#Tutorial needs work
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carnivalcarriondiscarded · 11 months ago
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thinkin' about Bardaby and his illusion smoke...
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misandriste · 7 months ago
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↳ amy elliott-dunne hair appreciation 1/?
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revenantghost · 9 months ago
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Oh my god oh my god oh my god
There's a Vash and Wolfwood dog papercraft
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moonsun2010 · 10 months ago
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attempting to learn animation
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kingofthering · 2 years ago
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MARC MARQUEZ : ALL IN | Come back
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smiggles · 1 year ago
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Art blocked trying to work on comms so I studied instead
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dragonskulls · 11 months ago
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i made this really quick for a friend but im posting it in case anyone else might find this useful. Basically i got this "technique" from a single image of concept art for the eagle from that "Rescuers down under" movie 😭 but imagining the head as a 3d object instead of starting with the basic flat circle REALLY helped me a lot
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legionofpotatoes · 1 month ago
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star wars outlaws
#star wars outlaws#kay vess#nix#did a brief detour into this game it isn't bad! but certainly lacks in polish for core loops. tutorialization pipelines are ass also#performance - also ass. had to play quality on ps5 for it to have any clarity at all. but the open world is gorgeous#and it certainly nails the very narrow target of horse girl star wars fantasy (ripping across tatooine on a speeder with a little Guy)#nix is everything I love him. modern star wars rarely captivates me but they do know how to do lil guys real well#my photos#star wars#also-also. would be remiss not to mention. never played a game with unregulated scope creep this noticeable before. it's baffling#I KNOW people crunched on this it's in the walls in the floorboards it's everywhere. unmitigated hodge podge of mechanics and pillars#and those pillars are often unbalanced between each other. storytelling payloads are an issue too. there's pre-rendered in-engine cutscenes#real-time in-engine cutscenes. and digic-produced full CG cutscenes. and their placement and prioritization feels insane and inscrutable#like three different teams were working on the game at the same time and never in congress or coordination#it also suffers from the open world 4th and 5th priority narrative payload issues - many secondary and sometimes even primary questgiving#and expository dialogues are in-game zoomed camera lipsync exchanges. or flavor text#on the other hand - surprisingly deft mission design itself? side quests reward either cosmetics or actual unlockable deployable skills#it has fleeting genes of a metroidvania spread across a wide open world in that sense. but only fleeting. the rep system is a smokescreen#and progression in general has a very open and unsatisfying end to it. this game needed less scope and maybe no space stuff at all#the resulting resource allocation adjustment would truly make for a captivating open world adventure. as it stands it feels like#a product of overworked people misusing mismanaged budgets and managing to sprinkle some love into it regardless#games should never be good on the merit of their perceivable seasoning of overwork and passion. that really only bakes a sadness cake
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gideonisms · 5 months ago
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Sadly instagram has stopped recommending me videos of beautiful women styling their clothing in different ways and has now moved on to trying to guess my specific queer identity, mental illnesses, and/or neurodivergencies. ah well it was fun while it lasted
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flufflecat · 1 month ago
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bill cipher deconstructed, a cosplay
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kaiserouo · 9 days ago
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(prev)
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i colored that
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episims · 10 months ago
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But seriously to all creators, if your clothing file has a normal map that looks like this:
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It's completely redundant. Your piece will look just the same with or without it.
But what it does do, since it's still a texture, it takes space. And while that ~4KB for each might not seem like much, it accumulates. I've literally deleted hundreds of these, and that's not not much anymore.
If you've experienced weird issues from deleting them, it's because you'll also need to delete all the stdMatNormalMapTexture lines from material definitions. It's these 4 lines:
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Deleting the junk already before making recolor files is a time-saving habit.
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artsandstoriesandstuff · 2 months ago
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Do you think the rain would melt the shapeshifters like it does with other creatures?
Tagging @geuretea and @esteebarnes94 as I'm really proud of this piece and think you guys may like it too!
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ame-to-ame · 3 months ago
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still working on tweening and etc but small self-indulgent sneak peek hehe
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digisims2 · 2 years ago
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Sims 2 on Windows 11
Alright, the new computer with Windows 11 is up and running and Sims 2 has been installed. These are the steps I took to get it running and looking pretty:
Installed the game through EA App
I installed "George" so I won't need to start the game up through EA App and let it waste resources and spy on me.
I ran the 4GB patch on the Sims2EP9.exe and TS2BodyShop.exe
I ran Graphics Rules Maker and tweaked things through that enabling it to use my full texture memory etc
I installed the EmptyStandbyList since without it I got pink flashing very quickly
????
Profit.
If this helped somebody else out, you're welcome! :)
(long, pretty messy and image heavy version of this process written as I did it is behind the cut. I mean it, it's very long!)
added my graphics card in the video cards file manually
did the common graphics rules tweaks (these) manually
applied 4gb patch to bodyshop and game exes
tested bodyshop, it started up but has no smooth edges, otherwise textures are good and new projects export and import as supposed. 4GB patch works as supposed. It'll likely require tweaking it through nvidia control panel so leaving that for later.
Started up game, after turning the edge smoothing on it looks this good (no mods thus the boxy shadows):
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6. However my log is reporting only 1gb of RAM for the game to use, will have to reapply the 4gb patch and try again. But it's using all 12 gb for texture memory so that's cool, I probably won't need to worry too much about pink flashing but I'm going to stress test it a little.
View distance maximized:
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Shaders work:
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"I probably won't need to worry too much about pink flashing" I said earlier and then left the lot and:
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:'D But looking at task manager I see my standby memory has filled up the remaining RAM already so this is actually working as expected, I just forgot one step.
7. installed the EmptyStandbyList.
8. This is where I closed game, applied the standby memory fix, rechecked my exe and remembered that you weren't supposed to run it in compatibility mode so I turned that off but just in case I also reapplied 4gb patch and restarted the game. Now it's correctly showing me 4GB of RAM to use for the game so that should be handled.
Side note: Mr. Humble spawned, I haven't seen him for years as I have mod to stop him from appearing. Was this sim always so ugly? It looks like his face is melting.
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No pink flashing after leaving the lot this time:
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But it crashed when I clicked on the sims icon.
New try, game restarted and this time we'll go straight to CAS and... *immediately gets distracted* There are this many bin families by default?
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I've used clean templates for years so this was an unpleasant surprise. I don't like them, you're all getting nuked soon once I've made sure the game runs as supposed and can go ahead installing clean templates. So then to the CAS, it loads and I click to create a sim and....
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Oh. Okay then. :| Guess I'm missing some tweak still. Let's try graphics rules maker instead, it should also easily fix my resolution etc since I forgot to do that manually.
One restart later, are you fucking kidding me?
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but hey, nice crisp textures. Too bad it's so tiny I can't see shit. (I realized this was my error after a moment, I thought graphics rules maker said minimum resolution in the spot I didn't change but it actually says maximum, so I fixed that and all is good) But I'm gonna ignore that now and try loading CAS again, pls work.
.... Hell yeah, at least that finally loaded up as supposed.
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She is beauty, she is grace, maxis defaults really ruin her face.
After the final restart with screen size etc fixed I went back and forth to different lots trying to make it flash pink and it never did so I'm going to say this was success.
So to recap:
Installed the game through EA App
I installed "George" so I won't need to start the game up through EA App.
I ran the 4GB patch on the Sims2EP9.exe and TS2BodyShop.exe
I ran Graphics Rules Maker and tweaked things through that enabling it to use my full texture memory etc
I installed the EmptyStandbyList since without it I got pink flashing very quickly
????
Profit.
And seriously, that's all, even if this post ended up this long.
I still need to get smooth edges in bodyshop but that will likely be done with nvidia control panel rather than texture settings. Here's one more random maxis sims image to end this with a pretty picture instead of just huge wall of text.
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sealrock · 4 months ago
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paris' canon hair is now a reality.
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