#and 3 because i generally want my characters to SURVIVE so i can play with psychology and healing bc that's way more up my alley
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crumbleclub · 1 year ago
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There's this weird and very gory French + Canadian film called Martyrs (exercise caution when looking it up in terms of images if that stuff freaks you out) and the basic concept is like. Some cult trying to understand what happens after death by bringing people to the brink of it in the most traumatic and agonizing ways possible. And I just realized that that's really some William Afton shit, both for the original motive and for remnant extraction.
(Accidentally wrote an essay in the tags so, ah. Read those I guess)
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elspethdekarios · 2 months ago
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I have thoughts about Anders
So I just finished Dragon Age: Awakening (I’ve played through all 3 main games, went back to do the DLC) and I have so many thoughts about how different Anders is pre- and post-Justice sharing his body. I think part of this is the voice actor change in DA2, but his personality seems so different, too. Awakening Anders is sarcastic, always cracking jokes, mostly light-hearted even after everything he’s been through. DA2 Anders has moments like this, but he’s much more intense and brooding. Awakening Anders has a few lines about wanting to settle down with a pretty girl or have a plump wife waiting for him at home, but DA2 Anders is PINING. And with the time skip, it’s a slow burn. Awakening Anders doesn’t strike me as the slow burn type—he’s very flirty and even a little raunchy at times. But Anders in DA2 doesn’t really act like that. He’s got a tortured, romantic soul. He’s much more serious. And maybe it’s just because he’s grown up a little bit, but now that I’ve met Justice as a character before he and Anders become one, I wonder how much of that change is Anders maturing vs. Justice’s personality coming through.
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I know this game has been out forever and I’m probably not saying anything new, but Anders is so fascinating to me. More rambling and dialogue analysis under the cut:
The very first thing that struck me as different about Anders in Awakening (other than his general personality) was his response to Wynne telling the Warden Commander that the Libertarians in the Circle want to pull away from the Chantry, and Anders says that it’s a recipe for disaster. SIR! WHO ARE YOU?
Awakening Anders also doesn’t seem particularly interested in justice for mages or revenge for how he and other mages have been treated. He wants his freedom, and I’m sure he wants freedom for other mages too, but he’s not exactly radical like he is in DA2. In fact, it’s Justice who seems to inspire Anders to, well, seek justice. I’m emphasizing some of this dialogue to analyze it below:
Justice: I understand that you struggle against your oppression, mage. Anders: I avoid my oppression. That's not quite the same thing, is it? Justice: Why do you not strike a blow against your oppressors? Ensure they can do this to no one else? Anders: Because it sounds difficult? Justice: Apathy is a weakness. Anders: So is death. I'm just saying.
Justice: I believe you have a responsibility to your fellow mages. Anders: That bit of self-righteousness is directed at me? Justice: You have seen oppression and are now free. You must act to free those who remain oppressed. Anders: Or I could mind my business, in case the Chantry comes knocking. Justice: But this is not right. You have an obligation. Anders: Yes, well... welcome to the world, spirit.
Now, look at this conversation between Anders and Isabela in DA2:
Anders: I don't know how you live the way you do, blithely ignoring the consequences of your actions. Isabela: This is about the Qunari thing, isn't it? I'm not ignoring it. I just recognize that it happened years ago. Isabela: There's this fantastic thing called "moving on." You should try it sometime. Anders: Has it occurred to you that Kirkwall is only just recovering from the Qunari attack? Isabela: And you want me to... what? Flog myself daily? Isabela: Has it occurred to you that maybe there's no justice in the world? Other than that voice you keep in your head.
Isabela sounds more like Awakening Anders than Anders himself does in this conversation. Justice accuses Awakening Anders of ignoring the oppression of other mages like DA2 Anders accuses Isabela of ignoring the consequences of her actions (for the record, I don’t think either of these assumptions are 100% true, but I digress). In Awakening, Anders is cynical when Justice tells him he has an obligation. What can he change? He has to worry about his own survival as an apostate before risking his life even more to save others. Hence the line “welcome to the world, spirit.” Anders is pragmatic, even a little pessimistic, where Justice is idealistic.
But then, the conversation with Isabela! Like Justice tried to convince Anders of his obligation to other mages, Anders now is trying to convince Isabela to take responsibility for her actions. She’s ignoring the unrest that was caused by her stealing the Qunari tome instead of doing something to help—just like Awakening Anders is ignoring his oppressor. 
When Anders and Justice merge, Anders starts to see the bigger picture, the oppression that reaches far beyond himself. From the short story Anders:
I always knew I wouldn't submit. I could never be what they wanted from me -- compliant, obedient, guilty. But before Justice, I was alone. I never thought beyond my own escape: Where would I hide? How long before they found me? Now, even that thought repulses me. Why should so many others live with what I will not? Why must the Circle of Magi stand? Just because it always has, just because those who read Andraste's words twisted them to mean that mages must be prisoners? Why has there never been a revolution? … They will all die. Every templar, every holy sister who stands in the way of our freedom will die in agony and their deaths will be our fuel. We will have justice. We will have vengeance. And suddenly I'm alone, standing in a burning forest, with the bodies of templars and wardens at my feet. So many, and I didn't even know they were there. Didn't even know I had killed them, but the evidence is all around me. Not the aftermath of a battle as I've known it, but a bloody abattoir of rent limbs and torn and eaten flesh. This is not justice. This is not the spirit who was my friend, my self. What has he become? What have I become? We must get out of here. There is no place for me in the Grey Wardens now. Is there a place for me anywhere?
First of all, ow, my heart. But the point is: before he becomes part of Anders, Justice doesn’t feel a personal connection to mages’ freedom—he only cares because of the injustice. But once he and Anders become one, the source of injustice that Anders cares about the most, that he has deep resentment for, that has caused him great harm, becomes Justice’s cause. We know that Justice can sense/feel memories of the body he inhabits because he remembers some of Kristoff’s past, or at least feels connections to certain objects or people even if he can’t explain it. Kristoff was dead, though, so those memories were only fragments. I imagine that with Anders, he can experience those memories more clearly, including, of course, the injustice he and others have suffered at the hands of the templars. Justice is able to integrate into Anders fully, whereas with Kristoff, the body was an empty vessel with remnants of the past soul that was within it. 
Now, let’s talk about where Anders ends and Justice begins, something that even Anders himself is unsure of. Here are some DA2 banters about the division (or lack thereof) between the two of them:
(Outside The Hanged Man, Act 3) Anders: Justice doesn't let me get drunk anymore. I kind of miss it.
(in Legacy DLC) Anders: I've tried to forget about this side of myself. Justice is... so strong. Sometimes the Wardens seem insignificant. But seeing that poor bastard brings it all back. The Darkspawn taint. The call of the archdemon. It's inside me, as much a part of me as Justice.
Anders: Justice once asked me why I didn't do more for other mages. I told him it was too much work. Anders: But I couldn't go back after that. Couldn't stop thinking about it. Anders: Sometimes, I miss being that selfish.
Varric: So, the knight-commander... Boiling in oil? That one never gets old. Anders: This is past time for joking. Varric: I'm helping you indulge in elaborate revenge fantasies. I think it's good for you. Anders: Meredith will die. Do not doubt that. Varric: Go away, Justice. Can Anders come out and play? Anders: [Justice voice] Stop. Varric: You are no fun anymore.
(if Anders was taken to the Fade) Anders: I have tried to avoid the Fade since Justice. It's disturbing when he takes over.
The above dialogues imply that Anders and Justice are two separate entities in one body. The one from Legacy is tricky, since he compares it to the taint, but he still refers to Justice as separate from himself, which is why I included it. And that’s not even touching on the fact that Justice has a different voice than Anders. But these:
Aveline: So you're two people, Anders and... Justice? Anders: That's not strictly accurate. Aveline: But you are of two minds. Anders: Many people are.
Isabela: Hello? Is Anders there? Can I speak to Anders? Anders: You can stop yelling. It's always me. Isabela: Oh, good. I didn't want to talk to that other guy. You know, the stick-in-the-mud. Anders: He can still hear you. Justice and I are one. Anders: Anyway, you wanted to talk to me? Isabela: Not really. I just wanted to make sure it was you.
(If Hawke convinces Anders to give up his plan) Vengeance: Leave! This does not concern you! Hawke: This is Anders's decision, not yours! Vengeance: I am Anders! You have given into sloth. You would stand by while mages are abducted and tortured. Go. Anders has no need of you.
There’s not a clear answer either way. And I didn’t expect to find one. I think a lot of this back and forth is Anders trying to understand who he is now that Justice is part of him. He clearly still feels like he has some level of agency and individuality apart from Justice, but he struggles with it. This feels very anticlimactic, but I guess that’s just the nature of it all.
If you read this far, wow thanks. Now to not leave off on a sad note, here are some DA2 banters that feel very Awakening Anders to me - please enjoy <3
Anders: I keep thinking I know you from somewhere... Isabela: You're Fereldan, right? Ever spend time at the Pearl? Anders: That's it! Anders: You used to really like that girl with the griffon tattoos, right? What was her name? Isabela: The Lay Warden? Anders: That's right! I think you were there the night I— Isabela: Oh! Were you the runaway mage who could do that electricity thing? That was nice... Hawke: Please stop talking. Now. (Or if Varric is in the party) Varric: I don't think I need to know this about either of you.
Anders: So, I never expected to be palling around with the captain of the guard. Aveline: We're not "pals." Anders: We're not? What about that time we painted each other's toenails? Aveline: Do you want something? Anders: Love, life, and liberty. What more does a man need?
Anders: Nice day to be planning a trip into the Deep Roads, don't you think? Anders: The Blight, the dampness, the festering darkness filled with tainted rats... Carver: Shut up. Anders: You've got a real chip on your shoulder, you know? Carver: I've got a big blade on my shoulder, magey. Anders: Right. Wonder what you're compensating for.
Fenris: Is there something you want, Anders? Anders: You really don't have the temperament for a slave. Fenris: Is that a compliment or an insult? Anders: I'm just wondering how your master didn't kill you. Fenris: How have the templars not killed you? Anders: I'm charming.
Anders: Is that supposed to be Andraste's face on your crotch? Sebastian: What? Anders: That... belt buckle thing. Is that Andraste? Sebastian: My father had this armor commissioned when I took my vows as a brother. Anders: I'm just not sure I'd want the Maker seeing me shove His bride's head between my legs every morning.
(All dialogue found on the Dragon Age fandom wiki.)
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maxwell-grant · 2 months ago
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The Penguin Episode 4: Cent'anni Breakdown
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She goes through all these different levels of all these different personas: excellent daughter, overachiever, and this horrific feral state in Arkham. And it's not until the yellow dress that she finds the one that fits.
Kind of like sharks can't stop moving or they sink. It's that relentless pursuit of justice.
This changes her forever. She never comes back. Something so much bigger than her takes over in order to survive - Cristin Milioti
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This was pointed out to me by my friend and, show of hands everyone, who else thinks it's unbelievably fucking sick that it is Sofia who gets to show up at the Falcone dinner table, wearing a thematically appropriate embodiment of her childhood trauma, and do a "None of you are safe" speech?
(Episode 1) (Episode 2) (Episode 3) (Episode 5) (Episode 6) (Episode 7) (Episode 8)
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It probably felt odd to spend time with Sofia when we’re in a show called The Penguin. But I think it’s just as important so you can understand Oz psychologically. Even though I don’t view Oz as a hero or a villain, he is a greater villain in the show than anyone else. And for you to feel that way, I think you have to understand his primary antagonist more. And that’s Sofia.” - Lauren LeFranc
I gotta say I'm generally not enthusiastic about Penguin being depicted as overtly disgusting, like drooling and eating raw fish and all that Burton stuff (actually I do think the black bile is cool, but only so far as as that version goes), but for that opening scene, that was a spectacularly well-placed bit of grossness. Like this sheer craven animalistic ugliness of DeVito's Penguin descending for a second to show us how Sofia sees Oz, and even how right she is to do so at the moment because holy shit hahahahahaha
From what we can see of Sofia's pre-Arkham life, she was basically the Meadow Soprano of the family: The smart, overachieving golden child, whose social standing and eligitibility for leadership wouldn't even be up for debate if she was born a man like her loser brother (love AJ, relate uncomfortably to AJ, he's not at all morally comparable to Alberto, but he is very much a loser). Socially conscious and sticking up for victims but only if you don't poke too closely at her victim-generating family business, aware of some things but willfully blind to her own hypocrisy and insistent that daddy is still in average a good man who isn't as bad as people around her may say he is. I'd even say that the Sofia we see here is a more moral person than Meadow, although obviously being the daughter of Carmine Falcone is a much scarier, more isolating and horrific prospect than growing up the daughter of Tony Soprano (the ways in which the two Sopranos kids diverged and majorly prefigured American socio-political developments that kicked off after the show is a topic for another post).
(Also, I don't really want to bring up Sopranos comparisons because the shows are similar, they're really not, but I finished The Sopranos yesterday so they're gonna come up still)
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I think Mark Strong does a really good job here filling in for John Turturro's role, even if he's not quite as good in it as Turturro. I think he plays the character differently in a way that works really well for this being a past version of Carmine, filtered through Sofia's vision. He is imposing and quiet and mighty, a lone titan of unquestionable power over the entire world, not even remotely someone to be defied or displeased. Turturro's Falcone was charismatic and affable and oozing with unspeakable yet casual cruelty, and I would have liked that here, but I like the idea that we're seeing a Carmine from before he was invincible, when he still needed Sofia to help him get Congressman Hill on the phone and still worried about the future of the family at Alberto's hands, a Carmine from when the Maronis were still around and he wasn't the sole ruling power in Gotham, who could still possibly lose even without vigilante intervention.
He is larger, more imposing, a stern and stoic father who had little use for pleasantries, and with no mirth to be had at the expense of the little people who think they can do anything against him that matters, even if he is getting there. I think the difference here adds a nice little arc to Carmine: there was a time where he needed to keep up appearences, there was a time where he raised his voice above a whisper to get things done, and there was a time where he wasn't the real mayor of Gotham. There was a time where he was a "proper" Don, when he acted like his comics counterpart, and none of that really became necessary over the following decade, when he grew more and more invincible and isolated and comfortable in this nightmare he made the city into.
They also confirm here that apparently the Iceberg Lounge/44 Below existed way back when Oz was just Sofia's driver, and it was already Carmine's prostitute slaughterhouse even then and Alberto knew about it. Possibly explains why Oz was handed the club in the first place, because the Falcones already called him Sofia's penguin and putting The Penguin in charge of the Iceberg Lounge would fit their idea of a laugh (and given how much Oz hates being called Penguin, he would hardly come up with the name himself)
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Lmao, those dog comparisons I keep making really don't stop justifying themselves.
Credit again to Mike Marino and the prosthetics team for this younger Oz make-up, he strikes a very nice middleground between current Oz and the one we see as a kid.
Really like what we see of Sofia and Oz's dynamic here, again reinforcing that for all intents and purposes he was the sidekick in her HBO protagonist life. We see how Sofia likes his company and how she even kinda defends him from the family, but she really cannot bring herself to respect him very much and disdains him from the same very upper-class perspective the rest of the family does, she's just nicer about it. And in turn we see parts of where Oz's resentment to her comes from, and also the extent to which Oz was always lying in wait for an opportunity to get ahead regardless of her, his justified grievances as well as him being a conniving fuck. The really thin line this treads though, is that it establishes that neither of them were lying about how they meant something to each other, even if it doesn't help.
Sofia did have her life ruined partially because of Oz, she did endure horrific things while he got a promotion because he ratted her out to Carmine, and he very much did in part because he wanted to get ahead and saw an opportunity to do so. But also, Oz genuinely had no idea that this is what Carmine would do, and I think in large part this was also about keeping himself safe. It's not even that unbelievable that he was genuinely looking out for her, because holy shit you do not talk to the press about Carmine Falcone, daughter or not, and he tried warning her in the car before she rebuffed him and insulted him pretty deep for good measure. If Sofia talked to the press and would not stop talking (since he didn't know in the car that she rebuffed Gleeson) and shit started happening because of her snooping around, he would have absolutely gotten punished/murdered for it, it is not at all a stretch to assume that Carmine would have done something to Oz as punishment to Sofia.
Oz didn't plan any kind of misfortune, at no point did he mastermind her admission into Arkham (or even help keep her there with the letters, like the rest of the family), he just told Carmine something he shouldn't have, and neither of them expected anything too terrible was gonna come out of it. They both wildly underestimated what a complete scumbag Carmine is, but with Carmine (and the others) gone, there's nobody else to turn those grievances to.
Even if Oz could claim deniability for the Arkham thing, which he kinda can't but Sofia even tried to grant him anyway, he sure as shit can't for everything else he does in the opening minutes.
Oh hey it's Mr Mustache With The Broken Nose.
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A thing that came to mind when I was watching the episode was the story of Rosemary Kennedy, JFK's sister whose father arranged for her to be institutionalized and lobotomized at age 23 as a reponse to "difficult" behavior. I'm not recounting it in more detail here because the rest of it is just too horrific, look it up yourself if you're curious. I remembered it because reading about Rosemary Kennedy ruined my fucking day and it still pumps up the breaks in my train of thought every now and then, so it came to mind watching this story about a young woman horrifically institutionalized and butchered for the sake of her wealthy family's image. Later I heard the podcast, and turns out that actually was exactly what Lauren LeFranc based Sofia's story on, which was nice. I'm glad it also fucks Lauren LeFranc up and that we both agree she should have gotten to wreak revenge on the entire family over it, thank you Penguin Show that continues to be made for me, this was nice.
Oh hey, Magpie. Just the name, yeah, but that was another nice surprise. I used to have a bit of a soft spot for Magpie, occasionally I thought there was something to get out of her and Penguin together, so a part of me likes that they put Magpie in The Penguin show even if just in name. Yes, she only exists to be annoying and die, but that's what she already tends to do anyway. And y'know, much as I may like her, she is still a John Byrne character, so she doesn't really deserve much more than that
Jesus Christ this episode gets uncomfortable.
I like that this establishes that Julian Rush kinda did make an effort to help her and kinda felt bad about it, but not nearly enough, and that he is very much a complicit contemptible creep who has it coming as much as any of the people who put Sofia in there.
Cannot state enough how much I appreciate that they didn't put any actual named Batman villains in the Arkham Asylum episode, guarantee a lot of creators would not resist the temptation. I mean okay I guess there is a Ventris already in Batman but, come on, you know who I mean. This did not need any references to like, Jeremiah Arkham or Jonathan Crane or Hugo Strange or any of that, and that's not a diss on any of those guys, it's just that unlike pretty much every other Batman story, this episode does not undercut it's point about the horrific institutional horrors dehumanizing and destroying Sofia by pinning it on a chief boogeyman supervillain that Batman is going to fight later. Dr. Ventris is not responsible for the systemic rot that got her there nor is he the sole orchestrator/perpetrator of the abuse it's inmates suffer, he simply answers to those, and thus perpetuates them, by doing his job in a mental institution.
I am still haunted by the inmate committing suicide with a fork. It is so fucked up that Sofia was tortured and goaded by the doctors into murdering another inmate, and when that failed, they tortured her again and again and again until she snapped. The whole point was to push Sofia beyond the breaking point to justify further incarceration. The doctors just standing there letting her kill Magpie.
I want Dr.Rush to die.
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I have more thoughts on Arkham, but I'd call this the most horrific take on Arkham so far, because it is the most honest take on Arkham so far. Even at it's most run-down and monstrous, it is usually never at all into question that Arkham Asylum is necessary, because if it wasn't there, all the crazies would run rampant in Gotham. Over the years, it's monstrousness has always been tied directly and specifically to it's inmates, and whenever people have pointed out the shoddy conditions and inhospitable environment of Arkham as a factor for repeat offenders, it's pretty much always as a fandom joke outside of Batman stories proper, and if there is anything wrong with the way the Asylum works, it is always the fault of particularly evil villains attached. A Lock-Up, a Jeremiah Arkham, a Hugo Strange, etc. Arkham Asylum is in general a Batman concept that's raised a lot of discussions and calls for revision over the years, and a lot of the issues with it tie into larger issues around superhero depictions of the carceral system, that @artbyblastweave went into here.
Here, in large part because this is a realistic world and a Gotham without a rampaging supervillain contingent of repeat offenders who can magically break out constantly, it is never into question that the patients are the victims of this system, and if they are being turned into potential supervillains, it is because of Arkham inflicting this on them. This is an Arkham Asylum that remains a nightmarish, horrific force in this world, but not because it's Castle Dracula where all the crazy villains hang out, not even just because the rest of Gotham is hopelessly rotten and corrupt, but because it's a mental institution and depicted accordingly. It gets to dig into the real life horrors mental institutions inflict on it's patients without having to justify those measures as benign or necessary to keep crazy crimes from happening. Frankly, this take on Arkham Asylum has been long overdue.
In every form of Batman media, just about the worst thing that can happen at any given moment is Arkham Asylum falling and it's inmates escaping into the streets, that's generally what happens when Batman needs to deal with apocalyptic stakes (which is why of course it happens all the fucking time now). Here, that scenario would be regarded with cheer, because the worst thing that can happen in this universe is being sent to Arkham Asylum. It isn't just Batman's unofficial personal prison / punching gallery, if anything it massively raises the stakes on this Batman's next adventures, because now we know this is what's waiting for him if he gets caught and unmasked.
I like that Sofia and Oz are both trying to save/protect those they see as younger versions of themselves, while inflicting on them the kinds of tragedies that ultimately created them
Oz reached out to this poor disabled kid from the streets and is showing him the ropes, while also belittling him as a nobody and distorting his worldview and dragging him into life or death cornered scrapdog situations chipping away at his morals. Sofia saves her little niece who laughs at bad table manners and doesn't quite do what her family says, gently lulling her to sleep so she can kill her mom and her entire family.
Extremely important that Sofia Falcone makes her formal arrival as a villain by showing up dressed in a sexy yet fitting extension of her trauma / cultural reference (The Yellow Wallpaper / the walls in her mother's bedroom), before putting on a mask and enacting Gotham's first Mass Casualty Gas Attack, we love to see it.
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I was frankly already calling Sofia one of my favorite Bat-villains even before this episode, I'm just glad everyone seems to be on the same page with me now. I'm seeing a lot of posts on Twitter and Instagram talking about how they're rooting for Sofia instead of Oz, that she deserves to win this war, and good, fucking amazing that they're doing this, again, this show is hitting home runs I could not have foreseen.
It is incredible what a character they've made out of Sofia, and the fact that we now see Oz as her antagonist as much as we see Sofia as his, and the fact that if Penguin wins, he will win this as a villain. He will steal a victory he does not deserve and rub it in your face and he will make the children of the world cry for it as any villain worth his name should be doing, and it frankly wouldn't be much of a fight if Sofia wasn't every bit the complicated, engaging protagonist he is. Lauren LeFranc claimed that she sees Sofia is the closest the show has to a hero even if she is not, and this is the episode that sold everyone on it.
Halfway through the show and it's only gotten better and better, can't wait for what's coming next.
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evilbihan · 10 months ago
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Bi-Han is an honorable man
I can't believe that I'm making yet another post pointing out the obvious but every time I go into a Youtube comment section I'm starting to question whether me and the rest of the Mortal Kombat fandom have even played the same game.
1. He shows opponents mercy
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Sub-Zero: You want peace? Let us be. Liu Kang: The Lin Kuei's sins aren't easily forgiven.
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Sub-Zero: Surrender and Shao will show mercy. Mileena: If you believe that, you're a fool.
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Sub-Zero: Walk away while you can. Raiden: I'll never give up, never surrender.
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Sub-Zero: I won't hold back, Brother. Scorpion: Do your worst.
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Sub-Zero: We have no cause for dispute. Kitana: You aided Shao's attempt to steal the throne!
These dialogues honestly speak for themselves already, they don't even need explaining. Compare that to actual villains like General Shao who sends Reiko after Bi-Han to kill him simply because he "doesn't like loose ends" even after Bi-Han saved him or Shang Tsung who killed Reptile's family out of nothing but sheer cruelty.
The fact that Bi-Han is willing to let people walk away from a fight, that he gives them a chance to walk away alive, speaks volumes about his personality. He warns his opponents in his intros and even during his end of round taunts ("Flee now and live."), he tries to solve things peacefully and without violence if possible. He's not bloodthirsty, malicious or eager to kill anyone, but will do so if given no other choice.
Despite Bi-Han's flaws, a man willing to show an opponent mercy is an honorable man. SPOILERS AHEAD: May I again remind you that Kuai Liang is not willing to show a defeated and dying Bi-Han mercy when he gets turned into Noob against his will? Not only that, but Kuai Liang wouldn't have hesitated to kill Frost who is probably around Hanzo's age at his own wedding if Harumi hadn't stepped in to save her. Harumi had to beg Kuai Liang to show someone mercy, while Bi-Han grants it without a second thought. Like it or not, at least in that one aspect, Bi-Han is the better man.
I don't know why some people think of him as this aggressive guy going around trying to pick fights with everyone when all he wants is to be left alone? It's wild to me how people think he's the problem here.
2. He respects/admires their fighting skills
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Sub-Zero: You will surely test my might. Ashrah: I will overwhelm it, Sub-Zero.
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Sub-Zero: This fight I will long remember. General Shao: Who says you will survive it?
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Sub-Zero: I'm pleased to fight Outworld's foremost mage. Rain: Will it also please you to lose?
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Sub-Zero: I hear your skills are formidable. Li Mei: As are those of all who have been Umgadi.
Can we also talk about how respectful Bi-Han is towards his opponents? He compliments them on their skills as opposed to Kuai Liang who even talks down to his own allies. Yes, Bi-Han is arrogant, but he can still acknowledge other people's strengths and respect them, even if they are his foes.
3. He admits when he's wrong
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Sub-Zero: I was wrong to trust you. General Shao: Yes, Earthrealmer. You were.
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Sub-Zero: I wasn't aware of Shang Tsung's experiments. Liu Kang: Had you known, would your choice have been different?
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Sub-Zero: Your mother's death is regrettable. Kitana: I consider you complicit, Bi-Han.
You can say what you want about him, but he certainly takes responsibility for his actions and even shows regret over some of them. Bi-Han might not be the most compassionate character, but he does express some sympathy towards others. Compare that to Kuai Liang who tells Havik it's his own fault that his face was burned off as if he had nothing to do with it. Yes, Bi-Han doesn't show much sympathy towards Baraka for his condition, but neither does Kuai Liang. Why Kuai Liang is still considered the more honorable brother regardless of that and his very obvious ableism, is beyond me.
Bi-Han's good traits are all too often overlooked. I don't know if it's because people don't pay attention to intros, but it's so easy to see he's not a bad person deep down. It's just the media comprehension skills of most MK fans that are seriously lacking.
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eowynstwin · 11 months ago
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i have this fascination with price. hes sort of this unsulliable steel, consistently to nearly always making the (as the games frame it) correct decisions, even when hes playing fast and loose with the law. his plans always work, hes never truly failed in the sense of real negative consequences for a choice (until 3 but 3 was badly written and i did not like it). hes always (in the game's framing) right. he never shows a moment of weakness. i love him ❤ i want to see him suffer i want him to make an objectively wrong choice. i want that choice to have consequences that shake his steady foundations and rock him to his core. i want him to fail. is that weird? i want him to lose control of his carefully maintained stony exterior. i want to see that side of him that is barely acknowledged to be genuinely explored. i know people justify it by saying hes a military captain in a ridiculously tough branch to get into, so of course hes like that, but in real life those guys are just as human as the rest of us, just as capable of mistakes and taking fat Ls and making poor decisions. I do love his character, he is my blorbo, i just want to put him in a jar and shake him real hard. is that weird?
Deadass, when I heard what happens in mw3 (still haven't gotten around to watching it, I'm fond of my brain cells and I feel like it'll kill some of them)--my first thought was that they should've killed Price.
Price is always barely restraining himself but he manages to keep himself in check for the most part. I imagine he's learned the hard way that if he lets his feelings dictate his actions then a lot of people get hurt.
Gaz and Soap, however, do not have the benefit of his experience. Ghost does, but he doesn't wield authority like Price's, and I have the feeling that he believes the Price keeps him in check (in his origin comics, he has frequent nightmares in which he assaults and murders people, because he went through months of classical conditioning in captivity).
So, let's say Mak shoots Price dead instead. Suddenly there's no one there to guide the surviving 141. Suddenly the wealth of experience he had to offer, the instincts for warfare that he honed over decades, is gone. Gaz loses his mentor. Ghost loses the man who holds his leash. Soap loses the one commanding officer he had any faith in.
Can you feel how that would raise the stakes exponentially? Price's influence, throughout the reboot, has kept everyone in line. He knows how to break the rules effectively while minimizing the consequences. He knows how to ignore distractions. He is ruthlessly efficient, without being brutal. The other three just do not have those skills. They are not capable of doing what Price does. They have neither the experience (in Gaz and Soap's case) nor the disposition (in Ghost's case).
Price dying would send shockwaves through the 141--through the entire cast--in ways that Soap's death just does not. Soap should have been the one in Shepherd's office with a silenced gun, because assassinating a FUCKING FOUR STAR AMERICAN GENERAL IN THE PENTAGON!!!!! Is not what an experienced captain in the SAS would do, no matter how he feels!!!!!! That is what a sergeant with more aptitude than sense and an overwhelming feeling of rage and loss would do!!!!!!
Aaaaand this is a rant nearly completely unrelated to what you were talking about lol. Sorry. I do want to see that old man suffer don't get me wrong. It's just that the suffering he's been set up for now, in canon, is SO MUCH BULLSHIT.
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smrtnik07 · 9 months ago
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librarians redesigned!!! by me!!! :)
the designs are free to use, i used this as a character design exercise for myself while recovering from carpal tunnel issues! read more for all the individual designs + me ranting :*
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first off roland!! i included an angelica in here, i designed her before him, shes very triangular to me.. maybe a bit more messed up than roland tells us about, he is a biased narrator afterall. anyways i wanted his design to match hers nicely, so hes like a rounded square type of guy... i think projmoon designed him to be Just A Guy intentionally, so i played into it. overall the least interesting design of the bunch imo. its on purpose :)
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angela !!! my baby :) an important thing here is her bangs. i dont want her hair to be able to recover from however many years she spent with the hard middle part in lobcorp, i think its cute to incorporate it still. swoopy, fluffy hair for her! and the clothes are just a bit more casual idk the librarian uniforms were kinda boring and stiff to me, as much as it does go with her character.. if u wanna be human u gotta experience the joy of sweatpants or whatever. also i didnt add color but i dont want her to be fully white<3 or fully clear skinned.. give her sunspots on her face. she finally gets to experience sun. :)
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guess ill go in order of appearance lol. malkuth! whats the headband for if it doesnt keep anything out of her face!! since shes a bit more active than some of her colleagues, i also gave her a ponytail(its also for the silhouette...) also gave her some chubbier thighs.. also maybe a butler-esque coat, at least to me; i just made it a bit more form fitting than the original. playing into her personality or whatever. shes cute.. remember to take deep breaths!!
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yesod!! i want to play into the skin issues a bit more, i still removed his gloves but i gave him a poncho, not just for the square silhouette im trying to build but for more coverage. also emo hair over eyes was funny. also wide flare pants for you, boy. just very square and put together in general
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hod! this ones my favorite (i even cared enough to give her a pattern on that skirt!!) it was kinda bugging me how in the artbook i couldnt tell who was writing because hod's, malkuth's, and tiphereth's colors are so similar. so hod is pink now, and malkuth a bit more orange. i kinda went for a romantic poet thing here, dunno how much that worked out, but i think out of everyone you can tell shes the literature girl. gave her pigtails !! theyre cute :> also since i removed the coat decoration off of angela, i gave part of it to hod in the bottom of her coat :). cute and round!
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netzach is a very strange man to me.. ellipse shape and loose fitting clothes for u. if i saw him irl i wouldnt approach him. not to say i dont like him as a character, i love him, but i want him to look like a depressed guy who would pick up art as a hobby to distract himself and it works. bro is just surviving out there. also gave him comfy clothes to make the surviving easier, down to the shoes and wide, id assume non-denim pants - maybe cotton? maybe sweatpants that dont fit around the ankle? who knows.
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tiphereth!! since she's like the teen girl of the group i gave her a skater dress, converse, and a tied coat around her waist.. like how i used to wear as a teen when i was being a hater and recovering from a death in the family that changed my entire life (im still a teen ... 9 more days till im 20 as of posting this). also gave her fishnets i think she would like that. i imagine she would get headaches bc of those dumb braids on her head<3 or maybe bc her coworkers are kinda dumb<3
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gebura :) round face, reverse triangle shaped body.. like a true butch lesbian stereotype.. i decided a leather jacket, docs and pants i see metalheads wear would fit her! red leather jacket, of course. also gave her spiky hair just like projmoon did<3 my favorite detail here are the eyebrows, i think their shape is rlly neat! nvm i think its just that gebura is rlly neat. anyways the eyebrows fit her
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chesed my boy.. idk i just saw him and hit him with the transmasc beam and gave him , as the kids say, wh0re eyes. i wanted him to have rounder hips and just be round in general. turtleneck and cardigan combo also, i think he would like wearing that. also somewhat curlier hair, or at least wavy would do him well! and a tote bag, i dont doubt that he would go out to read in coffee shops if he could - so he gets a tote bag to carry his sociology books. i want him to look like he would give the warmest, comfiest hugs and be friend shaped
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binah!! this one was the most challenging, trying to find the right place for the colors - to not use too little or too much yellow. i still dont think i got it right but this is as close as im getting. long face, long nose, siren-ish eyes.. messed up in the head bird lady that speaks like hannibal! i also dont think a dress really suits her so i opted for wide pants and a fancy black button up .. maybe angela styled her, who knows. also black fingertips which is a trait i like to give the arbiters (including an oc).. just my own little consistency thing i like to do :)
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hi grandpa! ok for hokma i dont think the changes are that big? i gave him O shaped legs and his sword thing i turned into a walking cane, gave him a vest (didnt want to opt for a corset but i think he would enjoy the back support for proper posture) . also gave him a mild gradient from darker gray to lighter gray, since he IS the gray part of the ABC trio. gave him salt and pepper hair and an older face. forgot to draw it, but i wanted to give him a silicone tip for the sword so it doesnt dull out, which he can take off when recieving guests
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honorary mention to go along with the angelica i mentioned with roland, i mildly changed up her twin(k) brother. i gave argalia and angie the same hair but mirrored, his a bit more curly and hers a bit more spikey, his face a bit more edgy, hers a bit rounder and kinder. not much else to say here, i liked his design as is, but wanted to add him here :)
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thanatika · 2 months ago
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yeah i agree with your point about survival mechanics and i feel the same way about the lack of combat mechanics. "why would an educated city doctor need a weapon" because shit is hitting the fan in every way impossible and pretty much everyone is walking around armed... also why am i supposed to believe the the fact that he's a man of intellect will somehow provide him with food? i don't think anyone is going to be too eager to share food during an outbreak intellectual or not...
+ follow up for the previous ask but actually my favorite quest from the original pathologic is the day 11 bachelor quest that involves shooting down soldiers. i think it really drives the point home about how this random fuckass guy who is supposed to be battling a plague doesn't even have the time to do that anymore because the people in charge are asking completely irrelevant things of him now and he's at a position where he cannot refuse what is being asked of him. like i think it was good storytelling that even as the guy who lowkey wants to deal with the plague and solve its mystery you still have other, more pressing, less interesting and or pleasant tasks to complete
i agree! honestly, i feel this way about the combat mechanics even more than i do about the physical survival (food, health, illness, sleep) mechanics. because sure, i can see how it makes sense for daniil's position of authority to mean that his basic needs are somewhat provided for -- although i don't think it makes more sense than what we got in the original game. i've never seen anyone bring up "isn't it kind of unrealistic that the bachelor isn't given lots of food during a massive food shortage?" as a plothole that needed to be resolved. the townspeople generally don't like him much, and most of the people with power don't either, except for the kains. sure, maybe it's kind of weird that you can go see the kains while broke and on the verge of keeling over from hunger, and they won't do anything to help you, but... the kains are pretty self-centered, and they're so goddamn weird that maybe they forget that you need to eat food to live anyway. and it's half-implied that the powers that be are ultimately giving daniil this role as a convenient way to kill him, so it makes sense that they would put no pressure on the town authorities to keep him alive.
(and honestly, artemy is taken under the olgimsky's auspices as much as the kains take daniil's under theirs! which is to say, selfishly, with ulterior motives that are more important to them than the well-being of their healer, but... the olgimskys are set up as the wealthiest of the 3 families financially, as well as the ones with the most access to food, given their control over the meat industry. so if anything it's "weirder" that artemy isn't more materially provided for, though to be clear i don't think there's an actual plothole there either way.)
but anyway, you could handwave it and say that daniil's position of privilege and authority gives him more perks than he got in the original game, but the amount of fighting you have to do to get through town is... kind of an unavoidable physical reality? like you're given so many sidequests that you often wind up walking around town after dark, and that's when the bandits come out. is the idea that the bandits would be too scared to attack him because he's so important? because that doesn't make a lot of sense to me, and even pathologic 2 establishes that he's seen as a valuable target by the bandits:
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and then there's the quests where combat plays a more direct role in the story itself, like getting involved in saving andrey from the firing squad, or killing guards to break artemy out of prison, or the quest where you have to kill var in attempt to stop the arsonists (which i include on the same tier as the other ones because i really like the quest journal entry he has if you complete it where he blames himself for willow's death. it's a good character moment.)
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hell, even in pathologic 2 itself, one of the biggest Bachelor Moments is on day 11, when you have that big dramatic convo with him after he killed a soldier for the papers he was delivering. plus one of bad grief's idle dialogues in patho 2 is commentary on the bachelor being "quick on the draw" and that he "already shot someone". like he just straight up is not living a combat-free existence. and overall, combat isn't just a good tool from a mechanical perspective, heightening the stakes and placing pressure on the player (though it is), it's also pretty important for him on a thematic level imo, almost as important as artemy and his "rivers of blood". in patho classic, daniil has this early interaction with the inquisitor:
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which, thinking about it from a doylist perspective, was probably the writers' attempt to make it sound more plausible that this random medical researcher from the big city was competent with multiple types of guns. and i appreciate them coming up with that hint of backstory to cover their bases a bit, but with those bases covered, i think the fact that daniil ultimately spends more time shooting people than he does prescribing medicines for them actually does a lot for him thematically? i mean, if his whole thing is that he's this "tempted destroyer", someone who frames his career as a combative battle with death rather than a quest to save people's lives, whose "default" solution is to raze the town with artillery because he's too limited by his rationalist worldview and military upbringing (and bitterness over being manipulated and sabotaged) to come up with a solution that saves the any remaining infected survivors on his own. plus the way that clara frames artemy and daniil as two sides of the same coin in being violent destroyers and killers, who without player intervention will immediately devolve to running around chasing each other down in what's either an insanely dedicated tom and jerry LARP or some really elaborate foreplay. imo, that whole dichotomy (which is pretty core to the game, as the idea of dichotomies are core to it in general) works so much better with the way they're both presented in classic, stalking around with gun/scalpel in hand. hell, not to mention the effect that spending 12 in-game days trying not to starve and getting killed by bandits or guards or worms or soldiers every day would have on the player, and the way it would make them feel about the town and their natural projection of those feelings onto dankovsky, who is a perfectly fitting vessel for them as the avatar actually undergoing those virtual experiences.
ultimately i think they are mainly going this direction out of a desire to do something more creative and original, which is fine... it just seems a bit silly to me that they keep saying "well obviously that doesn't really work for the bachelor's scenario", when, well... even as recently as patho 2 in 2019, they seemed to think it fit his narrative pretty well! i'm also guessing that a lack of combat won't be that bandits are just no longer roaming the streets at night. it sounds more like pathologic 3 is set to be more of a nonlinear experience, where you'll probably fast travel from place to place instead of having to walk across town so much? so you'll be avoiding bandits just in the sense that the gameplay will be avoiding them. i guess i'm hoping that at the very least, there's still the implication of the crunch of not getting enough sleep or food and the threat of being stabbed to death while trying to get through town occurring to dankovsky in the background, even if those mechanics are deemphasized in favor of more macro-level town resource management, time control, and sherlock holmes fruit ninja or whatever the hell they were on about back in 2022 lmao.
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dedfishs · 3 months ago
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ranmaru has bpd or atleast in my opinion
yttd spoilers!!!!!!
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okay so firstly i just wanna say that this isnt me saying that hes totally bpd coded, and that alot of this is just me projecting hard onto him 😭😭😭😭 but despite that i do still think that he has alot of bpd symptoms from everything we saw of him in the short time he was in the game because bpdmaru is REAL TO ME!!!!!!!!
buckle up cause this is gonna be a long one
1. chronic feelings of emptiness
this can be seen in his reference sheet, where it states that he generally just goes to school and isnt passionate about anything, as well as sometimes going into spurts of worry
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(sry for the terrible quality)
bpd and feelings of emptiness can come from many things, such as being abandoned (or having perceived being abandoned) but for ranmaru, i personally think it stems for an insecure sense of self
bpd can lead people into having a very unstable sense of image, which can also be accompanied by feelings of hopelessness and loneliness. and for me personally, this feeling just causes me to not feel anything, feel like nothing is important and that im just neutral about everything, but there is still a sense of dread in my chest, which i think could explain ranmarus spurts of worries.
its important to remember that this can present in a totally different way for one person than it would for the other, and that feelings of emptiness can last for a short while, or for a prolonged period of time. everyone with bpd is different and different situations can trigger different emotions ^_^
2. ranmarus relationship with sara
okay so first i just wanna clarify this ofcourse isnt canon and is just my own interpretation for ranmarus actions and his relationship witbsara 😭😭😭😭 but everytime someone calls him a yandere a majestic angel with beautiful prince disorder loses their wings
ranmarus behaviour towards sara is a MAJOR topic in the yttd fandom, and personally i do think it has to do with bpd
for alot of people with bpd, when they meet someone new who is kind, shows them genuine care and is overall just friendly towards them, the bpd person can view them veryyyyyyyyy highly, and can become attached very quickly. this is called idealisation
"Idealization is a psychological or mental process of attributing overly positive qualities to another person or thing. It's a way of coping with anxiety in which a person is viewed as perfect, or as having exaggerated positive qualities."
i do think this is what is happening with ranmaru. having only met sara very recently (literally like. 2 Days or something) she makes him feel as if he wants to survive, basically saying that she gave his life a meaning. in my own experience, idealisation can happen EXTREMLEY quickly into meeting someone, and it can make me feel as if my life is suddenly lifted and that everything is great because of this person. not only that, but these feelings and this strong attachment can lead to the person doing alot for whoever they feel this way about, which is what i think could tie into ranmaru saying he would kill for sara. i think this could also be tied to impulsivity
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trigger warning for next part for sewerslide, so pls be careful ^_^ ⚠️
3. suicidal ideation
its basically already canon that ranmaru is suicidal.
he said that being with sara makes him feel as though he wants to live, implying that he didnt feel that way before.
suicidal ideation is extremely common for people who have bpd
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this is just my own analysis of ranmaru as a character and i ofcourse could be overlooking things. i also havent played ytts yet so if theres anything else in there that could be seen as a symptom of bpd pls lmk!!! :333
But dear god please stop calling ranmaru a yandere You owe everyone with bpd a fat check for contributing to the stigma
conclusion ranmaru is bpd cored and awesome
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whateverthought · 1 month ago
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House Targaryen circa. 135 After Conquest
The next generation of Targaryens per Kass_tanie's 'Red Flame Dragon Empress', drawn with inspiration from @littlest-gemini's family tree and busts.
Both are really Great, this is your sign to check them out!
unnecessary details under cut
Okay, waaay too much thought went into this.
I didn't want to draw characters who had actors because that would be in my head, making them look as close to the real life people, and as the story is Show Canon more than book, I would not be able to get the faces out of my head. Also I was only really interested in the kids. (I called them 6, 3, 2, and Corwyn as I was writing this out, based on group size)
Now, Kass_tanie has graciously given physical descriptions in the notes of one of their chapters, describing which kids have whose eyes and hair of Rhaenyra and Alicent's kids but other than some passing details, the rest are mostly assumed. But everyone's related so I had to decide what was similar between the kids.
Which I put into categories, Alicent/Rhaenyra/Velaryan/Pentos, and what was being separated? Eyes (Color went with shape), Nose, and Ears.
I gave each group their own shade of purple but let them all have the same Live Action White Hair.
Corwyn and the 3 siblings(Laena's) had the same Nose because Laenor and Laena were siblings.
Helaena was described as looking just like Rhaenyra but with Alicent's coloring and Aelyie was described as looking just like Rhaenyra but with Alicent's Hair Texture. So they have the most similarities.
Daeron and Haerrold are twins but they took after different moms, even still I tried to give them the same head shape and Ears.
Ironicly Aemon ended up as the most Alicent-facing child with her Hair, Nose, and Ears.
If you look you can see what each person shares with different people in their family! There's also outliers, like Corwyn's Lannister Green Eyes and the 2 siblings' (Daemon's) Pentos Nose.
I gave Daemon's kids longer faces as thats how I imagined Daemon and Matt Smith does have a thin face...
I also gave the 6 (Rhaenicent) darker-than-pale skin tones since its mentioned 'the Essos Sun darkened the skin' of the characters like Alicent, Rhaenyra, and their Sworn Dad-Knight.
I also had to go back to see how each character was described and if they had a hairstyle. Corwyn is said to look just like Corlys, Rhaena is described as having shaved sides and a "Man's Bun". Aegon (3) is described with braides and thankfully Aelyrie is said to have two braids. Thats how I saw her in my head, little Pippin Longstocking. The rest I got from the Family Tree we get in the later chapters. I also spent days attempts several hairpieces and accessories but God I could not get them to work. The only one to survive was Helaena's headband type deal but I could not detail it. I also experimented with tiny details, like the Edges design on Aegon (3) or Daena's braids being hearts or Aemon and Helaena having more copper highlights because I wanted them to have redder hair.
The color of words was decided based on Alliance. Aemma and Viserys have no side. Laenor is Velaryan but also Targaryen so Red in Blue, Laena, symbolic of her life now, has the same colors but inverted. She's a Targaryen now but they'll always be siblings. Daemon is the "Black Team" so he uses more black than red, the opposite of Laena's Targaryen kids. Rhaenyra is the 'Golden One' so she's Targaryen red encased in Gold, just like her wife. But their kids are inverted, raised in Tolos but now they're Playing the Game as Targaryens. And they each use different shades because they're different flavors of Targaryen. The Red in Daemon's is different than the Red in Rhaenyra's which is different than the Red and Black of Laena's and her kids.
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biggaybunny · 8 months ago
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Thinking again about the original Spyro games and 3D space in games.
The move to 3D was a tough one for platformers. I think we can all agree on that. Even fondly remembered titles from the era of the N64 and the PS1 were known for having tough or clunky platforming controls. Camera problems, awkward character control, issues with depth marking, difficult gaps; there were all sorts of problems. Hell, the platformer genre shrank to near-nonexistence in the coming generations of games; Mario Sunshine for the gamecube, the first 3D mario after 64, is considered one of the weaker entries, despite having gone to extreme lengths to try and compensate for the difficulty of platforming in 3D (they gave you the ability to hover in air and correct missed jumps, this wasn't by accident).
But back to when platformers were first breaking out into 3D, you can see that a lot of different strategies were used to try and compensate for the difficulty introduced by the new dimension. Crash Bandicoot is well-known for its tactic of restricting the player to two dimensions at a time, giving you obstacle courses of various types to run through, but mixing them up between and even within levels so you still felt like you were playing a 3D game. Other games would give you a double jump to help correct yourself, though the examples I can think of were games that came out a little later (like ratchet and clank for the ps2), so they had the benefit of seeing what worked and what didn't for the first wave. Mario 64, interestingly, simply toned down the difficulty of the platforming challenge, as well as the punishment for failure in all but a few areas (mario had never had a life meter in the 2D games, and certainly wouldn't survive falling in lava in those). You might expect me to say "and that's why Mario 64 was more successful" or something, but that's not my point, and honestly, I think discussing that would be beyond the scope of what I'm trying to get at.
So what I'm trying to get at is that the move to 3D required anyone who wanted to make a platformer to think about space. How they wanted to handle space, how they wanted the player to interact with space. For the platformer, space itself, the geometry of the game, is crucial. Now, obviously, every game is affected by its geometry. A shooter is drastically different if enemies can only come at you from a corridor or from any direction. I'm not saying it's not important for other genres, I'm saying it took even greater importance for platformers. Because it's not enough to say, okay, the player can move in any direction. You have to go a step further. How can they move through every direction? What limits them? What details are there to the geometry that aid or impede that? How many directions can they move at any given moment? In a lot of platformers of the day, a lot of the actual challenging platforming sections tended to happen against walls, or in areas where the player had only to move forward and back, or side to side, at one time, neither both at once (you see this in basically everything Rareware made for the n64).
Spyro (remember what I originally said this post was about? lmao) embraced the possibilities of 3D like no other early platformer did, in my opinion. While Crash put up guide rails and Mario slowballed the challenges for you, Spyro was about using the depth and breadth of the 3D world. Other platformers jump vertically, but Spyro went horizontally. Your challenges weren't above you, they were over there. Yes, way over there. In the distance. Yes, all the way over there. You can't translate Spyro back in to 2D because it actually used all 3 dimensions. What you could see, you could get to, and not by walking over there, but by using your skills. For me personally, as a child, I never even saw the draw distance limitations as a downside. Gliding over a vast chasm and watching treasure and enemies "come into view" as I got close was exciting! It was exploration! Seeing a place and figuring out how to get over to it was a challenge. Trying to eyeball a trajectory and see if I'd make it was exciting. It was all made possible by using the distance and depth of the world, and the relative height of regions of the land. The entire 3D landscape was there, for you to traverse in fun and interesting ways.
There were some drawbacks, yes. Missing a jump in a traditional platformer is often something you find out quickly, and you can quickly learn and iterate on your mistakes. Missing a glide in Spyro often wouldn't be apparently until the 14th second of a 15 second glide, and by the time you got back to where you jumped from you couldn't be sure where, exactly, you had jumped from and if you just needed to try again. The level design was also often hit or miss with clueing you in to the existence of hidden jumps. And by necessity, levels had to full of large open gaps most of the time, which often make the world feel empty and kind of eerie. But I think these are all things that could've been solved with a little bit of iterating on them and some cleverness. Just take a look at how well Crash 4 works after the first 3 Crashes kind of hit a wall with their formula.
I really think that even modern entries in the 3d platforming genre struggle to take advantage of the potential of their world as well as the original Spyro did, at least conceptually. It's a shame the series has been mismanaged as badly as it has for as long as it has, but then again, even the original trilogy was getting pretty bad by the 3rd one. It's just a really hard formula to get right, it was probably a lot easier to copy what everyone else at the time was doing and add more gimmicks and minigames and side characters. So instead of getting to explore rich magical landscapes with a unique moveset as a cool little purple dragon, we got to go skateboarding with Hunter.
I fucking hate Hunter.
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jess-the-vampire · 2 years ago
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I loved the finale but kinda wished hunter got to stomp belos too then sobs from happiness knowing it’s finally over or belos stuck in the between realm forever or reliving his worse nightmare as a fate worse than death
Honestly the finale felt so odd to me because we felt like were were getting setups that just were not given resolution in the finale.
And these are setups post cut, so these are things the writers had to have planned while knowing their time, which makes it more odd to me.
like at that point the focus should be to only set up things you are going to touch on and that come back into play, not add things you don't.
I personally don't think hunter needed to watch belos die, but when the show gave him new powers last episode i kinda expected them to like....come back in the finale?
like hunter's dash has no role in the finale at all, it was useful for the one scene he got regarding willow and gus and figuring out flapjack is with him and everything.....but it's one episode before the finale and it is completely forgotten after the fact outside of a couple dashes in the archive that are relatively minor.
and he ends up getting a new palsiman anyway so it just feels....off to me. I mean i was expecting him to get a new palisman but it now almost makes his dash a bit more irrelevant to even have.
kinda like how they kill glyphs, but we get glyphs at the end anyway so why the loss at all if it's not really going to stick?
honestly, let's ignore the fact the way belos died really should not have killed him for a second, Eda, Raine, and King are the characters with some of the least interactions with belos at all in the show.
Like his rule had affects on these characters and their loved ones and he did try to have eda killed, but when you think of belos' victims.....these three tend not to not be the first 3 you think of.
i kinda think the death would of been a little better if none of them jumped in and the rain just did it.
There was some minor set up for camilia or the other kids to help finish him off so i almost think it would've been more fitting if they were the ones to do it if we HAD to have that.
i dunno man, i've heard all the arguments for why belos's death works, and a lot of it seems to be rooted in the fact that "Belos is not complicated, he's evil, he doesn't need a big death and yada yada"
but it's like, it's not that belos isn't complicated, it's that the show seemed too afraid of making him complicated. I mentioned this in my last belos post but there's lots of evidence to suggest he's a more 3d character, because of how his story ties into the stories of other characters, because he symbolically represents what people who grow up in these oppressive systems can turn into. There's a lot of real potential for belos to stand out as a villian that comes from sympathetic origins but can't be forgiven or redeemed.
Which is a good lesson for kids, that people can come from bad spots but that doesn't mean you can forgive their actions.
Something that would be far more revolutionary and interesting and tie into the themes of this show much better.....then implying his depth, not committing to it and making him generic, and everyone praising this as if generic big bads who get killed aren't extremely common in most shows.
Su was a rare exception of redeeming a big bad, not the norm, and everyone seems to be under the weird vast impression it's the other way around. Unless you're a lacky, you die as a villain in pretty much every show.
But instead that gets replaced with "Well he did it cause he's inherently a bad person", even tho the show directly told us the audience that he was in indoctrinated child when it came to witch hunting, that this wasn't something he got into because he wanted to but because he NEEDED to survive in the town.
The show has plenty of set up and evidence that he does have something deeper to him but backed out of it for one reason or another.
And remember here, they were cut at ER, so they added this whole caleb backstory AFTER the cut, so even if were were to say they wanted belos to be deeper and changed their mind.....they added all the bits that implied depth AFTER the cut.
like frankly, in retrospect, if you want belos to just be an ozai metaphor esq character and not have any depth to his villainy at all, caleb should of been entirely cut.
Do something different with hunter, because having this half finished thing with caleb that is not relevant to belos's end at all feels like baiting the audience with complexity they never get.
You could of easily just reduced philip's backstory as just being this witch hunter who went missing years ago and that would be more fitting of making belos one note as they want him to be during the finale.
having all this drama with his brother leaving him for a witch and philip acting out in response feels strange to even implement if it's not even going to be touched on that much.
the show draws so much attention to it too, which makes it extra odd.
'They wanted to tell a story in the bg for the audience to figure out", ok, so that implied they want us to care about belos's origin....right??? So why not pay that off and reward those you got invested?
Having a little story to figure out is neat but not when its the basis for the plot and not when it's existence is gonna be boiled down to "Well none of this is relevant to why he became evil. He was just like that".
like having his backstory told like this could of been great, but the show ends saying belos is not complex and that none of this matters to why he's evil despite caleb clearly being important in why belos hates witches to begin with.
i might be less bothered if i knew the crew wanted to showcase the brother's story someday but they don't even seem to be high on the list of toh spinoff ideas.
it all feels like teasing a really compelling story that tied into the themes and then dropping it last minute. And now people are rewarding that because apparently now making villains just evil is revolutionary despite the fact this has been done to hell and back since the dawn of time.
Belos went from potentially being one of the most standout modern day antagonists, to being just like everyone else, and i'm not sure why everyone thinks that's supposed to be a good thing when we had the potential to look back at toh and reward them for diving into what can make people into a belos and the cautionary tale behind it.
and now instead of being memorable in that category for doing something interesting, he's just gonna be looped in with every other generic modern day big bad who represents this specific kind of evil.
If belos is not going to actually be allowed to be complex, don't bait the audience into thinking he is.
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cnihachu · 7 months ago
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whats ur opinion on generation loss niki? was curious because she's probably my favorite of nihachus characters,,extremely well written imo
I LOVE HER SOO MUCH OKAY . tbh i rlly rlly wish in general genloss went more into character deveklopment or was just Longer bc they had SUCH good personalities and god i want to know More..
what makes gl!niki for me is her acting- she is chillingly good at eliciting a reaction, and i think thats the goal both in and out of character. honestly i need to rewatch genloss im rusty but the way she saves the majority of her distress for when she's (mostly) off camera speaks to how she knows she needs to be what she precieves as likable, and playing up what she thinks are her 'best' qualities like kindness, and less explicitly, her ability to hide her emotions and please an audience. she needs to be good content for the audience if she has any hope of survival. she thinks no one will want her if she isn't nice and easy to digest. she doesnt percieve worth in herself if she isn't what shes assigned to be, a nice and kind person. even under extreme distress. even when she could die.
i know some people percieve her crying/fear to be fake or ingeniune but i really prefer the take (semi confirmed from cc!Niki) that she's switching it off or repressing her real emotions in a desperate attempt of survival.. it would be really suprising for someone to not be so incredibly scared in that situation. i remember when niki did a stream discussing genloss she said she pulled a lot from the reactions of how people would comment on her crying in stressful events like mcc and that it was directly kind of taken from those experiences of being a public figure (and by extention a woman in these spaces bc lets be real thats why she gets that backlash). i think thats so incredibly powerful to use those experiences to build a character it makes me sick cc!niki ilysm. gl!niki ilysm.
a direct quote from cc!niki about gl!niki: "i am literally locked up on a spinning wheel of death, and of course i will cry, but i will not show it- i will not be able to show it to the audience, i cannot show them that i'm scared. i cannot show them that i'm tired and- and sad, and fearing for my life, because that is what is expected of me. because the outcome that happens if i show how i feel is worse than the fate of death that i am fearing right now."
so in a way (to my small rabbit brain) gl!niki is an incredibly chilling take on the way fandom and the public treat women in content creation space as machines who can only express emotions that are pretty or convient for the audience.. like. even in an incredibly terrifying situation gl!niki steels herself to be more 'calm' and plays into what people percieve as the Single facet of her personaliy, being Nice.. Like, 'look at me! i'm completely rational, not overly emotional! i'm so useful and likable! i'm good content!" and ITS INSANE!!!!!!! ITS INSANE!!! HOW DO U COPE WITH THIS. I FEEL ILL. i nihachu defender lover brain so like . this is all just my own rambling idek . i love her to pieces </3
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gachagon · 20 days ago
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The Arcane fandom seems to be struggling with whether or not any of the characters are good people and to put it simply: No, most of them are probably not good people.
But I like introducing others to league of legends lore so here's more characters from league that have complex morals in their backstories. When Fortiche begins work on the next show I have no doubt in my mind that there will be even more endless debates and name calling ensuing since League of Legends has a shocking amount of "problematic faves" in its roster.
1. Garen Crowngaurd
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He looks like a generic white man in armor with a big sword. When I saw those debates about whether or not Jayce was a good guy or not for shooting and killing Viktor, I kind of already knew that this fandom is definitely not going to be able to handle mr. "I need to be constantly stressed and worried about my life in order to function" over here.
Garen's issue is that he's a loyal knight for a nation that is very, VERY racist against mages and people who use magic in general. And his sister is a mage. He has always known this deep down, but has been suppressing the knowledge of it because the stress of worrying about it keeps him going anyways (weird guy, i know) and even though he KNOWS he's imprisoning people just like his sister, he is too loyal to Demacia (the kingdom they're from) to stop his servitude. So he is a "good guy" who hunts mages to either imprison them or kill them (if they "resist" too much), and he knows his sister is a mage but doesn't want to quit his whole knight job. (it's more complex than that but you could read more here on the website)
2. Sylas
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If we ever get a Demacia series that's animated, I already know that everyone and their mom will just make thirst edits of this man and his "inspirational" quotes about revolution and stuff. Meanwhile, they'll excuse all his abhorrent behavior, crimes, and abuse because he's fighting back against an oppressive regime so he must still be a good person despite all of that! (he is not)
Sylas is a mage who was imprisoned in Demacia and has been kept in prison for a long time after he was wrongfully accused of killing someone with his magic. Ever since, he's been in prison plotting for a way to get out. He does escape, hence the name "The Unshackled".
While Sylas' motivations are pure in that he wants to live in a Demacia where mages aren't persecuted against for just having magic...he kind of has a very violent way of going about it where he not only imparts violence on random non-mage civilians, but also forces other mages to do violence as well. He's cool and I do like Sylas, and his story is a complicated tale about revolution and particularly about the use of violence to free yourself, but is he a "good" person? Eh....its up to interpretation in my book (he's probably not a good person lol)
When I saw people debating on whether or not Caitlyn was a "fascist" or if Viktor was a "Eugenicist" I couldn't help but think the Arcane fandom wouldn't be able to really handle a "true" revolutionary like Sylas who just wants freedom by any means necessary and the moral implications of that in his story.
Sylas not only has a short story and bio that you can read here but there's also a really good game that Riot made called The Mageseeker where you can play as him and meet the other Demacia characters.
3. Sejuani
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Sejuani is the "Warmother" of a clan of viking(?) people named the Winter's Claw. She's also my favorite Freljord character because I find her way of surviving in the Freljord interesting. Sejuani's issue or moral quandry is that she is whole heartedly all for raiding and pillaging other villages and small settlements to survive the harsh winters of the Freljord, and doesn't see anything really wrong with killing people who are weaker than her if it means the people closest to her can survive.
Despite all of this, you still get the sense that she's not a "terrible" person because she still cares about all of the men, women, and children in the Winter's Claw (it's just fuck everyone else in her book lol) Sejuani used to have a "sister" (they weren't really blood related but they still have a somewhat sisterly bond anyways?) who is most definitely the reincarnation of a dead Freljord Goddess/Queen (long story)
Anyways, her and her sister had a falling out because they couldn't agree on the way to get resources for everyone in their clans. Ashe wanted to start agriculture and farm life in the Freljord, where as Sejuani thinks just taking shit from other people is the fastest and surest way. Sejuani is interesting to me because her view on violence is one that's pretty straightforward but not set in disdain towards the other people she pillages. Like, she doesn't do all of this stuff because she hates people, she's doing it because she truly views violence as the only way to get what you need, and as long as she's doing it for a good cause, which is to clothe and feed the many people of the Winter's claw, than there's nothing to really worry about.
If you were one of those people who were really wondering if "hm maybe Ambessa had a point...?" then you're in luck because you'd probably really like Sejuani too T_T You can read more about her here.
4. Viego
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If there was a contest for THE problematic king of League of Legends it'd be Viego. He looks cool and is most definitely a villain but a lot of fans can't really seem to wrap their heads around it. Viego's story is that he was a king of a really cool nation, and he fell in love with a Seamstress named Isolde. Cut to a few months later, and she died (rip) and this made Viego SO upset and heartbroken that he quite literally used dark magic to bring her back, but it caused something called The Ruination.
He wanted to bring Isolde back to life, but the process of doing that means he quite literally is bringing about the end of Runeterra completely. His kingdom fell first and became the Shadow Isles, which is this desolate wasteland where anyone who goes there just dies or has their soul ripped from their body forever (spooky).
If people can excuse Viktor turning everyone into statues forever and destroying the entire world with rune magic, then I don't see why THIS guy can't be forgiven. Plus he's doing it for "true" love :3 (i can't stand him lol)
If you want to read about him there's actually an entire book series about the Ruination that you can read. And you can see more about Viego and his Harrowing in the game "The Ruined King" or you can just read his bio and short story on the website.
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writing-in-sin · 1 month ago
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WIND BREAKER FIC IDEA: KAMIKAZE (ZOMBIE APOCALYPSE = OMEGAVERSE AU)
As it says on the tin, I wanna write an AU where there's a Zombie Apocalypse breakout which will eventually be the genesis of the Omegaverse that's based on a previous post of mine here
Anyways, I feel like out of all the anime/manga I'm interested in, I think this premise would suit Wind Breaker the most.
Important notes:
There will be Major Character Deaths
UmeSaku is the main ship for this fic
Angst with a Happy Ending
While it'll generally follow what's usually found in the Omegaverse, there will be some changes to the beliefs, system, biology and dynamics since this Omegaverse is the result of a post-Apocalyptic world
So here's the basic rundown I've got so far:
To start off, I named this verse as the Kamikaze-verse simply because of the wind element that seems prevalent in Wind Breaker. The main story will be a Trilogy, each inspired by the 3 genders and named after the 3 main parts found in a Fūrin chime.
1. GAIKAN:
The first of the Trilogy will tell of the Zombie Apocalypse outbreak, the desperation to survive, the unexpected game changer as well as how Umemiya will eventually become The Original Alpha.
2. ZETSU:
The 2nd part will explore on how exactly the Outbreak happened whilst also give way to humanity into taking the next step after the Outbreak. This includes how the Beta will come into play (specifically, who and what exactly is The Beta).
3. TANZAKU:
Last but definitely not least, is the final of the Trilogy. This will focus on how the post-Apocalypse world will evolve into the Omegaverse as well as it coming full circle to Sakura as The Original Omega.
Anyways, that's all I've got so far. I really wanna write this one day once I've got the energy and the time because I'd really love to explore this.
__________
Thanks for reading this far!
If you want, you can find more Wind Breaker and UmeSaku here on Hanafubuki_21 (my Twitter side-account for all things Wind Breaker & UmeSaku)
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Controversial Character Tournament Round 2: Kokichi Ouma from Danganronpa V3: Killing Harmony vs Peter Pan from Once Upon A Time
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(remember that these characters are fictional and your fellow tumblr users are real. i will block you if you harass others in the notes, please consider sending your unhinged harassment to my inbox instead)
Propaganda under the cut, may contain spoilers:
Kokichi Ouma:
LOVE: - "hes a bitch and that makes a lot of people hate him and a lot of other people love him. no one can decide on his motives and i think thats kind of the point. i like him personally but hes a raging asshole <3" - "Not a single DR fan I've ever met is neutral about Kokichi, he's perfect for this poll. I think he's a clever character with consistent internal logic, and his interactions with the other characters are as compelling as they are hilarious. He looks like a dog squeaky toy, and he plots like Artemis Fowl. He's one of my favorite characters in the series and I love him dearly." - "NOBODY CARES ABOUT THIS BOY'S PSYCHOLOGY AT ALL. HE SACRIFICED HIMSELF AND HIS IMAGE AND MADE EVERYONE HATE HIM AND CONSIDER HIM A MONSTER ON THE SLIGHT CHANCE HE COULD USE HIS LIFE TO HELP EVERYONE ELSE ESCAPE AND SURVIVE AND NOBODY CARES. THEY SHOW HIS BREAKDOWN AND NOBODY BELIEVES HIM. I'M SO TIRED" - "not only is he a danganronpa character (inherently controversial) he is also the antagonist and constantly lying because That's His Whole Deal. people either love him or hate his guts. he's a little piece of shit. i would submit komaeda but i feel like views on him are more positive, generally. sorry i have bad taste in video games" - "he's a horrible little guy trying his best in not very good ways what more could you want" - "I don't know, people say he's badly written because they don't pay attention to his arc beyond the cartoonish facade he very obviously forces, and they don't like him because he caused someone's death which like..fair (he did feel super bad about it though so its fine.) Some people also don't enjoy his wonderful personality and think he's a mean piece of shit, which he is, but it's fine. They're just sensitive." - "I know people don't like him because he's like. a shittier version of Komaeda. But that's what's so GOOD about him. He's a shitty asshole of a person, playing pretend at being a villain because he's desperate!!! I think that's really fun. He's dooming himself and I want him to be okay after everything ends, but he dies so he can't even have that much :(" - "so i saw you got submissions for him. but not enough i need to submit him myself he is my favorite character from anything ever. he is the silly man he is so funny one time (actually, two times if you count one optional interaction) he asked a robot if he had a dick and it's absolutely iconic i love him"
HATE: - "(dangan spoilers ahead if that matters) look ok i didn’t originally feel too strongly about kokichi. i think his character is interestingly written (can’t say well-written bc danganronpa but yaknow) and he adds a lot of charm to v3. i understand why he’s popular- he’s one of the few characters in v3 to have both a personality and plot relevance. but oh my GODDDDD he is not a good person!!!! and i am so SICK of seeing him woobified into ‘ooh little baby he did his best he wasn’t doing anything wrong’ JUST BECAUSE you find out he was trying to end the killing game after he dies doesn’t mean he wasn’t incredibly fucked up throughout the game!!! like he was incredibly manipulative, a bully, encouraged infighting, Literally Orchestrated A Murder And Protected Himself From Danger By Getting The Big Stupid Sweetheart To Do It which caused TWO unnecessary deaths and- oh yeah- tricked everyone into believing he was the mastermind and the world had ended to make them so depressed that they just wouldn’t do anything anymore bc can’t kill someone if you’re rotting away in your room!!! AUGH like he’s a good character but it’s BECAUSE he sucks that he’s interesting. maybe this is just the komaeda fan in me but sometimes!!! the character is cooler when you understand that they’re a bad person. at least komaeda gets an actual redemption arc. kokichi’s just an asshole that the game tries to make you sympathetic for at the very end but he spends the entire game being an asshole so why the hell would i like him??? and then i go in a fandom tag and it’s constant unending ‘kokichi did nothing wrong’ the whole point of his character is that he does EVERYTHING wrong. i truly feel like the dr team was trying to replicate komaeda’s popularity but it was messy and poorly handled bc he’s not even a bad person in an interesting way like komaeda he’s just got trust issues that lead him to be stupid and An Asshole. then again people eat it up so what do i know lmao. i love to hate that little shit i wanna punt him into the goddamn stratosphere. score a field goal with that asshat. this is all lighthearted btw i love to die on small hills" - "WHY DO PEOPLE LIKE HIM OH MY GOOOOOOD HES SUCH A FLAT CHARACTER HES A SODA I LEFT OUT FOR 3 DAYS kokichi oma is easily the WORST written danganronpa character. it has been a while since i was into danganronpa so the details are a bit fuzzy but my rage has NOT subsided. following the success of Easily One Of The At Least Top Three Best Written Danganronpa Characters known as nagito komaeda, kokichi had some shoes to fill. he instead showed up in clown shoes. kokichis whole premise is that you dont know if hes lying or not, him being a huge clown and causing shit for like a good third of the cast. kokichi was a simple character. hes a bitch, he sturs shit up, he eat hot chip and lie, it was FINE. not GREAT, but FINE. and then he died. suddenly— kokichi was from modest beginnings. he was actually a genius who was actually doing all of this to save everyone. he was a martyr. they TRIED to follow up on the success of nagito komaeda, and failed miserably. the guy literally has nazi imagery he didnt need to be complex he just needed to be an asshole and force the plot. for assholes that force the plot with actual good depth, may i interest you in byakuya togami? for guys who lie all the time with actual good depth, may i interest you in sou hiyori the beanie man himself from your turn to die [similar genre]? seriously. you guys could do SO much better. just... get better taste oh my GOD JUST BECAUSE HES A TWINK DOESNT MEAN HES WELL WRITTEN" - "Omg I hate this guy,,, people either baby him & make him a uwu soft boy or a funky clown dude, & both those types of people forget all the things he has done??? even if he "redeemed" himself in the end (which i don't think he did--) that still doesn't negate all of the things he did before??? actions speak louder than words but he could never rely on that bc all the does is lie anyway-- i have some strong opinions about him."
Peter Pan:
LOVE: - "My propaganda is that like. Half of the OUaT fandom is OBSESSED with this guy and the other half write fanfiction about their self-inserts beating the shit out of him. The tumblr sphere might be a bit too biased in favor of love and I doubt he'll make it far but from what I've seen people either adore this guy or want him dead in the streets"
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mllemaenad · 8 months ago
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So – Bethesda broke Fallout 4's script extender. Because of course they did. What better way to celebrate the release of your new TV show than to stall people's ongoing playthroughs? Excellent work. I don't even want an Enclave quest. It's Creation Club nonsense, so it won't actually be a proper quest anyway.
I want to finish my Sim Settlements 2 playthrough. Ugh.
So while I'm waiting for the dust to settle on that, I thought I'd give Fallout 76 another go. I am rebuilding my mod list for Fallout 3, but that's a work in progress. And Fallout 76 is right there.
I created a new character, because I haven't played this thing in ages and I know they've changed a bunch of the mechanics. And oh - ha. I mean, I had thought from the beginning that creating a game without NPCs was a terrible idea, because it's hard to invest in saving an empty world. But the addition of them makes playing the game's original main quest a distinctly bizarre experience.
I don't mean that I'm suddenly pro-empty world. Not at all. In general the presence of factions and personalities and people you can care about it a good thing.
But when they made this game, the writers and quest designers were given "empty world" as a parameter within which they had to work. And they did.
It's sort of an interesting, even bold, choice for a storyline because it does not allow you to feel good about yourself at all. Most Fallout games do. Oh, you can play evil if you want, sure, and there are a handful of side quests that are genuinely no win scenarios. But mostly? You can save the world. And you will probably have a better experience if you try to: there's more to do when you talk to the NPCs and deal with their problems rather than just murdering everyone and taking their stuff.
But Fallout 76 is just judging you.
I keep thinking about its promotional song – that really upbeat cover of Take Me Home, Country Roads, and all the imagery in the old trailer, about rebuilding and looking to the future. But all of that is functionally a lie, and the key lines in that song come towards the end:
I hear her voice in the mornin' hour, she calls me The radio reminds me of my home far away Drivin' down the road, I get a feelin' That I should've been home yesterday, yesterday – Take Me Home, Country Roads
You should have been home yesterday. You should have been home a thousand yesterdays ago. This story is all about the past, and a rebuilding effort you neglected to join. It hits you with the guilt straight away, as the very first place the game takes you is an old outpost of emergency service personnel who just kept on doing their jobs after the bombs fell. It's their notes and recordings that teach you how to survive.
Of course you encounter less pleasant people later: raiders and Enclave, and honestly I have little patience for any iteration of The Brotherhood of Steel. But even there, you can see that the misunderstandings and conflicts and general fuck ups might have been resolved with a competent mediator.
And that is exactly what you are. You're a Fallout protagonist. You don't have the time to spend ten years sitting in a lab, but you excel at travelling from town to town and dealing with whatever obstacle is stopping a faction from moving forward. Fallouts 1-4 and assorted spin offs have taught us all that.
Even in universe, Vault 76 is stated to be full of literal geniuses. It is packed with doctors and scientists and engineers: exactly the people the world needed to deal with a combination of plague and environmental crisis.
If you were there, you could have fixed this.
But you were not there. You were sitting comfortably in a vault, while other, better people tried to save the world.
And they were almost there. They had a vaccine. Even with everything, they had a vaccine. They did the work, they had a plan. As you play through this quest, you stand upon the shoulders of giants at almost every stage, implementing the very last step in a plan that really does work. Had they lived, even a few months longer ... but they didn't, and you did nothing to help them.
It wasn't even necessary to spend 25 years in that vault, as it is abundantly clear that the area around 76 has been habitable this whole time. Challenging, sure: I am in no way suggesting that it was an easy existence. But it was not instant irradiated death.
Every other Fallout protagonist steps out of their vault (or other entry scenario) in time to make things right. Maybe just in time, but nevertheless. They walk into a fractured world and get to work. But not you. You took the easy route.
How proud are you of that Best Dental Hygiene award now?
Given that it is set so close to the Great War, and deals with first generation survivors, it gives one of the best looks at the cynical cruelty of Vault-Tec: when they talk about rebuilding the world, it only means rebuilding for its own benefit and profit. Anyone not part of their plan is more than welcome to die in a hole.
It ties in very nicely with the television series, actually. Lucy laments that she was waiting to rebuild the world, but it all happened without her - and Vault-Tec actively tried to destroy that new world (and at least up to a point, seems to have succeeded). Her people waited over 200 years, but it didn't take that long. Twenty-five were quite enough.
But with the new version ... I mean, it really takes the sting out of it. It looks like everybody had a few rough years there, but it's all turned out fine. There's a burgeoning civilisation here, with homesteads and caravans and trade. I can't go two steps without an NPC asking to borrow a bobby pin, and even the raiders are more territorial than outright destructive (although – is nobody going to go up that completely safe little hill and give poor Miguel a funeral? Come on guys, clean up the damn corpses).
The tragedy of the whole thing, and the weight of your own inaction, is largely gone. You can't reshape the world and still make the same impact with that narrative.
I don't know, I guess I just can't quite get behind the whole multiplayer-ness of the thing. The world can't really change as you complete quests. You can't really rebuild. But likewise, if the world does change, it has to change for everyone at the same time, regardless of where they are in the story.
It could still work, I think, if you could play through that story and then see the caravans come over the hill, and start to rebuild the world.
Because that might feel a bit like redemption.
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