#also I’ve playing in character creation and made like a dozen people so I haven’t even finished act 1 yet lmaoooo
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I love my Tav
#bg3 oc#his name is urumet#he is dark and silly#he’s a warlock who gave his eye to his patron but I haven’t decided all the details yet#i’m doing an Astarion romance wish me luck 🖤💀#also I downloaded clothing mod and I didn’t realize it’s for their camp clothing#so he just wears nothing for his armor in game 🤧#also I’ve playing in character creation and made like a dozen people so I haven’t even finished act 1 yet lmaoooo
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...you have opened my eyes to a vast universe of VintageBeef lore that I was unaware of. I knew about the New Hermit Order, of course, and the UHC invention, and I've watched a few of his CTM things but -- I will take all the info and lore you feel like giving out because Beef is amazing and my knowledge is so small.
Vintagebeef my beloved <3
So the thing is, right, until about 2016 I only watched two (2) youtubers- Vintagebeef for Minecraft and aDrive for Pokemon (and funnily enough both of them are named Dan irl). So I've watched most of Beef's videos over the years and have a general knowledge of most of his stuff, except because it's been like a decade I don't remember where most of the lore comes from XD
The thing with him is that he doesn't do Lore tm the way other mcyters often do lore- he doesn't have an extensive RP series to draw from like Grian, doesn't have a solo world with steadily increasing amounts of lore like Etho or Zisteau, and while he's played on SMPs and been involved in storylines before it's not really the focus of his episodes unlike with Evo or Legacy or Empires
So where does that leave us?
IRL, Beef always has multiple series running at the same time. Often he's playing on an smp while doing a singleplayer, often modded, series as well as a CTM or modpack with a group of friends. For example, right now he's playing on Hermitcraft, doing weekly Pixelmon and Building a Zoo episodes, and a CTM map with Slip. And to me, this translates to one thing: Beef is an adventurer. He travels frequently- he explores a world and when he decides he's done, he leaves for the next one. That's the basis of my personal interpretation of his series and his character for my writing.
Ok so reading this back, this got extremely long and didn't explain much in the way of lore, somehow? If anyone has any additions to add please do so, I am very definitely leaving out a lot and would love to see what other lore people remember and are using for Beef! I didn’t include the Hermitcraft stuff since my memory of season 4 is blurry (his base was themed after the Martian, that much I know, and he and Iskall were buddies :D) and most of the s5 NHO lore is best watched from Bdub’s perspective from what I remember, and the only s6 stuff is a single line in Hermitgang and then the Area 77 arc with its possibility of an NHO reunion which we did not get rip. And s7 of course had the cloning machine and also the Podzol Party as the main lore. So all the original rambling is still below the cut though it is very long, and I'm gonna bullet point the main stuff here instead:
Actual canonical things:
Invented UHC and was the only survivor of the first ever uhc (Mindcrack UHC s1)
Married to an ender dragon (one of the UHCs I think), later father to a different dragon (Mindcrack season 3? I think?)
Might not have legs if you choose to take that joke as canon (Mindcrack s2)
Was a wizard (RAD)
is a zookeeper (Building a Zoo)
Had a wife and kids (Sims in Minecraft)
Part of the Trial of the B Team court case (Mindcrack)
NHO founder, founder of the Podzol Party (Hermitcraft)
Created a cloning machine that sort of works (Hermitcraft)
Played the Forest which is I believe the first time he and Keralis played together (look up the trigger warnings for this one, it's a horror game)
Was the creator/owner of Sourceblock SMP (featuring some familiar faces if you know Legacy, Empires, or MCC) and there is literal magic from a mysterious sourceblock of water that teleports people and summons mobs and probably more stuff that I haven't seen yet since I'm still watching it myself
Things you can infer:
Good with animals (Life in the Woods, Pixelmon, Ark)
Is a car nerd (irl and all of the car games he's played)
Is a highly experienced adventurer who has traveled through dozens of worlds both vanilla and modded, across multiple dimensions (Twilight Forest, the Aether, the Betweenlands, Limbo), completed dozens of monuments, fought in blood sports, survived apocalypse after apocalypse, tamed dinosaurs, and played a lot of prop hunt and golf with your friends
If you're looking for what to watch for lore purposes, I'd say the Mindcrack UHCs and Team Canada's RAD series are pretty good, definitely Sourceblock and HC s5, plus the Diversity CTM maps and Ruins of the Mindcrackers maybe? And Mindcrack Prank Wars for the chaos and the origin of Team Canada. And if you can handle horror than the Forest is fun and if you don't do horror you can watch the Pojkband play golf or prop hunt they're hilarious I love them sm I want a Pojkband reunion So Bad
Beef's first series was a singleplayer series in beta 1.4_01 though he had played the game extensively before that, and was a big fan of Guude, having watched his own Minecraft videos. The series was functionally a hardcore one where if he died Beef would delete the world and start again! I haven't actually Watched this series so idk if he died or how often lmao. When Guude made Mindcrack, which was btw one of the very first Minecraft SMPs, he also hosted a competition for people to join, and Beef submitted a video (which is still viewable on his channel I believe!) and won, and was added to Mindcrack in season 2 :D (fun fact, Guude said that even if Beef hadn’t won he would have added him anyway)
Two running jokes emerged from Mindcrack- pulling a Vintagebeef and Beef doesn't have legs. The first is a reference to Beef dying of fall damage (I believe the exact instance was him trying to jump into his swimming pool and failing spectacularly) and after the incident, every time someone died of fall damage they were pulling a Vintagebeef. The second joke comes from Guude, who joked that the reason Beef wasn't going to a convention was because he didn't have legs, and then he pranked Beef's base by building a giant pair of legs at the entrance to his castle so you had to walk between them to get into the base. This joke has long since died and both Beef and Guude feel pretty bad about it iirc because there were people who genuinely thought Beef was disabled and were emailing him supportive messages and stuff oops. So if you go looking on the Salad or find old Mindcrack fics, you might see references to Beef having prosthetic legs!
Mindcrack also brought about the creation of several Player groups- Team Nancy Drew, Team Canada, and GOB to name a few relevant to Beef. Team Nancy Drew consists of Beef, Pauseunpause, Guude, and Baj, who formed to investigate a prank on one of the members but I forget who. They're named Nancy Drew after the detective! Team Canada also formed in retaliation to pranks, with it consisting of Beef, Etho, and Pause, the three Canadian members on the server (not including Adlington who moved to Canada but never joined the group). There was also a Team America who pranked them with American flags everywhere. GOB is Guude, OMGChad, and Beef, who played stuff like the Ragecraft, Pantheon, and Monstrosity ctms together but that's way down the line lol
Team Nancy Drew is also notable for inventing UHC. It was Beef's brainchild but it was the four of them who first played it! The first UHC had the four of them working to kill the dragon with no natural regen, with everyone dying but Beef, who "won" the UHC. The second uhc was still dragon focused and iirc is where Beef married the dragon? Memories are hazy but they do kill the dragon in this one I think. UHC was then revamped as a pvp event and became a regular Mindcrack game every few months, featuring most of the Mindcrackers and several special guests, including Dinnerbone, who as we know Thanos-snapped Doc's arm out of existence as a result of Doc killing him in one of them
In one of the seasons of Mindcrack, Beef invited swedish Mindcracker and good friend Anderzel to go caving with him and invented ABBA Rules caving, where the winner takes it all. ABBA Rules is a game where each ore (and also dungeon loot like nametags) is assigned a point value and the person with the most points at the end wins and gets to keep all the stuff collected from the game.
In Mindcrack season 3?, Beef punched the ender dragon in an... awkward area, so when the dragon died and left the egg behind, Guude said Beef was the father of the egg XD I don't remember if I watched s3 so I have no idea if anything Happened with this concept but *history of the world voice* you could make lore out of this!
So Team Canada has played a Lot of CTM maps (which fun fact were pretty much invented by another Mindcrack member, Vechs, with his Super Hostile series! Super Hostile has a bunch of things called "Zistonian", which are references to another Mindcrack member Zisteau, who has a very wild singleplayer series with even wilder lore but I digress). In Ruins of the Mindcrackers, they had a running joke that Beef was Etho and Pause's mom, which is a joke we can leave in the past actually /lh. They also played all the Diversity maps, Sky Factory, Terra Restore, Uncharted Territory uhhh and a couple more ctms and adventure maps! Each map kinda has its own story so in Diversity 3 for example they were trapped in a simulation? I think? Team Canada also recently played the Roguelike Adventures and Dungeons modpack, aka RAD, in which Beef was a wizard with a magic staff that could do anything from summon lightning to control hostile mobs.
Sourceblock SMP is a vanilla survival 1.14 series that ran for one season and the series starts with each of the Players being drawn to a strange sparkling water source that, once they touch it, brings them to the Sourceblock world. It also summons a giant zombie at one point. There's probably more lore for this series but like I said I haven't watched it all the way through yet
He has a Patreon server called VintageCraft and has done a series or two on there as well, and played a few UHCs with them, so lore that how you will!
Beef also played a few popular mods, notably Pixelmon, Life in the Woods, and Feed the Beast, with LitW being singleplayer and the other multiplayer. He's also recently played the Zoo and Wild Animals mod a lot. He did a short series with the Minecraft Comes Alive mod where he married one of the villagers and had two children, so that's canon now :D he’s played a Lot of Pixelmon starting when the mod first came out iirc (he chose Turtwig in his first series and built a Grass gym, then made a Normal gym in another series in uhh 2016) and he still plays to this day. Quite a few Hermits played on his Pixelmon servers with him, like Wels, Etho, Iskall, Stress, Slip, Zueljin, and also Guude and Phedran (a Mindcrack adjacent player and creator of the LitW modpack) and a few Mindcrackers on the older servers
Mindcrack and friends played a lot of other games too- 7 Days to Die, Ark Survival Evolved, Unturned, to name a few, so you can pull a lot of lore out of these as well. Speaking of friends and non-Minecraft games, Beef teamed up with Pause, Keralis, and Slip (a former Hermit) to play the horror game the Forest, which saw them stuck on an island trying to survive against terrifying mutated human... things. They played it a few times as the game updated but as afaik it's the first time Beef played with Keralis and possibly Slip and since the game starts with the Player's airplane crashing, that could totally be how Beef first met them in-universe
I... think? that’s everything I mentioned in the tags? There is probably way more stuff I’ve forgotten that stems from inside jokes and things that happen within each series, but I hope that was a) helpful and b) at least somewhat comprehensible lmao
#hermitcraft#mindcrack#vintagebeef#mcyt#long post#asks#redwinterrises#that was so many words#kudos to anyone who reads the whole thing lmao
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Jesus.
I’m kind of at a loss for words on what to say right now? I’ve only been in this fandom for a few months, and I always saw it as a positive, nice place. I’ve never seen this much negativity and toxicity. Over fanfiction works?? Isn’t the whole point of fanfiction to share your personal interpretation of the characters? To share your creativity as a story teller?
I have written a few stories for this fandom, I am currently taking a break from writing because of mental health, and honestly this makes me scared to try and write again. I’ve never received anything like this, and my stories aren’t blowing up or anything, so I know it’s really stupid, but I’m genuinely kind of terrified to keep going.
The standard is being set so high , and I don’t even understand what it is? Am I supposed to baby Freddie? Am I not? Does angst just go completely out the window, unless it’s for another character? I see so many people saying they don’t like things, but I don’t see anyone actually explain what they want. (Granted I haven’t read every single ask you’ve posted)
I don’t know how you’re handling this so well. Honestly if it was me reciving all this backlash I would have to give up. I wouldn’t mentally be able to keep writing. So much pressure and then people are just gonna hate the work anyway. I would have to delete everything and deactivate.
I’m sorry this is so long ♥️♥️
Dear anon,
Please, please don't let this keep you from writing! (Also, hey anons, this is exactly the kind of thing I'm talking about, right here. You want more content? You want fics about Freddie? How about you stop harassing writers then, because you are literally actively discouraging the creation of the content you might want. How do you not see this? It boggles the mind.)
Listen to me carefully now, anon. Don't you dare let a faceless bunch of strangers discourage you from writing. I have been in this fandom for two years, and I've made amazing friends. I have been given so much support, love and appreciation, more than I deserve. I love this fandom and I want you here like I want every Queen fan here, who is here to have a great time while being mindful of the fact that everyone is different and everyone does their own thing.
You wanna write a crazy AU? Fantastic! You wanna try your hand at fem!Queen? Awesome! Want to really dig into the gritty realism of things? Please! Do. What. You. Want. Promise me that you will. And send me the link when you do, I'll rec it!
There is nothing you are supposed to do with Freddie, when you create a fictional character based on this amazing personality. Do what he inspires you to do. Do what you think is right. Play. Explore. Enjoy.
These anons don't run the fandom, far from it. And their issues with me run much deeper than just my writing. It's a long story. This won't happen to you, trust me. And if you do receive the odd rude comment on your fic, just hit that delete button right away. Alternatively, just turn anon commenting off! Problem solved. Because I've never seen anyone with an account do this. Ever.
And I'm fine, by the way. I have a very busy real life apart from these online shenanigans and I lack the energy to truly care if strangers on the internet like me or not. And I'll be damned before I let them dictate what I do, or say or contribute in this fandom.
There's more of us (writers and creatives who support and value each other) here than there are of them. What you didn't see was the dozen of private messages I received tonight, checking in to see that I was okay.
Please don't be afraid. ♥️ We got you.
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It is time for
Last year the Dazzling Pink Precure were supposed to host the event but were unavailable due to being redesigned, but this time they are ready for the job!
Here is the magical girl (and related) media consumed on this blog this year:
(you can read my closing thoughts on them here)
Anime: Kaitou Tenshi Twin Angel & the 2 OVAs, Twin Angel Break, Pretear, Happy Seven, Ojamajo Doremi (started), Healin’ Good Precure (most of it that’s out now), Magia Record (also following the game news though I don’t play), Myriad Colors Phantom World, Re:Creators, Concrete Revolutio)
Movies: Fresh, DokiDoki, Happiness Charge, Go! Princess, KiraKira & Star Twinkle Precure season movies, Spring Carnival & Miracle Universe crossover movies, Magical Sisters Yoyo and Nene)
Manga: Magical Girl Site (finished), Zodiac P.I. (reread), Sugar Sugar Rune (reread), Nogi Wakaba is a Hero, Puella Magi Suzune Magica (reread), Puella Magi Tart Magica (reread), Can You Become A Magical Girl, Colourful Macchiato)
(revisits to old familiar stuff don’t qualify for an award unless I had forgotten everything about it, Doremi is ineligible since I've only seen 1/5th so far)
Unexpectedly I managed to finish quite a lot of stuff on my last year's "plans for 2020 list".
As for blog stuff, this year the Precure Chibi Project was concluded for the designs that exists so far, but obviously it will continue when more are released and I'd also like to draw some more of the civilian clothes too. But this year over 400 chibis were drawn...
Then we of course had the Precure Dress Tournament, with Cure Magical emerging as the winner. Hosting it was a lot of fun since I like graphs and numbers, as the fact that I keep a google sheet that documents the dates when I draw the chibis (it also calculates useful data such as how many percent I've finished).
(Also Megumi's heart dress should totally have won the tournament)
The Precure positivity posts were also a thing this year. Usually the franchise is bitched at here at Mahou-Furbies so I tried to say something nice about each Cure that I had seen. Which was a major struggle in some cases but hopefully they don't come across as too much damning with faint praise. I plan on writing similar posts for the Cures from the other seasons too as I watch them, but also because I managed to write an entire post about Mana without complaining I take that as justification that I get to write a huge bitchy "the flaws of the Precure franchise" post later.
And then now at the end of the year the Dazzling Pink Precure finally managed to emerge again with their new designs. I hope I'll be able to post more about them in 2021!
And now, the Mahou-Furbies 2020 magical girl awards!
Let's start with Best Henshin Design: Megumi Moka from Magia Record! I always love a good sweets theme and I can't get over how cute she is.
(Kikko from Concrete Revolutio was also a strong contender)
Best Team Design goes to Nogi Wakaba Is a Hero, I've always loved the YuYuYu henshin outfit design.
The Best Powerup Look award goes to Lala's Cancer form in the Star Twinkle Precure movie! I just really like the fresh colour palette...
Runner-up is Nagisa's MagiReco Valentine's outfit which I like for being sweets themed but I guess it's more like an alternate form than a powerup?
There weren’t that many contenders for Best Civilian Design but let’s say that since I like the casual outfits in KiraKira Precure in general, The Movie was also good at this. So let’s reward Ciel’s look, it’s nice to see a more muted colour palette in Precure every now and then!
Oh, right! Also everyone from the Star Twinkle Precure movie! Love all their outfits.
Best School Uniform is the one from Sukoyaka Middle School, from Healin' Good Precure! I like the colour palette, and the cut of the dress.
The uniforms from the Twin Angel franchise are also fun with their cherry ribbon.
Best Hair award goes to Kikko, from Concrete Revolutio! The "rectangular" cut ends are fun.
Best Magical Item is Mamika's wand from Re:Creators! There's really nothing special about it, I just think it looked nice enough with the candy cane and the heart crystal (and also not so merchandise driven since this isn't a kid show).
The Best Henshin Scene award goes to Sudachi from MagiReco! I don’t like how detailed all the body curves are drawn in the few seconds before her outfit appears, but otherwise there’s great backgrounds in this, starting from the space theme, twinkling stars, beautiful blue sky and then ending with cute hearts.
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Best Fan Creation award goes to Marighoul’s comic “First Hunt”! (read it here) It was a fun little story and the colours were amazing!
Best Relationship is Hikaru and Lala with the alien in the Star Twinkle movie! I would never have guessed that I’d enjoy Precures raising a “baby” mascot this much, but it is true! I love how much role their bond had in the story, and the conclusion was more epic than anything Precure has managed to offer elsewhere.
The Best Mascot of 2020 is... the aforementioned alien UMA! Unusual design for a girl show, doesn’t have an annoying voice or speech pattern (or in fact doesn’t talk at all), and has an interesting role in the story.
Second place is Nyatoran from Healin' Good Precure, he pairs well with Hinata and I love the scene where she records cat videos of him with her phone.
As for Best Supporting Character, this is a joke character, but I have to say Mayune from Pretear. I'm sorry I just like this kind of dumb diva characters (with the o-ho-ho laugh!) and always had a good time when she was on screen.
Discount Tuxedo Mask from the Twin Angel franchise was also fun, he had nice chaotic energy to him.
Best Visual goes to Kikko's magical effects from Concrete Revolutio! We always get the standard sparkles so I was so happy to see something different for once.
Best Audio award goes to Pretear OP! The song feels a bit dated but in a good way, this is just the kind of music I like.
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The Best Scene award goes to Healin' Good Precure attack!
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Usually in Precure I really don't care for the stock attack animation and instead just focus on the henshins, but in this one I really like the bit where the giant hands rip the element spirit out of the enemy. The music is so good in that part, and the huge hands compared to the tiny spirit feel majestic.
I also liked Re:Creators scene where the (in-story) writers create a powerup for their character by getting their audience excited about it by tweeting. It was dumb how a tweet from some ranobe author goes viral in a matter of seconds, but I still thought the scene was fun and worked well.
The Innovation Award for doing something magical girl related I haven't seen dozens of times already goes to Happy Seven! I thought it was fun how the main character wasn't on the magical girl team at all and instead was practically the Muggle friend for most of the story!
Re:creators is the runner up here with its "fictive characters show up in our world" story, but I think it could have done more with the idea, and I think Happy Seven is commendable for doing something that feels refreshing without having to be all smart and self-aware about it.
Then the Golden Mana Award for one thing that I really didn't like this year.
The questionable honour goes to Meguru's unbearable behaviour at the start of Twin Angel Break, when she keeps pushing her friendship on the blue girl who has made it very clear that she'd rather be left alone. And of course the blue girl is secretly lonely and ultimately caves in so Meguru faces no consequences for being selfish and entitled and having zero respect for other people's boundaries. Stuff like this fuels my rage at the Friendly-And-Energetic-Stock-Magical-Girl-Heroines.
For Best Character I want to pick Lala from the Star Twinkle movie but she won Best Character last year so let’s pick someone else. To be fair nobody (else) this year made me super excited, but leaving such a broad category as this completely empty would be really stupid, so the winner is Himeno, from Pretear!
She had a lot more multifaceted personality than I initially predicted, had interesting and different relationships with many different characters, and of course had many unique henshin!
And finally, Best Work of the year... I know I picked Star Twinkle as the best series last year (award has been renamed now) so this feels somehow redundant, but I still can't get over how enjoyable their film was and as you may have noticed it has been mentioned in plenty of other awards already so it deserves the spot. On principle I liked that it wasn't centered around the pink Cure for once, and additionally it was about Lala who is my favourite Cure, and also since there wasn't really a villain the plot was more interesting than the same old "bad guy wants to take over the world". Also great visuals.
And that’s it for 2020! It has been a weird year, but that didn’t really show on this blog.
Plans for 2021:
Also once I finish drawing the chibis for the Madoka girls, expect a Madoka themed character tournament in 2021!
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Robot Carnival Review
When I first started my blu-ray collecting kick, Discotek was hyping up their release of Memories, an anthology movie organized by Akira’s Katsuhiro Otomo. While doing research on it, I saw it was recommended in the company of Robot Carnival, another anthology movie Otomo was involved with, with more animators and thus individual shorts, and a unifying theme of “robots”. As a robot enjoyer, I figured I couldn’t go wrong with this, and I was right! This was a joy from start to finish, where even the weakest segment still had plenty to offer. If this sounds like it might be up your alley, it’s available to stream for free on RetroCrush and YouTube!
Additional note before I get into talking about each short individually: with the exception of Cloud, the music for every short was composed by Joe Hisaishi, who has way more range as a composer than I would’ve ever expected, considering I knew him exclusively as the Studio Ghibli composer. Additional additional note: I watched the anthology in the original Japanese order, the version on RetroCrush and YouTube uses an alternate order from the international release.
Opening/Ending (Katsuhiro Otomo, creator of Akira and Atsuko Fukushima, key animator on dozens of anime projects, including Akira) - A mobile fortress (literally the above Robot Carnival logo) traverses a post-apocalyptic wasteland, bringing death and destruction wherever it goes. The Opening sets the bar for what you should expect going forward in terms of production values, and the Ending is a nice send off for the whole thing, but I don’t really have much else to say about these shorts.
Franken’s Gears (Koji Morimoto, Director of Memories: Magnetic Rose) - A mad scientist attempts to bring their robot to life, succeeds horribly. I think of all the shorts in this movie, this one has the most impressive mechanical animation. The whole thing takes places in the scientist’s lab, and the emphasis really is on all of the ways the environment is struggling to bring the robot to life, to the point that once it does so, it begins to crumble and break apart. But the animation on the scientist himself is also really charming; the way he moves almost makes him look gooey, which is apt because my sister pointed out he was probably designed after a snail, what with the big orb on his back.
Deprive (Hidetoshi Omori, Animation Director for Char’s Counterattack) - A super android has to mamoru his imouto from an invading alien robot army. One of my favorite shorts in the anthology, this was an entire action movie expertly condensed down into not even ten minutes, complete with an awesome soundtrack. I’d actually go so far as to call this one perfect for what it is, but it’s not much more than that.
Presence (Yasuyomi Umetsu, Character Designer and Chief Animation Director of Megazone 23 Part II) - A man builds an android for companionship, and he gets more than he bargained for. Longest piece in the compilation by a mile, and the first one with voice acting. Despite enjoying some of the other shorts more, I think I would call Presence the “centerpiece” of this anthology, as it’s definitely the most story-rich. It even has some prescient worldbuilding: the people of this setting do not see robots as sentient beings, which is shown right at the start when a bunch of kids knock the head off of an android and play with it while absolutely no one in the crowded plaza reacts. This sets the tone for the main character’s interactions with his creation, and provide additional context for the things he does besides the obvious explanations.
This was also the first short where I noticed something off about the animation, where it seemed to animate too well in for certain movements. As it turns out I was right; the liner notes explain that the director was using this project to experiment, and he would animate different movements on different frame counts. It’s not terrible, but it is a little distracting to see how smoothly something like a simple head turn will animate while more complex motions look more standard. Also, unrelated but fun coincidence: the liner notes also explain a reference in the script to a story called Daddy Long Legs, about an orphan girl who receives funding from a wealthy philanthropist she never meets, which explains a reference that went over my head Yakuza: Like a Dragon.
Star Light Angel (Hiroyuki Kitazume, Character Designer and Animation Director for Mobile Suit Gundam ZZ and Char’s Counterattack) - What could have been the most effective piece of robosexual propaganda ever made: a girl and her friend are at Tokyo Disneyland ROBOT WANDERLAND and are having a wonderful time, until she discovers that her boyfriend is cheating on her, at which point she retreat into the park and winds up on a virtual reality ride. Meanwhile, a robot performer attempts to find her and return the locket she dropped while she ran past him. This is tied for my favorite, alongside Deprive, because I’m a big sucker for romance and the main song for the short is so perfect for the content. I was also delighted to find the explanation for this short was that Kitazume, who’s work up to this point was all mecha anime like Aura Battler Dunbine and Zeta Gundam, really wanted to try to flex with character expressions, and it came through brilliantly as the range and level of facial expressions was the first thing I really took notice of in this. Funny enough, though, Kitazume also apparently said he considers this and Deprive to be the weakest pieces of the anthology, and I suppose he’s right in that they have the least meat on their bones and are also probably the least technically impressive, but still: my two favorites!
Cloud (Mao Lamdo, a prolific animator on many projects, but probably best known for this) - A robotic boy wanders past a series of ever-changing clouds. Cloud is definitely a stand-out short for a number of reasons, from the way its animated to the incredibly tangential connection to the “robot” theme, and to be perfectly honest I got a lot more out of it after I read the liner notes. The short was adapted from a self-published book Mao Lamdo had written years prior that had nothing to do with robots, and his interpretation of the short and the change to making the main character a robot was that it represented his frustration with the trend in the anime industry at the time trending towards a being obsessed with the mechanical world, while he still preferred to draw and animate nature. As I mentioned at the top, this is also the only short to not have music composed by Joe Hisaishi, instead the piece used is by Isaku Fujita, and as far as I can tell, this is his only credit. Still, it’s a good credit to have; Lamdo said the song evoked the idea of having a conversation with God and asking the big questions, which I can completely see.
Strange Tales of Meiji Machine Culture: “The Westerner’s Invasion” (Hiroyuki Kitakubo, Director of the JoJo’s Bizarre Adventure OVA and Golden Boy) A terrible steampunk mech invades a Japanese town, and is warded off by a team of youths piloting their own terrible steampunk mech. I watched this one with the English dub first and then again in Japanese because it’s been a fuckin’ minute since I heard a dub this racist, complete with changing r’s to l’s and vice versa, only to be cracked across the skull by what I am certain was a Japanese man doing his very best to phonetically read English in the Japanese version. In spite of that, though, this is easily the funniest short for all the right reasons, and it kinda clicked once I found out that the director was also responsible for Golden Boy; it’s that exact kind of humor, complete with a protagonist who could very well be Kintaro Ue’s ancestor.
Chicken Man and Red Neck, a.k.a. Nightmare (Takeshi Nakamura, director of Catnapped! The Movie) - A robotic magician wreaks havoc on a city by transforming everything in sight into robotic monsters, and a vagrant gets caught up in the chaos. I initially wrote down “this one has the energy of a Don Bluth movie, particularly In the Dark of the Night from Anastasia”, although the liner notes say he actually was inspired by Night on Bald Mountain, which is definitely a more flattering inspiration and more accurate, to boot. I think of all the shorts in this anthology, this one gets the prizes for “best overall animation” and “best use of robots”, and it also has the most intense PS1 RPG sounding music, which once again speaks to Joe Hisaishi’s talent as a composer for doing that a full decade before the PS1 even existed. Also, fun trivia, the director turned down an offer from Hayao Miyazaki to be animation director on Castle in the Sky to make this, which… was maybe not the best career move, but still this was a terrific short and I’m glad to have it.
Again, the movie is easily accessible for free streaming, and I’d heartily recommend you check it out if you haven’t already. But if you’re into collecting physical media, the blu-ray is crammed full of tons of goodies, including the liner notes I’ve referenced, art galleries for each segment, and a lot of other production materials. Discotek also announced they’re doing a 4k UHD release of this soon, which won’t include all the extras due to the way UHD discs work, but I gotta be honest, this would be worth double dipping for if the resolution bump is noticeable enough.
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Entry 1: Anticipation
Introduction
What is your most anticipated game? Not the upcoming game that you’re excited about, the game that, more than any other, made you count down the days until its release. No game has ever made me as excited for its release like Fire Emblem Fates did.
Fire Emblem Fates was first announced in January 2015. Back when that trailer was first released, I was still obsessively playing through Fire Emblem Awakening, the game Fire Emblem Fates was meant to be a successor for. The trailer hooked me and I eagerly waited for more information on this bold new entry into the Fire Emblem series. The trailer showed a battle between two armies, a monster destroying a castle, a woman dancing, and a duel between two swordsmen. Between these clips, the trailer showed a return of Awakening’s gameplay, the addictive gameplay that’d taken away hundreds of hours of my free time. This trailer told us nothing, leaving me eager to learn more about this new story.
As the months went on, it was announced that Fates would tell the story of two kingdoms at war. More interestingly, the player would be given the opportunity to choose which kingdom to support, adding a layer of moral ambiguity and complexity to the story. I loved this concept and had no doubts it would be executed perfectly. The game released in June 2015 in Japan, but American fans had to wait until January of the next year to play it.
I bought the game as soon as it came out.
And I loved it. I played through all three routes half a dozen times each. For about six months, Fire Emblem Fates was the main game I played.
I haven’t played Fates in four and a half years. I don’t know why I went from spending multiple hours each day playing it to dropping it and never going back. I’ve played Awakening about once a year since then, but I haven’t gone back to Fates for some reason.
Since its release, Fates has gained a certain...reputation among the Fire Emblem fanbase. Put bluntly, it’s widely considered to be the worst Fire Emblem game. And, to be honest...I can kinda see why. Looking back, the game’s writing was filled to the brim with problems. But still, I can’t bring myself to hate the game like other Fire Emblem fans. I still remember asking my mom to preorder it for my Christmas present when I was fifteen. I still remember devoting hours of my life to this game.
So, I’m left with this quandary. Who should I trust? Other fans, or the memories of my youth? Is Fates really as bad as people say? Well, I kinda want to figure that out for myself. And I think the only way to figure this out is to obsessively play the game.
Over the next few months, I’m going to do a deep dive through Fire Emblem Fates and post my thoughts on this blog. I’m going to go through every chapter, every support conversation, every part of this game to answer the question: is Fire Emblem Fates a good game?
Opening Cutscene
Booting up my copy of Birthright for the first time in years, I’m greeted with an opening cutscene containing much of the footage from the trailer. It’s worth noting that the two armies from the trailer have very different aesthetics, one being heavily influenced by feudal Japan and one being heavily influenced by medieval Europe. The transition from the battle to the woman dancing is done by zooming out, revealing that this battle is actually taking place inside a painting. I actually really like this, it shows that the hostilities that this game is centered on have been going on for a long time.
Another thing to note: the song the dancing woman is singing has been translated into English. I’ll be going through the Lost in Thoughts All Alone’s lyrics and analyzing them when they appear in the actual story. The dance scene leads into circling shots of two families; judging from their different styles and fancy clothing, they are presumably related to the two kingdoms at war. The eastern family has a red and white color scheme, while the western one has a black and purple color scheme.
After that, the camera pans into a deep chasm until it arrives in a land of floating castles and islands, which looks interesting. Next, the opening cutscene shows the dancer in a lake, being choked by a large dragon-like creature. As the creature pushes her further underwater, its scales turn into light and fade away, turning into a humanoid form. Finally, the trailer shows the two swordsmen clashing as the dancer freaks out, setting her up as being an in-between that doesn’t want this conflict to grow. Her necklace flies off as she panics and lands in a pool of dark blue water, bringing us to the main menu.
The opening cutscene, like the trailer, hooked me in and made me excited to play this game. Even though I know that the game is going to bungle the story beats it sets up, I’m still excited to dive right it.
While staring at the dark title screen, which features only the quiet sound of waves for background noise, I get a strange hint of nostalgia. It’s a weird type of nostalgia, though. When I replied Awakening last fall, it felt familiar and comforting. Coming back to Fates, it doesn’t feel familiar. I recognize it, and it’s nostalgic, but it isn’t comforting. It’s like nostalgia for something I’ve forgotten, if that makes sense.
Character Creation
Jumping in, I am presented with three settings each for two types of difficulty. Normal/Hard/Lunatic control the strength of enemies, while Phoenix/Casual/Classic determine whether or not units come back to life. I’ll be checking out the other difficulties in a later entry, but for now, I create a Normal/Casual save file. Yes, it’s taking the easy path. But I barely remember this game and am playing it on a deadline, I don’t have the time to restart every level multiple times.
Next comes the character creator. We’re shown the player Avatar standing at the bottom of a lake and given the ability to customize gender, build, hairstyle, hair decoration (if a girl), hair color, face, scars, and voice. None of the options look bad, but the fact that it’s just choosing from a set list of faces is a bit disappointing. Understandable, considering the fact that these assets are drawn in, but that just raises the question of why there needed to be customization in the first place.
A few oddities about the character creator: hairstyles are sorted on two axis chart of Stylish/Simple vs Wild/Slick for boys and Long/Short vs Cute/Wild for girls. I don’t have time to go into each hairstyle, some are better than the canon versions, some are absolutely ridiculous, some are just boring. The short build is the canon design for Male Corrin while the tall build is canon for Female Corrin. This is probably for the best, because Short Girl Corrin looks like she’s eight. Finally, while both choices have three voice choices, two of Male Corrin’s choices are played by Cam Clarke (Corrin’s other male voice is Yuri Lowenthal, while Female Corrin’s voices are performed by Danielle Judovits, Marcella Lentz-Pope, and Stephanie Lemelin). Later games featuring Corrin stick with Clarke and Lentz-Pope.
I flip a coin and end up deciding on Female Corrin. I go with the generic design, because I really don’t care enough to customize her. Speaking of design, Corrin’s design is a mixed bag. Regardless of player choice, Corrin always wears the same outfit: a grey, black, and white suit of armor with a blue cape. Corrin’s generic hair color is also grey, but like a pinkish grey. I do appreciate Corrin being associated with grey, gold, and blue, making them visually appear to be between worlds, but I personally think the armor looks too complicated, looking more like a striped suit than actual armor. I also don’t get why it has a neck cuff.
Also, Corrin is barefoot. Always. This does give Corrin a sort of animalistic appearance, but that design element isn’t present anywhere else in Corrin’s design. Fire Emblem Awakening was kinda infamous for the fact that none of its characters had feet on their models and I get the vague feeling this game is overcompensating.
Next, we get to the details that actually matter. Name (I went with Corrin, because it’s the canon name and I don’t relate to this character at all), Birthday, Boon, Bane, and Talent. Boon and Bane determine stat growths, but they are labeled by personality traits instead of the actual stars, which is both more immersive and slightly annoying. I made Corrin Quick and Unlucky. Talent determines what Classes are available to you. I didn’t care, so I spun it randomly. It landed on Mercenary.
Prologue: The Ties that Bind
Now that we have our character created, let’s start the game. The game starts with the dancer singing Lost in Thoughts All Alone at the shore of a lake before walking into the lake and sinking below the waves. The song continues as she goes underwater, which means she must be amazing at ventriloquism. As she goes deeper underwater, ruins start to appear, floating in the water. The dancer swims into a bright light and disappears.
Smash cut to the Western prince riding on a horse, commanding an army as they charge into battle. The Eastern prince charges through his army, wielding a sword surrounded by lightning. The anime cutscenes in this game are beautifully animated and incredibly cool to watch. The Eastern prince introduces himself as Ryoma of Hoshido and challenges the Western prince, Xander of Nohr, to a duel. Xander accepts and charges into battle, wielding a sword surrounded by shadowy purple fog. The two clash as the cutscene ends.
We then see Corrin and a Hoshidan Pegasus Rider named Hinoka fighting an enemy, This fight is rendered as an actual game cutscene. Side note, the fact that this scripted battle features Hinoka guarding an attack for Corrin is a great way to foreshadow that mechanic. Hinoka mentions that Corrin looks distracted and reassures her, pointing out that all of Corrin’s siblings are here.
The game then moves onto introducing basic mechanics. If you move your cursor away and look at the other units on the battlefield, you’ll notice that all of them have unique names and designs. Fire Emblem Fates shows both armies off to you during the prologue, which is really interesting. Still, it must be noted that the Nohrian Units are marked as enemies and the Hoshidan Units are marked as allies. This isn’t super important now, but keep it in mind.
Between turns, Ryoma asks Xander why he’s invading and mentions a cowardly attack. Xander tells him to surrender and the two fight some more, both doing decent damage. The camera pans over to Xander’s siblings. The youngest of them, Elise, mentions that, due to a bridge collapse, they can’t get over to Corrin. Her older sister, Camilla, tells her not to worry, because their royal blood allows them to manipulate dragon veins. Camilla moves over to the river and a fireball flies out of her, striking the river and evaporating it. The third of Xander’s siblings, Leo, tells Elise to stay back as they attack the Hoshidans. The Hoshidan royals remark that Camilla’s use of a dragon vein means she’s royalty and the Hoshidan prince Tamuki smirks, saying that he’s always wanted to use a Nohrian royal as target practice.
The two armies of named characters start fighting and a Nohrian general named Hans shows up with an army of reinforcements. He then refers to his own army as cannon fodder and says king Garon sent him to kill them all, because he’s very obviously an evil person. A Hoshidan general shows up and we get some more tutorials as Corrin and Takumi beat up a single redshirt. And then the level just ends.
Corrin and the Hoshidan royals run up to the bridge to help out Ryoma. Xander calls out to Corrin, happy to have found her alive and well. He beckons her to come back to her family, which angers Ryoma, who shouts that Corrin is his sister. Xander counters, saying that Corrin is HIS sister. The other royals argue over which family owns Corrin and Hinoka states that the Nohrians kidnapped her. Xander points out that the Nohrians raised Corrin since she was a child and are her real family. As the two families fight over Corrin, the screen fades to white and we hear voices yelling for Corrin to wake up.
The prologue features some good teaching of mechanics, some bad teaching of mechanics, and an introduction to the game’s plot. It introduces two countries at war and Corrin, a bridge between the two that is caught up in this war. I just have one question.
What even is this chapter? It isn’t in media res, the actual point in the game this chapter is playing off of happens differently. The fact that it cuts to Corrin waking up implies that it’s a premonition of the future, but Corrin can’t see the future in other parts of the game. At least, I don’t remember that ever happening. Sure, this chapter introduces the plot, but it does it in such a confusing way.
Awakening did something similar to this, admittedly, but Awakening is a game about time travel. That scene happened, just in a different timeline. Awakening’s use of media res both set up the plot and helped foreshadow the game’s main twist.
Also, the Hoshidans are allies and the Nohrians are enemies. In a game about a morally grey conflict between two sides made up of real, suffering people, it’s not great to start out by calling one of them evil.
These two traits, aping Awakening without knowing why it worked and failing to be a morally grey story, are going to become much more apparent as the game goes on...
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Features I Would Like to See in Paralives, Part 2
Features I Would Like to See in Paralives, Part 2
Note: This list can also be enjoyed in video form:
https://www.youtube.com/watch?v=B551WVgN3kw
In a previous post, I discussed six features I would like to see in Paralives. In this post, I’ll be covering six more, including such features as disabilities and holidays. This game has garnered a great deal of buzz over the past month or so, not only because of it’s promise as a Sims competitor, but because of the interaction between the developers and the fans. With their encouragement, fans have been able to share what they would like to see. Here are more features from my wish list.
1) Extensive Body Sliders
It’s hard to tell if there will be sliders for all characters features, a click and drag system, or the choice to choose from dozens of pre-made options. However the rest of the body can be edited, sliders would be extremely helpful in crafting the overall body shape. A height slider has already been confirmed. I’ve already expressed hope for a slider that can go between masculine and feminine, but two more sliders should be included: one for weight, and one for muscle mass. There should be an option to make someone extremely skinny, or extremely large; if the sliders could be extended even beyond the range offered in Sims 4, we would be close to making anyone we could dream up.
2) Disabilities
The inclusion of prosthetic limbs and wheelchairs would represent an even wider variety of people. It would encourage gamers to think about those who suffer from disabilities, and lead to more diverse storytelling. In addition to wheelchairs and prosthetics, I would love to see other disabilities, including Autism and Down syndrome, the inability to see, hear, or speak, or even conditions such as depression or memory lapses.
An optional menu would allow players to give their Parafolk disabilities, not only editing the severity of them, but also adding more than one if they chose. Older Parafolk or those with disabilities could use canes. For some, you could choose whether the need for a wheelchair was occasional or constant. While these could be difficult to include at launch, seeing different disabilities added through updates and community feedback would be exciting.
3) Continual Updates Post Release
With such a slew of demands and expectations being placed on them, one can imagine how overwhelmed the develops must feel. While there’s hope that all of these features can be implemented, there doesn’t need to be disappointment if not all are included to begin. While a colour wheel would likely need to be added from the start, other features could be added with time. It’s unrealistic to expect every one of our wishes to be included from the get go; if the developers tried to do that, the game would never be released.
While the develops should take their time, they also shouldn’t feel pressured into making the game perfect from launch. An ongoing update system post release would allow the developers to maintain a relationship with the community, implement new ideas as they come forward, as well as address those original ideas which remain in popular demand.
It could be ideal for the Paralives Patreon page to continue as a means of not only paying for the work needed to add new features over time, but as a way to engage with players. The relationship that has been developed so far is a strong one, with the develops demonstrating that they are eager to listen. Allowing them to add features post release would foster that community further, as well as save the developers from burnout. It’s important to remember that they’re, however dedicated, still a small team in comparison to EA, and that expectations should be tempered.
4) Seasons & Holidays
A video was shown that seemed to indicate there would be seasons: a house was shown in Fall with Halloween decorations. Going forward, there’s hope of seeing a weather system where some days are sunny, some are cloudy, others are rainy or even outright stormy, with thunder and lightning. Snow is high on my wish list, as well as the odd blizzard, and each season should come with it’s own activities. You can garden in the summer, rake leaves in the autumn, and build snowmen in the winter. You could choose to decorate according to the season, and varying temperatures would open up choices such as, “have a got chocolate,” “sit in front of fan,” and so on.
There should be the standard holidays, such as Christmas and Halloween, as well as holidays from other cultures, such as Hanukkah, Chinese New Year, or Ramadan. In addition to various holidays from around the world, the option to create your own holidays and to edit a family’s calendar to determine whether they celebrate each holiday or not would be helpful.
5) Inclusive Events
Similar to the holidays, different cultural events could be included. Some shared customs could also be celebrated in different ways. While we wear black to western funerals, other cultures wear white. Where women wear white dresses to their weddings, others wear red. Being able to have different types of weddings according to your culture could be included; players could edit their weddings further to suit their preferences: either partner could choose what to wear, which person would walk down the aisle, or if they even walked down the aisle at all.
Other events should be included as well, such as bar mitzvahs. More events should be added in general, such as going out on dates, starting a protest, hosting a pride parade, having a birthday party, a barbecue, a sleepover with friends, or even a custom event of your own choosing. Baby showers could be a possibility, as well as family dinners based around different customs and holidays.
6) A No Aging Option
Some are legacy players, following their family through the ages. For others, there’s a preference to focus on the same character. Having the choice to toggle aging on and off would open the game up to different play styles. Some become too attached to their creations, and for some they’ve built up the head canon that they are immortal. While there could be an option to age individual characters up manually, as the Sims did with birthday cakes, there should be a choice to disable aging for the played household or all Parafolk collectively.
Player choice, creativity, and being inclusive are the main ideas which influence my wish lists. Because this is such a complex genre, including not only an extensive character creator but game play and a new world, I will be sharing more in a final post.
What features are you most excited for? Are there any features you want that haven’t been mentioned, either here or elsewhere? Let me know, and Happy Parafolking!
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Cerebus #15 (1980)
If the story so far had revealed that Cerebus has a vagina, I could make a hentai joke here.
The first time I encountered hentai was at an anime convention at a Red Lion Inn in San Jose in 1994 or 1995. I went to the convention by myself because I had recently fallen in love with the cartoon Sailor Moon and wanted to get some Sailor Moon LaserDiscs unless it was actually Sailor Moon dolls I wanted. It was so long ago, how am I supposed to remember?! They had a room where they were showing movies and one of the movies I watched was Sailor Moon R: The Movie. It was subtitled which was great because then I had the story memorized for all the times I watched my non-subtitled LaserDisc. But that wasn't the pornographic anime I saw! I don't even remember what that was but I watched some tentacle fucking movie late at night in a dark room with a bunch of other sweaty nerds. I didn't know that was what was going to happen though so I didn't have my dick in my hands like the other guys probably did. I was as shocked as anybody when they first find out that cartoons where women get fucked by tentacles exist! I mean, how many penises does an alien need?! I grew up thinking the little gray aliens had zero! That Red Lion Inn was the same one where I played in a couple of Magic the Gathering tournaments. Being in a dark room with a bunch of horny anime fans was less awkward and uncomfortable than playing Magic the Gathering against Magic the Gathering fans. Most of them probably couldn't believe they were actually playing against such a cool and handsome dude. It really threw them off their game when I would say things like, "Yeah, I've touched a couple of boobs. I attack with my Serra Angel." I know what you're thinking: "Anime, comic books, and Magic the Gathering?! This awesome dude must have owned every single Stars Wars figure too!" Aw, you're too kind! I'm blushing! But obviously I never owned Yak Face. "A Note from the Publisher" is still being published so I guess Dave and Deni are still married. In his Swords of Cerebus essay, Dave Sim discusses "Why Groucho?" It seems to mostly come down to this: Dave Sim enjoyed the characters of Groucho Marx as a teenager and memorized a lot of their lines. He also mentions Kim Thompson's review of Cerebus in The Comic Journal (the first major review of the series) in which Kim praised Sim's ability to make his parody characters transcend the parody to become unique creations of their own. This review gave Sim the confidence to put Groucho in the role of Lord Julius. Which worked out so well that Sim later adds Oscar Wilde, Ernest Hemingway, F. Scott Fitzgerald, Margeret Thatcher, Mick Jagger, Keith Richards, Woody Allen, Dave Sim, and the Three Stooges into the story. I'm sure I'm missing some but I can't remember every aspect of this 6000 page story. Was The Judge also a parody of somebody? Was the Regency Elf based on Wendy Pini? I don't know! I'm sure I'm missing a lot of references in Cerebus simply because I haven't experienced all the same knowledge sources as Dave Sim. Just like I'm missing a super duper lot of references in Gravity's Rainbow because nobody in the history of ever has experienced all the same knowledge sources as Thomas Pynchon. I've been reading Gravity's Rainbow (for the first time but also the third time because I'm basically reading it three times at the same time. You'll understand when you read it) and I'm surprised by how funny it is. I don't think anybody ever described it as funny or else I'm sure I would never have stopped reading it multiple times prior to this time when I'm actually going to finish it. Although I suppose when I read Catch-22, I had done so on my own so nobody ever told me how funny that book was either. But for some reason, Catch-22 lets you know it's going to be a funny book pretty quickly. Gravity's Rainbow is all, "Here is a description of an evacuation of London which is just stage setting because, you know, the bombs have already blown up, but it makes people feel safe. And after that, how about a scene where this guy makes a bunch of banana recipes for breakfast. Is that funny enough for you?" Oh, sure, there are some funny moments like when that one guy pretends a banana is his cock and then some other guys tackle him and beat him with his own pretend cock. But there's a gravity to the scene that doesn't lend itself to the reader thinking, "Oh, this is a funny book!" But if you make it far enough, you start realizing, "Hey! I'm not understanding this!" So then you reread the section and you start realizing, "Hey! I'm laughing at this stuff! This is pretty funny!" Plus there are a lot of descriptions of sexy things that I'm assuming are really accurate because Pynchon is obsessed with details.
Anyway, I was supposed to be talking about Cerebus, wasn't I?
A Living Priest of Tarim crashes Lord Julius' bath to scold him about a party Julius is giving in a fortnight (which is the amount of time your kid has lost to a video game). I don't know why the priest has to declare he's a living priest. You can tell that by the way he's shouting and foaming at the mouth. Although this is a Swords & Sorcery book so I suppose there are many dead creatures that also shout and foam at the mouth. Sometimes I forget I'm reading a fictional book and wind up ranting and raving about stuff that I'm supposed to just assume is fine. Like when I read The Flash and nothing in it makes any sense at all because The Flash should never have any trouble stopping crime or saving people from natural disasters. The comic book should be over in two pages. Even the writers, at some point, realized how ridiculous Flash stories were and decided the only way to make them believable was to have The Flash battle other super fast people. But that just meant Flash stories basically became bar-room brawls. Two people with super speed fighting is the same as reading a story about two people without super speed fighting. Boring! Some writers even decided that maybe a telepathic monkey would make things more interesting and I suppose telepathic monkeys make everything more interesting so kudos to them. I was going to go on a long rant about telepathic monkeys but then I realized how much I love the idea of telepathic monkeys so why should I create an argument against them? More telepathic monkeys, please.
This made me laugh out loud. Not as much as the chapter in Gravity's Rainbow where the old woman forces Slothrop to eat a bunch of terrible candies. But then it isn't a competition, is it? I mean, I guess it's a competition for my time which is why I haven't written a comic book review in a week or more. Blame Thomas Pynchon for being so entertaining (and also Apex).
Baskin, the Minister for Executive Planning, has come to let Lord Julius know what the revolutionaries have revealed while being tortured. The only bit of useful information was one prisoner's last words: "Revolution...the pits." Cerebus immediately assumes "the Pits" is a location and not a summation of the prisoner's feelings about revolution which led to torture which led to his death. Cerebus, being the Kitchen Staff Supervisor, begins an investigation into The Pits. His first step: threatening the Priest of the Living Tarim. Which makes me realize I transposed the word "living" in the previous encounter with the priest and went on a digression that makes no sense to anybody who has read and somehow remembers that particular panel. I'm sure they were scoffing and snorting and exclaiming to their pet rat, "What a stupid fool loser this Grunion Guy is! Living Priest of Tarim! HA! Ridiculous! What a moronic mistake! He has made a gigantic fool of himself!" I don't know that the almost certainly imaginary people who called me on my mistake as they read this have a pet rat but I do know there almost certainly isn't another imaginary sentient being in the room with them. Cerebus learns that The Pits are Old Palnu that lies under current Palnu. It was destroyed in a massive earthquake long ago and the new city built over the top of it. It's like a Dungeons & Dragons module but with a lot less treasure.
This scene reminded me that I need to finish rereading The Boomer Bible: A Testament for Our Times (which is what it was called in the 90s but is just as accurate for today).
Cerebus and Lord Julius engage in another typical misunderstanding (it's not hard when only half of the people in the conversation care about making sense) which ends up with Lord Julius deciding that the location for the Festival of Petunias will be The Pits. This complicates Cerebus' job of not allowing Lord Julius to be assassinated because the assassins are most likely housed in The Pits (along with their giant snakes (*see cover)). Lord Julius, Baskin, and Cerebus descend into The Pits to find a suitable location for the Festival of Petunias. In doing so, they wind up in a trap and confronted by a masked revolutionary of the "Eye of the Pyramid." Which is odd because you usually have to murder at least a dozen kobolds and several goblins before you reach the room with the boss in it.
Typical unbalanced beginning level module. A giant snake as the first encounter!
Cerebus manages to defeat the giant snake by crashing it headfirst into a wall. The wall winds up being a key support structure and the roof collapses. Everybody makes it out alive but the masked revolutionary evades capture. He will be back next issue to ruin the Festival of Petunias. Aardvark Comment is still just a mostly standard comic book letters page. I'll probably stop discussing it until people start criticizing Dave. Right now it's just "This comic book is great!" and "Keep writing, Dave, and I'll never think ill of anything idea you espouse!" while Dave replies, "I owe my fans everything! I can't wait until I can stop feeling that way and start jerking off onto my art boards and selling those as pages of Cerebus!" Cerebus #15 Rating: A. Good story, good Lord Julius dialogue, good Living Priest of the Living Tarim scenes. I wholeheartedly endorse this comic book and Dave Sim. No way a guy with a sense of humor like this is going to go off the rails, right?!
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SPN 15x10 Heroes’ Journey
So I kind of thought people were maybe overreacting with the hate for SPN episode 15x10 but no - it was That Bad.
I really, really, wanted to like this episode. The actors talked about how fun it was in the pre-season press tour. There was excitement about it. I was kind of expecting another The French Mistake or Scooby-Doo type episode - canon but mostly taking the piss, not consequential to the overall plot, incredibly self-aware.
And I think it tried to be a lot of those things, but failed so utterly. And I want to a) unpack a bit of why, and b) write some fix-it interpretation that you can take or leave but that I’m gonna headcanon for my own sanity.
First, here are so many problems with this episode in what it implies about the canon and the characters.
It says that they haven’t ever been normal. Okay, sure, I’m there. God gave them a bit of Plot Armour because they’re his favourites. They’ve come back from the dead like a dozen times, I’ll buy that.
But then -
Then it says that they’ve never got parking tickets, that they don’t get colds, cavities? Okaaaaay, so God gave them some extra luck and fortitude. Alright.
But then they can’t pick locks? Fight monsters? The engine fails when we know Dean has built it from the ground up, loves it obsessively, and obsesses over its maintenance? Sam can’t fucking boil pasta? Things they’ve done their entire lives are suddenly beyond them, as if they never learned nor developed a skill nor have common sense.
What the fuck?
It is absolute bullshit if taken at face-value but okay IF you set aside the canon hand-fed interpretation of what’s going on. Garth tells them that they’re suddenly experiencing ‘normal person problems’ because they are no longer the ‘heroes’.
Suddenly losing a bit of fortitude and luck doesn’t make you lose skills you’ve developed over decades or make you suddenly unable to boil water. So either we have to reject the episode, or reject the false interpretation sent our way. I choose the latter.
Think about it (let me convince you to appease my own frustration) - Chuck is a liar. We know this. Chuck is also our narrator, in canon and meta-textually.
We know we have an unreliable narrator.
Is it not reasonable to suggest that Chuck didn’t “make them normal” or “take away their special Hero Status” and have Dean suddenly lactose-intolerant, ridden with cavities (okay that part is realistic but to suddenly feel them now?), have it so Sam, who got a full ride to Stanford University - cannot boil water and grabs hot pots with his bare hands.
Actually for that last bit - if you’ve worked in kitchen for a long time or done a large amount of cooking, the sensitivity in your hands decreases a lot. Sam might actually be able to grab things straight out of the oven for short periods of time, or grab pots by the handles off the stove without feeling the burn the way someone like me might. My partner can do shit like that, though normally at least uses a tea towel for things straight out of the oven, but i’ve seen him do it. So Sam might do that typically and that just lends itself to my theory that -
Chuck is fucking with them.
Chuck didn’t “make them normal” - he sent a bunch of annoying inconveniences their way to slow them down, and to undermine their confidence in their skills. Just enough that they think it’s them and not Him. That they think it’s their shine worn off, their luck run dry, their skills as never being as good as they thought - just enough hits to keep coming and uncomfortable facts that fit close enough to their lives to make them Doubt.
He is God, what does he do but deal in Faith and Doubt?
(He doesn’t like to be questioned. He knows them inside and out, knows everything about everything - including how to sew discord).
He took away their credit card that Charlie had hacked for them so they can’t move around as quick and easy, switched the flip on some of their biology (lactose intolerance, clumsiness, a head cold) to slow them down, fucked them up a bit in terms of the Impala (parking tickets, spark plugs) to stall them up.
Not bad luck, not a loss of Plot Armour - Chuck is playing with the narrative. He wanted Sam to give up hope in the previous episode, and now he wants to weedle at that weakness. He wants them inconvenienced and down on themselves, knows that they excel when they’re faced with violence and a Big Bad but it’s like Lilith and her ‘death by a thousand cuts’. He knows it will be easier to get under their skin with a series of minor vexations that has them questioning themselves.
They are cursed. Dean is right. Cursed with God’s Wrath - which in this case looks a bit more like God’s No Good, Super Annoying Goddamn Day(s), but y’know. Whatever.
And then there’s the skills - the inability to pick locks, to fight monsters. As if a lifetime of practice and training disappears when Plot Armour does. I cannot suspend my disbelief to accept that being Normal means having no learned skills.
So although the narrative (the narrator, Chuck, God Who Art Unreliable) is telling us that they only have these skills because He wanted them to.
We must reject that interpretation of the canon.
(Just like I wish Sam and Dean had rejected that misinterpretation of their lives.)
God waved his hand and took away skills they’d need in a pinch. He didn’t fuck with their personalities because he likes to watch too much, but he wanted to see what they’d do if he (re)set their skills to zero: if they would learn again, if they would realize how fucked they were, make bad decisions to regain those abilities, drink blood or take on Angels or anything else vile so they might kill each other. He’s trying to get his story back on track, and lying to the audience (which now, oddly, includes the protagonists) is small change next to forcing the plot the way he wants to go.
Literally, Chuck is retconning the canon because he’s written himself into a corner, and he’s jealous of his own protagonists.
(Oddly - I think he’s kind of lying to himself too. Taking all this away and convincing himself that he gave it to them all in the first place, fucking with coincidence because these things do happen and messing with their biology because other people do have these sorts of issues. He takes all the credit for their success and therefore convinces himself it’s okay to change and take away whatever he wants, to manipulate luck and chance because hey - he’s God. They are his Creation, and therefore this is All Him, really.)
Only bad writers force the plot to go where they want irrespective of what it means about the characterization and being hard left-turn OOC. Chuck is a bad writer. We know this. Without Metatron as his editor he kind of writes complete crap? Even Becky and her purple prose had multiple critiques of his writing throughout the seasons.
So tl;dr -
The Heroes’ Journey isn’t about Sam and Dean losing the ‘plot armour’ and bonus to skills that Chuck had given them to make them badasses with no Normal Person Problems.
Instead, it’s an (undoubtedly unintentional from the writers and therefore ironic) exercise in unreliable narration where the audience is told the heroes are only special because someone else made them so. The creator of the in-canon narrative is retconning his own canon and trying to tell the reader it was this way all along, underneath plot armour.
He’s also doing this because as a self-insert OC into his own story, and now the antagonist of the story who fails to realize he’s made himself the bad guy, he’s buying time, aiming to slow them down and trying to cut away at their confidence and hope.
And he succeeds - and backfires. He chips away at them only enough to frustrate, to convince them that they Are and Must Be special in order to do what needs doing. They know that they have ever lacked in heroism, and the narrator fails to convince the audience that normalcy and heroism do not go hand in hand - in part because God’s favourite or not, they aren’t the only heroes in this story.
(Thanks Garth)
PS - Building from here into 15x11, if we accept this explanation but also know they do get their “mojo” (luck) back thanks to a Goddess, we can extrapolate that although she maybe can’t undo the changes that Chuck’s thrown their way, some of what he’s doing is based on coincidence (luck), and they should be ‘lucky’ enough to be able to access their skills despite having Chuck’s bullshit placed on them (or be lucky enough to have it removed entirely?). Luck seems a shorthand term here for so much more, something more like the suppressor/bullshit Chuck’s using on them, so I take it to mean that she basically reset the balance.
#spn#supernatural#supernatural meta#the heroes' journey#spn 15x10#supernatural critical#i guess#oh god i wrote spn meta i'm in too deep#tooooo deeeeeeep#i was not supposed to end up part of this fandom here at the end of it#fucking whoops#but anyway i try not to wank because this show is ridiculous#unreliable narrator#and i haven't let myself be emotionally invested in it for years but#here i am#ffs#anyway#phyn rambles#phyn writes meta
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Talks Machina Highlights - Critical Role C2E1-46 (Jan 8, 2019)
Happy New Year! Welcome to Talks for tonight, a looooong time coming. @eponymous-rose is off doing very cool science, so I’m stepping in tonight. Also Brian’s wearing a guitar-string bracelet that was once upon a time played by Meatloaf.
Announcements: Tuesday, Jan 15 at 4pm PST is the debut of Mame Drop, their new show ft. the Mame Cabinet. Wednesday, Jan 23 at 5pm PST, they’ll be doing Pub Drop, ft. art lessons with Babb Star; the next season of Between the Sheets airs Jan 28 at 7pm PST. Ashley will definitely be in Season 2.
CR Stats: “9,″ or “nein,“ has been said at least 733 times so far. Matt has facepalmed 80 times in 46 episodes. By this point in C1, he’d facepalmed 77 times. Beau has cast the highest level spell so far (conjuring the elemental). Caduceus has prevented 38 damage from critical hits with Sentinel at Death’s Door. Caleb’s smell has been commented on 49 times. Fjord -- and BWF segues to discuss Travis in Liam’s oneshot, which was a whooooole ‘nother thing, and you should definitely check it out if you haven’t seen it yet! We never come back to his fact, sadly. Jester has performed 35 pranks so far. Molly has been gone for 85 days in game. “Long may he reign,” says the cast, and they all toast him. Nott has cast Message 50 times. Sam: “Wow, I got a lot to say!”
The biggest challenge for them so far in terms of the culture shift between C1 and C2 has been the war. They do think about it a lot while they’re “chasing magic ocean orbs,” but they know the clock is still running while they’re doing other things. Nott would care if her homeland was gone, but she wouldn’t mind overmuch if the goblins were killed but the land was okay.
Jester is perfectly content with Nott’s motherly advice, even though it’s vastly different from what her mother suggested. Laura: “It’s weird that I can look at Matt and go, ‘Mom,’ and it feels...” Matt: “It’s okay, don’t worry,” but in the Ruby’s voice, and we’re all delighted.
Matt has had to reconsider some aspects of his preparation now that he has two PCs that can see everything and/or remember everything. He doesn’t believe in artificially upping the difficulty of his worldbuilding/checks just because people took certain feats, he just has to be prepared to answer their questions more than before.
Sam feels the alcoholism has added a bit of randomness to Nott’s character. It’s actually weirdly led Nott to be able to do more, since Sam had envisioned her as a very skittish, nervous character, but the alcoholism allows her to be brave in a way she is not otherwise.
Travis wanted to explore Fjord’s origins, but didn’t have any specific plans. “Growth? Yes. I think he’s taken a dive into a lot of things that he’d never experienced before, and had outcomes that he didn’t anticipate. I also think that he’s reeling from all these choices--it’s just one coin flip after the next, and that’s put him where he is now.” Both BWF and Matt express interest in the twists neither of them anticipated. Marisha, plaintively: “Please don’t kill us all.”
Caleb doesn’t think there was a specific turning point that made him trust the Nein as well as Nott; it was a series of small steps. The first time he shared his backstory with Beau was a screw loose. Liam enjoys the conflict between the group goals and Caleb’s goals.
Everyone has missed being their characters over the break.
Travis agrees with Liam that there’s a new possible viewpoint every 30 minutes--he has no ulterior motives, just is always trying to do what feels right in the moment. He’s seen some things online suggesting he has a bigger plan, but he doesn’t think that far ahead.
Beau was the first one to say “I love you” out of the M9. Marisha was most surprised by Beau’s opening up. Beau was a “deliberate asshole” to Molly, Fjord, and Caleb at certain points because she knew they’d leave her eventually; this way, she controlled the relationship and was the one doing the pushing away.
Taliesin had no plan for Cad’s future during the breakdown on the boat. He was dealing with the realities of Cad’s creation and trying to find an anchor for his “track,” and the two conversations with Nott and Jester were crucial for helping him find his path, and Tal’s plan for his future arcs.
Did Molly’s death affect how the cast relate to their characters? Sam: “I’ve been thinking of backup characters way more than last campaign.” It doesn’t affect how he plays Nott, though. Travis feels very guilty that we’re spending so much time in his backstory and still know hardly anything about so many others--he’d feel terrible if someone else died and we still knew nothing about them. Laura feels like if she makes a backup character it’s bad luck. Liam has a vague idea, but he’d rather use it for a future campaign. Laura and Travis have no backups planned.
Caleb has no regrets avoiding the legionnaire contracts back in Zadash. Molly (says Tal) would have also been happy they avoided it.
The Fjord/Nott prickliness started off as a goof, but Sam thinks it might be a touch of a real thing. Travis is all, “naaaaaaah, not a thing.” Fjord likes poking her. Fjord actually loves Nott--he’s messing with Sam more than anything, especially with the buttons, but everything has a shelf life. Sam suggests Fjord fundamentally does not understand Nott’s nature--is she a person? A thing? It has a touch of genuine suggestion by Sam, but Travis waves it away. He truly does love Nott, he says.
Fanart of the Week: @quortknee with a stunning portrait of Yasha surrounded by flowers.
Dani mentions to Matt that Jamedi was the first NPC in either campaign that was a critical part of a path--journeying through the woods as a guide--but did not participate in combat at all. Matt says he’s essentially a scout, amazing at tracking, but would never jump into combat with a hydra. Matt created the character’s personality first, then explored that in his actions later.
Tal’s super interested in more about Jamedi. Laura loves how cool he was.
Travis compares Fjord’s journey to a kid getting dropped into a high school party: “There’s going to be beer and alcohol and you’re going to be tempted--no I’m not! I love Dr Pepper!” Travis laughs: “Fjord is the kid at the high school party” who suddenly succumbs to every temptation despite being sure he’d resist wholesale.
Laura teases Caleb for being a Debbie Downer. Liam, deadpan: “Life expectancy in Wildemount is not that great.”
Matt and Laura both are super excited to see how the relationship with the Traveler develops. Laura initially envisioned a very much big-brother relationship, but she’s found that she genuinely is struck with awe and a bit of fear every time the Traveler shows up. “I thought they were going to be way more familiar!”
Liam talks about how the idea of meeting Astrid and the rest makes his palms sweat every time.
Caleb was originally an Evocation Wizard--still level 2 or 3--in his backstory, but all the years of doing nothing meant he had to start over later.
Beau has latched onto the first mate position because she’s always wanted to prove herself, both to her parents and herself. BWF: “Flex. I gotchu.”
Nott does consider herself the mother of the group. She’s not great at it, but she does view herself as surrounded by a bunch of people who aren’t fully mature in any way, and she’s trying to “get ‘em to college.”
Everyone agrees Beau has changed the most out of everyone throughout the campaign. Caleb has begin to make small different choices in his behavior. Laura: “Fjord has changed a lot. Now he’s going to kill us all.” Matt’s enjoyed his shift from “I don’t know what’s happening” to “I want to know what’s happening.” Everyone comments on Fjord’s wild-westiness over the last few episodes.
Everyone misses Ashley and talks about her bravery in exposing Yasha’s heart in the last episode. Matt points out Ashley always reviews the VODs for this campaign and explores Yasha’s emotional journey offscreen, so that this episode was basically her check-in, showing how Yasha’s journeyed and grown over the last dozens of episodes.
BWF struggles mightily parsing “palenewmoon” as a username, and it’s hilarious.
Caduceus is not scared of his current situation; it’s a thing that happens and it’s gone, his moment of fear now behind him. He does feel far from home--not a wanderer. “A bit of a hobbit vibe.” Fjord doesn’t scare him at all. Travis: “He shouldn’t.” Travis says Cad is the one he’s the most interested in exploring right now.
Matt found Laura & Travis’s baby arrival one of the most unexpected events in terms of having to scramble for a plan. The docks of Nicodranas are a close second, especially since he was dangling all these other hints about the Menagerie Coast and the war only for the M9 to completely ignore them. Liam: “War sounds hard.”
The Darktow escapades also surprised him, since he’d imagined it would be more of a race with Avantika to the next orb. “You stayed one night and got kicked the fuck out. I had planned the next few days; there was a whole thing with Allison that could have gone on... All the pirates are distinctly like, ‘Don’t do shit to other pirates or we’ll kill you,’ and you were like, ‘Hey guys, let’s do shit to other pirates!’” Sam: “We’re terrible at this game!”
Travis didn’t anticipate the visions, especially the dream of water that destroyed the fleet of ships. Fjord wants to get as close to the goal line of releasing Uk’otoa without crossing the line. That sounds dangerous, kiddo.
Caleb thinks Nott is a much better being than he is since she has a good heart. He also feels like he’s letting his guard down around the Nein and allowing himself to have a circle of friends. However, the last couple of episodes have made him want to withdraw back to the Nott-and-Caleb against the world vibe. Sam thinks they’ve drawn closer together--they know they have each other’s backs, so now they can explore other relationships.
Most impactful moments so far: Molly for everyone, for sure. Fjord: hooking up with Avantica. Cad: staying on the boat. (Matt likes that this showed good commitment to both story and each other’s characters to have Jester check in on him.) Caleb: telling Beau and Nott everything, like letting off a steam valve. Beau: the plan with the Plank King, validating her strengths. (Everyone oohs and aahs over the “I...wait.” moment again.) Jester: the dragon fight, staring down death and wondering if Mom had been right after all.
Talks Machina: After Dog
In discussion of chicken noises made to amuse Ronin, Tal reveals he keeps feral chickens. Somehow I’m not surprised.
Favorite activities over the break: Matt slept. BWF suggests karaoke, and Laura realizes everyone went to kigerumi karaoke without them because they had family in town. Laura & Travis and BWF (and Ashley?) went to Sam’s Christmas party.
Tal thinks the Gentleman will be dead by the time they all get back to him. Matt reminds them of the sequence that led to Port Dimali--just the name of a contact. Nicodranas is the only hanging thread at the moment, suggests Matt.
Funniest thing so far? BWF suggests Ashly Burch’s face while Molly was dying, because of the terror that was originally character terror becoming meta terror. Ashly told BWF later that she wanted to bawl her eyes out. Tal: “I’ve never felt so alive.” Other contenders: fluffernutter failing, the bug carrying the piece of bread. Laura says she had nothing in her brain at the moment and that was the first thing that came out. Sam loved seeing Travis being asked a simple boat question and realizing that his whole backstory was predicated on knowledge that he does not have. “I don’t know the answer to this test. I didn’t study!” Liam loved Travis’s face journey during the live show when Matt started his backstory. Somehow, the transcription of Liam’s statement got picked up by Travis’s Apple watch and sent to Postmates. It’s totally hilarious.
M9 character you’d never want to play as? Travis: Caleb, because he’s a wizard and squishy. BWF: Jester, because of the accent. Tal: Nott, because he’s not funny enough to pull her off. “You have a portal in your heart and I don’t know where it goes.” Sam: Orly, because of the accent.
BWF feels this campaign will go to 169 episodes. If he’s right, Sam offers to 69 him. “Denim on face.”
Everyone comments on Matt’s li’l scruffy beard. Liam’s the only beardless one now. Matt laments the next time they want facial capture they’ll make him shave his beard; Laura insists technology has advanced beyond it. Oh, voice actors.
BWF doesn’t know if he’ll be married by 2020. “It depends on if coughcancelBlindspotcough happens.” Sam looks forward to all the cool new shows on the Critical Role channel. Marisha’s excited to learn how to draw. Taliesin’s excited about things he can’t talk about. Liam’s excited for the live show and art gallery next week. Some of the fanartists will even be able to make it.
Travis very convincingly knows who he will be playing in the oneshot next week. Laura, in stark realization: “Oh, no.” Marisha points out that this oneshot will take place 24 hours after Vax’s death, and everyone’s a little nervous. Tal suggests scrapping the whole thing and having a shopping episode.
And that’s all for the night. We fade out on Laura being indignant about karaoke, which is probably the best way to start the year. Is it Thursday yet?
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TudeTale
I’ve had a variant of SwapTale bouncing around my head for a while, so I figure I’d finally share it. I’m calling my interpretation TudeTale, since it refers to attitudes and applies to every character. Like SwapTale, personalities are switched, but their roles and stats haven’t. I recognize that other people may have similar ideas, but this is my official and complete interpretation. I plan on writing ficlets for this - maybe a whole out story - but there are future projects of TudeTale in the works
Sans - In this AU, he wears a turtle neck, rolled up khakis, bunny slippers, a lab coat that’s seen better days, and sometimes glasses (when he needs to do extra hard thinking). He has an incredibly excitable personality. He used his passion to get multiple online degrees and is the official scientist and engineer of Snowdin. He’s a jack of all trades - he invents, he studies souls, he’s presently working on an inter-dimensional transporter, he helps his brother with his puzzles, he’s working on a hotdog recipe so he works stands throughout the underground, and he’s the official judge of the Underground. Asgore assigned this little-skeleton-that-could the role of judge because, well, he’s an excellent judge of character. He’s never actually had to judge any humans or monsters (thankfully) but he keeps himself in shape just in case. He trains with his brother and often beats him when they spar - though his endurance never seems to improve. He can summon blasters, but can’t keep them up for long. He can also teleport, but is very limited. He loves making friends and going to Grillby’s after a long day. He was very sick when he was younger due to his HP and dedicates a good portion of his research coming up with magic enhancing technology. If he ever meets a human, he’ll gladly accept their help in his studies and will only result to fighting them if they kill Papyrus. His HP is still low as he staunchly refuses to gain LV, so he is prone to illness. He takes frequent naps to keep his energy up. He has a good relationship with his brother and has Undernet chats with Explizard92. He goes by WithoutHumerus.
Papyrus - He has two main outfits. He either wears the jeans he’s owned for fifteen years and a sweater Sans made him with sneakers, or his official royal guard uniform (spiky shoulders and all), though he rarely wears the helmet (and almost never knows where it is). He didn’t get much attention growing up because everyone was more concerned with his brother, but so was he. He went to bed worried he’d wake up next to a pile of dust. He’s still a little traumatized and doesn’t like sleeping because of that. Whenever he does sleep, it’s due to complete exhaustion. He ended up joining the royal guard so he’d have a steady source of income. It felt like the natural thing to do, but he doesn’t have much passion for it. He really does enjoy making puzzles though and he cooks for Sans everyday, hoping to give him something slightly more nutritious that his greasy comfort food. Nutrition is also why he helps Sans with his hotdog recipe - as a co-creator and focus group. He sometimes feels lonely, and is sometimes mad at his brother for their circumstances, but loves him with all his heart. That’s why he always let’s Sans win when they spar - the look of joy and exuberance is always worth it. His stats are very good and he has the ability to summon blasters, but he doesn’t like the memories they bring up. He can’t teleport, but he casually defies the laws of physics and gravity without breaking a sweat. His job requires him to capture a human if need be, but he has too big a heart to actually take them out. Thankfully his captain doesn’t really mind. He rarely goes onto the Undernet, unless he’s having a really bad night, and goes buy Skeledone420. He has a minor obsession with MTT and watches clips of it whenever he can.
Alphys - She does have a stutter, but it only comes out when she’s uncomfortable - which she rarely is. She wears goggles on her head and a singed lab coat. Her scales are often ashen with smoke or gunpowder, but she doesn’t really notice. She’s too occupied with her work as the official Royal Scientist. She ascended to the position when her superior mysteriously blew up. She swears she didn’t do it, because she totally didn’t, but few believe her. Asgore promoted her in hopes her explosions would actually kill a human. She watches Mew Mew Kissy Cutie mostly for the action scenes and, when she’s off the clock, works on making weapon replicas. She works in pyrotechnics and has traps set out throughout the underground - along with cameras to record any explosions. She knows about the True Lab and goes down there to take care of the Amalgamates, but she doesn’t know much about their creation and doesn’t see much use in them. Her username on Undernet is Explizard92 and often chats with WithoutHumerus and FishUponAStar. Late at night, when she can’t sleep, she tinkers with her explosives, she’ll sometimes chat with Skeledone420. She has no idea who he is but really wants to meet him IRL. Although, her true bae is Undyne. She loves how strong she is and how she can talk about anything, and wants to date her but doesn’t want to risk their friendship.
Undyne - Captain of the royal guard that is rarely caught out of her armor. She wears fluffy pajamas to sleep, but since an accident when she was younger, she wears her armor any time she’s out of the house. She wears an eye patch because she lost an eye in a sparing match where she wasn’t wearing her helmet (her mother warned her a million times). Her mom was the previous Captain and Undyne easily slipped into the decision, despite not being very assertive. She leads the guard with a quiet courage however, and is deceptively strong, although she’s a bit clumsy. She loves sparring with Papyrus and never regrets letting him into the guard despite the protests of other members. She thinks highly of him and his brother, and envies their familial relationship. She is a composer and writes pieces on the piano and takes pride in her cooking. These are the only two fields in which she wields any confidence. She wants to be liked and included, but feels isolated by her position. A primary pleasure in her life is messaging with Explizard92. They’re friends IRL and occasionally go into the dump to look for things for Alphys to blow up. She’s romantically interested in Alphys, but doesn’t see why the Royal Scientist would be interested in a “dumb soldier” like her. She doesn’t have great self-esteem and has never killed a human. She wants to thought to prove her worth as Captain.
Asgore - King of the Underground, he wears a stately uniform and cape and carries around a ceremonial trident. He guards six sealed human souls and is ultimately responsible for killing humans before they pass through the barrier. He’s never killed a human, however. One soul belongs to his late child, two were the result of the Royal Scientist’s traps (one from Alphys), and the other three were mysterious deliveries. He’s gotten many souls in the post (from who he never knows), but has only ever successfully sealed three of the souls in containment units. The other souls had perished in transport. He enjoys gardening and making tea, and playing Santa during the holidays. He loves children and loathes the aspect of his position that require him to make tough decisions. He misses his wife, but can never forgive her for what she did. He enjoys a good pun.
Toriel - She wears the acolyte uniform of the ruins and her useless tiara. She was banished to the ruins after being blamed for the death of her children. She’s been trapped behind the door for years and blames her husband for not finding a way out of the Underground. Whenever a child falls into the ruins, she takes them home, feeds them a good meal, gives them a big hug, and then kills them, sending their soul to the King. Since she’s sent almost a dozen souls, her husband must be procrastinating - or the souls perished in the mail since all she has is cardboard boxes and no proper containment units. She doesn’t want to kill the humans, but she does it for her people even if they don’t know the role she plays. Some humans have escaped from her through the ruin door, and she considers that a failure - though, she’s not heartbroken that she doesn’t have to commit murder. Her ideal night involves practicing knock knock jokes, eating snail pie, and tuning the traps of the ruins. On the best nights, she gets to hug a human as they fall asleep and can forget what she’ll have to do to them in the morning.
Grillby - He wears a full on suit and tie every night, thinking appearances are very important. His fire magic is incredibly hot, so he wears fire resistant gloves to keep his friends and merchandise safe. Occasionally, if he gets too emotional, the fire on his head with spout up and burn the roof of his bar. His food is popular, but incredibly expensive - he has to keep up repairs after all. Everyone has to pay, except for Sans. He’s an ill skeleton and has already spent so much money on medical expenses from his past. He’d burn in hell if he made that boy pay. Papyrus will only talk to him when he needs a light.
Muffet - She wears her “little miss Muffet sat on a tuffet” outfit, but has a watch on every wrist. She is quiet, only ever speaking to her spider army in whispers, and is desperate to spread her treats with the Underground. Everyone is so repulsed by the concept of spiders that she can’t even give them away for free. However, she is a wonderful listener. If people weren’t so afraid of her, she’d have a hundred friends... or if her location were more ideal. Her ideal night involves taking care of her family.
Chara - They wear a two striped shirt that was passed down from Asriel. Adopted Prinxe of the Dreemur family. They are quiet, sweet, and flirt with everyone jokingly. Died when Toriel suggested they try cooking and Asriel brought them buttercups. They’re ideal night is cuddling with their family. This character is up to major interpretation as they are strongly based on the player’s perception, but they retain their ability to make friends.
Frisk - Wears overalls and a long sleeved shirt. They fell randomly after a hiking accident (their family on the surface is actively looking for them, but to no avail). Once they see the Underground, they know they want to save it. They successfully escape from Toriel in most time lines and easily skirts past the avoidant monsters of the underground (they put up a fight but never mean it). They know their death could rescue the underground, but they don’t want to die, so they spend their journey trying to think of substitutes for another human soul. They realize by the end that there is only one option, but Asgore can’t bring himself to do it. Their ideal night involves saving the world! (Either IRL or in their dreams). This character is up to major interpretation as they are strongly based on the player’s perception, but they retain their ability to think outside the box.
Asriel - Something was always wrong with the goat Prince. He never had a good sense of empathy. He’s very excitable and doesn’t always think things through, so he appears callous and often hurts those around him out of indifference. He brought Chara buttercups because he read that they would make them sick - he didn’t think they’d die or anything. He absorbed their soul to rain fire on the human world and see what would happen. He did not expect them to kill him so quickly, or that he would die in the flower field, or that he would lose his soul. His ideal night involves coming up with a prank to pull.
Flowey - Turns out losing his soul improved his sense of humanity. He experienced destruction and has a new outlook on life, one where he enjoys watching the underground as if it were a fish bowl full of pets he desperately wants to keep alive. Although he’s been around for a long time, he has not become ambivalent. He looks for different ways to improve monsters lives with each reset. He’s a sweet flower who remembers his parents and sibling fondly. If he had a second chance with a soul, he’d live life to the fullest. Right now he’s anonymous, and his only friend is Papyrus, someone who desperately needs a cheering up. His ideal night is spying on his parents or speaking with Papyrus - anything that reminds him of the life he used to have.
Mettaton - He has an overly eccentric robot body made by Alphys that he often wears a trench coat over. She insists he occupy the “pretty” model, but he does prefer the old model. He’s pretty quiet and shy, but was encouraged by his cousin and ghost family to share his talent with the Underground. He brought his music to Alphys and she absolutely adored it - and was excited by the prospect of making an entire robotic suit. She agreed to make it free of charge so long as he’d be willing to use it in case of emergency to help the underground. He stays with her so she can keep his body in tune. Also, being a ghost in a robot body around other ghosts makes Mettaton highly uncomfortable. He mostly makes music videos and some vlog like shows, and he acts in shows written by his cousin. He prefers to play piano and sing over any other instruments - though he has branched out into electronica. He writes letters to his cousin and stays off the Undernet.
Napstablook - A ghost that always sports a top hat. He is happy and confident and loves being a showman throughout the underground. He runs a popular snail racing ring and plays MTTs music with a spin of his own remix. He encouraged his cousin to pursue his passion and proudly sits on the side lines while sending letters of support. For all of his positive energy, Mettaton convinced Alphys to make him a robot body, but he turned it down - he’s comfortable with himself just the way he is and if anyone doesn’t like it, they can suck it. He writes scripts for his cousin now and again but never visits him. He’s got too much going on in Waterfall.
Gaster - The former royal scientist who narrowly escaped a fatal explosion (he forgot to put the tamping sand in) with a quick inter dimensional shortcut. Unfortunately, he was a smidge late and ended up scattering across space time. He now resides as a gooey black glop with a cracked skeleton face and disembodied hands in the void between realities. He’s presently trying to collect all of his scattered remains and, once he does, he’s going to return to his original dimension to reunite with his assistant and his family. In this universe, he is the skelebros father. Before his untimely death, he lived in Snowdin with his sons. He made them from human remains - as all skeleton monsters are reanimated. Sans came first and the process was highly flawed, so he came out as undercooked with low stats and chronic magic deficiencies. Gaster perfected the method with Papyrus, creating a fully realized skeleton monster. He spent the majority of the boys’ childhood working and raising money for Sans’s healthcare. He acknowledges his neglecting of Papyrus and that is one of the greatest regrets of his existence. Should he return, he would focus on amending his relationship with his youngest. He’s been called spacey and often hums and sings while he works. He tends to speak in riddles and is one of two monsters who can understand the secret skeleton language of WingDings.
Riverperson - The guide of the river wears a hooded raincoat. They move their boat by uncertain means and aren’t much for conversation. If you can get them talking, they speak solely in the ancient skeleton language of WingDings - though rumors say they can speak in hieroglyphics. They’re never around for long and many hypothesize that he is a skeleton, but no one can see into the void of the hood.
Gerson - This turtle has no volume control and wears a camouflage safari outfit. He yells and screams and seems to have lost his mind after the war as all he can really say is his name. In moments of lucidity, he will tell stories of his time in the war, his time as a scholar, and how he’s gained his collection of wares, but those moments are few and far between.
Tems - Every Tem has a story. They live relatively simply and joyous lives, but they treat everything with a seriousness that rivals a veteran. Proud Parent Tem? Raising that egg is backbreaking and they have to work fifteen jobs to support it. Shop Tem? Not only is coleg incredibly expensive, but they have to walk fifty miles to and from the campus everyday in order to get their education. Hoives? Chronic and tortured life and you know nothing about their struggles. Bob? DO YOU KNOW HOW HARD IT IS TO BE A TEM NAMED-
Nice Cream Guy - Boy is he tired of the same gig for his entire life. It’s the only product people are interested in and he’s trapped in his vendor position. He regrets everything.
Burgerpants - No one is happier to work at the Mettaton resort and Burgerpants. Best fifteen years of his life.
#tudetale#undertale#undertale au#tude!sans#tude!papyrus#sans#papyrus#undyne#tude!undyne#alphys#tude!alphys#toriel#tude!toriel#asgore#tude!asgore#grillby#tude!grillby#muffet#tude!muffet#chara#tude!chara#frisk#tude!frisk#asriel#tude!asriel#flowey#tude!flowey#mettaton#tude!mettaton#napstablook
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So here's a fun game. What are, let's say...10-15 pieces of media (books, tv, movies, whatever) that seem to have been made JUST for you? why?
*cracks knuckles*
Surprisingly, not all of these will be Tanith Lee.
…however…
{And this goes under a cut because this is going to be a very long, verbose post. A really long, verbose post.}
1. “Tales from the Flat Earth” by Tanith Lee
These books are essentially like sitting by a crackling fire on a cool summer night beneath the glimmering night sky while a smiling crone cards wool and tells you the stories that come from a time aeons before your birth. I have never in my life found a quartet of books–let alone one book–that have so completely and absolutely captivated me. From the first page of “Night’s Master,” I was gone.
Not only the language–breaking the fourth wall and referring to “words lost when the world reformed itself in the chaos”–but the characters… Azhrarn, the personification of Wickedness who saves humanity with love. Uhlume, the personification of Death who faces a form of mortality and is forever changed by it. Chuz, the walking embodiment of Madness, who is gentle to those under his domain and understands that he cannot understand why he does what he does.
Ferazhin and Narasen and Sivesh and Simmu and Jornadesh and Kassafeh and Zhirem and Azhriaz and Dunziel… Names I have never forgotten because they all but sang to me. A flat earth that holds the best and worst of humanity, often balled into a single person, with Underearth and Innerearth and Upperearth holding gods that have grown so distant they no longer recall humans were their creation at all.
I have always loved mythology and these books? These are myth.
2. Pan’s Labyrinth -dir. by Guillermo del Toro
I’m not from Spain or know Spanish. I knew nothing about the Spanish Civil War when I first saw this movie. And this was the first film I saw that cemented del Toro for me as the only man I would ever trust to turn Tanith Lee’s books into cinema.
I love fairy tales, mythology and folklore. And when you read enough of it, you see how bloody it actually is. How terrifying it is to realize that you’re not the only one in the world, humans aren’t the only ones, there are creatures on the midnight side of reality that share space with you.
And I never really liked the Disney version of fairy tales with “happily ever after” and weddings.
This movie was literally like watching something I’d imagined for myself. The acting was fucking phenomenal, the sets and costumes were off the hook and the comparison of “fairy tale horror” and “real horror” that overlapped just blew me the hell away.
And Doug Jones… Doug Fucking Jones. I never respected mimes until him and now I give all the respect. Being able to act, to breathe real life into a concept and a costume until it becomes a character you could picture walking through a forest or peering around a corner while not being able to use your own voice OR your own facial expressions is a kind of magic I think does not get enough appreciation.
DOUG FUCKING JONES, LADIES, GENTS AND GENDER REBELS.
3. Fatal Frame - Tecmo
I’m a writer/reader, not a gamer. When I have downtime or I want to relax, I almost always gravitate towards a book instead of a video game. The few games I’ve played purely for my own enjoyment have usually been MMOs and involve roleplaying.
Except for the Fatal Frame series.
Survival horror is my favorite game genre and I lamented when Resident Evil became more “survival action” than survival horror. (Fuckin’ lickers in the original Resident Evil game oh my god.) I wanted a survival horror game that had some meat to it, had something really compelling about it.
And I found Fatal Frame.
I love Japanese mythology. I especially love Japanese ghosts. For some reason–maybe out of sheer novelty because I, being an ignorant American raised near the US-Mexico border, have had little exposure to it–Japanese ghosts are my absolute favorites. Yurei (and the other subclassifications) just have something to them that I haven’t found in other mythologies. I’ve read and reread Oiwa and Okiku’s stories, been fascinated by the concept of the Hyakumonogatari Kaidankai and wanted more of what I found.
Which Fatal Frame provided.
Not only do the game mechanics work beautifully for someone as easily startled as I am, but the story behind each individual game is achingly intense. The intricacy of the interwoven histories, the rituals, the underlying question of “was all this really necessary or was this a priesthood trying to stay in power”… I love absolutely everything about these games.
4. “The Blue Sword” by Robin McKinley
I’m not going to lie–this book took me forever to actually read. The first two pages were so achingly boring that I had no fucking clue why my mother had recommended it to me.
And then one day, bereft of anything else to read, I flipped through it. I still distinctly remember the line that made me stop and go “wait, what?” – “…your horse tells me where you’ve been…”
me: wait what horses can talk in this? wtf? *flips to the beginning and sits down to fuckin’ read it*
Slogging through those first few pages? Worth it. Because Harry/Hari/Harimad was the first heroine I’d ever encountered that I could imagine myself being. She was too gangly and not particularly pretty and kind of clumsy. She didn’t draw admiring eyes everywhere she went, spent a lot of time going ‘I can’t do this wtf’ and had aches and saddlesores.
Meeting Harry felt like seeing myself on a page for the first time in my life. And seeing someone with flaws like me going through adventure and fighting and succeeding and failing and getting a happily ever after felt like a warm blanket. Like someone had written a book just to tell me: “It’s okay that you’re not beautiful or graceful or soft-spoken and elegant. It’s okay that you’re clumsy and a goof and your hair is fuzzy as fuck because you can be a heroine, too.”
5. “Whoever Fights Monsters” by Robert K. Ressler
No, I’m not a serial killer. :D Nor am I an FBI profiler.
However, after reading “The Silence of the Lambs” by Thomas Harris for the first time in ninth grade, I was fascinated by serial killers. Like… how did they do it? How did they get away with it? WHY did they do it? What kind of person did things like this? I wanted to know so much more and I started grabbing every book on serial killers that I possibly could find.
And the reaction of classmates and teachers who saw my reading material was… less than stellar. Even my mother was vaguely worried about what I was getting out of reading all…that.
It felt like my fascination with serial killer psychology was a flaw in my character that no one else seemed to share. Until I read “Whoever Fights Monsters” and saw Robert K. Ressler talking about the exact same thing. He wasn’t a “sicko” or a “freak” or a “lunatic” or a “killer-in-training” for being fascinated by the psychology of humans who could treat other humans like a moment’s disposable entertainment.
And suddenly, neither was I.
6. American Horror Story: Hotel - FX
‘American Horror Story’ is entirely my thing. Interwoven narratives of fascinating (and often awful) people combining “American horror history” with interpersonal storylines? Yes, thank you, I’ll take a dozen.
This season in particular, however, is just more for me than any other.
Maybe it’s the vampires that are self-obsessed and not particularly powerful but end up with petty grudges and complaints. Or the ghosts that bitch and whine at each other, find consolation together, use Twitter and spend their long, long days doing little more than drinking, smoking and obsessing over their lives and deaths. Maybe it’s the single location with so many years of history weaving together like a book of short stories.
I love ‘Hotel’ because it feels like Brandenburg to me. I could so easily see the entire season taking place in my fictional city and mentally insert my own characters into the show without losing a single step.
Also Kathy Bates is absolutely glorious and I desperately wish to be a tenth as glamorous as Liz Taylor.
7. “The Butterfly Garden” by Dot Hutchinson
Books about serial killers? Yes, please.
Books about serial killers told by a victim who barely survived and understands what trauma really means? Yes, please.
What especially got me about this book is my thing for dioramas. The first one I ever remember seeing was in the El Paso Museum of Archaeology (yes, I’m from El Paso, Texas) and it always both frightened and fascinated me.
^ This one in particular would keep me motionless for ten or twenty minutes at a time, kind of terrified at a house within a building and then absolutely enthralled at a house inside a building.
And the dioramas mentioned in “The Butterfly Garden” were akin to those in “The Cell” –some terrible, awful glimpse into someone’s mind that was visualized and externalized in a permanent way.
8. “War for the Oaks” by Emma Bull
I love the fae.
And I also have read enough to know that those sprightly little fucks are terrifying and humans are rarely left unscathed by them.
This book was my introduction to “urban fantasy,” much as Charles de Lint was my introduction to what I consider “mythic fantasy” and a city that felt so much like my own.
And what was so quintessentially, absolutely me about this book–other than the main love interest being the Phouka :D :D :D–was the underlying theme about creativity.
It’s a driving force, a magic that humans have. It’s uniquely human (as far as we know) and often the only talisman against the dark that we’ve got. With creativity, there’s magic. There’s a spark of something beyond the mundane realities of survival. Creativity is a sword and shield all in one, complete with a lure to bring others along with you.
Whether it’s through music, art, poetry or graphic design, creativity is the actual drive for immortality that pushes us to reach beyond ourselves and touch those we have no possibility of seeing or speaking to in our own short, real lives.
9. Good Omens - Neil Gaiman/BBC
I loved the book when it came out. I didn’t expect to love the mini-series. I especially didn’t expect to love the mini-series for the #IneffableHusbands.
I won’t belabor the point about why this is on my list. The #IneffableHusbands tag on my OOC blog is enough. :D
10. What We Do in the Shadows - Jemaine Clement, Taika Waititi
Vampires who are as absurd, incapable and oblivious as me? Yes. All of my yes.
Having played the old World of Darkness tabletop games for years--and absolutely fallen in love with them--I found this movie and was in absolute heaven. These are vampires I can actually imagine hanging out with. These are vampires (and werewolves) I can envision walking around a city.
Noble creatures of the night don’t seem real to me (aside from the obvious reasons.) The supernaturals in this movie? They felt like people I knew. Like people I could meet or characters I’d written myself.
I like the fantastical being put into the mundane--which is why my genre is ‘urban fantasy’ although I have such an eye-twitch about it being all supernatural detectives chasing various pieces of ass now--and I especially love it when the fantastical doesn’t outweigh the mundane.
Imagining vampires vacuuming and riding the bus fits in nicely with my desperate belief (and hope) that the fantastical isn’t JUST imaginary but actually exists.
{And there, I’m restricting this to 10 or we’ll be here all NIGHT.}
#Asks#Writing is life#Books are life#Here are Angel's specific likes and dislikes#as shown through visual aid
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Hey just so you know your art is really shitty. I am talking about the one you did about book hiccup.
Oh you sweet, sweet summer chiiiiild!!!
I was drawing “shit” like this when I was sixteen - ten years ago! Ten years ago, and I could draw like this!
So why would I care what someone thinks of a small, five minute, no-erase doodle of mine? ^.^
Honestly, I’m in the middle of an artistic euphoria phase right now. Like, I’m legit having so much fun with visual arts - more than I have for years - and I’m delighted. Thank you so much for giving me the chance to talk about this latest exciting experience in my life! Maybe this’ll inspire some others as well? Art has been a highlight of the last few months, and even getting going on the topic now, chatting with you, is getting me happy and inspired and ready to tear out the next sheet of paper for a new bout of creativity. I’m trying my best not to start drawing NOW because of the topic you’ve brought up!
I’m working on proportions and muscle groups and more dynamic poses and figuring out digital art and testing new traditional art mediums and it’s just been a BLAST of creativity and exploration. I’m trying to figure out new styles for myself, branching WAY beyond my childhood focus of photorealism, into everything down to anime-style personalities. I’ve even checked out 3D modeling, dudes! I’m planning on exploring with cityscapes and character design and shape and color and... guys... guys... it’s literally such an exciting time for me right now.
Art is AMAZING fun!!! What a blessing it is to create something wholly new, with the stamp of our personality, out of complete nothingness? I turned the nothingness of a piece of paper into my personality and a work of creativity. DUDE THAT IS SO AWESOME!!! Humans are so amazing in our ability to endlessly create. I think creating is one of the greatest powers and blessings our species has to offer.
Being a visual artist by hobby isn’t about improving. It isn’t even about being good. It’s about having fun. My wonderful dragon-loving friends, don’t for a second think that your artwork needs to be to some sort of quality, because it doesn’t. It doesn’t matter. If you want to improve, that’s awesome, and I’m rooting for you to have some exciting experiences of self-discovery and growth. That can be an exciting time, to go through growth, and it’s well-worth your commendable, diligent efforts. But it’s also 100% fair if you go into a hobby without desiring to improve. You don’t need to improve - you’re not in some competition where your rent’s pay hinges on drawing - you just need to enjoy yourself. There is nothing shameful about “shitty” art - it’s in fact one of the coolest things you can do, because it engages your mind and your creativity and your own unique stamp of human beauty that no other soul can give. And if you share it, you’re sharing a part of yourself, and we get to see the beautiful treasure you and your mind are!
Some of my favorite things I’ve ever seen are stick people. DRAW your stick people! Do it all!!!
I’m so thankful for everyone who shares their art on tumblr in the fandom community. Not just the people who do polished digital work, but everyone. People who are starting to figure out what a tablet is. People who haven’t touched a colored pencil in ten years. People who draw five minute scratches. People who spend thirty-seven hours on a painting. You contribute to the world of fandom, the beautiful world of fandom. Together we celebrate what it is we mutually love about our fandoms, and make this a community in which creativity and celebration and positivity is resplendent. It’s because of people like you - ALL of you - that you build this incredible environment.
I’m in the middle of a phase where I think I’m going to be making rapid advances in my artwork soon. Maybe if there’s something really cool I’ll share it with ya’ll! There’s a 50% chance I might be getting a new art tablet soon, which will unfetter all the struggles I’ve had with digital art preventing me from improving there. And there’s so many ideas I have! Guys, there’s so many ideas! So much art to put down and explore and hgghghghhhh! I’m excited.
Of course this is all on top of my other hobbies. I love being a jack of all trades and master of none. Every day’s something new to explore. I’m a conlanger and I make my own languages. I’m a creative writer and I’m planning on charging deep into a single original novel that I hope I can publish. I’m a chronic worldbuilder who loves thinking about everything from the geographic history of the world to the culture’s technology to what the cities look like to the individual culture’s elements - be it gestures, taboo language, courting rituals, what have you! I’m a music composer and I even got a Bachelor’s of Music in Composition; I’ve learned how to play over a dozen instruments; I’m itching to make covers and suites of material I love. I used to make gifs and I still miss it - maybe I’ll get back into the swing of it sometime? I made one AMV and maybe I’ll make another - I’ve always loved video editing (I did Lego stop motion stuff in the junior high, after all). And of course I want to keep writing fandom meta for all the stories that have touched my heart, be it Fullmetal Alchemist or How to Train Your Dragon or Voltron: Legendary Defender or Mass Effect or anything else. I’m hoping that I’ll get some good bursts of activity on cosplay, too! I need to work on my sewing - 2019 shall be the perfect year for it, don’t you think?
Life’s so exciting and rich and beautiful. There’s so much creativity to be had. So much to do. So much to explore.
And who gives a flipping rat’s fart if I’m not The Best(TM) of the universe? XD That’s not the true reason to create ANYTHING!
I’ve got a fuckton of weaknesses in my artistic pursuits and that doesn’t make me an ounce less awesome. Having weaknesses makes my artistic life BETTER. I honestly believe it; they make me happy. I’m excited that I have weaknesses in my visual arts abilities because it means I’m going through this period of growth. Where would be my fun if I were perfect already? I’m having a blast not because my art is perfect, but because it’s IMPERFECT. I both like what I can do already and I know ALL the areas where it needs improving - allowing me new areas to dive further and reach new goals. It’s giving me life goals, trajectory, and celebrations every time I draw something new and better than what I made last month.
A childish, petty, and honestly rather uncreative insult isn’t going to make me blink. I know how amazing I am. I’m a powerhouse, powerfully creative, Renaissance man level talented bonfire who can do everything from advanced level linguistic scientific study to composing contemporary classical art music. I know what my strengths are and what my weaknesses are. I’ve got great weaknesses, and that’s totally chill!
I’m sorry, friend, but the only thing your message does is show how much of a naive child you are. You ignorantly think that a laughably uninteresting, child-level insult is going to affect an adult who is confident and grown in themselves. You don’t know your audience. Even if you were right that my art is shit - which it’s not - it doesn’t matter to me. My identity is more than one cute doodle with Hiccup and Toothless. It’s a shame because I’m sure you have so much positive beauty you could contribute to this world. Why waste your time with this, when it literally could not be more of a waste of your time?
What positive creativity have you done?
I encourage us all to contribute to the beauty of our community. Let’s take this moment to be an inspiration point. Let’s create together. Let’s give people reasons to smile. Let’s share posts we love and talk about why we love them. Let’s draw and write and sing and dance our way through what we love. Let’s give positive feedback on the fanfiction people wrote for us for free. Let’s send compliments to one another - that’s a legitimate form of creation and it’s one of the best. Let’s let our personalities sparkle. Kindness is so awesome. You all are so awesome.
I’m so thankful to live in a community like this, where every day I’m bombarded with incredible magic - the magic you all have created.
As for my Hiccup drawing, the HTTYD book community has a cool event going on celebrating the Twelve Days of Doomsday. I encourage you all to participate and enjoy Cressida Cowell’s works with me!!!
Who knows? Maybe I’ll have time for a few more Hiccup doodles in the next dozen days!
#blabbing Haddock#long post#ask#ask me#awesome anonymous friend#troll#httyd fandom#let's make hate mail backfire into inspiration!!!!!#we rock fandom#we rock#you all rock#and you're all beautiful!#I love your creativity and it's such a blessing to be here#Anonymous
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Influence Tag Game
I was tagged by the wonderful @fatal-blow!! Thank you so much for giving me a platform to be this pretentious! I am deeply ashamed of myself, ahaha!!! This turned out SOOOO LONG so I am going to link to the summary of Hadrian.
Rules: Give a short summary of your WIP, name seven sources of influence on your story, and tag seven people.
Hadrian the Scholar summary.
There are probably a billion mistakes in this. I didn’t proofread it because I am running late for work. FORGIVE ME.
1. When I was 18 I got an amazing opportunity to stay with my sister in Beijing for over four months. I didn’t speak a word of Chinese or Mandarin and I was still a ridiculous teenager. I had been sheltered as a kid; the farthest I had gone outside of the US was to Niagara Falls (which doesn’t really count, right?) I went from a spacious farmhouse to an apartment no bigger than a college dorm room that I shared with my sister, my brother-in-law, and my five year old nephew. I was able to experience another culture and a people so foreign to me that I had to adjust my whole way of thinking. Best part, it was at a very influential age, so many of these new feelings stuck to me like glue. I remember going to a wedding, walking through the city at 2am, climbing parts of the Great Wall that hadn’t been reconstructed.
Oh, let me tell you the moment that really got to me. We were stay at this little freckle of a village, very small, very old. It was settled in a green valley and the Great Wall wrapped around the hills everywhere you look. My sister and I followed this trail into the mountains and came to the wall, where local men were working on keeping it standing. I sat down with a very old man and he gave me a popsicle, drew a map of the US in the loose dirt, and gestured to it. He was asking “where are you from”. And somehow over about a half an hour, I talked to this old man without speech, sharing a moment of connection over a popsicle, with this grand old structure that will outlive us both in the background. This had to be one of the most profound moments of my life, really. It was my sister (for all her many, many faults) that suggested that I write. She liked the way I used language and the way I saw Beijing. That trip has been extremely influential to me.
That’s the wall on the mountain back there!
2. I also believe the concept of ‘J.K. Rowling Revisionism’ has played a huge part in how the story’s characters have greatly evolved. Despite how you might feel on the subject, I have taken the concept of it and used it to be more inclusive with my characters. I remember seeing a post on Tumblr years ago that was said, ‘What? Did Dumbledore have to be staking around Hogwarts in a rainbow flag for you? Did he need to be playing house music and raving the whole time?’ and it listed about a dozen more egregious gay stereotypes. As a queer person I was so insulted by that. It clicked for me that ‘it takes a single throwaway line to help identify a character as (x)’. I didn’t want to play it safe anymore. I didn’t want to write ‘subtext’ and instead was compelled to make it fully ‘text’. If I wanted to read about queer people in love, I should have the wherewithal to write it myself. But I also had to think of other people who needed representation as well. I know this is more of a popular discussion today, but five years ago it was rather new, and it changed the way I write.
(Let me be specific here: Lissy and I have had numerous conversations about Rowling Revisionism and if it was (broadly considering) ‘Fair’ to criticize her for it. It is an extremely complex conversation concerning the long-lasting effects of representation or lack thereof, in my opinion. That is why I am using the word ‘concept’ here, as in it should be more of a literary discussion had by creators and not a polarizing debate set in simple black and white tones. (looking forward to the many anons I get about how it isn’t black and white.))
3. It is my belief that strong, believable characters far outweigh the plot or premise of a story. While the latter two are important, it is the characters that the reader is going to attach themselves to. A writer must introduce the idea of them as complex people in the world to get that special relationship the reader has with specific characters. The first thing I ask when I hand off my book to a beta is, “Who is your favorite character?” and I’ve gotten a different answer every time. That is a phenomenal thing! I am proud of that. When you look around fandoms, the fans are not drooling over the plots, they are defending characters and championing their causes.
With that being said, I’d say a major influence is in characters in media that made me rethink how I should approach writing characters. One of those would be the movie 12 Angry Men. If you haven’t watched it yet, I highly recommend it. This movie changed my goddamn life. Every single time I watch this movie, I find something new, something I missed the last 20 times I watched it. Hell, I watched it with Lissy once and she pointed out something so huge that I missed it. (ps. Still mad about that baby. How dare you be so clever?)
So how did that happen in a single-room mystery with 12 characters, none of which have names (save two at the very, very end) hit me so hard? How did this movie sink into me so deeply when it is mostly dialogue? I asked myself this over and over again. The answer is in the characters! At 1:10 into the film you are given a wide shot of the whole cast, a judge lazily prattling off his lines. Then the camera pans over the 12 Jurors: you see who is fidgeting, who is paying attention. Juror #5 looks off reflective of his decision to condemn a man to death, Juror #3 looks angry – why is he so angry? These are details that breathe an ever-expanding life into their characters. This whole cast is amazing, with Henry Fonda as #8 and Lee J. Cobb as #3. You know everything you need to know about them, without much backstory at all, without any grand declarations of their motivations. Hugely influential to me. It taught me that every character I write needs a strong introduction. If they are a weasel, they should be introduced as a weasel. If they are goodhearted, show an act of kindness. Hell, the first thing Hadrian does is show up at a funeral to mock the corpse. When he is introduced to Douglas’ character, he is dressed as a trickster god for a party. That tells you so much about him without putting exacting words to it.
4. While I had the meat of Hadrian the Scholar already planned out, it wasn’t until I read the works of KJ Charles that I really felt that I could be a writer and do it well. See, I’ve always been fond of those beautiful illusions like “my love for him was like a vein of gold in marble” (that’s from A Gentlemen’s Guide to Vice and Virtue, by-in-by). But I had no talent to write such pretty pretty words, not unless I work very hard at it, and even then it’s clumsy. KJ Charles doesn’t write in such a way. But what she does have is fantastic characters that react to situations in believable ways. She won’t be caught writing a character that doesn’t have his share of faults. As much as I loved A Gentle’s Guide because it is written in a style that I admire and love, it is Seditious Affair by KJ Charles that I reread the most. That’s because when I finished that book, I found that I missed the characters. It is also incidentally about two people who should be enemies because of their politics, yet they fall in love and fight for their partner’s beliefs, because they are important to their love. This basically sums it up. It really helped me think about Hadrian and Douglas’ relationship. Bless this author, seriously.
5. Waking Life is an indie film that is an interesting watch, though to me it hasn’t aged very well. However, it is this one brief segment that stuck with me most. Here is the full transcript:
Creation seems to come out of imperfection. It seems to come out of a striving and a frustration. And this is where I think language came from. I mean, it came from our desire to transcend our isolation and have some sort of connection with one another. And it had to be easy when it was just simple survival. Like, you know, "water." We came up with a sound for that. Or "Saber-toothed tiger right behind you." We came up with a sound for that. But when it gets really interesting, I think, is when we use that same system of symbols to communicate all the abstract and intangible things that we're experiencing. What is, like, frustration? Or what is anger or love? When I say "love," the sound comes out of my mouth and it hits the other person's ear, travels through this Byzantine conduit in their brain, you know, through their memories of love or lack of love, and they register what I'm saying and they say yes, they understand. But how do I know they understand? Because words are inert. They're just symbols. They're dead, you know? And so much of our experience is intangible. So much of what we perceive cannot be expressed. It's unspeakable. And yet, you know, when we communicate with one another, and we feel that we've connected, and we think that we're understood, I think we have a feeling of almost spiritual communion. And that feeling might be transient, but I think it's what we live for.
It made me think about how language is used when it is applied to complex thoughts and ideas. I took a lot of what she says about language and tried to absorb it, pick it apart, and elaborate on with my own works. What I am doing when I am writing is a grand act of translation. How can I translate my own experiences with grief onto this scene, onto these characters? How can I best write love? Or anger? How can I tell a believable story of one character’s decades of emotional abuse? I am using my own life as this huge canvas of events and painting over it with different faces, different places, different heartbeats. And then I take that canvas and show it so someone else, who then will in turn see something entirely new. Language is inert! What a concept! Complex ideas must be first translated! This is a fantastic summary of how I view writing.
6. The painting In Bed, the Kiss, by Henri de Toulouse-Lautrec.
What a gorgeous painting, showing such an intimate moment between two people. It’s invocative of a full, well-loved life shared in love. It becomes even more powerful to me when I remember that it is widely believed that Toulouse-Lautrec only had relations with prostitutes. He had a life of health problems, having broken both is legs that did not heal properly, he was also abnormally short. Because he couldn’t participate in sporting like his friends, he turned to painting. It was a life of indifference and difficultly. Yet, he made one of my favorite paintings for its depiction of the serenity that comes with intimacy.
In the same vein, it is believed that Van Gogh was colorblind. He created some of the most recognizable paintings in the world while he was mired in depression and lonesomeness. Monet’s distinct style towards the end of his career is believed to be caused by cataracts. So much of the beauty in the world has been brought to us because of friction, tension, pain, anger, grief, depression, illness, isolation--- all the things that are believed to make the world ugly place. And yet, it was these artist’s ‘impediments’ that made their work powerful--- unique. All of creation is frustration, as said above. I believe that’s true, and it is something I think of while I write. I’m dyslexic, I make many mistakes, my relationship with language is a weird one, but I never forget that it may be the one thing that sets my writing apart. Through the struggle, I will create. My sense of humor? Because of my shitty childhood. My characters? Because for most of my life I wanted to be someone else. My writing style? Because of a reading ‘disability’. Creation is in conflict! That’s some inspirational shit right there.
7. Aaaand… Muppet Treasure Island.
Let’s see..
I will tag @queerloveandspaceships, @coveofmadness, @drderange and anyone else who wants to do it! I am sorry I am so fried after all of this.
#something I posted#text post#text#14th#June#2018#June 14th 2018#ask#long post#ask meme sorta#tag game#thank you again!
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Tools I Use
There are a lot of different tools I use when I write – name generators, character templates, world building guides, stock photos... I’ll list where I get them all from.
Names:
All my names come from (X), Fantasy Name Generators. She has a huge range of name generators for characters, places, objects, spells – basically everything – from all different cultures. She also has a map creator, armor designer, family tree creator, and other cool tools.
Maps:
Speaking of maps, I make all my own at (X), Inkarnate. They allow you to basically craft your own world, visually. It’s best used for fantasy, as it has a lot of medieval-style graphics to place on the map – such as dragons, sea monsters, and old capital cities.
Character Templates:
For these, I normally would get mine from downloaded Scrivener templates – they’re usually very basic with only the bare essentials for creating a character. What I’ve decided to use recently, however, is this in-depth sheet that can be tailored to your needs for a certain world or plot. I’ve found it very helpful in beginning the process of fleshing out a character.
World Building:
I feel that this is a pretty well-known resource, but I’ll list it anyway – The World Building Levathian. (X) It has a huge store of questions to fill out, and I’ve found it really makes me think about the environment, culture, and details of the worlds I create. Sometimes it does get overwhelming to fill out that much, though, so I often cheat and cut it down.
Pictures:
Most of the time, when I’m trying to describe a beautiful waterfall or a towering mountain, I need a visual reference. My imagination often isn’t enough to draw from. I use Unsplash and Pixabay really often when I need to find the perfect representation of what I hope to describe.
I also use Unsplash specifically to find character references, as a lot of faceclaim sites and blogs I’ve found aren’t the best for me. I use this site a lot for practicing drawing people, too.
Writing:
While most people stick to one writing platform once they’re happy with it, I get unsatisfied and bored very easily – so I have multiple different writing interfaces I use, to switch up my work environment, so to say.
Scrivener:
First, of course, is Scrivener, probably one of the most loved writing platforms so far. It’s very versatile and allows for intensive planning and distraction-free writing, as well as in-depth customization. It can be costly, though.
Distraction-Free Webapps:
There are a lot of these out there. Just to list a few:
http://www.acuriousanimal.com/SimplyWrite/
https://www.noisli.com/
https://www.calmlywriter.com/
There are probably dozens more that I haven’t found, but these are some of the best ones I’ve tried. While most distraction-free writing sites save your work for you, I do recommend saving work you’ve done somewhere else, like in a Word or Google doc.
Word / Google:
Word and Google Docs are probably some of the best-known writing interfaces out there – used worldwide by students and writers. I’ve found that if you’re collaborating on a work, it’s really good to use Google Docs – which is practically made for collaboration. Word is more generic, but it also has a lot of features that I’ve found have taken a lot of my time away just because I played too much, wrote too little. Out of these two, Google Docs is definitely my favorite.
Outlines / Planning:
Honestly, I’ve found Scrivener’s corkboard feature to be one of the best plotting resources I’ve ever had. You can organize every scene however you wish, write summaries, and all while feeling like you’re planning on true notecards.
Second is probably (X), Story Planner. It has a variety of different planners and templates for all different uses, including world building, character creation, and story planning. Personally, I think the most valuable resource they have is the story planning feature – It walks you through different plot points and styles of a generic novel. Plus, if you don’t have your idea fully developed yet, it helps brainstorm for ideas and asks thought-provoking questions that I wouldn’t have considered about my story beforehand.
Inspiration:
When I’m feeling stuck and I have absolutely no ideas on how to get out of my slump, I have a list of things to turn to.
1. Browse stock photo websites until you find a picture that you feel may tell a story.
2. Go through a name generator until you find the most bizzare name, First, Middle, and Last, and create a story as to why your character’s parents named them that.
3. Go through the writing prompts tag on tumblr, it’s helped me jump-start my writing juices more than a few times.
4. Google a random word (be careful with this one, some nsfw stuff may show up), and scroll through the images until something jumps out.
5. Similar to #4, google a concept that would often be turned into art, then look through the art pieces and write a scene that’s occuring in an interesting piece.
6. Look through old writing! Laugh at it if you want. Maybe copy+paste it into another document or tab, and start editing / rewriting – think on how you can improve it.
I hope that one or any of these resources may have helped with someone’s writing process like they all have mine!
#resources#writing#writeblr#writing resources#writers on tumblr#writer#tools#name generator#name help#writing inspiration#world building#planning#plotting#story#novel#maps
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20 Nintendo Games That Changed History
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In an industry dependent on ever-changing technology, there’s no video game company quite like Nintendo. They made a name for themselves as the company so synonymous with gaming that parents called every game console “Nintendos” for years to come, and they’re still the source of some of gaming’s greatest modern experiences.
There have been a lot of discussions over the years about the best Nintendo games, but there’s an arguably more interesting conversation to be had about the most important Nintendo games. After all, Nintendo hasn’t just consistently delivered the games that defined the childhoods of multiple generations; they’ve spent decades delivering games that changed gaming for the better by innovating in ways that elevated our expectations.
Of course, it’s certainly no coincidence that these Nintendo games that forever changed the history of gaming also happen to rank high among the best games ever.
*Note: Games published and developed by Nintendo were considered for this list.
Donkey Kong
1981
Rather than focus on Donkey Kong’s many “on-screen” innovations (of which there were many), I’d like to argue that its spot on this shortlist is earned due to the significance of its behind-the-scenes history.
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As the game that essentially launched the design career of the legendary Shigeru Miyamoto, Donkey Kong put the entire game development scene on notice. Its blend of storytelling, characters, and gameplay revolutionized the industry and helped show that games could be more than the bright lights and big sounds that caught your attention across a crowded arcade floor.
Duck Hunt
1984
Along with Nintendo’s R.O.B. accessory and that device’s compatible games, Duck Hunt helped Nintendo revitalize the Western console market by luring people in with the promise of a digital toy rather than yet another video game console.
While R.O.B. was arguably a bigger part of that strategy, it’s a testament to Nintendo’s brilliance that Duck Hunt ended up being a very good game despite the fact it was a piece in what amounted to an elaborate Trojan Horse marketing push. It also helped convincingly bring the “light gun” genre from the arcades to our homes.
Excitebike
1984
The fact that you could enjoy Excitebike to this day despite the fact it offered relatively simple gameplay even when it was released in 1984 speaks to its longevity, but as you’ve probably guessed, this one is here mostly because of its course creator.
Excitebike wasn’t the first game to feature such a tool, but never before had such an option been offered in a game that was so fundamentally fun. In the years that followed, more and more developers were pressured to offer us some kind of creative element in their games, and we’ve been reaping the rewards ever since.
Super Mario Bros.
1985
Super Mario Bros. is the most important video game ever made. A statement like that is typically designed to inflame and trigger debates, but in this case, that bold claim is a near fact.
Along with its many gameplay and design innovations, Super Mario Bros. changed how we talked about video games. Suddenly, the thrill of discovery was just as important as the mastery of a game’s mechanics. There’s a reason Mario is still Nintendo’s mascot. This is the game that taught millions to truly love what video games had become and would soon be.
The Legend of Zelda
1986
The Legend of Zelda deserves to be on this list for its battery backup save system alone (passwords were always a nightmare), but when I think back on just how revolutionary this game was, I dwell on the ways it allowed us to look beyond the barriers of game design at a time when most developers were still amazed those barriers were possible in the first place.
Zelda was one of the first games many of us played that didn’t feel like it was shepherding us through levels. Those levels were there in some form, but you can’t overstate the thrill of discovering that it was up to you to find them in your own way. At a time when video games often promised an almost otherworldly adventure, Zelda offered that with remarkably few compromises.
Metroid
1987
Yes, Metroid is the grandfather of the “Metroidvania” genre as well many little design decisions that are considered to be advanced even in the modern age. As I’ve noted before, though, my memories of how Metroid changed gaming forever are almost all based on the title’s atmosphere.
Metroid benefited from a level of artistic and design direction that many people didn’t even know a game was capable of producing at that time. The game had this way of reaching out from the screen and wrapping you in its world that we wouldn’t start expecting from titles until well into the 3D age.
Dragon Quest/Dragon Warrior
1989
Early RPG experiences like Dungeons and Dragons and the many computer games that followed that tabletop classic’s mechanics were revolutionary, popular, and, for many, largely inaccessible and entirely overwhelming.
Dragon Quest helped change how RPGs were perceived by gamers and the global game industry by finding new ways to present classic RPG mechanics in a package that felt much more approachable. Yes, that meant the rise of the JRPG, and yes, it meant innovations in video game storytelling, but Dragon Quest’s most lasting legacy may be how it slowly led more gamers to realize that they could handle (and craved) something deeper.
Tetris
1989
Though Tetris was playable on computers long before its Game Boy debut, it’s hardly a surprise that’s the version of the game many of us think of when we think of this timeless masterpiece.
Along with helping establish the handheld gaming industry and revolutionizing the puzzle genre, the Game Boy version of Tetris taught many people who didn’t consider themselves to be gamers that they were just one great game away from becoming addicted. At a time when there’s still a cultural divide between “hardcore” and “mainstream” gamers, Tetris proves that there’s some kind of gamer in most of us.
Fire Emblem: Shadow Dragon and the Blade of Light
1990
As an early example of the turn-based strategy genre, the first Fire Emblem game helped break barriers by showing console gamers they didn’t need a PC to enjoy tactical experiences.
More importantly, this title utilized role-playing mechanics in a way that immediately separated it from nearly every other strategy title on the market. It was an early instance of a studio utilizing basic role-playing concepts in a way that would greatly enhance another genre’s core experience. The following decades would see many more studios rely on similar techniques.
Mario Paint
1992
In the midst of a kind of golden age for educational games, Nintendo released Mario Paint: a project that convinced a generation of gamers that there was a creative side of them that was just waiting to burst free.
By adding a slight “gamification” element to otherwise basic design and visual creation tools, Nintendo tapped into the inherent fun of an otherwise often overwhelming creative process and allowed millions to share and recognize that joy they felt making something come to life. Many Nintendo games made us want to be game designers, but it was Mario Paint that gave quite a few future artists, designers, and developers the confidence to go out and do it.
Donkey Kong Country
1994
You can argue over the “value” of video game graphics compared to every other design aspect of the medium, but it’s hard to argue that graphics haven’t been a historically vital selling point. One of the earliest games to properly recognize and utilize the value of that selling point has to be Donkey Kong Country.
Along with Myst, Donkey Kong Country helped change our collective expectations for video game visuals. We were talking about graphics before Donkey Kong Country, but when this game came along, it felt like everyone stopped the arguments over technological superiority and just took a moment to appreciate something beautiful and wonder how it happened. Nintendo (and Rare) raised the bar for raw video game visuals with this one in a way you could argue they haven’t really done since.
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Super Mario 64
1996
If you really want to appreciate Super Mario 64’s legacy, go back and play the other 3D games that came before it. For that matter, play quite a few of the games that came out shortly thereafter. What you’ll find are the remnants of a time when developers clearly didn’t know how 3D design was ever going to capture the simple pleasures of notable 2D titles.
Super Mario 64 wasn’t necessarily “perfect” in that respect, but what it did was allow us to celebrate the joy of navigating a 3D space rather than constantly struggle with the design hurdles associated with that goal. More than just a landmark in 3D controls and world design, though, Super Mario 64 showed that Nintendo magic was alive and thriving in the third dimension. It’s arguably still the best 3D platformer ever made.
Pokemon Red/Blue
1996
It’s tough to properly describe what it was like growing up in the early days of Pokemon. It came out of nowhere to take the world over and is considered by many young gamers to be the first significant piece of pop culture that felt like it truly belonged to their generation.
Yes, Pokemon would inspire a legion of “knock-offs,” but the thing I can’t get over all these years later is how the original Pokemon games created this global community of fans despite being fairly complicated and deep titles that could take dozens of hours to beat. It wasn’t just a pop culture phenomenon that went on to make billions of dollars; it was a substantial piece of game design that resonated as it innovated.
Goldeneye 007
1997
At a time when the barriers that prevented many console gaming fans from playing the newest PC games were often too great to overcome, the idea of playing a competitive multiplayer shooter existed alongside a trip to the moon. It was this idea that thrilled and eluded a generation.
GoldenEye 007 not only allowed those gamers to experience an incredible competitive shooter; it gave them one of their own. No, GoldenEye couldn’t hold a candle to titles like Tribes or the most ambitious PC shooters of that era in terms of scope, but those PC shooters couldn’t quite replicate the feeling of sharing a room and a screen with friends who came together over GoldenEye and traded in hours of their lives for memories that would never fade.
Star Fox 64
1997
You know, I really struggled with whether or not to include Star Fox 64 on this list. Is this game really worthy of being put alongside such noteworthy peers largely because it helped popularize the rumble feature in console gaming? However, when you consider that variations of that feature are still being used to sell console peripherals to this day, I’d say the answer would have to be “yes.” The ways that Star Fox 64 used the Rumble Pak essentially made console manufacturers everywhere throw out whatever they were working on and embrace what would clearly become the future.
The Legend of Zelda: Ocarina of Time
1998
When somebody first described Ocarina of Time to me, I couldn’t believe it. What they were describing was the game I dreamed I was playing for so many years but never thought I’d actually get to enjoy outside of my imagination.
Ocarina of Time proved that studios were capable of crafting the controls, cameras, and other gameplay mechanics that made the games of our dreams possible. It would be years before industry standards were on the level of the work Nintendo did here, but Ocarina of Time gave studios a blueprint for success that it sometimes references to this day.
Super Smash Bros. Melee
2001
No, it wasn’t the first Super Smash Bros. game, but Melee lays claim to unique longevity that its predecessor doesn’t enjoy and its successors have arguably been chasing.
Nearly 20 years after its release, Melee is still the game millions of fans swear by. They may have modded and upgraded it, but this is the title that has launched tournaments, communities, and expectations for excellence within this genre that would otherwise be unrealistic were it not for the fact that this game made it established them so effectively.
Animal Crossing
2001
Animal Crossing: New Horizons became the gaming craze of 2020 by virtue of being the game we needed most during unbelievably difficult times. What’s truly remarkable, though, is that most of that game’s best features were innovated by this 2001 title that predicted how much we’d one day need a game exactly like it.
Through a brilliant real-time clock system, Animal Crossing drastically slowed down the pace of the average game in 2001 and argued we all needed to take a little time to share the little things with the ones we love or even just smell the roses. It was a niche concept at the time, but the series’ ever-growing fanbase proved just how ahead of its time it really was.
Wii Sports
2006
I’ll never be able to tell you just how grateful I am that we’re out of the motion control era (mostly), but I can also count on one hand the games released since Wii Sports that have come close to replicating the experience it offered nearly every time that you played it.
No matter how long you’d been gaming, Wii Sports offered something that you just had to play and play again to really wrap your head around. It brought us together to appreciate this simple and undeniable joy delivered through advanced technology, which was also the core of the NES’ appeal and thus the promise the modern gaming industry was basically founded on. It also must be noted that this was the main reason why over 100 million people bought a Nintendo Wii.
The Legend of Zelda: Breath of the Wild
2017
At a time when open-world games were starting to feel formulaic, Nintendo came along and showed the industry that they needed to go back to the drawing board and find the magic that had been lost in the genre’s increased complacency.
By combining elements of survival games, open-world titles, Dark Souls, and yes, the best Zelda adventures, Breath of the Wild broke through the cynicism that sometimes comes with years of technological advancements and reminded all of us that the ability to explore a fully realized world brimming with mysteries could be a simply magical experience.
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