#actually painful to read through
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hinamie · 3 months ago
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unconditionally
#my art#jujutsu kaisen#jjk#yuji itadori#megumi fushiguro#itafushi#fushiita#fanart#jjk fanart#jujutsu kaisen fanart#megumi#yuuji#im shaky and numb the way this took years off my life#genuinely cannot believe i thought it was smart to make it a comic i could have stuck at a painting and it would have been fine#but nooooooo in my hubris i thought Surely im an expert at this longform stuff now Surely i can do it :)#and then it killed me it killed me dead this is like over twice as long as the train comic and 4 times as detailed#backgrounds . angles. i yearn fr death.#AND I HAD 2 WRITE THEM ACTUALLY TALKING GGSDH i am actually so insecure abt the way the dialogue flows gomen....#i wanted to add more to it to fix how clipped and rushed i think it reads#but that would mean drawing more expressions would mean drawing more panels would mean more gd hyDRANGEAS#so ultimately i decided 2 have the conversation take the hit because let me tell u.#if i have to draw. one more blue petal i will snap i will lose it#i knew tht would happen n wanted to alleviate some of the pain so i found a few brushes that helped speed up the process#but the thing w a lot of premade flower brushes is they also come preshaded n look uniform in a way that stands out badly against my style#so i had 2 render over them anyway........#yuuji's domain rly putting me through the wringer first the train station now death by a bajillion petals smh#all that to say tho . my labour of love . i am going to take a nap#hina.comic
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the-eclectic-wonderer · 2 months ago
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Just caught up with Dracula Daily and it just tears me apart how desperately everyone loves Lucy, and how desperately everyone wants to save her, and how fully she loves everyone in thanks. From Mina running through half the town to rescue her from her sleep-walking, to Arthur giving all the blood he can and then some for her sake, to Dr Seward and Van Helsing giving blood themselves and keeping watch through the night, to her maids begging to keep watch over her, to her mother’s solicitude for her health, to the tenderness of her words in her diary. It’s all a labour of love and desperation, and it is devastating that the Count manages to snatch her away despite it all.
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kaiserouo · 4 months ago
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"Huh."
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inkskinned · 1 year ago
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im having a particularly terrible night with urges and imagery that i dont know how to handle. i gave in to some things. held back on some others. but im barely holding on, dear internet stranger.
you do not owe me your time or your words.. but if you could write some hope into existence for me.. i would be unendingly grateful to you.
please. tell me how you do it. tell me how you survive. because im not so sure i can get through the fifteen days it'll take to get to my seventeenth birthday.
could you please give me something to place my faith in? i dont think the universe is watching out for me anymore.
i don't usually answer these, because i am not a professional, and you deserve professional help. when i was 17 i was terrified of the idea of professional help, because my household was extremely unsafe, and made it clear that if i ever chose to get help, i would be punished for it.
i hope this is not your case. i hope that you can call someone, and they can take you where you should go.
but i will give you the advice that i wish i got, when i couldn't get help at 17, when i was so bad that years later, i literally don't-know-how-i-survived it: what you want is peace, not death. your brain is sick. it has romanticized an ending where there are no consequences. where effort isn't necessary. where you can just... forget.
you want peace. that is a normal, human thing to want. maybe it feels more like you want quiet. or just... to take a break for a second.
here is what i will say: to end yourself means you never get to experience what it's like to actually be happy. i thought i knew what it was like, and i was bitter about it. i'd say - i've been happy, it's not worth it, because i didn't know what i was missing. i thought that happiness meant having a partner or having a job or money or a college degree. it sounded like effort. it sounded like something that had to happen to me.
for the first time in my life, just this week, i was able to go to a concert and just-enjoy-it. no liquor, no drugs. just stomping my feet and getting caught up in it. i didn't feel nervous or self-conscious or overwhelmed. i just had a good time. these days have a lot of these firsts for me - it is the first time i can eat cake without crying. it is the first time i can be around an exacto blade without supervision. it is the first time i have too many people to call when i am crying.
i can't tell you where you'll run into happiness, only that, for me, it started once i was out of that fucking house. it started once i figured out where the pain was coming from. once i figured out that i was not possessed, something medical was wrong with me. that i am not stupid or lazy, i have depression and adhd. the first few years were difficult. at 19, during my efforts to recover, i actually got worse by a considerable margin. and then, with time and patience - i got better.
happiness doesn't feel like what you think it will. in movies it's so golden and all-encompassing. but it doesn't fly into your hands when you buy your first car nor does it arrive in the arms of a partner nor does it require passing your classes. happiness came to me on a tuesday in the form of a red-winged blackbird, and i looked at her, and she looked at me, and i said - oh. the whole world suddenly filled itself in with color. like i had been forever-asleep. like every corner of every room was suddenly glistening.
it ended quickly, back then. it just stopped in to check in on me. but it was enough - this thing i had never experienced, but that i knew (logically) could happen. before that, i was only staying because it would make my mom sad if i died. that was my only reason. and then the happiness came, so strange and brilliant and lovely that for years i couldn't even look at it directly.
these days, things are so different. life is so much easier. i don't wish for death because so much of what i have is already at peace. my boss understands when i need a mental health day. people in general are less prone to high school drama. entire communities hold my hand and have my number. i have a car and a dog and a little apartment garden and candles on all available surfaces and today i bought myself a little cake just-to-celebrate-nothing. my body is my own and we are both dancing.
there are so many things i've gotten to taste in the last 10 years. i know, for you, that is an eon, because it's more than half of your life. but if it helps? in the 5 years between 17-21: i filled myself with laughter and love. i got to be a lead in a ballet and got my first tattoo and then my second and pierced my ears the way i'd wanted to (one of them professionally the other over a hot stove with a potato) and i discovered hozier is my favorite singer (i know. he was new back then) and i got my first real job and my first real paycheck and i hadn't ever been seen as smart but then i started to actually treat my adhd as a condition rather than a burden and people started saying you're like the smartest person in the room and my best friend met her husband who i will one day stand next to as maid of honor when he is her groom and i got to help people and make a stupid blog called "inkskinned" and find out that writing is actually my passion and that maybe i'm actually kind of good at it if i just practice and i got to meet my parents' dog (his name is kaiju) and i slept on couches and kissed people and tried new things and learned how to breathe without feeling my chest tighten and that peace is here, on this planet, that peace echoes everywhere, it is in my hair and my homework and my houseplants, it is quiet and divine and mine because i fought for it and i built it and yes i lost hair over it but holy shit the whole world feels like it is shifted through a sunbeam
recently someone asked me if i could go back in time to 6th grade, with all the knowledge i have now, would i? and without thinking, i barked absolutely not. i know i should say it's because i wouldn't want to risk losing any of this stuff - but really it's because i would never survive being a teenager again. it sounds incredibly lame and impossible, fake - but being a teenager was the hardest thing i ever did. i had no voice, no control, only fear and hatred.
but i did survive it. nothing about me is special. nothing about me is stronger than you or better prepared or more efficient. i didn't survive it perfectly. i made a lot of mistakes and lost a lot of friends and harmed myself in ways that i'm still recovering from. but i did survive it. and there is a part of me looking at you in the past and saying - i'm you in the future.
and holy shit. every day. every goddamn day i'm glad we survived to see the rest of it. because you hit 18 and everything changes. like, everything. and holy shit, it is infinitely worth it.
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johnslittlespoon · 7 months ago
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i just finished the prologue of the mota book and i don't know how i haven't seen a single post talking about how after john and gale's stalag reunion, they were then separated for another four months.
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my heart is aching so bad. imagine being reunited (after almost three weeks, oct 8–26th) and having that tiny feeling of 'everything is going to be okay' and then being ripped apart again for four fucking months. 120 more days of not being able to be at each other's sides.
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crow-with-a-pencil · 1 year ago
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Hi @naffeclipse I'm very normal about your fic. Have some frantic midnight sketches as extra kudos along with some tag rambling :)
#my ârt#crush depth#crush depth spoilers#fnaf#tw blood#tw drowning#idk how many others apply#anyways this is midnight crow coming out of the shadow realm to scream at you#first of all a cs ramble is on the way I'm still recovering from that fic too#im biting you naff im biting you so dang hard#I don't even know much about iron lung besides watching a play through but damn do you make me want to know more#just. where do I even start. the atmosphere is established so well and even though there was such a small space to work with I FELT it#I felt the claustrophobia I felt the walls and the console and the single dim lightbulb as my only solace in this death trap#the THOUGHTS#poor yn had so much time to just get lost in their head and spiral pretty much constantly#the dread. the constant overhanging dread of knowing there's a 99% chance they're not getting out of there alive and at this point#they just want to accept it and let it end bc there's hardly anything to go back to if they live#naff. look at me. reading some parts made my chest actually tighten with dread. it was so well done.#this poor human just buried in existential horror and just wanting it to end in a slightly less painful way#and the unknowable beings trapped outside who absolutely REFUSE to let that happen#god those eldritch fish were trying their hardest but just couldn't get in#yn was trapped inside while they were trapped outside and I just#I am EXPLODING the more I think about it#thinking about when they thought they were drowning and tried to breathe again#wanting to die but still having that instinct to survive#asking to be ripped apart but still cherishing their last breath of air#I'm shaking you I'm shaking you I'm dying on the floor#ough.#I'll never mentally recover from this and I want you to know I genuinely get inspired by your writing#this has been midnight crow ramblings. I just hit the tag limit. have a lovely night.
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imaybe5tupid · 5 months ago
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if you see absolutely anything that has kabru in it. And are unable to stop yourself from making it about L/abru (even when Laios doesn’t even appear or is irrelevant to the content in question!) and reduce kabrus entire deuteragonist-level character into wanting to fuck laios. I’m stealing something out of your house!!!!!
disclaimer: If you ship l/abru and gaf about kabru and don’t do this then this post isn’t about you 🤓
#I love kabru so much but finding content of him is so painful bro I cant#Flames flames flames up the side of my face!#I constantly consider just nuking my account and forgetting I ever read or cared about dungeon meshi many times bc of this lol#I care him so much. More than I care about dungeon Meshi as a work as much as I respect it and it’s fun to create for#I can’t be normal about this genuinely I never get like this but I turn into A.M from I Have No Mouth And I Must Scream#Laios and kabrus connection is really sweet in the end and I don’t ship it but like the ship it’s so inoffensive in abstract just not for m#But in reality every day I get jumpscared by the things people are doing to my angel#Like just do laios self shipping that’s clearly what you daft cunts actually want why puppeteer kabru free my boy#I promised I would never post like this but like it really makes me so mad lol. And want to just go back to not looking up anything online#And I already specifically curate my experience to a crazy degree.#But the way that this fandom revolves around babying laios is crazy dude#Like every single thing is about poor poor laios#like he’s the main character but it’s insane even people who LIKE him have to put disclaimers when saying even jokey mean things#Because then 1000x idpol white autistic people will descend upon them otherwise#And I say this as an autistic person of colour it’s annoying asf lol I do not respect any of you! To put it mildly!#If the only way you can engage with characters or stories is through vectors which You can personally project onto and relate to#I’m doing a lot more than fucking stealing something out of your house!#It’s the most normal thing on earth to not like the main character of a series but I feel if you genuinely hated laios#And are not just “guilty” of criticising him or appreciating his flawed character. Then the legions of cornballs will descend on you#The only good spaces are small pockets of people engaging with each other together. The rest lol nuclear devastation#but I suppose that’s the nature of fandoms lol why complain about clowns at the circus 🚶#Like there’s literally characters whose main purpose in the story IS their relationship/dynamic with laios. Kabru is NOT JUST THAT!!#He is a deuteragonist!#Treat him like one!#Like why are people talking about labru on my freaking kaburin and kabushuro posts dude free me
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chloecherrysip · 2 years ago
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"I hope you told your brother how much you loved him, because you're probably never gonna see him again."
"..."
"Was that too dark?"
"YES!"
"Sorry."
#mario movie#mario move spoilers#super mario bros movie#super mario bros#mario and luigi#super mario bros movie spoilers#cherrysip edits#i was gonna make a different gifset today but then i found that new trailer and WELL HERE WE ARE lol#TOAD SERIOUSLY CAN YOU READ THE ROOM HERE???????????#first time in the town was kinda funny second time was genuinely a bit upsetting to the point that i gasped when i heard the dialogue#mario would prefer you Do Not Say Things Like That!!!!!!!#he is no way shape or form emotionally prepared to grapple with the idea of his brother being dead or never being able to find him#that would end him. that would destroy him. he would truly not know how to go on. so that is just firmly Not a Possibility in his brain#(and now i made myself REALLY sad thinking about mario remembering this conversation a little later and wondering#when WAS the last time he told luigi he loved him????? he can't remember. he loves his brother more than anything and anyone#but he hasn't said it outloud in so long and the realization of that is extremely painful. there's some more angst for you!!!)#anyway this is just a compilation of all the significant scenes where mario and luigi are actually together we've seen so far and I CRY#also the brand-new one of them running through town!!! omg it's perfect#with mario doing unnecessary parkour and luigi just diligently jogging along on the outside and avoiding the mess#the characterization even in the tiniest moments like this is truly CHEF'S KISS#will be working on more gifsets because my brain just needs to stare at all this until the movie comes out lololol
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just finished the poppy war trilogy what the FUCK WAS THATTTT
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korrasamibottles · 8 months ago
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Yeah Venom of the Red Lotus showed us how crazy powerful Korra is but The Last Stand had Korra transform the destructive power of a massive bomb blast into something regenerative in the culmination of one of the best character arcs I've ever seen. In my OPINION!!
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carnivalcarriondiscarded · 1 year ago
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hi. here's a little over 5k words for the modern human au! entirely unedited, as usual! you'd think this is a full oneshot... ha... no... i actually have some warnings for this one - hospitals, panic attacks, major character injury / discussion of death / clinical description of injury.
in short, my writing comfort zone <3
~
The dial tone plays, and Barnaby looks down at his phone. Call ended stares back at him under Wally’s cheerful profile picture.
“He hung up on me,” Barnaby states. His lips twist and he tosses the phone onto the couch with a snarl of, “That little bastard.”
“Hey now,” Howdy says sharply, frowning at him. “That’s our friend you’re talking about.”
“Like he doesn’t deserve it! All I do is be supportive, understanding, and worry about his damn well being. And then he goes and acts like my very much well-founded concern is an attack!”
Howdy’s frown softens as he watches Barnaby pace, gesturing wildly.
“I love that RV. Maybe not as much as Wally, obviously, but it pains me that it needs to go. And it does need to go! Thing’s becoming a damn deathtrap.” Barnaby pushes his hair back and huffs. He glances at Howdy. “Right? I’m making the right call, here?”
“Of course you are,” Howdy says. “But-”
Barnaby cuts him off. “I tried to be nice about it. I tried to warm him up to the idea of retiring Home, yaknow? And what does he do instead of handling it - he revs up the tin can and runs. Home shouldn’t be started, let alone driven. It’s dangerous.”
It’s extremely dangerous. Wally is skilled at driving it, but no amount of skill will save him if it breaks in the middle of the freeway. What if the engine catches fire? What if a tire pops, or comes loose? Home is old, and wasn’t made to crumple in a crash. Barnaby doesn’t even know if the airbag still works. It’s not safe. 
The thought of Wally bringing Home hurtling down the freeway at ten at night in a - quite honestly - not great mental state turns Barnaby’s stomach. 
“I just wanted him to come back so we could talk about it,” Barnaby says. “I let him keep worming his way out of a serious conversation and now - now he’s -”
“Running away,” Howdy finishes. The point of his pen taps a rhythm against his notepad. 
Barnaby jabs a finger at him. “Exactly. One tough, necessary decision and he turns tail. This isn’t gonna go away if he skips town! Not to mention how he isn’t giving a thought to how this might affect the rest of us.”
“Especially you.”
Barnaby throws his hands up with an indignant look. “Now not only do I have to hunt him down-”
“That would be a we scenario, Barn.”
“But we,” Barnaby concedes, “gotta try to knock some sense into that thick skull ‘a his, and drag him back home - kicking and screaming if we hafta.” 
Howdy’s pen taps faster. “What if he doesn’t want to come back?”
“What if he-” Barnaby stops short and stares at him, wide eyed. 
That’s not. 
That wouldn’t happen, right? Wally would come back in the end. He wouldn’t decide to up and leave entirely, would he? He is in Home… all the essentials he needs are in that RV. Barnaby sits down heavily on Howdy’s threadbare couch. “What if he doesn’t want to come back.”
Wally would have to come back to clear out his studio - he’d never abandon his art. Then they’d have to go through everything inside the house and see what he wants to take, since not all of it is Barnaby’s. A lot of it is shared, so they might have to bargain on who gets what. 
Then they’d all have to watch Wally get into his motorhome and drive away. Possibly for good. 
Barnaby would be alone in that big house with Welcome, knowing that his closest companion is out of his life. Living somewhere else. It's sickening. 
“I’m sure it won’t come to that, Barn,” Howdy says, watching him with furrowed brows and a deep frown - if Barnaby were feeling like himself, he’d crack a joke about him emulating Frank. “I can confidently say that Wally loves you more than that old RV.”
Barnaby snorts. “You sure about that?”
“Unflinchingly. Believe you me, he’s going to wallow for a day or so, and then Home will come rumbling back down your driveway like it never left.”
“I wish I could have your faith,” Barnaby mumbles. He exhales and picks up his phone. No missed calls, no messages. “Maybe if I call him and ask him to just come back, no strings attached, he will.”
“That’s the spirit! Save the talk for another day - tell you what, I’ll help you corrall him so he can’t escape the conversation. I’ll tie him to a chair and bar the door if needed!”
“Good luck with that. Kid’s slippery.” Still, Barnaby hits call again. It rings only a couple of times before a robotic automated message states the caller as unavailable. Barnaby doesn’t enjoy being upset with Wally. However, it feels like his blood is simmering, and the wall is starting to look like great target practice for his phone. He grits his teeth. “He turned off his phone.”
From the corner of his eye he sees Howdy’s eyebrows shoot up as the man turns back to his paperwork. He exhales a controlled breath and writes something down. “I have to say, I’ve never known him to be such a-”
“Pain in the neck?” Barnaby offers.
Howdy clicks his tongue. “You said it, not me.”
“Yeah, well, he’s full of surprises.” Barnaby lets out a frustrated huff. He’s half tempted to run Wally down right now, but he wouldn’t even know where to start. There’s only one freeway out of town, but it goes both ways, and it branches. Wally would have hit one of those branches by now, and who knows which he took. North, south, east, west. Deeper into the woods, or towards the city? To the coast? Somewhere else entirely?
He has to face the facts - there’s nothing to do. He just has to wait until Wally pulls his head out of his ass and realizes how stupid and insensitive he’s being. Those are two words Barnaby would never normally use to describe Wally, but after tonight? They seem fitting. 
Barnaby can’t even muster up guilt for thinking such harsh things. He tried to be nice. He was patient. He’s always kept a lid on it whenever Wally frustrated him, which doesn’t happen often, but it does happen. And what does he get for caring? For being tactful and careful about a shitty situation? 
Avoidance, a shove, and a cut call. Wally left Barnaby’s been left to stew in his own anger and worry. Right now, he’s inclined to lock up that worry in a tiny box in the back of his mind. 
Barnaby pushes himself up with a grumbled, “I’m makin’ some coffee, want some?”
“If you’re offering then I will not decline.”
Barnaby pretends not to feel Howdy’s eyes following him to the apartment’s tiny kitchen. It’s hell to maneuver around in, and the frustration of bumping into something every five seconds only makes Barnaby’s mood worse. By the time the coffee is brewing, he’s ready to punch the cabinets. He won’t, but he wants to. He’d regret it immediately, but he stares at the chipped paint and fantasizes. 
The coffee machine breaks after brewing a whopping single mug. Barnaby stares at it for a long moment, and tallies up the consequences of taking a hammer to it. In the end, he just clenches his fists for a long moment and counts to ten. He takes the mug and sets it in front of Howdy, then goes to the window to brood. Thankfully Howdy is too reabsorbed in his work to notice beyond a mumbled thanks.
For the next hour, Barnaby’s thoughts are entirely composed of Wally. Different scenarios of what might happen next, how Barnaby might handle those situations without shaking Wally for doing something so needlessly reckless, and cruel daydreams of setting Home on fire. Barnaby wants to feel bad about that. He doesn’t. That damn RV has caused two different rifts between Barnaby and Wally - and Barnaby was the one to fix both of them, because both times Wally just left. 
He gets it. He really does - for a time Home was all that Wally had. It’s been with him since Wally was thirteen, and if the thought of retiring it to a dump makes Barnaby sad, he can only imagine how much it distresses Wally. Well, he can do more than make an educated guess. Wally practically told him tonight, if not with words than with actions.
Still. They’re adults - Wally is older than him, if only by a handful of months. When does Barnaby ever ask something of him? When does Barnaby ever push? Why can’t Wally see that Home is becoming a liability, and why won’t he listen? Barnaby can’t make it make sense. 
Wally has always been more inclined to avoid conflict, but this is too far. Barnaby swears, when he tracks Wally down he’s going wring that scrawny little-
His phone is ringing. 
Barnaby lunges for it, relief dousing his anger. He picks it up, ready to give Wally a piece of his mind and then beg him to come back-
“It’s an unknown number,” he says, shoulders slumping. Of course it’s an unknown number. Wally wouldn’t change on a dime and decide to be considerate for once. He exchanges an exasperated look with Howdy and declines. He goes to set the phone down - the number calls back.
“That’s one determined scammer,” Howdy says. He leans back in his chair and holds out a hand. “I’ll deal with ‘em.”
Barnaby is all too happy to hand it over. Let the poor sap on the other end of the line deal with a master swindler. 
“Howdy-hi, how can I help?” Howdy starts with a mischievous grin thrown Barnaby’s way? He leans back in the chair and hums. “Who, may I query, is asking?”
All at once, the ease drains out of Howdy and he stops fidgeting. He sits up, already looking at Barnaby with a paled expression that has something cold slithering down Barnaby’s spine. Something is wrong.
“He’s right here.” Howdy holds out the phone. His throat works uselessly for a moment before he plainly states the obvious, “It’s for you.”
Barnaby takes it, his mouth abruptly dry. Howdy is already up and moving - grabbing his coat, his keys. “Hello?”
“Is this Barnaby Beagle?” a professional feminine voice asks, tinny through the phone.
“B. Beagle, yeah.”
The woman introduces herself as the nearest city’s hospital, and Barnaby’s heart drops through the floor. She asks him to confirm that he’s Wally Darling’s emergency contact. He confirms, his voice sounding distant to his own ears. Howdy takes his arm and gestures to his shoes by the door, spurring Barnaby into motion.
“Is he okay?” Barnaby manages to say. He puts the wrong shoe on the wrong foot and almost curses aloud as he switches it. 
“Mr. Darling was involved in an automobile accident,” is all the hospital employee says. “He was brought in a few minutes ago.”
Barnaby steadies himself against the doorjamb, choking on a whispered, “Oh, god.” 
Keys jingle as Howdy opens the door and pulls Barnaby through, then locks the door behind them.
“But is he okay?” Barnaby asks again as they hurry down the short hallway to the stairs. 
“I’m not at liberty to disclose that information at present.”
It’s bad. It has to be bad if they won’t say anything over the phone. He must be silent for too long, because Howdy takes the phone, tells her they’ll be there soon, and hangs up. He tucks the phone into Barnaby’s pocket before opening the door to the store’s back lot. 
The frigid air slaps the shock out of Barnaby, and sensation comes flooding back in. He grabs the keys out of Howdy’s hand and strides to the car with long, powerful strides that would leave anyone shorter than Howdy in the dust.
“Are you sure-”
“I’m driving,” Barnaby growls, cutting Howdy off.
Howdy makes a disapproving noise, but relents. They get in and Barnaby adjusts his seat with harsh movements, jabs the key into the ignition because Howdy’s car is a dated hunk of junk, and peels out of the parking space before Howdy even has his seatbelt all the way on. 
Howdy clings to the ceiling handle as the car tears down the mostly empty street, going at least ten miles over the speed limit. Barnaby doesn’t know exactly where the hospital is, but he knows how to get to the city. They can figure it out from there. Several people honk as Barnaby brings them flying onto the freeway. 
“Holy Marilyn marmalade!” Howdy screeches as they narrowly avoid side-swiping a minivan. 
Barnaby ignores him and cuts off a pickup to get into the right lane for the interchange. Howdy whispers a string of something high pitched and strained and clings to the handle with both hands. 
It takes him a moment to parse out the constant ramble as, “-pull over pull over pull over pull over-” Two honks and a squeal of tires as Barnaby almost causes an accident, and Howdy yells in a louder and deeper tone than Barnaby has ever heard from him, “PULL OVER!”
Barnaby clenches his jaw and cuts across the carpool lane’s double whites. It only takes a moment to reach the shoulder. Howdy leaps out of the passenger seat as soon as the car stops, marches to Barnaby’s side, and wrenches the door open.
“Out,” he snaps, breathing hard. “Barnaby, I swear to all things priceless, get out. “
Barnaby meets his steely gaze for all of a second before unbuckling and getting out. Cars whip by. Howdy huffs at him and slips into the driver’s seat, muttering about recklessness and disasters and if you would wait to try and kill us until we’re right outside the hospital, if only to save us the ambulance fee-
When Barnaby gets into the passenger seat, Howdy waits for him to buckle in with fingertips drumming on the steering wheel. He merges onto the freeway smoothly and carefully. They go slower than the speed Barnaby had them flying down the asphalt at, and it makes something deeply impatient itch in him, but it’s safer. 
“I know you’re upset,” Howdy says, eyes still fixed on the road, “and I know that you’re scared. But what in hell’s bells was that, Barn?”
Barnaby side eyes him and grimaces, folding his arms. “I don’t know. I’m sorry - I shouldn’t have put you in danger like that.”
“You put yourself in danger too, you know.” Howdy sighs and relaxes his grip on the steering wheel. “We’re of no use to Wally if we get ourselves in a crash. What would he say?”
“Whatever he’d say would be hypocritical,” Barnaby says before he can think better of it.
Howdy glances sharply at him. “What is that supposed to mean?”
“He..” Barnaby’s voice fails on him, and he swallows hard. “He was in an accident.”
Howdy is silent for a full few seconds before he exhales a thin, pained sound. “Oh, Walls…”
He must not know what else to say, which is good and well, because Barnaby doesn’t either. A long few minutes pass of silence. Headlights of passing cars on the other side of the freeway flash over them before plunging back into darkness. The dials on the dash glow. The check engine light is on. They’ll need to get gas in order to make it home. 
“I’m sure it’s not as bad as you’re thinking,” Howdy says. He’s tapping the steering wheel again. “It’s likely just a few scrapes and bruises, at worst a broken bone. Nothing Wally can’t handle, and certainly nothing to be concerned over.”
Barnaby can’t bring himself to agree. Maybe… maybe if Wally was driving slowly… but that wouldn’t matter if someone crashed into him with enough force. Home is a large, sturdy vehicle, but it isn’t invulnerable. Wally certainly isn’t.
Without the distraction of driving, all Barnaby can think about is the what ifs. Yeah, what if he’s only a little bit hurt, but what if it’s worse? All of the worst images Barnaby can think of roll through his mind like a messed up movie reel.
Wally dead on the scene, caught in a hunk of twisted metal. 
Wally, choking on his own blood in an ambulance, dying en route to the hospital.
Wally flatlining on a metal table. 
Wally’s small body covered with a sheet-
“Almost there,” Howdy says, slowing at a stoplight. It bathes them both in red. Barnaby didn’t notice when they got off the freeway. 
Barnaby squeezes his eyes shut and presses his forehead to the cold window. After a moment, a slender hand rests on his thigh and squeezes. It’s such a small, stupid thing, but Barnaby breathes a little easier. 
Despite the drive down the freeway feeling like it took hours, the drive through city streets to the hospital passes in a blink. Before Barnaby knows it the car is spiraling up to an upper floor of the parking garage. The floor is mostly empty - Howdy pulls into a spot right by glass double doors. 
Barnaby gets out a split seconds before Howdy, staring at the pristine white walls just inside the doors. In a moment he’ll find out if it’s not that bad, or if he’s about to have the worst night of his life. He’s been to a hospital twice. The last time was for Howdy, but he went with the knowledge that it was only a precaution. The other time was for Mama’s health scare. 
That had been terrifying. The waiting, the wondering, the too-bright hallways and the staff’s rigid smiles. It ended well, but it had still been horrible, and hospitals took center stage in some of his recurring nightmares. Barnaby never wanted to see another loved one in a hospital bed again.
Looks like he doesn’t have a choice. 
Howdy comes around from the driver’s side and lays a hand on Barnaby’s shoulder. “If you need a moment to-”
“Nah,” Barnaby says, his voice rough. He nods and adjusts his sleeves. “Better rip the bandaid off.”
They go into the sterile maze. The bright overhead lights dazzle Barnaby’s eyes after being in the dim parking garage, and he grimaces at the strong odor of antiseptic and floor polish. Howdy makes a beeline for the nearest receptionist and talks to her in rushed, low tones. 
Barnaby shuffles after him, rubbing his shaking hands together and eyeing every person in scrubs that walks past. Something beeps somewhere. He thinks he hears someone crying. This is a place without color, art, or happiness. 
“This way,” Howdy says, walking past him and tilting his head at the elevator. Barnaby follows, feeling like a lost puppy dropped at the side of the road. 
A nurse gets into the elevator with them and politely smiles before staring at the floor counter and pretending they don’t exist. It’s fine with Barnaby. If he has to make small talk right now, he might actually snap. The man’s pink scrubs are almost an eyesore in the harsh lighting. 
The elevator dings, and they all get out on the same floor. Howdy reads door plaques and wall signs like a hawk, his head turning on a swivel as he reads everything at lightning speed. Barnaby nearly has to jog to keep up with his hurried pace. 
Howdy changes direction without warning and heads straight for a door at the end of a short offshoot hallway. Barnaby reads the sign next to the door.
[can’t remember if it’s icu or the other thing, research later]
It’s bad.
The waiting room is small - longer than it is wide, and there’s a woman sleeping in a chair in the corner. It looks nicer than the emergency room, or where Barnaby waited to see his mama. The benches have colorful cushions, and the walls are a pastel green instead of white. There’s an abstract geometric painting on the wall next to the woman. 
Barnaby slowly takes a seat on stiff cushions, watching Howdy talk to the receptionist from afar. He nods and pats the counter before joining Barnaby. He sits close enough that their legs press together.
“Someone will get us up to speed as soon as there’s news,” Howdy says. “I tried to pry some more out of him, but he wouldn’t give up another word.”
Barnaby nods, staring down at his hands. His nail polish is already chipping, despite Julie painting them only last weekend. Barnaby picks at the bright red on his pinkie until Howdy pulls his hand away and enfolds it in both of his own. 
When Howdy takes a deep breath, Barnaby finds himself mimicking him. Their gazes meet - Howdy’s is unflinching, and steady. He smiles and runs his thumb over Barnaby’s knuckles, soothing the nervous trembling, and Barnaby is struck by how darn grateful he is to have Howdy with him. 
If he had to do all of this alone… Barnaby doesn’t think he could. Either he’d have gotten himself into a crash to join Wally, or he would still be sitting in his car, staring at the hospital doors. He doesn’t have the courage. But Howdy does, and Barnaby loves him for it. 
For once, Howdy lets the time pass in silence, though after a long stretch of indeterminable time he gets up to pace. The bench cushions are high quality, but they start to feel uncomfortable. Barnaby doesn’t dare go for a walk. At least they’re not the usual waiting room chairs - he’d rather stand than try to fit into those plastic, narrow things. 
At some point the woman in the corner wakes up. She startles seeing two strangers in the room with her, but quickly ignores them. Barely a few minutes pass before she leaves, mumbling something about coffee. She doesn’t come back. Barnaby spends a while wondering why - did she go home, or wait somewhere else, or did she receive news in the halls?
Howdy sits down again and starts typing furiously on his phone. When Barnaby gives him a curious nudge, he quietly explains that he’s texting the group chat. Barnaby feels a twinge of guilt at that. He completely forgot to let everyone know that there’s a… situation. Who knows if any of them will see it until morning. 
Message sent, Howdy gets up to pace some more. His rhythmic gait gives Barnaby something to focus on, seeing as the clock on the wall is silent, and the receptionist seems to be sleeping. Barnaby could probably pass time on his own phone, but every second spent distracted is a second he might miss someone coming to tell them…
What? Tell them what, exactly? That Wally is okay? That he can receive visitors? 
That he didn’t make it?
The door opens, startling Barnaby to his feet. Howdy scurries over from the far side of the room and rests a steadying hand on Barnaby’s lower back. A woman clad in blue scrubs enters, reading something on a clipboard. There are shadows under her eyes, and she looks beyond exhausted. Barnaby can sympathize.
“Mr. Beagle?” the doctor asks, looking between them. When Barnaby nods, she smiles thinly, gaze flicking briefly to Howdy. “Hi. I’m Dr. Allen. Before I disclose any sensitive information, I’d like to confirm what your relation to the patient is.”
The question gives Barnaby pause. He’s always had a difficult time putting his and Wally’s relationship into simple terms, because it’s anything but. Wally is his best friend, his dearest companion, the man he lives with and can’t imagine being without. 
“He’s my partner,” Barnaby settles on, because it’s a good umbrella term. Partner can mean a lot of things, and people don’t usually pry for specifics. “We’re as good as family.”
Dr. Allen writes something down on her clipboard. “No worries, I’m not going to kick you out if you’re not - you’re his emergency contact for a reason, after all. It’s just basic information that I’d like to have on hand.”
“Course - so how is he?” Barnaby cuts straight to the chase. He’s not in the mood for niceties. 
“Well, Mr. Darling is certainly giving us a run for our money,” Allen sighs. “He’s not out of the woods yet, but I believe he’s gotten through the worst of it.”
“He’ll make it?”
Allen offers another tight lipped smile. “We’re doing our best.”
Barnaby has seen enough hospital dramas to know that we’re doing our best means no promises, prepare for the worst. Howdy must feel the tension gripping him like a vice, because his hand slips from Barnaby’s back to his hand. 
“What are his injuries, if I may?” Howdy asks. 
“I’m not sure-”
“Please. We’d rather know than wonder.” 
Allen looks between them and sighs again. She flips a page on her clipboard. “Unfortunately, there was a bit of time between the crash and when emergency services were called. Between blood loss and the near-freezing temperatures, Mr. Darling developed mild hypothermia.”
Wally was dying, cold and alone in the wreckage of his home for who knows how long before anyone came to help. Barnaby sways in place, and Howdy helps him sit down on a bench instead of the floor. Allen looks apprehensive.
“Keep going,” Barnaby rasps. He needs to know.
Allen doesn’t look happy about it, but she continues. “Mr. Darling also suffered several low-grade lacerations from shrapnel, some fractured ribs, a compound fracture in his left tibia, and currently unidentified damage to his right hand and lower arm.”
Barnaby swallows a mournful sound. That’s fine, it’s fine. Broken bones heal - Wally will be painting again in no time. 
“He also developed an intracranial hematoma. It’s been treated, but we won’t know the extent of the damage until Mr. Darling wakes up.”
“What is that?” Howdy asks before Barnaby can figure out how to speak again. “Intracranial hematoma - tell me if I’m wrong, but that sounds like a head injury.”
“It is - in layman’s terms, it’s a brain bleed. Head trauma can cause bleeding inside the skull, which puts pressure on the brain. We caught it as quickly as feasibly possible, which should raise his chance of a full recovery.” Allen flips the clipped page back into place. “There may still be lesser complications and injuries we haven’t been able to diagnose or address yet. I’ll be forward with you - this is one of the worst crash cases I’ve seen in some time. Mr. Darling was lucky to be found alive.”
Allen goes on to offer platitudes that Wally is a fighter, and easily answers the flood of questions Howdy has about the mentioned injuries. It all sounds distant. Underwater. The room is too small and the air is stale - are the vents working? Is there a window they can open?
In a blink - and yet the conversation lasts ages - Allen promises to come back with more information as soon as she has it. She smiles one last time and leaves. 
“Barn?” Howdy sounds muffled. “Barn, are you alright?”
What kind of question is that? Of course Barnaby isn’t alright - his best friend is dying, likely on this very floor. There’s a chance he’s already dead. Barnaby might have already lost him, he just doesn’t know it yet. 
Mr. Darling was lucky to be found alive. 
One of the worst crash cases I’ve seen in some time. 
Mild hypothermia - brain bleed - lacerations - fractures.
Lesser complications and injuries we haven’t been able to diagnose or address yet.
We’re doing our best.
“He hung up on me, the little bastard-”
Barnaby is up and out the door before he registers moving. He staggers down the hallways in a blur, everything swirling together into a mess of sight and sound as his lungs struggle to get a full breath. He bypasses the elevator and takes the stairs down to the level they parked on. 
The cold air does nothing to help him breathe. Barnaby chokes on it as he leans against the rough wall grasping at his chest. Howdy is there immediately - he must have been on Barnaby’s heels the whole time. 
“Talk to me, Barn,” Howdy pleads, a hand on the back of his neck and the other over the one Barnaby has on his chest. “What is it - you’re not having a heart attack, are you? Tell me you aren’t, I can’t handle that right now.”
Barnaby doesn’t know. Maybe? He feels like he is. He can’t breathe. He tries to say so, but the ragged gasps his breathing has devolved into doesn’t allow it. Howdy must know something he doesn’t, because he doesn’t run to get a doctor.
“How can I help?” he asks instead.
“Don’t - don’t - know,” Barnaby wheezes. 
“Okay, alright, don’t worry, Barn, I’m here, I’m not going anywhere. Let’s try, ah - what were the steps? I didn’t exactly write them down, though in hindsight I should’ve - that’s not the point! It was… what a time to take after Eddie’s memory-”
It shouldn’t be helping, but Howdy’s constant stream of words grabs Barnaby’s attention. He manages to inhale nearly a full breath before it stutters back out and he’s struggling again.
“Breathing!” Howdy says. “Yes, that was it - Barnaby, I need you to focus on me. Copy my breathing.”
He sucks in a slow, dramatic breath through his nose and exhales just as slowly through his mouth. Barnaby catches on and tries to mimic him, but-
“Can’t, I ca-an’t,” Barnaby says. His chest hurts. 
Howdy presses their foreheads together. “Yes, you can. Come now, Barn, in… out. Simplest thing in the world.”
It doesn’t feel simple, but Barnaby tries. It feels like forever before he manages a full inhale. He butchers the exhale, but Howdy praises the minor win before launching right back into measured breathing. 
Barnaby finally manages a slow inhale and exhale, and suddenly it feels like the pressure filling his chest has vanished. He slumps against the wall, worn out. He puts his hand over Howdy’s mouth in the middle of another dramatic demonstration.
“You’re alright now?” Howdy says, peeling his hand off. Barnaby nods, and Howdy leans next to him with a whoosh. “Thank the stock market - I was starting to get light headed.”
It takes another few minutes for them to catch their breath. Barnaby straightens enough to rest his head on Howdy’s shoulder, breathing in his cheap cologne and homemade laundry detergent. Howdy cups the back of his neck and massages the tense muscle there. 
“This will all turn out okay,” Howdy promises. “Wally is stubborn - I think we both know that well enough. By this time tomorrow we’ll be moving forward.”
Barnaby wants to be that optimistic, but this is real life. For all they know, moving forward means making funeral arrangements. His breathing stutters and he forces it to even out before he can start hyperventilating again. 
A car pulls into a parking space with a gravelly sound. Barnaby pays it no mind until Howdy makes a surprised noise - Barnaby looks up, and his stomach churns.
Frank, Eddie, and Julie are all getting out of Frank’s car. They’re all in various states of dishevelment. Frank’s hair is a mess, and he has what looks like Eddie’s company jacket thrown on over his pajamas. Eddie is in little more than a shirt that says male? lol, more like mail! and boxers - he’s even wearing slippers instead of shoes, and his hair flops over his forehead in soft tufts. Julie’s hair is still in curlers, and though she’s wearing shoes, she’s in a too-long shirt over sweats that don’t belong to her. They’re paint-stained. 
They rush across the parking lot, all worried faces and tired eyes. They’re already asking what happened, is Wally okay, Sally is getting Poppy, they should be here soon, has there been any news-
Barnaby lunges at the nearest trash can and vomits.
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ryllen · 1 year ago
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"Bran is practically my brother's cat" - is what i would like to think
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change-the-rules · 5 months ago
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oh Wait A Second
Hang The Fuck On
Ive Got Another Thing Actually my beloved eloise Also came up with the dumbass plan to claim to be whistledown when she was backed into a corner by the queen it was a stupid plan then same as it was for cressida
the difference being eloise was confiding unwittingly To whistledown who immediately did everything in her power to shut that shit down for obvious reasons
ELOISE WAS IN DAMN NEAR THE SAME POSITION AS CRESSIDA WAS
at least in terms of personal desperation and impending doom closing in like for the love of fuck no one else could have possibly been in a better position to if not help then at the very Least EMPATHIZE
if everything went exactly as it had but *before* the dropping of the 'friendship soured' Out of Nowhere eloise had tried to comfort or reason with cressida Especially from this VERY RIDICULOUSLY SPECIFIC AND NICHE common thread but nuture and fear won out and cressida still went ahead with her ill-advised gambit?
and their friendship imploded accordingly
I would Not be nearly as annoyed as I am now because hey I like angst WHEN ITS GOOD STORYTELLING like damn
IT WAS RIGHT THERE Y'ALL ELOISE LITERALLY EXPERIENCED IT SHE HAD THE SAME THOUGHT WHY DID NO ONE USE THAT
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northwest-cryptid · 5 months ago
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You know what, no I'll go on record and just say that;
Mabinogi hands down IS the best MMORPG.
Now sure, you can immediately call me bias; and I can literally tell you that is an overused argument. Truth is, yes I have a bias, I have a bias as someone who has played literally hundreds of MMOs, and has never found one that can hold a candle to Mabinogi. Yes this includes games like WoW or FFXIV, and even lesser known but still popular titles like Path of Exiles or Warframe or even Tree of Savior.
But why exactly do I say that Mabinogi is the best MMORPG on the market? Well I think a good MMORPG does a few things, firstly I think any game that wants to be an RPG that lets you make a character needs to give you a sense of identity. Second, I believe an MMO needs to create an interesting environment for playing alongside others; whether they're directly in your party or not. Lastly, no good RPG is complete without going on a grand adventure with proper noticeable growth.
Now, before we begin to really dive into this essay of a post, I want to cover something real quick because I think it's important. When I say Mabinogi is the best MMORPG, and I'm saying that I've played games like WoW or FFXIV. I'm not trying to say those games are bad. I will concede that direct translation and definition would suggest I believe they are "worse" than Mabinogi, and yes I do believe that. However I'm not trying to tell you that your favorite MMORPG is bad or garbage or whatever. Please do not take my personal opinion to be slander of your favorite game. For a lot of players, an MMORPG can be special to them, the characters and the world can mean something to them; and I don't want to be some hater when it comes to your favorite place on the internet.
I'm not coming into this as someone who's naive about the world of MMOs, I know the good and the bad of them, not ALL of them; but a good lot of them. However I want to make something clear; if I went into why other games were "worse" than Mabinogi I would immediately be ignored. Let's say you really like FFXIV, that's fine; it's a good game, I play it myself and am excited about the latest expansion coming out in a few days. Now if I tell you that I think it's kind of ridiculous how much they've simplified the game to the point no class feels truly unique mechanically, or how I used to like AST more before they took away our card's uniqueness and such. It's entirely possible you would stick with me and understand that, even if our opinions differ; what I'm saying is true to me even if it's not to you. Sure maybe you hated having RNG in the RNG healer class, maybe you disliked having to decide if you wanted to spread that buff to the whole party, or enhance that buff for one person, or extend the buff. Maybe you like it more now that everything sort of does the same thing. I'm not talking down to you or being sarcastic when I say, that's fine. We just feel differently about it. Thing is, I've very likely lost you; It's unlikely you hear all of that and not think I'm just some FFXIV hater. I'm not, but it's unlikely you think that way after hearing all my gripes with it. I wouldn't blame you for thinking someone who just tore into a game likely dislikes the game, that's a fair assumption.
If at any point I do sort of dig into a game for it's changes, mechanics, or just how it works. I want you to understand I only feel that way because I do enjoy those games and wish they didn't do things that made playing them feel less fun to me. Those last two words are possibly the most important there; this whole post is strictly opinion, it's my opinion. We don't need to share that opinion, but I hope you find what I say to be at least interesting. I don't see much reason to sit through the whole thing otherwise.
Oh... and one more thing, if you follow this link and download the game now it should be done roughly by the time you finish reading this, probably; maybe? <- That's not even an affiliate link; I'm not sponsored to say anything I'm saying here, I wish I was though.
Game Website Link -> Right here, if you need to make an account.
Now without further delay, let's get into my first key point of why Mabinogi is the best MMORPG on the market right now.
The first order of business in any MMORPG will also be the first thing we talk about here, creating a character. You can't step foot into a world of fantasy without having an avatar to represent yourself. If this individual is to be your fantasy self then the game better have enough customization options to really let you be you. Mabinogi has plenty, from skin color, player weight, and even age; to the colors of the garments you wear.
Let's start with that first bit I mentioned in the introductory paragraph, creating an identity. Mabinogi is a game that truly allows for a diverse cast of characters, when you first make a character the system will unfortunately be fairly limited. Yet when you're released into the game proper and complete the tutorial you will soon find that it's extremely open ended. Your character will start at an age between 10 and 17 (but can go to 25 and even further if you wish), which you'll be able to select once per day, or once per week depending on your level. Age has a very slight almost non-existent effect on your stats, but will mostly determine how tall you are. As a quick example, here is my human main at 18 (left) alongside 2 other players. While I cannot see their age, I can tell their race is human; which allows me to at least guess one is roughly 10 - 13 (middle) and the other is likely anywhere between 15 - 16 (right).
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When it comes to skin color, Mabinogi is one of the few games that has a great selection. From the realistic to the fantastical; there's almost certainly something for everyone here.
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I've seen light skinned characters, dark skinned characters, tanned and red skinned characters. I've partied up with fantasy demons and zombies. I buy my dyes from a player who's literally pure black with blinding white eyes; a small imp-like character who's style I absolutely adore and who's dyes are top quality. While it doesn't even begin to cover the extensive list, I thought I'd take a few screenshots to help show what I mean.
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Now I understand a lot of you may feel like your character doesn't truly reflect you as a person unless you can be the right weight for you. Mabinogi has you covered here as well, albeit with a slightly convoluted system. I will openly admit that this game is flawed, it is by no means a perfect game; but I take this as a sort of "better than nothing" approach. Food in Mabinogi will grant slight stat bonuses, but underneath those stat points and flavor text there's a hidden mechanic.
Food provides players with Upper and Lower muscle gain or loss, as well as a Weight gain or loss. While food is not the only method of gaining or losing both weight and muscle, it is the most common, and arguably easiest method. Players have many guides on the internet that explain which foods to eat in which order to gain the body type you want, this even includes the wiki.
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It's also important to note that weight does not effect your stats, the food you eat absolutely does give a small temporary bonus. However your character can be as fat or skinny as you'd like without ever effecting your ability to perform any task.
I would be remiss not to mention another feature of creating an identity, and it does feel like this is an appropriate place to do it. Every day, or every week (depending on your level) you can preform something called a Rebirth, your level will return to 1 and you will be allowed to change some things about your character or leave them as they are.
This will unfortunately readjust your weight settings, which is why we see so many guides on how to get the ideal weight you're looking for. Thankfully it is by no means difficult to achieve this weight gain once more and will take no more than a few minutes after rebirthing.
As a quick note I won't spend too much time on, for my fellow genderfluid and NB friends out there; you can actively change your gender whenever you rebirth (though obviously you don't have to be NB or Genderfluid to enjoy this feature) and there is a good amount of items specific for crossdressing if that is something you'd prefer. That list of items is far more than your generic maid outfit for men; including everything from dresses to common skirts, with women getting suits, hoodies, and everything in between. If you switch genders you will even get an achievement specifically titled "Genderfluid" which I genuinely appreciate quite a lot.
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Speaking of clothing, Mabinogi allows you to use a Style Tab when putting on gear. Your style tab won't give you any stats, but allows you to use the look of whatever is equip to the selected slot over the actual gear worn under it. The Style Tab is free for all players, so you can look your best no matter what you might be doing. Though I suppose those clothes wouldn't really be your own unless you had some kind of say over how they looked right?
Thankfully Mabinogi features a robust dying system in which you can actually use hex coded colors on just about any part of an outfit. You can also preview these changes directly on your character prior to using a dye.
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There's a specific, and short; list of items that can't be dyed. Otherwise it's common for every item in the game to have at least one or two dye slots where you can customize their colors however you'd like.
You can do the same for your weapons, even giving them skins to change how they look; and then dying those skins to look just how you want them. A good weapon should match your best outfit after all, right?
Clothing items additionally come in the form of helmets, gloves, boots, main body, robes/back slot, face accessories, and then two more accessories that typically float to either side or behind you. This means you can mix and match everything you wear. You're not stuck trying to make some minor hat fit the entire rest of your armor that came as one solid piece, and you're certainly not struggling to match colors when only a small part of your armor actually dyes to the color you want.
Your identity in Mabinogi is what you see fit to make it, and while it would make this segment incredibly long, more so than it already is; the customization doesn't even end here. To give you an idea of what I'm talking about, you can actually customize how often and how many times your character will blink. There is no other game on the market that lets you create a character the way Mabinogi does, not while still being an entire world outside of your character for you to explore. Speaking of that world, before we get to exploring just what this game has in store for you on your adventure; I'd like to talk about the characters who aren't you. No I don't mean the NPCs, I mean the other players, and how they impact the game you play even when they're not in your party.
Speaking of other players, to really hit home just how different everyone can look I ran around and took a few pictures of players I found in just this one small town.
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You may be wondering how much these other players actually matter, in a lot of MMORPGs other players are merely there to fill out the party for dungeons or assist with world encounters. In Mabinogi they do that as well, however there is a constantly evolving economy both on the player ran Auction House, and for things like the Commerce system. Players can also run their own shops, join you for a jam session to play some music together; and even burn some items for a campfire spirit summoned at a group bonfire.
While the NPCs in this game are fantastic, the players are the lifeblood of the game, as is the case with any good MMORPG. From guilds and parties running content together, to the occasional camp you'll come across while exploring the world. Players populate Mabinogi and their effects are felt whether or not you're actively a part of their game.
One of the features most effected by this is Commerce; a trade system which lets players transport trade goods between major cities and towns. If an item is being traded to a town more than others, it's price will drop and you may find better deals by taking it to far away cities. Though you'll encounter bandits on the road, and due to carrying heavy trade goods you'll be a good bit weaker than you usually find yourself. This makes traveling in groups much easier, with those who use air travel particularly; in need of parties thanks to the dragons who will come after your hoard of trade goods. If a bandit is to steal your loot, you need not worry; as other players can take up the role of bounty hunters and track down these bandits at their hideouts to get your stuff back. Bounty Hunting is an easy way to make some cash and also help out your fellow players who may have been wronged by a poorly placed bandit or two.
What about production? Surely I don't need anyone to assist me with making my goods. Though, a second opinion never hurts; you will actually get a boost to production success rate while in a party with other players who also have production skills. In fact, this is a great way to make some strong gear; as products you make will get bonus stats over those found in stores. This does mean that the player economy is largely populated by products made by other players. If you do a good enough job on the item you're making, you'll even leave a signature behind which can be seen by the individuals who buy and use that gear. This is a minor touch, but it's one I greatly appreciate. Anyone can have a really cool demon sword, but only I have a blade forged specifically by my good friend; in hopes it would aid me in my quest. The connection between myself and my party is ever so slightly more apparent, even when they're not around; I always have a small piece of them with me.
Players attending the banquet, an event held weekly that awards free EXP and a lottery raffle at the Tara Castle; can actually donate their food to the catering tables. This is a great time to hang out with fellow players, get some free levels; and of course eat significantly too much food.
Surely that's all, right? Well no, believe it or not players actually have a hand in many things. If you want to enchant some gear but you don't have the enchanting rank to do it yourself; you can request another player to assist you. Perhaps you're an alchemist needing to create alchemy crystals of special magic skills; another player can cast that magic nearby and let you synthesize it into a crystal. If you're using the Jam Session action other players can join you with their own instruments when you play music; automatically matching whatever song you're playing. There's a fashion contest where the winner is put on display in full costume right in the middle of the major cities for all to see. There's even mechanical changes to things like magic, if you're casting Ice Bolt while I cast Fire Bolt next to you; we instead both gain a charge of Fusion Bolt. This form of magic combines the properties of your Ice Bolt and my Fire Bolt into a more powerful version of our respective magics, all because we happened to cast at the same time nearby each other.
If you enjoy music then you might find yourself reading through the Bard Bulletin Board, where players can post the compositions for their custom music. You can transcribe this music yourself and play it whenever you wish, though you can also use the MabiNovel Bulletin to read books written and published by your fellow players as well. This does in fact mean that you too could become a composer, or even an author and post your works to the respective boards.
Players can also obtain their own small piece of the world via Homesteads. These function as a sort of player owned housing system, and they allow you to do everything from growing farms to hosting your own production stations with boosted success rates. Of course the owner of the Homestead can allow either friends, or anyone; to come and gather from their herb patches, farm animals, and various logging, mining, and production sites. Meaning that other players not only offer you an expanded world to explore, but potentially gathering and production spots that may not otherwise be available at your current location.
While Homesteads start quite small, they're nothing to scoff at when fully upgraded; allowing for even a proper house, pets, and partners; to be placed on the fully customizable property. Some items will even passively grant you bonuses to your stats or provide your gathering and production stations bonuses to gathering and success rates.
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Alright great, so you have a character who's uniquely you; you even have a place in the world among other players. However what good is that if you don't have a world worth existing in. You're here to play an MMORPG, if you wanted to simply dress up an avatar and exist in a space with others; you'd play something like VRChat or Second Life, or maybe you'd go download that Sims multiplayer mod. You want an RPG! An adventure! A living world to explore and be a part of!
Well Mabinogi's got you covered there as well believe it or not. Now where you fall in terms of enjoying the story is fairly up in the air; I know some people who love it and others who could take it or leave it. That's entirely fair and I don't blame them for feeling that way. To avoid potential spoilers I will be saying up front that if this has been enough for you and you're willing to trust me that this game is worth your time. Skip ahead to the Q and A if you think you need it, or go download and play the game now if you didn't already do that. Hell you can even add me in game if you want some people to play with who are going to be chill with newbies. If you need a bit more though, then keep reading because you might just like what I have to say about this game's journey.
When you start Mabinogi you'll be told you're this being from the stars, something that cannot die; and therefore has importance here. You may literally be an immortal entity, but you won't feel like it. You'll start with only a handful of skills, and with this game having no real class system it's not so straight forward how to get more of them. You'll stumble upon a few while just exploring the world, but others might require you to actually engage with the world around you. If that sounds exciting, don't worry; we've only just begun to explain the whole system of interacting with NPCs.
See the game of Mabinogi is before all else, the story of you; your character the journey you go on. So it's fitting that you keep notes in a Memo, this Memo is written in the perspective of your character; and will keep tabs on what you've been through. Each entry in the Memo is given a Key Word; and these key words will be given to you as you experience new places and things. Whenever you engage with an NPC you can start a conversation, this allows you to flip through your Memo and select a Key Word to speak about with them. Asking them about their private story will reveal this character's lore and backstory, at least; if they like you enough to share that information with you. NPCs do actually contain a system of trust with the player, and if you befriend an NPC they'll even let you access a secret shop where they sell exclusive items. Other Key Words include things like Nearby Rumors where you can obtain gossip and quests; or perhaps you want to ask about Part Time Jobs. Whether you're working for the town blacksmith to deliver some refined ore, or you're gathering wool to make bandages for the town healer; Part Time Jobs offer you fitting rewards for the work you perform, and allow you to even unlock various skills down the line if you perform well enough. Which brings us to another Key Word, the Skills Key Word. Skills is a Key Word that will ask an NPC if they believe they could teach you anything, if you see a knight you can ask them about Skills and maybe learn a new technique for your swordsmanship. Asking a chef about skills may result in them giving you a quest that has you running out to make flour and bake some bread. These methods are meant to immerse you in the world and teach you how the mechanics behind these skills works, rather than just saying you're level 16 so now you can bake bread.
Some NPCs will even react to your title, thanking you for the deeds you've done or perhaps judging you for why you'd do such a thing. This is because every NPC in the game, no matter how minor; has a story to tell. They all have unique theme music that contains a name referencing something about the character and their story. The more you talk to these NPCs and they open up to you, the more you'll learn about the world you're a part of.
However, small NPC stories don't amount to much in the grand scheme of an epic adventure do they? Well don't worry, now we're getting into the main scenario quests, and the lasting impact they have on you as a character. Have you ever felt like you should have maybe gotten a new power, or been recognized for the deeds you've accomplished after you literally save the world; only to return to business as usual? Well Mabinogi actually considered all of that, not only do you get a title that NPCs might react to, as I mentioned previously; but the Main Scenario Questline actually gives you everything from transformations to special unique items. This is again the last chance to not have spoilers as I will be covering at the very least Generation 2: Paladin and Generation 10: Goddess of Light through Generation 12: Return of the Hero.
Okay now that everyone who doesn't want spoilers is gone, allow me to tell you about just a few of these MSQ rewards; of course jumping right to the good stuff without context makes it meaningless. So let's start with a quick summary of Generation 1 that's roughly spoiler free.
Generation 1: Advent of the Goddess starts with The Goddess asking you for help, then you save her. See I kept it spoiler free! You're given the title "[Player name] Who Saved The Goddess" for doing this which grants you some nice stats, but the real reward is that you get to move on to Generation 2: Paladin. Well wow, that's kind of an underwhelming title isn't it? You just finished Advent of the Goddess and now you're on... Paladin? Huh okay, well this quest line is all about a Paladin of legend. You spend the generation becoming someone worthy of the Paladin's armor, searching for his old armor, and even reliving some old memories of his. All to figure out who he is and solve the grand mystery that sparked this whole generation in the first place. The political drama of a potentially puppeteered prince who may actually be dead from the start... Okay yea listen it's more interesting when you actually play it. The real plot twist of this whole generation however is when you figure out who that old Paladin actually is, and more importantly that they're still alive. In the final dungeon of this generation when you face off against the final encounter he is not the one who saves the day. Rather it is you who gets to don the armor of the legendary Paladin and in a moment I love, you get to save him. This transformation is actually a fairly minor stat boost at first. You're not some overpowered god, you're still you; just powered up. When you complete the generation you will find yourself with a wholly new power available to you, the power to become that very same Paladin; now with it's own skills to rank to make it even stronger than it already was.
Yes, just for clearing Generation 2 you now have an entirely new power unlocked for you. The power to, once a day in game time; transform into your Paladin form. If you're an Elf you transform instead into a Falcon, and Giants transform into a Beast. These new forms come with their own unique skills and properties. However you don't lose access to the skills and abilities you already have. This will be a running theme throughout Mabinogi, you only get more; you don't get locked out from being you. If the Paladin aesthetic isn't your deal, and you want things a little different, don't worry; Generation 3: Dark Knight might be more your style. However, this begs the question; are Dark Knights and Paladins the same thing flavored differently? Nope. Sure they are both the same Transformation at the end of the day, but their inner workings are very different. To give you a quick example of what I mean, Paladins always get the same stats every time, but they have no specialized skill they can use while transform. They're essentially your generic stronger form, with buffed stats and nothing more, dull but reliable. Dark Knights instead roll for their stats every time they transform, meaning sometimes you're going to have much stronger physical defense, and other times a much higher magic damage stat. If you're interested in the specifics, here you go:
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Dark Knights also don't get forcibly removed from their transformation when their timer is up, rather they go into a state called "Disarmed" where they will take heavy damage over time, but this can be healed if they wish to power through it and keep fighting in their transformed state. They additionally obtain Control of Darkness which lets them tame an enemy to fight for them for a short time.
The Generation 2 transforms (Paladin, Dark Knight, Falcon, and Beast) all have 4 tiers of their transformation, dependent on the skills rank. Each boasting it's own unique title and appearance that builds on their central aesthetic and motif. This means a player who's max ranked Paladin will transform into a Champion, or for Dark Knights, they'll become an Infra Black. I do enjoy the morals of the game being muddier than to just say Paladin is bright and shiny and good, and Dark Knight is well, dark and edgy and bad. As you go through the game you'll learn a lot about the politics of the gods, and understand their moral values a lot better. Which leads us to our next major upgrade.
In Generation 10: Goddess of Light, we take the fight to the gods, and between Generation 10 and Generation 12, we'll even obtain the Sword of the Gods, a then usable sword weapon which ironically may not even be as powerful as some of our own gear by the time we get it; but more specifically we'll decline godhood and become a Demigod. However it's a bit deeper than that, as you'll find that at the end of Generation 10 you're confronted by your doppelganger. Upon defeating it, you gain the power to assume the form of a Demigod; which yes, you can in fact transform into while also transformed into your Generation 2 state. Not only does this form regen your HP, MP, and Stamina; but it additionally allows the use of special skills that depend on which of the gods you're allied with. Those who are being supported by the Goddess Neamhain will obtain skills such as Spear of Light, and Fury of Light; however if you decide to be supported by the Goddess Morrighan you instead obtain Wings of Eclipse, and Wings of Rage. Of course you won't have a choice right away, when you first obtain the ability to become a Demigod, you'll be defaulted to working with Naemhain's skills. They're not bad, but Morrighan isn't going to just give you her skills so easily so if we want options we'll need to get her to work with us. Once we clear Generation 11: Sword of the Gods; we in fact obtain the Sword of the Gods itself. This is important since we'll need it if we're going to fight the gods. Now in Generation 12 we are asked to fight alongside Morrighan to bring down the King of the Gods, Nuadha. For clearing this generation, you'll obtain the right to be supported by Morrighan; which is kind of funny since if you're a Dark Knight it shows you've actually betrayed her by giving up the path of the Paladin in favor of following Dark Knight. I guess she can overlook that given you just helped her defeat the King of the Gods.
Surely the upgrades stop there right? Well no, actually; but you probably knew that already. See there's actually currently, up to G25, with G26 on an active countdown to release as I make this post. With even more transformations, special skills, and some really incredible upgrades that change even the way we engage with crafting; the generation quests are more than worth your time and leave you feeling more powerful with each completion.
Mabinogi isn't just having you go through these quests to complete the story, it's also actively making you more and more the proper image of this immortal hero of legend. It's giving you a power boost on par with some silly shonen anime. As much as you may cringe to hear me make a stupid joke from the early internet; yes the Milletian could beat Goku. Sorry I had to make the dumb joke after making the shonen anime reference you know? These powers aren't ever restricted from you either; it's not as if you suddenly can't use your Paladin transformation in a dungeon, nor are you locked out from using Demigod to regen some stamina just to pick some flowers. Mabinogi is the story of your character, and it gives you so many upgrades and power scale boosts because it genuinely wants you to feel like a powerful hero going up against powerful enemies.
Now I will admit there's something to be said about the balance in some of the later Generation quests, especially because you can skip over a lot of them. They absolutely do plan for you to have the full arsenal of Generation specific skills by the time you reach Generation 20+ but dare I say, I think that's fair. We actually see this in other games too, it's just more allowed from other games because they do a better job of hiding their barrier to entry.
What I mean is that FFXIV is like Dark Souls 3, it's not going to let me go somewhere I'm not actually ready for, because it knows I won't have any fun getting my ass kicked but it's really linear. While Mabinogi is like Elden Ring, it looks at me saying "I'm ready I'm ready put me in coach!" While facing down against an actual god well before I'm... you know, actually ready. Yet it just says "go get 'em champ!" Only to watch me become a pancake two seconds later and think "yea this balance is garbage." Truth is, if I go back and do the content I'm suppose to do first; I will be more than ready for this content when I reach it. However I might actually be able to clear this content when I'm not supposed to yet, and Mabinogi; much like Elden Ring, lets me try. We see this same type of barrier to entry in how FFXIV says "hey man you can't run this until you're Item Level 280 sorry." That feels boring when you just want to run the thing, you don't want to go back and "grind" for item levels, but in reality it's just stopping you from trying and failing repeatedly. Which makes sense for the type of game FFXIV is, where other players are a requirement, and you don't want to hold them back because you thought you could do it with less.
The other truth is, with Mabinogi; not every path to success is going to look the same. I might spend my time training my combat skills, slowly saving up the small stat gains to get to where my base strength is at 500 and I can deal some nice damage. My friend who doesn't want to touch combat skills can absolutely focus on his cooking, slowly but surely becoming a master chef as I've become a master warrior. Now he can make a catering dish that boosts his strength to 500 all the same. We're not going to be dealing the same damage since things like weapon type, and skill ranks will come into play; but this does mean he could achieve the same goals as me in a totally different way. Personally I'm a huge fan of this, it lets every single character feel unique; you can truly become your own kind of player here.
Whether it's weaving your magic skills into your archery gameplay, or becoming an apothecary bard who uses musical buffs and potions to level the playing field. Perhaps you want to train your Ninja and Chain Blade skills to keep you at a distance, debuff enemies, and set explosive traps. You could even just play the game with life skills, relaxing by the pond as a master fisher; before tailoring a new outfit. All of these methods are entirely valid ways to play the game, they all give the necessary stats to enjoy whatever content you wish to, and yes they all give you levels.
It is for these reasons, and honestly; many others. That I have played this game since it's beta, for literally half my lifetime; and why I believe this is genuinely hands down the best MMORPG on the market right now. I urge you to give this game even 15 or 30 minutes of your time, don't get caught up on the old dated graphics, don't fret if you don't understand everything right away. The game is complex, it has a ton of mechanics that mix and intertwine to create a unique experience. The things you might find troublesome at first are exactly what makes the game so fun and unique when you understand them. Given the average internet speed and size of Mabinogi, should you have downloaded this game at the start of this reading it should be about done by now. If not, you've got the Q and A down there for any potential follow up questions you may have. So go ahead and jump into the world of Erinn, if you stop by Dunbarton on Channel 9 you might catch someone from the Landsbetween guild, feel free to stop and say hi; we're a friendly bunch.
A quick Q&A for things I've been asked frequently and might answer some questions or possible concerns you have about the game.
Q: I see a weird banner with P on it, does that mean I require a premium account to use that skin/hair color? A: No. That symbol signifies that it would cost Pon. A cash shop currency that is given to the player fairly regularly. You in fact get a gift box with about 20 Pon when you reach an early level milestone such as 50 or 100. It costs anywhere between 3 - 5 to change eye, hair, and skin color. Of course it only costs you to change to a color that uses the P banner, if a color you would like doesn't have any symbol (either a P for Pon or a B for a Beauty Coupon) then it's completely free. Q: I see a lot of cool characters, how much of a grind is it; or do I need to pay real money to customize my character? A: You can play Mabinogi entirely free to play, gacha boxes do contain high end loot and good in-game items. However the Auction House easily allows you to buy these items from players using entirely free to play gold when a new gacha comes out. While it might seem intimidating to make 1m at first. You'll quickly learn you can make 1m passively per week + any actual activity you do in this game earns you quite a lot. A single run of a dungeon will net me between 50k - 350k depending on drops and my actual in game luck stat. This is on top of the 160k I can make for free just logging in and doing Fynni Blossoming for the day. Of course, the higher your skills and total level; the easier it will be to make money. Q: I don't want to do a specific part of this game, can I still enjoy the other features? A: Yes. Entirely, in fact; I'm doing a challenge run on a character who's not allowed to rank up any combat or damage skills. I've already completed the first major questline of the game without any problem. I will say that your ability to play the game will directly reflect how much knowledge of the mechanics you have. This isn't to say you should scour the wiki for days on end, unless you're into that. However I would argue that having a few friends to play with, or perhaps actually taking the time to read through skills and practice with what you do enjoy doing; will help you to get by not doing the stuff you don't want to. You really can play this game however you want, it just may require you to have a better understanding of it's inner workings. You're always welcome to ask me about stuff whether that's here on tumblr or in game.
Q: My UI and HUD are this weird plastic blue color and I kinda hate it. Can I fix that or am I stuck with this? A: In the settings menu the game allows you to change the color of the UI and HUD to fit your liking. You can also enable various hotbars and disable others. Additionally you can change the game's resolution, and even pick out which version of the OST you'd like to use of which there are three distinct versions.
Q: Does this game have a meta I should worry about?
A: Yes and no, yes it has a meta; no you shouldn't worry about it. If you're really concerned I recommend picking Giant as your race and Close Combat as your starting Talent. I didn't go over Talents in this essay but they're sort of specializations, not classes. They don't limit anything you can do, but rather give you 2x EXP towards the skills they govern. Giants have a fair bit more strength and HP, they're your standard tanky race. While they may not be as fast on their feet as nimble Elves; they can take a good few more blows, and even have racial skills specific to gathering up enemies. Close Combat doubles down on what Giants are already good at, giving you more HP and Strength. Start out by ranking your essential basics, those being Defense, Smash, Counter, Windmill, and honestly throw Assault Slash in for good measure; since you'll want to often combo these skills together. DO NOT SLEEP ON DEFENSE, it is a heavily overlooked but extremely powerful skill. If you feel like you're struggling in combat, grab a shield and rank your shield mastery; even light armor mastery will be more than enough so long as you have a decent shield and the necessary ranks in the skills. You'll soon feel like a steel wall of defense that not even major storyline bosses can put a dent into.
Q: What are the differences between Elves, Humans, and Giants? Can I change my race after I make my character, since I can change my gender?
A: First off, no; sadly you cannot change your race after making a character. This is become of the racial differences. The major ones are as follows...
Elves can use invisibility to hide themselves, they'll fire 2 arrows as opposed to 1 when using archery; and they obtain a unique poison arrow that spreads to nearby targets when fired. They move faster than other races and have stats better geared towards Magic and Archery; though that won't matter too much. They become a Falcon after Generation 2 letting them use Elven Magic Missile, and cannot use 2 handed weapons nor can they dual wield.
Giants can use stomp which is a fairly week AoE ability, they also get Taunt, Stampede, and Wind Guard as unique skills. They can use two handed weapons in one hand letting them use a shield with them, and can dual wield blunt objects. They have stats geared towards a close combat play style, though again that won't matter too much later on. They become a Beast after Generation 2 letting them use Giant Full Swing, they cannot use bows but have thrown spears instead.
Humans cannot learn the specific racial skills of the other two races. They can dual wield swords; and don't have equipment restrictions outside of not being able to dual wield blunt objects and not being able to use the throwing spears. They have stats geared to an all around play style, which as you know; doesn't really matter much. They become a Paladin after Generation 2, or they can become a Dark Knight which gives them the active skill Control of Darkness which lets them tame an enemy to fight for them.
Q: Is this game Pay to Win?
A: Is any MMORPG not Pay to Win? Alright, real answer; let's break it down. Does Mabinogi have Pay to Win properties? Absolutely it does. Most if not all MMORPGs do. FFXIV has the paid level boosts just like Mabinogi has paid gacha boxes with end game loot. I'm not trying to pick on FFXIV here, it's just what I'm familiar with because I also play it. Truth is, Mabinogi gives you a lot of gold for just doing content, whether you're a crafter who can sell your wares for millions, just doing daily Fynni gems for 1m a week per character, or combat focused and running your Lord missions with boosts for a few million in a couple hours. So while I'd argue that it absolutely is pay to win, not only do you not need those minor boosts from the gear until long into the later generations; you also will have the money to buy it off players long before you actually need it. That's if you need it at all, since you can easily get ahead in this game by just engaging with the many skills and mechanics. If I had to give this a simple yes or no, the answer is yes; but I really don't think it's nearly as bad in Mabinogi as it is in other games. Especially considering how small the PvP scene in this game is. You don't need to pay to win when someone else in your party absolutely did, or maybe you just pay in gold to win. However I'd argue that it's pay to win FASTER than others. Just take it slow and enjoy the journey. Every game is pay to win, Mabinogi handles it better than most.
Q: Is there any reason for me to not like this game?
A: Yea the devs haven't hired me to write articles like this for their marketing. Boycott worthy honestly; they should pay me for this, or at least make me a soul streamer, you know? (┬┬﹏┬┬) ^ This last one is a joke, you know; in case reading comprehension.
#mabinogi#mmorpg#fantasy rpg#rpg#yes I'm putting a bunch of tags I want people to play this game.#Fantasy MMORPG#Okay I lied that's all the tags I can think of actually.#Wait are you actually reading the tags on this? After reading ALL of that?#You're ALSO gonna read the tags? Wow okay hi I guess lol uuuh you're pretty cool if you made it this far#I hope to see you in game :D#I have too many characters so I'm serious when I say just swing by Dunbarton on Ch9 and find the Landsbetween guild#That's the guild my partner and I run#So yea like... that's kinda all I got#Man I didn't even talk about the skill books and stuff#man I love this game so much#Man I Love F-antasy Games like Mabinogi... You thought I was gonna put that tag here?#Nah but I'd probably die if she ever played this game not gonna lie#especially if they did what they did to Ironmouse and stuck her with a Soul Streamer who doesn't care#it was physically painful to watch that guy completely ignore Mouse and she shit she enjoyed about Mabi#like genuinely I could have done better but like I'm not a soul streamer so you know whatever lol#My partner and I watched that whole stream just screaming at that guy like I'm not gonna name names but good lord#He outright ignored her several times despite and then dragged her through high end content as a newbie what the hell man#Regardless I hope YOU reading this come play Mabi because I think you'd really enjoy it#come find our guild and hang out some time#I'll be glad to be your guide through this really bizarre and fun game
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bylertruther · 2 years ago
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he has all these feelings and he can't find a way to express them in a way that mike can understand..... will just wanting to be understood by one of the people he loves most in this world.... the king of his heart, his very first and best friend, and his first love.... he wants to be known and loved for exactly who he is the very same way that he knows and loves mike for all that he is, but he doesn't know how to say the unspeakable.... i can't see through ym tears right now
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toxicroyjamie · 1 year ago
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Jamiegender scholars should we discuss the recurrant emasculation by older men
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