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tourettesdog · 1 month ago
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I am begging people to be normal about completed fics, and in particular one shots.
I am begging people to stop demanding more from authors, and insisting that one shots need to be longer or have sequels.
I don't think yall understand how many fanfic authors are one more "where's the rest of it?" comment away from throwing out any plans they might have had to continue an idea.
Unless an author like specifically says they might write more for an idea, just-- assume something marked as completed is complete, and respect it as it stands, please.
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ancientgoddessofegypt · 5 months ago
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Astro Notes : Short N Sweet <3 Neptune's Revenge
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Neptune 1st House - Popular energy. Very well known for their beautiful, majestic energy. Could have a lot of haters but admirers at the same time. Energetically sensitive to alot of others emotions. Sometimes, it can be a lil confusing holding so much power. Because their energy can be mixed up with someone elses if they don't know how to tell the difference. They usually have a strong sense of self, its just other peoples opinions can get in away of that if they arent careful.
Neptune 2nd House - Could use some help on the financial train. They're organic to the way they use their money. I mean, they could be super horrendous spender, spending each and every dime on any and everything. While still some how always having more in their wallet. Or they could be pretty good at saving and are a little bit of a cheapskate.
Neptune 3rd House - Whimsical voices. Poetic writers. Creative thinkers. Very talented when it comes to the hands as well. Could be excellent drawers & painters. Neptune in the 3rd has an ability to travel to very interesting places that aren't too far at home. They may go on lil adventures here and there. But its always a treat. Its kinda strange how well they can be at finding good eats as well with all the travel they do. Could work abroad or go to college somewhere out of their comfort zone a lil.
Neptune 4th House - Has a lot of secrets when it comes to the inner child. Very free, sweet loving children. Can open a door to different realms like we're in Narnia or something. Angelic creatures who enjoy alone time near their favorite place. If they ever share that special place with you consider yourself lucky. They normally keep the things they cherish hidden for a long time.
Neptune in the 5th House - Artists who seek deep into the art and become it. Very creative & a one of a kind with the way they carry the emotion in what it is they do. Can have you thinking hard on what it is they are trying to convey, they are a master at making complexities more harder to figure out. Just be there in the audience and watch the show. You'll never leave the same again.
Neptune in the 6th House - Fun loving pet owners, they go hard for the planet and the creatures that come from it. Real advocates for change and don't take too kindly to insensitive people. Could need to sharpen their boundaries a little more with people. Also, are incredible writers and should tap into this side a bit more. You might end up surprised with what talents you have that could make you some money, or could be a really cool job.
Neptune in the 7th House - Romance is the thing that just keeps on given to these individuals. May need to put the rose colored glasses down. that man might not be for you, love. Don't forget to put more time into your own needs versus the needs of someone else. Your compassionate energy may run dry if you're not using that waterfall of emotion for yourself. People are drawn to 7th house neptunes alot more than you think. They are capable of seeing thru the veil, you just don't notice.
Neptune in the 8th House - Psychologically understands the reasons on why the universe is the way that it is and why the people in it behave the way that we do. Could be honest about a lot of things, dishonest about what they know. The world doesn't need to know everything, which is why the divine gifted them with certain antidotes. Only they can use this so bring healing to a certain nation (or individual) but not everyone can find this secret the way they can. This is normally given to them by spirit guides, ancestors, or thru drreams.
Neptune in the 9th - Impracticality is almost their birth right. They see things in a way that doesnt make sense at all but to them it means something. What I mean is that these people see the world bigger than what they people tell them. They could have big drams and not understand why they have them, but God put them their for a reason. So you can figure them out. You may want to travel and study abroad, or just move somewhere different and don't know how. Thats where all the magic happens, finding out and taking the risk. The sagittarian way.
Neptune in the 10th - Majestic auras. The highlight of the moment. The star. The siren. The energy healer. Do I keep going? Very special creatures who touched this earth to make their dreams come true, even if they have to figure it out themselves. Empathetic to the people around them and are big on helping out with anything whenever they can. The Queens & Kings of the law of attraction. Can attract what they want if they just believe it in it more.
Neptune in the 11th House - Community leaders. Ancients who know they way to what the true reality is meant to be like. Literally can change the world with the way they move, think, and go around helping others. Sweet and lovely people to be around. Needs healing in their own friend groups. Can be a little out there, but thats why people love them.
Neptune in the 12th House - Practical minds in a world that tells them their crazy. No they arent crazy, they just have multiple psychic gifts. And these gifts have a way in showing them things people aren't usually equipped with handling. They need more time alone and in nature to keep themselves grounded. Other wise, they will go crazy from the world telling them that their crazy... When really they know a little more than what they led on. The imagination is a fun place, but also a place where the most hidden becomes entirely to open. Seers of the daylight & the night.
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felassan · 4 months ago
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August 30th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length and spoilers.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for first Q&A (June 14th)] | [Link to video recording for first Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Please note before proceeding that the devs advised that this Q&A may contain minor spoilers!
Corinne Busche, John Epler and Community Manager Katey were the devs that were there.
KFM: Community Manager Katey JE: John Epler CB: Corinne Busche
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KFM: We’re gonna be joined by John and Corinne here in a sec, just waiting for them to get on. Hey John, hey Corinne, thanks for joining - hey!
JE: Hello! Thank you for having us. It's a pleasure.
CB: Hey y’all. It's so good to see so many people, I see some familiar names here. Good to see you again.
KFM: Yeah, yeah, I'm excited to, you know, bring us this second Q&A on the Discord server. Last time we were really, really happy, with the way it happened, y'know, it turned out and how everyone seemed to really enjoy it so we're back again. Thank you for submitting your questions on the ask-bioware channel. I am going to start and kick that off in just a second, but, for those of you who might be new here, I'm the Community Manager, and I'm going to let Corinne and John introduce themselves as well.
CB: Hey y'all, I'm Corinne Busche, Game Director on Dragon Age: The Veilguard. I just generally help people on the team do cool things and create this world.
JE: And I'm John Epler, the Creative Director on Dragon Age: The Veilguard, and Corinne picked probably the best way to describe what I do, too, so I'm just gonna steal that. I'm there to make sure the team can, is enabled to do their best work and I'm super excited to share all this with you.
KFM: Awesome. Yeah before we start I also wanna give a quick heads-up, you might have seen in Announcements, but there are a couple of questions in here that we have answers to that we would consider minor spoilers. I'll give a heads-up before that minor spoiler answer is given, or even the question is read, so you can go, y'know, grab some water, or y'know, go outside for a second, or just do anything, to decide if you want to listen to the answer or not. But, I promise, these spoilers are, y'know, we'll call them out before we say anything.  
CB: That is kinda the coolest part of this session, we're getting closer to launch now, so I think we can do a little bit deeper on some of the questions this time.
KFM: Yes, no this is so exciting! Okay, are you guys ready?
JE: Yes! Yes I am.
CB: Let's do it.
KFM: Let's do it.
KFM: Let's start with a fun one. Do all Evanuris hate tea? Does Ghilly-Flower exclusively drink haunted bog water?
JE: Alright. That is a fun one. Y'know, it's funny because I think Solas is the only one of the elven gods that actually really has a tremendous aversion to tea. That said, we don't really get too into what they drink, I would say though, knowing what I know about Elgar'nan and Ghilan'nain, I think Elgar'nan probably drinks a combination of gas station coffee and the Thedas equivalent of an energy drink, at all times he's got a big Thermos with him. Whereas Ghilan'nain is all about the herbal concoctions that are supposed to be really good for like, your gut health, things like that - she really takes care of herself, so.
CB: John, I think you just described you, and then me. Interesting.
JE: Hurtful, Corinne, accurate but hurtful.
KFM: Okay, next one. So we know that we can hug Assan, but will we be able to hug any of our companions?
JE: So you can't hug your companions at all times. There's not an option to just walk up and give them a hug. They've got their boundaries, they've got their preferences. But there are opportunities in conversations, in dialogue, in scenes where you will, you know - a companion may ask you for a hug because they're having a rough time and you are able to give it to them.
KFM: And will there be a lot of politicking involved? And by politicking they mean quests like Wicked Eyes and Wicked Hearts.
JE: Yeah, so I mean, there's not gonna be a quest quite like the Halamshiral Ball, I mean that was very specific to the Inquisitor. The Inquisitor was trying to gain favor with a bunch of different factions, they were trying to form an army. Rook's struggle and Rook's, honestly,  challenge is much more immediate and visceral. That said, it's Dragon Age. It wouldn't be Dragon Age if there weren't politics. You'll have influence on the, y'know, things that are happening, and the fate of nations, that are happening around the world, and Rook, I mean, throughout the game, across this adventure, Rook does become a fairly important figure, so it's natural that you’ll have some influence and some involvement with the affairs of the different factions and nations.
KFM: Gotcha. So this question, this next question comes from Onomatopoeia. I know this has been asked before, but they didn't see an answer for it - is there a way to toggle off nudity and sex scenes?
CB: Yeah, let me take this one. It's so funny, John, you get the fun questions and I get the thirsty nudity questions - I'm here for it. So, let me, let me answer and maybe elaborate. So, there is a toggle for on and off nudity. That is one of the settings we have. And we'll be going deeper into settings and accessibility and things like that as we get a little bit closer to launch. But let me also expand on this. So when you're in character creator, you'll actually be able to select what underclothes your Rook wears, and whether that exposes your chest or your breasts. So, by default nudity is on, chest or breast, that is up to you by your underclothing that you select, particularly as you get into, say, romance scenes, but, at any point you can toggle the setting to be non-nudity and it will override your undergarments. 
KFM: Gotcha. This question comes from DarkGoddessEris. What are the companions’ ages? That was a question that actually came up a bunch, so I'm excited for somebody to be able to answer this one.
JE: Yeah,  I can take this one. So the companions in The Veilguard range anywhere from kind of early-mid twenties with Taash at the youngest, all the way up to Emmrich who is in his early fifties. The rest of the companions tend to be in their late twenties, early thirties, again though, they're all experts in their field, they're all people who have been through a lot, so even the ones that are at the younger end of the age spectrum, their experience, they've been through a tremendous amount by this point by the time you meet them, so, yeah. So I mean, I guess, Taash is the closest to Sera at early twenties, but they’re all in kinda that age range, so.
KFM: This next question I'll pitch to Corinne. How linear is the quest experience? Are there going to be side quests that you can stumble upon and resolve within areas or are you locked into a golden path?
CB: This is such a good one. Yeah, a lot of people have been asking about this so thank you to whoever submitted it. So the content in the game is a mix of directed, kinda like story quest missions, and then explorable content. Or you might say optional content. I don't even like calling it side content because it's a lot of fun, it's really good content. So to give you an idea, a lot of the main story quests are critical path missions if we want to call it that. They're very highly crafted. They're more linear than some of the other parts of the game, because we feel that’s how we can tell the best stories, give you a very intentionally-paced experience, y'know, with lulls and climaxes, so it really hits you. But that's only part of it. You're also gonna explore, fully explore a bunch of the locations in The Veilguard, so like, let me just lay a few on you: Arlathan Forest, Hossberg Wetlands, those are probably two of the biggest ones, the Crossroads - now we've seen Crossroads before in Trespasser, but this, isn't necessarily the Crossroads as you remember it. So you'll be able to explore this, this part of the Crossroads, and as you're there, you're absolutely gonna be discovering new areas, new quests, mysteries and new challenges. So exploration in the game is absolutely about player agency in these larger, less linear levels, and it's really an important part of the overall experience and core to our design. Now, as a player - and I'm just speaking for me personally - I'm the kind of player that wants to 100% every area. I want to go find all the optional quests, all the treasures, I wanna see that big 100% completed on my map. That's gonna take you quite a bit of time. So hopefully that answers the question. It is both.
KFM: I think that's a great answer, thanks, Corinne. This next one is from a user named Benedictus: Will we ever get the Venatori gear?
CB: Yeah, I can take that one as well. Venatori gear - so like, I'm assuming what we mean is for to like, wear on Rooks or on companions. Gosh, y'all, I'm gonna be honest - we really, really tried on that one. Hopefully you've seen in the videos our cloth sim, our hair sim, I think it's quite beautiful. The Venatori gear, generally we couldn't make that work to the quality we'd expect within combat. So, no you can't get most of the Venatori gear, but I will say there is a unique Venatori-themed helmet. I, I don't want to spoil what that is exactly, but, so, you can get a helmet, it is unique, it's pretty interesting and ties into some of the events that can happen in the game but I'm just gonna leave it there.
KFM: Gotcha. So, now we're getting into our first real minor spoiler question, so - consider yourself warned, do whatever you need to do, either listen or don't for the next, like, I don't know, minute. So this question is from Kala: Will there be any romanceable NPCs outside of the companions?
JE: I'll take this one. So, no - not this time. This time the romances for Rook are strictly within the companions. We wanted to really focus on those relationships and make sure that they were as developed and as deep as we could make them. And yet honestly and part of it - the other side of it is - Harding was a great example in DA:I, that was a character that as we were building the game, it really struck us, stuck out to us, this is a character that, actually, y'know, you see a lot, you build this very specific rapport with, and the writer, Sheryl, wanted to create that light romance with Harding. None of the characters in The Veilguard really jumped out to us in that same way as, this is a character we really want to build a relationship with, for Rook, but again, y'know, really focusing down on making sure the companion romances were as deep and meaningful as we could make them.
KFM: And this question is just for fun. So we're passed a spoiler, we'll get back into other spoilers in a bit, but this one's just for fun. We have so many cute, silly bird videos on the internet - Lucanis' Ninth Dagger, by the way, says that birds are their favorite animal - if you could just snap your fingers and a bird Easter Egg would be added for Assan, what would it be?
JE: Oh, that's a good question. So actually I'm gonna cheat, because I am trying to think of bird memes, or bird videos specifically, and I'm having a hard time, but, y'know, the thing about griffons is that they're half bird and also half lion, so I'm gonna go with a cat meme, say my favorite meme, and this is one that still brings me joy years after it came out, is the video of the cat grooving to the guy playing Finnish polka on the drum. Again, years old, I've loved - that's one of my favorite videos on the internet, so y'know, if we were gonna give Assan any kind of Easter Egg it would be that one.
KFM: I love that one - 
CB: You know, don't judge me on this, you're putting me on the spot here, but, the only thing I can picture in my head - y'all remember that video a few years back where the kid unleashes the rabbit into the field and then immediately that hawk comes down and snatches it up?
JE: Yes!
CB: Don't judge me, y'all! Don't judge me. But that's where my head goes.
JE: Oh, man.
CB: Assan just getting a little treat.
JE: I love that.
KFM: I love that.
JE: That's a great, that’s a great answer, Corinne. Fantastic.
KFM: So this next one is from a user named Ash. So Taash breathes fire, Lucanis has wings, Harding is a dwarf who has magic. A lot of our companions have some strange abilities - is this because the Veil is compromised?
JE: Oh, I'd say it's, I mean partially yeah. I mean, we've talked before about how over the course of the time since Dragon Age: Inquisition, I mean, it started at the end of Trespasser. The Veil's not in great shape. Corypheus already did a number on it, and Solas has very clearly, as you saw, in the [inaudible] preview, not been making things better in the intervening times. So, there is to some degree, y'know, I'll use Bellara as an example - Bellara's someone who's seeing these artifacts turn on, and being able to interface with them because there's all this magic that's coming back to the world through the torn Veil. Other characters though, I mean, you are recruiting people to stop the end of the world. You're recruiting extraordinary people, they're gonna have extraordinary abilities, and you know, someone like Davrin, a lot of his abilities are focused around Assan and the fact that he's got this partnership, this, almost, you know, familial bond with Assan, his griffon, so.
KFM: Can we get some Assans in the chat?
JE: I think I'm seeing a lot of Assans in the chat, so I think we're well covered there.
KFM: Me too.
KFM: Alright. This next one is for both of you, and I will say, another quick little spoiler, minor spoiler warning, depending on the way that either of you might want to answer this question. This is, of all the companions, who's the team's favorite and what companion was the most difficult to design?
JE: Ooh. I'm gonna cheat, I wrote Bellara so, I’m definitely not gonna say the companion I wrote because that would be weird, but I will say I loved the companion interactions so I'm gonna go with two of my favorite relationships that Bellara has within the team, friendships that she has within the team. So, Bellara and Lucanis start off as two characters who feel like they're from completely different worlds, their experience growing up was very different, where they lived, what they do, and over the course of the game, they kinda build this friendship over all these things that despite again - very different upbringings - they have a lot of things in common. They're both the, y'know, characters who just believe family is deeply important and that shows up in a lot of their interactions, a lot of, y’know, the way they talk to each other, they interact with each other, both within the Lighthouse but also out in the field. The other one - and this was one that came up organically as we were building the game - is Neve and Bellara and they, y'know, Bellara is a character who, y’know, despite being out in Arlathan is very big on stories, very big on - she finds - gets all the newspapers from Tevinter and she has kind’ve learnt who Neve is through that, and they build this very sisterly relationship that I love and that over the course of the game, I mean, we started out without this kind of as the intention, we started finding all these places that this can show up and it turned into, again, one of my favorite friendships that exists between the companions, so.
CB: Oh, that was such a good answer. Yeah, I think I might cheat as well, John, because, first of all, I don't want to speak on behalf of the entire team. So I'm gonna give you my two faves if that's alright. And I feel like y'all already know me on this. Every time we have a chance to talk about Taash and Emmrich I'm right there for it. I'd say they're probably my two favorites, but here's the thing y'all, here's why I love them so much. When you're out in the field like exploring, or on missions with them, their banter is so good, because they do not see eye-to-eye on necromancy, like, at all, and, it's really funny, it's really delightful, I love seeing how it evolves - so like, look - if you wanted a recommendation from me on like, banter in the field, you've got to hear Taash and Emmrich. Most difficult to design, let's touch on that really quickly. I, so, I'm gonna answer, but I don't want to say that like we put more effort into one versus another, but I would say the most challenging was probably Harding, just because you've probably seen if you saw some of the teaser footage, the pre-release trailer, we have teased some strange new powers for Harding, and when we do that we have to figure out how that layers into her combat kit, and when we onboard that, and, yeah it was an interesting challenge, it was a really fun one.
KFM: Awesome. Backing away from spoilers for a quick second, I'm going to ask this question to Corinne. With only two companions per party, as a Nightmare mode player, how can we balance not having a warrior in the team to tank? Will higher difficulty players be forced to bring Davrin or Taash for a melee instead of bringing the characters that we want?
CB: Oh super good - I was hoping this would come up, especially after we released the combat deep-dive for warrior trailer - hopefully y'all enjoyed that. So, let me start by telling you what's happening under the hood. Well, first of all, I'm not gonna bury the lede - you're not gonna have to bring a tank if you don't want to. But, let me first tell you what's happening under the hood, this is gonna be kind of high level, maybe we can go a little bit deeper when we have more time. Behind the scenes when you walk into an enemy encounter, we generally know how much pressure, or you could say intensity or aggression, we want to be putting on Rook to maintain that satisfying moment-to-moment experience. So to give you an idea of some of the levers we have for each encounter, that is the number of enemies that could be specifically focused on you versus your companions, how many enemies can be attacking at once, and even when you have multiple enemies coming at Rook, we have a ticketing system.
[text block character limit reached]
CB: And what that means is each enemy basically knows when it is allowed to attack or not. So, I tell you all that because basically when we're looking at the different types of classes and team compositions, those levers exist underneath the hood, so that we give you the most autonomy and flexibility, but also maintain that, that pressure, that engagement for you the player. So, a couple of other things on that. Now that you kinda get a sense of like what's happening under the hood, it is absolutely beneficial, but not required to have one of each class in your party. We did go into this with the goal of giving players more flexibility than perhaps we've seen in past entries. It's just a different approach. What we know is that players tend to get very attached to certain characters. If you've got your favorites, you oftentimes wanna bring them with you or if you're romancing a character, sometimes it's a feelbad to feel like you have to leave them behind because maybe they're the same class as you. So, the whole game is built and balanced around flexibility, and giving you the agency. So you can be successful, you can mix it up, but you gotta plan for it. So what, what do I mean by that? If you're not using teamwork, if you're not planning for your party composition for those synergies, it's definitely not gonna end super well. Right? Like, I've done no tank runs, but it takes some foresight in the strategy here. So I'll give you an example if you don't mind, I think I've been pretty out there that my favorite class and specialization right now - could change tomorrow - is the rogue Veil Ranger specialization. And this is very much a ranged archery-based specialization. So, I want to keep enemies at ranged, because I want to get those well-aimed critical hits, right, if those enemies are right up on top of me, I'm not gonna be able to do that. So if I don't have a tank in my party, a couple of the tools that I turn to - and I have done this, in fact, in my last playthrough I did this quite a bit - I might bring Bellara and use her Galvanic Tear, which pulls all the enemies towards like this really cool-looking gravity well and gets them off of me. I might instead use Neve's Time Slow. So the cool thing about this is it slows time for everything in the world except for you and your team, right? So I'm running away, I'm doing a Heavy Draw, getting those headshots, or making other tactical decisions. I could also turn to my rune loadout - hopefully y'all saw runes in the warrior combat deep-dive - that's an important part, especially if you're playing on Nightmare Mode, the strategic and tactical options that gives you, will allow you to overcome things like not having a tank. I think everyone may have saw the rune where you're doing a, basically an AoE freeze, and freezing everything in place. So it's kind of a long-winded answer, I'm sorry, it's complicated, but point is, is I think you're gonna have more flexibility in your build crafting and your synergies, but it's gonna depend on the strategy and composition that you feel works best for you and your own preferences. And then you did mention Nightmare, let me just finish with saying, and this is anecdotal, but in our own Nightmare playthroughs, we actually find that the most challenging aspect to plan around isn't necessarily aggro management, but making sure you have coverage on all the various elemental damage types. So, I just say this for anyone planning to go into Nightmare - plan well.
KFM: Staying on the topic of combat, it was noticed during the high-level combat videos that weapons and armor seem to be tied to different factions. Are there bonuses or something similar involved if Rook is a Grey Warden while using Grey Warden equipment? Are these removed if a Shadow Dragon Rook is using Grey Warden equipment? 
CB: Oh, interesting. You know, everyone went deep on that gameplay video, hey, I’m glad you noticed that. Yeah, so, to answer this, you're going to be working really closely with the factions in the game, right? Like the threat you’re up against is a world-ending threat so you’re going to interact with each of these factions. So that means that you’re gonna get a lot of the gear that that faction tends to use, and especially the stronger you help them become, the more gear you’ll have available from that faction. So when you see a piece of gear that has like the Veil Jumper icon on it, that signifies that it is aligned with that faction, but you can use it regardless of if that’s your faction background or not. All it means is that, you know, if I want to maybe improve it or get more gear in that vein, or that looks similar, I can see it’s from the Veil Jumpers, I’m going to go back to the Veil Jumper quartermaster, and that’s where I will find more items of that type or upgrade possibilities. But it also leans into the thematic identity. So, you know, I think in that video we were using the transmog system, but if I’m using a Veil Jumper gear like an armor, it’s gonna look like it was crafted by the Veil Jumpers, and it’s gonna lean into the mechanical themes of the Veil Jumpers as well, which, one of those themes tends to be lightning damage. Now, I will also say, and this is a little specific, but occasionally you will find gear, or even like skill nodes, that will occasionally be empowered, they’ll get stronger relative to your strength with that given faction. So like if you find a piece of gear that’s really core to your build, and it strengthens the stronger the Veil Jumpers are, like that gives you a pretty good signifier that maybe that’s a faction you wanna focus on.
CB: Katey, I don't know if you're still there.
JE: Yeah.
CB: Did we lose you?
[there is silence on KFM’s line]
JE: Ope.
CB: We may have lost Katey, y’all. 
JE: We can start, just, you know, let’s - 
CB: Yeah. Why don’t, why don’t, I do have the list of questions here so why don’t I ask the next one until Katey comes back. I hope everything’s okay on your side Katey. Alright. Next question I see, the Evoker description on the blog-post highlights ice-based magic. Does that mean we will not be able to have lightning- and fire-themed playstyles as the Evoker? No, no, absolutely not. The Evoker can lean into all of the elements, in fact, all mages can to a degree. You probably have seen the skill trees, you’re gonna pick up abilities, perks, traits, of all elemental types, and powering up those elements. So just because you’re an Evoker, doesn’t mean you’re like pigeon-holed into ice spells. What I will say is, if you’re heading towards that specialization, you’re gonna pass through the section of the skill tree where you’re more easily going to be able to naturally pick up those ice spells, right? So it might lean towards ice, but you can expand it. The name of the game is agency here.
JE: Corinne, why don’t I ask you the question so we can still kinda do a Q&A thing? CB: Yeah, that, that sounds good.
JE: Corinne, can I set the gear to look however I want without losing stats? And that is a question from YoCallMeRob.
CB: Alright, well, y’all know, fashion’s the true end game. So, we did confirm we have a full transmog system, so what I’m gonna do is spend some time going a little more in-depth for y’all, so that we’re getting new information. So yeah, if anyone’s not aware, transmog basically is, I have a piece of gear, but I apply an appearance to it that makes it look like something else that I like better so I can be fabulous. So, how this is gonna work is you’re of course gonna find gear as you adventure through the world, and you can equip that. But any piece of gear you find is also going to unlock the appearance for that gear. So you might find something that you really like, and you wanna look that way, and then you replace it, anything that you’ve already acquired, you can apply the appearance to whatever gear you want. Additionally, and this is one of my favorite parts, is, you’ll also find some appearance-only cosmetics that are specifically used just for transmog. So sometimes these are some of the fancier or more niche pieces of gear, maybe end up looking like a training dummy for instance. So you’ll get these appearance datas from opening treasure chests, exploring the world, and more frequently from vendors. So, look, if you’re in it for fashion, check out those vendor inventories because they got you. I would also say that you can transmog your casual wear, so field wear and casual wear, fully transmoggable. If you wanna be platemail while you’re hanging around the Lighthouse as a mage, more power to you. And then if I were just to give you a practical example of this, like on the Blood Dragon Armor, the pre-order bonus, those are cosmetics, those are just appearance datas, right, so they’re effectively evergreen, you can use them anytime you like without compromising your stats.
JE: I will say that I don’t think I’ve spent as much time in any other menu other than transmog, because as Corinne mentioned at the beginning of this, fashion is the true end-game, so. Katey, have we gotcha back yet?
JE: Katey, have we gotcha back yet?
KFM: Am I back? Can you hear me?
JE: Yay, you’re back. 
CB: Katey, we did our best Katey.
JE: Yeah.
CB: But I don’t think we were very impressive -
KFM: No, I think you both did a great job. It was one of those weird situations where Discord force-quit, but I could still hear everything everyone was saying. I don’t really know what that was about, but.
CB: I just assumed you didn’t like my answer.
KFM: Yeah, I rage-quit actually Corinne, it’s all your fault.
JE: Taken by the Fade.
KFM: No, thank you for taking over while I was figuring that out. There is a non-zero chance that that happens again, so just keep an eye out. 
JE: We’ll keep an eye out for it, we gotcha.
KFM: Thank you.
KFM: So I’ll just pick it up from the next question. The latest, latest - wow, I can’t even talk anymore - video series mentioned how each companion can set up or detonate specific combos. Are those always set in stone or would we get opportunities to change it up, through the skill-trees or otherwise? 
CB: Cool, cool, cool. I eat up these really specific combat questions. So first, let me give you an overview of how the primer-detonator relationship works between the classes. Like, this is very nitty-gritty y’all, if this is your jam, get your pencils out. So here’s the overview. Mages, and this whether, this is true of companions and Rook, mages apply weakened and overwhelmed debuffs, and those are two of the debuffs we call primers. Magers detonate the sundered debuff. Then if we go to rogues, rogues apply weakened and sundered debuffs, and rogues detonate overwhelmed. Warriors apply sundered and overwhelmed, and warriors detonate weakened. So you can see, kinda the interesting rock-paper-scissors relationship there. And when I talk about it as beneficial to bring one of each class? It’s just the inherent nature of that rock-paper-scissors relationship that I’m really thinking of. But, to answer your question, that is just the baseline, that is the default if you don’t modify it. Throughout the game, you will find opportunities, whether it’s from gear, skill-tree nodes, even runes, that allow you to break this paradigm. So when it comes to your companion builds, again it all comes down to the abilities you choose, what gear you’re equipping them with, how you allocate your skill points. Yeah, does that answer the question? There’s quite a bit of flexibility but there is a baseline paradigm as well.
KFM: Yeah, I think that answers the question.
KFM: Let’s see. The next one is, will we see a bit more the Lighthouse before release, as well as non-combat gameplay?
CB: Yeah, yeah, absolutely. We’ll keep it brief here because we are gonna be talking more about exploration and the Lighthouse next month, so forgive me, but I’ll say stay tuned on that one.
KFM: Alright. Then, this next one I believe is a little bit of a spoiler. I know that some people have, can’t hear me still for some reason, if you can’t, tell folks to quit Discord and rejoin it, but -
CB: Okay, minor spoiler y’all, if you can’t hear Katey, this one’s a minor spoiler.
KFM: Yes. Thanks Corinne. This one is, will we be able to give gifts to our companions, either generic or plot-specific?
CB: Yeah, you sure can! I actually wanna shout-out one of our lovely designers, Dusty. This was a passion project from him. He was advocating for this. So, the cool thing about this is, it’s not like a transactional thing, like where I’m gonna go farm a bunch of like nonsensical items and just like, mechanically turn them over. Out in the world, and there in various locations, so you kinda stumble upon them, you can buy a gift that is very personal to any one of the companions, and then you go, you turn that into them, you give it to them, they have a nice acknowledgement. And then, the thing that’s just like so sweet about it, we’ve talked about how the companion rooms evolve over time, but if you go and get them one of these, like, very personalized gifts, they’ll display it in their room. Like it doesn’t go into some stats void. It’s actually on display.
KFM: I love that.
KFM: This next question, I'll pitch it to John. Some of our companions like Neve, Emmrich and Lucanis have been in past short stories and comics and there's also a passing resemblance to some of the old concept art from years ago. What is the process like for making a character at some point and then planning to bring them back as a companion, or were they always written or designed and intended to be companions?
JE: Alright, that's a great question, and it's actually one I'm gonna go a little deep on. So, as we build the game, as we start writing companions we see how they fit in the story, see how they fit together. Some characters have been around, some character concepts have been around for quite some time, others come in a little bit later in development as we realise we have a gap, you know, something in the story that we need someone, who makes sense to fill that gap, to be that character. But part of it’s also just as the writers we want to make sure that the people who are writing these companions are passionate, and they're writing a character they want to write. We don't want to just say "we need X, Y and Z. Write a companion to fill these gaps", but it'll be "hey, in this story, it really doesn't make sense that we don't have somebody, ah, doing X, is there a character we can build for that?" And so, y'know, you'll see the old concept art and a lot of those concepts, y'know, a lot of those, kinda the core of those characters remains intact, we may have changed details of them, we may have decided "okay, they were going to be X but now Y makes a little bit more sense" - Or as a writer I'm a little bit more interested in why, y’know, what, this particular concept speaks to me more. In terms of comics, short stories and such, generally speaking - and this isn't universal - but generally speaking, writers are writing these short stories in particular, it’s a volunteer, we ask the team, like, "hey, does anyone - we've got this short story anthology, who wants to write something for it?”, so writers are going to pick characters that they're passionate about and in those cases they tend to be their companions, so for example. You know, Neve’s shown, is mentioned. Neve, Emmrich, Lucanis have all shown up. Those were written by people who are passionate about those characters and we had already intended for them to be companions. Other characters, though - I mean, and Harding is an excellent example - we create a character to fill a role. In the case of Harding, she was in Inquisition largely to be there to kind of connect those exploration spaces together and give you a sense of the Inquisition’s presence, and then we saw the fan reaction, but beyond that, Sheryl really wanted to explore Harding's arc more deeply, so she got promoted to be a companion as well, so, yeah, I mean, it's an organic process, and I mean again, it comes down to, we want to make sure the people who are building these characters, ah, not just the writers but also the artists, y'know, the cinematic designers, the editors, y'know, the gameplay people, are excited to build these characters. And you know, and actually, I'm gonna go a little bit side topic on that. Bellara's a great example where we knew what Bellara wanted to be, needed to be in the story, but gameplay-wise it took a bit to kinda land on how her gameplay and her character arc and who she was melded together. Y'know, Corinne’s talked earlier about the companions and how they show up in gameplay. A really big thing for us on this project is making sure that the gameplay reflects the characters, their arc and their personality as much as possible, so. Yeah, kind’ve a long answer to say, it depends, but yeah, generally if they show up, especially in something like a short story, we’ve already intended for them to be a companion because, those are the characters that people, the writers are most passionate about, so.
KFM: I love that.
KFM: Apart from wanting to try different classes, what are the main incentives for multiple playthroughs now that, now that stuff seems more overall universal, to be attempted all in a single playthrough. Are there choices presented freely - are there choices presented that are impactful, that wildly different outcomes will come from, while - wow, wow, wow, let me start that one again. I think it’s just, I’m reading it straight off the sheet. 
JE: No worries.
KFM: I'll start from the top. Apart from wanting to try different classes, what are the main incentives for multiple playthroughs now that stuff seems more universal, to be attempted all in a single playthrough? Are there choices that are impactful and wildly different, and different outcomes and decision paths?
JE: So, I mean, there's a few incentives, one of which, is, and I mean, the most basic is, the three classes from a gameplay perspective do play differently and, you know, I’ve, it’s funny, Corinne was talking about how her favorite is the Veil Ranger but that might change. Mine literally changes every time I play, I start a new playthrough, I develop a new favorite class, which is the class I'm currently playing. But more generally, yeah there are choices in the game, there are different outcomes, there’s content that does, that you will see or won't see based on choices you make both within the critical path of the game but also with the followers themselves so, y'know. You're not going to see everything in a single playthrough, you're not even going to see everything necessarily in a couple of playthroughs, but, y'know, you want to see how your choices have different outcomes, that's the best way to do it. 
KFM: This question is - I understand mages having very magical-looking moves, but why do rogues and warriors also have very magical-looking moves? Was making every class look like a mage a purposeful choice? 
CB: Cool, cool, cool. So it's a multi-part answer, but yes, everything we've done has been with intention towards supporting the overall player experience. So I guess the first place I'd go to answer this is from a game-tuning and balance perspective. We knew that supporting multiple damage types like physical, fire, electric etc, that was gonna be an important factor in the strategic depth of the combat system, particularly as it leans into builds and the strategies you'd use to take on various enemies. It’s not the extent of it, but it's an important part of it. So that meant that making sure the various classes in some capacity have access to some or all of these damage types. And that then means that we need to make them read visually as such on the battlefield. So the first part is about making sure you have those strategic options on the battlefield. But there is more to it than that I'd say, we also found - and I've heard this from a lot of you, that some of our magical hybrid classes have been amongst the favorites. My goodness the discourse around Knight Enchanter - 
JE: M-hm -
CB: - So this felt like a very thematic way for us to support that goal if that makes sense, the goal of game balance but also leaning into the things that seem to resonate the most. If I was to just focus on the Warriors out there for a minute though, because we just released the warrior deep dive, we've actually long had a goal within the team of making them more visually interesting and impactful. We know, and I’ve heard from a bunch of you that warrior, y'know, tends not to be peoples’ first choice, but hey, any of the warrior fans out there - big props to you, because I love them, too. So this was like our chance, really, to show what a warrior can do, to make them feel like they have a presence on the battlefield that could be as interesting as some of the other classes, but I will say, I absolutely recognize that there are those of you that like, if you're playing a melee class, you even want a pure, like, physical-based warrior aesthetic, maybe something that's a little more grounded, you can generally make a build that's more physical-focused if that’s more your taste.
KFM: In addition to playing the first three games, what comic books or novels do you recommend reading before playing The Veilguard?
JE: Oh, that's a great question. I mean, generally speaking, one of the things we wanted to make sure with The Veilguard was that players could get into the story, understand what was going on without needing to, y'know, get into the ancillary material. I love the comics, I love the novels, I love the short stories, but they are intended to be kinda side content. One of the things that we hear loud and clear is sometimes folks don't really want that to feel like I need to have read this, I need to have seen this comic, I need to have watched that show for it to make sense. That said, I’d say The Missing, the most recent comic series. is a very clear lead-up to the beginning of The Veilguard, it's setting up events, it’s kinda setting up, y'know, Varric and Harding's search for Solas, it sets up some of the characters that you'll see in the game. Tevinter Nights is another one, not - we mentioned earlier that some of the companions show up there. Beyond just the companions, there’s some thematic stuff that comes out of that as well, some things that we kinda wanted to set up when we wrote those short stories, like, giving you an idea of what the worldstate is, how things have changed over time, and then I’d say, you know, more very recently, we have the podcast, Vows & Vengeance, which is intended to give you a taste of the companions and also, again, talk about the worldstate of Thedas at this point, you know, giving you kind’ve the lead-up to weeks before the events of the Veilguard, so you do have that sense of what’s going on, who are these people, and how, you know, when I first meet them in The Veilguard, you kinda have an idea of who they are. Again, though, this is all stuff that I think enhances the experience, but it’s not required, there’s never going to be, we’re never gonna put you in a situation where a character shows up and, you know, everyone makes a big deal out of it, and you’re sitting there wondering like, who, who is this person? Because they were introduced in other media. We always wanna make sure that you understand, that the only thing that you need to have done to understand The Veilguard is play The Veilguard, so.
KFM: Awesome. Also, yes, Vows & Vengeance is so good, so definitely, you know, give it a chance. The first episode is out now. I think a lot of people in the Vows & Vengeance Discord server, Discord channel are, are really stoked about it.
KFM: This next question. Will we be able to adjust how much damage the companions do in the accessibility settings?
CB: Yeah, so our customized difficulty, and accessibility settings as well, they’re more focused on how you the player experience the game while in control of Rook. So, things like enemy health, timing, things of that nature. So not in the settings, no, but if you really wanna be that kind of player that wants to amp up your companions, like have them do a greater share of the overall damage, there’s a number of ways to accomplish this. You’ll get gear that just strictly says, your companions do more damage. And then there are some unique buffs we support like Rally Party, so you as Rook can trigger this surge in your companions’ ability. So, again, we know how diverse the motivations are within the player-base, so we wanted to make sure those tools were there for y’all.
KFM: So now we’re getting back into spoiler territory. There’s minor spoilers, but, you know, definitely, take heed, for the next couple of minutes if you don’t wanna hear them. Okay, we ready? Will we finally meet Maevaris Tevani in Tevinter?
CB: Oh my goodness, y’all. Alright, you got the spoiler warning, so when I talk about cameos and appearances, don’t say I didn’t warn you. Okay, this one’s very near and dear to my heart as a trans woman myself, I’m pretty open about that. Yeah, yeah, our dear Mae, she’s in the game, happy to confirm it, and I am, every time I see her I absolutely freak out. What I’m not gonna tell you though is what role or capacity she plays, so you’re just gonna have to wait and see. But Maevaris Tilani, she’s in.
KFM: I am living for chat right now. Like, I try not to look at it too much during these, because it’ll distract me, but I’m living for chat right now.
KFM: This next one is also a minor spoiler. Will we find out what happened to Lucanis' parents, for his grandmother to have had charge of him?
JE: Yeah, so I mean, Lucanis is an Antivan Crow. If you know anything about the Antivan Crows you know that they are, well, assassins, and assassins tend to have fairly deadly politics, and the daggers are a lot more literal than you would see somewhere like Orlais, so. That’s all I’m gonna say. You’ll find out, you’ll find out at some point for sure.
KFM: We’re doing a great job at not giving too much away.
KFM: Do we get any jealousy dialogues from any of the companions if you switch up your romance plans partway through? Are any of the romances hard-locked at any point?
JE: Yeah so, you can, I mean, once, there is an opportunity, or there is a place in a romance where you essentially commit to it being exclusive. And we really wanted to make sure that, A), we were very up front about the fact that you were committing to an exclusive romance at that point, and before that, it is portrayed as, you’re flirting, you’re kind’ve, you know, figuring out each other. So, not, there’s no jealousy dialogues, but there are - places where you commit, and we wanted to be very clear to fans. There’s also going to be a place, because I think I’m reading this right, where, there’s a point in the story where if you haven’t committed, if you haven’t said like, yeah, let’s, let’s, you know, I’m in for it, I’m up for this, let’s do this, where you no longer have that opportunity. We’re very clear about what that point is, because again, we don’t want people to be missing out on a romance, to think like, I’ve got some time, you know, I really wanna romance Neve, but, I’ve got a little, and then find out that no, in fact, you don’t have anymore time, so. 
KFM: Are class specializations locked to a particular faction, or can Rook only learn a specialization from a particular faction, like through a faction trainer?
JE: So, the specializations are a lot more thematically tied to the factions than they are a strict, you must be X faction, you must get it from this person. You know, for example, I’ll use the Veil Ranger is all themed, as Corinne said earlier, around electricity, around the use of the Veil, around the use of that kinda magic. So while they are thematically tied, there is no, you must be a Crow to be a Spellblade for example, and part of that is because, while we do like having that connection between gameplay and, you know, roleplay, we also don’t want you to feel like, well, I really wanted to be a Spellblade, but I also really want to be a Grey Warden. We don’t want those two things, sometimes we want gameplay to influence narrative, but we never want you to feel restricted by one against the other, if that makes sense.
KFM: Yeah, definitely
CB: Katey, can I go off-script really quickly?
KFM: Of course.
CB: Alright, so I saw someone post in chat, “okay, poly next time, though”. Let me just say, I cannot make promises, I cannot, but I’m with you. I’m with you. 
KFM: I love it. Anytime you wanna address anything that’s happening in chat, by all means.
JE: Oh, shit, copy that.
KFM: I mean, don’t go too crazy. Alright.
KFM: This next question is from Que Sera Sera. Will we be able to change the font size in the UI, subtitles etc?
CB: I can take that one. So, quick reminder, we are gonna do a deeper dive as we get closer to launch on accessibility settings, but let me just answer this one. Yeah, yeah you absolutely can. There are limits of course, but as a fellow person who often has to squint, I’m 42 y’all, my eyes are starting to go. I can play comfortably, I suspect most players will be able to play comfortably.
KFM: Will there be a way to save characters we make so we don't have to start from scratch each time?
CB: Heck yeah, you absolutely can. We, I mean, look, all of you playing Inquisition, you’re still sharing your OC and your characters ten years on. We know how much you love it, so yeah, yeah, absolutely. I do wanna have a, some caveats here though. So, it’s when you’re in the character creator, you can import the character appearance, it’s just gonna be the appearance data, from an existing save of yours. So when I say an existing save, just let me put a very fine point on it, that save has to be local to the machine. Remember, we’re an offline game, there’s no online character sharing built in. But for those of you that like, your OC, are very near and dear to your heart and every time you replay you like to have the same character, and you’ve spent hours and hours and hours working on it, yeah, you can import that.
JE: We saw how many of you were saving screenshots of sliders in DA:I, and that was not a great experience, as we’re well aware, so.
KFM: This next one is, are companion quests going to focus on internal factors or external personal events? Like will it be a growth in character and self-discovery, or are they firmly-rooted in their sense of self and will ask for/need help with their factions, interpersonal relationships, etc?
JE: So that’s a great, another great question. It’s a mix of both. I mean, each companion has their own personal arc over the course of the game. You know, you go on missions with them, you solve problems with them and the nature of those problems, you know, it’s, the problems are a lot, often-times very external in nature, you know, something’s happening that they need help with, but most of the time those problems are also tied to their own personal growth as a character. Again, you know, we really want to make sure that players feel invested in these characters, feel invested in their stories. And we also want to show that these characters do grow over the course of The Veilguard, this is, there aren’t characters that remain completely static from moment one to the end-game. These are characters who grow, and you help them grow. They’re still, their problems are still not going to like, they’re not sitting there saying, well, Rook, you need to do everything for me, but you are, you’re intended to be the leader of this group, but also, you can be their friend and help them with things that, their challenges, so. Yeah, I mean, it’s, it’s a mix of both, we really just, it comes down to the individual character and there is a lot of nuance in that answer I think too.
KFM: This next question from XenoGabby is a minor spoiler, so you’ve been warned once again. The question is, is Lucanis possessed?
JE: So, again, spoilers, everyone has been warned, fairly warned. So Lucanis Dellamorte is also known as The Demon of Vyrantium. And, he has spent a lot of time killing Venatori, who are mages, and who do know a lot about demons, so. Yeah, somebody decided that it might be a good idea to make that nickname stick.
KFM: And this next one, from a user named Crom, is there reactivity towards the specialization that you chose? Like some people might trust more Champions, or maybe freak, others will freak out with Death Callers or Reapers? 
CB: Yeah, what a good question, so, in general the reactivity is reserved for things that aren’t necessarily likely to change, things that can create a throughline that we can keep building and building upon, so like your faction, your lineage, your class, your choices. So that keeps a consistent narrative thread with those elements, and then we can assume that thread continues from A to B. So the answer is no, they don’t react to your specialization, but in part that’s because you can full refund, you can respec at any time, you might a Death Caller one moment and another specialization on the next encounter.
KFM: And, this next question. You mentioned encountering companions on their own missions in the world. If I keep my party mostly the same, does that mean that I miss out on their side missions, or are they unavailable to be picked up during that time? 
CB: Oh, yeah, yeah. I mean, you’re, you have all the tools that you’re not gonna miss out on quests based on who’s in your party. How would I answer this - so, there are certain plot elements that can change what quests are available to you, and in some cases, some quests that you might have in your journal can actually expire based on choices and how you advance the plot. So there are ways that quest content gets cut off, or alters. But in general you have the visibility and the tools so that you won’t miss out on it. I can give you a couple of examples, that might be helpful. So when you meet companions out in the world, there’s kinda like a couple of different ways that they can show up. In a recent playthrough, I was exploring Hossberg Wetlands. It was technically for a quest that should’ve been more oriented towards Davrin, but I didn’t have him in my party, and as I got close to the objective, he showed up with Assan and helped me clear the path forward. The other way this will happen, I was out in Arlathan, actually doing, on my way to do a main story mission, and I get to the far reaches of Arlathan Forest, and I already knew that Taash wanted to help me with some of the challenges of that arc. Well, Taash is right there waiting for me, so I actually chose to instead like, ah, Taash seems impatient, I’m gonna actually jump on that story arc right now instead of what I intended to do, so. Just some examples of the way that as you’re journeying through this world, opportunities are gonna show up, but they allow you just to express more agency, you’re generally not going to miss them.
KFM: Awesome. This next one is, minor spoiler, you’ve been warned. This next question is from Tazaba. What's the difference between the Veil Jumper faction and the Veil Ranger Specialization?
CB: Yeah, okay, so, yeah we just wanted to kinda flag this as a spoiler, just because there might be assumptions about how you take on specializations in this game. So John touched on this a little bit already, but specializations really represent the training and fighting styles used by a given faction. As John mentioned, you do not have to be a Veil Jumper to choose a specialization that’s associated with the Veil Jumpers. You’ve just been around them, you’re aware of their techniques, and you wanna take that on yourself. So, in this particular case, and I get the confusion because Veil Jumper and Veil Ranger sound very similar. If I’m playing as a rogue, using the Veil Ranger specialization, all that means is I’m fighting in the style of the Veil Jumpers, like they do, with bow and arrow, typically with electric damage, that sort’ve thing. So just, to be super clear, it’s not required that you have to play a Veil Jumper in order to be a Veil Ranger.
KFM: This next question is, where is the equator in Thedas, or the planet Thedas is on, relative to places we’ve explored?
JE: That is a great question. So, I will say that, you know, it’s funny until I saw this question, it’s not something I’d ever thought a lot about, but as I started thinking about it a little bit more deeply, based on how the climate changes across Thedas, you know, obviously, to the south are the Avvar and things get a little bit more wintry, and then up north is a lot more tropical, I’d say that Thedas is a southern continent on this world, so.
KFM: Are there any main story missions that require you to use a specific companion? Kinda similar to a previous question.
CB: Yeah, yeah, yeah. So, there are a few, yes, again, in the warrior deep dive, I’m not gonna describe it, just in case anyone, you know, didn’t wanna have spoilers, you can see that a companion was required for that. However, that’s the exception rather than the rule. In general, we try to give players the agency to bring who they want for these moments. There are these times where a companion, either their faction or their story arc is so closely tied or intersects with the events of a main story mission that they do become required, but it’s not the standard. And then of course, in general, if you’re doing your companions’ arcs, those are the moments where they’re more than likely gonna be required.
KFM: Will we be - 
CB: It's pretty flexible, like if, if you’re worried about like, every mission I go through, like am I gonna have someone that is gonna be mandated? Generally not.
KFM: Sorry, I almost talked over you there Corinne, my bad.
KFM: This next question is, will we be able to pause cutscenes? Will there be any kind of dialogue history to look back on if we miss what was said? 
JE: So, you can pause every cutscene in the game. Obviously, life happens, you know, somebody, maybe you’re cat’s, you know, just to use an example that definitely doesn’t happen to me regularly, my cat might be throwing up in the next room and I need to find a way to get her off the carpet and on to, you know, not the carpet, so you can pause any cutscene, and conversation. There is no dialogue history at the moment unfortunately, and that’s not something, we did look into it but it’s just based on how the dialogue is structured and how it’s built in this game, that’s not something that we are going to have unfortunately. 
KFM: I saw somebody say “cat vomiting is so real”, and I agree, sometimes when I’m playing games, my dog decides to do something insane.
KFM: So, this next question is, since companions can get into relationships with each other, is there a mechanic behind which companions get together? Can a companion leave due to your world decisions, and if so, will their partners leave with them?
JE: I’m gonna answer half this question, the other half is a spoiler that we’re not gonna get into right now. Companions, there is not actually a mechanic behind the companions getting together. We never wanted it to feel like a mechanical thing, and obviously, different companions are gonna have different attractions. One of the fun things is, as you’re going through, especially if you’re not flirting with one of the companions, you can see these relationships starting to develop, and the thing that actually allows them to, you know, completely develop is, generally committing to another relationship, or, you know, not being engaging, not engaging in a romance with those companions at all. So, yeah, I mean, there’s not a mechanic, it’s just what we felt made the most sense and, I think that’s honestly one of my favorite things about the companions is, they’re all written to feel like real people with real preferences and real, you know, attractions. So beyond just romances, they also develop friendships and even rivalries with each other, because of these, them feeling like these characters that exist outside of just the game, so. 
KFM: Awesome.
KFM: This question is all about Davrin. Hildrana would love to know more about Davrin. What’s his personality like, what kind of hobbies or things does he like, and what his relationship with Assan is like?
JE: So Davrin is one of my favorite, I mean, I say one of my favorite characters, honestly I love all seven companions so it’s challenging for me to say which. But Davrin is stern, thoughtful and considerate though, he has a soft side for sure. You see that develop over time as he starts to warm up to the other companions. He has, you know, a kindness to him that is brought out in particular by certain companions, and also a strong sense of pride and when he develops a rivalry with some of the companions. So there’s that sense of, he knows who he wants to be, he knows who he is, and a lot of his arc is making that journey. In terms of how he relates to Assan, you know, his relationship over, evolves over time, I’m not gonna get too deep into spoilers because there are spoilers for that in his quest. The other interesting thing about, about Davrin, and this shows up, we’ve talked about this before. He’s a monster hunter. He’s not just a Warden who sees fighting monsters as, you know, just part of the job. He believes in turning this into a skill-set that he alone, you know like, he has more than anyone else. Learning how to defeat monsters, learning their weaknesses, and that does show up a lot in his character arc, so.
KFM: This next question came through our askbox on Tumblr, so shoutout the BioWare Tumblr. Rosered is asking why do elves seem to not like wearing shoes? Is there a lore reason behind it? Are they not afraid of getting frostbite or stepping in something gross?
JE: So the shoeless elves thing is in part a, it’s a, Dalish are very close to nature, they walk, go around shoeless, in large part, to become closer to nature. It’s part of their culture, it’s part of who they are. But, you know, especially, and it’s not true of every Dalish clan, the Dalish are a tremendously widely-spread and widely-varied people, so. For example, Bellara does not go around shoeless. She wears boots. She’s climbing around on ancient ruins, walking through maybe a shattered eluvian, or a place where eluvian’s shattered, it’s a great way to get your feet sliced up on the hard rocks and on the hard glass. And in general Veil Jumpers are a little bit more, where they go and what they do really requires a lot more care and a lot more protection, so. I mean you’ll notice in Bellara’s visual design but also in the visual design of the other Veil Jumpers, they’re very practically minded, they know that what they’re doing is dangerous, and, you know, and, again, not every Dalish clan goes round shoeless, so.
KFM: ZJ wants to know, do all companions have aesthetic changes when in the Lighthouse and outside of the Lighthouse?
CB: Amazing. Yeah, yeah, they absolutely do. So, just like Rook, each of the companions has what we refer to as their casual wear. This is how they look in their downtime, their more relaxed moments. It’s definitely different from how they look headed into battle. And I’ll tell you this. If Emmrich’s casual wear doesn’t send you, I just don’t know what to tell you.
KFM: I’ve got a fun one coming up. Do they companions have favorite foods, and if so, what are they?
JE: Oh I love this one, so they do. Each of them does have favorite foods. It’s funny, I’d say that Dragon Age: The Veilguard is probably the most we’ve talked about food in a context of Dragon Age, ever. But yeah, I mean, you know, some of them are a little bit more, you know, they have simpler tastes, and in large part that’s because that’s what they’re used to or what they can cook. We talked, I’m gonna actually give a little bit of a, I don’t know if I consider this a spoiler, but maybe if you’re really sensitive to spoilers you don’t wanna listen to this last part. We’ve talked about how there’s people on the team who are better cooks and people on the team who maybe don’t have necessarily the skill-set, who could burn water. So one of the things I really love is, you know, Bellara and Lucanis actually end up being, essentially, the team cooks. Bellara, you know, spending a lot of time out in nature, learning a lot about, you know, different types of cooking, is really big on experimentation, she likes to, you know, try different things. Lucanis comes from the Crows, Lucanis is very big on the finer things, so between the two of them, there’s a point in the story where they basically decide, if we don’t do this, the entire team is going to starve, so let’s just call ourselves the cook, cooks, and make sure that nobody dies of food poisoning, so.
KFM: This next one, I believe we actually might’ve even touched on this in the first Q&A, but, Trev has noticed a lack of dwarves in our promotional material concerning Rook. Inquisition had them sharing facial hair options with humans. So their question is, will dwarves return to more braided, grander beards, or will the facial hair options be shared like previously?
CB: Yeah, we did touch on this briefly, so let me go a little bit deeper. Yeah, there are some grander dwarven beards, like braids, beads woven in, it’s really lovely and really thematic. And y’all have seen our Strand hair, how great that looks, I think it looks just as great for the beards. And I do know, we’re gonna, at some point leading up to launch, we are gonna be showing some dwarf Rooks. So, let’s see if we can’t get some beard options on display there. It actually really was quite the challenge to get the physics to work with all the armor variance we have on those beards. So I’ll tell you what y’all. The team loves hearing from you. Would it be okay if I just asked in chat, could we get some love for our character art and tech anim teams because they put their heart and soul into make sure this would work for y’all. 
JE: It is, it is incredible how good the beards look, like, it just, they did, the work that they’ve done is just spectacular.
CB: Aw y'all are too kind. And then I guess just to finish up this question, we try and let you use as many options as the character creator has for any character you wanna create. So we definitely created bears in mind that are more dwarven in nature. You can use that on a qunari if you want, or you can use a more traditional human beard on a dwarf if you want, but your options are there. Aw, y’all are lovely, thank you so much.
KFM: So we didn't tag this next one as a minor spoiler. I don’t think that it is. But, definitely want to flag it anyway. Will the Solavellans have a chance at a happy ending?
JE: Corinne, I’m gonna let you do this one. 
CB: Oh my goodness, this is the question. Look! I mean, I thought y’all wanted the pain? Didn’t you tell me you wanted the pain, that tortured romance that rips your heart out? Honestly though, I just wouldn’t feel right about spoiling anything there. I’ll just say this, I’ll just say this. Trick has done a fantastic job with Solas, they always do, this is some of ther best work I think. And then I’ll also say, as, for myself as the resident shipper on the leadership team, I’m repping y’all, but that’s all I’m gonna say.
KFM: That’s definitely what I meant by, not really a spoiler, but some people might’ve thought that in the beginning.  
KFM: Okay, next question is, since you can choose to be part of the same faction for most of the companions, will that give you an advantage when trying to befriend them?
JE: So you will get some unique dialogue with the companions that are part of your own faction. The first time you meet them, they may not all know you by face, but they’ve at least heard of you, I’ve heard of who you are, maybe even heard of you leaving the faction to go help Varric to track down Solas. But that said, you know the faction, you don’t necessarily as people. So they will know you but you still have to work to earn their trust and learn, you know, get them, help them with their problems.
KFM: Next question is, will there be more connections between the Veilguard? Like will we see them hanging out together without out us?
JE: Oh, I love this one. Yeah, I mean, honestly, I think I’ve said this twice already, but my favorite thing is how much the companions feel like a, end up feeling like a found family. They’re invested in each others problems, you know they’re, invested in each others’ success and failures, and this manifests through a bunch of different ways. Scenes, banter, even interactions in the Lighthouse itself. Because one of the things that I think is important, I know Corinne also thinks is super important, these worlds, these games feel the best when they don’t feel like they’re there as a theme-park just for you, just to exist for Rook as a protagonist. These are characters that have relationships, have, you know, things going on that don’t necessarily directly involve Rook all the time. They have their own relationships, their own feelings, and we really want them to feel like their own people, and feel like they do exist outside of just the sphere of Rook. So, you know, they’ll follow, you’re the one leading this fight, but the companions don’t just exist for you.
KFM: So this next one is a real minor spoiler warning. Will the companions have interactions with Solas? I imagine the companions will comment on Rook’s decisions regarding Solas, but was wondering if the potential relationship between Solas and the companions will play any part?
JE: Oh, this is a good question. So a lot of Solas’ relationship is with Rook. Rook and Solas have a connection, they have a bond, and part of that is, and I’ve said this before, but Solas sees a lot of himself in Rook. He sees, you know, the person, you know the person he was before, the person he thinks he is, in Rook, and becomes, you know, again, we, they develop a connection. You get to flavor how it is, you can make it more antagonistic, make it friendlier, but ultimately it is a connection between the two of you. Now, that said, the companions are much a part of Rook’s story as Solas is, and sometimes those relationships can cross over, as well as, there are followers who, you know, are going to have a more complicated connection and complicated relationship with just, Solas as an entity, you know, Bellara, for example, is an elf, she’s Dalish, and this a person from her pantheon, so. There’s going to be a lot more of a, I guess, like I said, complex relationship between the two of them. Davrin is another example, someone else who is Dalish, so, you know, their views on the gods in general are going to be a little bit different. And then on the other side,you have someone like Emmrich who is very big on magic and the Fade, so they’ll have their own [inaudible] and their own thoughts. 
KFM: Before I get to this next question I do wanna say we’ve got about a fifteen minute warning, we’ve got about fifteen minutes left, so we’ll get through as many questions as we can in that time. And with that said, our next one is, and, I feel like we might have actually touched on this one earlier, but, keep me honest. Would it be possible to hide some of the combat UI, such as companion trackers and enemy HP bars, for even more immersion? 
CB: Yeah, good question. It’s actually, it’s reasonably robust what you can do with your UI. So let me give you some examples. If, normally when you hit an enemy you’ll see damage floaties come off of it. If you wanna turn those off, you can. If you want to play without, say, the minimap or the wayfinding markers, have a more organic experience, you can. I challenged myself to do a, it was really difficult to do a really difficult run where I turned off my own health bar, you can do that too. And then, I know one of them that a lot of people have been asking about is, we do have the incoming attack indicators, that just help you react. But, if you’re the kind’ve player that wants to turn those off, cut down on the noise, yeah, you can do that too, so. You know, I can’t say that we support every single option that you might have in mind, but it’s reasonably robust. 
KFM: And then, another, just small, minor spoiler, you’ve been warned yet again, is there lock-picking in the game?
CB: Oh gosh lock-picking, notorious lock-picking. Well let me answer it this way. I think the approach we took in The Veilguard is that each companion has a unique, what we’re calling, exploration ability, or abilities, that you can use to solve puzzle, access new areas and find treasure. So, like in that regard it’s not actually dissimilar to lockpicking, it’s just that it is more thematic to the companions and their unique skill-sets within The Veilguard. It’s very specialized, I guess you could say. And, look, I’ve been there when you’re playing and you feel like you have to take a rogue, otherwise you’re not gonna be open the lockpick chests. Some players like that, some players dislike it, but the option that we wanted to give to y’all is that, you know, we did say this is a spoiler right? We did, yeah. So Rook does find a certain dagger and through it a method to channel these exploration abilities of their companions, even when the companion is not in your party. So like, look, if I’m exploring Hossberg, and there’s a puzzle and I know how to solve it, like I’m not running all the way back to like a party swap-point, you can just use the dagger.
KFM: This is not a spoiler, and it is actually something we confirmed a little bit earlier in the Q&A, but it doesn’t hurt to be clear. Can we freely reallocate or refund skillpoints?
CB: Yeah, so we’ve confirmed this, I’m just gonna keep it brief, yes, absolutely. Refund all, refund last, no cost. It’s an entirely friendly refund system. Go experiment, and then let me know what you do.
KFM: Will the acts be broken down into acts or stages at all? Mainly wondering for like spoiler discussion purposes, while they’re all playing and wanting to talk to one another about it?
JE: So while we don’t officially within the game say this is this act, this is the next act, there are some pretty obvious narrative breakpoints where the context changes, or there is, you know, events that make it clear that things are now advancing into a different stage. That’s now, to be clear, that’s largely around the critical path. Other content can largely be done at any time, but even there we do unlock certain things over the course of time, because, again, it makes, it maybe doesn’t make narrative sense in the context of, say, an earlier act, but now, you know, you’re into act two, it feels a lot more meaningful and makes a lot more sense in the world. You can do a lot of content in any order, but the critical path is largely broken into acts.
KFM: Now, I think this next question might be the most important question we can answer. A user by the name of doggiesnores says, would you please tell me happy birthday? 
JE: Happy birthday doggiesnores.
CB: Aww, happy birthday doggie - I feel weird saying doggiesnores. I mean, listen -
JE: You gotta roll with it Corinne.
CB: John, Katey, do we wanna sing? Do we wanna sing?
JE: No!
KFM: Oh we can - oh, okay.
JE: You can sing.
CB: Alright. [sings] Happy birthday to you -
KFM: - [sings] to you - [stops singing] are we gonna stop now? Okay.
CB: We’ll stop, we’ll stop. 
JE: Yeah, I think, yeah. 
CB: We gotta get back to the questions.
KFM: Yeah, we do have a time limit now.
KFM: Alright, next question, alright. This is from Guapa. Okay. I wanna know the helmet situation. Back in Inquisition, there were helmets exclusive to races, and to be honest, most helmets were exclusive to humans. Will elves and humans share helmets since their head shape seems to be more similar now, and will there be qunari helmets rather than just facepaints?
CB: Love this described as “the helmet situation”. I love it. Yeah, so let me describe this to you. All the helmets can be worn by all the lineages with one big exception. The qunari still use the vitaar face paint. So each helmet has a unique look, and if you’re using the vitaar variant of that instead, that too has a unique look, so you’ll wear that facepaint instead of the helmet. And we, we felt that this was just generally a good precedent following Inquisition and, really what led us to this decision is that, when you see horn customization, and hair customization with the horns in character creator, we didn’t want to sacrifice that aspect of it in character creator. It’s just effing cool, that’s all I can say about it. So, yeah, the qunari will use vitaar. All the other helmets can be worn by all lineages. We’ve talked a lot about transmog, so of course you can transmog them, you can hide your helmet, you can hide your helmet in certain situations. So I’d say, as a “situation”, we’re pretty happy with it.
KFM: This next question is, will we be able to tint and change the color of our armours, or have they, or do they have their default colors only?
CB: Oh cool, yeah, that kinda gets to transmog in a way. Gosh, what’s the, the best way to answer this I think is that each armor piece, like gear piece you have, will have bespoke colors, but for almost every single armor piece, while you can’t dye them, we have created color-variant cosmetics and they’re very often aligned with the various factions in the world, right? So like, there’s one, for instance, that has this like, incredible, like flowing cape, I use it all the time. There’s a variant of it for each faction with different faction, with different colors and logos and things of that nature. So you can’t dye, but it really is flexible and very thematic. And then I guess, going back to the Venatori armor question we had way at the beginning, while I wouldn’t say they’re explicitly Venatori, there are some very Venatori-like color schemes in some of the armors you’ll find.
KFM: I think this might be our last minor spoiler question, so once again, you’ve been warned. AelaFireheart asks, will we be seeing other griffons from The Last Flight? 
JE: So, again, just to be clear, spoilers, but yeah, Assan has brothers and sisters, so Assan is not the only griffon that shows up in Dragon Age: The Veilguard. 
CB: Hey, I just gotta respond to something in comment, that somebody says, wait, does that mean I can’t be pink? And I’m assuming we’re talking about armors. There are some pink armors. Don’t worry -
KFM: Confirmed.
CB: - there’s some pink.
KFM: As some of the companions come from media outside of the games, were they already chosen as companions for the game and then integrated into the additional media, or were they characters outside of the game, and the team wanted to bring them in?
JE: I think this is pretty similar to a question we answered earlier, so I mean, again, it depends, but if they showed up, especially in Tevinter Nights, they were already intended to be companions at that point, so.
KFM: Are there any lineage-based surnames or is it just based on the background?
JE: So surnames in this game are entirely based on your background choice. The reason for this is we do reference your surname in dialogue, a not inconsiderable amount, and we didn’t, at a certain point it becomes unsustainable in terms of how many different variations, so. We reference it based on your surnames, sorry, your background.
KFM: Is there any chance that we will be getting any audio snippets of some of the companions and Rook’s voicelines before release?
JE: Well that’s the great news about the, Vows & Vengeance, is that, each companion will show up in one of the episodes, and you’ll be able to hear their voice in there, so. First episode yesterday, and there’s more to come.  
KFM: Remember when I said that was the last, or we had already read the last minor spoiler, I was wrong, there is one more. So, once again, you’ve been warned, minor spoiler upcoming. This question is from SammyCherryLee. Considering Varric’s timeskip, looks are a direct, Varric’s timeskip looks are a direct translation of how he looked in the comics. What thought process went into Morrigan’s new design, and what do you usually consider when bringing in old beloved characters back, but also make sure to adapt them to the years that have passed within the game?
JE: So, in every case, any time we’re bringing back a character, we want to think about, what would, what’s changed for that character in the time since you’ve last saw them, so, Varric, Morrigan, any other characters we bring back, there is this thought of, okay, it’s been, in this case, you know, almost ten years, what’s changed for these characters in that intervening time? In the case of Morrigan, she’s coming to terms with a lot of truths about both herself but also her mother, you know, you see her with Flemeth’s crown, or a variation of it, and that’s speaking to her personal journey of, what I would call, kind’ve acceptance of who she is and how she connects to Flemeth, because ultimately we want this to feel like a real world. It’s, they’re not the same person they are ten years ago, none of us are, and we don’t want characters to feel like, either ten years have passed, and hey, I’m exactly the same, because that’s stagnation for the character, and it’s just not believable or, honestly, fun, for you. And it doesn’t do justice to those characters.
KFM: Can we clarify - ooh, fuck, I think my Discord just went down again.
JE: Yep, I can still hear you.
CB: We can, we can hear you Katey, so.
KFM: Oh, good!
CB: Yeah.
KFM: I’ll just keep talking!
CB: Great, let’s do it!
KFM: I’m so sorry for the f-bomb, I didn’t know you could still hear me. 
CB: Hey, we’ve all been there.
JE: Cursing, in our Discord, my goodness!
CB: How very human of you.
KFM: Ban me, ban me. This next question is, can you clarify if Spellblade will be forced to use a dagger, or can we still use staff as a melee combat weapon?
CB: Oh, heck yeah, let’s go. You know, I was wondering if this was gonna be clear in the combat video we put out, so I’ll speak about mage, but this is generally true of all the classes. So they each have two weapon sets, if you’ve seen the character sheet. So for mage, you’re gonna have your staff slot and then you’re gonna have the orb-and-dagger slot. So, at any point, like even between weapon swings, you can swap to your class alternate weapon set by hitting down on the D-pad. So you’re not locked down into one weapon set or the other, even if you’re in a given class or specialization. Now, like what I would say is that the Spellblade specialization has a lot of extra functionality and depth that like is augmented when using the orb-and-dagger, but, like if I give you an anecdote of how I play, the staff heavy-attack armor, I take this, or, the staff heavy attack charge, I take a trait where when I’m doing damage and playing, it’s building up that heavy attack charge on my staff. Even when I’m playing as my Spellblade. So I’ll be, just going to down with orb and dagger, I’ll notice that my staff is fully-charged, I’ll swap at a convenient moment, use my heavy staff attack, blast the enemies down, I was telling y’all, like, these Nightmare players, like planning around your elemental damage types, it’s really great to have weapons of multiple elemental types, right? So I go up against something that’s resistant to fire, I’m gonna hit down and maybe swap to my necrotic weapon.
KFM: I'm back, in record time. 
JE: Welcome back! 
KFM: Okay, did we get to the next one, or was that just the Spellblade question?
CB: Oh that was, sorry I was geeking out too much Katey.
KFM: Oh that’s okay, no, it’s great!
CB: We hit upon a favorite topic of mine.
KFM: That’s okay. Do we think we have time for one more, or do we think it’s time to wrap up?
JE: I can go a little late, we’ve got, I think we can do a couple more, for sure.
KFM: Okay, we do only have three left, so.
JE: Let’s finish the list!
KFM: Let’s do it.
KFM: Alright, next question. Since it was mentioned that playing as an elf in the Veil Jumpers will see you more of a, see you as more of a Dalish elf, and a City elf if you play as a Shadow Dragon, what kind of elf would you be in the other factions?
JE: So this is actually a really interesting question for me because I think one of the things I’d say is, while City Elf versus Dalish Elf is a lot more of a useful distinction in, you know, Ferelden, Orlais, we’re in northern Thedas, things are different up here. And a great example is Rivain. Dalish settlements, you know, they have Dalish settlements within cities, integrated into the cities, because, again, they don’t have that same bias, that same distinction. So it’s not really a City Elf versus Dalish Elf thing in a lot of those cases. It’s a lot more about, how you play into the faction, you know, and, in some cases it matters more that you’re an elf, in other cases it doesn’t actually matter to the people of that faction, they’re just looking for someone who could do the work. A great example, and I’ll just, very, very light spoilers, Mourn Watch is a great example where, they just care that you are capable of, you know, executing the duties that you’re given, so.
KFM: This next question, we’ve definitely confirmed a few times today already, but I’m sure there’s been a couple of people who cycled in and out. Will, when will we be releasing detailed information on the full list of accessibility features in the game?
JE: So yeah, so I mean, we mentioned, we’re not quite ready to talk about them, but we will be diving into them before launch. We wanna make sure as many people as possible can enjoy and play the game, so.
CB: Yeah, I think we’re doing a feature, some kind of blogpost on that, but, that’ll be a good format where we can be a little bit more in-depth.
JE: Yeah.
KFM: Alright, and the final question that I have on my list. It’s about localization. WoodenSmith says, I’d like to hear more about how localization works. What sorts of things have to be changed or adjusted so they make sense in different regions? Do localization teams have to be super careful when they translate to make sure they’re not accidentally revealing more than was intended in other versions? I’ve also always been very curious about accents in other versions. For example, do the, I’m gonna butcher this, do the Orl - Orlesian -
JE: Orlesian.
KFM: Orlesian, thank you, John. Character voice -
CB: That was really good, Katey!
KFM: I tried!
JE: Yeah, you tried, you got most of the way there, yeah!
KFM: For example, do the Orlesian character voice actors speak in a French accent in the Japanese version, or dwarf characters speak with an American accent in the French version?
JE: So I’m going to talk broadly about localization, and I’ll get a little bit into the accent question. So, localization is a thing that we’re doing constantly. We’re almost working with the teams, we have regular syncs with them, and a lot of that is because localization is not just, a lot of people think of it like, yeah, you’re just translating. Well, you’re not, you’re, you know, you’re, again, there’s different things to understand about different languages, they have different rules around grammar and, I will say, I think every writer has at least one story where they wrote, kind’ve, a fun double-entendre into a conversation, and then they got a ping from some of the localization teams saying, hey, can you very thoroughly explain what you meant there? And that’s what I like to describe as being hoist on your own petard because, sometimes, you’re like, oh I said this, it was really ribald, and now I don’t want to talk to this person who is very seriously and very concernedly, looking, it’s just like, ‘can you please tell us what that means?’ But yeah, I mean, in general, it’s an art-form of its own. You know, different sayings translate differently into different languages, different metaphors translate differently to different languages, and we always wanna make sure that other people, you know, people are playing this game in every language have an experience that feels authentic and meaningful, and doesn’t feel like it’s just kind’ve, you know, phoned in, we just, we just ran it through Google Translate or something, so. Again, localization is a huge part of what we do, the localization team we have is amazing, they do fantastic work, I love working with them. As far as accents, yeah, we do try to keep some consistency, it’s not always going to be a one to one, but we do try to say like, okay, so, this character, this group of characters needs to sound similar, and they’ll find an accent that works with the language that they’re trying, because, again, different accents work differently with different languages, and we wanna make sure that there’s that consistency, so, yeah.
KFM: We did it!
JE: Yeah!
KFM: That’s all of our questions that we’re able to get to you today. Wanna just say a quick thanks again to the community for submitting all of these really questions, it was a lot of fun going through them and, you know, making sure that we were able to give you some new stuff this time around. Yeah, anything you guys wanna say before we hop off?
CB: Yeah, can I just say, look, we love here, being here answering questions for you but the support, the interest you all show, it really fuels us in the team.
JE: Mhm.
CB: You all are a big part of us being able to make this game what it is, and I really hope we do you proud, so just, sincere thank you to everyone. 
JE: Yeah, just, I just wanna echo that. I’ve been on this project for a while, and it’s been a lot of, not getting to talk about it, and quietly saying I don’t know, are we making more new Dragon Age? So being able to actually have these conversations and give you the details that you want without spoiling the game, it’s, it’s a lot of fun. This is genuinely the funnest part of my week, so thank you everyone.
KFM: Awesome, well thank you both so much for your time, Corinne and John. And, yeah, we have recorded the audio for this, so we’re going to turn that into a transcription, and put that in the Q&A archive channel, which lives underneath ask-bioware. That will be coming, you know, in the next couple of days to a week or so, you know, we’ll, we’ll be working away at it as soon as possible, so just let, let me know if you have any questions.
JE: Awesome. Thank you so much everyone, have a good Friday, good weekend, and I’m gonna go eat a sandwich, so.
CB: Happy Friday!
KFM: Happy Friday, and happy sandwich day!
CB: Bye bye.
JE: Thank you.
KFM: Bye.
JE: Bye.
[source: the official BioWare Discord server, August 30th dev Q&A]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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noideabutsims · 2 months ago
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Donut Co.'s Sidewalk Chalk Creations P.2
Simmers, Get Ready for Round Two of Sidewalk Shenanigans!
Donut Co. is back with another Simblreen surprise, and this time, we're doubling down on the chalk-tastic fun! We're proud to be part of Simblreen this year, bringing a touch of playful creativity to your spooky celebrations.
Donut Co.'s Sidewalk Chalk Creations P.2 is here, bringing even more fun and creativity to your Sims' world. This jam-packed expansion features 60 fresh designs, perfect for unleashing the inner artist in Sims of all ages!
From the tiniest toddlers scribbling their first masterpieces to masterful teens crafting intricate designs, there's a chalk creation here for everyone. Watch your little Sims giggle with glee as they create colorful hopscotch grids and jump rope rhymes, while their older siblings design elaborate castles and underwater worlds. And who can resist the charm of a wobbly rainbow or a lopsided smiley face drawn by your Sim's littlest artist?
With vibrant colors, playful themes, and endless possibilities for imaginative play, Donut Co.'s Sidewalk Chalk Creations P.2 will transform your Sims' sidewalks into a canvas for self-expression and pure joy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Tiny Hiccup for working hopscotch items...
We're trying to make the hopscotch swatches compatible with the "Growing Together" hopscotch functional items, but for now, they're purely decorative. If i can find a workaround, it'll be posted ASAP. But hey, who needs frustration when you have imagination? Let your Sims create their own games and challenges with these vibrant sidewalk doodles!
So, grab your chalk and let your Sims' creativity run wild! Donut Co.'s Sidewalk Chalk Creations P.2 is here to transform your Sims' sidewalks into a vibrant celebration of childhood joy and imagination. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Most images have my reshade on*** In game images that are more blue are NO reshade. You can find images for this project with no reshade on the curseforge, or patreon. If you are interested in my reshade you can find it here: https://www.tumblr.com/noideabutsims/763209634729345024/remember-those-days-reshade-preset-guess-what?source=share ~~~~~~~~~~~~~~ Has 60 swatches New mesh If you cannot see all the swatches, place it down and then change the color swatch!
All of our CC can be found by typing " Donut " into the search bar! Name: Donut Co.'s Sidewalk Chalk Creations P.2 Buy Mode Description: The chalk-tastic fun continues with Donut Co.'s Sidewalk Chalk Creations P.2! This vibrant collection adds 60 new doodles to your Sims' sidewalk repertoire. From playful hopscotch grids and quirky characters to whimsical scenes and dazzling rainbows, these chalk creations are bursting with personality. Let your Sims' imaginations run wild and transform their sidewalks into a colorful canvas of creativity! Will be releasing more content soon! stay tuned! ❤️ (NOT affiliated with EA or Maxis in any way! We just make CC!) ~~~~~~~~~~~~~~~~~ DOWNLOAD: Curseforge: https://legacy.curseforge.com/sims4/build-buy/donut-co-s-sidewalk-chalk-creations-p-2 Patreon: https://www.patreon.com/posts/114281443 Google Drive: https://drive.google.com/file/d/1i_FR2944HIQcYez5sXY8hbmXiTjZpNVe/view?usp=sharing ~~~~~~~~~~~~~~~~~~~~~ Due to financial issues and our promise of never paywalling our content; We have to ask that you guys download on our curseforge if you are willing and able. Just using their site to download makes us be able to have at least a small income that helps us when things get tough - however no matter where you download; we genuinely appreciate every download regardless!! If you can, you can find our curseforge here!: https://legacy.curseforge.com/members/the_lady_gaia/projects
@alwaysfreecc
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harksness · 3 months ago
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No Going Back
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Summary: An incurable illness plagues you, something one of a kind that has never been seen before. It corrupts magic, leaving you unable to use your powers without risking death or worse. Someone wants all of your unused power themselves, and a reluctant Agatha Harkness is convinced to keep you safe after some bribing.
A/N: aaa I've had the idea for this for like 2yrs now!!! I'm super excited to be finishing it and posting it finally!! It's my first in depth, planned fanfic and I'm super excited to share it I hope you guys like it <3
(Also lowk paranoid that some of the creative decisions I made for this fic are gonna end up being explained in the show so just nevermind that if it happens we're just here for some fun romance and smut with Agatha ok)
WC: 3k
Anxiety gnaws away at your insides as you flick on your blinker, knuckles tightening around the steering wheel as you turn down that familiar dirt road that you hate so much. That long, winding dirt road that also leads to the house that you hate so much.
You try the breathing exercises your therapist taught you. The slow, calculated inhales, the holding your breath, and slow calculated exhales, but it does nothing to relieve the feeling in your chest that’s suffocating you. 
The cars headlights cut through the darkness, thick layers of tall, old trees swarming each side of the road as their branches bow overhead. You can’t even see the night sky through the thick layers of leaves.
You’re positive that if you had consulted your therapist about this little visit before coming, she would have told you that it’s not a good idea. That reopening old wounds after basically being no contact for four years would undo a lot of healing and hard work. 
But, when you listened to your fathers urgent voicemail, you knew you needed to come. You had no choice. The deal you made with him before leaving was more than fair. He agreed to leave you alone and only contact you if it was a necessary emergency. And you agreed to that more than fair deal.
He wanted you to be as far away from him as possible, and you wanted the same thing. To be far, far away from him and any reminders of what happened to you, your childhood and the toxic magical community you grew up in.
You’re sure that you were only able to get away because of your little defect. And because after your mother died, he immediately remarried and your father didn’t waste time popping out plenty of new babies, pureblooded heirs that could flawlessly wield their old blood magic unlike you.
If your father called you back home you know it’s a serious, urgent matter. And that only makes your chest grow tighter as you turn the last bend and your childhood home comes into view.
“Well.. Here we go..”
You grumble to yourself, the tall, menacing house looming over you amongst all of the trees. The night sky actually cuts through these parts, the moonglow illuminating the house and its surroundings as you pull up to the front door. Immediately you kill the engine and shift your car into park, leaning forward to peer up at the house.
The pristine white under the moonlight makes it look like it’s glowing. It stands tall and proud and perfect, no chipping or dirt in sight. A black roof sits on top, perfectly black framed windows spread along the sides of the house, and not a single one is lit up with evidence of life. Curiously, you keep peering, checking for a sign of anyone being in the house. With a deep breath you grab your keys and your bag and exit the car.
It’s dead silent, save for the sound of crickets and the rustling of leaves in the trees when a soft breeze blows through. You pause as you take a deep breath to steady yourself. Cautiously, you walk around to the other side of the house, leaning over and peering just enough to see if any lights were turned on. 
Nope. Nothing. All of the windows are black as pitch. You groan, pinching your eyes shut as you try to soothe yourself by rubbing your fingers on your forehead.
Whatever. You’ll just go inside and call your father. You’d be dead meat if you left without his permission, anyways. He sounded very urgent. Deathly urgent. With a deep exhale pushing past your lips, you walk back around the house, the wind chilling your cheeks as you start to make your way up the front steps. 
No door handle, just a block of smooth painted wood that looks like a door. A wave of exhaustion overtakes you as you press your palm to the smooth center of the wood, your features dropping as an electric blue glow flows in ripples over the door before it parts for you, splitting down the middle and swinging open.
The main hall is eerily dark and you have to force yourself to move forward. The moonlight is bright enough to where you can see, but everything is shadowed. The hall stretches out far, down the length of the entire house before leading to the wide, open stairs that would take you up to the expansive second level. 
A hard, loud slam echoes through the halls and shakes the house. It’s enough for you to let out a scream and jump as you fling yourself around to the source of the noise, noticing the front doors are sealed closed. Your face scrunches in confusion at the sight. It should just.. Close like a normal door as soon as you are comfortably in the threshold of the house. Never have you seen it linger or slam like that before, not even in your years growing up here.
You sigh, deciding to brush it off even though you know something is wrong, more so because you know that you’re incapable of protecting yourself like a normal witch would be able to so gaslighting yourself is just the easier option for now.
Besides, whatever’s wrong can’t be life endangering to you. The property is warded and safe, it’s basically impossible to get through to the house let alone inside of it. Hundreds of years of magical wards and barriers make sure of that. So, you grab your phone out of your coat pocket, your fingers cold as you pull up your fathers contact and press the call button.
You raise the phone to your ear as the sound of the monotonous chimes ring through the silent rooms as you pass through them, cautiously walking into the family room. The sound of your boots is muffled by the thick carpet as you walk over it to peer out of the window. The wind rushes against the side of the house, the echo of the noise whispering through the silent halls of your childhood home.
“Okay, I’m at the house. What’s going on and where are you? Please… Just call me back.”
Lowering the phone with a tense sigh, you drop it back into your coat pocket before turning back to the window. You decide to analyze the treeline for any sign of something being off, and you see something that makes your heart drop into the pit of your stomach.
One of the protective runes carved into one of the trees has been singed off. You can tell by the sizzling burn marks that it was magic, the bark of the tree burned all the way through and to the wood underneath, leaving no sign of the runes that were previously there. Your throat dries up.
Whoever did that had to have broken through two other protective barriers on the property. It’s tough magic and in order to break through it… You’d need some scarily powerful magic on your side.
There’s only been a few times over the decades since the house was built that someone has been able to break through the protective barriers. The last time was when your mother was assassinated and you were left for dead when you were a child.
You can’t stop the panic from bubbling in your chest this time, not knowing what to do or how to protect yourself. Your mind is frantic as you search for a solution, your hand moving to fist the pendant hanging from your neck, but something catches your eye and you freeze. In the reflection of the window you see her, a woman reclining in your fathers favorite chair. The back of the extravagant, plush red chair reaches high, the woman is slumped down in it, her black heeled boots dangling over one armrest of the chair as she gently swings her feet back and forth, the fabric of her purple skirt swaying with each movement.
Her body is twisted just a bit so that her front is tilted towards you, her chin resting in her palm. She’s donning a very traditionally witchy getup. Her wild, brown curls fall off of her head in crazy waves as it cascades over her shoulders. Her lips are quirked in the snarkiest smirk you’ve ever seen, your chest tightening even further when you notice her bright blue eyes are planted right on you. 
You whip around to face her, your eyes widening when you see her with your own two eyes and not in the window's reflection, confirming this is real and not a figment of your imagination.
“Oh my goodness! It took you long enough to notice me! If this were a horror movie, or if I actually wanted to kill you, you would’ve been dead the second those doors slammed shut, sweetheart.”
The woman's smooth voice has a taunting edge to it. She swings her feet over and around and they land against the carpet with a dramatic thump! before she pushes herself out of the chair and onto her feet.
“Thank god I don’t want to kill you.”
Her smirk drops into a warning smile, her voice doing the same. You’re gripping your pendant so tightly that you can feel it cutting into the skin of your palm.
“What do you mean? What do you want?”
You ask, your voice shaky and soft. She drops her gaze to your fist, pointing at it.
“That’s what I want.”
Her eyes meet yours again as she takes a few steps towards you. 
“Are you gonna be a good girl and give it to me? Or do I have to take it from you?”
She holds out her hand, and that’s when your gaze catches on the pendant on her neck. Your eyes widen in horror, taking a slow step backwards.
Every witch knows about Agatha Harkness. About her long list of crimes, both magical and not. Especially those of you connected to the elder families. She’s successfully stolen from some, even killed a few. She was a suspect in your mothers murder and your assault, but was ruled out for having been out of the country at the time.
“Why do you want it?”
You stutter through the sentence, trying to distract her for a moment as you mentally prepare yourself for what you’re about to do. You just keep hoping, praying to whatever god is listening, that you can get your magic to work right just this once.
“Stop stalling, honey.. You know exactly why I want it.”
You take her words as your signal to call on your magic, and it appears in a sickly blue-ish yellow glow, enveloping you as you feel it wash over you, turning you invisible. You start cursing internally, knowing your magic won’t last long enough to keep you safe. But you have to try something. 
You don’t know what to do. Just run to your car, which probably won’t work, hide, which also probably won’t work, or somehow try to distract her which is your best bet but also probably won’t work.
So, you start booking it down the hall, the hard thumps of your feet on wood rattling through the old house as you dart for the stairs. Your fingers wrap around the bannister and you start running up the steps, taking them two steps at a time as you desperately search your mind for a good place to hide. 
“It’s funny you think you can hide, sweetheart.”
Agatha calls after you, and you can already hear her making her way up the stairs. She’s taking her time as she follows after you. You bolt down the hall, finding your old bedroom. When you throw open the door you’re not surprised to see that they renovated it, it seems to be an art studio for your step mother now.
You step back into the hallway, remaining invisible as you quietly move out of the way. Agatha is making her way down the hall, her robes and long hair flowing dramatically behind her as she approaches the door you flung open.
“Oh, come on.. Just make this easier for the both of us and come on out.”
She laughs as she sticks her head into the room, surveying it. She must be suspicious that you’re not actually in there. You take the opportunity to do something you’ve never tried before, something stupid that could kill you- and you call on your magic.
You raise your hand, closing your eyes as you carefully begin to draw your power from the pendant around your neck. It’s unstable in its pure form like this, your anxiety bubbling in your chest as you draw it into your hand, feeling it crackle and pop like a fire. You feel the invisibility spell wash off of you like water, your fingers flicking backwards in time with the powerful bursts of magic.
You build the magic steadily, higher and higher as you wait for her to turn around.
When she finally does, you twist your arms, using all of your strength to fling the yellow-blue ball of magic right into the woman. She flies backwards, and you hear the crashing noises as she falls right into all of the easels and canvases.
Peering through the door, you see her in a clump on the floor with the broken and tattered art supplies. She blows a long piece of thick brown hair that hand landed in her face out of the way with a dramatic puff of her lips.
“I thought you couldn’t use magic..”
Agatha grumbles as she climbs to her feet, dusting herself off. She pauses, an uneasy look overtaking her face.
“What.. What was that?”
She groans, wrapping her arms around her stomach where your magic had landed. You let out a breathy, surprised laugh. 
“What did you do to me!? I thought you couldn't use magic!”
Agatha yells at you, rage seeping through her voice as it booms in the halls of the house. Fear grips you again as you straighten up, not bothering to give her an explanation.
She groans out in pain behind you, and you start running. Your feet heavy thumps as you book it down the hall, thinking you finally got a chance.
Not only does she need to realize what's happening to her, she needs to purge it from her body. Someone that powerful shouldn't have an issue dealing with it, but fighting it out should stall just long enough for you to get away.
Or so you thought.
Something hits you so hard that you fall to the ground, landing roughly on your right arm. The force of your body hitting the hard wood beneath you causes your head to snap against the floor too, a loud yelp of pain pushing out of your throat as pain shoots in hot flashes across your skull and down your arm.
A few seconds later you’re blinking dumbly as you try to regain your senses, your head ringing and vision blurry from your hard fall. Your eyes roll in your head, a groggy groan escaping your lips as you desperately try to pick yourself off the ground.
Your right arm is stuck. Shoulder to hand, as if it’s superglued to the wood beneath you. Desperately you pull on your arm, trying to sit up to no avail as you hear the woman approaching you from behind.
You’re basically a bug that walked into a sticky trap, helpless as you watch your impending demise approach you. You turn your head to the sound of boots on the wooden floor, seeing Agatha sauntering towards you, purple skirt swaying around the ankles of her black boots. You’re just barely able to make out a coherent thought through all of the pain and fog clouding your mind- you’re fucked.
Your heart is pounding in your chest, your head throbbing in time with every beat as the woman crouches down before you. You’re unable to focus on her features, desperately wincing and pinching your eyes shut to try and get rid of the pain. Her fingers wrap around your jaw, biting softly into your cheeks as she focuses your lolling head on her gaze.
“I’m sorry.. I didn’t mean for you to hit the ground that hard. Don’t wanna risk damaging that pretty face, hm?”
You blink rapidly as she starts to come into focus. You try to gargle out a response, but find yourself unable to as pain shoots through your skull. She coos at you with wide eyes, raising her free hand to run softly over the top of your head.
“At the very least, there’s gonna be a bump. At the very most, a concussion.. I really am sorry, but I needed this-”
Her hand is reaching towards your neck. Panic spikes in your chest when you realize she’s going to grab your necklace.
“N-no!”
You force the word past your lips in a desperate stutter, your voice echoing through the long hall so loudly that it surprises you. The witch before you even seems a bit taken off guard, curling her fingers back as she retreats her hand only slightly.
“What’s wrong with your magic..”
She asks, her voice soft and firm as her eyes narrow at you in curiosity. Panic is bubbling in your chest, rising in your throat.
“I don’t know.”
You whisper in return, before that all too familiar flash of blue-yellow magic lights up between the two of you. Agatha raises her hands, manifesting a wide, purple shield the exact moment your unstable magic collides with it. A loud noise sounds right when it collides with hers, shaking the house and echoing loudly in your ears. Your head flies in the opposite direction at the force, smacking against the floor once again as your vision goes black.
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fleurdelouvemonth · 1 month ago
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4th Annual Fleur de Louve Month 🦾🛥👩🏿‍❤️‍💋‍👨🏻
Welcome back for another month-long celebration of Sarah Wilson and Bucky Barnes! 
This year we're still providing the well-preferred format of providing prompts to choose from. But, we're shaking it up a bit by putting it in a bingo form!
We understand that everyone has their own schedules and life be lifing. Whenever you finish your masterpiece, the requirements are the same: tag us @fleurdelouvemonth and @fleurdelouve so it can be posted and shared on the blogs!
Remember that this is for fun and to put more SarahBucky/Fleur De Louve content out into the world. There's no "wrong" way to create or submit. Any AU, any verse; it's all up to you!
Just please try to have any submissions posted by November 30th. December 14th at the latest.
Due to the results of a poll, the extended end date will be December 31st!! ❄️☃️🎄🎁🕎🍪❤️🖤💚
Please reach out to this blog or the main blog @fleurdelouve with any questions. We're so excited to see what this fandom comes up with this year!!
Pick and choose some bingo squares and have fun!! 🥳
🦃🥧🍁🍠🦌❄️🍂⛄️🌬🍎🧣🎁
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Find the AO3 here to add your works to the collection, or submit to the collection “FleurdeLouve_SarahBucky_Month_2024”
✨️: Not everything HAS to be fanfiction. Be as creative as you want! Here are a few ideas: fan art, manips, comics, 3D rendering, moodboards, aesthetics, snapshots of Sims you make as the characters, the options are endless!
BELOW THE CUT IS A BLANK BINGO CARD FOR YOU TO CROSS OUT, IF YOU WANT IT
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geotjwrs · 6 months ago
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Tall Male!R (preferably around 6'6"/198cm or more) playfully teasing Jenna Ortega for being short ;P
shorty
Pairings ; Jenna Ortega x Male!Reader
Warning/s ; none
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Jenna and Y/N sat side by side on the plush couch, facing a lively audience and the charismatic talk show host, Emily. The interview had been going well, with both stars sharing insights about their latest project. The chemistry between them was palpable, drawing smiles and laughs from everyone present.
Emily leaned forward, her eyes twinkling with curiosity. "So, Jenna, Y/N, you two have become quite the talk of the town—not just for your amazing performances, but also for your adorable relationship. How do you manage to keep things light and fun on set?"
Jenna exchanged a quick, knowing glance with Y/N. "Well," she started, a playful grin spreading across her face, "it helps that we don't take ourselves too seriously. Especially when someone here," she nudged Y/N with her elbow, "loves to tease me about my height."
Y/N chuckled, his deep voice resonating through the studio. "What can I say? When you're 6'6" and your girlfriend is just over 5'1", it's hard to resist."
The audience laughed, and Emily raised an eyebrow, intrigued. "Do tell, Y/N. How do you go about teasing her?"
Y/N leaned back, his smile widening. "Oh, it's all in good fun. Like the other day, Jenna was trying to reach something on the top shelf in the kitchen. I offered to help, but she was determined to get it herself."
Jenna chimed in, rolling her eyes but smiling. "I was almost there, and then he comes up behind me, pretending to use me as an armrest. I was like, 'Really? Right now?'"
Emily laughed along with the audience. "That must make for some interesting moments."
"Oh, definitely," Jenna agreed. "But it's not just him. I get my fair share of teasing in, too."
Y/N nodded, mock-serious. "She's got a wicked sense of humor. Like, she'll hide my stuff where only she can find it. I once spent an hour looking for my phone, only to find it in one of her tiny shoes."
The audience erupted in laughter, and Jenna grinned proudly. "Hey, you have to get creative when you're the short one."
Emily's eyes sparkled with amusement. "It sounds like you two balance each other out perfectly. Any more funny stories?"
Jenna thought for a moment. "Oh, there was this one time we were filming a scene, and Y/N had to pick me up. He lifted me so high that I almost bumped my head on one of the stage lights. The director had to remind him to keep it grounded."
Y/N shrugged, laughing. "What can I say? I forget my own strength sometimes."
Emily leaned in, her tone conspiratorial. "Okay, but seriously, what's the sweetest thing about being with each other, despite the height difference?"
Y/N's expression softened as he looked at Jenna. "Honestly, it's the little things. Like when Jenna stands on her tiptoes to kiss me, or when she snuggles into me perfectly because of our height difference. It's those moments that make it special."
Jenna's eyes glistened as she smiled up at him. "And for me, it's feeling protected and cherished. Plus, I get to have the best hugs."
Emily sighed dramatically, her hand over her heart. "You two are just too sweet. Any plans for future projects together?"
Y/N nodded. "We're looking at a couple of scripts. We really enjoy working together, so we're hoping to find something that lets us continue doing that."
"Well, we can't wait to see what you two do next," Emily said, beaming. "Thank you so much for joining us today and sharing your delightful stories."
As the interview wrapped up, Jenna and Y/N stood, their height difference once again evident as Y/N helped Jenna down from the couch. The audience applauded, clearly charmed by the couple's dynamic.
Walking off stage, Jenna glanced up at Y/N, her eyes twinkling. "You know, I think we aced that."
Y/N grinned, wrapping an arm around her shoulders. "Of course we did. We're a perfect team."
Backstage, the couple found a quiet corner to relax. Jenna nestled comfortably under Y/N's arm, feeling the comforting weight of his presence. Their public appearances were always fun, but it was these quiet moments together that Jenna cherished the most.
"You know," Y/N said, breaking the silence, "one of my favorite things about these interviews is how they always make us reflect on all the fun we have."
Jenna nodded, smiling. "Yeah, and it's nice to share those moments with everyone. Plus, it gives us a chance to tease each other publicly."
Y/N laughed, his eyes twinkling with mischief. "True. And speaking of teasing, remember when you tried to scare me on set by hiding behind a door? I heard you giggling before you even jumped out."
Jenna burst into laughter. "I couldn't help it! Your reactions are just too funny."
Y/N shook his head, smiling fondly. "Well, you definitely keep me on my toes."
Just then, a production assistant approached them. "Great interview, you two. There's a press conference in an hour, and then you're free for the rest of the day."
"Thanks," Jenna said, glancing up at Y/N. "You ready for round two?"
"Always," Y/N replied, giving her a quick squeeze. "But after that, how about we grab some lunch? I'm thinking of a place with chairs that don't make me feel like I'm sitting in kindergarten."
Jenna laughed. "Sounds perfect. And maybe a place where I don't have to ask for a booster seat."
Y/N chuckled, standing up and offering his hand to Jenna. "Deal. Let's get through this press conference, then it's lunch date time."
As they walked hand in hand towards the next part of their day, Jenna felt a warm glow in her heart. Despite the public scrutiny and their busy schedules, she knew they always made time for each other, balancing their playful teasing with deep affection. And as long as they had that, she knew they could handle anything together.
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befuddledcinnamonroll · 1 year ago
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Top 10 Things I Love About the QL Tumblr Community 2023
I'm loving everyone's end of year lists, and decided to make up one of my own.
I haven't been on Tumblr for very long and was originally just lurking. 2023 marks the year where I finally started posting, after I read a take that made me feel compelled to come to a fictional character's defense. (Saengtai, my poor little blorbo).
So in commemoration of my first proper year of active tumblring, I present what I love about this community (in no particular order).
(Side note - Technically I know this is still primarily a BL community, but I like to say QL because I am trying to manifest more lesbians for us.)
1) The Gifmakers
Y'all are a good 70% of the reason I joined Tumblr in the first place. There are so many show moments that I want to relive, but without having to search through videos. Sometimes I want to appreciate the aesthetics. Sometimes I want to remember adorable or goofy moments. Sometimes I just want to see cute boys eating each other's faces. Our gifmakers give all of that to us, with the addition of so much creativity and style.
There's too many amazing ones to mention everyone, but I have to shout out @sparklyeyedhimbo, because the way your brain works makes me so happy.
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2) The expertise
The other part of why I joined Tumblr was to learn more about what BLs were out there and what I might be missing. And holy hell. Y'all are putting in the work. Not only lists and resources for finding all kinds of QLs, like these fabulous monthly breakdowns by @gunsatthaphan, but also amazing posts that add additional context, like @absolutebl's incredibly helpful breakdown of Asian honorifics. There is so much research people do, for fun! And then they share it!
3) The meta analysis
I frickin love reading people's takes and analyses on series. I love learning, I love seeing perspectives from people with different cultural backgrounds to my own, it's all so fascinating! There's so much context we can miss due to our own privileges, or lack of knowing about various cultures, or due to whatever bubbles we've been living in. People here are just so smart, and nuanced, and willing to reflect and think about things, and also push back at each other, but generally with respect (except when you call out the dumb shit you see, usually on Twitter or TikTok, where people are being reductive and dumb about gender and sexuality).
And I've seen a few takes where people complain about analyses, and say that the director/production doesn't do everything deliberately, and we're all reading too much into it. To which I say, eh, lighten up. How people connect to and relate to media has relevance beyond what was intended. The point is we get to think and discuss and learn and grow. That doesn't happen if we don't analyze.
Special shout out here to @respectthepetty because colors mean things!
4) The wild theories
The other side of the analysis coin, the clown cars y'all drive around in with the wildest of theories. I have happily climbed into an occasional clown car, and usually I am utterly wrong (*cough* Saifah *cough*). But it's a super fun ride. I love seeing how people's brains work. I love it when y'all are wrong. I love it when y'all are right. It's beautiful.
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5) Immediate acceptance
I am one of those people who knows that I have a lot of good qualities, and also, always kind of expect rejection. Blame the childhood bullies, I guess. Anyway, whenever I delve into a new space, I still feel like a total dork that no one will want to talk to. It's kind of a fraught way to move through the world, but I manage.
Anyway, I started posting my thoughts as they came up, and people are just totally cool with it. People even follow me sometimes. Even my silliest thoughts and dumbest jokes get at least a couple likes. It's so validating.
And my very silly joke about gay mafia in Kiseki has over 800 likes. I feel very seen.
6) Mutuals
I still kind of can't believe I have any. This ties in to the dork feeling above, but seriously - they are soooo cooooool. They're smart and awesome and funny, and they somehow find me worth following back, which is baffling yet wonderful. I want to squish their faces and give them many kisses (if they're into that kind of thing).
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7) The self-exploration
I really appreciate how it's become more talked about how a lot of people are discovering queerness through BL, because that is so the case for me. I think it's both that I was in a bit of a hetero bubble before, and also that I'm evolving a bit as I age. I had figured out I was demi, and maybe a little bit gay, before getting in to BL, but being in this community, and seeing so many of you share so openly and freely, has made me realize it might be more than a little bit.
Either it was a new realization, or being around y'all has made me more gay. Win win, either way.
8) The weirdness
I'm weird. Y'all are weird. I love it.
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9) The thirst
So many in this community are thirsty as fuck, and as someone who is in that same condition, I love that it's not just me. There are not many places where I can freely admit how horny I am as a part of my general existence.
Here? I could post about wanting to lick some random BL actor's face, and it would get a bunch of likes and some tags like #lickable, and it's just not remotely a big deal.
Also the gifmakers understand this, and give us beautiful cuts of our spicy scenes. They are genuinely too good for us.
10) The communal watching experience
There is absolutely nothing like watching along with people in the community. It is so worth the torture of having to wait week to week for new episodes. Seeing the show trend, watching the theories fly fast and furious, or the way everyone collectively loses their minds over particular moments. In a world that can feel very isolating, it's a very warm experience.
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So there you go. Thank you all for being you. Here's to another year of QL shenanigans and losing our collective minds!
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mazerunnersecretsanta · 4 months ago
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IT’S TIME FOR TMR SECRET SANTA 2024!!
Welcome, one and all, to TMR Secret Santa 2024!
Last year, our sixth!!! tmrss, was festive and fantastic, and we're looking forward to another year of yet more creative, new tmr content!🥳
You may be familiar with Secret Santas and how they work but, just in case, here is what will be happening:
Sign up for the Secret Santa by filling out our sign-up form. The information you give us in your sign-up form will be the deciding factor in the gift you’re going to create and the gift you’re going to receive, so please make sure you read and fill it in carefully! Please note this event is 16+. (You can specify three wishes, favourite characters and ships etc. - or any that you don’t want to be featured in your gift, or that you don’t want to include in the gift you make.)
You will then be matched with a giftee, for whom you will create your gift, according to their own Secret Santa wishes :))
Once you have finished making your gift, you will submit it to us via email or, if necessary, via a file sharing platform. More detailed information about submissions will be provided later :) It is very important that you submit your gifts by the 8th December. Christmas is a busy time for us all, and the tmrss elves need enough time to set everything up for the Grand Gift Reveal 🎁🥳
We will post all the gifts on this blog during the week running between Christmas Day (25th Dec) and New Year’s Eve (31st Dec), for your recipient (and for the fandom) to enjoy. Have fun perusing all the beautiful new content and, if you like, making your guesses, but please maintain secrecy, that’s part of the fun!🕵️
The big Secret Santa reveal will take place on 13th Jan, when we will post a list of all the Santas involved and tell you who created which gift.
After that, you’re free to post the gift you created anywhere else (your own tumblr etc.).
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Now, we all love a good deadline, so here is the timeline for the Secret Santa:
5th September - Signups are now open!
19th September - Signups close
5th October - Secret Santa assignments sent out
8th December - Gifts due in
25th December - Gifts start being posted on our blog
13th January - the Big Secret Santa Reveal!
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We’re so excited for our seventh(!) tmrss! We’d love to see our fandom come together for another year to spread joy during the festive period 🎄 🎁
So please sign up, share, reblog, tell your friends – however you can, and spread the word! Let’s show tmr some love!
If you want to be a part of the exchange, but are unsure whether you’ll be able to commit, then there are options to become either a Pinch Hitter (someone who makes a gift, possibly at short notice, if a santa drops out or is otherwise unable to complete their gift) or a Beta Reader - details about this can be found here.
If you would like to put your name forward as a Beta Reader this year - something that we always greatly appreciate - please indicate this on your sign-up form, or email us at mazerunnersecretsanta@ outlook.com
You can find more details, as well as the rules and guidelines, in the top bar on our main blog page, and make sure to follow us so you can keep up to date with all the latest news and announcements.
Feel free to contact us if you have any questions! 🧝‍♀️🎄
Enjoyyyyy!!!!
Dreams and Bridge 🎅🎁
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clawbehavior · 4 months ago
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Continue the story: The Devil Judge/Gahan edition
Fellow fandom folks,
We're doing a collaborative fic on A03 for The Devil Judge and Yohan/Gaon and we'd love for you to join. Here's how it works: each person writes one chapter of the story based on a topic we all voted on. You can write whatever you want in your chapter as long as it connects to chapters before it. This is a nice way to close out the third rewatch, get your creative writing juices flowing in a low-stress place, try your hand at writing if you're new, and importantly, celebrate jinyoung's impending return from the military on November 4th!! If 8 people or more join, we'll be writing until then!
How to join: Reblog or comment here if you want to write a chapter with us! Make sure to sign up by Thursday, September 5 if you want to write!!
Vote here: Answer this poll to vote on what our story will be about. Feel free to suggest other ideas. The topic with the most votes will get selected.
Writing logistics: After everyone signs up, I’ll put our names in a random generator to pick the order of writers.
How it works:
Publishing: You’ll have 1 week to read what’s been written so far and write your chapter. Chapters are due by Thursdays at 9 AM KST. I'll post a schedule.
Word count: Minimum of 2 sentences and not more than 500 words. This is a loose word count specifically to keep it chill. Don’t stress about making your chapter perfect. The idea is to have fun, go with the flow, and write whatever comes to you!
Posting on ao3: We’ll post the fic as one story with multiple authors. I’ll help you out when it’s your turn to add your chapter.
Keeping in touch: We can use a Tumblr post to brainstorm ideas and talk story stuff, or, if enough people are interested, I can set up a discord to chat
The goal is to have a good time and see where everyone’s creativity takes them.
Reblogging anyone I can think of to increase reach but obvs don't feel compelled to join if you're unable to. Please share so we can include everyone who's interested!!
@jehan-d-art @thedeviljudges @technitango @tenderlywicked @uhhhhmanda @mid-n0vember @yohangaontdj @gayautisticraccoon @briwates @ladykyrin @godotismissingx @yohanmoon @kingkangyohan @yohansgaon @fr-wiwiw @caroldanverscanrawme @chu-fei @neurotic-nereid @rageprufrock @bellarkeandclintashaandsuch @eyesof-kkomi @wildelydawn @rorapostsbl @fourth-quartet @knight-of-tuxedo @yohannoir @little-arcadia @absolutesuffering @itsza @onahita @mymediacollection @amethystina @naaginaqueen @alxina @femmefatale11
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antimony-medusa · 1 year ago
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I just have vauge thoughts about Fandom, and Creator Notices, and Boundaries, and I'm just gonna ramble for a second here.
Okay, so you end up really liking a show or event to the point that you want to make something for it, generally you want to show it off. You want to share it with other people who like the show or event, and have them go !!!!!!!. That's fun, that's normal. We all want to be enthusiastic about [show/event] together. That's our starting point.
Enter social media and official actor/streamer/writer accounts.
Now fan artists, a good portion of the time, can make their art and then thanks to the wonders of social media, they can go straight up to the actual people who made the show and show their art, and have them go !!!!, and get the actual creators to like it. Maybe not if they're drawing hard gore or NSFW, but if you're drawing a soft canon family moment, or a cyberpunk au, or behind the scenes look illuminated, or kick-ass character design, you can get a creator notice.
Fan writers, by and large, do not get creator notices. This is because looking at art takes two seconds, and reading a fic takes between ten minutes to ten hours. Creators can be out there scrolling art in a way that most of them, frankly, do not have the time to devote to Ao3 searches sorted by kudos. And I think among writers there's a little bit of a sense that that's unfair, and writing is just as much as art as visual art is, so we should be getting creator notices, and we should all act as though we might get a creator notice at any time. On all platforms. Cause what we're doing is real art, right? And we all saw the art get retweeted?
And this sense that creator notices— cause we've all seen them happen with art— spreads until we all think that they could happen at any time. Thanks to the wonders of social media. And very rapidly, the "you can get a creator notice" turns into "the highest honour is a creator notice", and we're all gunning for that, and you SHOULD be gunning for that. You should be looking for the creator to weigh in on your art. You should make sure that there's nothing in your work that the creator doesn't like. If you're an artist, you shouldn't be playing with gender in your art, or draw them being tortured, or anythign NSFW, and if you're a writer, you need to make sure that you don't have anything "weird" in your writing. In practice, let's be honest, this just turns into demonizing NSFW work and saying that anything we don't like is NSFW. Looking at you the "you can't draw the streamers with boobs" discourse.
Anyways, I think going after creator notices is a bad idea for many reasons— a, let them rest, b, bad atmosphere for the fandom, c, let's be honest, an awful lot of fandom stuff is weird from the outside. Let it stay in the fandom.
First thing is like, there are only so many hours in a day. Fan artists can tag their people but it's SO much of a huge and rude demand on someone's time to ask them to read your fic and tell you if it's good. That's the request you make cautiously to your beta reader, and then everybody else on this planet earth gets to opt in to your work. Do not TTS stories to people, do not hand them copies at cons, like— if they want to find it they can find it.
Second thing, creator notices hovering over the fandom like a sword is not a good attitude for creativity. Fan work is supposed to be transformative, it's about taking the original work and going "oh but what if they didn't die" and "what if they lived in space" and "what if they were a family" and "what if they kissed". Gunning towards a creator notice at all times takes you from an independent person following your creativity to a contractor working under someone else's vision. All the time.
Trying to adhere to the source material isn't bad in essence, there's a spectrum of "how do you feel about canon" in fan work that ranges from "trying to hit all the same beats just with a twist" to straight up adversarial attacks, and all of that is fine and part of what fan works are. But if the only stuff that gets written is the stuff that we think the creator would approve of, a) that's stifling to both creativity and people who have an adversarial relationship with canon, you shouldn't start to be branded as "weird within the fandom" cause you're mad at a plot arc b) you very rapidly run into the issue where you're adhering to someone else's morals, and sometimes you don't agree with random person's morals. Anne McCaffrey famously said that fan works were okay as long as you didn't make any of the dragon riders gay. I guesture at you about that. Sometimes a creator is way more comfortable with NSFW stuff than you are, that doesn't mean you should feel forced to make NSFW stuff for their approval! You shouldn't have to 100% agree with someone's vision for an art piece to be able to roll up and go "yes but I think there should be like 50% more evicerations in here" and acting like the creators are the ultimate authority in fan spaces is a bad atmosphere for making fan works.
Sure, absolutely, showrunners get to decide canon. But the whole point of fandom is that sometimes I have a better vision for my story, and maybe I don't want to think about what the creator says at all. If I'm not gunning for the creator's approval, let me stay in my little circle with the creator blocked and adding more pregnancy to the QSMP, or whatever. Follow your bliss.
Third thing, like, okay. There has been a move in fan circles, and especially in mcyt circles, to say that if we just cut the NSFW stuff out, everything we're doing isn't weird, and the creators can look at it. I honestly think this is a failure of both imagination and perspective.
If you have written someone being vivisected, it's gonna be a trifle weird for the actor of that someone to come into contact with that. It is doubly weird if you're depicting a character who shares the same name as the actor. Is it bad to write the vivisection? No, this is fandom, we get to do terrible things to characters here, and that's not for the actors, that's for the audience of two hundred people who saw the words "Schlackity vivisection cannibalism necromancy" and said "clear my schedule, I know what I'm doing tonight". Awesome, continue with the gore.
And like, again, this isn't just NSFW. You can have something that is the fluffiest most platonic story in the world, and I'm saying look at me, look at me honestly, consider this; isn't it going to be just a little bit weird for a grown-ass man to open up a story where they've been aged down to four years old and they're lost and sad and their friends are their family and rescue them and there's cuddling and petting and snackies and pet names and they get their blanket and suck their thumb and take a nap. Look me in the eye and tell me that's not gonna be weird for an adult to read that about their character who shares their name. Okay? We're all on the same page here? Awesome. Is it bad to write kidfic? No. Kidfic rocks. I am your target audience, I am clicking through. I am leaving a keysmash comment. It is also, like, look at me here, focus— it's weird if you're outside the fandom. Platonic? Yes. for the actors/streamers? No. And that's because it's not FOR outsiders to the fandom, it's for the fandom. It's for people who rotate the characters so much that they go 'wouldn't it be sooooo cute if they were babies wouldn't it be adorable', it's not for the actual guys who had a meeting with an accountant today.
MCYT in particular has a horrible practice of saying that because everything has to be for the streamers, nothing can be NSFW unless they've approved it specifically, but somehow everything else is cool? I cannot express to you how much stuff I've read and enjoyed that even the smallest amount of thinking about should let you know that we keep that stuff away from the guys driving the block men around. Fine to write it, I say again, go for it. Please completely divorce yourself of the idea of a creator notice for it at the same time.
Should we show the streamers porn? No. We also should not show the streamers the thing where they're physically abusive parents of their friends. We should not show them the stuff where they're babies. We should not show them things where they're bigots. We should not show them things where they have hybrid instincts that tell them to kidnap someone. Really not sure about showing them a story where they're a cop who takes bribes. Like come on now. Really, as soon as you diverge from canon you're getting into stuff that's probably going to be weird for the crdeators. And that's why again, we don't show it to them, because it shouldn't be for them, it should be for the other people who are like "oh you're doing something fun with the character there, awesome" and click through. Weird for the creators, because it's for us.
Fandom should not be for for the creators. We can make stuff for the creators ocassionally, but I really think it's healthier for the fandom, and probably a lot less weird for the actors/streamers/writers, if we stop acting like what we make is all for them and should be shown to them. Some of it is just for us! That's fine! Make it for the people who have an rss feed for "autistic technoblade" on Ao3! Make it for the people who show up in your inbox asking about your "Philza gets arranged married to a different QSMP guy every week" au! ! Make it for the people who have three spellings of "charlie slimecicle" followed on Tumblr! Make it for the people making helsmit fancams! Make it for the fifteen people who suscribed to you after you posted that fic about the various wilbur bursonas kissing each other! Make it for the people who have Puffychu art saved to their phones! Make it for the fandom!
Leave the creators alone, make the fandom for the fans.
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fellowshipofthefics · 3 days ago
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Here at last, on the shores of the sea...
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This message comes with a heavy heart, and an explanation, as we say goodbye to a chapter within the FOTFICS' three year run.
We three mods have come to the decision to let fellowshipofthefics come to an end - we have grown busy in our own lives, making it hard to keep up the work on this blog, while interests have also diverged. It takes a great deal of time, effort, and care to run a blog like this, and let it be known that we have enjoyed our three years here on Tumblr, and on Discord!
We are not deactivating the blog, so you can still find the stories we've shared and the games/events we have hosted. Who knows, maybe we'll get the itch to pick this blog back up again, so we're keeping it just in case.
All three of us still love Tolkien, there just comes a time when we need to put ourselves first, and this is it.
We want to thank each and every one of you for your participation and encouragement, it's been a lot of fun, and the THAUC event was something special to all of us! What started out as a celebration for a Hobbit 10 year anniversary gig, turned into a fun event for three years straight! We've welcomed veterans, newcomers, and everyone in between, and seen some amazing creativity over these past three years, and we hope to see more!
With that, we hope you understand our decision to let this blog grow dormant for now, and our Discord server will shut down at the end of the year.
Have a safe holiday, a happy new year, and don't forget:
I will not say "do not weep," for not all tears are an evil.
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valarioncy · 3 months ago
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Let's Talk About the Hollow Fandom (and dead fandoms in general)
Hello, The Hollow fandom. This is Cyrokin. I'm sure you all don't need to be told that our fandom is kinda lowkey dead. Activity is hard to come by. I'm one of the senior members of the fandom myself, but I don't get any more activity on my posts than anyone else does.
Look, we can #save the hollow and tell Netflix all day how much we want our show back. But we don't exactly have the fandom to back our wishes. If we want more the Hollow, we've gotta make it ourselves. Fan art, fanfiction, fan animations, fan comics. There are SO MANY fanworks in this fandom left unfinished. Unstarted, even. And it's a crying shame because you guuuuys we have so much potential!
We're a creative bunch! We're an odd bunch! We love what has been broadly cast aside as average! We are a fandom with untapped potential, loving a show full of similar untapped potential! Let's explore that! It'll be fun!
How do fandoms become dead? Fandoms die when fans stop creating, yes. But more importantly, they die when fans stop engaging with what is created. Fans can do their own thing and create stuff all day. But when nobody seems to care, it's discouraging. Eventually some people just give up.
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Fandoms aren't corporate machines that pump out products and content to be consumed. Fandoms are made of people sharing love for their favorite characters and stories. Fandom is built on community. When the community dies, the fandom and any interest in it dies too.
So, Hollowers, I implore you all. Those of us who remain. PLEASE, support rather than tear down your fellow fans. Engage with them when they ask for engagement. Like their posts, reblog their posts, share your own creative works. Hell, the fanworks you like the most? Make fanworks for that too.
Please, for the love of fandom, NORMALIZE making fanworks for fanworks. Draw fanart of AUs you like. Write stories set in someone else's AU. If it inspires you, make something with it! This should not be a taboo!
Support your dead fandom, because the few of us that are here, we are all we've got. The Hollow can live, but it's gotta live through us. Netflix failed us. We can't fail us. We've gotta build the world we wanna live in. And if we want a thriving fandom, we've gotta make it ourselves.
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-Cy
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noideabutsims · 2 months ago
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Donut Co.'s Little Artists Showcase
Who's ready for a celebration of creativity and childhood wonder? Donut Co. is thrilled to be joining the Simblreen festivities for the first time ever, and we're bringing a mountain of fun with us! Simmers, prepare to be amazed by the artistic talents of your young Sims! Donut Co.'s Little Artists Showcase is here, bringing a touch of sophisticated charm to your Sims' homes.
These aren't just drawings, they're carefully crafted masterpieces, bursting with personality and youthful flair. From playful ferrets and gentle horses to buzzing bees and curious jumping spiders, each animal is brought to life with a delicate touch and a touch of pastel magic.
Imagine the pride your Sims will feel displaying these beautiful creations in their rooms, showcasing their artistic growth and blossoming talents. These drawings aren't just decorations, they're a testament to the power of creativity and a reminder that even the youngest Sims can create works of art.
So, transform your Sims' walls into a gallery of youthful expression with Donut Co.'s Little Artists Showcase! It's time to celebrate the artists in your Sims' homes. ~~~~~~~~~~~~~~ Most images have my reshade on*** In game images that are more blue are NO reshade. If you are interested in my reshade you can find it here: https://www.tumblr.com/noideabutsims/763209634729345024/remember-those-days-reshade-preset-guess-what?source=share ~~~~~~~~~~~~~~ Has 18 swatches New mesh If you cannot see all the swatches, place it down and then change the color swatch!
All of our CC can be found by typing " Donut " into the search bar! Name: Donut Co.'s Little Artists Showcase Buy Mode Description: Step into a world where creativity blossoms with Donut Co.'s Little Artists Showcase! This collection of charming drawings captures the artistic spirit of your older Sims. Adorned with delicate pastel flowers, these delightful portraits showcase a menagerie of creatures, from playful ferrets and flitting bats to curious hamsters and slithering snakes. Even the mythical jackalope makes a whimsical appearance! Each artwork is a testament to the budding talent of your young Sims, ready to add a touch of elegance and youthful charm to any room. Will be releasing more content soon! stay tuned! ❤️ (NOT affiliated with EA or Maxis in any way! We just make CC!) ~~~~~~~~~~~~~~~~ DOWNLOAD: Curseforge: https://legacy.curseforge.com/sims4/build-buy/donut-co-s-little-artists-showcase Patreon: https://www.patreon.com/posts/113943702 Google Drive: https://drive.google.com/file/d/1rShCL7VneURpt-sw4NIQzSDBe394PSdL/view?usp=sharing ~~~~~~~~~~~~~~~~~ Due to financial issues and our promise of never paywalling our content; We have to ask that you guys download on our curseforge if you are willing and able. Just using their site to download makes us be able to have at least a small income that helps us when things get tough - however no matter where you download; we genuinely appreciate every download regardless!! If you can, you can find our curseforge here!: https://legacy.curseforge.com/members/the_lady_gaia/projects @alwaysfreecc
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soberpluto · 8 months ago
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Know Your Soul Purpose With Your Big 3
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It's been so much time since I've been here, but it's amazing to be back! Now, here's a topic I was wondering about today...
All our configurations hold divine meaning, in that before we are born, our souls chose the type of experiences we needed to undergo as part of our next visit on Earth. What makes us "us" is perfect in design. And what we're "made of" can be neatly seen in our birth charts. No birth nor birth chart happen by chance.
While it’s accurate that specific karmic work (which is part of our life's mission) is indicated by studying the positions of Saturn, its aspects, planets falling in water houses and the configuration of lunar nodes, I feel we can also find great part our soul's purpose (our main lessons) by analyzing our Big 3. This is equal to drawing a picture of the blueprint of our unique navigation system, our compasses through our human experience.
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To make a draft of your soul's blueprint, take these steps!
Look at your chart to know your Ascendant, Sun and Moon signs and chart ruler(s). If your rising sign has two rulers, take them both into account. In my case, I always use whole sign system.
Identify the houses of your placements.
Start drafting your Ascendant, Sun and Moon signs' significations using the tables below, including both positive and negative traits. If we're moving through life based mostly on our positive qualities, it's very likely we're on the right track. Conversely, living constantly under the influence of our negative traits marks potential blockages to get where we need to be.
Add to your blueprint areas in which you naturally express your placement's traits (houses). This is important because you will know where your mission will be accomplished more easily or naturally.
Have fun!
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If you're having a bit of trouble to come up with yours, take my own example...
I am proud of myself when I present to the world as passionate, powerful, magnetic, and intuitive (positive Scorpio rising qualities). I realize that when I become vengeful, jealous, obsessive and/or mournful (negative Scorpio rising qualities), I am attracting unnecessarily challenging circumstances that hinder my lessons in my life. My personality (rising sign) projects most in my physical appearance image and identity, in my close communities and in the pursuit of my dreams (Chart Rulers in 1st and 11th house). I feel my life has meaning when I act as a nurturing, sensitive, creative and empathetic person (positive traits of Cancer sun), but when I become needy, emotionally instable, insecure and/or manipulating with others (negative traits of Cancer sun), I realize that I am blocking myself from living in my fullest potential. The area where my conscious self (Sun sign) shines most is in my path towards higher learning, distant travelling, truth seeking, legal affairs and spirituality (Sun in 9th house). I feel safe and fulfilled when I can be brave, independent, assertive and passionate (positive Moon in Aries traits). But, when I realize that I'm repeatedly reacting in a violent, selfish, impulsive and/or inconstant way (negative Moon in Aries traits), I know that am blocking my ability to be peaceful within myself and move ahead in life. My emotional needs (Moon sign) are best taken care of through my habits, health care, daily routine, service to others, jobs, and pets (Moon in the 6th house).
Now, what information can you derive from this description? What does this tell about my purpose in this life?
Naturally, I am pulled to creative, healing and spiritual work. I studied Industrial Design in college, but I've expanded my career in other directions, including developing and managing intermittently art and esoteric online businesses while also holding an office job in Change Management. I am also the eternal student, self-learning and passionate about higher knowledge. I like to share my insights with others and help them find their own truth, their own awakening. I am drawn to intense (and sometimes not so positive) experiences and relationships, and have drastically changed my own image, jobs and spiritual views along the years. I've certainly went through a lot of turmoil, but also have gained significant life lessons and valuable wisdom thanks to the way I approach life. I cannot help to be deeply emotional, empathetic, passionate, excitable, idealistic and inspired, for the good and the bad! Even though it's not been an easy road, I realize that little by little my purpose is being fulfilled... and I hope you all do!
What about you? Let me know what you find out about yourself!
Thanks for reading! 😘🖤
Written by @soberpluto
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amee-racle-ofmyown · 5 months ago
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Hey, Amee!! I hope you’re doing well <3
If by any chance you’re up to it, could you please write a fic about Heist Mark being super jealous of Yancy because he and Y/N clearly seem to be into each other?? I LOVE your art and writings and I couldn’t get this idea out of my head <3 (Obviously no pressure, though!)
I'm so happy to hear you enjoy my work, thank you🥺💖 and thank you for your request! it got me out of a terrible writer's block. on that note, sorry this took quite some time, I've been in a bit of a funk of on and off general creative block, and unable to finish any writing at all for even longer. this was a pretty fun challenge! I myself view Yancy platonically so I wasn't quite sure where to go with this initially, and I had to fight every urge to just make this heist mark x y/n dfsjsjsv. that said, it did end up being more heist mark-centric than maybe you intended? in which case, I'm sorry, I couldn't help myself😔 yancy is there but very briefly haha
Don't you tell me that you never even thought, 'maybe we could run'
2,603 words | Read on AO3
‘We're all gonna be rehearsing tomorrow so youse best get some sleep.’
You nod as you close the gate to yours and Mark's shared cell, stifling a yawn.
‘Goodnight, Yancy.’
You hold each other's gaze for a moment, before he turns and heads off, a tattooed hand over the back of his neck and a sweet smile still on his face. You watch as he disappears into the outer hallway and a guard appears to lock up your cell for the evening.
Your long-time accomplice and friend stands at the edge of your vision, arms folded.
‘Having fun with your new boyfriend, buddy?’ he asks, sounding unimpressed and slightly strained.
‘Oh, shush, Mark,’ you chide, but your stomach flips at the notion.
‘Yeah… Well, while you were busy playing Broadway,’ he glances to either side of the cell outside and continues in a lowered voice, ‘I've been hard at work hatching our escape. And I'm telling you, it's foolproof.’
‘Uh huh. As foolproof as your other three failed plans? I really don't wanna get thrown in solitary again.’
‘Please, that was one time! — and I don't see you bothering to come up with any ideas. Even though you pretty much got us into this mess.’
That accusation ticks you off, but you're quick to retaliate.
‘Are you seriously still hung up on that? How is this my fault? You couldn't fly a helicopter, why would you assume I can? You shouldn't have even presented it as an option!’
Your exclamation earns you a couple looks from other inmates slowly filing into their cells for the night.
‘Nevermind that now,’ Mark says, infuriatingly placatingly, ‘do you wanna hear the plan or not?’
The thread of uncertainty that you've been avoiding coils tight in your chest and you pause, wondering how to bring up what's been nagging at you for days.
‘Um, so, I've been thinking. What if… what if we don't try to escape?’
‘Ha ha. Funny joke, pal.’
‘I'm serious, Mark. We could just… stay here and wait out our sentence, if we play it safe we might even get our time reduced on good behaviour. We could be gone in like a decade. Or a few years! Maybe. Probably. Maybe.’ Wishful thinking, perhaps.
He scoffs, as if the idea isn't even worth considering.
‘There is no way you're genuinely telling me to just wait it out. Maybe you haven't noticed since you've been in la-la land lately, but we're not on vacation, we're in prison,’ Mark spouts, voice growing thick with agitation. ‘What was supposed to be the heist of a lifetime, would've set us up for decades to come, is still on the line! And we're on a bit of a time crunch here — I don't trust that warden guy one bit with the Box, or in general,’ he sneers. ‘I mean what kind of name is Murder-Slaughter? Ugh, do we even know for sure if he still has it?’
‘Yancy mentioned seeing it in his office the last time he was there, which was earlier today, so yeah, probably.’
‘Ugh, there you go again about Yancy. It's always Yancy this, Yancy that, blah blah blah, Yancy!’
‘Wh– I was just answering your question!’
‘Y'know what? I'm sick and tired of being the only one taking this seriously while you act like it's all a big party.’
He places a hand on his hip, the other poking a finger towards you as he speaks. It would be comical, if he wasn't acting like a jerk.
‘What's up with you?’
‘What's up with me? What's up with you? You seriously wanna stay in this— this shithole, ‘cause of what? Some pretty face you've known for all of like, less than two weeks??’
‘Oh my God, Mark, it's not that terrible, and Yancy is actually my friend, he's been nothing but welcoming and kind since we got here, and—’
‘Oh, did you forget that he tried to beat you up when you first met? Real interesting, how you let that little detail slip.’
‘We just got off on the wrong foot, he's really—’
It's then that you see it — something in the slight hunch in his gait, the furrow of his brow, his pursed lips and tense jaw — and you wonder why you hadn't noticed before. It's not just anger and frustration, it's something bitter and personal.
‘Mark… are you jealous?’
Bingo. His eyes only widen a sliver, for a fraction of a second, but you're so used to reading him that even the most imperceptible of reactions on his usually very expressive face have become familiar to you.
‘Psh. I'm not jealous.’
‘You so are jealous! Oh my god, you're super duper jealous,’ you say with a grin, revelling in this new information.
‘Shut up, why would I be jealous?’ he protests, trying to sound nonchalant. But it's too late. You've already seen through it.
‘Is that what this is about?’ you say with a laugh. ‘You just want my attention back or something?’
He stares blankly for a moment.
‘Are you serious right now? You actually think the only reason I'm mad is because some random dude just waltzes in and starts acting all buddy buddy with you and you fall head-over-heels,’ he jeers with his hands either side of his face, fluttering his eyelashes mockingly. ‘Hook, line and sinker.’
‘Mark—’
‘I mean, never mind your partner, right? You know, your best friend who you've known and worked with for years? Who cares what he thinks?!’
‘Mark, I—’
‘In fact, he can get punched through a wall for all you care! You won't even bat an eye, as long as there's a random spontaneous musical number immediately afterwards, it's all in good fun!’
‘Ok, that's not fair,’ you push back. ‘Of course I was worried! But I was also surrounded by violent criminals at the time, we've been over this!’
‘Oh, so they're “violent criminals” now? But they're simply “hurt, misunderstood souls” when it suits you?!’ he shoots back, making air quotes to emphasise his point.
‘They're people, Mark! They're allowed to be… multi-faceted!’
‘Lights out, everybody,’ comes a guard's voice, ringing through the hallway as it suddenly becomes dark, save for the glow of dim lamplight emanating from one or two of the other cells.
‘Whatever, let's just get some sleep,’ Mark grumbles under his breath.
‘You always do this!’ you whisper harshly, but inadvertently let the volume slip back into your voice as you feel your blood boil. ‘You try to cut things off and act like the “bigger person” just to get out of an argument that, newsflash, YOU'RE LOSING.’
‘Oh, whatever, what-f*cking-ever!’
‘You're being so damn overdramatic, Mark! It's not like I'm trying to break up our team.’
‘Yeah, well– well maybe we should!’
You don't know why it jolts you like a gunshot when he says it, but it does. His words, the force and resentment behind them, pierce you to your core. It stops any quick-fire response you had at the ready in its tracks.
Regret immediately flashes across his face, but he quickly attempts to cover it with a steely, hardened gaze. ‘Clearly, we want different things. So maybe it's for the best.’
‘Hey!’ one of the guards calls out from across the hall. ‘Lights out means quiet, you two. Don't make us separate you into different cells.’
With a frustrated huff, you reluctantly traipse off to bed, yours being the lower half of the bunk while Mark settles above you.
It really is a rather decent bed. The mattress is nothing special, but comfortable, and the soft blanket is accompanied by an oddly luxurious, fluffy pillow. Definitely above what you'd expect is probably average prison standards. Frankly, you don't know what Mark's problem is with this place. It's honestly not half bad. As far as you expect jails go, it surely could be a lot worse.
You lay back and let your breathing even out, trying your best to allow some of the bubbling anger to die down. Eventually, you hear the guards leave.
Time passes, it could be minutes or hours; it's not like the passage of time has felt right at all to you since that last heist.
It's silent, save for the sound of your breaths and Mark's above you. You're still upset with him, but the sound of him breathing nearby has always been oddly comforting. The two of you have had plenty of close calls as a pair — even times when you had to patch each other up after jobs that went particularly badly. If you got injured on a heist, you couldn't simply call an ambulance or show up at a hospital in an emergency and risk having your whole operation blown. That was simply the nature of your line of work.
At the worst of times, as long as you could hear those steady, even breaths, you could tell yourself he would pull through, and things would be fine.
You idly watch the mattress above you, letting the rhythm of your friend's breathing become a gentle white noise, and think.
You think about that heist and the Box. Ancient, coveted, mysterious. Sitting atop its perch in the museum vault, in all its glory and allure, practically asking to be stolen. The gleam of the gem encrusted in its surface. You wonder if the prize held within would be worth all of this, if you managed to get it back.
You think about Yancy, a little rough and a little troubled and not seeing much point in trying to kick old habits; but fun and soft and sensitive and full of remorse. You think about the feeling of your hand in his when you practise a routine with him, how his whole face lights up when he's excited or falls when he's sad or pensive. You think about how he has made this penitentiary into a home, and these inmates into a family.
You think about Mark. Silly, stupid, steadfast Mark, snarky and thoughtful and loyal. Who isn't actually as dumb as he lets on. Who is resourceful and quick-thinking when a plan needs to be formed. Who makes bad puns and trusts you whole-heartedly, and who always lets you decide which course of action to take, no matter how much he disagrees, simply due to his unwavering faith in you. Mark, your co-worker, your friend, your partner in crime. Who is maybe a little enamoured with you, despite you trying to ignore it. Who you half-heartedly agreed to go on a date with, not having it in you to turn him down, nor prepared for the guilt that would be eating away at you now.
You think about one of the first things he told you when you landed yourselves at Happy Trails: About how he doesn't belong here, but maybe you do. What if he were to leave and you were to stay? The thought breaks your heart a little.
Then, a whisper from above into the quiet, gently interrupting your thoughts.
‘Hey, you still awake?’
‘...Yeah.’
You hear his voice, soft-spoken, but clear enough that you can hear the sincerity laced into it.
‘I… I'm sorry. I didn't mean to get so worked up.’
‘Yeah, I'm sorry too,’ you reply, matching his volume.
‘And I didn't mean it,’ he says, and you think you hear the slightest tremble in the statement, almost as if he's fighting tears, and for a second you wish you could see his face, ‘what I said before, about uh, splitting up. I know I joke about that kind of thing all the time, and not coming back for you… But you know I don't really mean it, right?’
You've certainly had your doubts in the past, but those moments seem so far away now; footnotes in a slowly unfolding tale, stepping stones on the journey the pair of you have taken together as you worked your way from theft to theft to get to this point. As much as you'd butt heads over the years, you could always count on each other and you always stuck together.
‘Right?’
‘Yeah, I know…’
‘...And, alright, your lack of interest in breaking out aside, maybe I am kinda jealous.’
‘Ha! I knew it.’
‘Yeah, yeah.’ He sighs. ‘It's just… it took us a while to be like we are now and yet, you're suddenly so close to him when it hasn't even been that long, it just doesn't feel fair. I dunno, it's stupid.’
‘Nah, I get it. I'm sorry if I made you feel left behind.
‘And I'm sorry if I ever made you feel pressured into something you're actually just not all that into.’
You feel a bit of tension leave your chest as a small smile appears on your face. ‘I appreciate that.’
In some ways you're grateful for the small bed separating you and preventing you from being face to face. You think it makes this easier for both of you.
‘I don't want to lose you, y'know? I mean, we're supposed to be partners. Ride or die, remember?’
‘Oh, Mark… You know I still trust you with my life…’ You pause, considering your words. ‘For the first time in ages, things feel a little more complicated than just being about us.’
A beat, then you hear him inhale, and he says your name, foregoing any of his usual nicknames.
‘...Are you… happy here? Does he make you happy?’
‘There's things I miss about freedom, sure, but it's not so bad here. And let's face it, our crimes were probably gonna catch up to us eventually, one way or another, right? And Yancy…’ You let out the smallest huff of laughter, smiling to yourself once again. ‘You're right, it hasn't been very long… There's just something about him, I guess. I know he might be a little much at times but I enjoy being around him, and he honestly seems like he wants to make up for things he's done in the past by being here. Maybe nothing will come of this but even so, in a weird way, he kind of makes me want to do better?’
Mark breathes a good-natured huff of laughter as well, and the two of you take a moment to muse on the irony of that sentiment.
‘I just– I can't handle being stuck here,’ he finally says. ‘But you're right, nothing I've tried so far has worked, anyway.’
‘Y'know… Yancy knows all the ins and outs of this place. He could probably help us if we wanted it.’
‘Do you want it?’
Do you want to leave or stay? The real question beneath it all.
You're quiet again, and it feels as if every possibility is laid out before you, only obscured.
‘I don't know,’ you say eventually. ‘I need more time to think. I just don't want you to think I'm making a choice between you or him, there's so many other things I need to consider. That we need to consider.’
‘That's fair… Just don't take too long, ok? Not like we can pause or rewind time, haha.’
‘Right… In the meantime, could you at least try to get along with Yancy and the others? You might like them if you give them a chance.’
‘... Fine, I'll try,’ he acquiesces.
You raise a hand to your mouth to cover a yawn. A far more comfortable silence falls over the room, and you start to feel sleep overtake you.
‘... Hey, Mark?’
‘Yeah?’
‘We're still partners.’
If nothing else, you hope this will reassure him.
‘...Ok. Sweet dreams, partner.’
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