one time i taught community dance classes and so many people showed up we had to move the whole thing outside. we used chairs and coatracks to balance. one time i showed up to a random band playing in a random location, and the whole thing got packed so quickly we had to open every door and window in the place.
i don't think i can tell you how much people want to be making art and engaging with art. they want to, desperately. so many people would be stunning artists, but they are lied to and told from a very young age that art only matters if it is planned, purposeful, beautiful. that if you have an idea, you need to be able to express it perfectly. this is not true. you don't get only 1 chance to communicate. you can spend a lifetime trying to display exactly 1 thing you can never quite language. you can just express the "!!??!!!"-ing-ness of being alive; that is something none of us really have a full grasp on creating. and even when we can't make what we want - god, it feels fucking good to try. and even just enjoying other artists - art inherently rewards the act of participating.
i wasn't raised wealthy. whenever i make a post about art, someone inevitably says something along the lines of well some of us aren't that lucky. i am not lucky; i am dedicated. i have a chronic condition, my hands are constantly in pain. i am not neurotypical, nor was i raised safe. i worked 5-7 jobs while some of these memories happened. i chose art because it mattered to me more than anything on this fucking planet - i would work 80 hours a week just so i could afford to write in 3 of them.
and i am still telling you - if you are called to make art, you are called to the part of you that is human. you do not have to be good at it. you do not have to have enormous amounts of privilege. you can just... give yourself permission. you can just say i'm going to make something now and then - go out and make it. raquel it won't be good though that is okay, i don't make good things every time either. besides. who decides what good even is?
you weren't called to make something because you wanted it to be good, you were called to make something because it is a basic instinct. you were taught to judge its worth and over-value perfection. you are doing something impossible. a god's ability: from nothing springs creation.
a few months ago i found a piece of sidewalk chalk and started drawing. within an hour i had somehow collected a small classroom of young children. their adults often brought their own chalk. i looked up and about fifteen families had joined me from around the block. we drew scrangly unicorns and messed up flowers and one girl asked me to draw charizard. i am not good at drawing. i basically drew an orb with wings. you would have thought i drew her the mona lisa. she dragged her mother over and pointed and said look! look what she drew for me and, in the moment, i admit i flinched (sorry, i don't -). but the mother just grinned at me. he's beautiful. and then she sat down and started drawing.
someone took a picture of it. it was in the local newspaper. the summary underneath said joyful and spontaneous artwork from local artists springs up in public gallery. in the picture, a little girl covered in chalk dust has her head thrown back, delighted. laughing.
#writeblr#warm up#this is longer than i wanted i really considered removing that part about myself and what i went thru#but i think it really fucking bothers me that EVERY time i talk about being an artist#ppl assume i just like. had the skill and ability to drop everything and pay for grad school.#like sir i grew up poor. my house wasn't a safe space. i gave up a FREE RIDE TO LAW SCHOOL. for THIS. bc i chose it.#was it fucking hard? was i choosing the hard thing?? yes.#but we need to stop seeing artists as lazy layabouts that can ''afford'' to just ''sit around and create''#when MANY - if not MOST - of us are NOT like that. we have to work our fucking ASSES off. hard work. long and hard work#part of valuing artists is recognizing the amount we sacrifice to make our art. bc it doesn't just#like HAPPEN to us. also btw it rarely has anything to do with true talent.#speaking as someone with a chronic condition i hate when ppl are like u have it easy. like actively as i'm writing this my hands r#ACTIVELY hurting me. i haven't been posting bc my left hand was curled in a claw for the last week#this isn't fucking luck. after a certain point it's not even TALENT. it's dedication & sacrifice.#''u get to flounce around and do nothing with ur life'' is a narrative that is a direct result of capitalism#imagine if we said that about literally any other profession.#''oh so u give up 10 yrs of ur life to be a doctor? u sacrifice having a social life and u get SUPER in debt?#u need to work countless hours and it will often be thankless? well i wish i was that lucky''#we should be applying that logic to landlords ONLY#''oh ur mom and dad gave u the money to buy a house? and all u did was paint it white and rent it? huh.''
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changeling-droneco · 6 months ago
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Hi I'm that person who made the original post about "no doesn mean no" when a small bit of the mr beast company document was leaked, well, now we have the full document (thanks rosanna) so I'm going to go over it. Please note I am not a lawyer or a business man, I'm in college for psychology, so I might misunderstand some things or make the wrong conclusion. However, if this is a document made for the average mr. beast employee, if I cannot understand it properly, then im sure some employees also struggled
First of all, the opening paragraph. Like I get it's supposed to be like, to put people at ease, but
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This is so strange? Like, first of all, this is your EMPLOYEE MANUAL, you should have run it through like, a spell check? Or had someone edit it? This is already incredibly unprofessional. Also the promising of a thousand dollars if you pass a quiz on it? It's bizarre and I'd love to see if it's an actual quiz.
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Jimmy, hun, please god get an editor for this you're already trying my patience.
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YOU SHOULD, you genuinely should, while interconnected these are all COMPLETELY different jobs, if you think you could write a separate manual for each branch you SHOULD
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I'm sure I'm about to get an answer but what the fuck is the best YOUTUBE video then? If it's not comedy, its not production, its not quality, its not look, then what the hell is left? (monetization, it's monetization)
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First of all, Jimmy, why are you using internet lingo in this, it's not a text message, this is not a place for, idc, and lol, and not capitalizing your headers correctly??? Also like I said, he's chasing trends for monetization, and also he's just wrong, there are plenty of hollywood level shows and the like on youtube. You fully admit you do not care about trends and actively rush things?
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This is just fucked??? Like of COURSE IT MATTERS??? Results based company is bullshit, your employees that worked for five weeks and failed aren't "lesser" then James, it's a structural failure! They still worked for HOURS to try and succeed?? That shows merit and loyalty??? What the fuck???
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Rosanna covers this one in her video but it's worth restating that this is FUCKED??? It's clear overwork "your job is your family" culture. Especially the use of the word obsessive? If you do not OBSESS over your work, you are considered poisonous. NO WONDER we have so many reports of employees doing things they feel is dangerous or unsafe, if they don't they're considered POISON to the company.
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The formatting in this doc continues to fucking kill me, what are you DOING man GET AN EDITOR
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This feels like such an easy fix of just...make the thumbnail after the fact? Or only make a rough draft of one first? Like if production makes a red bouncy castle instead of a yellow one, that feels like an easy fix to the thumbnail OR a communication error, and again, that's on management
A lot of the next stuff is like analytics stuff that for the most part I can't really speak on as someone who does not do any of this stuff. There are a few things though
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Which like???? what??? a lull??? what do you mean "watching a video without even realizing they are watching a video??" That doesn't scream good or even mediocre content to me. If I'm actively tuning out as I watch a video, that's bad. Especially because there have been plenty of times I've been like half way through a video i go "hey this sucks actually" and click off. They actively want their audience to not be paying attention to the video so it runs all the way through, that's kinda pathetic.
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I don't actually know if this is common or not in this industry, but as an outsider this seems INCREDIBLY micromanaging to me, to an immense degree.
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Jimmy why are you putting swears in your employee manual?? sir??? and also something about this whole thing icks me out, I don't quite have the words but the whole emphasis on "im different im special no one else can be me" just reeks of something kind of manipulative
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Why is production changing so much Jimmy??? Infinite growth is the mindset of a cancer cell Jimmy! This is incredibly unstable working conditions! Also again with the word obsession, if you take time out of your own day on your own time to watch hulu, that's seen as not being obsessed enough for the company. This is nonsensical!
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Again, this is INSANELY micromanaging, and also so fucking unhinged??? "God himself couldn't stop you from making this video on time" is NOT a healthy work mindset, things HAPPEN!!!
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In this segment he's actually talking normal things but I did just want to highlight his use of "freaken" who the hell puts that in an EMPLOYEE MANUEL
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Again with the micromanaging, and the immense pressure on employees for problems OTHER people do. While he's not fully wrong that you should be in more contact with the contractor then the example, this is too much in the other direction. How much time in the day does he think people have?!
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My kingdom for a fucking paragraph break dude, my fucking eyes. Also this is a lot of "im so great and do everything and you should do more for me and if i dont know something that's your fault" for something titled "I am not always right"
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I'm getting lazy with my highlighting, but again, the micromanaging? If you're SOOO busy, the first question should be the ideal? it's quick and makes a quick decision, while the second one meanders and meanders
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Again, Jimmy is pushing blame for HIS mistakes on OTHER PEOPLE. For again, a section called "i am not always right" hes taking NO accountability for that and just making the SAME excuses he's berating in other places.
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I can't even tell what he means here AN EDITOR JIMMY
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Autism Hell tm, PLEASE email me so I can DOUBLE CHECK IT, things in writing are SO useful
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Again the language towards "C-Players" which as mr beast has said, are the people who y'know, are NORMAL employees who DON'T live and breathe this company
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Okay first of all, a Lamborghini is like 300k so that's already A REALLY hard task, and i sure hope don't usually put typos in the tasks. SECOND of all the fact he thinks its okay to go "hey if the studio is literally on fire around you and you stop working to get the Lamborghini, you're not doing good enough" even if he claims it as a joke is NOT OKAY what the FUCK
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We've covered this before, but to reiterate this segment is named after a sexual assault reference when it could have been named ANYTHING ELSE and harasses employees and pressures them to break rules, don't do that.
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I'm not an editor, so maybe this is normal, but as someone from the outside it seems strange to put this much emphasis on dividing focus between so many videos at once.
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Jimmy, hun, are you paying extra for this? Because if I'm an editor and you want me FILMING stuff then i want to be paid more for doing TWO jobs and I probably still wont be as skilled a TRAINED CAMERA MAN
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First of all now THAT'S a type, consteatants. Also the fact they are aware that leaving contestants out in the sun is bad, why are you not doing MORE TO STOP IT BEYOND "hey maybe giving them three hours of heatstroke is bad, try only two next time"
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Don't we love favoritism, more shitty unprofessional writings, and a completely unstable work environment?
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If your people have to pull all nighters period something is wrong, and if something happens to an employees car that could have seriously hurt someone, i sure hope you care more then just "LOL FUNNY" Who's picking up the broken glass? Who's reimbursing the car owner? That one meme of "your first care should be commitment to the bit" is a MEME jimmy, it's not ACTUAL ADVICE
Ah shit I hit image limit, well, you've seen enough screenshots to know these are screenshots, we're almost done I'll put them in as quotes
"Let’s say you are tasked with finding us a castle to live in for 50 hours and while doing research you find a castle and a number to call for the owner. So you do call, and he answers. Only problem is he says he quit the castle renting business to pursue his dream of building a 100 foot tall lego catapult. You can obviously tell where i’m going with this. Ideally you’d recognize that’s badass as fuck and try to convince him to let us use it when we do find a castle. This is a bad example because it’s so obvious but if you’re doing your job right you will be doing an absurd amounts of calls and data collecting. While trying to complete your prios and prepare for the video you should always be on the lookout for new things you can bring to your creative team to inspire them. Because just like me, they don’t know what they don’t know and you can’t just say “i’m in production and i’m not very creative” because that’s literally the equivalent of saying I suck at what I do. You also need to apply this same mindset when problem solving because many people lose sight of this stuff when in the weeds. If a problem appears, always always always ask yourself if your new plan is whats best for creative, not just the easiest bandaid."
First of all it's really funny seeing all the red lines pop up, second of all this insistent blurring of everyone's job seems so strange? Again maybe this is normal, but it really feels like Jimmy wants everyone working every job, instead on focusing on what they are actually hired to do.
"What is the goal of our content?
To excite me. The goal of our content is to excite me. That may sound weird to some of you, especially if you’re new but to me it’s what’s most important. If I'm not excited to get in front of that camera and film the video, it’s just simply not going to happen."
That's fucking weirddddd, like I get that he's trying to be like "im authentic" but it always feels like a bad sign when the goal of a company is literally just "What amuses the boss" like...bad sign
"this is youtube and there are constraints. You know the video can’t be a minute so you’re obviously going to need a story to hold the viewers and there are rules to storytelling. Our audience is massive and because of that you have to be simple, for 50 million people to understand something it must be simple. Content can be anything but there is structure and rules that we must mold it into that I want to teach you about, because virality doesn’t just happen. Every frame of our videos will be seen by 10s of millions of people"
Gross
"I'd say the average MrBeast viewer is a teenage memer that likes video games."
Mr Beast is completely aware of his demographic and puts screen shots of it, he is very aware his stuff is aimed at kids, even when its about gambling or hiring people not around near minors
"I feel silly for having to write this but all the time I talk to 32 new people that have at most seen like 5 or 6 of our videos and it’s mind blowing that they don’t see a problem with that lol."
It's almost like your audience is teenage memer and that people who working here are not in fact, teenage memers.
"What you consume on social media, when you watch youtube, tv, the games you play, etc. are what I like to call your information diet.
How do you stay up to date on the latest memes? How do you know what’s going on with celebrities? What’s trending on youtube? What other creators are doing? What’s popping on tik tok? Your information diet. Consume things on a daily basis that help you write better content."
If my job as a creative writer had my boss tell me to have to see whats "popping on tik tok" as part of my job i'd quit also again, the micromanaging of someone's life as well pops up again, it's weirddd
"It’s okay for the boys to be childish
If talent wants to draw a dick on the white board in the video or do something stupid, let them. (assuming they know all the risks and arn’t missing context on why it’s not safe) People like when we are in our natural element of stupidity. Really do everything you can to empower the boys when filming and help them make content. Help them be idiots"
More favoritism
"If you’ve made it this far you are probably at least semi interested in this being your career. So I wanted to chat about it. Because if you're ambitious and want to dedicate your life to work, you picked the best company in America to do it at. I really don’t care to hoard a bunch of money and I deeply believe in rewarding the people that help this business get where it needs to be. But before I get into that, let’s talk about the future. As I write this we have 2 teams, that will grow to 4 in the next year. (and possibly 8 in the next 2 years but I can’t talk about that cause james will kill me haha). We need more leaders in the company. Weneed hard working, obsessive, coachable, intelligent, grinders that can step up and take some of these leadership spots over the next 2 years. Every single department has an opportunity for you to grow in and you’re in luck because we don’t do yearly reviews. We do whenever the fuck you want reviewes"
Lack of communication from management, and more emphasis on grinding and crunch culture, goodie, all while riddled with typos! God.
"I see a world where this company is worth billions and one day 10s of billions. And those of you that help build this will be rewarded. I want nothing more then for you to go all in, obsessive all day everyday, and become so god dam valuable this company can’t operate without you. And in return for becoming so valuable I hope to give you incredible experiences, a fun place to work, and of course, more money then you could ever dream of making at any other company."
I feel like I'm reading a fucking pyramid scheme document here, "youre so so valuable spend literally every minute of every day on this company haha" good GOD man
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dapg-otmebytheballs · 7 months ago
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Reblogging after having reblogged previous posts on the matter so people can scroll down easier to find them
See, when other fans in our spaces don't back us up, don't engage in dialogue with us about general racism and orientalism, treat our posts talking about our issues as something to politely avoid and wait till it's old news etc, the fandom gets emboldened about saying hateful shit to us, about saying racist shit to us, and a lot more. And that's a collective responsibility, because people are feeling emboldened in your communities to be mask off racist and hateful, and you're being a bystander
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I won't hide the name, because this person has come into my inbox to be hateful, you wanna be hateful you get blasted, that's on you. But I sure as hell am I gonna post that fucking sticker a thousand times more now since clearly not enough of you have seen it. Since clearly too many people are still hoping they can stay quite and vague about it and be seen as neither controversial not problematic, nice safe space in the middle there. Well, I'm not feeling particularly safe in your spaces but hey, I like to look on the positive side of things, at least all this has shown me who my allies are and who are completely fine letting this behaviour carry on, which at least is safer than to be left guessing.
Be better for fuck's sake, if there's people in your community on your posts on your tags etc etc feeling comfortable enough saying racist shit and sending hate to poc fans over pointing out racist behaviours maybe you should consider that vague posts about the general spectre of "racism" aren't gonna cut it with the solidarity when you avoid us like the plague while we talk directly about racism in this community. You're showing your face, no matter how much you think you may be flying under the radar rn
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morlock-holmes · 1 month ago
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The Conspiratorial Mindset
So, I've always had a bit of an interest in scams and hokum, and what people call "Cults".
One of the common refrains when you talk about religious Cults is, "If you think about it all religions have beliefs that seem odd to outsiders" and this is true, but as I read more about cults I started to think,
"Wait, a lot of these groups aren't united just by having unusual religious or supernatural views; a lot of them also seem to have matching patterns of behaviors that have nothing to do with belief in psychic space aliens"
I'm talking about things like,
Having a leadership structure which is absolute, where the top leaders cannot be disciplined or even openly criticized by lower members;
Exerting tremendous control over the dress and behavior of adherents;
Telling adherents that outsiders are untrustworthy and that contact with outsiders should be strictly limited and heavily monitored by organizational leadership;
The extensive and common use of shunning and reprogramming in response to violation of any of the above rules.
In some groups, failing to adhere to the dress code and spending a lot of time with outsiders is, at worst, the subject of a few little jabs at family gatherings. In other groups, those same behaviors are treated as Defcon one crises and become the central issue of the adherent's relationship with everybody else in the organization until they can be bullied back into doing the organization's bidding.
It was gratifying to learn that other people have noticed these patterns (Some people prefer the term "High Control Group" to "Cult" because it highlights what the actual problem is)
I am starting to notice similar dynamics in what are commonly called "Conspiracy theories".
The thing about conspiracy theories is... Well, conspiracies exist, and sometimes groups of powerful people get together to do something in secret which would get them in big trouble if they were to do it openly.
But I am starting to notice a particular, I don't know, a particular way of conceptualizing the organization and purpose of conspiracies which is unique to some people and which characterizes the kind of conspiracy theorist who takes Alex Jones seriously.
I kind of think of it as a "Witch-Hunting mentality".
For certain people in more primitive times and places, if they, say, slipped off a ladder and hurt themselves, their first thought would be, "That must have happened because a witch cursed me. We need to find and punish the witch who cursed me."
And this isn't just the attribution of malice that characterizes this idea:
One malicious conspiracy that might make you fall off a ladder is a manufacturer who doesn't care about safety ratings. Imagine that the manufacturer is really deliberately malicious here. A subordinate comes to him and says, "Our ladders can't reliably hold the weight of a person and a lot of them will probably break and cause people to fall and hurt themselves." and he says, "I know that but who cares, by the time people figure it out it'll be too late to get their money back."
That's a malicious conspiracy, but, importantly, if Bob buys a faulty ladder and falls off, the conspiracy wasn't trying to hurt Bob; it merely didn't care whether Bob got hurt.
Now, this distinction doesn't take away the malice and hostility towards Bob, but if you go to the ladder manufacturer and say, "Hey boss, Bob bought one of our faulty ladders, but he's really skinny so the ladder didn't break" the manufacturer will go, "Who the fuck is Bob? And good, that's one less angry person."
Whereas imagine Bob's ladder has been cursed to break by a witch. The witch did it because she hates Bob, and wants him to fall, and if she finds out he didn't fall, she'll go, "Curses, I'll have to find some other way to hurt Bob."
Conspiracy theorists, it seems to me, are far more inclined to conceptualize conspiracies as acts of deliberate malice aimed at them rather than acts of negligent malice.
@loving-n0t-heyting posted this article from the New York Post which contains a good example of what I mean:
“I thought I was on the cutting edge of promoting rights for gay people,” Yang said. “But then I started looking deeper into where this was coming from and who was paying for it, and I started to get very disillusioned...
I assume the people paying for it are LGBT advocacy groups? Did you, uh, not know that the people you were working for were paying you to work for them?
“When you really dig down you can see how much of this comes from documents and plans at the United Nations,” Yang said, referring in part to the UN’s “Gender Equality” initiative. “It’s part of a global agenda to restructure society, re-structure our social norms and the economy,” Yang claimed. “They are undermining the sexually dimorphic nature of reality and breaking down the differences between the sexes to break down our identity. They are constructing identities for us and they want us to adopt them.”
Oh, I see.
This is exactly what I mean. LGBT rights efforts make Yang and others feel disoriented, like society is being restructured and that they are being left behind, like they aren't quite in control of social norms and that stable identity categories can't be relied on anymore.
Now, one kind of conservative might look at that and say, "These are bad second order effects of LGBT people trying to assert their lifestyle in public and that's why we should oppose them."
But another kind says, "These changes make me feel unstable. Therefore, the main purpose of the changes is to make me feel unstable. In order to understand these changes, I need to figure out who wants me to feel unstable and what they would gain from making me feel unstable."
The idea that Yang's feeling of instability is simply a side effect of a series of efforts mainly focused on LGBT rights is incomprehensible. Instead, she believes that there is a series of efforts focused mainly on making her feel unstable, with LGBT rights as a kind of side effect to the main goal of making her feel unstable.
This kind of thing is, to me, a big red flag that indicates that we are starting to float away from reasonable conspiracy thinking into crazy town.
I am particularly curious if folks can recommend any writers or researchers who have noticed this dynamic.
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room-surprise · 6 months ago
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New Ryoko Kui interview dropped!!!
(This is a quick and dirty translation made using machine translation, and which I've lightly edited to add clarity. I'm not fluent in Japanese so I may have gotten things wrong. I'm sure others will do a better job later.
ADDITIONAL CONTEXT: This article is from a Japanese gaming magazine, like the previous interview in Famitsu, so they focus on video games and don't discuss other influences, even though they do get mentioned and are clearly pretty major.)
Kui was able to write "Dungeon Meshi" because she was not good at eating food and participating in human relationships. In this interview, we dig deeper into the influence of games, and how Ryoko Kui focuses on things she likes and dislikes while writing. [Writers of the Gaming Generation]
Dungeon Meshi.
This manga is attractive for its unique theme of "dungeons, defeating monsters in the labyrinth, and cooking them," as well as the unique characters, detailed human relationships, and deep worldview depicted in the labyrinth. It is currently being made into an anime, and adventurers from all over the world are fascinated by the world of "Dungeon Meshi."
So I thought , "I wonder if this work was drawn by someone who loves food and people." The depiction of such delicious-looking food and the construction of delicate human relationships and characters. Surely, it must have been drawn by someone who absolutely loves it.
However, in reality, the author, Kui Ryoko, says that she "is not good at either food or relationships."
So why was he able to continue drawing things she was not good at?
During the roughly 10 years of serialization, Kui has continued to confront "things she dislikes." This interview delves into Kui's unique creative techniques... and at the same time, it also delves into her "favorite things."
That's the "game"!
Those who are familiar with the subject may already know this, but Kui is also a big gamer. And it seems that "Dungeon Meshi" is heavily influenced by RPGs such as "Wizardry."
As a result, this interview turned out to be "I asked Kui a lot about her likes and dislikes." Likes and dislikes. They are the source of all interests and curiosity.
So how do we use this knowledge in our creative endeavors? How does this knowledge manifest itself in Dungeon Meshi?
How were those charming characters and the deep world created? We spoke to the original author, Kui Ryoko, and the editor, Masaru Hiroi, about things they could only talk about after the series was completed.
This is a game with the volume of a great labyrinth. I hope you will explore it all the way to the final floor!
Dungeon food. It's eat or be eaten. There is no superior or inferior, to eat food is simply a privilege of the living. Dungeon food. Ah, dungeon food.
First, I want to ask about how Kui first encountered video games.
--What are some influences from games in Dungeon Meshi? What was your first game, Ms. Kui?
Ryoko Kui (hereinafter referred to as Kui): I played traditional RPGs such as [blank?] and "Final Fantasy."
I think the first game console I ever played was a Famicom, which my parents won in a lottery . So before I knew it, we had a Famicom at home. I think my parents bought me the Super Famicom and PS1 after that...
After that, I took a break from games for a bit around the time of the PS2, but around the time of the PS4, I was finally able to buy games with the money I had earned myself .
--Why were you able to stay away from games around the time of the PS2?
Kui: I was too busy with exams, so I thought, "Well, I shouldn't be playing games," and left. When I started living alone after that, I couldn't play games because I didn't have a TV. My computer was also a Mac. [Macs aren't compatible with many games.]
--What was the trigger that made you think, "I want to play games" again?
Kui: I think the biggest thing was starting the serialization of "Dungeon Meshi."
Fantasy stories all have different settings, but at the same time, there are also things they share in common. For example, if you want to create a fantasy work, but you only know "Dragon Quest," it will end up resembling "Dragon Quest." It's scary to copy the setting of only one work.
So I just wanted to play a ton of different fantasy games and get an idea of ​​what the most common general understanding of fantasy is.
--Did you start playing it while you were still developing the concept for Dungeon Meal?
Kui: That's right. If I'm going to talk about "eating food," I have to play a game that has a system for eating food .
So I was interested in "Dungeon Master." However, at the time there was no easy way to play "Dungeon Master" on a real machine, so I played "Legend of Grimrock", which can also be played on a Mac.
["Dungeon Master," is a computer RPG released in 1987. Time passes each time you take an action in the dungeon, such as moving, fighting, or resting, so its biggest feature is that the game progresses in real time according to the player's actions. "Legend of Grimrock," is an action RPG released in 2012. It has a game design similar to "Dungeon Master."]
Until then, I had felt that overseas games and games played on PC were too difficult, but I felt like I had overcome one obstacle there. I thought, "Oh, this is pretty easy," and started playing a lot of different games.
-- Those two games are quite heavy even among RPGs, I think, so did you actually have that much difficulty with them?
Kui: No...I would say that my impression is more that best-selling games are easy to play (laughs).
I'm not that good at games myself, so I usually play games that allow you to adjust the difficulty on a super easy setting. So, games that allow you to lower the difficulty are always a lifesaver.
-- I've heard that apart from RPGs , you also like games such as "13 Sentinels: Aegis Rim" and "Paranomasite FILE23: The Seven Mysteries of Honjo ." Do you have a favorite genre, Mr. Kui?
Kui: I guess I'm just not very good at games that require you to use your brain through trial and error.
But in RPGs, if you just level up and keep tapping, you can win and progress in the game. Also, in novel-type games, if you read the text, you can progress. By this process of elimination, I quite like RPGs and text-based games .
Personally, I like games like Disco Elysium the most, which are text-heavy, top-down, and have maps to explore.
...Even I think that's a pretty negative reason (laughs).
Everyone: (laughs).
Hiroi Masaru (hereinafter referred to as Hiroi): But, Ms. Kui, you have really played quite a lot of games, haven't you?
Kui: No, the reason I'm able to play so much is because I play in a pretty callous way ...
I often buy a game, play it, and then just don't play it. So there aren't that many games I complete... I only complete a few a year. I play around 40 games, and if I complete 5 or 6, that's good.
When I asked if I could draw at Comitia, I got scolded.
-- Have you had any exposure to fantasy outside of digital RPGs?
Kui: I think it's not just games, but also the fact that I've always loved foreign fantasy novels . I was given books like "The Neverending Story," "The Lord of the Rings," and "The Chronicles of Narnia."
-- Dungeon Meshi gives off an atmosphere of Western fantasy like gamebooks or tabletop RPGs, rather than the typical Japanese fantasy games like Dragon Quest.
Hiroi: I think I went to Kui's house before the series started. At that time, we were discussing the name of a sci-fi manga called "Drawing Inside the Brain," which I had rejected many times.
Ms. Kui said she wanted to serialize this sci-fi manga... and when he was on the fourth draft, he said, "No, this isn't going to work," and when I looked at the scribbled notes next to her desk, she had already drawn the original version of "Dungeon Meshi" ! (laughs)
Kui: 




No, I don't remember much (laughs).
Everyone: (laughs).
Kui: But I had wanted to draw a manga about exploring a dark dungeon, like Wizardry .
Since I was in elementary school, the manga I drew in pencil in my notebooks were all fantasy stories about swords and magic, so I had always wanted to draw a proper fantasy manga. However, there weren't as many fantasy manga in bookstores at the time as there are now, so I wondered, "Maybe fantasy doesn't sell."
Hiroi: At the time, there were a lot of people in their teens and twenties posting fantasy illustrations on online communities for artists, such as pixiv, and Kui was one of them.
I thought, there are so many people who want to write fantasy, so if she writes a fantasy aimed at this generation, it might sell.
And when I saw Kui's notes, I thought to myself, "Let's make a straight-forward fantasy manga, without making it weirdly twisted."
Kui: I originally thought of making this "dungeon exploration manga" as just a hobby... When I asked Hiroi if I could draw it at Comitia first, he got angry.
[Comitia is a comics convention in Japan for original self-published comics.]
Everyone: (laughs).
Hiroi: I said, "If you're going to draw at Comitia, then make sure you draw it as a proper serialization!" (laughs)
However, at that time, Kui had already published two collections of short stories, and they were being reprinted. In other words, she had a certain number of fans even before the serialization began.
So I decided, if Kui creates a pure fantasy for those fans, we can't fail badly. If it doesn't work, we'll just learn that fantasy is difficult to sell after all.
--By the way, were there any discussions between you and Ms. Kui about the fact that fantasy doesn't sell?
Kui: I remember vaguely talking about how fantasy manga doesn't sell well and how difficult it seems. I don't know much about light novels, so that might have been there for a while.
However, since a lot of fantasy manga were coming out around the same time, it was probably a "transitional period ." Maybe it was just when people started to feel more and more like they wanted to draw and read fantasy.
Not everyone is that interested in the things I like
-- I feel that "Dungeon Meshi" is a title that has breathed new life into the fantasy genre. How did you go about creating the setting and world when dealing with fantasy?
Kui: I try to think, "Not everyone is that interested in the things I like."
I like to think about pointless settings endlessly, but there are times when I think , "When this setting is actually made into a manga, people probably won't be interested in this story." So I try to include things that will make people interested, and cut out things that will distract people as much as possible.
For example, in "Dungeon Meshi" I initially wanted everyone to speak various languages. On top of that, I wanted to make the characters "only able to communicate with each other in one language"... but Mr. Hiroi said "Don't do that" (laughs).
Everyone: (laughs).
Kui: Even when I'm drawing it myself, I think, "It takes more than six panels to explain this setting...", and if I explain the setting more than necessary, it slows down the pace of the story.
Moreover, since "Dungeon Meshi" was a monthly serialization, unlike a weekly series, there wasn't much time for extraneous stories. Specifically, I had to draw one episode of about 30 pages per month.
In that case, there was no time to add in settings like "Actually, he was thinking about this behind the scenes" or "Actually, he can speak two languages." So, rather than there being any clear choices, there were quite a few times when "there was no time to do things normally." If it had been a weekly serialization, I might have included more.
--Does the scene where Chilchuck yells insults in his own language feel rather "forced"?
Kui: That's right (laughs).I thought, this only takes one frame...it's my chance [to include information about language]!
--So you haven't thought through all of these "fictional languages" yet?
Kui: If Dungeon Meshi were to be my life's work and I were to spend my whole life creating this world, I think it would be more fun to think about it...but initially, I thought that Dungeon Meshi would end in a few years.
Hiroi: Initially, I said, "It'd be nice if it continued for about five volumes" (laughs).
However, Kui's first draft really had a lot of material... so the editors cut out a lot of it. I understand that it's the parts the readers want to read, but I cut out the parts that deviate from the main story. So it's a battle between the "author who doesn't want to be cut" and the "editor who wants to cut."
--By the way, what kind of discussion took place between the "parts you want to cut" and the "parts you don't want to cut"?
Kui: There were a lot of them every time, but I can't remember them specifically now...it was just small, unimportant details that got cut.
In the scene where the hams made by the Red Dragon go back into the pool of blood, I remember saying, "You don't need these," and they were about to cut them off, but I remember desperately stopping them by saying, "We'll need them later!" I'm glad they weren't cut off.
But once I think of the setting, I want to include things, and then they get cut out, so at first I didn't want to expand the world too much.
I also wanted to complete the story within the dungeon. I didn't want to reveal the name of the country, and I didn't want to give the characters surnames. But in the second half, Hiroi-san told me, "The world is too small, so you should make it bigger," and I was like, "Are you sure?"
--Mr. Hiroi, why did you say that?
Hiroi: As the story progressed, it became clear that "Dungeon Meshi" was no longer just about saving a sister in a dungeon. So I decided that it would be unconvincing if the story had no involvement with the outside world, since what was happening in the dungeon was something that would affect the fate of the whole world.
For example, in real life companies, the more important a decision you make, the higher your superior's rank becomes, right? When I thought about it that way, I felt something was off about the idea of ​​Laios and his friends deciding the fate of the world on their own. "How can they make that decision without anyone knowing about it?"
The fact that the Canary Team was there meant that there must have been a system of reporting, contacting, and consulting here, because that's how "society" and "organizations" work.
In short, I think we were thinking about the situation and asking, "If an organization were to get involved in saving the world, how persuasive could they make it given the society that exists in the story?"
Kui: Well, the plot hasn't changed at all.
From the beginning, I had intended to write a story about saving the world, but I also thought it was possible for the world to be saved by only a select few people in the dungeon who knew the circumstances. Changing it was what Hiroi-san thought would make it more persuasive.
When I was drawing the first half, Hiroi told me, "You don't have to decide anything yet." I was in a hurry to move the story forward and explain the world and story setting, but he told me, "It's better to limit it to introducing the four main characters until about the fourth volume." But in the second half, he said, "Introduce more people and expand the world."
Everyone: (laughs).
Hiroi: Kui-san was like , "That's not what you said originally!" (laughs) But both had meaning...
Kui: I was the one saying, "If we expand the world there, the story will never end, right...?"
After drawing it through to the end, I realized that the balance between holding back and expanding didn't work the way I had expected. I think this is one of the reasons why the serialization of "Dungeon Meshi" took so long.
-- But there are a lot of characters in "Dungeon Meshi," and the relationships between them are complicated. I heard that you also created the relationship diagram for "Taikaishu" [※3] ...
Kui: No, I haven't made one [I didn't do that?]!
[Taikaishu is a full-color web comic by Funako Tsukasa that began serialization on a website in 2005 and is still ongoing. Its unique worldview has earned it a loyal fanbase, especially on the Internet.]
-- Eh? Is that not the case?
Kui: To be precise, I just created an account on the fan wiki.
When I started reading "Taikaishu," I struggled with the complex setting and the large number of characters...and I thought "it would be easier to read if there was an explanation or a list of characters."
So I searched for a bulletin board where readers were sharing their thoughts and asked if there was a summary, but they said there wasn't. So I thought, "Maybe if there was a place where someone with more knowledge could summarize it," and I just made a wiki account.
So I didn't actually edit it. It seems like I've been given credit for someone else's work, and I'm sorry about that...
Dungeon Meshi was created from a sense of guilt about food?
-- "Dungeon Meshi" started off with the catchy theme of "cooking monsters," but little by little the darker aspects and deeper world were revealed. Was the structure of "little by little revealing the darker side" something you had in mind from the beginning?
Kui: I thought I needed a theme to serialize it so I thought I'd try "food education." There were a lot of gourmet manga at the time, but I felt like there weren't many that focused on food education.
-- Considering that the theme is "food education," it makes sense that the nutritional value of the dishes in the story is clearly written down.
Kui: With the theme of "food education," I also thought up a rough outline of the story. Rescue the kidnapped princess, defeat the evil wizard, defeat the final boss, and become king... the framework is pretty simple.
But when I actually tried to proceed with the plan, I realized, "No, this story can't be done so lightly..." At first, I thought I could draw it in a more light-hearted manner.
Hiroi: At first, you were trying to finish the fight against the Red Dragon in one episode, right? I was like, "is that possible?" (laughs).
Everyone: (laughs).
Kui: When I tried to actually tell it in one episode, it ended up feeling like a very brief summary... In order to tell the story I wanted to tell, I had to tell it more thoroughly than I originally thought.
-- Did you have any special thoughts about the theme of "food"?
Kui: No... well... if I had to choose, I'd say I have a strong grudge against food.
Since I was a child, I was a very picky eater, and mealtimes were a pain for me. I hated eating in front of other people, and there was a time when I hated seeing other people eating, so I would look for toilets that were rarely used and eat my meals in the toilet.
When I was doing it, the word "toilet meal" didn't exist, so when the term actually appeared in society I was so happy, thinking "everyone was doing it!"
[Toilet Meals are a social phenomenon in Japan.]
Everyone: (laughs).
Kui: I was thinking, "This is so terrible, right...?" but it was a relief to realize that other people were doing the same thing.
--So what made you choose the theme of "food education"?
Kui: My parents, who were struggling with my picky eating, taught me many things, including the "triple eating" method, but it was no use and I continued to be a picky eater into adulthood. My parents had instilled knowledge about food education in me, but I was not able to put it into practice.
[Kui might be talking about Triangular Eating but I'm not sure.]
So the only thing that remains is that I feel an enormous amount of guilt when it comes to food and eating...
Hiroi: If you think about it objectively, the series starts off on a very negative note.
Kui: But now I've gotten over the habit of eating with other people... or rather, I've come to like it. My editor takes me to lots of delicious places.
--When I was a student, I was trying to leave my udon bowl at school, but my teacher found out and made me eat the packet of udon by myself. There was no soup, and it was really hard to eat the udon by itself.
Kui: It must be tough. I tried to hide it, but my teacher found out and I got really angry.
Hiroi: I've tried to hide it in a drawer before. Then, something dried up came out of the drawer... (laughs bitterly).
How can I draw things I hate?
-- Or rather, is it the fact that you're not good at it that gives you a higher level of insight into the food?
Kui: I think it's because you're interested in it that you either like it or dislike it. Inevitably, you spend a lot of time thinking about it.
Since "Dungeon Meshi" depicts a lot of food, one might think "Do I like eating?", but in fact there are many times when I draw it because I dislike something .
--Aside from food, do you also draw things that you dislike?
Kui: Maybe. For example, human relationships, modern times, fashion...?
-- Perhaps the relationships between the characters in "Dungeon Food" are portrayed so delicately because the author is not good at dealing with human relationships?
Kui: I've always been very curious about things like, "(This person is usually so cold, but has such a charming smile in front of other people)" ...
I feel the same way, but I think people are different in the way they show their true colors. I think it's strange that it stands out to me...
-- I have a simple question. When you draw something you hate, how do you feel? No matter how much you hate something, do you find it fun to draw it?
Kui: The events in the manga don't directly involve me, so I don't dislike the things I'm drawing as much. Also, when I draw while looking for the good parts, it can lead to new discoveries.
Also, I think it's scary to draw only what I like.
In my work, the important thing is "what to capture with the camera," and there's no need to go out of your way to capture filthy things, but at the same time, I think the world will look bigger if you keep in mind that "there are a lot of inconvenient, dirty, and unpleasant things outside the camera." That's the feeling I have when I paint/create manga.
When playing a game, if I have to choose between a game where I only feel like I'm in the world inside the game screen, and a game where I feel like there are lots of people living on the other side of the screen, and that the people in that world could travel anywhere they wanted, I think the latter is more fun to play.
I'm always thinking about how to express that "sense of the vastness of the world" ...and I personally like games that have "a world" to them.
-- Do you ever incorporate elements from the game into your manga?
Kui: On the contrary, I think that is a part that cannot be adopted .
The best thing about games is that each person has a different experience. Games that have lots of endings are also a result screen for what you've done up until that point. When I see something like that, I think, "That's so cool."
Personally, I think that's the game's greatest appeal, and something that could never be replicated in a manga that doesn't have players.
If you're so busy, when do you play games?
-- I'm personally curious, how do you find the time to play games? Even though you're busy with your work as a manga artist, you play quite a lot of games.
Kui: I often use the Steam Deck before going to bed or during breaks between writing manuscripts. In fact, I almost only use the Steam Deck now. I keep it by my pillow, so I can take it and play before going to sleep, or during breaks...
--Is Steam Deck really that convenient?
Kui: I recommend it. The screen is small, but it can run Cyberpunk 2077 .
Also, personally, I've gotten tired of having to turn on my PC to start up a game...with Steam Deck, I can just turn it on and it starts up instantly, even when I'm lying down. How do you writers usually play games? There are times when you have to play games for work, aren't there?
--When it comes to work, I calculate backwards how long I'll be playing before I start playing...If it's a game that can be completed in about 60 hours, I usually estimate that I'll play for 3 hours a day and complete it for 20 days in a row.
Hiroi: It's a lot of work!
Kui: That's amazing... You really are a gamer.
I've always thought that I have a talent for playing games ... but I'm not really good at that. If I'm given a game that's a little difficult, I get tired of it right away, and I'm not very good at trial and error. The range of things I can enjoy is very narrow.
I wonder if game developers around the world are also struggling with the question of "Should I make my games accessible to a wide range of people, even those who aren't particularly gamers?" or "Should I make games that are challenging and can be played deeply?" The same problem exists with manga, too.
When there's a game that I can't play well, I feel happy because it means the creator decided that there's no need to pander to people who can't keep up.
-- By the way, when you play games, do you do it as a normal "hobby"? Or do you play more often to find material for your manga?
Kui: Of course, a big part of it is that I play games as a hobby, but it is alleviated by the fact that playing games might be useful for my work (laughs).
Even if I'm not that interested in a game, if I think "it might be useful for work," I'll find the courage to buy it, and no matter how expensive a gaming PC is, I can still buy it if I think of it as a work tool. So the hurdles for many things related to games are lowered for the reason that it's "for work."
--So, when you read manga, do you feel like you're reading it for work?
Kui: In my case, manga has become my job, so when I read it I can't help but think of work.
However, I still enjoy gaming as a hobby . That's why I don't want to lose this hobby... and I don't think I'll be able to enjoy it as much if I get involved in games as a job, so I don't take on any games-related jobs.
Does the depth of the world come from the fact that it is "not decided"?
-- I heard in advance that "Dungeon Meshi" was written with a clear awareness of "what should be explained" and "what shouldn't be explained," so could you tell me more about that?
Kui: Having read a variety of fantasy novels and games, I thought that the "moment of discouragement" was the "repeated use of foreign words." When you write something like "XX of XX of XX," if there are three or more katakana characters, there is a high chance that it will be skipped over by Japanese readers.
That's why I try to refer to town names as "the neighboring town" whenever possible, and refer to characters who appear in flashbacks as "uncle" rather than by their full names, so that readers can understand without having needing exposition.
The magic used during battles in "Dungeon Meshi" is depicted in such a way that you can "understand what kind of magic it is just by looking at the picture."
-- What other aspects of Dungeon Meshi are there that you deliberately left out of its concrete settings?
Kui: Numbers and language are the settings I avoided touching. For example, just by deciding the month of birth, it is first determined that there is a moon in this world. From there, it is also determined that there is gravity.
What's more, just the concept of a "birthday" means that there is a division into a "year" and that the world is determined to have a 365-day cycle. It quickly becomes complicated.
But on the other hand, if I were to set the details and make it something like "This country's currency is 1 gold, which is worth 5 yen," it would be a burden on the reader. When reading the work, the reader would be forced to convert it into "1 gold = 5 yen" in their minds every time. That's why I try to write it with "readability as a priority" as much as possible.
However, if you're creating a "fantasy" in the truest sense of the word, it would be better to create something that corresponds to that world's calendar or metric system in order to really immerse yourself in that world, so it's difficult to get the balance right...
-- I think that style of "deliberately not giving explanations" is quite amazing.
Hiroi: I think that 's definitely partly because "Dungeon Meshi" is a silly title.
The "mindset" of the reader is a little different...I think that from the very beginning, the reader is made to recognize that "this work isn't going to say anything too difficult."
Kui: Also, we had to give a bit of thought to coming up with the character names.
For example, the main characters in Wizardry are given names that correspond to their professions, such as "Warrior" or "Wizard." The "Senshi" in Dungeon Meshi was taken from that ... I named him after thinking, "I want that person to play an active role."
That's why I wanted the overseas version of Senshi's name to be "Fighter", but I was worried that overseas readers would be like, "What does that mean...!?" so I kept it in my head.
--The character names in "Dungeon Meshi" tend to be around 3 or 4 letters long and fit nicely.
Kui: If the name gets too long, it won't fit in the speech bubble...It's generally said that a line in a speech bubble should be about 7 to 8 characters long to be easy to read.
So "Chillchuck" is really long... I actually thought that the abbreviation "Chill" could be used more, so I named it that way, but it didn't work out so well, so in the end I just kept calling it "Chillchuck". Even I was thinking "that's long" while drawing it (laughs).
Everyone: (laughs).
Kui: Anyway, there are quite a few manga-like circumstances where "maybe four characters would be enough."
--By the way, are there any rules for naming the characters in "Dungeon Meshi"?
Kui: It's not detailed, but there are "settings within the story" and "meta-settings that are just for my own enjoyment."
For example, [if Dungeon Meshi was a game] the Shuro party has names that would be given by a certain type of player. When playing a games, some people give their characters themed names that follow self-imposed rules. In that sense, meta-wise, the Shuro party is played by a player who names their characters with a plant-based restriction.
Also, since the player likes girls, the party members are all girls, and so on... (laughs).
Hiroi: Oh, I didn't know that!
Kuon: ...While it's fun for myself, I also create characters by asking questions like, "Why is the party mainly made up of women?" or "Why do they all have similar names?"
However, even if I revealed these settings in the story, it wouldn't have made the story any more interesting, so they are merely "settings that only exist in my own mind."
-- What are some specific examples of "settings that you deliberately didn't reveal"?
Hiroi: I still remember when I said, "I want you to depict the elven kingdom in more detail," Kui replied, "That's going too far."
The dwarven country was depicted quite a bit, so I personally thought it could have been shown a little more...
Kui: I felt that if I depicted that, it would limit the reader's imagination.
There are definitely "lines that suggest something might happen," and when it comes to parts that are better left to the reader's imagination, I often choose not to draw them.
Also, even when we present settings that readers think they can just skim through, they often try hard to remember them...
It all started with the manga "Eating soba through your nose."
--Let's go back to the topic a little. How did Ms. Kui and Mr. Hiroi meet?
Hiroi: I think we scouted her.
I saw a short story that Kui had posted on Pixiv and sent him an email asking if I would like to draw a manga. I remember that he had a really funny four-frame manga called "Eating soba noodles through your nose ." It was about a character eating soba noodles through his nose and crying out in pain... I think I was drawn to his drawing ability, which made me feel like "Wow, that looks painful" when I saw it (laughs).
And from that point on, we have come to this point.
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[This may not be the exact comic that Hiroi is talking about, but it's a comic Kui posted on her blog about someone eating soba through their nose.]
Kui: Oh, is that so? Isn't it something like "Shugaku Tenshi" [※4] ?
Hiroi: No, that's not true! The manga about eating soba noodles through the nose was made before "Shingaku Tenshi". By the way, that manga was planned to be published in "Rakugakihon" , but when I asked Kui-san "Can I publish this?", she was very against it...
Kui: No, that's fine, but... I didn't think other people would find it that interesting.
Everyone: (laughs).
Hiroi: But that was more than 10 years ago...
--By the way, was Mr. Hiroi the first publisher to contact you?
Kui: Before that, an editor at East Press had contacted me. I was originally publishing fantasy manga that I had drawn as a hobby on my personal website. I compiled them into a self-published original comic and exhibited it at Comitia, and they asked me, "Would you like to publish this long manga as a book?"
However, after the editor asked around to various people, it seems he was told that "this will be hard to sell"... so the plan was dropped. Instead, it was decided to release a "short story collection" of short manga that had been published at the same time . This is "The Dragon's School is on the Mountain: A Collection of Works by Ryoko Kui" published by East Press.
I was contacted by a few other people as well, but the two people I still keep in contact with are Mr. Hiroi and the editor at East Press.
-- When you went from drawing short stories and web comics to starting a commercial serialization, did you study anything like "how to draw a serialized work"?
Kui: I learned almost everything about how to draw manga from Mr. Hiroi and the editors and writers at Harta .
I had absolutely no understanding of whether panel layout was good or bad, so up until the middle of the serialization, I would rearrange the storyboards one panel at a time, and I would get lectured like "Don't put a panel like this here."
I was also impressed when I was shown original manuscripts by other artists. They look beautiful in print, but the real thing is even more impressive. This is what it means to be good at drawing manga.
It didn't finish as I expected
-- Speaking of "serialization," you mentioned earlier that you initially intended to end it at about volume 5. Did "Dungeon Meshi" continue longer than you had anticipated, Ms. Kui?
Kui: First of all, I didn't really understand what a "serialized" comic meant, so I didn't even know how much of a story I could get done in how many pages. So, I thought I could wrap up the story nicely in about five years, in five volumes.
But I never quite got around to finishing it. It was so hard... (laughs).
Hiroi: To be honest, when I first heard "Volume 5,"I thought to myself, "(Are you kidding me...?)" I didn't say it out loud though (laughs).
--Honestly, even as a reader, around the time of the fight with the Red Dragon in volumes 4 and 5 I was starting to feel like, "Huh? It seems like it's coming to an end soon..."
Kui: From the beginning, my goal was to "defeat the Red Dragon at the halfway point." However, I was supposed to fight the Red Dragon in Volume 4, even though it was supposed to be 5 volumes. So I thought, "Huh? It's not over yet," and I gradually lost interest.
By the time I got to around volume 10, I felt like no matter how much I drew, it would never end. I didn't want to drag it out, but no matter how much I drew, it just never seemed to finish.
Hiroi: Even from an editor's perspective, it seemed like Kui was getting very anxious from around volume 10 onwards.
-- Having finished the long-running serialization of "Dungeon Meshi," did you experience any changes in your mindset?
Kui: I think it was great to have the experience of learning that it would take 10 years to draw a story of this scale. And when I think about my lifespan and how many more works I can draw... it makes me dizzy.
Hiroi: I feel like I'm constantly fainting...
-- Ms. Kui, are there still any works you want to draw in your mind?
Kui: Not that much. But I love drawing manga, so I want to draw a lot. I don't know if I'll have the stamina to continue for another 10 volumes, but I want to continue working as a manga artist somehow.
But maybe... I don't think it will sell that well next time...
Hiroi: Stop! Don't say that!
Everyone: (laughs).
Kui: In that respect, "Dungeon Meshi" sold well, so I was able to draw what I had imagined to the end. Next time, I think it would be better to consider the opposite scenario of "if it doesn't sell" and make it shorter.
That's the next new challenge.
-- In addition to the expectations for your next work, do you feel any pressure?
Kui: In my case, the first collection of short stories I published was fairly well received. For a manga I drew for the first time, that's about it.
That was a relief, but at the same time, I felt that "Ideally, the reputation of my next work will also steadily increase, but there will definitely be ups and downs." If the reputation of the next work is bad, will I be able to continue drawing without getting discouraged? I realized that the "battle with myself" had just begun , and I was terrified when I read the first volume.
What game has cute illustrations, in your opinion?
Kui: This is a completely different topic, but you 've played SaGa Frontier 2 , haven't you? Aren't the pixel art in SaGa Frontier 2 really cute?
--The pixel art in SaGa Frontier 2 is...the best!
Kui: The illustrations in "SaGa Frontier 2" have such exquisite balance... if you try to express that in a picture, you can't reproduce that cuteness. It's like "exquisite head-to-body ratio."
-- In your opinion, Ms. Kui, are there any games that have cute illustrations?
Kui: The first one that comes to mind is definitely SaGa Frontier 2. Also, I still remember how cute the character designs were in Final Fantasy Tactics.
But back in the day, I used to trace characters from FF7 . I thought, "There are so many cool designs in the world..." (laughs).
Hiroi: Nomura (Tetsuya)'s drawings are amazing, aren't they?
Kui: I traced Cloud and Aerith on tracing paper and quietly said to myself, "So cool..." and got really excited. I noticed something while I was working on the "Dungeon Meshi" anime...basically, games and anime are made by many people, aren't they? So I always thought, "Many people must be giving various opinions to make them."
But when I got involved, I realized that one person's power is quite large. This was quite surprising. I thought that there were multiple people who wrote the script and storyboards, and that each person had their own responsibility, but... the power of one person is quite large.
──No matter how much the work is divided up, it's important to have a director or supervisor who brings it all together.
Kui: Yes, in the end, it depends on the power of the person who takes the lead ...
However, at the same time, I think that the division of labor between scriptwriting and storyboarding is something that would never be possible with manga. In the end, you have to create everything in one person's mind, so "bias" inevitably arises. So personally, I don't like the idea of ​​it becoming a "world created in one person's mind."
Hiroi: However, not only in manga but also in novels, the individual author's personality is strongly expressed. I wouldn't go so far as to say "ideology"... but the person's way of thinking is strongly expressed.
Kui: Speaking of which, people who create games alone, such as indie games, are amazing.
It's often said that manga artists "come up with everything, from the art to the story, all by themselves," but I don't think they can compete with independent game creators who create the music, programming, and art all by themselves.
Moreover, even more than manga, no one can give their opinion until the game is completed. If you think about it that way, making a game by yourself is really a "one-man battle." At the same time, what I like about games is that there are quite a few "works that are not made with much consideration for cost" ... I enjoy it a little bit.
-- Do you ever think, "I want to make a game?"
Kui: I once bought RPG Maker , but it ended up being a complete failure... (laughs).
Everyone: (laughs).
Love for "classic RPGs" was a major influence on "Dungeon Meshi"
-- I'd like to ask you, Ms. Kui, since you play a lot of titles on Steam and other platforms, have you ever had any problems playing a game?
Kui: Simply put, a "game that doesn't work" is a problem (laughs).
This sometimes happens with games made by individuals on Steam... they don't have any reviews, so there's no way to deal with it other than contacting them directly. There have been a few times when I've been stuck and wondered, "What should I do?"
Other times, I'll buy a title that just happens to pop up at the top of Steam's rankings. Sometimes I'll play it thinking, "The graphics are kind of cute, so I'll give it a try," only to find that it's incomplete beyond the framework.
--So now people are playing titles that aren't that major.
Kui: Also, when I played Planescape: Torment, which is said to have influenced Disco Elysium.
While playing, I came across a character who was suffering from a terrible curse that made his whole body smell and become sticky. A quest was triggered to ask the NPC who had cast the curse to lift it, but when I asked them to lift the curse, I ended up being cursed with a curse that made me have constant hiccups ...
So when I was walking around the town, the "hiccup" dialogue started popping up all the time. What's more, every time it happened, I would freeze up for about 0.1 seconds. All the dialogue was filled with "hiccups." Anyway, it was a troubling curse.
I had no idea how to deal with this either, so I decided to just kill the NPC who had put the curse on me. The NPC also challenged me by saying, "Maybe if you kill me, the curse will be lifted?", so I tried killing him, but... it didn't lift the curse at all (laughs).
Everyone: (laughs).
Kui: I thought maybe the quest would progress in other places, so I walked around here and there, but the curse was not lifted after all. I was really curious, so I looked back at overseas information exchange thread online, and I found someone had written a lecture that said "You know what happens if you kill an important NPC without thinking about it, right?"
So I realized that this curse can never be lifted again. Even if I wanted to rewind, it was an auto-save, so I had to go back almost to the beginning... I was really... in trouble!
-- But "Planescape: Torment" hits a pretty impressive spot. Was it something that just happened to catch your eye while you were browsing Steam?
Kui: I originally liked games in the same genre as Baldur's Gate, so I think that's how I got into Planescape.
Also, I saw information that a huge amount of text in Planescape was translated by one person... I'm not very good at English, and games like Planescape have a lot of text to begin with, so I'm at a loss if it's not translated into Japanese .
However, when extraordinary people like those who make Planescape use their precious time from their lives to accomplish great things, I feel very grateful.
-- So, Ms. Kui, do you prefer games that are closer to the classics?
Kui: That's right. The first game I played was The Elder Scrolls V: Skyrim, and it was so much fun that I searched for "games similar to Skyrim" and played a lot of the games that came up.
All of them were completely different games from Skyrim, but they were fun. However, I don't like "old games". I think that newer games are generally more polished and well-made.
-- Wizardry, which influenced Dungeon Meshi, is also a classic work.
Kui: When I was a child, I saw my father playing Wizardry V : The Heart of the Maelstrom. As time passed, I remembered that there was a game called Wizardry. The game I played at that time was Wizardry VI: Forbidden Pencil.
I also played Wizardry V , but it was hard to see the map unless I chanted a spell. I was directionally challenged, so even though I had a guidebook at hand, I couldn't progress.
--By the way, were you more interested in making a manga out of "Wizardry" than the tabletop RPG "D&D" ?
Kui: When I was researching fantasy, "D&D" was often mentioned... but I had never even heard of "TRPG" before. First of all, you can't play it without friends, and I was shocked to find out that lots of people have friends they can play with like this...!?
Everyone: (laughs).
Kui: So when I looked up TRPGs on Wikipedia, I couldn't imagine that people actually played this kind of game. I was more confused and thought, "How can people really role-play in front of other people?"
After that, I watched replay videos on YouTube and it was only then that I understood how games like D&D worked.
Games, manga, novels. What is the purpose of all creative works?
-- What was the last game you played?
Kui: Recently I played a school management game called "Let's School." It's made by a Chinese company that also made "My Time at Sandrock."
Hiroi: You really like that kind of game, don't you? (laughs) Oh? Haven't you played "FF7 Rebirth" ?
Kui: I'm thinking about playing the remake of FF7 once it's completed.
Hiroi: No, no, if we don't do it now, we'll never finish it! It'll be a long time before we do it!
--Honestly, I also thought it would take about 10 years for FF7 Rebirth to be released.
Hiroi: I thought it would take about that long too... I really wanted it to be completed while I could still see. So, please do it!
Kui: Once it's finished...I want to play it all at once (laughs).
--Do you and Ms. Kui often talk about games?
Hiroi: Ms. Kui sometimes says, "I want to talk about this game, so I want you to play it." I played "Red Dead Redemption" because of that. Also, a long time ago, Ms. Kui recommended "13 Sentinels: Aegis Rim."
Kui: Whenever there's a game I want to discuss with someone, I always recommend it to Hiroi.
But maybe I haven't been playing games as much lately. Until now, I've been playing games because I thought of it as "for work," but now that the serialization of Dungeon Meshi has ended, I've been playing less games.
Moreover, I'm not the type of person who gets that into one game...I don't generally play through a game in repeated playthroughs, and I'm usually satisfied once I've finished the story.
Hiroi: Then we have to start [a new ] serialization soon.
Everyone: (laughs).
-- I'd like to ask you personally, do you have any "recommended indie games"?
Kui: I highly recommend "Papers, Please" and "Return of the Obra Dinn."
First of all, "Papers, Please" is a simple "spot the difference" game, so I didn't have high expectations at first. But when I played it, I felt like there was a proper "world" to it . Also, I was curious to see how the story continued.
And "Return of the Obra Dinn" had a great atmosphere. There were hints to solving the puzzles if you looked closely, but there was also a good balance of being able to force your way through, and the music and production were cool.
Hiroi: Come to think of it, you read quite a bit of the novel after the serialization ended, didn't you?
Kui: Ah, you mean "1984" by George Orwell? That was good...
I've always thought that creativity isn't necessary for life... It's entertainment, so it's not essential to life. But after reading "1984," I thought, "I guess creativity is necessary after all."
Humans need stories to experience things that should never come true, to prepare for bad things, and to prepare for understanding other people... You might think, "You should have already learned that when you were younger," but I was deeply moved by this realization.
Anyway, I feel that it would be great if people could learn things they didn't know before through this work.
Hiroi: ...Overall, it just felt like we had a fun time talking about games (laughs).
Kui: We just used the interview as an excuse to talk about the game (laughs).
-- No no, thank you very much for sharing your valuable story! (End)
I think I can understand a little bit about being interested in things you hate.
It's easy to analyze "why do you like something?" when you like it, but it's surprisingly difficult to analyze "why do you dislike something?" When you understand the reason, it seems that "why do you dislike it" is often more meaningful.
Perhaps creative works exist in part to help us understand the things we dislike.
I was able to hear a lot of deep "creation stories" that made me think about such things. Also, Ms. Kui is a huge gamer. Mr. Hiroi also likes games quite a bit. Since serious talk and game discussions alternated, the content may have been emotionally confusing. But I feel like "Dungeon Meshi" has a similar atmosphere.
If you haven't read "Dungeon Meshi," please take this opportunity to read it. It depicts a fun adventure. On top of that, it may help you prepare for difficult things that might happen in your life someday. Of course, it's also extremely interesting as a manga. I think it's definitely one of the best "entertainment" of our time.
Why does the body want to live? What does the mind want?
This is because we have a "desire" to pursue what we like and dislike. In fact, "things we dislike" are just as important as "things we like." By understanding our own "likes and dislikes" through creative works and entertainment, humans can prepare for things that happen in their future lives. Food and creative works are equally important for human growth.
...That said, I'm not sure if it has a nice punchline, or maybe not.
To eat. To experience creative works. These are truly the privileges of life. In order to live, we must continue to eat.
Now it's time to eat. What shall we eat today?
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