#Tutorial needs work
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shih-coulda-had-it · 28 days ago
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sheathe your claws, my friend, there are greater battles ahead
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misandriste · 9 months ago
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↳ amy elliott-dunne hair appreciation 1/?
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vypersketches · 13 days ago
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"just like old times, eh, cucho?"
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ambivartence · 2 months ago
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pentab user of 12 years finally gets an ipad & procreate 🥳
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revenantghost · 11 months ago
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Oh my god oh my god oh my god
There's a Vash and Wolfwood dog papercraft
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moonsun2010 · 1 year ago
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attempting to learn animation
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kaiserouo · 3 months ago
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(prev)
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i colored that
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smiggles · 1 year ago
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Art blocked trying to work on comms so I studied instead
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dragonskulls · 1 year ago
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i made this really quick for a friend but im posting it in case anyone else might find this useful. Basically i got this "technique" from a single image of concept art for the eagle from that "Rescuers down under" movie 😭 but imagining the head as a 3d object instead of starting with the basic flat circle REALLY helped me a lot
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legionofpotatoes · 3 months ago
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star wars outlaws
#star wars outlaws#kay vess#nix#did a brief detour into this game it isn't bad! but certainly lacks in polish for core loops. tutorialization pipelines are ass also#performance - also ass. had to play quality on ps5 for it to have any clarity at all. but the open world is gorgeous#and it certainly nails the very narrow target of horse girl star wars fantasy (ripping across tatooine on a speeder with a little Guy)#nix is everything I love him. modern star wars rarely captivates me but they do know how to do lil guys real well#my photos#star wars#also-also. would be remiss not to mention. never played a game with unregulated scope creep this noticeable before. it's baffling#I KNOW people crunched on this it's in the walls in the floorboards it's everywhere. unmitigated hodge podge of mechanics and pillars#and those pillars are often unbalanced between each other. storytelling payloads are an issue too. there's pre-rendered in-engine cutscenes#real-time in-engine cutscenes. and digic-produced full CG cutscenes. and their placement and prioritization feels insane and inscrutable#like three different teams were working on the game at the same time and never in congress or coordination#it also suffers from the open world 4th and 5th priority narrative payload issues - many secondary and sometimes even primary questgiving#and expository dialogues are in-game zoomed camera lipsync exchanges. or flavor text#on the other hand - surprisingly deft mission design itself? side quests reward either cosmetics or actual unlockable deployable skills#it has fleeting genes of a metroidvania spread across a wide open world in that sense. but only fleeting. the rep system is a smokescreen#and progression in general has a very open and unsatisfying end to it. this game needed less scope and maybe no space stuff at all#the resulting resource allocation adjustment would truly make for a captivating open world adventure. as it stands it feels like#a product of overworked people misusing mismanaged budgets and managing to sprinkle some love into it regardless#games should never be good on the merit of their perceivable seasoning of overwork and passion. that really only bakes a sadness cake
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gideonisms · 7 months ago
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Sadly instagram has stopped recommending me videos of beautiful women styling their clothing in different ways and has now moved on to trying to guess my specific queer identity, mental illnesses, and/or neurodivergencies. ah well it was fun while it lasted
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flufflecat · 4 months ago
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bill cipher deconstructed, a cosplay
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yuureitheghost · 1 month ago
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I made a Mistake
I came back to play ZZZ after seeing that the free 5 star was exactly the one I was considering going back to the game for and turns out it's more charming than my previous assessment of it
And I have no one to scream about this to because I only know one person who plays it and I don't wanna bother her 😭
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episims · 1 year ago
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But seriously to all creators, if your clothing file has a normal map that looks like this:
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It's completely redundant. Your piece will look just the same with or without it.
But what it does do, since it's still a texture, it takes space. And while that ~4KB for each might not seem like much, it accumulates. I've literally deleted hundreds of these, and that's not not much anymore.
If you've experienced weird issues from deleting them, it's because you'll also need to delete all the stdMatNormalMapTexture lines from material definitions. It's these 4 lines:
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Deleting the junk already before making recolor files is a time-saving habit.
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nikkiissleepy · 2 days ago
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oh yeah heres some crunchy infinikki tutorial screenshots from when i managed to run it on my ipad for two seconds
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ame-to-ame · 6 months ago
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still working on tweening and etc but small self-indulgent sneak peek hehe
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