#accessible edits
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ebbofcyanwhispers · 6 months ago
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[id: four edited panels found in the sam & max surfin' the highway anniversary edition. each panel is fully colored, and sam's tie has the bisexual colors in each one. end id.]
these were hard but EXTREMELY fun
bonus points to everyone who can guess each pride flag (excluding the one in sam & max's window - i made that one myself)
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vulpinesaint · 4 months ago
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pspspspsps poetry mutuals come here... new quiz... making you the patron saint of something...
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johnconstantinesdick · 4 months ago
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The most popular fic in the Steel Samurai fandom had an unexplained seven year hiatus only to update at like 3 am on December 21st, 2027. The author explains that they couldn’t update fic while in prison (huh?) but now that they’re off death row (WHAT??) they’ve transcribed seven years worth of writing (Jesus Christ). The update is 130k words long. Edgeworth and Maya don’t sleep that night.
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ihatebrainstorm · 7 months ago
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[It's Just a Theory!]
Just a simple theoretical discussion ^v^
Wanted to see what he would sound like with MatPat's voice then got. just a tinyyy bit carried away..........
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inkskinned · 1 year ago
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at some point it's just like. do they even fucking like the thing they're asking AI to make? "oh we'll just use AI for all the scripts" "we'll just use AI for art" "no worries AI can write this book" "oh, AI could easily design this"
like... it's so clear they've never stood in the middle of an art museum and felt like crying, looking at a piece that somehow cuts into your marrow even though the artist and you are separated by space and time. they've never looked at a poem - once, twice, three times - just because the words feel like a fired gun, something too-close, clanging behind your eyes. they've never gotten to the end of the movie and had to arrive, blinking, back into their body, laughing a little because they were holding their breath without realizing.
"oh AI can mimic style" "AI can mimic emotion" "AI can mimic you and your job is almost gone, kid."
... how do i explain to you - you can make AI that does a perfect job of imitating me. you could disseminate it through the entire world and make so much money, using my works and my ideas and my everything.
and i'd still keep writing.
i don't know there's a word for it. in high school, we become aware that the way we feel about our artform is a cliche - it's like breathing. over and over, artists all feel the same thing. "i write because i need to" and "my music is how i speak" and "i make art because it's either that or i stop existing." it is such a common experience, the violence and immediacy we mean behind it is like breathing to me - comes out like a useless understatement. it's a cliche because we all feel it, not because the experience isn't actually persistent. so many of us have this ... fluttering urgency behind our ribs.
i'm not doing it for the money. for a star on the ground in some city i've never visited. i am doing it because when i was seven i started taking notebooks with me on walks. i am doing it because in second grade i wrote a poem and stood up in front of my whole class to read it out while i shook with nerves. i am doing it because i spent high school scribbling all my feelings down. i am doing it for the 16 year old me and the 18 year old me and the today-me, how we can never put the pen down. you can take me down to a subatomic layer, eviscerate me - and never find the source of it; it is of me. when i was 19 i named this blog inkskinned because i was dramatic and lonely and it felt like the only thing that was actually permanently-true about me was that this is what is inside of me, that the words come up over everything, coat everything, bloom their little twilight arias into every nook and corner and alley
"we're gonna replace you". that is okay. you think that i am writing to fill a space. that someone said JOB OPENING: Writer Needed, and i wrote to answer. you think one raindrop replaces another, and i think they're both just falling. you think art has a place, that is simply arrives on walls when it is needed, that is only ever on demand, perfect, easily requested. you see "audience spending" and "marketability" and "multi-line merch opportunity"
and i see a kid drowning. i am writing to make her a boat. i am writing because what used to be a river raft has long become a fully-rigged ship. i am writing because you can fucking rip this out of my cold dead clammy hands and i will still come back as a ghost and i will still be penning poems about it.
it isn't even love. the word we use the most i think is "passion". devotion, obsession, necessity. my favorite little fact about the magic of artists - "abracadabra" means i create as i speak. we make because it sluices out of us. because we look down and our hands are somehow already busy. because it was the first thing we knew and it is our backbone and heartbreak and everything. because we have given up well-paying jobs and a "real life" and the approval of our parents. we create because - the cliche again. it's like breathing. we create because we must.
you create because you're greedy.
#every time someones like ''AI will replace u" im like. u will have to fucking KILL ME#there is no replacement here bc i am not filling a position. i am just writing#and the writing is what i need to be doing#writeblr#this probably doesn't make sense bc its sooo frustrating i rarely speak it the way i want to#edited for the typo wrote it and then was late to a meeting lol#i love u people who mention my typos genuinely bc i don't always catch them!!!! :) it is doing me a genuine favor!!!#my friend says i should tell you ''thank you beta editors'' but i don't know what that means#i made her promise it isn't a wolf fanfiction thing. so if it IS a wolf thing she is DEAD to me (just kidding i love her)#hey PS PS PS ??? if ur reading this thinking what it's saying is ''i am financially capable of losing this'' ur reading it wrong#i write for free. i always have. i have worked 5-7 jobs at once to make ends meet.#i did not grow up with access or money. i did not grow up with connections or like some kind of excuse#i grew up and worked my fucking ASS OFF. and i STILL!!! wrote!!! on the side!!! because i didn't know how not to!!!#i do not write for money!!!! i write because i fuckken NEED TO#i could be in the fucking desert i could be in the fuckken tundra i could be in total darkness#and i would still be writing pretentious angsty poetry about it#im not in any way saying it's a good thing. i'm not in any way implying that they're NOT tryna kill us#i'm saying. you could take away our jobs and we could go hungry and we could suffer#and from that suffering (if i know us) we'd still fuckin make art.#i would LOVE to be able to make money doing this! i never have been able to. but i don't NEED to. i will find a way to make my life work#even if it means being miserable#but i will not give up this thing. for the whole world.
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egophiliac · 8 months ago
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But … how the staff swear? We Need to know that too…(of you want of course … love your art and your Amazing humor!!!)
(thank you! :D)
Trein: said 'damn' once when he was sixteen, still lays awake at night in embarrassment about his deplorable lapse in manners.
Vargas: swears like an old-timey carnival strongman. lots of "poppycock" and "what the devil" and an occasional "deuces!" (this makes classes very confusing for poor Deuce)
Crowley: doesn't intentionally swear, but every once in a while he'll, like...put together a presentation on the new staff policies or something that builds up to an acronym which, by complete coincidence, spells out something shockingly depraved.
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it happens often enough that you'd think he's doing it on purpose, except. it's Crowley.
Sam: swears in the text, gets away with it because the character reading is always something else
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(this is very specific to the Japanese version and probably too meta but I made myself laugh with it, I...I'm sorry)
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felassan · 6 months ago
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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milk-lover · 1 year ago
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Sobbing uncontrollably reading through a dissertation about the college experience of students with ADHD. It is like reading a report about my life that just says over and over "My experiences are real. My hardships are real. I am not lazy, I am not dumb. My struggles were not my fault, and they were not a moral failing. The failure was with the system, not with me."
Here's a line that got me in particular:
"Hotez et al.(2022) compared the health, academic, and non-academic capacities of a nationally representative sample of U.S. first-year college students with ADHD and without ADHD. Students with ADHD self-reported lower academic aspirations and more feelings of depression and overwhelm, ranking themselves lower in their general emotional health. The fact that students with ADHD scored in the highest 10th percentile for many non-academic traits, such as artistic ability, computer skills, creativity, public speaking, social confidence, self-understanding and understanding of others, compassion, and risk-tasking, suggests that this population has strengths that are frequently underappreciated in academia."
(the paper is a thesis called "Understanding the Collegiate Experience for Students With ADHD" by Gia Long, 2022)
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reasonsforhope · 5 months ago
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THANK FUCKING GOD
"The Supreme Court on Thursday [June 13, 2024] unanimously preserved access to a medication that was used in nearly two-thirds of all abortions in the U.S. last year, in the court’s first abortion decision since conservative justices overturned Roe v. Wade two years ago.
The nine justices ruled that abortion opponents lacked the legal right to sue over the federal Food and Drug Administration’s approval of the medication, mifepristone, and the FDA’s subsequent actions to ease access to it. The case had threatened to restrict access to mifepristone across the country, including in states where abortion remains legal.
Abortion is banned at all stages of pregnancy in 14 states, and after about six weeks of pregnancy in three others, often before women realize they’re pregnant.
Justice Brett Kavanaugh, who was part of the majority to overturn Roe, wrote for the court on Thursday that “federal courts are the wrong forum for addressing the plaintiffs’ concerns about FDA’s actions.”
The opinion underscored the stakes of the 2024 election and the possibility that an FDA commissioner appointed by Republican Donald Trump, if he wins the White House, could consider tightening access to mifepristone, including prohibiting sending it through the mail...
Kavanaugh’s opinion managed to unite a court deeply divided over abortion and many other divisive social issues by employing a minimalist approach that focused solely on the technical legal issue of standing and reached no judgment about the FDA’s actions...
While praising the decision, President Joe Biden signaled Democrats will continue to campaign heavily on abortion ahead of the November elections. “It does not change the fact that the right for a woman to get the treatment she needs is imperiled if not impossible in many states,” Biden said in a statement...
About two-thirds of U.S. adults oppose banning the use of mifepristone, or medication abortion, nationwide, according to a KFF poll conducted in February. About one-third would support a nationwide ban...
More than 6 million people [in the U.S.] have used mifepristone since 2000. Mifepristone blocks the hormone progesterone and primes the uterus to respond to the contraction-causing effect of a second drug, misoprostol. The two-drug regimen has been used to end a pregnancy through 10 weeks gestation...
Biden’s administration and drug manufacturers had warned that siding with abortion opponents in this case could [have] undermined the FDA’s drug approval process beyond the abortion context by inviting judges to second-guess the agency’s scientific judgments. The Democratic administration and New York-based Danco Laboratories, which makes mifepristone, argued that the drug is among the safest the FDA has ever approved."
-via AP, June 13, 2024
--
Note: A massive relief and a genuine victory - this will preserve access to the medication used in 2/3rds of abortions last year, for at least another 2 years. (Probably minimum time it will take Republicans to get their next attempt before the Supreme Court.)
Still, with this, a sword that has been hanging over our heads for the last two years is gone. There will be a new one soon, but we just bought ourselves probably at least 2 years. The fight isn't over, but this is absolutely worth celebrating.
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goomyloid · 10 days ago
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got uty au pilled again, sorry... more info under the cut
an AU where ceroba, in the end, refuses to inject kanako with the serum. even after all her research, she just can't trust that it's totally safe. while kanako accepts this, she still wishes she could eventually be of use somehow, and indirectly blames herself for her father's death.
despite all this, with kanako alive, ceroba is able to grieve chujin in a far less desperate way, still having her daughter by her side. as the years go by, ceroba devotes more and more of her time to finishing chujin's research in hopes of finally making a serum that can save the underground. kanako is determined to help, too -- together, they clean up chujin's lab and make it a far nicer place to work, because they're in this together now. well, in theory.
ceroba still certainly takes care of kanako and does her best to be a good mother, but as time passes, ceroba spends more and more time in the lab trying to find an answer. kanako, being the social butterfly that she is, can't bring herself to always stay shut inside like her mother; she travels daily to Oasis Valley, making friends and becoming the town darling. as ceroba spends more time working, kanako spends more and more time taking care of the estate, trying to spend time outside whenever possible.
but it gets kind of lonely. the ketsukane estate is off outside of Oasis Valley, and not many people come by. she's worried about her mother, who's been shutting her out as she becomes more desperate to find a solution. there's only so much to do at the house.
then, clover falls into the underground and explores the dunes. there are barely any other kids at this spot in the underground -- finally, someone around her age! she's immediately entranced by them and determined to become their friend, even after finding out they're a human -- that just makes them cooler...!
but there's a problem; kanako has seen her father's tapes, she knows that a human soul would be extremely valuable to producing the serum. of course, she wants to help save the underground, and she wants her mother to finally be rid of stress and be able to spend time with her again... but after spending time with clover, kanako knows there's no way she can let clover die. they're like the sibling she never had...
and kanako can't even let her mother know that clover exists, either; she knows exactly what will happen if ceroba finds out there's a human here. and yet, a secret part of her wishes and hopes that maybe, just maybe, ceroba could find value in clover as a person and then they could all live in the ketsukane estate together. it would be a dream come true! maybe there's even some way clover can help ceroba without having to give up their soul...?
but things aren't destined to work out that way. any number of things could happen.
clover could peacefully move on in their quest through the underground, leaving a sad and lonely kanako behind.
or, ceroba finds out about clover in one way or another, and things are not looking good. but would she choose to take clover's life at the cost of her daughter's one and only friend?
what if clover didn't come in peace, but in vengeance?
or maybe ceroba somehow accepts clover, growing to respect them after all is said and done, and she tries to experiment on a living human soul?
or maybe, wracked with grief and loneliness, kanako discards her mother's warnings and takes the new, updated serum herself, determined to become the hero for her family like she always wanted...?
or, something else could happen.
what if, after an unhappy ending, kanako wakes up on that same day again, waiting for clover to come by the ketsukane estate for the first time? she doesn't even know how it's possible, reliving the same few weeks over and over. she just wants to find her happy ending, and she'll search and search for as long as she needs to.
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how long can she watch the same endings play out over and over?
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ashleys-doodle-corner · 2 months ago
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Haha, Loop and Loopfrin sprites go brrrr-
We're on the third batch right now, and I am steadily running out of Loop sprites to turn into Loopfrins. So if you guys have any suggestions, fling them my way. Maybe I could even do some AU ones...
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inkz123 · 1 month ago
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Day 16: Forbidden (frosting)
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bluecravingcc · 2 years ago
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SIMS 4 CC - GOTH IS ROCK COLLECTION PART 1
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Time to wear leather! 🖤
Download: Leather Vest
Download: Pleated Skirt
Download: Mid Boots
Download: Latex Top
Download: Latex Pants
Download: Pentagram Choker & Earrings
Download: Lace Bodywear
=> Part 2 of the Collection <=
🔥One click download (Patrons)🔥
——————– TOU ————————–
Do not reupload.
Do not claim my work as your own.
Do not upload on monetized sites.
Do not edit / transform my meshes.
Do not convert to other games.
————————��—————————
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newttxt · 9 months ago
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another comic for “utilities included” skfkskdjsjs
this time for chapter two 😅
masterpost
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faytelumos · 1 year ago
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It's been brought to my attention that the proposed Tumblr blackout is actually going to be harmful for disabled folks, as it removes the ability to have users fix improperly tagged content and will decrease the reach of Disability Pride Month content.
So I'm not going to be stepping away this week.
This is an issue that several people have tried to mention to the one who proposed the blackout, and the message has been repeatedly ignored. Though the blackout had an impact on Reddit, the truth of it is that Tumblr is not Reddit and so we likely need to use different methods.
Please do not join the blackout. It will actually harm those with disabilities, because it will prevent many people from seeing and spreading disability awareness content.
Sorry for the confusion, and thank you for the understanding.
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jacazull · 11 months ago
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🌟🌟DTIYS TIMEEE🌟🌟
It’s time to do something fun to thank y’all for being here! If any of you follow my sister @vi050iv then you might be familiar with the band au doodles she posted a year ago on insta. Casey, Junior, and April are in a band managed by Sunita, and they sing about triumphs and rising against odds. They’re called The Underdogz 💥I referenced the cover of an idw issue I really like when drawing this~ (pretend I drew a z instead of an s in their banner)
Anywaysss I will doodle some prizes, so there’ll be a deadline (I’ll give plenty of time). Of course you’re free to keep doodling for the band au long after the date passes.
‼️DEADLINE: MARCH 31ST‼️
RULES:
- Please use the hashtag #jacazull1kdtiys and tag me
- MUST HAVE Casey, Junior, April, and Sunita doing something band related (signing autographs, costume fitting, practicing, battle of the bands, posing for an album photoshoot etc)
- You’re free to add other characters or ocs as long as The UnderDogz are there
PRIZES:
1st: Fullbody of any character
2nd: Halfbody of any character
3rd: Bust of any character
All prizes will be lined and colored in flats!
As an additional gift, I’ll be sharing the spotify playlists my sisters and I made for Rise over a year ago. Some songs may be a bit silly or out of place, but we had to compromise a lot LOL. Songs are taken out and added every now and then, but I hope y’all can enjoy them.
Casey: https://open.spotify.com/playlist/2cxt5JGKkv5bziUFWF6JAE?si=hU-A4oBoRzqy1Pl6zcsHKQ&pi=u-BT8s5FrWT3CU
April: https://open.spotify.com/playlist/6g850asOOGeF4OsPi1Bb8J?si=lEa0b6aASMi7P5OdvApR8Q&pi=u-fq7uj8oLSZGf
Junior: https://open.spotify.com/playlist/1j6Rf7mt7Yl5TfMpBRwTOw?si=cBxlZ3KhQxmEQ2aBKxhPqQ&pi=u-ATNIY-fKSwez
Raph: https://open.spotify.com/playlist/7Kt2htp2OpXDQgEFiRZnih?si=8q-kCtnBTTmCRQSJLNnMWw&pi=u-aToiW0YOQcSv
Leo: https://open.spotify.com/playlist/2ZAWkn0QDysAXZgX7KqNuM?si=JYrB-Dx2Qoqnas-FEl4rUg&pi=u-240kik8DTgO_
Donnie: https://open.spotify.com/playlist/5LaxNqoN451ErZQTAb0GUu?si=cdTNkIvjThe_2X15c1aKvQ&pi=u-uR1PkEe4QrSc
Mikey: https://open.spotify.com/playlist/08dBF9Eq6Ouj7yI0NB9zUQ?si=jxkXATyeTB-8bUGrIamR4Q&pi=u-C_fx-iF2TJeB
Okie I think I covered everything. Have lots of fun!!!
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