#Tutorial needs work
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↳ amy elliott-dunne hair appreciation 1/?
#yes i am stuck on a hairstyle from a movie that is ten years old#do you think that if i email the hair/makeup artist who worked on this movie they'll tell me how they did that half bun half ponytail twist#NEED a beautytuber to make a tutorial like yesterday#amy hair appr#amy dunne#amy elliott#amy elliott dunne#gone girl#gone girl 2014#film#filmedit#filmgif#filmgifs#movie#movieedit#moviegifs#moviegif#gifsbymisa#HAIR!
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pentab user of 12 years finally gets an ipad & procreate 🥳
#xiaojun#xiao dejun#wayv#nct#nctinc#*ambiv.art#im still struggling to learn procreate but ofc the first thing i did was import my photoshop brushes lmao#slowly getting a feel for it... im scared to work on a colored drawing... but also intrigued#i think i need to watch some tutorials first bc idk how to use half the tools 🙈#anyways frequency xiaojun ily !!!!!
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Oh my god oh my god oh my god
There's a Vash and Wolfwood dog papercraft
#Trigun#I know that op shows a lot of tools at the beginning of the tutorial#But this is a SUPER basic papercraft if you want to give it a go!#I highly recommend cardstock if you can#But you can get away with it if it's all you got#I don't think regular paper will stand up as well#Matte photo paper would probably be the best but that shit's expensive#I'm going to work on a couple modifications for my version#Either double-sided printing or two layers...#I think the former#Anyway#The moment this awful migraine is gone#I KNOW WHAT I'M DOING#(As it may be apparent I'm a papercraft addict and I'm totally willing to give anyone advice if they need it!)#(I'm still working on the Trigun foxes btw just working Vash and Wolfwood yin yang kitties first)#I LOVE that this is glue-free tbh#I'm so fucking messy at gluing
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attempting to learn animation
#my art#dracula#dracula daily#i saw a seaweed animstion tutorial and next thing i knew the old man was staring at me#i shld prolly do the bouncing ball and the flour sack fundamentals but man. i am so lazy#i actually did this and a bunch of other headshots in a week in like 31 dec-7 Jan but havent posted lol. will slowly post them#and compile them in a post once i work through the whole main cast... classes are starting and i Need to do my thesis (clearly not doing it)
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Art blocked trying to work on comms so I studied instead
#i find that it makes me feel better#if something isnt working for me#it means i need to study more#smigglesart#tutorial#?#i guess??#idk man LOL
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i made this really quick for a friend but im posting it in case anyone else might find this useful. Basically i got this "technique" from a single image of concept art for the eagle from that "Rescuers down under" movie 😭 but imagining the head as a 3d object instead of starting with the basic flat circle REALLY helped me a lot
#art#tutorial#<- what im tagging these i think#art tutorial#it takes a while to get the hang of it but TRUST ME it's worth it. i left that dusty circle behind so long ago#Also the pie shape only works for narrow faces that taper at the end#If you wanna go broader you'll need to make like. Actual polygon/cube#ALSO ALSO. features of the face like teeth eyes horns etc will also need to be angled diagonally#Otherwise it will look weird
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star wars outlaws
#star wars outlaws#kay vess#nix#did a brief detour into this game it isn't bad! but certainly lacks in polish for core loops. tutorialization pipelines are ass also#performance - also ass. had to play quality on ps5 for it to have any clarity at all. but the open world is gorgeous#and it certainly nails the very narrow target of horse girl star wars fantasy (ripping across tatooine on a speeder with a little Guy)#nix is everything I love him. modern star wars rarely captivates me but they do know how to do lil guys real well#my photos#star wars#also-also. would be remiss not to mention. never played a game with unregulated scope creep this noticeable before. it's baffling#I KNOW people crunched on this it's in the walls in the floorboards it's everywhere. unmitigated hodge podge of mechanics and pillars#and those pillars are often unbalanced between each other. storytelling payloads are an issue too. there's pre-rendered in-engine cutscenes#real-time in-engine cutscenes. and digic-produced full CG cutscenes. and their placement and prioritization feels insane and inscrutable#like three different teams were working on the game at the same time and never in congress or coordination#it also suffers from the open world 4th and 5th priority narrative payload issues - many secondary and sometimes even primary questgiving#and expository dialogues are in-game zoomed camera lipsync exchanges. or flavor text#on the other hand - surprisingly deft mission design itself? side quests reward either cosmetics or actual unlockable deployable skills#it has fleeting genes of a metroidvania spread across a wide open world in that sense. but only fleeting. the rep system is a smokescreen#and progression in general has a very open and unsatisfying end to it. this game needed less scope and maybe no space stuff at all#the resulting resource allocation adjustment would truly make for a captivating open world adventure. as it stands it feels like#a product of overworked people misusing mismanaged budgets and managing to sprinkle some love into it regardless#games should never be good on the merit of their perceivable seasoning of overwork and passion. that really only bakes a sadness cake
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Sadly instagram has stopped recommending me videos of beautiful women styling their clothing in different ways and has now moved on to trying to guess my specific queer identity, mental illnesses, and/or neurodivergencies. ah well it was fun while it lasted
#come on i use this to mindlessly zone out while i am at work i need it to be sfw videos of thrift store hauls and makeup tutorials#to me it is like the ad channel on tv#i'm not buying any of that but i will watch a beautiful lady try to sell me on it
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bill cipher deconstructed, a cosplay
#gravity falls#bill cipher#so i changed my mind and im now entering alexs costume contest#aka im making my SISTER enter the contest for me#i already bought the final pieces for my greed cosplay so i dont wanna change my plans now#but i asked my sister and she agreed to wear whatever i make. she will regret those words.#this is a combination of two of my favorite runway looks and is exceedingly derivative jfkldsa#but hey i aint a fashion designer! it doesnt matter if i steal runway designs bc this aint for a runway!! its for nycc babeyyyy!!!#i cannot take too long on this tho bc i NEEEEEED to get a semi functional version of my ford marionette done#and thats gonna be taking most of my time#so this will be a 2 day project at MOST#ive got it all worked out. worlds most slapdash stolen runway look. i can do this.#i just need to buy the craft supplies and then get to work#maybe i can contract my dad to lacquer and spraypaint the eyeball for me....#my sister is so going to regret agreeing to this lol#unless we win in which case neither of us can regret anything#also i did not draw the pose base. i googled 'fashion design base' and chose one from a tutorial. for claritys sake.#fluffle... something#fluffle art#i guess
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i colored that
#because i don't wanna touch that detailed asf sevagoth portrait today#and i really need to do some coloring otherwise im just gonna. be afraid of that. forever#i can't get rhino's color palette right idk why#but i had a lot of fun drawing sevagoth#especially the gold part#tbh i just yoinked the gradient map from dante's portrait#actually i think i stole that from some metal rendering tutorial while i was rendering dante but it still works i guess#okay that's enough ramble. fuck i have to remind myself to stop#warframe#warframe rhino#warframe sevagoth#warframe sevagoth prime#my art
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But seriously to all creators, if your clothing file has a normal map that looks like this:
It's completely redundant. Your piece will look just the same with or without it.
But what it does do, since it's still a texture, it takes space. And while that ~4KB for each might not seem like much, it accumulates. I've literally deleted hundreds of these, and that's not not much anymore.
If you've experienced weird issues from deleting them, it's because you'll also need to delete all the stdMatNormalMapTexture lines from material definitions. It's these 4 lines:
Deleting the junk already before making recolor files is a time-saving habit.
#ts2#the sims 2#sims 2#tutorial#or something#a plead?#my wrist hurts from deleting these#maybe one day we'll have a 64 bit ts2#and i won't need to be the joykiller who nags about these things anymore#but until then i just want this game to work
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still working on tweening and etc but small self-indulgent sneak peek hehe
#my art#wip#bocchiposting#i wholly underestimated the amount of tweening needed and the amount of layers#originally i wanted to cover the entire song with parts for kita and bocchi#but given my current health condition + having work i think i'll just finish small chunks first and then see how much i can do b4 school#i can definitely finish the intro but i really want to draw in bocchi for a specific part sdjfhdskfjks#unfortunately i currently have the constitution of a sick victorian child! Any stress or strain sends me to the bed!#so i cannot crank this out within 5 hours like i used to be able to#the song is mesmerizer obv credits to that#it really has been a process of oh im just gonna do something small for fun oh no this needs more for a better streamline#halfway through i was like. would this have been easier if i just used. live 2d. probably. but i am too far in.#i need a good video editor program so bad but all the tutorials online are for AE and i do not have the money for that </3#and the next best option is apparently blender and i've done a few tutorials but i have never been able to retain the information <3#the learning curve is seriously hard and i don't have the time for that either </3 time is money fr#i tell myself to not feel guilty for drawing when i could be studying bc this is needed <3 this is self indulgent <3#self care!!!!!! rahhhhhhhhhh!!!!!!#kk rambles
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Sims 2 on Windows 11
Alright, the new computer with Windows 11 is up and running and Sims 2 has been installed. These are the steps I took to get it running and looking pretty:
Installed the game through EA App
I installed "George" so I won't need to start the game up through EA App and let it waste resources and spy on me.
I ran the 4GB patch on the Sims2EP9.exe and TS2BodyShop.exe
I ran Graphics Rules Maker and tweaked things through that enabling it to use my full texture memory etc
I installed the EmptyStandbyList since without it I got pink flashing very quickly
????
Profit.
If this helped somebody else out, you're welcome! :)
(long, pretty messy and image heavy version of this process written as I did it is behind the cut. I mean it, it's very long!)
added my graphics card in the video cards file manually
did the common graphics rules tweaks (these) manually
applied 4gb patch to bodyshop and game exes
tested bodyshop, it started up but has no smooth edges, otherwise textures are good and new projects export and import as supposed. 4GB patch works as supposed. It'll likely require tweaking it through nvidia control panel so leaving that for later.
Started up game, after turning the edge smoothing on it looks this good (no mods thus the boxy shadows):
6. However my log is reporting only 1gb of RAM for the game to use, will have to reapply the 4gb patch and try again. But it's using all 12 gb for texture memory so that's cool, I probably won't need to worry too much about pink flashing but I'm going to stress test it a little.
View distance maximized:
Shaders work:
"I probably won't need to worry too much about pink flashing" I said earlier and then left the lot and:
:'D But looking at task manager I see my standby memory has filled up the remaining RAM already so this is actually working as expected, I just forgot one step.
7. installed the EmptyStandbyList.
8. This is where I closed game, applied the standby memory fix, rechecked my exe and remembered that you weren't supposed to run it in compatibility mode so I turned that off but just in case I also reapplied 4gb patch and restarted the game. Now it's correctly showing me 4GB of RAM to use for the game so that should be handled.
Side note: Mr. Humble spawned, I haven't seen him for years as I have mod to stop him from appearing. Was this sim always so ugly? It looks like his face is melting.
No pink flashing after leaving the lot this time:
But it crashed when I clicked on the sims icon.
New try, game restarted and this time we'll go straight to CAS and... *immediately gets distracted* There are this many bin families by default?
I've used clean templates for years so this was an unpleasant surprise. I don't like them, you're all getting nuked soon once I've made sure the game runs as supposed and can go ahead installing clean templates. So then to the CAS, it loads and I click to create a sim and....
Oh. Okay then. :| Guess I'm missing some tweak still. Let's try graphics rules maker instead, it should also easily fix my resolution etc since I forgot to do that manually.
One restart later, are you fucking kidding me?
but hey, nice crisp textures. Too bad it's so tiny I can't see shit. (I realized this was my error after a moment, I thought graphics rules maker said minimum resolution in the spot I didn't change but it actually says maximum, so I fixed that and all is good) But I'm gonna ignore that now and try loading CAS again, pls work.
.... Hell yeah, at least that finally loaded up as supposed.
She is beauty, she is grace, maxis defaults really ruin her face.
After the final restart with screen size etc fixed I went back and forth to different lots trying to make it flash pink and it never did so I'm going to say this was success.
So to recap:
Installed the game through EA App
I installed "George" so I won't need to start the game up through EA App.
I ran the 4GB patch on the Sims2EP9.exe and TS2BodyShop.exe
I ran Graphics Rules Maker and tweaked things through that enabling it to use my full texture memory etc
I installed the EmptyStandbyList since without it I got pink flashing very quickly
????
Profit.
And seriously, that's all, even if this post ended up this long.
I still need to get smooth edges in bodyshop but that will likely be done with nvidia control panel rather than texture settings. Here's one more random maxis sims image to end this with a pretty picture instead of just huge wall of text.
#digi's ramblings#setting up the game for Windows 11#sort of tutorial#long post#my favorite part was needing to download and install 4 different things to get this game working#but it was pretty easy in the end#Now I just need to install everything else still....
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I never finish any of my works …
Here’s another wip based on this picture I found on pinterest
#it’s kinda rough but the idea is there#she has no mouth lmao#yet#I just couldn’t figure it out#I can never figure out how mouths work#I need a tutorial#digital art#my art#procreate art#artists on tumblr#illustration#art#artwork#pixel art#digital#work in progress#art wip#current wip
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sunlight on water
open for better quality | no reposts
#kaveh#genshin impact#genshin#fanart#myart#doodle#i must confess i looked up a wet shirt tutorial After i had drawn it so if it doesn't look right that is why#this is my first time rendering water like this too and i'm surprised it looks decent#midway through drawing kaveh i was realized i needed to tone it down on the details otherwise i'd get caught up in them#the metal accessories alone took hours#i'm seeing a lot of areas i can improve on but dare i say. this is printworthy?#no.. i shouldn't get ahead of myself hehe#on god i will get over my fear of contrast and kaveh is the beginning#my contrast and vibrant color era begins now#i want to upload a work in progress post for this piece#maybe later bc i need A Break
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Later, Bruce finds him climbing the cave to join the bats.
#dick grayson#robin#alfred pennyworth#fanart#my art#traditional art#watercolor#colored pencils#I'm going to rant in 3... 2... 1...#omg I'm so pissed at how poorly this end up looking#I worked on this for so long and I all fucked it up because I couldn't paint the background well#I do not know how to use colors it's frustrating#I know color theory by heart like I have this shit memorizes#but I'm someone who needs examples to apply theory and all color theory stuff never goes into how to apply it to your art#outside the really contrasting illustrations#also all tutorials for illustration are for digital art and every watercolor tutorial is for landscape and I'm jrcbuyezrcufnqud#watercolor in illustration is not a new thing I came up with#anyway I used gouache to fade the background and it is still so bad#but I spent so much time on this I cannot just throw it away#the miniature I drew was so good and I made garbage why am i so bad at this??????#one day maybe I will draw it again better because I really like this idea
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