#and does the batman equivalent of turning a blind eye
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periswirl · 7 months ago
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Poison Ivy is hired to revive an extinct flower. It's good money and the flower has no adverse effects on the environment so she's more than happy to take the job.
She thinks everything is good and continues to grow these flowers for her client. Until a child shows up in her greenhouse and informs her that the flowers she's been providing are actually going to a branch of the government and are being used to destroy the a different realm.
The government has been tricking her into destroying the environment, earthly or not. Soon they'd learn exactly why Poison Ivy is feared.
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ultramaga · 1 year ago
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There wouldn't even be a trial.
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Someone like The Joker would just be declared an Enemy of the State. One thing I remember from political science lectures is that the State holds the monopoly on violence, and grants the license to kill to others. Batman doesn't have the license. He's operating under citizen's arrest. If anything, he'd probably get in trouble under excessive force, but I expect in a realistic situation there'd be an agreement to turn a blind eye. He's too useful. Some supervillain is going to blow up Gotham and Batman stops him? If you are in the local government, and your family would have died, would you arrest him, especially as the next villain will then succeed? Superman killing Zod is something I hate as going against what Supes character was established as. He always found a way. There was an examination of what legal rights Superman would have, being a non-human. Essentially any world with aliens like that would have to radically differ from our own laws so that we then have a problem that the stories would be unrecognisable to us. Technically, Clark would be covered under the laws governing pets. Zod would be classed as an existential threat, meaning nuclear weapons could be used on him even if it meant millions of deaths. So anyone on Earth would have freedom to kill Zod or any equivalent alien, if they can somehow manage it, and I imagine they would be richly rewarded. I can imagine Lex Luthor doing it pretty easily because Superman is the only real obstacle, and Zod wasn't anywhere near as experienced with his powers. Luthor would know he wasn't going to get Zod as an ally, and besides Zod is exactly what he always said Superman was .... So Luthor might let Zod kill a lot of people, then ride in as the hero and kill him with Kryptonite, maybe accidentally poisoning Superman as a side effect, oh dear, how sad.
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I can easily imagine him capitalising on the result. So why doesn't the State kill The Joker? Plot Armor. Which means that nobody kills The Joker, regardless of a personal code.
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I mean, there are heroes or antiheroes if you prefer, who would have no problem with it. The Joker has no magic to protect him, no invulnerability.
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And lots of supervillains would be highly motivated to kill him. He's threatened everyone. In the comics, we look the other way when they have supervillain team ups, because it is cool, but the fact is the villains would be teaming up to eradicate The Joker, because if you try and kill Gotham, you are trying to kill THEM. Quite a few supervillains are sane, and while they might be sadistic and vile, they would have no qualms about allying with some hero or mercenary if it would help kill the Joker. He's bad for business, and a threat to their families and themselves.
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In fact, it's never very clear how he can pay for henchmen etc because his money management would leave much to be desired. He might have contempt for the goals of the other criminals, but money does pay for all those nice toys you need to play with Batman.
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Heck, Ra's would see Joker as offensive by virtue of simply existing. He wants absolute order, with himself in charge. Same with Vandal Savage. Neither have any inhibitions against killing a supervillain. There was a comic where Savage killed everyone but himself. I think it was an accident, I can't remember, but ... " It would take about 30,000 years of being alone and isolated that Vandal Savage found himself regretting the selfish acts that caused so much mindless destruction. " https://comicvine.gamespot.com/vandal-savage/4005-5722/ So that was 30,000 years after he had killed The Joker, and everyone else. During which he was ok with the situation.
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"batman's unwavering belief in rehabilitation is actually bad bc villains keep escaping and killing" yes darling that's called a fatal flaw and allows interesting stories discussing how trauma shapes one's morality and narrative foils like jason todd to be explored
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remakethestars · 4 years ago
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Being Batman’s Daughter Would Include:
Headcanons.
❝Listen, Robin. At their core, people are cowardly and self-serving. Trust no one until you know them. And even then, never completely.❞
— Bruce Wayne, “The Lesson Plan”
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TRIGGER WARNING: Plant murder. Mentions of drugs/tranqs (stopping dealers), violence/physical harm, broken bones (knee cap), limb dislocation (shoulder), (Jason’s) death, smoke, waterboarding/drowning?
Headcanon masterlist.
You know how every teenager has that paradigm shift because as much as they love the people around them, they’ll never know the inner workings of your psyche? And they realize they’ll never truly be known? And it makes them feel really lonely?
Yeah, you never come to feel like that because you know Bruce digs so far into everyone around him he probably knows you better than you do.
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Honestly, he probably reads your diary. At least, he reads the fake one you hide under your mattress. And the second decoy in the A.C. vent above your dresser.
If you’re as paranoid as Bruce, you probably don’t have a diary, and the aforementioned “decoys” are just to mess with him.
Sun Tzu’s The Art of War was practically your Bible growing up.
You’re torn between giving yourself the tactical advantage of being underestimated & being non-reactive, which — besides giving you the lioness role in the lion–gazelle dynamic — gives you the advantage of having time to think carefully on the repercussions before speaking.
Because, as Sun Tzu said in chapter seven, verse twenty-one, “Ponder and deliberate before you make a move.”
Seeing as Bruce and Damian both have eidetic memories, I’m guessing you do too. 
Which means you totally read the dictionary when you were young and whip our big words nobody’s heard of.
Bruce always assured you it’s okay to be scared. As a matter of fact, like he told Dick (seen in flashbacks in “The Lesson Plan”), he taught you to “Let terror embrace you. The better you know fear, the better you can use it against others.”
And we all know Bruce is the paragon of using fear against people.
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Take that, Scarecrow!
(See, I chose that gif because earlier in that move, he displays a fear of bats, & in that scene, he summons them to use as a distraction and walks through them completely unperturbed. No? Okay, I’ll see myself out.)
You started into the vigilante business young, a little bulge under the back of Batman’s cape that made the rest of the Justice League in the meeting think Bruce was host to an alien parasite until your little mask-covered eyes poked up over his shoulder.
The League’s known you since you were young, so they kind of all see you as their niece. That just quadruples the amount of people who are overprotective of you.
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Eventually, in your tweens, you think enough’s enough and start out on your own — being underestimated may be an advantage, but it’s getting ridiculous — and you tackle unsolved cases.
You set up various safe houses around the world for your own disposal (using the zeta tubes) and anyone who sees the inside of one in an emergency is always surprised. You don’t really understand why; what serious vigilante doesn’t have secure, state-of-the-art safe locations scattered across the planet?
Sometimes, it gets you into danger, but you always get yourself out of it. If there ever comes a time you can’t, well, you’ve got a direct link to Batman, and if communications fail, you can always yell for your Uncle Clark at the top of your lungs.
If the latter ever comes to fruition, you ask Bruce if he’s disappointed you had to call for back-up or that you called Superman instead of Batman, and he says, “It takes a strong person to admit when they’re weak, [Y/N]; if anything, I’m proud of you. Besides … you’re not the only one who yells for Uncle Clark when they get in over their head.”
Your training entailed hacking and mechanics, so you like to fix computers and sell them on the internet Hugh Jeffreys style. It started out with Macs from the dumpster behind Gotham Academy and turned into a surprising side hustle. Large portions of your profits go into either savings or funding your extracurricular activities. 
You’re using a MacBook that’s running Linux and an iPhone 4 that’s running your own program. 
At some point, your phone falls into the wrong hands, and someone asks why it has such high security. You deadpan and say, “I have three older brothers.” No further explanation required.
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One such solo case led you to a ring of drug dealers working in a small town outside of Gotham. You made some tranquillizers and heavy-duty smoke bombs and busted out your shinobi-iri training.
After sliding on a mask covering the bottom half of your face that filtered out smoke, you set all of the bombs off at once in the ventilation system, filling the building and using the infrared in your domino mask to sedate everyone before the cops arrived so no one got hurt (because there would inevitably be a firefight if the cops got involved).
You never go into a situation expecting to go hand-to-hand with someone; you always have a plan to take our your targets quickly an efficiently.
One night, when you’re working on a cold case in Gotham, you stumble across some intel that Poison Ivy’s been stockpiling chemicals and is going to wipe out all human life on Earth.
Luckily for you, Bruce’s paranoia is hereditary; you just happen to carry some white kryptonite in your belt, so you won’t have to go all the way back to the cave to obtain some.
You type out a quick debrief on your wrist computer in case you end up needing to send out an S.O.S., pop on your bottom mask to filter out spores or pheromones she might send in your direction, and bust out your shinobi-iri training again.
Of course, you try the peaceful approach, explaining to Ivy that you agree with her on the tree-hugger front to build rapport (T.B.F., who doesn’t?), but it comes to physical confrontation. You kill every vine that comes your way with a quick punch from your kryptonite ring, toss an expanding polyurethane foam bomb (see Batgirl #38) at her feet, and manage to get an inhibitor collar on her.
Gordon takes her away, and by the next morning, it’s on the news.
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“You took down Ivy by yourself?” Bruce asks when you come down for breakfast.
“… Yeah,” you say after a moment, expecting a tongue-lashing.
“Are you hurt?”
“No. She didn’t get a hit in. And before you ask, I had a contingency set up in case things went sideways.”
“… Good job.”
Your dad has the article framed in the batcave, which is the bat-equivalent of having your drawing on the fridge or getting a sticker back on a test.
You’re fighting a grin for the rest of the day.
It bugs you you can’t tell anyone why you’re so happy, so you visit Dick in Blüdhaven while he’s on patrol and give him a play-by-play. You even get a hair-ruffle!
Deathstroke targets you at some point. One of Batman and Nightwing’s worst villains, and he targets you because he knows they love you. You’re the smallest bat at the time, the weakest; he thinks you’ll be the easiest to take.
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Boy, was he wrong.
He was trained by the League of Assassins, so you know dropping a smoke bomb’s not going to give you cover (and his mask probably has infrared). His brain processes faster than yours, so tricking him is improbable. He’s probably done enough research on you to know you favor foam bombs and has fast enough reflexes to dodge before they go off.
And he’s jammed your comms so you can’t call for backup. You’re worried he’s got kryptonite on him and will hurt Superman if you call for help.
It’s just you and him.
He has enhanced stamina, so he tries to wear you out. You maintain distance to avoid taking damage and wearing faster.
You always admired Tim for his ability to plan ahead (see, like, the entirety of the Red Robin comics). He doesn’t know how he does it; he just does. He can’t really teach you, so you just watch and learn.
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You realize your fight with Slade is just a matter of managing the distance and immobilizing him, so you strike. You duck behind a pillar or grab onto a railing or something and shoot him through the thigh with your grappling gun, reeling him in. He, of course, draws his sword or a knife to cut the line, but you’re already throwing high-density expanding polyurethane bombs.
And, just like that, you’ve single-handedly taken Deathstroke.
It sends a clear message to the rest of the Gotham villains, Blüdhaven’s villains, the League of Assassins — don’t mess with the bat’s little girl. She can hold her own.
Now it’s time for you to come up with another plan to take him down; you doubt the same method will work twice, and you’ve just made a very powerful enemy.
As Wonder Woman’s said, “Do not mistake a desire to avoid violence for an inability to deal with it.” You might go into most situations with a plan to take down your opponent already in motion, but when it comes to an all-out brawl, you’re perfectly capable and don’t pull your punches.
You’re working on an unsolved case in Blüdhaven (Dick’s got enough on his plate) when you get an S.O.S. from the aforementioned along with the feed and recording from his mask. You listen to the mission briefing while you ride back to the cave and then the audio from the Young Justice mission. They got jumped by the League of Shadows in an abandoned factory, and Talia’s trying to coerce Damian into joining the League or whatever.
The usual dropping some smoke bombs and tranqing everyone isn’t going to work on thirty armed League assassins who were trained to fight blind, so you load up on polyurethane foam bombs and call Jason and Cassandra.
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The three of you take out the guards outside before splitting up and taking either end of the building (Cass stays with you). You meet in the middle, in the room the team’s being held in.
You highjacked the speakers, so they’re blasting AC/DC’s “Shoot to Thrill” upon Jason’s insistence. You wanted Zayde Wølf or Alice Cooper’s “Hey, Stoopid,” but big brothers will be big brothers.
Jason pops them with rubber bullets from above to slow them down for you while Cass demolishes them and you drop foam bombs, slinging your signature custom shuriken, bonk them over the head with Tim’s staff you picked up along the way, dislocate their arms, or shatter their kneecaps. 
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You and Jason get a couple slices from swords that got a little too close, but it’s nothing compared to what you’ve had before. 
When the fighting’s done and the building’s quiet, the team’s, like, “Who the heck are you guys?” 
And Dick’s, like, 😏 “They’re our siblings.” 
Speaking of siblings, you’re older than Damian, and as such, you take upon yourself the honor of teaching him all things pop-culture.
“I have a lot of amazing older siblings. I want to be a good big sister.”
First things first, you give him one of your refurbished e-waste phones and take him to Target to pick out an OtterBox or a LifeProof case or something that’ll keep it safe in the pocket of a vigilante.
Vigilantes are always coming to you when their phone’s broken anyway; you’ve got a stack of spares you’ve repaired.
Then you help him set up a Spotify account (follow me at @remakethestars 😉) and try to help him find his rhythm.
Poor child’s never had Oreos before, so you drag a pack of Double Stuffs out of the cabinet and a glass of milk and show him the best milk-dunking method you know.
You think about handing him a cookie and telling him to waterboard it until the bubbles stop coming up, but cookie-dunking is something every kid does; it’s sacred, and you don’t want him to associate it with violence.
You show him how you and Alfred feed the bats in the batcave.
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And you show him Vine compilations and your favorite shows and movies and as many classics as you can, and you put up with him pointing out the inaccuracies and calling them stupid.
Every time he doesn’t get a reference, you write it down so you know what to show him later.
If anything ever happens to you, Damian finds your list and makes it his personal mission to watch/read everything on it. It makes him feel close to you.
You build a relationship with him that’s similar to his and Dick’s, and he comes to you with things he might not be able to come to anyone else with.
Plus, since you live in the manor still and he doesn’t want Bruce to think less of him, it’s you he comes to after a nightmare.
If you know Alfred has pictures of him curled up in your side, you ask him to send them to you. Not for blackmail purposes; just to have.
You’d never use the need of comfort or the sharing of emotions against him because (A) it’s perpetuating toxic masculinity and (B) you don’t want him to think it’s wrong or confirm any of the stupid “strength” things the League of Shadows taught him.
You gave him a stuffed cat that looks like Alfred (the cat, not the butler) with some of your perfume spritzed on it. He verbalized his revulsion when you gave it to him, but on nights he has a bad dream and you’re not home, it brings him comfort.
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Titus comes to get you when Damian’s upset. 
Even when he’s not with Damian, he seems to know. Pets are like that.
You’ve learned to trust Titus’s instincts. Damian thinks it’s suspicious when he’s feeling down and you just happen to call.
You never realized it until a long time later, but Ace was acting weird the day Jason came back from the dead.
And he was acting weird the day Jason came back to Gotham too. He ran to the door and began barking. Alfred swept security, but nothing seemed to be off. The whole family was on edge that day.
You were the reason Jason knew he wasn’t completely forgotten; he spotted you through a café window, and you were wearing his jacket.
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Visit my headcanon masterlist.
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maddiicake · 4 years ago
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Why Both FMAB and FMA03 are good and should be treated as Independent Stories:
I will go on the record of saying that Appreciate and Love FMA as a whole and love both series for what they are. And while it may sound like a broken record saying things like this... there’s still hateful words against those who like one over the other. So, I’m here to make this post addressing that both FMA2003/03 and Brotherhood are great in their own way and should be respected as their own individual stories.
Also warning there will be obvious spoilers.
What I liked about the Original (FMA03/2003) Series:
I watched 03 before delving into Brotherhood, and even before reading the manga. Now, I know Brotherhood and Manga fans are the small minority of the fandom, while 03/2003 fans make up the majority. That being said, many of these people simply can't get used to 03 after watching Brotherhood.
However, for me, I was happy because: A) I got more FMA to watch, and B) The differences in 03/2003 simply made it even more fun to watch, so for it was no trouble getting used to this anime.
But if I were to be specific of what I liked, I’d say I liked the following about FMA03/2003:
Characterization of the Protagonists and all the 'good' guys: The show heavily focuses on the relationship and tragedy of Elric Brothers, and 03/2003 portrays it much better with such a deeper level. The relationship between both brothers is intimate, and it feels like a genuine sibling bond. I also enjoy the fact that the anime shows that even if Ed follows his ideals, he, like any human, can break away from them under severe pressure, which was beautifully shown in the 5th laboratory arc. As for other characters: Scar in this version is a total opposite of his Brotherhood counterpart. He is written realistically in the 2003/03 anime. His absolute hatred for the military is more legit, and he feels morally grey in this anime. Izumi Curtis for me was also portrayed better in this version. Meanwhile, other Characters like Roy, Winry and Alex felt the same to me throughout both versions--so, not much change there.
Worldbuilding: The 2003/03 anime does a fantastic job at portraying the widespread effects of war and politics, Alchemy, etc. and how it has affected the people of the FMA World. For example, in Episode 16, “That Which is Lost”, Ed meet, a guy who had lost his limb while working as a soldier and was reluctant to use an automail prostetic because he wanted to “retain his wound”. Now, this episode itself was more so filler and didn’t really matter to the main plot of the story in itself; however, I feel that it was added to series to portray the depth of the FMA World, and how everyone has different reactions to the events that happened in the 2003/03 anime. Also, many of the events and how they unfold in this anime seem to parallel the middle east, which just makes all this feel realistic and provides some occasional social commentary which is quite nice. I also like how the first few episodes take their time to slowly and, with great subtlety, develop their world.
Thematic Depth: FMA2003/03 is dark, grim and kind of realistic--more so compared to Brotherhood. While, both versions of the anime deal with some important and mature themes, FMA2003/03 takes it to the next level. The 2003/03 series focuses on the Law of Equivalent Exchange, and shows how putting blind trust in it is a terrible thing to do. The show also focuses on how obsession, a denial of reality, and the inability to move on can be a bad thing. Moreover, sometimes life just simply isn't fair, and we should accept it; however, always try to improve what we have. All in all, we have to understand the consequences of our actions. That life is uncertain, and sometimes we don't get everything, and even we pay a price for it. All of these themes mixed in with the meaningful dialogues and the dark tone, made me appreciate this anime. For example, in episode 48, when Roy and Ed talk for the last time, that’s the pivotal point that brings all these themes together.
A Good Start: The Show had a better start than Brotherhood, simply because 1). We have more time with Maes Hughes and Shou Tucker, and 2). The Liore arc. Despite BONES studio and it’s tendency to create anime too early *when the mangaka is barely halfway through their series), they made it work, and, with the material they had, the 2003/03 series was given enough time to bloom. The 2003/03 series was simply immersive and very emotional, especially during The Curtis Arc, as an example.
Soundtrack and The Art Direction: I feel like both are equally good. However, I will go on the record of saying that I don’t think “art style” is what makes a series, nor is it an important factor. It’s nothing more than glorified “eye candy” However, for the sake of argument (especially since the “art style” is the first thing that “03 Stans” mention) I’ll be adding it in here. Both the 2003/03 and Brotherhood series have some amazing and beautiful orchestral OSTs in their respective soundtracks; thus, it added to the immersion of their respective series. In FMA2003/03, the color palette is very unique, sometimes it feels dull but it just suits the dark tone of the series.
All in all, I am impressed by a lot of aspects of the 2003/03 anime series, but as much I love and respect it, there are lot of things this anime messed up and I will note that as well.
The antagonists were... Meh: While I really love and enjoy the direction and depth BONES Studio added to the Homunculi... some of the other antagonists could have been better (or just not added at all imo). For example, Frank Archer... he has no reason being there except for convenient plot device to the point it feels forced. Though, him becoming that weird cyborg always makes me laugh just because of how dumb of a character he became because of it. Speaking of which, him becoming a cyborg was just... weird. It was like the Studio staff were trying to make him “cool” by making him into some crossover of The Terminator and Two-Face from Batman, but it just failed. As for Zolf Kimblee... He is still sadistic and likes making things explode, much like his Brotherhood Counterpart. But... that was it. Other than that, he was just boring. Him and Archer were both just the staple 90s Kids Cartoon Villains; not much to them except “Muahahaha I’m evil”. Now Dante... I’d say that she’s a good villain to an extent. Her as a villain is very subjective within the fandom, depending on who you ask. While I believe that she could have been just as great a villain as Father, her character was rushed and her goals were a bit vague and unexplored. I like how, like with Father, she had ties Hohenheim; however, that backstory and those connections were introduced a little late. So, in the end, she just came across as more of the generic Vindictive Ex-Wife, and just a generic female villain. As for the Homunculi... I’ve said it before and I’ll say it again: I LOVED their portrayal in 2003/03. They were the “saving grace” of the entire team of the villains within the 2003/03 series. My favorite of the bunch were Lust and Greed--namely Lust, because of her ties with Scar. Envy came at a close second, but only seemed so because of a way to back up Dante as a villain, and the other Homunculi seemed a bit more underdeveloped as characters. 
The Plot's quality drops after episode 35- Okay don't get me wrong. The first 35 episodes for me were 100/100. After that? a 60/100. Why? Because everything after that point feels contrived and feels forced. It's as tho, they are trying to do everything they can, even if it doesn't weave in, to make the brother's life miserable. Archer doesn't die and pops up, with his automail? Alphonse is there to be turned into a bomb, and become a philosophers stone. Okay, but why does this feel so forced? Also, can we talk about Nazi Shit? Now, I feel the brothers being separated is the perfect ending to this anime thematically and I have nothing against it, but A Nazi gate? Why? It was so sudden and pointless. It was never foreshadowed. They just showed it to make it as tragic as possible, because they didn't know of any other way to twist the plot, without convenient and totally forced plot devices. Also, How can Dante make Gluttony Mindless? Why is Juliet Douglass's Secret so obvious, when it can be fatal if leaked? Plot- Holes, Also, why are the Homunculli named the way they are? It just doesn't make sense. Also, FMA's Plot has an air of mystery to it, but it doesn't execute properly. I don't hate the end, I just felt disappointed, because the buildup towards it was terrible.
Now, I give a bit of grace concerning how the plot sort of dropped off and felt rushed halfway through, as well as the characters being underdeveloped and rushed. After all, Studio Bones was making up the majority of the material and took it in their own direction. Some factors to all of these cons in FMA2003/03 could be because of the Studio’s lack of a budget to flesh the characters and plot out more. Or, they had created so much additional material for this series that it became overwhelming.
As a writer, I can attest to the fact that “Character Overload” or “Element Overload” can either make or break a series, depending on how you handle it. That being said, there need to be a balance when it comes to these factors.
However, FMA2003/03 ended around 2004-05, So what we got is what we have.
Now, with that out of the way, let’s get on to the analysis of FMA: Brotherhood:
Characters: There isn’t a single character in this version of the series that I can choose as a “favorite”. Because, honestly? I lile them all. They’re all well developed and lovable in their own way, and have their own demension of depth to them. No, they’re not as deep as they aare in FMA2003/03, but from a writer’s perspective, that helps keep a balance with the overall plot of the stories. Now, some minor characters were just outrageous, but not to the level of boring (like 03!Kimblee and Archer), for example...  Darius and Heinkel. There isn’t a vast difference in Brotherhood’s and 2003/03's cast of characters. However, if I had to note a difference, FMA2003/03′s characters were are more on the edge of realistic and Brotherhood’s were just... Loveable. However, that doesn’t mean that one counterpart of a character is better/worse than another. Both are quite memorable in their own way. Of course, in my opinion Brotherhood's villains are just better than 03's villains. Sure, the Homunculi aren’t given as much depth, but, they have redeeming qualities near the end of their time (i.e. Envy, and GreedLing). When Father was first introduced... his character made me think of how Dante started out, and I was worried that his character would end up just as rushed and he would just be the generic cliche Shounen villain. By the Promised Day Arc, however, I was surprised. Yeah, Father was still very shounen-y villain, but still a pretty darn good villain. I feel his backstory, and how he discarded all his human qualities which led to the creation of Homunculi was well put together, and I felt the concept how he created Alchemy in Amestris, while Hohenhime helped build Alkahestry in the east was well put together, and helped build the world of FMA (literally). To put it simply, his character was much more interesting than Dante, because it was fleshed out more. The Homunculi were awesome as well, Lust did her job, Pride and Wrath were simply awesome, GreeLing's development from an anti-villain to anti-hero was exceptionally well written and not the cliche anti-hero, which I can appreciate. Envy is the character you love to hate. And Gluttony and Sloth did their Part as Well. While I enjoyed 03′s portrayal of the homunculi, I felt like they only fleshed out some for that series (i.e. Lust) while others were just left to fall flat. With Brotherhood, all the Homunculi were evenly balanced out in their characters, not too much depth and not too little. Solf Kimblee was still the sadistic baster, but at least his entire personality was more explored this time, and I liked how they portrayed his psyche as an added affect to why he has his views.
Plot: Bortherhood’s plot was more fluid and weaved in seamlessly. As a lover of all things continuity... Brotherhood did it right, and every time I find an analysis of a teeny tiny subtle continuity detail (i.e. Ed’s gash on his forehead that lasts a few episodes), I get a writer-gasm! Sure, there were few plot devices and filler here and there. But the plot in gneeral wasn’t rushed or choppy, nor did it leave any holes in it. The way Brotherhood portrays it’s plot is to keep you as engaged as possible, adding some silly comic relief here and there to balance out the dramatic intensity every so often. Unlike 2003/03 where is was just one depressing and dark element after another, Brotherhood added in the comic relief points not and again to give it’s audience a break. And, that’s what I really appreciate, and think is a great story writing technique. All in all the Brotherhood series is literal binge-watch material
A Great Shounen: Many Shounen anime have their Arcs for the purpose of portraying the progress of a character, and keep introducing new villains; however, depsite this, there is rarely a sense of mystery, intrigue or a moving plot in a Battle Shounen Anime. What Brotherhood did was just that, except make it more digestible (and not super long like Naruto or One Piece), and added a great thematic exploration. For a shounen it was quite deep, the plot structure was more like seinen, and characters were awesome. In a way, we got everything we could in a Shounen anime that only lasted a little over 50 episodes: Depth, plot, characters in a shounen.
Thematic Exploration: Both FMA 2003/03′s and Brotherhood’s themes are the same, but Brotherhood makes it a bit more lighter. All the while, it also manages to raise questions on additional themes: revenge, truth, knowledge, sacrifice, worth of a human life, and many other things.
Soundtrack and Animation: Same as the analysis in the part of FMA 2003/03, and, once again... I will restate that I personally don’t believe that art style is what’s important to a series. It’s nothing more than glorified “eye candy”. However, for the sake of this analysis, I will be adding it in here. While Brotherhood’s art style and animation is more simplistic, it’s much easier to create those dynamic poses and expressions on an animation level. While FMA2003/03 did have it’s dynamic moments, it was mostly only during battle scenes or the really heavy moments in the series. Brotherhood maintains it’s art style through the series and keeps it a balance, so that some scenes aren’t too much animation but also not too little. And, both FMA2003/03′s and Brotherhood’s OST Soundtracks are beautiful orchestral pieces that really add additional effect to a scene that the respective series are trying to portray.
A sense of conclusion: A lot of Shounen Anime get prematurely cancelled, most Seinen end in a bittersweet manner. That’s why FMA2003/03′s ending with the fate of the Elric Bros was a bit more preferable for those who like a more realistic ending. But, I enjoy a story with a more conclusive ending that wraps all the plot points up together without leaving too many holes. Yeah, the “happy ending” of Brotherhood is cliche, but “happy endings” wouldn’t be “happy endings” if they weren’t. Not to mention, those types of endings are rare, because people really don’t want to write them, and, when they do, they’re rarely done well. Ed’s entire charcter arc wrapping up to where he swallows his pride as an Alchemist and gives up his Alchemy to bring his brother back is both wholesome and satisfying, because, through the show, it shows his progression and growth from beginning to end. And, having an arrogant character obsessed with Alchemy give it up and learn to humble himself because of it.. it’s really uplifting.
Now let's talk about the Cons within the Brotherhood series, they aren't a lot, but still, they did affect my experience quite a lot.
Overuse of Comic Relief: While the use is a nice balance to the already dark and dismal atmosphere of the series, it felt a bit overused. So much so that some emotional moments were inconvenienced by the use of that kind of humor. It was a bit much and created dissonance with the tone the scene was trying to portray. Now, it worked more in the Manga, because of the more visual gag of it, but, sometimes the visuals within the manga don’t translate as well to an animated one.
A Rushed First Half: While FMA 2003/03 began “In Media Res” with it’s first episode and then started a “flashback episodic arc” with the next handful of episodes.. Brotherhood just jumped right into it. While, yes, it was a better balance to not have the characters’ depth right at the beginning (slowly revealing it as the show goes on), the first half of Brotherhood was 0-100 through just the first few episodes. To the point it feels like the audience has to catch it’s bearings. But, once you get on the same page, it’s enjoyable from there.
So what’s the Point of this Ted Talk-esq FMA Post?
I’m sick and tired of seeing 03 Stans  and MangaHood Stans fighting each other over just the smallest detail, especially when 03 Stans decided to bring leftist politics into it for no reason.
Personally, I just appreciate the fact that both series exist, ever since I've got in the franchise, it has become a part of my life, and still to this day is part of my life. Sure, I’m forever going to be part of this fandom.. but, I still see the beauty that peeks through the ruins and ashes of destruction now and then. I appreciate both series. Sure, I do prefer Brotherhood more, and get called a “Nazi” just because of it (ironic considering FMA: CoS was the movie sequel to 03... -__- ) , but 03 was excellent as well in it’s own way. It was very involving while FMAB was engaging. Both shows are something which you can learn something from and get attached to.
All in all, comparing both shows is okay, that's what I did here, but having a debate over which one is better isn’t just inherently bad... it’s TOXIC. Both series have their pros and cons, and they’re starkly different from each other. They’re two sides of the same coin. But, most importantly they are extremely important and impactful, so Pls don't have death battles over which one is better, don't say bad things about any fanbase, be respectful, and most importantly watch both and try to appreciate them. Because trust me liking both is a pretty darn good feeling.
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zdbztumble · 6 years ago
Text
“Batman” Series Take
After chatting with @echidnapower and others about the DCAU, headcanons, rewrites, and the like, I remembered this little number I put together years ago - an outline for a hypothetical Batman series - a high budget animated series.
Some initial premises: it may seem repetitive, but I think TAS got it right with "Dark Deco." 30s dress and cars mixed with modern computers and TVs (which all have black and white screens) just worked for Batman's world, and if it ain't broke, don't fix it. I would push the architecture into a more overtly Gothic/Victorian style, with interiors taken from the late 50s/early 60s. I wouldn't mind a more "cartoony" character design either; I think a clean, simple, retro look to the characters mixed with very dark backgrounds and stories would make an interesting clash. The format would be hour-long, with 20 episodes a season and a TV-14 rating.
SEASON 1
On a foggy, drizzly, miserable evening, Bruce Wayne slips back into Gotham unnoticed after his many years away. Alfred picks him up, takes him to his parents' graves, and the obligatory flashback to the death of his parents is shown. This is as much of his origins as we'll ever see; Bruce's past, his travels, his training are to be left a mystery.
The Gotham Bruce has returned to has, for years, been under the total control of the Gotham Hold (an equivalent to the Five Families of New York), an alliance of the five major organized crime groups in town - the Falcone Empire, the Maroni Family, The Penguin's Flock, The Grissom Syndicate, and the Thorne Gang. The heads of these gangs are all public figures - Carmine Falcone and Carl Grissom relish their notoreity - but while Gothamites of all stripes have some awareness that the game is rigged, the true extent of the Hold's power and its true make-up is a complete mystery to the public and to most of law enforcement. Harvey Dent, fresh off his election victory, and Captain Gordon have put forward the most determined team trying to bust the Hold, but their efforts have been in vain. The judges and police commissioner they work with are openly corrupt. Of the three largest private companies headquartered in Gotham - Wayne Enterprises, Daggett Pharmaceuticals, and Shreck's Entertainment - two are in league with the Hold. 
Bruce and Dent have been friends since childhood, but while the friendship has survived Bruce's long absence, Dent doesn't turn to Bruce for support. Upon his return, Bruce Wayne comes off as a "goody goody," completely incorruptible, but with no social skills, no public presence, and no business sense. No one in Gotham notices or cares that he's back. But while some of that persona is unintentional and genuine, Bruce does get more serious behind closed doors. While he leaves Lucius Fox in the CEO chair that Fox has held since Thomas Wayne's death, Bruce asks him to do more for the city and to ramp up competition with their crooked rivals. He also starts pilfering various cancelled and untested technology projects, which Fox turns a blind eye to.
Batman makes his first appearance on the docks, making short work of some small-time drug dealers. They are associates of the Falcone Empire; applying his detective skills, Batman is able to trace them to the Empire's largest narcotics crew and takes down the whole lot of them as they attempt a big score. On a Halloween later dubbed "Nosferatu Night," he tracks down and assaults the bosses of all the Hold gangs and uses sonar technology to sick thousands of bats on each of them. This strike throws Gotham upside down and emboldens Dent and Gordon, who succeed in forcing out the corrupt commissioner and finding a judge to prosecute the captured Falcone crew. It is Dent who Batman first contacts in this series, though Gordon is soon brought in, and the trio concot a plan to expose the extent of the Hold's power and take down the biggest and most public of its gangs - the Falcones. 
Batman's methods let him uncover more than his legitimate partners ever could, and Gordon makes a turncoat of one of the captured Falcone soldiers. In a televised event analogous to the Valachi hearings, Dent uses the soldier as a mouthpiece to make public all of Batman's intel: each gang has its own primary racket, and various systems are set up to interconnect their interests. The Falcones make their living through narcotics and arms smuggling. The Maronis, once the one and only powerhouse in Gotham organized crime, have been cut down by their younger partners over the years and are now headed by a man, "Don Salvatore," who had hoped to escape his family's criminal past and reluctantly oversees his organization's gambling interests. The Penguin's Flock is a loose cabal of eight upper-crust figures who dabble in white collar crime, primarily counterfeiting, fencing of valuable antiques and artifacts, and high level political corruption. Their true leader is unknown, but Batman has observed all its members coming and going from the supposedly ruined Cobblepot estate. The Grissom Syndicate handles prostitution, with waste management as a very strong "front.” The Thornes control the unions of Gotham. There is also the Red Hood, the Hold's murder squad (made of one member per gang) so named for the unique outfit its members wear to avoid detection. Not even Batman could learn the names of the Red Hood's members, known only to the crime bosses.  Each gang has a set number of seats on the Hold's "board of directors," and they meet monthly to coordinate and plot new illicit business. The public notoriety drives the Hold underground, and Batman makes a spectacular raid on Carmine Falcone's home, making off with "The Roman's" ledger. Dent is able to use it to secure arrest warrants for the top administration of the Empire, and in the biggest trial Gotham has seen in decades, manages to put Carmine Falcone away for life.
The victory is short-lived, however. The soldier-turncoat is gunned down by the Red Hood as he is brought in to testify at a new trial. The first of the radical criminals make their appearance: Catwoman, who seems more interested in playing cat and mouse with Batman than in any of the things she steals. While Batman hunts down the Cat, Bruce meets Selina Kyle. They immediately form a bond, though Selina seems more interested in a flirtatious friendship than anything serious. When Batman finally catches Catwoman, she proves gracious in defeat, revealing where everything she stole is, though she eludes actual arrest. Selina abruptly stops seeing Bruce around the same time. Next is Ivy, who seduces Dent with a mind to kill him for prosecuting eco-terrorists. Batman stops her, but the affair strains Dent's relationship with his wife Gilda. Finally, Mr. Freeze assaults Daggett Pharmaceuticals, hoping to take revenge on the underlings who caused his condition and to force Roland Daggett to pay for research to save his wife. When Batman stops Freeze, he is able to convince him to put vengeance aside, orders Fox to set up a research lab for Freeze in prison, and for the rest of the series, Freeze is an ally to Batman.
The affair with Ivy is kept hidden from the public and the Hold, but it shakes up Dent's mental state. He begins to see a psychologist - none other than Jonathan Crane, who sees Dent on the side from his duties at Arkham Asylum. Dent is revealed to have a split personality, born from his efforts to suppress his rage after he accidentally killed his alcoholic father while trying to defend himself and his mother. Crane has lately cut deals with the Thorne Gang to get their men out of jailtime, and also engages in many twisted experiments concerning fear. He now wants to see what would happen if Gotham's greatest hero became its greatest public menace. He approaches the Thornes for aid, and without the approval of the Hold, they agree. Dent and Gilda are kidnapped; restrained, Dent sees Gilda murdered before his eyes. As The Scarecrow, Crane tortures Dent with fear toxins, what he knows about his past, and a face full of corrosive bleach. Batman learns of the kidnapping and rushes to the rescue, but is too late to save Dent or capture Scarecrow. When Dent recovers physically, his mind is gone. He becomes "Two-Face Dent," and with a flip of the coin, vows to take down the Hold by killing off all its members. He goes on a mass shooting spree, sending Gotham into a panic. Rupert Thorne manages to escape Two-Face's wrath, but is killed by the Red Hood for helping to bring this menace upon the Hold. Crane delights in his "experiment's" success, and Gordon and Bruce are left to deal with the loss of their friend.
SEASON 2
A few months have passed. Two-Face has continued his shooting spree, driving all of organized crime further underground. He has claimed several Thorne soldiers, an entire Falcone crew, and the Falcone acting boss. The next in line for that job, Angelo Falcone, finds the Hold falling apart. He and the Penguin (who finally reveals himself to his fellow mobsters via speaker phone) both conclude that the strongest Hold gang could take advantage of their situation and absorb the others, and so the two begin a race to conquest. Their most visible battlefield is in their support for competing factions in the Thorne Gang; underboss Lew Moxon is backed by the Falcones, while lieutenant Vasily Kosov has the support of the Penguins. Angelo also adopts the guise of Holiday and starts killing off the biggest threats to his Empire in the other gangs. The Holiday guise is a risk; after the Two-Face fiasco, the Hold has voted to cut all ties to the "freaks." Not only has Angelo become a freak, he has kept in contact with Crane. And while he and the Penguin duke it out, sister Sofia and aunt Carla work within the Empire to undermine his reign.
Meanwhile, Gordon and Batman have soldiered on without Dent. The new DA, Janice Holder, is unfriendly towards Batman (and, as a social friend of Angelo Falcone, is lax if not openly corrupt when it comes to the Hold). Nevertheless, Gordon and Bats do have their successes. Gordon has put together a loyal team (Bullock, Montoya, John Blake, O' Hara). Selina abruptly reappears, and she and Bruce start casually dating. And Batman has an ace in the hole - Salvatore Maroni. After the Two-Face fiasco, the reluctant godfather has had enough. He won't testify for the police or the law, but he will talk to Batman. Among the nuggets he gives up is the identity of all the Red Hood assassins, as well as the leaders of the hit squad - Joe Chill and "Glasgow Jack," who have only been seen before this as chauffeurs and, in Jack's case, a popular stand-up at Underworld nightclubs. Based on Maroni's tips and Batman's own work, the Grissom Syndicate becomes the next prime target in the Hold for law enforcement. Tipped off by a mole, Grissom tries to avoid Carmine Falcone's fate. He resigns as head of his Syndicate, names Jack as his successor, and goes into hiding. Jack is unpopular as a boss in the Syndicate and in the entire Hold, not because he is too greedy, but because he frightens them. Ever since Batman first appeared, Jack has grown more and more wild - and he was barely in control to begin with. Since the Red Hood will not betray their boss, the Hold recruits Grissom gunmen to take Jack and his crew out as they inspect a chemical plant they operate as a front, Axis. Tipped off, the Red Hood all don their standard disguise and ambush their attackers. Batman and the police try to break up the fight and bring Jack to justice, but in the end, two are captured, two slip out, and another is accidentally knocked into a vat of chemicals by Batman. Jack and Joe Chill are not accounted for.
While Maroni's testimony is helpful, Batman has no respect for him. He is horrified when Maroni turns up at a Wayne fundraiser as a guest of Leslie Thompkins. It is revealed  that Salvatore's father Luigi was a patient of Thompkins, was also a reluctant mobster who tried to reform before the Falcones started a mob war, and had his life saved by Thomas Wayne. Dr. Wayne and Luigi became friends in spite of themselves. Salvatore is also Thompkins' patient and has kept a correspondence with Alfred started by his father. Bruce develops a reluctant respect for the godfather, and just in time. The Hold has found out that Maroni talked to the Batman, and kidnaps his two sons to try and force him to come forward and reveal what he told. Instead, Batman and Maroni blaze into where the boys are being kept and save them. Maroni officially cooperates with law enforcement, convinces several of his top men to do the same, and is deported to Sicily, where he takes up his dream job as a writer.
The testimony of the Maroni defectors opens up the entire Hold to prosecution, and Batman and Gordon are hopeful for a successful strike against them, despite distractions from new "freaks" (Man-Bat) and Catwoman's return. But a few weeks after the incident at Axis, a radio message announces that Grissom will meet his death at the hands of the Joker. The prediction comes true, down to the minute. Several more members of the Syndicate meet a similar end before the targets become random civilians. The deaths are all caused by "the Joker's Patented Smylex Venom," which Batman is able to synthesise an antidote for, but no one can predict when or where the deaths will come. The Joker makes his first public appearance in a deadly parade that leaves one of the busiest streets of Gotham in ruins, courtesy of Mr. J and his Red Triangle Circus Gang. It is implied (but never confirmed) that the Joker is either Jack or Joe Chill, and whichever he isn't is the Ringleader character of the Circus Gang. The Ringleader is the Number 3 man in  the group; Number 2 is Harley Quinn, who has Dini's origin but met Joker outside of an institution.
The Joker keeps up his reign of terror, always evading the law and Batman. His antics are destroying organized crime. After Grissom's death, what remains of his gang is absorbed by the Penguins; what was left of the Maronis was absorbed by the Falcones. They continue to fight each other through the Thornes. Angelo Falcone hires Crane to take out the Joker. Crane gets his chance when the Joker breaks into Arkham. As Scarecrow, Crane tries his fear gas on the Joker; it has no effect. In response, the Joker gases Scarecrow, and all of Arkham, with a laughing gas, and sets them all loose on Gotham. When Sofia Gigante gets wind of her brother's failed plan and Holiday guise, she puts a contract on his head; on the 4th of July, Angelo takes them both out in a suicide strike, leaving his top man as the boss of the Empire. In the Thorne Gang, Kosov kills Moxon and agrees to serve under the Penguin. Batman exposes the Penguin as Oswald Cobblepot at some point in the season, but he is able to remain an obscure figure to the public. Two-Face, with a flip of the coin, plans a bombing of the Cobblepot estate, but the Penguin escapes to an underground lair. He and the new Falcone boss make peace, and the streamlined Hold plots its future in a Gotham where the criminal scene is dominated by the freaks.
Batman and Gordon rush to control this situation. Batman targets the Joker himself, getting unexpected help from Catwoman. In the end, the Joker falls from a building and his body can't be found (the Joker's appearances would follow in the vein of his earliest comics; he appears to have died, but you're never sure). While most of the inmates of Arkham (and Scarecrow) remain loose, Gordon manages to scatter them, capture most of the Circus Gang (Harley and the Ringleader get away), and Two-Face. He is promoted to commissioner.
SEASON 3
The most episodic season, featuring encounters with classic Batman foes. A proper confrontation with Scarecrow, a proper confrontation with Penguin, Riddler, Harley and Ivy, Mad Hatter (with Tweedledee and Tweedledum as henchmen, naturally), two more rounds with the Joker, King Tut (who is more Catwoman's foe than Batman's), Clayface, Two-Face's escape from Arkham, and Croc. Catwoman gets into hijinks throughout, and we (but not Batman) are privy to her darker side. 
I've always wanted to see a Batman story that went something like this: Gotham hits a calm spell, and while Gordon spends the extra time with his family, Bruce has no clue what to do with himself. 
Throughout, Bruce and Selina get more serious. Eventually, her identity is revealed, with the twist that it's Bruce instead of Batman who discovers it; he doesn't take her in right away, not knowing how to take it. The season finale is an adaptation of the Mad Monk story, forcing Batman to accept the existence of the truly supernatural.
SEASON 4
It opens with a trip to Metropolis on the trail of some of Penguin's smugglers, a "World's Finest" episode. When Bruce gets back to Gotham, Selina has left town under mysterious circumstances. However, a woman named Talia who Bruce meets at a ball keeps his mind off of Selina. Talia appears to be the daughter of a visiting diplomat, and as she and Bruce fall in love, she puts pressure on Bruce to become a more public figure, to use his wealth and influence for philanthropic causes. Lucius Fox has encouraged similar goals. This leads to Bruce having an experience based on the "Ghosts" segment of "Haunted Knights." This experience causes him to question his image of his father and his commitment to his persona. This also causes him, when he next faces the Joker, to make an offer similar to that at the end of "Killing Joke;" the Joker refuses, but agrees to go to Arkham "for a nice long vacation." Meanwhile, a few more notables from the Rogue's Gallery make their appearances;  Solomon Grundy, Ventriloquist, and Hugo Strange.
Strange, as it turns out, is in the employ of the diplomat, who is of course Ra's al Ghul. Together, they deduce Batman's true identity. After the obligatory test of his "rescue" of Talia, Ra's wants Bruce as his successor and Talia's husband. When Bruce refuses on both counts, Ra's and Strange attempt to frame Batman for various crimes; they eventually succeed, Gordon the only one keeping the faith. Batman flees Gotham and the country on the trail of Ra's and Strange. He eventually learns of Ra's immortality through the Pits, that there are only a very few Lazurus Pits left, and that Ra's plans to detonate them to wipe out humanity, courtesy of Strange's technology. However, Ra's has misled Strange about his intentions. When Strange learns of the double-cross (courtesy of Batman), he engineers a controlled destruction of the Pits, preventing mass destruction and robbing Ra's of his immortality. When there is only one Pit left (the one their headquarters is built on), Ra's stabs Strange, and he and Batman have their classic duel. Ra's seems to have the upper hand, but in his last moments of life, Strange draws a gun and puts a bullet in Ra's head. As the headquarters begins to collapse (Strange had set it to blow), Talia throws herself into the fire rather than go with Batman.
As Batman, badly injured, flies back to Gotham, the military is scrambled to shoot him down. He is still not cleared of false charges. Alfred has been working on exonerating him, and sends his evidence to Gordon, but Gordon can't spread the news in time to stop Batman from being blown out of the sky. He staggers out of the wreckage, only to be shot into the water by soldiers. He barely makes it back to Wayne Manor. As Alfred pieces him back together, Bruce decides to give up the cape and cowl and honour his vow another way.
SEASON 5
We open six months into "The Year of the Dark Knight's Rest." Bruce and Alfred have closed Wayne Manor and moved into a penthouse in the city. Bruce has taken Talia's and Fox's advice, becoming a public philanthropist and more involved in his family’s company. However, he is still Batman at heart, and his unsatisfied desire - his need - for the cape and cowl is taking a toll on his state of mind. He has also been diagnosed with the early stages of Type 2 diabetes. In the Batman's absence, Gordon has generally managed, though morale in law enforcement has sunk and morale in crime has risen. The Penguin has turned over his criminal interests to underlings (ostensibly; in fact, they are front bosses still answering to him) and set himself up as a legitimate figure. Though he had been known as a crime lord, the public never knew the extent of his misdeeds, and he enjoys a wonderful reputation and a greater degree of political influence than ever before. Many of the freaks have been released (or escaped) from Arkham, and have carved up the city into spheres of influence, where their particular brand of crime dominates. The Joker breaks out of Arkham and goes on a rampage to try and lure out Batman, but when he never appears, the Joker gives up and goes back to Arkham. The damage caused is another weight on Bruce’s psyche.
A year on from his “retirement,” Bruce attends a charity circus, headlined by the Flying Graysons. Another member of the circus is Bane. Imported as an enforcer for the Falcones, he has gone undercover in the circus to ensure that they pay their protection money. When they stop, Bane enlists a crew to cause an accident for the Graysons, leaving 13-year old Dick an orphan. Bruce gives the boy a home and, seeing the effect the loss of his parents has had on Dick, finally takes back up the mantle. He tracks down the hoods, who finger Bane. When facing Bane, Batman is faced with just how much of his edge he's lost, and almost has his back broken when Dick (who found the cave and stowed away in the Batmobile) saves his life. Together, they bring down Bane, and Batman realises Dick's drive. Reopening Wayne Manor, he offers to train Dick, and Robin is born.
Batman and Robin spend the rest of the season bringing down mobsters and encountering notables from the Rogue's Gallery. Along the way, they encounter Barbara Gordon. Wheelchair bound from childhood in this continuity, she deduces their identities and offers her computer services; Oracle is born. Selina returns to Gotham, with nothing to say about her absence. She starts going out as Catwoman again, and Batman dutifully goes after her, though it soon becomes clear that she is handing out wealth she aquired during her time away, not stealing it. During one encounter, they say certain lines to each other; in their first meeting out of costume, they repeat the lines, and Selina learns Bruce's identity. They get together, and Catwoman becomes (a distant) part of the Bat-family.
SEASON 6
Two years have passed. Batman, Robin, and Oracle are a seasoned trinity of crime-fighters. Bruce and Selina have maintained their relationship, and Catwoman assists on a case-by-case basis. Bruce is as close to happy as it's possible for him to be. Most of the radical criminals are in Arkham, or well-contained.
But the Bat-family is faced with a new kind of foe. The Penguin, as a legitimate figure, has formed closer partnerships with Shreck and Daggett. They have successfully funded a mayor, forced Gordon out of office, bought most of the city councilmen, and gotten massive deregulation passed. They've destroyed the environment and preyed on the populace, and all of it legal, since the start of Season 5. Because this was done over a long span of time, and because the radical criminals are still so visible, no one has really stopped to notice. Batman's new strategy is one of espionage; with Catwoman and Oracle's help, he uncovers the full extent of what has been done, and through viral messages, turns public opinion against Penguin and his allies. Meanwhile, Bruce redoubles Wayne Enterprises' efforts to compete with Daggett and Shreck.
It isn't all corporate espionage and stealth campaigning, though; there are still crooks to fight. The beginnings of the the Royal Flush Gang pop up, and Hush arrives on the scene. This version of Hush has a grudge against Bruce and Harvey Dent, who was with them on that fateful day at camp. He kidnaps Bruce and Two-Face, but the experience reawakens Harvey and his free will. He stops Hush without killing him, frees Bruce, and checks himself in to Arkham (I figure at least one version of Harvey should have a happy ending).
Things begin to turn south towards the end, however. The Joker breaks out of Arkham and kidnaps Robin on his first night going solo. Batman, Catwoman, and Oracle search for weeks, without leads, when a massive explosion rocks the Axis Chemical ruins. Robin is found, hideously scarred and barely alive. When his fate is pronounced "uncertain" by ICU, Batman tears through the underworld, demanding leads on the Joker. He finally tracks him down to a ruined carnival, where he sees Harley kill the Ringleader for perceived disloyalty. When Batman finds the Joker, he is treated to footage of Dick's torture, and the Joker reveals that the Boy Wonder was eventually coerced into revealing everything he knew about Bruce. It is implied (but not confirmed) that the Joker knows something about the deaths of the Waynes. Batman attacks, and it becomes clear that the Joker's whole plan in torturing Robin was to drive Batman to kill him. He comes very close, but in the end, just cannot do it. When he refuses, the Joker goes on the attack, hoping to force a murder in self-defense. In the end, the Joker ends up killing himself. His last words: this isn't funny.
Harley is taken to Arkham. After a few months, Dick has recovered physically. Emotionally, there is some work to be done, but he wants to take up the costume again. When Bruce refuses, the two argue, and Dick ends up stealing the Robin costume and running away. Bruce does not go after him.
Even with Dick's departure, the strategy against the Penguin works; his mayor is recalled, Gordon is reappointed, and regulations are restored. The Penguin is arrested on evidence of his past criminal deeds, and Daggett falls under investigation. But Shreck weasels his way out of trouble. When his secretary finds out about a certain scheme, he hires Black Mask to kill her. That secretary was a good friend of Selina's. She tracks down Black Mask, and the fight ends with Mask and Shreck in a precarious position. Catwoman lets them die, and becomes wanted for murder. When Batman confronts her about it, he appears to talk her into coming home with him. However, she sees him reach for handcuffs. She swipes him across the face and skips town again. The deception causes friction with Alfred and Oracle, and Bruce gives up on any love life.
SERIES FINALE MOVIE
It is 20 years in the future. Gotham is not quite as futuristic as in "Batman Beyond," but it is on its way (it has a retro-futuristic look, with Gothic touches of course). This "New Gotham" barely hides the ruins of the old; not long ago, a massive hurricane struck, crippling the city. It has just gotten back on its feet. Dick Grayson has gone through the Teen Titans and Nightwing phases of his career, married Starfire, and is running for mayor of Gotham. Barbara Gordon has replaced her father as police commissioner. They are in a similar spot to Dent and Jim at the start of the series: organized crime is again ruling the streets. Supplanting the Falcones and the Penguins as the major force in the underworld is the Jokerz. They operate in several large groups, loosely involved with each other but all paying homage to Harley Quinn as the queenpin. Harley has clung to the delusional belief that "Puddin" will come back for her, and her inner circle has taken on a cultlike atmosphere. The biggest corporation in town is DagShreck Power, an amalgam of the old Daggett and Shreck businesses bought and controlled by the unscrupulous Derek Powers.
The Jokerz and Powers pose a problem beyond what Barbara and Dick can manage alone; they need Batman. But Barbara has not spoken to Bruce for years over some mysterious falling-out. Dick and Bruce are still estranged. And Bruce himself is not up to the task anymore. Years as Batman and advancing diabetes have taken their toll on his body. Technology enables him to patrol the entire city still, but in hand-to-hand combat he can only manage for short periods of time. While his mind is as sharp as ever, he is limited in what his detective work can accomplish, not having a partnership with the police anymore. As Bruce, he has lost touch with his company. Fox's replacements have not done well, and there is immense pressure to sell the company to Powers, something Bruce seems prepared to do. He spends his days being pieced together and cared for by Alfred and playing dice with Harvey, who has fully recovered and lives a quiet, anonymous life in the city.
Though Alfred hides it well from Bruce, he is feeling his age, and soon is on his deathbed. He tells Bruce that the has planned his funeral, that certain people will be there, and that he wants Bruce to try and make amends with these people. When the funeral arrives, Bruce meets several mourners, including Don Salvatore Maroni, whose sons have become honest and effective businessmen at Wayne Enterprises. But the people Bruce is expected to make up with are Dick, Barbara, and Selina Kyle. Selina and Barbara remain cold to his (admittedly feeble) efforts, but Dick, encouraged by Starfire, agrees to try to patch things up. Also at the funeral are members of Bruce's mom's family - the McGinnis family. Bruce's cousin Warren, an employee of Powers, asks Bruce to give his wayward son Terry a job. Bruce initially refuses, seeing Terry as a punk, but he later observes him defending his brother from bullying cousins. Knowing he'll have trouble living alone in his condition, he agrees to take Terry on as an attendant and chauffeur.
Terry, a 17-year old ex-punk with a healthy social life, is initially bummed about the job, but starts to have a better view of Bruce when he observes "the old man" outmaneuver Powers and the traitors in his own company, appointing Maroni's sons as the new heads of Wayne Enterprises and retaining ownership. As they make their way home, they are attacked by some Jokerz, and Bruce again impresses Terry by fending them off. The fight drains Bruce, and he has to be rushed home. While preparing to go home, Terry finds a bat in the grandfather clock, and uncovers the Batcave. Bruce throws him out.Terry and his father fight over his losing the job; when Terry comes home after the fight, his father is dead. A note written right before his death indicates Warren knew something about Powers and the Jokerz, but he was unable to finish writing it before being killed. Terry goes to Bruce, who does not offer or refuse help. When he leaves to take his medicine, Terry steals the suit and jet, intent on getting Powers. Bruce takes control of them and brings them home. He tells Terry that what he uncovered is the first piece of a puzzle, and that he is willing to train him so that they can solve it together.
Over the next few weeks, this is just what they do. Bruce gets more involved in the company to have opportunities to meet with Powers, while Terry is given the batsuit and allowed to spy on Powers and the Jokerz (but nothing else). Terry is a fast study on detective work and logic, being a fan of Sherlock Holmes, but is unrefined in physical combat, and Bruce is limited in what he can teach him. After a time, Terry wants to be allowed out on a full night. When Bruce refuses, he takes off anyway. He takes on a gang of Jokerz, gets in way over his head, and barely makes it out alive. Meanwhile, an attempt is made on Bruce's life; Powers wants him out of the way. All the stress of the night results in a heated argument in the cave, culminating in Bruce having a diabetic stroke. During his recovery, Dick, Barbara, and Selina all come to visit, and they all (more or less) reconcile. Dick and Barbara remain skeptical of Terry, though Dick is more open to the idea of a new Batman. Selina and Bruce find they still have feelings for each other, and Selina moves in to Wayne Manor to help take care of him. Being in much better condition than Bruce, she is the one to train Terry in martial arts, and in whip work; this Batman has a bit more of Zorro in him than usual.
Together, the three of them uncover the plot: Powers has been smuggling in equipment for the Jokerz. While he thinks it will be used to extract ransom, it is actually meant by Harley to fulfill an old "master joke" the Joker had drawn up years ago (a variation on "Joker: Last Laugh.") When push comes to shove, Bruce is both afraid for Terry and reluctant to give up the mantle, refuses to let Terry fight, and instead passes the information on to Barbara and Dick. But when a Jokerz mole passes along word, the pair are attacked and hospitalized. Starfire is injured too, leaving the Bat-family as the city's best line of defense. Bruce eventually relents; he and Terry both don the cape and cowl (with Selina as Catwoman) and take on their enemies. Powers is turned into Blight and escapes, most of the Jokerz leadership is rounded up, the plan is foiled, and Harley dies (the Joker didn't want anyone doing this "gag" but him; he found a way from beyond the grave to kill anyone who tried). In the conflict, both Batmen show their stuff, but Terry ends up having to save Bruce.
As they start to recover, Dick and Barbara concede that Terry is worthy of the mantle, though it is clear he needs more training. Barbara agrees to tolerate his presence on the condition that Bruce permanently gives up the cowl. Bruce agrees, but can't resist one last "flight." While patrolling the city, he spies a couple and their son being held at gunpoint in Crime Alley. He swoops in to help, and he does scare off the gunman (and the couple), but he takes a fatal bullet wound. With his last  strength, he makes it back to the cave and extracts a promise from Selina to finish Terry's training. Two funerals are held; one in public, one for the Bat-family, who bury Bruce in the cave. Terry prepares for his first solo flight. Batman lives on.
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hellacre13 · 7 years ago
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You know, I find it funny how people keep accusing SM/WW of having Wonder Woman sidelined in order for Superman to play hero, meanwhile The Merciless is literally going to have Wonder Woman get fridged so Batman can turn evil because of love and barely anyone’s raising a peep. People are strange, man.
Of course. It’s called hypocrisy. Most smww haters suffer from that. No one reading smww series can ever say WW was sidelined under Charles Soule. Diana was very very well written.  Peter J Tomasi on the other hand came to damage the entire dynamic for Rebirth …so that was done deliberately  by him and DC. No smww fan excuses his mismanagement of the pairing esp once DC decided to wipe out smww the book became a random action book than one whose core was a relationship. We are not blind.
The haters all don’t see anything when Batman beats up on WW easily eg under the pen of Scott Snyder who is doing Metal too..Diana is easily beaten up and Batman does not sustain any broken bones etc…Remember the anti-lasso bs? It’s the equivalent  shark repellent but Bat fans are all about the Bat than Diana. Or when WW sent off in JL/U to fight random paradermons while Batgod dodges Omega beams. Why would you ever send Batman into battle Darkseid and send Diana away from main battle? But that was JL/U. All Diana was good for was giving Bats the eye.  Or recall when she was capable of murdering all those she loves for some imaginary batman tongue to regain her self by Rucka in Blackest Night? Diana would kill her mom, sister and Cassie but wake up for a man who didn’t give her the time of day and never dated her because he was in love with Catwoman. Yeah they never see those things. 
Up next prob, she drools for Bat out of nowhere while he is engaged to the woman he loves and she’s supposedly with Steve … that would paint her rather pathetic. But hey she’s been nothing but a basket case, crying and pouting and has no home, no memory or much wit and brains and everything about her a convoluted mess in Rebirth.  But it’s all about Batman these days so…shrug. I am not buying Rebirth so…I suggest just ignore it.
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