#Virtual Platforms
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industryupdate · 2 months ago
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Explosive Growth Expected in the Metaverse Industry with 44% CAGR
The global metaverse market is rapidly expanding and is projected to reach USD 1,157.8 billion by 2030, with a remarkable compound annual growth rate (CAGR) of 44.0%. This surge is driven by the growing integration of physical and virtual environments, widespread adoption of advanced VR devices, and the rising demand for XR technologies. One key development in the metaverse is the use of 3D…
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olgipolgi · 2 months ago
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Shadowheart 🖤
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crustyfloor · 5 months ago
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The idea of Till having a certain sentiment of regret, hate? towards Ivan for what he did in round 6 jumbled up with his already mixed feelings about Ivan because of the person he is and how he treated Till when they were kids up until now, it's a lot. It breaks my heart but feels a little too real.
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dawnbreakerluna · 20 days ago
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Here's my biggest complaint: I think Infold missed a huge opportunity by not making Love & Deepspace an action, open-world RPG game compared to a mobile otome game. While I do understand the safer route it takes and how it can appeal to a certain audience for the better of profit and accessible marketing, it's becoming a bit overwhelming with how broad the lore is becoming and how the storytelling is incredibly multilayered. And while I'm always for the method of irregular storytelling to leave more mystery and opening room for interpretation / discussion with other players, I think there is only so much that Infold can actually maintain on a mobile platform.
I've spoken countlessly about how L&DS shares elements similar to that of the modern Final Fantasy games and Devil May Cry (particularly DMC5 since it's the most recent). While I initially thought this was just for the character design and the design of the combat system, I'm soon realizing that the amount of theories I see about the story are beginning to venture towards a bigger platform.
I think even Infold themselves is realizing this big oopsie they did because I feel like after the big release of Sylus's debut, there's beginning to feel like a strong lack of focus and care towards the main story. I thought Zayne's story branch was going to be bigger than it was when the trailer dropped... only to feel really underwhelmed at the end? I've restrained myself from playing Rafayel's latest branch for this reason because I don't feel as excited like I used to and I'm unsure of what I'm going to get since Infold's lost my trust as they're in a cash-grab cow era at the moment!
But in truth, if Infold isn't going to change this up soon, the game is just going to get boring. I think player burnout is more prevalent now because of the overwhelming amount of content and the announcement of a new quad banner. I'm not the only player who is being vulnerable about the difficulties of being f2p compared to those who can afford pulling for every banner and spending beyond $1k on this game.
That's the thing, as well. The controversial thing I believe is that Infold would've made the same profit, if not more, by making L&DS an RPG. It would still have the same effect, and fans would still be making the same kind of lewd content. You think hack-and-slash games are free from the perverted freaks of fandom? Absolutely not, LMAO. Here's an example of how this could've gone:
The main story as the open world exploration, as the main quest the player can engage in. MC is still customizable entirely in the functions it has now, but if for an open-world RPG, I would suggest adding the option for more diverse body types. I would love to see the Hunter HQ and Linkon City as open spaces to walk around and explore. Imagine how sick the N109 Zone would look.
There can be MULTIPLE ways to attain the Memories. In my opinion, with this format, all the perma-banner Memories are attainable. You can get Memories by completing boss fights, side quests, or unlocking them by doing secret quests. It's like basic game achievements. As for the limited Memories, Infold could STILL program codes for temporary events, collabs, DLCs, etc. Ex. Final Fantasy 15 did this for something related to Assassin's Creed, and by participating in that event, you would unlock the event outfits permanently for the whole party. THAT is how it should be for the limited Memories. By completing the event's tasks (can be with any LI of choice), you unlock the Memories, the outfits, and so on. If players want the limited event content after, they can and should be purchased with IN-GAME CURRENCY.
Abyssal Chaos can still be a thing with the same reward system. This would be a great way to complete challenges and encourage people to improve their combat play style. However, there could be more missions beyond Tobias' story to complete. More levels of difficulty too, that way the challenges are bigger and it gives people ample time to actually prepare if they're trying to 100% everything even on the hardest difficulty.
The additional base game outfits that are perma-available to unlock with Chocolates, etc. should be able to be unlocked with leveling up your character. No payments. I said what I said.
Oh, also, conclusively, the main story would be finished. It's just that it would take a VERY long time to complete the game and on top of wanting to get all the achievements, it would take you even longer. I know certain people prefer a canon ending, but this type of game and story format would benefit from a choose-your-own-path type of path. I'm not even sorry, LMAO. Plenty of games in this format have done this, and once again, it gives you more incentive to play the game more if you want to achieve all four endings with each LI or something. You'll be fine, you'll live!
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videogamepolls · 2 months ago
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Requested by anon
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aurosoulart · 1 year ago
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I made a tiny city in my living room! 🌆
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doodlingwren · 4 months ago
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It's again that time of the week where I have to go and report the spam and/or porn bots from the tags I follow because every time I see one of their posts on my dashboard I die inside a little bit
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oneawkwardcookie · 8 months ago
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When are we gonna learn to stop supporting and signal boosting people who have happily co-run servers with racists, treated POC like disposable assets to facilitate their own ego (and guard themselves from accusations of racism), and used instances of fandom racism to attempt to act like the moral authority on these matters (because being self-appointed ruler of their little corner of fandom is clearly not enough fandom power, gotta throw some white saviourism into it too)?
Having seen @madneyforever's 'apology' post, it's clear that they have never learnt a single lesson and most likely won't from this incident (of their creation) either, but other people hopefully will.
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elbiotipo · 2 years ago
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this is more of a musing rather than a take, but this whole US vs. TikTok thing is rather revealing to me as of why all the major social media and tech companies are US based. Because if competitors arise elsewhere, they do their best to choke them.
It's interesting that in a supposed global and decentralized internet, we are all beholden to US companies and laws.
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dimalink · 1 day ago
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Platform Ball- retro art
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Platform Ball – it is a game about a throwing a little ball in wall. Such a funny things to do. Style of full retro. So, it is like, it is from style of computers 80s. Approximately. So, everything runs with modern computers. It is, such a stylization about a retro.
And, so, you are throwing a little ball in the bricks. And gain scores for this. You need to catch a ball, while it going backwards. It is, also, a valuable thing!
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And, so, for game, there are prepared a pictures. Arts. They are, something like, made based on game screenshots. But, little modified. To be look interesting on a picture.
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Magical 80s. Computers with specific graphics. More like, it is made with some primitives. With lines, cubes, squares. Circle – it is, also, a complex figure, by the way. And, also, a selection with several colors. So, with something like this, you will have a things in this game.
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I remember, that some old computers, also, can do a noise as a refrigerator. Something like, I have 486DX2. He, is so big, about a metal case, and make a noise. And, also, I remember a green glow from monitor KKUVT2 (MSX2). Such a monitor with green color. And, it has a shades of green! And, also, it was a orange same kind monitor. It is your choice – what color to select. Green or orange.
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And, here it is, with style retro. 80s. Computers of those times are in my head. And colorful graphics. All works dynamically. And smooth! Just have a time to catch a ball, and -  gain scores! Game has several levels. Game is more for free time. Rather than hardcore. There is nothing difficult in it.
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Remark, about some game feature. About control. Throw a ball you can to the left, right or center. With buttons A, S, D or Z, X, C. It is  - left-center-right to throw a ball. And, first or second variation of buttons – it is about how do you want. Both variations work!
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Game, already, in release. And, this is, one more point to mention about a game. It is something arts. Drawings. Just imagine for yourself, all game is made with rectangles and circles! Geometry figures. Movement. Background is black for contrast.
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Basic Pascal version 1.17 "BLOCK" – most newest version. In this version there are 4 new games! Platform Ball, Cabin Pilot, Free Blocker, Free Bee. And even more retro games! It is a pack of retro games with modern versions of Basic and Pascal.
Game`s webpage: http://www.dimalink.tv-games.ru/games/platformball/index_eng.html
Basic Pascal: http://www.dimalink.tv-games.ru/packs/basicpascal/index_eng.html Website: http://www.dimalink.tv-games.ru/home_eng.html Itchio: https://dimalink.itch.io/basic-pascal
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explainlearning · 19 days ago
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Class Group Strategies: Turning Ideas into Action
Class groups are a powerful tool for enhancing learning and fostering collaboration. However, to make the most of these groups, it's essential to have effective strategies in place. This article will explore various class group strategies and how Explain Learning can support your group's success.
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Understanding Class Group Dynamics
Before diving into strategies, it's important to understand the dynamics of a class group. Effective class groups are characterized by:
Shared Goals: Members have a common understanding of the group's objectives.
Respect and Trust: Members treat each other with respect and trust.
Effective Communication: Open and honest communication is essential for avoiding misunderstandings.
Balanced Participation: Everyone contributes equally to the group's success.
Strategies for Effective Class Groups
Set Clear Goals: Define the group's objectives and expectations. This will help keep everyone focused and motivated.
Establish Ground Rules: Create a set of guidelines for behavior, participation, and communication.
Assign Roles and Responsibilities: Delegate tasks to ensure everyone contributes and feels valued.
Effective Communication: Encourage open and honest communication among members.
Leverage Technology: Utilize tools like Explain Learning to enhance collaboration and communication.
The Role of Explain Learning
Explain Learning is an e-learning platform that can significantly improve the effectiveness of your class group. Our platform offers a range of features, including:
Collaborative Tools: Work together on shared documents, whiteboards, and projects.
Communication Features: Stay connected with your group through chat, video conferencing, and forums.
Interactive Content: Access a variety of interactive exercises, quizzes, and videos to enhance learning.
Personalized Learning Paths: Create customized learning plans tailored to individual needs.
Tips for Successful Class Groups
Active Participation: Encourage all members to contribute to discussions and activities.
Time Management: Use time management strategies to ensure efficient use of study time.
Celebrate Successes: Acknowledge and reward individual and group achievements.
Address Challenges Proactively: If conflicts arise, address them openly and respectfully.
Beyond Academic Success
Class groups can offer benefits beyond academic achievement. They can help students develop valuable skills such as:
Communication and Collaboration: Working together effectively requires strong communication and collaboration skills.
Leadership: Taking on leadership roles within the group can develop leadership skills.
Problem-Solving: Collaboratively solving problems can improve critical thinking and problem-solving abilities.
Time Management: Balancing group commitments with individual responsibilities can improve time management skills.
Conclusion
Class groups are a powerful tool for enhancing learning and developing essential skills. By implementing effective strategies and utilizing platforms like Explain Learning, you can create a thriving class group that fosters collaboration, communication, and academic success.
Know more https://explainlearning.com/blog/class-group/
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p0tat0-g0ddess · 1 month ago
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why is it so hard to just be silly
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orbees · 1 year ago
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"Tumblrs advantage lies in its community" no the fuck it does not.
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fogaminghub · 1 month ago
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🌟 Attention Astro Bot enthusiasts! 🌟 Get ready for a thrilling update on October 17! Team Asobi is dropping new speedrun levels, and you’ll have the chance to rescue 10 new Special Bots! 🚀 Check out our blog for all the details on the upcoming challenges and more! Don’t miss out! 👉
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aieze · 2 months ago
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wygolvillage · 1 year ago
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im not saying that the death of flash has CAUSED the decline of the internet singlehandedly at all because thats silly but it really did feel like the end of an era
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