#and hd 3d models as well!
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chaifootsteps · 1 month ago
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Hello Chai! No matter how many times I accidentally unfollow due to clumsy fingers (or perhaps Tumblr forcing it upon me, who knows), I am always around to return with just absurd amounts of text (and complaining!) to fill your inbox.
That being said, the sheer amount of differences between Tracy’s merch and Viv’s merch will never fail to astound me. They’re complete opposites of each other-- it’s like Lackadaisy’s merch was specifically tailored to be everything that HH/HB’s isn’t.
Let’s maybe go over some of those differences in mind; keep in mind I cannot provide exact numbers for Viv’s merch as there is too much to count and the majority of it is no longer being sold, and most of my takes on quality have come from the testimony of others. This is going to get long-- I apologize. 
As of now, the Lackadaisy store has five regular plushies, three tater plushies, four face pins, one chevron club pin, a ledger, five pieces of apparel, a singular keychain, four acrylic standees, and a signed bookplate-- as well as prints, posters, stickers, printed versions of the comic, and digital goods such as the HD pilot, the soundtrack, and emojis.
I will only go over the types of merch that both stores sell, as it would be disingenuous and irrelevant to try and compare a mousepad to a sticker pack, and so on. I will also avoid talking at length about something I have no intel about, such as the quality of prints or posters, though I may make base-level comparisons. 
Lackadaisy has five regular plushes to its name, each modeled to fit the specific face shape of the character with plenty of accessories, stitching, and extra details. Even the tater plushes resemble the characters incredibly without much variation on the base shape. HH/HB have tons of plushies of all different types and numerous makers. While some of the premium plushes actually look kind of good, the quality of some of the earlier or “more divisive” ones seems to… vary. (Coughs In McDonald’s toy)
Lackadaisy has four face pins and one chevron club pin, with each having a custom expression made specifically for the pin. There are three face pins that are currently retired, having initially been released limited-time to celebrate a mini-episode, and only one of these characters has a chance of not reappearing in merch. HB has quite literally hundreds of pins, with dozens being released at a time for both episodes and holidays, and bearing a history of being repurposed screenshots, coming out differently than advertised, and snapping in half.
The Lackadaisy ledger has a detailed front and back cover with the gold parts being slightly three-dimensional, gold-rimmed pages, and illustrations on some of the front pages. Stolas’s Grimmoir, I will say, also has 3D gold markings and gold-rimmed pages! The newer sketchbooks, however, do not have this detail, and the front and back covers are flat with simple illustrations. (I cannot speak on the Ozzie’s notebook.)
Lackadaisy sells five apparel items of varying build. The art on them is custom to each piece, and the bigger pieces (like the hoodie) usually have an astronomical amount of detail, stylizing literally the entire thing, even on the inside where you cannot see it. With very few exceptions, the HB merch is simply a black shirt or hoodie with art slapped on the front of it (again, reused) with more recent testimonies claiming that the art will peel or have its ink washed off.
Lackadaisy sells a singular keychain. It is made of zinc and (probably) enamel, has some heft to it, and has detail both front and back. I’m biased because I own it myself, but I do love the quality. HB sells many keychains, about even amounts acrylic and enamel, often (once again) reusing the same art seen across multiple other merch pieces. 
Lackadaisy sells two (count with me, two!) posters, and eight prints which come in two bundles. The posters are made specifically for special events, like the pilot or season one reaching funding, and the only limited-time one I can find was signed by Tracy Butler herself. I don’t know if HH/HB sells prints, but they do sell numerous posters. I don’t see many examples of reused art, and I can’t speak on their quality, so I’ll just leave you with the fact that their numbers, like many other HB merch types, probably surpass a couple hundred at this point. 
Finally, though there’s not exactly an analog for the Lackadaisy bookplate, it still deserves a mention. It has custom art made exactly for it, and once again comes with Tracy’s signature. HH/HB don’t carry bookmarks as far as I can see (though I have found some quite lovely ones on Etsy), but I can’t help but be reminded of the Playbill. Both the bookplate and the Playbill were made for special occasions, but hm, how long did that Playbill take to come out again?
Perhaps it is unfair to compare one to the other. Helluva Boss has two seasons to its name and many more characters, while Lackadaisy consists only of the pilot thus far. (Let’s ignore the fact of which exactly has been around for longer, or how much merch came after the Hazbin Hotel pilot before its full series release.) That, and they’re very different in style.
Perhaps it would have been more fair to compare it to TADC, given both series share many colorful characters, multiple episodes, and an imaginative made-up world. But, I do not buy merch of TADC. I buy it of Lackadaisy. And I think that there is still something to be said about the quality of Vivziepop’s merch, coming from a show that has two seasons, when compared to Lackadaisy’s singular pilot.
The difference in merch quality is astronomical, and it heavily skews in favor of Tracy. Helluva Boss, despite all of its budget and episodes and the money it makes, favors quantity over quality with no regard for its customers. Pins snapping, color washing off, just hundreds upon thousands of examples of the same art piece being reused and churned out in multiple iterations in order to squeeze as much money out of its audience as possible. The merch for Lackadaisy is all made on an individual basis, with art being custom made for a singular poster or shirt. The only place I could find reused art was on the emoji’s, for god’s sake!
The merch has clear love and care put behind it, to ensure that fans are getting the quality they deserve. The advertisements are creative skits instead of glorified slideshows. The website is designed with aesthetic and usability in mind. Tracy answers questions about merch all the time, whether it be about its quality or how long it’ll take to get to someone! She’s not selling much, because she’d rather take the time to make sure that each and every piece comes out perfect, instead of immediately selling thirty face pins copied directly from the pilot, or taking some random pose from a character sheet and sticking it on an acrylic standee. 
If that does not speak to which series is the actual “vanity project” here, then I do not know what will.
100%. I'm thrifty to my own detriment and even if I were less over-the-moon in love with Lackadaisy than I am, I would still have to admit that their merch is some of the highest quality I've ever bought. Literally every piece I've bought has blown me away.
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sessai · 4 months ago
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Thanks to @occasional-pyrrhon for pointing me in the direction of these files and u/Floralpikmin99 on Reddit whose been uploading them.
Anyway this is set up in Blender with the original models and textures from the game. Took a while to get it to look anything like it does in game and it's still not quite there. I'm surprised how well these decade old models and textures from a 3DS game come out in HD.
I've wanted to try my hand at making more detailed models of some of the characters and environments for a while (pretty much since I first started learning Blender) but it's pretty hard to find reference for how things look. Should be easier now, though it'll be a while before I have time to do something like that. It'll go on my art blog if I do.
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wdnrbm · 10 months ago
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Secret collab with ARCO: Seregios Great Sword and Bow, 6:100 scale
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These 2 (as well as 12 other weapons) are remodeled by ARCO after the official concept art. And are available as free layered weapons mod for MHW by MHWResurgence team. You can view HD renders here:
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WIP shots, hand for scale. Yes, both of them are foldable! The stand is also the same as the one in your Seliana house.
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shuilongyinleo · 15 days ago
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Shui Long Yin VR Metaverse: Technologies and Digital Assets, and the melon about it being released in Summer 2025
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What is the metaverse?
The Shui Long Yin metaverse is a parallel world closely resembling the real world, built through the use of digital modelling and technologies such as VR and AR, and designed to exist permanently.
This virtual realm integrates cutting-edge advancements, including blockchain, augmented reality, 5G, big data, artificial intelligence, and 3D engines.
When you acquire a ticket to this world, you gain a digital asset, allowing you to become an immersive citizen within the Shui Long Yin Metaverse.
Every item within Shui Long Yin can be experienced through Augmented Reality using VR devices, providing a seamless blend of the physical and digital realms. These digital assets are permanent, and in some cases, overseas users may trade or transfer their tickets to enter the Shui Long Yin world.
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What is VR and AR?
Virtual Reality (VR) is a technology that enables users to interact within a computer-simulated environment.
Augmented Reality (AR), on the other hand, combines elements of VR by merging the real world with computer-generated simulations. A well-known example of AR is the popular game Pokémon Go, where virtual objects are integrated into real-world surroundings.
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Tang LiCi's universe
The Shui Long Yin film crew has digitally modeled the core art assets, 50 000 square meters.
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What technologies does China Mobile & Migu bring to the table?
China Mobile served as the lead organizer for the 2023 World VR Industry Conference. Its subsidiary, Migu, has also been dedicated to advancing projects in this area.
Shui Long Yin is their first priority this summer 2025.
5G+AI: VR world in Metaverse
AIGC AR 3D: Using AI technology in graphics computer, with the best trained AI system in China.
Video ringtones as a globally pioneering service introduced by China Mobile.
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Shui Long Yin from Screen to Metaverse to Real Life: Epic Battles and Intricate Plotlines
The United States and China are world pioneers in the development of TV drama integration VR Metaverse. Notably, Shui Long Yin is the sixth TV drama map worldwide to be merged into the Metaverse.
How can we enjoy these technologies?
-- First we need 5G -- According to a report by the Global Mobile Suppliers Association (GSA), by June 2022:
》There are 70 countries around the world had active 5G networks, you can fully experience all the technology featured in Shui Long Yin.
Example: South Korea, China, and the United States have been at the forefront. Follow after are Japan, United Kingdom, Switzerland, Australia, Taiwan, United Arab Emirates, Saudi Arabia, Viet Nam...
》No worries—even in countries without 5G, you can still watch the drama and enjoy AIGC and 3D technology through the streaming platforms Migu Video and Mango.
•Mango available on IOS and Android, Harmony OS
•Migu (Mobile HD) soon availabe on IOS and Android, Harmony OS
-- Second, we need VR devices --
In country where VR is already commonplace, such as the United States, owning a VR device is considered entirely normal. Users can select devices that best suit their preferred forms of home entertainment.
European countries have also become fairly familiar with VR technology.
However, it is still relatively new to many parts of Asia. When choosing a VR device, it’s important to select one that is most compatible with your intended activities, whether that’s gaming, watching movies, or working.
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It's no surprise to us that the drama Shui Long Yin will be released in the summer 2025, but it will also be coinciding with offline tourism to Long Yin Town in Chengdu, online VR Metaverse travel, and 3D experiences on the new streaming platforms Migu and Mango. Stay tuned!
Tv drama: SHUI LONG YIN Shui Long Yin & Leo All music and image are copyrighted and belong to the respective owners, included the official film crew SHUILONGYIN.
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satoshi-mochida · 4 months ago
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DOKAPON! Sword of Fury coming to PC in English - Gematsu
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Sting will release DOKAPON! Sword of Fury for PC via Steam in English and Japanese “soon,” the developer announced. A specific release date was not announced.
The game, a remastered version of the 1998-released PlayStation title of the same name, first launched for Switch on August 1, 2024 in Japan. It is currently unclear whether the English PC release means Sting plans to release the Switch version outside of Japan.
Here is an overview of the game, via its Steam page:
About
Engage in good-natured fighting with soon-to-be ex-friends! The ultimate relationship-ruining board game x RPG is back, where the best way to succeed is to play dirty! Spin the wheel and set off on an exciting adventure with your friends! Defeat monsters, purchase weapons, and level up, just like in an RPG. Once you’ve gathered enough strength, face off against powerful bosses in epic fashion! Your journey will take you across a wide, diverse world… Just don’t forget that your true goal is to get filthy rich! Money is everything! Anything goes, as long as it lines your pockets…and as long as you’re cool with it! Will you walk the path of thievery and plunder, or will you hold firm to your morals? Will you join hands with your friends, or plot to betray them? It’s dealer’s choice around these parts! Play even with faraway friends in Online Mode, and feel free to pause your adventure anytime with the Autosave function; it’ll be ready and waiting for you whenever you’re available again! There’s also a full range of display settings on offer, including HD and widescreen support, allowing full immersion like never before! Game too slow for you? No problem! Speed options up to 5x ensure you can always keep things moving along at your own pace. A virtually endless array of options allows you to play the game your way: you can substitute in battle background music from earlier titles, set the number of weeks to play, adjust game balance, and more! You can even give yourself an advantage if you’re new to the Dokapon experience; come one, come all, as this game’s for everybody! The Iron Sword of Rage returns to cut through all the nonsense of the 2020s in style. Come grab its hilt and give it a swing for yourself!
Key Features
-Stick it to your friends and aim to become the richest of the rich!
Whosoever winds up wealthiest in the end (meaning, the bearer of the most assets) shall be deemed the winner!
How do you achieve that? Well, by fighting monsters, plundering, pillaging, and betraying your best buds; that’s how! All the rules are made to be broken in this board game!
Need to fast-track your earnings? No problem! Try engaging with the alliance system, entering the Tenkaichi Tournament, or participating in other unique events to ka-ching like a king!
And hey, if you just want an RPG adventure in an expansive (expensive?) overworld, that’s perfectly within your reach here too!
-Possibly the most heinous Dokapon game of them all?!
Can this even fly in the 2020s?! I guess we’ll find out, since this remastered version retains all the same irreverence the original was known for!
That classic pixel-art world from before is kept intact, but with all illustrations and 3D models updated and given new effects for their debut on the big, high-def screen!
Every 3D model is a full-on ‘toon now, while the illustrated 2D art has been fully smoothed out. But if that’s too much change for you, no problem: the original pixel art can still be tagged in as desired!
-“Rock-Paper-Scissors”-style battles anyone can enjoy!
Encounter an enemy and it’s battle time! But not to worry, because these battles are simple as can be.
First off, a coin toss decides who goes first. When it’s your turn, you choose one of four possible attack types.
Choose wisely, and you’ll be doing some good old-fashioned weak-point hitting for massive damage!
But fail to predict your opponent’s defense type, and that massive damage may be yours to bear instead…
Will you be able to read your opponent like a book? Will your opponent be able to read you? The tides can turn in an instant with a single slip-up, so make your move and cross your fingers!
-Same old multiplayer madness, but now with online matches, too!
Up to four players can rumble locally, with only a single copy of Dokapon among them!
Don’t have any friends nearby? (Lost them all to Dokapon fights?) No problem! Online multiplayer’s got your back. The world’s your oyster now!
Best of all, you can stop playing anytime you’d like (you swear!), then jump right back into the fray later on by loading up your save data!
-Utilize the speed multiplier and up the game’s tempo to your liking!
Yes, you can even speed things up to make the game match your pace.
At 3x or 5x speed, even the busiest players have no excuse not to give Dokapon a try!
The speed multiplier can even be used online, cutting down wait times and making the sparks fly faster than ever!
-Add some sugar and spice to make everything twice as nice!
Call them X-factors or secret ingredients; either way, you can access them in the System menu and rebalance the whole game as you see fit!
Just give it a pinch of this and a dash of that—only as much as you’d like.
Maybe turn down the number of rounds, for example, if you’ve got a busy schedule and can’t quite handle the usual length?
Or fine-tune the gameplay experience by giving yourself infinite magic, or limiting the number of times Wallace appears!
You can even change the background music to some classic battle themes from past Dokapon games, for that little extra kick of nostalgia!
What would a remaster be, after all, without that certain “je ne sais quoi” that gives this series its edge?
Watch a new trailer below. View a new set of screenshots at the gallery.
PC Announce Trailer
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planet-of-the-machines · 4 months ago
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The Prom Incident: Part 2
(Just outside the gymnasium, on level 6)
*Uzi, N, and Hot Rod arrive at the entrance to the gym, finding Chase and a few other Elite Guardsmen trying to get in.*
Guard 1: “What genius thought it was a great idea to make the gym lockable only from inside!?”
Hot Rod: “Aren’t you supposed to be in training?”
Chase: “Uzi. Hot Rod. …N. I’ll be brief. There’s a situation in the gym.”
Uzi: “Well, duh. That’s why we’re here.” 
Chase: “…I’ll ask for details later. I’m assuming you know about V and Lizzy–.”
N, Uzi, Hot Rod: “Yes.”
Chase: “Good. Strongarm has given us permission to engage Them and any other accomplices, and Wheeljack has given us experimental ammunition that he believes will help us solve this crisis”
Guard 2: *to N* “Hey murder bot, you got any bolt cutters or something?” 
*Something is then thrown into one of the gym doors from inside, hitting hard enough to distort the door and cause it to fall on top of the talking guardsman. This is followed by a crush of WDs and some HDs fleeing the room. Some are missing limbs, with those that have lost legs– including Warpath, who’s swearing like a sailor –being carried out by others, but all of them seem terrified.*
Braiden: *Head on fire again, passing as the fleeing crowd thins* “Worst! Prom! Ever!”
*Once enough of the crowd passes and flees, Uzi, N, Chase, and Hot Rod see what blew the door off…”
Hot Rod: *Quiet, horrified* “…Sunstreaker?”
*Atop the broken door (and an Elite Guardsman) was the corpse of his semi-narcissistic classmate, but his yellow paint job was quickly turning light shade of gray. Hot Rod had heard of aggressive depigmentation before, back when he was in elementary school, and there was only one reason for such a thing to happen.
*Namely, death.
*The cause of this was, fortunately, quite obvious. Of course, that’s not saying much: a bunch of cleavers embedded into a Heavy Drone’s chassis (including one into his core and another into his visor, meaning his orange eyes weren’t rendering) leaves quite a bit of room for interpretation.*
Uzi: *to N, mildly concerned* “Do your sisters… have disposable melee weapons? Ones you can create a lot of in a very short time?”
N: “N-no. G might be able to, but I’m not sure.”
*The trapped guardsman pushes the door and corpse off of him, but is unable to stand.*
Guard 1: “I’ll take Dreadwing to the med-bay, I trust you and your friends can handle this.” 
*The guardsman-in-training simply nods. Chase then cranes his head to look inside, followed by his blog-mates, finding that Prom has devolved into absolute chaos, with some parts of the room on fire. Multiple HD and WD body parts are laying across the floor, oil and hydraulic fluid splattered across the walls. Oh, and V was fighting Doll, who was using what one who is familiar with a 3d modelling program can describe as program tools, but usable to wreak havoc.*
*The Russian speaking WD summons a cleaver knife and tosses it at V, removing her arm. She follows this up by removing the ceiling fan from its post.*
Uzi: “Holy crap, what is she doing?”
N: “This isn't what I expected at all! I guess we should–”
Chase: *flat and blunt* “NO.” 
*Doll throws the ceiling fan in V's direction like a frisbee, an attack that is narrowly dodged. V uses her remaining arm to deploy a plasma cannon and fire back.*
N: “But she’s–”
Chase: “I refuse to actively aid a criminal.”
Uzi: “Then why are you helping this guy?” *gestures to N*
Chase: *beat* “I refuse to aid a criminal who is not explicitly trying to reform.”
*With a swipe of her hand, Doll enforces a shield that protects her from V's blasts. She then uses her… abilities to force a pole through V’s midsection.*
Uzi: “Well, if she dies here, then she won’t get the chance to reform herself, will she?”
Chase: *ponders* “…valid enough.” 
*V pulls herself off the pole, and fires at Doll using a machine gun from her regenerated arm. The purple haired, red eyed Worker picks up the broken door and throws it at her opponent… only for N to stop the projectile. Uzi follows up by deploying her sword and trying to stab Doll directly in the face. The blade basically ricochets, though it leaves the Russian speaker’s visor cracked.*
Doll: *confused* “[Uzi, would you really side with the Murder Drones? I'm not the only one who's lost family to them.]”
Uzi: “Bite me! Whoever started this wants us to fight!”
Doll: “[Cute.]” *smiles as her eyes flash yellow for a split second* “[But I don’t need help.]”
*The emo shapeshifter’s eyes widen before narrowly avoiding impalement from another summoned pole. V lunges at Polina from the side, only for the latter to teleport out of the way, reappearing before N, who she engages in battle.*
V: “Hey, you’re the little shifter N told me about, aren’t you?”
Uzi: “Uh…” *She doesn’t know what to make of this* “…yes?” [[WTF is a shifter?]]
V: “Mmmm… You help me kill this purple-haired bitch and find Lizzy, and I don’t kill you. Deal?”
*After a moment, she nods. Chase and Hot Rod, meanwhile, are taking cover behind the bleacher, where they find Bumblebee, Blades, Rebecca, Thad, and Jazz hiding from the carnage.*
Bee: “Why is she even doing this?” *turns to the blue-haired WD* “Do you have any ideas?”
Rebecca: “How am I supposed to know? She and Liz never told me they were, like, basically witches!”
Thad: *terrified* “You’re her friend! Don’t friends know their friends better than other people!?”
Chase: “Do you have anything in regards to potential motivations?”
Bee: “Chase! Hot Rod! Great timing. Please tell me the Guard has a plan to stop this madness.”
Hot Rod: “We have… concepts of one?” *smiles sheepishly* “We honestly expected N’s sister to be the one driving the violence, not Doll.” 
Blades: *a mix of existential anxiety and sarcasm* “Great. Now we can all die together.” [[CALCULATING MOST PROBABLE DEITY TO PRAY TO]] 
Hot Rod: *to Bumblebee* “Any chance you brought your pistol with you?”
Bee: “N-no, that’s at home.” *beat* “How was I supposed to know Lizzy would–!?”
Jazz: “You didn’t. An’ I don’t think anyone here did.” 
Thad: “Is there a rule against taking guns off a deceased Elite Guardsman?” 
*Chase looks offended, and opens his mouth to speak, only for N to get thrown into the wall above them, coming down in segmented body parts* 
N: *reduced to a head and torso* “Hey guys, how’s it hanging?”
Rebecca: “Shut up.”
*Doll and Uzi continue their fight. A knife is thrown into the stereo, which Doll then takes to toss at Uzi again. Uzi jumps and arms herself with the microphone stand, which she kicks towards Doll. She stops the stand in mid-air. Uzi turns into her car mode and makes a tight turn towards her opponent. The stand is thrown back at her, causing her to overturn. Doll summons a dozen cleaver knives and flings them towards V, who is circling her near the ceiling like a vulture. She flies semi-gracefully between them, before unleashing her plasma cannon on Polina once more.* 
*She teleports out of the way, only to be on the receiving end of a flying tackle from behind, courtesy of a reconstituted N.*
*As the 3v1 continues, with those involved moving in a way one could describe as some sort of dance, Chase is looking for the opportunity to end this situation once and for all. Loading his pistol with the magnesium rounds Wheeljack gave him, he waits. Eventually, Doll is knocked to the floor with a flying kick to the head by Uzi, at which point the Elite Guardsman in training opens fire on the perpetrator. To his dismay, Polina uses her abilities to stop most of them before they hit her…*
*…And then she redirects them towards V, who was preparing to shoot the purple-haired WD in the head.*
*As soon as the bullets hit, the female Disassembler’s insides are set on fire, flames shooting out of the holes where they hit. The sensation of suddenly having their insides lit ablaze causes V to fall to the oil-splattered, corpse-ridden floor, screaming in agony.*
N: “V!!!” *Flies over to his teammate/little sister* ohmygod pleasedontdiepleasedontdiepleasedontdie–”
*He finds her convulsing on the floor in unspeakable pain, as her red dress burns off and her visor is glitching uncontrollably. Her pained screams are similarly increasingly distorted with static.* 
V: [N– N, I-I’m sorry it hurts so much N help me help me please help I don’t wanna die please help me]
*Doll stands up and prepares to finish the job, only for Uzi to throw a table at her. Hitting the floor, the purple and black shapeshifter pounces, and the two start brawling.*
Doll: *whilst she and Uzi’s fight devolves into a punching match* “[Do you not feel remorse?]”
Uzi: “More for N than you, you just killed half our grade! And for what!? Just to kill one of the disassemblers!?” 
Doll: “[You know not what is behind them–]” *moves her head to the side to avoid a stab* “[–what lies ahead for you if you continue down this path. The force behind the Disassemblers wants us gone, wants you and your kind gone. If we finish their pawns off now–]”
*Her opponent responds by punching Doll in the face hard enough to make another crack in her visor, before converting her legs into engines and pinning the Russian-speaking WD against the ceiling.*
Uzi: “Fuck off! They’ve only been cooperative since the breach, and they’re just as much in the dark about the bigger picture as we are. I'm not dealing with anything well, but I'm done dealing with everything alone. We move forward together, or not at all.”
Doll: “[Did they not kill your mother? Did he–]” *gestures to N* “[–not try to kill you? Or are you too focused on finding yourself to care?]”
*This causes Uzi to freeze up for a brief moment. Doll uses her opponent's distraction to try dismembering the emo shapeshifter with her powers…*
*…only for her right eye to be shot out, causing her to leak… blood? A brief glance down below sees Bumblebee holding a EG-standard pistol, moments before bolting for cover. Doll attempts to pick up the ceiling fan on the gym floor to bisect the yellow HD, but all this results in is a panicked Uzi’s right hand and forearm transforming into an upgraded version of her Sick As Hell Railgun, immediately charging up to fire. Doll only has enough time to widen her remaining eye in surprise/horror before teleporting back on the ground behind the bleachers–*
*–and immediately gets shot in the head by Chase, with a normal round.* 
*It takes a moment for things to settle down. Jazz, Thad, Blades, Bee, and Rebecca stare at Polina’s “corpse” with horror, especially in the latter’s case.*  
Jazz: “Is it over?”
Uzi: *lands* “H-how did I do that!? And why am I all sweaty? Who programmed that!?”
Thad: *runs over* “Uzi, you ok?”
Uzi: “Wasn’t expecting to shoot the place up, but yeah, I’m fine!” *an eyelid on her visor twitches as she finishes, before she looks in the direction of N and V, the former cradling the latter* “…Not sure about everyone else…”
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boxturret · 2 years ago
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Mask o' Flight Bohrok design
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The highlight of MoF is the several frames where you can see some frozen Bohrok, it was the part of the movie I was always the most interested in, and would pause and rewind constantly trying to make out any details. Well now there's the HD version on youtube you can actually do that much more reasonably, and I noticed some really interesting details with the shields.
Back when watching it on DVD on a CRT television, all I could ever make out was this one, which seemed to be a simplified Kohrak shield.
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But looking at it today I noticed these two, one which looks more like a Nuhvok shield and one that's mid way between the two.
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That's when I realised: They were actually articulated! I did a quick sketch of how the would most likely function.
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Now you may notice the fire, and wonder why, since it looks like a cross between the Kohrak and Nuhvok shields, but in the movie you can see the slightest hint of red under the ice.
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And in a deleted scene you can see Terry showing off a carving of the Bohrok, and the flame shooting one clearly has the same shield design.
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Also worth pointing out that the central prong with two flame jets on either side is reminiscent of Tahnok-Kal's shield design. (So maybe it was actually a hoard of Tahnok-Kals...)
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So yeah. MoF Bohrok are Tahnok, and their shield does this cool unfolding thing to reveal the flame jets, maybe they could even function as pincers? We may never know.
The tiny robot in Mask o' Flight 2 which used a barely modified version of the Bohrok model features the same shield design as well.
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Also possibly shows that if the Bohrok had moved they would have had a single neck, instead of the double one (which I can say from first hand experience is a pain to rig). He's an odd little guy, he moves very awkwardly and somehow looks like he was greenscreened in in a cgi movie.
The Bohrok in MoF are quite odd, they appear for a few frames, are mostly obscured, and for the most part seem to be practically using the 3d model from the renders, but there's little things like this that show that some work did go in to them. It makes their barely being in the movie more of a shame really.
This was going to be a tweet but it was too complicated.
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bahamutgames · 9 months ago
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Solatorobo: Read the Afterthoughts
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Game: Solatorobo: Red the Hunter (October 28, 2010)
Console: Nintendo DS (Via Emulation)
Hey hey! Let's get the ball rolling again with some more afterthoughts! And another RPG, which you all know I love. But this in particular is a VERY interesting RPG that surprised me in a lot of different ways. A DS Furry Mecha RPG is something that appeals to me GREATLY. I don't really have much general stuff to say, so let's just get right into it!
As always this is NOT a review, just a collection on my thoughts after beating the game! PLEASE play anything and everything I talk about if it interests you!
SPOILERS FOR SOLATOROBO AHEAD!! I KNOW IT'S OLD BUT I REALLY THINK YOU ALL SHOULD PLAY THIS ONE!!
Opening
So, my history with this game. Honestly, I only knew it cause my brother is OBSESSED with it. I believe it's one of his favorite RPGs ever made. So it's been on my radar for a bit. And this year something finally snapped and I decided to give it a go myself! And am I glad I did!! This game RULES!! It's such an interesting and unique little title that's, in my opinion, WILDLY ahead of its time.
Stuff I liked
Alright so where to begin? I think right out the gate I wanna talk about the visuals since it's easily the most interesting part of the game. Solatorobo is a 3D game on DS, so you know what to expect. Those cute little crunchy models the DS does so well. But with some nice 2D artwork as well particularly in the stellar anime openings, talk sprites, and occasionally even decorating the 3D environments themselves. But more importantly that what dimension makes up the world, is just how good the world itself looks! This game does some pretty remarkable stuff with its visuals that makes it look AMAZING, especially for a 3D DS game. Which aren't bad looking, but I think Solatorobo is maybe just a step ahead of everything else.
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Had to give you an example on this one. This is one game I REALLY feel like would KILL in an HD remake. But even as it is, I think it's a gorgeous title. And lastly, but maybe most importantly about the visuals, are the character designs. Which are probably my favorite parts of the game. Solatorobo is a furry RPG like I said. All the characters are furries, which isn't unheard of for RPGs. But I think the way they're drawn is REMARKABLY ahead of its time. All the characters are drawn in this way that REALLY feels like they're furries I would see on the present day internet, if that makes sense? Maybe it's just cause this game influenced furry culture in ways I don't realize, but it just FEELS like it was made specifically with the furry scene in mind. From the way the characters are drawn down to the fact that they really only use cats and dogs, some of the most popular species fur furries (no shade they're great animals). But in addition to that, I haven't read them yet, but there's actually books out there about this world and how functioning as an animal person works in day-to-day life. From my understanding they thought up how clothes and toilets work when you have ears and tails and such. There's a special love for the furries in this game is what I'm getting at lol.
Speaking of that in depth thinking and lore. The whole world and plot of this game RULES. Basically, it takes place in a group of floating islands all inhabited by animal people. The islands are their own continents with their own cultures and problems. And you sail the Cloud Sea in mecha and air ships to reach these floating islands. Which is already GREAT, I love ALL of these aesthetics and concepts. But the game only gets better with its mix of technology and mysticism fusions making the plot. Playing as a bounty hunter who takes on odd jobs that lead him to awakening a giant monster, and the struggles he and his friends go through to fight that monster back. And the slow reveal of the plot and what's really going on is genuinely remarkable. HUGE spoilers but the reveal that humans exist, into the reveal it's a post apocalyptic earth, into meeting the AI in the tower who explains how it all came to be and the origin of animal people. It's REALLY interesting and it all keeps you on your toes and wanting to find out what's going on the whole way through, at least in my opinion. ALSO, Red the Hunter is a new edgy badboy made in a lab! Write it down!
Then after that there's the gameplay, it's all fairly simple, to be fair. Especially outside of combat, but combat in particular is very neat in this game. It's an action RPG, which can be pretty aggressive gameplay-wise. With a lot of big attacks and big combos. But Solatorobo is surprisingly defensive! You yourself actually don't directly attack most of the time. Instead gameplay revolves around baiting out enemies, and then picking them up when they whiff an attack and throwing them around. This allows you to use them like projectiles or find ways to get them down quicker. And with a customization system similar to something like Kid Icarus Uprisign's powers, where upgrades take up tiles on a board, there's a lot of ways to potentially make the combat really personal! However, they made a mistake by making the main way to pick up and deal damage to enemies be mashing. Because I can mash like a madman, this game was basically nothing to me. But I still really loved the combat!
Outside of that, I love the music. It's got some FANTASTIC songs, particularly the lovely credits theme. And a lot of the town themes are really pretty. It's got lovely aesthetics for each world. A lot of really cool visuals like giant hermit crabs wearing temples for shells. Or an island with a special atmosphere that let fish fly through the air. A lot of the writing is really good, you really love a lot of the characters by the end. And everyone has such AMAZING designs. Even NPCs like the quest giver are SO cute and hot. A lot of the furries are super hot like Mervielle and Opera. But even the enemies like the shadow monsters and regular bugs have REALLY cool designs! It's honestly a league in of its own when it comes to characters and designs.
Stuff I didn't like
To be fair, there really isn't much about the game I dislike. Off the top of my head there's only a few things that particularly irked me.
For one, the game certainly has some, shall we say, "of the era" humor. Like, Red the Hunter says some kind of transphobic things. Not like, to be transphobic. But it's the sort of thing where like "hey in retrospect saying someone doesn't look like their assigned at birth sex is tricking you is kind of fucked actually" type things. And there's definitely a gay npc that's like, kind of made into a homophobic stereotype. Yeah, in the furry game. Some lines, even though it's all like not super offensive, are certainly products of their time.
Then there's the minigames. I thought fishing was fine, and flying around the open areas is really only an issue because of DS controller limitations. But personally I thought the races in specific kind of didn't click with me. They feel very odd and I don't think you need to win a single one of them to get credit for playing them. Which, yeah that's probably for the best cause they're not super fun. But still it's weird, right?
Then lastly, and probably my biggest gripe with the game. Is the hunter rank system. Basically, you can't take on better jobs until you do more lower level jobs. Fine, that's no problem. However, really frequently they'll kneecap your progress by making story missions a higher hunter rank than you have. This, in of itself, is also fine. But where it becomes a problem is when EVERY SINGLE JOB only gives 1 point towards your hunter rank. You need like, 10 or so to level up. So you'll be sitting there grinding sidequests for a large portion of the game. I think encouraging, and sometimes even forcing, players to do sidequests can be fine. But it did feel like a drag sometimes here.
Final Thoughts
But yeah! Aside from those things, I think this game is very cool. Solatorobo was a real surprise and I was expecting good things from it! I had a blast meeting these characters and seeing this really interesting world. I know the team is still around and they currently make the FUGA games. But DAMN I think a Solatorobo remake would be KILLER nowadays. This game never uses the touch screen either so it would work fine!
And I didn't even mention the multiplayer aspects of the game, it feels like it does a LOT with the technology for a random one-off DS RPG. Similar to maybe The World Ends With You? Regardless, it was a neat game that appealed to me greatly.
===
And that's it from me on Solatorobo! I'm always VERY happy to play another hidden gem kind of RPG that I haven't seen many people talk about. Sometimes you do get duds that don't click. But sometimes you get Solatorobo! I'm serious when I say that I think a LOT of my friends would ADORE this game. So if you read this and you haven't played it... WHY DID YOU READ THIS??? GO PLAY SOLATOROBO NOW!!
As always you can follow me on twitter to see what I'm playing as I play it. I think I'm kinda getting back into the swing of things with my gaming schedule now that I'm on hiatus. So that's nice.
And that's all I got! Go play a game with hot furries in it!
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marcusrobertobaq · 1 year ago
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Sav Dan's Shop (Android Zone) exploration and commentary
⚠️ The quality is just terrible
This Android Zone is called SAV SHOP in the game files. Where is it located within Detroit? No fucking clue. There's a similar destroyed Android Zone in Kara's BfD. Dunno if they're the same.
They sell new and pre-owned androids, components, repairs even some electronics and some other shit like that. Real average small tech shop.
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"Kalu's Tool"? What a name. No idea wtf it is but this Uke Antivirius is kinda funny 🤪 I just can't read the text at all, bro.
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Idk what these RXL things are but ok. Reading "robot" i assume is related to those robots from the concept art. But maybe can be used in androids?
Now those LVB ones:
LVB MACRODATA 7850: Move effortlessly between Androids applications with a powerful processor.
LVB "300% ENERGY": Move effortlessly between applications with a powerful processor.
LVB SMOOTH 2.2: Help preventing further darkening and protect the skin from premature erosion
Ok, we're talking about 2 processors and one stuff for the skin? THE SKIN AIN'T A HOLOGRAM CONFIRMED.
Now, man, now look the size of that shit right there, this EYE™️ component.
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Gotta be for those heavy work models. It says TR600 and the heavy model we know is TR400. Maybe a new gen? But, man, still too "big" xD that's what she said
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As u can see, androids parts ain't "hollow". Ain't supposed to be, at least. Also u can notice how androids are made with "easy limbs detachment and replacement" in mind, the cables in the joints are basically plug/unplug. Still weird tho.
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Say hi to the Roomba
Other android parts they sell are these "patellas" (the knee the joint) and legs/arms. Also those "Thirium cells"...
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Kinda different from the regulator we know, huh? They also got a whole M series shit going on related to that patella thing i'll leave this link cuz these textures are ridiculous. Means some models series are named with one letter only, the second letter being variations of the same "model family".
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"POWER UNIT" and it's part of a UPGRADE PACK. Also a "GENUINE PARTS PROGRAM" idk what this means. Maybe pirated and cheap 3D printed components are a thing, we see these machines in Jericho.
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I still don't know how these limbs works in practice, sometimes the joints just...doesn't make any sense in my head.
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I ain't got no idea what those small boxes are. "Dust Cover"? What?
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No idea what the triangle thing is, there's nothing on the box. Judging by being a triangle must be something related to androids (ofc).
Also boxes like that purple and red ones are CABLE PACKS (from AFC?). I can notice there are some formats (one of 'em really similar to the one Zlatko uses when plugging into Kara)
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U can see a Hard Disk, Wireless and "Tabs" icons there. I'm not sure what that means, maybe u can used to connect these things O.o
And ofc...CLOTHES.
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They sell clothes for androids? I mean, ain't got the markings we are used to and they look pretty generic but still something.
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On the table we see what looks like empty thirium bag, an opened triangle-shaped box then below the Uke Antivirus, other cable packs, dust covers, regulators, eye components, audio processing components and some other shit that looks like HDs and SSDs
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This SATA III SSD also comes in 8TB, 4TB and 2TB. Wtf xD
An honorable mention to the Android Compartments (feat Kara without a head)
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I personally think it should also be a recharging point too but, well, doesn't look like one - but how tf this shit's detecting the android status then? Whatever, i hc they can recharge in there.
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cowbot-lumberjane · 1 year ago
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Every time I see a fucking "AI Machine learning upscale" mod that aims to make either a 20 year old game with low res textures or gods forbid a game with pixel art "HD" I die a little inside before going a absolutely feral.
I'm eternally fucking infuriated with how the ever growing movement of "graphics = quality/value" chokes the life out of art within the video game landscape. Modern conceptions of art have cheapened certain things to a frankly disgusting degree, so much so that I've genuinely heard someone say "it feels like they couldn't afford real art so they used pixel art" with their real human mouth. The idea that the more high fidelity something is the more value it inherently has both as art and as a project is reductive at best and fucking stupid at worst.
So many of these fucking mods and texture packs and filters and "remaster" projects create vapid facsimiles of whatever they're trying to "improve" or just flat out look like shit. The 20 year old texture you tried to replace with something a shitty AI site you paid for threw up has things like depth and shading built into it to assist with the limitations of its time as well as to match the game's art direction. All you've done is take a fucking butter knife to it and made it a flat confusing mess that barely looks like what it's supposed to anymore.
Look, I'm not against giving beloved old games new coats of paint. Texture packs and overhaul mods have always been a thing. But until recently they were made by people who fucking understood the inherent value of the art they were working with, and either aimed to give a new angle on it or change it all together into something new. And that's good! It's creativity! It's expression! What ISN'T either of those things is smoothing out all the beautifully placed pixels on a sprite from a super Nintendo game and going "ah yes now it looks like real art! So HD! So smooth!"
You cannot reduce the value of such a complex piece of art as a video game down to "well it's got 4K textures and 3D models with tons of polygons" to do so is insulting to the entire medium and the history of technology and skilled developers and artists who created them.
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tillman · 2 years ago
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Strive eddie is the equivalent of bringing a deep sea fish to the surface and them deflating do you guys mind he needs the pressure and pixels to live he doesnt do well in hd 3d models
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blazehedgehog · 11 months ago
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Thoughts on the Last Nintendo Direct for the Switch?
It was alright. A lot of people are very excited by what was shown but, I dunno.
A lot of modern Mario RPGs are pretty hit-or-miss, so Brothership isn't necessarily an instant win for me.
Nintendo World Championship could be interesting. It's probably a better take on the NES Remix idea than previous games, and the way they're doing online multiplayer could prove to be pretty cool. It's a shame it isn't live, but I suppose racing against ghosts means you don't have to worry about latency.
The thing is, with both NES Remix and this, I also want the option to just... play the full versions of these games. No timers, no competitions, just the raw games. But Nintendo's not going to do that. They'd also rather have you subscribe to their NSO service, too.
Fantasian is mostly interesting to me for the fact that a lot of the backgrounds are effectively pre-rendered -- but not using CGI. They apparently made realworld dioramas using actual model making material and photographed them. That's cool. The rest of the game seems like generic JRPG fluff.
I've tried over and over to like Donkey Kong Country Returns, both on the Wii and the 3DS, and it just rubs me the wrong way. I've said it's something weird with the controls feeling sluggish, but I think it's also the level design. It feels like it stretches some of its ideas pretty thin. Like we did not need a whole world dedicated to minecart levels. I'd hope the DKCR remaster is the version I'd finally enjoy, but I don't have my hopes up.
It's cool to see the "HD-2D" Dragon Quest games, at last. Those old phone versions they have on the Switch are awful. But also the only DQ game I've ever connected with was the demo for DQ8, so I dunno how much this tickles my fancy. But I've also never given a real one of these games a chance.
Hearing "timed exclusive for the Nintendo Switch" for Denpa Men is weird, given that was a 3DS game. I always thought it was first party. Is this also coming out on PS4? PC? Very strange.
Glad to hear about the Marvel Vs. Collection. I was just scrolling through my XBLA library on my 360 a few days ago and lamenting how I only own MvC2 and not MvC1, even though I like MvC1 better. Weird it's apparently only coming out for last gen; there aren't native PS5/SX versions of this or the Ace Attorney Collection. Just PS4/Xbone/Switch. With backwards compatibility I guess they don't have to bother with a native version, but still. Weird.
Zelda looks good and is a long time coming but I wish it wasn't so different. Like I have faith it'll be interesting but it does disappoint me it's going to be more puzzle-y and not an action game. After so many years of asking for the ability to play as Zelda, for them to say "well she CAN'T swing a sword like Link!" feels a little compromise-y. I'm sure it'll be fine.
That was not enough Metroid Prime 4. They picked the most unceremonious, least exciting way to show it, too. I actually thought it was them announcing remasters of Prime 2 + 3 like they did with Metroid Prime 1, because it's just generic "shooting nameless space pirates to metroid prime music" footage until the end.
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Rewatching it, I can definitely see how people are saying it's a Switch 2 game, though. Like that Metroid Prime remaster seemed like it looked really pretty, but this feels like a step above what the Switch is normally capable of, at least as far as 60fps goes. Like compare for yourself. Prime remastered on the left, Prime 4 on the right.
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Look at the ridges in her shoulder panels, and how they're a 3D modeled groove with inset detail in Prime 4. That detail is probably just a texture in the Prime remaster. And just, like, how much better the material work is overall.
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I could see this being 1080p 60 on Switch 2 but only 30 on the OG Switch.
Also please show me new guns or mechanics or something next time.
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kingdrawcse · 2 years ago
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What organic chemistry software do you use daily???
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Calling all professionals and enthusiasts in the field of chemistry, as well as educators and fellow students — KingDraw is a must-used for you.
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KingDraw offers ACS1996 drawing templates and customizable options to meet various needs. Save files in formats like cdx, mol, SMILES, kdx, and export images as SVG or PNG. Perfect for professional image editing and publication editing.
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Versatile and feature-rich supports multiple platforms — ideal for teaching and research!
KingDraw supports multiple clients, including mobile phone (KingDraw APP), tablet (KingDraw HD), and computer (KingDraw PC), support multi-end data interworking, convenient for you to record chemical inspiration anytime and anywhere.
In addition to rich drawing functions, KingDraw also supports structural image recognition, intelligent gesture drawing, 3D model conversion, structural naming, chemical property calculation, compound information query (KDpedia), and other functions, suitable for daily work and learning, scientific research, teaching activities, and other scenarios.
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Seamless integration with ChemDraw and Microsoft Office!
Effortlessly copy and paste your creations from KingDraw PC to ChemDraw, Word, PowerPoint, and more. Easily edit with just a double-click.
Get the free chemical editor KingDraw from Google Play and App Store:)
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motorandauto · 14 days ago
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2025 Acura RDX Expert Review: Drive, Performance & Specs Tested
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The 2025 Acura RDX continues to make its mark in the competitive compact luxury SUV segment, balancing sporty performance with premium comfort and technological innovation. After spending a week with this refreshed model, we've gathered comprehensive insights on how it stacks up against rivals from BMW, Audi, and Lexus.
Performance That Impresses
Under the hood, the 2025 RDX houses a refined 2.0-liter turbocharged four-cylinder engine producing 272 horsepower and 280 lb-ft of torque. This powerplant delivers brisk acceleration, propelling the SUV from 0-60 mph in just 6.2 seconds – placing it comfortably among the quickest in its class.
The 10-speed automatic transmission deserves praise for its responsiveness, especially in Sport mode where shifts become noticeably quicker and more assertive. Acura's Super Handling All-Wheel Drive (SH-AWD) system continues to be a highlight, providing exceptional grip and stability through corners by actively distributing torque not just between front and rear wheels but also side-to-side.
Ride Quality and Handling
Our test drive revealed a well-balanced suspension setup that adeptly manages body roll while maintaining comfort over various road surfaces. The Adaptive Damper System, available on the Advance Package, further elevates the driving experience by allowing drivers to fine-tune the ride from comfort-oriented to sportier settings.
Steering feel has improved over previous iterations, offering precise feedback and appropriate weight that inspires confidence during spirited driving sessions. The braking performance impressed with consistent pedal feel and strong stopping power, bringing the RDX from 70 mph to a complete stop in approximately 168 feet.
Interior Refinement
Inside, the RDX delivers a cabin that successfully blends luxury with practicality. The materials are premium throughout, with genuine aluminum accents, available real wood trim, and Milano leather seating surfaces that feel substantial and well-crafted.
The front seats offer excellent support for longer journeys, with 16-way power adjustability in upper trims. Rear passengers enjoy generous legroom and headroom, making this compact SUV surprisingly accommodating for adult occupants in both rows.
Cargo capacity stands at 29.5 cubic feet behind the rear seats, expanding to 58.9 cubic feet with seats folded – numbers that lead the segment and speak to the RDX's practical nature despite its luxury positioning.
Technology and Connectivity
Acura's True Touchpad Interface has been refined for 2025, offering improved responsiveness and intuitive control of the 10.2-inch HD display. Wireless Apple CarPlay and Android Auto come standard, complemented by a premium ELS Studio 3D audio system that delivers exceptional sound quality across 16 precisely placed speakers in top trims.
The comprehensive AcuraWatch safety suite now includes enhanced driver assistance features like Traffic Jam Assist and driver attention monitoring, keeping the RDX competitive in the increasingly important realm of semi-autonomous driving capabilities.
Value Proposition
Starting at $43,600 and reaching approximately $54,800 for the fully-loaded Advance Package with SH-AWD, the 2025 RDX represents compelling value when compared to European competitors that typically command significantly higher prices with similar equipment levels.
Verdict
The 2025 Acura RDX successfully walks the fine line between sport and luxury, offering engaging performance without sacrificing comfort or practicality. While it may not have the brand cachet of some European rivals, it more than compensates through superior value, comprehensive technology, and authentic driving enjoyment that should place it high on the consideration list for discerning compact luxury SUV shoppers.
Read our comprehensive breakdown with detailed specifications
View our performance testing data and comparative analysis
Browse our exclusive photo gallery of the 2025 RDX
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reviewrating · 22 days ago
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FutureAI Review - Generate Multi-Model AI 8K Videos & Animations Content!
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FutureAI Review - Introduction
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FutureAI Review – FutureAi Benefits
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satoshi-mochida · 4 months ago
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DOKAPON! Sword of Fury for PC launches January 21 - Gematsu
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The PC version of DOKAPON! Sword of Fury will launch via Steam on January 21 at 5:00 p.m. PT / 8:00 p.m. ET, developer Sting announced. It will support English and Japanese language options.
The game, a remastered version of the 1998-released PlayStation title of the same name, first launched for Switch on August 1, 2024 in Japan. It is currently unclear whether the English PC release means Sting plans to release the Switch version outside of Japan.
Here is an overview of the game, via its Steam page:
About
Engage in good-natured fighting with soon-to-be ex-friends! The ultimate relationship-ruining board game x RPG is back, where the best way to succeed is to play dirty! Spin the wheel and set off on an exciting adventure with your friends! Defeat monsters, purchase weapons, and level up, just like in an RPG. Once you’ve gathered enough strength, face off against powerful bosses in epic fashion! Your journey will take you across a wide, diverse world… Just don’t forget that your true goal is to get filthy rich! Money is everything! Anything goes, as long as it lines your pockets…and as long as you’re cool with it! Will you walk the path of thievery and plunder, or will you hold firm to your morals? Will you join hands with your friends, or plot to betray them? It’s dealer’s choice around these parts! Play even with faraway friends in Online Mode, and feel free to pause your adventure anytime with the Autosave function; it’ll be ready and waiting for you whenever you’re available again! There’s also a full range of display settings on offer, including HD and widescreen support, allowing full immersion like never before! Game too slow for you? No problem! Speed options up to 5x ensure you can always keep things moving along at your own pace. A virtually endless array of options allows you to play the game your way: you can substitute in battle background music from earlier titles, set the number of weeks to play, adjust game balance, and more! You can even give yourself an advantage if you’re new to the Dokapon experience; come one, come all, as this game’s for everybody! The Iron Sword of Rage returns to cut through all the nonsense of the 2020s in style. Come grab its hilt and give it a swing for yourself!
Key Features
-Stick it to your friends and aim to become the richest of the rich!
Whosoever winds up wealthiest in the end (meaning, the bearer of the most assets) shall be deemed the winner!
How do you achieve that? Well, by fighting monsters, plundering, pillaging, and betraying your best buds; that’s how! All the rules are made to be broken in this board game!
Need to fast-track your earnings? No problem! Try engaging with the alliance system, entering the Tenkaichi Tournament, or participating in other unique events to ka-ching like a king!
And hey, if you just want an RPG adventure in an expansive (expensive?) overworld, that’s perfectly within your reach here too!
-Possibly the most heinous Dokapon game of them all?!
Can this even fly in the 2020s?! I guess we’ll find out, since this remastered version retains all the same irreverence the original was known for!
That classic pixel-art world from before is kept intact, but with all illustrations and 3D models updated and given new effects for their debut on the big, high-def screen!
Every 3D model is a full-on ‘toon now, while the illustrated 2D art has been fully smoothed out. But if that’s too much change for you, no problem: the original pixel art can still be tagged in as desired!
-“Rock-Paper-Scissors”-style battles anyone can enjoy!
Encounter an enemy and it’s battle time! But not to worry, because these battles are simple as can be.
First off, a coin toss decides who goes first. When it’s your turn, you choose one of four possible attack types.
Choose wisely, and you’ll be doing some good old-fashioned weak-point hitting for massive damage!
But fail to predict your opponent’s defense type, and that massive damage may be yours to bear instead…
Will you be able to read your opponent like a book? Will your opponent be able to read you? The tides can turn in an instant with a single slip-up, so make your move and cross your fingers!
-Same old multiplayer madness, but now with online matches, too!
Up to four players can rumble locally, with only a single copy of Dokapon among them!
Don’t have any friends nearby? (Lost them all to Dokapon fights?) No problem! Online multiplayer’s got your back. The world’s your oyster now!
Best of all, you can stop playing anytime you’d like (you swear!), then jump right back into the fray later on by loading up your save data!
-Utilize the speed multiplier and up the game’s tempo to your liking!
Yes, you can even speed things up to make the game match your pace.
At 3x or 5x speed, even the busiest players have no excuse not to give Dokapon a try!
The speed multiplier can even be used online, cutting down wait times and making the sparks fly faster than ever!
-Add some sugar and spice to make everything twice as nice!
Call them X-factors or secret ingredients; either way, you can access them in the System menu and rebalance the whole game as you see fit!
Just give it a pinch of this and a dash of that—only as much as you’d like.
Maybe turn down the number of rounds, for example, if you’ve got a busy schedule and can’t quite handle the usual length?
Or fine-tune the gameplay experience by giving yourself infinite magic, or limiting the number of times Wallace appears!
You can even change the background music to some classic battle themes from past Dokapon games, for that little extra kick of nostalgia!
What would a remaster be, after all, without that certain “je ne sais quoi” that gives this series its edge?
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