#also princess peach is playable?!
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oh-my-gosh-its-j0sh · 1 year ago
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@henryplush @multicolour-ink @everythingtoonypart2
i am super late to the party, but i need to know more about this?? is this a new game being released for real, or is this a fan-made concept?? i loved the 2D games growing up and would love to see them released again! if this is a fan-made concept, this is absolutely amazing nonetheless!
and the fact that you can see daisy in the screen though?? this is a whole new game changer! also, i just have to ask: why is mario an elephant??
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okay but this looks fucking amazing and im gonna need each individual render asap.... hatless luigi.... new daisy.. and mario and peach are adorable as always im losing my mind
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pickypickypeak · 1 year ago
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princess peach solo game huh
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heloflor · 1 year ago
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The issues with Movie Peach: A comparison of portrayals
Ok so I know it’s been literal months since the Mario Movie came out but I’m still a bit salty about the way Peach was portrayed in it, and honestly the more I think about it the more I find flaws in this “adaptation”, and I need to get it all out, hoping talking about it here will help me stop thinking about this shit and finally get over it. If you enjoyed her movie portrayal, good for you and feel free to ignore this post. For the others, here are the things that bother me about it.
(Very long post ahead! A bit over 11k words. It’s "cut" in several parts to make it easier to follow. I also made a Google docs version in case it’s easier to read. Tl;Dr under the cut because Tumblr does weird things due to the length otherwise)
Tl;Dr: Outside of a few personality traits that are the same but expressed differently, which is an issue all main characters in this movie have when compared to their game selves, the main issues with Movie Peach are her body language and the fact they removed the overly kind nature, more or less pacifist nature, wit and softness she has in the games and instead made her confrontational, a competent physical fighter and overly-confident, all of which make her OOC when compared to the games. This is especially insulting given the way Illuminations seems to look down on Games Peach and consider what they did with her in the movie to be an improvement, when Peach’s main issue in the games isn’t her personality but her lack of screentime to make said personality shine.
Setting a few things straight before we start, just to make sure we’re on the same page here:
1. No, it’s not about the pants. While an argument could be made about Peach only wearing pants in outfits that require it (adventurer and farmer in Odyssey, some events in Olympics, Strikers, swordfighter and Kung Fu in Showtime, biker in Kart, her cap/snow/moon outfit in Odyssey and detective in Showtime do have pants in a setting where it’s not necessary but both also give her a long jacket, making it look like she’s wearing more of a dress with long stockings rather than actual pants, same for Olympics ice skating) ultimately there’s absolutely nothing wrong with her wearing pants. Heck, one of her scraped Odyssey outfits has her wearing jeans, and it’s one of her best outfits! Also Showtime might have more outfits with pants that will make this argument null (I mean the concept art for Odyssey kinda already does with the jeans). All this to say, the people who claim Peach was “ruined” because she’s *looks at smudged writing* “wearing a biker outfit on a bike” need to chill tf out.
2. There’s also nothing wrong with the fact she can parkour. In all the games she’s playable, Peach can keep up with Mario without any issue (she does have a slower walking speed in Super Paper and 3D World but it honestly barely matters, and it makes sense given she has a dress). Plus, the movie establishes that she was raised here, so it’s normal for her to have the abilities needed to get around. Now I do take issue with her body language in the training scene (more on that later) and the mention that she first-tried it (I like when characters struggle and grow rather than getting everything right first-hand) but both of those things are unrelated to her platforming abilities. So if you see little to no mention of her being great at it later in the post, it’s because that’s not something I consider out of character for her.
3. I am beyond excited for Princess Peach Showtime. From what we’ve seen so far, this game perfectly encapsulates what makes Peach who she is, and I am so happy that she’s getting her own game again!!! As for the swordfighter and Kung Fu outfits, it’s mentioned later on in the post but yeah it absolutely works with her game personality. Again, the issue isn’t with the outfits, or in that case with some specific abilities that work with what we know of her, the issue is with the personality that goes with it.
4. While the post will likely give the opposite impression, in no way do I consider myself some sort of expert on Peach’s character. This is a character that was created 15 years before I was even born, and I have no rights whatsoever to dictate what Nintendo can or can’t do with their own characters or how they choose to portray them. It’s just that she’s a character I absolutely adored as a kid and, while I’m not sure if she’s currently my favorite Mario character (hesitating between her and Bowser), I’m still incredibly attached to that character and her potential, hence why I care so much. But by the end of the day, I’m just some random weirdo over-analyzing a character from a kid-oriented piece of media.
5. I have no issues with the strong female character archetype, or at least none outside of the common grievance of “stop giving us boring planks of wood with amazing natural abilities and instead give us great characters who happen to kick ass and be badass!”. In fact, was this movie a completely original piece with characters unrelated to Mario, I’d probably enjoy Peach’s character. My issue in this specific case is that this movie is meant as a faithful adaptation of a specific franchise, so you’d expect all the characters to be in character. And while all main characters have some traits that are missing or not exactly the same as their game counterparts (I could make a short post about it if anybody asks), it still works very well for what Illuminations was going for and they’re still recognizable. Peach is the only exception where her character feels very butchered. There’s also the issue that it feels like Illuminations looks down on Peach’s game portrayal and wrote her this way with a desire to “fix” her, when there’s nothing wrong with her in-game personality. More on that later. But yeah, it does feel insulting if they do look down on her game character.
(Also I know this is a whole other discussion but I’m really not a big fan of the way everytime a new female character is created she needs to be called like “girlboss”, “damsel”, “Marie Sue” etc. Can’t a female character just exist without being put in a box, like male characters do (obviously I’m talking outside of fandoms, I know men are put in boxes around here)? Also can’t sweet female characters, strong female characters and anything in-between just exist without people arguing over which ones are “better”? Just let women be women. And while I do understand the issue with how many movies do nothing with their women outside of making them the love interest, which is an issue, by that point we have so much diverse female rep that we should be able to write characters the way we want without having to compensate for the shitty portrayals. You want your female characters to be likable or great role models? Just make them interesting. Give them goals, an arc, interesting relationships, things they’re good at and things they struggle at. And if you want them to be soft and kind and raise a family? Go ahead! You want them to be badass as hell and kill without a sweat instead? Go ahead!
Also last thing about it but I find it pretty crazy how Disney specifically struggles so much nowadays with female characters in live-action. I mean Disney Animations Studios gave is tons of great women, both protagonists and antagonists, all with different personalities (Snow White is childlike and naive, Cinderella refuses to let her situation take her down and remains kind to those “below” her, Ariel is curious and passionate, Jasmine is stubborn and independent, Esmeralda is incredibly selfless while still having no issue standing up for herself, Megara is cynical and sharp, Tiana is determined and hard-working, Mulan is very smart and loves her father so much she’s willing to die protecting him, Rapunzel is spunky and has a natural talent to bring people together, Elsa is shy and introverted, Anna is impulsive and empathetic, Mirabel is probably the most relatable Disney protagonist, the list goes on), heck the Disney Princesses is their most popular brand that they didn’t buy out from the competition, and yet when you look at the remakes and the superheroes movies, they give us the blandest characters, whose “empowerment” messages are the most nothing thing when compared to the original animated movies. Mulan especially is a ridiculously good example of that given how fantastic the message of the original movie was in terms of female empowerment.)
Now, with all that out of the way, let’s get into why I dislike Movie Peach when compared to Games Peach:
1. The two biggest issues with Movie Peach
Starting with one of my two biggest issues but also the shortest to explain: her body language. To go over it quickly, just watch her scenes in the movie while focusing on her body language, mannerisms and facial expressions, and then go to her scenes in the Mario + Rabbids games along with the trailers for Princess Peach Showtime and do the same thing. You’ll quickly notice that Rabbids and Showtime have a very similar Peach, while the Movie gives a completely different vibe. In fact, on body language alone, they come off as two completely different characters.
Now there are small moments where her body language in the Movie works as Peach, such as her reactions when Mario is training or when she’s watching the fight between him and DK (at least when the camera isn’t fully focused on her for that second case). But overall, she’s still very different from the games.
To give more precise examples, notice the way Movie Peach always looks very confident when she’s about to start a fight. In comparison, the first teaser for Showtime opens up with Peach and Stella going on stage, and Peach comes off as someone who isn’t sure if she can do it but is willing to try her absolute best. Basically when I look at Movie Peach her face says “Alright, let’s do this >: )” while Peach in the first Showtime trailer has a face that says “Alright, I can do this”, if that makes more sense.
Then there’s also things like in the first Rabbids games with Peach showing up to the fight floating with her parasol Marry Poppins style. And upon being about to land, Mario extends a hand to help her even though she doesn’t need it, which kind of reminds me of the ending of Super Princess Peach where Mario is the one in distress yet Peach is the one getting carried bridal style by him because that’s just the kind of person she is. I just can’t picture Movie Peach doing the same.
Btw funny thing but while I disagree with the people claiming that Movie Peach is basically Daisy, since Daisy is very aloof about her role as ruler while Movie Peach takes it incredibly seriously, I do believe that Movie Peach’s body language would fit Daisy very well.
I guess it’s also worth mentioning how different her voice sounds in the movie? But then again I watched it in french and only saw some english-dubbed scenes through video reactions, and I can’t say I really care about the og dub enough to take a good listen. That being said, I’m not the biggest fan of her french voice when you compare it to what Peach sounds like (I do think the voice actress did a great job though, regardless of whether or not she sounds like Peach). And looking at trailers in different languages, the German version I believe has a much higher-pitched voice and it does feel a lot more like what Peach sounds like.
Second biggest issue is how great she is in combat and that’s the biggest one for me. Not only did they remove some of Peach’s traits (which we’ll get to in a moment) but they added something that is extremely out of character for her.
In the movie, Peach is a fantastic fighter, especially with hand-to-hand combat. She drop-kicks Mario, would have probably won against DK no problem had she accepted the duel, does a great job defending herself in the Rainbow Road scene, is very quick and agile when confronting Bowser at the wedding, and was single-handedly winning against a whole army, probably would have won had she not gotten distracted. She’s also clearly aware of those abilities, very often smiling during those fights, showing tons of confidence in her abilities.
On top of that, she’s very confrontational. She hears of Bowser being a menace and immediately wants to go to war. When a stranger gets a bit too close for comfort, she attacks. When encouraging her Toads before leaving, her posture when she gets interrupted shows a desire to fight. When they meet the first Kong and he glares at her, she immediately glares back. She also takes a fighting stance when he roars at them. When Bowser approaches, she’s willing to take him out all by herself and later on starts the battle at the altar. All-in-all, fighting is her first solution to pretty much every problem.
Peach in the games, however, is very different. If you look at her relationship with fighting throughout the series, three things will arise:
1. Peach doesn’t like fighting and only does so if there’s no other choice. In Mario 3D Land, she fights back against a pile of Goombas but looks incredibly uncomfortable doing so. In what we’ve seen of Showtime, she cowers when Stella uses her magic on her hair and then looks confused about having to be the hero for a second there.
In Smash Bros Brawl, the one cutscene where she truly shines has her stopping fights left and right and trying to befriend everyone while letting Sheik protect her if needed; she doesn’t even take a fighting stance when Mr. Game and Watch attacks (at least in the cutscene compilation I saw, could have been a glitch where her animation didn’t trigger considering she’s dusting her dress off instead, which looks like an idle animation; note that I haven’t played this game). Btw it’s both very funny and pretty embarrassing for the Movie writers that a fighting game of all things understood Peach’s dislike over fighting better than they did. On that note, this one Ultimate trailer with no music that got memed a lot features Peach and Zelda surrounded by a gust of wind, and while Zelda looks ready to fight, Peach instead gasps and looks at the wind, completely dropping her guard and forgetting about the whole “having to fight” thing.
Then there’s the Mario and Luigi series where she sends the twins to fight her battles, the first Rabbids game where you meet her very early on yet she only becomes playable much later in the game, plus in both Rabbids games she’s a support character whose role is to protect the others (of course she still has an attack like everyone else; also I’m in no way saying that a support character is “lesser”, it’s an essential role in making sure the hard-hitters use their turns to attack rather than heal).
In Paper Mario 64 she also doesn’t fight directly and in the last boss uses her wishes to strengthen Twink, playing support. Even in the Super Mario Adventures Comic, outside of dropkicking on the Koopalings, she never fights directly. When going back to the tower, she threatens to blow it up but doesn’t do anything when Wendy calls her bluff. There’s literally only one panel during the “getting the keys” fight in which she’s visible, and she’s in the background running around and looking surprised!
Oh yeah and while I might be wrong as I’ve only seen it in like, 2 cutscenes, Peach in the Rabbids games doesn’t seem to have a fighting stance, at least outside of cutscenes. So you know how the characters have some small animations, like “thinking” stances or “happy/cheering” stances or “sad” stances, you know the ones? Well in at least two scenes, while everyone is taking a fighting stance, Peach is standing with her mouth open in surprise. I know one of these moments is in the Last Spark Hunter DLC but I couldn’t tell you which is the other cutscene. I’m not even actually sure if it’s true for a second one but also for some reason I remember seeing it at least twice. 🤔 Btw random fun fact but Bowser also doesn’t have a cheering stance, at least not in this DLC.
I also know incredibly little of Super Mario RPG but doesn’t she use magic in this game, and is again the supporting character meant to heal the others?
Also also not sure if this matters much since other characters like Daisy do it too, but in Super Mario Party, and possibly other party games (?), during the minigames that require punching other people, she pushes them instead. You can see she doesn’t use her fist but her palms instead.
Lastly, because it does need to be brought up, yes Peach jumps on enemies without any hesitation in the platformers she’s playable in. This is basically the main reason why I called Peach “more or less pacifist” in the Tl;Dr. And honestly, the only counterargument I can give is the fact that those aren’t really fights, at least outside of bosses. You’re just kind of hopping on enemies’ heads and then they disappear. But in games that are more focused on the fight itself like the RPGs or the Smash cutscenes, Peach tends to either be less comfortable with fighting or have more of a supporting role.
Now, I could also point out how the vast majority of platformers Peach is playable in are co-op games (Bros 2 USA, 3D World, Super Paper, Wonder), and the stories of those games imply the whole group is going on an adventure together, meaning it’s possible Peach does less fighting and more exploring for example, leaving Mario and Luigi to do most of the fighting. And while this is an idea I like to explore in fics, I don’t want to diminish Peach’s abilities here. Plus Super Princess Peach and Showtime prove that she doesn’t hesitate when on her own.
And yes I know the real reason why she doesn’t hesitate in the platformers is because people want to be able to play as her and it’d be stupid to have a character who doesn’t have the basic abilities literally every character has, so it has less to do with her personality and more to do with gameplay. The RPGs on the other hand assign different abilities and roles to different characters, so they can make Peach the healer/support as a means to make her an active character while keeping her personality intact. Still, for the sake of argument and to avoid being a hypocrite, I consider the platformers as proof that she can fight directly when she needs to, with the RPGs and Smash cutscenes showing that this might not be her preferred choice.
All this to say, Peach is not much of a fighter. If she can prevent a fight, she will choose the more peaceful option. She’d also rather have other people fight instead of her or play support for them. But if it all comes down to it, she will fight. She’d rather not, but she will if needed.
2. Peach doesn’t know how to fight. Now this might be a flimsier argument but bear with me here. Basically, the first time I thought of this was due to the 86 anime and Adventures Comic, both of which have her defend herself using furniture, which does give the impression that she doesn’t know how to fight so she does the second best thing: throwing heavy shit to at least do some damage.
But even with those aside, Peach is definitely one to use unusual weapons. In Super Princess Peach and a few other games, she fights with a parasol. Her gun in Rabbids 2 is even shaped like a parasol. In Super Mario RPG, from what I’ve heard/seen, she uses a frying pan. And while I don’t know her Smash moveset, looking at her character descriptions from the wiki, the Smash games keep mentioning her using said frying pan along with turnips, her parasol, sports gear and Toad as a shield, with her hand-to-hand combat being her kicking while in the air. I also know what her final smash sort of looks like with the way the screen changes to look like a Peach-themed frame (and I think I remember hearing that peaches fall off the sky but don’t quote me on that).
She also uses magic, mostly star/wish-related magic, which seems to be healing magic for the most part? On that note, her specials in the sport games tend to be heart-shaped. And while it’s definitely undermined by the swordfighter and Kung Fu outfits, her main means to defend herself in Showtime is a ribbon. And who knows, maybe we’ll get some other wacky ways to attack in other transformations?
So yeah, overall, Peach doesn’t seem like someone who knows how to fight. She just holds onto an object that she’s comfortable with and wacks people with it. In a way, it goes with what’s said in the previous part. In platforming games, she jumps on enemies just like everybody else. But when it comes to more hand-related combat, Showtime is seemingly the first time where she’s getting some abilities on that front.
Now, there is the argument that Showtime is all a play, meaning her abilities are her playing a role. But I do think that, regardless if this is a play or not, her physical abilities in this game do come from her. So even if the fights are “scripted” to an extent, she’s still capable of executing those moves. Same deal with the possible argument that Stella might be giving her those powers/boosting her. Peach still is capable of doing them on her own, unless we’re explicitly told in-game that Stella gave her those abilities and Peach wouldn’t be able to do them without her. But then this would undermine her baking and detective skills, and we know how much Peach loves baking. Guess we’ll just have to wait and see once the game comes out.
3. Peach is physically weak, much more so than what the movie shows. This is actually why I saw her Smash descriptions because I went to the wiki pages for all the sport games to check her stats. And in all the games showing said stats, her strength is almost always below average, sometimes by a little, other times by a lot, with quite a few instances having her as one of the physically weakest characters. I can only remember one exception where her strength was around the same level as everyone else. Everything else, she’s below.
For those curious about which stats I used to check on that: every game that has a “strength” stat, I checked it. As for the others, for the golf games I looked for the ball distance a throw gives as it seems like the one that would require the most strength, and for some Strikers games it was the shooting stat. I didn’t take Mario Kart into consideration as I don’t think there’s anything in that series that would count (even weight doesn’t really have anything to do with it), and the baseball games were a bit more complicated. By that I mean that Peach in Sluggers for example (at least I think it was Sluggers) has a bad stat as a hitter, but good at pitcher. And both of those positions require physical strength I believe? Unless Nintendo considers pitcher as more of a technique-related skill and hitter as more strength-related? But yeah, just leaving this here in case it’s relevant. Literally the one time I don’t spend time looking at the other characters’ stats to see what they have in comparison, it’s the one time where I’m not sure what it means in terms of strength.
(Speaking of which, because I found those interesting, know that Mario is always the most balanced character, Luigi tends to be not as strong as his brother but has more agility than him, Bowser is always one of the strongest, DK and Wario swap between which one has the same strength stat as Bowser and which one is a bit weaker depending on the game, Daisy is a fast character in the Olympics games which I find funny considering Mario Kart Wii, and Waluigi tends to be on the weaker end due to being lanky apparently.)
And outside of the sports games, one of her Smash Melee descriptions calls her one of the weakest characters physically, and how using her is a test of endurance (again, a literal fighting game gets it), while that one long gone Doctor Mario mobile game has her attack stat in combat mode be at its lowest, while her defense on the other hand is pretty good (haven’t played this game actually, just stumbled across the page and looked up some stats, funny how well they’re tied to the sport games, like with Mario being balanced, Bowser having the most attack etc).
Now there might be more examples I’m forgetting, but all-in-all, there’s a pattern of Peach being weak when it comes to physical strength. And on unrelated news, the part of me that headcanon her as a Toad is very happy about that fact.
2. Other personality differences
And speaking of patterns! Here’s something the movie removed from Game Peach: her wit. Peach in the games is smart, resourceful and quick-witted. And while it’s not something the games really focus on, it’s absolutely there.
In all those sports games I mentioned, there’s one stat that’s always her highest, and that’s her technique. In all the games that have a stat called technique, she has the highest one. In almost all the games that don’t have stats but just put the characters in categories based on their abilities (all-around, strength, technique, speed etc), she’s put in the technique box, with only like one exception in an Olympics game that puts her in the speed category, switching with Daisy. In strikers, the golf games, the tennis games, and likely the baseball games, her best stats are the ones related to her control over the ball, which I’d argue is the most related to technique (don’t remember the exact names of the stats but it was something along the lines of passing the ball, giving effect to the ball, choosing the trajectory of the balls and being pitcher respectively). One of the Olympics games I believe even calls her quick-witted.
On that note, I like to think that this is why she makes for a great swordfighter and Kung Fu artist in Showtime, as those are skills that require a lot of technique and she’s good at picking up on it (also is there an Olympics games that has a fencing challenge that she’s playable in? Because that could explain it too).
As for outside of the sport games, you have the 86 Anime where she manages to outsmart Bowser though she doesn’t get away with it, the Adventures Comic with her outsmarting the Koopalings and even managing to escape the tower by making fast decisions on where to run to and using Wendy’s possessions against her (granted she got lucky with the cape, but still), Paper Mario 64 with her sneaking around the castle finding info to help Mario, same deal with Thousand Years Door (from what I’ve seen of it), Superstar Saga with her switcharoo plan, Partners in Time with her quickly grabbing the star against Elder Princess Shroobs, Dream Team with her and Toadsworth going through a few trials on their own (plus, depending on when she got captured, she might have been the one to think of hiding with Madame Broque), Showtime with the detective outfit, all the games where she’s able to send Mario items (like Galaxy) or attempts to run away (3D Land), and overall she’s seen as a great Princess loved by her Toads, which is a role that requires a lot of thinking to take the best decisions for her people.
On the other hand, Movie Peach lacks this wit. While she does have a lot of technique given how much she can do physically, she lacks the smart decisions that Games Peach is able to do. Or at least, she doesn’t think things through like, at all. I mean if you look at her decisions one by one:
- She intended on traveling to meet the Kongs all on her own, going on a fairly dangerous adventure without a single person in tow. The only reason she went with others was because Mario showed up.
- She meets that completely random guy that broke into her castle and is immediately willing to take him on said difficult journey after one day of seeing him train, all because he looks like her (this is the main reason why I would’ve loved to have Toadsworth in the movie, he could’ve told her not to go alone, thus giving an excuse as to why she would take Mario with her).
- When Cranky refuses to land his army, she just doubles down on what she just said. While her arguments make sense, she clearly didn’t know what to say and had no backup plan in case he refused, and only got the army due to Mario’s impulsiveness (granted I think she could’ve taken DK in a fight). And while yes, she’s surprised when Cranky first accepts, meaning she might have expected him to disagree, the fact she says “that’s it?” makes it seem more like she expected a deal rather than a direct approval. She didn’t come off as someone who expected him to say no, but instead expected a conditional yes and didn’t consider what to do in case of refusal.
- When Bowser arrives, she intends to face him alone, literally getting surrounded by Koopas the second Bowser steps out of his ship. Then she tells him to use the star now. She basically sent herself on a suicide mission here, and clearly decided to face him without any sort of plan. Was she hoping her looking badass and all would be enough to deter him or something???
- The wedding scheme. Now, this one is fine overall and does show she can come up with plans, but also a few people have pointed out how there could have been alternatives. She could’ve tried talking Bowser out of the sacrifices, try to accept the marriage and bide some time in order to strike when there isn’t a fricking army standing right next to her. But instead, she chose to blow up the whole thing, which was a crazy dangerous plan. It also showcases what I was saying about her being confrontational, when this is the first thing she can think of. Now of course, in the end it was the best idea due to Bowser wishing to sacrifice other people, meaning she needed to act now. But with the context of Peach not knowing about said sacrifices, it means she still intended on doing the most dangerous thing first rather than getting the marriage over with and destroying Bowser’s empire from the inside. Heck had she waited until after the marriage she could’ve gotten access to the Star during the night or something. Also, again, there’s no telling how Bowser would’ve responded had she asked him to spare those lives, at least for the time being.
So overall, while I wouldn’t call Movie Peach an idiot as she’s not, she isn’t that smart either. She keeps rushing into dangerous situations thinking her fighting abilities will be enough to solve the issue, exercising none of the caution and patience Games Peach has when trying to escape or snooping around. And it honestly sucks that Illuminations decided to take out what is arguably one of Peach’s biggest strengths and replace it with another type of strength that not only she doesn’t need but also goes against her character.
Now, before we get into the last thing bothering me, which is her kindness or lack thereof, I’d like to talk about a few minor traits that could’ve worked in the kindness part but can also be talked about separately. Those things are her snark/sass, her seriousness and her anger. Basically, those are traits that both Movie Peach and Games Peach possess, and as a result it doesn’t bother me when Movie Peach displays those.
Peach in the games can be sassy at times, especially in the competitive games. That sassiness can also be turned into playfulness a few times, like in Superstar Saga when she trolls Mario and Luigi about her voice and laughs about it, or during the escort mission where she makes comments about how “it wasn’t that bad” when you exit an area.
Like Movie Peach, she’s also fairly serious during dangerous situations. It’s just that, due to her personality, she expresses a lot of worry in those situations, which might take away some of her seriousness when compared to her movie self.
As for her anger, boy is it present in the games, but again it comes off as toned down due to her inherent softness. In the 86 Anime, she’s constantly talking back against Bowser and gets mad at him a lot, same for Paper Mario 64. In Super Paper Mario, it’s easy to get her angry. In the ending of Odyssey, she’s pissed off, and I actually love how when she gets on the ship she needs to take a deep breath to calm down enough to bring back a smile for Mario. That doesn’t mean she isn’t angry anymore, but again she’s incredibly kind and compassionate so she’s willing to put it on the side for now and focus on getting home. Also in the intro of Super Princess Peach, she’s absolutely furious after reading Bowser’s letter.
About her anger, I can’t help but wonder if this is what Miyamoto meant in an interview related to the movie where he apparently claimed that Movie Peach is how he’d always wanted her character to be. Because let’s be real here, this claim, if true, is corporate bullshit. Miyamoto has a lot of power at Nintendo, he could’ve made Peach like that from the get-go if that’s what he’d always wanted. Hell just look at Showtime where Peach is the same as she’s always been in the games, very much proving that claim is false. So again, I can’t help but wonder if by that claim, Miyamoto meant her temper. Or maybe he was referring to the Adventures Comic, which is the only version outside of the movie in which Peach is confrontational, but then again she doesn’t know how to fight in that comic so…
I’d also like to talk about her confidence, since earlier I mentioned how overly-confident Movie Peach is in her fighting abilities compared to the games. Now, that’s not to say Peach isn’t a confident person, far from it. In fact, there’s that character pic from the second Rabbids games showing off her weapon and her smile makes her look very confident (that pic is at the very end of that post btw, if by then you remember this part). But despite her confidence Games Peach definitely comes off as a very humble person, while Movie Peach is low-key showing off during those fight/platforming scenes.
All this to say, if you praise the movie for “giving” Peach those traits, she actually always had them. It’s just expressed differently in the games. This is also what I meant in the intro when saying how all the characters are a bit off when compared to their games selves, but it still works for the most part. The traits are there, but in a different way that does make it seem weird while still making the characters recognizable. The issue with Peach specifically is that they went further than just changing a few traits.
Also because I don’t know where else to put it, Peach in the games is definitely a lot softer and delicate than her Movie counterpart, but I consider this mostly linked to body language, hence why I’m not making a whole part about this. But it’s definitely something the movie is lacking about her.
There's also her stubbornness and love for baking, but those are also things I don’t really want to focus on. Given the situation the characters are in and the fact Illuminations doesn’t know how to write scenes where characters just sit down and talk, there really wasn’t any opportunity to have Movie Peach talk about cakes. Now I do believe that this lack is due to Illuminations considering Peach’s love for baking as “making her weak and feeble”, but again, even if it wasn’t the case the movie has a pacing issue so they couldn’t have talked about this anyways.
As for the stubbornness, I just don’t really have any example in mind and don’t really know how to explain it as a result, but I do believe that both the movie and games selves have it. I might actually be inclined to say Games Peach is more stubborn, but again I don’t really have any examples of that. I mean I guess there’s the Mario and Luigi series where she disregards Toadsworth’s concerns a few times (wanting to see the Toad village in Superstar Saga, using the time-travel machine in PiT, the intro of Dream Team with the trap door). From the little I’ve seen of it, Paper Mario TTYD also has her go against his wishes at the beginning?
Now, for the last difference between the two: her kindness. Peach in the games is one of the kindest sweetest people you’ll ever meet. I think I remember someone actually mentioning how her liking cakes so much is fitting given her personality, as cakes are sweet and soft and bring a smile to your face, just like she does (sadly I can’t remember where I read this, whether it was a tumblr post, a youtube comment, something said in a video or something else). And while Movie Peach is definitely kind, it’s not as much as Games Peach. Hell whenever I see people praise Movie Peach for her kindness, they say something along the lines of how the strong female character archetype usually doesn’t make women be this nice. So what Movie Peach is clearing is actually a very low bar of human decency that people were asking for. In other words, Movie Peach is nice the same amount a basic supporting character should be nice.
In comparison, Games Peach really is kind to a fault. She’s always warm and welcoming to any new person, is said in one of her Melee trophies to be such a forgiving person she’s willing to play against Bowser, which is a sentiment you can also see with the few times they’ve worked together, also that one cutscene in the Last Spark Hunter DLC where the Rabbids go to Bowser for comfort and when he lets that happen Peach gives him the softest smile. Even in games like Mario Odyssey where Bowser is trying to forcefully marry her, she seems to show concern for him after he’s defeated in the Cloud Kingdom. On that note, she’s also very nice to Junior, despite how awkward it might be for her (never raises her voice on him in Sunshine, has over 80% compatibility with him in the Gamecube Baseball game, plays with him in one of the Switch Online ads/explanations).
Also as mentioned before she’s willing to temporarily let go of her anger at the end of Odyssey to call Mario to come to the ship. I also made a post about four instances where Peach jumped into a dangerous situation without thinking because other people were in danger, whether she knew those people or not + whether they were good or bad people. Btw since earlier I mentioned how Movie Peach lacked wit compared to Games Peach, those four moments show that yes, Games Peach can be impulsive at times and do things without thinking them through, but those instances are specifically related to her kindness/desire to help others, unlike Movie Peach who just does what she think is best in the moment and never plans anything. Also ironic I bring back the wit since I consider Peach’s kindness to be her second biggest strength, on par with said wit.
On that note, I’m one of those people who make up animations in my mind while listening to music and recently was listening to Wander Over Yonder songs thinking about Mario (“I’m the Bad Guy” with the Shadow Queen tho, or “You’re the Greatest Reprise” with Kamek, Bowser, Luigi and Mario when taking the order of which characters speak/sing first, also you have no idea how much I hope someone will make an animatic of Bowser singing “You’re the Greatest”). And the funny thing is, while thinking of voices and how the actor for Wander would fit either Mario or Luigi very well, it got me thinking of how both properties have a very nice/positive cast where even the villains can be friends from time to time, and I ended up comparing Mario with Wonder and realize that Wonder is actual pretty similar to Peach in some ways.
Both Wander and Peach are people who value friendship and understanding over fighting. They both love helping others, though it’s a lot more amplified with Wander, and are both willing to give the villains a shot at redemption, perhaps a bit too much, trying to see the best in people. Now what’s interesting here is that, while Peach is intelligent and her governing a Kingdom shows a level of maturity, at times she comes off as naive or airheaded, and I can’t help but feel like her kindness is the reason for it, and comparing it with Wander explains it.
The short version is, if both of them received an invitation from their respective villain claiming they were willing to change their ways, both would happily accept and go meet the villain with a smile. The difference however is that Wander would have Sylvia looking out for him, ready to jump in any moment. While Wander will play dumb on the possibility of the villain setting up a trap, he’ll be very much aware of said possibility and will be able to escape it. Peach on the other hand will drop all defenses and completely fall for the trap.
And I think that’s the thing with Peach’s kindness, and why she comes off as naive. Unlike someone like Wander who keeps a level of realism over the villains’ intentions and plays dumb about it, Peach believes the best of everyone to a fault. I’m especially thinking of that scene in the Switch Tennis game, with Wario and Waluigi showing up and half-collapsing, leading Peach to immediately run to them, ready to help, forcing a Toad to step in and tell her to be careful. Peach knows that Wario and Waluigi are bad news, yet the second they’re shown in trouble, she forgets all about the possible danger and wants to help, straight up needing someone else to remind her of said danger. In a way, it reminds me of that statement Miyamoto once made about how easy it could be to capture Peach by just giving her cake. While I’m not the biggest fan of this statement as it comes off as mocking her character, when you think about it, there is some truth to it.
Now I guess we kinda went off-topic here but also it’s a good way to show the way Peach expresses her kindness in the games, and how the movie failed to convey that. Games Peach sees the best in everyone, to a point where it can become a flaw, while Movie Peach is a lot more guarded (see her attacking Mario when he got close or her body language around the first Kong they meet). Also, Games Peach is someone who doesn’t seem able to hate anyone, though it is mentioned in I believe a Mario and Luigi game that she hates Bowser. Even then, I don’t remember said hate being really conveyed. Don’t get me wrong, Games Peach can very much be mad at someone and/or dislike them, and I do believe she doesn’t have the best opinion of Bowser, but she never comes off as outright hating anybody. Movie Peach on the other hand absolutely hates Bowser. Just look at her face when he tries to flirt with her. There’s nothing but contempt in her eyes.
3. In defense of Princess Peach
Lastly, I want to expand a bit on that whole “Illuminations looking down on Peach’s character” thing and the way people see Peach in general, along with talking about how I feel about some of her portrayals because why not.
Thing is, to an extent, I get it. Peach’s character origin is rooted in sexism, with her being meant as the damsel in distress who’s constantly helpless. She was definitely meant as a character of her time, and I get why some might find her boring as a result.
But the thing is, even with that origin in mind, Peach has always been more than that. Literally one insignificant year after the first Super Mario Bros game, we had the 86 Anime which gave her a personality. And then we had Mario Bros 2 USA where she was a playable character, one of the earliest playable female human characters in gaming (she wasn’t the first but still definitely pretty early). And while the mainline games kept a status quo of her being captured, we had the Adventures Comic with her being able to escape all on her own, the Mario Kart series with her being playable in every single one of them, same deal for the sports and Party games. She was playable in Smash starting with Melee, she was playable in the first two Mario RPGs (Super Mario RPG and Paper 64). Despite her role as damsel in distress, she was far from being put on the side when it came to non-mainline games. She even got her own platformer where she had to save Mario!
In some small ways, Peach actually reminds me of Luigi. He was player two in tons of games and absent in almost all big 3D games, meaning most players didn’t get to play as him in the majority of mainline games unless they played in multiplayer. Or he was playable but under specific conditions (pushing buttons in the right order for Mario Bros DS, finishing the main story and doing one special world in Mario 3D Land, literally finishing the game 100% in Mario Galaxy 1). And the first time he had his own game, it was in the early 2000s, less than 5 years before Super Princess Peach (granted Luigi’s Mansion was apparently a console launch title, which is a bigger deal; also no I’m not including that Mario is Missing shit), and it took forever to get sequels. And while he was playable in the Mario and Luigi series, he’s barely playable in the Paper series, neither is he in RPG.
Overall, while he does have much more playable appearances than Peach, a lot of it is conditional in the mainline games and he definitely struggled to get recognition, to the point of it becoming a recurring joke in the Mario and Luigi series + Nintendo made a whole “Year of Luigi” event to compensate for his lack of time under the spotlight.
As for personality, Luigi is shy and quiet, easily frightened, and often gets himself in trouble, with a few games needing you to save him. He looks up to Mario for safety and confidence and relies on him a lot, Mario basically being his rock. So you can definitely draw some parallels between him and Peach.
Now where am I getting with those parallels? Basically thinking about it, it does bother me a bit that Luigi gets praised for being an adorable dork while Peach is called bland and boring for expressing rather similar traits/being in the same situation, and I say that as someone who absolutely adores Luigi! In the end, I’m just going to assume it’s due to the weird hatred against women some gamers and fandom spaces have for some reason.
Speaking of which, since people claim to have an issue with Peach’s personality and how bland she is and how the movie “gave her a personality”, I’d argue that there’s nothing wrong with her character, the issue is her lack of screentime.
The best example of that is with Smash Bros Brawl. For most of the cutscenes, she’s getting captured left and right and is basically a non-character. But then there’s that cutscene on the ship where she takes the spotlight, and that scene is great! It’s incredibly fun to see that character during a huge crisis just pulling out tea out of nowhere and generally being more focused on befriending people than protecting herself. Seriously, while I strongly dislike how little agency Peach has in this story, I absolutely love this scene! Btw can we get some justice for Zelda? No because if Peach got shafted by the story, Zelda got it even worse. Even as a kid I could tell from her design that she could’ve done more to help, but instead the only time she actually does something, it’s as Sheik. Girl is clearly able to fight for herself yet she’s useless for the whole thing, it sucks!
The second best example is with the first Paper Mario trilogy, which is also probably my favorite version of Peach. The first game especially did a wonderful job at showing that just because Peach is captured doesn’t mean she has to stand around and do nothing, she can still help. This idea of having interludes with her sneaking around the castle does wonders for her character and really helps in making her personality shine, from her kindness to her wit to her adventurous side to her ability to put her foot down when interacting with Bowser.
Another thing I really like about it is how much it puts some of the kidnappings into perspective. In Paper 64, she finds items by sneaking around and then sends them to Mario. Hey remember the few games where she manages to send letters with one-ups and other items? Same with Mario 3D Land where she’s put in some sort of dungeon, tries to escape, and is put in a cage under high surveillance. Notice how in most New Bros games she’s in a cage when you reach Bowser’s castle, implying all those instances might have been failed attempts to escape.
Basically, while Peach doesn’t get much screentime, some games kind of makes you realize that she does a lot more than you’d think. She tries to get away, she tries to find ways to help Mario. She doesn’t just sit there and lament like many claim. Heck you can also see it in the 86 Anime and Adventures Comic. And reminder that the anime was created one year after the first Super Mario game!
Now the last example I have of Peach suffering from lack of screentime is with the Mario and Luigi series which, outside of the 2023 Movie, is probably my least favorite version of the character, not due to her personality but due to how wasted she is. And between those games being RPGs, meaning they’re supposed to focus on the characters, and the fact that the first Paper Mario games did such a good job with her character, the lack of screentime in those games is particularly aggravating.
In Superstar Saga, she’s actually pretty great! She’s fun, we see her kindness, playfulness, wit and desire for adventure shine. I especially like the way we see her craving for more adventures but can’t go on her own due to how defenseless she is. As someone who made a timeline of the games and has the first Paper trilogy + all the platformers with Peach playable taking place after this series, it’s a great way to slowly set up Peach’s growth into someone who can eventually go on her own adventures as a hero. Honestly the only issue I really have with Peach in that game is the game itself making a joke out of her getting kidnapped all the time. Not the greatest example of meta humor, guys...
I’ve also seen about half of Dream Team and she’s fine in it. I like how they brought back her thirst for adventures. But unlike Superstar Saga, she does feel more like a plot device in this one. Like there’s this whole section where Bowser and Antasma got the dream stone and Starlow is making a big deal about them kidnapping Peach, leading you to try and hide her. Thing is, if it was any other villain, I’d understand the urgency, but this is Bowser we’re talking about here. Peach is going to be fine, why are we wasting our time hiding her when we could focus on the bigger picture!
And even before that there’s this whole section of finding an older Pillow to reach Antasma for no other reason than Peach getting captured, because apparently they couldn’t think of any other excuse to have us meet the main villain, or give a reason for Bowser to show up for that matter. So yeah, the way they used her in Dream Team does make her feel like more of an object than a person, at least past the intro of the game.
But then we get to Partners in Time and Bowser’s Inside Story, and oh boy do I hate what they did with her. In PiT, you could literally take her out of the story and nothing of importance would change. The missing time machine? Just have the whole crew be Toads, it’s enough motivation for Mario. Petey Piranha? Either put a Toad, Kylie Koopa (and remove her scene later on) or even Baby Bowser, I mean why not! Princess Shroobs’ fake-out? Either keep that whole thing in since it’s technically not Peach (just have the characters comment on how she’s supposed to be on vacation or something and how weird it is that she’s there but oh well we gotta protect her) or, if you consider that cheating, just remove the scene and find a better excuse to have Bowser show up and go to the volcano. Or have Shroobs disguise herself as someone else, that’s still a possibility. As for the scene explaining who Elder Shroobs is? Was Peach even necessary in this scene? I mean, it’s pretty obvious what happened, and Elder Princess Shroobs could even explain it herself while gloating. I swear when I saw a let’s play of this game and Princess Shroobs commented on Peach now being useless to her, my first thought was “She was useful to you? Didn’t you try to kill her like an hour ago?”
As for Bowser’s Inside Story, she’s nothing more than a plot device. What does she do in that game? 1. Gives exposition about the Blorbs. 2. Is in danger as a means to motivate Mario. 3. Gives exposition about the Dark Star. 4. Is in danger as a means to motivate Bowser. Oh and did I forget to mention that she’s unconscious for the latter half of the game? Peach in that game could straight-up be replaced with a non-sentient magical item and the plot would stay the same. And I honestly don’t know what’s more insulting between that and what PiT did.
All-in-all, the issue with Peach isn’t her character, it’s the lack of time devoted to her. When she has enough room to be a character, she’s great! When she doesn’t, she’s either boring or a plot device, and it sucks that this is what most people remember her for when she has more going on than just getting kidnapped.
And since I’m out there giving my opinion on Peach’s different appearances throughout the franchise (you can skip directly to the conclusion if you want, this part is pretty off-topic):
My views on the first Paper Mario trilogy and the Mario and Luigi games are explained enough I think.
I also really like how she’s depicted in the 86 Anime. I like how she keeps standing up for herself against Bowser and talking back to him, on top of the usual being kind to Mario and co + her trying to be smart to escape. For Bowser, it’s like early on she realized he’s not going to raise his hands on her, so she’s free to fight back as much as she wants, even if she doesn’t have the abilities to get out of there by herself. Idk, while the Anime itself isn’t all that amazing (it’s pretty funny in how bonkers it is though), I really like what they did with both Peach and Bowser. And it’s pretty fascinating how their modern personalities aren’t that far off from this very early portrayal.
The Mario + Rabbids games also absolutely nail Peach’s character. It’s honestly kinda crazy when you think about it that both the 2023 movie and Sparks of Hope were being developed at the same time, both worked on by a different company that Nintendo had some level over but ultimately mostly gave advice to, and yet the movie struggles to depict the characters properly while Ubisoft did a ridiculously good job at it. Seriously, remember earlier when I said every character in the movie was a bit off? If you want to see a comparison, go see the cutscenes of the Rabbids games. And even if you don’t care about characterization, still do yourself a favor and go watch those cutscenes, they’re amazing!
The Adventures Comic is an interesting one. While she’s very provocative and willing to fight, she also doesn’t know how to do so, and it makes her scenes very funny. Like I love how in the beginning she rants about how she’s going to defend her kingdom, then the next time we see her she gets attacked by Lakitus and gets kidnapped. Girl lasted 10 seconds out there. That contrast of her being all bark but no bite is just very funny, and it fits well with how comedic the story is overall. Also, the way she’s so willing to act is probably why people remember her as a badass in it. Because she does talk like a badass, but she’s not one because her actions don’t follow suit. Still, I don’t take that comic much seriously so Peach is definitely very fun in it, and that’s enough for me. And again, that comic does a good job at showing that Peach’s biggest strength isn’t her ability to fight, it’s her wit and good heart, shown respectively with her tower escape and her constant desire to actively help.
Also, about this comic and how people see it, even outside of the fact they’re not the same as she doesn’t know how to fight in it, I find it really weird that this comic is used as proof that Movie Peach is in character, considering how 1. Before the movie, this comic was the only time in over dozens of portrayals that Peach was shown as confrontational; in statistics we call that an outlier, 2. This comic was made in the 90s, you’d think a more recent portrayal could be used as proof but nope, Luigi’s Mansion 3 and Showtime are still different from her comic and even more so her movie self, and 3. That comic is outdated anyways considering the Koopalings are said to be Bowser’s kids in it, so unless Nintendo came back on their words after re-releasing this comic in the late 2010s, it’s still outdated.
The mainline games are...the mainline games. I’d also put the second Paper Mario trilogy and Luigi’s Mansion 3 in the same basket. When she’s on-screen, Peach is her usual sweet self, but those games also suffer from barely giving her any time to shine. I do enjoy her depiction in games like Odyssey, Mansion 3 and the intro of 3D World (mostly because those cutscenes are cute), but again all those games definitely suffer from having her on the back-burner for pretty much the whole thing, and are the main reason why people dislike her character.
I also can’t help but wonder if Sunshine is the reason why she’s seen as a “dumb bimbo” by some people, especially given the “Mama Peach” trainwreck of a cutscene. And I will say, Peach definitely feels very meek in this game. She clearly can tell that something’s off, yet she barely insists on telling Mario and Toadsworth. You’d think a princess would be more assertive than that, especially when the Mario and Luigi games show that she’s not afraid to go against Toadsworth’s wishes.
Going back to the kidnapping issue, ultimately I don’t think there’s anything inherently wrong with her being kidnapped, especially when it’s impossible in the mainline games to beat Bowser directly without a power up (the intro of Odyssey straight-up shows that Mario can’t win against Bowser in a fist fight) meaning it’s normal for Peach to be unable to fight back easily. Bowser is incredibly powerful all things considered (enormous physical strength, fire breath, every part of his body is a weapon, can use magic, necromancer, can jump incredibly high, has an army at his disposal, his car clown heavily negates his slow walking speed), to the point where even Mario and Luigi are kidnapped sometimes (Super Princess Peach, 3D Land for Luigi, and while it’s not Bowser, Luigi’s Mansion for Mario too). This also all kind of leads into a message about working better together or how it’s okay to ask for help, which reminds me of that Tumblr post about how Mario never travels alone.
That being said, Nintendo should definitely either do something similar to Paper 64 (or at least what 3D Land did with the letters showing her try to escape, that’s already a start), either have her only kidnapped in specific games like the big 3D games the same way Luigi isn’t playable in almost all of those, or reinforce her role in other Mario series like making Showtime the first of several games + bring her back under the spotlight in the Paper Mario series. Again, when thinking of Luigi and his time under the spotlight, you can definitely do a similar work-around where she still gets kidnapped in some games while being playable in others, whether those others are different game series or for example around half of the upcoming 2D platformers.
And call me an ass for that but, while I’d love to have her playable in almost if not every 2D platformer, I still maintain that the big 3D games should keep having her getting kidnapped. Again, outside of Galaxy (and even then for the first one it was very conditional), Luigi doesn’t show up in those either. And if you maintain a good balance between her being kidnapped in the big 3D games + a handful of 2D platformers all while making her a major character in the RPGs and even getting her own series, you’re basically keeping the status quo of the kidnappings all while removing the issue of a lack of screentime.
(Note that my main “issue” with having less kidnappings has to do with Bowser’s character. If Bowser doesn’t kidnap Peach, you need another excuse for him to be the villain. And given how his crush on Peach, the main reason why he kidnaps her, is the first thing used to make him more of a softie which I love him being, I don’t want to see him do more and more messed up things all while his crush gets forgotten. Then again, him being a dad is currently the main thing Nintendo uses to make him a softie, and Origami King still showcased his crush despite him being a teammate, with the two upcoming RPG remakes following the same trend)
Not very much to say about her depiction in the sports and party games. The characters don’t exactly have much personalities here, so other than more proof on how her body language should be, there isn’t really anything to say in terms of “I like/dislike the way they portrayed this character”...also I don’t own a single sports game and only have like 3 party games (DS, Island Tour and Super) so outside of watching the cutscenes there’s not much I know about those games.
Conclusion
Edit: Ended up making a table explaining the differences so putting it there as a good way to wrap up the comparison. While I won’t edit that part of the post as it’s a small thing, note that I ended up considering Movie Peach as not being someone who gets angry as all her “angry” moments are her being serious, and she also doesn’t come off as a stubborn person as she doesn’t have to argue in her choices and doesn’t have moments where people tell her something’s a bad idea yet she does it anyways.
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+ Huge difference in body language, mannerisms and facial expressions
+ Huge difference in voice if you want to take it into consideration
+ Slight difference in facial structure if you want to take it into consideration
Finally, a few closing thoughts about this whole thing, and more specifically the fact that one of my two biggest issues is her fighting abilities. Thing is, when you look at her jumping on enemies in the platformer games, her abilities in the sport games, the fact she’s in Smash and the upcoming Showtime game, it’s very easy to disprove my arguments, since Games Peach very much knows how to defend herself. And while I maintain that she’s not that great of a fighter in the games compared to the movie and is more of a pacifist, I understand this view. And thinking about it more, I think the true issue with her movie self is the attitude Illuminations has about it.
As said much earlier, it feels like Illuminations doesn’t like Peach in the games. I also think I’ve seen somewhere that her VO made a comment in an interview about finally giving Peach some personality, something along those lines? Then there’s also the supposedly original script where Peach was the main character, and how Nintendo told Illuminations to rewrite it upon reading it.
And even outside of the production info, that disdain over her Games character is all over the movie. Toad keeps hyping her up, along with other characters. During the training montage, when she does the demonstration, the camera slows down to show just how “cool” and “badass” she is. You get the vibe that, even if Mario wasn’t here, she still would’ve gotten the Kong army and taken on Bowser all by herself. There really are moments where it feels like the movie is going “Hey look at what we did with Peach! Isn’t she awesome! Isn’t she so much better than that wimp that keeps getting captured!” The best example of that is when she saves Toad on Rainbow Road. Like, this was the worst offender for me.
Princess Peach Showtime, on the other hand, gets who Peach is. The intro shows her going on a stroll with her little pink parasol. She cowers when Stella uses magic on her. And while she has a swordfighter and Kung Fu outfits, said outfits are given just as much importance as her baking and detective outfits, the former showcasing the one hobby Peach has been into for years, and the latter showing off her intelligence. And even outside of those outfits, her main attack is magic, more specifically a cute little pink ribbon. Also, like mentioned way earlier, the fact that it takes place on a stage gives the impression that Peach is playing roles, though again it doesn’t diminish her abilities.
I think that’s why I can’t stand her fight-oriented attitude in the movie but can’t wait to play Showtime. The movie looks down on Peach’s character and feels the need to “improve” it by changing many things about her, while Showtime embraces who she is and simply expands on it by giving her a more action-oriented role with the abilities she already possesses. I think that’s also why her body language in the movie bothers me, as it goes into that direction of “making her stronger” by removing her mannerisms. Now, again, there are a few more things other than her fighting abilities that they did wrong with her character, there’s a reason this post is so long after all. But by the end of it, I think it really comes down to how much disdain Illuminations has for Peach.
And on that note, you have no idea how relieved I was when the first trailer for Showtime dropped and Peach was her normal self! While I know the movie is going to get sequels, meaning we’ll keep seeing this random badass woman cosplaying as Peach, it’s at least very relieving to know Nintendo is going to keep writing Peach the way they’ve always done. And I can’t wait to see what Nintendo got in store for this wonderful, adorable, hyperfeminine, incredibly kind, witty, soft, cake-loving pink Princess!
Thanks for reading!
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(All pictures were taken from the Mario Wiki except the first one that’s from the 86 Anime and the Mario Odyssey one)
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fagdyk · 1 year ago
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PEACH FANS FINALLY EATING REAL GOOD AGAIN
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goldiipond · 1 year ago
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its honestly kinda wild to me that both rosalina and toadette got playable roles in a mainline mario game before daisy. like thats a little crazy ithink
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strawberryteabunny · 2 years ago
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Exactly!! What you mentioned is the difference between "strong female" characters--where the emphasis is just on her kicking butt and maybe doing a gross thing or wearing pants, but she still has no depth and is often still mostly just love interest and/or fanservice--as opposed to strong(ly written) female characters, where regardless of being girly or tomboyish, they are written with the same respect and depth as male characters are generally given, with their own motivations, goals, personality, etc., treated as full-fledged characters in their own right.
Yes!! To me feminism is embracing that women, femininity, and typically ‘feminine’ things are just as awesome and cool as typically ‘masculine’ things
Like if all your ‘strong female characters’ are just buff women who wear pants and swing swords and are “one of the guys”… where does that leave women like me? I don’t have physical strength. I wear dresses. I like to sew and embroider and knit and draw cute things and bake and pick berries and talk to my stuffed animals. I don’t want to change this, I love who I am. Am I not strong? Am I not powerful? Am I not able to be a hero in my own story? Do my interests and presentation make me weak?
I don’t like that in stories nowadays women have to ‘cast off the trappings of femininity’ to become the hero. And that doesn’t mean I dislike female characters who swordfight or anything- I think Eowyn is a really cool character for example, I love her- but it’s when it’s based on a rejection/degradation of femininity that I really dislike it. I want to see more ‘she is powerful because of her femininity, not in spite of it’.
And like you said too, it feels like a ‘see? We can write strong women too! Take your token female character!’ without actually including women in the narrative as real humans, with their own stories and motivations and lives. The ‘well-behaved women of history’ were just as significant and human as everyone else. And I think the ‘strong’ versus ‘strongly written’ does a disservice to male characters too- it shows the writer has only one perception of strength and what makes a character powerful and important, so their male characters also feel one-dimensional and aren’t really allowed to express emotion either. (Sorry to bring up LOTR again, but I think it’s another good example of men being allowed to be soft- it’s the power of friendship, love, and the ‘softness’ of hobbits that eventually defeats evil, not just hitting bad guys with a sword. The men are friends! They express emotion! They love and sing and cry and feel deeply and this makes them better, not weak!)
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the-foley-knoll-horror · 7 months ago
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I still think the choice to have April be playable is weird since the whole game is a 90s nostalgia throwback and April's primary role in the 90s was being kidnapped. Now she's had enough and is beating everyone's ass. Again. Entirely because TMNT is desperately lacking in female characters.
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faelapis · 5 months ago
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okay look, calming down - i understand why some people would want zelda to be a protagonist in like a totk-style 3d zelda. that would be great! the reason i predicted 2d for playable zelda is because its a smaller gamble for nintendo - imo, its realistically what we could get. especially at the end of the switch' life cycle AND so soon after totk.
BUT i'm very happy, for a few reasons:
1. it IS mainline zelda. its not called "triforce heroes" or "tingle's rosy rupeeland", its not a peach-style spinoff or side game. its a real zelda game. its called THE LEGEND OF ZELDA: ECHOES OF WISDOM. that alone, giving the mainline zelda brand prestige to this, IS a risk. and its one i super appreciate nintendo taking!!!
2. i disagree that just because it has the links awakening toy-style aesthetic, that automatically makes it a "lesser" or unserious game. links awakening IS a good game! its some peoples favorite! it added interesting lore to the zelda series, its a canon part of the timeline, its mechanically fun, and it has the fun psychological element of analyzing it in terms of links feelings about the dream. like how even the boss monsters are fearful of "dying", begging link not to destroy the island. which of course isn't "real" since its a dream, but its interesting that link would THINK that. also, marin 💔
3. like i said in the prediction post, this could be understood as a testfire for the concept. IF its as successful as any other 2d zelda game (and thats a big if! i already see people calling it more niche or for babies. i hope that doesnt catch on too much and depress hype 😞), maybe nintendo WILL see it as less of a gamble to make zelda the protagonist in a full-on, "serious" 3d title. nintendo is, after all, a business. trying it out with a smaller game makes total sense.
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also... it looks like a good game? when a link between worlds was released, everyone thought the wall merging ability was brilliant and a great way to turn 2d zelda into a more unique experience.
this, to me, looks to have similar potential!! the fact that zelda can essentially order enemies to fight for her and use her environment to think of intelligent solutions to any problem is very in-character! it's fitting both for a princess and for the bearer of the triforce of wisdom.
also, its not just building/environment traversal! she does fight!
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idk y'all, this looks like a great time to me! i don't know why people would presume its any "lesser" than any other 2d zelda... when we've literally seen another 2d zelda with this exact artstyle. and its an original game!! its not a remake!! :D
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janmisali · 5 months ago
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Super Mario Bracket: WALUIGI vs PRINCESS DAISY
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"I will defeat you... And reignite my passion for challenges!"
Waluigi
SEED: 4 (90 nominations)
PREVIOUS OPPONENT: Wario
SPECIES: Human
DEBUT: Mario Tennis
NOMINATION EXAMPLE: Maybe a bit of a basic answer since he's fairly popular online, especially as a meme, but there's something just so charming about Waluigi to me. I love how ridiculous he is, and how he by and large literally only shows up to assist Wario in the party games. I'm genuinely bummed he'll likely never make it as an official playable character in Smash. He's just a funky guy and I think that's neat!
[Super Mario Wiki article]
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"Next Level Games!"
Princess Daisy
SEED: 5 (81 nominations)
PREVIOUS OPPONENT: Peach
SPECIES: Human
DEBUT: Super Mario Land
NOMINATION EXAMPLE: I love Daisy’s colour scheme, the orange is fun. Her voice is cute and energetic and I love all of her voice lines from Mario Kart. I also like the gender of it all, with her often having much more masculine outfits and energy than Peach. I played her throughout all of SMB Wonder.
[Super Mario Wiki article]
[link to all polls]
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pianokantzart · 3 months ago
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Do you think that movie Princess Peach was particularly out of character compared to the games? This seems to be a common opinion, but I just don't see it. The more I play games with her either as a playable character or an NPC, game Peach seems to be everything movie Peach is: kind, headstrong, diplomatic but also willing to fight when necessary. People who know more than a cursory glance at Super Mario know that she's not helpless, so I'm not assuming that this is isn't it.
I think what threw most people off was seeing Princes Peach being so fiercely independent.
In many mainstream Mario games Peach's desperation for help is the driving force of the story. Her archetype is to be a gentle, beautiful, pitiable victim of an evil monster. She is reaching out and begging for rescue, and you alone can save her.
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Yes, she's quite powerful in her own right and playable in a number of games, but actual character moments in these instances are rare, and definitely not enough to undo decades of her being the poster girl for "damsel in distress." Not to say Peach is pathetic. Her humble kingdom is easily overwhelmed, her soldiers are toddler-sized and squishy, and most of her kidnappings use the element of surprise. She's doing the best she can amidst impossible circumstances, but she's all too aware of how much she needs help.
But the movie doesn't take that route. In the movie she has been warring with Bowser on her own for years, and traveling independently to far-off places to ensure The Mushroom Kingdom doesn't get mixed up in the fight. She is confident in her own abilities, and more protector than protected.
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She's not the delicate crown jewel of a vulnerable people, but a mama bear who will come at your throat if you threaten her family. The closest version of Peach I can think of that matches Movie Peach's level of grit and independence is Peach from the Super Mario Adventures comic.
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But, unfortunately, those comics are not exactly part of the lexicon of the average, casual Mario enjoyer.
However, I do think this says something about how characters are subject to change depending on the medium. The Mario Movie and the Mario Adventure Comics are both narrative driven, which means that Princess Peach needs to be more than just an end goal the players feels sorry for. What works in games will not always work in a fully fleshed-out story.
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With Peach being (at present) the only female in the main cast, keeping her cutesy and vulnerable while ensuring she stays part of the action would be an extremely difficult balancing act. In an isekai-style origin story where Mario is just beginning to learn how to be a hero? Even more so. So they instead make her a mentor figure, guiding Mario through the strange new world he and his brother are lost in. It's different, but it's not a bad different. Peach is still diplomatic, feminine, and empathetic, but her role as a lone royal safeguarding The Mushroom Kingdom makes a touch more sense on paper.
All I ask is that she keep her tea parties and cake baking.
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multbasa · 2 months ago
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EoW was originally going to star Link but his sword and shield "got in the way"
https://www.nintendolife.com/news/2024/09/echoes-of-wisdom-originally-starred-link-until-his-sword-and-shield-got-in-the-way
This is GREAT news honestly because it means that Princess Zelda wasn't the reason for this game's existence like Princess Peach Showdown was for Peach. Zelda was considered the best fit as the protagonist because of the gameplay elements rather than just an attempt to pacify complaints about not getting to play her in a mainline title which keeps her open to any opportunity in the future where the development team doesn't think a certain play style suits our usual protagonist Link.
This also means that this wasn't some sexist decision where the game was created around Zelda and her being a woman like some suggested. The furniture is not a dig at women nor is the fact that she doesn't (naturally) use a sword. Link is simply too connected to having a sword and shield and it interferes with their vision of the gameplay loop.
Because Zelda was chosen as the protagonist to solve an issue with compatible playstyles, she isn't attached to this game's identity like Tri and the echo/bind ability is. She could very well make an appearance as a playable character in future titles when the developers want to experiment with gameplay styles and create something fresh that isn't just like any other Zelda game which was the issue with Link in EoW.
I hope that now that they've had an opportunity to involve Zelda as a playable character, new opportunities in the future will be easier for them to decide on implementing her. Perhaps we could get future Zelda titles with more magic abilities over the usual sword or shield, or perhaps something I've wanted for a long time since Spirit Tracks, a game where both Link and Zelda are playable as a duo with different skills.
EoW comes out very soon, but I cannot play it yet because I need to focus on my college courses. I have a test today afterall... I can't wait to play EoW but I'll be avoiding seeing spoilers as much as I can!
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snakeeyesdraws · 1 year ago
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Overly Analyzing the Super Mario 3D World story intro
So I've been playing Super Mario 3D World a lot, and since I haven't seen many people talk about the opening cutscene, I wanted to do that since it contains a lot of very cute animations!
This will kinda be a scene by scene analysis with me just pointing out things I like, but if you'd like to see the full cutscene in better quality than my screenshots, you can watch it here!
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The scene starts off with all of the main playable characters going for a walk under a starry sky filled with fireworks. I know blue/yellow Toads have been staples of Mario games now, since they colour code the main characters and Mario is obviously red, but its does delight me that Blue Toad is just invited on this little walk with them.
(Also if you listen closely, you can hear Mario say "Ah Princess, what a beautiful evening!" and I thought that was cute)
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Their walk is interrupted by Toad noticing something offscreen, and they run ahead to see a broken pipe in the middle of the path! Mario and Luigi closely examine it, and then we get...
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ACTUAL PLUMBING FROM THE SUPER MARIO BROS!
Real talk, the more the series goes on the less relevant their status as plumbers often becomes, so anything that references it or shows them actually using their plumbing skills makes me so happy. And their tools are colour coordinated!
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A bunch of power ups and the green Sprixie Princess pop out, and we get some classic 2d artwork, which I absolutely adore. More of this in every 3d game, please.
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The ground and pipe start rumbling, and this is where I really wanna focus on the character animation of the main four here. All four of them start looking around for the source of the tremors, and we see both Peach and Luigi lifting their hands up, Luigi looking more anxious.
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Bowser suddenly pops out of the pipe and roars, startling all four main characters. We can see very different reactions from all of them.
Toad and Peach jump before covering their ears, very clearly intimidated by Bowser's roar.
Luigi is the only one to fall over completely from Bowser's appearance. He stays on the ground and holds one hand up in front of his face, flinching when Bowser roars. Dude is clearly terrified by Bowser.
Mario does jump in surprise when Bowser pops up, but he's the only one who doesn't cower when Bowser roars. Instead, he immediately gets into a confrontational pose, with one hand held out protectively towards Peach. This isn't his first time dealing with Bowser, obviously, and his instincts are to prepare for a fight and to protect Peach.
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However, Bowser's target this time isn't Peach, but instead the green Sprixie Princess. A lot of people poke fun at the set up for this game - "if Princess Peach isn't in danger, why do any of them care?" - but I always like when Mario & Luigi and the others try to rescue others simply because it's the right thing to do.
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Bowser turns to glare at Peach and Mario, taunting them to react. Peach and Mario are both upset by the capture of the Sprixie Princess, but neither react too strongly to Bowser. Both of them have interacted with him enough to know what he's like.
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Conversely, both Luigi and Blue Toad react much more when Bowser turns to them. Blue Toad stumbles onto one foot, while Luigi cowers back further, keeping his hand raised defensively, which seems to be a common mannerism of his when he's frightened. Bowser seems to be grinning a bit more in this pose, as if he knows he can get a bigger reaction out of these two.
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When Bowser disappears down the pipe, all four of them regain their bearings and jump back up, reaching out for the green Sprixie Princess.
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Peach is the first one to rush forward to the pipe. She sort of flounders on the edge of the pipe before she slips down it - yeah, I don't think she had a game plan there outside of trying to rescue the green Sprixie Princess. But proactive Peach being included on the adventure is always a win!
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Before Luigi even lands his startled jump, Mario is already rushing forward to follow Peach down the pipe, and Toad is right behind him. I'd say it's out of mostly courage on Mario's end, and mostly out of loyalty to the princess on Toad's.
Then we get to my favourite animation of this scene (can you tell I'm biased?)
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While Mario and Toad follow Peach down the pipe, Luigi pulls himself together and slaps his cheeks twice to hype himself up. It's one of my favourite quirks for characters to do, and it's doubly endearing on characters who are timid in nature. Luigi was arguably the most started and scared by Bowser's appearance, but he knows he has to do something! Totally adopting this as a common mannerism of his
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Luigi then follows the others down the pipe, and they travel to the first world of the game, bringing the opening cutscene to a close.
Fun fact; since I've only ever played this game solo, and since I main Luigi, I assumed that his animation of landing on his stomach outside of the pipe was unique to him, since he's established as quite clumsy.
But in 4 player mode, you can see all of them coming out of the pipe together, and Mario lands on his stomach too. Just thought that was a cute detail.
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So that's the opening cutscene of Super Mario 3D World! It's not terribly complex, but I've always adored it for showcasing a lot of personality with the main characters, and since I didn't really see any discussions on it, I wanted to highlight it!
I do recommend you watch the cutscene since a lot of the nuances and details can't be shown in screenshots - or better yet, play the game yourself! It's a ton of fun ^^
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fernsnailz · 1 year ago
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i personally think that Omega isn't allowed to be playable in the M&S Olympic games because his winning animation would be blowing everything up. Also his losing animation would be blowing everything up. In game animation of him would just explosion. Maybe there's a reason why he dissappeared so quickly after he loses the rivalry match in the M&S 2010 Winter Olympic games (off screen he is destroying the stadium and hatsune miku is there)
live footage of e-123 omega after defeating yoshi and princess peach in the 100 meter freestyle tournament
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heloflor · 1 year ago
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You know, considering that new untitled Peach game is a bit like Luigi’s Mansion with how it puts a Mario character in a new environment with new game mechanics, I’m kinda hoping Peach gets her own original villain the same way Luigi was given King Boo.
Hell, with Super Mario RPG coming back, which has many original characters, and with the characters from the Peach teaser being something other than Toads, it seems Nintendo might be willing to dip their toes into original characters again. So what’s better to start making new characters than by giving Peach her own bad guy ! Also the new Mario Bros game has some new characters as well from the looks of it, so again, it’s possible !
And don’t get me wrong, Bowser is absolutely iconic and I do enjoy the irony of Peach battling against him. But with this game not being a platformer, and again taking into consideration Luigi’s Mansion, it would be a fun change of pace for Peach to have a new villain in her own series (god I hope this game becomes a series of several games!!!). Plus, it seems Peach will be more and more playable in mainline games, meaning more Bowser beat-up from her anyways.
And yes, part of me wants that new villain to be a female character as it's been forever since Mario games has had one and I am very much aware of how people would go crazy over it for the shipping.
(Also going back to Bowser, it’s more of a “me” thing but I always found it slightly weird to see Bowser attack Peach, since he’s supposed to be in love with her (Paper Mario games prove it well) and in all the games she gets captured, there are no indications he ever raises a hand on her. Hell in Odyssey he’s very gentle when putting Tiara on Peach’s head. Also Peach is never particularly afraid of him despite how horrible he can be, which implies he doesn’t physically hurt her.
Fun fact : this is why I headcanon Super Princess Peach as taking place very soon after Super Paper Mario, since the two of them would have just spent weeks working together and getting along. So it would work for Bowser to lose his shit upon getting rejected yet again “despite doing everything right” and thus be willing to fight her. As for 3d World, there’s three other people Bowser can focus on to avoid hurting her)
#Super Mario#Princess Peach#Untitled Princess Peach game#Flor talks#you know; about the possibility of Peach not getting captured anymore in future games; I don't know how to feel about it#and funnily enough; it has nothing to do with Peach herself but instead with Bowser#the gist of it is that Bowser is a shitty person with a pretty big soft side#and outside of being a dad; the other thing showing that soft side is his love for Peach; granted the mainline games barely ever show it#but the RPGs do; and as messed up as it is; it's also kinda cute !#and basically if Bowser stops kidnapping Peach; not only does it show less that he likes her in a sense as it reduces how obsessed he is#but most importantly it means Bowser will need new reasons to be a villain; reasons that might turn him into an irredeemable piece of shit#and that's what I'm afraid of; I like Bowser as that absolute douche with a soft spot who's willing to work with Mario if needed#I think the best way Nintendo could go about this would be to find a balance to the kidnappings#have all the big Mario 3d games be about Bowser kidnapping Peach along with a few of the mainline games#meanwhile have the other half of the mainline games feature Peach as playable + give her her own game series#(I mean reminder that in the 5 main 3d games; Luigi is only playable in the Galaxy ones#and for the first one takes finishing the game to unlock; so having Peach sometimes be the hero sometimes the damsel could work)#(the main issue with her being the damsel is that we never get to play as her; causing her to be seen as a bland character by many#but if we do play as her sometimes + she gets her own games; her being the damsel will be less of an issue)#(another way to fix the issue could also to go the early Paper Mario route and have her actually do things while captured)
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beemers-hell · 1 year ago
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EVERYONE SHUT THE FUCK UP WERE GETTING A NEW PEACH MAIN CHARACTER GAME AND DAISYS FINALLY PLAYABLE IN A MAINLINE MARIO IM ACTUALLY SOBBING
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PRINCESS FANS RISE THE FUCK UP
Also SUPER MARIO RPG REMAKE AND PEACH LOOKS SO ADORABLE
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lore-of-the-mushroom-kingdom · 11 months ago
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Princess Peach's Character
So recently with Peach's portrayal in the movie and the announcement of Princess Peach Showtime a certain brand of individuals have had problems with her portrayal in this year 2023. While you have basic reactionary outrage content farmers in all this, some of which have probably never even picked up a controller in their life like a certain knight obsessed one. There is still a certain amount of people in the Mario fandom that have been taking issue with her recent portrayal, believing anything between "Nintendo is changing Peach" to "Nintendo has ruined Peach's character."
However, I am going to go against this notion and not only point out that her character hasn't been ruined but she has always meant to be this way.
To start off I would like to bring up the fact this not the first time Peach has been depicted this way, looking back to the non canon Super Show and Adventures Comics Peach is depicted very similar manner to what we see in this movie. It could be argued even more so in her comic depiction as she chases down Bowser herself without either of the Bros. She manages to escape the grasp of the Koopalings by outsmarting them and even goes back to rescue Mario in his failed attempt rescue her only finally being put out of commission through magic. This depiction her character has been considered by many fans to be one of her greatest portrayals.
Moving on to the games the Princess has joined in on Adventures as well such as Super Mario Bros. 2 USA yes it did happen, BS Super Mario USA, Super Mario RPG, Super Paper Mario, Super Mario 3D World, while non canon Mario+Rabbids, and Super Princess Peach keep a pin on that one.
However, some people may say they don't care about her being playable and say she is no longer "bubbly like she used to be," and that she is "too masculine" or stealing Daisy's character. This doesn't make sense, Peach and still is bubbly and does stereotypically feminine things and can still do what is considered stereotypically masculine things or act in such manner. In fact she is always a playable character in every sports game since the start, and we can't forget how sports is often seen as a masculine thing. Mario Strikers stands out the most having her depicted as sassy and competitive. Her Mario Party description has her described as brave which is also noteworthy, and we can't forget she is a Princess and by extension a leader. The few people demanding she and Daisy fit into boxes as characters only brings down both characters, and for certain ones I dare say it's misogynistic on how they want these 2 characters to only act in specific stereotypical ways. A character like Peach doesn't have just to act in what is considered a feminine way she can still act in a way that is considered masculine as well, and vice versa for Daisy.
Finally you have those people who just want her to only be the damsel in distress, and just no. Many of us fans were sick of her always being kidnapped in the 2D games, and have been wanting for so long for her to playable character in 2d game again and not just a Macguffin. So with Super Mario Wonder being announced, us fans especially us female gamers, are all glad that we can finally play as not just Peach but Daisy as well in a 2D game once again. Especially after Peachette, and the kinda stale formula of Princess gets kidnapped.
Now with the Princess Peach Showtime on it's way giving us another solo Peach game I would like to rewind the clock to share a little piece of Peach's character that not everyone knows about, which will serve as the nail in the coffin Peach not being changed/ruined. In 2005 with Super Princess Peach being the first solo Peach game by Nintendo, and it being the 20th Anniversary of Mario Miyamoto was interviewed by Nintendo Online Monthly. In this interview Miyamoto said the following about Princess Peach, "she has never seen herself as 'protected' by Mario. Our image of her is one of strength. Many of the developers came from homes where the Mother wears the boots, you know. (laughs) We hope to keep using Peach in different games in the future."
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