ok but seriously. i know “doll as a mourning doll” is a popular interpretation but i spent hours hunting for credible sources on the subject and the longer you spend actually understanding what a mourning doll was, the less sense that claim makes. mourning dolls were:
1. made for infants and very small children and made/commissioned by their parents. it was not something people did for any deceased loved one. if an older child died, there were other methods by which to memorialize them — some of the more “extreme” by modern standards being post-mortem photography with the corpse and mourning hair art.
2. they were more like sculptures than dolls — made of wax due to the rise in wax sculpture as used for medical purposes. some were weighted to help a mourning parent, but that is as far as it goes based on the actual historical evidence. they weren’t articulated, as the doll is.
3. mourning dolls are the product of an entire complex cultural landscape with very specific attitudes towards children. as a result, mourning dolls are very much bound up in those attitudes. even if the previous inconsistencies don’t deter the equivalency, i think a lot of people make it without actually realizing the full weight of what they are implying about the doll, maria, and gerhman.
tl;dr i am begging people to please please please understand what things are in context before making that kind of false equivalency because i know for a fact some of yall do not mean to imply that gerhman viewed maria the way the victorians viewed literal infants
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Hello!
If you're not too busy, would you mind listing some of the things you think count as death flags for Mr. Spender?
There's the obvious fact that he's the "old" mentor to group of young protagonists, but what else do you think would count?
OHH BOY ok so I'd think I'm a crackpot for this but since we're talking about Zack "Foreshadowing" Morrison. I have some thoughts
No harm in leading with the (chronologically) first thing that jumped out at me:
This one IMMEDIATELY made me antsy whenever I came back to it after my initial read, and considering Zack has referred to it on twitter in the past as one of their favorite jokes it's definitely not been forgotten about.
Second, the sheer amounts of near-misses, jokey or not, of Spender narrowly avoiding specifically lightning
Again, not much, but it's weird that it happened thrice, latter two of which had real gravitas rather than an one-off joke.
And third, Spender himself. He's repeatedly shown himself to be kind of a self sacrificing idiot, as well as prideful to a fault. Granted, it's both him and Mina trying to take on all the responsibility of saving Mayview and its inhabitants from their fate..
But Spender is exactly that right measure of doesn't-value-himself-enough (chest footprint aftercare or lack thereof), having an obscene amount of power (enables his loner act + pride) and poor judgement that has the capacity to put him at great risk. And it has!
Spender has not only shown low enough self-esteem to view himself as the de-facto scapegoat for the safety of the town, but also prideful enough to make very bad calls that end up in people, often himself, hurt (COUGH FORGE INCIDENT COUGH)
This is all conjecture, but it's definitely enough to make me worried about him :') Even if all this doesn't mean he'll necessarily die he's definitely getting (even more) seriously injured at some point. I love the guy but he's so far doing a horrible job of convincing me he wants to live bad enough to circumvent at least that
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OK so I am like a day past completing the Ansur dungeon and it's been enough time to let my thoughts on it settle. Spoilers ahead.
For context, first playthrough with a basic tav. I'm a good way through act three and have finished a few of the pc quest lines. Minsc, Jaheria and Astarion are done. I have yet to get the hammer or do the house of grief but I have done sorcerers sundries. Also I haven't refused Ulder yet but it like the next thing I'm doing. Other context is that dnd is a huge special interest of mine. I've been playing for about 7 years straight. Both dming and as pcs and I have played under professional dms before. This does affect how I view the game but it's mostly postively.
Disclaimer, I haven't finished the game so there may be some stuff that ends up being done that I just haven't seen but the quest line says it's over and from what I've read online it doesn't seem like that's the case so.
So let's start off with the pros because I honestly have less to say there
As a dm I can and always do look at the dungeon design. Larian is genuinely really really good at this, and this dungeon is no exception. I loved the puzzles though a few could use some tweaking. They arent all great. But there's ideas there that I will probably introduce in my games some time. A chess puzzle especially is such a great idea. That was so cool and the fact bring gale along means you can get the answer free I'd you don't play chess makes perfect sense. Genuinely great.
I also liked the visual design. I had expected the appearance to be what I was starting to dub in my head as the "character development dungeon aesthetic " given that really in terms of design and function cazadors dungeon, the gauntlet of shar and the sorcerers sundries vaults are very very similar. But this one wasn't and I'm very happy about that. Give me some variety.
The Ansur fight itself, AMAZING. Great boss battle. I loved the hell out of it. I'd have to dig into the code to properly tell but it looked like they used a varient of the colossus fighting rules which while I've actually never run but I have been at tables where it has been run to incredible effect. They're good rules. I'm glad to see them used. It honestly makes me consider running them myself.
Last pro, on the face of it, I like the idea. I like the concept of wylls character development dungeon being about learning about the tenants of being a hero from one he looked up to. That tracks. It's a good place to take his charcater at least in theory.
As for the cons, it's mostly one but it's also a big one that has majorly pissed me off. Because Wyll is in my joint top 3 for favourite characters and they did him so fucking dirty.
I really really hated how they handled the twist with the Emperor. I don't dislike him as a charcater but I think it's at least to me pretty unambiguous that he's a pretty shady and morally grey charcater. Which is fine. In fact, it's actually a pretty interesting way to take Wyll's arc. That he looked up to this hero, internalised his mindset through the chambers and then learns that he was actually a pretty shady morally complex figure that doesn't live up to wylls expectation, that is a GOLD mine of character development. That is absolutely fascinating. Except, it doesn't do that. He barely even comments on it. Just says he's forged into a new hero by the trials while ignoring the person who set them is the very shady figure who has honestly fucked us over a lot.
You know who's another hero wyll probably looked up to? Minsc! And the Emperor is a real fucking bitch about letting him join the party.
This is compounded by the fact his good/bad ending choice rather than being a slow build up like everyone else where they get tempted by power and then have to turn it away, he instead just says "hey I could become grand duke" out of no where and then doesn't even need a persuasion check to get talked out of it like everyone else does.
So, I would be remiss without giving a way I'd fix it. So here is that.
Th ansur dungeon isn't given to us by florrick in the lower city. It's given somewhere else before you get there.
I'd recommend like, it being in a book or something in Wyrms crossing. The location is tied to wyll anyway. Maybe add in his childhood bedroom that he asks to go visit. You can put in some environmental storytelling telling that can expand on his complicated relationship ulder. Maybe the room is bordered up and untouched but when you get inside there evidence of genuine love.
When you get there you get the story of ansurs legend and wyll becomes obsessed with using this as a way to help save the city.
The ansur dungeon then gets basically left untouched. Twist and all.
But at the end of it, rather than just deciding he's going to become grand duke, it becomes a question. He can't become grand duke while Ulder is alive. And Bauldrian the great adventurer became a politician after wards. Give the Emperor a reason to not want ulder alive. Maybe Ulder risks not being able to defeat the elder brain in some way, and tie it into his reaction to Wyll taking a deal with Mizora.
Wyll is now conflicted. If his father dies he can carry on in both his and Bauldrans footsteps. Ulder left his child in command of an army before he was an adult. Can he really be trusted to take care of the city? Of course wyll loves him and of course wyll wants to save him but there's that doubt there. I have been reforged in to bauldarns heir. I could do a better job. I could save more people. He abandoned me. Why should I save him? If he breaks his pact this is also fed into by the fact it puts him at very active threat from mizora. It's not that prevelant. Wyll is wyll he's not that susceptible to corruption but a little bit of doubt, coaxed on by the Emperor is all he needs.
Then the lower city.
Make sure you have to get minsc before continuing his quest line. Have wyll have a reaction to the Emperor 's distrust of minsc. These are two of his childhood hero's fighting. Play that up for some drama.
Then saving ulder becomes the thing that either makes him the blade of avernus or the grand duke. He can either choose to not save his father, take on the title of grand duke and rule the city following in baulderans footsteps or, he can kill mizora and swear his life to killing demons as a the blade of avernus. . Later becoming a ranger just like minsc. Even give minsc a few lines giving him a pep talk about it. Maybe even having him explain that wyll need to be his own kind of hero taking the infulances he has from the past and learning from them to become a better one. If the pact stays he just remains the blade of the frontiers if he saves ulder but can become grand duke if he doesnt.
Then, have ulder apologise and then reconcile. Have wyll learn to actually recognise his father as a flawed man who hurt him but who is also complex. Maybe even have an option for if he chooses to fully reconnect their relationship or not.
The bones of a really really really good story are here. Please, for the love of God, larian actually tell it.
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I made a post a little while ago about how I find Gale's arc much more satisfying when you're dating him, and in a similar (but opposite, I guess) vein I like Astarion's arc much more when you never sleep with him.
I'm sure I'm not the only one that is a little uncomfortable with the idea of building a relationship off of sleeping with someone who did it to manipulate you into looking after him, and I also feel like letting that happen (to me personally) feels like you reaffirm that world-view to an extent. Even at the end of it all, there is reason for him to believe that his bad intentions that night really were the reason you got roped into liking him. He doesn't have to "get on his back for breadcrumbs" anymore, but he still did, and it still worked and secured him the only person who's ever cared about him. I find it much more narratively satisfying for Tav to have never been attracted to him, but to care deeply for him and watch out for him regardless. It means that there's no way for Astarion to worry he tricked Tav into liking him, his initial come-on didn't even work. Tav supported him despite having literally zero stake in it, because the world has good people in it. Because people can care for him for more than his appearance or utility.
I think the dialogue if you break up with him at the confession also reaffirms this; he says he's had thousands of lovers, but never a friend. I think what Astarion needs, more than to fall in love with the first person he ever bit (what with vampirism and blood-drinking being a long standing metaphor for sexuality, making Astarion basically a Vampire Virgin which I want to make a proper post about), are people who are unphased by his attempts to play to his assets, and yet care for him fiercely anyway.
Plus so many of his cutscene dialogues portray such a great friendship. His gossipy little dialogue that triggers the day after you sleep with someone else, just asking out of curiosity and becoming invested if you tell him it was good. Describing/complimenting his appearance and ending it by saying he's not quite as good-looking as [insert love interest], which he approves of. Engaging in a silly little hypothetical conversation about which of the others you think would taste best. Astarion (by virtue of having the most dialogue in general) has the most dialogue about the other companions, which I think gives him this "best friend you talk shit with" vibe that I absolutely love. He's the bestie that you go to and share your dating horror stories with, who'll roll his eyes and pat you awkwardly on the back as you cry while also planning a murder about it.
Also I (personally) find him deeply unsexy. So this is largely wish-fulfillment lol.
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