If you are looking to ramble about Disaster Prone Teenagers, I’d love to know what both of their families look like in this AU?
Like for instance- does this mean that Eddie has oldest sister problems? Is she roped into babysitting her baby sisters all the time? Is most of their family still in Texas? Does her dad travel back and forth? Did he even make it to her quinceañera?
Assuming Buck’s home life is similar, what about the Maddie-and-Doug situation? Is Maddie perhaps keeping her sister at more of an arms length, more afraid of what Doug might do if Buck were to run her mouth around him? Does Buck still have a motorbike at that age that she rides around like a jackass? Does she have the exact same haircut?
My Most Beloved Mutual Readwing I am kissing you on the mouth I love you SO much for this ask. Their family situation is one of the main things that I am rotating in my brain constantly since I first came up with this AU a few months ago.
We'll start with Eddie, because I love her a lot and she means everything to me. Eddie's family, her mom, dad and two sisters are all still in El Paso. She moved to LA for what was supposed to be one summer after a Traumatic Event that is a whole post on its own to live with tia pepa and her abuela and then she just... never went back?
She has that Eldest Daughter Syndrome where she'd been raising her sisters since she was barely in double digits and moving to LA was the first time she really got to just be a teenager without the burden of being the second parent while her dad was busy with work. The deal was always that she would go back to El Paso eventually, but the more time she spends away the less she wants to go back. She definitely has a lot of guilt about it, because she feels like she's abandoning her sisters, and her parents don't really help with that because they want her home regardless of the fact she's happier in LA.
As for the Quinceanẽra, after a brief amount of research I have discovered that around the time the Traumatic Event took place would have been when she was supposed to be having it, so there's some fun angst potential there where I think Eddie ended up missing out on that milestone. There's also some solid potential for a hurt/comfort fic where she finally gets to have it, just a little later than normal, but I would have to do more research into it before writing anything like that since I'm not that well versed in the cultural significance of Quinceanẽras. Clipboard Buck helping her best friend plan her Quinceanẽra is a very fun potential fic in the verse though.
And Buck, oh the Buck of it all. Buck's family life is actually a lot different in this AU, unlike Eddie's whose is mostly the same just adjusted for teen angst instead of grown up angst, mainly because Daniel lived in this AU. At least until Buck was about 14.
It changes everything and nothing at the exact same time. Buck grows up being constantly micromanaged, not because her parents are worried about her, but because they don't want something to happen to her in case Daniel needs her. Daniel, being a reasonable person, thinks this is absolutely insane and does his best alongside Maddie to give Buck a semi regular childhood despite the pair of them having their own issues with their parents. Then, Maddie meets Doug, and it's just Daniel helping keep Buck afloat in their house.
When Daniel is 22, and Buck is 14, he goes into kidney failure. He doesn't survive, and their parents blame Buck, who refused to donate one of her kidneys too him. The first time Maddie sees Buck since she moved to Boston with Doug at 19 is at Daniels funeral.
Maddie and Doug move back to Hershey after Daniel dies. Things get steadily worse over the next year, Doug proposes to Maddie and they get engaged at the same time Doug becomes more outwardly abusive, the Buckley parents become steadily more neglectful of Buck in their grief over Daniel, which leads to Buck spending more time with Maddie in order to get away from them. which opens the door for two things. Buck sees how terrible Doug is to Maddie, and Maddie sees how terrible their parents are to Buck. This culminates in the two of them running away to LA together the night of Maddie and Dougs rehearsal dinner, after Maddie sees Doug get violent with Buck, because while I don't think she would be ready to leave for herself, I think she would for her baby sister.
As for Bucks hair I genuinely have,,, so many thoughts about it. I think Buck is a very stereotypical pretty, feminine cheerleader archtype. She's got this long, curly blonde hair that has always been at least mid back length since she was 10 years old, which is why when she chops most of it off during a Dramatic Moment and gives herself the classic bisexual bob it's a major deal for everybody involved. Which is in itself it's own fic about self image and expectations ect ect that I can and will get into eventually.
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There is a theory that the way children play serves as a means to simulate and prepare them for the tasks they'll take on as adults. So for all the narrative weight both Jinx and the story give the boxing machine at the arcade it would never have prepared her or the kids to take on Piltover.
What are the two things that Piltovans excel at over their Zaunite counterparts to keep the hierarchy? Weapons and technological development.
When you look at the way Piltovans invest in their children, they don't prioritize hand to hand/melee combat training. Piltovans focus on giving their children experiences in handling firearms, a pursuit that is both leisure sport for the wealthy and a key offense against dissenting Zaunites.
And from the show notes even Jayce, whose family occupies the upper middle class, was sent on educational excursions across Runeterra to explore the world and learn what it had to offer. Without Jayce's education abroad he would never have been inspired to pursue the concept hextech.
It's no wonder that the two figures that are set to be Piltover's biggest threats from Zaun are Jinx and Viktor, becasue they engaged in the same kinds of games and activities as their Piltovan counterparts.
Jinx didn't have an entire forest preserved to help her practice her sharpshooting like the high houses of Piltover, but she did excel in the few games at The Rift (the arcade) that built on her talents. She's the only Zaunite thus far who's long distance offensive is a strong counter to Piltover's forces.
Viktor couldn't travel the world like Jayce did, but for better or worse he managed to stumble into an opportunity to get real opportunity in research not offered to his peers through Singed. It was through that experience that Viktor knew to turn to Singed when he was at the end of his rope, and the consequences of that will be fully realized in season 2.
Ironically, the kind of skill the boxing game champions is only good for keeping other Zaunites in line. Vander's days of fighting Piltover were way behind him when we first met him, and Vi spends season 1 primarily fighting other Zaunites. It's no surprise the Zaunites who embody the old ideal of strength in Zaun that the game portrays, Vi and Vander, are largely at the mercy of Piltover and end up collaborating with them to avoid further harm.
Zaun's future as an independent city-state couldn't happen if they stuck to their old ideals. The people who stand a chance against Piltover are the ones that not only succeed but excel at playing Piltover's games against them.
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Do you think Toothless ever grumbles and is sarcastic in his internal monologue and then goes: "Great. I must be exhausted I'm starting to sound like Hiccup."
Hiccup building a gadget in the forge two meters away: "Did you just make fun of me?"
Toothless grumbling about how it's a long time past midnight and they should be asleep, can't Hiccup tinker in the morning or something
Hiccup: "No one is forcing you to be here, Toothless."
Toothless howls at the other and glares. Hiccup glares back. They're having a glaring contest at two in the morning.
Moments later, Berk's heir is being dragged back to the hut by his sleeve by a dark creature that almost blends into the shadows save for annoyed vivid green eyes as the boy argues with the Unholy Offspring of Lightning and Death Itself in hushed grumbles.
..............
(Don't tag as a ship)
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(totk rewritten)
finally, all the arm and spirit abilities- for the first half of the game (rauru) and for the second half with the shiekah arm replacing links arms instead and the spirit abilities gained through ganondorf
(please excuse my handwriting and sometimes repeated info on the first two, i lost motivation/patience at the end and couldnt get myself to basically redo it all from scratch just to make it a bit more cleaner)
note, the camera rune is unconnected to the arm, its the shiekah stone copy link has (zelda carries the one from botw, a copy was attempted to be made for link but it lacks all runes except the camera, the map and its teleportation, and journal/archive)
note for the heal effects of some spirit abilities- im also reworking the healing system, making it more like the older games, so healing isnt as easy and much more restricted, thus making those effects of spirit abilities more valuable ( lil potion icon on the d pad will act a little bit like in skyward sword, opens your limited selection of healing items and if chosen link switches to holding it and letting you consume it with -a- while walking around in real time- to avoid more pausing and mass healing on regular items while in menu)
additional note, the automatic recharging of the magic meter depending on the environment gives you a reliable but less abusable way of using abilities and allows for even more creative dungeon/challenge design by using it effectively- it works by absorbing magic from its surroundings, so if its an area with little magic it recharges slower, if its a very spiritual or healthy place it will recharge faster, it can be used to make things more challenging and also as subtle storytelling (example, theres a graveyard with the magic energy around being off the charts, even if there are no spirits to see, it could hint at the people buried not having died peacefully, no matter what their gravestone says...)
the usage of magic and how much the different abilities cost also allows for a much more dynamic fighting style for players to choose and try out, balancing them all out with their cost instead of a fixed timer, and the recharging beign affected by the environment perhaps forcing players that favor high cost magic abilities to use the lower cost ones for example, or not being able to charge one up bc the enemy is too fast and doesnt give you enough time to charge it
about half of the small overworld dungeons (not shrines) are also locked/inaccessible for the first half and new quests appear as the second half commences- together with the additional changes raurus return brings with it (sonau buildings, enemies being mostly cosntructs that he summoned etc) and whole set of new abilities giving you a fresh new way to play while (hopefully) not making you feel too restricted for the first half
... making these detailed concepts took me longer than id like to admit q-q
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Sometimes I find myself worrying that Luke Brandon Field and Assad Zaman will just totally by chance not end up having the same chemistry that Assad and Eric have but then I remember that literally everyone in this show has absolutely insane chemistry beyond all logic and reason and I go oh no it’ll definitely be crazy thank god
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Tbh, I'm kind of obsessed with the almost tragedy of Eiland and Caldarus in Fields of Mistria. Eiland's dedicated his life to uncovering the secrets and stories hidden in Mistria's archeology - he's single-mindedly devoted to it, so much so that even his side hobbies are influenced by his love of history and desire to know more about Mistria's but it's that devotion that makes him so blind to the magic right in front of him.
It's Eiland's sharp eye that sees Caldarus' statue behind that tree on the farm. It's Eiland who whacks away at the bark with the axe fruitlessly until he's assisted. It's Eiland who coaxes the player to help repair Caldarus' statue and subtly ropes them into joining his History Society. It's Eiland who is devoted to the steles, who gets so excited at the prospect at uncovering a new piece of old Mistria's puzzle that he cuts his outing short to rush to the museum. It's Eiland who realises that all of the different eras of artefacts dug up in Mistria's soil must mean that Mistria itself was once the cradle of civilisation for Aldaria.
And yet, with all of that knowledge, he's still so, so blind to what's right in front of him. He doesn't realise that Juniper is a witch, he merely knows that she is familiar with all manner of the arcane and assumes it's a scholarly pursuit like his instead of what it actually is - Juniper's lifestyle, Juniper's culture. And ultimately, I think that's why he's blind to Caldarus and the magic right in front of him.
Eiland isn't taking the time to stop and really think about what all these artefacts and armaments mean. He isn't considering that remnants of old Mistria still live, he isn't even able to grapple with the question of whether or not it's right for him to dig up the armour at the stele when it's clearly hidden there for a reason. Eiland is completely detached from the history he's searching for and that's why, even with magic and the truth about Mistria right in front of him, he'll remain blind to it.
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I love the fact that the Silvermane Guards are essentially just a very devoted "We Love Gepard Landau" fanclub, and I desperately need for all of them to get into ship wars about it behind their Captain's back. The soldiers are all split into several factions:
Some of them ship him with Sampo 🛡💣 (enemies to lovers/hateship enjoyers; this does not necessarily mean they like Sampo- in fact it's more like most of them want to sic their Captain on him skzjsmdm)
Some of them ship him with Bronya 👑🛡 (knight and princess trope enjoyers and also a sorta-kinda "that is our mom and dad" type of deal; this faction gets riled up and ridiculously hypes Gepard up to Bronya every time she comes down to the frontlines mskdkxmd)
Some of them ship him with the trailblazer 🛡💫 (the smallest and newest faction, but steadily gaining!)
Some of them ship him with Pela ❄🛡 (workplace romance enjoyers; Gepard once charged out into the Fragmentum alone to save Pela from an expedition gone horribly wrong, and when this faction saw Gepard carrying Pela back princess style they threw a whole party)
Some of them ship him with Dunn 🛡🗡 (also workplace romance; Dunn is very flattered by this because yeah wrong Landau, but wow, the troops really think he's good enough to woo the Captain, what an honor)
And some of them ship themselves with the Captain 🛡❤ (yumejoshi enjoyers; this faction throws a massive group effort every Valentine's Day and are also all very supportive of each other)
The final faction is an odd one, because they're defined not by who they ship their beloved Captain Gepard with, but rather by who they don't ship him with. Their name is generally shortened to the A.B.S. Group- Anybody BUT Sampo 🚫💣 DKSZJJSMSOZ
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