#also the way he talks about himself like he's not a human
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ghouljams · 2 days ago
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I feel like each of the 141 has a difference preference when dicking down their mate.
Kyle prefers to stay human, it lets him really get a good show while fucking into the pretty thing he managed to take home. Seeing how your skin contrasts to his softly colored sheets is more reassuring to him that you're his than any scenting could be. Also, he's a lighter sleeper as a human, letting him keep you in his bed if you try to slip out while he's asleep.
Price likes the little hint of other, as a sign of his age and experience. He's the only one of the 141 who can shift only a few senses instead of having to start properly shifting. Let's him memorize your scent while fucking you, all so he can let you have the illusion of choice by letting you go and "finding" you again later. Eventually, he'll make it seem like a bit of fate and offer you out on a date.
Ghost partially shifts, and that's the most he can hold himself back when it comes to you. Claws and teeth come out, drool dripping from his maw to your skin. He needs to taste you, to make sure you taste the same. Taste like his.
Soap is a dog and he will fuck you in full transformation because of it. This man needs you on the most primal level, so why not just fuck you at his most primal. It also gives him a better nose to smell your sweat soaked skin, a longer tongue to shove into you, better hearing to catch each and every whimper you make. He needs to consume you and the best way to do that is with his wolf.
At least, that's my thought.
As usual how does it feel to be so fucking right?
Gaz absolutely prefers fucking you as a human, it feels too much like taking advantage of you when he has his semi-transformed strength and the idea of fucking you fully wolf makes him itch a little. He's so worried about damaging you with his claws and fangs :( his poor human mate, he doesn't want to ruin you. We'll, not like that at least. That won't stop him from knotting you, that's a luxury he can't afford not to indulge in. He loves the way you squirm and complain about the stretch, shushing you with soft coos, promising it'll be over soon, even when he knows it'll be a good 20 minutes at least.
Price is old hat at transformations and after years of growing and shrinking it's worn on his joints, if he doesn't have to transform he won't. He'll indulge in the sensed his wolf-form lends him, pressing his nose to your pulse and getting himself drunk on your scent. His eyes are always dark, animalistic, when he drags his flat tongue against your sex, and you worry that the teeth he's hiding might bite too hard, but he hasn't hurt you yet. And the only scare he gives you is when he presses his hand against your come filled stomach talking about pups.
Ghost simply lacks self control around you. The man has the control of a saint, but once he gets drunk on the scent of your arousal it's over for him. He grips you with heavy clawed hands, his skin splitting with fur and his nose starting to lengthen, and it scares you a little. His breathing is uneven, but his hips don't stop moving even when his bones start to break and his joints begin to pop. His drool dripping onto you is the only indication you get before he's sinking his teeth into your shoulder. You'll have to take wolfsbane in the morning if you don't want to end up going through the same pain.
Soap though... Soap fucks you like a dog, literally. He'll hunt you down on a full moon and hold you down with big paws, murmuring canned tones from his open maw about how he can't stop himself. He's all instinct, all panting and howling as he mounts you and ruts his cock against your sex, uncaring what hole he fucks himself into as long as it's yours. He'll lay directly on top of you once he's knotted you too, licking your face in apology but you know he doesn't mean it because he keeps asking for another round.
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wonderjanga · 18 hours ago
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Possession
The Gods including Solomon possess Billy whenever they feel like it. They try to not do it that often, but sometimes just can’t help it.
Batman and Question: *talking about an intellectual topic*
Marvel: *possessed by Solomon, somehow seamlessly joins the conversation*
Batman, Question, Marvel: *all yapping*
Question: *pauses and slowly looks over to Marvel* “When did you join this conversation?”
Marvel: “Like a couple minutes ago.”
Question: “Huh.”
Batman: “You normally never add to these conversations.”
Marvel: “That’s because I normally never care for them.” *shrugs* “But this one is actually interesting.” *is about to stroke his beard only to remember Billy’s Marvel form doesn’t have one* “Anyways-” *goes back to yapping about the topic*
Batman and Question: *look at each other before shrugging and also going back to yapping*
or
Marvel: *possessed by Hercules and walking to the lion exhibit in a zoo*
Billy: “HERCULES NO-”
Marvel: *hops on the railing of the exhibit* “It’s no Nemean Lion but it’ll do.”
or
Robin!Damian: *on a couch at the Titan’s Tower, watching TV*
Marvel: *possessed by Atlas who uses Marvel as a way to take a quick nap since he’s literally been holding up the heavens for like a thousand years, does not notice Damian and just lets himself fall on the couch, passing tf out*
Robin!Damian: *feels the weight of an eight foot tall unit of a man on his legs* “WHA-“ *tries to push him off* “YOU IMBECILE! GET OFF!?”
Damian was stuck like that for four hours.
or
Marvel: *possessed by Zeus* “It’s been a while since I’ve let loose! MUAHAHAHA! *spamming throwing lightning at Captain Nazi*
Captain Nazi: *in a crater literally getting his heart restarted and stopped*
Fawcitizens: “😨” *cause Marvel just did an evil laugh*
or
Marvel: *possessed by Achilles, chilling on the ground, making a spear with a branch and a stone he found*
Fawcitizens: *taking tons of pictures because they love their hero*
Marvel: “Alright!” *stands up with his complete spear*
Purse Snatcher: *steals a purse* “You can’t catch me!”
Marvel: *throws the dang spear, misses by a hair, and impales it in a wall so hard, the concrete is cracked* “Huh… I guess I’m rusty. I’ll need to work on my throwing skills.”
Purse Snatcher: *walks over and hands Marvel the purse* “I am extremely sorry for the grievance I have just committed. Please forgive me as I am ready to renter society as a humble human being.” *walks off*
or
Marvel: *possessed by Mercury, grabs a bunch of poker chips he won* “Man, you guys all suck.” *playing poker with mobsters disguised with a fake mustache, sunglasses, a Hawaiian shirt, and some sandals*
Mobster: “Oh that’s it!” *stands up, pulls out a gun and puts it to Marvel’s head*
Marvel: “Whaaaaat? I would never.” *is in fact cheating using magic*
Mobster: “We’ll see about that!” *pulls trigger and bullet just falls flat on the table*
Marvel: “You know, that is so not nice. You don’t shoot a man in the face if you think they’re cheating.” *stands up to make that eight feet and five inches of height apparent to everyone in the room* “You owe me 10 million in emotional reparations.”
He was just joking around. He didn’t actually need nor want 10 mil. Though, they did get 5 mil which was donated to a homeless shelter Billy knew was good.
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annaseidr · 14 hours ago
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I don't think that we appreciate Viktor's plan enough. It is my firm belief that not only did he want to erase Hexcore and himself from existence, but also do some good in the process.
It was established that Hexcore found a way to corrupt the very water, spreading like a disease and infecting the environment. What this means is that by simply killing Viktor Hexcore problem wouldn't be resolved as wild rune remains and will lead to catastrophic consequences in the long run. Only Viktor himself could defeat Hexcore by consciously making the choice to destroy it. And Jayce was the only one who could make this outcome happen - he very well knew about it and the power he had, armed with Viktor's own feelings.
So the question remains: why did Jayce wait till the very last possible moment to show Viktor the power of love? He didn't try to earnestly talk to him even once, and always looked like a person set on a mission throughout. He also seemed to know the outcome of some encounters beforehand.
For instance, when Viktor is entering Hex vault? Jayce isn't even trying to attack Viktor here or be on a defensive, as if confident Viktor would do nothing and just walk by.
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And of course this scene, where Jayce kneels by his weapon and closes his eyes, resigned for what is about to happen.
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It is my opinion that Jayce had a pretty good understanding of the future events and his role in it, which leads me to believe that the severe escalation of Viktor's evolution, leading to the final fight, was necessary.
I honestly feel like animators did an amazing job showing how incredibly hard it was for Jayce to straight up crush Viktor time and time again, especially when knew about Viktor's feelings and realised himself that those were reciprocated. Can you imagine the pain Jayce must have felt? Killing the person he loved, warping them into something monstrous and even then, at his worst, Viktor was anything but indifferent to Jayce, and him alone.
But if it weren't for Jayce shooting Viktor the first time, Viktor wouldn't lose his faith in humanity(Jayce) and agree to move on with Singed's procedure. It was stated that his power was finite, so I would speculate that Jayce didn't even try to persuade Viktor because he knew that even if he succeeded either Savior Viktor didn't possess enough power to stop Hexcore, or he died in the process. Neither of those options resolve anything, since Hexcore remains in the world, therefore it was necessary to trigger Viktor's evolution to the Machine Herald form.
So why then Jace yet again isn't trying to convince Viktor in the Council room encounter afterwards? Viktor was even the one who came forward, wanting to talk and bearing news of the hostile intentions of the Noxian. But that's just it, if Viktor were to concede this second and destroy Hexcore, it would still leave completely disorganized Piltover and Zaun facing oppressing Noxian forces. It is only after Jayce rejects and "kills" him once again that Viktor lashes out and completes his evolution. And as a result, it gives a perfect common enemy to unite forces against, which finally brings Piltover and Zaun together.
We shouldn't forget that Viktor shared Jayce's dream to bring magic to people and improve lives. But they brought an impossible anomaly that was destroying the world and not saving it. So is it so far fetched to assume that after witnessing countless timelines and possibilities, knowing all the details and nuances, Viktor and Jayce wouldn't try and create the plan to maximize the good while destroying Hexcore at the same time?
I think this is exactly what Viktor and Jace would do..
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moonandstarshyuck · 18 hours ago
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"Always."
lando norris x gn!bf!reader
notes: I haven’t written since 2019, so bear with me. I’ve found myself thinking about a little blurb for Lando recently (actually a lot of ideas, but this one is sticking with me more than the others at the moment).
For some context, Lando’s been receiving a huge amount of hate online (and in-person) recently. I haven’t been a fan for that long—I got into F1 this summer, in 2024—but I’ve grown to care about him. I was there for Lando losing the championship, and while I think we all knew it would come to this (Max winning felt inevitable) but I’m proud of Lando for pushing so hard this entire year.
Still, with all the hate directed at him, I’m seeing a new side of him, and I’m learning that he’s a person with feelings like anyone else. I can tell he doesn’t always have the highest opinion of himself and tends to take the blame for anything that goes wrong during his races. What struck me about this is how much I relate to it. I blame myself for things out of my control or when I mess up. What sucks with Lando is that his small, human errors are what so many people focus on to criticize him—whether it’s why he didn’t win the championship or why they think he’s a bad person (which he absolutely isn’t).
The inspiration for this came from an interview he did after the Brazilian GP. At that point, everyone knew it was almost mathematically impossible for Lando to win the championship, and he talked about struggling in the aftermath: “I literally couldn’t sleep for the first two days…So I did like, what, 36-40 hours straight. So that probably made everything worse. When you’re tired, you’re more moody, and that kind of thing…I was just sat at home alone. It probably would have been better if I had been with my friends. But they don’t live in Monaco. They also have lives and are busy doing other things. And I’m a big overthinker, so like the whole flight home, the whole week, it just played over and over in my head. What could I have done differently? Why did I do that? Why did I not do this? You start thinking of all the scenarios that you kind of blame yourself for, why it’s now not possible, that kind of thing. And yeah, because I overthink and I struggle with that kind of thing, that took a bigger toll in the days after. It wasn’t an easy time.”
And I keep on finding myself wishing someone could have been there for him in person, so that he was okay. So, I wrote this. The reader in this is dating Lando but is written as a gender-neutral character that uses They/Them pronouns. The reader also has a service dog, a Bernese Mountain Dog named Thunder, to help with their own depression and anxiety (I’m not an expert on service dogs, so this many not be 100% accurate).
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They woke up that early morning to the sunlight shining on their face, streaming in from the window outside. The bliss of sleep clung to them as they lay there, cocooned in warmth, the covers snug around their body. They stretched lazily, blinking their eyes open.
Instinctively, they turned to look beside them—only to find the space next to them empty. It’s too early in the morning to be anywhere else but in bed, even for training, they thought. Lando should still be here.
The realization pulled them out of their sleepy haze. The past couple of days had been not kind to Lando. They knew that he had a tendency to keep his feelings bottled up and beat himself up over his perceived failures. They understood that feeling all too well—the guilt, the constant sense of disappointment, the nagging thought that were never good enough. They had wrestled with those feelings since they were a child.
It wasn’t something that had an easy fix. If they had found the answer, they would have shared it with Lando years ago. But they had learned that the best way to fight those thoughts wasn’t isolation. Talking to someone, writing feelings down, even simple positive affirmations—thought they might sound silly—could help push back against the negative spiral. They had told Lando this countless times.
But Lando had a problem with not wanting to “inconvenience” anyone with his emotions. No matter how many times they reassured him that they were always there for him, he struggled to let himself. They didn’t blame him—it was human to struggle against your own mind.
What made everything worse was the constant online hate. Every little mistake or sarcastic comment from Lando seemed to turn into an avalanche of criticism. They remembered the first time they’d seen him like a hateful comment about himself on Instagram—the little heart next to a cruel statement, paired with note: “Creator liked this.” It had broken their heart. How could the Lando they loved ever believe such awful things about himself?
After Brazil, it had been clear that he wasn’t okay. He’d barely spoken since coming home, choosing instead to himself. They had given him space, hoping he’d find a way to process his feelings. But by the second morning, when he still hadn’t come to bed—almost forty hours after returning home—they knew they couldn’t stand by any longer.
That morning, they rose slowly from the bed, a plan beginning to form in their mind. Lanod needed someone to step in—someone to remind him he didn’t have to face his struggles alone. They were determined to be that person for him.  They couldn’t take it anymore, seeing the person they loved so badly, punishing himself over his ‘failures.’
The first step was to confirm where he was. Grabbing their phone, they opened Twitch and navigated to Max’s stream. After a few moments of watching, they heard Lando’s voice—tired, strained, but unmistakably his. He was joking with Max, his words clipped, like he was holding himself together with sheer willpower. It was enough to break their heart. They opened their messages with Max.
Thunder's Owner
Lan’s streaming with you rn?
Sent at 7:48 AM.
After a few seconds, Max replied.
Maximilian
Yeah he’s on voice-only.
Sent at 7:50 AM.
Gonna do something about him?
Sent at 7:50 AM.
Max knew. Of course he did. He probably heard the exhaustion in Lando’s voice, the edge self-loathing that came with overthinking. They typed back quickly:
Thunder's Owner
Yeah
Sent 7:52 AM.
Going to unplug his setup and drag him out of there.
Sent 7:52 AM.
Maximilian
Lol.
Sent 7:52 AM.
I’ll keep an eye out for when he disappears.
Sent 7:53 AM.
Thunder's Owner
Thx
Sent 7:54 AM.
They quietly made their way to Lando’s gaming room and eased the door open. Lando sat at his desk, controller in hand, headset clamped over messy curls.  He looked worn down, his shoulders slumped as he focused on the screen. His voice through, muted put playful, as he bantered with Max.
For a moment, they just watched him. Even now, he was handsome, but the tiredness in his expression made their chest ache. He deserved rest. He deserved to feel okay. And he wasn’t going to get that by sitting here punishing himself.
As soon as Lando died in-game and leaned back in his chair, they seized the opportunity. They crossed the room, catching his attention when they came into view.
“Why’re you—” Lando began, frowning, but they didn’t let him finish. Reaching down, they unplugged everything from the wall.
“What the hell—” he exclaimed, spinning around in his chair.
“No,” they said firmly, cutting him off. “I’m not you hurt yourself anymore. Get up.”
Lando blinked, clearly taken aback. “You can’t just do that!” he protested, but they were already tugging gently at him arm, urging him out of his chair.
“Angel, what are you—”
“No,” they repeated, their voice steady. “Get up,”
Lando hesitated for a moment before letting out a resigned sigh and standing. They took his hand, leading him out of the gaming room and down the hall to the living room. He didn’t resist, but he followed like a man in a daze. Once they reached the couch, they turned to him. “Sit,” they said, pointing at the cushions. Lando raised an eyebrow, opening his mouth to argue, but they shook their head. “Stay.”
They turned to Thunder, who had been waiting for them in the hallway, and told him, “Thunder, guard,” while pointing at Lando.
The dog immediately moved into position, standing alert in front of the couch. Lando’s eyes widened slightly as Thunder fixed him with an unblinking stare. He shifted as if to get up, but Thunder’s stance didn’t waver.
“Jeez, I wasn’t going to get up,” he mumbled to Thunder, but Thunder just sat there and watched him until he fully relaxed back into the couch.
The thought ran through Lando’s head, how he had honestly forgotten how menacing his own dog could look. He knew Thunder was trained, saw reminders of it daily with how he interacted with his partner, but he was still shocked at how trained Thunder really was at that moment.
Thunder was still staring at him when he pulled out his phone from his pocket, opening up his texts with Max.
LN
I was just dragged out of my gaming room and told to sit on the couch and like a dog.
Sent at 8:05 AM.
Not against it, but how tf did they get so determined?
Sent at 8:05 AM.
Thunder’s watching me right now.
Sent at 8:06 AM.
I forgot how menacing he could be.
Sent at 8:06 AM.
*Picture attached.*
Lol.
Sent at 8:06 AM.
Max (The 1st One)
He’s like ‘try me, I dare you’
Sent at 8:06 AM.
LN
Yeah, I don’t particularly want to try him
Sent at 8:07 AM.
Max (The 1st One)
Lol.
Sent at 8:07 AM.
They told me before they did it
Sent at 8:07 AM.
I just let them. Lol.
Sent at 8:07 AM.
LN
Helpful. What if they were trying to  kill me?
Sent at 8:08 AM.
They wouldn’t have had to if you kept doing what you were doing.
Sent at 8:09 AM.
Lando’s let out a quiet sigh, Max’s words sinking in. He glanced at Thunder, who hadn’t moved, and felt a pang of guilt. He’d pushed himself too far again, and this time it had clearly worried his partner.
A few minutes later, his partner walked back into their living room. He thought they looked beautiful, wearing one of his old t-shirts and a pair of boxers. They were entirely focused on the bowl they were carrying, and only looked up when they got close enough to hand it to him. He gently took the bowl, looked into it and saw it was one of his prep meals. While not his favorite breakfast, he knew he just needed to eat first, so he started taking bites.
He glanced up every so often, and each time he did, his partner was just sitting there and watching him eat. Lando almost chuckled at his own thought that they looked just like Thunder when watching him, and he smiled into his bowl at the thought. His partner didn’t see his smile, but he continued to eat until he had finished the bowl.
When he was done eating, he set the bowl down, and his partner again pulled him up by the crook of his arm. He just let them do so, having a thought of what was going to happen next.
His partner led them both down the hallway to their bedroom, and opened the door, leading him to sit on their bed, then they turned around and went to close their blinds and draw their black-out curtains to cover up the sunlight from the window. They had turned on their bedside lamp earlier, and the soft orange glow of the lamp permeated the room. They walked past him again, going to close the door after letting Thunder in, then they walked back to their side of the bed, and pulled him to lie down against them.
As he settled against their chest, he felt a bit odd, it being a bit of a difference to feel how much he was loved by them. How much they cared for him. And he finally spoke again, “Thank you.”
“Always, Lan. Always.” They replied, pressing a kiss to his hair.
And for the first time in days, he let himself sleep.
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author's note: got inspired to actually write something for once...ty @koalapastries for the inspiration (unknowing inspiration but ty) (also sorry for using your layout outline
comments & reblogs appreciated
and i made the dividers :)
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gluion · 1 day ago
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almost, but not quite — leehan
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pairing — leehan x reader genre — friends to lovers, fluff, crack, university au wc — 8.5k misc/warnings — loser!leehan with avoidant tendencies, slight mutual pining, bonedo group dynamics, also architecture student!leehan... heh, a lot of aquatic and ponyo references, a pov switch happens between leehan and myungjae, getting froyo to avoid confessing, alcohol consumption, kissing playlist — heavy by the marías // nervous by the neighbourhood // halley’s comet by billie eilish // patutunguhan by cup of joe // intro (end of the world) by ariana grande // i know you by faye webster // tsunami by niki // ikot by over october // take a chance with me by niki note — please know i have dropped this and pick it up in multiple instances because i'm not built to write fluff. still, i hope you enjoy because i see myself in leehan :]]
synopsis — if there’s one thing leehan didn’t understand, it’s the gross, sticky emotions he feels with you. yet, there’s an undeniable warmth that lingers—and that’s when he knows he’s screwed.
(in other words, the five times leehan found himself at a crossroads and the one time he decided on what he wanted with you.)
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if the world were to end, leehan believes it would start with a meteor shower. before they crash against the soil, their trail of flames would catch on tree branches, the fire spreading through forests. their craters would swallow civilizations, and the floor would crack beneath his feet. the world will go up in flames within the blink of an eye; how dinosaurs met their demise would be the same fate he would face.
jaehyun finds it stupid, arguing it would be through an alien invasion. (“there’s too much proof! i mean, have we forgotten about area 51?” is the same point he never fails to make.) it didn’t help that he believed leehan could be an alien in disguise, regardless of how many times leehan showed him his birth certificate.
but how the world ends for leehan happens without him even knowing, waking up in the middle of his fall into the never-ending void. the harsh light morphs into amber tones with every descent as heat prickles his nape. leehan imagines the sting of lava hitting against his skin, burning him alive to a slow death, but it’s his descent into the ocean.
how leehan’s world ends is not from a meteor shower or an alien invasion, but with his plummet past the ocean floor all the way to the core.
yet, the center of his earth doesn’t happen to be molten lava.
it’s you.
“who’s jaehyun talking to?” sungho frowns in confusion before shoving a spoonful of rice into his mouth.
leehan looks up from his phone and attempts to find his friend among the students who fill up the cafeteria. as he cranes his head past unacquainted faces, he spots the familiar boy talking with a stranger. “no clue.” before he can go back to doom-scrolling, jaehyun bursts into laughter.
it shouldn’t be a big deal; the sight of his best friend doubling over is an everyday occurrence for him, but not anyone can achieve it unless they knew the spectrum of jaehyun’s humor.
jaehyun catches leehan’s puzzled look and shoots him a smile. his hand lingers on the mystery person’s shoulder. before leehan can look back at his phone, you turn around.
leehan freezes.
if there’s a view that could beat the great barrier reef, it would be you. (even if leehan has never seen it. he just knows.)
“oh, they’re coming our way,” sungho points out.
like a human meeting a siren, leehan couldn’t rip his eyes off of you. your graceful strides resemble the movement of sea creatures. a coral forms on your nose with every laugh. yet, it’s sea of jellyfish in your eyes that could make him crumble.
before he knows it, you stand in front of him with your eyes on jaehyun. if his friend was saying something, he never catches on—except for your name. “this is y/n.”
he repeats your name to himself; a song to be sung.
“hi! it’s nice to meet you.” your smile is made of the sun and sea. the expanse of blue glimmers as it crashes against him—out of enchantment and back into reality.
“how do you know jaehyun?” sungho asks.
you glance at your friend. “we’re in the broadcast club together. you know, he’s basically made to host.” from your compliment, jaehyun rolls his eyes and nudges your shoulder.
leehan rips his gaze from you, his hand finding a spot by the back of his ear as he fiddles with the last strands of his composure. he’s out of his mind. what’s he even thinking about you? for all he knows, you could be dating jaehyun.
oh god, are you dating his friend? what if you two have been going out for years and he never knew—wait, it shouldn’t even matter.
leehan doesn’t know anything about you so he feels indifferent towards you, right? right?
sungho tilts his head in curiosity. “oh! what do you do?”
in the process of glancing at you, leehan briefly locks eyes with his best friend. jaehyun’s eyes glance dart between you and leehan as a smirk makes its way to his face.
whatever his friend is thinking of, leehan only assumes the worst. is jaehyun going to misunderstand the situation? how does leehan explain to him that he’s just nervous around you? would his friend take it against him for looking at you?
leehan thinks it’s over for him.  
“tech. you know the people who manage the mixing board?” as you imitate yourself moving the sliders, leehan lets out a giggle without a second thought. as you smile at him, leehan feels the heat rise to his cheeks. he looks back down to his phone, hoping you can’t notice the pink tint all over his face.
“that’s cool! even cooler than what jaehyun does.”
sungho’s joke only brings jaehyun to smack his arm. “hey!” he frowns before glancing at you. “he’s kinda right.”
“not even kinda, he is right,” leehan remarks as he ignores the sea in his stomach.
jaehyun groans as his two friends fist bump each other. before they can ruin his reputation any more, he looks at you and says, “i’ll see you after class?”
you nod. “bye! it was nice meeting you.” you glimpse at his friends before locking eyes with leehan.
your eyes are seas that leehan wishes he could swim in. he would hold his breath just to stay in them, undergo the sting of his lungs just to admire them.
but it’s your smile that snaps him out of your possession. when he realizes he’s staring at you, his elbow slips off the table.
“are you okay?” sungho’s question is accompanied with a frown of confusion. while concern paints your features, the same, all-knowing smirk rests on jaehyun’s face.
leehan clears his throat as he fixes his posture. “yeah, i’m good.” he can’t bear to meet your gaze, not after his slip-up and certainly not after jaehyun’s reaction.
“okay, well i’m going. nice meeting you both!” with your farewell, you leave the group of three. 
once jaehyun finds his spot next to leehan, the worst possible scenarios flood leehan’s mind. the last thing he wants to do is ruin his friendship with him.
yet, he’s dumbfounded when jaehyun chuckles. “dude, if you’re going to have a crush, at least make it discreet.”
leehan’s eyes grow wide over jaehyun’s accusation. “i do not like y/n.” he snickers. “what are talking about?”
his friend clearly misread his actions. how could he even like you when he barely knew you? over one interaction, too? jaehyun needs to have more faith in him.
the disbelief in jaehyun’s features tell leehan otherwise. “are you seriously going to play that card? sungho, back me up.” he looks at the boy across from him who’s too busy eating away to even help him out. “didn’t you notice his eyes? they were practically hearts!”
he shrugs as he finishes his food. “beats me. leehan’s always been an oddball.”
“no, but he’s not like his usual silly self!”
leehan grumbles, nudging his shoulder against his troublesome friend. “quit it. stop making this weird.”
“whatever.” jaehyun rolls his eyes before jabbing his finger against leehan’s chest. “just know that i know your little secret.”
leehan grows annoyed at jaehyun’s accusations. he’s already said he doesn’t like you that way. how could jaehyun even think that? leehan swats away jaehyun’s hand before getting off his seat. “i’m leaving.”
“what? why?!” his friend clings onto his arm. the pout on his lips attempts to hold him back from his departure. “did i tease you too much?”
leehan shakes his head as he shrugs off jaehyun’s grip. “no, i’ve got a plate to cram.” he slings his backpack and drawing tube on his shoulders. “i’ll see you guys later?”
sungho only musters a hum before shoving another spoonful of rice into his mouth. as leehan takes his leave, jaehyun rests his chin on his crossed arms. despite the sigh that leaves the dejected boy, sungho pays no attention to him. “you’re not even going to ask why i’m sad?”
“just let him be. i’m sure he doesn’t like them.”
jaehyun groans in response.
if there’s one thing he’s certain about, it’s leehan’s crush on you. sure, his friends don’t see it, but one thing he knows for sure is leehan’s interest in you—he’ll do anything to make sure it comes into fruition.
and if there’s one thing leehan hates to admit to, it’s jaehyun being right in his suspicions, so he’ll keep going—deny, deny, deny, whatever he’s feeling because it doesn’t mean anything.
it shouldn’t.
but to leehan’s dismay, his mind would always drift back to you.
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leehan swears he hasn’t thought about you. unfortunately for him, he never crossed paths with you since that one fateful encounter.
it shouldn’t be unfortunate. after all, he knows nothing about you.
(except for your name. and your course. and that you’re in the broadcasting club with his best friend. and that you’re a big fan of ghibli movies. and that every spotify playlist is perfectly curated to fit every mood, from the “slow mornings” to the “rageful evenings” as you’d like to put it on their descriptions.)
absolutely nothing, really.
as he found himself in the middle of midterms, the idea of you started to slip away in between papers and unfinished plates. 
leehan likes the library during exams season; place filled with students who are struggling like him. as night has dawned upon them, bulbs of yellow light up at every table. he’s always been able to work better at the library. after all, it doesn’t help that jaehyun is lounging in their dorm, enjoying his freedom from academic obligations.
still, leehan cannot deny his exhaustion as he attempts to finish one of his many essays. it works in his favor that his hoodie does its job in concealing his fatigue from others, allowing him to isolate and make sense of the words on his screen.
perhaps it’s for the best for you two. if he found himself entangled with you, maybe he wouldn’t get any work done. he already begged his professors for an extension, and he’s starting to think that might be the last time they’d understand. the last thing he wants on his mind is you—
“leehan?”
the source of his sleepless nights stands right before him. it seems like you’re unscathed from what this season brings but your laptop and bag filled to the brim with readings suggest otherwise.
still, it’s the same jellyfish-like glow in your eyes. 
“o-oh, hi!” at his voice crack, his eyebrows shoot up. “sorry, hi again.”
“no, it’s fine! i understand.” you smile in a poor attempt to suppress your laugh. “i just wasn’t expecting to see you here. wait—you do remember me, right?”
he’s surprised that thought comes across your mind. “of course i do, y/n. how could i ever forget jaehyun’s cool friend?”
you roll your eyes at his flattery, trying to ignore his comment, but the smile on your face says otherwise. “at least. it would’ve been embarrassing to approach you and find out you don’t remember me, which i understand but i think i would’ve run away.”
your shy demeanor causes waves to crash against his heart, the sound of your voice enchants him, and—snap out of it!
he shakes his head in an attempt to regain his composure. “what brings you here?”
“i’m here to work as well, but i’ve been walking around trying to find a table and i can’t find a vacant spot.” as your eyes flicker to the empty chair across him, he’s quick to move away his scattered things, some pens falling off the table.
“you can sit with me!”
“are you sure? i’d understand if you need your own space, really.”
leehan can try all he wants to shake off the thought of you, insist that he doesn’t have a crush on you (because he really doesn’t), but he isn’t going to have you leave this library in defeat. you two are in the same boat, trying to meet deadlines while running on a few hours of sleep and caffeine. he isn’t going to leave you stranded.
“yeah, i’d be happy to have someone join me. i can’t be the only one going crazy here,” he reassures you. you take that as your sign to sit with him.
(and this isn’t his attempt to spend time with you. really, it isn’t.)
he tries to continue where he left off on his work. if he continues to put off this essay, he wouldn’t only lose another hour of sleep but risk receiving a failing mark.
yet, his eyes are drawn to you. regardless of all the risks, of all the threats that loom in the deep ocean, he can only look at you.
which is why it comes to his surprise when you meet his gaze. 
leehan is quick to break eye contact and act like he’s working. heat rises to his cheeks. in the sea of typing, your giggle reaches his ear.
now, he isn’t sure how red he’s become.
“i didn’t know you like ponyo.”
a hum of confusion leaves him. as you stare at the stickers plastered over his laptop, your finger darts at a jellyfish one. “that’s from ponyo.”
his face flushes. “oh! yeah.” the last word trails into a whisper.
“is that your favorite ghibli movie?”
leehan melts into his seat. not from the nerves but pure embarrassment—because he has no clue what ponyo is. from what he’s gathered, it’s a ghibli movie, has jellyfish in it, and… that’s all he got. after all, he bought that sticker at a convention a few months back.
(it’s starting to make sense to leehan why the artist showed him a collection of anime characters back then, and it didn’t help that he asked to see more fish stickers instead.)
he should be honest with you; if he doesn’t know what the movie is about, then maybe you’d indulge him with everything you like.
yet, another lie is said. “yeah!” it leaves leehan in shock, in embarrassment, in a situation he could’ve avoided. he should’ve tried to save himself from the unfolding mess, but the beam in your eyes outshine all sea creatures he’s studied up on. “what about you?”
your smile grows bigger. “i love that movie! you know, there’s supposed to be a symphonic concert happening in a couple of months.” leehan only musters out a hum, trying to cover up his anxiety with interest. as you learn on the table, you ask, “who do you think you are between ponyo and sosuke?”
leehan’s absolutely fucked, but he knows how to keep his act up; avoid answering and throw the question back. “who do you think i’m more like?”
you take a moment to think. as your fingers tap against the table, a small hum leaves you. “based on vibes, i think you’d be ponyo.” leehan can only nod.
once silence settles between you two, leehan thinks he’s in the clear. he’s ready to put this interaction behind him, even kick himself for lying to you—
“now, what about me?”
“uh,” he mumbles as he discreetly searches up the movie.
with your wide-eyed gaze, the pressure to answer is multiplied by ten-fold. leehan thinks this is even worse than answering an exam worth 40% of his final grade. he wish he could be swallowed up; it pains him to keep the act going.
by some miracle, you read his thoughts. “you don’t know anything about ponyo, do you?”
he sighs in relief. “oh, thank god, i couldn’t keep this up any longer. i only got that jellyfish sticker because i like fish, and no one told me it’s a reference to a movie until you pointed it out.” the frown painted across your face makes him feel like he’s been stung by a jellyfish. “i’m sorry. i should’ve just told you that i had no clue what you were talking about, but i panicked and i didn’t want to ruin the conversation with my ignorance and—”
you burst into laughter, causing neighboring tables to glare at you. as you throw an apologetic smile to those you disturbed, you try to hold yourself back from laughing any more. leehan wishes you didn’t stop then; those few seconds turned into a song stuck in his head.
“i’ve never met anyone who’s into sea creatures.”
leehan’s breath hitches. is he weird for liking fish? would you be freaked out by his tank filled with corydoras? is it over for you and him—
“but i think that’s cool.” your words snap him from his thoughts. “do you have some as pets?”
the question brings him to grin. “corydoras and snakeheads.”
“you wanna tell me more about them?”
leehan thinks you might be it—the one, as riwoo likes to rave on about when imagining his unfolding future—for him.
but he’s gone through weeks filled with stress and the exhaustion gets in the way of his work; it’s probably the same case for his feelings towards you. before he can spiral into a never-ending hole filled with delusions, he shakes off the idea. “maybe another time.”
“you’re right. sorry about that. we both came here to work and i’m clearly distracting you.”
his eyes grow wide, scared to send you the wrong message. “no! you’re okay. i like talking to you.” as your expression shifts from apologetic to shock, he quickly adds, “about my fish! yeah, about them.”
while a nervous chuckle leaves him, you smile. “i like talking to you, too.”
leehan’s skin heats up.
“about ponyo, even if you didn’t know what i was talking about,” you tease. “maybe we can watch it together when we’ve got time. i don’t know what it’s like as an architecture student, but i can spare a few hours.”
leehan’s senses elevate—not from your suggestion but over the mention of his course. “how do you know my course?”
he didn’t want to get ahead of himself, really, but he can’t control his mind from jumping into conclusions. did you search him up right after the first meeting? were you curious about him?
were you interested in him the same way he is with you?
“myungjae mentioned it.”
his hope dissipates. “oh, that makes sense.” disappointment is evident in his tone.
still, your smile remains. “myungjae talks about you quite a lot.”
leehan’s groans as his mind jumps to the embarrassing stories that his friend could possibly say. “i would hope it’d be good things.” after all, jaehyun knows too much about leehan, and he didn’t want him to influence your perceptions surrounding him for the worst. 
a quiet moment stretches between you and him. 
“yeah, all good things.”
it’s a silent agreement for the two of you to get back to work; crunch out sentences filled with grammar mistakes and words derived from google searches of synonyms.
still, leehan’s eyes drift back to you every once in a while.
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if there’s one thing jaehyun is set on proving, it’s leehan’s crush on you.
it’s been weeks since he first saw his friend freeze at the sight of you. the first time leehan’s eyes held a certain glow that resembled the jellyfish sticker on his laptop.
on the other hand, sungho’s grown tired of jaehyun’s supposed baseless accusations; all jaehyun needs to do is show the signs to prove it all.
he stands in sungchan’s kitchen, swishing around a mix of alcohol and mixers in his cup. the bartop is filled with bottles of liquor and drinks, a variety for him to choose. while everyone is off to enjoy the party, he stands with riwoo and sungho. as sungho shares about the gossip he’s heard, his fingers playing with the hem of his crop top, riwoo’s pink antennas bounce with every laugh. while they’re caught up in their own conversation, jaehyun’s gaze shifts between leehan, who stood by the corner of the living room with taesan, and the front door that swings open every five minutes.
“dude,” riwoo’s voice snaps jaehyun back into their conversation, “what’s gotten into you?”
sungho frowns at jaehyun who only takes a sip from his drink. jaehyun’s odd but never to a point that he’d stop himself from enjoying a party.
“are you waiting for someone?”
from riwoo’s question, sungho manages to connect the dots, and a frown settles on his face. “are you kidding me? even at this party? is that the only reason you begged us to come?”
jaehyun believes that he’s a mastermind. it was easy to convince his friends to show up to sungchan’s halloween party; the mention of alcohol and familiar names seemed did the trick. after all, they all saw the opportunity to de-stress from finals and end the semester on a high note.
the icing on top of his plan was your agreement to show up.
“is this about leehan’s supposed crush?”
sungho’s hip rests against the counter as he looks over at his friend from a distance. “we don’t even know if he likes them, but jaehyun’s so insistent on saying he does which, by the way, isn’t cool. don’t make it weird between them.”
in all other instances, jaehyun would agree with his best friend, but he shakes his head before saying, “just watch and see. by tonight, i will change your minds.”
“if only y/n shows up,” riwoo snickers. 
regardless of his friends’ comments, jaehyun stands tall. “trust me. i know they will.”
sungho rolls his eyes at his friend’s confidence. “what makes you say that?”
“jaehyun!”
the familiar voice rings in jaehyun’s ears. “speak of the devil.” with a smile on his face, he looks over to see you approaching his group of three, all dressed in a mustard-yellow shirt, grey shorts, and a green pail bucket hanging on your arm.
“sorry! i was finishing up my last requirement a few hours ago.”
jaehyun slings his arm around your shoulders. “i’m just glad you made it.”
“yeah, mainly because you begged me to do so.”
“he did the same to us,” sungho snickers.
jaehyun rolls his eyes. “we all know that’s not true. you just won’t admit that you wanted to party, too.”
“i’ll have you know that sungchan invited me before you did,” you remark before you grab yourself a clean cup. with jaehyun’s arm still wrapped around you, you drag him along in staring at the selection of drinks on the counter. “what’re you drinking?”
“oh, the perfect mix!” you don’t think twice about jaehyun’s words until you watch him grab on different bottles of liqueurs and mixers. “like juice, i tell you.”
“that’s dangerous.” a nervous chuckle leaves you before he shakes his head. 
“you’ll be fine, tipsy after one drink at most.” you roll your eyes at your friend being the cause for your impending doom. “by the way, this is sungho, as you’ve met before, and riwoo.” jaehyun’s introduction has you turning around to greet the two.
“you’re dressed as saiki k! i love that anime.” riwoo chuckles at your exclaim. as you look at sungho, you spot the neck of an electric guitar peeking from behind him. “you play?”
he snaps out of his trance and hums in confirmation. “sorry, i was trying to figure out what you’re dressed up as and i still have no clue.”
“oh!” you reach out into your bucket before pulling out a small keychain of a gingered-folk dressed in red. “i’m sosuke, from ponyo.”
riwoo’s hands come together. “i see that now!”
once jaehyun hands you your drink, you take in his costume; a purple sweater that drowns his figure with rock n’ roll girl plastered at the front. “who the fuck are you?” you sip on jaehyun’s concoction. the sweetness of the drink masks the taste of alcohol. it’s a mistake to drink this, not because this will lead you to an incurable hangover but because of jaehyun’s answer.
“i’m darla from finding nemo.”
you choke on your drink. jaehyun’s quick to rub his hand against your back. in the middle of your coughing fit, laughter slips in between. “what the fuck?! i wouldn’t have guessed that.”
jaehyun clicks his tongue before holding your arm. “which is why i have a partner to complete my outfit! come.”
before you know it, he drags you through the crowd of people. whenever your bucket crashes against someone, you’d quickly apologize before jaehyun hauls you five steps forward. you don’t understand the rush, but jaehyun’s smirk makes you believe otherwise.
jaehyun believes he’s a mastermind; he isn’t going to miss the perfect opportunity to push his plan forward.
“leehan!” his friend, dressed in a fish outfit with yellow and white stripes, rips his gaze away from taesan and settles on the two of you. his relaxed smile morphs into a thin line as his droopy eyes turn wide. it’s moments like these that make jaehyun question how his other friends fail to see the signs.
taesan’s eyes follow. “jaehyun! you came at the perfect time. i just needed a refill of your mix.” the moment he spots you, he straightens his back. “i don’t think we’ve met before. i’m taesan.”
“y/n.” the makeshift cat ears formed by his hair bring a smile to your face. “didn’t know i’d meet a catboy today.”
“yeah, well—”
“taesan, come with me.” jaehyun grabs his arm.
taesan and leehan frown at him. “huh? can’t you just make it and bring it here?” as taesan swings his empty cup, jaehyun rolls his eyes before dragging him to his side.
with your confused expression, he forces a smile. “no. i need to introduce you to someone, anyway,” he lies behind his teeth. while you accept his words at face value, leehan’s eyes grow wide at his friends’ escape.
before his lovesick friend can protest, jaehyun and taesan take their leave.
“what the fuck was that?” taesan shouts the question as they make their way back to the kitchen.
jaehyun shakes his head until they reach riwoo and sungho. “that’s the person i was telling you about! the one leehan likes.”
taesan glances at the two before bursting into laughter. “nah, i think they’re just friends.”
“i’ve been saying that for the past weeks,” sungho complains before he sips his drink. “every time jaehyun teases leehan, it almost looks like he’s going to kill himself.”
riwoo hums as he observes his friend. “what even makes you so sure that he likes them?”
“oh, i’ll show you.” jaehyun pulls out his phone before going through his contacts.
as sungho peers over, he frowns at the contact name. “what’s he going to know?”
“hey, can you at least make my drink—”
the call is picked up by their friend, whose eyes are shut and hair ridden into a mess. “hello?” he groans.
“woonhak, do you think leehan likes y/n?”
a pause ensues.
“who?”
sungho smacks jaehyun’s arm, causing him to hiss at the contact. “why’re you bothering the kid? can’t you see he was sleeping?!”
“at 10:34 p.m.? the night’s still young!” taesan jokes as he sings out the last sentence. “anyway, about my drink—”
“this is about the person i was telling you about! the one in the broadcast club.” despite jaehyun’s attempt to jog his friend’s memory, he’s met with a confused and sleepy groan. “the one who likes ponyo.”
for some reason, that piece of information clicks in his drowsy friend’s brain. “oh, yeah! what about them?”
sungho shakes his head. “this is pointless. he’s clearly too sleepy to have this conversation. bye—”
“no! woonhak, you are going to help me prove that i am right about leehan and y/n.”
riwoo laughs in disbelief. jaehyun’s persistence is not new, but it’s the first time they’ve seen it involving their friend. “and how are you going to do that?”
“like this.” jaehyun flips the camera, showing woonhak the view of leehan. woonhak’s face moves closer to the camera in an attempt to focus on his friend, who rocks back and forth in place as he talks to you.
like clockwork, leehan leans forward. “see! don’t you think they’re so close to each other?” jaehyun points at the view.
sungho chuckles before resting his hand on his shoulder. “it’s a party. i’m sure they can’t hear each other that well, especially since they’re near the speakers.”
“he’s right. i mean, they are close, sure, but it doesn’t really mean anything.” although woonhak shares the same sentiments as sungho, jaehyun doesn’t admit defeat. he’s secured in his suspicions; the last thing he’ll allow is for him to be swayed until he shows them all signs affirming it.
“okay, but look at his thumbs.” his friends dart towards leehan’s hands that are wrapped around his cup. “he’s twiddling them! don’t you think he’d fidget around someone he likes?”
riwoo sighs. “i’m sure he’s just nervous because he doesn’t know y/n that well.”
yet, jaehyun shakes his head at riwoo’s assumption. “but that’s the type of anxiety you expect from someone with a crush.”
“that is true.” taesan’s comment brings all eyes on him. i’m kind of just agreeing at this point so that jaehyun can make my drink.” everyone groans and scolds the alcoholic.
“okay, but he could still be warming up to them. i mean, they’ve only known each other for a few weeks now,” woonhak adds on. it’s clear that calling him isn’t helping jaehyun’s case. woonhak’s two more comments away before the call is dropped on him.
at this point, jaehyun’s desperate. he couldn’t have his plan fall through or he would never live this down. if anything, he might end up getting scolded by sungho. (“this is what you get for being so hard-headed!” jaehyun can imagine sungho’s harsh tone that would be accompanied with flared nostrils.)
yet, it’s like the universe heard jaehyun’s plea. leehan does the unimaginable—a gummy grin takes over his features.
“holy shit,” taesan whispers.
riwoo looks back at his friends. “there’s no way, right?”
leehan’s never the type to grin easily, always sticking to tight-lipped ones and smirks. such smiles are different from whenever he'd laugh; a beam in the middle of a conversation comes like bioluminescent waves.
“wait, the quality is so bad. i can’t see why you guys are shocked,” woonhak complains from the other end of the line.
“it’s just that leehan is smiling, like really smiling,” sungho briefs the confused fellow. his head tilts as he continues to watch you two interact. “i mean, y/n could’ve told a joke. like, that possibility is still there.”
jaehyun’s patience runs thin the more sungho remains dismissive. “why don’t you want to admit that i’m right? is it that hard to just say, hey, jaehyun, you might be right about leehan crushing on y/n. sorry about that! like, is it that hard?”
despite jaehyun’s frustration, sungho sighs. “it’s not that, really. i just don’t want to assume anything about his feelings.”
jaehyun’s frown falters. when sungho puts it that way, he recalls all the times he might’ve made leehan uncomfortable, going lengths to ignore what his friend says; he must’ve been a terrible friend to leehan. and for once, jaehyun admits defeat. “yeah. you know what, you’re right. i shouldn’t assume whatever he feels.”
“what makes you so certain about those two, anyway?” woonhak asks.
jaehyun looks over at you two, backs against the wall and shoulders pressed to each other. from leehan’s grin to the crinkle by your eyes, jaehyun smiles to himself. “because i’ve never seen them that happy unless they’re together.”
because to him, you two are a match made by the seven seas—handcrafted by the gods that rule the oceans with the intention of having you to stick together like corals and fish. while his friends can’t see that, he hopes with enough high and low tides that they’d start to see the same vision as him.
yet, the waters hear his final plea; one final sign that might affirm jaehyun’s suspicions.
as you walk away from leehan, making your way to the washroom, his eyes never leave you. his grin resembles the softness of sponges he’d ramble about, and the jellyfish-like glow in his eyes didn’t leave. 
“oh my god, leehan likes y/n,” sungho gives in to jaehyun’s conviction.
“wait, what? how’d we get here? what happened?”
jaehyun doesn’t think twice about dropping the call. (only to pick up and earn an earful of complaints about leaving woonhak in the dark, especially after waking him up.)
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leehan thinks he’s dreaming. 
he’ll wake up in a classroom to his professor’s lecture on parametric design or urban revitalization. before he’ll know it, he’ll watch the clock tick away until the bell rings. if not to a lecture, leehan might wake up to jaehyun’s knocks, only to groan and doze off once again.
he should be dreaming, really, because in no universe would he be seated on the couch of the living room and watching ponyo with you—except for this one. 
leehan can’t find the words to explain how he got here. since his last class was canceled for the day, he was going to rush home and take a long needed nap. yet, the waves managed to bring you to him at the right time.
the thing about leehan is that could never say no to you. whether it be for a small favor or rearranging all his plans for the day, he thinks it’s only right to accept anything you throw at his way. you’re his friend, after all, which is why he didn’t think twice about having you over for the long-awaited ponyo watch party.
now, he finds himself seated on a sofa with you, speakers blasting your favorite film. the space is littered with all forms of knickknacks, sea-like or music related. it’s filled with leehan’s and jaehyun’s personalities, showing an apartment filled with love. when leehan’s free time lined up with jaehyun’s, they’d make it a habit to lounge and watch all sorts of films.
while he’s never had issues getting invested in what he watches, it’s only now that he faces that issue.
he swears from the bottom of the ocean that he wanted to focus on the movie, but it all seems impossible with you. the smell of your laundry detergent. your skin against his arm. the quiet, steady breathing of yours that syncs with his.
“leehan.” as you tilt your head in curiosity, he holds his breath. “are you watching?”
and the thing about you is that you always saw right through him. over the course of a few weeks, past the seafoam and algae, you always read him.
he clears his throat before scooting away from you. “of course.” as he stares right at the television screen, a chuckle leaves you.
silence hangs between you two. 
leehan glances at you. you’re eyes are already on him.
“gotcha.” heat rises to his cheeks. 
you sink into the couch with a pout. “if you didn’t wanna watch, i would understand.”
“no, it’s not that at all!” as your eyes snap to him, he sighs. “i really want to watch this with you. my mind’s just over the place.”
you face him, concern painting your features. “what’s going on then? why don’t you tell me what’s up?”
what you don’t know is that you’re his distraction. even at this moment, leehan can’t form an answer to your question. he can never think straight with you; the jellyfish you spoke of in your favorite movie could never compare to the ones in your eyes.
he takes one glance at your lips before breathing out. “nothing.” as he shifts his attention back to the movie, he tries to shut down the conversation. “it’s fine.”
leehan expects for the subject to drop, go back to watching your favorite movie in silence, until your hand rests on his thigh.
“leehan.”
when he looks at you, the distance between you two is enough for the seafloor to crack. the waves in his stomach roar. his breathing halts, almost scared that one exhale will cause you to crumble like a coral reef. when you lean towards him, hot water rushes out of the splits.
yet, you stay still.
the waves won’t carry him to you; all he needs to do is pull his feet from the wet sand to close the distance.
“hey, do you want to get some—oh!”
you pull away from him. as you attempt to resume watching the movie, leehan looks back at the intruder. there stands a shocked jaehyun whose eyes dart between you two.
“uh, i should probably go.” you get off your seat. “i still have some papers to work on, you know.”
leehan shakes his head in reassurance before standing. “of course. i can go with you back to campus—”
“no need!” you interject before shooting an awkward smile. “it was nice seeing you two!”
without any second to spare, you exit out of leehan and jaehyun’s shared apartment.
“were you guys about to…”
leehan’s eyebrows shoot up. “no! that would never happen,” he says as he shuts the television.
a moment ticks by.
before leehan knows it, jaehyun drops to his knees. “no!” his head finds its spot behind his hands. “why did i walk in? i should’ve just kept my damn mouth shut!”
leehan rolls his eyes before walking to his distressed friend. his distraught state should bring concern but it’s an everyday behavior that leehan expects. “nothing was going to happen.”
yet, jaehyun continues to wail. 
leehan grabs hold of jaehyun’s arm and helps him stand up. “c’mon, what did you want to get?”
jaehyun groans before fixing his posture. “i literally saw you two about to ki—”
“we weren’t!” leehan bites the inside of his cheek as he thinks back to today’s events. “nothing is going on between us.”
and there shouldn’t be anything because you two are just friends.  
despite his defense, jaehyun frowns. “well, something is definitely going on!” he crosses his arms. “i saw it with my own eyes, so you better start saying something if you like them.”
but leehan shouldn’t like you. to him, you’re still jaehyun’s friend before anything—even before his friend—and he should respect that.
his silence speaks volumes, bring jaehyun to sigh. “i mean it when i say there’s nothing wrong with liking y/n. why are you scared?”
leehan has always admired his friend’s sensibility. jaehyun welcomes emotions, allowing himself to run on its highs and lows, walking around with his heart on his sleeve. admittedly, it’s something leehan wishes he could say the same about himself. 
all his life, he’s learned to run away from vulnerability. he believes that emotions are inherently disgusting, almost sticky, and should be avoided at all cost. after all, what comes after vulnerability is a moment of inevitable embarrassment.
yet, it’s from jaehyun’s confrontation that leehan realizes he can’t run away from the waves anymore. soon enough, he’ll have to run to the ocean, allow himself to be consumed by the water, and let himself bathe in whatever he feels towards you.
but it’ll take steps for him to get to the sea. “let’s go get some froyo.”
so for now, he’ll continue to run until he grows tired.
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leehan remembers the last time he felt this nervous; stomach churning and heartbeat racing with every second. it was for his final defense for his research study. he spent days locked up in his room, piles of clothes found left and right with a corner stacked with empty coffee cups. jaehyun likes to describe it as the great pacific garbage patch that leehan rants about.
who could blame him? with the panel of nitpicky professors, he only had his index cards filled with chicken scratch and his trusty fish keychain to rely on.
when he came out of the defense victorious, the keychain became a lucky charm. for difficult assessments. for life-changing decisions.
for you. 
it shouldn’t be a big deal to leehan, but he holds on to the charm as he waits for you to pick up his call.
ever since he opened up to jaehyun about his confusing feelings, the situation is impossible to avoid. jaehyun claims that the tides leehan rides on are from his crush on you. although leehan still denies it, his friend takes it upon himself to push him across the shore—so long as he’s closer to sea.
“hello?”
“y/n!” his voice cracks, a cough following to cover it up. “hi.”
“oh! how’d you get my number?”
he drums his fingers against his desk. “i, uh, got it from jaehyun.”
“oh, okay. what’s up?”
leehan takes a moment to breathe as he grabs hold of the tickets. maybe he shouldn’t ask you. it would be better for taesan and sungho to go to this event like they originally planned. yet, he would only receive an earful of complaints should he back out now.
“leehan?”
“sorry, i just…” he shuts his eyes. “are you free this weekend?”
“yeah.”
his friends have pushed him across the shore. now, the water is close to his feet. all he needs to do is ask. 
“do you, i don’t know, wanna watch the ponyo symphonic concert with me?”
a beat passes.
leehan’s heart races.
a moment of embarrassment.
he should’ve known better. how could he allow himself to be talked into doing this? he should run farm away from the sea— 
“you got tickets?! how?” your squeal breaks him from his trance. 
leehan chuckles, breathing unsteady, and says, “it’s a secret.”
“keeping secrets from me now? thought we were friends.” somehow, your playful nature and curiosity never fails to lighten up the mood—even if you never fail to make him nervous.
leehan could never think properly with you; he loses all common sense or composure, catching him off guard with every impulsive decision. “which is why i’m asking you out.” his eyebrows shoot up at the implications of that phrase.
“asking me out?” you giggle on the other end of the line. “like a date?”
“sorry, i mean—”
“i’m just messing with you,” you cut him off from his tangent. as he sighs in relief, you say, “but i’d love to go with you. send me the details.”
he smiles to himself. “i’ll see you, then.”
“okay, bye.”
once the call drops, leehan flops down onto his seat. as he stares up at the ceiling, he plays the phone call back in his head, and his cheeks start to hurt.
for once, vulnerability awarded him with something.
the sea has grazed his feet.
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leehan thinks he sticks out like a sore thumb in the theater. considering that he’s never been here before, he’s grown conscious of his attendance to the symphonic concert. in these moments, he would’ve run away, ditched the event and locked himself in his room, but he made it through the night—all thanks to you.
in the unfamiliar, he’s able to find comfort through you.
“that was amazing!” there’s a skip to your feet as you exit the theater with leehan. “i think my ears were blessed.”
leehan chuckles at your joy. “i’m happy you think that.” as much as he would like to share the same enjoyment, his happiness stems from you.
people continue to make their way out, knocking shoulders against you two. “you don’t think the same?” you throw the question over the loud chatter.
“i’m sure you appreciated it more than i did.” 
your nose scrunches at his accuracy.
the bustling crowd doesn’t die down, swarming the lobby even further with every second that passes. while you attempt to stand tall within the busy crowd, your faltering smile gives leehan enough reason to protect you.
he loops his arm with yours. “hold tight.” before you know it, he dashes out of the theater with you. 
the breeze of the night hits his cheeks. a sigh of relief leaves you as you find yourselves in the open space. “thanks. i was scared that i was gonna trip,” you mention.
“i could tell.”
you laugh as you nudge your elbow against him. “oh, shut up!”
in these moments, leehan’s feelings towards you were pushed to the back of his mind. in these moments, you two are friends; nothing more, nothing less. 
still, you latch on his arm, like tentacles, like sea anemones, almost like you can’t imagine letting him go.
leehan walks on the edge of the pier; between embracing or ignoring intimacy.
you both get in the backseat of your uber. with how late the concert ended, you and leehan fall into silence as the car drives off to your complex.
streams of fluorescent lights fill the window. the radio plays a soft melody that reminds leehan of the sea. he’ll look at everything, so long as your arm around his remains off his mind.
yet, all it takes is your head on his shoulder for him to freeze up. 
a shaky exhale leaves him. his heartbeat fills his ears. when he looks over at you, he notices your eyes are shut. as a series of quiet snores escape you, leehan thinks back to jaehyun’s words. 
why is he afraid of you?
in all the time you spent with him, you learned everything about him; his quirks, his habits, his unconventional interests. he swore that you would walk out on him, drift away like plywood in the sea, as you got to know him. 
yet, you stayed through it all.
he should know better than to disengage with you the moment his fears come into play. without even thinking, he was villainizing you—every moment that teetered the edge of intimacy had only made him pull back like how seaweed rips through ship ruins.
in his eyes, the worst thing that comes out after intimacy isn’t the embarrassment—it’s the uncertainty that follows. there’s comfortability in familiarity; nothing ever goes wrong if he plays it safe. yet, his mindset may have upheld barriers that restrain your relationship.
leehan only understood that the moment jaehyun pointed it out. in all the time he’s spent with you, he’s never fully given you credit, assuming the worst about you the moment you do anything that encourages vulnerability from him.
and still, you welcome him with open arms.
what if you’re good? what if this is good?
all he needs to do is fall into the sea, plummet through the ocean floor, until he arrives at your embrace.
“we’re here,” the driver says as he pulls into the driveway.
to leehan’s surprise, your eyes open in an instant, catching him red-handed. in a split second, he looks away from you, a cough following afterwards.
when a soft giggle leaves you, he knows he’s only dug himself a deeper hole.
you both exit the car as you walk to the entrance of the builidng. for a moment, you stand beside each other, no word being said, and leehan wishes it could stay that way. he doesn’t want to say goodbye to this night just yet.
yet, you look at him with a smile, and say, “i really had fun tonight. thank you for thinking of me.”
“no, thank you for sharing your favorite movie with me.” leehan looks down to the ground as his foot kicks against the concrete. “i think it’ll be my favorite movie.”
“think you’ll end up loving it more than me?”
he smirks. “no one’s love for ponyo will ever compare to yours.” you laugh at his remark. 
leehan notices how your hands fiddle with each other. he’s never seen you uneasy; you always carry yourself with confidence everywhere you go. yet, it’s in this moment that it hits him—were you just as nervous as him?
in all the times his fears got the best of him, did your doubts do the same to you? were your nights plagued with ideas of him in the same way he fell asleep to the thought of you? did you second guess every action, every instance, like he did?
but most of all, did you want him, too?
“okay,” you breathe out, “i’ll see you soon.”
once you turn your back on him, he’s left to watch your figure walk away.
there’s security in the familiarity. avoiding intimacy saves him from embarrassment and uncertainty. if he were to shift the tides at this moment, who knows what could happen between you two?
the sea grazes his sand-covered feet.
despite the unknown future, is diving into the ocean worth it for you?
before leehan can spiral into his thoughts, he grabs your arm and spins you around. your wide eyes meet his. as he pulls you closer to him, his arm finds their spot around your waist.
the distance between you two allows him to take in your features; your trembling lips, the jellyfish glow in wavering eyes.
at the same time, what could happen between you two?
as his hand reaches for your face, you melt into his touch.
the possibilities are endless; you’re the risk he’s willing to take.
with eyes closed, he dives to meet your lips; soft like how he imagined. it’s a slow kiss, one spent trying to learn you in ways he only thought he could in a distant dream. yet, leehan’s hesitance shows with every second spent exploring you.
when your hands rest on the back of his neck, leehan’s fears dissipate, a small sigh leaving him in between. at his relaxed state, you take the lead. your nose grazes his cheek as your fingers play with his hair. leehan grows dizzy, hand gripping your waist as he tries to keep up with you.
somehow, your lips felt familiar; he’s secured in you.
as you pull away, your erratic breathing matches with his. the sight of your lips that once interlocked with his only makes him want more.
he goes for one more, causing you to giggle, and he smiles in between kisses. your fingers dig against his shoulder as he savors the taste of you. how could he have denied himself of this? if this is what it meant to kiss you, he wouldn’t have second guessed diving into the sea.
you break the kiss, a grin on your lips that can’t match his. “took you long enough.”
leehan’s world doesn’t end in a meteor shower, or an alien invasion, or even through his descent past the ocean floor. past the sand, the dirt, the minerals, the core of his world is not molten lava.
instead, it’s a pair of arms that embrace him. wholly. flaws and all.
and leehan’s world doesn’t end, after all—it’s only begun with you.
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networks tag list: @kflixnet @k-labels @onedoornet @kstrucknet
boynextdoor permanent tag list: @bonedors @0310s @whyilovewhales-pdf
story tag list: @bananielle @yunextdoor @heechwe @taesanrot
@loserlvrss @blooqz @mari3s @saintriots @koodaes
@seokkiez @candycane-lemonade @chewnotchoke
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reallife6anoufriev6boy6 · 2 days ago
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can you make angst artkita hcs pls i NEED to see them suffer
angst artkita headcanons!
whoa! come down there anon…make angst artkita headcanons?
but of course…
tw for self harm and eating disorders
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artyom definitely makes nikita cry on purpose. theres nothing more that he wants in the world then to see that boy cry and sob because of him.
artyom ignores nikita a lot. its rare that he answers his calls or messages and even when hes over hed probably ignore him. hed be sitting off to the side like a puppy waiting for a treat itll never get.
artyom has somehow gotten nikita to take nudes of himself for him. its more of just a tactic and thing to hold over him when he does something wrong - i also think artyom talks shit about nikita to his friends and shows off his nudes for shits and giggles.
if nikita ever found out he would have a panic attack and probably hurt himself really bad, but hed end up calling artyom over anyway, begging for his help because its too much for him to deal with on his own. hed forgive him immediately as soon as he gives him some half assed attention to his cuts.
artyom comments on nikitas weight and body all the time - poking his sides and talking about how he needs to lay off. it makes nikita feel terrible because he just wants artyom to think hes pretty (he never will either way) so he does just that, but it doesnt really work which further upsets him.
if artyom ever wanted to drug nikita he wouldnt even have to bother doing it himself. he just has to wait until nikita gets himself fucked up and then he can do whatever he wants to him.
artyom tries to make nikita throw up on purpose. he would probably make him lick and eat it up afterwards.
once nikita is feeling so god awful and completely beaten down then artyom will give him a little praise and comfort. hed tell him here and there that he was proud of him for doing something and that his body was looking a little better as well as other stuff - maybe even touching him a little too.
nikita definitely misses out on a lot of stuff just so he can hang around artyom. like if his mom ever planned anything for him he would just tell her off and go over to artyoms apartment instead.
nikita gets jealous really easily. any time artyom talks to a girl or something he gets upset and it becomes a whole big thing between the two of them which just leads to a lot of arguing and fighting.
nikita is typically just trailing behind artyom and following him around wherever he goes like a lost dog.
lots of physical fighting. artyom will take any opportunity he can to beat the absolute shit out of him - if he has a lot of pent up anger and stress then hes quick to let it out on nikita. nikita just takes it laying down, but will be begging and crying for him to stop - he stills lets it happen though because he wants to help artyom feel better.
nikitas always going home with new bruises and cuts. when his mom is there she’ll ask him about it but he’ll immediately cut her off and tell her its none of her business.
artyom doesnt like to smoke, but he will do it just so that he can put the cigarettes out on nikita when he feels like it.
artyom definitely encourages nikitas self harm behaviors - hed even help him do it. he would show him better ways to cut himself and what not just so that more blood can be drawn and he’ll be ruined further.
sex between them is just as terrible as youd imagine. nikita would be non stop begging and sobbing - wanting artyom to be gentle and not so mean with what hes doing, but artyom is just focused on getting done and using nikita as a human fleshlight basically. he never cares for anything thats sweet or romantic while the other just wants everything to take time and be as intimate as possible.
artyom specifically likes to cum on nikitas face and nikita has an oral fixation so it all works out super well. he makes him eat all the cum afterwards too while he laughs at him for how dumb he looks.
whenever theyre out killing people artyom will make nikita do a lot of the work and will call him a pussy if he doesnt want to do it. then he’ll proceed to laugh at him because of how hesitant and careful hes being.
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1mlei · 3 days ago
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Demon Twin Au Thoughts
I've been thinking a lot about Demon Twin AUs lately.
I've read nearly all of the ones on ao3 (Please do send recs my way <3), and I adore the different interpretations of this concept. I will always love the version of this where Danny and Damian are reunited after Danny ends up in Gotham, or Damian in Amity.
I love this classic take on the AU, but I've been thinking about fun ways to spice it up. My favorite idea so far is the idea that the twins reunite after Damian temporarily dies.
Imagine Danny just minding his business in the Zone and he randomly sees his twin, who is supposed to be alive. Damian would be happy to be reunited, he's been under the assumption that Danny was dead since they were kids so he's just glad to see his twin again. Meanwhile Danny is freaking out because he literally faked his death and ran away so Damian could live, what the fuck is this?
You could add a touch of Sam and Tucker being confused on the side. I always imagine that Danny never told them about where he came from or his brother. (What can I say? I love the drama that secrets bring.) You could either have Damian look like his civilian self as a ghost, and have Sam and Tucker be confused af about this random ghost that looks just like Danny. They might think it's a weird duplicate or something, but then why is Danny so freaked out? You could also have Damian be in his Robin costume, I imagine Sam and Tucker would be shocked to randomly see the ghost of Robin in the Zone, but it's far from the weirdest thing they've seen in there. Again, Danny has never been a huge fan of other heroes or vigilantes, so why is he so freaked out about this one being dead? Of course, though Danny has stayed away from Gotham for various reasons he is aware that his twin brother has become Robin after moving in with their father, so he knows that this new ghost can only be one person.
Now moving away from the idea of the twins just randomly running into each other :)
You could try turning it into a twin telepathy type thing, where Danny senses Damian dying, or at least that something happens to him and goes to investigate.
Or, something that I feel is quite in character for Damian, he might hunt down Danny himself the moment he realizes where he is.
You could turn this in different directions again depending on whether Damian is in civilian clothes or his Robin costume. Either way, I imagine him questioning some other random ghost (maybe one of Danny's rouges for fun?) and regardless of how he's dressed they'll point him towards Danny.
"Oh you're looking for your brother? Idk man, go ask Phantom or something."
OR
"Your brother? You look fucking identical to Phantom so you might wanna start there."
Either way Damian tracks down Phantom and concludes that yes, that is his brother. Dramatic reunion ensues.
Last little thought I had on this, Damian doesn't think Danny is a ghost, he assumes he moved on, or maybe he somehow knows he faked his death and thinks he's alive? Regardless, Damian is a man on a mission the moment he arrives in the Zone, he refuses to stay in this pathetic realm and decides that whether he's dead or alive he will make his way back to Earth. Best way to get there? Damian goes to talk to the king of course, to negotiate (or fight if necessary) about going back to Earth. If not that, he just happens to hear about a certain half-human, half-ghost hybrid and tracks him down for help. A hybrid sounds like someone who would know how to go back and forth between the realms after all.
---
All this to say, I want more of the Demon Twins reuniting in the Ghost Zone. If anyone has recommendations or ends up writing a story of this please do send a link my way, it would be most appreciated <3
+ Bonus points will be added if there is a scene where Damian is resurrected and Danny decided to tag along. Cue confused batfam freaking out because oh god there's two of them now how did that happen.
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goldfades · 3 days ago
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Assembling nursery stuff together 🥰
Joe talking to the baby bump
Joe spoiling you rotten 🥺
joe is the ultimate husband u cannot convince me otherwise. also he's a swiftie, there i said it (im projecting)
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the soft hum of taylor swift's fearless fills the nursery, her voice bouncing off freshly primed walls as you and joe sit on the floor, surrounded by paint cans and brushes. he’s not even trying to hide the mock pain on his face as the opening notes of you belong with me come on.
“really? this one?” he groans, dragging the roller across the wall in slow, deliberate strokes. “this song is ancient.”
“it’s a classic,” you counter, dipping your brush into the pale sage paint. “besides, the baby likes it. don’t you, little one?” you glance down at your growing belly and grin.
joe pauses, leaning on the roller handle to give you that look—the one where his lips quirk up just slightly, like he’s pretending to be annoyed but failing miserably. then he’s on his knees, already abandoning the wall, paint forgotten as he scoots closer to you.
“you hear that, baby?” he says, his voice softening as he places a hand gently on your bump. “your mom’s turning you into a swiftie before you even have a choice. but don’t worry,” he adds, leaning closer, practically nose-to-belly. “dad’ll sneak in some joe cocker or bruce springsteen when she’s not looking. we’ll balance it out.”
you roll your eyes but can’t help the laugh that bubbles out, watching him talk to your stomach like the baby’s going to answer him. he’s been doing it constantly lately—every chance he gets. sometimes you wake up in the middle of the night to find him lying beside you, whispering to the baby about his day, about how excited he is to meet them.
“you’re a dork,” you tease, brushing a streak of paint onto the side of his arm.
he doesn’t even flinch. instead, he looks up at you with this ridiculous, wide grin, the kind that makes you feel like you’re still falling in love with him every day. “you love it,” he says simply, and then, because he can’t help himself, he presses a kiss to your belly. “and you love it too, don’t you, kid? don’t worry, we’ve got her wrapped around our little finger already.”
“oh, please,” you groan, but your heart is so full you think it might burst.
later, when the walls are finished and you’re sitting cross-legged on the drop cloth, joe spoils you the way he’s been doing for months now. he won’t let you lift a finger, even to clean up. “just sit there, pretty girl,” he murmurs, handing you a glass of water before crouching down to start gathering paintbrushes.
“joe, i can help,” you say, but he shakes his head without even looking up.
“you’re doing enough,” he says. “you’re growing a whole human in there. let me take care of the rest.”
his tone is matter-of-fact, but the way he looks at you when he finally glances up? it’s something else entirely—pure adoration. and suddenly, you’re overwhelmed with the thought that if this baby has even a fraction of his heart, they’re going to be the luckiest kid in the world.
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perfectlyoongi · 3 days ago
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HOW THEY LOOK AT YOU ⠀⠀summary: there is a mystical glow in a lover's eyes, and when he looks at you, it is the creation of the universe that beautifies his gaze.
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⪩ pairing: seokjin, hoseok, taehyung x gn!reader. ⪩ genre: headcanons, fluff. ⪩ word count: 800k total, ~250 each.
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SEOKJIN 𓏲 ִֶָ ๋ ᡣ𐭩 ⠀⠀as if butterflies could talk.
in a certain way, you were the bearer of all the charm that existed in this world. Jin was sure that there was nothing in this world that didn’t have your magic.
all the flowers created colorful carpets to support any fall you might take. the various melodies sung by the wind and embellished by the birds were just the soundtrack to all your adventures. rivers were created with your tears, grains of sand sprouted from your laughter. forests and mountains, stars and clouds – all that was beautiful, all that was life, all that was, was you.
when he looked at you, Jin could see an entire captivating future eager to be lived. lived by you. lived with you. everything that will be came from you – all life and all creation, all beauty and all magic. by looking at you, Jin finally managed to understand all the stories that ended in that ‘happily ever after’. there was love in the world. there was happiness in the world. Jin believed that, because you existed.
when looking at you it was impossible not to see all the celestial particles that made up the cosmos and made it so fascinating. when looking at you it was impossible not to feel that intense heat that not even the sun itself could provide.
and that was why Jin looked at you as if nature could communicate with him: enchanted by all your beauty, dazzled by all your magic. he looked at you as if he had received all the answers from our universe. Jin admired you. Jin was devoted to you. Jin was completely fascinated by you and your entire existence.
you were the reason for this entire cosmos – you were Jin’s deity.
HOSEOK 𓏲 ִֶָ ๋ ᡣ𐭩 ⠀⠀as if the universe was silent.
silence. rest. peace.
finally, in your presence, the entire universe was submerged in a vast sea of ​​pure and total tranquility. it was in the silence of your love that Hoseok felt himself floating in this sea, believing he was being guided to the most pleasurable details of life.
finally, nothing.
After years of being violently attacked by the most macabre sounds of humans and the cruelest sounds in the world, Hoseok finally had a calm, an emptiness, a vast and pleasurable paradise of pure silence.
in your presence, nothing else existed but Hoseok. the entire universe ceased to exist in your company. there was no sound or force that could steal Hoseok’s attention from you. any and all perverse attempts by the cosmos to expel you from Hoseok’s life were just futile, vain, useless. there was nothing to worry about when destiny itself had you and Hoseok entwined in a timeless thread that could transcend any reality.
Hoseok looked at you as if you were the bearer of all the words in the world.
an extensive amount of love songs were heard by Hoseok every time you spoke to him. sweet love poems were recited in every caress, in every smile, in every look exchanged between you and Hoseok. Hoseok looked at you like the moon looks at the vast universe: silent, hopeful, dreamy of what could lie beyond; a believer in what he was experiencing, a devotee of what he was feeling – someone in love with you.
TAEHYUNG 𓏲 ִֶָ ๋ ᡣ𐭩 ⠀⠀as if he was a student of the renaissance.
just as it is certain that the sun will rise tomorrow, it is also certain that small fragments of you could be found in Taehyung. a new mannerism, a lost word, an infectious smile, a shared nightmare.
nothing of who you were was alone – not when Taehyung was with you.
nothing of what you were was neglected – not when Taehyung promised you, swore to you, whispered to you, that everything about you would be part of him. today. tomorrow. in the future that was uncertain – always and eternally.
Taehyung’s eyes were deeply adorned with pure dedication every time he looked at you. perhaps because of the newness of that feeling. perhaps because of the intensity of that emotion. or perhaps because you were, quite simply, the only object of his desires.
no one could deny the veracity of Taehyung’s feelings for you. every look exchanged with Taehyung was filled with the intense glow of all the constellations of love that beautified the cosmos. every smile you threw was held by Taehyung’s heart with tremendous delicacy, to keep them always, and forever, close to him. Taehyung looked at you like a student looks at a more complex book – curiosity arose in Taehyung every time you entered the room. his attention was willingly given to you and you alone. and his devotion, oh!, his devotion was something familiar, something so natural that it made Taehyung believe he was created just to love you.
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♡ feedback is appreciated ♡
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azen13 · 2 days ago
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[Not really sure if this counts as a request but here we go] Who’s your favourite male yandere(s) from genshin? And could you talk about why?
Ah I love this question! Thank you so much for asking. I've been really busy with college lately so I haven't gotten a chance to write recently, but after this week I should be finished with a lot of tests until finals. Just to clear things up, I absolutely accept questions like this! I feel like I haven't really shared a lot about myself as a person so I'm hoping to do more of that in the future.
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CW: Yandere Themes, Spoilers for Wriothesley's Story Quest
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I'd say I have four yanderes who I really like, and then a few who I like but I'm not obsessed with. Those four being Alhaitham, Neuvillette, Wriothesley, and Zhongli. Beyond the fact that I just like them as characters (and I'm gay asf lol) they're the most interesting yanderes to me, in part because of how much power they have in their societies.
Alhaitham is really interesting to me because there's this personal conflict between his values and beliefs and the idea of falling in an obsessive love. Alhaitham is inherently self-centered, not narcissistically so, but to the point where he prioritizes and values his time alone. In doing so though, he's also extremely lonely. I think a lot on how Alhaitham would react to someone who's able to match his sharpened blade of wit with one of their own, how he might exchange parries and blows with that person and find himself needing to understand the nature of their mind. I also think about how he'd react to someone who struggles with taking care of themself, or overworking: how he'd try to get you to stop doing so much and trying to please everyone. If his lover can keep up with his intelligence, he treats the romance like a game of chess, lining up his pieces to topple over the defenses surrounding your heart. His possession of you is slow and methodical, like vines growing on walls, slowly creeping over every inch. If his lover's wisdom is spent in other areas, then he's quick to snatch them up and take them home. While I think he's quick to get you under his control, it's harder for him to make them fall in love and surrender to his calculating embrace.
Neuvillette brings a really interesting element that I like to think about when I'm writing for him: immortality. He's a dragon who's lived for centuries, and that element of the slow passage of time is really fun to both write and think about. I really like to think of Neuvillette as a really, really soft yandere; he's seen humanity at its worst, and doesn't want you, the beautiful thing you are, to be tainted by all of its ugliness. Besides, he just can't help himself, what with his draconic instincts.
Out of the four, Wriothesley is the character I'd say I have the hardest time writing for because it's harder for me to explain why he feels the way he does. The working justification I have is that being betrayed by his adoptive family and living his whole life in Meropide made him incredibly lonely and developed a lot of abandonment issues that remained unearthed for years, as he didn't really make many close friends in Meropide. Then you come along though, and for once, Wriothesley has something good, something he doesn't want to give up. He's definitely one of the hardest yanderes to escape, what with Meropide being a literal prison. I think he definitely takes extra precautions when it comes to you, though, because he's so scared of losing them. Beneath his gruff exterior, there's a heart of gold, a man who only craves your complete affection and attention.
And then there's Zhongli, who was actually the character who got me into writing Yanderes. The thing about Zhongli is that as a yandere, you're practically powerless, unless you're on a similar or higher level of power/divinity to him. Even if you exceed his power, you're still going to have a very difficult time escaping his control. With how long he's lived and how much he's seen, he knows the only way to guarantee your safety is to isolate you from Teyvat entirely. Zhongli has no qualms about doing this, regardless of how much you might protest. Because when you've lost everything but Zhongli, you'll eventually—and inevitably—crumble into his arms. Only then will Zhongli put you back together, shaping you to be his perfect lover. Zhongli's greatest power as a yandere is his patience.
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sparks-chaotic-cove · 1 day ago
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SO that lore yesterday, huh? ("≡╔═╻╝═▁" / "Mending" streamed on ggabraxas's, ArtfulRenegade's, and Heyhay13's twitch channels on 11/25/24)
Specifically going to talk about Armor/Atlas and his reactions to everything/the way he acts throughout the stream (also touching back on the end of the last stream-)
When the void monsters attacked in the previous stream- it's like a switch was flipped. His house was burning but that didn't matter- he had to scoop up the lizards and most importantly, the phoenix egg, before diving straight into battle He paused only a moment to stand beside Rune once most if not all of the creatures were gone. Then he stood by when Vast and Rune talked before Rune fled to the testing room.
And he sat with Vast. Almost none of his words were aimed towards himself. He stayed quiet, or he comforted. He didn't even react badly when Vast mentioned the human experimentation him and Rune had been doing.
For almost the entire Mending stream, she is always a step away from Rune and Vast. They stay a bit away, because Rune and Vast need each other- and right now, Atlas doesn't see how much they need him too. The only time that Atlas is closer to Rune than Vast is when he's fixing Rune's arm. And even then, he's so focused on the task that no blush warms his face as the inventor rests his head on Atlas's shoulder. When Vast runs up to Rune to embrace him after they had locked themselves in a room for so long, the first thing Atlas does is look away. Rummage through his pockets, glace around. Eventually he looks back, but to him- while he wants to be here, being around the two when they're all lovey-dovey almost feels like an intrusion. He doesn't belong between them two. Vast is happy. Rune is happy. So he steps away, glances off, fidgets, and waits. Waits until he can do something useful again.
Armor's main focus through these two streams is almost singular: to protect the ones he cares about. He admits this himself when Vast questions if he's okay- he says "Yeah [...] I don't know if 'okay' is the right word, but I will be okay." She's lost her house, but Rune and Vast and the rest of Brightstep are far more her home than that copper building is. He then says that he's more concerned about Rune and Vast right now than himself.
And they go through the stream. Vast and Rune obviously care for Atlas- Vast stuttering through how they could rebuild the house, Rune not wanting to bother Atlas with tending to his arm, etc. Armor (at least from what I remember) never replies when the other two thank him- at least it's never a "you're welcome". sometimes it's a 'yeah', but that's the most. This is what Armor does. This is what she wants to do. She wants to help them. So these actions don't feel worthy of thanking. It's just him helping out. Thats what he does. And as long as Rune, Vast, and the rest of Brightstep are okay, that's far more thanks than he would ever need. Sometimes just seeing the fruit of your work is a better thanks than being highlighted for it ever would. Atlas almost doesn't accept Rune and Vast's offers to give him a room, and refuses to change the room he's given because it's not his. He doesn't need accommodation- he's gotten used to making due with what he's got when it gets cold. He insists that Rune and Vast being alive matters far more than his burnt down house.
Atlas is so focused on helping those two he forgets himself. He insists that if they're going to do Rune's hair, then they need to fix up Vast too. Never does he comment on his own hair, wings, or anything. Although I'm sure the other two got to that in their self care endeavors. He doesn't even mention his birthday until the end, and Rune panics a bit- because Rune cares. But to Armor, it's... another day. One that's been bad in the past. At least today he got to spend it caring for others, being there for the people he loves.
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bansurii · 3 days ago
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cocktail
cw: sukuna x reader x yuji }{ yuji has DID and sukuna is his other personality}{ smut, mental disorders, trigger warnings, just don't read it if you cannot handle mental illness discussions and things of the like }{ also reader is a psych major }{ reader choice at bottom for smut }{ unedited, wrote in an hour haha hope you enjoy }{mdni
you didn't expect anything at first. he was cute, he was talkative, he was gentle. you liked his vulnerability, his openness, his judgement-free zone, his carefree and childlike attitude. he was super fucking dope!
you had sex a couple times and it blew your fucking mind. better than anyone you had ever been with. as you started to get to know him more and better than before, you started to fall in love with him. albeit, there were growing feelings anyway from his plans for his life and the way he talked to you as if you had known each other for years. the chemistry was truly unparalleled.
he was everything you asked and more.
after a while, you began to notice subtle changes. small, but noticeable enough. and for a while, you said nothing.
until one night, he said something that made you realize something absolutely startling. it had you on the edge of your mental seat. physically, you were calm. or you'd hoped you looked calm.
he noticed how uneasy you got even if you were damn near unreadable. the part of him that became apparent to you, the version of himself that he tried hard to bury had come through in subtle ways. he knew it scared you, but it was hard for him to hold that part of himself back. he knew that only one of two things would happen whether you left or not.
his insanity would get the best of him and you would accept it, or he would wake up and realize you were gone. as if you had never existed. but the residuals were there. a mark left that could never be removed.
he was obsessed with you. you gave him something no one has given him in a very long time; kindness, vulnerability, friendship, everything he asked and more. you weren't afraid of him in the beginning like most were before. some say they saw someone in him that scared them beyond return. some say it was just his energy. but he wasn't sure what you saw. maybe you were naive. or maybe you knew it but shoved the thoughts and feelings down because you were going through a drought and needed it bad.
but he knew deep down and so did the part of himself he hid: you were the perfect one for him.
he didn't know how long this would last. hell, he didn't even think it would last this long. but he knew he wanted it. he knew he couldn't let you leave him. he knew he couldn't stay away from you. he needed you in every possible way.
he often wondered in the wee hours of the night and the morning if you knew how good it felt to be needed. to be desired. he wondered if you felt the same deep desire for him. he knows it was rather soon, too soon perhaps, that he liked you from the beginning. he was infatuated, but that soon grew to something longer-lasting, something more serious. he had truly never been so compatible with someone before. there were too many similarities and even with other people he knew and was compatible with, knew them for longer too, just never could compare to what he felt with you.
he had been alone so long he just couldn't fathom someone like this existed. someone who was... a universe inside of a human body. alone so long he didn't even know how to act right around someone else. he wasn't a great texter, or phone person in general. he preferred to be in person. he wanted the physical intimacy without the sex that you provided, the safe space, the ability to say nonsensical things and still be appreciated and laughed with and cared for and... loved.
so you visited him again after that night. it was about two weeks later, barely texted or called him this time. he wondered why. if it was something he did, if it was... the energy. if you saw the part of him he didn't want anyone to see.
the switch was slow, where normally it is quick. like a light switching off. but he had been holding onto the spotlight for so damn long... he could feel it switching but it was too late to tell you not to come over. you had already sent your eta and when he checked... you were right around the corner. he didn't want you to waste your trip, but he didn't have enough time to tell you to go back home. he barely had enough time to form the coherent thought before he took over. it was too late. he could only watch from the darkness surrounding him. he clawed, and screamed, and fought and tried his hardest to take the spotlight back but over that period of time, those years he held back, he had been weakened slowly but surely. he lost this time, but he had everything to gain through this. he just didn't know yet.
and when you arrived, he opened the door for you as he normally would and greeted you. he took your jacket, your shoes, your bag and he placed it on the racks by the door for you.
he was taller, you noticed, maybe a posture thing. he had a certain aura around him that was different than the aura you were used to. but otherwise, nothing out of the ordinary.
you wondered if he had done something different somewhere somehow. but you couldn't place your finger on it. the apartment was the same as usual. his hair was the same as usual. his eyes were a little darker, but everything else was the same. except for the mischievous smile as you turned your back to him to sit on his sofa.
it was a two seater, a slightly larger love-seat across from you and you expected him to sit there as he normally did. he said he always sat across from you because he wanted you to feel comfortable and because you were so pretty he wanted to see you at all times.
it was charming at first. but now, you wonder if there was something else... something behind the real reason he sat so far away.
he sat next to you. you wondered if he was alright, he was so quiet, so... calculative, it seemed.
"how are you tonight? you haven't texted or called as much as you usually do. you seeing someone else already?"
it was shocking hearing that. you wondered if he was alright but you were a bit too startled to voice it. you took a moment to look into his eyes. he seemed very serious about it despite his next comment.
"just kidding. i know you have a life outside of hanging out with me. you thirsty?"
you smiled and nodded, "no, i brought water."
he smirked, "good. if you change your mind, i've got plenty of drinks."
"thanks... how are you?"
"i'm good. even better now that you're here."
his smile was genuine this time, nothing wild about it. it was beautiful as usual, somehow even sexier. like a grown man, not a random uni student with nice features. this had to be someone different entirely.
and as you sat and stared at him more while he filled you in further on his past couple weeks of not speaking to you often--which he greatly emphasized--you realized just how different he did look when you stared closely, observed, and heard some things. they weren't the usual comments, usual witty remarks and the occasional whimsy responses.
"yuji, are you sure you're alright?"
and the smile you watched grow from normal to really big to verging on deranged shook you to your core.
"not yuji."
the hand on your thigh grew tighter, threatening to break through the fabric of your stockings and tear through your skin. you weren't sure why or how it was possible, but the look he was giving you, the feeling of the pressure on your body --even in places untouched-- really turned you on. he looked positively fucked out...
"i... don't understand..."
"dissociative identity... you should know that, miss psych major. but perhaps you haven't been able to focus lately because you were so focused with this... idea of who we really are... not talking to us for weeks... being scarce... making our chest hurt... you should know better, princess. we don't take lightly to being ignored. under any circumstances."
your heart nearly beat out of your chest. you couldn't focus properly on anything for some reason. it was like he was putting you in a trance with his voice and touch alone. and it took you a moment to realize his hand slowly started running upward, pressing into your sensitive spots, never touching where you needed him most, just smooth, subtle back and forth very close and too far.
"oh."
a breathless response was all you could offer... and in turn, it was all he needed. he knew you wanted him even more after figuring this out. he knew you liked this "hurt little lamb with a side of wolf" idea of him. he knew exactly what you wanted, what you liked, and what you needed. he had plenty of time to learn you through the lenses of the child he shared a body with.
he just needed you pliant and willing, which you already were. he liked that, less effort for him to sway your mind.
because if princess treatment was what you wanted, he would serve it on a golden platter. he already knew you liked the other version of him enough, he knew you were ready for the switch even if you thought you weren't ready for the switch. but you would assimilate accordingly. right?
he would give you what you wanted and what you needed. he would pretend he needed saving so you could... heal him. he would be everything you needed him to be. and he would trap you with the baby he would help you raise. you were... breedable. he liked that a lot. he needed it.
his touches were needier, he grew closer, his lips whispering sweet promises of what was to come in your ear, kissing lightly up and down your neck, sucking on that sensitive little spot on your neck. pulled you closer so he could trail those kisses and bites down your shoulder.
he pulled that cute sweater off so he could see your beautiful body, he was gentle with a hint of aggression. he wanted you to feel comfortable yet desired fiercely. he needed to spear you. he needed to feel every part of you.
usually there was a condom readily available. but oh, so conveniently... "i ran out."
you were too turned on and turned out by him at this point to stop him. he was clean... and so were you... so there wasn't a problem. right?
he made quick work of your bra, licking your chest and making sure to leave those hickies you both loved so dearly. he made the sweetest love to your breasts. licking, sucking, kneading the other in one hand and switching between each nipple, each mound of flesh.
he loved your breathlessness, your soft moans, your fingers in his hair, the one rubbing up and down his arm to his back. the wet lips, the heavy breaths... and most of all those eyes... so fucked and barely touched... so sensitive...
he wanted to steal all of you from everyone you knew, everything you did daily, he wanted to have you all to himself every day in every kind of way.
he needed to see you from sun up to sun down.
he made quick work of your skirt and stockings, the pretty thong soaked in your nectar was a sight to behold. he took a mental screenshot, one he would recreate later... if you were willing.
he removed the thong, slowly being sucked between those beautiful lips with every growing second of your arousal. he made sure to pull from the center of the thing, pushing his finger between your lips purposely as he pulled the center back and tugged, leaving his finger soaked and your pussy wanting...
he lifted your legs as he pulled the thong down, but he liked the residue of your arousal nearby, so he left it wrapped around one thigh. entirely naked for him, open and ready and he barely touched you.
he wasn't sure if he wanted to eat you out, fuck you silly, or watch you do it all yourself and struggle to take all of him without his help...
he knew yuji liked doing all the work, pure princess treatment. but this time, he wanted to remove those privileges... punishment for his pretty princess this time...
which one?
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qm-vox · 3 days ago
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Man Who Talk To God Have Difficult Life - Playing Clerics In D&D
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(St. Nokta Kinslayer, whom you'll meet further down in the article. Art by the esteemed @druid-for-hire who quite frankly cannot be thanked enough!)
Guess who's back motherfuckers. When they ask how I died, tell them, still angry. After the paladin article I asked around about classes to cover "next" and got a lot of requests; rogue, warlock, sorcerer, so of course I have elected to be a good friend by losing my will to live for months on end and then doing none of those. Let's talk Clerics, shall we? I'll not lie to you, this is going to be an angrier article than the paladin one, in no small part because it's inevitably going to go into contentious ideas like alignment, fantasy religion, and others that the player base has been knife fighting about since mammoths still walked the Earth. There are going to be moments when I look y'all in the eyes and say with my metaphorical human mouth that the problem is you Doing It Wrong, and I can only ask that you hear me out. Not to assign you homework about my fuckin' cleric article or anything, but the one I previously did about The Many may be helpful here as well. There's going to be a bit of a focus on D&D 5e here, and I'll be frank about that: most people are playing 5e these days, and as I'll be arguing further down, Pathfinder's take on Clerics and more broadly on faith are a worthless poison that actively worsens the world.
This article's title is drawn from Small Gods by the esteemed Sir Professor Terry Pratchett. As always, credit goes to Afroakuma for teaching me a great deal of the examples I'm going to give, though citing specific sources are going to be difficult as many of the books in question have been out of print for decades and I am neither an academic nor a machine.
Now for the obligatory Content Warnings. We're looking at discussion of fantasy religion & comparisons to real-world religion, violence, discussions of atrocities such as torture, desecration of the dead, and destruction of culture, as well as traumatic deaths/backstories for the sample clerics at the end. As mentioned above, there is also going to be some alignment discourse. You have been warned; do as thou wilt.
Without further ado, let us begin with...
O Mighty Smiter - Clerics Through D&D's History
We begin the obligatory text wall.
Clerics have been here since the beginning. They were around back when "Elf" was a class, and while their history is complex it has, eternally, been colored by the bit where Cleric has an inherent identity problem. In many ways it is, as a class, too broad, so wide-open that getting something coherent out of it is an exercise in frustration or even futility. It'll be easier to talk about what Clerics aren't than what they are, and oh boy, will I. A brief note here: while Druid is going to come up in the context of 1e and 2e, and again a bit later when I start talking about priests (yeah, that's a separate conversation, we're gonna get there), this article is not otherwise dedicated to Druid. I'm gonna need a significant amount of whiskey for both me and my priestess before we god damn go there.
AD&D 1e and 2e: Deus Vult - Do the world a favor if you ever pass near Gary Gygax's grave: piss on it. Ol' Gary G rooted Cleric in his classic blend of obsession with medieval ideas and piss-poor research, invoking many myths about priests of the Crusades and applying them as a one-size-fits-all vision of war-clergy of Every God. He would personally run into problems with this in his own writing before he got out of the game, and rather quickly at that, as he tried to write faiths whose imagery and ideals did not fit the Crusader Priest ideal, but since he was, and I cannot stress this enough, a hack with all the morals and emotional intelligence of mustard gas, he never quite solved those problems for himself. I'll hop off my screed now, I just want this said up front, especially since it's the fundamental evil that chases Cleric to this day.
The O.G. Cleric was described as a melee combatant that took a close second-place to Fighter in that arena, with proficiency in heavy armor and a variety of useful weapons, though they were forbidden from using "edged weapons that spill blood" (there's those Crusader myths). Random fun fact, the very first incarnation of Cleric only had spells up to 7th level, but the level tables for their class went up to level 29 or so, and man, ain't that just wild. As your Cleric gained levels they also became more highly placed in the church of their god, eventually hitting High Priest and just kinda sitting there as they leveled up. Interesting note here: Clerics couldn't be Neutral (that is, not Lawful, Chaotic, Good, or Evil) back in the day, and instead anyone wanting to run a Neutral Cleric had to take a subclass you might have heard of by the name of Druid, which in turn eventually had to face other Druids in SINGLE COMBAT in order to level up past a certain point. Why? I don't know. Summon Gygax's ghost and ask him between rounds of spiritual torture. This original version of Cleric had Turn Undead, a feature that's been attached to almost all Clerics by some name or another in all of their incarnations, and boy, Turn Undead used to be fucking wild. Roll a dice, consult a table based on your result and your level, and end up Turning or Destroying a number of very specific kinds of undead. AD&D 2e would put "undead gods" on this list starting at 13th level or so, and let me tell you: this came up in published material more often than you might think. Last but not least, like most characters back in 1e and 2e, Clerics eventually got to run a building full of people. At first the Cleric attracted about 20-200 "fanatics" who would work for free and help them build a shrine (no word on how TF you feed and water these fanatics) but eventually was given the right to build a proper castle-temple and produce 1 silver per month per resident via "trade, taxes, tariffs". Ladies and gentlemen, D&D.
Aside from the aforementioned alterations to Turn Undead, AD&D 2e introduced a concept known as Spheres to Cleric casting. Now, stop me if you've heard this before: each god gave access to 1 or more Spheres, which were specific lists of spells that their Clerics had access to (fun fact, Paladin casting was "as Cleric of 9 levels lower", but only with access to specific Spheres). So if you worshiped, say, Lathander, you had access to Healing, Sun, Divination, and IIRC a couple of others, and that's it, that's the whole ticket. Now, you may remember Kits from the Paladin article, and Clerics did have some of that action, but more than that they had "specialty priests", a sort of even-more-hardcore version of this whole proto-Domain deal; a Specialty Priest had different class features in comparison to normal Cleric, and access to different or more Spheres, both of which were determined by their god. Each Specialty Priest was, in its way, its own separate subclass of Cleric and if you published a god back in the day you had to get one of these installed. Were they all good? No. Fuck no. God no. Are you kidding me? But they were often very distinctive.
This doesn't get talked about a lot, at least not until we hit Pathfinder, but Clerics have had codes of conduct like Paladins for as long as they've existed, sort of atomized across their various gods. The rules around these have always been vague, and rarely culturally enforced in the player communities, but they did and do exist. A cleric of Kelemvor raising a zombie has done a bit of a blasphemy; raising a ghoul or vampire probably entails divine retribution, a reduction in character level, or even the loss of their powers. Oh, and other gods are probably trying to court you since clearly you're looking for new management and a trained cleric is a resourced that's hard to pass up.
No version of Cleric has ever particularly had a strong identity, but this original version may have been the closest to having one...because it's bad. To the credit of 1e and 2e, the eventual installation of Nonweapon Proficiencies, later to become the Skills system, did let them be competent as actual like, priests? Cleric got access to the stuff needed to actually minister as a spiritual leader with some extra socked away to practice sacred arts related to their god (ex. bookbinding for a cleric of Denier) and maybe even some god damn hobbies too. But outside of the ever-more-niche & esoteric arena of specialty priests, themselves presented as particular fanatics, agents, or chosen ones, every cleric was a Crusader, and every god's clergy were war-priests. And that's weird, right? And so now we must move on to the demon that never dies.
D&D 3.5: The Word Of My God Is 'Begone' - Quick question, have you ever wanted to roleplay someone perceptive but otherwise deeply stupid and utterly incompetent to move unsupervised through human society, who is, nonetheless, OMNIPOTENT? Welcome to the 3.5 Cleric, one of THE casters of all time in the absolute Caster Supremacy Edition. I hope you came ready to hear casual mentions of mechanics that would make a Victorian occultist cry. If you go looking at the class page for Cleric you might notice there's both jack and shit there, and for my readers who got into D&D at 5e the following might be a bit of a shock: Cleric was one of the strongest classes in 3.5.
In terms of the actual mechanics related to Cleric in 3.5, Turn or Rebuke Undead and spontaneous casting were some of the big ones. Well, "big" ones; Turn Undead qua Turn Undead was actually kind of shit and would often just not actually like...turn...the undead, but the charges of Turn Undead a Cleric kept around could be used for many other options that permitted alternate spending, notably here to include Divine Metamagic. These alternate spends were better than using Turn Undead for its actual intended purpose more or less always, and Divine Metamagic (DMM) in particular was an unholy monstrosity that underlied a lot of Cleric's power later in 3.5's run, letting them customize their prepared spells on the fly without having to use up higher-level spell slots. Now, I really cannot stress this enough: Cleric was one of the most powerful classes in core alone, without adding any supplements. DMM and similar options made Cleric even stronger but they were very much gilding the lily, to be frank. "Hey Vox why are you saying this," you would not believe the number of ignorant pricks who made a literal moral crusade out of going to "core only" in 3.5 claiming it made for a better balanced game. The good version of 3.5 has never existed, destroy anyone who claims otherwise.
Where was I - spontaneous casting, yes. Now, Clerics were still prepared casters, they had X spell slots every day at very specific levels and had to pick specific spells to fill them. That is, if you want to cast create water more than once in a given day, you need to memorize create water more than once that day. However, Clerics could convert a spell of any level to either cure wounds or inflict wounds of the same level, depending on the alignment of the Cleric (Good Clerics Turn Undead and cure wounds, Evil Clerics Rebuke Undead and inflict wounds, and Neutral Clerics not otherwise restricted by their god get to pick one for their entire career). This gave 3.5 Cleric a lot of flexibility, very valuable flexibility in a game environment where casting a heal mid-combat was basically always the wrong move, but out-of-combat healing was still an invaluable resource. RIP to Evil Clerics though, inflict sucked ass.
Lastly, we have domains. Now, if you check through the domain list on the SRD you may notice that they are rather less defining than the 5e Domains, granting a single power apiece and a list of spells you get access to. Most gods in 3.5 granted access to 3+ Domains, and their Clerics got to pick 2; together, these are the "kind" of Cleric you are, the aspects of your god that you kinda embody which then shape your power. Clerics got special extra spell slots solely for Domain spells in addition to their usual progression, and could memorize these Domain spells in normal slots as well. 3.5's list of Domains was deep and wide to the point of self-parody, and the power that gave a player to customize their Cleric's aesthetic and mechanics could be immense. Sure, many Domains were much weaker than others (Magic Domain is bonkers and that asshole is in core) but ultimately every Domain is stapled to Cleric, and since Clerics don't learn spells, only memorize them, there's a floor as to how weak you can possibly be.
So, what are your restrictions on Cleric? Not many. Non-War Domain Clerics had a sort of mid list of weapon options, sure, but if you're not casting you're playing wrong already so who gives a shit. Heavy armor and full access to shields meant a lot of build flexibility as far as that goes, so no problems here. The biggest thing is that a Cleric needed to be, and remain, within one alignment "step" of their god, plus or minus any other specific restrictions. That is, a Cleric of Liira, who is Chaotic Good, must be Neutral Good, Chaotic Good, or Chaotic Neutral; becoming Lawful Good, True Neutral, Chaotic Evil, etc would result in losing all Cleric powers and being unable to take Cleric levels until they fixed their shit or found a new god. Strictly speaking, these Clerics could/would still Fall a la paladins if they sufficiently blasphemed against or angered their god, but in practice this sort of thing was just...not common.
This is the section where I would talk about other divine classes in 3.X but honestly they were all so god damn weird and specific that no comparison really could be made. Shugenja, for instance, just isn't cognate to Cleric. The closest thing is the Healer class, no points for guessing what their deal is, but the thing with Healer is they have more in common with paladin, so like. Cleric or bust baby, welcome to fucktown.
Which brings us back to what Cleric was like narratively, the answer to which is: confused. The thing is...Clerics have always, likely will always, want high Wisdom, which makes them perceptive, good at detecting lies, weirdly talented at handling animals, competent to navigate the wilderness, and also I just described a Disney Princess. The trouble is, nearly everything else is strictly secondary. Every caster wants and needs Constitution in 3.X so they can make those Concentration checks and also, you know, not die, so okay, you're perceptive and you can hold your liquor, but after that nothing else matters. On the one hand, this makes for a great deal of versatility in terms of your ability scores, but on the other hand Cleric had 2+Int skill points per level on the most dog shit skill list in the game so being a very smart Cleric rarely bought you anything. Higher Charisma could be cool, but hey, see that skill list? It's still shit, and if you aren't also buying Intelligence you quite literally can't afford to keep up the social skill tax. A true war-priest wants Dexterity so they can act before their enemies and command the battlefield but that's more or less all you buy out of Dexterity on Cleric so congratulations, you're an almighty quickdraw and also illiterate. "What about Strength," what about it.
I really cannot overstate the paralyzing nature of that skill list, because priests - which 3.5 wanted Clerics to be, which it thinks they are - need more of them than most people think. A proper spiritual leader needs to buy up Insight, Knowledge (Religion), Knowledge (Local), Knowledge (Nobility), and Persuasion at a minimum, and they sure do also want Intimidate and Perception. You get two of those. Two. Just two. If you buy up Intelligence after you eat your vegetables like a good player, you maybe get to buy four of those. And that's it, that's all you fucking get. Clerics are not competent to be priests, which is going to be true of them going forward from this edition on. Now, I'm painting with a relatively broad brush here, and there's definitely religions on Earth these days which did, or still do, separate out roles that might reasonably be called a priest & Cleric vs. those roles that are community leaders and interpreters of doctrine and law, but there's a shocking amount of "here's my vision of what priests are and do" that Cleric wants to be, and isn't, because of this whole fucking deal.
But while 3.5 was extremely blind to the bit where Clerics just were not what it thinks priests are any more, it was very much not blind to the terror and power of their spellcasting. A high-level cleric, in the narrative of any given setting, is a terrifying force - an army unto themselves, a one-woman political bloc whose existence is an implicit threat of violence on a civilizational scale. I didn't spill all that ink about the power and mechanics of Cleric up there for nothing; 3.5 was very interested in how those mechanics could manifest within the narrative, how they are inextricably bound to said narrative. Hell, in Expedition to Undermountain alone the backstory of the dungeon includes one non-relevant sect of Clerics who was, in-universe, trying to game the spell slot system, alongside another unrelated sect that the PCs trip over by accident and fight inside their half-constructed fortress of partially undead bone which they control via Rebuke Undead.
Lemme say that again just for emphasis: there's an adventure where an accidental encounter is a long siege through a half-animated evil fortress that can be controlled through pure divinity, which was invented because its builders, in-universe, were trying to optimize their power and create an advantage they could control but their enemies couldn't. And this is just my favorite example, it's hardly the only one. Even the fucking novels got in on this sort of thing. We all joke about how wizards have no rights, because they don't, but watch a Cleric hit level 7 or so and you'll realize quickly that they are becoming something to which mortal laws are more like polite suggestions. Nor is this necessarily solely the sign of greater favor and thus potentially restriction from their god; indeed, a Cleric has to bring things to the table themself, narratively speaking! Divine spellcasting is a real skillset that you get better at with practice and experience, and part of the reason higher level Clerics get so much attention from other gods - aside from the obvious "this person can solo an army and still go home in a mood to have sex with their wife" angle - is that a skilled Cleric is a rare resource worth stealing.
Overall, 3.5's vision of Cleric is perhaps the one that suffers most from Cleric's identity-draining lack of specificity. Its Clerics were powerful, but they were also largely all the same; they could change their spells every day, but that only really meant that your list of spells doesn't really matter beyond personal preference. Domains offered some customization, but they didn't go far enough, and indeed if they were to go far enough the all-consuming might of Cleric would only be even more flagrant. So let's return to the most honest edition of D&D, shall we?
D&D 4e: Healer Calls The Shots - There are a lot of reasons that D&D 4e was born dead, and a big one is that classes with healing abilities were labeled 'leaders'. This seems absurd these days, especially if you're into esports at all; the support player being the team leader has become accepted strategy in a variety of games, in no small part because one simply cannot win without them, and yet at the time the D&D fanbase - still in an awkward transitional period of nerd masculinity that I don't have the time or the PhD to write about - rebelled against this concept with fountaining violence. The "girlfriend classes", leaders? Absurd. Preposterous. Clearly Sir Dipshit the Fighter with no mental stats or applicable skills is the leader.
I'm not fucking bitter, you are.
So what was Cleric's deal, exactly? Cleric qua Cleric was a Leader, as mentioned before, that could primarily be built either as a scrappy melee type or a more hard-support implement caster. "What's an implement caster?" glad you asked; back in 4e you had to hold a casting implement to cast your spells, something like a rod, staff, wand, holy symbol, your mother's haunted skull, whatever, and these had specific mechanical effects that altered your abilities. Some classes, like Cleric, could also or instead use a weapon as their implement, but in practical terms the strict wealth-by-level guidelines meant you got one or the other and would build your stats accordingly. Keep this in your back pocket for later, it's going to come up again. Also for your back pocket for later: these implements were, well, implemented as part of 4e's item progression, and the expectation was that you would spend your available resources (in this case, gold/phantom gold, collectively Wealth By Level) on better implements that would make your abilities work more work-y. Limited wealth meant that while in theory you could have both a magic weapon and a magical implement, in practical terms you get one or the other 'cause there's other shit you gotta buy.
What Clerics did with these implements was sell healing and healing accessories. While 4e introduced the concept of Radiant damage (used there as especially good against fiends, undead, and other forces of evil) and Clerics did indeed have access to some of that as well as buff abilities, their main thing was being the ranged healer par excellence, able to heal or cause healing far in excess of their peers in the role such as Warlord. Here, then, we return to the throughline of the divine healer which stretches all the way back to fucking BECMI, and which modern audiences may recognize more readily as the JRPG archetype of the White Mage - itself rooted in BECMI again! This hobby is an ouroboros, I say, with love.
Joining Cleric here are a selection of other classes with divine powers who take on a similar conceptual space. I talked a bit about Invoker during the Paladin article so I'm not gonna go over them again (this shit is long enough as it is), so we're gonna talk about Warpriest and Runepriest.
Introduced in the Essentials line, Warpriest was - like most Essentials classes - a simplified take on Cleric meant to be more accessible to new players. It shifted just about everything towards Wisdom in terms of writing one's character. Warpriests were these tanky all-around characters who gave up some of Cleric's team support for better attacks, and notably did not select powers on level-up, but rather got a progression based on their Domain. Readers familiar with D&D 5e might see some similarities here.
Runepriest, on the other hand, was a weird freak of a Defender whose thing was projecting offensive or defensive Auras that they could amplify with their support abilities and swap out every time they attacked. Their primary stat was Strength, drawing on a similar idea to the later revised 5e Barbarian or, perhaps more familiar to y'all, Beast incantations in Elden Ring. Very much not simplified, Runepriest offered some initial build diversity but didn't get a lot of support as the gameline continued, ironically ending up as very limited despite seeming intentions of breadth.
Narratively, these classes were somewhere in the range of 'village preacher with a hidden badass streak' to 'war missionary' to 'literal thug for the literal god of literal fascism'. 4e here stands out for being the first edition to acknowledge that a Cleric is not really a priest as such, and is much more like...a chosen one, a conception that very much fit well into 4e's idea that adventurers are inherently freaks who do things no sane person would ever consider. If you're thinking, "gee that sounds odd, why wouldn't there be like Clerics just existing inside cities", I point you at works like Dungeon Meshi who advance this same idea. Fundamentally, the skills one uses to break into ancient tombs full of undead are not skills you develop while working as a spiritual leader or a bureaucrat or even as a military officer. Adventuring is not a career you get into because your life is going well.
Of course, as mentioned, D&D 4e was born dead, so now we need to talk about the demon that ate its corpse and was, for a time, the unquestioned king of the TTRPG space by dint of its treachery and malice.
Pathfinder: Deus Vult Part II: World Holy War - Keep Pathfinder in your back pocket next to casting implements, they're gonna star in the religion section later as I express a fundamental anger that borders on inhuman rage. You have no earthly idea just how much I'm cutting out of this section alone considering that like many, I was there for Pathfinder during the beta and thus got in on the ground floor of a great deal of incompetence, malice, cruelty, outright betrayal, unexamined double-think, and egotistical bullshit.
That said, let's actually talk about Cleric.
In terms of Cleric qua Cleric, you may be noticing that the table there looks a lot like 3.5's Cleric, and indeed in many ways they're pretty similar. The biggest immediate difference is the addition of Channel Energy, which lets a Cleric become a healing bomb (or harm undead bomb, or vice versa) a certain number of times per day linked to their Charisma modifier. This is in addition to spontaneous casting, so it's a strict addition; further, it being a 30-foot burst means a channeled heal might actually be worth your Standard Action at some point in your career. It won't be, but it might. Additionally, Pathfinder Clerics are proficient in the Favored Weapon of their god by default (more on this later), which - by contrast - was often much harder to access in 3.5.
Like D&D 3.5, Pathfinder has a dizzying array of Domains to go with a default setting packed full of gods (more on this in the religion section later), ranging from things as broad as 'all magic ever' to things as embarrassingly specific as 'ambushes as laid by kobolds specifically'. Seriously, look at this list, it's absurd. And while by sheer numbers and specificity it's roughly equivalent with 3.5, I'm not about to claim 3.5 has the high road here, Clerics in Pathfinder get more abilities from their Domains and thus your choice of Domain and/or Subdomain is far more important to your Cleric than it ever was in PF's parent game.
Indeed, option paralysis is going to be the name of the game here. Clerics in Pathfinder, in addition to Domain and Subdomain and their choice of god, also get to pick out variants on the Channeling ability that I talked about and, like all Pathfinder classes, have access to a dizzying array of Archetypes. These Archetypes in turn range in scope and concept from variations on how one has trained as a Cleric (such as Crusader, keep that name in mind for later) to like, race essentialism as class features such as Fiendish Vessel. Sit on that statement for a bit. Really internalize it.
Now, while the rules for Pathfinder give provisions for older versions of Clerics such as Clerics of ideals, Planar Clerics, etc, in practice Pathfinder is very much married to its one-and-only setting, Golarion, and to its particular vision of Clerics as the dedicated priests of a single god. This is a difficult vision to accomplish, as they still aren't competent to be priests, but it's also one that adds another layer of information a player has to juggle, as Golarion makes a much bigger and yet somehow much smaller deal about Clerics falling and losing their powers; each of its gods has a published code of conduct, Obediences you can perform for mechanical benefits, and sometimes even exclusive spells. I said I was gonna cut my beefs with Paizo out of this section but I really cannot resist just one: this is from the creators who made their first bones by arguing that mechanical bloat was the cardinal sin of 3.5 and advertised a return to the purity of Core. It would be funny if it weren't so fucking infuriating. If you can't hack it as a Cleric of your god, you lose your powers until you either start hacking it, or find a new god that agrees better with your current behavior, and those gods are very much in the market to hire.
In addition to Clerics as the hypothetical main priests (both as PCs and NPCs), Pathfinder introduces Inquisitors, Oracles, and Warpriests and we're gonna have to talk about all of them so I hope you weren't doing anything else with your day. Let's start with Inquisitors. Meant to be to Cleric what Ranger is to druid, Inquisitor is a wildly revealing take on how Paizo thinks about religion and ethics. To wit:
"Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion."
James Jacobs would like to tell you, with a straight face, that this is a normal and expected way to engage with religion, to think about religion, and that Inquisitors as presented here can be of any alignment and serve any god, all of whom will keep them around on purpose. In a related story, James Jacobs is a sniveling wretch. In another related story, the aesthetics and proficiencies of Inquisitor are very much like, the Hugh Jackman Van Helsing. I do not say this as an insult to either Inquisitor or to Mister Van Helsing, his aesthetics slap, but do keep that in mind for what I'm gonna say later.
Mechanically, Inquisitor drops a lot of control and damage, gleefully sacrificing most of the support a Cleric offers in favor of singling out particular targets and persecuting them to death. They also get a surprising amount of out-of-combat utility, adding their Wisdom modifier to Knowledge checks to identify "monsters" ("hey what's a monster" good FUCKING question), gaining bonuses to tracking like a Ranger, and adding a FAT bonus to Sense Motive (this becomes Insight in 5e) & Intimidate checks. Their combat style is a mix of hard control spells and self-buffs to damage so they can sandpaper their enemies to death; very functional, but also very much a particular vision of a holy warrior. And lest we leave this unsaid, Inquisitor spells were very much concerned with rooting out "heresy", heterodoxy, and punishing "sinners" within their own faiths, which is a wild-ass statement when you remember, again, that they can follow any god. You wanna tell me the god of revolutions runs secret police whose job it is to murder heretics? You wanna tell me that, James Jacobs? That's what you're telling me? Fucksake. Adding to this is that while Inquisitors can take Domains, they more commonly take bespoke Inquisitions that, well, make them better at being the secret police. You know how the god of the harvest runs the Grain Gestapo and they're the good guys somehow? Like that.
This, however, is where I drop the other shoe. Look at Inquisitor's skill list. Look at their skills per level. Are you seeing what I'm seeing? They're competent to serve as spiritual leaders, indeed, infinitely more competent to do so than either Cleric or Warpriest are or ever will be. The rest of their abilities make that idea just a little bit absurd, but if you don't mind every local village priest being an apprentice serial killer on their off hours Inquisitor is the only divine class that can do the job. The only one. There are no others. The next-closest candidates are fucking Bard and Rogue.
Which brings us to Warpriest, I think. I will not mince words here: Warpriest fucking sucks. Pitched as one of the many so-called "hybrid classes", Warpriest's parent classes are Fighter and Cleric, and it really got the worst end of both. Cleric is cracked enough that even with 6th level casting Warpriest evens out to doing fine, but my fucking god. Warpriests get some minor buffs to their weapons and armor, allowing them to customize those items and granting a phantom buff to the budget they can assign to them, as well as access to Blessings, their particular spin on Domains. These are good ways to extend their spellcasting but are, essentially, equivalent to a secondary pool of spells and buffs; likewise, their Fervor ability is a pool of healing/harming in theory, but in practice you burn Fervor to self-buff as a Swift action (Bonus Action for you 5e folks) or you're doing it wrong. The problem here is that Warpriest is just...worse Cleric. The phantom buffs to their weapons and armor, as well as their pool of bonus Combat feats, do not make up for the bit where they swing less accurately, less often, than an equal level Fighter, Paladin, Ranger, etc. You're casting or you're failing, and if you're already a hard caster, you're a Cleric - and Clerics, y'know, are already war-priests.
Oracle is the weird one out of this list. A spontaneous and Charisma-based divine caster, Oracle stands out for having a more limited list of spells that they get to use more often, and for having flexibility with their use of Metamagic feats the way a Sorcerer does. "What if I don't want to use Metamagic feats," I'm afraid you'll need to go fuck yourself, this is what you're doing. Oracle was an instant smash-hit with the player base of Pathfinder for its strong aesthetics and customization; where most Clerics are essentially the same with minor differences, every Oracle is, in some way, different. In particular, each Oracle has a Curse which makes them like, literally & textually disabled in some way but also grants them power, ranging from "you're just deaf, that's it that's the curse" to "you've been infested by an alien hive-mind from literal space, good luck fucker", and also pursues a Mystery that gives them themed abilities and further customizes their spell list. Unfortunately this is still a Paizo class; in terms of the actual mechanics, most Curses are essentially meaningless, with a rare few either being so bad that they're unpickable or so good that you kinda have to justify why you didn't take them (Deafened is the latter, incidentally) and most just being nothingburgers that matter not at all.
Now, notable here before I talk about Mysteries is that Oracle, like Cleric, is living that 3/4th base attack bonus life and can natively wear up to medium armor. Unlike Cleric they are not natively proficient with their god's Favored Weapon but otherwise they're fronting as a gish (spellblade for you youngbloods, a character that mixes magic and melee). The thing is, while that 3/4 attack bonus is great for spells that make attack rolls - here Oracle is handily beating contenders like Wizard or Sorcerer in terms of accuracy - they are, you know, ninth-level casters. The correct move for your turn is "I cast a spell". There are not exceptions to this. In an extremely related story, most Mysteries are full of not-spell things to do with the actions you would normally use to cast spells, and while some of them - such as the endless parade of ways to boost your Armor Class - replace certain spells, essentially saving you a slot, many of them are just kinda...weak blasts or control abilities that don't meaningfully compete with, again, "I cast a spell". And like, the flip side of your choice of Mystery often not mattering is that you're free to pick something that seems thematic to you, but riddle me this: if you never use the abilities you pick up, does it matter that you have them?
There's some obvious winners in Mysteries, as there always is. Lore and Time are cracked as hell, and you can get away with something like Metal that has mostly passive abilities, but here we need to talk a bit about the theme and flavor of Oracle. Paizo sold the class on the idea of mysterious connections to the divine, a sort of divine mirror to their Witch class whose associations with the otherworldly are potentially unknown to them and move them without their consent. They then immediately abandoned this faster than my father abandoned me; every published Oracle is the Oracle of one god in particular, Mysteries are associated with gods the way Domains are, and this means that in all ways Oracle is a Cleric who can get laid. I am, perhaps, disproportionately angry about this, both on a professional level (lying to your readers is a bit of a dick move) and on a personal one (I wanted the Oracle they sold and did not receive it). And that's...a bit of a let-down, right? Paladins are already god-locked in Pathfinder too, so at this point Oracle, while having strong imagery, is not meaningfully different from its peers in a way that you can really latch onto. I dunno. It's a waste, y'know?
Overall, Paizo's vision of its divine classes is not able to be separated from its vision of religion as a zero-sum holy war in which everyone is desperate for converts, no one trusts anyone else, and rooting out one's own flock for heretics and heterodoxy is considered normal and morally acceptable behavior. Paizo deadass thinks the Spanish Inquisition are the good guys, if not literally, then in spirit, and that is, not to put too fine a point on it, disgusting. Mechanical innovations are present here, but to be frank the signal-to-noise ratio is awful, and it's very much not worth the effort to pillage their work for the few good ideas that have managed to survive.
Which brings us, at long last, to:
D&D 5e: The Power of God And Anime On My Side - I apologize for nothing and I will do this again.
So, right here up front, before I talk about anything else, anything else at all, Fifth Edition Clerics are, for the first time, both not priests and not trying to be priests. To quote Pages 56-57 of the 2014 Player's Handbook: "Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods' will through prayer and sacrifice, not by magic and strength of arms. In some cities, preisthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities' worshippers, which can mean fighting rampaging orcs, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric's aid, or a high priest might be in a position to demand it."
Merciful fucking Illmater, we made it y'all. Not that the player base, by and large, has noticed; many people continue to play clerics as priests, to think of all clerics as priests and spiritual leaders, and to expect them to be such. And they are not priests. As I've argued already they've never been priests, but 5e does have a firm vision of Clerics - they're shonen protagonists. The chosen many, as it were, and that vision is clearer and more thematic than Cleric has been since mammoths still walked the Earth. Y'all are doing this wrong. Please stop.
Anyway, mechanics! The more things change, the more they stay the same; Cleric still has a dog shit skill list, they're still a mid-armored all-rounder with anti-undead features, they're still pretty good at resisting mind control. The Optimal Cleric(tm) is rocking high Wis and Dex so they can act first and get off their powerful control spells, which in turn implies light armor in an unusual first for D&D, but I'll be real with you: Cleric has one of the best spell lists in the game, as long as your Wisdom is high you can do whatever you want and never be punished for it. Notable here in comparison to previous editions are the flexibility of the Cleric's spell slots in 5e - you can cast any spell you have prepared out of your slots rather than locking 1 spell to 1 slot - and Ritual Casting, a feature most people associate with Wizards but which is very, very much available to Cleric and gives them similar out-of-combat utility. Turn Undead and Destroy Undead return, both more functional than they've been in decades, and are now linked to rests of any kind and also used to charge Domain features. "What about Divine Intervention -" what the fuck about it.
Which brings us to Domains. And the thing about Domains is there's still a lot of them in the context of 5e; the Player's Handbook alone published seven of them, and just about every player-oriented book after that had 1-2 more, sometimes as many as three. Cleric is feasting, and while most of the food is decidedly mid it still doesn't matter because it is, again, stapled to Cleric. Like I could wax poetic, at some considerable length, about why Domains like War, Trickery, or Grave are bad options, but y'know, the thing is, they're still fucking Clerics, they'd be doing fine with no Domain at all. I'm not gonna go into a massive breakdown of the pros and cons of any given Domain, but in general you'll have the most harmonious time with Domains that don't expect you to be spending your actions doing things that aren't casting spells. War, for instance, is gonna be a let-down because it really wants you to be making weapon attacks and you do not have the tools to make that remotely worth it; conversely, Grave also sucks, but it mostly fills in actions that your spells can't or won't, so you'll have a much smoother time playing Grave. For those wondering, the hands-down winners of the Domain list are Knowledge, Life, Light, and Tempest, though an extremely dishonorable shout-out goes to Order as a control & utility pick that is completely unaware of its own existence as a cosmic fucking horror story. See the sample Clerics below for that shit.
Now, remember when I told you to keep implements in your back pocket? 5e also has them, but they're introduced a bit...unevenly. Magical items do exist that do what magic implements used to do, namely, boost your spell DCs and spell attack modifiers - the caster equivalent of a magical weapon - but not many were ever published, and the ones that were are mainly for arcane casters. Fans of Critical Role may be recognizing items like the Spire of Conflux or the Hand Cone of Clarity as taking this role (and indeed quite a bit of Mercer's world and mechanics draws influence from D&D 4e), while players of Baldur's Gate 3 are pointing at the screen and naming some of their favorite caster-focused shields, gloves, and helmets right now. Any of these are a pretty neat way to engage on this idea as long as you keep things under control (you don't wanna exceed a total of like, +3/+3 here), but you as the DM, or you and your DM if you're a player, can and will be making this shit up yourself for your Cleric.
So, what's 5e's vision of Clerics, narratively? Well...see, the thing is, the text I quoted above is mainly it. D&D 5e is remarkably lore-light on the player-facing end, instead investing a lot of its lore writing in wild reworks of various cultures such as drow or gnolls, which I will not comment on because I do need to end this article at some point and I'm still in the fucking context section. There's a soft sympathy towards the position that 5e's Clerics, as they level, are holier Clerics, rather than more skilled Clerics (again, see above), but even that is a very tepidly held position, one which in novel writing and related media is far from consistent or primary. That said, I couldn't walk out of this section with a straight face if I didn't talk about the WILD fucking Domain assignments 5e makes for its gods, which in some cases is an artifact of many more specific Domains no longer existing, but in other cases appears to be the product of some of the most ignorant Protestant bullshit you can possibly imagine when thinking of the gods in question. Again, see the existence and flavor of the Order Domain as an example here, but like, in what fucking universe is Helm associated with the Light Domain? Since when was Wee Jas a Grave Domain kinda goddess? Not to hype this up twice in two paragraphs, but you will notice when we get there that I have chosen to ignore this whole affair for many of the upcoming sample Clerics and when I do there'll be some discussion about it. I do these things to myself and I really wish I didn't but this is who I am as a person now.
Going to the Land Of Context is like going to the Underworld, it takes you three days no matter how fast you travel. But at long last we have arrived, and we can conduct the actual fucking article. May Oghma pity me, for I myself will not.
Gotta Go, The People In The Important Pajamas Are Mad - Clerics At Your Table
Before I say anything else, that headline is not my original line but I cannot for the LIFE of me remember what early aughts webcomic it's from. I am likely misquoting it but if anyone on this hellsite recognizes it and can point me back to it for a proper credit I will be quite grateful & also get the citation in.
The following section is meant to help you in fleshing out a Cleric concept to play or even to use as an NPC. While some of this advice is edition-agnostic and indeed when we get to the religion section we're gonna return to some Takes Through The Editions and I will be very sad and also angry, a great deal of it will be slanted towards 5e because, let's face it, that's what people are playing. Make of this what you will. Also covered here will be same-paging (again), Clerics & alignment, and common pitfalls of playing Clerics (and suggestions of how to avoid them). So, without further ado:
Same Paging - In Which I Blow The Meta Joke About This Being In Any Class Article I Do Early Like A Damn Fool
Same-paging is the practice of talking to your group in a way that helps set mutual expectations, and it’s something every RPG group should strive to do regardless of the system they’re playing in. You’ve probably done this to an extent before, as part of being pitched a game (”We’re going to do a dungeon crawl through the deadly halls of Undermountain”), during character creation, and the like. If this opener to the section sounds familiar, it's because I copy-pasted it from my last class article and there's nothing you can do to stop me. In the specific case of Cleric, the elephant in the room you need to explicitly talk about and not just assume shit about is the sort of relationship you're looking to develop between your character and their god(s) and, y'know, any themes or ideas about spirituality that you explicitly would like to see included or, conversely, very much need to not see included. We're gonna get into it more in the religion section later but man it truly does fucking blow chunks if you're looking to have, say, a serious exploration of your character's faith and its relationship to society, but the rest of your group is on some Reddit Atheist shit, right? Hell, it's not even pleasant if you unexpectedly end up doing the inverse. In addition to this, if you're looking to explore ethical or doctrinal dilemmas (i.e. if you're really into the idea of playing a Cleric of Eldath as a dedicated pacifist, or dig into the conflicts that might arise between the Orders of Denier who preserve knowledge vs. some kinda magical infohazard), this is the time to say it and chew it over with your group. And again, as long as everyone's having fun and not hurting someone else any way you play it is fine - a kick-in-the-door style campaign is a perfectly fun campaign to have. The point is to set expectations up front, not to like, ensure that the group is playing in the one ordained way to play. Which is bold words considering how many times in this article up to this point I've deadass accused people of playing wrong, but I do mean it. I contain multitudes.
One Day, A Tortoise Will Learn To Fly - Making Your Cleric
The Pratchett quotes will continue until morale improves.
Once you and your group have communicated your expectations to each other, it’s finally time to start sketching out your concept! There are many ways to do this, though the two primary schools are mechanics-first and narrative-first. That is to say, opening up with something like "Using the Knowledge Domain to pick up proficiencies on the fly sounds fun to me," works out great, as does opening up with something like, "My Cleric learned her ex-wife was literally a goddess about three weeks ago and is having a wild one about it." However, this article is about to be long enough already without me trying to write a mechanical guide to 5e Cleric, let alone any other Cleric, so we're gonna focus on the narrative approach. If you need a mechanical guide, I promise you that the player base of whatever edition you're into has made several and that the author of each one has some kind of passionate beef with the authors of all of the others. Consider the following questions for your Cleric:
Why Did You Become A Cleric? To be a Cleric is to be of the chosen many; inherently, you're gonna be a bit weird. That weirdness may be because of the conflict between your perceived social station vs. who you are as a person (to wit, people might expect a Cleric of Oghma in the Forgotten Realms to be a stuffy scholar and be surprised when he shows up to strongman competitions or turns out to be one of the Sword Coast's most prolific authors of erotica), but in all honesty odds are much higher that you're a freak. Incredible divine power doesn't erase the bit where adventuring is not a career one takes up because one's life is going well. That said, just because you're a chosen one doesn't mean you didn't also get to choose. Did your Cleric pursue Clerichood for some reason, and if so, why seek that power? If they didn't seek it out on purpose, how do they feel about this change in their relationship to divinity and the burgeoning power within them? This is where you can get both characterization and plot hooks; a Cleric forged when she swore herself to the Red Knight in a desperate attempt to defend her farm from bandits is a very different beast from one who sought power and station from Bahamut so they could enact reforms in their society. Look for connections to the game world and reasons to care about it.
How Did You Learn? There's some obvious things to answer here - your Cleric learned how to wear up to Medium armor, the proper use of shields, and basic combat techniques - but the more interesting question to dig into is your spells. D&D has actually had many different schools of thought here, some of them co-existing or competing with each other. D&D 5e, as mentioned above, breaks on the idea that a higher-level Cleric is a holier Cleric, and that their casting is an almost intuitive process of seeking intercession or requesting miracles in advance in case they need them. Many people play their Clerics this way, but here I will once again climb atop my mountain of old-ass lore and offer an alternative: divine spellcasting as a skill you actually have to learn and practice. In this school of thought, a higher level Cleric is a more practiced and powerful Cleric, and is intrinsically attractive to "rival" deities not simply because they are a great champion of their own but because they are a potent resource. For those in the audience wondering how this makes any fucking sense, I will point out, gently, that this idea is actually still prevalent in Japanese media and its White Mage archetypes, as well as in popular videogames like Elden Ring. These Clerics learn spells from somewhere, and the "somewhere" has a broad variety of answers; they unlock the secrets of their rites through cryptotheology, they experience divine revelation, their god teaches them personally, they're mentored by more experienced Clerics. Indeed, Ms. Jester Lavorre of Critical Role fame engages on her divine casting in this mode, often expressing that the Traveler has been telling her about new spells or teaching them to her personally, and while this is set up as something suspicious about the Traveler in her story it's actually a quite storied idea of Being A Cleric with deep roots in many D&D settings. Regardless of your choice here, though, consider this next question:
How Do You Relate To Your Power? This is another arena with a lot of unquestioned ideas that do not necessarily like, relate to how Clerics have been historically or even what they could be if we took only 5e as gospel. In most cases, people take a very Protestant slant to their Cleric; their spells and powers are divine gifts which can and should be revoked at the whim of their god, who is in turn a being of higher morality who intrinsically knows better. And like, I'ma get into this in the religion section here in a bit, but this is a wild idea when you actually look at the gods in question, let alone when you remember that to be a Cleric is to build a relationship with one's deity. Pious service as thought of by Christians is a way to relate to your deity, sure, and there's even some hanging around that are into it (Torm, f'rinstance), but like, Waukeen would find such a relationship distasteful, would say to such a cleric, "Girl, you're selling yourself short." So put some real thought into this, and you may come to surprising answers for your Cleric. Do they see their divine power as bringing forth the holiness intrinsic to the world? As an outflowing of their own passions and obsessions? Could your Cleric read as a grim cynic to others because they view their spells as not fundamentally different from arcane magic, and caution sternly that power is power regardless of source? Are they gifts from the world of wonder and horror, which anyone could use if they knew the right way of seeing? Your Cleric's abilities are not like a second layer on top of their personality, they're part and parcel of who they are as a person; give it consideration.
What Are Your Values? Hear me out; this seems like an obvious question, something every character should ask, but here I'm going to introduce an argument that I'll elaborate on later - gods in D&D are, essentially, worldviews. And while the worldview embodied by your Cleric's god(s) is obviously the one most important to them - they did become a wholeass Cleric about it - D&D has some specific-ass gods. A Cleric of like, Azuth (god of spells, patron of wizards) is not getting a party line about a whole lot of basic ethics and kinda has to figure that shit out for himself. So ask yourself not just who your Cleric believes in, but what, and how this might relate to their faith or grow from who they are as a person. A Cleric who is the fourth child of a noble house (kicked out to a life of adventure because they ain't inheriting shit) may well have opinions about noblesse oblige, politics, and power that have absolutely nothing to do with their chosen god; likewise, D&D has a rich tradition of Clerics of fairly evil gods such as Auril, Loviatar, or Umberlee who are out here selling the wonders those dark powers have on offer because they genuinely believe in helping people or, you know, have Standards, the thing professionals are supposed to have. A frontier Cleric may well have opinions, for better or worse (traditionally worse, D&D has a long history of being friendly to empire) about the colonial project they're a part of, or a Cleric up from the Underdark might be spending her free time in academic knife fights defending the beauty and splendor of her home's ecology. Your Cleric is a real person in a real reality, not an extension of her god; that's the kind of thing that gives a person some fucking opinions, no?
What's Your Relationship To Your God(s) Like? And in a related story, this point! Unless something really odd is going on, your Cleric is not a divine being free from mortal needs or the burdens of history; it therefore follows that she is not about to be a perfect incarnation of her god(s) ideals. That's, y'know, the neat bonus you get for having an afterlife. Let's leave alone for a moment that there is a pretty strong possibility that your Cleric is so uneducated and/or fucking stupid that they don't know the textual dogma of their own faith (though please, do not forget this, it's one of the funniest things about Cleric); the ideals of that faith, and of their god in particular, are something they are probably growing into. This really should not be a controversial take, not after Critical Role blew the fuck up with the likes of Caduceus Clay and his spiritual journey in the name of the Wildmother, but you might be surprised. It is, genuinely, okay if your Cleric is kinda bad at following their god(s) in some ways! Maybe even many ways! A dwarf Cleric who's out adventuring instead of at home using their magic to help their clan is already failing at least one major ideal of the dwarven pantheon, for instance. Clerics and even priests of Sune Firehair (goddess of art and beauty, a chaotic and capricious foe of evil whose mantle is the splendor of the living world) have a partly-deserved reputation as shallow hedonists who reify existing beauty standards; the entire faith of Lathander has a serial inquisition problem that they haven't stopped having an ongoing civil war about since the fucking Dawn Cataclysm. So how does your Cleric see the divine ideals to which they are meant to aspire? Is their deity their teacher and guide? A stern master to be obeyed? A distant and dazzling figure almost disconnected from matters of dogma in the Cleric's mind? Their literal actual lover? There can be many answers here, and while I don't want to downplay the delicious angst of a well-done "I'm a bad worshipper of my god and I'm guilty about it" arc...well, the signal-to-noise ratio there is real bad, let's say. More on this in a later section.
Hobbies? Pick some. I really should not have to be saying this and honestly it's a dependent consideration with the whole 'what are your values' thing but if I see one more Cleric whose entire life and job is religious service with no interests outside of it I'm going to drop the moon on Europe and whatever happens will happen. Fucksake, this isn't even a 'many D&D players are culturally Christian' thing, this is just lazy writing and historical illiteracy. Did you think all those monasteries and temples in like, Redwall and such making beer or growing crops was just the authors having a fuckin' laugh? Come on.
Playing With The Big Boys Now - Cleric Aesthetics
You may be remembering this section as where the Paladin article talked a bit about refluffing. This is...sort of like that. As one of D&D's full casters, Cleric is deep in its particular idiosyncrasies, and using the Cleric kit to make a non-Cleric thing, while possible, is still going to have a...a particular shape, let's call it. If, for instance, your setting doesn't have any separation of arcane and divine magic & "clerics" are just a different school of magical study, you're probably fine. If you're trying to do a fully technological setting where "spells" are high-tech gadgets, you're gonna run into a bigger set of problems much faster. All of that said, though, there's still quite a bit to talk about in terms of bringing out unique flavor for your Cleric, some of which are habits that the 5e player base has already rushed ahead to hold up as good practice and others which are rarely thought explicitly about. I do hope you came ready to learn about obscure TTRPG audience drama that has never wholly died out. Let's start with the easy one first, shall we?
Spell Aesthetics - I'll not lie to you, I should probably be angrier about this topic but the convoluted history of the player base's relationship to "what do your spells look like?" is too fascinating for me to really build up the fury it deserves. There has been, indeed, in some senses still is a shockingly vitriolic argument within D&D circles about whether or not all spells of the same name look the same, and while I am vastly simplifying the two perspectives generally break down into "they need to look the same so that they are identifiable for balance reasons" vs. "having your own personal brand is sick as hell". The latter has traditionally won by default in terms of the overall body of D&D's work, especially in the spaces defined by the novel-writing, though the influence of CRPGs like Neverwinter Nights who break on the side of spells looking the same for everyone (for obvious reasons) shouldn't be downplayed. D&D 3.5 had a Feat for this that makes your spells a little harder for people to recognize via the Spellcraft skill but mostly just gives you absolute reign to customize the look of your casting; Pathfinder, by contrast, doesn't want you customizing jack shit (and indeed late in its run also edited Silent Spell and Still Spell so that your casting of spells is still detectable to the naked eye, cowards that they are). That said, and to the surprise of absolutely fucking nobody, I break very strongly on the side of "having your own personal brand is sick as hell", as do many of the major works of modern 5e, here to very much include Critical Role but also many other actual plays such as Dice Shame or Planet Arcana.
So, what goes into deciding what your spells are like? First things first, the mechanics; an aesthetic that doesn't do what the spell does, or have the components the spell uses, is right out. It's one thing if your group handwaves certain ideas for ease of play or because they don't interest y'all (see here the common practice of replacing expensive material components with just subtracting the gold from your sheet when you cast), but like, your guiding bolt fires Something that requires an attack roll, it deals Radiant damage, and it causes some kind of light that clings to an opponent. Verbal components, mechanically, must be spoken in a clear voice. Somatic components...exist. To be perfectly honest no one has had a clear idea of what Somatic components are ever aside from a vague idea that they require your hands (this is mechanically explicit in 4e & 5e) and even then there's exceptions, dishonorable shout-out to the scene in War of the Spider Queen where a wizard casts with his fucking feet. Notable here is that casters in 3.5 through 5e can replace non-expensive material components with a focus/implement/character feat, such as a staff, orb, wand, crystal, or in the case of Clerics, their holy symbol; these implements are touched, invoked, involved in the somatic components, or otherwise pretty obvious. The next bit of this is gonna be all about selecting your own aesthetics but I do want to reiterate first something I have said before and will continue saying over and over and over and over and over and over and over again: in any conflict between the narrative and the mechanics, the mechanics win by default. This is because they are the tools with which you actually engage with the game world. When your Cleric of Umberlee casts flame strike, there is some manner of dealing Fire damage involved. Maybe it's boiling sea water, maybe you hit a motherfucker with an underwater volcano, maybe you just go "the classic burning column of fire is fine", but you can't bitch slap people with that spell and then say it's actually the cold ocean depths. Alright? Alright.
So when you're looking at "what do my spells look like" there's three places I like to interrogate. The first and most obvious is, what's the deal with my god? This can be a pretty broad thing to look at; gods are worldviews, and those can be interpreted very differently. Not to return to a super famous example here or anything, but when your friend and mine Caduceus Clay (Critical Role) has spiritual guardians that look like swarms of beetles and manifests his damage spells as aspects of decay, another Cleric of the Wildmother may well lean into vines and trees, or their guiding bolt might appear as hurling a whole-ass rhino at your face that then explodes into light. Here, then, we roll into the second question: what domain is your Cleric? This is the aspect of your god or your faith that you're the closest to, which is dearest to your heart, and will therefore manifest in the act of spellcasting - which in turn is derived from your relationship with the divine. A War Domain Cleric of say, Eilistraee, may well emphasize the martial prowess of that goddess in their spells, manifesting spiritual armor, blades of moonlight, mighty shields, numinous warriors, while a Twilight Domain Cleric of the same goddess is gonna be all in on the moon and stars, the sky at night, crescents, and the like.
Lastly there's the physical action of spellcasting to consider, and here I would like to hasten to point something out. While it is common practice to simply use one's holy symbol as a divine focus, it is not required. Many faiths on Earth have holy symbols or something cognate to them, but there are also many that do not, and for those looking to explore a faith in a D&D god which doesn't practice that sorta thing Clerics are, like all casters, perfectly empowered to use a Component Pouch and cast spells in a more formal, ritualistic fashion than the typical image of calling out to one's god and seemingly producing a miracle without actually casting a spell (but more on this in a bit). Is your Cleric a student of divine magic, going through carefully-practiced forms? Are they intuiting their way through spellcasting, a razor's width away from being something like a Sorcerer? An almost saintly figure, whose spells appear for all the world as miracles (and if they are how do you square that with the dumb plans the average adventuring party engages with)? Do they speak their spells in a booming voice, announcing the presence of the divine? Are the rites they chant almost business-like, a concession to the needs of the casting but perhaps not seen as properly holy or reverent? What language are you casting in? Give it some thought.
Turn Undead & Other Features - Surprise bitches, there's old-ass lore about this too. While all Clerics can Turn Undead no matter how little sense it makes (look my in my lich eyes: what the fuck does Azuth care about undead?) and this is for Doylist reasons of legacy design, how they've gone about doing so and why have multiple interpretations. Way back in AD&D 2e this was something you were encouraged to think about and design for your cleric (see: The Complete Cleric's Handbook & The Complete Paladin's Handbook), both in terms of the physical action and what the power looks like. The classic wave-of-radiating-force look, displayed in Baldur's Gate 3 and used extensively in Critical Role, is indeed an old one with a lot of pedigree, associated with Clerics of sun deities such as Pelor or Lathander, but also with militant deities like the Red Knight, Bahamut, or even Wee Jas (it might seem weird that the goddess of necromancy is out here sponsoring Turn Undead but for the Ruby Lady specifically it's less 'begone, unnatural horrors' and more 'behold, my eviction notice'). Going with this has traditionally been some kind of plainly-spoken invocation or prayer; 'disperse and dispel', 'back to dust', 'return to sleep', that sorta thing.
However, this is far from the only possible look or interpretation. Indeed, popular these days is simply lifting one's holy symbol and calling upon one's god, which I have some objections to - it's not appropriate for every god, and it's also just kinda unoriginal - but is perfectly serviceable. Turn Undead as a sort of spell, with obscure incantations or formal rites for gods like Azuth (here making one's Turn Undead similar to dispel magic rather than any intrinsic divine abhorrence) could fit your Cleric, as could Turn Undead as a power move where you assert your god's greater authority over the undying (excellent for many non-nature Evil-aligned gods, and hilarious for gods like Loviatar). Likewise, Turning or destroying the undead can and should be flavored by your god and Domain; a Cleric of Chauntea that Turns Undead may well terrify them with the reminder of the grave, the bounty of the earth that will grow from their stolen bones, while a Cleric of Mystra simply unbinds the magic that holds them together (and, again, the eternally hilarious Clerics of Loviatar manifest the power of their goddess to beat the shit out of the undead). One move might even be to say your Cleric of a god who doesn't give a shit about the undead is actually drawing on another god from their pantheon who does; the aforementioned Cleric of Azuth is actually invoking his vassal, Velsharoon, who has authority over necromancy.
When it comes to one's Domain powers, you kinda live and die by your brand here. Every Tempest Cleric in 5e is gonna have the exact same fucking power list, so if you're not making your Tempest Cleric of Umberlee different from a Tempest Cleric of Gruumsh what the fuck are you even doing. While the way your god interprets these themes is obviously important - your character chose to follow them for a reason, after all - perhaps more important is the way your Cleric relates to them. A Chaotic Neutral Cleric of Umberlee who has a love of the terrible beauty of the sea conjures storms of sublime awe, like something out of a Gothic novel, while a more traditional Chaotic Evil one may well lean on storms as instruments of vengeance and punishment, sharing in her goddess's petty malice. When your War Domain Cleric takes that attack as a bonus action, is he seizing a moment, or drawing on berserk rage? What kind of Light or Life do you have? The opportunities are here y'all, seize 'em.
Radiant and Necrotic Damage - These are relatively young as far as D&D goes, and while they have bones in with earlier kinds of damage they're actually a bit thematically confused. Just to give you an idea here, Radiant damage is dealt by guiding bolt, the Light Domain power, ACTUAL FUCKING LASER RIFLES, and also flame strike. It has replaced instances of "this damage derives from pure divine power and cannot be resisted", Positive Energy damage, and also just fire damage for some fuckass reason. So when your Cleric is dealing Radiant damage, something all Clerics do, what is it? Nearly any of the above is a potential option, though I'll admit that I'm a sucker for the Positive Energy damage where you give living beings super-cancer that devours them in moments and/or unbind and dispel undead. Complicating this is that in the 5e paradigm, Radiant and Necrotic damage are both associated heavily with divine classes, and have nearly equal claim to holy power.
Which brings us to Necrotic damage, which is dealt by inflict wounds, as well as spells like blight, and also associated with Evil Clerics via spiritual guardians and similar spells. This one is derived from Negative Energy damage historically - that is, pure entropic power, not just death but "stop", "cease", "still", "silence" - but this is not always the case, and it very definitely has been used in 5e to represent things like blood drain, soul drain, pure unholy power, and also flaying someone alive. Similar considerations to Radiant damage apply, but they apply especially when you're out here casting Necrotic blasts when you, say, worship a nature or life god. What exactly are you doing? Why is it you're doing it that way? How is this, too, a miracle?
I May Have Started Worshiping Umberlee Because The Priestesses Are Hot - Clerics & Alignment
So here's the thing. As I mentioned above in the 69 page long context section, Clerics have had Falling mechanics for awhile, even if they have been consistently downplayed or ignored in comparison to Paladin. There's also been a very long time in which Clerics were required to be close to their god(s) in alignment, and there's something to be said there; how can one build up a deep and intimate relationship with a divinity that you have nothing in common with? But there are many groups that don't want to fuck with alignment (I'm gonna do that alignment article one of these days and on that day I will die), settings where alignment and worship are less connected (see: Eberron), and of course in 5e these ideas are no longer formally connected in that fashion, with alignment requirements being removed. Hell, books like Xanathar's Guide to Everything and Tasha's Cauldron of Everything introduce some wild-ass ideas on the random fucking tables like "your Cleric has an ongoing relationship with an imp she doesn't fuckin' like". That seems pretty functional, so, why am I talking about it? Glad you asked: I'm an ancient-ass lich and a bit of an alignment apologist, and also this is my article and I'll infodump about alignment bullshit if I want to.
Now to make a proper run at this I'd really need to actually do that alignment article, so I'm gonna ask you instead to journey with me to an imaginary land where everyone is engaging on alignment in good faith and understands two foundational principles that the modern zeitgeist has kinda left behind; the first being that alignments are broad categories that describe beliefs which have things in common, and the second being that any given one of the nine alignments has room for many, many variations on those beliefs. Not to put like too fine a point on it but just as one f'rinstance there are no less than three different Outer Planes you can point to and say "this is Lawful Good" and each and every one of those three separate dimensions of Lawful Goodness contains its own internal array of differing beliefs and expressions of what it means to be Lawful Good. And in that sense, your Cleric's god is going to be a worldview that is included in their alignment, but is not necessarily, often, or even ever a generative force for that alignment. Evenhanded Tyr is not a fount of Lawful Goodness from which mortal beings drink to become more holy; he has a worldview, beliefs, and dogmas which one can describe as being Lawful Good, and he/his church seeks to teach them. Likewise Umberlee, the famous Bitch Queen, is not Chaotic Evil in the sense of 'overthrow all governments' but in the sense that the sea recognizes no master, is sovereign in itself, and will not be denied; that she is friendlier to Chaotic worshipers comes down to a sort of mutual comfort and expectation. A Chaotic person might not like that her goddess is a divinely infamous bitch, but she like, gets it, y'know?
So when it comes to your Cleric and alignment, there's an easy ask: what is it about their faith that attracted them to it, and in what ways are they aligned with that faith & in what ways are they lacking, opposed, or still have things to learn? The gods of D&D are stranger and wilder things than people give them credit for, to be sure, but the thing is that being a perfect embodiment of your god(s)'s worldview is one of those neat bonuses you get for being a dead person, not something people generally pull off while yet living. And, not to leave this bit on the table, not all or even most of those conflicts are necessarily what one might call a dealbreaker. It can be something as simple and doesn't-need-to-be-solved as like, a follower of Azuth spending time running for political office (a Lawful/Lawful disconnect; Azuth doesn't really give much of a shit about mortal law), something profoundly wrong but understandable (a follower of Oghma who passionately hates certain kinds of literature or poetry; Oghma is the god of all language and written art), or even really major which can form the core of an arc where either the character or god has to give (Shadowheart in Baldur's Gate 3 goes through this, but for the one person on Earth who hasn't played yet a different example might be a worshiper of Bahamut who ended up joining the colonial invasion of Chult, directly angering his god because he has failed to understand some fundamental fucking lessons here).
All of this is a lot of words to re-argue a previous point; your Cleric is not a sovereign being, capable of acting without reference to the real reality or by pure ideal alone. They have baggage, they have community, they have or had a family, they have beliefs shaped by being a real thing in a real reality. Look at the ways these aligned beliefs both touch and conflict with their church, their god, or both, and you will find a bounty of characterization and plot hooks. Keep in mind as well that the gods of D&D are fallible beings; they are students of their own ideals as much as they are teachers of such, and there are, indeed, perfectly usable hooks to be found there as well. Your Cleric is not a saint or a savior, usually; they are a student and teacher of divinity who seeks to understand it, and going on that journey together with one's god is something that has been lost in the current paradigm of the D&D audience being friendly to fucking Reddit atheism.
Call It A Girlfriend Class One More Time Motherfucker - Common Cleric Pitfalls
I'm not bitter, you're bitter.
D&D is a snake devouring itself, and like many such ongoing communities and fandoms it therefore has a lot of cultural baggage which is, how do you say, completely disconnected from objective fucking reality. This section covers some common pitfalls people walk into when making and playing Clerics. If some of these end up sounding like personal callouts...dunno what to tell you. Examine your shit.
Healbot.exe - Yeah we're starting off with the big one. Look me in my eyes. Look me directly in my fucking lich eyes. Clerics are not healers. No one in D&D is a primary healer. There have been exactly two effective primary healers in all of D&D history; the first is the Vitalist, a Psionic class published by Dreamscarred Press as part of a third-party supplement for Pathfinder 1e, and the second is Life Domain Cleric in 5e. That's it. End of list in all of history. "But what about -" no. I promise you, whatever you're thinking of is not a primary healer in the fashion you think it is. This is an ancient misconception, rooting all the way back to when only divine-type classes could heal (Cleric, Druid, Paladin, Ranger), but even back in that day healing was valued more highly than its actual effectiveness; the archetype of a videogame healer, someone like Mercy in Overwatch who can turn the tide by keeping vital people alive long enough to make big plays, that has never been part of D&D - at least not before players have access to the spell heal, which radically flips the math by itself. Much like the question of alignment, I do not have the page space or the fucking game theory degree to give this topic the attention it truly deserves, but the very short version is that PC hit points are very low, damage is quite high, and healing doesn't solve either of those problems. When you burn your action, Bahamut fucking forbid your one spell per round, on a heal what you have done is a few things: failed to advance the combat towards a conclusion, failed to meaningfully mitigate damage, burned a spell slot that could have done one of those first two, and quite possibly put yourself out of tactical position. There are cases where a heal is the right call - the spell heal as mentioned already, or in 5e getting someone to stop making Death Saves - but in general if your options are healing or doing literally anything else, pick literally anything else. Am I coming at this very strongly? Yes, but the thing is that the perception of Clerics as being "healbots", expected to memorize primarily healing spells and cast the same, has been an equally ancient and infamous perceived drawback to playing Clerics; indeed, there was a time when tables would offer incentives to someone for playing the Cleric because "someone has to be the healer" and nobody wanted to be. Does that sound like a fun experience to you? Is that the future you want to keep having? No? Good, STOP FUCKING HEALING.
Now, I said I don't have the game theory degree to unpack this, and I don't, but that was aggro as hell so I do owe a bit of an explanation. Healing being bad in D&D comes down to a few incentives, some of which I just mentioned above, but there's another big one - the only hit point that matters is your last one. Your PC, and indeed NPCs/monsters, are just as effective at 1 hit point as they are at 100 as they are at one thousand as they are at one million. Meanwhile, especially in 5e towards which this article has a significant bias, average NPC/monster damage is more than double that of an on-level heal until, again, heal; therefore, a cure wounds or healing word for someone who isn't unconscious has, at best, bought them half a turn of being alive, and given that the real swing is much larger than actual average damage the odds that you get that half a turn - pathetic in and of itself - are not in your favor. Your party does not need to be healthy, only alive; this, then, is why you only start healing once they stop being alive. Area-of-effect heals like mass cure wounds change this math a bit especially in response to area-of-effect damage which is typically lower than single-target damage, but here I will finally hold to my repeated statements that I lack the education to unpack this; if a mathematician wants to compare a devil's fireball to mass cure wounds in the notes here, please, be my guest, genuinely.
Zealotry - Welcome to the Cleric version of "stop making your paladin a cop", which readers may remember from the Paladin article. Here I need to cut a fine line; the average D&D player likely has a pretty strong idea of a particular kind of person when I say "zealot", and that kind of person is the scum of the Earth. And, indeed, while masterful roleplaying and acting might make running a fanatical missionary interesting for your play group, this is a common failure mode and I do not fucking encourage it unless you're really sure that you are, in fact, the god-king of Big Dick Mountain. However, this mode of like, the Baptist preacher is a very narrow and specific kind of zealotry and passionate belief, and I am here to make the argument that a good Cleric is, indeed, a zealot on some level, at least in part because odds are good that you, person reading this article, are yourself a zealot on some topic or other! The esteemed Kendrick Lamar, for instance, is a zealot of hip-hop. I am a zealot of old D&D lore. Ed Greenwood, praise fucking be, is a zealot of anthropological worldbuilding. To be a Cleric, one of the chosen many, is to have a deep and passionate connection to the ideals of your god; it is to care about those ideals, and to learn them further, to be a student and teacher of them, to be a disciple and practitioner of them, and that indeed is a kind of zealotry that has nothing to do with trying to convert people or oppress them (usually). Kill the part of you/your Cleric that cringes; if you're running a Cleric of like, Sune Firehair, right, pour in your passionate opinions about art and beauty and love. Go on rants about proper trade and taxes when you're running a Cleric of Waukeen. Get fuckin' homoerotic about the ocean with your Cleric of Umberlee. When your Cleric is moved to share their wisdom with others, look for ways in which these lessons are relevant to their lives, and commit to the fuckin' bit. These are the things which are, definitionally, most important to your Cleric, closest to their heart. By all means, act like it, yeah?
Slapfights And Other Bad Ideas - Way back in 1e, D&D described Cleric as a secondary weapon-user, competent to fight in melee but lesser than Warrior-group classes. This is a lie. This has always been a lie. 5e furthers this lie with the Divine Strike class feature, but the thing is that while you are not technically doing nothing by making a weapon attack you really are not doing much and should be looking into doing literally anything else; if you're not casting, you're doing it wrong. There are going to be levels in which Divine Strike edges out a Cantrip, but ultimately you are not a weapon user and should not be acting like one. Going further here, the sanctioned action for Cleric is to bump your Wisdom as fast and hard as you can, because it controls all the Cleric things you do. Here I again return to my statement that in any fight between mechanics and narrative, the mechanics win by default because they are how you engage with the game world. Once you eat your vegetables, then you can go off doing wild shit like taking strange Feats. If you need to see this in action, look no further than the oft-cited Ms. Jester Lavorre of Critical Role fame (Campaign 2, The Mighty Nein).
St. Dipshit the Illiterate - Man I hope you're ready for a third version of this joke when the inevitable Druid article happens. Like with the Paladin article, this isn't so much a pitfall as it is a for-your-consideration; Intelligence has long been a real easy dump for Clerics, and that's gonna shape how they move through the world. While D&D 5.5 (the 2024 releases) went some distance here by giving Clerics the ability to add Wisdom to their information-style checks, for every other Cleric you have someone who is very attuned and attentive to the living world (high Perception, Insight, and Survival), but very bad at formal learning, academic study, and the like. Does your Cleric compensate for this by seeking aid when they need that kind of intellectual rigor? Taking more time (that is, making more rolls) so they can correct for their own shortcomings? Do they embrace the intuitive knowledge they can gain via their Wisdom-based skills rather than attempting to record or examine? Of course, I should not leave this on the table either; as of 5e, Charisma is also an extremely easy an attractive dump stat, and since CLERICS ARE NOT PRIESTS exploring a low-Charisma Cleric who can only really show her troth through works rather than words could be quite interesting, should you be inclined.
The People In The Important Pajamas - "Cleric" NPCs
Again, if anyone can track that webcomic down my life is yours.
You may remember this section from the paladin article and be wondering what the scare quotes are about. Following through with my argument that Clerics aren't priests, some of the potential NPC roles I'm about to outline aren't Clerics, strictly speaking, but would have been Clerics back in 2e (when they could be priests) or 3.PF (when everyone was in fucking denial). Our first entry is going to cover a concept that you could pillage for worldbuilding purposes, and then the rest are potential Cleric roles. Ready set GO!
Adepts (Revenge Of The Old Lore) - Introduced by this name back in D&D 3.0 and rarely used by Dungeon Masters or, if we're being honest, the game writers, Adepts were an NPC-only class back when PCs and NPCs were built using similar rules. Sorta like a Cleric, and sorta like a Druid, and sorta like a Wizard, but absolutely dog shit at all three of them, an Adept is the spellcaster who is worse than other spellcasters at everything; that is, they're meant to suck shit, but can be competent to, say, buy a remove curse from, to manufacture magical potions, to help enchant divine-type magical items, and the like. Notably, being an Adept means you're not part of the chosen many - this was the class associated with people who put in the work to learn divine magic the hard way, or who for one reason or another could not commune with their god in a manner that might be more associated with a Cleric. As little use as it saw, this is a concept that could use some bringing forward - many, many D&D settings, here to include Greyhawk, the Forgotten Realms, and Eberron, blithely assume that these services are on offer, and indeed that in a big enough city you might even be able to buy raise dead or stronger magic. You know who sells that but isn't qualified to be the kind of freak an adventurer is? Adepts!
Retiree - Of course, sometimes Clerics do survive being adventurers, often "intact" for a given value of that (having regeneration in-house saves you a fortune on prosthetic limbs). This kind of Cleric-as-NPC are going to be famous figures, perhaps thrust into positions of spiritual or communal responsibility they might not be equal to; after all, Clerics aren't priests. Make an NPC a lot like a Cleric, turn them middle-aged or old, call it a day. Someone like this may have taught a PC Cleric, especially if they caught said PC early on and intervened to try and ensure this youngblood doesn't die screaming between learning the difference between "my god is with me" and "I'm invulnerable."
Rival - As a PC Cleric gets more powerful and starts, you know, slaying fucking dragons and shit, the strength of their legend may well give their word weight on dogma, doctrine, and ethics. Someone more happy with the status quo of their faith, or someone with a differing vision, these can be great Cleric NPCs, rife with potential for social conflict and always able to be tapped for an epic caster-on-caster showdown. Your goal here is to make someone who could be a player character, they just aren't; bring in passionate ideals, think through their reasons for supporting the vision of faith they do, and, oh yeah, don't forget the weird pile of magic items endemic to all adventurers.
Cackling Villain - Did you know Clerics have been either the best or second-best necromancers in D&D for nearly every edition? They're third-place in 5e, behind Necromancer Wizards and Oathbreaker Paladins, a first-time event for them, but quite literally every Cleric of 5th level or higher can wake up in the morning, decide to raise an army of the dead, and then do that. They can just do that! Even outside of strict necromancy Clerics have that combination of zeal, competence, perceptiveness, and, let us not forget, terrifying magic that can make them excellent setpiece villains or even non-villainous antagonists. Your party thinks a wizard is behind this bullshit? They're gonna wish it was a wizard.
Religion In D&D Part 1 - Context Part II: Revenge Of The Context
Do I need to break this up into two headlines? Strictly, no. However, this thing is already a fucking doorstopper, I might as well give a place where people can pause.
So remember, eighty years ago, way back at the top of the article, when I said this was going to be an angrier article than the last one? Despite writing that warning myself I have, during the course of this, been shocked at how salty and aggressive I've gotten about things thus far, and this is coming from someone who knows he has anger issues in the first place. I genuinely did not realize the depths of passionate opinions I have on offer about Cleric. However, that warning was for these next two sections, as I'm very, acutely aware of my beef here, my deep well of bitterness, and my years of confused rage that have become a kind of formless hate for the way the discussion on fantasy religion across the genre, but especially in D&D, has been discussed. Y'all got a lifelong atheist out here about to tell you that you're being harsh and reductive about religion as like, a concept, and to make matters worse the behavior of the D&D audience in general has been such that I am now in a position where I need to do apologetics for known genocide enthusiast Gary fucking Gygax. Do you have the slightest idea how little that pleases me?
So let's start this off right. A lot of folks operate on incomplete, incorrect, or just plain nonexistent ideas of what faith has, historically, looked like in various D&D settings, so I'ma play the hits here and then we're gonna get into the next section where I make some suggestions. Alright? Alright.
Greyhawk: Weirdly Coherent - Commonly and incorrectly hailed as the first D&D setting (rest in peace Blackmoor & Dave Arneson), Greyhawk (known in-universe as Oerth) was written primarily by Gary Gygax, though shaped heavily by his home games and the players thereof. Now, I'm not gonna veer into a hit piece on Gygax (and even if I wanted to better ones already exist), but notable in the context of his writing on fantasy religion is that Gary Gygax was a fanboy for the Crusades, but also a massive (and half-educated, poorly researched) fanboy for ancient Celtic legend. Some of the oddities for this strange mix have already been mentioned, such as how the original Cleric is based on Crusader priests and the modern Cleric is still feeling that influence, but this - alongside growing up very culturally Christian in, you know, the United States of America - was also very much influential on how Gygax would come to write his fantasy faiths and also run up on his own limits with the same.
Faith in Greyhawk is polytheism as brought to you by someone who almost sort of understands the idea of polytheism. Genuinely, Gygax made a good run at this and kinda tripped over his own shoelaces at the end...well, his own shoelaces and his unrelenting race essentialism, thanks for the racial pantheons buddy. Greyhawk is home to many faiths, which worship and/or fear and/or oppose multiple gods (for example, Erythnul is associated with the so-called New Faith of the Flaeness but is more of a demonic figure of evil than a god you are, socially, expected to 'worship'). For your average person, the buck stops here. While an individual god may have greater prominence in a given region for political, social, or mythological reasons (for example, the relative prominence of Boccob the Uncaring in the Free City of Greyhawk in no small part due to the influence of the legendary Cleric known as Riggby) and therefore have a grand temple or dedicated cults in their name, this isn't the norm everywhere. When the Church of St. Cuthbert of the Cudgel installs a building in your frontier village they're here on a mission, it's weird, and you should be worried. On a normal day, your average lay member performs acts of worship as part of their day-to-day life, calling upon the god(s) who are relevant to their endeavors to give thanks, to ask for blessings, to honor them, or to plead mercy. Clerics, in turn, while socially conflated with the more specific cults are often pantheistic Clerics, drawing upon many gods as representatives of the overall faith. Dogmas are typically a little light on details when it comes to the afterlife, in part because the idea of an unearthly reward for one's faith is often seen as a little distasteful, and in part because going to the afterlife of a particular god is actually pretty rare on Greyhawk. Your average person is drawn to the Outer Plane that most aligns with their worldview, and goes on their spiritual journey in the hereafter without reference to a particular god.
Which is where we get to the weird shoelace tripping, because you only get an afterlife related to your faith if you've developed an intimate and intense relationship with one god in particular. When this relationship has become a defining, perhaps the defining part of your life (whether or not you're a divine caster), then you go to that god's afterlife when you die. The typical case here is someone with a deep passion for work that falls under the purview of a god, such as a master thief ending up with Olidammara, or a mountain man passing into the dominion of Elhonna. Clerics, though rarer, are prime candidates for this sort of afterlife, but also like...the fuck were you on, Gygax? Admittedly not all faiths in the real world particularly concern themselves with the hereafter or claim to have answers about what it might be like or what it entails, and in that sense Gygax's Planar afterlives as soft mysteries and a sort of default state aren't entirely out there - it's the strange dash of monotheism at the end that gets me. And, not to leave this unsaid, Gygax is not a particularly good fantasy anthropologist, so sometimes he just. Wrote shit. That he perhaps should not have written if he wanted to retain the chunk of his dignity that he lost by publishing it. I'd say to do a shot every time he writes something weird about women as gods or women in faith but you'd get through one book and be dead already.
Forgotten Realms: The Original Sin - Ed Greenwood you are this hobby's cool grandpa and also mine and I'm so sorry that I need to put you on fucking blast here. I can only hope that you've heard all this already; it's been being bitched about for twenty years, after all.
Statistically the first D&D setting that you personally have encountered, the Forgotten Realms (the continent of Faerun on the planet Toril, in-universe) was originally written by Ed Greenwood and has been contributed to by a list of other authors entirely too long for me to cite without dying of starvation at this keyboard. Most commonly known for its gonzo locations, intricate worldbuilding, and being absolutely riddled with famous high-level NPCs engaged in high-level bullshit with one another and the world at large (a status encouraged by the staggering array of novels and videogames set in it), the Forgotten Realms is also infamous in the audience for requiring that people worship a god that is their closest and most favored god and to be true to that god or face punishment in the afterlife. Those who are False to their faith face an eternity of civil service in the City of the Dead, while the Faithless end up mortared into the Wall of the Faithless to suffer until eventually becoming one with the Fugue Plane. It's very easy to point the finger at Ed Greenwood's Catholic faith when it comes to these worldbuilding elements, and while I'm certain that has something to do with the state of affairs I need you to take a walk with me.
The Forgotten Realms is a land of miracles and wonders. It is lousy with gods; indeed, if you ever go look up a full list (do NOT fucking use the FR Wiki) you may well spit your drink at the screen. Faerun is home to gods native to the world, interlopers from other Primes, gods from human cultures that ended up here when their faithful were kidnapped across the Planes (here to include gods from Ireland, Egypt, and Finland, raise your hand if this sentence is how you learned that there are gods native to Finland), alien horrors from beyond the stars, Planar luminaries, ascended mortals, and more. These gods gather into pantheons, though to be frank that relationship is often quite uh, feudal, or familial. Trying to claim the gods of someone else's pantheon don't exist or are lesser than your own god on Faerun is a real fast ticket to getting your ass beat by said gods while your own gently asks what you've learned from this experience. Among other things, though, this means that "converting" within your own faith basically isn't conversion; if you grew up in a family of Chauntea worshipers and you get real into Mielikki this event, socially, is fucking nothing, it's a non-event. It might be a different story if you turned around and started worshiping Mystra, but even then that question is very much mediated by one's culture and geography; converting even far outside one's current or native faith is a non-event in, say, Waterdeep, but it might be a little more surprising in Neverwinter.
Here's the thing: the Forgotten Realms does not experience a separation of "religious life" from "normal life". This is gonna be a hard idea for my American readers in particular to grasp, but while Jane Average Realmswoman has a single patron deity and she is trying to emulate that god's example as much as possible, it is perfectly normal for her to pray to other gods, ask for their favor, and interact with their worshipers, and this is in no small part because they are inescapably bound with Jane's everyday life. The local cults of Azuth and/or Mystra bankroll the parchment makers who print the novels Jane reads (because parchment is required for scrolls, and both churches are also in heavy on magical industries), the fishermen who catch the food she buys offer fearful worship to Umberlee who is both their provider and their destroyer, the faithful of Sylvanus, Chauntea, or Eldath maintain the city parks and fight tooth and nail to keep them wild. When she feels lost in her life and needs guidance, the temples of Selune are open at all hours of the day and night and are the closest thing the Realm has seen to A. therapists and B. benevolent therapists. The weird BDSM club she goes to every now and again opens every party with a hymn to Loviatar. The Temple of Illmater doesn't run a fucking bake sale once a month vaguely for poor people in general, they go forth amongst the downtrodden and help them every god damn day, offering food and potable water, healing, healing again, healing a third time it's a bit of a theme, a listening ear, and campaigning for their interests in the political arena. Jane herself is a worshiper of, oh, let's say Deneir, she runs a bookstore and dedicates herself to the Goddess of Libraries; she goes to the temple of Deneir for copies of their holy texts to give away to those who ask, to verify rare tomes or donate them for the public good, and for those rites which are held in the temple, but when she went and got married a few years back she and her wife were joined in the temple of Sune Firehair, goddess of love. These gods and the organizations they run have been part of Jane's community since that community was founded, and each advances something in the living world that they see as holy and worth having; they are entwined, active, earnest. You've gotta be chill about people worshiping another god or being part of another faith entirely or your social life is going to just fucking explode.
This, then, is the full and glorious flower of Ed Greenwood's zealous dedication to anthropological worldbuilding, and unfortunately it has been sorta softly hidden and scraped under by years of corporate writing. Back in AD&D 2e, the books Faiths & Avatars and Powers & Pantheons went in deep on this subject, digging on all levels into how these religions practice and their role in everyday life, but from 3.0 onward this theme has seen less importance alongside a plethora of other writers who did not understand the vision, not that I'm looking at any RA SALVATORE YOU FUCKING HACK in particular. The end result is that the average player for 20+ years has been introduced to the part of faith in the Forgotten Realms that is deeply weird monolatry, and has reacted to that vision, but been denied the full view of a strange but very functional polytheism whose bones are still in the setting. That vision of strange monolatry is also one that other settings have been copying for a dog's age, here to include our next subject, Pathfinder. Strap in, I am going to say a lot of things and none of them are kind.
Golarion: World Holy War - Originally written by James Jacobs and contributed to by a plethora of freelancers and internal staff members at Paizo, Golarion is a shallow theme park of a setting characterized by incuriosity, disinterest in the human condition, incompetent homages to other, better settings, and thoughtless, distinctly American sympathy for empire. Like with many things James Jacobs claims to love but refuses to understand, Golarion's model of divinity is very much based on what people think the Forgotten Realms model is, and even in the context of that already-corrupt shadow, Golarion's is much worse. Much of the worldbuilding around divinity and cosmology is utilitarian; for instance, Mr. Jacobs is on record stating that gods on Golarion empower Clerics and other champions because direct miraculous intervention would set off a chain of mutually assured destruction that would leave no mortal life behind. Other bits are clearly more personal; as a key for-instance here, gods on Golarion are generative forces for alignment. That is, a god defines what it is to be, say, Lawful Good or Chaotic Neutral, and to defy a god is to have your alignment changed (see: Wrath of the Righteous). It is for this reason that the churches of Golarion concern themselves to an extreme extent with orthodoxy ("right thought", contrast orthopraxy, "right action"). Sharp-eyed readers may be recalling that I talked about paladins in Golarion being expected to root out heresy; this situation is also why every god on Golarion supposedly maintains Inquisitors, as seen prior in this article. Further, these literal thought police deploy spells like castigate which punish and humiliate victims, primarily those of one's own faith, into confessing their "sins", which, while we're right here, how did the literal god damn Catholic remember that not every faith has sins or engages with the idea of sin and James Jacobs fucking couldn't pull that shit off?
Churches on Golarion do not have broad faiths that include multiple gods. Any given god may have divine friends, allies, or slaves, but ultimately the churches they run all have missionary work & attempted conversion in common. There was a good chunk of time in which Sarenrae, goddess of redemption, was running a fucking slave empire into swordpoint conversions, and only as of Pathfinder 2e has that been being fixed at all, in no small part because, again, James Jacobs does not understand the things he claims to love and dug his heels in when readers told him to his fucking face that this was a bad look. Likewise, these churches are separated from "normal" life quite a bit, being a place where one walks to in order to get one's worship on before returning to the rest of one's life, a particularly Protestant model of worship reproduced so thoughtlessly that I'm shocked Mr. Jacobs didn't achieve a state of no-mind and escape Samsara. Sometimes they sponsor religious organizations such as knightly orders or wizard colleges but these are exceptions, not the rule, and even then "oh hey the Hellknights are coming to town" isn't exactly a day to day kind of fuckin' event, is it? Mechanics like Obediences attempt to walk this back, but the thing about requiring you to spend resources to get mechanical benefits from worshiping your god is that you've turned around and made this a strange thing. Praying and honoring, say, Shelyn every day is no longer something you just do, it's something weird freaks do and they get divine power from doing it. There is no escaping the blade of the ludonarrative; mechanics win all conflicts because they influence the actual game world.
Now, while I sincerely hope my complete contempt for James Jacobs has come across here, I do have an obligation to be evenhanded. Pathfinder 2e has walked some of this back, but the root problems remain. The second edition of Golarion has, for example, removed Alignment entirely, which certainly solves one problem, but it also replaced castigate with crisis of faith, a Cleric spell designed to kill other Clerics by making them doubt their gods. Likewise, Pathfinder 2e has been mum on certain cosmological revelations from late in Pathfinder 1e, one of which being the idea that only one god will survive the end of the universe and they get to be the supreme god of the next one, which is given as the motivation for them being so far up on the nuts of getting converts. This idea is, to me, completely repulsive, but it's also just such a revealing take on what Paizo thinks gods are and what they think of faith. And unfortunately, the broad zeitgeist of the current D&D audience is very sympathetic to that idea, which brings us to:
Religion In D&D Part 2 - I Cannot Believe I Of All Fucking People Have To Tell You To Stop Being Such A Cynic
Man the little icon on the scroll bar is gettin' real fuckin' small at this point. This will be the last major set of arguments for the article; following this section will be one sample Cleric for every Domain published in 5.0 (5.5, released in 2024, is a bit young for me to bother just yet), so just stay with me here y'all. It's been a long, angry, bitter journey, and yet there is this final hill to die on.
So, what's this broad zeitgeist I was just talking about? To be frank, it's a combination of thoughtless American Protestantism and some r/atheism bullshit. As the audience for D&D has gotten more left-leaning and queer, in no small part due to the wild successes of shows like Critical Role and Dimension 20 (and WotC's weak, half-done, and yet unambiguously open support for including queer players, players of color, and others traditionally gated out of D&D), there has been a...conflation, shall we call it, of the fictional religions in various D&D settings with, not to put too fine a point on it, real-world Evangelicals and others who perpetuate harm in the name of faith. And, y'know, I get it. I'm a whole-ass bi dude from the edge of the Bible Belt, I used to get fuckin' jumped every other day or so, I lived in Kansas for six mother fucking years, I get it. But uh, remember when I said I'm a bit of a zealot for the old lore? Remember my consistent theme in articles of not liking it when things with great potential are left on the table because there is an Approved Way to view them? Yeah. So. Let's talk. We're gonna lay out some arguments and some suggestions.
Everything Old Is New Again - "But Vox," the strawman who teleported into this sentence is saying, "you yourself have said that the stuff you're into is old! Surely there needs to be an accounting for the changes in play culture, let alone real-world culture?" And like yeah, sure, but here's the thing: edgy-ass immature atheism (I say, as an edgy atheist) is also old as hell in D&D. Like, old-old. Late-game AD&D 1e old. Older-than-me old. Now, D&D's first serious and nuanced internal conversation about the nature of divinity and its role in mortal lives was part of Planescape, whose bones remain in all modern settings to this day (even Exandria, primarily written by Matthew "I Am In Every Videogame, Yes, Even That One" Mercer), but like a lot of settings it was very...inconsistently brought forward during 3.X, leading to the loss of a lot of its strangeness, its philosophy, and even its earnest willingness to simply be cringe but free. Though this was by no means confined to Planescape, as many writers of D&D novels were extremely willing to question the utility, motives, or even divinity of the gods - here to include Paul Kidd (author of the novelizations for White Plume Mountain, Descent Into The Depths Of The Earth, and Queen of the Demonweb Pits), who I usually claim as my gold standard for D&D novelizations but whose attitude here is, quite frankly, embarrassing in its confident thoughtlessness and cynicism. The ideas that gods are super-predators, that they are a class of abusers, that they are false idols, that they cannot claim divinity because they are limited/can be killed, these ideas are, statistically, likely to be older than you are. Better writers than you have been fumbling this since before you learned how to read.
Jesus Christ Is An Outlier And Should Not Be Counted - So here's the thing. The idea that a god needs to be a transcendent being, with attributes that render them sovereign from the living world, removed from time and supreme in all senses? That's just Christianity. If you go talk to like, a rabbi, an imam, if you can have a frank conversation with a Hellenic pagan or a Zoroastrian or a follower of Voudoun, they'll offer quite different perspectives, often a number of different ones from within their own faiths. There are more conceptions of what it is to be divine, to be a god and to worship gods, than there are cultures that have believed in gods, and to be frank the best advice I have for you here is to go outside and touch grass. Then, take some of the grass with you and have some fascinating & frank conversations with anyone who is not Christian. Even Gary Gygax, fanboy of the literal fucking Crusades, tried to handle his shit here and got more than nowhere in terms of success. When you insist that the gods of D&D need to be like the god of Christianity, you are both limiting yourself creatively and engaging on a great deal of art in bad faith, bringing with you your own baggage which you are failing to question. These conversations are gonna be difficult! You're going to feel ignorant; you may try the patience of the people you're seeking to learn from. But to learn is an unalloyed good, and here I am speaking of far more than the hypothetical benefit it's going to bring to your Cleric in your happy elfgame time.
The Lord Is God Of Both Good And Evil - Surprise bitches it's a second alignment section. First tings first, I want to repeat again that gods in D&D are not generative forces of virtue; rather, they are worldviews. This changes if you're playing Pathfinder, but if you are playing Pathfinder, stop immediately. And this argument can seem like I'm splitting hairs, but it changes the game quite a bit; a lot of players and readers wonder why, say, Liira isn't out here trying to solve all of the world's problems, but that is not Liira's fucking job, y'know? Her job is to be the goddess of joy, the pure light and laughter of seeing the world of wonder, to be god of delights and surprises, and it's not exactly fair to ask her to be something else. If your character is a Liiran and you have some concerns about, I dunno, the homelessness problem in Waterdeep, that's on you to work towards.
Broadly, though, there is a problem in the fanbase that was laid out excellently in The Ones Who Walk Away From Omelas, written by the esteemed Ursula K. Le Guin; people find it very easy to assume that if something is described as good, as benevolent, as truly kind and compassionate and full of wonder, there has to be some kind of catch. There is a hidden evil, there is a dark cost, there is an ulterior motive. And like, look, the gods of D&D are fallible beings, they make mistakes, but the thing is that when D&D tells you a god is Good, it like...means it. Does the writing always bear this up? No. The writing is often friendly to things that are in fact bad. But even figures like Bahamut or Tyr, infamous for their associations with fantasy cops, they're trying to be the gods of like, Sam Vimes, not the gods of police brutality. Likewise gods are not the primary drivers of the battle between good and evil - they are prosecuting their worldviews, and those worldviews relate to a Prime Material Plane that is of both wonder and horror, that is full of the creations of many gods and even many mortals. It is the law of the living world that wasps lay their eggs in living things, but so too is it the law that the land is bountiful, that a shocking number of alien beings would love you to pet them, that the sunrise after a storm is uncommonly beautiful and glorious.
As far as evil gods go, let me link my article there again so I can expand on it. Broadly, evil gods in D&D can be thought of as part of two camps; Greenwoodian evil, and Dickensonian evil (shout-out to my close friend and priestess - don't question it - the Celt for this framework). Greenwoodian evils are parts of nature, unrelentingly bound to the living world, who are gods over things that are terrible but necessary. Talona (goddess of plagues), Umberlee (goddess of the sea), Auril (goddess of winter), Loviatar (goddess of suffering), these are Greenwoodian evils, and if you're noticing that most of these are women, well, Ed Greenwood seems constitutionally incapable of writing a woman who is not, at worst, both glorious and terrible, and this is a compliment. Now, Greenwood has gods that don't fit this conception - look no further than Bane, god of tyranny - but the great joke at the expense of these gods is that they are not, contrary to their own belief, sovereign from the living world, they are not above it, removed from it. They are, instead, bent, defeated, broken, and beaten down until they service the natural order, and each time they attempt to shatter the cage the world of wonder has woven around them they lose some part of themselves in the process.
Now, Dickensonian evil is named for the works of Seth Dickenson, which concerns itself with the Sword Logic, the logic of empire. The argument it makes is that reliance on others makes you vulnerable, and only through becoming a sovereign being can you be safe and complete; the ideal being, in the conception of Dickensonian evil, interacts with others not at all, or, if it must, interacts with them only to consume them for resources. Bane is a Dickensonian evil, as are Bhaal, Myrkul, Gruumsh, Hextor, and the like, and the thing about the Sword Logic is that it is persuasive, powerful, and wrong. However, while it is ultimately self-defeating, the harm done to real people in the meantime is an incalculable tragedy, and thus it needs to be opposed at all times. As edgy bastards say constantly: you can't let God do all the work. This style of evil appeals to people who are, themselves, cruel, ruthless, and inclined towards consumption, but it also appeals to people who are hurt, who have been betrayed, whom the world has let down, and in that sense there is quite a lot to explore here. The ordinary person does not give in to the logic of empire without cause.
For gods of both good and of evil, the question at the root of it all is this: why do people willingly worship them? What worldview is on offer, and why are you sympathetic to that worldview? What would it mean to change, adopt, or oppose that worldview? If you take nothing else from this section, take that and ponder it.
Death Is For The Dead - Going with the above, holy fucking hell y'all the cosmology is not as important as you think it is. There is a vast emphasis placed by the player base upon the afterlife, one which sometimes bleed into the writing (in Starfinder, published by Paizo, "choosing your own afterlife" is seen as the ultimate expression of religious freedom) but you know what most people know about the afterlife? Nothing useful! Jane Average Realmswoman knows that she will in some way be with her goddess when she's dead and that it'll probably be pretty cool and that's about it, and as far as these things go Jane is correct. People tend to react with shock and horror when they learn for the first time that the usual spiritual journey someone goes on in the afterlife will end with them becoming one with the Plane and/or god they're associated with, and to an extent I have some sympathy for this. Lifelong atheist, remember, the idea of "losing myself" to become part of something greater sounds terrifying...but is that what's fucking happening? If one is to experience an afterlife, that is, a form of life, one must be able to change. There is no escape from eventually changing so much that you would be unrecognizable as the living person you once were, and for those who want to try we have undeath on offer (except we don't, undead also experience those sorts of changes and as a result there is truly no escape from being a real thing in the real reality). And in this cynicism for the afterlife people miss the forest for the trees. When you end up, say, in the divine realm of Oghma and are filing books in his infinite library, Oghma isn't using your soul for slave labor here. You're a newly dead person who needs time to acclimate to not having the needs of the living, and moreover you're a newly dead person whose greatest, most ardent passion was language, poetry, prose, nonfiction, the glory of writing in all its flower, and now you have unlimited access to such, an endless opportunity to truly understand and grow closer to this thing that was so important to you. I'm not saying not to involve cosmological themes or to not take adventures to divine realms, don't mistake me, but...maybe try to open your mind to the idea that this thing which is supposed to be good and natural is, in fact, good and natural.
Gods & You - This is more or less re-stating some arguments from above, but put some thought into the churches and faiths your character has a relationship with. Are they part of a broader faith? Is such a faith big where they live, and what does that mean for them? What sorts of interactions and opinions, right or wrong, do they have with the local religions and why? It doesn't have to be anything huge, but the faithful are, again, inescapable. People's lives in these settings are religious, and that faith infuses their day-to-day; so too does it infuse your character's. And while I'm right here, having beef with those faiths and/or the gods behind them? Legit. Not just legit, but on the table to be consummated; there is a long and strong tradition in D&D of killing gods with your own two hands, and while gods can be hard to keep dead (look at Bane), killing them always means something. Maybe you can take their place and try your hand at being a better god than they were. Maybe you're just trying to stop their evil schemes. Maybe they slept with your mom and you take some exception to this. Whatever it is, these sorts of conflicts both have bones in with real-world religion and a storied history in D&D itself, and they shouldn't be considered outside the scope of your ambition if you really wanna go for it.
Y'all, it's been a journey. If you've made it this far thank you for reading, and as always I remain open to feedback and criticism. Please don't let the incredible length of this piece or my unrelenting, undying fucking rage intimidate you; I wouldn't be making articles like this if I wasn't trying to have a legitimate dialogue with my audience, y'know? Now, I have one last bit for you. In an effort to be helpful, to fucking flex with my writing, and as a little treat, the following section will present some example Clerics. All but one (Matthias Winters) are from the Forgotten Realms. If you make the egregious mistake of looking up the Forgotten Realms wiki, it will tell you that Matthias's god is an aspect of Velsharoon; this is incorrect, and the first person to try to tell me otherwise will be turned into a bowl of spaghetti and served up at a high school dance. This is the one thing I will be entertaining no arguments about. That said, please feel free to take these characters as inspiration, mine them for ideas, or even just to play them yourself if you're inclined to indulge my staggering arrogance in such a fashion.
One last note; you will notice that I have often disregarded the Domains associated with various gods in the books. This is in no small part because WotC did those assignments with incredible, mind-blowing fucking incompetence, and also because a great deal of their former Domains or Spheres no longer have adequate representation. I have chosen to ignore them on purpose and with malice aforethought.
Now, without further ado, may I present:
The Chosen Many - Sample Clerics
Our sample Clerics will be formatted as follows:
[NAME]
Species Domain Cleric [Background]
General pitch of their concept & plot hooks
Personality Traits: [HERE] / Ideals: [HERE] / Bonds: [HERE] / Flaws: [HERE]
Matthias Winters
Human Death Cleric [Guild Artisan]
Mattie was only an apprentice when the monsters came to his village, ravening things set loose by an unwise summoner. People he knew died, until the Shrouded Lady came and destroyed the beasts with a dark and divine grace he had never before encountered. This Lady did not ask for money, and she did not ask for favors, but of the proud and simple people of the village she did ask two things: to let others know that they had a friend in the lich-god Mellifleur, Friend of Heroes, and for Matthias's services as her apprentice. Both were granted, with many tearful goodbyes and promises to write, which have been, it must be said, kept. It's a strange life, working as a Cleric to the Lord of the Last Shroud. Matthias isn't terribly educated, no, but he's no fool: he knows his god is evil, far more vile and underhanded than Matthias himself would ever want to be. And yet, "Friend of Heroes" seems to be no empty title. Matthias is sent on odd errands all across the land, all of them ominous and to some nebulous good. Go here, says the Shrouded Lady, and warn the town that a drow raid is coming; go there, and deliver these potions to the Moonstone Four, who will have need of them. Matthias has guarded caravans, healed the sick, slain the wicked, and placed far more magical items into chests within crumbling ruins than he ever thought plausible. During less pressing times, his work as a smith still sees use, crafting items of unusual make and odd, threatening beauty for more powerful spellcasters to enchant. One day, the Shrouded Lady has promised, his training will be advanced enough to create his own.
Mellifleur is evil. Matthias knows this. But does it matter so much, if Matthias is still helping? Does the promise of lichdom for himself really matter, if he can do more right by the world with all that time? He thinks about this, between hammer strokes, and he has no answer yet.
Personality Traits: "I tend to work when I need to think." & "I ask people what they think of death." & "I eat big and hearty; quality is a distant consideration." / Ideals: "If you've helped others, the method shouldn't matter [Neutral]." & "Professionals have standards [Lawful]." / Bonds: "I might uh, be in love with the Shrouded Lady." & "I seek a lost artifact of Mellifleur that can divine the plots of other evil gods." / Flaws: "When I don't know what to do, I take the first order I'm given that sounds right." & "There is no kill like overkill."
Elrissa Morrowmoon
Drow War Cleric [Soldier]
Born on the surface as the first generation of her family to be so born, Elrissa was raised in a community devoted to Eilistraee, actively involved in shepherding escapees from Lolth's dominions. She grew up idolizing the warrior-priests of her goddess, their grace and confidence, their surety, but never felt that for herself; big for a drow, hell, big even in comparison to a human, she despaired at ever achieving her dreams of becoming one of Eilistraee's paladins, even as she trained every day with gritted teeth and tearful eyes. When her community was found and raided in an attempt to capture the escapees as sacrifices to Lolth, Elrissa lost her father, and the very next night she stormed into the sacred grove and screamed her demand for vengeance up to her goddess.
She was answered.
In a sick way, Elrissa feels sometimes it might have been better if she wasn't. Now she's a holy warrior, now she knows she has the favor of her goddess and none can deny it, but she's still the plodding, clonking, clanging thing she was before, hunting the faithful of Lolth in her plate armor like an army of pots and pans. She lacks subtlety; she lacks grace. But while Elrissa is still in some ways the little girl who was never good enough in her own eyes, watch her change when the innocent are threatened, or when the priests of the Spider Queen are within striking distance. She does not leave survivors. She will not heed surrenders. She is coming, in a tide of moonlight and hateful sorrow, until no brick stands atop another.
Personality Traits: "I am very earnest and forthright." & "I get easily distracted by nature." & "I maintain my own equipment; no one else gets to." / Ideals: "People get better when they're offered love and support [Good]." & "For drow to have a future, Lolth must die [Neutral]." / Bonds: "I will find the ones who killed my father and repay them in kind." & "Sacred groves, even those of other gods, are worthy of my protection." / Flaws: "My hatred of Lolth can blind me to practical realities." & "Alcohol isn't a problem, it's a solution."
Gemma Rivergard
Half-Elf Forge Cleric [Noble]
Gemma acquired her vocation the way she gets most things: she bought it. As the fourth child of the noble Rivergards, who make their money in trade, her life was always a bit of a loose end. On a dare, she walked into a temple of Waukeen, laid out a spread of gems and gold and art pieces from the family vault, and announced her intention to purchase the exalted station of Cleric. She was as surprised as everyone else when the Goddess of Coins agreed.
Gemma is still a bit of a loose end. Waukeen blessed her with the power to make the goods her family merely trades, and much more besides, but lacking a specific holy mission she's taken to traveling, and it's broadened her horizons. One walk down a poorly maintained road might lead to a quest to cull the monsters threatening it, or politics with a greedy lord who has forgotten the value of commerce. She's set predatory contracts to rights, fought to the death against slaver rings, and purchased a truly concerning amount of amateur art from various goblins. And yet while she's happy with her growth as a person, Gemma still feels like she's lacking a purpose. Surely she can't purchase that.
…Surely not?
Personality Traits: "Is this some kind of peasant joke I'm too rich to understand?" & "You not understanding if I'm joking kinda is the joke." & "That really updated my journal." / Ideals: "To broaden one's horizons is to improve oneself [Good]." & "Every man has his price. That's not always a bad thing [Neutral]." / Bonds: "I haven't left my family! I'm still looking out for them." & "I still keep up with the goblin artists I've bought paintings from. I'm kinda their patron." / Flaws: "You bet I can't? Hold my beer." & "I forget sometimes that my experiences aren't universal."
Neela Wagonborn
Halfling Trickery Cleric [Haunted One]
So, here's the thing. This isn't Neela. Neela is not here at the moment, and you can't leave a message. Neela, you see, was captured by a Thayan looking to build a better Mirror of Opposition, and the wizard's experiment spit out Aleen, the Lawful Evil reflection of the original Neela, who had spent her life to date as a Cleric of Liira, Goddess of Joy. The mirror's enchantment, normally used to compel the summoned copy to kill the original, did not do this to Aleen, who was swiftly captured herself, brutally experimented upon, and then turned loose with the promise that her "creator" would be watching.
She's been hiding for all her life is worth, posing as Neela and playing a nerve-shredding game of balancing distance from Neela's loved ones with staying close enough to not arouse suspicion. Who knows if she'd survive getting killed in this Faerun, which is so unlike the one she knows? Praise be to the gods both above and below, though, Aleen here has an excuse: she's been receiving revelations from Liira, which are guiding her on a quest whose objective is unclear to her, but which has enabled her to become more powerful as a Cleric. If she's tricked the Lady of Illusions…well, that speaks well of her odds, right?
Liira has not been tricked. This journey of self-discovery into the world of beauty and wonder is about to be the funniest prank the Lady of Mists has pulled in fucking centuries.
Personality Traits: "The road calls! Immediately!" & "I remember those who wrong me." & "I have a weakness for musicians." / Ideals: "A deal is a deal [Lawful]." & "Everyone else is looking out for themselves first. Why should I be better? [Evil]." / Bonds: "That Thayan needs to die. Screaming." & "No one can find out who I am. No one." / Flaws: "I'm a good liar, but not as good as I think I am." & "My cruel streak can snatch defeat from the jaws of victory."
Fila Firetouched
High Elf Tempest Cleric [Entertainer]
Descended from a long line of Waterdhavian elves, Fila broke with family tradition by converting to the worship of Sune Firehair, goddess of beauty and patron of the arts. During their more youthful years they lived down to the stereotypes of the many lay members, producing a frankly embarrassing catalogue of love poetry, ex-lovers, and amateur paintings, but after the loss of their sibling to a sea storm their art took a rather more gloomy and Gothic direction. Storms and landscapes featured heavily, and with their newfound focus Fila was praised as an artist to watch, with a keen eye for the sublime. Their parents and community did their best to support Fila, but they were determined to process their grief in their own way, seeking to capture the "true heart of the storm", which they feared, hated, and also loved.
It was atop a hill in the Dessarin Valley, during a savage spring storm, that Fila was struck by lightning while trying to paint. They died in an instant of eternal agony, but it was not to be their end. Rather than claim Fila's soul, Sune Firehair offered them the chance to return, to continue their art and seek out others whose beauty was hidden by the cruelties of the world. Fila accepted, and returned to a body branded by the storm and crackling with divine power.
The plate armor is still taking some getting used to, as are the odd glances and awkward greetings from the church, but the storm, oh, the storm…
It feels like an old friend now, beautiful and terrible. It's all too happy to help with Fila's work.
Personality Traits: "Hold a moment, I need to sketch this for later." & "There is a party person in me that comes out sometimes." & "The amateur poetry will continue until morale improves." / Ideals: "The world is good, the world is beautiful, the world is worth fighting for [Good]." & "If you don't challenge norms and expectations, people will never examine them [Chaotic]." / Bonds: "I don't always get on with my family, but I'd still do anything for them." & "I haven't forgotten any of my ex-lovers; they can ask a lot more of me than I care to admit." / Flaws: "My resurrection was a miracle, but sometimes when people say my scars are a curse it still feels like they're right." & "I may be a little too excited about my newfound powers of violence."
Nattie Kells
Human Order Cleric [Hermit]
Nattie's family likes to say she was born morose; a depressed and somber child, she never quite got on with the people of her river town, and made few friends, not even during her wild years of late adolescence when she carved her way through every interested lass available only to seemingly lose her passion. Oh, yes, people tried to help, but the things they found meaning in just didn't quite resonate with Nattie, and she dabbled with this church and that career and suchlike before, inevitably, dropping them in favor of her only seemingly eternal passion: reading. Eventually she scraped some money together to go traveling, looking for anything that could speak to her, and she found a long-abandoned shrine to Jergal, the Last Scribe, assistant to Kelemvor and Lord of the End of Everything. It wasn't meaning, not exactly, but the idea that all would be ash one day, that meaning was not required, it had a comfort to it.
She was 23 when Jergal came to her in her dreams and requested her services, which would necessitate a return to lands where other people dwelled. Nattie awoke to find a pile of equipment near her, along with a holy symbol, and she set off, learning the ways of divine magic in her dreams as she made the long and pointless trek back to "civilization". Now, as the Quill of the Last Scribe, Nattie enacts what she thinks of as fate. A charm spell here, a nudge there, and things happen; a man meets his future husband by taking a road he would have walked past, a goblin scout is devoured by an owlbear he would have avoided, a horse spooks and kills its rider. Nattie has hurt people. She has saved people. She tells herself it doesn't matter, but beneath the layers of lassitude and nameless sorrow there is an uncertainty. What is she becoming?
This, too, is Jergal's design. Nattie is determined to live in misery, but the Last Scribe can wait for her to realize better. He can always wait.
Personality Traits: "Ugh. People." & "Primary sources motherfuckers! Write some! Keep them safe!" & "Nobody talk about the kind of person I am around furry animals. I mean it." / Ideals: "It means something, that you were here, and that you were alive [Good]." & "People return to dust eventually. It doesn't matter if they return to dust faster [Evil]." / Bonds: "My lonely home in the shrine is sacred to me." & "The bookstore I used to go to as a child was nearly going out of business, but as long as I keep spending adventuring money there it will never die." / Flaws: "I don't really have any bad feelings about people dying. People die all the time. They're very good at it." & "I wish I felt more blessed by the attention of my god, but he's such an aggravating little bitch. Why's he gotta be so annoying?"
Dagill Tapper
Shield Dwarf Knowledge Cleric [Background]
The son of miners, Dagill quickly proved to have a keen interest in learning, if little talent for academia. For much of his youth he found employment running books for the clan's mines, until - on the advice of the local priests of Moradin - he was sent to Neverwinter to be educated in magic, as the gift was in him and his home had little resources to explore it. Wizardry did not work out for Dagill, despite his passion for the Art, but that passion saw him into the worship of Azuth, God of Spells, and eventually he was chosen as a Cleric.
Dagill's interests lie in the recording and advancement of magical knowledge, and his new faith keeps him busy. Between expeditions to recover lost knowledge and study traditions of spellcraft, he assists in scribing scrolls and seeks out potential mages in under-served populations. Though his clan doesn't approve of his conversion, he's still a dwarf's dwarf, with a deep love for the gods of his people, who returns home often and pays his dues in gold, labor, and knowledge for the good of his people. They'll come around eventually. They must.
Undiscussed with most is Dagill's dearest ambition: to find one of the lost scrolls penned by the very gods, and cast it with his own hands. What else could bring him closer to his new god?
Personality Traits: "Have you heard the good word about how great wizards are today?" & "Despite it all, I'm still a dwarf's dwarf in a lot of ways." & "I make a big deal out of Azuth. All the time! People should appreciate him more!" / Ideals: "The advancement of the Art is meant to help people [Good]." & "We have obligations to truth, and to history [Lawful]." / Bonds: "I still send money to my clan, and I should visit again soon. I might have an arranged marriage coming up." & "The wizard who tried to teach me is a good woman; I need to repay her kindness." / Flaws: "I have a bit of an inferiority complex about wizards." & "I am easily distracted by puzzles and riddles."
St. Nokta Kinslayer
Goblin Life Cleric [Outlander]
Honesty can change a life, you know. Nokta's warband came up against a pack of tall-folk adventurers, as goblin warbands sometimes do. She was a soldier, then, seemingly destined to be smeared beneath a mercenary boot, but when she was captured the adventurers said: talk, and we will let you live. She talked, of course she talked, Maglubiyet teaches survival at all costs, but her fellows found out, and intended to kill her along with the adventurers during an ambush.
The tall-folk fought like demons to save Nokta, because they had said she would live, and they meant it. Despite their best efforts she died, to an arrow in the throat, only to wake with the battle still raging, brought back to life by diamond and spell and the tall-folk shaman in his metal armor. Three times did Nokta die, and three times was she brought back, only to watch the tall-folk shaman take a blade to the heart. Gripped by something she couldn't name, Nokta raced over, and took his diamonds, and tried to speak his spell, fervently calling out for his strange tall-folk god to spare him.
Nokta was answered in the name of Illmater, the Lord on the Rack, god of mercy and of self-sacrifice, and has served him since. For dying and returning, her new church calls her Saint, but her people call her Kinslayer, and the Traitor Shaman, and more besides. There will be no peace, and though Nokta knows her suffering reduces that of the world, this cannot continue. If the Fire-Eyed God wants her head, there can only be one recourse: break his priests until the cost of war sickens Maglubiyet , and he accepts peace. Saint Nokta is unafraid, and she is unmerciful.
Personality Traits: "What, tall-folk - uh, I mean, yes, my child?" & "I don't hate vegetables, I love meat." & "The Tall God says His blessings are for all. For some reason." / Ideals: "Peace for peace, wrath for wrath [Neutral]." & "I don't understand the compassion I was shown, but I do treasure it [Good]." / Bonds: "The adventurers who fought for me have my service for the asking." & "I'll drop everything to fight the servants of the Fire-Eyed God." / Flaws: "I don't know what this 'love' is, and 'trust' is also still pretty difficult for me." & "My fears drive me to violence far more often than the Tall God likes."
Jelka Threebones
Orc Grave Cleric [Acolyte]
Jelka came to live amongst the Sky Pony tribe of the Uthgardt as a young adult, one of several political hostages exchanged between her own tribe and the Sky Pony as part of a peace agreement; with both in the shadow of the Kingdom of Many-Arrows, wise leaders on both sides sought to cool traditional conflicts between them in favor of looking to the greater threat to their mutual north, and Jelka was selected for her cool head, proud bearing, and great foresight for such a young orc. The story might have ended there, if the Cult of the Dragon hadn't moved into the area looking to pillage the spirit mounds and burial grounds of both tribes' warriors to secure a supply of corpses for their necromancies. Outraged at this desecration and disrespect, Jelka called upon Gruumsh and Tempus in the name of both her peoples for the power to revenge herself upon the defilers, and her prayers were answered.
Today, Jelka continues her campaign of revenge in the name of Gruumsh, hunting down those who raise the dead, defile graves, and bend the minds of warriors. Her list of enemies is long and only growing longer, and she is keenly aware that she is not yet mighty enough to face down the likes of dracoliches or, say, the entire sovereign nation of Thay. But she will be. She must be. Wrongs have been done, and she wades into battle chanting the litany of them in an endless roll of accusation and reprisal, screaming hateful hymns alongside her chosen allies. Her new mission has made for strange bedfellows, but for all her outward fury Jelka remains the curious and level-headed young orc she was when she was selected all those years ago. Perhaps there are other enemies she might make peace with, to gain the satisfaction of her almighty vengeance.
Personality Traits: "Raise a cup with me! We should celebrate!" & "I'm very curious about new cultures, sometimes to the point of being annoying." & "I love a good story." / Ideals: "The world will hit you hard. If you don't take revenge, all you'll get is hit again [Evil]." & "If you don't have the guts, you don't deserve the glory [Chaotic]." / Bonds: "My word of alliance, once given, is absolute." & "I have siblings in my first tribe who should be adults soon. If they need my help, they have it." / Flaws: "I never forget a sleight." & "I pick fights I can't win sometimes."
Kellard Frosthalt
Rock Gnome Nature Cleric [Folk Hero]
Kell should have been a druid. He knows it, his clan knows it, druids know it, there's even odds that mushrooms in Menzobarrenzen know it, but he's always had a deep phobia of shape-shifting, so for a long while he was content to study nature…academically. Sure, his papers were trite, but the man published and that's not nothing. When he was hired to catalog finds for an expedition into Netherese ruins, the team found an ancient shrine to the goddess now known as Chauntea, and beset by undead guardians. Unwilling to let the sacred place be defiled, Kell took up arms for the first time, and found himself blessed with power.
Now Kell spends his time in lost places, seeking revelation and tending to the needs of rural communities. His new position is intimidating. More than many other followers of the Lady of Waving Grain, he understands that his goddess is an ancient and persistent foe of evil. Only…can something better truly be grown from her foes? Is Kell ready?
Personality Traits: "I love nature! Let me tell you about this parasitic wasp!" & "I know it doesn't fit my station, but I just, I need to be dressed sharp, okay?" & "I tell jokes with a completely straight face." / Ideals: "There are no pointless things; all things of the world have a treasured place in it [Good]." & "Generosity is the highest virtue [Good]." / Bonds: "Fuck Netheril, fuck the Netherese, burn their ruins and salt the ashes." & "After that first fight in the ruins, a peasant family took me in. I owe them my life." / Flaws: "I have a deep and abiding phobia of having my body changed against my will." & "I never, ever, ever, shut the fuck up."
Dolly Bookchild
Half-Drow Peace Cleric [Investigator]
Most half elves lose their human parent first, but as the child of two adventurers Dolly wasn't exactly surprised when her drow mother bit the big one doing battle with a demon accidentally released from an ancient binding. Seeking to understand her loss, Dolly started spending time in the sacred libraries of Deneir, and eventually converted after falling in love with learning. Academia isn't exactly her strong suit, but Dolly has a lot of practical knowledge that isn't often written down in an accessible fashion. Her new church was proud to fund the publishing of Dolly's Practical Survival Guide.
Still, a new love of learning isn't closure, and Dolly yearned to be an adventurer like her parents. After her second book went off to the printers, she stayed up in vigil to ask Deneir for a cleric's power, vowing to use it to find and advance knowledge, and to protect the ignorant. Her wish was granted, and now she bears the peace of the library wherever she goes. Every day is a lovely day for learning.
Hopefully one of these lovely days Dolly will figure out that the demon isn't done with just her mother.
Personality Traits: "It's a beautiful day to learn something new, isn't it?" & "Ah, the great outdoors!" & "I skip when I'm happy. No really. No, really." / Ideals: "Knowledge belongs to everyone [Lawful]." & "Extend grace to the ignorant; they truly do not know better [Good]." / Bonds: "Dad's getting on in years. I need to make sure he isn't worrying about me when he passes." & "I still return to my temple pretty often; it feels more like home than home does." / Flaws: "Sometimes I forget that my fun adventures can have deadly consequences." & "I'm from the big city where my heritage isn't a big deal, so it's surprising every fucking time that it's a big deal elsewhere."
Jonas Cobbler
Aasimar Light Cleric [Urchin]
So here's the thing. Jonas had a bit of an odd childhood. Raised by a then-single mother who is a devout follower of Lathander, Jonas was maybe six, seven years old when he mentioned in his prayers that he's a boy and asked for some help being a boy because he knew Mommy worked very hard and didn't have a lot of money. His first direct experience with divinity was his god's gentle voice in his mind saying: yes, my child, your new dawn is upon you. He had some explaining to do the next morning, and his mother was happy for him and seemingly cross with Lathander, for some reason?
It wasn't until Jonas was about seventeen that he got answers to that particular mystery; he came home to find his mother, her partner, and a golden-haired stranger waiting up for him. His mother introduced the stranger as Jonas's father...
...Lathander.
Maybe running away from home in a bit of a panic was the wrong move, but uh. Jonas has at least one parent looking out for him now, right? It'll be fine. It'll be fine. It's all gonna be fine.
Personality Traits: "I am extremely food-motivated." & "Let me teach you my secret handshake!" & "Uh, I've got, a spell for this, uh - fuck - uh, in the name of the new dawn uh -" / Ideals: "You don't need a reason to help people [Good]." & "The best time to be a better person was yesterday. The second-best time is now [Good]." / Bonds: "My old friends mostly went off to real careers, but we still stay in touch." & "There's a hidden place in the old neighborhood that I take care of." / Flaws: "I cannot walk into church any more without thinking, holy shit this guy slept with my mom." & "I am embarassingly weak to a pretty face."
Freddie Wright
Human Twilight Cleric [Criminal]
Hailing from a family of Selunite wererats in Yartar, Freddie used to have a fairly exciting life spying on Zhentarim operations, right up until she blundered into a cell of Sharrans in the sewers. They pushed her into a portal to see what would happen, but not before somehow stripping her of her lycantheropy to ensure she would suffer and die. Freddie arrived in Undermountain with nothing but her faith, and in her time of need the Moonmaiden answered. Against all odds, Freddie survived, scrounging up equipment, learning the traps, and eventually staggering out of the Well into the Yawning Portal Inn. She still has nightmares, but Freddie is grateful every day that she's alive to have them.
Now the former wererat stalks the Sharrans up and down the Sword Coast, seeking the return of what was taken. She hates her heavy armor and despises being caged in one body, but despite her snappish ways she takes her duty as a guide very seriously. That's part of the problem, actually. The dead of the Underhalls haunt Freddie and beg her intercession so that they might move on, and with every ghost laid to rest her prey gets further away. But what's a girl to do, ignore them? No. Freddie has faith. This righteous path must, will, make her whole again.
Personality Traits: "Time is money, hurry it up." & "Sometimes I overcomplicate things because I'm biased against direct solutions." & "Hey that reminds me of something that happened in my family -" / Ideals: "If you give people what they need to grow, they become their best selves [Good]." & "No one else can walk your path for you [Chaotic]." / Bonds: "Yartar is still my favorite city, and I stop by to do good by it when I can." & "The dead of the Underhalls that follow me have none other to speak for them." / Flaws: "Do you have any idea how much this stupid monkey body pisses me off?" & "I've got a vengeful streak that is not uh, approved Selunite behavior."
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roughentumble · 20 hours ago
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God. I bet Logan gets really bad domdrop. He'll finish a scene and get real quiet and then softly asks, "Babe, am I bad person?"
GOD. LITERALLY ABSOLUTELY SOOOOOO TRUEEEEEE
because he's always at war with his desires and his impulses and he tries to act very Human, like he doesnt /hate/ being a mutant and there are parts he embraces, but he also tends to hide/downplay those sides and only bring them out when he WANTS to shock someone. he contains multitudes. he's like, big on how others perceive him and will play into that intentionally in order to get the social upper hand by not presenting exactly how you'd expect, either being more or less animalistic than his apperance and your own biases would lead you to think.
im getting a little off topic but it is related! despite all that he is scared of being Too Other, Too Freak, Too Beast, Too Animal, Too Mindless. is he too violent? can he put down the violence, will the world let him? is he only made to be a weapon? what would others think of him, if they saw all the instincts he fights against? is he the instincts he fights, or is he the thinking man who wrestles with them?
all questions he struggles with, so any scene-- but extremely and especially a scene where he's mean or violent-- is going to bring those questions back up in his head until he's found a way to settle them and accept himself. i love the idea of wade and logan going out into the woods to dismember and gut each other, and then fuck in the bloody aftermath while their bodies are still knitting together, but logan is still trying to cling to normalcy and humanity enough that it would cause MAJOR domdrop once they were done. he'd be nauseous over what he got pleasure out of doing to another person, because doesnt that just confirm every evil thing ever said about him? while wade doesnt have the same reservations, because he's made peace with his own violence, and is much easier able to compartmentalize what theyre doing here as their version of "playing" because they can both take it. logan has absolutely no desire to dismember someone who cant grow back from it(or even if he does have the urge to do so with people who wont heal, the fact that they wont heal stays his hand and makes the thought repulsive even when the urge to do so with SOMEONE remains), so clearly this doesnt say anything bad about logan, to wade. clearly logan is just someone to the left of human who has inhuman urges and has no interest in sating them with the blood of innocents, he's just a Guy. its Fine. but logan isnt able to see that distinction in himself, and really struggles with feeling like a monster
he needs a lot of TLC and gentle introspection to get over it, and even after he's dealt with it there will be times where he looks over at wade and needs to know. did i hurt you too badly? am i bad because i want to hurt you? am i a monster? could you ever love me when i have your blood in my teeth?
then there's the "dont touch me, im a fucking monster" days where he starts breathing heavy and getting in his own head, and he needs to be talked to nice and sweet, reminded of how happy it makes wade and how he isnt alone in their games. he isnt bad for being an aggressor. because that's what it comes down to, being the aggressor feels like an evil tainted role when its him, but obviously its not bad when WADE is hurting HIM-- a flaw in his logic that he cant see when he's in the moment and panicking and feeling like utter crap
logan getting domdrop is actually something that can be so personal
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femmeleatherface · 22 hours ago
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@caiteaz i was going to make this a reply but then it ran away from me, so sorry for the delayed response!
first up i just want to say that your interpretation of them a brotherly relationship is awesome and i love it. when all is said and done i'm personally open to really any interpretation of their dynamic, ultimately they are fictional characters and we have better things to do than argue over fake people. that's part of why i kept the romance mention in the tags rather than in the post itself
that said i am one of the people on the romance train so. i will explain my take on it!
realistically i think the main reason erik/the daroga as a ship exists is because of the susan kay novel. idk if you've read it but they are. very gay in that. it's been a while since i read it, but if i remember right at one point erik nearly steals diamonds--aka the stuff they make wedding rings out of--to give them to nadir (the daroga's name in this version). and then i remember VERY vividly erik even ponders if nadir is going to be his lover but then decides nah because erik can't comprehend the concept of bisexuality (despite clearly being open to the concept himself)
also more obscure but beloved by me if nobody else, there's the 1991 musical where the daroga swoops in at the end, plants himself on erik's bed, tries to comfort him because he's sad about christine leaving, then talks about how he's followed erik from the ends of the earth and will continue to follow him until the end of time. and then they smile and clash swords together (this is not a euphemism but sounds like it)
but in terms of the leroux novel, then for me the romantic interpretation of erik/the daroga comes from two approaches: fun reading-between-the lines of their interactions, and speculating the concept of such a relationship based on the characters themselves
from the between-the-lines approach, in the leruox novel they're antagonistic, but close. they feel almost like exes who are still kind of a little in love with each other, but also broke up for really good reasons, but also still understand each other better than everyone on the planet. i don't even read them as exes, i just think they have the vibe all on their own because their chemistry is so fun
basically, they annoy each other, but also clearly still care about each other. from erik's side of things, he doesn't drown the daroga in the lake (but is very okay drowning anyone else), and when he's at death's door at the end it's the daroga he goes to so he can tell him what happened with christine and get help fulfilling his burial wishes. and the daroga, despite literally losing everything and being exiled from his homeland because of erik, still follows erik to paris and keeps in touch with him and stalks him, really, the way erik stalks christine. (i'm a simple person, i see any parallels between same-gender relationships that are totally not romantic and hetero ones that totally are and i immediately raise my speculative gay eyebrow)
and obviously there's multiple ways that kind of relationship can be interpreted. i don't even know if leroux intended for us to read them as friends considering the daroga repeatedly calls erik a monster and they clearly get on each other's nerves. this is why i have a second approach, speculating on the concept of them
like, think about leroux erik. he desperately wants to be loved but also his relationship with christine is super unhealthy. i mean... someone who knows what he looks like and what horrors he is capable of and who still hasn't abandoned him despite losing everything for him is RIGHT THERE
and the daroga. he literally saved erik's life ages ago and never seems to regret it no matter how much evil erik commits. prior to christine's kiss, the daroga seems to have an recognition of erik's inherent worth as a human being when no one else does, even with all the times he calls him a monster. he wants erik to be alive and wants him to be happy, but also knows when to step in because he's gone too far. also he himself is an outsider in paris because he is an immigrant who is distrusted by the people around him because of his appearance, giving him a degree of empathy for what erik has been through as an "other." (i would argue christine also has this potential because she's swedish and this is even why she and the daroga are the two people able to get the most close to erik, but that's another post)
even if all that's not romantic love that's still got to be some kind of love. and considering romantic love and the so-called "intrinsic need" for it is a huge part of the novel, the romantic interpretation just makes sense theme-wise
anyway. sorry for the long post but i hope that answered your question. like i said, that's just my take. i'm sure others have different opinions because art is wonderful and subjective that way
the relationship between erik and the daroga is great because while yes, erik is the bane of the daroga's existence, the daroga is EQUALLY obnoxious to erik. for every gray hair the daroga receives from erik causing mayhem, erik receives one split end of what little hair he has left from the daroga stalking his house, butting his nose into his private life, and all around being a major buzzkill by reminding him of promises he made forever ago like "no more murders" or whatever
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sitp-recs · 1 day ago
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Oh, i also just read Minor Fall, Major Lift and loved it! It made me think is there more "down and out Harry"? I only that "down and out Draco"; I tried looking in your fic recs lists but I couldnt find that term
Isn’t it fabulous? I really enjoyed that one, such a creative take on the trope and the dream magic was chef’s kiss. Not sure I’d categorize it as a “down and out Harry” since he was doing it for charity and there was no social stigma, but I think there are interesting ways to explore this trope beyond money or fame (I’m thinking depressed, abused, failed or dysfunctional Harry). Thank you for this ask, it’s so exciting to find a trope I haven’t recced before. My interpretation was a bit loose but I thought these made sense, hope you enjoy!
Walk Right Through Me by @floydig (M, 2k)
Every day, Harry drinks Polyjuice to disguise himself as he lives on the streets. Today, he observes a gaunt, shirtless Draco Malfoy walking around Knockturn Alley and is immediately drawn to him. However, sometimes the truth is much darker than what the mind perceives.
Unseen by astolat (M, 11k)
When he wasn’t wearing it, he got jumpy, always waiting for someone to come at him wanting something—and now they did it even more urgently, if they ever saw him, because most of the time, nobody did.
Put a Price on My Soul by lamerezouille (E, 12k)
Harry has become used to being a whore in the crapsack Wizarding World that’s now governed by Voldemort. Everything changes when Malfoy becomes his new pimp.
Poor Unfortunate Souls by @doubleappled (E, 20k)
Draco is a potioneer. Harry is trying to save his sex-challenged marriage. Everything is a mess, but at least there's an octopus in the lobby.
Famous by @fw00shy (E, 24k)
It's a couple of years after the war, and Harry's bored of models now, the same way he's bored of Ron's constant nagging, bored of his Weasley monogram knitwear, bored of the same fucking grin that greets him when he hands his fire-truck red Bugatti over to the valet every night. He wants to find—well, he isn't sure what he wants. Anything but models.
A Year in Training by Omi_Ohmy (M, 25k)
Harry is finally living his dream and training as an Auror, but nothing seems to be going right: he’s just so angry all the time. And Draco Malfoy’s presence on the programme really isn’t helping with that, either.
The Last of What the World Left You by @xanthippe74 (T, 25k)
If the wizarding world won’t give Draco a second chance, he has a plan to survive: live in his Animagus form, a carrion crow, in the Forbidden Forest. Not only does Harry Potter come along and ruin it, he’s radiating a strange aura of power. With nowhere to go and a Life-Debt to his mother that Potter insists on repaying, Draco puts himself into the hands of the reclusive Boy Who Lived.
He Who Must Not Be Normal by lettered (E, 41k)
Potter has fame and fortune and posh clothes and all he wants is a simple life. Draco has a flat and a cat and a steady job and all he wants is a complicated life. Which makes you think this story has something exciting like body-swapping, but it doesn’t.
If an Injury Is to Be Inflicted by @shealwaysreads (E, 45k)
Harry Potter disappeared a year after the Battle of Hogwarts, and with him went all hope for true change in magical Britain.
The Bolthole by aideomai, GallaPlacidia, Tepre (E, 54k)
Harry is a hoarder, Draco is grief-stricken, and both are capable human adults who can definitely spend a month in a cottage in the Cotswolds together without ever talking about the time they slept together in eighth year. Yeah, no, totally.
Meet Me at Midnight by @the-starryknight (T, 57k)
Harry was beginning to wonder if he’d ever make anything again when Malfoy stormed through the door of Harry’s furniture shop. Now Harry’s got an impossible Ministry commission to finish, and even less energy than ever to deal with his elusive muse. That is, until he stumbles upon the surreal and beautiful world of a mysterious fae creature…
Kept in Cages by @sweet-s0rr0w, @ihopeyoubothstaysafefromharm (E, 77k)
Deep in the heart of the Ministry lies the Beast Division: a hidden room where ancient beasts roam, and winged creatures soar, and grumpy giant ferrets eat all your biscuits unless you keep them well hidden. Draco Malfoy would know – he’s been working there for five years now, after all.
In Free Fall by @kbrick (E, 81k)
Since the war, Draco Malfoy has become a serious university student whose idea of a good time is translating Ancient Greek texts and having game night with his small circle of friends. Harry Potter, meanwhile, has turned into a hard-partying adrenaline junkie who’s happiest when he’s leaping from an airplane or hurtling over a waterfall in a kayak.
I Am Not Who I Became by mab_di (E, 93k)
Draco left England after the trials and has travelled the world meeting wizards and Muggles from different cultures and with vastly different relationships to magic, each other, and the natural world. Now he's a fisherman in Finland on commercial vessels. Harry has been struggling since the war and has become a recluse while trying to write his autobiography.
Who we are in the shadows by @quicksilvermaid (E, 100k)
What happens when you’re forced to become the very thing you despise? Ex-Auror Harry Potter, tossed out of the Ministry for something he had no control over, has been looking for a way back to his former life. When he comes across Draco Malfoy in the criminal underbelly of Wizarding London and in need of protection, Harry figures bringing him in to face the Ministry's justice is his ticket back to everything he's lost.
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