#Virtual Reality Game Development Services
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Leading the Virtual Frontier: A Look into Canada's Top VR Game Developers
In the ever-evolving gaming landscape, Canada has emerged as a powerhouse in virtual reality (VR) gaming, boasting influential developers that push the boundaries of immersive experiences. Leading the charge is Cloudhead Games, known for its groundbreaking "The Gallery" series, followed by innovative studios like Secret Location, renowned for blending VR with film and TV. Archiact and Owlchemy Labs contribute to the vibrant ecosystem with diverse VR experiences, while Aldin Dynamics pioneers interactive VR design. With accessible technology and a supportive environment, Canada's VR gaming future looks promising, driven by creativity and a commitment to excellence. As leaders in this dynamic industry, including Devstree Canada, continue to innovate, the potential for captivating virtual worlds knows no bounds.
#Virtual Reality Game Development Services#Virtual Reality Game Development Company#Hire Virtual Reality Game Developer
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India's virtual reality landscape is thriving, with several companies leading the charge in innovation and immersive experiences. Here’s a list of notable VR companies, including Simulanis Solutions:
#VR Development Companies India#Virtual Reality Solutions India#Top VR Companies India#VR App Development India#Immersive VR Technologies India#Virtual Reality for Training India#AR/VR Companies India#VR Content Creation India#Best VR Companies in India#VR Game Development India#Virtual Reality Startups India#VR Simulations India#VR Software Development India#VR Experience Design India#Enterprise VR Solutions India#VR for Education India#Custom VR Solutions India#Healthcare VR Companies India#Interactive VR Solutions India#Virtual Reality Services India
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Do you want to present simulated environments for your users within a defined budget? Or learn more about the trends and technologies of virtual reality (VR) app development in 2025. If yes, then you on the right place. KPIS Pvt. Ltd. is the leading Virtual Reality (VR) app development company in India, to help your business with future-ready success with our customized solutions. Our team of VR app developers always integrates their expertise and hands-on experience for customized solutions. So, that you get market-focussed and best-in-class mobile and web applications. Moreover, we present customized VR development services that meet your business needs and customize solutions.
#VR#VR App#VR App Development Company#virtual reality#app development#web development#application development#game development company#technology#artificial intelligence#internet of things#game development#rummy game development#iot#VR Services#VR Development#vr games#vr headset#vr chat#AR VR App
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Blending Art and Technology: How Virtual Reality Is Changing Game Design
In the ever-evolving world of game development, the introduction of Virtual Reality (VR) has opened new frontiers for creativity, immersion, and innovation. By blending cutting-edge technology with artistic vision, VR has redefined how game art and design are approached, leading to transformative experiences for both developers and players alike.
Virtual Reality isn’t just an add-on or a novelty; it’s fundamentally reshaping how games are designed, developed, and played. The ability to immerse players into fully realized 3D worlds has shifted the landscape of game design, where art and technology come together to create compelling, immersive experiences. In this blog, we’ll explore how virtual reality company are revolutionizing game design by integrating art and technology, and what this means for the future of gaming.
The Evolution of Game Design with Virtual Reality Game design has always been about creating engaging experiences that captivate players and keep them coming back for more. Traditionally, this has been achieved through a combination of compelling storytelling, eye-catching visuals, and intuitive gameplay mechanics. But with the advent of VR, these elements are being enhanced and expanded in ways that were never possible before.
VR allows players to step inside the game world, creating a level of immersion that’s far beyond what traditional screen-based games can offer. This fundamental shift requires developers to rethink every aspect of game design, from how players interact with the environment to the way characters are animated and how stories are told.
Merging Art and Technology in VR Game Design One of the most profound impacts of VR on game development is the way it forces a closer collaboration between art and technology. Game artists, designers, and developers must work in unison to create seamless, immersive experiences that feel natural and engaging in VR.
Creating Realistic, Immersive Environments In VR, players don’t just observe environments; they inhabit them. This demands a higher level of attention to detail in game art and design. Artists and designers must create environments that feel believable and lived-in, taking into account how players will interact with objects and spaces from a first-person perspective.
With VR, textures, lighting, and spatial audio become even more critical to achieving a sense of realism. Virtual reality companies use advanced rendering technologies to create lifelike environments, from realistic shadows to the way light reflects off surfaces. Additionally, game art must now be optimized for 360-degree viewing, meaning artists have to think about how their work will look from every angle, as players can explore these worlds in ways they never could before.
Enhancing Player Interaction with Game Art In VR, players are no longer limited to interacting with a game world through traditional controllers. Instead, they can physically reach out, touch, and manipulate objects within the environment. This adds an entirely new dimension to game art and design, as artists need to consider not only how objects look but also how they feel and behave when interacted with.
For instance, in VR, objects must react to the player’s touch in a natural and intuitive way. A virtual book should flip pages when the player swipes their hand, or a door should open when pushed. Achieving this level of interactivity requires a marriage of art and programming, where the visual elements of the game are directly tied to real-time physics and interaction models.
Designing for Physical Space and Movement One of the key design considerations unique to VR is how the player’s physical space interacts with the virtual environment. In traditional game design, a player’s physical space is irrelevant—whether sitting in front of a console or using a keyboard and mouse, the player’s movements are abstracted through the use of a controller.
In VR, however, the player’s physical movements are mapped directly into the game. This requires designers to consider how players will move through virtual spaces, ensuring that the experience remains comfortable and intuitive. Motion sickness is a major concern in VR, and virtual reality companies have had to develop innovative ways to reduce discomfort, such as teleportation movement systems and smooth turning mechanics.
By integrating both art and technology, developers can create VR games that feel natural and fluid, allowing players to move seamlessly through richly designed environments.
The Impact of VR on Storytelling in Game Design Another area where VR is blending art and technology is in storytelling. Traditional storytelling techniques—cutscenes, dialogue, and scripted events—often break immersion by taking control away from the player. In VR, developers are exploring new ways to tell stories that keep the player in control while still delivering a compelling narrative.
In VR, the player is no longer a passive observer; they are an active participant in the story. This presents a challenge for game designers, as they need to find ways to tell stories that react to the player’s actions in real-time. Many virtual reality companies are experimenting with dynamic storytelling techniques, where the narrative changes based on the player’s choices and interactions within the world.
VR also allows for more immersive environmental storytelling, where the game world itself can tell a story without the need for explicit dialogue or cutscenes. Players might uncover hidden details about the game’s plot through exploration, examining objects, or interacting with characters in a more natural and fluid manner.
Case Studies: VR Games that Blend Art and Technology Some standout VR games showcase the power of blending art and technology to create deeply immersive experiences:
Half-Life: Alyx – Developed by Valve, Half-Life: Alyx is widely regarded as one of the best examples of VR game design. The game combines stunning visual art with intuitive interactions, creating a game world that feels alive. Its detailed environments, realistic physics, and innovative gameplay mechanics demonstrate how VR can elevate traditional game design into something entirely new.
Beat Saber – While simpler in terms of graphics, Beat Saber excels in its fusion of art, music, and interaction. Players slice through glowing blocks in time to the beat of the music, with each element of the game designed to create a visually and sonically cohesive experience. The result is an addictive and highly immersive game that makes the player feel like they’re part of the music itself.
The Walking Dead: Saints & Sinners – This VR title demonstrates how environmental storytelling can be taken to the next level with VR. Set in a post-apocalyptic New Orleans, players must scavenge for supplies and fight off zombies, all while uncovering the world’s backstory through exploration and interactions with characters and objects in the environment.
The Future of VR in Game Design As virtual reality companies continue to push the boundaries of what VR technology can do, the future of game design looks incredibly exciting. New advancements in VR hardware, such as improved haptic feedback, more realistic visuals, and better motion tracking, will allow for even more immersive and interactive game experiences.
For game art and design, the blending of art and technology will only become more pronounced as VR continues to evolve. Artists and developers will need to work together more closely than ever to create games that not only look stunning but also feel natural and intuitive to play.
With VR, the lines between art, technology, and interaction are blurring, offering game designers a powerful new toolset to create experiences that are more immersive, engaging, and emotionally impactful than ever before.
Conclusion Virtual Reality is revolutionizing game art and design by seamlessly blending artistic creativity with advanced technology. As virtual reality companies continue to innovate, the potential for creating even more immersive, interactive, and visually stunning games is vast. The fusion of art and technology in VR not only enhances the gaming experience but also opens new doors for storytelling, player interaction, and design possibilities that were previously unimaginable.
For game developers and artists, VR is more than just a trend—it’s the future of game design, where creativity knows no bounds, and players are fully immersed in the worlds they inhabit. As the industry continues to evolve, the impact of VR on game design will only deepen, forever changing how games are made and experienced.
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#game development#virtual reality#augmented reality#custom software development#ai development#succession#it services
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Amazing Fusion of Virtual Reality in Entertainment 2024
Devstree Australia unveils a groundbreaking fusion of entertainment and virtual reality in 2024. Elevating immersive experiences, the company seamlessly blends cutting-edge VR technology with entertainment, creating a new era of captivating and interactive content. Devstree Australia is at the forefront, reshaping how we engage with entertainment through unparalleled virtual reality innovations.
#australia#devstreeau#mobileappdevelopment#iphone#mobile app developer company#ios#web app development#mobile app company#iot app development#iot applications#game development services#Virtual Reality
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Virtual reality development services encompass a broad range of applications and solutions that leverage VR technology to create immersive, interactive, and realistic experiences for users. These services cater to various industries and sectors, revolutionizing the way we perceive and interact with digital content.
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The Metaverse: A New Frontier in Digital Interaction
The concept of the metaverse has captivated the imagination of technologists, futurists, and businesses alike. Envisioned as a collective virtual shared space, the metaverse merges physical and digital realities, offering immersive experiences and unprecedented opportunities for interaction, commerce, and creativity. This article delves into the metaverse, its potential impact on various sectors, the technologies driving its development, and notable projects shaping this emerging landscape.
What is the Metaverse?
The metaverse is a digital universe that encompasses virtual and augmented reality, providing a persistent, shared, and interactive online environment. In the metaverse, users can create avatars, interact with others, attend virtual events, own virtual property, and engage in economic activities. Unlike traditional online experiences, the metaverse aims to replicate and enhance the real world, offering seamless integration of the physical and digital realms.
Key Components of the Metaverse
Virtual Worlds: Virtual worlds are digital environments where users can explore, interact, and create. Platforms like Decentraland, Sandbox, and VRChat offer expansive virtual spaces where users can build, socialize, and participate in various activities.
Augmented Reality (AR): AR overlays digital information onto the real world, enhancing user experiences through devices like smartphones and AR glasses. Examples include Pokémon GO and AR navigation apps that blend digital content with physical surroundings.
Virtual Reality (VR): VR provides immersive experiences through headsets that transport users to fully digital environments. Companies like Oculus, HTC Vive, and Sony PlayStation VR are leading the way in developing advanced VR hardware and software.
Blockchain Technology: Blockchain plays a crucial role in the metaverse by enabling decentralized ownership, digital scarcity, and secure transactions. NFTs (Non-Fungible Tokens) and cryptocurrencies are integral to the metaverse economy, allowing users to buy, sell, and trade virtual assets.
Digital Economy: The metaverse features a robust digital economy where users can earn, spend, and invest in virtual goods and services. Virtual real estate, digital art, and in-game items are examples of assets that hold real-world value within the metaverse.
Potential Impact of the Metaverse
Social Interaction: The metaverse offers new ways for people to connect and interact, transcending geographical boundaries. Virtual events, social spaces, and collaborative environments provide opportunities for meaningful engagement and community building.
Entertainment and Gaming: The entertainment and gaming industries are poised to benefit significantly from the metaverse. Immersive games, virtual concerts, and interactive storytelling experiences offer new dimensions of engagement and creativity.
Education and Training: The metaverse has the potential to revolutionize education and training by providing immersive, interactive learning environments. Virtual classrooms, simulations, and collaborative projects can enhance educational outcomes and accessibility.
Commerce and Retail: Virtual shopping experiences and digital marketplaces enable businesses to reach global audiences in innovative ways. Brands can create virtual storefronts, offer unique digital products, and engage customers through immersive experiences.
Work and Collaboration: The metaverse can transform the future of work by providing virtual offices, meeting spaces, and collaborative tools. Remote work and global collaboration become more seamless and engaging in a fully digital environment.
Technologies Driving the Metaverse
5G Connectivity: High-speed, low-latency 5G networks are essential for delivering seamless and responsive metaverse experiences. Enhanced connectivity enables real-time interactions and high-quality streaming of immersive content.
Advanced Graphics and Computing: Powerful graphics processing units (GPUs) and cloud computing resources are crucial for rendering detailed virtual environments and supporting large-scale metaverse platforms.
Artificial Intelligence (AI): AI enhances the metaverse by enabling realistic avatars, intelligent virtual assistants, and dynamic content generation. AI-driven algorithms can personalize experiences and optimize virtual interactions.
Wearable Technology: Wearable devices, such as VR headsets, AR glasses, and haptic feedback suits, provide users with immersive and interactive experiences. Advancements in wearable technology are critical for enhancing the metaverse experience.
Notable Metaverse Projects
Decentraland: Decentraland is a decentralized virtual world where users can buy, sell, and develop virtual real estate as NFTs. The platform offers a wide range of experiences, from gaming and socializing to virtual commerce and education.
Sandbox: Sandbox is a virtual world that allows users to create, own, and monetize their gaming experiences using blockchain technology. The platform's user-generated content and virtual real estate model have attracted a vibrant community of creators and players.
Facebook's Meta: Facebook's rebranding to Meta underscores its commitment to building the metaverse. Meta aims to create interconnected virtual spaces for social interaction, work, and entertainment, leveraging its existing social media infrastructure.
Roblox: Roblox is an online platform that enables users to create and play games developed by other users. With its extensive user-generated content and virtual economy, Roblox exemplifies the potential of the metaverse in gaming and social interaction.
Sexy Meme Coin (SEXXXY): Sexy Meme Coin integrates metaverse elements by offering a decentralized marketplace for buying, selling, and trading memes as NFTs. This unique approach combines humor, creativity, and digital ownership, adding a distinct flavor to the metaverse landscape. Learn more about Sexy Meme Coin at Sexy Meme Coin.
The Future of the Metaverse
The metaverse is still in its early stages, but its potential to reshape digital interaction is immense. As technology advances and more industries explore its possibilities, the metaverse is likely to become an integral part of our daily lives. Collaboration between technology providers, content creators, and businesses will drive the development of the metaverse, creating new opportunities for innovation and growth.
Conclusion
The metaverse represents a new frontier in digital interaction, offering immersive and interconnected experiences that bridge the physical and digital worlds. With its potential to transform social interaction, entertainment, education, commerce, and work, the metaverse is poised to revolutionize various aspects of our lives. Notable projects like Decentraland, Sandbox, Meta, Roblox, and Sexy Meme Coin are at the forefront of this transformation, showcasing the diverse possibilities within this emerging digital universe.
For those interested in the playful and innovative side of the metaverse, Sexy Meme Coin offers a unique and entertaining platform. Visit Sexy Meme Coin to explore this exciting project and join the community.
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[CN] MLQC Season 2 Chapter 59 Translation [Lucien’s Route (1/3)]
⚠️ SPOILER ALERT ⚠️
This post contains a VERY HEAVY SPOILER for the chapter that has not been released in EN yet! Feel free to notify me if there are any mistakes in the translation~
I turn around and see Lucien standing behind me, the fine mist enveloping his expression in a haze.
"Would my little lady lie to me?"
A brief silence flows through the air as the pool continues to steam, making every breath sound incredibly distinct.
For a moment, I almost think that Lucien had already discovered my identity before the first night even began.
Translation under the cut!
[Previous Chapter-> Click Here]
—[Prologue]—
Before the summer heat sweeps across Loveland City, the Loveland City Digital Technology Summit, jointly organized by the City Hall and Infinite, officially opens.
This summit is the first online summit held in virtual reality in the history of Loveland City.
The stage is at the center, with audience seats arranged in a circular formation around it. Floating holographic screens are positioned between the stage and the audience.
I look around, and the thousand-seat venue is fully occupied. On the stage, Aether is speaking calmly about the prospects of digital technology and virtual reality applications.
[T/N: just to fill in y’all, Aether is representative of Infinite, the company that develops Odyssey]
Aether: Infinite's scientific and technological capabilities will lead society to new heights in medical care, education, culture, and other fields.
Aether: "Odyssey" is one of our greatest challenges in presenting virtual reality.
Aether: In the future, it might not be the pinnacle of the field, but it will undoubtedly be an important starting point. We are also challenging different technological updates…
As he speaks, some scenes and objects from the Odyssey occasionally appear in the audience.
The life-like presentation catches the eyes of many, and the low murmurs of other attending entrepreneurs can be heard.
??: Indeed, it's pretty impressive. No technology company currently on the market can match this level of technical capability and R&D.
??: It's just that we don't know the development costs…
Taking in these bits and pieces, I poke the chibi black swan "flying around" beside me.
The black swan spins around and pops out a line chart, showing the trend of Infinite's tech product coverage in Loveland City over recent years.
The black line representing Infinite shoots straight up into the sky, leaving a vast and unattainable gap between it and other technology companies.
Looking at such a straightforward image, my thoughts drift far away along with my memories…
From the launch of the Golden Apple 2 capsule pod to the official release of Odyssey, Infinite's technological development has left others far behind.
Even now, other companies are hiring "protection shields" in a desperate attempt to catch up.
I know their ambition has never been just a globally popular game but rather broader and more significant fields.
After the representatives from the relevant fields finish speaking, the host announces on the spot-
Long story short, an announcement is made of a beta test for the new "Carnival Night" gameplay of "Odyssey”, “Carnival Night” is based on the popular board game Werewolf (commonly known in the West as “Mafia”). Participants are transported to a virtual ballroom, and as MC navigates the crowd, she gets a message from Kiro, that has entered the game and encounters some familiar faces, like Gavin and Victor. Each male lead participates in the beta test and chooses a different scenario.
I put away this brochure and picked up several others, planning to study them all. The staff at the service desk smiles and hands me a form.
Staff: Hello, we are conducting an interest survey within the game. Could you please sign under the scenario you're interested in on the registration form?
MC: Sure.
I sign under several scenarios, and when I get to the last one, “Seaside Mansion", I see a familiar signature — Lucien.
He messaged me the day before yesterday, saying that Infinite sent beta test invitations to the top three players on the in-game achievement leaderboard.
[Yes, Lucien is one of the top players; the chapter before this reveals that due to his deteriorating condition, he spends more time in the Odyssey to free himself from the pain:". The R&S that accompany the chapter shows how he spends his time in the game besides experimenting, which is observing the game, and from this observation, he finds many hidden mechanisms and achieves many hidden achievements along the way. A game world is full of puzzles after all and he's the greatest puzzle solver~]
I look around the crowd but don't see him.
MC: Has he already entered the game?
Thinking this, I also plan to study the brochures I just picked up.
Which one should I look at?
-Choose “Seaside Mansion”
Surrounded by the blue ocean, a seaside mansion with a luxurious design rises from the island.
A group of people from around the world are invited by the mansion's owner to the island, unaware that danger is silently approaching in the shadows…
Players will take on the role of guests arriving at the "Seaside Mansion," tasked with finding the werewolves responsible for the killings on this secluded island.
This scenario is designed for 13 players, with the following roles: Hunter, Guardian, Seer, Gravekeeper, and Hidden Werewolf, each one player; two Outsiders; three Werewolves; and three Mansiongers.
After reading the scenario introduction, I turned to the standard game rules at the end of the brochure:
This time, eight game scenarios are available, and players can select the one they are interested in by clicking to enter.
In all scenarios, everyone must return to their rooms and close the doors by 23:30. The werewolves and unique roles must go out within the system-specified times.
The action times are as follows:
- 23:30-23:59 - Guardian
- 0:00-0:29 - Werewolves
- 0:30-0:59 - Seer
- 1:00-1:29 - Witch
- 1:30-1:59 - Hunter
The werewolves win if the number of good players (human and unique roles) reaches zero. In contrast, the human and unique roles win if the number of werewolves (including the hidden werewolf) reaches zero.
Additionally, each scenario will have designated areas equipped with live-streaming cameras. A prompt will appear on the user panel when entering a live-streaming area, so please be aware.
MC: The introduction is relatively straightforward...
Closing the brochure, I opened the selection interface. Looking at the various scenarios before me, I felt a bit overwhelmed…
[T/N: Before we jump to the next part, here is a quick explanation about the roles!
- Villagers: Their goal is to identify and eliminate the werewolf.
-Werewolves: Their goal is to deceive the villagers and eliminate them.
-Witch: Has two potions, one to save a player from being killed and one to kill another player.
-Hunter: Once they die, they can kill the one player by their choice (usually kills who they believe to be their killer).
-Gravekeeper: can check the roles of the player that has already been killed.
-Seer: each night, the Seer can choose one player to identify their role.
-Guardian: each night, the Guardian can choose one player to protect from being killed.
-Hidden Werewolf: Werewolf that appears as a normal villager when investigated by the Seer or other investigative roles]
✂———————–
—[Lucien's Route - 1: Raging Sea Storm]—
Without hesitation, I pressed the confirm button for "Seaside Mansion."
White light envelops my vision, and when I open my eyes again, the sunlight pierces through the thin mist, falling on the gray-black low cliff beneath my feet.
The deep blue sea water tirelessly crashes against the steep cliffs as if trying to engulf the entire island.
MC: So high…!
I shiver in fear at the cliff beneath my feet and take a few steps back. Turning around, a modern mansion fills my entire view.
The seaside mansion boasts a luxurious design, rising with opulent grandeur and resembling the safest fortress perched on the cliff.
I rush towards the door. As soon as I arrive, the door opens for me, and a butler dressed in a pitch-black suit steps out from behind the door to greet me.
Butler: Welcome home, madam*.
[T/N: fun fact: the Butler calls her with the same title (夫人, read: fu ren) as the one in Lucien's latest Halloween Date 🤧; this title used to refer to a married woman. Interesting that both this chapter and that date have similar kind of ending-]
MC: Ah…?
Although I know the "Carnival Night" mode assigns roles to players, I am still a bit confused when such an address suddenly comes up.
Butler: Madam, you are the owner of this mansion.
The butler hands me a letter as he speaks. I break the wax seal on the letter, and the crimson handwriting catches my eye — “Werewolf”.
MC: …!
Butler: Once all the guests have arrived, you need to conceal your identity as the host and choose one guest each night to be thrown into the pool—
Butler: End their life and offer it to the sea.
I didn't expect to be the werewolf... My initially steady heartbeat skips a beat, and I take two deep breaths to calm myself.
It seems that no other guests have arrived at the mansion yet. With such a "villainous" role, it's better not to be the "first to arrive" and draw attention…
So, I paused my step into the mansion, quickly ran back outside, and planned to hide behind the wall to observe secretly first.
I wait until most players have entered before I pretend to be entering the game myself, lifting my skirt as I step through the door.
Suddenly, my gaze meets a pair of familiar eyes.
Lucien walks through the crowd in white clothes. The sea breeze tousles the strands of hair on his forehead. His silent eyes spot me through the crowd and curve into a smile.
The raging sound of the waves in my ears seems to have instantly dissipated by that silence, and my rapid heartbeat from a few minutes ago gradually stabilizes.
I take a few quick steps to his side, and Lucien naturally takes my hand.
MC: Mr. X, are you good at playing this kind of game?
Lucien: [chuckle] I can only say I'm average; perhaps I might need your help, Miss MC.
If it really is "help," then that would be nice…
Perhaps it's the werewolf identity at work; the game hasn't officially started, but I've already begun scheming in my mind.
I wonder what Lucien's identity will be... Will he be a werewolf like me?
I absentmindedly ponder this while casually chatting with Lucien, and we enter the mansion together.
The butler leads us to the banquet hall, surrounded by a circle of exquisitely designed luxurious pools.
The clear pool water shows a faint aquamarine hue, reflecting off the gilded walls and casting a cold-colored light on us.
A long table divides the banquet hall in half, with a name tag displaying an ID in front of each seat.
Lucien and I sit down according to the name tags. I quietly count the name tags on the long table; there are thirteen in total.
Suddenly, three clear, rhythmic sounds emerge on the bustling long table, interrupting our cautious scrutiny of each other.
Lucien lowers his hand after lightly tapping the dinner bell and stands up from the long table. The light, fragmented into countless tiny ripples by the water's surface, penetrates his deep eyes.
Lucien: As a member of the human faction with a divine duty, I think it’s not too presumptuous for me to start the game abruptly. So…
Lucien's face unfolds into a calm, confident smile, and his unhurried voice clearly resonates throughout the banquet hall.
Lucien: I am the hunter in this game.
MC: ?!
The originally somewhat dull atmosphere in the banquet hall instantly simmers like boiling water.
Everyone seems somewhat surprised by Lucien's decision to reveal his identity at this moment, while I have no interest in participating in the discussion.
It's over. It seems I will have to spend the following nights alone and be forced to keep my distance from Lucien during the day so he doesn't see through my identity…
Although "engaging in a battle of wits and valor" with him is quite interesting, I still prefer being together with him.
I am immersed in my "thoughts" when someone nearby suddenly lets out a disdainful snort.
Player: Huh? Do you even know how to play?
I look up and see a young man with the name tag "Brother Genius" on the table, who is the first to speak against Lucien.
Brother Genius: Revealing your role on the first day? The werewolves will “kill” you tonight, and at most, you can only take one person down with your shot.
He tilts his chin up and shakes his head.
Brother Genius: The human faction is really out of luck, starting without a hunter. Learn from me; only someone with my role can reveal their identity openly.
He gestures with his chin towards the farthest corner.
Brother Genius: Look at us, the two outsiders.
Brother Genius: We arrived at this Mansion only after the werewolves appeared, so we can't be werewolves. We don't have any skills, but we are definitely good people. Do you understand?
The person in the corner, whose identity was suddenly exposed, stands up coldly and abruptly, causing the chair to slide backward with his movement.
The ear-piercing scraping sound makes everyone's scalp tingle, and almost everyone frowns in unison.
??: Idiot.
He had been sitting silently in the corner, and I hadn't noticed him before. Now that I look closer, I see his dark green hair and hollow dark gray eyes...
MC: ...Joker?!
✂———————–
[Some fun fact: Lucien's route is the only one where MC and the ML belong to opposite factions (they're truly Lovepro’s star-crossed lovers ahah🥹); other ML's (and MC) roles in their respective split routes are:
BQ/Gavin: Werewolf MC, "Hidden Werewolf" BQ
LZY/Victor: Guardian MC, "Witch" LZY
XM/Lucien: Werewolf MC, Hunter XM
ZQL/Kiro: Seer MC, Gravekeeper ZQL]
[Also, if it's not predictable already, Lucien already knows that MC is Werewolf; man can read her like an open book after all 😂 I think this is what leads to his decision to reveal his role as Hunter so early because doing so, he can gain others’ trust and have more ‘’control and power” for the sake of protecting her. There's also (spoiler) reason, but you all will know about it eventually~]
✂———————–
—[Lucien's Route - 2: Humid Airflow]—
Past experiences flood my mind, making my scalp tingle instinctively. How did this terribly nefarious person also end up in this game!
He hasn't appeared for so long, and his mind is always full of the lighthouse. How does he even have the time to "waste" here?
If I remember correctly, he's still wanted. How does he come out without changing his appearance?
As if in response to my question, the ID "Joker" above his head flickers glaringly a few times.
I instinctively glance at Lucien. He only casts a fleeting look in Joker's direction before shifting his gaze away.
Hearing what Joker said, Brother Genius seems a bit incredulous.
Brother Genius: ...What did you say?
Joker ignores him, shifts his gaze to Lucien, and speaks in a cold tone.
Joker: Fortunately, this game is at least worth participating in.
After saying that, he turns around and leaves the banquet hall without looking back despite everyone's gazes.
Lucien does not respond to his words at all, simply watching everything unfold calmly.
I quietly watch Joker's back, mentally drawing a big X over it.
Arrogant bastard, I will kill you tonight!
After the scene quiets down, Lucien speaks gently.
Lucien: Since three players have already revealed their identities, I suggest we start the election for the sheriff early.
Lucien: The sheriff has 1.5 votes, and they can also guide and organize thoughts…
At the long table, Lucien explains the necessity of the sheriff in a clear and understandable manner to those who are still confused.
And for those who raised objections to the sheriff system, he accommodates their opinions and adopts a compromise approach.
The more I listen, the more I feel that this Mr. Hunter beside me is like a "kind-hearted God” who calmly accepts and gently gives.
And the weaker players on the field seem to share my sentiment, their faces showing apparent trust.
Ultimately, Lucien is elected sheriff without any suspense due to his revealed hunter identity and charismatic personality. I can't help but sigh.
MC: It'll be difficult for the werewolves…
Lucien: What are you talking about?
I shudder all over, realizing that Lucien has finished the discussion and is now looking at me gently.
I give him a guilty smile, but a dangerous thought arises within me.
If Lucien is willing to "favor" me just a little... Maybe him being the sheriff could actually be a good thing?
With this in mind, I discreetly wink at Lucien.
MC: I was thinking, this mansion looks so big, I have a feeling I might get lost if I'm not careful.
MC: [smiles] Would the newly elected Sheriff X accompany me for a walk?
The clear water surface reflects a faint glow as if whispering unknown secrets.
I did not expect such pools to occupy this mansion's corridor and every room.
No matter where we go, the sound of flowing water never ceases.
The heavy and silent humid air wraps around us from head to toe, causing a wave of discomfort to surge within my heart.
MC: I thought a seaside mansion would be a beautiful, fresh-air vacation spot.
MC: Lucien, don't you feel like we've been swallowed by a giant monster, all sticky and slimy…?
Lucien is observing at the direction of the pool not far away. Hearing my words, an inscrutable smile tugs at the corner of his mouth.
Lucien: Based on the current findings, it is likely that these pools are connected underground, forming some sort of waterway...
Lucien: If these waterways are like circulating blood vessels, then the pools are the organs that transport the blood. In that sense, we do seem to be inside some kind of giant monster...
The hairs on my body instantly stand on end, and I turn and throw myself into Lucien's arms. He catches me as if he had planned it, then gently pats my back.
MC: ...I was already scared enough, and now you're scaring me even more!
Lucien: [coaxing by whispering softly] I just wanted to agree with this imaginative girl's metaphor. Is that not allowed?
Seeing his cunning, squinting eyes, I can't help but let out a huffy little hum.
MC: Let's not talk about this anymore and change the subject!
MC: For example... weren't you worried about being targeted by the werewolves on the first day when you revealed your identity today?
I glance around and ask the premeditated question, only to see Lucien's eyelashes flutter slightly as he responds in an innocent tone.
Lucien: Huh... was I supposed to keep my identity hidden?
MC: Hmph, Professor Lucien, don't play innocent. I know you're a master at these kinds of games.
Lucien: I just don't want to lie in front of you.
He speaks frankly, with no intention of hiding anything. Being gazed at like this makes my heart skip a beat, and I almost want to confide my own secrets to him.
I quickly suppress the impulse, turn away to escape from his gentle allure, and hold his hand to lead him forward.
MC: Alright, alright, it seems you already have your own strategy. You're so intelligent. You definitely don't need a fool like me to worry needlessly.
I speak in a listless tone, with a little wistful expression, when I suddenly hear Lucien's voice.
Lucien: And what about you?
MC: What?
I turn around and see Lucien standing behind me, the fine mist enveloping his expression in a haze.
Lucien: [softly] Would my little lady lie to me?
A brief silence flows through the air as the pool continues to steam, making every breath sound incredibly distinct.
For a moment, I almost think that Lucien had already discovered my identity before the first night even began.
...No, I can't lose my composure first! I secretly pinch my palm, look straight into his eyes, and smile.
MC: Professor Lucien is so smart; how could my little tricks ever fool you?
MC: Why not take a guess?
After all, more than winning, I want to enjoy this game with you in a "special way".
✂———————–
[Dang, the way he said, “would my little lady lie to me?” 🤧🤧🤧, you can almost hear his insecurity and sense of feeling wronged(?). 😂 This is one of many instances in this chapter that show, under his calm and composed demeanor and how he acts as if everything is under control, he isn't as in ease as he appears to be🤧 there's still a possibility and choice that the MC might want to win and abandon him to achieve that, and her not answering his question definitely doesn't put his heart at ease. He will respect her choice, whatever it may be, yet selfishly, he wants her to choose to trust him and 'be with him' instead of winning]
✂———————–
—[Lucien's Route - 3: Sneaks through the night]—
As night falls, I quietly leave the door and see a bald man and a slim young man standing in the corridor from afar.
MC: You must be my teammates, the Ferocious and Superior Baldhead* and... Super Mousy*, right?
[T/N: not sure if it's deliberate, but the name… I'm going to scream lmao. The bald man's complete ID is 邪魅狂狷的光头. While "光头" (guang tao) literally means "bald head," it's also a term that lovepro players use to refer to the neighboring game 光与夜之恋 (guang yu ye zhi lian), also known as Light and Night. The slim man's ID is 超人鼠鼠; in Chinese slang, "鼠" (shǔ) is often used to describe someone timid, cowardly, or passive. It's like a person behaving like a mouse, often in the context of being overly cautious or submissive. Anyway, after this, I'll refer to the mouse guy as Mousy and the bald guy as Baldhead]
The bald guy responded with a grunt through his nose, and the slim guy timidly greeted me.
I remember these two; the bald guy is indeed "ferocious and acts superior" as his ID suggests, while the slim guy seems socially anxious and introverted, barely speaking during the day.
Baldhead: Stop wasting time discussing. Let's find someone who talks a lot and kill them first!
The bald guy speaks up domineeringly, leaving no room for doubt, while the young man timidly opens his lips but says nothing.
I can't help but sigh inwardly; how are we supposed to defeat Lucien and Joker with teammates like this….
However, they don't seem good at logical games, so maybe I can try to induce them.
Not giving them time to think and possibly connect the dots to Lucien, I quickly nod, showing a look of agreement.
MC: I agree. And I already have someone in mind.
Both of them look at me, and I try my best to put an air of authority.
MC: I suggest taking out Joker first. I've played other games with him before... and he's a very tricky player.
MC: You can also sense his attitude today, right? He's very dangerous. Eliminating the smart ones first will increase our chances of winning.
I deliberately mention Joker's attitude during the luncheon; sure enough, both the bald guy and the slim young man frown.
Baldhead: It'll be him then! D*mn it, daring to act arrogant in front of me, he won't live through the night!
I can't help but feel a secret delight inside. Joker, oh Joker, you never thought there would be a day when you'd be "at someone else's mercy," did you?
We hit it off and head towards Joker's bedroom together.
The lights in the mansion are dim at night, making the pool seem even more unfathomable. I nervously swallow hard.
At this moment, Baldhead, who was walking in front of me, suddenly stopped. Mousy and I almost bumped into him but managed to steady ourselves.
Before I can ask, I see from beside him that a bedroom door, which should have been tightly closed, is wide open about three meters away, with someone standing in the doorway.
At this time, only werewolves are supposed to be out and about. How can there be someone else outside?! My heart jumps to my throat as I hear that person speak.
Brother Genius: Oh, finally, you're here. I've been waiting for you wolves for quite a while.
...it's the Brother Genius who was mocked by Joker in the banquet hall earlier today.
Brother Genius: I have discovered the biggest loophole in this game. Now... just watch and see!
A brass candlestick is suddenly pulled out from behind him, and in the blink of an eye, it is plunged into his own body.
MC: ….?!
Everything happens so suddenly that we don't have time to react, and Brother Genius falls right in front of us.
Still in shock, we step forward to check, and he is indeed motionless.
Mousy: How... isn't it true that only the wolf can commit suicide in "Carnival Night"? How did he manage it? Did he find a bug in the game?
Like the blood, an uneasy atmosphere spreads from the still soft corpse before us. Just then, the three of us simultaneously receive a private message.
Butler: There are 10 minutes left until the werewolf activity time ends.
Mousy: What... What should we do... The system doesn't seem to show any issues. Should we still follow the plan to kill someone?
Baldhead grits his teeth, seemingly making up his mind.
Baldhead: We're already here, let's go!
Even though I am still slightly confused, I follow them, stiffly walking towards Joker's room.
I input the werewolf's fingerprint and press down on the door handle, but the door remains firmly shut.
Seeing that I am not taking further action, Baldhead shoves me aside and forcefully presses the handle, but the door still won't open.
Could it be another bug, or...? I ponder momentarily, then suddenly think of a possibility, and my heart sinks instantly.
MC: ....Could it be that he is being guarded? Since the werewolf's fingerprint can unlock it, the Guardian might be able to add another lock...
Baldhead curses and, still unwilling to give up, tries other doors, but none of them open.
Eventually, the werewolf's activity time ends, and we can only return to our respective rooms in defeat.
I lie down on the bed with a headache. The werewolf's action failed, and Brother Genius inexplicably "committed suicide"......
Trouble keeps piling up, and I feel like my brain is about to burn out.
The pool inside the room reflects a cold, icy light. I toss and turn, not knowing when I finally manage to fall asleep.
When the rapid knocking sounds for the third time, I groggily wake up and open the door.
Lucien walks straight in, the worry in his expression not yet completely gone. He relaxes only after seeing me.
Lucien: Did you sleep uncomfortably?
I look at his slightly disheveled cuffs, clearly showing he hurriedly threw on his coat to rush over, and I can't help but open my arms to hug him.
MC: I was a bit nervous and didn't sleep well... but now that I see you, all those feelings have vanished.
Lucien wraps his arms around my waist, allowing me to hold him tighter.
His clean and pleasant scent wraps around my tense nerves, making me unable to resist nuzzling closer.
Although the tension wasn't due to fear of being killed, last night was really too frightening.
Just at that moment, a scream comes from the other end of the hallway.
??: Brother Genius is dead!
I shudder all over, pretending to have just relaxed only to be scared again, and bury my head in Lucien's shoulder.
Lucien's hand moves up to my chin, and he looks me in the eyes. I can clearly see my own unease reflected in his eyes.
Lucien: [in a gentle tone] Were you scared?
MC: Mm...
——Not because of them, but because I have to walk through a night without Lucien. I purse my lips and hold Lucien tighter, yet I seem to hear his barely audible chuckle.
When Lucien and I arrive at the banquet hall, I notice that everyone's faces look rather pale, and there is little discussion.
Although it is just a game, the solemn atmosphere brought by "death" grows even more chilling with the constant sound of running water.
I sit down with an uneasy expression, my heart filled with doubts.
Before coming to the banquet hall, Lucien and I went to see the crime scene.
To my shock, Brother Genius, who was dead by the door last night, is now found inside the room.
The butler claims that Brother Genius fell victim to a werewolf last night, but this is clearly not the truth.
...Could it be that he really exploited some loophole in the game, and the game's rules tacitly allowed his actions?
Just when I am puzzled and unable to figure it out, someone nearby breaks the silence.
Red Nose: It's almost time to vote. Why is no one talking? I'll go first.
A guy wearing a clown nose accessory anxiously taps the dinner plate with a spoon.
Red Nose: Could it be that the wolf targeted "Brother Genius" because he exposed his identity as an outsider…
The middle-aged man sitting at the head of the table hears this and slowly shakes his head.
Uncle: "A gentleman does not deceive in the dark." I suggest we all play openly; that would make the game much simpler…
[T/N: basically, the uncle would rather have everyone reveal the role, while the red-nosed guy is afraid that if anyone reveals their role, they will get targeted. Hmm, I wonder why-]
The two begin to discuss it heatedly, and soon, Red Nose's increasingly sharp voice turns it into a one-sided argument.
Watching the human faction fall into disarray, I wish they would argue even more fiercely. However, when I look up, I see Lucien's thoughtful expression.
Lucien: Based on your discussion, I believe that Brother Genius's death is not the worst situation.
Lucien: Please don't forget that his identity was that of an outsider, and the seer is still among us.
Red Nose: So what, are you suggesting that the seer should reveal themselves like you?
Red Nose: Seer, I don't know who you are, but if you didn't identify a werewolf last night, don't reveal your identity!
Facing Red Nose's targeting, Lucien merely shows a gentle smile.
Lucien: I can't control the seer's actions, but since we currently lack sufficient clues, I have a suggestion for everyone to consider.
Lucien: Tonight, I hope the seer can verify the identity of whoever is willing to prove themselves first.
✂———————–
—[Lucien's Route - 4: Banquet Social Season (Non-story/a.k.a Stage part)]—
Every banquet is an encounter.
✂———————–
—[Lucien's Route - 5: Misty Water Mirror]—
Whoever is willing to prove themselves first...?
What does that mean? I pause slightly and then hear the uncle burst into hearty laughter.
Uncle: Good! Great idea. With so many people present, the seer does indeed need some "hints!"
Lucien: So, who is willing to be verified by the seer tonight?
Lucien's lips curve into a relaxed smile as if he is merely making a casual suggestion.
However, alarm bells go off in my mind, and the fork in my hand unconsciously scrapes the plate twice.
Could he really just be signaling the seer hidden in the crowd to start working? No, based on what I know about Lucien, there's definitely more to it than that…
I instinctively want to stay silent; we still don't know who the seer is. What if I'm the only one who raises their hand, and the seer really investigates me? But…
My heart is beating faster and faster, and my mind is whirling.
Until an almost terrifying thought suddenly flashes through my mind, exploding within me.
——Could Lucien be setting up a trap? This trap targets not only the wolves but also the humans.
If I think outside the perspective of a wolf and view it from a human's standpoint, only the wolves wouldn't want to be verified by the seer...
With this thought, I impulsively raise my hand, cold sweat running down my back.
Whatever, I'll take the gamble!
MC: I am human. If the seer doesn't have a suitable candidate, they can verify me tonight.
It seems my action also encouraged others, and soon, more people raised their hands.
As the first to raise my hand, I openly look at their faces, only to notice that the uncle is also observing in secret.
He was so supportive of Lucien's suggestion, yet he didn't raise his hand... Doesn't he want to prove his identity first?
As I ponder this, Red Nose suddenly stands up from his seat and almost shouts from his throat.
Red Nose: Stop doing foolish things! How can you be manipulated by a few fancy words and consider exposing yourself?
Exposing...? In a flash, I suddenly realize Lucien's trap for the humans—the seer, who isn't good at scheming, risks being exposed because of this!
Unfortunately, such shallow and aggressive rhetoric would only enlighten someone with ulterior motives like me. Who else would want to listen?
Joker: Ridiculous.
Leaning against the wall, Joker speaks coldly, casting a glance at everyone present as if looking at a group of monkeys in a zoo.
Finally, his gaze falls on Red Nose.
Joker: Your stupidity makes you useless in information sharing, only capable of creating arguments and stirring emotions.
Joker: Even if you are not a wolf, your voice is redundant for the human faction.
After speaking, Joker ignores the discussions and Red Nose's curses that follow, crossing his arms and closing his eyes as if to sleep.
.......even though the situation is favorable to me, I still feel that he is more of a "shit-stirrer" than the werewolves.
The interruption leaves everyone a little unsure for a moment, and Lucien takes the opportunity to speak up.
Lucien: In deduction and confrontation games, good people always hope to prove their innocence regardless of skill level.
Lucien: Therefore, those who actively seek to have a voice are naturally more eager to prove their identity first, thus leading the direction of the voting.
The cold, shimmering light blurs his expression, drawing more attention to his firm words.
Lucien: Actively seizing the right to speak while not wanting to be checked... If there is still no reasonable explanation, then it's very likely a wolf trying to confuse the humans.
Immediately, everyone’s hands shot up in unison as if driven by a death warrant.
I watch as Lucien steers the situation, effortlessly controlling everyone's emotions, making me feel both proud and nervous.
Then, everyone's eyes converged on the one person who had yet to raise their hand.
Red Nose breathes heavily, his bloodshot eyes glaring fiercely at Lucien, his face full of unwilling rage.
Red Nose: If you're going to vote, then vote!
As expected, Red Nose is unanimously voted out. The attendants take him to the edge of the banquet hall's pool and push him in.
Like the empty stomach of a giant monster finally capturing its nutrients, the calm water surface surges and engulfs his body violently, a striking crimson color spreading across the water.
The pool becomes very bright instantly, but just as quickly, it calms down again. The vivid red water reverts to a pale aquamarine, just as it was before.
Obviously, such a display in the game doesn't relax anyone. People start to leave one after another, unwilling to stay any longer.
I walk to the edge of the long table and turn back to take another look at the uncle, who remains in place.
He sits at the table enjoying his dessert, his brow relaxed, and he seems much more at ease than before the luncheon.
I go over his behavior today in my mind, and an answer becomes apparent to me.
Lucien: [gently] Are you feeling better?
Lucien walks toward me, naturally taking my hand, and I instinctively avert my gaze from the uncle.
MC: Hmm, much better~ Maybe because I ate something, I feel more energized!
My palms are still sweaty from the luncheon, and although I let Lucien hold my fingertips, I never dared to fully open my hand and interlock fingers with him.
Lucien's long fingers gently squeeze my fingertips, seemingly unaware of my little thoughts.
It's just that the time he spends gazing at my face seems... a bit longer?
Lucien: But your complexion is still a bit pale. Have some more sugar.
Lucien picks up a glass of juice from the table and hands it to me. I happily take it and drink a sip, then immediately frown.
...Why does it taste so strange? It's not good at all.
Lucien: Don't like it?
MC: ...No, of course I like anything Professor Lucien gives me!
As soon as the words leave my mouth, I feel a bit regretful. There was no need to explain something so trivial; I'm being overly cautious…
Lucien just smiles slightly, his eyes as gentle and profound as always.
But perhaps due to the mindset of a werewolf, I have the feeling that he is subtly punishing me for lying.
...With him by my side, I have to be even more careful with every move I make.
[When she doesn't answer last night, he understands why. He understands her choice, hesitation, and pain. So, he still comforts her with so much care. However, he can't help but still feel a bit wronged that MC doesn't trust him enough to tell him the truth and chooses to endure everything alone, so that not-so-palatable drink was his small retaliation.... this fox can be a bit petty sometimes skskks]
[Next Part-> Click Here]
#ah OF COURSE they will be on opposite sides 🥹#star-crossed lovers just work so good with them though#poor MC just longing to be together with Lucien tho :“”“#mlqc lucien#mr love queen's choice#mlqc cn#mlqc spoiler#mlqc translation#mr. love queen's choice#mlqc#mr love lucien#mlqc xu mo#mlqc spoilers
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Link! Like! LoveLive! SPECIAL STAFF INTERVIEW
[This interview was published online on the G's Channel website, and is print in the Link! Like! LoveLive! FIRST FAN BOOK, released Dec 27, 2023.]
The Hasunosora Jogakuin School Idol Club is a group of virtual school idols that made their striking debut in April this year. How did their fan engagement app “Link! Like! LoveLive!” come about? Fujimoto Yoshihiro and Sato Kazuki discuss the app’s origin and what they think about the project.
It’s all about enjoying Love Live!—! The untold story behind the birth of the fan engagement app LLLL
—The smartphone app “Link! Like! LoveLive!” (which we’ll refer to as “LLLL”), celebrated its six-month anniversary in November. Let’s look back on the past six months and discuss the birth of LLLL. To start us off, could you two tell us about your roles in developing this app?
Sato: I’m Sato Kazuki from CERTIA, a producer for this app. I’ve worked for game companies as a planner and director, and now I’m a self-directed game producer. From arcade games to consumer software to apps, my path has involved a variety of media. I’ve been following Love Live! as a fan since the µ’s era, and became a producer for Hasunosora’s game after being consulted for a Love Live! app where the members stream.
Fujimoto: I’m Fujimoto Yoshihiro from Bandai Namco Filmworks, and I’m also a producer for LLLL. I started with the desire to make a Love Live! smartphone game.
***
—LLLL’s official start of service was May 20, 2023, but I heard that the road there was quite long. Could you talk about that?
Fujimoto: If we want to start from when development began…. we’ll have to go back to 5 years ago.
Sato: A big part of the appeal of Love Live! comes from these school idols being independent and putting their souls into it as a club activity, so there is a certain kind of enjoyment and emotional payoff from supporting them.
If you insert a “player” who can essentially play god into this, it inevitably feels like a mismatch. Then wouldn’t it be great to turn that idea on its head and instead have an app where you support these independent idols? And streaming would be a great match for that. As we worked out this concept where you cheer on the members as just another fan, this “school idol fan engagement app” took form.
—What led up to integrating motion capture into the app?
Sato: From the very beginning, we had decided that virtual concerts and streams would use 3D models. The development team already had the know-how for streaming with 3D models, so of course we were going to use them.
The key idea is to have the virtual concerts, live streams, and story intimately linked to make the entire experience real-time, so we decided it would be best to have them appear in the same form in both the streams and the activity log (story), which is why the story also uses 3D models. The visuals should be precisely linked so we carefully animated the story with 3D models.
Fujimoto: It is quite rare for the cast to also do motion capture, but it was necessary to realize the vision that Sato-san has described. Yes, it would technically be doable to have the cast only voice the characters and instead have actors do the motion capture, but that would be a lot less palatable.
Sato: It certainly feels a lot more real when the cast is both voicing and moving their characters. The fact that this project is a part of the Love Live! series helped a lot in being able to implement this. The cast loves Love Live!, and it’s because of how much the project staff and cast members put into this that we could make it a reality.
—As an example of this hard work: the cast had intense training on motion and talking, with lessons and rehearsals starting about a year before the app was released.
Sato: In both the live streams and virtual concerts, the cast do the motion capture, in real-time too! Even now, this fact isn’t well-known, or rather, it seems like there are a lot of people who think “No way they go that far!”. Yes, the cast do it themselves!
—So why does doing it in real-time make it good?
Sato: What a pointed question! (laughs)
Fujimoto: What’s important depends on what you value. What we’re aiming for is the feeling of a real concert.
Sato: Putting it concisely, the feeling that it’s live is very important to LLLL. It seems to me that the feeling of being live has recently been highly valued, not just in concerts but in the entertainment industry as a whole. We can look back on works of the past whenever we want through subscription services and the like, so following something now has its own appeal that can evoke a certain zeal. Bearing witness to this moment in history is now viewed as being more significant than it used to be. That’s why we maximize that feeling of being live by having the cast do the motion capture and by streaming in real-time. We felt that those two points are essential.
—So rather than just being parts of the concept, these are essential to the project.
Sato: At one point, we considered doing only the talk and MC in real-time, while having the performance part be recorded. But because we want to get at the heart of the pleasure of having it be real-time, we couldn’t make that compromise.
Actually, the cast do occasionally hit the wrong notes or mess up their dance formations, but these are little things that signal that it’s live—in fact, such happenings can increase how real it feels, which can make the performance feel special if you approach it with the right mindset.
***
—Can I ask about the Fes×LIVE production, like the camerawork, lighting, and outfits? It feels like the production value goes even higher every time.
Fujimoto: I think that’s probably because, just like how the Hasunosora members are growing, the staff is as well, going further each time after saying things like “For the next performance, I want more of this!”.
Sato: Things like flying over the stage or swapping outfits in the instant that the lighting changes—we won’t do those. A core principle is that we aim for a production that matches what school idols would do and constrain ourselves to portray what’s possible in reality.
***
—The story following school idols at a school steeped in tradition—that’s a new challenge, too.
Sato: We had certain reasons for setting this at a school with a long history—so long that this year is the 103rd. There’s this common image of streamers debuting as no-names, and then working their way up to become more popular. But if Hasunosora were like that, the fact that there would be a lot of fans from the beginning would make it very unrealistic. After all, there’s no way your average rookie streamer could be like “This is my first stream!” and yet have 5000 viewers. (laughs)
We thought hard about how to resolve this in a way that makes sense. Then, we figured out that it would work to have a tradition-laden school that was already a “powerhouse”. So in the end, we made it a point to have the school be a powerhouse with a history of having won Love Live! before.
—So the school already had fans following it, with high expectations for the new school idols: Kaho and the other first years.
Sato: Yeah, it’s meant to be like one of those schools that are regular contenders at Koshien, the national high school baseball championship.
—The world-building is done so thoroughly that such an answer could be arrived at pretty quickly.
Sato: We consulted with many people, starting with the writer team, about implementing the concepts that we mentioned before—having the cast do motion capture to maximize the live feeling, and doing the streams in real-time.
In the beginning, there was a lot of resistance to the idea of trying to successfully operate an app while constructing the story and streams such that there would be no contradictions between them. If you do streams in real-time, such contradictions can certainly arise—you have to work out the setting in quite a lot of detail, and even then, things can happen that are impossible to predict.
But my thinking was always that this is doable if we adjust how often we synchronize the story and streams. I think it’s impossible to stream every day and release a new story every day. But on the other side of the spectrum, if we were to write a year’s worth of story ahead of time, and then do however many streams within that year, that would certainly be doable.
Following that line of thought, in the early stages, we had a lot of discussion about how often we could do streams, searching for the limit of what would be possible to implement. As a compromise, we arrived at the system of fully synchronizing once a month. For each month, we can keep the setting relatively flexible, not setting everything precisely in stone until the month is over. We thought that a monthly frequency should make it possible to both maintain the charm of the story and implement streams.
But right now we’re streaming three times a week, so there end up being a lot of things like “they shouldn’t know this yet” or “this event hasn’t happened yet”. It feels like putting together a complicated puzzle.
Fujimoto: There’s one aspect that we haven’t made clear before—I don’t think there are many people that have realized it. It’s that the talk streams are the furthest along in the timeline, while the story shows what has already happened. It’s not that the story happens on the day that we update it, but rather that the story describes what happened up to that day. People who have realized this have probably read quite closely.
Sato: That’s why it’s called the “activity log”. The With×MEETS serve the important role of synchronization between what happened in the activity log—the world of the story—with reality, so we carefully prepare for them each time.
—That makes sense! One nice thing is that if you keep up with the With×MEETS in real-time, then watch the Fes×LIVE, it feels like keeping up paid off—”Good thing I watched the With×MEETS!”.
Fujimoto: It would be great if our efforts got through to everyone enjoying LLLL.
—If you set things up that carefully, it must be difficult when irregularities happen. In August, several cast members had to take a break to recover from COVID-19, causing many With×MEETS to be canceled. How did you deal with that?
Sato: The silver lining of that period was that it avoided the most critical timing. If that had been off by even a week… it might not have been possible to recover from that. This project always has this feeling of tension, because there is no redoing things.
***
Tackling the Love Live! Local Qualifiers! The culmination of the story put viewers on the edges of their seats!!
—On how people have reacted to LLLL: was there anything that went exactly as planned, and on the other hand, was there anything that defied your expectations?
Fujimoto: To bring up a recent event, the Love Live! Local Qualifiers in October very much stood out. There was tension all around—even I was nervous about how it would go. The feeling that “these girls really are going to take on this challenge, at this very moment”. It was like watching the championship of the World Baseball Classic… Well, maybe that’s an overstatement, but an atmosphere similar to that. I’m really happy that we managed to create such an atmosphere with the cast and everyone who participated as a user.
Sato: Not just in sports, but also in the world of anime or fiction, there is definitely a certain excitement that arises when you “witness” something. Bearing witness to the moment that “drama” is born produces an impulse, something that hits deep. This is not something that can be produced in an instant. Rather, such an overwhelming concentration of passion can come about only because so much has happened up to that point.
That’s why, aiming for “that moment”, we first have people experience the Hasunosora members’ existence and reality day after day. After having connected with the members and viscerally felt the sense of being in sync with their “now”, something new will be born…
The closest we’ve gotten to an atmosphere of tension that’s as close as possible to the real thing is what Fujimoto-san just mentioned, the Love Live! Local Qualifiers. I think part of why that was such an “incredible” event was the weight of everything that happened in the Love Live! series up to that point.
—Is there anything else from the fans’ reactions and the like that was unexpected?
Fujimoto: For the talk streams, we have a system where everyone can write comments in real-time. Some users go all in on the setting and act as if they’re in that world.
Sato: The characters are not aware that their everyday lives can be observed in the story, so these users adhere to the rule of not talking about anything that’s only depicted in the story, commenting as if they don’t know what happened there. And if you do that, your comment might get read. So you really can be a participant in the performance. We were surprised at just how many people were earnestly participating like that.
—It’s like making a fan work in real-time, or rather, it’s like playing a session of a tabletop RPG.
Sato: I think what we’re doing here is very much like a game. It’s the “role-playing” of a tabletop RPG taken to an extreme, a pillar of a certain kind of “game”, or maybe more like a participatory form of entertainment.
—Oh, I see! It’s as if we’ve returned to the classic reader participation projects of Dengeki G’s magazine, which is kind of touching.
[Translator’s note: Love Live! originated from Sunrise collaborating with the Dengeki G’s magazine editorial department, bringing Lantis in for music.]
Sato: Yes, indeed. In the era of magazine participatory projects, the back-and-forth would have several months in between. In comparison, a real-time system makes it easier to participate, which I think is a significant and useful advancement. For now, in the first year, it feels like we’ve been grasping in the dark while trying to do the best with what we have. But we’re thinking about how best to adjust the frequency and volume of activities from here on.
Fujimoto: Also, the users have largely figured out all the hints we cooked in!
Sato: They’ve been looking in quite some detail. (laughs) Our cooking has paid off.
***
—Is there any challenge that LLLL is taking on anew?
Sato: Going back to what I said at the beginning, I was a huge fan of µ’s, so I started by trying to analyze and put into words just what made me so attracted to, so crazy about them.
A big part of the charm was that it involved youth and a club activity, so by following their story and cheering them on, you could vicariously re-live the passion of those three years in high school. So I wanted to make it so that you could re-live that experience of youth in depth.
My goal is to have it feel so overwhelmingly real—through LLLL’s real-time nature—that you can unwittingly delude yourself into the sense that you’re re-living your high school years.
Fujimoto: If we’re talking about a new challenge, maybe it’d be good to touch on how frequent the interactions are.
For example, let’s consider a one-cour anime. No matter how much you’d like to keep watching it, it ends after three months. Even if it turns out there’s a continuation, you’ll have to wait before you can watch that.
In contrast, if we turn to virtual content, people are streaming three times a week on YouTube. In that vein, what we’re aiming for with this project is this: you can follow this group you like throughout that limited time between matriculation and graduation, and during that time they’ll always be there for you to meet.
***
—Some people are expecting an anime as one of the future mixed-media developments. To put it bluntly, what do you think about that?
Sato: What we are doing right now with Hasunosora would not work outside the structure of an app. As mentioned before, it’s not quite a tabletop RPG but rather a participatory form of entertainment, and it’s that structure that allows fans to experience the true spirit of the Hasunosora Jogakuin School Idol Club.
—So for now, we should experience it through the streams in the app! Is that what you’re saying?
Fujimoto: Exactly. It wouldn’t be an exaggeration to say that LLLL is a project to make you fall for these girls throughout their streams—that’s how much effort we’re putting into it.
Sato: Starting LLLL by going through the story and then participating in the With×MEETS streams might be more common, but you can also start enjoying it in a novel way by just jumping into the latest With×MEETS stream. The members’ engagement with the comments has been especially noticeable in the most recent streams—it feels like a symbiotic relationship.
***
—Finally, a word for those who are looking forward to the project’s future.
Sato: I can confidently say that LLLL is a new experience made possible because of the times we live in. Because of that, it is very high-context, so it’s hard to explain how it will make you feel or what kind of game it is—you must play it to understand. We are very aware of how much of a hurdle this is, and how it might be difficult to get a grasp on if you start later.
But if you’re willing to take that first step into the world of LLLL, we promise to bring you content that is worth following. So to those reading this interview: please do consider trying it out once, even if it’s with a window-shopping mindset.
Fujimoto: Hasunosora’s story can only happen because of everyone watching. We hope you’ll keep supporting us!
Sato: We’ve prepared plenty of tricks up our sleeves for the end of the school year in March, so please look forward to it!
Credits
Translation: ramen Translation check: xIceArcher Various suggestions: Yahallo, Yujacha, zura
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Virtual reality companies in India offer a wide range of services, including:
VR Development: Creating custom virtual reality applications for various platforms, such as Oculus, HTC Vive, and mobile devices.
360-Degree Video Production: Producing immersive 360-degree videos for various industries, including entertainment, tourism, and education.
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ROYAL TWINS VISIT LOCAL HIGH SCHOOL AMID RUMOURS THAT PRINCE NICKY IS "UNDER PRESSURE" TO JOIN THE MILITARY
The Queen's youngest children, twins Prince Nicky and Princess Ingrid went on a rare joint outing today to visit the Brindleton Central High School.
The royal duo's visit is in connection with TRH's work with Brindleton Youth (BY). Brindleton Central HS, one of the beneficiary schools of BY, recently bagged the grand prize at the B-Tech Awards.
The royal siblings were welcomed by the school principal and the winning team, and the group posed with the coveted trophy. Princess Ingrid even got to play the virtual reality game the team developed.
The team's leader, 16-year old Leilani Makalolavich, said that the motivation behind the game is to promote physical activity with the elements of virtual play:
"Video games get a really bad rep because a lot of people think that they encourage laziness and contribute to inactivity and with that, obesity, among children and teenagers. With our game, we hope to encourages players to get physically active while still have fun."
Prince Nicky and Princess Ingrid drew large crowds during the visit, and some lucky students even got to sneak in a couple of (protocol-breaking) selfies.
The visit comes after news broke yesterday that Prince Nicky is being pressured by his mum and dad to join the military, and that the parental intrusion is not sitting well with the young royal. The article explains:
"The Queen and Prince Jacques are very keen to see Nicky join the military, perhaps the Royal Navy. They both feel that he could use the discipline and new skills that the military can offer. They both see Nicky as rather 'soft,' compared to his tough, 'action-man' older brother, Prince Alistair, who followed in his father, grandfather, and great-grandfather's footsteps and trained with both the Army and the Navy. Even Anya has undergone military training. Sadly for Nicky, It's an unwritten 'rule' that royal men, when they come of age, are expected to render service in Brindleton's different branches of the military.
Nicky, however, is hoping to focus on his several interests instead, such as sports and music. He thinks he should be given some leeway since he's done his duty and earned his university degree. He's hoping they'll lay-off and let the issue go eventually."
Notwithstanding the latest gossip, however, the royal twins successfully charmed their way through the engagement, and Prince Nicky showed no hint that he's the least bit upset because of the alleged issue brewing within the family. He was seen leaving the school laughing cheekily with his twin as they boarded one of the royal vehicles.
While we understand that tradition plays a huge part in the Royal Family, here's hoping Prince Nicky gets to do what he wants and what makes him happy, all while being a dutiful Prince who supports the Crown.
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Here are a few creative digital marketing ideas....
Here are a few creative digital marketing ideas:
1. *Interactive Quizzes*: Create engaging quizzes related to your industry that provide personalized results and recommendations.
2. *User-Generated Content Campaigns*: Encourage customers to share their experiences with your product on social media, offering incentives for the best submissions.
3. *Live Streaming Events*: Host live Q&A sessions, product launches, or behind-the-scenes tours on platforms like Instagram or Facebook.
4. *Augmented Reality Experiences*: Develop AR features that allow users to interact with your products virtually, enhancing their shopping experience.
5. *Themed Content Series*: Launch a series of blog posts or videos around a specific theme, like "Marketing Mondays," providing valuable tips weekly.
6. *Email Personalization*: Use customer data to create highly personalized email campaigns that resonate with individual preferences and behaviors.
7. *Gamified Loyalty Programs*: Implement a loyalty program that incorporates game-like elements, encouraging customers to earn points through various actions.
8. *Podcast Collaboration*: Partner with influencers or industry experts for a podcast series discussing relevant topics, attracting their audience to your brand.
9. *Behind-the-Scenes Content*: Share stories about your team and company culture to humanize your brand and build stronger connections with your audience.
10. *Seasonal Challenges*: Create seasonal challenges (e.g., a “30-Day Wellness Challenge”) that encourage participation and shareability on social media.
We are providing Digital Marketing Services. If you are interested in working with us, then simply let us know.
#digital marketing#social media marketing#smm#smm services#seo#seo services#digital marketing services
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The Core Elements of Digital Marketing in 2025
1. AI and Data-Driven Campaigns
Data remains the backbone of digital marketing. With AI-driven tools, businesses can analyze customer preferences and behavior to deliver laser-focused campaigns. This approach maximizes efficiency and ROI by targeting the right audience at the right time.
At Clickon IT Solution, we harness the power of AI to craft data-driven strategies tailored to your business.
2. Personalized Marketing
Generic, one-size-fits-all marketing is a thing of the past. In 2025, customers expect brands to know their needs and deliver personalized content, ads, and recommendations. This level of customization builds loyalty and boosts conversions.
Our team at Clickon IT Solution specializes in creating hyper-personalized campaigns that resonate with your audience.
3. Seamless Omnichannel Presence
Consumers now interact with brands across multiple platforms—social media, websites, apps, and even immersive AR/VR environments. A unified, seamless presence across these channels enhances customer experience and drives engagement.
We excel at developing omnichannel strategies that ensure your brand stands out everywhere your audience is active.
4. Optimization for Voice and Visual Search
The rise of voice assistants and visual search tools has transformed how users discover content. Businesses must optimize their SEO strategies to cater to conversational voice queries and visually rich search formats.
As the best digital marketing agency in Kerala, Clickon IT Solution ensures your business stays visible across these advanced search methods.
5. Engaging and Interactive Content
Interactive and immersive content is a game-changer. In 2025, tools like augmented reality (AR), virtual reality (VR), and interactive videos offer brands new ways to captivate their audience.
We bring creativity and technology together to produce content that keeps your audience engaged and excited about your brand.
6. Purpose-Driven Marketing
Today’s consumers align with brands that share their values. Businesses prioritizing sustainability, ethical practices, and social responsibility gain trust and loyalty from their audience.
At Clickon IT Solution, we help you highlight your brand’s commitment to these values in a way that connects authentically with your customers.
Why Clickon IT Solution is Your Digital Marketing Partner for 2025
When it comes to digital marketing, experience and innovation matter. Clickon IT Solution is recognized as the best digital marketing agency in Kerala for a reason. Here’s why we’re the ideal partner for your business:
Expertise in Emerging Trends: We stay ahead of the curve to implement the latest strategies for maximum impact.
Customized Solutions: Every business is unique, and we tailor our strategies to meet your specific goals.
Comprehensive Services: From SEO to social media, content creation, and paid advertising, we handle every aspect of your digital marketing needs.
Proven Results: Our success stories and satisfied clients speak for themselves.
Take Your Brand to the Next Level
Digital marketing in 2025 is an exciting blend of creativity and technology. Partnering with Clickon IT Solution ensures your brand remains competitive and relevant in this ever-changing landscape.
Ready to boost your business with the best digital marketing agency in Kerala? Contact us today and let’s create a strategy that works for you!
#digitalmarketing#socialmediamarketing#seo services#smm services#graphic design#emailmarketing#logo design#marketing#web design#web development
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Staying Ahead of Social Media Trends: What’s New in 2024?
Introduction
In the fast-paced world of social media, staying ahead of trends is crucial for marketers aiming to keep their brands relevant and engaging. As we navigate through 2024, several exciting developments and innovations are shaping the social media landscape. This article delves into the latest trends in Social Media Marketing Services, providing insights on how to leverage these changes for optimal brand performance.
The Rise of Social Commerce
Social commerce continues to grow, integrating shopping experiences directly into social media platforms. Features like Instagram, Facebook Marketplace, and Shopping allow users to make purchases without leaving the app. Brands should focus on optimizing their social commerce strategies by creating engaging shoppable posts, leveraging influencer collaborations, and using in-app purchasing features to streamline the buying process.
Increased Use of Artificial Intelligence
AI is revolutionizing social media marketing by providing sophisticated tools for automation, analytics, and customer interaction.
AI-driven chatbots enhance customer service, offering real-time assistance and personalized responses.
Predictive analytics help brands understand consumer behavior and tailor their content accordingly.
Marketers should embrace AI technologies to improve efficiency and create more personalized, data-driven campaigns.
Short-Form Video Dominance
Short-form video material continues to monopolize social media platforms. Instagram Reels and YouTube Shorts are leading the charge with their engaging, easily consumable video formats. Brands should invest in creating high-quality, attention-grabbing short videos that align with their marketing goals. Tips, tutorials, behind-the-scenes content, and user-generated content can drive engagement and foster a deeper connection with the audience.
Expansion of Augmented Reality (AR) Features
AR is becoming a game-changer in social media marketing, offering immersive and interactive experiences.
Platforms like Snapchat and Instagram are enhancing their AR capabilities with filters, try-on features, and interactive ads.
Brands can leverage AR to create unique experiences that engage users in novel ways, such as virtual try-ons for products or interactive games related to their brand.
Emergence of New Platforms
While giants like Facebook, Instagram, and Twitter still dominate, new platforms are gaining traction. BeReal, a photo-sharing app emphasizing authenticity, and Discord, a community-driven platform, are becoming popular among younger demographics. Brands should explore these emerging platforms to reach new audiences and create innovative marketing strategies that resonate with platform-specific cultures.
Enhanced Focus on Data Privacy
With increasing concerns over data privacy, social media platforms are implementing stricter policies and giving users more control over their data.
Marketers should prioritize openness and ethical data practices. Building trust through clear communication about data usage and complying with privacy regulations is essential to maintaining a positive brand image.
Community Building and Social Responsibility
Consumers are increasingly looking for brands that align with their values and contribute positively to society. Brands should focus on building communities around shared values and engaging in social responsibility initiatives. Authenticity and meaningful interactions can foster loyalty and create advocates for the brand.
Voice Search and Audio Content
Voice search and audio content are becoming more prevalent. Platforms like Clubhouse and Twitter Spaces offer opportunities for live audio interactions and discussions.
Brands should explore these audio-first platforms to host live Q&A sessions, podcasts, and discussions that provide value to their audience.
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