#aesthetic; {i've traveled all this way for something}
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a large amount of time I've been spending on -untitled undefined scope original fiction project- since the last time I posted about it has been trying to develop the protagonist concept I came up with last summer or whatever into like, a character that would feel real and era appropriate.
it's fun research to do. naturally a lot of the details I assigned to her are things that I already think are cool, so it's been a lot of fun trying to trace her traits back through the relatively recent past, getting reminded of how much things have changed, or where the gaps in my intuition are, and then doing a flurry of reading to get a sense for exactly how someone like her and the people around her could have happened and what her life was probably like leading up to her present day. hopefully this results in some good good verisimilitude.
#I wrote a short story from her perspective over the holidays and then didn't know how to continue it#and then I got distracted by real life stuff for a few months#I forget if I posted about that#and then I've been picking through archive dot org for the last few weeks looking at this stuff#the last big rabbit hole was trying to get a better feel for era appropriate ts/tv subculture#the current one I'm looking at is how she would've gotten into language learning and how that would've worked#nettle has been prodding me about the setting thing lately so I've been thinking about that more too#probably the biggest hurdle by far is figuring out how I want to play that#and how I want the thing to be divided up#since the original coc scenario I'm developing this out of is centered on a flight from LA to honolulu#and the airport dungeon was definitely meant to be a hook for a larger campaign#some amount of it is going to cover protag lady's failed life in LA and some of it is going to be worse things happening in hawaii#but it's like. how much do I want to balance it one way or the other#and realistically how much does the aesthetics of 20th century air travel add to the story#besides me personally thinking it's compelling ofc#a lot of what I find compelling about hawaii is that it's an east/west cultural crossroads and realistically that's also true of socal#and I can wax poetic about socal as much as I want without worrying all that much about mishandling something#and there's also a lot of socal specific history along similar parallels to pull from that I'm more familiar with#I guess it comes down to whether curiosity re: 'doing it right' is enough of a motivator to do the increased amount of research#which I guess it has so far with the above character details. so hopefully that will continue#but it also feels like using machine translation a bit yknow. it's hard to know how effectively I'll be able to sanity check#although depending on where this goes I might be able to get other people involved to sensitivity read down the line#with most of the creative things I do I just have a tendency to always rely really heavily on figuring things out myself#I also want protag lady to have a Cool Car and idk how to get that from point a to point b narratively#this is like an entire second or third post's worth of tags but I don't feel like unfucking this so whatever. suffer. I guess.
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AU List
Hello! Welcome! This is my attempt at keeping the AU's boiuncing around in my head in order. They should be mostly in chronological order.
Some of them are getting turned into full length fics! The list (and it's open to suggestions) can be found here: Fic List
A couple of things:
Please feel free to write your own fics based on any of these! No need to ask, simply link it so I can also read it <3
If you have any specific scenarios you have an idea for and would like me to write- my asks/prompts are always open! I can't guarantee quality as I do most of my writing at like, 3 AM but I'll try my best!
Please don't send me unsolicited prompts in my messages, as it stresses me out. Not because I don't want to do them, but because the prompts are not in the correct place (if that makes sense?) my brain is being (unironically) neurotic about it. Prompts sent to the asks are okay and will probably be fulfilled.
I don't condone racism, bigotry, homophobia, etc.. I do not welcome it here. I acknowledge that I have biases that I've yet to unlearn. If there's something that makes you feel unwelcome in the things I write, please let me know and I will fix it ASAP.
I write these mostly on little to no sleep (that’s when I get creative I guess?) so good luck.
Update: Apparently you can have too many links on one post (which was news to me) so the links are in the titles lol
Squatter!Danny Phantom Raises Tim
Tim 'self-preservation instinct of a wet paper bag' finds Danny Phantom squatting in his house as an injured vigilante and they immediately adopt each other.
Ghost King and the Justice League
Different scenarios where the Justice League (and extensions) deal with a Ghost King Danny Phantom, who generally just wants to get some sleep and avoid his paperwork like he avoids his problems- actively and indiscriminately.
Alcoholic! Danny Adopts Jason Todd (Fic)
Danny Phantom, a struggling alcoholic, finds his way into Gotham where he adopts a young Jason Todd... after accidentally making a name for himself, again.
Spider in Gotham (Fic)
Peter Parker found himself unceremoniously dumped into Gotham and merged with his younger, formerly dead, alternate self.
Gotham! Danny and His Bats
Different scenarios wherein which Danny Phantom is Gotham's city spirit and the task of wrangling Gotham's vigilante and villainous population is laid at his feet.
Danny in Gotham
Somehow, somewhen, Danny finds himself moving to Gotham. Other than the aesthetics, Danny finds it to be pretty similar to Amity Park's insanity.
Sea Cryptic!Danny Phantom
Danny Phantom cleans beaches in his off time. One day, he has to pick Batman (and his plane that was littered all over the ocean floor) out of the sea.
Danny Gets Yeeted (Yoted?) Into Gotham
Danny Phantom dented the Batmobile and got an adoption, vigilante siblings, and a gang of kids following him for his troubles/
Danielle "Dani/Ellie" Phantom
Danielle Phantom travelled to Gotham. Gotham encounters a wild Danny amidst its tall towers.
Timothy Drake-Centric
When Tim Drake is set on something, very little can stop him, With sub catergories : Reincarnated as Gamer! Timmy Drake (fem Tim)(Fic) and New Tim-line, Who Dis?
Reincarnated as Damian Wayne's Older Sister (Fic)
Based on a nightmare, an OC finds themself reincarnated as Damian Wayne's older sister. She does not have a good time.
Prompts Found
A collection of prompts found and filled. Includes Triplet Tim and Reverse Trope Prompt.
Misc. ficlets and thoughts
My brain vs. whatever errant thoughts and ideas that decided to pop up when I'm trying to sleep.
#AU list#masterlist#pls read#I apparently have too many brain worms#tbh I didn't think it was this bad#dcxdp#tim drake#jason todd#batman#batfam#alfred pennyworth#dick grayson#nightwing#batfamily#red robin#damian wayne#red hood#danny phantom#phantom#danielle phantom
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happy halloweeen!! here's my take on a "core refresh" pack (part 6)
1, 2, 3, 4, 5 + more under cut
frankie's fashion is very experimental. they like to explore themselves through what they wear since they're just learning things about the world. to symbolize their personality, they have a "quirky" style of fashion. mostly mismatched, mostly all over the place. there's not really a category for frankie's style... not that i can think of. they like to wear anything, honestly. dresses, suits, overalls, shirts, shorts, boots, heels. they're trying to figure out their style, so sometimes they'll incorporate some more colors. they like black and white, but they add teal in. yellow is another color added.
they don't wear real/natural silver because they've learned that this can harm their fellow monsters. any silver accessories they have is fake (painted grey, because that's a way to work around it)
they experiment with piercings
this was in my og design, but they have a huge patch over their left eye. it's plaid, so sometimes they try their best to match their outfits well enough for them to look aesthetically pleasing
likes patterns. stripes, plaid, etc. etc.
clawdeen's fashion is furry and bold. again, this is the fashionista of the school. she is the queen of fashion. again, she likes fur and animal print. whatever she chooses to wear is what usually sets the trends and expectations for those at monster high. she loves to explore herself though. i'd say her style evolves, but these are the main ideas of her fashion. she loves purple, but she also loves green. maybe has a french fashion inspiration? i don't really know how to label it. it's sort of mcbling, but also the style you'd expect of a very cunty aunt who likes shopping. she likes pants best, ngl. jeans are great. skirts are fine by her, she just loves pants.
i like the idea of clawdeen constantly changing up her style. yes, she can also wear something like her g3 outfits. much more coordinated. what i've displayed is the style that takes up most of her closet, tho
she wears glasses, but she has different pairs for each outfit
green is a color she loves so much but doesn't make use of it enough
the wolf family has a little emblem thing i've snuck onto each. it's a golden circle pendant with a small moon on the inside, two little bars holding up the design so it floats. it could also look like a money symbol... idk like coins. it's good luck. mostly for money manifesting and all. she runs with the gold and goes crazy. only gold, no bronze accessories. ever.
on days of the full moon, she will wear super loose clothing. the moon cycles could also impact her fashion choices.
draculaura's fashion is very iconic. a sort of gothy, classic, and romantic sort of look. i'd say she likes to take a spin on victorian styles and make them modern... while also mashing together those 2010s pink/black skull prints and tees that we all know and love. i really like the idea of her in a long dress that hits the floor. i would say she's romantic goth. she likes frills, long ball gowns, lace, and hats that can cover her from the sun whenever she has to travel outside in the daytime. lots of slip dresses if she wants to be more casual. elegance, but done cutely.
the silhouette of an outfit is what matters most to her when it comes to fashion
if she wears a skirt, she wears a big petticoat underneath. a very big petticoat
her parasol can be used interchangeably with a large hat. she always wants either or to match her outfit. and they are always kind of extra
her "victorian" style is a sort of nod to her immortality. she probably likes that fashion period best and likes to try and honor that
i like the idea of her experimenting with her hair. it was a g3 idea, kinda. but bangs, streaks, half and half, etc. i like to imagine draculaura being into the big goth hair
cleo's style is very similar to her g1 style. gold. blues. elegant, fresh, modern, and incredibly easy on the eyes. obviously, she loves to flaunt her designer clothing around school. and since she is so popular, it's expected for her to serve look after look. you will never ever see her look bad. every cleo portrayal i've seen never has enough mummy wrap. she needs it to survive and yet, she only has like, one or two bands on her arms. my cleo's fashion is all about wrap-themed clothing. she has lots of wraps. sometimes she comes up with ways to mix that or even show off her monster trait and heritage. she loves see-through, glittery material too, obviously paired on top of something. but it's glamourous. it's rich. it's sometimes a little 90s inspired, but mostly fresh.
this cleo loves pants. loose pants work, i suppose. but she likes them baggy. one of the best examples of what she likes to wear for pants would be those baggy pyramid-textued pants i designed for her once
gets custom made jewelry (braclets, earrings, etc) that spell out her name in hieroglyphics
likes shorter skirts, but secretly admires longer skirts ten times more
blue lover. any shade. try her. she will obviously mix around her makeup, nails, and hair to work around whatever blue she's feeling
loves gems. lots of gems. real ones, obviously.
doesn't like socks very much. she can literally just do the same thing socks do for feet with mummy wrap. same with stockings
#frankie stein#clawdeen wolf#draculaura#cleo de nile#sal arts#got saliosis?#monster high#monster high core refresh#my designs#fashion design#fashion doll#mattel#monster high g1#monster high g3#monster high g2#mh#clawdeen#my art#fashion dolls#monster high reboot#monster high redesign#monster high fanart#fanart#artist#artists on tumblr#artwork#digital art#asian artist#latino artist#artists of color
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A Veilguard Achievement Icon Opened My Eyes on 15 Years of Lore... but Was I Right?
PART TWO: What Veilguard Did Narratively, and What That Tells Us Going Forward
[ 1 ]
Hello again, friends and travellers. Now that I've beaten Dragon Age: the Veilguard, I wanted to go through all those 30,000 words of predictions that I wrote in the ~11 days leading up to its release. I'd seen an achievement icon that pieced together a lot of Dragon Age lore for me.
But, I hadn't played Veilguard. All I had was the footage from September 19, the achievement list, and anything else BioWare had released.
So... was I right? And if so, how much was I right about?
This is your warning:This post will contain spoilers for the entirety of Dragon Age: the Veilguard, and all Dragon Age content made before Veilguard.
(my davrinmance is going great as i try and collect every codex, thanks for asking!)
Today's Discussion: to Understand Dragon Age, We Must Understand Its Writing.
Before I can go any further on why I think the way that I think, or why I imagine the story might take us in certain directions, it's essential that you all understand where I'm coming from. Veilguard, like any game, is a piece of art. Its bones are built with similar narrative structures to novels (though not identical, and that's important!). To make sense of what's to come, we must examine Veilguard's bones the same way.
I've seen a lot of people wondering why, for instance, the Inquisitor is not Veilguard's protagonist. I've seen people lamenting the fact that there were not on-screen clarifications of popular lore theories. Before this series goes any further, I need to say my piece about why I believe that it was essential that Veilguard was written as it was, and why its writing does in fact help us better predict Dragon Age's path forward moreso than even Inquisition.
That said, today I hope to cover:
What Veilguard Demanded of BioWare's Writing Team, and Why
The Protagonist: Why Rook's Perspective Matters
The 3 Act Structure: Our Lens
The Companions: Paths to Our Answers — and Future Games
What Veilguard Demanded of BioWare's Writing Team, and Why
Let's get this out of the way right away: it has been 10 years since Inquisition. And, like it or not, that means one gigantic thing for BioWare: if they wanted to have any hope of making more Dragon Age, they needed to bring in new players and resuscitate the interest of many old players who did not stay in the fandom the whole time. They didn't—and couldn't—write Veilguard specifically for you or I, people of Tumblr. If they did, it would've pleased us... and then cost them so much money that we'd never get any more Dragon Age.
That doesn't just mean modernizing the game's aesthetics, or providing a glossary in its Codex. It means they would have to balance all of the following (just at a glance):
Managing the learning curve in general. Not even I looked in the glossary as I played. Me, supreme enjoyer of all codices ever. It's just not something most players are ever going to do, as much as it the lore is such a fundamental part of the game in general. That means simplifying terms where possible — elven gods in place of Evanuris, for example — but also trimming down what would have to necessarily reference past games. Only a tiny fraction of the fanbase has played Inquisition in the last 3 years, nevermind this year.
Recontextualizing the lore. That does not mean rebooting it, it means situating all we have learned so far in a framework that fits all we have learned so far. Much of what we learned about the Evanuris seemed, for so long, to be totally separate for the things we knew about the blight and Blights. Veilguard needed to show us how those things relate, and to do so in a fresh context that would allow everyone to develop new understanding.
Pushing us one step past Inquisition's knowledge. Veilguard, after reframing the lore, had to leave us a path for new lore, and increased understanding. I think the devs put it really well when they say that their aim is to give us some answers, but leave us with even more questions. More on that later, and in future posts.
Updating Thedas' ethos. Let's face it. It has been 15 years since Origins came out. The things that were more typical of scifi/fantasy (SFF) then are just not the same now, and would not be perceived by 2024 players in the same way as by those who started Origins in 2009. The world has changed; our cultural understandings are broadening and need to continue broadening. BioWare is doing a good thing by incorporating things like nonbinary identities into Veilguard, and it is good that Veilguard is progressing the world of gaming in that way, especially considering its success. (This is also, I wager, why we choose an Archon out of two choices who want the same thing, rather than leaving that open to a more "evil" option).
Dislodge older fans from their Solas headcanons to get everyone old and new to the same confusion and potential distrust. Hear me out. Everyone who's stayed since Inquisition has beliefs about Solas. Even me, who got here in March of this year, whose fic reads overly soft now because I just didn't know Solas' grander plan until 48 hours before Veilguard came out. Everyone has had headcanons for so long that everyone has had time for their opinions of Solas to cement themselves. In order for Veilguard to work as a story, they had to debunk what everyone thought they knew: both lovers and haters of the famously controversial egg. By breaking down our existing beliefs, the devs open up essential curiosity from the players as to who—and what—Solas really is, which propels us through the narrative and has us absorbing information.
And this curiosity? It is why Veilguard could not have the Inquisitor as its protagonist. To keep us curious as players (and "readers" of the lore), BioWare needed a new protagonist.
Specifically, they needed Rook.
The Protagonist: Why Rook's Perspective Matters
Here's the thing. The protagonist is not just the face of the game. They are our vehicle to understanding that game. The plot follows their wants and responds to their understanding. What they don't know, what they want to know, is what makes up our every objective. Their emotional journey through the game is our emotional journey through the game. Following it, going after the things that matter to our protagonist, is how the entire game (including its lore) takes shape in our minds.
That's why it's essential that they don't know everything—especially after a ten year interim between games.
Veilguard's plot and twists proved that the Inquisitor did not know everything. They, in fact, knew less than half of everything. If we had kept them as the protagonist, all of our knowledge and curiosity would be shaped by the Inquisitor's understanding: a wrong understanding. We could constantly be fighting with what we think the Inquisitor should know, what should be true because we had seen it through the Inquisitor. We would be set up to be at odds with the very events of the game. Rook is a blank slate, barring a few key tonal indicators, and that blank slate allows for us to fit all previous lore into its new, recontextualized shape that I mentioned above. (Again, note that I am not saying rebooted.)
That, and Rook has multiple motivations. The Inquisitor is focused largely on stopping or saving Solas; Rook is charged with figuring everything out as it is happening to them in real time with almost no context or experience, AND stopping or saving Solas. The Inquisitor has existing allies and resources; Rook does not. Rook must build their own campaign from the ground up, and that means the player is building their own experience from the ground up. Their allies, abilities, and home base, yes, but also their knowledge. Discovering things at the same pace as Rook, with a similarly urgent drive to do so, keeps the game from infodumping at us. It keeps the reveals evenly spaced, but also immediately interesting to the player.
And best of all? Rook allows the writers to do what they want to Solas without breaking his dynamic with the endless sea of Inquisitors (or, at least, with way less risk of doing so). We needed to have our theories about him broken down and rebuilt as players; to do that to the Inquisitor would damage an entire sea of headcanons. We'd never get the Solavellan ending we wanted, for instance, if Solas had played mind games with Lavellan for that many months. And if Solas didn't do those things, if he'd been wholly defanged, he would have lost his appeal and importance in the narrative. He wouldn't be the Dread Wolf in the ways that matter to Veilguard.
It's important, then, that Rook has just the slightest bit of backstory. They care about their allies. They are not a potential political force like the Inquisitor. They have many options to be impulsive. Every single Rook has rebelled against authority. Every single one has a stubborn streak. BioWare put all those qualities there on purpose, because Solas uses every single one, in every single Rook, as a tool. That was all essential for his character development in this game! At the same time, they couldn't do that with the Inquisitor as protagonist, because after 10 years, no two Inquisitors are similar enough to predict/script their actions and responses in that way.
Those twists are perhaps the most important tool for forward momentum in the game. The more they keep us guessing, the more we'll play and seek new information, the more we'll learn. Which brings me to...
The 3 Act Structure: Our Lens
Like I said: BioWare couldn't just infodump at us in Veilguard. It wouldn't be interesting to even half the fans that stayed, these ten years. To keep us engaged as players, they had to string the lore through a series of engaging events. Keep the momentum up, so we would not be lazily looking over codices, but chasing new knowledge and understanding. It all had to be emotionally relevant and resonant to keep us caring, because very few people play games they don't care about.
Veilguard, like a lot of written art, follows the three act structure. Though there are a lot of variants on the more precise beats, they all broadly follow the same-ish path.
Hook: The opening image. In Disney movies, this is the song where the character sings about all the things they want in their journey, and what they truly need is only implied. It gives an opening note for the theme by showing what the character lacks, and what they might need to gain before defeating the final villain. In Veilguard, this is our prologue, centered entirely around Varric: the big red herring where we see that Rook is out of their depth, opting to push over a support beam rather than take on the Dread Wolf. Off-screen, it is also the background information about Rook, showing us who they are and what they want before we play.
Inciting Incident: The event that kicks off the main plot. In DA:tV, there's a big collection of these (because every companion needs one; we'll get to that). The first big one is, of course, the failed ritual. The death Rook doesn't see. The Evanuris are freed, but Rook has only half the information.
First Plot Point: "Plot Point" means "big/defining decision" in writer-speak. This is the moment the protagonist decides to go forth on their adventure. In video games, this is more or less determined for you, but you have the option to flavour this moment in Veilguard. You can choose how to tell Solas that you'll do what he wants: either by appeasing him or angering him. You do the same for Neve and Harding afterward, and then again in Arlathan and D'Meta's Crossing. You state that you're doing this, no matter what it takes.
First Pinch Point / "The Setback": "Pinch" means "twist" in writer-speak. It's the first time the narrative is shaken up, and is also usually the first time we see the true scope of the villain. In Veilguard, the first big twist has been called "the Setback" by some of the devs (notably, I heard it at a panel in September). For Veilguard, this is Weisshaupt. We see the true scope of Ghilan'nain's horrors, but we also see the first BIG hints (outside of Varric) that Solas is manipulating us—because he really doesn't seem to hate the Wardens as much as Inquisition enjoyers like myself expected. This event concludes act 1.
"New World" / "Fun and Games": The devs have remarked that they wanted to see the tone of their setback (Weisshaupt) threaded through the rest of the game, and we do: through Davrin and Lucanis' banter, through the reflections on the consequences of Weisshaupt, through every character struggling with their confidence and identity after that point, through the blight getting worse and worse and worse. That's what the New World is: the characters getting used to new circumstances after that first big twist. The Fun and Games are the slow and steady recovery from the twist, warming and solidifying formerly tenuous relationships. This is where we do a lot of companion and faction quests.
Midpoint: In a narrative that ends in a victory (so most games ever), the midpoint is a false victory. We think we've nailed something, only for something else to happen that begins to seed doubt in the protagonist's capability and/or ability to solve the plot. For Veilguard, this is the blighted dragon fight: we think we've got Ghilan'nain, but then Elgar'nan shows up and demonstrates that Rook is in so, so over their head.
Second Pinch Point: The second twist. The villain's identity is crystal-clear, and by now we've definitely interacted with the villain more directly. This is Arlathan, Elgar'nan's mind-trap—and Solas' "rescue" of Rook, showing his duplicity in full. Elgar'nan notably says a line about not falling for Fen'Harel's tricks again, and it foreshadows what we will see of Solas.
Disaster / Crisis: This is the event that triggers the protagonist's downward spiral. Not a twist (necessarily), but a catastrophe. In Veilguard's case, it's both: the Ghilan'nain fight leaves one companion dead-dead and another presumed dead. Then, the twist: Solas using Rook's sharply felt regret to pull his gambit and swap places with them. A series of events that literally had me gasping so frequently I got dizzy. Thanks, BioWare :) Many people say that this event, or something between this event and the "All is Lost" beat, conclude act 2. For games, the pacing is sometimes different, as is the cutoff mark, because otherwise the third act has the potential to be very short.
"All is Lost" / The Dark Night of the Soul: It's exactly as the name suggests: all has been lost. The protagonist doubts themself completely. It seems like nothing more can go wrong, and like nothing might ever go right again. The protagonist is at a loss for how to move forward. In Veilguard? Varric is dead. Davrin/Harding is dead. Bellara/Neve is dead. Rook is literally trapped not only in their regret, but in a reflection of Solas' regret. And to get out, they'll need...
"The Epiphany" / Second Plot Point: "Plot point" means "big/defining decision" in writer-speak, as stated above. Only this one contains more layers than the first. This is where the thematic statement of the piece comes out: the lesson that the protagonist must learn is stated, clearly, for all of us to see. It is the thing that picks them up off the ground, giving them strength to face the climax and the danger it promises. In Veilguard, this is Varric saying to Rook, "Have you learned nothing here?" and reminding both Rook and player that he chose this; Rook's companions chose this; we cannot blame ourselves for the actions of others. We cannot carry grief for other people, or we'll drown in it. Sound like any other character we know?
Climax: The big fight! But also, the big moment where the theme is shown to be the narrative key. In every ending of Veilguard, Rook being Solas' perfect mirror is the key to winning the day against the Dread Wolf. It just depends on what facet of Solas Rook chooses to mirror: the trickster, the nasty combatant, or the person who was haunted by their own failings and lost companions.
Resolution: Narrative threads are tied up, or a promise is made to tie up those loose ends in future installations. Veilguard's credits do both of those things. :)
Why am I telling you all of this? Because the lore must follow that skeleton. Every reveal we get must fit into both the timing and the feeling of those events. It would not fit to suddenly drop everything about the Titans right after Rook gets to the Lighthouse, which is why those enemies you need to kill to get the last memories are level 30-40. It would not fit to uncover everything about the blight's origin before Weisshaupt. If they forced us into that as players, all the casual fans and new players would duck out, feeling overwhelmed.
Even for us older fans, narrative structure shapes significance. You can tell a lot about a codex's overall importance and tone just by understanding where you find it, and when. That's why the Trespasser codices carry so much weight, even the ones about the Evanuris' actions that we don't see on screen at all: they are at the bitter end, and so they carry all the bitterness, longing, and mourning of that ending. Without the context of Trespasser, they mean less.
This is also why Veilguard paces its companion quests this way, not allowing you to complete them until later in the game. Every companion has something to teach us, and BioWare wanted to give each companion's narrative the weight it deserved.
The Companions: Paths to Our Answers — and Future Games
Anyone who's played Inquisition knows that companion quests shape entire facets of the lore in individual games, as well as set us up for the trajectory of the next games. Just look at Solas and Cole: together, they shaped our whole understanding of spirits in Veilguard. They set us up to ask all the right questions about not only spirits being bound as demons (Solas' quest), but about spirits being able to manifest in physical shape (Cole's quest). Together, their narrative conclusions foreshadowed much of the Evanuris' reveals in Veilguard: that they were spirits who could manifest into corporeal shape, and that they had the ability to ask others to manifest—and then bind them.
Again, these quests are paced throughout Inquisition's main plot. You cannot do their before Skyhold, and you cannot do them after the cutoff of (I believe) the Temple of Mythal. Inquisition forces you to see those quests' endings in the exact right spot: sometime around the midpoint (Adamant/WEWH), but before the disaster/dark night (the Temple of Mythal). They do that so you will feel that those things are significant.
Veilguard does the same thing. Every companion has a facet of the lore attached to it, but you cannot follow those threads to their conclusions at the beginning of the game. The game won't let you, because the moments need to be spaced out properly and carry the necessary emotional weight. Not all of their quests promise speculative material for future games in the same way, because some explain the context of the current game (Varric, in DAI, accomplished both with the red lyrium content, for instance; Leliana, meanwhile, dealt with the theme of faith in DAI and did not promise future speculation).
These concepts will all get far more attention in due time, but in short, here's what I think is associated with each companion:
Harding: Titans! But also, angry titans, and the difference between "angry titan" and "source of blight." In the same vein, what the dwarves should do going forward, and where they should place the titans in their culture.
Neve: The soul of Veilguard; her narrative is very current to DA:tV, in my early understanding. But she brings forth a lot of nuance to the themes of regret, and what that regret looks like on a smaller scale (a city, rather than a world). She does a lot of work in showing us that regret is regret, no matter the scale, and that the work we do to do better matters, no matter the scale. Additionally, her personal quest foreshadows Solas' use of blood magic against us being more than we thought by showing off Aelia's puppets, suggesting to us (tonally) that Rook may be Solas' puppet.
Bellara: The Forgotten Ones!! Anaris! Also, the place of ancient elvhenan in the future of Thedas, and what the elves should do/feel going forward.
Lucanis: I think they were going for some Forgotten One/Forbidden One hints, judging by some notes from the Ossuary and some banter between Lucanis and the others. This needs more dissection. Lucanis sort of does both what Bellara and Neve do: the Forgotten Ones, and also the heart of Veilguard's theme, with a lot of found family vibes thrown in.
Davrin: The blight itself, and the future of the blight without any archdemons left to cause capital-B Blights. Thedas' path to healing its nature.
Emmrich: The nature of what spirits are. I need to go screencap more specifics, but I swear this necromancer has referenced the difference between spirit and human soul and has stumbled upon saying that the two might not be so different at least once. Also, the Formless One centers around the Necropolis, and I'm thinking "spirits seeking bodies" and this whole idea of unlife/undeath is going to be explored later.
Taash: Remember how I said BioWare needed an ethos update? I think we see that most predominantly in Taash, whose entire personal quest is an examination of the values and priorities of different cultures, as well as the place of gender and gender ideology in Thedas. We saw this with Dorian and Krem in DA:I, but Taash modernizes that conversation (10 years has changed a lot!) and brings it front-and-center. At the same time, their existence is referencing (potentially) the Scaled Ones, and showing us that the kossith (Qunari) might have far more ties to Evanuris shenaniganry than we thought—and that those shenanigans did not happen on Thedas, but potentially far across the sea. (Neve and Lucanis accomplish this, also, with the Shadow Dragons and Crows, but not to the degree that Taash does).
This is why the companion quests MATTER, and (at least partially) why the game asks you to complete these quests or suffer consequences in the finale.
You know what else happens, upon completion of these companion quests?
You get codices. In Dragon Age, they are the threads that tie the seemingly disconnected pieces of the plot together, and that's on purpose. This time, they automatically unlock upon completing different stages of companion quests—and as far as I can tell right now, days after completing the game for the first time, the ones revealed later DO contain spicier hints about future lore than those revealed earlier.
And between ALL of these things—the demands Veilguard's timing placed on Bioware, the need for Rook as a protagonist, and the structure for every companion's quests—I think BioWare did an amazing, genius job with their narrative. Yes, I have seen some of the art book content, and yes, it would have been so cool to have those things, but... I truly do not think BioWare needed them, as close as I would have held cameos like Cole to my heart.
From a lore perspective? They knocked it out of the gods-damned park with Veilguard. They did an amazing job with each of their quests, and I promise: there is no shortage of juicy lore to be found in Veilguard. Now that I've inflicted an outline of what I know about stories upon you, I promise: all of this serves as context for everything I look forward to saying in future posts.
_____
If you got this far, thank you, as always!
This series is going to take a turn toward what I noticed in Veilguard, how I feel that Veilguard adds to my theories (or perhaps debunks some of them), and where I think the series is going to go from here. But in order to write all that properly and miss as little as possible (even though, in November 2024, with no wiki or transcripts, I am guaranteed to miss things), I need to keep playing the game and keep reading the codices I find.
Stay tuned for the next instalments, though I cannot say how quickly they will come after this. <3
#dragon age#dragon age: the veilguard#veilguard spoilers#da theory#da meta#solas#solas dragon age#evanuris#bellara#davrin#harding#neve#emmrich#taash#lucanis#da:tv#da:ve#dragon age: veilguard
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I always get asks about what mods I use, and as I've been playing World Adventures recently for the Completionist LEPacy challenge, I've been trying to compile some mods specific to that expansion - I thought I'd share all the ones I've found here so anyone else who is new to WA can have some recommendations!
If this ends up being useful to anyone, I'm happy to make one of these mod pack lists for each EP - let me know if that's something you'd like!
Also, if anyone has any more suggestions on mods I should add to this list, please let me know and I'll include them!
Nraas Traveller
This mod overhauls the travel system and allows all types & ages of sims to travel, and also allows travel to any EA or custom world you have installed, not just the 3 standard vacation ones - so your sims could take a vacation in Sunlit Tides or Monte Vista if they want to!
PotatoBalladSims distant terrain fix for France & Qahne's Smaller Eiffel Tower
These mods are both just small aesthetic changes for France, the first one fixes blocky trees in the distance and the second one makes the Eiffel Tower a way more realistic size
TheBleedingWoodland's Shang Simla Icon Fix
This changes Shang Simla's icon to the Forbidden City which is actually located in China
Twinsimming's Take Practice Shots Mod
The photography skill can be so tedious to level up as you have to take photographs manually, this mod makes it much easier as you can leave your sims to idlly practice photography like they can do with any other skill
OutOfIdeas' More Unique Adventures Per Day
I was having a big problem where I would go to a country in search of a specific adventure to unlock a tomb & have to return home 8 days later, having nothing come up on the adventure board during my sims stay - this mod fixes that annoying problem as it allows for more adventures to appear each day, there are several flavours to choose from so it's totally customisable with how 'cheaty' you want to go!
NanaBx3's fishing box chest fix
There used to be a small chance that sims would reel in a treasure box when going fishing, but the feature got borked in one of the patches years ago and was never fixed - this mod makes it more likely you will come across this cool feature, it features additional items to be discovered in treasure boxes if WA is installed
LowMotivesWarning's Not-So-Weak Mummies
This ups the athletic ability of mummies & likelihood of your sim getting cursed to make them much more dangerous & threatening
StrexSims More Townies for Vacation Worlds
This is not technically a mod as it's a pack of sims, but it basically allows for more of the sims walking around town to fit in with the aesthetics of that neighbourhood - if you like this pack I strongly recommend checking out this creator's other townie packs, as they've released them for most EA worlds!
Nectar Combinatorics
Minor improvement to the nectar-making skill that makes it more user-friendly, adds the option to experiment with random fruit until your sim works out some good combinations - then they can just add garuanteed 'good' fruit combinations to the machine rather than endlessly experimenting with fruit to find out what combos work
[Requires Late Night] Default Replacement Nectar Glass
Replaces the nectar tumbler glass with a much nicer looking wine glass, this does require LN to work otherwise the glass will be invisible!
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hi Rosie:-) was wondering if you had thoughts on how tk became the most dominant ship in the bts fandom?
recently showed a non-army friend some classic run bts episodes, a few clips of jks funny/chaotic lives and also all the gcfs on YouTube. They was surprised when I said that jm/jk get a loooot of hate across the entire fandom - as an outsider looking in, they really didn’t understand it and said even briefly from seeing a few interactions that clearly these 2 had a close connection.
said they had a travel show coming out and they said people must be excited because it sounds fun but I had to explain some are even trying to boycott it 😂😭
As a babyarmy too, just don’t understand how jikook became some disliked/hated when every other one is accepted and tkk is considered the norm.
Have a great day!
Honestly, this is a question I've asked myself more than once. I know that Jungkook and Tae used to be close, always playing pranks and having fun together. In the beginning, people didn't really notice Jimin and Jungkook, apart from observing that they got along very well. But tkk was a very active duo in the early days of the group.
After that, I think it might be because they are attractive? Maybe, I'm not sure. That seems to be a predominant factor for the shippers of that ship.
As someone who entered this fandom without knowing anything about ships, I was surprised that this ship was so popular and that there were people who genuinely seemed to believe it was real. As I said, they were quite an active duo, but I think it's notable the time they started to gravitate towards other members. New dynamics began to grow stronger and different.
I think, for many members of the subgroup, it's a matter of "manly man + manly man." It's also an aesthetic issue, I think? I can't be sure.
The shippers of that ship are different. And different isn't always good. They stay afloat on baseless theories, edited photos, and lies—pure and simple lies.
I've always believed that Jikook is as disliked as you say because they make a lot of people uncomfortable. The other BTS ships are really just ships, in my opinion. Some may make you do a double-take, but generally, you can feel confident that you're seeing what you want to see or interpreting what you see the way you want to. I'm not sure if that makes sense. With Jikook, that's not the case. They have done and said things that break the illusion of "I'm seeing what I want to see" and enter into a reality—something real or with a real possibility of being so.
Many in this fandom have a certain fetish for same-sex relationships. It's almost like a taboo, something "forbidden," as such, it's fun because they know or believe it isn't real. It's a "game," and Jikook doesn't fit into that. That's why this fandom, in general, is always quick to justify, explain, and, as a last resort, OT7-ify everything Jikook says or does. That's why many people are quick to scold others for being "weird" just because they say Jikook is real. Jikook makes them uncomfortable; other ships do not.
Something that haters or Jikookphobics still don't understand is that no matter what they do, Jimin and Jungkook are not going to stop being who they are. More importantly, they are not going to stop interacting the way they always have. It didn't work in 2019, it didn't work in December 2023, and it’s not going to work now.
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Missing
Summary: it’s been six months since your sister went missing, everyone gave up on the investigation but you’re determined to find her no matter what but someone comes along the way… Genre: ANGST first person pov, Stalker, missing person, thriller, horror, crime investigation, dark aesthetic, stalker romance, double pov, b&e, unexpected visitor, dark themes, Warnings: breaking in, abuse, use of weapons, being held hostage, ?depression?, mental health issues, swearing, pet names (little monster), skin bruising, fighting, ?suggestive content?, traumatizing, possibly trigging subjects, ass content ahead and ofc Read At Your Own Risk!
This is part 4 of the 'Missing' series!
🤍 - Rosalla's POV
I wish she was here with me.
Memories of me and her flood my mind like a tsunami hitting a building, all of the moments I'll cherish for all of my life, with or without her. I've cried over her multiple time since her disappearance and I have to get my shit together and figure out how to report that stalker of mine to the police again, I still cannot believe that my stalker have gone to the point to break into my house and do unspeakle acts between my legs.
My mind keeps on denying the fact that I possibly enjoyed the acts he has done, I havent been able to feel safe in my own house for these past months ever since. Today though the feeling seems to be intensified as I constantly feel a pair of eyes following my every move like everyday but they feel like they're coming closer to me.
I gaze around my surroundings, my mind trying to make me think im not actually going insane and that there is something lurking in the shadows of my own house, before I could get completely dragged into the dark shadows of my mind it has created my cat Willow comes up purring, petting herself on my leg and silently demaning some sustenance in the form of cat food.
A soft chuckle rumbles in my throat at her clear attention seeking attitude, finding it slightly adorable as I rise from my seat and my feet slide over the tile floor under them as I travel into the kitchen. I squat down and take the cat's food bowl into my hand but a simple ring of the front door doorbell catches me off guard as I am not expecting anyone currently nor any packages.
Confusion contours my facial features as my eyes move towards the front door where the noise is coming from, maybe a possible unexpected guest decided to visit my household today? but who could it be? questions begin to rise in my already spiraling mind which only overweighs the other thoughts stuck inside of my head.
I stand up onto my feet and make my way towards the door with upkept caution to not let the person on the other side of the door know that I am trying to figure out who it could be, making as less noise as it is humanly possible in the moment ive been placed in right now, checking through the peephole I dont find what ive expected to be on the other side.
Twisting the house key in the keyhole of the door and grabbing ahold of the doorhandle I swing it open and scan my eyes around the surrounding nature on the front porch and find once again nothing and am only met with my black doormat with "Welcome!" written across it in white bold letters.
My anxiety rises onto a higher level than it was already on before with the growing questions slowly starting to cloud my mind alongside the shadows, I walk back to my living room and notice Willow ran off somewhere and isnt near me anymore, not thinking much about it when I finally find myself back in the living room i notice a strangely familiar man sitting on my couch with his body facing me and Willow snuggled into his lap as he pets her spine with his heavily tattoed arm.
My body instantly responds to the sudden intruder inside of my house by freezing inplace and refusing to move from my standing form, laborthed sharp breaths leave my mouth as I silently observe the surely unexpected guest inside of my house acting way to calm for my liking, not seeming like the hostile type and more on the kinder side which doesn’t make me feel better about this whole situation.
"Look who decided to join us, welcome Rosalla" He speaks in a calm, almost soothing tone while his gaze visibly runs up and down my frozen body as I notice a small smirk tugging at the corners of his mouth under the hood that’s currently concealing the upper half of his face.
As much as I would love to just rip that hood off his face and take Willow away from him I can’t move my body no matter how hard I try, it’s like my body turned into a stone statue in a museum in the section of Ancient Greece but the only thing is that I am in my house currently with what could have the possibility to be my stalker.
“W-who are you and what the fuck are you doing in my house?” I trip over my words as he suddenly rises from his seat and slowly makes steps closer towards me, I continue to stand in place with my mind becoming a bigger scramble and pleading for my body to move or do something rational and not just stand in place like a fucking idiot.
“Oh don’t worry, I’m not here to harm you in any way.” He calmly teased, I already could feel his hot breath hitting my skin and goosebumps growing all over my body. His slender form looms over me as the heavily tattooed arm reaches over and brushes against my chest before roughly grabbing my chin and making me look up at him.
“I’m going to enjoy ruining you, little monster.”
“Fuck you.”
“That as well.”
I roll my eyes at him and finally manage to make my first move, grabbing his hand and digging my nails into his inked skin to leave a mark as I push it away from my chin, freeing my face from his tight grasp and automatically taking a cautious step backwards.
"You're a sick bastard if you think I'll let you anywhere near me." I bite back, now slowly regaining back my confidence and movement capability, now running into the kitchen as he calls out from the hallway. “You’re running already? We haven’t even started the real fun yet.” I notice the slight venom between the ‘innocent’ words which makes a shiver run down my spine.
When he finally catches up to me in the kitchen I quickly open one of the drawers with all of the kitchen knifes residing inside of it and take one of the bigger ones out of it, holding it up for him to see and pointing the sharp tip of it in his direction for any possible protection I could get out of it, he stands infront of me on the other side of the kitchen island.
"Back off, bitch." I state with warning lacing my tone as my confidence rises more and the fear now lowering to a smaller level with a calming shiver washing over my body. The only reaction I manage to gauge out of him is a sinister laugh and his smirk intensifying in growth, as if he wasnt comprehending the fact that a kitchen knife resides in my hand.
"You're gonna try to fight me off with that? how cute." He mocks my choice of protection, as if he has anything on himself. He's helpless right now while the knife stays clutched in my hand, well if you discard the fact he has strong arms and could probably snap me in half with just a flick of his fingers which doesnt help with my already high anxiety level.
Before I get to think and appreciate I have the possible high ground in this situation he quickly makes his way towards me which makes me sprint out of the kitchen and back into the living room with him right on my ass behind me, suddenly as Im running away from him a strong calloused hand slams me into the nearby wall and the pain spreads across the whole upper part of my body, a line of curses leaves my mouth in one painful groan.
“You think you can run from me?” He mocks my attempt on trying to escape his wrath, the hand where the knife resided in is currently pinned against my back. The vice grip he has on my hand makes me drop the knife, it hitting the floor with a loud thud which makes me groan in the increase of the immense pain I already feel all over my body.
“You are mine and only mine, if any other men try to even get close to you. I won’t fucking hesitate to kill them and bury them in your backyard for a little reminder who you belong to.”
I try to wiggle my way out of the trap I’ve been placed in, squirming in pain as I feel multiple bruises growing and starting to adore the surface of my skin, and I was out here thinking I had the high ground in this situation against a man thats clearly way stronger, taller and surely has some tricks up his sleave when I have now none since my item for protection has now ended up on the floor and I cannot move to pick it up because of the position Im in.
Suddenly, I feel cold metal being pressed against the back of my head and the fear rises back inside of me as I realize what is currently being held against my head. My breathing becomes labored as he brings his face closer to my ear, his breath hot against the shell of my ear which sends a shiver running down my spine before whispering. “You look so adorable all scared and terrified.”
“I’m gonna call the police on you and they’ll put you finally where you belong.” I hiss through my gridded teeth, fear being evident in my voice which it seems only fuels him to continue through with his actions, the cold metal barrel sliding down my back and tapping the back of my thighs, asking for them to move apart but with how they’re trembling right now I doubt there are going to move in any moment.
“And you think they’ll believe any word you say about this? You can call them all you want but just know, you’ll never get rid of me, little monster.” A chuckle rumbles in his throat and escaping past his lips at my words, him mocking me once again and assuring me I’ll never be able to get rid of him. It’s already been over five months and I the police haven’t even found one trace of finding out this man’s identity and neither did I, he seems like just an everlasting shadow that’s just stuck in your mind that you can’t get rid of.
We hear the front doorbell ring and realization hits me, I remembered my best friend Nora was supposed to visit today to check in on my sanity and how I’m holding up. She visits me whenever she can borrow the time and she makes it her priority to see me atleast once every few days which I appreciate her for so much and can’t thank god that she decided to come at this rightful time.
Before I can realize it, the man releases me from his grasp and the cold gun is taken away from my body and I feel slight relief as my body slides against the wall and down onto the cold floor of my house as the doorbell rings again and we hear Nora call out my name form behind the door. “Hey Ro, you good in there? I heard fighting inside.”
As soon as the front door cracks opens and Nora steps foot into the house, the man is gone. No trace left behind of him, only me sitting on the floor and clutching my body as if it would fall apart if I let go. Nora immediately runs up to my trembling form and envelops me into her warm arms, her face contoured with confusion as she finally speaks up.
“What the fuck happened here?”
@hearts4werka
authors note: omfg the end is so rushed and I’m so so sorry that y’all needed to wait so long for this but I’ve been focused on some of the other fics and my mind was so empty when I was writing this so some sentences might repeat, I hope the wait was worth it but I kinda doubt it. Luv y’all so much
& love and peace, V
Guestlist!
| @sturnioloblues - @sturnsxplr-25 - @deffonotjae - @strnzzvsp - @luvvs4chriss - @sturniolosweetheart33 - @pussypie456 - @choclatestarfishwithahat - @venusxsturnio - @bagsbyclair0 - @sturnstvs - @dykes4chris - @klaus223492 - @hoe4matt - @cayleeuhithinknot |
Reblogs, likes and comments are very much appreciated!
#✰ 𝐯𝐞𝐫𝐚 𝐰𝐫𝐢𝐭𝐞𝐬 𝐬𝐡𝐢𝐭 ✰#missing series#stalker romance#dark romance#missing person#missing#thriller#horror#horror series#crime investigation#dark aesthetic#dark themes#double pov#unexpected visitor#breaking & entering#sturniolo triplets#matt sturniolo#chris sturniolo#nick sturniolo#matthew sturniolo#christopher sturniolo#nicolas sturniolo#matt sturniolo fanfic#matt sturniolo angst#suggestive#sturniolo#sturniolo fandom#sturniolo fanfic#sturniolo x reader#sturniolo angst
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Inspired by recent events - how would modern AGSZC handle long haul international travel? The airports, the flights and the inevitable jet lag
♯ Angeal always tries to find the positive and bright side of everything, so he's game for anything. He’s the one making checklists, planning every detail, ensuring everyone’s luggage is in order, and being just a little neurotic (just a little) he sees it as part of the fun and a way to ensure everything goes smoothly. Even jet lag can’t dampen his spirits! He views it as just another part of the adventure.
*Angeal kicks the door down*
Angeal: To whoever had the audacity to go up to the packing checklist I've helpfully pinned to the fridge and write 'calm down Angeal', I just want you to know that I'M FUCKING!! CALM! I HAVE NEVER BEEN SO CALM IN ALL MY LIFE—HEY! GENESIS YOU GET BACK HERE AND EXPLAIN WHY I FOUND A WHOLE BOTTLE OF LIQUOR IN YOUR LUGGAGE? WE'RE GOING ON A BUSINESS TRIP, YOU DONUT, NOT TO A RESORT. IF I GET ONE WHIFF OF ALCOHOL ON YOUR BREATH I'M THROWING YOU FROM THE AIRPLANE!
*Sephiroth and Zack are watching from a distance*
Zack: Why is Angeal screaming at the wall?
Sephiroth: Don't look, Zack.
♯ Genesis loves traveling and views every aspect of it as part of the vacation, thanks to his aesthete heart. Packing is an artform to him, creating playlists for the car ride to the airport is essential, selecting books, and planning which episodes of his dramas to catch up on during the flight. Jet lag would be a downer for him, but he's rarely sleeping on vacation anyway, preferring to be out partying. But once he's back needs at least two days to recuperate.
*Genesis is sitting in the briefing room with sunglasses and a cocktail. Zack is fanning him*
Lazard: Commander, this is ridiculous. Your vacation ended two days ago.
Genesis: On the contrary, director. I'm still on vacation.
Lazard: Your theatrics are disrupting the workspace.
Genesis: No they're not.
*Sephiroth and Angeal walk in and immediately slip and fall on the sand that's scattered on the floor*
♯ Sephiroth is convinced that no one in the world hates taking trips more than he does. Work trips are terrible, and the 'getting there' part of vacations is dreadful no matter the 'distractions' he brings to keep his mind busy. Honestly, he'd be a happier person if teleportation were more widely used so he could just appear at places randomly. He's a homebody who loves the comfort of his own space and values his sleep, so jet lag hits him hard.
Zack: Hey, how are you—
Sephiroth: I haven't slept in 22 hours and if I don't drink something caffeinated and release my anger within the next minute, then I will be forced to enlist the help of the shadow that's been following me around all day to tape your mouth shut.
Zack: What shadow?
Sephiroth:
Zack, panicking: WHAT SHADOW?
♯ Zack loves trips, partly because his upbringing in Gongaga made him eager to see the world. He's just happy to be there, though he hates packing and always forgets to bring essential stuff like his underwear and toothbrush. But that's what Angeal is for! Jet lag is nonexistent to him because he can and will sleep through anything, as long as he has a comfortable enough space. The only thing he can't deal with about trips is the sitting still part... yeah, he needs to stretch his legs or else he starts to lose his mind.
*In the airplane*
Genesis: Are you alright? Your eye is twitching and your knees are shaking.
Zack: I can't take this anymore.
Genesis: Read a book.
Zack: I hate reading.
Genesis: Watch a movie.
Zack: I can't focus.
Genesis: Then do one of the two things I do when I'm bored—either poke Angeal with a back scratcher until he explodes or challenge Sephiroth to an arm wrestling match.
Zack:
Zack: Somehow I feel like Sephiroth breaking my arm is the safer option.
Genesis: It is.
Zack: Alright.
♯ IF Cloud survives the motion sickness, he will not be a happy camper during the trip.
Cloud: I feel like I'm gonna throw up.
Sephiroth: Ginger is known to reduce nausea and prevents vomiting. Consuming ginger in the form of tea, candy, or even chopped pieces can be effective to combat nausea and vomiting.
Cloud: Do you have ginger?
Sephiroth: No.
Cloud: Then why the hell would you bring that up?
Sephiroth: It's always nice to learn something new, Cloud.
Cloud: *visibly annoyed*
Sephiroth: I realize I've made a mistake. I'm in the splash zone.
#ff7#ffvii#final fantasy 7#sephiroth#final fantasy vii#ffvii crisis core#genesis rhapsodos#ff7 crisis core#zack fair#angeal hewley#cloud strife#headcanons
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Now that we are speaking about the old timey pixie cut, I was wondering if it is somehow related to people who were selling their hair for wigs. I guess some of them would sell their hair, specially if it was long before the cut, but do you think it could be one of those fashions where the rich notice the poor looking a certain way because poverty and going "well, if it isn't A Look" and copying it? I don't know the social perceptions of selling your hair, but do you think there is an intersection here somehow?
Interesting thought, especially because fashion rarely moved upwards from the bottom in that way during the 19th century
Selling your hair was seen as terribly noble and Romantic...if done for reasons almost nobody ever had in real life. literary heroines of the time sell their hair to feed their children (Fantine in Les Mis- written later but set around the Directoire era), to bail out an unjustly imprisoned fiance (a magazine story I read once), etc. whereas in real life, the thriving human hair market among hairpiece-makers usually sourced its raw materials from "hair fairs" around the European countryside. peasant women would sell their hair for money to augment their usual incomes- I've read a few cases of women doing it to fund travel to a city, for better job opportunities. some women were even serial hair sellers, growing it out again each time for the sole purpose of cutting it for sale when it was long enough
how aware upper-class women would be of this, when their sole experience of the idea was Selling One's Hair For A Noble Cause, I'm not certain. and it WAS seen as a tragic sacrifice in most of those stories, with commentary of the aftermath confined mostly to the lady's Poor Shorn Head and Steadfast Love rather than "omg so cute! a Lewk!" so it's possible the thought would have held cachet for them based on a fantasy, but that fantasy did little to proclaim the aesthetic qualities of short hair. and to notice it on a poor woman and think positively of it would have required some other inducement from a pre-existing source they had positive associations with, if that makes sense? so I'm personally skeptical that that could have been the origin
apparently, when a brief short hair craze arose in the US and specifically Chicago in the 1880s, there were newspapers theorizing that some lady of fashion may have been ill and cut her hair in the throes of fever, as was commonly thought to vent heat from the brain back then, and either liked the result or put a brave face on to pretend she did. It's possible that that had something to do with the Titus making its jump to women as well, earlier on? or it could just have been getting lost in the neoclassicism sauce, as the name of the style suggests
it's interesting too because it's a unisex style, but you see it in fashion plates and portraits (and later, photographs) of women who are NOT masculine or androgynous at all- to me that's what differentiates Ye Olde Pixie Cut from A Woman With A Men's Hairstyle. it's a different mindset; not trying to look masculine, but adopting an unconventional fashion popular among decidedly feminine women
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ive been playing Cassette Beasts for a minute and it never stops being funny to me how flagrant they are about making this "Pokemon but with features you didn't know Pokemon has always needed". off the top of my head:
super effective/NVE hits have added benefits/debuffs beyond just doubling/halving the damage (hitting Electric types with Ground reduces their evasion and speed, hitting Steel types with Poison gives them poison-coated spikes that do contact damage, etc)
legally-distinct-Pokemon will learn new moves while in your party without having to battle, and you can then straight up steal these moves from them and put them on a not-Pokemon you actually care about using, which gives an actual incentive to hunt down and raise otherwise fringe not-mons beyond completing the not-Pokedex
we all played the Pokemon Infinite Fusion fangame right? we know how fusions work? okay so this game has them as temporary per-battle things instead of permanent ones, which is only marginally less cool while being infinitely easier to balance around
attempting to catch something shows you the percentage chance of success so you know whether you just got unlucky or if you should save your Pokeballs-i-mean-blank-cassette-tapes
leveling up is tied to your not-trainer instead of your not-pokemon, so you don't end up in the classic trap where your starter is way overleveled and everything else is underleveled and then you hit a fight your starter can't solo and have to spend an hour grinding to get the weaker not-mons up to par (funnily enough most Pokemon Nuzlocke romhacks have already figured this out and give you infinite rare candies with the only restriction being that you can't level past the next gym leader's ace pokemon, because Pokemon fans have realized that grinding is the worst part of the game way before Game Freak has)
moves, not-Pokeballs, not-PokeCenter visits, and healing items are all bought using entirely separate currencies which stops you from trivially breaking the economy in half
the soundtrack, fittingly, is pretty good! the vocals were a bit much for my taste but there's an option in the settings menu to straight up turn them off (letting the BGM play on its own), which i've never seen in any other game and really appreciate
downsides:
on a game design level, i understand why can i only carry a max of 5 not-Potions and 1 not-Revive at a time - it's to put a limit on how far away from fast travel points i can get by just running away from everything and healing off damage. on a gameplay level, however, this feels pretty bad
the pixel art style is trying to look as much like Pokemon as possible without actually being Pokemon so the overworld sprites look more like beta stuff from Pokemon that they cut for looking too weird. i have yet to find a haircut that doesn't look bad
this is super petty of me but something about the bloom and lighting of the 3d environments combined with pixelated 2d sprites that still cast shadows makes me painfully aware im playing a video game. it's like they were going for the same aesthetic as Octopath Traveler but fell just barely short. i can't think of a better way to articulate this feeling but if you know you know
it does that really obnoxious half-assed style of voice acting where plot-relevant characters will sometimes (maybe every third or fourth textbox) speak the first two or three words of dialogue before trailing off. mashing through textboxes (as one does) means constantly getting jumpscared by "hmm"s and "haha!"s "okay then!"s
i get that they wanted to make the player feel involved in the story, and it has a pretty decent hook so far, but oh my god. the amount of dialogue "choices" that just transparently do not matter. you know how people memed on Fallout 3 and 4's dialogue choices all leading to the same outcome, to the extent that you were basically choosing between "yes" and "yes (rude)"? and you know how Bethesda would at least attempt to justify how both options led to you accepting the quest anyways, even if it was really dumb? Cassette Beasts has streamlined this process even further by making the options in most of their binary decisions so identical that they don't even require different followup dailogue before rejoining into the main conversation thread. a solid 2/3rds of the dialogue options in this game so far feel like checks that you're still awake. i know this is a minor issue because people aren't playing Pokemon-likes for the engaging "choices matter" approach to storytelling, and i did ignore it at first, but it's so pervasive that you really can't ignore it
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revisiting digimon as an adult, it is incredibly striking to me just how strongly adventure and 02 contrast against each other in their views of technology. despite releasing only a year apart from one another, they fall on opposite sides of the millennium - 1999 and 2000, respectively. and because of that separation, being a year apart yet divided across a thousand-year boundary, they have a weird dynamic when held up against each other. the digital world is clearly a representation of the internet, the digital age, the rise of technology, whatever you wanna call it. in digimon adventure, the digital world is a frightening place. there's something hollow to it. it's filled with technological relics - payphones that spout only nonsense, power lines that lack any cables, factories that create and then disassemble the same odd shapes in an endless cycle. these were the modern marvels of the time, and their existence here in this broken state asks the question of whether they have a future in the coming age of the internet or if they'll instead be replaced by newer, better, digital inventions. although the series ultimately offers an optimistic view of what the future holds (represented by the digimon themselves), that feeling of uncertainty and trepidation underlies the entire journey, reinforced with every new out-of-place landmark the digidestined reach.
and then we reach 02, and the entire perspective completely shifts. what does the future hold? well, we're in the future now! 2002, baby! the digidestined have traveled the digital world and befriended many of its inhabitants. it's no longer foreign and dangerous, but familiar and comfortable. the new digidestined don't approach it with the same terror the original cast did; rather, they see it all as a big game from the very start. it all feels very reflective of how, as home computers became more widespread and people became more familiar with them, so too did we see a rise in online entertainment. the best way i can describe the feel of 02 is "early-to-mid-'00s browser game." the show just bleeds this very Y2K, almost frutiger aero sort of aesthetic. tk and kari's outfits are comprised of saturated, contrasting colors. the original digivices already look outdated next to the new D-3s, with their smoother, more plastic-y designs. instead of the plain rectangular crests, the digieggs all have sleek, curvy shapes to them. veemon and his armor digivolutions simply feel like browser game mascots in a way that i can't properly describe. i typically don't like to compare digimon designs to other franchises (i've seen enough comparisons to a certain other monster-collecting franchise already), but demiveemon practically looks like a goddamn neopet to me. it all collectively feeds into this new-millennium optimism you can feel at the core of the show: the internet is fun, it's exciting. we're at the cusp of a generation who will grow up never knowing a non-online world, and we are the trailblazers who get to define what that means. as opposed to adventure, which trapped its characters in the digital world for most its runtime, the characters of 02 are allowed to freely travel between the two worlds with only a few narratively unimportant limitations. adventure uses the digital world as a vessel to ask the question of what the future of technology looks like, and 02 then tries to offer an answer by telling a story about the real world and the digital world evolving in tandem with one another, each shaping the future of the other. the show is in constant dialogue with itself as these two themes collide.
#i hope any of this made sense#i wrote most of this at like 2 in the morning#and i can't tell whether it's flowing coherently enough#digimon#digimon adventure#digimon adventure 02#koolmathgames.com
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ships .. (skyward sword) link/reader, (linked universe) sky/reader
content .. what sky is like when he's in love, skyloftian culture regarding romance, and how miscommunication is inevitable when the two involved are from two differing cultures.
warnings .. miscommunication, but not in a dramatized way. written with linked universe in mind. they/them pronouns used for reader. i came back to this at different levels of tiredness, so a few thoughts left me and never came back (including the ending). not beta-read. remember the original ramble? ignore that.
notes .. based off this request, but i've never touched skyward sword aside from tauberpa's abridged videos, plus i wrote that original proposal thoughts while sleep deprived, so inaccuracies may or may not be present?? i focused on the romance/relationship culture of skyloft since i'm so unfamiliar with the game
but on the subject of feather proposal i think i got the original idea from cloudninetonine??? i truthfully don't remember because when it was first put in my head it felt like a fever dream
Sky had always been, and will always be, a hopeless romantic.
His Zelda, Sun, had shown him more than enough stories that included romance as they grew up. She had exposed him to just enough that it had molded and cast what he thought the perfect romance would, permeating his dreams with his other half and the blank spaces of his papers with what he could remember they looked like.
(For some time, Sun was all that he coveted. They had spent so much time together, he had felt as though she was The One, but after years of exploring his tastes, he had learned better.)
Loftwings had a large influence on Skyloft. Even someone taking their first step on the sky islands could tell.
Not only were they said to be borne from their rider's soul, destined to carry their Hylian counterpart through the waves of the wind; but they also mated for life, until the flames of their conjoined souls finally diminished.
Of course that would bear heavily on Sky's interpretation of romance (— alongside how a Loftwing's choice in mate more often than not influenced who their rider would choose to spend the rest of their days with, and how divorce between riders was often seen as taboo).
(But who was he to comment on that? He's soundly sure he and his other half would never part.)
On Skyloft, disposing all but one of a Loftwing's shed feathers was to be expected from residents once they hit puberty lest someone pick one up and get the wrong idea. Even those in relationships need to keep the habit to keep away suspicions of adultery.
Sky kept two of Crimson's feathers on his person at all times since he was a child.
One had been plucked from the plume of his head when they had first bonded as a sign that their souls were one and the same. It's always within sight of both himself and others, dangling freely from his left ear with the same amount of pride Crimson has when he soars through the air.
The other had naturally fallen from Crimson's breast not long after they had both matured. He keeps it close to his heart, tucked underneath his layers and layers of clothes, kept overtop his chest where his heart beats strongest by a form-fitting undershirt or a prick of his skin if it's something looser.
Because he's much better at working with wood rather than metal, Sky would always keep his whittling kit on him. It's not as large or extravagant as the one he keeps in his room on Skyloft, but it's small enough to fit alongside his other utilities without issue and he's able to use it just fine without any issue aside from the usual knick or two.
He always keeps the kit and a piece of raw wood on him in the event he meets his other half on his travels. He knows he wouldn't pop the question right after meeting them, but he doesn't want to be ill-prepared in case they ask for something.
Whether it be practical or for aesthetics, he's always willing to deliver the highest quality product.
Upon meeting the one he wants to spend the rest of his days with, Sky is a mess by his standards.
(It takes him weeks to determine whether or not he really wants to dive into the deep end and give his all to someone who may or may not like him— in a non-creepy way, of course. He knows better than to do most of what characters do when pursuing someone.)
He sleeps less, he and his items are constantly in order, and his usual appearance that screams “just got out of bed,” is cleaned up.
He strikes himself with the question of whether or not he should be this out of sorts when in love (no one in the stories he read was), but he accepts it.
If he were to find his dream person in his Hyrule where everyone knows him, it'd be obvious to everyone that he's interested in that certain someone.
If he were to find his dream person outside of his Hyrule with the other Links, it'd still be very obvious he was in love regardless of how long they'd been traveling together.
Prior to his supposed proposal, Sky would court his love interest with at least a gift a day; one every week or so if he's busy. It's always more intricate the longer he takes to finish.
The gifts are never something they have to imply they want. He takes what he hears from the grapevine and from what he's heard his interest said in passing and takes it from there.
On Skyloft, physical affection (both platonic and romantic) is an accepted practice because of how open Loftwings are to giving and receiving it with their riders.
Naturally, it carries on outside of the sky islands.
Sky had always slept closer to others than what was typically deemed acceptable. He gingerly knocks his head against those he considers family, grooms others when they have a leaf in their hair or wipes away a smudge on their cheek, presses kisses to their face when they look like they need it, and covers most of their body with his own when they speak of being cold.
Physical affection comes first nature to Sky, so he wouldn't put it past who he's interested in to think of it as them being good friends only.
The only thing is; he can't help but wonder whether or not he and the one he's been courting can consider each other more than friends.
There was no point in time either Sky or his interest ask to date or whether they were dating.
Eventually, their kisses drifted closer and closer to their lips, their hugs got longer and longer, and they had begun pressing against each other when sleeping to the point where almost melded as one.
When the time came Sky felt it was appropriate to propose, your response was lackluster, in his opinion.
You had said your thanks, held it up to yourself and asked if he thought it looked good on your person, kissed him on the cheek, and then went off to Wind because he usually had a colorful assortment of knick-knacks to decorate with.
Nothing else changes after that.
You still hold each other while asleep, you still walk shoulder-to-shoulder with each other with intertwined hands, you still press kisses to the other without shame, and you still accept any type of affection the other offers.
The only new thing is that, from his perspective, you're engaged and he doesn't know whether to feel giddy (you're engaged!) or anxious (did you even know?).
Whenever the topics of significant others, marriage, proposals, ideal type, and anything else relating to romance, during nights when everyone was tired and curiosity ran rampant, Sky's eyes are consistently drifting to you during the conversation.
When he brings up how riders present the feathers from their Loftwing's breast during one of those nights when the campfire is flickering down and it's hard to make out anyone's facial expressions, he knows something clicks when your eyes lighten and widen before relaxing.
You pull him away when the topic changes to Warriors and his stories of a younger Time (who swears none of them are true).
"You proposed?"
Sky has to lean in when you speak. Your voice is so low as though you were scared of the others hearing even though you were far enough you couldn't hear the belly laughs from the others.
And he returns the same energy.
"Not if you didn't want me to."
"I thought we were dating. Was the feather not supposed to be us making it official?"
"Dating?" It was a foreign concept in Skyloft. Most relationships went from courting to marriage. "Do you want to date?"
When you bite the inside of your cheek and shake your head, Sky watches as you finger the feather that hung loosely from your person. "We're already this far in. I don't see why we have to now; I just have a few questions of my own."
Sky answers all questions to the best of his ability. He's shocked that you aren't mad he swindled himself into a relationship (no less, a relationship), but he'll easily give you confusion.
Most of the other Links are asleep by the time you both return (Sky's halfway there himself) and those who are still awake know better than to say anything when they see the way you both wear your feathers in matching styles.
#elvira's notebook#loz x reader#legend of zelda x reader#lu x reader#linked universe x reader#loz sky x reader#legend of zelda sky x reader#lu sky x reader#linked universe sky x reader#skyward sword x reader#ss x reader#loz link x reader#legend of zelda link x reader#lu link x reader#linked universe link x reader#skyward sword link x reader#ss link x reader
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Okay, I felt like this post (by @panur & @underthebluerain) deserved some visuals, so people could really understand and truly appreciate just how dramatic the difference in body sizes and shapes between these two gorgeous, absolutely lovely men, is!
And just how skilled the costume design team is, on the show, when it comes to giving the illusion that a character is much smaller (in Jaskier's case) or much larger (in Radovid's case), than their actors actually are.
There was an incredible post, a while back, that really explained how those wizards work their magic!
And it's utterly fascinating!!! Seriously, if you haven't read all of that yet, I highly suggest you go and take a look!
But yeah, when you look at the way their clothes have been designed this season, there's definitely been some attempt to make Jaskier look generally smaller than Joey Batey really is, while making Radovid look generally bigger than Hugh Skinner really is, too.
A few examples (with my extremely humble interpretation / things that have grabbed my eye when I look at their costumes. Please bear in mind that I am but an humble fan with no experience in costume design, so there's probably tons of stuff I've missed, and/or I might have misinterpreted some of those designers' intent):
Then, of course, there's Radovid's cloak that just... triples his size or something!
So, when you look at them side by side with their clothes on (even without the cloak), there really doesn't seem to be such a huge difference in body size and shape between the two.
Why are they so pretty though?
Like yeah, you do get the sense that Radovid might be a bit leaner, and that he has a longer torso, perhaps, but it's not THAT dramatic of a difference...
As soon as you get them out of their costumes, however...
On that last gif, you can really see that Joey's roughly the same height as Henry Cavill, and get the sense that he'd probably fit really well in a Witcher's armor, too!
Technically, their heights are listed as: - Henry Cavill: 1,85cm (6 ft 7/8 in) - Hugh Skinner: 1,83cm (6 ft) - Joey Batey 1,82cm (5 ft 11 5/8 in)
So, Joey's like 1 1/8" smaller than Henry and 3/8" smaller than Hugh.
Since I'm ½" taller than my own partner and virtually never realize it, I doubt they'd notice that 3/8" difference between them.
But yeah, one of the really funny "side effects" of costume designers being so good at their job is when you somehow manage to forget about it while watching the show and then this happens:
and your brain needs a moment to re-calibrate its settings because you're like "Right! Buff bard! Right... 6 feet tall really strong looking damsel in distress that keeps complaining Geralt could break him like a twig, when it would be something closer to splitting a log!"
Makes you wonder if people in Jaskier's family are just... naturally muscular or something (lots of fast-twitch muscle fibers?!)?
Because, while Joey is apparently into climbing, kick boxing, swimming, fencing, medieval sword fighting, etc.
Jaskier complained about needing to walk down the path of a mountain on his own, because his fancy boots kept sliding.
He does a lot of traveling and walking, sure... But that doesn't really help you develop your upper body / pectorals / arms, etc. in such a way!
Unless he just... likes the way those muscles aesthetically look on him?
You know, I really wouldn't put it past him, now that I think about it...
Over the years, Jaskier has just developed his very own calisthenics workout routine to build and maintain his looks, but feels the need to hide it.
Because "body fitness" is not exactly a popular discipline on the Continent at that time.
People tend to train to learn how to fight, or develop muscle mass while working the land or their craft, not because "they like the way those muscles look on them when taking their clothes off!"
So, Jaskier wears clothes that hide his actual body shape, since he's afraid that, if people saw and noticed how built he really is, then they'd just assume he knows how to fight and defend himself, when he doesn't.
People might stop shoving him out of harm's way, pulling him behind them to stand between him and the danger, coming to his rescue, etc.
And, since Jaskier's whole ongoing survival sort of depends on people spontaneously stepping in to save his sorry arse, well...
In the bedroom, however, the added bit of upper body strength and endurance does wonder when you want to be able to fuck someone against a wall while keeping their feet off the ground (for example).
Being able to lift and carry more than your own weight definitely has its advantages...
As Radovid has no doubt found out...
And, if the prince turned out to be a bit lighter and easier to carry around than Jaskier was initially expecting him to be, you definitely won't hear him complaining, either!
Although, I must admit that part of me also likes the idea that they might have been able to accurately "size each other up", so to speak.
Radovid's just there looking at all the lines and proportions on Jaskier's pants and shirt, while figuring out where his shoulders and arms actually stop underneath; being both fascinated by the actual size of Jaskier's body, and the choice of clothing design that's making him look much smaller than he appears to be (if his calculations are, indeed, correct)...
While Jaskier's just looking at all those layers covering Radovid, while attempting to get a rough estimate of the total naked weight underneath, and for how long he could keep him lifted... Hypothetically... For science...
But even there, there's a huge difference between knowing those clothes are playing with your perceptions and briefly getting a mental glimpse of what you think might be closer to the truth... And actually gazing upon or getting your hands all over said truth!
Because sincerely, no amount of me trying to look at this while attempting to make abstraction of the whole illusion created by the clothing design:
is successfully going to be able to make me see this:
Hence why I tend to forget about it, and need a moment to re-calibrate almost every single time Jaskier winds up getting shirtless!
Seriously, just look at the bottom gif of him shirtless, then at the top where he's got his clothes on a few times, one after the other, and try to tell me that you're able to visualize where all of that body at the bottom is managing to fit in there at the top!
It's like part of it literally went missing!
So, even if Radovid had managed to guess that Jaskier was a lot buffer than his choice of clothing was letting on, and vice versa, I'm thinking they'd still have been in for quite a bit of a surprise when they actually got each other's clothes removed!
Therefore, that headcanon would still work, regardless of Jaskier and Radovid having guessed that each of them used their clothes to make themselves appear less threatening, or more imposing than they really are.
#Jaskier#Radovid#Radskier#Joey Batey#Hugh Skinner#Costume design#My thoughts#Other awesome people's thoughts#My Posts#My Stuff
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Dm tips! I'm quite passionate about ttrpgs so I've been having a think about things that might help, I really hope this comes across more as helpful and fun rather than overwhelming!! tldr Have fun with creating a story together and don't put too much pressure on yourself to do everything
- Don't be afraid to ask for help from the table when keeping track of things! Sometimes it can be hard to keep everything in your head as one person, and there's nothing wrong with asking others to help keep track of initiative, jot down notes, look up how magic items and spells work, exc.
- If you haven't heard of them yet/used them before, I would recommend looking into 'lines and veils' and other safety tools for playing ttrpgs; even if you think your game won't get too dark, in a game where people can get deeply emotionally invested in the world and their characters, its good to set clear boundaries and safety nets for what people are comfortable exploring + to what depth.
- Have plans that allow the world to bring the story to the players; players can do the darnedest stuff sometimes, and if you have a set module or story in mind, it can be easy to start feeling out of depth as the players take actions that lead them further and further away from what you had in mind/planned. There are a few things that can help with this, some examples being:
a) be loosey goosey about where things are until the players travel there: if your players need to find a specific ancient sword in an abandoned, cursed town, but they travel in the opposite direction of where you had planned the town to be, just move it so it crosses their path. If you want them to be able to choose between a few different paths but still want them to find this sword no matter what, you can also change the aesthetic of the town but keep the quest details the same: for example, if they choose to go to bright Bloomshearth rather than Wroughtfield, the town they find mysteriously abandoned might be overgrown with mysterious, colourful flowers, the sky always lit in a golden afternoon glow, rather than deep, dark vines and howling winds... that way there's still an element of choice without putting in too much extra work.
b) Ask yourself 'if the players don't accomplish xyz, what are the in-world consequences?' If they fail a quest to defeat all of the slimes in a tavern cellar, does the tavern keeper throw them out? Does the building later become overwhelmed with the infestation and cause an even larger fight than before? Do the party gain a negative reputation in the area for a job poorly done? On a larger scale, if they fail to prevent a villain from collecting all the artefacts they need to start an apocalypse, do they kidnap a player/beloved NPC to complete the ritual? Do local kingdoms start preparing for war, with soldiers marching the streets? Are villages the players visit become empty as people flee, or destroyed by enemy forces? You don't need to have absolutely specific answers, but asking yourself these kinds of questions beforehand gives you more control over where the story goes and means you don't have to rely on players successfully completing tasks in order to keep the ball rolling: the players don't always need to succeed, and failure can actually lead to some fascinating paths! It also gives you a chance to set stakes and get the players more invested in their world by giving their actions tangible weight and consequence. Said consequences don't have to been super serious in order to be engaging either, especially if you're playing something lighter or more silly: fit the consequences to the type of story you want to tell.
c) If the players don't do xyz, are there any NPCs that might instead? Or any NPCs that might be competing to complete a task/grab an item before the players can? This can invite a sense or urgency and challenge that some players enjoy, or if the NPC is on the players' side it can allow certain necessary/fun story points to continue on even if the party don't quite make it. This can be combined with the previous point too: if the party do not accomplish an important task, does the NPC have to make any sacrifices to complete it on their behalf? And if they're challenging the players and win against them, what will they do with that accomplishment/item?
- Invite the players to describe things and help paint the world: things like 'how does your character feel about this?', 'What memory or emotion does this scent/sound/place/exc. bring your character?', and 'what is your character hoping to find/get out of this situation?' can be great ways to gain insight into what's important to that character (great to note for any future shenanigans) and also invites people to openly collaborate on storytelling. If a character rolls incredibly well (or sometimes if they fail spectacularly too) on a skill check or attack roll, it can be fun to hand over the reigns and ask them to describe how they succeed at the task at hand, you might be surprised + inspired by what they come up with.
- if you're confused by a player's actions, it's okay to ask them what they are hoping to accomplish with their actions: sometimes it's not always clear and people are often eager to clarify when given the chance to do so, you don't have to try and guess! This also helps avoid situations of disappointment when a player rolls well and the results in-world aren't what they wanted to happen
- Have fun! Don't be afraid to improvise things in the moment, have a laugh with friends, and try to remember how awesome it is you're putting in so much thought and effort into making a story together: it can be really easy to fall into the trap of not feeling good enough as a dm, especially if a session doesn't go as you expect, and if that's the case don't be afraid to reach out and ask for some positive vibes/feedback on the game. Even the best dms can feel low after a sesh sometimes, so don't feel bad if it happens, especially in the first few sessions whilst getting the hang of it! Giving each other small compliments on player actions and dm storytelling immediately after a session has ended is a great way to check in with everyone and leave the session on a positive note too, in my experience!
Hope this is okay to send, I hope you have a blast!! :D
thank you so much, this is all WONDERFUL advice!!!!! ♥♥♥ im noting it all down in my little dm bible ✍
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For the Reverse Unpopular Opinion meme: would love to give you the excuse to talk about voyager. (or if that's too easy, something you like about your least favorite star trek series??)
i love voyager. so so much. i tried to think if i love another star trek series i've seen any less than voyager, but i can't honestly say that i do? i love ds9, tos, discovery, and, yes, even snw. i am in the embarrassing position of admitting that i really just love star trek, in a mostly uncomplicated way.
of the things i love about voyager, the premise is probably the biggest one. i have rambled about this a lot already but: i think it confronts for the first time in star trek the inherent sadness associated with us studying the stars--and therefore the sadness that science-fiction writers mostly imagine their way out of, often as a way to speculate a time when this reality may be less real: the fact that space is big. it is too big. the fastest human beings have ever traveled, with their own bodies along for the ride, still isn't fast enough to get us to the moon in less than three days. light--the speed limit of the universe--needs a full eight minutes to get from the sun to us--a relatively close planet. space is enormous. we measure things that are "close" in light-years. everything is so spread out and that's just from the perspective of being inside a galaxy, which is actually crowded when compared to intergalactic space. everything is so far away and so long away and it feels impossible to think of getting anywhere in a time meaningful to us and our lifespans. which is in its own way heartbreaking.
and while in voyager they are clearly not alone in the way we feel we could be (and in practice are until we get the smallest sign that even non-intelligent life exists off our very own special rock) with all the aliens they meet and the fact that they are on a ship that can go faster than light, they are stranded and they are on their way back home and it will still take them a life-time. that's the reality of the story: that they will spend the rest of their lives trying to get back. and though i know they do get back much quicker than that, where i'm at in the beginning of season 3 that is still the reality of it. and this makes literally everything that happens in the show so fascinating--even if it's a plot or an idea that not only happened in another series but was done technically better in that series. every plot in voyager is colored by the tension between what the star trek ethos is as a whole--exploration and diversity and learning and humanity--all in an optimistic light--and what voyager is about--getting back home. it makes me think of the tension in the actual "voyagers," somewhere now in interstellar space, and the golden record with a map of earth's position etched onto it: spacecraft meant to never be returned but contained on them is a deep, deep hope that in some way they will be. this tension, to me, affects everything on the show.
but that's maybe too big an idea without specific examples from the series--i might ramble about that at another point lol
in the spirit of your question, i will say there is one star trek property that i don't particularly care for on the whole and that's the 2009 movie (and sequels). but i will also say what that movie did right and what i do love about it even if i don't love the movie as a whole is how it portrayed the high-tech poetics of star trek in a much more immediately understandable way than even the 90s shows could for a 21st century audience. the "apple-store" aesthetic is really an argument about how this is the future and it's sleek and stylish and humans have advanced in their engineering and scientific abilities. and among this high-tech argument is uhura front and center: she's very loudly and explicitly a linguist and she fits in this silicon-valley look despite the fact that nowadays things like linguistics are considered "soft sciences" in a general way and treated like that very specifically by the tech-industry now (the attitude being "there's an app for that"). but uhura makes a central discovery in one of her labs at the beginning of the movie which gives her and kirk a leg up on understanding the Movie Threat. the 2009 movie significantly raised her importance as a character, to the point that the "main trio" in those movies is, arguably, more kirk/spock/uhura than it is kirk/spock/mccoy---especially if you're going by the movie posters.
also they gave her this line:
UHURA: And did I not, on multiple occasions, demonstrate an exceptional aural sensitivity, and I quote, "an unparalleled ability to identify sonic anomalies in subspace transmissions tests?"
which is excellent world-building about communications-officers, if you care for that sort of thing. and it provides a starting point for an argument about how listening to a universe (famed quiet due to the lack of material through which sound can travel) is essential to understanding it---an idea that can be further extrapolated via sci-fi regarding things like: listening to gravitational waves if we record them right; or working on the idea that all matter is but a vibration in a quantum field; or, from a more cultural concern, the implication that it is absurd to think you can travel to an alien world and not bring someone with an "exceptional aural sensitivity" who can facilitate an exchange of language and, thereby, meaning.
#star trek#thanks so much for asking!!!#i love rambling on and on about star trek apparently. really enjoyed this exercise y'all#voyager#star trek: aos#uhura
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get to know your moots
@morallyinept and @ace-turned-confused gave me a tag and I will never not play their games. <3
What's the origin of your blog title? I write soft fic and if there's smut it's usually pretty tame and soft, so you should know what you're getting into here.
OTP(s) + Shipname: Kaylee/Jayne always.
Favourite colour: Pastel yellow.
Favourite game: Please come over and play Marrying Mr. Darcy with me. I promise you won't regret it.
Song stuck in your head: I haven't been able to shake "Father Figure" since Babygirl.
Weirdest habit/trait? I need to dry off before putting on clothes. Specifically the panty region. If I don't, it's damp all day, and not in a good way.
Hobbies: Reading and writing fic, reading fiction and non-fiction, arts and crafts of all shapes and sizes, dinking around with musical instruments, video games, board games, going for walks, curating my witch cabinet, listening to podcasts, helping friends do aesthetic interior design, thrift store and online auction trolling, internet shopping, getting ignored by the crows in my neighborhood, and the My Little Pony RPG.
If you work, what's your profession? I support artists. I'm basically a living resource, cheerleader, advisor, networker, etc. I'm also, by rights, an artist myself.
If you could have any job you wish, what would it be? I have my dream job for now. If the Republicans see fit to leech my profession to dying, then I have two backup plans. If the economy is good, I'm going to pursue a job as a ticketing agent at Delta (or other international airline). If the economy takes a dive? You'll be seeing me apply for training as a death doula.
Something you're good at: Figuring out complicated scheduling.
Something you're bad at: Exercise.
Something you love: Ice cream.
Something you could talk about for hours off the cuff: Star Wars. Pedro Pascal. Tarot.
Something you hate: People forgetting that their car is a murder machine--the likes of which is responsible for tens of thousands of deaths every year in this country alone--and that their fkn around could have severe consequences.
Something you collect: Tarot decks. Witchy books. Jewelry. Art supplies. Rocks. Boxes. My old glasses. My old technology.
Something you forget: Plots to movies and shows if it's long enough since I've seen them.
What's your love language? Giving: quality time. Receiving: words of affirmation.
Favourite movie/show: Labyrinth / The Mandalorian
Favourite food: Tacos.
Favourite animal: Red panda.
What were you like as a child? Very short and looked much younger than my peers. I was picked on a lot, had issues at home, and cried most days which exacerbated both of those problems. Played on my own most of the time and had a raging imagination. Loved to read and write stories. Was a good student because, for the most part and despite the bullying, I did like school. I was quiet until you got to know me and then I wouldn't shut up. My stuffed animal collection was my whole world.
Favourite subject at school? I preferred English, orchestra, and the sciences.
Least favorite subject? Math and gym.
What's your best character trait? I lead with compassion. (Unless I'm in a car. If others are making driving choices that are endangering myself or others, I'm bound to be really effing snarky about it and make some very judgmental comments and throw curses. Not swears, CURSES. I'm a witchy girl, yo. I go hard.)
What's your worst character trait? I get ranty and gossipy much more than I'd like.
If you could change any detail of your day right now what would it be? I think I'd like it to be warmer than 7 degrees outside.
If you could travel in time who would you like to meet? Pedro when he was in grade school. I just wanna see who he was before he became him.
Recommend one of your favourite fanfics (spread the love!): Lately I've been thinking about Love Triangles by @littlemisspascal a lot. And @something-tofightfor just completed her A Wonderful, Awful Idea series and Imma go and grab something warm in a cup and read the last chapter!
tagging: @littleredpandanaps @fromthedeskoftheraven @rulexofxnines @sixhours @iamskyereads
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