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Thinking About Thursday: Vampires and Loyalty
Welcome to Thinking About Thursday, a time to sit down and talk about whatever's on your mind. Whether ten words or a thousand, let us know what's going through your head this week!
a lot of this is talked about in an umbral arena (which is still not released i'm sorry it's... got problems) but i've been thinking lately about the way vampire culture in ieiunusverse is shaped by their contracts
the first thing that happens in a vampire's new life is the contract they form with the Shadow. that negotiation can take anywhere from minutes to weeks in the mindscape and sets the tone for the vampire's life: what abilities they'll have, what things they'll need to do to survive, how they'll see themselves in their new world. the first debt they incur is the life-debt to their sire for caring for them while they adjust to a new sensory scape and learning to hunt. for sireless vampires this is usually a debt owed to their house instead. that word debt is very important because it frames how they interact with the entire society.
vampires think in terms of contracts and ledgers. each new relationship is a clean balance sheet, and each action performed for another is like a mini-contract that, once fulfilled, gives you a point on the sheet that must then be balanced by the other person, preferably on their terms. no one likes to leave a debt unpaid, because it's a lot more likely they'll want something in return that you don't want to give and can't refuse if you let it linger for too long.
"trust" for a vampire is like a credit score, a continuous series of fulfilled contracts and balanced ledgers to the point where they feel safe asking you for more than one thing in a row, maybe, or letting a debt linger unpaid without fearing being taken advantage of. vampires don't like each other, by and large, but they can learn to "trust" each other in this way and even have people that they go to when they need a particular favor done.
there's def more stuff about how this interacts with the storyline as set forth in an umbral arena and rendezvous with the vampire but i'll leave that for another day these are supposed to be shortish rambles lol
ieiunusverse taglist: @athenswrites, @albatris, @thethistlegirlwrites, @milkshakes-lust-and-chiral-dust
#writeblr#writeblr community#thinking about thursday#worldbuilding meta#wip: ieiunusverse#yes the banner is a low effort canva dump but i am not a graphic designer#anyone else is free to use the concept!#tag me in stuff you're thinking about!
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Hi! I tremendously enjoy reading Lionheart so thank you so much for sharing your talent with us all.
What are some of your headcanon reasons for pure blood supremacy and for the relatively low fertility of magical families?
Thank you! It's my pleasure!
God, this is so interesting. This is the lore that gets me going, seriously. This got way long, though, so I'm hiding it under the cut.
Quick background for other readers— pretty much every estimate we get of the number of magical families in Britain is insanely low, considering: (1) most purebloods are not squibs; (2) unions between muggles and wizards doesn't reduce the chances of having a magical kid, as far as we can tell (Chamber of Secrets, page number disregarded in haste, but Dumbledore claims that virtually every wizarding family has muggle blood somewhere; also, the alternative would be a bizarre piece of worldbuilding, considering it's a cornerstone of Death Eater ideology); and (3) muggles can have magical children. So, by basic laws of population, either (a) there should be way, way more than 1,000 students at Hogwarts, or (b) squibs actually far more common than we think, we just don't hear about them, or (c) magical families have low fertility rates. Because (c) does the least damage to the suspension of disbelief, it's a pretty common headcanon.
I also prefer (c). I can think of at least a couple plausible reasons (c) could be the case: things like blood maledicts and magical diseases and (this is where it gets nasty) some really gnarly complications related to carrying a literal magical being to term. What if a burst of accidental magic from the fetus turns your placenta into concrete? What if it Vanishes its own umbilical cord? Hell, what if its magic just isn't compatible with its mother's — you know, the way moms with a different blood type from their babies sometimes have to get immunosuppressants, so their body doesn't identify the fetus as a disease and attack it? Even though magical medicine is pretty advanced, I can see pregnancy being one of those things where, even if you can catch a magical crisis fast enough to save the mother, the baby's chances aren't great. Which is... really dark, obviously. But it would also explain why pureblood families don't often have more than one or two children. (I think the Greengrasses are the only Golden Trio-Era family in Slytherin with two kids; I could be wrong, though.)
To that point, we don't see other families nearly large as the Weasleys, and a lot of people seem to regard having that many kids as strange or unnatural — which doesn't make sense, if your society is in the middle of a fertility crisis, but would be a tad more understandable if it came with the implicit risk of danger to the mother. It also explains why so many of these pureblood houses are in decline: you've only got one or two chances to keep this thing going, and if you have bad luck for even one generation, you're toast.
Then you incorporate pureblood supremacy, which is this nebulous, cruel, incestuous doctrine of bloodlines and social station that essentially operates as magical caste. In an era before modern science, I can easily see the difficulty of carrying a magical child becoming a sort of mark of nobility: a test you pass, bringing a noble child into the world, and their scarcity makes them valuable. In a feudal England, where having a blood heir is vitally necessary for the important life milestone of Not Getting Your Clock Cleaned By The Rival Lords, that difficulty of conception would make fears about "purity" much more intense. So you get wizarding nobility (the original purebloods) panicking and trying to concentrate as much magical blood as they can to increase their conception rates... being tragically unaware, of course, that it's the magical blood that's actually killing them.
The additional irony of that scenario is that in so doing, the pureblood families are actively hurting themselves by limiting their genetic pool — just look at the Black family tree, it's basically a cross-stitch pattern — which obviously increases the risk of recessive diseases and health complications that diminish lifespan and ability to conceive. So although they think they're protecting their lineage, they're actually breeding themselves into extinction. And meanwhile, people like the Weasleys — who have been marrying with muggles "for ages," according to Ron — are regularly having up to seven children, and remaining healthy for years afterward. I think that's pretty fitting.
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so within the universe of Dune, gender roles abide by a rigid false dichotomy created by the bene gesserit - men lead the noble houses, while the women may join their order, and the powers of both are kept intentionally separate. at the same time, the plot demonstrates repeatedly that the role of paul atreides as a character is that of the border between the concepts juxtaposed within dichotomies: he is both an outerworlder and fremen, both harkonnen and atreides, both a duke and a disciple of the bene gesserit.
as such, it follows that within the in-universe gender structure, he occupies the roles of both male and female, thus being functionally and societally nonbinary. in this essay, i will -
#dune#paul atreides#diversity win! this aspiring space dictator is nonbinary#dune 2024#atreides#bene gesserit#gender lens#dune meta#this is probably very obvious and already talked about but i had to get it out#i think it's also supported by the original intent behind his birth. as in he was supposed to be a girl etc#gender roles#worldbuilding
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If I was him I would use the Guest Suite that shares a bathroom with the secretary's office, since that would be claimed as his too, to act as his own personal office for all the family paperwork and financial ledgers.
It is also close to the ironing room and on the same level as the children's bedrooms.
huge news for my fellow fictional map enthusiasts. i think i just found a (semi-)canon map of wayne manor
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so I know a lot of star wars fics use flimsi or datapads to indicate when someone has a lot of work to do (piles of datapads, endless flimsiwork etc) and while all that is well and good, even today a lot of stuff is actually digital, and i imagine it would be even moreso in the future.
however with everything digital you would still need more screen space to be able to keep track of it, which is one of the reasons a lot of people have two monitors these days.
all that is to say: behold! fox's desk:
#star wars#star wars meta#tcw#tcw meta#commander fox#shitposting#this is definitely not a crucial plot point i am working with or anything#anyway my thoughts on that side of star wars worldbuilding#i can see maybe secure datapads being used for very important specific/confidential documents#but like why give someone a wholeass tablet when you can just send an email#'THIS DATAPAD COULD HAVE BEEN A SPEMAIL (space email)' - Fox probably
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Do you think harry is more similar to lily or James
thank you very much for the ask, anon!
i think the assessment of harry's character which dumbledore gives to snape in deathly hallows is more or less the correct one:
“He is his father over again -” “In looks, perhaps, but his deepest nature is much more like his mother’s.”
which i think can be expanded upon really interestingly as an example of something which the series does really, really well - how it obscures the fact that lily is the key to the mystery right up until the last minute.
the things harry has in common with james - not only his looks, but his quidditch talent, his impulsivity, his disregard for the rules, his arrogance, his cunning, his beef with snape, his adoration of sirius, his belief that his uncle is faintly ridiculous, and his bold, flashy courage - are big and explicit and demonstrative, and the text lampshades that they're inherited from his father at every opportunity.
[and not only in how many characters mention that he looks like james. voldemort - for example - mentions james' demonstrative bravery - facing him "like a man" - every time he and harry interact; sirius and lupin never mention lily when discussing harry's personality, even when what they're talking about is how he's not like james.]
the text also goes out of its way to suggest that similarly big aspects of lily's character have not been inherited by her son - the most obvious example of which is that, in half-blood prince, the incandescent talent at potions which has slughorn raving about how like his mother harry is... is actually the result of harry cheating [and cheating from a textbook he's convinced for much of the book might have belonged to james].
the only thing the text emphasises again and again that harry has inherited from his mother are his eyes.
and - in doing this - the series is actually telling us something very clear about what it understands harry to have in common with lily.
eyes are a frequent motif throughout the text, which are almost always connected to the themes of authenticity and truth.
dumbledore's eyes give away his true feelings in goblet of fire - when the "gleam of something like triumph" comes into them after he learns that voldemort used harry's blood to resurrect himself - before serving as a metaphor for the way the information about the prophecy is being withheld from harry in order of the phoenix when he refuses to make eye contact with him.
[dumbledore's eyes also stop "twinkling" after voldemort returns, in a sign of how serious the situation - which the ministry never appreciates the full gravity of - is becoming.]
occlumency and legilimency - the obscuring and seeking of truth - depend on eye contact. the teenage tom riddle's eyes - with their gleam of red - give away his true depravity, even when he's still outwardly charming and beautiful. the teen snape sees the reason for his obsession with the marauders "wrenched from him against his will" at the force of lily's glare [and the adult snape frequently averts his own gaze from harry when he clearly doesn't want to risk seeing anger or pain in lily's eyes]. ginny's love for harry - her "never giving up" on him, her willingness to wait and endure while he goes off on the horcrux hunt - is communicated by a "blazing look". the basilisk kills by looking - but doesn't kill anyone in chamber of secrets, since the truth about the culprit isn't known. and so on...
which is to say - the series regards the eyes as the windows to the soul [an idea which is connected to a verse in chapter six of the gospel of matthew - the verse immediately preceding which, "for where your treasure is, there will your heart be also", is inscribed upon kendra and ariana dumbledore's graves] and to the true, inner nature of a person.
in mentioning again and again that harry looks like james except for his eyes, what the narrative is doing is hinting to the reader that harry's big, obvious, showy similarities with his father mustn't let them miss that the more subtle traits of his personality - his steadfastness, his quiet courage in the face of hopelessness, his ability to love so much it changes the entire course of history - come from his mother, and that what he inherits from lily will be much more important to the resolution of the story than the things he inherits from james.
this is a clue it plays with really nicely - particularly because harry doesn't really care at any point prior to the last third of deathly hallows about what he inherits from lily more than he cares about what he inherits from james.
we - as readers - go through his experience of learning that his mother is the key to the whole mystery in real time - when we join harry in snape's memories - and we walk into the forest with a harry who now knows the whole truth: that he's more like his mother than he's previously realised, and that he'll therefore be able to do the same thing that she did, and die so that others might live.
“You won’t be killing anyone else tonight,” said Harry as they circled, and stared into each other’s eyes, green into red. “You won’t be able to kill any of them ever again.”
#asks answered#asenora meta#harry potter#james potter#lily potter#this will have the “jkr can't write” girlies shaking i fear#she's bad at worldbuilding but she's very very good at symbolism...
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wait hey. i have an idea. they split someone elses quirk in half, and gave the destroying half to tenko, right?
(we know that this is chisaki because this panal is cut directly from chapter 158)
well. i think i know where the healing half went. it went to eri.
think about it- everyone said her quirk was a sudden mutation unlike either of her parents quirks.
i think eri and a few other children like touya and chisaki were backup plans. we already know touya was one of those 'backups,' and we have evidence of chisaki being the source of the destorying/repairing quirk that was split.
eri was just a more recent backup plan in case things went south at the LOV attack at USJ. since AFO was arrested shortafter, she kind of got lost in the shuffle and was just written off to be a similar "seedbeds of ferocity and hatred" as she grew up under chisaki's care.
she even has a similar backstory to Tenko already, having killed a member of her family by accident
that could be why her quirks so weird to- it takes time for it to remember how to "fix" things since its also not "destroying" things as a blueprint. since the quirk is split, it doesnt know how to "fix" things because theres nothing"destroying" things. so it has to rely on time itself to "fix". thats how i think overhaul's quirk works anyway- something needs to be ''destroyed" before being "fixed". its even said that her quirk is similar to chisaki's.
she also suffers from the same control issues tomura had. i bet that her being placed in the care of someone suspected to be another AFO project was not a coincidence. she could have been a very fitting replacement for tenko- she killed her parents with her quirk and was raised in an environment where she was seen as nothing more then a tool for things to end. it was only her determination that she was able to escape his grasp.
just like how chisaki was saved from the same place where Touya woke up from. I wonder if Touya's breakout triggered Chisaki's escape and into the hands of the yakuza.
and of course, saving Chisaki from an even worse fate
#boku no hero academia#bnha spoilers#manga spoilers#ohhh boy theres gonna be a lot of tags i need to add so#kai chisaki#tenko shimura#touya todoroki#dabi#shigaraki tomura#eri#eri bnha#bnha meta#worldbuilding#meta#bnha analysis#the narwhal speaks#bnha#ok did i miss anything? anyone?#OH#all for one#yeah forgot that bastard
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A tool I find generally pretty useful for thinking about and classifying superhero systems is the Wild Talents Axes of Design, a worldbuilding tool from an RPG that I have not and most likely will not ever play. The system categorizes and ranks superhero settings on four axes:
The Red Axis measures Historical Inertia, how much the existence of superhumans causes the timeline to diverge from our own. A high-red setting represents the standard implausibly-recognizable like-reality-unless-noted world-outside-your-window model. A low-red setting is a total alternate history.
The Gold Axis measures Superhuman Inertia (talent inertia in their internal jargon, but we've all got our own names for these assholes.) This one measures how closely superhumans hew to classic paradigms of heroism and villainy, as opposed to branching out into other societal roles or life outcomes. A high-gold setting is the prototypical endless monthly game of cops and robbers; A low-gold setting would be something like Wild Cards or Top 10, where career superheroes are a rounding error (or even a downright oddity) compared to people with powers.
The Blue Axis measures what they term The Lovely and the Pointless- essentially how much weirdness exists outside the superheroes themselves, or, more practically, how unified the setting's cosmology and power sources are. High-Blue settings are the bizarre and irreconcilable genre kitchen sinks full of aliens, gods, magicians, one million ways to get superpowers and three different kinds of time travel. Low Blue settings would be The Boys, Worm, or Wild Cards- any setting where there's a discrete reason that superhumans happened and nothing supernatural going on outside of that point of origin.
The Black Axis measures Moral Clarity, which is about what it sounds like. High Black Settings are the cartoonishly-clear-cut battles of good and evil, low black settings are omnidirectional amoral clusterfucks where the participants have superpowers.
(The joke, of course, being that if you crank all four colors up all the way, you end up with a full CMYK print, and a reproduction of the aesthetic of classic golden and silver age superhero faire.)
Obviously this isn't a perfect system- it suffers from the perennial, probably inevitable issue that the four of these don't granulate equally well but they feel the need to articulate five nodes for each of them, just to keep it neat- and consequentially it sometimes feels a little like they're struggling to justify why some of the arrangements that they're describing are meaningfully distinct from the nearest tick up or down the axis. I'm also not entirely sure how it integrates this fifth axis I think is pretty important- the question of the degree to which the public is aware of superhumans at all.
But it does provide some interesting and useful language for quick-and-dirty compare and contrast work. Watchmen is Low Blue, Low Black, Mid-Red High-Gold. Invincible is High-Blue Mid-Black High Red Mid-Gold. Worm is Low-Blue-Mid-Black-Low-Red-Mid-Gold. I don't even stand by these ratings necessarily, I just think it would be super neat going forward if I were able to throw out a phrase like "High-Blue interpretation of Superman" and successfully convey that it means we're finally gonna get to see Superman fight a wizard in live action, for example. I think there's slept-upon terminology available to us here
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Thinking about Mass Effect, as you do, and how I'm kind of sad that the way it's been engraved in pop culture has more to do with the way internet reacted to it at the time than what the actual game is about. Yes sure, it's about romance (and not that much all things considered) and it's pulpy (but not solely because of hot lady aliens), but it's also intricate worldbuilding that touches on a lot of sharp ideas, and a complicated tug-of-war between a genuine and vulnerable belief in reconciliation and community VS post 9-11 US military propaganda and steadfast belief in heroic exceptionalism, and the melancholic yet energizing mood, and the daring narrative systems, and so so much more than the 'We'll Bang OKs" and the "There's No Shepard Without Vakarian" and the whole ME3 ending situation
It's all there, but I'm sad the impact of the series is often reduced to (what I think is) the least interesting parts of its sum
#mass effect#mass effect meta#and what I'm the MOST sad about#is how bioware internalized a lot of that I think#I think Mass Effect 3 and especially the Citadel DLC suffered from trying to pull itself in the shape of what the fandom expected#it's why I'm so ambivalent about Mordin's seashell bit --which I do find kinda cheap in its attempt at being an obvious crowdpleaser#and it's why a lot of the Citadel DLC jokes don't land as well as they could have for me#AND why I didn't react that well to Andromeda either#which to me forgot a lot of its strong worldbuilding foundations and sincerity#and ended up feeling so very... “liberal” to me --if you can forgive my semi-judgmental wording#as in: gestures at inclusion and would do pronoun rounds probably but will never lift a finger to criticize actual systems of power#it's “nicer” and people are more fun but the colonialist project is never sincerely questioned by the narrative#elon musk-like “genuises” are given a god-like aura#species become mostly tired and watered-down versions of their archetypes...#I don't know. I'm sure a lot of people will disagree but yeah I was thinking about this today
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Has anyone asked George what's the tax policy of any of the asoiaf kings (and queen)?
You haven't read the books, have you. Does the dwarf's penny mean nothing to you? Bran in ACOK and Manderly's silver? Littlefinger and his embezzlement? Cersei in AFFC and the Iron Bank? Dany in ADWD and the olive trees and the fighting pits? Tywin and his relationship with Aerys, who raised taxes and tariffs despite Tywin's objections, then blamed his Hand when lords and merchants complained and lowered the taxes so that they would praise him? Alton Butterwell and Edwell Celtigar, hugely unpopular masters of coin because of their taxes? King Jaehaerys and his "Lord of Air" Rego Draz? Rhaenyra aka "King Maegor with teats" and Bartimos Celtigar, murdered horribly for his taxes? No, seriously, have you read anything at all?
#as usual people who try gotchas on grrm's worldbuilding don't know shit from shoe polish#two murdered masters of coin and multiple uprisings because of taxes is not a sign of a writer hypocritical about “aragorn's tax policy”#asoiaf#asoiaf meta#grrm#economics#asoiaf worldbuilding#westeros history#master of coin#valyrianscrolls#anonymous asks#aragorn's tax policy#fucking dumbasses
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So Aaravos and the First Elves are Timeblind, right?
KOSMO: Sister, what are you doing here? ASTRID: Don't you already know? I thought you know everything. KOSMO: That's not how it works, exactly.
Over the years, there's been a lot of speculation on how Aaravos knows what he knows. Even as a "master manipulator" there were still pieces of information that Aaravos had that didn't entirely make sense (i.e. knowing that Rayla was an assassin who couldn't kill, unless he'd looked through Callum's memories) or plans that went away (being surprised when Viren leaves or when Rayla tackled them off the Pinnacle in 2x04 and 3x09 respectively).
However, the First Elves and Aaravos being timeblind would explain a lot, as well as 1) including it at all as a worldbuilding feature since it'd otherwise be limited just to Kosmo and you don't need the Star arcanum to have it, and 2) make sense how they can know some things but not all things.
It speaks to how Aaravos can be confident that his return is "inevitable," as either Callum or Claudia successfully capturing the pearl in 5x09 eventually worked out for him, but not possibly that Claudia wouldn't be initially successful, or that they'd lose the Battle of the Storm Spire in 3x09. It also speaks to Aaravos' knowledge and subsequent advice in certain moments, such as, "Stop, it's over" when Viren is being attacked in 2x09 or "If you tell the truth you will lose her" about Claudia in 3x03, like he's seen what's alternatively played out in a split second (much like Kosmo) and is acting accordingly. Even down to the concern of when and how to tell the truth, or when to withhold it
It also explains how the Cosmic Council can attribute Leola giving humans primal magic as the beginning of the end but without knowing why, or that Aaravos was infinitely more dangerous kept alive and grieving.
#tdp aaravos#tdp#the dragon prince#worldbuilding#aaravos#tdp theory#mine#mini meta#analysis series#analysis
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I love your fic so much!!
Re pure blood bigotry, my boyfriend and I cooked up this theory that the reason wizards look down on Muggles is because of their wanton murder rate. I mean killing is practically taboo in the wizarding world because it tears the soul apart—maybe wizards think muggles are soulless since they can « get away » with murder?
Thank you very much!
I think this theory is certainly something that purebloods might think about muggles, and I can imagine the verifiable existence of wizards' souls being used to argue that muggles are somehow soulless, or not fully human. Of course, the things we see wizards do over the course of the books are as bad or worse than things that happen in the muggle world. I like the idea that wizards believe the murder/fatality rate is much higher for muggles, though, even if it's just because muggle medicine isn't as powerful as wizards' (a fact that wizards do absolutely nothing to change, naturally).
Another popular theory that seems to be circulated in the books is that muggles were, at one point, trying to hunt down wizards en masse. (I think Ron says this, at one point, which lends it a degree of credibility, but I'm not altogether convinced; Ron is not exactly the school historian.) Certainly most pureblood histories that we hear about seem to concentrate on the persecution of wizards as an outgrowth of the widespread religious persecution that began in the Dark Ages, which is plausible, but I also don't want to discount the possibility that it's propaganda. It just sounds way too much like the kind of thing you'd want people to believe, if you're trying to get them to hate and fear another group. It's too convenient for the purebloods. (My favorite conspiracy theory is that the Statute of Secrecy was a massive cover-up for a magical wizarding disaster, and it's just been so long that the world's forgotten.)
Another thread that jumps out to me is the idea that killing "tears the soul apart." If I'm wrong (I might be reading too much into it), this is a reference to the theory that murder is the principal act involved in making a Horcrux. Since we never learn how they're made, this is as fair a fan interpretation as any. Rowling once gave an interview where she said that she and her editor both balked at a draft where she did explain the process because it was "too horrible." Because Rowling seems comfortable writing scenes of murder, even child murder — e.g. Cedric — it seems implicit to me that making a horcrux requires something even more violent and perverse, like cannibalism or necrophilia. (Get it? Death "Eaters"?)
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THAT MOMENT YOU REALIZE ALASTOR IS ACTUALLY WAY SCARIER THAN WE GIVE HIM CREDIT FOR
So, in the throes of doing world-building for my Hazbin fics and analyzing characters and how they fit into Pentagram's political system, I realized not only how powerful Alastor actually is, but how fucking scary.
Now, yes, in the grand scheme of things, Alastor is far from the most powerful person in Hell. Far from it. The Royal Family (Lucifer, Lilith, and Charlie), and the Goetia are way above the Overlords. Our twinky, angsty, galaxy bird, Stolas, could 100% body Alastor. I'm sorry, Al. I love you, babe. But in terms of the hierarchal system, you and the other Overlords aren't influential to the rest of Hell, at all.
But, it's an entirely different story if we stick exclusively to the Pride Ring.
I'm not trying to do a big, essay-length analysis, that's a lot of work and I'm tired, so I'll try to make it as brief as possible.
We know three crucial things: 1) sinners aren't allowed to leave the Pride Ring, 2) they've built a semi-functional society for themselves that is exclusive to their specific ring (with a political system that they've molded just for them), and 3) sinners can't kill other sinners.
So, what we have here is a big piece of land stuffed with people who can't leave it, in a society they've built specifically for themselves, with an amassing population that is constantly growing because they have no way of dying/or killing each other. (Honestly, it's like Heaven was setting them up for an Exterminations - THOUGH I'VE ACTUALLY COME UP WITH A COMPLETELY DIFFERENT, COMPLETELY FANON BASED THEORY/WORLD BUILDING IDEA ABOUT HOW HELL HAD KEPT THE POPULATION DENSISTY CONTROLLED FOR THE MILLENIA OF COLLECTING HUMAN SOULS, HOW THE POPLUATION STILL GOT TOO LARGE AND THUS RESULTED IN THE EXTERMINATIONS, AND HOW IT WAS ROSIE WHO HAD A HUGE HAND IN IT ALL.
Anyway, back on topic, so the Overlords essentially control this Ring. We know Stolas lives in the Pride Ring (judging by the red sky we see when he's at his house), so its possible more Goetia live there too (and imps, and succubi; the Pride Ring is known for being the most diverse of the Rings), but we haven't seen any evidence of the Goetia, or any of the other Hellborn, interact or influencE Pentragram City in a political way--outside of the Goetia being above the Overlords in the hierarchal system). I headcanon that they do have some involvement in Pentagram City, as they do live there, but for the most part, the Pride Ring is left completely to the sinners and how they run things.
Lillith got involved, obviously (but she's been missing for years in the beginning of the show), Lucifer hasn't been involved for who knows how long, and Charlie obviously doesn't have a lot of sway, nor did she have any previous influence given how she's treated by the very people she rules over. Her status is known, but there's no actual respect for her or her title as the literal Princess of Hell.
The royal family may the the strongest beings in all of the 7 Rings, but outside of Lillith, it seems they had very little involvement (in Charlie's case) or interest (in Lucifer's case) in ingratiating themselves into Pentagram City.
The entire Ring is being run by the Overlords. They cannot leave it. The Pride Ring is their domain. This is their new home. This is their world.
And in this world, the Overlords are the top dogs.
So, Alastor is powerful just in the sense that he is one of the Overlords. Like them, he is essentially one of the rulers of their personal, caged-off little world. He has power and political sway. He joined the other Overlords for Carmilla's meeting, where they were going to discuss the aftermath of the Extermination and what they can do about the loss in the population (and thus, their power, given that owning souls is how they get it).
It's implied that this isn't the first time they've had meetings like this, and if they get together to discuss the best ways to recover from the Exterminations and make up for their mutual losses (literally working together when they could've all just been rivals trying to undermine the others to get more souls), who knows what else they've discussed in their efforts to keep Pentagram City running (especially considering that the best way to maintain their power IS by maintaining the city, it's people, and keeping it from falling apart at the seams. Taking care of the city is in their best interests - I use "taking care of" very, very loosely, considering this is still Hell and it's hardly the gold standard of utopia's). They're essentially a Board of Leadership with mutually shared power.
The Overlords have all the power. All the sway. In their established world, THEY are at the top of the food chain.
BUT then, you take into account that sinners can't kill each other (a rule that extends even to the Overlords), and that's when things get interesting.
In episode 4, "Masquerade" Valentino told Angel that he's "killed people for less" during the scene in the dressing room. But, in episode 2, after Valentino had torn apart one of Velvette's models, she wasn't upset in the way an Overlord would be if they lost someone under contract, especially considering that owning souls is what gives them power (and I assume that they own the souls of most, if not all, of the people they employ). She said that she can't sit and wait for "that bitch to pull herself back together," so, yeah, the implication is that sinners can literally be torn apart (even by the Overlords, who are the strongest among them) but won't die is immense. No matter what you do, a sinner will reform, or heal, or whatever, but they will come back.
So, consider, that there is only one person who's been able to kill sinners, permanently, and that person is Alastor.
Not only that, he killed Overlords.
In a realm where death is impossible, Alastor had cheated the system. And as far as we know, he's the only one who's been able to do it.
The only person I can think of who has something similar is Carmilla, but that's because she'd integrated angelic steel into her apparel. (Though, there's something to be said about her selling angelic weapons to the masses, as she is a manufacturer and distributor of them not only in Pentagram city, but all of the 7 Rings, (as Stryker had gotten his hands on a "Carmine blessing tipped rifle" to kill off Stolas, who's a Goetia), thus, sinners killing other sinners can still be possible, but that's only if they get you're hands on a weapon with angelic steel, or they're wealthy enough to buy onr, and I imagine Carmilla doesn't sell those cheap.
But Alastor didn't use angelic steel. He found a way to tear souls apart, where otherwise they were only able to be owned. Considering how terrified Husk (who is one of the most calm and collected people in the Hazbin crew; who had once been an Overlord, himself) was when AIastor threatened to do they same to him, like, that goes to show just how serious it is. He was literally full-body shaking. Ears-pinned back. Flight-fight-or freeze. Pressing himself down into the carpet.
We've never seen him like that at any other time during the show, even during the Extermination when they were all about to die.
Alastor's threat had scared him more than literally getting killed my an army of Exorcist's.
And like, yeah???? I get it????
That shit has to be terrifying. Not only for those that Alastor threatens, but for every single sinner in Pentagram City.
This random guy cheated the system, killed without any outside means, and if he can topple Overlords (the strongest and most powerful of them) almost over night, there's no saying what he can do to regular sinners. (Or what they think he can do, I have more thoughts surrounding whether Alastor would be able to tear apart a soul that is owned by someone else, but this is already getting long).
And, presumably, the only reason he stopped is because he decided to.
Like???? Do you guys understand what I'm saying???? For someone to have that kind of power??? In a system where that power SHOULD NOT be possible??? A power that gives him this massive advantage over everyone else???? That no one else can do???? And the only reason he doesn't use it is because he decides not to????
It's no wonder Alastor was so feared. Why he still is feared (by those who know of him at least LOL he has been gone for 7 years). And, like, yeah we see him be all creepy and scary during the show. We see him use his magic and grow into his demon form, and he is intimidating in that right, but I think the true horror of his character comes from this ability to kill the unkillable in a system where it never should've been possible in the first place.
That's where the true terror of the Radio Demon lies. That's where the visceral fear comes from. And it's why he's someone you wouldn't want to mess with, even for the other Overlords (especially for the other Overlords).
Like, it makes sense why he has such a massive ego. Why he thinks he can take on anyone. It's because he has. He's powerful, even by Overlord standards, and he knows it. And it makes further sense why him now being on a leash is making him unravel at the seams.
Am I making sense??? Is this all just meaningless rambling to you guys??? Idk! Idk. It's just been tumbling through my head, and it made me realize just how scary Alastor is, especially from an outside perspective.
I have SO many headcanons T.T I've done so much world-building, and I am have so much fucking fun. I feel like a kid in a sandbox. My brain hasn't stopped buzzing since this show came out.
Anyway, I'm off to outline more wips and work on the fics I'm writing. Happy Hazbin-ing to the rest of you.
#sometimes I feel like im out of my mind#the way this show makes me go feral#and GOD I love doing worldbuilding for Pentagram City#this is the most worldbuilding I've done for any other fandom or fic I've written#im having so much fun#my favorite worldbuilding right now is what I've come up for the cannibals#they are one of the biggest most crucial most terrifying aspects to the Pride Ring and the sinners#im just out here having a good time#i needed to get these thoughts out of my head#really#its know wonder Alastor has such a massive ego#its not wonder why he thinks he can take on anyone#because he HAS been able to.#hazbin hotel#alastor#hazbin alastor#hazbin hotel alastor#the radio demon#alastor hazbin hotel#alastor the radio demon#meta#character analysis#world building#headcanons#my world building
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thoughts about the Cardassian writing system
I've thinking about the Cardassian script as shown on screen and in beta canon and such and like. Is it just me or would it be very difficult to write by hand?? Like.
I traced some of this image for a recent drawing I did and like. The varying line thicknesses?? The little rectangular holes?? It's not at all intuitive to write by hand. Even if you imagine, like, a different writing implement—I suppose a chisel-tip pen would work better—it still seems like it wasn't meant to be handwritten. Which has a few possible explanations.
Like, maybe it's just a fancy font for computers, and handwritten text looks a little different. Times New Roman isn't very easily written by hand either, right? Maybe the line thickness differences are just decorative, and it's totally possible to convey the same orthographic information with the two line thicknesses of a chisel-tip pen, or with no variation in line thickness at all.
A more interesting explanation, though, and the one I thought of first, is that this writing system was never designed to be handwritten. This is a writing system developed in Cardassia's digital age. Maybe the original Cardassian script didn’t digitize well, so they invented a new one specifically for digital use? Like, when they invented coding, they realized that their writing system didn’t work very well for that purpose. I know next to nothing about coding, but I cannot imagine doing it using Chinese characters. So maybe they came up with a new writing system that worked well for that purpose, and when computer use became widespread, they stuck with it.
Or maybe the script was invented for political reasons! Maybe Cardassia was already fairly technologically advanced when the Cardassian Union was formed, and, to reinforce a cohesive national identity, they developed a new standardized national writing system. Like, y'know, the First Emperor of Qin standardizing hanzi when he unified China, or that Korean king inventing hangul. Except that at this point in Cardassian history, all official records were digital and typing was a lot more common than handwriting, so the new script was designed to be typed and not written. Of course, this reform would be slower to reach the more rural parts of Cardassia, and even in a technologically advanced society, there are people who don't have access to that technology. But I imagine the government would be big on infrastructure and education, and would make sure all good Cardassian citizens become literate. And old regional scripts would stop being taught in schools and be phased out of digital use and all the kids would grow up learning the digital script.
Which is good for the totalitarian government! Imagine you can only write digitally. On computers. That the government can monitor. If you, like, write a physical letter and send it to someone, then it's possible for the contents to stay totally private. But if you send an email, it can be very easily intercepted. Especially if the government is controlling which computers can be manufactured and sold, and what software is in widespread use, etc.
AND. Historical documents are now only readable for scholars. Remember that Korean king that invented hangul? Before him, Korea used to use Chinese characters too. And don't get me wrong, hangul is a genius writing system! It fits the Korean language so much better than Chinese characters did! It increased literacy at incredible rates! But by switching writing systems, they broke that historical link. The average literate Chinese person can read texts that are thousands of years old. The average literate Korean person can't. They'd have to specifically study that field, learn a whole new writing system. So with the new generation of Cardassian youths unable to read historical texts, it's much easier for the government to revise history. The primary source documents are in a script that most people can't read. You just trust the translation they teach you in school. In ASIT it's literally a crucial plot point that the Cardassian government revised history! Wouldn't it make it soooo much easier for them if only very few people can actually read the historical accounts of what happened.
I guess I am thinking of this like Chinese characters. Like, all the different Chinese "dialects" being written with hanzi, even though otherwise they could barely be considered the same language. And even non-Sinitic languages that historically adopted hanzi, like Japanese and Korean and Vietnamese. Which worked because hanzi is a logography—it encodes meaning, not sound, so the same word in different languages can be written the same. It didn’t work well! Nowadays, Japanese has made significant modifications and Korean has invented a new writing system entirely and Vietnamese has adapted a different foreign writing system, because while hanzi could write their languages, it didn’t do a very good job at it. But the Cardassian government probably cares more about assimilation and national unity than making things easier for speakers of minority languages. So, Cardassia used to have different cultures with different languages, like the Hebitians, and maybe instead of the Union forcing everyone to start speaking the same language, they just made everyone use the same writing system. Though that does seem less likely than them enforcing a standard language like the Federation does. Maybe they enforce a standard language, and invent the new writing system to increase literacy for people who are newly learning it.
And I can imagine it being a kind of purely digital language for some people? Like if you’re living on a colonized planet lightyears away from Cardassia Prime and you never have to speak Cardassian, but your computer’s interface is in Cardassian and if you go online then everyone there uses Cardassian. Like people irl who participate in the anglophone internet but don’t really use English in person because they don’t live in an anglophone country. Except if English were a logographic writing system that you could use to write your own language. And you can’t handwrite it, if for whatever reason you wanted to. Almost a similar idea to a liturgical language? Like, it’s only used in specific contexts and not really in daily life. In daily life you’d still speak your own language, and maybe even handwrite it when needed. I think old writing systems would survive even closer to the imperial core (does it make sense to call it that?), though the government would discourage it. I imagine there’d be a revival movement after the Fire, not only because of the cultural shift away from the old totalitarian Cardassia, but because people realize the importance of having a written communication system that doesn’t rely on everyone having a padd and electricity and wifi.
#if I read over this again I will inevitably want to change and add things so I'm refraining from doing that. enjoy whatever this is#forgive my very crude recounting of chinese and korean history! I am neither a historian nor a linguist#but I will NOT apologize for talking abt china so much. that's my culture and I'm weird abt it bc of my family history#and it's my GOD GIVEN RIGHT to project what little I know abt it onto all my worldbuilding#also I've never actually read abt any of the various cardassian conlangs but I'm curious if this contradicts or coincides with any of them#I still want to make my own someday. starting college as a linguistics major (in 2 weeks!!) so presumably I will learn how to do that#narcissus's echoes#ds9#asit#star trek#cardassians#cardassian meta#a stitch in time#hebitians#lingposting
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WoT Meta: Feudalism, Class, And The Politics of The Wheel of Time
One of my long standing personal annoyances with the fantasy genre is that it often falls into the trap of simplifying feudal class systems, stripping out the interesting parts and the nuance to make something that’s either a lot more cardboard cut-out, or has our modern ideas about class imposed onto it.
Ironically the principal exception is also the series that set the bar for me. As is so often the case, Robert Jordan’s Wheel of Time is unique in how much it works to understand and convey a realistic approach to power, politics, government, rulership, and the world in general–colored neither by cynicism or idealism. How Jordan works the feudal system into his world building is no exception–weaving in the weaknesses, the strengths, and the banal realities of what it means to have a Lord or Lady, a sovereign Queen or King, and to exist in a state held together by interpersonal relationships between them–while still conveying themes and ideas that are, at their heart, relevant to our modern world.
So, I thought I’d talk a little bit about how he does that.
Defining the Structure
First, since we’re talking about feudal class systems, let's define what that means– what classes actually existed, how they related to each other, and how that is represented in Jordan’s world.
But before that, a quick disclaimer. To avoid getting too deep into the historical weeds, I am going to be making some pretty wide generalizations. The phrases ‘most often’, ‘usually’, and ‘in general’ are going to be doing a lot of heavy lifting. While the strata I’m describing is broadly true across the majority medieval and early Renaissance feudal states these things were obviously heavily influenced by the culture, religion, geography, and economics of their country–all of which varied widely and could shift dramatically over a surprisingly small amount of time (sometimes less than a single generation). Almost nothing I am going to say is universally applicable to all feudal states, but all states will have large swathes of it true for them, and it will be widely applicable. The other thing I would ask you to keep in mind is that a lot of our conceptions of class have been heavily changed by industrialization. It’s impossible to overstate how completely the steam engine altered the landscape of socio-politics the world over, in ways both good and bad. This is already one of those things that Jordan is incredibly good at remembering, and that most fantasy authors are very good at forgetting.
The disparity between your average medieval monarch’s standard of living and their peasants was pretty wide, but it was nothing compared to the distance between your average minimum wage worker and any billionaire; the monarch and the peasant had far more in common with each other than you or I do with Jeff Bezos or Mike Zuckerberg. The disparity between most people’s local country lord and their peasants was even smaller. It was only when the steam engine made the mass production of consumer goods possible that the wealth gap started to become a chasm–and that was in fact one of the forces that lead to the end of the feudal system and the collapse of many (though by no means all) of the ruling monarchies in Europe. I bring this up because the idea of a class system not predicated on the accumulation of capital seems pretty alien to our modern sensibilities, but it was the norm for most of history. Descent and birth mattered far more than the riches you could acquire–and the act of accumulating wealth was itself often seen as something vulgar and in many countries actively sinful. So with that in mind, what exactly were the classes of feudalism, and how do they connect to the Wheel of Time?
The Monarch and their immediate family unsurprisingly occupied the top of the societal pyramid (at least, in feudal states that had a monarch and royal family- which wasn’t all of them). The Monarch was head of the government and was responsible for administering the nation: collecting taxes, seeing them spent, enforcing law, defending the country’s borders and vassals in the event of war, etc. Contrary to popular belief, relatively few monarchs had absolute power during the medieval period. But how much power the monarch did have varied widely- some monarchs were little more than figureheads, others were able to centralize enough power on themselves to dictate the majority of state business- and that balance could shift back and forth over a single generation, or even a single reign depending on the competence of the monarch.
The royal family usually held power in relation to their monarch, but also at the monarch’s discretion. The more power a monarch had, the more likely they were to delegate it to trusted family members in order to aid with the administration of the realm. This was in both official and unofficial capacities: princes were often required to do military service as a right of passage, and to act as diplomats or officials, and princesses (especially those married into foreign powers) were often used as spies for their home state, or played roles in managing court affairs and business on behalf of the ruler.
Beneath the monarch and their family you get the noble aristocracy, and I could write a whole separate essay just on the delineations and strata within this group, but suffice to say the aristocracy covers individuals and families with a wide range of power and wealth. Again, starting from that country lord whose power and wealth in the grand scheme of things is not much bigger than his peasants, all the way to people as powerful, or sometimes more powerful, than the monarch.
Nobles in a feudal system ruled over sections of land (the size and quality usually related sharply to their power) setting taxes, enforcing laws, providing protection to the peasants, hearing petitions, etc. within their domains. These nobles were sometimes independent, but more often would swear fealty to more powerful nobles (or monarchs) in exchange for greater protection and membership in a nation state. Doing so meant agreeing to pay taxes, obey (and enforce) the laws of the kingdom, and to provide soldiers to their liege in the event of war. The amount of actual power and autonomy nobles had varied pretty widely, and the general rule of thumb is that the more powerful the monarch is, the less power and autonomy the nobles have, and vice versa. Nobles generally were expected to be well educated (or at least to be able to pretend they were) and usually provided the pool from which important government officials were drawn–generals, council members, envoys, etc–with some kingdoms having laws that prevented anyone not of noble descent from occupying these positions.
Beneath the nobles you get the wealthy financial class–major merchants, bankers, and the heads of large trade guilds. Those Marx referred to generally as the bourgeoisie because they either own means of production or manage capital. In a feudal system this class tended to have a good bit of soft power, since their fortunes could buy them access to circles of the powerful, but very little institutional power, since the accumulation and pursuit of riches, if anything, was seen to have negative moral worth. An underlying presumption of greediness was attached to this class, and with it the sense that they should be kept out of direct power.
That was possible, in part, because there weren't that many means of production to actually own, or that much capital to manage, in a pre-industrial society. Most goods were produced without the aid of equipment that required significant capital investment (a weaver owned their own loom, a blacksmith owned their own tools, etc), and most citizens did not have enough wealth to make use of banking services. This is the class of merchants who owned, but generally didn’t directly operate, multiple trading ships or caravans, guild leaders for craftsfolk who required large scale equipment to do their work (copper and iron foundries for the making of bells, for example), and bankers who mainly served the nobility and other wealthy individuals through the loaning and borrowing of money. This usually (but not always) represented the ceiling of what those not born aristocrats could achieve in society.
After that you get middling merchants, master craftsfolk and specialty artisans, in particular of luxury goods. Merchants in this class usually still directly manage their expeditions and operations, while the craftsfolk and artisans are those with specialty skill sets that can not be easily replicated without a lifetime of training. Master silversmiths, dressmakers, lacquer workers, hairdressers, and clockmakers are all found in this class. How much social clout individuals in this class have usually relates strongly to how much value is placed on their skill or product by their society (think how the Seanchan have an insatiable appetite for lacquer work and how Seanchan nobles make several Ebou Dari lacquer workers very rich) as well as the actual quality of the product. But even an unskilled artisan is still probably comfortable (as Thom says, even a bad clockmaker is still a wealthy man). Apprenticeships, where children are taught these crafts, are thus highly desired by those in lower classes,as it guaranteed at least some level of financial security in life.
Bellow that class you find minor merchants (single ship or wagon types), the owners of small businesses (inns, taverns, millers etc), some educated posts (clerks, scribes, accountants, tutors) and most craftsfolk (blacksmiths, carpenters, bootmakers, etc). These are people who can usually support themselves and their families through their own labor, or who, in the words of Jin Di, ‘work with their hands’. Most of those who occupy this class are found in cities and larger towns, where the flow of trade allows so many non-food producers to congregate and still (mostly) make ends meet. This is why there is only one inn, one miller, one blacksmith (with a single apprentice) in places like Emond’s Field: most smaller villages can not sustain more than a handful of non-food producers. This is also where you start to get the possibility of serious financial instability; in times of chaos it is people at this tier (and below) that are the first to be forced into poverty, flight, or other desperate actions to survive.
Finally, there is the group often collectively called ‘peasants’ (though that term is also sometimes used to mean anyone not noble born). Farmers, manual laborers, peddlers, fishers- anyone who is unlikely to be able to support more than themselves with their labor, and often had to depend on the combined labor of their spouse and families to get by. Servants also generally fit into this tier socially, but it’s important to understand that a servant in say, a palace, is going to be significantly better paid and respected than a maid in a merchant's house. This class is the largest, making up the majority of the population in a given country, and with a majority of its own number being food-producers specifically. Without the aid of the steam engine, most of a country’s populace needs to be producing food, and a great deal of it, in order to remain a functional nation. Most of the population as a result live in smaller spread out agrarian communities, loosely organized around single towns and villages. Since these communities will almost always lack access to certain goods or amenities (Emond’s Field has a bootmaker, but no candlemaker, for example) they depend on smalltime traders, called peddlers, to provide them with everyday things, who might travel from town to town with no more than a single wagon, or even just a large pack.
The only groups lower than peasants on the social hierarchy are beggars, the destitute, and (in societies that practice slavery) slaves. People who can not (or are not allowed to) support themselves, and instead must either eke out a day to day existence from scraps, or must be supported by others. Slaves can perform labor of any kind, but they are regarded legally as a means of production rather than a laborer, and the value is awarded to their owner instead.
It’s also worth noting that slavery has varied wildly across history in how exactly it was carried out and ran the gamut from the trans-Atlantic chattel slavery to more caste or punitive-based slavery systems where slaves could achieve freedom, social mobility, or even some degree of power within their societies. But those realities (as with servants) had more to do with who their owners were than the slave’s own merit, and the majority of slaves (who are almost always seen as less than a freedman even when they are doing the same work) were performing the same common labor as the ‘peasant’ class, and so viewed as inferior.
Viewing The Wheel of Time Through This Lens
So what does all this have to do with Robert Jordan’s Wheel of Time? A lot actually, especially compared to his contemporaries in fantasy writing. Whereas most fantasy taking place in feudal systems succumbs to the urge to simplify matters (sometimes as far down to their only being two classes, ‘peasant’ and ‘royalty’) Jordan much more closely models real feudalism in his world.
The majority of the nations we encounter are feudal monarchies, and a majority of each of their populations are agrarian farming communities overseen by a local lord or other official. How large a nation’s other classes are is directly tied to how prosperous the kingdom is, which is strongly connected to how much food and how many goods the kingdom can produce on the available land within it. This in turn, is tightly interdependent on how stable the kingdom is and how effective its government is.
Andor is the prime example: a very large, very prosperous kingdom, which is both self-sufficient in feeding itself via its large swathes of farmland (so much so that they can afford to feed Cairhien through selling their surplus almost certainly at next to no profit) and rich in mineral wealth from mines in the west. It is capable of supporting several fairly large cities even on its outskirts, as well as the very well-developed and cosmopolitan Caemlyn as its capital. This allows Andor to maintain a pretty robust class of educated workers, craftsfolk, artisans, etc, which in turn furthers the realm’s prosperity. At the top of things, the Queen presides over the entire realm with largely centralized power to set laws and taxes. Beneath her are the ‘great houses’–the only Houses in Andor besides the royal house who are strong enough that other nobles ‘follow where they lead’ making them the equivalent of Duchesses and Dukes, with any minor nobles not sworn directly to the Queen being sworn to these ten.
And that ties into something very important about the feudal system and the impact it had on our world and the impact it has on Jordan's. To quote Youtuber Jack Rackham, feudalism is what those in the science biz would call an unstable equilibrium. The monarch and their vassals are constantly in conflict with each other; the vassals desiring more power and autonomy, as the monarch works to centralize power on themselves. In feudalism there isn’t really a state army. Instead the monarch and the nobles all have personal armies, and while the monarch’s might be stronger than anyone else’s army, it’s never going to be stronger than everybody else’s.
To maintain peace and stability in this situation everyone has to essentially play Game of Thrones (or as Jordan called it years before Martin wrote GoT, Daes Dae’mar) using political maneuvering, alliances, and scheming in order to pursue their goals without the swords coming out, and depending on the relative skill of those involved, this can go on for centuries at a time….or break apart completely over the course of a single bad summer, and plunge the country into civil war.
Cairhien is a great example of this problem. After losing the Aiel War and being left in ruins, the monarch who ultimately secured the throne of Cairhien, Galldrian Riatin, started from a place of profound weakness. He inherited a bankrupt, war torn and starving country, parts of which were still actively on fire at the time. As Thom discusses in the Great Hunt, Galddrian's failure to resettle the farmers displaced by the war left Cairhien dependent on foreign powers to feed the populace (the grain exports from Tear and Andor) and in order to prevent riots in his own capital, Galldrian choose bread and circuses to keep the people pacified rather then trying to substantially improve their situation. Meanwhile, the nobles, with no effective check on them, began to flex their power, seeing how much strength they could take away from each other and the King, further limiting the throne’s options in how to deal with the crisis, and forcing the King to compete with his most powerful vassals in order to just stay on the throne. This state of affairs ultimately resulted, unsurprisingly, in one of Galladrin’s schemes backfiring, him ending up dead, and the country plunging into civil war, every aristocrat fighting to replace him and more concerned with securing their own power then with restoring the country that was now fully plunged into ruin.
When Dyelin is supporting Elayne in the Andoran Succession, it is this outcome (or one very much like it) that she is attempting to prevent. She says as much outright to Elayne in Knife of Dreams–a direct succession is more stable, and should only be prevented in a situation where the Daughter Heir is unfit–through either incompetence or malice–to become Queen. On the flip side, Arymilla and her lot are trying to push their own agendas, using the war as an excuse to further enrich their Houses or empower themselves and their allies. Rhavin’s machinations had very neatly destabilized Andor, emboldening nobles such as Arymilla (who normally would never dream of putting forward a serious claim for the throne) by making them believe Morgase and Trakand were weak and thus easy to take advantage of.
We also see this conflict crop up as a central reason Murandy and Altara are in their current state as well. Both are countries where their noble classes have almost complete autonomy, and the monarch is a figurehead without significantly more power than their vassals (Tylin can only keep order in Ebou Dar and its immediate surrounding area, and from what she says her father started with an even worse deal,with parts of the capital more under the control of his vassals than him). Their main unifying force is that they wish to avoid invasion and domination by another larger power (Andor for Murandy, Illian and Amadica for Altara) and the threat of that is the only thing capable of bringing either country into anything close to unity.
Meanwhile a lack of centralization has its trade offs; people enjoy more relative freedoms and social mobility (both depend heavily on trade, which means more wealth flowing into their countries but not necessarily accumulating at the top, due to the lack of stability), and Altara specifically has a very robust ‘middle class’ (or as near as you can get pre-industrialization) of middling to minor merchants, business and craftsfolk, etc. Mat’s time in Ebou Dar (and his friendship with Satelle Anan) gets into a lot of this. Think of the many many guilds that call Altara home, and how the husband of an inn owner can do a successful enough business fishing that he comes to own several crafts by his own merit.
On the flip side both countries have problems with violence and lawlessness due to the lack of any enforced uniformity in terms of justice. You might ride a day and end up in land ruled by a Lord or Lady with a completely different idea of what constitutes, say, a capital offense, than the Lord or Lady you were under yesterday. This is also probably why Altara has such an ingrained culture of duels to resolve disputes, among both nobles and common folk. Why appeal to a higher authority when that authority can barely keep the streets clean? Instead you and the person you are in conflict with, on anything from the last cup of wine to who cheated who in a business deal, can just settle it with your knives and not have to bother with a hearing or a petition. It’s not like you could trust it anyways; as Mat informs us, most of the magistrates in Altara do the bidding of whoever is paying their bribes.
But neither Altara nor Murandy represents the extreme of how much power and autonomy nobles can manage to wrangle for themselves. That honor goes to Tear, where the nobles have done away with the monarch entirely to instead establish what amounts to an aristocratic confederacy. Their ruling council (The High Lords of Tear) share power roughly equally among themselves, and rule via compromise and consensus. This approach also has its tradeoffs: unlike Murandy and Altara, Tear is still able to effectively administer the realm and create uniformity even without a monarch, and they are able to be remarkably flexible in terms of their politics and foreign policy, maintaining trade relationships even with bitter enemies like Tar Valon or Illian. On the flipside, the interests of individual nobles are able to shape policy and law to a much greater extent, with no monarch to play arbiter or hold them accountable. This is the source of many of the social problems in Tear: a higher sense of justice, good, or even just plain fairness all take a back seat to the whims and interest of nobles. Tear is the only country where Jordan goes out of his way, repeatedly, to point out wealth inequality and injustice. They are present in other countries, but Jordan drives home that it is much worse in Tear, and much more obscene.
This is at least in part because there is no one to serve as a check to the nobles, not even each other. A monarch is (at least in theory) beholden to the country as a whole, but each High Lord is beholden only to their specific people, house and interests, and there is no force present that can even attempt to keep the ambitions and desires of the High Lords from dictating everything. So while Satelle Anan's husband can work his way up from a single fishing boat to the owner of multiple vessels, most fisherman and farmers in Tear scrape by on subsistence, as taxes are used to siphon off their wealth and enrich the High Lords. While in Andor ‘even the Queen most obey the law she makes or there is no law’ (to quote Morgase), Tairen Lords can commit murder, rape, or theft without any expectation of consequences, because the law dosen’t treat those acts as crimes when done to their ‘lessers’, and any chance someone might get their own justice back (as they would in Altara) is quashed, since the common folk are not even allowed to own weapons in Tear. As we’re told in the Dragon Reborn, when an innkeeper is troubled by a Lord cheating at dice in the common room, the Civil Watch will do nothing about it and citizens in Tear are banned from owning weapons so there is nothing he can do about it. The best that can be hoped for is that he will ‘get bored and go away’.
On the opposite end, you have the very very centralized Seanchan Empire as a counter example to Tear, so centralized it’s almost (though not quite) managed to transcend feudalism. In Seanchan the aristocratic class has largely been neutered by the monarchy, their ambitions and plots kept in check by a secret police (the Seekers of Truth) and their private armies dwarfed by a state army that is rigorously kept and maintained. It’s likely that the levies of the noble houses, if they all united together, would still be enough to topple the Empress, but the Crystal Throne expends a great deal of effort to ensure that doesn't happen,playing the nobles against each other and taking advantage of natural divisions in order to keep them from uniting.
Again, this has pros and cons. The Seanchan Empire is unquestionably prosperous; able to support a ridiculous food surplus and the accompanying flow of wealth throughout its society, and it has a level of equity in its legal administration that we don’t see anywhere else in Randland. Mat spots the heads of at least two Seanchan nobles decorating the gates over Ebou Dar when he enters, their crimes being rape and theft, which is a far cry from the consequence-free lives of the Tairen nobles. Meanwhile a vast state-sponsored bureaucracy works to oversee the distribution of resources and effective governance in the Empress’s name. No one, Tuon tells us proudly, has to beg or go hungry in the Empire. But that is not without cost.
Because for all its prosperity, Seanchan society is also incredibly rigid and controlling. One of the guiding philosophies of the Seanchan is ‘the pattern has a place for everything and everything’s place should be obvious on sight’. The classes are more distinct and more regimented than anywhere else we see in Randland. The freedoms and rights of everyone from High Lords to common folk are curtailed–and what you can say or do is sharply limited by both social convention and law. The Throne (and its proxies) are also permitted to deprive you of those rights on nothing more than suspicion. To paraphrase Egeanin from TSR: Disobeying a Seeker (and presumably any other proxy of the Empress) is a crime. Flight from a Seeker is a crime. Failure to cooperate fully with a Seeker is a crime. A Seeker could order a suspected criminal to go fetch the rope for their own binding, and the suspected criminal would be expected to do it–and likely would because failure to do anything else would make them a criminal anyway, whatever their guilt or innocence in any other matter.
Meanwhile that food surplus and the resulting wealth of the Empire is built on its imperialism and its caste-based slavery system, and both of those are inherently unsustainable engines. What social mobility there is, is tied to the Empire’s constant cycle of expand, consolidate, assimilate, repeat–Egeanin raises that very point early on, that the Corenne would mean ‘new names given and the chance to rise high’. But that cycle also creates an endless slew of problems and burning resentments, as conquered populations resist assimilation, the resistance explodes into violence that the Seanchan must constantly deal with–the ‘near constant rebellions since the Conquest finished’ that Mat mentions when musing on how the Seanchan army has stayed sharp.
The Seanchan also practice a form of punitive and caste-based slavery for non-channelers, and chattel slavery for channelers. As with the real-life Ottoman Empire, some da’covale enjoy incredible power and privilege in their society, but they (the Deathwatch Guard, the so’jhin, the Seekers) are the exception, not the rule. The majority of the slaves we encounter are nameless servants, laborers, or damane. While non-channelers have some enshrined legal protections in how they can be treated by their masters and society as a whole, we are told that emancipation is incredibly rare, and the slave status is inherited from parent to child as well as used as a legal punishment–which of course would have the natural effect of discouraging most da’covale from reproducing by choice until after (or if) they are emancipated–so the primary source for most of the laborers and servants in Seanchan society is going to be either people who are being punished or who choose to sell themselves into slavery rather then beg or face other desperate circumstances.
This keeps the enslaved population in proportion with the rest of society only because of the Empire’s imperialism- that same cycle of expand, consolidate, assimilate, repeat, has the side effect of breeding instability, which breeds desperation and thus provides a wide pool to draw on of both those willing to go into slavery to avoid starvation, and those who are being punished with slavery for wronging the state in some manner. It’s likely the only reason the Empire’s production can keep pace with its constant war efforts: conquered nations (and subdued rebellions) eventually yield up not just the necessary resources, but also the necessary laborers to cultivate them in the name of the state, and if that engine stalls for any sustained length of time (like say a three hundred year peace enforced by a treaty), it would mean a labor collapse the likes of which the Empire has never seen before.
A note on damane here: the damane system is undoubtedly one of chattel slavery, where human beings are deprived of basic rights and person hood under the law for the enrichment of those that claim ownership over them. Like in real life this state of affairs is maintained by a set of ingrained cultural prejudices, carefully constructed lies, and simple ignorance of the truly horrific state of affairs that the masses enjoy. The longevity of channelers insulates the damane from some of the problems of how slavery can be unsustainable, but in the long run it also suffers from the same structural problem: when the endless expansion stops, so too will the flow of new damane, and the resulting cratering of power the Empire will face will put it in jeopardy like nothing has before. There is also the problem that, as with real life chattel slavery, if any one piece of the combination of ignorance, lies, and prejudice starts to fall apart, an abolition movement becomes inevitable–and several characters are setting the stage for just that via the careful spreading of the truth about the sul’dam. Even if the Seanchan successfully put down an abolition movement, doing so will profoundly weaken them in a way that will necessitate fundamental transformation, or ensure collapse.
How Jordan Depicts The Relationships Between Classes
As someone who is very conscious in how he depicts class in his works, it makes sense that Jordan frequently focuses on characters interacting through the barriers of their various classes in different ways. New Spring in particular is a gold mine for this kind of insight.
Take, for example, Moiraine and Siuan’s visit to the master seamstress. A lesser writer would not think more deeply on the matter than ‘Moiraine is nobly born so obviously she’s going to be snobby and demanding, while down-to-earth Siuan is likely to be build a natural rapport and have better relationship her fellow commoner, the seamstress Tamore Alkohima’. But Jordan correctly writes it as the reverse: Tamore Alkohima might not be nobly born, but she is not really a peasant either–rather she belongs to that class of speciality artisans, who via the value placed on her labor and skill, is able to live quite comfortably. Moiraine is much more adept at maneuvering this kind of possibly fraught relationship than Siuan is. Yes, she is at the top of the social structure (all the more so since becoming Aes Sedai) but that does not release her from a need to observe formalities and courtesies with someone who, afterall, is doing something for Moiraine that she can not do for herself, even with the Power. If Moiraine wants the services of a master dressmaker, the finest in Tar Valon, she must show respect for both Tamore Alkohima and her craft, which means submitting to her artistic decisions, as well as paying whatever price, without complaint.
Siuan, who comes from the poor Maule district in Tear, is not used to navigating this kind of situation. Most of those she has dealt with before coming to the Tower were either her equals or only slightly above her in terms of class. She tries to treat Tamore Alkohima initially like she most likely treated vendors in the Maule where everyone is concerned with price, since so many are constantly on the edge of poverty, and she wants to know exactly what she is buying and have complete say over the final product, which is the practical mentality of someone to whom those factors had a huge impact on her survival. Coin wasted on fish a day from going bad, or netting that isn’t the right kind, might have meant the difference between eating that week or not, for a young Siuan and her father.
Yet this this reads as an insult to Tamore Alkohima, who takes it as being treated with mockery, and leads to Moiraine needing to step in to try and smooth things over, and explain to Siuan-
“Listen to me, Siuan and do not argue.” she whispered in a rush. “We must not keep Tamore waiting long. Do not ask after prices: she will tell us after we make our selections. Nothing you buy here will be cheap, but the dresses Tamore sews for you will make you look Aes Sedai as much as the shawl does. And it is Tamore, not Mistress Alkohima. You must observe the properties or she will believe you are mocking her. But try thinking of her as a sister who stands just a little above you. A touch of deference is necessary. Just a touch, but she will tell you what to wear as much as she asks.” “And will the bloody shoe maker tell us what kind of slippers to buy and charge us enough to buy fifty new sets of nets?” “No.” Moiraine said impatiently. Tamore was only arching one eyebrow but her face may as well have been a thunderhead. The meaning of that eyebrow was clear as the finest crystal. They had already made the seamstress wait too long, and there was going to be a price for it. And that scowl! She hurried on, whispering as fast as she could. “The shoemaker will make us what we want and we will bargain the price with him, but not too hard if we want his best work. The same with the glovemaker, the stockingmaker, the shiftmaker, and all the rest. Just be glad neither of us needs a hairdresser. The best hairdressers are true tyrants, and nearly as bad as perfumers.”
-New Spring, Chapter 13: Business in the City.
Navigating the relationship between characters of a different class is something a of a running theme throughout New Spring–from Moiraine’s dealing with the discretion of her banker (‘Another woman who knew well her place in the world’ as Moiraine puts it), to having to meet with peasants during her search for the Dragon Reborn (and bungling several of those interactions), to wading through the roughest criminal parts of Chachin in search of an inn, and frequently needing to resort to the Power to avoid or resolve conflict. Moiraine’s ability to handle these situations is tightly tied to her experience with the people involved prior to her time as a Novice, but all hold up and give color to the class system Jordan presents. It also serves as set up so that when Moraine breaks the properties with a different seamstress near the end of the book, it can be a sign of the rising tension and the complex machinations she and Siuan find themselves in.
Notably, Moiraine and Siuan’s relative skill with working with people is strongly related to their backgrounds: the more Moiraine encounters people outside her lived experience as a noble daughter in Cairhien, the more she struggles to navigate those situations while Siuan is much more effective at dealing with the soldiers during the name-taking sequence (who are drawn mostly from the same class as her–common laborers, farmers, etc), and the people in Chachin, where she secures an lodging and local contacts to help in the search with relative ease.
Trying to navigate these waters is also something that frequently trips up characters in the main series as well, especially with the Two Rivers folk who are, ultimately, from a relatively classless society that does not subscribe to feudal norms (more on that below). All of them react to both moving through a society that does follow those norms, and later, being incorporated into its power structures in different, frequently disastrous ways.
Rand, who is not used to the complicated balance between vassal and monarch (which is all the more complicated as he is constantly adding more and more realms under his banner) finds imposing his will and leading the aristocrats who swear fealty to him incredibly difficult. While his reforms are undoubtedly good for the common folk and the general welfare of the nations he takes over, he is most often left to enforce them with threats and violence, which ultimately fuel resistance, rebellion, and more opposition to him throughout the nations he rules, and has down-the-line bad ripple effects on how he treats others, both noble and not, who disagree with him.
Rand also struggles even with those who sincerely wish to serve and aid him in this context: he is awkward with servants, distant with the soldiers and warriors who swear their lives to him, and even struggles with many of his advisors and allies. Part of that is distrust that plagues him in general, but a big element to it is also his own outsider perspective. The Aiel frequently complain that Rand tries to lead them like a King, but that’s because they assume a wetlander King always leads by edict and command. Yet Rand’s efforts to do that with the Westland nations he takes over almost always backfire or have lasting consequences. Rand is frequently trying to frequently play act at what he thinks a King is and does–and when he succeeds it’s almost always a result of Moiraine or Elayne’s advice on the subject, not his own instincts or preconceptions.
Perrin, meanwhile, is unable to hide his contempt for aristocracy and those that willingly follow them, which leads to him both being frequently derelict in his duties as a Lord, and not treating his followers with a great deal of respect. Nynaeve has a similar problem, where she often tries to ‘instill backbone’ into those lower in the class system then her, then comes to regret it when that backbone ends up turned on her, and her leadership rejected or her position disrespected by those she had encouraged to reject leadership or not show respect to people in higher positions.
Interestingly, it’s Mat that most effectively manages to navigate various inter-class relationships, and who via the Band of the Red Hand builds a pretty equitable, merit-based army. He does this by following a simple rule: treating people how they wish to be treated. He accepts deference when it’s offered, but never demands it. He pushes back on the notion he’s a Lord often, but only makes it a serious bone with people who hold the aristocracy in contempt. He’s earnest in his dealings, fair minded, and good at reading social situations to adapt to how folks expect him to act, and when he breaches those expectations it’s usually a deliberate tactical choice.
This lets him maintain strong friendships with people of all backgrounds and classes– from Princes like Beslan to horse thieves like Chel Vanin. More importantly, it makes everyone under his command feel included, respected, and valued for what they are. Mat has Strong Ideas About Class (and about most things really), but he’s the only Two Rivers character who doesn't seem to be working from an assumption that everyone else ought to live by his ideals. He thinks anyone that buys into the feudal system is mad, but he doesn't actually let that impact how he treats anyone–probably from the knowledge that they think he’s just as mad.
Getting Creative With the Structure
The other thing I want to dig into is the ways in which Jordan, via his understanding of the feudal system, is able to play with it in creative and interesting ways that match his world. Succession is the big one; who rules after the current monarch dies is a massively important matter since it determines the flow of power in a country from one leader to the next. The reason so many European monarchies had primogeniture (eldest child inherits all titles) succession is not because everyone just hated second children, it’s because primogeniture is remarkably stable. Being able to point to the eldest child of the monarch and say them, that one, and their younger sibling if they're not around, and so on is very good for the transition of power, since it establishes a framework that is both easy to understand and very very hard to subvert. Pretty much the only way, historically, to subvert a primogeniture succession is for either the heir’s blood relationship to the monarch or the legitimacy of their parent’s marriage to be called into question.
And yet despite that, few of the countries in Jordan's world actually use primogeniture succession. Andor does, as do some of the Borderlands, but the majority of monarchies in Randland use elective succession, where the monarch is elected from among the aristocratic class by some kind of deliberative body. This is the way things are in Tarabon, Arad Doman,Ghealdan, Illian, and Malkier, who all elect the monarchs (or diarchs in the case of Tarabon- where two rulers, the Panarch and the King, share power) via either special council or some other assembly of aristocrats.
There are three countries where we don’t know the succession type (Arafel, Murandy, and Amadicia) but also one we know for sure doesn't use primogeniture succession: Cairhien. We know this because Moiraine’s claim to the Sun Throne as a member of House Damodred is seen as as legitimate enough for the White Tower to view putting her on the Sun Throne as a viable possibility, despite the fact that she has two older sisters whose claims would be considered superior to her own under primogeniture succession. We never find out for sure in the books what the succession law actually is (the country never stabilizes for a long enough period that it becomes important), but if I had to guess I would guess that it’s designated,where the monarch chooses their successor prior to their death, and that the civil war that followed the Aiel War was the result of both Laman and his designated heir(s) dying at the Bloodsnows (we are told by Moiraine that Laman and both his brothers are killed; likely one of them was the next in line).
One country that we know for sure uses designated succession is Seanchan, where the prospective heir is still chosen from among the children of the Empress, but they are made to compete with each other (usually via murder and plotting) for the monarch’s favor, the ‘best’ being then chosen to become the heir. This very closely models how the Ottoman Empire did succession (state sanctioned fratricide) and while it has the potential to ensure competence (by certain metrics, anyways) it also sows the seeds of potential instability by ensuring that the monarch is surrounded by a whole lot of people with bad will to them and feelings of being cheated or snubbed in the succession, or else out for vengeance for their favored and felled candidate. Of course, from the Seanchan’s point of view this is a feature not a bug: if you can’t win a civil war or prevent yourself from being assassinated, then you shouldn’t have the throne anyways.
Succession is far from the only way that Jordan plays with the feudal structure either. Population is something else that is very present in the world building, even though it’s only drawn attention to a handful of times. In our world, the global population steadily and consistently rose throughout the middle ages and the Renaissance (with only small dips for things like the plague and the Mongol Invasion), then exploded with the Industrial Revolution and has seen been on a meteoric climb year over year (something that may just now be stabilizing into an equilibrium again, only time will tell). This is one of the pressures that led to the collapse of feudalism in the real world, as a growing aristocratic class was confronted with finite land and titles, while at the same time the growing (and increasingly powerful) wealthy financial class of various countries were beginning to challenge the traditions and laws that kept them out of direct power. If you’ve ever read a Jane Austen novel (or really anything from the Georgian/Regency/Victorian eras) this tension is on display. The aristocratic class had never been as secure as people think, but the potential to fall into poverty and ruin had never been a greater threat, which had ripple effects for the stability of a nation, and in particular a monarch who derived much of their power from the fealty of their now-destabilized vassals.
In Jordan’s world however, we are told as early as The Great Hunt that the global population is steadily falling, and has been since the Hundred Years’ War (at least). No kingdom is able to actually control all the territory it has on a map, the size of armies have in particular shrunk consistently (to the point where it’s repeatedly commented on that the armies Rand puts together, some of no more than a few thousand, are larger than any ‘since Artur Hawkwing's day’), large swathes of land lay ungoverned and even more uninhabited or settled. Entire kingdoms have collapsed due to the inability of their increasingly small populations to hold together. This is the fate of many of the kingdoms Ingtar talks about in the Great Hunt: Almoth, Gabon, Hardan, Moredo, Caralain, to name just a few. They came apart due to a combination of ineffective leadership, low population, and a lack of strong neighbors willing or able to extend their power and stability over the area.
All of this means that there is actually more land than there are aristocrats to govern it; so much so that in places like Baerlon power is held by a crown-appointed governor because no noble house has been able to effectively entrench in the area. This has several interesting effects on the society and politics of Randland: people in general are far more aware of the fragility of the nation state as a idea then they would be otherwise, and institutions (even the intractable and mysterious White Tower) are not viewed by even their biggest partisans as invulnerable or perpetual. Even the most powerful leaders are aware, gazing out constantly, as they do, at the ruins of the hundreds of kingdoms that have risen and fallen since the Breaking of the World (itself nothing more, to their understanding, then the death of the ultimate kingdom) that there are no guarantees, no promises that it all won’t fall apart.
This conflict reflects on different characters in different ways, drawing out selfishness and cowardice from some, courage and strength from others. This is a factor in Andor’s surprisingly egalitarian social climate: Elayne and Morgase both boast that Andorans are able to speak their minds freely to their leaders about the state of things, and be listened to, and even the most selfish of leaders like Elenia Sarand are painfully aware that they stand on a tower built from ‘the bricks of the common folk’, and make a concentrated effort to ensure their followers feel included and heard. Conversely it also reflects on the extremely regimented culture of the Borderlands, were dereliction of duty can mean not just the loss of your life, but the loss of a village, a town, a city, to Trolloc raids (another pressure likely responsible for slow and steady decline of the global population).
The Borderlanders value duty, honor, and responsibility above all else, because those are the cornerstones holding their various nations together against both the march of time and the Blight. All classes place a high value on the social contract; the idea that everyone must fulfill their duty to keep society safe is a lot less abstract when the stakes are made obvious every winter through monsters raiding your towns. This is most obvious in both Hurin and Ingtar’s behavior throughout The Great Hunt: Hurin (and the rest of the non-noble class) lean on the assurance that the noble class will be responsible for the greater scale problems and issues in order to endure otherwise unendurable realities, and that Rand, Ingtar, Aglemar, Lan (all of whom he believes to be nobly born) have been raised with the necessary training and tools to take charge and lead others through impossible situations and are giving over their entire lives in service to the people. In exchange Hurin pays in respect, obedience, and (presumably) taxes. This frees Hurin up to focus on the things that are decidedly within his ken: tracking, thief taking, sword breaking, etc, trusting that Ingtar, and later Rand, will take care of everything else.
When Hurin comes up against the feudal system in Cairhien, where the failures of everyone involved have lead to a culture of endless backstabbing and scheming, forced deference, entitlement, and mutual contempt between the parties, he at first attempts to show the Cairhienin ‘proper’ behavior through example, in the hopes of drawing out some shame in them. But upon realizing that no one in Cairhien truly believes in the system any longer after it has failed the country so thoroughly (hence the willingness of vassals to betray their masters, and nobles to abandon their oaths–something unthinkable in the Borderlands) he reverts to his more normal shows of deference to Rand and Ingtar, abandoning excessive courtesy in favor of true fealty.
Ingtar (and later Rand) feel the reverse side of this: the pressure to be the one with the answers, to hold it all together, to be as much icon and object as living person, a figure who people can believe in and draw strength from when they have none of their own remaining, and knowing at the same time that their choices will decide the fates and lives of others. It’s no mistake that Rand first meets Hurin and begins this arc in the remains of Hardan, one of those swept-away nations that Ingtar talks about having been left nothing more than ‘the greatest stone quarry for a hundred miles’. The stakes of what can happen if they fail in this duty are made painfully clear from the start, and for Rand the stakes will only grow ever higher throughout the course of the series, as number of those ‘under his charge’ slides to become ‘a nation’ then ‘several nations’ and finally ‘all the world’. And that leads into one of the problems at the heart of Rand’s character arc.
This emphasis on the feudal contract and duty helps the Borderlands survive the impossible, but almost all of them (with the exception of Saldaea) practice cultures of emotional repression and control,spurning displays of emotion as a lack of self-control, and viewing it as weakness to address the pains and psychological traumas of their day to day lives. ‘Duty is heavier than a mountain, death lighter than a feather’, ‘There will be time to sleep when you’re dead’, ‘You can care for the living or mourn the dead, you cannot do both’: all common sayings in the Borderlands. On the one hand, all of these emphasize the importance of fulfilling your duty and obligations…but on the other, all also implicitly imply the only true release from the sorrows and wounds taken in the course of that duty is death. It is this, in part, that breaks Ingtar: the belief that only the Borderlands truly understand the existential threat, and that he and those like him are suffering and dying for ‘soft southlanders’ whose kingdoms are destined to go to ruin anyways. It’s also why he reveals his suffering to Rand only after he has decided to die in a last stand–he is putting down the mountain of his trauma at last. This is also one of those moments in the books that is a particular building block on the road to Rand’s own problems with not expressing his feelings or being willing to work through his trauma, that will swing back around to endanger the same world he is duty-bound to protect.
I also suspect strongly that this is the source of the otherwise baffling Saldean practice of….what we will call dedicated emotional release. One of the core cultural Saldean traits (and something that is constantly tripping up Perrin in his interactions with Faile) is that Saldeans are the only Borderlanders to reject the notion that showing emotion is weakness. In fact, Saldeans in general believe that shows of anger, passion, sorrow, ardor–you name it–are a sign of both strength and respect. Your feelings are strong and they matter, and being willing to inflict them on another person is not a burden or a betrayal of duty, it’s knowing that they will be strong enough to bear whatever you are feeling. I would hesitate to call even the Saldaens well-adjusted (I don’t know that there is a way to be well-adjusted in a society at constant war), but I do think there is merit to their apparent belief in catharsis, and their resistance to emotional repression as a sign of strength. Of course, that doesn't make their culture naturally better at communication (as Faile and Perrin’s relationship problems prove) but I do think it plays a part in why Bashere is such a good influence on Rand, helping push him away from a lot of the stoic restraint Rand has internalized from Lan, Ingtar, Moiraine, et al.
It also demonstrates that a functioning feudal society is not dependent on absolute emotional repression, or perfect obedience. Only mutual respect and trust between the parties are necessary–trust that the noble (or monarch) will do their best in the execution of their duties, and trust that the common folk in society will in turn fulfill their roles to the best of their ability. Faile’s effectiveness as Perrin’s co-leader/second in command is never hindered or even implied to be hindered by her temperament or her refusal to hide/repress her emotions. She is arguably the one who is doing most of the actual work of governing the Two Rivers after she and Perrin are acclaimed their lord and lady: seeing to public works projects, settling disputes, maintaining relationships with various official groups of their subjects.
The prologue from Lord of Chaos (a favorite scene of mine of the books) where Faile is holding public audience while Perrin is off sulking ‘again’ is a great great example of this; Faile is the quintessential Borderland noble heir, raised all her life in the skills necessary to run a feudal domain, and those skills are on prime display as she holds court. But that is not hindered by her willingness to show her true feelings, from contempt of those she thinks are wasting her time, to compassion and empathy to the Wisdoms who come to her for reassurance about the weather. This is one of those things that Perrin has to learn from her over the course of the series–that simply burying his emotions for fear they might hurt others is not a healthy way to go about life, and it isn’t necessary to rule or lead either. His prejudices about what constitutes a ‘good’ Lord (Lan, Agelmar, Ingtar) and a ‘bad’ one (literally everyone else) are blinding him, showing his lack of understanding of the system that his people are adopting, and his role in it.
Which is a nice dovetail with my next bit–
Outsiders And the Non-Feudal State
Another way Jordan effectively depicts the Feudal system is by having groups who decidedly do not practice it be prominent throughout the series–which is again accurate to real life history, where feudalism was the mode of government for much of (but by no means all) of Medieval and Renaissance Europe, but even in Europe their were always societies doing their own thing, and outside of it, different systems of government flourished in response to their environments and cultures; some with parallels to Feudalism, many completely distinct.
The obvious here are the Aiel who draw on several different non-feudal societies (the Scottish Highland Clans, the Iroquois Confederation, the Mongols, and the Zulu to name just a few) and the Seafolk (whose are a combination of the Maori and the Republic of Piracy of all things), but also firmly in these categories are groups like the communities in the Black Hills, Almoth Plain, and the Two Rivers.
Even though it’s an agrarian farming community made up primarily of small villages, the Two Rivers is not a feudal state or system. We tend to forget this because it looks a lot like our notion of a classic medieval European village, which our biases inherently equate to feudal, but Jordan is very good at remembering this is not the case, and that the Two Rivers folk are just as much outsiders to these systems as the Aiel, or the Seafolk.
Consider how often the refrain of ‘don’t even know they’re part of the Kingdom of Andor’ is repeated in regards to the Two Rivers, and how much the knowledge of Our Heroes about how things like Kingdoms, courts, war, etc, are little more than fairy tales to the likes of those Two Rivers, while even places unaffected directly by things like the Trakand Succession or the Aiel War are still strongly culturally, economically, and politically impacted.
Instead of deriving power and justice from a noble or even a code of law, power is maintained by two distinct groups of village elders (The Village Council and the Women’s Circle) who are awarded seats based on their standing within the community. These groups provide the day-to-day ordering of business and resolving of conflicts, aiding those in need and doing what they can for problems that impact the entire community. The Wisdom serves as the community physician, spiritual advisor, and judge (in a role that resembles what we know of pre-Christian celtic druids), and the Women’s Circle manages most social ceremonies from marriages to betrothals to funerals, as well as presiding over criminal trials (insofar as they even have them). The Mayor manages the village economics, maintaining relationships and arbitrating deals with outsider merchants and peddlers, collecting and spending public funds (through a volunteer collection when necessary, which is how we’re told the new sick house was built and presumably was how the village paid for things like fireworks and gleeman for public festivals), while the Council oversees civil matters like property disputes.
On the surface this seems like an ideal community: idyllic, agrarian, decentralized, where everyone cares more about good food and good company and good harvests than matters of power, politics, or wealth, and without the need for any broader power-structure beyond the local town leaders. It’s the kind of place that luddites Tolkien and Thomas Jefferson envisioned as a utopia (and indeed the Two Rivers it the most Tolkien-y place in Randland after the Ogier stedding, of which we see relatively little), but I think Jordan does an excellent job of not romanticizing this way of life the way Tolkien often did. Because while the Two Rivers has many virtues and a great deal to recommend it, it also has many flaws.
The people in the Two Rivers are largely narrow minded and bigoted, especially to outsiders; The day after Moiraine saves the lives of the entire village from a Trolloc attack, a mob turns up to try and burn her out, driven by their own xenophobia and fear of that which they don’t understand. Their society is also heavily repressed and regressive in its sex norms and gender relations: the personal lives of everyone are considered public business, and anyone living in a fashion the Women’s Circle deems unsuitable (such as widower and single father Tam al’Thor) is subject to intense pressure to ‘correct’ their ways (remarry and find a mother for Rand). There is also no uniformity in terms of law or government, no codified legal code, and no real public infrastructure (largely the result of the region’s lack of taxes). This is made possible by the geographic isolation and food stability–two factors that insulate the Two Rivers from many of the problems that cause the formation or joining of a nation state. It’s only after the repeated emergence of problems that their existing systems can not handle (Trolloc raids, martial law under the White Cloaks, the Endless Summer, etc) that the Two Rivers folk begin adopting feudalism, and even then it’s not an instantaneous process, as everyone involved must navigate not just how they are going to adopt this alien form of government, but how they are going to make it match to their culture and history as well.
This plays neatly with the societies that, very pointedly, do not adopt feudalism over the course of the series. The Aiel reject the notion entirely, thinking it as barbaric and backward as the Westerlanders think their culture is–and Jordan is very good at showing neither as really right. The Aiel as a society have many strengths the fandom likes to focus on (a commitment to community care, a strong sense of collective responsibility, a flexible social order that is more capable of accounting for non-traditional platonic and romantic relationships, as well as a general lack of repressive sex norms) but this comes at a serious cost as well. The Aiel broadly share the Borderlander’s response of emotional suppression as a way of dealing with the violence of their daily life, as well as serious problems with institutionalized violence, xenophobia, and a lack of respect for individual rights and agency. Of these, the xenophobia is probably the most outright destructive, and is one of the major factors Rand has to account for when leading the Aiel into Cairhien, as well a huge motivating factor in the Shaido going renegade, and many Aiel breaking clan to join them–and even before Rand’s arrival it manifested as killing all outsiders who entered their land, except for Cairhienin, whom they sold as slaves in Shara.
And yet, despite these problems Jordan never really suggests that the Aiel would be better off as town-or-castle dwelling society, and several characters (most notably the Maidens) explicitly reject the idea that they should abandon their culture, values, and history as a response to the revelations at Rhuidean. Charting a unique course forward for the Aiel is one of the most persistent problems that weighs on the Wise Ones throughout the second half of the series, and Aviendha in particular. Unlike many of the feudal states faced with Tarmon Gai’don, the Aiel when confronted with the end of days and the sure knowledge of the destruction of their way of life are mostly disinterested in ignoring, running from, or rejecting that revelation (those that do, defect to the Shaido). Their unique government and cultural structure gives them the necessary flexibility to pivot quickly to facing the reality of the Last Battle, and to focus on both helping the world defeat the Shadow, and what will become of them afterwards. This ironically, leaves them in one of the best positions post-series, as the keepers of the Dragon’s Peace, which will allow them to hold on to many of their core cultural values even as they make the transition to a new way of life, without having to succumb to the pressures to either assimilate into Westlands, or return to their xenophobic isolationism.
The Seafolk provide the other contrast, being a maritime society where the majority of the people spend their time shipboard. Their culture is one of strong self-discipline and control, where rank, experience, and rules are valued heavily, agreements are considered the next thing to sacred, and material prosperity is valued. Though we don’t spend quite as much time with them as the Aiel, we get a good sense of their culture throughout the mid-series. They share the Aiel’s contempt for the feudal ‘shorebound’, but don’t share their xenophobia, instead maintaining strong trade relationships with every nation on navigable water, though outside of the context of those trade relationships, they are at best frosty to non-Seafolk.
They are not society without problems–the implication of their strong anti-corruption and anti-nepotism policies is that it’s a serious issue in their culture, and their lack of a centralized power structure outside of their handful of island homes means that they suffer a similar problem to the likes of Murandy and Altara, where life on one ship might be radically different then life on another, in terms of the justice or treatment you might face, especially as an outsider. But the trade off is that they have more social mobility then basically any other society we see in Randland. Even the Aiel tend to have strongly entrenched and managed circles of power, with little mobility not managed by the Wise Ones or the chiefs. But anyone can rise high in Sea Folk society, to become a leader in their clan, or even Mistress of the Ships or Master of the Blades– and they can fall just as easily, for shows of incompetence, or failures to execute their duties.
They are also another society who is able to adapt to circumstances of Tamon Gai’don relatively painlessly, having a very effective plan in place to deal with the fallout and realities of the Last Battle. The execution gets tripped up frequently by various factors, but again, I don’t think it’s a mistake that they are one of the groups that comes out the other side of the Last Battle in a strong position, especially given the need that will now exist to move supplies and personnel for rebuilding post-Last Battle. The Seafolk have already begun working out embassies in every nation on navigable water, an important step to modernizing national relationships.
How does all this relate to feudalism and class? It’s Jordan digging into a fundamental truth about the world and people–at no point in our own history have we ever found a truly ‘perfect’ model for society. That’s something he’s constantly trying to show with feudalism–it is neither an ideal nor an abomination, it just is. Conversely, the Two Rivers, Aiel, Seafolk, and Ogier (who I don’t get into to much here for space, but who also have their own big problems with suffrage and independence, and their virtues in terms of environmental stability and social harmony) all exist in largely classes societies, but that doesn't exempt them from having problems or make them a utopia, and it certainly doesn't make them lesser or backwards either–Jordan expends a lot of energy to show them as complex, nuanced and flawed, in the same way he does for his pseudo-Europe.
Conclusion
To restate my premise: one of Jordan’s profound gifts as a writer is his capacity to set aside his own biases and write anything from his villains to his world with an honest, empathetic cast that defies simplification. Feudalism and monarchy more generally have a bad rep in our society, for good reasons. But I think either whitewashing or vilifying the feudal system is a mistake, which Jordan’s writing naturally reflects. Jordan is good at asking complicating questions of simple premises. He presents you with the Kingdom of Andor, prosperous and vast and under the rule of a regal much loved Queen and he asks ‘where does its wealth come from? How does it maintain law and order? How does the Queen exert influence and maintain her rule even in far-flung corners of the realm? How did she come to power in the first place and does that have an impact on the politics surrounding her current reign?’. And he does this with every country, every corner of his world–shining interesting lights on familiar tropes, and exploring the humanity of these grand ideas in a way that feels very real as a result.
The question of, is this an inherently just system is never really raised because it’s a simplifying question, not a complicating one. Whatever you answer–yes or no–does not add to the depiction of these systems or the people within them, it takes away. You make someone flat–be it a glorious just revolutionary opposing a cackling wicked King, or a virtuous and dutiful King suppressing dangerous radical dissidents, and you make the world flatter as a result.
I often think about how, when I began studying European history, I was shocked to learn that the majority of the royalists who rose up against the Jacobins were provincial peasants, marching against what they perceived to be disgruntled, greedy academic and financial elites. These were, after all, the same people that the Jacobins’ revolution claimed to serve and be doing the will of. Many of the French aristocrats were undeniably corrupt, indolent, and detached from their subjects, but when you look closer at the motives of many of the Jacobins you discover that motives were frequently more complex then history tends to remember or their propaganda tried to claim, and many were bitterly divided against each other on matters of tactics, or ideals, or simple personality difference. The simple version of the French Revolution assigns all the blame to the likes of Robespierre going mad with power, and losing sight of the revolutions’ higher ideals, but the truth was the Jacobins could never properly agree on many of their supposed core ideals, and Robespierre, while powerful, was still one voice in a Republic–and every person executed by guillotine was decreed guilty by a majority vote.
This is the sort of nuance lost so often in fantasy stories, but not in Jordan’s books. The story could be simpler–Morgase could just be a just and good high Queen archetype who is driven by love of her people, but Jordan depicts her from the beginning as human–with virtues and flaws, doing the best she can in the word she has found herself. Trying to be a just and good Queen and often succeeding, and sometimes falling short of the mark. The Tairen and Cairhienin nobility could just all be greedy, corrupt, out-of-touch monsters who cannot care for anything beyond their own pleasures–but for every Laman, Weairamon, or Colavaere, you have Dobraine, Moiraine, or Darlin. And that is one of the core tenets of Jordan’s storytelling: that there is no system wholly without merit or completely without flaw, and no group of people is ever wholly good or evil.
By taking this approach, Jordan’s story feels real. None of his characters or world come across like caricature or parody. The heinous acts are sharper and more distinct, the heroic choices more earned and powerful. Nothing is assumed–not the divine right of kings, or the glorious virtue of the common man. This, combined with a willingness to draw on the real complex histories of our own world, and work through how the unique quirks of fantasy impact them, is what renders The Wheel Of Time such a standout as a fantasy series, past even more classic seminal examples of the genre, and why its themes of class, duty, power, and politics resonate with its modern audiences.
#Wheel of Time#WoT#WoT Meta#Wheel of time Meta#Feudalism#Class Politics#Worldbuilding#Wot Book Spoilers#AMOL Spoilers#No one has ever done it like Robert Jordan and no one may ever do it like him again#Their is no earthly way I can tag all the characters refrenced in this#so I'll hit those I talk about more then three times#Rand al'Thor#Moiraine Damodred#Elayne Trakand#Mat Cauthon#Perrin Aybara#faile bashere#Morgase Trakand#ingtar shinowa#Hurin#tuon athaem kore paendrag#I invite pepole to discuss/respond if they want#but a reminder that I assume good faith whenever possible#and ignore bad faith when apparent
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Do you think the Nine Houses follow a Marxist, Keynsian, or Austrians economic model
this ask made me SO happy you have no idea! some vague thoughts
The Houses obviously have to do careful resource allocation. I doubt they have a free market economy, at least not on a system-wide scale. I could see some of the Houses — like the Third or Fifth Houses, which are by all accounts wealthy and with a very large population — develop some kind of internal capitalist economy within the House itself. Namely, private actors who control and own properties, wealth accumulation, competitive markets etc. But ultimately I think even those are subject to strong (local) governmental oversight because, again, they live on space installations in a situation of constant resource constraint. I bet there are quotas for everything.
However! No way ALL the Houses have a market economy. I'm thinking especially those Houses that are very small and/or have a "mission" which means that societal development is carefully planned, and probably the economy is also centrally planned. (Ninth, Eight, Sixth, maybe Second and/or Fourth).
On an overreaching scale (within the Home System) I don't think "the Empire" (as in, John) is overly concerned with the yearly economic development of the Houses, partly because he's been historically absent for decades or even centuries at a time. Verging sharply into headcanon territory, I think the closest thing the Houses have to a real centralised government is military leadership (High Command or the Fleet Admiral, who's the head of the Second House) and when it comes to issues that concern multiple Houses but are more "civilian" in nature, is kind of a free-for-all. I'm thinking about how Harrow thought that writing to ask for help would result in the Fifth or maybe the Third cannibalising the Ninth House — it looks like there's an informal council of House leaders, but no properly organised central government.
Trade: travel and commerce between the Houses is regulated. You can't just take a spaceship and move from the Eight to the Second, for example — movement of people as well as goods depends on a ship schedule that runs on "routes" and I'd bet there's an immigration/emigration quota that's maybe decided between specific House leaders, or maybe a third party. My best bet is that one of the Houses (possibly the Third or Fifth) OR an ad-hoc organisation (which includes multiple higher-ups from said well-off Houses) are the ones who regulate shipping and travel, and either have an ownership stake in the shipping system or administrate it in the name of the Emperor.
The shepherded planets: putting the "imperialism" in "Empire". The Houses definitely exploit their colony planet for resources, as per AYU (talking about the "contracts" that the Empire signs with the occupied planets). However, it's also worth noting that 1) for at least 5000 years, the House system was self-sustaining and hadn't made contact with any other population; and 2) stele travel is kind of a hassle, and only seems to be limited to Cohort ships that we know of.
What I'm getting at is that I think the economy of the Houses is not dependent on their war of conquest — imo it's more of a mission of conquest for conquest's sake, see Corona thinking that the economy of the Houses doesn't quite add up, and Augustine talking like the ongoing expansion of the Houses is a whim of John's and little else. Basically, it seems to be a way to oppress the occupied planet for occupation's sake, and I wouldn't be surprised if the resources the Houses extract from the conquered planets go straight into financing yet more war and occupation and very little (if any) of any wealth they may accumulate makes it back to the Houses.
It COULD be that there's a necromantic equivalent of the East India Company, and my bet would be on the Second administrating it — Harrow doesn't seem to rate them at all, which tracks because Harrow's primary concern is Houses that could be a threat to the Ninth, and the Second being focused on exploitation that's external to the Home System could be an explanation for that. I've also seen speculation that making money from colonialism is the Fifth House's purview (*) but EYE think it makes more sense if the House that are more strongly associated with running the war effort are also the ones making money from it. Or it could be a joint operation.
(*) never forget the iconic tag #we regret to inform you that spreadsheets dad is maybe running the necromantic East India Company @katakaluptastrophy here)
Anyway. Sorry I haven't answered your actual question! GUN TO MY HEAD, if I had to pick ONE economic model to map the Houses onto, I wanna say soviet type economy (think: centralised planning, no inflation, little to no unemployment, tendency towards black market, little to no innovation). I have thoughts about what the consumer needs market looks like in the Houses but nobody needs to hear that. Also, it's def very limited
If anyone has thoughts PLEASE feel free to jump in, I'm always thinking about the logistical side of space imperialism in the necro empire!
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