#and i think a lot of that comes from their skewed sense of purpose and what is right and wrong or even a bad upbringing etc
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shaylogic · 2 years ago
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Queer Experience Watching Barbie - AFAB Masculinity
I started to go into this in tags on another post but I wanted to type this up separately and try to develop my thoughts a little more. . .
Ryan!Ken’s arc in Barbie (2023) has been buzzing in my head for days.
I got fixated on it for a couple of major reasons:
1) We rarely have seen a feminist movie take time to address men with compassion in how patriarchy harms them too.
2) As a trans masc person, I think it hits a specific part of my identity that I don’t consciously let myself think about for too long. Something about being raised in a female world with sisterhood and community. Then being isolated in adult manhood without the tools to prepare you for that. Conscientious of respecting women and being unbothered by feminimity around you, but not knowing your place in the world.
How do I put it?
I know it’s not the direct intention of the film itself, but I’ve seen other trans folks (especially transmasc), reacting similarly to the feeling we get from it.
Ken’s arc feels pretty reminicent of the struggle afab lgbt folks go through when considering masculinity in their identity (butch lesbians, afab nbs, trans men, etc.)
How to make peace with masculine aspects of yourself without losing the women in your life? (One can argue Kate McKinnon’s Weird Barbie has aspects of this as well.)
Of course, then Ken goes off on the adopting patriarchy ride, which IS the point of the movie, and may skew a bit from the transmasc read on it--though I have known a trans guy here and there who avoids being misgendered so hard that they can become somewhat sexist. To which I say: “You don’t need to have a dick to be a man, and you don’t need to BE a dick to be a man.” But I digress.
Something about Ken being comfortable in a woman’s world but not understanding why he’s being shut out from socially bonding with them (in any sense! Romantic, Familial, Platonic Friendship. . .)
The overall theme of the movie for both Barbie and Ken--in an allegory of heavy gender roles harming all--leading them each to have to figure out who they are in themselves, regardless of others. . . 
Trans masc folx can relate to both Barbie and Ken’s arcs.
I don’t want to detract from Barbie’s arc being the main point of the movie.
I think the reason why we get hung up on Ryan!Ken’s character is because. . . we’ve related to the Barbie plot in other movies and shows before, thinking back to our “girlhoods” as children.
I have never seen the arc Ken has in this in any other story!!!!
There are some Man Movies that have attempted to discuss the struggle of Being a Man--but they often come off as too dismissive of feminine experiences, and are therefore as offputting to transmasc people as women.
Because of the nature of the two worlds exhibited in this movie, and Ken’s backround in his setting, personality, and purpose in relation to the Barbies, he’s a Man living with Female Socialization, in a Woman’s World; he’s a male character that inherently admires and respects women in his nature (until the real world influence distorts it).
This isn’t a perfect example of a transmasc experience either, but it’s a lot closer than most of us generally get to see! That’s why so many of us are getting caught up in this.
Please, other trans folx (transfems, too!), I really need us to have a discussion about this. What were your experiences and thoughts around this movie?
P.S. Yeah, we kinda get that nonbinary allegory from Allan (not a Ken, not a Barbie, siding with Feminism in the Gender War), but he wasn’t in significant focus of the plot the way Ryan!Ken was. If I try to read into Allan, I don’t have much to work with.
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cozymochi · 7 months ago
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What is your secret/tips when it comes to analyzing the art style and anatomy of TWST? 👀
Studying the rest of Toboso’s work as it was presented over time and how it evolved, identifying it, noting the patterns, breaking down how she came to the visual conclusions she did on top of what process is probably being taken in regards to twst, and putting that into practice when going off the beaten path to do my own thing with it.
I don’t know if that makes any sense. It’s just master studies. I’ve done it with Takahashi, Toriyama and a myriad of other artists I’ve liked. It’s kind of why my junk can kinda shift around when I feel like it. I have some gripes with that links wording, but it’s basically just that and not some grand secret. I only really came to a better understanding of how twst is constructed extremely recently when I got my physical hands on the first artbook. Then I realized how much I was overthinking. [shitty scans are my own]
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You can even see the ghost lines and more of the uncertainties on where elements should go, and how they were ultimately changed.
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Something about seeing the original card art completely broken down with notes and without all the bells snd whistles (and definitively from Toboso herself) kind of put into perspective how twst isn’t as complicated it seems to be when it’s cleaned up. It might be just me, but looking at a solely finished work can potentially skew someone’s perspective, especially if the only thing being noted is coloring- a completely seperate step altogether. Which I see a lot of, tbh. I’m not exempt no matter how deep in the rabbit hole I get.
But—
But, I probably shouldn’t be the one talking since I have like… [redacted] years of having a trained eye for that sort of thing.
I’m not too concerned about coloring ( again, separate step, and not even done by her), it’s the drawing part. That’s the actual meat and potatoes.
So, someone could see competent twst coloring mastered but the drawings themselves aren’t really following the general processes at play (from what I determine them to be), and folk will still call it the “twst style.” So, whenever anyone says that, even here, I’m not sure what others mean by that. What is this alleged “twst style?” (Disclaimer: Rhetorical)
Yeah it’s a combination of every element at once (as every style is), but as far as my learning goes- I define the quote “twst style” is just Yana Toboso’s general artwork (notably from the 2020s, but the rest are helpful). Even if there are other artists in D-6th that are contributing to twsts art, they’re all essentially trying to accomplish a unified look and that unified look is based off of hers. And it’s not always entirely clear which one is hers unless something is written to be so outright.
So, I don’t find looking at just twisted wonderland itself all that beneficial, low key. I’ll look over Black Butler (as it’s her main showcase), her miscellaneous fanart, her disney fanart, whatever happens to cross my path that I think would be informative for my purposes. Again, I’m not looking at every possible thing ever, obviously, just what I think would be informative.
I’m not sure how often anyone thinks about that. Especially since her visual process just carries over nearly 1:1, even if her point of reference and intent on designing something has changed.
It’s like how Snake from Black Butler and Silver look pretty similar. No, it’s not from being “lazy” which- side note I hate those bad faith reads, total peeve.
Designing Snake and designing Silver came from two completely separate and unrelated intentions nearly a decade apart from each other. It just happens there are tropes that she clearly likes as an artist when designing characters. I’m more inclined to believe based on what I’ve read and practiced that it’s just a case of that, nothing more.
Which makes me reflect on a lot of my own repeated visual tropes. Such as how a lot of my female character designs always end up having some form of short curly hair, meanwhile the male characters keep having long hair 😩 God knows the wavy asymmetrical swoop bang rearing it’s head. It’s not intentional, but it keeps happening anyway.
That’s the kinda joint I’m talking about with master studies. Again, not just looking at something and only trying to mimic it, it does go into trying to break down the process even at the most fundamental level.
All this reminds me of this conversation I overheard in college while I was stuck doing printmaking work— some person said they, really wanted to draw like the guy who made Naruto since they liked his artstyle. Only for some other guy to cut in like “No, you shouldn’t do that! That’s not original :/ you should figure out your own original style first” or something to that end. I partially wish I butt in to that conversation. I didn’t much like how quick that guy shut that person down either.
Because… That’s… that’s not even remotely how that works? How can a person even find their own style/voice/whatever without studying the work of someone that came before them? If they wanna draw like that mangaka, then let them learn via that avenue. You can’t work backwards starting from nowhere. I even learned that in character design.
This person would have learned a lot more about how the process works and what works for them in their attempts to understand his style. They’d find their own organically after that. It’d also be more fun for them in the moment since they’re focusing on something they like. Then when it comes time to learn the boring (but important) stuff like fundamentals, they’d be able to articulate themselves more and identify what they’re doing. (Don’t knock art history and bring stuck breaking down meaning in seemingly “useless” stuff.)
But I’m starting to digress on the common “ugh im not original and unique enough if im not immediately doing my own thing from scratch” thing I saw/ overheard too much during my years at that campus. (It also led to me seeing zero progression from beginning to end from those peers)
As for the whole twst art thing, I can’t really tell you what conclusions to draw should any of this be put into practice. That’s not up to me to say.
I really can’t tell somebody how to draw anything. I don’t believe that one way exists. I’m just kinda… doing what my understanding of it is.
I’m of the mindset that if you can sufficiently understand at least one art style, you can pretty much do anything else you want.
Take that with what you will.
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crustyfloor · 2 months ago
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brainvomit I can go on and on about the apparent hints we're getting in merch and subtext that allude to a Till revival but it grates on my nerves that it could easily be disproven in several ways, so I can never be certain, but honestly.. I'm quite confident in a Till revival. And I'm coming to expect it to some degree (In part because it's been months since there's been a proper update on him, otherwise his post-mortem comic would've been uploaded ages ago and that would be that,, but since it's seemingly being held off it leads me to think that it's an intentional decision because there is more content with him and his perspective to come, probably in later episodes)
from a writer's perspective, it feels like the logical next step. On the other hand, he might be really dead. It can happen, hell, it probably will happen because it's already clear that the chances of him living or staying dead are so situational, depending on where this story is going it might be right for him to just stay dead, (and that much in regards to the plot I can't really guess with much confidence either). I'm already so unsure how Vivinos plans to juggle all this worldbuilding and development within one or possibly two new episodes, I trust her ability, and so far she hasn't disappointed me, even when she's left me confused and upset for some time- and Vivinos is always introducing surprise plot twists to the story when I least expect it so now I'm not surprised that Till was shot anymore (aside from the agony and dread of actually seeing it) losing to Luka served it's own purpose, and I wouldn't be surprised if she brought him back
Even if revival is a very bold decision for a character, I wouldn't say it's as completely out of the realm of possibility as some may think, and it wouldn't be "impossible" to do. Alnst still has sci-fi themes. If aliens can exist, then many other things are on the table. That's why I like the robot/alive Sua theories so much. (and even though I wouldn't lean too much on realistic facts that would apply to our world to a fictional setting where plot armor exists, they're also still within the reasonable time frame to resuscitate Till, time isn't moving that slowly between the episodes Blink gone and Wiege so it's not too ridiculous if they're fast enough they can save him)
Sometimes I feel like I'm riding too close to the sun with the absurdity of insisting that Till could revive while his dead body is right there but I don't feel like we would be exploring the full scope of his character if his development ended here, yeah it's already been made somewhat cleared up that he wasn't as indifferent to Ivan's presence as we would have assumed given Ivan's view of him, but that's still pretty up in the air, we have a lot of assumptions about his character and his perspective but ultimately a lot of questions about him are still unanswered and up in the air, and personally, I'd deeply hate leaving this series not knowing as much about him as I could've, sure you could say that's simply his narrative, sure you could say death naturally comes when you least expect it to, that's just the way life is and I would accept that narrative if it came to it and Vivinos executed it in a way that made sense but ehg, it's just cliche to me and I believe there are better ways to handle his character
Whats irks me the most is that if this is where it ends for him, he's dead and there's no elaboration that kind of storytelling would only validate Ivan's narrative, the most we know about Till in regards to his perspective is through Ivan's eyes, to accept that Till's character and his relationship with Ivan is simply built on unrequited feelings and indifference to Ivan is just assuming that what Ivan says is the truth and not his skewed perspective like we know it is. But if there's no way to make that obvious this narrative would only do everything wrong... 1) validate Ivan's perspective 2) It leaves everything about Till's perspective majorly up to interpretation without some solid ground, aside from the fandoms already here and there takes that just wouldn't be good writing (?) there's really a difference in leaving mystery and interpretations to the hand of the viewer and just not answering valid questions, and not leaving any solid content to work with and interpret in the first place, whether this direction is meant to be either or I wouldn't be fully satisfied with it anyway . We see Ivan's impact on Till in Blink gone in the emotional turmoil Till goes through, it shows enough that, as opposed to what Ivan thinks, Till cared about him, but really, what do we know?
That's my biggest gripe; I don't want Till's story to end on such an abrupt and sour note that doesn't truly serve him as a character. I believe this could all be resolved in comics and side content, too. But the reason why I bring this up here is that one of the most reuccuring themes of Alnst is exploring the perspective of the ones who must live on after their loved ones die impactful, painful, unforgettable deaths, it's a present theme to show how the characters (Mizi, Luka) progress after it, it's about showcasing endurance and the human spirit. Characters shouldn't just die for the sake of it, without contributing to this and showing it, and Till hasn't yet shown it (It'd make sense if they wanted to show this in his death too, but I'd question what groundwork we were really meant to be laying here.. and I'd hope it'd done right at least)
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In the case that the story shifts in a way that supports this to it's full potential (ie. not killing off everyone and blowing up the stage), reviving Till and allowing him the means to process his thoughts on Ivan and his death and what he did and what that means to him enough to put it into words would be great for his character, it's probably overgenerous for how little time we might have but I'm realllyyyy hanging onto hope here that the story will even shift to open up for this chance in the first place. If Vivinos doesn't plan to do either of these things to further Till's growth as a character visibly, then his death is rendered pointless and dismissive, and I'm not serious about that wording
because his death isn't inherently useless, none of the deaths are, and his death serves a purpose regardless. It's most likely being used to bring about Mizi's new turning point in her character development, yes blink gone is one of the many sequences of events in furthering Mizi's story first and foremost, Till's downfall signifies a new turning point in the story, still it doesn't mean he has to remain in that role to move the story along (unless vivinos would like to express that all hope is lost now and she's going to blow up the remaining characters, given Till was practically standing as a hope that things would change), if Vivinos has any interest in not making him look like a sacrifice and tool as a character for the sake of Mizi's growth after experiencing more loss, and not making his character completely reliant on Ivan's unreliable perspective (Because Cure is mostly Ivan-centric and that's the most we get of their dynamic together), She can bring him back, it can still have emotional relevance without being forced or random. And if done right, it wouldn't even erase the impact his death left on Mizi
(And I do worry about that, because revival in alien stage ideally shouldn't take back any of the tension or attention from the current events because otherwise that would be poor writing too, while I'm writing this I realize this story is really put in a tough spot because everything could go all sorts of bad ways) but it's not like if Till were to come back it'd erase the irreversible mental scar his death reopened within Mizi and be one of the driving forces on her mind come whatever she may do next (But what about the moment of hope in Blink Gone that represented Till's naive feelings for Mizi that overrid all sense of rationality and made him run to grab her hand? reviving him wouldn't rewrite that dread either... if anything, the impact of a near-death experience would also be fascinating to write on a character like himself with all the developments he's had so far)
On another note, I'm sure there are characters that may have better reasons to come back to the story, namely HyunA, but I believe what distinguishes Till from her is the possibility that bringing her back would be redundant, the possibility that it would actually remove the impact she intended her death to have on Luka. Her words would be for nothing if Luka doesn't realize this is for real, and he'll have to live with that truth and these new realizations. Everything contributes to that one message. HyunA serves us the "Live through the pain, forgive yourself, you live on" narrative right there.. So naturally, the best way I can see this being formatted is allowing us to continue to explore the perspective of Post round-1 Mizi, Luka, and Till after losing Sua, HyunA, and Ivan perhaps even going HyunA's route and finding a home within the rebellion to allow them to grow and grieve and introspect... #hopefulstage
HyunA is the catalyst for Luka's development, and it turns around to benefit both of their characters. Ivan is the catalyst for Till's development, and in turn, growth from Till would also contribute to Ivan's character . Allowing Till to live on would be a satisfying way to execute this narrative (But of course, this all goes out the window if like I said before Vivinos plans for this story to take a different direction, all I'm saying is that if the plot allows it I don't want Vivinos to miss the opportunity to expand on Till's character this way, if not in other forms that confirm he's dead). Till is my favorite character, so I'm aware I have bias and I'm indulging my delusions, but the way I see it, there's nobody who can resolve this better than Till can, there's nobody who can elaborate on his and Ivan's story better than he can, because Mizi was their friend, but nowhere near as emotionally close to them as they were to each other, she loves them but she only knows so much about them as people and just "her friends" so it's a tough spot, and Luka doesn't know them at all. Till is resilient, always coming back from the brink, and has always been fighting for agency and freedom. In that way, he parallels HyunA a lot. And I have a soft spot for both of them that wants to see them flourish and grow, and heal. If it's allowed, I want him to have that, I want him to have the space to grow with as much time as we have left, and I want him to have a fair and well-written wrap-up otherwise, I don't know I'll probably change this opinion a little bit later down the line and I still have too many questions on what the helllll is about to go on with this story to write anything sensical but if he's alive awesome if he's dead okay i'd just strongly prefer the former if it suits the overall narrative and I want it to make sense and not feel like he's been written off (and worse, I don't want his character to be perceived as shallow because of wherever vivinos chooses to direct his arc next)
all this to say I really want his perspective or any indication of anything about his current status hepl
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dingodad · 5 days ago
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wait so do you think that the dress that Ralsei wishes he could wear is just the mettaon transgender dress for no reason then? that's a weirdly "the curtains are just blue" take from you; like fair enough if you dont see it but i was expecting more of an argument against that particular element because like. it wasn't Randomly chosen right? i dont think Toby was like "hmmmm Ralsei should wish he could wear the transgender dress" for literally zero reason
i think you are skewing a lot of the evidence in favour of a single interpretation... for one thing the "mettaton transgender dress" is not an artifact that singularly reveals transfeminine characters, it's a dress associated first and foremost WITH METTATON - who we understand to be a textually transmasculine character, right? so the dress is associated just as much with characters who are comfortable in their femininity as it is with closeted characters. comparing this to "the curtains are just blue" feels like an unfair mischaracterisation of what I said... I agreed that it was a compelling point, just not that it reads as foreshadowing, because to me Ralsei is a character who already moves through the world as-feminine
secondly and I think more importantly, you're approaching this via the assumption that the dress appears as a symbol specifically FOR Ralsei, which it isn't. that Ralsei "wishes he could wear" the dress is itself an interpretation; he does not actively covet the dress, but rather - as a function of the game's mechanics - will optionally comment on the mannequin if the player chooses to offer it to him. like I said, a compelling moment for Ralsei individually, but it doesn't accurately describe the mannequin's full purpose: to be worn BY Kris, FOR the Spamton fight. so if your question is why i think Toby included the dress at all, i think the reason is actually pretty straightforward: Mettaton haunts Chapter 2 as one of the computer lab's various past patrons, subtly for the most part but in one clear way; Spamton's plan to escape the dark world is directly plagiarised from Mettaton's plan to escape the underground in Undertale. so putting a mannequin obviously designed after Spamton in a dress associated with Mettaton - perhaps even a dress Mettaton designed, or at the very least one pulled from his private internet searches - plainly foreshadows the moment Spamton "wears" Mettaton's idealised robot body as Spamton NEO. that you can even attempt to upload Spamton's consciousness directly into the mannequin in the robot body's stead makes this line of logic all the more clear.
all that in mind, if we're still identifying the Mettaton dress as "the transgender dress", I would say it's pretty much implicit that Chapter 2's transgender character is actually...
...
...
(a very sad chorus of bugle horns plays)
Spamton G. Spamton :(
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I think the problem you are bumping up against here is that, like I was getting at above, you are not really analysing the text here but rather getting caught up analysing a single line of dialogue out of context. what you're saying isn't nonsense - on the contrary, it's quite a clever interpretation! - but it would hurt your head a lot less with that missing context added. understanding that Spamton is a character whose entire existence is predicated on copying what's come before, it makes a lot of sense that the mannequin having "the clothes permanently attached" would be symbolic of a story that already belongs to another character and cannot truly be replicated!
I don't personally see Ralsei as the one in this situation who longs to steal Mettaton's transgender thunder, so to speak, because that's not really my read on Ralsei's character trajectory - but if you were motivated to read further into the Ralsei connection, then you'd probably also want to take note of the Spamton mannequin appearing in Castle Town at the end of the Chapter, now wearing clothes stolen from the Ralsei mannequin... almost as if, having failed to jack Mettaton's swagger, Spamton is now trying to steal Ralsei's transgender thunder......... 🤨?
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maxwell-grant · 1 year ago
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What do you think of Vega/Balrog/Claw and where do you think his story should go if they brought him back for SF6?
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Vega is a perfect fighting game villain because he is as frustrating to challenge as he is satisfying to defeat, and I do think he's a lot more compelling as an antagonistic force towards the likes of Chun-Li or Ken or Cammy than he is as a character unto himself. There's some reasons why the fights with Vega, in the animated movie or in II V or in the Udon comic, tend to be seen as the high points of Street Fighter adaptations.
Largely because as an antagonist to them, he is uniquely vicious and horrifying and murderous to an extent no other SF character is, he escalates any situation into a fight for survival just by walking into the room, while still occasionally allowing strange moments of poignancy due to his skewed honor and priorities, at least when Cammy is involved, and also being by design extremely satisfying to beat and watch get beaten. He is not just a punchable goon and smug champion like Balrog, he is also a creep and a serial killer, and an extremely privileged one at that, which makes beating and humiliating him a moral imperative on top of everything else. That, along with the fact that he's blatantly cheating with that claw and protecting his face with a mask, not just because he is desperate to preserve his good looks but because he doesn't even want to touch you as he kills you, is part of what makes him arguably the most punchable character in the series, or at least, the best designed for that purpose. That is, of course, if the player can catch him, which his whole playstyle is designed to avoid. Vega can and will fly circles around you as he wears you down, and like any nobleman, he will attack you from distances and positions you can't strike him back from, and it will wear on your patience, making it all the more satisfying if you do catch and smash him, which is still a big If.
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And as a character onto himself, he's someone who's pretty much got his life figured out and as a result only truly wants what he can't have. He is a nobleman who's been gifted with wealth, power, skill, charm, intellect, beauty, and everything he could possibly desire, including the ability to kill people with impunity on a regular basis. He is a guy who lives his perfect life, but who still takes it upon himself to put on a mask and go out at night and viciously murder people he deems ugly, not just because their existence makes his world less perfect for it, but because championing the superiority of beauty by subjugating the ugly is the only form of meaning Vega can find in life. He lives reveling in his own futility and only comes alive when faced with a challenge he can take pleasure in vanquishing, which is right around the time when he either loses and vanishes to preserve his pride, or gets his face smashed or even just touched and flies into a searing rage, because of course deep down he will not accept being bested on the only battlefield that matters to him. He is a disgusting and violent hypocrite who has little need for nuance, and so far being this has worked out pretty great for him.
But he isn't just a violent horrible sadist, there is a specificity to him that makes him scarier than if he was just that. He's an intelligent, cultured and traveled man who has an extremely strong sense of justice guided by his thinking in extremely binary good-evil terms, it's just that he's traded his moral core with his aesthetic judgement. He's replaced the concept of good and evil with beauty and ugliness, which is not even that far off from the way the upper class treats those to begin with. He throws parties for the wealthiest and most powerful of society, but he resents the attendants, because he finds worship of money and power to be ugly. He throws his lot with Shadaloo because they enable his tendencies and afford to let him keep living his lifestyle, but he resents everyone he works with inside of it because they are ugly and crude (and he's frequently paired with Balrog, a guy who embodies everything he hates). He fights to save the Dolls and saves Cammy's life, but he is disgusted by the existence of the Dolls not because of the, everything involving their creation, but because he thinks it's a waste of beauty and is offended at the idea of turning those he deems beautiful into puppets. It is in fact pretty funny that he's appalled at Bison for what almost consist moral grievances but really are just aesthetic ones, while Bison himself, a guy who is literally made of evil, has frequently expressed annoyance and even a little bit of disgust at Vega's obsession, in a "I kill people too, you don't see me being such a weirdo about it" way.
And something I find interesting about Vega, and part of why I do think they miss the mark sometimes in making him a tad too much of a sadist or pervert (like his win quotes in V about bathing in blood, when the whole reason for the claw and mask used to be that he dislikes blood and touching the opponent directly) is that he isn't a vile murderous bastard just because, or just because of the trauma regarding his mother's murder, but because he is a nobleman who was raised to see the world the way a nobleman does. They've gone back and forth over the years on whether his mom's murder was at the hands of his birth father or stepfather, but a detail that tends to be glossed over is the fact that Vega gets his entire moral outlook from her and his environment:
He gains his looks and personality from his mother, with the addition of corrupted feelings planted in the back of his mind during his upbringing. Vega lost sight to the meaning of life at a tender age and started to cling to his mother's beauty, which grew into strong extremism. Those who were not deemed beautiful were not of value, and only the beautiful were worthy of survival. This is why in order to prove his strength Vega enters the arena as a prerequisite of beauty. - SF2 profile
He was born the only child of a beautiful noblewoman from a fallen house, and an ugly but wealthy man. His twisted thoughts, obsessions and value system regarding beauty were all handed down to him by his mother. Her twisted thoughts went unrewarded, as she was murdered by her own husband. Vega was profoundly affected by this, and this trauma is said to be the reason Vega insists on maiming his opponents. - 30th Anniversary Collection
He is a guy driven by the same standards of self-improvement and excellence through combat that drive most of the other characters, except in his case, he believes that beauty is the truest form of strength, that it is the only thing that matters, that the order of the world dictates that beautiful people must never lose, and the worst thing that ever happened to him was a triumph of uglyness so world-shattering that every imperfect-looking person in the world must pay for it. Like a ninja, he is true to his code, offering second chances to fighters he deems beautiful (if only so he may savor the honor of beautifully killing them at the right time), and he is true to his high society upbringing, in that he lives to uphold and enforce a disgusting prejudiced worldview that just so conveniently puts himself at the top of everyone else, a worldview he lubricates with the blood of his opponents and a worldview that crumbles as soon as the mask comes off. He is profoundly disgusting in a way that does a lot to reinforce how evil Shadaloo is for not just enabling him but directing him, and he remains the absolute worst person inside of it no matter how much he may think of himself as above Shadaloo.
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And as for him in SF6? I could honestly do without seeing any major Shadaloo players show up for 6, or even much of any of the old characters period. I wouldn't be upset if he returned, given the wonderful job they've done so far on all the returning characters and new ones, I'm sure there would be room for them to do something interesting involving him and the Neo Shadaloo goobers trying to get away from the evil past of Shadaloo that Vega embodied, but I kinda don't want to see him again unless it's to see Chun-Li throw a couch at him again or lightning kick his face through a wall and off of a building, which is not just a high point of the series, but the most beautiful thing that ever involved Vega.
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muwitch · 5 months ago
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The Fool and Strength for the romance ask?
maker bless you for sending these tarot romance asks i owe you my life once again! Finally you will know some of the lore (tm) of these guys! because lord knows when and if i am going to have it in writing! <8D
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The Fool: Describe the first meeting between Rook and their love interest. What was Rook thinking at that moment? Was it an instant attraction?
There was most certainly nothing instant. 
Not only because I do think a certain in-normal-life-imperial-chantry person to be very very tough and slow when it comes to feelings, which is partially supported by his writer, but also very guarded in general. This man has to simmer and sit on it for a while for it to even dawn on him, believe me.
The requested meeting was far from epic or anything action and it happened in the first Shadow Dragon base, lovingly called the Pit, buried deep into Minrathous’ Undercity. Both Luc and Ashur were, so to say, rookies by that time, and I take  a necessary pause to explain.
[Legends and urban myths aren’t just crafted in a day. Figures like The Viper didn’t just establish themselves overnight, nor do I feel Ashur - a person already segregated from the others in real life by birth and station - just came and proclaimed himself to be a founder or a leader. In my mind he feels competent in what he does, but humble enough, which means at the roots of Shadow Dragons, where everything was trial and error, he probably started from the lowest “ranks” so to say. And he was a lot more on par with just ordinary people, despite the magic, than now, where he is, in fact, treated differently as one of the leaders and, simultaneously, as a symbol.]
Luc was doing some anonymous heists independent from Shadow Dragons by that time: he didn’t officially support Lucerni due lots of complications, but he was acquainted with Dorian (rather than Mae). And they coincidentally figured around Luc could be doing some good with more purpose, as part of the team. On the terms of strict anonymity he agreed and that was his first “introduction” to the group. 
Or, more likely, he just waltzed himself into the base, slipping past the security wards; kept everyone on their toes with “Well, there were few skewed sigils. Maybe watch for it next time” agenda - he was 8 years younger and an absolute menace. 
Of course it provoked a verbal reaction of understandably being wary of masked strangers in a secret hideout. Which was rich, coming from another masked stranger in a secret hideout. And that was probably the first line of dialogue exchanged and thought that crossed his mind. For real, he was just “some guy”! One Luc never met before! Then said figure was regarded with more thought - and attention - few things caught Luc’s eyes, sure. But it was more of a casual mental note than a great revelation - and a lot of their later interactions followed the same pattern.
Not to mention the “call me Viper” and “Mongoose, charmed” kind of exchange that was the most hilarious coincidence ever and prompted quite a pause. It was hilarious “don’t worry, I don’t bite” and dramatic sigh in retaliation; both remember that moment with both fondness and a special kind of shame you have when you look back at certain things. But sure.
Two masked guys with animal nicknames just chilling in the opposite corner of the council room because they are not like that.
Strength: Who makes the first move? How is it received? Is this reflective of their relationship dynamic in general?
This is an ACTUAL trick question too, mostly because there was a series of mircromoves and there wasn’t a move-move in a classical sense? So we’re gonna try to answer from the other way around: most of their early relationship dynamic was reliant on Lucius being the one to drive things forward, but mostly because he just had experience in that. He’s better - not by a far margin but it still counts - tuned with his emotions regarding affection, he’s the classic “falls faster” type. Not to mention he had tried things out before and his own desires - or the fact that he’s attracted to a guy - are not a shocker. Yes, it complicates things a lot, yet it’s not something to flagellate himself for. For Ashur it’s far worse in comparison, and it was so blatantly obvious, that Lucius had the decency and the romance in him to just…not press the issue in the way he probably could’ve.
He was doing some…poking around, so to speak, slowly but surely finding the boundaries that he was willingly or unwillingly allowed into, worming his way into personal space, building interaction. Yes it was a show of interest, sure, but in a sense - all complications counted - he was waiting for Ashur to show consent to those careful advances, or, at least reciprocate the interest.
(And the guy in question had a whole personality crisis because of that, believe me. Denial was strong .)
The “Move”, however, was there, sort of, and it wasn’t as grand and as romantic as it could’ve been, probably, with no great confessions. Both Viper and Mongoose often shared food on the rooftops of Minrathous - because nobody watches them which is also a lie - on the specific higher spot Luc once introduced Ashur to. Just their regular way of discussing another operation, reflecting on the previous gist in the city, while munching on some grilled meat: back to back, trusting each other to honor the privacy of being maskless and vulnerable. 
It was never a problem before, but at some point it was blatantly obvious, by the pause in the conversation, that Lucius was looking over his shoulder. He was, for a while already, but never pressing too long and turning back, satisfied with the unmuffled sound of Ashur’s voice - clear, so alike of a chantry brother, with a certain calm lilt that always washed over; it was just never that obvious before.
There was no question asked - just the different, expectant silence - Ashur had to take that leap of faith himself: what’s scarier than allowing yourself to be seen?
And then it must’ve felt right, because he did what felt natural. Turned around.
That was the first time both saw each other maskless; the moment when wonder of imagination, fueling both of their expectations, and reality finally met. The hunger to know and recognise something that was concealed and the freedom to be - in a sense - in your own skin, even for a short while.
As in received: Luc was holding it in, so the first thing he blurted out was “that’s not how I imagined your nose”; “you imagined my nose?” - “Name one person on the base who didn’t first, second - can you blame me?” - “I didn't think you had birthmarks on your cheeks”. It was an exploration and intimacy of gaze - and gaze only at that point - but it was a start.
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000marie198 · 7 months ago
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I think I figured out why post series Atla comics are so... Off
There are some things in the comics which are great! But most of the stories felt wrong somehow, the characters too. And they made me angry at so many points, they were exhausting to read with some arcs.
I couldn't understand why such a great show had followups which just, didn't make sense.
I think I understand now though. I watched Atla for the first time a couple of months ago I think, with my brother. I loved it. I learned through fics that the comics aren't worth the read and most of the fans don't like several aspects of them. Still curious I read them anyway, not saying I regret it because I loved a small few things in them but also hated some other things.
Anyways, the other day I talked with my brother about how Atla show handles topics and themes that most media tends to be extremely cautious with and often keeps away. Topics like genocide, colonialism, abuse, war, death etc. Entertainment industry doesn't tend to touch such topics, especially the first two and when it does, it is choke full of propaganda.
Atla show... Didn't have that propaganda. It showed the depth and realities of a world at war while keeping it from becoming too disturbing but it did manage to convey the messages. (Though yes there was one, and only one, part of the show that pissed me off, I guess some propaganda was sneaked in anyway and from what I've seen in several fics, it worked on a lot of people too, the Si Wong Desert arc, so much anti-arab racism is there, I despise the desert episode with a passion). But almost every other thing didn't include the type of propaganda that tends to be present in most media that tries to handle serious themes. It showed the consequences of war, the darkness hidden in those you agree with and goodness present in a people you hate, still not negating the wrongs of wrongdoers and affirming that doing something horrible on purpose to innocents is wrong even if you suffered too. Zuko's redemption was very careful with that. Whenever he did something wrong, he suffered consequences for it, hefty ones. He wasn't exempt from it and his redemption arc encompassed the entire series from the very first episode and didn't just happen in one season. But that aside, what I'm trying to say is, the series managed really well with serious themes and intense issues without having it affected by propaganda or encouraging the one sided, self centered agendas of those behind the creation.
And then, the show is completed. A follow up is made in the form of comics.
And suddenly, half the themes and stuff learned and seen throughout the series has been skewed, there is politics, 80 percent of the characters are weirdly ooc, as if what they're doing or saying is coming from a different person altogether who is forcing it to not be discovered, like imposters, the stories are strange and don't even get me started on the pro-colonialism propaganda.
Atla show was a story full of inspiration from the lives of actual people, addressing actual issues and displaying beautiful growth in its characters and revealing intense problems which are shoved under the rug. Trust me when I say that a lot and seriously a LOT of media has propaganda in it, I catch it easier because the propaganda is often encouraging agendas of where the media originates and I don't live there. Atla show, however, was unlike those other media, it stayed clear of agendas when showing such serious themes.
But the point still stands that there could've been some things in it, as is in most media. I believe that since there wasn't, it was forced upon the fans through the followup.
Suddenly, they tried to feed fans their agendas which wasn't done in the show. Suddenly, you gotta hide that these problems have been real for some people in the world, suddenly you hide the culprit or make it so these things don't change minds. Suddenly, you need to keep it under wraps that a great show made under your nose showed the exact same evils you have done. So now you're trying to very carefully steer the massive audience to an opinion that colonialism isn't evil, that holding on to a lost culture is frustrating, put it away leave it, that getting your land invaded and stripped of it's sources through business and veils of advancement is a good thing (hello?! East India Company inspired post series Northern Water Tribe, hello turning those against the idea into a villain). And for changing all these major major issues and themes that were sewn deep within the series' story and how it affected and built the characters, you now have to carefully create everything around it. You have to try to make your character of choice do things that are against the original messages of the show and then make an entire story around it and change the behaviors of everyone else so doing that thing doesn't make your selected characters look bad.
And now, everything is a mess because nobody is acting like themselves and everyone has forgotten half the things that occurred in the show.
I'm not saying that all the things in comics were pro agenda and propaganda, many things weren't but most were. Those which weren't written with a basis on all the changed messages they wanted to send were actually pretty great. But otherwise, you get the idea.
TLDR: ATLA comics feel off and makes so many characters OOC because they tried to convey a completely different and often opposite message to the show's themes and stories, they tried to uplift the agendas and propaganda that are usually present in most other media handling such serious issues but which Atla show hadn't done because it stayed true to the story and its characters. Comics tried to build the characters around those updated 'themes' and messages, and it made them all wrong and made most of the beloved characters badly OOC.
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troutfur · 1 year ago
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New book binge complete! I'll spare you the thousands screenshots of Tigerclaw I took to share on the live-reading channel of my friend group Discord server and get straight to the review here:
I think the graphic novel was a fantastic adaptation. The graphic novel medium conveyed much better than Erin Hunter's prose all those little details of cat mannerisms and expressions that I think really aided in conveying the story so much better. It really helps that the artists are clearly incredibly well-versed in the visual language of comics and are masterful in packing as much information as possible in every panel.
It also helped a lot to give it all a sense of geography and environment which, admittedly, is more of a me problem because I have a lot of trouble parsing out environmental descriptions from text. I really liked that one panel showing a bird's-eye view of ThunderClan camp and the full page spread that served as a dual purpose ThunderClan territory map and as a way to montage through Firepaw's tour of the territory. They're my absolute favorite panels.
The book skews heavily towards Into the Wild over Fire and Ice. About 70% of the book is Into the Wild. I personally feel it's completely fine to truncate Fire and Ice like that because it's a forgettable book TBH. The Prophecies Begin doesn't get good until Forest of Secrets anyway. But the artists did say here on Tumblr that they have plans to add the cut content back in for the second graphic novel, so that's something to look out for.
There's also the little signs this adaptation may be being approached more as a reboot/alternate continuity. Most significantly is how Swiftpaw and Lynxkit seem to have been turned into Frostfur's kits in place of Brightheart and Thornclaw. Presumably this is a way to clean up the family tree and it leaves me intrigued as to what happens to those two in future.
Also there's a scene that's apparently an addition but I don't remember TPB well enough to really tell: Sandpaw apologizing to Fireheart for her bullying of him. I only know this is presumably an addition because of a friend who mentioned it being one of the changes they always want to see in fanworks in order to sell the FireSand relationship better. Once again, encouraging sign that if this moves forward this may result in more significant rewrites later on.
Also, although it's only a few panels, the early introduction of Princess alongside Smudge and the shuffling of her further appearances into the Into the Wild section are also very welcome changes. It really helps sell these two as having a close sibling bond and it will really help sell Cloudkit's hand-off once we get to that part. I think Princess's part in this whole plot is part of what was cut in Fire and Ice, but I think we will for sure revisit it considering Cloudkit is coming and with what we already got in the TPB section it makes up for it.
Overall, I really liked it! Glowing recommendation from me.
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shit-talk-turner · 2 months ago
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we certainly aren't saying it's not that deep, but does that mean no one can use the name/reference to make art at all? (we don't have an answer to this, just interested in the conversation and response)//
Not the original anon here but I am Latina and since you're interested in the conversation: I don't think it's that no one can ever reference this in art if they're not Mexican, but Alex as a British man who is wealthy, protected, and has never lived in this reality - and to our knowledge has no close ties to anyone who has and has not taken the time to do proper primary-source investigation - probably shouldn't be.
It's unlikely he'd ever be able to capture the depth and nuance of the experience of people who lived under the influence of El Chapo (or similar) so any art he makes using that reference would only skew or dilute the very serious reality of it, even if he went about it with the best intentions... which let's face it, is often not the case. These narratives get spliced up for entertainment all the time, to the point where the average non-latin westerner really doesn't have an accurate sense of the reality of living in these situations at all, through absolutely no fault of their own. It just contributes to the erasure of the actual victims in these situations and perpetuates figures like El Chapo being seen as legendary or being branded as just a story rather than a real life person who did a lot of harm.
Put it this way: if a priviledged European musician with little ties to America or to black people wrote a song called "David Duke" or "Grand Wizard" or "KKK" (just in terms of how much ongoing and deeply rooted systemic harm these people cause, not the nature of the crimes themselves), and used these narratives *as a story* for entertainment purposes, with inevitable inaccuracies no matter their best intentions, would it not feel like mythologizing it or at the very least like it's REALLY not their story to tell? There's no chance a 4ish minute song by an outsider can thoughtfully grapple with the reality of the issue, and it runs a very high risk of making sweeping generalizations both about the victim and about America as a whole, which isn't fair, and does more harm than good, even if the intentions were "on the right side."
We're talking about Tom Rowley, not Alex. But to your point, you can also argue that a 4-5 minute song can't encapsulate the civil rights era or the death of an individual during the civil rights era in the United States but that didn't stop Bob Dylan (a white man) from writing multiple songs about it. Should we really not create art because it can't cover the breadth/depth/severity of something? Also, the name El Chapo HAS become a term/colloquialism that goes beyond just one person and kind of gets adopted into all kinds of other genres and media and used as a reference in many different ways. That happens with so many things (some very very very bad) and kind of can't be helped? It doesn't mean he is a legend or what he has done is okay, but you can't help the infamy someone has and what comes out of that. Also, policing art in this kind of way just doesn't feel right either? Is anyone looking to Tom Rowley to be a social/historical expert on El Chapo? No. Do we even know if the song is about the actual El Chapo in anyway? Also, no. People are entitled to their opinion about art and can certainly express that they think it's wrong, but to tell someone they shouldn't create the art they want to create in the way they want to create it can go too far too even if you wholeheartedly disagree with it. Freedom of speech and all that.
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sokkastyles · 2 years ago
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I saw this post and some reblogs of it, and I wanted to know what you thought.
This is the post.
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And these are the reblogs.
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This reminds me of people who try to argue that enemies to lovers is abuse by ignoring the difference between opponents fighting on a battlefield in a fantasy setting and someone hitting on their spouse. The latter involves a power dynamic that is not present in the former. The difference between Zuko fighting Azula to end the war (and Aang fighting Ozai to end the war), and Ozai manipulating Zuko inro a fight he could not win for the purpose of terrorizing, publicly humiliating, and mutilating him should be obvious. Zuko's age is emphasized because Ozai is his father and because Ozai used that relationship and the power he had because of it against his son. He deliberately let his son believe he would be fighting someone else, and used Zuko's loyalty to him against him while his son was surrendering. It's not just Zuko's age that is important here, although his age informs the other things about it.
Azula was a child at fourteen during her agni kai with Zuko, but so was Zuko at sixteen, just two years older, and age has never given Zuko power over Azula anyway. Zuko also faces Azula openly in battle and even agrees to the terms she sets to even the playing field. She also is the antagonist in rhe situation
If there's a parallel to be made, it's that Azula becomes the same crying child on the ground after she is defeated, but only after she realizes she can't win, not out of love or loyalty to a family member. This was a fight she wanted and was eager for, and literally says was "meant to be."
Comparing that to Zuko's father deliberately harming a child under his power who has already surrendered shows a gross lack of understanding of the context. OP says they aren't belittling the awfulness of what Ozai did, but they absolutely %100 are and their argument is so ugly and tone deaf I don'/ even know what to say.
I've also talked about the ridiculousness of the argument that Iroh must have imagined Azula in the flashback because it just makes no sense as an argument, narratively. If Iroh were biased against Azula, that would have to be shown or revisited somehow. Otherwise there is no reason to question that it didn't happen exactly the way we are shown.
Also, the claims that Azula would not look like that at 11 seem shaky to me and also rest on claims about how adolescent girls look at that age that are just not true. Girls, especially, certainly can and do change a lot in the tween years, often moreso than boys, who tend to have their growthspurts a little later.
Which actually does fit with what we are shown of their character designs. Let's look at the sceeenshots.
Here is Azula at 8(ish), her child design remaining pretty consistently the same on the show:
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And here she is at 11 in Iroh's flashback:
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Btw I feel it necessary to mention that the picture with the child design is from Zuko's flashback, so if we're going by the argument that Iroh is imagining Azula looking more mature because he's biased, and we're also arguing that Zuko is biased against Azula, how come that bias doesn't seem to show in his flashback, huh? You would think that Zuko would picture Azula looking even more mature, since she was closer to his own age and more of a peer (whom the power dynamic was skewed in favor of). But, again, there's no reason to think that these flashbacks are biased. They are not framed as imperfect memories and the show never gives us a reason to question that they didn't happen exactly as they are shown. And trying to read them that way is actively misreading what we're shown.
If you're going to assume bias where none is shown, what is stopping you from questioning literally everything the narrative establishes? But if you do that, you're breaking the contract of the narrative. Fictional stories require that unspoken contract, that necessary buy in, otherwise there is no story. There has to be some baseline established, otherwise it's just the show presenting things and the audience going "nuh-uh!" A bias has to be established to give the audience a reason to question the narrative contract. That's why in stories with unreliable narrators or stories that play with or otherwise deconstruct the narrative contract, there are techniques used to establish that we're supposed to question things. None of those are present here.
There is an obvious difference between Azula's design in the second flashback compared to the first. She looks more like the Azula we see in the present timeline in the show.
But does she look the same?
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Here's Azula at fourteen. Yes, if you compare it to the picture from Iroh's flashback, they look closer to each other than Azula's child design, but they do not, in fact, look the same. In Iroh's flashback she's wearing the makeup she is almost never seen without in the present timeline, and that's the biggest difference. But that's not unusual for a child entering their tween years to be experimenting with make up. Azula at 11 is wearing makeup, but her lipstick appears to be lighter, more girlish shade. She might be wearing eyeliner, which would explain why her eyes look narrower than her child design, but that also is just the natural progression of depicting a character's age in animation. Notice that Azula in the present timeline has even smaller eyes, darker lipstick, and a more defined face shape than in Zuiko's agni kai, where she still has a somewhat rounded baby face.
I've also argued before that it makes sense for the character for Azula to wear makeup. 11-14 is young to wear makeup but not uncommon, and for Azula, it makes sense that a character obsessed with appearance of perfection would wear it. It also makes sense for Zuko's agni kai to be the time when this transition happens in Azula, after her mother leaves and her father gains complete control over his children's lives, and Azula realizes even more that she needs to maintain that mask of perfection. I've also talked before about how Azula at fourteen seems very familiar with war meeting whereas Zuko at thirteen had to argue his way into one. This is unusual, it is a sign that something is not right, but we already know this. We know how Ozai is treating his kids. We know how he puts pressure on Azula to be his golden child, we know that he actively sabotages Zuko so he can fulfill his role as the scapegoat. Something is absolutely rotten in Denmark, but it's not narrative bias. Pay attention to the story actually being told.
I also want to compare Azula's character designs in the show to Zuko's as a child and an older teen. Let's look at Zuko's design from "Zuko Alone," where he is roughly 10ish when Azula is 8ish.
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One of the reblogs made the argument that Zuko looks the same when he's ten vs when he's thirteen. Let's take a look.
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Pretty similar, although I would argue there are differences. He's a little taller, his face is less round and babyish in the second picture. (He's also got a cute little forelock, hi!)
But yeah, he still has his "child" design for the most part. He hasn't yet bridged the gap to his present timeline appearance.
However, in season three we get a flashback to Zuko at the same age, thirteen, but shortly after his banishment, and he looks like this:
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Here, his character design is similar to his familiar character design from the beginning of book one. It's a pretty stark change, but just like with Azula at the agni kai, this character design is meant to tell us something about the character and the changes he has gone through. Azula may go through those changes earlier because girls do tend to have their growth spurts earlier than boys, but if you actually look at the timeline, both Zuko and Azula changed at roughly the same time, surrounding the singular event of Zuko's banishment. But like with Azula, we could also go back even before that. An interesting detail is that Zuko after Ursa's banishment (as seen in "The Storm,") is wearing the more militaristic uniform that is part of his book one design, the high collar and armored shoulder pads as opposed to the looser clothing he wears in childhood (which is actually similar to what redeemed Zuko wears). This, like Azula's makeup, is reflective of the loss of vulnerability, of innocence, the need for armor, for protection. It makes them look more mature but also highlights how they're not, and are traumatized children desperately trying to protect themselves.
Btw, anyone who thinks makeup can't change your appearance that much clearly doesn't know very much about makeup.
Also, stop calling child heroes in fantasy shows child soldiers, I am begging you. It's not just the age difference between Ozai and Zuko that makes what he did abuse, there's also a purposeful abuse of a power dynamic that is absent from your standard child-hero of an adventure series fighting the evil adults. Even taking into account Aang's trauma over being the chosen one or Jet and his group of orphans, it's not the same thing as real children being forced to be child soldiers, and will never be. These children, as action heroes in a fantasy series meant for children, have more power and agency than even most adults in the real world will ever have, and even as interested as ATLA is in exploring trauma, it will never be able to address the real trauma and horror of child soldiers, and wasn't meant to.
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birb--birb · 7 months ago
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The Chariot and Death
OOOHH Death was a hard one, since Savrin puts on this air of confidence a lot of the time. It really made me think what is the thing weighing Savrin down? Answering these asks made me understand why I made certain character choices for him in game:)
Death: What part of Rook do they need to kill to become the best version of themselves?
Theres a big lack of self worth in Savrin when it comes to interpersonal relationships. He knows he doesn't have to prove himself to people but by god will he go out of his way (sometimes to dangerous lengths) to show that he's useful to you. He doesn't think people should spend time on him, doesn't think hes worth much more than a passing glance or a quick fling. He knows hes good at making plans and contingencies, good at completing intricate tasks, but theres always a little sense of "am I really the right person to lead this?" He knows his ideas are good, but why should people listen to him? It was really hard the first few days of leading the Veilguard, but he knew Varric wasn't in any shape to do it so he convinced himself that if he fakes it hard enough, it'll eventually become easier. And it did, some of it was him gaining confidence in himself, but it was also easier knowing he isn't doing this alone once he allowed himself to lean on his companions for help. I think he was able to face some of these struggles throughout the game, Varric's encouragement defs helped ease the anxieties. The revelation in the Fade Prision hurt.... a LOT... but it also gave Savrin the final push of confidence that he is worth it, worth listening to, worth connecting with, worth trusting, worth loving.
The Chariot: How does Rook fight? What are their preferred abilities and damage type?
Savrin is a classic spellblade, orb and dagger are just so snappy and fun to play! He tends towards lightning for most enemies, knows some fire spells for darkspawn, and has a few ice spells for crowd control purposes (thanks Neve💕). His fave focus is the Mage's Gambit, which is perfect for him since it alternates fire/lightning on final attacks (and mechanically I focused on arcane bomb proccs and the ability that lets you throw your dagger twice at the end of your string of 4 attacks so I can swap types right at the end of my combo). He also enjoys it bc when his hand and wrist are in pain from an old injury, the warmth of the fire orb helps soothe the flair up.
Being trained with knives as a Crow, Savrin likes being right up close and personal to his target, so lots of dash attacks and dodges. The Void Blade spell is a gorgeous combo of gap closer and magic-infused critically striking knife attack, Chain Lightning is a classic, and Frost Nova is the perfect "oh fuck I'm surrounded PANIK" ability. He doesn't have a preference for ultimate, I usually keep the firebeam one just bc lots of enemies are weak to fire and his kit skews heavily towards lightning dmg.
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6-2-aestheticsofhate · 9 months ago
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Do you ever think about how V1 is one of the machines with the least amount of personality shown in game to the point that people will say it canonically doesn't feel any emotion or that it doesn't care for people. While I think part of it is people seeing what little bits of personality we get from them (calling a random skeleton they found Hank and coming up with a made up family connection between them and the skeleton on Ferryman's ship) as non-canonical because it doesn't fit their views of V1 I also honestly think another part of it is that MOST machines don't show a lot of personality outside their terminal data entries (which V1 doesn't have) or their boss fight intros (which V1 also doesn't have). You can see V2 being polite and bowing before fight V1 and you can read about its purpose and how it differs from V1 in its terminal entry, but V1 gets none of that because V1 is the player character.
They're also constantly fighting other machines and husks and demons all in an effort to not die from lack of fuel or simply being killed by others. That doesn't leave a lot of time for a personality to develop, especially when you consider V1 was only activated right as the game started. It had no time to be around humans, it had no time to exist and be itself and develop a personality like V2 or the others did. It was immediately thrust into Hell and told to kill.
Just like how some people have a skewed version of Gabriel in their head that is solely a whiny pathetic mess when the only reason he acts like that in canon is because he was defeated for the first time ever (by someone who is so beneath him power wise that Hakita compared it to being beaten by an ant) which resulted in him essentially being sentenced to death by the council. That is not Gabriel's default state, its him after having suffered immense pain and suffering and burdened with the knowledge he is going to die if he doesn't kill V1. We've also never seen V1 in a normal, stable environment. We've only seen V1 struggling for resources and a ticking clock counting down to their demise.
A lot of people see also V1 as not caring about either Gabriel or any of the people around them, but I think considering the circumstances it cares a surprising amount. While it does decide some the text in books is irrelevant and tosses them aside it still picks them up and reads them, all while its slowly getting closer to death every moment its not out fighting. They allow their enemies (Gabriel, Minos, Sisyphus) to talk and explain things before fighting them. It may not speak or react to many things but like Swordsmachines terminal data says most machines got rid of their ability to vocalize to better conserve resources. I think the fact they're wasting precious time and resources on hearing people out or reading about their stories does show an innate sense of curiosity for the place they found themselves in.
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kinosternon · 11 months ago
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I agree with this argument overall but I think it might be leaving out any discussion of reasons alongside misogyny that fic-lovers might prefer focusing on men. For me, one big one is the (overall lack of) emotional availability of men IRL in our modern society.
I'm certainly biased in that, while I do read and enjoy female characters, both in original and fanfiction (when I can get it), I tend to gravitate towards (queer) men in fanfiction. Surface-level explanations for this include:
I'm biased. (Very fair! We live in a misogynistic society. I'm definitely not immune to it.)
I'm a trans man. I want to read about guys because I am one. (Also true and fair! Though I'm equally happy reading about a woman's perspective on a guy. I do on occasion read romance novels and m/f fic for this reason.)
So far so good, and it's possible that the rest of this post is projection.
But I think some of my reasons for preferring male-focused fic might be true of fic readers and writers more broadly, and well beyond the "most women are straight so they write about men" thing. (Which I find dubious to begin with. For one thing, aren't fic-reading demographics skewing queerer and queerer as the years go on? That's just an impression I get, not backed by hard data, but while I still believe that "fic as a community doesn't have very many cis men in it" is a straightforwardly believable assertion, I'd be hesitant to say that it has a majority of "straight" anything. But anyway.)
Whatever your (broad "you," not OP specifically) gender or sexuality, I'm interested in your answers to these questions, both for yourself and for what answers you would imagine as "typical" for your fan community:
Do you have many close friends and loved ones?
How many of those people are (for the purpose of this argument, cis) men?
For how many of the folks in #1 can you say that you have established a sense of trust and/or vulnerability that allows you to discuss their inner emotional lives?
Assuming both groups are extant, how do your relationships with men (number of people and depth) compare to relationships with folks who aren't?
(My answers, by the way, are: Yes, a few, thankfully many, and…well, it doesn't even compare. Collectively, it's an ocean versus a puddle, or perhaps a thimble.)
One of the main reasons I read fic is to access a sense of emotional closeness to men that I can't get enough of in my daily life, because I have trouble forming bonds with men in the first place—and even when I do, they're usually not intimate enough to allow for much insight into their inner thoughts, feelings, or lives. A lot of societal pressure (including, sadly, some aspects of feminism as well) encouraged me to fear a similar closeness with real men, even as it's discouraged men from opening up to anyone at all.
Meanwhile, I'm fortunate enough to have a lot of women and non-binary friends. If I want to have access to the thoughts and feelings (or, let's be real, sometimes there's a desire to hear about drama too) from a woman/nb person, I have actual people I can go talk to! No, that's not a replacement for fiction, but for me as an individual it's usually a preferable alternative. Many humans are wired to value in-person (and also, in this case, real) relationships over online ones. Moreover, I may have the chance to do actual good for a real, live person, if I choose to talk to them: advice, comfort, a listening ear, my time, space, money, whatever. It's wins all around...except, unfortunately, when it comes to representation.
Also, if we start from the assumption that a similar imbalance in emotional intimacy exists for a lot of the fic-loving community, I want to point out that there are possible knock-on effects in terms of standards:
Is it any wonder that we read female characters as flat, boring, or just off somehow, when we know so many more IRL women in greater depth than we do men? Especially since those women's inner lives are generally so much more complex and nuanced (not to mention cooler) than what many writers come up with?
Is it any wonder that we look at the male characters who are given any inner life whatsoever, and want to take them and run with them? (Or in the cases where we aren't given anything, is it so surprising that we might enjoy the license to go wild imagining our own?)
Like I said above, I don't disagree that most of these discrepancies are ultimately rooted in misogyny. If I'm right about these reasons, they're closer to compounding factors. We're primed to care less about female characters; writers are too, and spend less screen time and effort on them; and then even for those of us who want to read/write more women, it's easier for many of us to see where in-depth deptictions of fictional women fall short than fictional men. There's also not enough widely-known and lauded examples for original fiction writers to emulate or fic-writers to be inspired to build on. Simultaneously, patriarchy doesn't just mean that we're primed to value depictions of men over women; it also causes the limitations in our own lives and relationships that leave us hungry for portrayals of men that have a full emotional range and demonstrate (at least narrated) vulnerability!
I think that it can often be helpful to go looking for what else might be going on alongside (or above, or below, or mixed with) straightforward misogyny. That's no reason to hold on to factually incorrect excuses, or to excuse misogyny in general, but I do think it's a reason to keep looking for potentially legitimate additional factors, because:
Compared to the "people just hate women" answer, some causes are significantly easier to problem-solve about.
Thinking that it all stems from hatred alone can be more discouraging than helpful, and sometimes downright polarizing.
Do many people tend to avoid/ignore female characters because cultural misogyny leads to weird double-standards about women's characterization? Almost certainly, yeah. But might it also be because the literary tradition of writing women is widely underdeveloped? Because people can more easily develop emotional intimacy with IRL women than IRL men, and are seeking to fulfill their desires for the latter? Because many people have greater familiarity with women's inner lives, which would naturally lead to higher standards?
I wouldn't be surprised if it was a slightly different mix of these and other reasons for everyone, and I think that offering a menu of reasons could be helpful in some discussions, especially those with folks who might otherwise feel defensive about this topic.
every year the ao3 stats come out and every year people insist that the lack of women isn’t misogyny but because ‘most fic writers are female and therefore enjoy writing about men more’ and every year they don’t seem to understand that they themselves have just described a version of misogyny
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fostersffff · 3 months ago
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My Favorite Games I Played In 2024
I wanted to put out a list of the games I played this past year (that didn't necessarily come out last year year) that I felt I positive on, and as a recommendation guide for anyone who thinks their tastes may line up with mine. I was originally intending to post this back in like... January, but you know how things are sometimes.
The Legend of Heroes: Trails from/to/of/into/through Zero/Azure/Cold Steel III & IV/Reverie/Daybreak
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The first half of this year was dedicated to catching up on all of the Trails games I hadn't yet played- which was most of them- and I think it should be considered a testament to how much I like the Trails series that I was able to play six ~50+ JRPGs without getting burnt out (and frankly, developing a hankering for more). I also did not realize well after I had done so that 2024 is also the 20th anniversary of the series, so in hindsight it was a perfect year to do this.
To outside observers, I imagine the Trails series can be intimidating, which is fair, since people who are into it love talking about the fact that this is a franchise with a story that has been developing linearly since 2004. Thankfully, it's not actually that impenetrable: to date, the series can be broken up into four distinct story arcs, taking place in their own countries and separate casts of characters. As a result, the actual stories of the previous arcs are usually just broadly referred as Things That Happened. Similarly, when characters from previous arcs show up, they're usually presented with some fanfare, but not to the point of "you're going to be totally lost if you didn't play the previous games". Of course, if you have played the games, you get the benefit of getting extremely hyped when the characters you watched grow over the course of the games show up The Strongest Guys, and knowing that the Thing That Happened is a part of the backstory you got to see first hand.
Of course, if it was just a sense of continuity, the games would be better served as basically any other medium. Instead, Falcom has been constantly elaborating upon and experimenting with the battle system first introduced in Trails in the Sky, which was itself pretty solid. Combined with the fact that Falcom is maybe the most consistent company in the world about turning in Good Soundtracks
If you've never played a Trails game before and it sounds like something you'd like to check out, I would recommend picking the start of an arc (Trails in the Sky, Trails from Zero, Trails of Cold Steel, or Trails through Daybreak) and going in release order from there; the games are pretty good about keeping you informed of anything you may have missed in previous installments.
Arzette: The Jewel of Faramore
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I was intrigued by this game when it was first revealed, because I wasn't sure if it would be able to sustain itself solely on The Bit of being an homage to the CD-I Zelda games. I was very pleased to find out it was, by knowing exactly how long The Bit could sustain itself and how much players would be willing to deal with for the sake of The Bit. This is accomplished by having gameplay that looks a lot like those games, but actually play competently, with the overall difficulty skewing really easy. However, considering everything about this is purpose build for The Bit (including the developer's name being "Seedy Eye" Software), that was definitely the right choice. It also has a surprisingly catchy soundtrack that's evocative 90's MIDIs, and I've found myself revisiting the Boss Theme pretty often. Oh, and of course, the Weirdly Animated Cutscenes, which were (save for a few where they were clearly rotoscoped, which in my opinion kinda defeats the whole purpose) pretty charming.
I came away from this kind of hoping that the sequel they teased is more of a real game, and they keep on The Bit just with those Weirdly Animated Cutscenes.
Slave Zero X
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Slave Zero X was my first encounter with a game this year that just should not have been released on the Switch (my burden), so it speaks to how much I was enjoying it that I opted to buy it again on PS5 so I could actually play it.
This is- bizarrely- a beat 'em up with fighting game controls that is a prequel to a third-person shooter from 1999. You play as a vengeful gay shinobi who fuses with the Carnage symbiote, and go forth to juggle riot cops until they explode in a shower of bones and viscera like Mortal Kombat 2 characters. I got so into this that I went back to get the ludicrously frustrating achievement to beat the boss you're supposed to get effortlessly rinsed by.
I don't know if I can quite make a general recommendation for this, because it is a pretty challenging game that plays most like a 2D fighting game, but if any of the above description sounds like you're thing, absolutely give it a shot.
Pepper Grinder
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I can't think of much to say about Pepper Grinder because I think I 100%'d it in really short order because I was having such a good time with it. It reminded me a bit of what I liked about Donkey Kong Country 3, which is that every stage had some weird new gimmick that wasn't reused in any other stage, and that it had the grace to wrap itself up once it realized it had done everything it could with its core mechanics. The core mechanic being "you have a drill to plow your way through environments at speed", so all of the gimmicks coming off that is real goddamn tight.
Crow Country
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I have no real affinity for PS1-era Survival Horror games; despite my family owning a large number of the classics, including every Resident Evil game released until 4, I never played any of them because I was genuinely too scared. I have since gotten over my fears and really enjoyed the remakes of Resident Evil 1-3, but I had zero nostalgia for Fifth Gen Tank Control Survival Horror games. With that said: Crow Country is a damn good video game that doesn't seek to scare as much as impart a constant low-level sense of dread with a couple spikes here and there. I feel like it's also the harbinger of "indie devs now have the tools to make convincing PS1/N64 looking games", which isn't to say games with that aesthetic didn't exist before, just that it's easier (and trendy!) to do so.
Kunitsu-Gami: Path of the Goddess
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I feel really inclined to call Kunitsu-Gami my personal game of 2024, because it earned the high honor of making me think "man, this is a PS2 game out of time". I imagine by this point the game has already been largely forgotten, what with a new Onimusha on the way, but I had such a good time with it that I'm almost certainly going to pick it up on the Switch 2. It's a very strange mixture of action and tower defense that, similar to Pepper Grinder, rotates through gimmicks to avoid ever feeling stagnant, and what it lacks in sheer variety it makes up for with good timing.
I sincerely hope Capcom makes more games like Kunitsu-Gami going forward, if not mechanically, than in the same spirit of "let's just fuck around and do some weird stuff". The industry doesn't have enough of that on the higher end of the development scale these days.
Astro Bot
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Astro Bot has already received its flowers, winning Game of the Year at the Geoffies, but I do think it bears repeating that Astro Bot is a really wonderful game. Even if you strip away the pandering it does by stripping out all the references to classic PlayStation-affiliated games, it's a delightful 3D platformer that just feels great and taps into what visual fidelity in the Current Year should be: lots of little fuckin' things exploding all over the place at all times. It's not my absolute favorite type of platformer, in that there's no momentum or really any kind of advanced movement tech, but it is just solidly good and joyful throughout.
(Sonic X) Shadow Generations
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Iterating off of the good feeling gameplay of Sonic Frontiers, Shadow Generations is the first time I've felt absolutely, completely enthralled by a Sonic the Hedgehog game since the release of Sonic Adventure 2: Battle for the GameCube. It's genuinely hard to wrangle with how good this is, because it's so obvious: you have a hub world that is set up very much like the islands in Sonic Frontiers to send you to levels from past Sonic games, and each level has a strictly 2D stage, and a strictly 3D stage. I guess the surprise is more than Sonic Team actually landed on it, which is a backhanded compliment to be sure, but if the next game outta them is firing at this quality again, but maybe a bit longer, it'll almost certainly be their best game ever.
Balatro
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Balatro offers a terrifying insight into the minds of soulless corporate executives by letting you experience the dizzying highs of watching a number go up. What if you try this weird fucked up thing to make the number go up better even though you're already getting good, solid big numbers, but they're not big enough? Oops, that fucked up your ability to get big numbers, but it's ok, you can try again to make that number go the fuck up, there’s no punishment for failure. I managed to finally curb my time with it after completing a gold stake run, but it really gets its hooks into you if you're enchanted by numbers going up.
Rivals of Aether II
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I've become a big proponent of the Aether series in the last few years after I gave the first game a fair shake after they introduced Elliana, the snake piloting a Tron Bonne-mech. Following their platform fighter, they've released a not-Triple Triad knock off, a turn-based roguelite, and in 2024, the sequel to their original platform fighter, now in 3D and with a bunch of new mechanics.
While it sucks that I don't (and likely won't) have access to Elliana for some time, new character Loxodont is exactly my shit (for the Smash minded, imagine Ike + King Dedede), which has kept me engaged for a few months now. Plus, I think Aether Studio deserves props for their roadmap: buy the game, and you get all substantial content updates, i.e. characters and stages, for free, and if you're so inclined you can spend money on cosmetics, many of which can be obtained in-game for free.
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literaturereviewhelp · 3 months ago
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Looking back at the concepts learnt, I think skewness has had a great impact on me at a personal level. This concept challenges the notion I have previously as regards analysis of data in social research. In essence what I learnt here was that while analyzing data, we should be ready to look out for other issues that may be affecting the data we are studying, even though those issues may not be part of the study. Ensuring therefore that the data presents the expected distribution, in this case, normal distribution plays a key role in analyzing the same data. If not, then the methods of analysis chosen also come into sharp focus. Taking anything for granted will lead to wrong results with devastating consequences given that these results are relied upon for decision making.Thus, skewness as a concept is a very important part of analysis which both guides and complements other methods of social science research. In my view, this concept guides us on how we interpret results as it shows us that there is need exercise caution with our proclamations. Question 2For this data, the modes are House, Trailer and Apartment. This is because these three have the highest frequencies in the data set. The frequencies are 280, 34 and 21 respectively. As a result, when plotted on a graph, the data may produce a multi-modal shape. From these results, it can be said that the data is NOT normally distributed because of a skewness of 2.000. The mean (1.41) is greater than median (1) showing that the data is positively skewed. Question 3For the variable ARREST, the modes are 0, 1 and 2 with frequencies of 243, 23 and 10 respectively. Given that the total frequency is 343, it is clear from this observation that the data is not normally distributed. Hence, when plotted on a graph, a positive skewness will be evident. It is interesting to note that a huge chunk of data (frequency of 61) is missing and this also contributes to the level of skewness. Looking at the difference between Mean and Median (0.31), one gets the sense that the data is almost normally distributed. This does not augur well with the skewness of 12.692. Hence, the missing data can be said to be hiding quite a lot of information. Question 4We are concerned about distribution of data because there are certain statistical procedures that that do not work well with skewed data. Hence, for such procedures, the data needs to be transformed first so as to bring certain aspect of the data within acceptable tolerance levels. If transformations on the data do not achieve acceptable skewness and kurtosis, then the researcher may be forced to settle of procedures that are not susceptible to existing levels of non-normal curves.Question 5If the data is not normally distributed then there are issues that may come up. Of course the first one comes from the interpretation of the results. As noted earlier, any statistical procedures applied with an aim of interpreting the results will have to be thought through carefully, otherwise, we may end up with misleading results. It should not be lost on us that the purpose of such results is decision making. Besides, such data also calls on the researcher to further investigate the data and find out underlying factors that led to this problem. Ordinarily, it is expected that data out of a research process will present a normal distribution.   Read the full article
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deathblossomed · 8 months ago
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𝐓𝐇𝐄 𝐁𝐎𝐎𝐊 𝐎𝐅 𝐋𝐈𝐅𝐄 & 𝐃𝐄𝐀𝐓𝐇 𝐑𝐄𝐀𝐃𝐒
@askrossiel : "I'll stay as long as you need. No rush."
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FOR THE MOST PART, Botan enjoys her job. It's an important part of the cycle of life and she takes pride in it. Knowing that those who die won't have to go through the hardest transition they'll encounter alone gives her a sense of purpose. Death is natural, inevitable, but it can be scary. But it doesn't have to and that's her role.
That doesn't mean it's easy. There are times, especially now, where she feels shaken by the things she sees. Her objectivity is, admittedly, a little skewed now. Before, her only interactions were with other spirits, most of which were ferry girls just like her. But now she has plenty of mortal friends. She's even had to escort one of them, twice. So it makes it harder.
When she is having a rough time, Botan hates to be alone. The comfort of another beside her warms the cooling flow of her energy. And when it comes to comfort and stability, Rossiel is always a soothing balm.
She's kind enough to sit with Botan now, a soft presence, one Botan appreciates endlessly. She smiles at her, soft, eyes a little sad but she's warming.
"Thank you. Really, it means a lot. I'm sorry if I'm keeping you from something," she says, a little sheepish. "I think I feel a bit better just having someone to sit with."
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