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#Weight of the Worlds
dailydccomics · 2 months
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Doom Patrol by Becky Cloonan
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doom-patrolling · 4 months
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I don't remember how much I did for Weight of the Worlds but here:
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Larry is so Normal and Normal things happen to him all the time
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sniperct · 2 months
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hotniatheron · 10 months
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on the national day of solidarity for Palestine, MAY YOUR MEMORY BE A CURSE YOU OLD BITCH!!!!!!!!
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aethersea · 3 months
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another thing fantasy writers should keep track of is how much of their worldbuilding is aesthetic-based. it's not unlike the sci-fi hardness scale, which measures how closely a story holds to known, real principles of science. The Martian is extremely hard sci-fi, with nearly every detail being grounded in realistic fact as we know it; Star Trek is extremely soft sci-fi, with a vaguely plausible "space travel and no resource scarcity" premise used as a foundation for the wildest ideas the writers' room could come up with. and much as Star Trek fuckin rules, there's nothing wrong with aesthetic-based fantasy worldbuilding!
(sidenote we're not calling this 'soft fantasy' bc there's already a hard/soft divide in fantasy: hard magic follows consistent rules, like "earthbenders can always and only bend earth", and soft magic follows vague rules that often just ~feel right~, like the Force. this frankly kinda maps, but I'm not talking about just the magic, I'm talking about the worldbuilding as a whole.
actually for the purposes of this post we're calling it grounded vs airy fantasy, bc that's succinct and sounds cool.)
a great example of grounded fantasy is Dungeon Meshi: the dungeon ecosystem is meticulously thought out, the plot is driven by the very realistic need to eat well while adventuring, the story touches on both social and psychological effects of the whole 'no one dies forever down here' situation, the list goes on. the worldbuilding wants to be engaged with on a mechanical level and it rewards that engagement.
deliberately airy fantasy is less common, because in a funny way it's much harder to do. people tend to like explanations. it takes skill to pull off "the world is this way because I said so." Narnia manages: these kids fall into a magic world through the back of a wardrobe, befriend talking beavers who drink tea, get weapons from Santa Claus, dance with Bacchus and his maenads, and sail to the edge of the world, without ever breaking suspension of disbelief. it works because every new thing that happens fits the vibes. it's all just vibes! engaging with the worldbuilding on a mechanical level wouldn't just be futile, it'd be missing the point entirely.
the reason I started off calling this aesthetic-based is that an airy story will usually lean hard on an existing aesthetic, ideally one that's widely known by the target audience. Lewis was drawing on fables, fairy tales, myths, children's stories, and the vague idea of ~medieval europe~ that is to this day our most generic fantasy setting. when a prince falls in love with a fallen star, when there are giants who welcome lost children warmly and fatten them up for the feast, it all fits because these are things we'd expect to find in this story. none of this jars against what we've already seen.
and the point of it is to be wondrous and whimsical, to set the tone for the story Lewis wants to tell. and it does a great job! the airy worldbuilding serves the purposes of the story, and it's no less elegant than Ryōko Kui's elaborately grounded dungeon. neither kind of worldbuilding is better than the other.
however.
you do have to know which one you're doing.
the whole reason I'm writing this is that I saw yet another long, entertaining post dragging GRRM for absolute filth. asoiaf is a fun one because on some axes it's pretty grounded (political fuck-around-and-find-out, rumors spread farther than fact, fastest way to lose a war is to let your people starve, etc), but on others it's entirely airy (some people have magic Just Cause, the various peoples are each based on an aesthetic/stereotype/cliché with no real thought to how they influence each other as neighbors, the super-long seasons have no effect on ecology, etc).
and again! none of this is actually bad! (well ok some of those stereotypes are quite bigoted. but other than that this isn't bad.) there's nothing wrong with the season thing being there to highlight how the nobles are focused on short-sighted wars for power instead of storing up resources for the extremely dangerous and inevitable winter, that's a nice allegory, and the looming threat of many harsh years set the narrative tone. and you can always mix and match airy and grounded worldbuilding – everyone does it, frankly it's a necessity, because sooner or later the answer to every worldbuilding question is "because the author wanted it to be that way." the only completely grounded writing is nonfiction.
the problem is when you pretend that your entirely airy worldbuilding is actually super duper grounded. like, for instance, claiming that your vibes-based depiction of Medieval Europe (Gritty Edition) is completely historical, and then never even showing anyone spinning. or sniffing dismissively at Tolkien for not detailing Aragorn's tax policy, and then never addressing how a pre-industrial grain-based agricultural society is going years without harvesting any crops. (stored grain goes bad! you can't even mouse-proof your silos, how are you going to deal with mold?) and the list goes on.
the man went up on national television and invited us to engage with his worldbuilding mechanically, and then if you actually do that, it shatters like spun sugar under the pressure. doesn't he realize that's not the part of the story that's load-bearing! he should've directed our focus to the political machinations and extensive trope deconstruction, not the handwavey bit.
point is, as a fantasy writer there will always be some amount of your worldbuilding that boils down to 'because I said so,' and there's nothing wrong with that. nor is there anything wrong with making that your whole thing – airy worldbuilding can be beautiful and inspiring. but you have to be aware of what you're doing, because if you ask your readers to engage with the worldbuilding in gritty mechanical detail, you had better have some actual mechanics to show them.
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catilinas · 9 months
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my resolution for 2024 is to be crushed to atoms between the roller rack shelves
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lunar-waterlilies · 4 months
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sergle · 1 year
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I love the little AU that skinny people live in where they have the same problems as fat people and can relate to the Experience. artists references are only for fat bodies, artists that do draw thin bodies are getting DMs from people going like "omg I'm so happy I discovered your art, it's so rare to find an artist who draws small bodies!!!!! for the first time I see people who look like me 😭😭" skinny people going "omggg I finally found a clothing brand that sells nice dresses in XS, I wish they weren't so so overpriced though" skinny people getting home from the doctor's office and collapsing on the couch to tell their roommate that their doc spent the whole appointment quizzing them about their diet and they were told they need to gain 40 pounds. but the doctor didn't want to check out the weird scraping sound they make when they breathe in, just that they should probably gain weight first. skinny celebrities and influencers spending thousands of dollars getting plastic surgery to transfer fat to their stomachs and jawlines. all the main characters in tv shows are fat. when you watch cartoons as a kid, there's one skinny character, and they're really dumb and annoying and get laughed at by the other characters. they're a loser and never get a boyfriend/girlfriend. the same clothes that are stylish when worn by fat people just get you made fun of. desirable romantic leads and manic pixie dream girls twirl their hair and say "yeeah I've just been fat my whole life, I just never lose weight no matter what I eat hehe" and this is an extremely endearing and attractive trait.
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izu · 1 year
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greedy
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demigods-posts · 5 months
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something about annabeth being twelve years old. telling percy she'd let her father rot in the underworld. while also wearing his ring on her neck. really breaks me. because she'll spend the next five years trying to fix what her father broke. and ultimately blame herself for the cracks in the window. but he's the one that gave her the hammer. and it'll take her years to admit that. so instead. she'll just wear the necklace like a noose. and let it slowly kill her. because she'd rather quietly carry his burden. than admit she never had the strength.
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beaulesbian · 2 months
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"The world should have protected you, but you have been asked to protect it. What an honor. What an injustice." - NADDPOD, Bahumia campaign ep. 97 (x)
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dailydccomics · 3 months
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Larry Trainor by Paul Pope
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jazzkrebber · 1 year
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the shadow and bone trilogy: we've overcome countless obstacles, moved past our differences, and rallied together to save the world from the darkling
the six of crows duology: we were trying to get some money and we think we saved the world or something?
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zzztlk · 10 months
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MARK CRILLEY ARE U THERE... HELP ME MARK CRILLEY..
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wistfulwatcher · 3 months
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hotch + growing somber as he realizes emily is leaving
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bocadelinfierno · 6 months
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