Clone Trooper OC ask game
All my OCs are in my pinned post for easy reference :) Send as many as you like!
🏷️ - How did they get their name?
🎀 - How do they style their hair?
🎨 - What battalion are they in?
🔑 - What rank are they?
🖊️ - Do they have any tattoos?
🥪 - What’s their favorite food?
🎶 - What kind of music would/do they listen to?
👻 - What’s their biggest fear?
✨ - What were they like as a cadet?
🤝 - Which canon clone trooper would they get along with the best?
💎 - What is most important to them?
💭 - What do they think about the most?
🩸 - What's the worst injury they’ve ever gotten?
🎯 - Do they have a specialty?
💕 - Do they have a love interest?
☀️ - What was their first mission/campaign like?
🪐 - What’s their favorite planet that they’ve been on?
💫 - What are/were their plans for “after the War”?
⏰ - How long have you had this OC for?
🃏 - How good are they at sabacc?
💖 - What is one of their best memories?
💔 - What is one of their worst memories?
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#8 Headcanons for Charles? ╰(⸝⸝⸝´꒳`⸝⸝⸝)╯
Sorry for taking time to answer!
Ohhhh. Charles my love!
Well this aren't my personal headcanons but they're one that I adopted.
Well demiromantic Charles, I talked about this before and I think this posts explains it pretty well and I completely support it.
Also using suspenders as a replacement for belts because belts reminds him of his dad.
ADHD Charles! Oh I love this ADHD messy boy and I resonate with him so much.
Also dyslexic Charles!
I think those hcs makes the fact that he and Edwin has their thing where Edwin is reading him stories even cuter.
I totally see how no matter how hard he tried to overcome his disabilities he was never good enough which made his home life more difficult (projecting? Whattt).
Oblivious bisexual Charles rights. Not really a hc but yeah, that boy is dumb he's just completely oblivious in the moment he just never considered that because of the heteronormative society he was raised in, it just never crossed his mind. I'm a full believer he's just slow in understanding stuff and he wants to take things slow with Edwin.
He's screaming bisexual we all in the fandom clocked him right away it's nothing special really. We all know he's bi. That's a bisexual disaster if I have ever seen one. (Emphasis on the disaster).
Also, Charles kept the lantern from when Edwin found him! And that was the lantern he used when he went back to hell. And another detail I didn't see anyone talking about he also kept the book Edwin read to him without he knew. Actually he kept following the next books coming out in this series.
I also love any type of hc that gives him any artistic hobby- artist, dancer, or anything really, any reason that he didn't fit the stereotypical masculine gender roles, and made him even a larger disappointment in his dad's eyes. Anything that made it harder for him. I'm a slut for angst what can I say. (Like I'm a Charles Rowland kinny it's pretty much obvious).
This is pretty much it I think!
Mostly I just love the work the show did with him. I don't feel like large and elaborate headcanons are needed him- the canon is already amazing. I just love some small pieces that gives even more depth to the canon lore.
This show is so good I don't need really big headcanons. I don't think I can top the canon.
I love people sending me asks! Pease send my more if you have any🫶
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Hey, hey!👋🏾
Number 12, 14, and 16 for the choose violence ask game?😈
For the choosing violence ask game.
12. The unpopular character that you actually like and why more people should like them.
The thing is, I don't ever really find myself getting attached to side characters. I'm one of those fans who's favorite character is ALWAYS the MC. I don't know why, that's just the rules. My favorite Ben 10 character is Ben, my favorite TAWOG character is Gumball, my favorite FOP character is Timmy, etc etc.
That being said, I guess I'll say that the Ben 10 fandom should appreciate Eunice and Elena more. People really like Looma and Attea, but not these two other ladies! I think they also have a bunch of potential for fanartists and writers to play with.
14. That one thing you see in fics all the time.
The "Zuko is an Awkward Turtle Duck" tag. It pretty much immediately tells me that the author is about to write him wildly out of character. Yes, in canon Zuko is kind of awkward. But SO MANY PEOPLE seem to conflate that with him being an uwu soft cinnamon roll when that couldn't be further from the truth.
Zuko is an asshole. Did people forget that even in the finale, his solution to not having his concerns taken seriously was to literally attack Aang? He's a jerk! He's a fuck-up! He doesn't think his actions through! The fandom woobified him so bad that it's honestly not even worth going into the ATLA tag on AO3, because every fic centers on Zuko and they're all wrong.
16. You can't understand why so many people like this thing (characterization, trope, headcanon, etc)
Ben as asexual. Well, no, I know why people like it — because they're self-projecting. But Ben is very clearly NOT asexual.
He is immediately and physically attracted to Eunice, calling her beautiful when the pod opens to reveal that she's naked. Kevin even comments that, "Dude, you're drooling." Ben smiled when Jennifer Nocturne (a young, attractive celebrity) kissed him. Julie kisses him at the end of UA, and Ben says, "That was totally worth giving up all of that power!"
In Omniverse, Ben shied away from Ester's hug because he's already seeing someone. And then he says later to Rook, jokingly, "You think I have a chance with her?" He's happy after he kisses Kai.
Ben likes physical affection, just not unwanted affection. He doesn't like Looma or Attea enough to enjoy their aggressive forms of affection. He doesn't like Ester or Julie trying to put pressure on their relationship. If anything, Ben gives off the energy of having commitment issues and wanting a more physically casual relationship.
Ben likes to take his relationships at his own speed. That doesn't mean he's asexual.
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I have ADHD and memory issues, but the _Patchwork World_ writeup seems to focus on learning the rules and chargen, which are the aspects I have the least trouble with (I can do them asynchronously, alone and between sessions) -- my main issue is with maintaining attention over the duration of a play session. Are there games designed to be played in short bursts -- maybe sessions of 10-30 minutes?
THEME: Quick / ADHD friendly games.
Hello friend! So I’m going to break down this ask a little bit to hopefully make it more helpful. I’m going to include games that can be played in short bursts, but I’m also going to highlight some games that might help in other ways.
I’m also going to include some advice I’ve picked up about gaming from ADHD - tips that I got specifically from creators who have ADHD themselves. I recognize that it works differently for everyone, so your mileage may vary, but hopefully one or two of these tips will be useful!
Disclaimer: I do not have ADHD myself. I am forwarding advice from other creators. The two creators that I took tips from are the following:
10 Tips to Make Your Tabletop RPG More ADHD Friendly, by How to ADHD.
DnD and ADHD, by Azrai.
Both of these videos are focused on D&D, but there is advice that is translatable across games.
One of the biggest helps to understanding the obstacles to gaming with ADHD is the re-contextualization of how an ADHD-brain works. As far as I understand, ADHD brains have an easier time focusing on something if it’s engaging. If it isn’t engaging, or if your brain can’t sort through the information to understand what’s going on, it just kind of… shuts off. So the biggest thing is to think about what makes playing games interesting.
Short Sessions and One-Shots.
I can definitely understand the effectiveness of short sessions and one-shots. You don’t have to retain information from a previous session, and short games are usually rules-lite so you don’t have to keep a lot of information in your working memory.
Oh No It’s Gay, by blake stone.
a quick, single-session dice-stacking RPG about flirting, falling in love, and being super queer. rules for both two-player and multiplayer games are included.
I’m recommending this game because of the dice-stacking mechanic that I think might be engaging. The game itself is pretty simple, and I don’t see a session lasting longer than a few minutes. This game seems to work best with two-to-three players, and the dice-stacking requires you to pay attention when it comes to making sure the dice stack stays up. At the same time, you don’t have to hold much information in your head, and most of your actions are determined based on how you’re feeling. If you’re feeling flirty, then you’ll probably be stacking lots of dice!
Subway Runners, by Gem Room Games.
Life is tough for the cash-strapped in Prociopolis. Ever since the secret to immortality was discovered, nobody retires anymore! With all the steady jobs taken and no sign of any new ones opening up, there’s only one sure way to make some quick cash: sign up as a Subway Runner and work for the Metro Authority to hunt monsters and repair subway lines below the city.
The minds behind Gem Room Games prioritize making games that can be run quickly, and Subway Runners is an excellent example of that. Characters are randomly generated, so you can cycle through the generator until you find one that you like. Then you can download the character sheet and print it off if that works easier for you! You roll a number of d6’s whenever you attempt to do something, with 1-3 being bad, 4/5 being a partial success, and a 6 (or more) being a full success. The staggered success is similar to the way Patchwork World works, but instead of trying to keep track of moves, you just need to find which skill of yours makes the most sense to use.
Subway Runners is a great game for one-shot play! If you hold sessions for longer than 30 minutes I would recommend having a break partway through and doing a re-cap when you come back from the break, to make sure everyone is on the same page and is able to focus on what is about to happen next. If you hold sessions for 30 minutes at a time then I can see the game as functioning as essentially a min-campaign, in which case a quick re-cap before each session is absolutely fundamental.
Finally, if you’re going to be playing shorter sessions, it might be more logical to play online so as to reduce transport costs and the amount of time you need to set aside for a game, and Subway Runners is designed to be run online!
Firebrands: Mobile Frame Zero, by Meguey & Vincent Baker.
Humanity has spread through the Milky way, using interstellar transit gate technology to colonize the galaxy. Mobile frames are the hard-working, hard-fighting combat- and labor mecha they’ve brought with them. You are romantic ace mobile frame pilots, caught up in an undeclared war for the future of the Bantral system.
I don’t know anything about how Firebrands-style games play, but I do know that they are effectively built to be a series of mini-games. You might be able to play one mini-game per session, in order to keep each session short. The biggest downside might be that each mini-game uses a different set of rules, but if you’re only doing one mini-game at a time, that might not be an issue for your group.
The Score, by Tin Star Games.
THE SCORE is an all-new kind of collaborative story game that lets you create the world's greatest heist movie with just 18 cards in under 18 minutes of game time. It's a revolutionary take on shared storytelling that needs no GM, no complex rules, no hefty rulebooks and gives you all the idea prompts you need to be the mastermind.
This game is still in funding but it's meant to be played in 18 minutes, which is probably the shortest tabletop roleplaying game on this list. You can check out the link above to find reviews, playthroughs, and a short guide on how to play!
Visual References and Tactile Player Pieces.
A game that has a visual reference can be stimulating and can help someone keep focus over an extended period of time. This visual reference might just be pictures that you share online to help you visualize what’s going on, or it might be something that is can be seen and interacted with in front of you, to help keep you engaged and interested. This is probably a mandatory thing in games that are long, with a lot of rules.
Lancer, by Massif Press.
Lancer imagines a future where a survivor humanity has spread to the stars after weathering terrible ecological collapse on Earth - the end of the Anthropocene as a consequence of unrestrained consumption and poor stewardship. Thousands of years later, humanity lives in the wake of a desperate revolution, one where the victorious radicals now manage the galaxy they've won.
Lancer is a mech game, set in the far future, and it has a lot of moving pieces, but it also has an immeasurable wealth of player aids. The creators (and fans) of the game have provided the Comp-Con App, which acts as a Compendium, a Character Creation Tool, and a Character Keeper all in one. The App helps you track damage, plan out your mech build, and mark off deployables as you engage in combat.
I play Lancer in person with a small play group, and we use a hex-map and chess pieces to keep track of what’s going on in combat. This gives us pieces to pick up and move, and it also gives us a visual reference to track where we are and what we want to do next. While our game has chunks of narrative play to provide plot points, the bulk of our game sessions involve combat, and the nice thing about that is that you only really need to know what your objective is, and therefore you can focus on moving across the map and wiping out your enemies. If you want to make combat shorter, you can stop partway through or break it up into smaller skirmishes with a few enemies at a time.
I’m the GM for the game, but I personally cannot keep all of the rules straight in my head - luckily I have a player or two who love rules and will happily remind me how inflicting Burn works, whether I can shoot things in soft cover, and what exactly a Veil Rifle does.
Yazeba’s Bed and Breakfast, by Possum Creek Games.
Welcome to Yazeba's Bed & Breakfast, a slice-of-life tabletop RPG about a heartless witch, a peaceful house, and all the folks who have made their home inside.
Yazeba's Bed & Breakfast is a very special game. It uses pre-set characters, quick-play chapters, and an adaptable ruleset unlike anything else out there. It takes less than a half hour to learn how to play and get started, but with new chapters and secrets to unlock folks can stick with the game for years and years.
Jay Dragon, the Project Manager for Yazeba’s Bed and Breakfast, places accessibility at the forefront of all of Possum Creek’s games. Each chapter of this game has slightly different rules, but you use the same characters for each one. Many of the games use tokens, which will be earned, spent, and placed on tracks to make things happen in the story. Each session looks as if it is meant to last 40-60 minutes, which is a bit longer than you might be looking for but is certainly shorter than a typical D&D session.
Because of the token usage in this game, I can see this game having a big tactile element. The character art is also colourful and engaging, and provides you with a really strong visual reference that can help you identify with whichever character you decide to play. Yazeba’s B&B chapters also mean that not every character has to be present for each game.
If you want to check out this game, there is an Ashcan Version on Itch.io, and if you want an Online play option, you can check out Yazeba’s Online by One More Multiverse! The Online game has a whole map of Yazeba’s that you can actually move your character through, and I think that really improves how easy it is to keep engaged with the game.
Light Rules and Communal Player Resources.
If there are not a lot of rules or math that has to be done, you don’t have to spend time thinking about how you do something and you can spend more time focusing on what you want to do. Communal player resources can also be a big boon because if the entire party has the ability to see what’s available, it’s not up to just one person to remember what kinds of tools you have at hand. I personally love online player-kits that are visible to everyone, because you’ll never lose your character sheet, and you fellow players can help you find the pieces of information that you need to figure out what it is you want your character to do next.
Camp Flying Moose for Girls of All Kinds, by Alicia Furness.
Camp Flying Moose for Girls of All Kinds is a PbtA game about teen girls at a summer camp filled with strange supernatural occurrences. Inspired by Lumberjanes, and my own experiences of summer camp, the game investigates mysteries, monsters, and teenage identity.
You mentioned Patchwork World as a game that you felt worked for you. Patchwork World stands out to me as a PbtA game that lets you customize your character, but only really requires you to remember the moves that you specifically have to make. Camp Flying Moose is also a PbtA game and also lets you create a character by putting pieces together. You will choose a two special moves that define your character, assign numbers to five stats as you like, and answer two characters about your experience at camp.
I’ve also created a communal character keeper that you can use to track all of your character information as a group! You can check it out here.
Visigoths vs Mall Goths, by Lucian Kahn.
Visigoths vs. Mall Goths is a tabletop roleplaying game and dating sim about the conflicts and romances among the warriors who sacked ancient Rome and 20th century spooky teens, set in a suburban Los Angeles shopping mall during 1996. There are a lot of bisexuals.
I talk about this game a lot, and that’s because it’s good. The player aids are easy to understand and follow along. There is a map of the mall to help your characters figure out where they want to go next. There is a day tracker that the GM will move along as you play, which ensures that you finish the session within a reasonable time. And there are things that you as a character can do even when the spotlight isn’t on you to help keep you engaged even when it isn’t your turn - characters can embarrass themselves in order to give a bonus to a friend while they roll.
I also find that this is a game that encourages competition, so if you like games where the goal is to (humorously) one-up other characters, you might find this game to be up your alley! This game is also PbtA, often hailed as a hall-mark for being rules light.
I also made a character play-kit for this game, which you can find here! There’s also an Online Supplement made by Chloe Sutherland that makes it easier to play this game online.
Finally...
I recognize that a number of games on here don’t look like they run in very short sessions as designed. For a lot of games, I think having a game table that is on board can be the biggest help. You want a game group that understands your need for re-caps and short sessions, and is willing to work with you. Perhaps meeting online makes it easier to schedule a short game, or maybe taking a 5-minute break halfway through an hour-long game gives you a chance to get your focus back. I’d also recommend talking to your GM about what you find interesting in play. If you’re into romance and all the group is doing is fighting monsters, I can see it being very easy to lose focus.
Some final tips:
Keep the table small if possible (only 2 or 3 players), so there is a shorter wait time between each turn.
Our table lets people do things when it’s not their turn, such as get up to stretch their legs, munch on snacks, and doodle. Keeping our hands busy and letting our blood flow gives some of us the re-set we need to keep focused.
Ask your GM to give you one piece of information or one obstacle at a time. Then you don’t have to try and remember all of the things happening around you at once.
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Get to know your mutuals!
Well considering I've been tagged twice, I had better hurry up and do this. Thank you @verdika and @ahsokahearteyes!
Get to know me tag game
Rules: answer + tag 9 people you want to get to know better and/or catch up with!
Favorite Colour: First question and I already feel attacked. How do I choose just one?! 😂😭 Alright, fine. Forest green.
Last Song: Puttin' on the Ritz - Taco. I've got a dance to it coming up and I rehearse in my head.
Currently Watching: HOTD, but got so many other shows I need to catch up on.
Currently Craving: Just contently sipping a cup of tea, so nothing! Aside from a better brain that would let me get the writing I should be doing done! 😂😭
Coffee or Tea: Both! Coffee x2 in the morning, teas in the arvos/evenings.
Any Hobby You Would Like To Try: I'm already trying multiple that I've always wanted to do! Dancing, drawing, cosplaying and writing! Pretty bloody shite at all of them, but I'm having fun learning!
Any Au You’re Plotting For ?: IRL? I'm always preparing for the zombie apocalypse. I am surviving that shit! But for writing? Got a couple of canon-divergent/time-travel AUs in the ever-growing list of WIPs, and also a Casino Royale AU... One day!
Alright, I tag YOU @jessequinnfirstofhername @kalevalakryze @tatooinesun2121 @wrenandshinpy @halepo @milkcioccolato @sapphicsparkles @armoralor @timetodiverge
No pressure. But this message will self-destruct in ten seconds...
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