#True stories of bravery
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ulkaralakbarova · 8 months ago
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Unsung Heroes of History: A Film Review of 'One Life'
The present often seems like the direct outcome of our past, a tapestry we refer to as history. Films about World War II always leave me pondering the depths of human cruelty—how could one individual inflict such profound suffering on another simply because of differences in belief, religion, ethnicity, or culture? This reflection prompts a critical examination of our progress as a society. Have…
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headlesssamurai · 1 year ago
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//hacksaw_ridge/ //dir_mel_gibson/2016/
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spotaus · 3 months ago
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Coda and Ichor! (Catacombtale Style!)
These two don't have a *ton* of interaction in the Main story, but since Ichor and Balance are the only two characters I've fully designed, Coda gets stuck next to him, haha!
BONUS art jumpscare:
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These two actually exist in another project I'm working on too called Codex, which is basically just removing the UT aspects of Catacombtale and doing a lot more worldbuilding and character design!
Coda is older in Codex and is marked by an old God (which should get him jailed or killed, as it means for everyone else) but he hides it for years and years before he finally flees the complex he's living in to go confront the gods and stop their destructive path. Meanwhile Ichor is much the same, only he's much more ready and willing to help Coda without much prompting. Here he's also sort of a Koi Fish! (His brother is a Betta Fish)
#utmv#utmv sans#utmv oc#my art#spot!drawn#utmv art#Catacombtale#Ichor Sans#Coda#ichor#Ichor is so funny to me because his Brother (Reward) uses puzzles and then a final battle as his “Challenge” but Ichor?#his Challenge is to tell him the best Pun you know. He is the God of Puns after all!#(I think he hides his true nature as God of Punishment from the player as long as possible. saying his bro is so cool for being a major god)#Coda is a human with a lot of integrity and stubborn morals. even Determination can't escape the Gods wrath. but integrity?#Gods have a code to respect a soul who follows their own nature and still co-exists despite it just like themselves#so Coda is primed to help out.#his sister is about 7 abd she's a soul of Bravery#which means Hearth (who watches over her as a safe-space from the eyes of the other gods) has his hands full#trying to keep her from charging after Coda#Coda is so funny because he'll just walk in sonewhere and start a “Nuh-uh” contest with any given god and like... usually ends up winning???#and usually the Challenges are more gentle because he's still a young mortal. hardly a Hero. certainly not the one of prophecy#everyone figures Asgore or Undyne will kill them but uhhh. yeah. no that doesn't happen.#There's a lot of Lore here but like...#one additional thing is that in the story Coda manages to spend enough time with Ichor to obtain an item#“Sans' Protection Charm.” /Ichor gave it to you. Says to keep hold of it when facing danger. It seems like an old keepsake./#that charm is one that Ichor carved years and years ago and he only gives out charms to mortals he cares for#not only has the underground seen his rage boil (even while chained) but they have also seen his sorrow. no one wants to be the one to kill#the mortal he has deemed harmless. some fear he might have another outburst. others worry he'd fall down.#it has no real stat changes but when Coda equips it? it's like turning on Easy Mode for Godly Challenges
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s0me-kidd0 · 6 months ago
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I wanna hug the amalgamated kids
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Welp, here you go
Welp, don't mind for Clover. They looks happy after finding their hat back.
Click here to see the art.
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atlantic-riona · 7 months ago
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hot take but I think a lot of current fantasy has lost the "what the heck" nonsensical vibes and that's why a lot of it is so bad
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acourtofquestions · 14 days ago
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KINGDOM OF ASH (by SJM)
Chapter 48
THE FAMILY REUINION🥹😆😭🫶& MY SOULLL
But when they reached Princess Hasar's battle tent, when they had all gathered around a map of Anielle, they had only a few minutes of discussion before they were interrupted. By the person Chaol least expected to walk through the flaps.
A moment later, Chaol was glad he was sitting down.
Nesryn breathed, "Holy gods."
Chaol was inclined to agree as Aelin Galathynius, Rowan Whitethorn, and several others entered the tent.
They were mud-splattered, the Queen of Terrasen's braided hair far longer than Chaol had last seen. And her eyes ... Not the soft, yet fiery gaze. But something older. Wearier.
Chaol shot to his feet. "I thought you were in Terrasen," he blurted. All the reports had confirmed it. Yet here she stood, no army in sight.
Three Fae males-towering warriors as broad and muscled as Rowan—had entered, along with a delicate, dark-haired human woman.
But Aelin was only staring at him. Staring and staring at him.
No one spoke as tears began sliding down her face. Not at his being here, Chaol realized as he took up his cane and limped toward Aelin.
But at him. Standing. Walking.
The young queen let out a broken laugh of joy and flung her arms around his neck. Pain lanced down his spine at the impact, but Chaol held her right back, every question fading from his tongue.
Aelin was shaking as she pulled away. "I knew you would," she breathed, gazing down his body, to his feet, then up again. "I knew you'd do it."
"Not alone," he said thickly. Chaol swallowed, releasing Aelin to extend an arm behind him. To the woman he knew stood there, a hand over the locket at her neck.
Perhaps Aelin would not remember, perhaps their encounter years ago had meant nothing to her at all, but Chaol drew Yrene forward. "Aelin, allow me to introduce"
"Yrene Towers," the queen breathed as his wife stepped to his side.
The two women stared at each other.
Yrene's mouth quivered as she opened the silver locket and pulled out a piece of paper. Hands trembling, she extended it to the queen. Aelin's own hands shook as she accepted the scrap.
"Thank you," Yrene whispered.
Chaol supposed it was all that really needed to be said.
Aelin unfolded the paper, reading the note she'd written, seeing the lines from the hundreds of foldings and rereadings these past few years.
"I went to the Torre," Yrene said, her voice cracking. "I took the money you gave me, and went to the Torre. And I became the heir apparent to the Healer on High. And now I have come back, to do what I can. I taught every healer I could the lessons you showed me that night, about self-defense. I didn't waste it-not a coin you gave me, or a moment of the time, the life you bought me." Tears were rolling and rolling down Yrene's face. "I didn't waste any of it."
Aelin closed her eyes, smiling through her own tears, and when she opened them, she took Yrene's shaking hands. "Now it is my turn to thank you." But Aelin's gaze fell upon the wedding band on Yrene's finger, and when she glanced to Chaol, he grinned.
"No longer Yrene Towers," Chaol said softly, "but Yrene Westfall."
Aelin let out one of those choked, joyous laughs, and Rowan stepped up to her side.
Yrene's head tilted back to take in the warrior's full height, her eyes widening-not only at Rowan's size, but at the pointed ears, the slightly elongated canines and tattoo. Aelin said, "Then let me introduce you, Lady Westfall, to my own husband, Prince Rowan Whitethorn Galathynius."
For that was indeed a wedding band on the queen's finger, the emerald mud-splattered but bright. On Rowan's own hand, a gold-and-ruby ring gleamed.
"My mate," Aelin added, fluttering her lashes at the Fae male. Rowan rolled his eyes, yet couldn't entirely contain his smile as he inclined his head to Yrene.
Yrene bowed, but Aelin snorted. "None of that, please. It'll go right to his immortal head." Her grin softened as Yrene blushed, and Aelin held up the scrap of paper. "May I keep this?" She eyed Yrene's locket. "Or does it go in there?"
Yrene folded the queen's fingers around the paper. "It is yours, as it always was. A piece of your bravery that helped me find my own."
Aelin shook her head, as if to dismiss the claim.
But Yrene squeezed Aelin's closed hand. "It gave me courage, the words you wrote. Every mile I traveled, every long hour I studied and worked, it gave me courage. I thank you for that, too."
Aelin swallowed hard, and Chaol took that as excuse enough to sit again, his back giving a grateful tinge. He said to the queen, "There is another person responsible for this army being here." He gestured to Nesryn, the woman already smiling at the queen. "The rukhin you see, the army gathered, is as much because of Nesryn as it is because of me."
A spark lit Aelin's eyes, and both women met halfway in a tight embrace. "I want to hear the entire story," Aelin said. "Every word of it." Nesryn's subdued smile widened. "So you shall. But later." Aelin clapped her on the shoulder and turned to the two royals still by the desk. Tall and regal, but as mud-splattered as the queen.
Chaol blurted, "Dorian?"
Rowan answered, "Not with us." He glanced to the royals.
"They know everything," Nesryn said
"He's with Manon," Aelin said simply.
Chaol wasn't entirely sure whether to be relieved. "Hunting for something important."
The keys. Holy gods.
Aelin nodded. Later. He'd think on where Dorian might now be later. Aelin nodded again. The full story would come then too.
Nesryn said, "May I present Princess Hasar and Prince Sartaq."
Aelin bowed—low. "You have my eternal gratitude," Aelin said, and the voice that came out of her was indeed that of a queen. Any shock Sartaq and Hasar had shown upon the queen bowing so low was hidden as they bowed back, the portrait of courtly grace.
"My father," Sartaq said, "remained in the khaganate to oversee our lands, along with our siblings Duva and Arghun. But my brother Kashin sails with the rest of the army. He was not two weeks behind us when we left."
Aelin glanced to Chaol, and he nodded.
Something glittered in her eyes at the confirmation, but the queen jerked her chin at Hasar. "Did you get my letter?"
The letter that Aelin had sent months ago, begging for aid and promising only a better world in return. Hasar picked at her nails. "Perhaps. I get far too many letters from fellow princesses these days to possibly remember or answer all of them."
Aelin smirked, as if the two of them spoke a language no one else could understand, a special code between two equally arrogant and proud women. But she motioned to her companions, who stepped forward. "Allow me to introduce my friends. Lord Gavriel, of Doranelle." A nod toward the tawny-eyed and golden-haired warrior who bowed.
Tattoos covered his neck, his hands, but his every motion was graceful. "My uncle, of sorts," Aelin added with a smirk at Gavriel. At Chaol's narrowed brows, she explained, "He's Aedion's father."
"Well, that explains a few things," Nesryn muttered.
The hair, the broad-planed face ... yes, it was the same. But where Aedion was fire, Gavriel seemed to be stone. Indeed, his eyes were solemn as he said, "Aedion is my pride." Emotion rippled over Aelin's face, but she gestured to the dark-haired male. Not someone Chaol ever wanted to tangle with, he decided as he surveyed the granite-hewn features, the black eyes and unsmiling mouth.
"Lorcan Salvaterre, formerly of Doranelle, and now a blood-sworn member of my court." As if that weren't a shock enough, Aelin winked at the imposing male. Lorcan scowled. "We're still in the adjustment period," she loudly whispered, and Yrene chuckled.
Lorcan Salvaterre. Chaol hadn't met the male this spring in Rifthold, but he'd heard all about him. That he'd been Maeve's most trusted commander, her most loyal and fierce warrior.
That he'd wanted to kill Aelin, hated Aelin.
How this had come about, why she was not in Terrasen with her army ... "You, too, have a tale to tell," Chaol said.
"Indeed I do." Aelin's eyes guttered, and Rowan put a hand on her lower back. Bad— something terrible had occurred. Chaol scanned Aelin for any hint of it. He stopped when he noticed the smoothness of the skin at her neck. The lack of scars. The missing scars on her hands, her palms. "Later," Aelin said softly. She straightened her shoulders, and another golden-haired male came forward. Beautiful. That was the only way to describe him. "Fenrys ... You know, I don't actually know your family name."
Fenrys threw a roguish wink at the queen.
"Moonbeam."
"It is not," Aelin hissed, choking on a laugh.
Fenrys laid a hand on his heart. "I am blood-sworn to you. Would I lie?"
Another blood-sworn Fae male in her court.
Across the tent, Sartaq cursed in his own tongue. As if he'd heard of Lorcan, and Gavriel, and Fenrys.
Aelin gave Fenrys a vulgar gesture that set Hasar chuckling, and faced the royals. "They're barely housebroken. Hardly fit for your fine company." Even Sartaq smiled at that. But it was to the small, delicate woman that Aelin now gestured. "And the only civilized member of my court, Lady Elide Lochan of Perranth." Perranth. Chaol had combed through the family trees of Terrasen just this winter, had seen the lists of so many royal households crossed out, victim to the conquest ten years ago.
Elide's name had been among them.
Another Terrasen royal who had managed to evade Adarlan's butchers.
The pretty young woman took a limping step forward, and bobbed a curtsy to the royals. Her boots concealed any sign of the source of the injury, but Yrene's attention shot right to her leg. Her ankle. "It's an honor to meet all of you," Elide said, her voice low and steady. Her dark eyes swept over them, cunning and clear. Like she could see beneath their skin and bones, to the souls beneath.
Aelin wiped her hands. "Well, that's over and done with," she announced, and strode to the desk and map. "Shall we discuss where you all plan to march once we beat the living shit out of this army?"
#NO SPOILERS PLEASE (though warning for the chapter in post & tags) this is my first read along with me & more reacts in tags etc#Chaorene Rowaelin Elorcan MOONBEAM this chapter has EVERYTHING so it needed its own post mark-if only it had Dorian than it would be PERFECT#A PROPER MAASVERSE REUINION-FULL CIRCLE-& me squealing in wivern happy in sappy like🥹 crying giggling & kicking my feet in excitement#Aelin Sardothien&HER CADRE/Court; her calling them all that — MOONBEAM finally lol how has this not come up or Lorcan tease or Rowan cheerin#she really nails these scenes-break my heart make my day-like QoS but ow&healingX100-my bbs are happy-TAB REFS-THE DYNAMICS-the wives meet!#Ivory horsehair for times of peace; the Ebony for times of war. — significance in tiny details-It was holy-the gold couch lol-SHES PREGGERS#To sit down even for a few minutes would be a blessed relief. — the difference from TOD - lol only Hasar could get interior design rn#to be the first piece of furniture in the home he'd build for his wife. For the child she carried.—shewastheoneheleastexpectedtoseeomg#holding hands even in blood-the ruler but wished to know-close to disaster-flood?that’s bad for fire/maybe she can steam-HOLY GODS INDEED#a moment later Chaol was glad he was sitting-as Aelin Galathynius Rowan Whitethorn and several others entered. Mud splattered. Too long hair#And her eyes ... Not the soft yet fiery gaze. But something older. Wearier.-the young queens gaze again-but a queen nonetheless-HE STOOD#Not at his being here as he took up his cane and limped toward Aelin But him Standing Walking-my soul needed this back-the core tale trio#The young queen let out a broken laugh of joy-broken but still joy-and flung her arms around his neck-the fact she wanted to hug him—#the ache & healing they both felt-but Chaol held her right back every question fading from his tongue.-Fire lance?-she’s shaking again#The way she gives him belief-then there she is-she remembered-her core-no one does anything alone-to say I’m happy for you & mean it vibes#hand over the locket-Yrene Towers the queen breathed as his wife stepped 2 his side The women stared at eachother-YRENE WESTFALL-notCelaena#I knew youd do it-goes both ways-Thank you-those words in this book-it was all that really needed to be said-smiling through tears#Aelin closed her eyes smiling through her own tears and when she opened them she took Yrene's shaking hands-choked joyous laughs-MY SOUL#Rowan stepped up to her side-Aelin said Lady Westfall my husband Prince Rowan Whitethorn Galathynius-the my wife we deserved#emerald mud-splattered but bright-she sure got those emeralds dropping hints literally in EoS-pine green-Nesryn Aelin friendship core#My mate Aelin added fluttering her lashes Rowan rolled his eyes yet couldn't entirely contain his smile-next quote why I luv books/TOG#May I keep this?She eyed the locket.Or does it go in there?Its yours as it always was.A piece of ur bravery that helped me find my own#It gave me courage the words you wrote. Every mile I traveled every long hour I studied and worked it gave me courage. I thank you#A spark lit Aelins eyes&both women met halfway in a tight embrace I want to hear the entire story Aelin said Every word of it#They know everything-Ok WELL MANON lol-The keys Holy gods-the story would come then too-true queen-she bowed for them#the voice that came out of her was indeed that of a queen-THEY BOWED BACK-the portrait of courtly grace lol-the letter worked well#Aelin smirked as if the2of them spoke a language no one else could understand 2equally arrogant&proud women-hell yes I needed them#My friends-uncleLOL-my pride-AelinswinkLorcylol-how had this come about?-guttered-Rowan put a hand on her lower back Bad#gestureHasar😂-only civilized Lady Elides name had been crossed out-the1sthat escaped-CunningClear-she could see beneath to the soul#I am sworn2uWould I lie-cursedAs if he'd heard of LorcanGavrielFenrys-where to march once we beat the living shit out of this army-Vher
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alligatormediafl · 1 year ago
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prettyshon10 · 8 months ago
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Also, can we just really take in the true excellence and impact of Michonne’s character.
She’s a black woman whose story isn’t defined by the hardship of being a black woman.
She’s given incredible emotional range. She’s absolutely badass and strong, but not stoic and stiff. She’s allowed to be as compassionate and nurturing as she is fierce. She expresses grief, loss, anger, pettiness and annoyance; she also expresses hope, love, devotion, loyalty, and bravery. She’s tough and hardcore, but also soft and feminine.
She’s not the sassy best friend. She’s not the magical negro. She’s not the stepping stone for the male MC to decide he doesn’t want. She’s not forgettable or disposable. She can challenge white characters (including the main man) without the writing trying to humble or punish her.
She’s pivotal (the ratings and fan engagement prove that). She’s desirable. She isn’t chasing after a man who barely considers her to own detriment. Her love interest loves her unconditionally. He respects her and wants her in EVERY way. He dreams of her. He can’t truly live without her.
THIS is an immaculate character, brought to life by an incredible actress who is valued in production, and backed by the narrative. THIS is what characters such as Bonnie Bennett and Abbie Mills (amongst others) deserved. THIS is what we want to see.
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shebringslife · 2 years ago
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misscammiedawn · 3 months ago
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Time Loops and Dissociation
CW: suicidal ideation, glitchy unreality, overt depictions of self-harm, parental abandonment
This essay contains full game spoilers for In Stars and Time.
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You wake up to your alarm at the same time every day. The same view greets you from your window. Same sheets. Same outfits in your closet to get dressed in. Same choice of drinks in your kitchen to put in the same choice of cups. Same 24 hours but a different day. What better way to capture the existential horror of disconnecting from the world than to simply take away the words "but a different day" and make it the same 24 hours.
Time Loop fiction likes to capture the monotony of being caught in a rut. For some stories, like Groundhog Day, the rut could be that of not working on one’s self and accepting the eternal trappings of a never ending moment and not seeking change. For others, like Palm Springs, it is the conflict within a romantic relationship between one partner wishing to grow and find new experience while another wishes to remain in the safety of the known. Others still, like All You Need Is Kill, the conflict is a matter of maintaining one's optimism and drive in a hopeless fight against an antagonistic force that will crush their spirit upon the weight of eternity.
The constants in this genre are the forces of change and stagnation. Exit can be accomplished via self-improvement, it can be accomplished by having the bravery to risk leaving safety, it can be accomplished by killing every last time looping alien until you’re the only one left. But the allegories are always there. Tomorrow can only be attained by growing beyond Today. Change doesn’t happen in a day and as those stuck in a time loop know… a day can be an impossibly long time. And what does a person do during that impossibly long time? Repeating the same acts over and over again, where people become predictable and all the complexity of life has been stripped down until there’s nothing but cold empty and predictable monotony? You dissociate.
Dissociating is the experience of detaching from reality. Dissociation encompasses the feeling of daydreaming or being intensely focused, as well as the distressing experience of being disconnected from reality. In this state, consciousness, identity, memory, and perception are no longer naturally integrated. Dissociation often occurs as a result of stress or trauma, and it may be indicative of a dissociative disorder or other mental health condition.(*)
Every time loop story inevitably includes a segment where the pain of going around and around becomes simply too much to handle and the audience must witness the protagonist's mental health decline in real time. It is the moment in the story when they no longer feel able to connect with other humans, when they disconnect and just succumb to the weight of the eternity that they are trapped within. For most the idea of being stuck in a rut is a horrific thing. People are a social species. We seek connection and we seek change. We actively want to grow. But this is not true for everyone. Some are so scared and scarred by the world that they dare not ruin the safety that they have managed to find. Narrowing one's world down to avoid conflict and danger is a common feature in Complex Post Traumatic Stress Disorder, particularly in those with a tendency to freeze in the face of their emotional triggers.
The flight-freeze type avoids potential relationship-retraumatization with an obsessivecompulsive/dissociative “two-step.” Step one is working to complete exhaustion. Step two is collapsing into extreme “veging out”, and waiting until [their] energy reaccumulates enough to relaunch into step one. The price for this type of no-longer-necessary safety is a severely narrowed existence. - (Complex PTSD: From Surviving to Thriving - Pete Walker)
And that is the heart of any time loop. Safety at the price of a narrow existence.
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For this essay I want to talk about a piece of media that masterfully manages the time loop dilemma while managing to depict a remarkably strong representation of Complex Post Traumatic Stress Disorder. Today I want to talk about In Stars and Time. Because if I'm gonna highlight a time loop story for my essays on dissociative disorders then I'm going to do the one which has a "Press X to dissociate" mechanic.
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In Stars and Time is an RPG Maker game in the stylings of Earthbound and Final Fantasy. The star of the play game is Siffrin (he/they), a silly little one who tells light-hearted puns and has their tongue stuck out in a :3 cat face smile.
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As the thief type of the party he leads the group through dungeons to deactivate traps and find keys he can sometimes be bad at his job. They have managed to help the team get to the final dungeon and take on The King who has managed to freeze most of the nation of Vaugarde in time. Their adventuring friends are Mirabelle (she/her), the housemaiden; Isabeau (he/him), the fighter; Odile (she/her), the researcher; and Bonnie (they/them), the kid. Siffrin finds themselves trapped within a time loop. Reliving the same 2 day period as the party make their approach to The King and must defeat him to release Vaugarde from being eternally frozen in time. The game speaks frankly and kindly on many topics beyond mental health and trauma. Among the many rare and beautiful things it organically depicts it has an asexual and an aromantic discussing society's pressure to enter relationships and perform intimate acts, a trans masc discussing the destructive and yet necessary process of transitioning and two expats discussing how difficult it is to integrate their cultural roots (or lack thereof) with the values and expectations of the dominant culture of their new environment. Keep that last one in your back pocket for now. It'll be important for later. This is the last chance to check the game out unspoiled and so if anything I have said intrigues enough then please buy the game (Steam - Switch - Playstation 4 - Playstation 5 - GOG - Itch.io) and enjoy it. The game is about 20 hours at a casual pace (WR speedrun is 2.5 hours) and it has much in the way of hidden conversations and content that can help a person stick around and dig deep to find all the content in the game (but watch out). Go with my blessing and check DoesTheDogDie for content warnings if needed. For those who have played or want to read on into spoiler territory, then please forgive my long-windedness. I've too much time on my hands and have not cultivated the skills or talent to present this as a video for passive enjoyment. Let's begin. The game is split into 6 acts so in the interests of not bombarding with information. Shall we follow suit?
Act 1 - The Stage
The curtain rises and the play begins. Act 1 makes up the first loop from Siffrin's perspective. If not for the time loops then this would be a very short adventure. Siffrin wakes up from a nap in a field as they will every single loop from now on. They are in the final town before the enemy stronghold, one final day to rest and gather their strength and resolve to save the country. The group's leader, Mirabelle, has decided to have a sleepover. One final day, one final dungeon, one final fight... and then it's all over. The world will finally be saved. It'll all be over... Siffrin spends the day speaking to their friends, making a wish on the local Favor Tree to spend time with an ally after the adventure and then it's on to the adventure. Isabeau has something he wants to tell Siffrin but decides it can wait until they have saved the world. Entering the house and moving through the first few rooms all seems to be going well. The party of friends beat their first few enemies and Siffrin is sent to check for traps in a corridor leading into the main areas of the house. He checks and checks and checks and doesn't find anything so...
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The trap is activated by feeling safe.
For clarity I wish to say much of the analysis and discussion is our personal read of the plot. Before writing this essay we reached out to insertdisc5 to ask about how they approached depicting mental illness in the game and they responded that it was not a matter of research as she was worried about checking off boxes rather than depicting authentic experience. Which makes it all the more impressive that the game was able to depict so many aspects of Complex PTSD so seamlessly. From Walker's book the primary symptoms of CPTSD are:
Emotional Flashbacks Tyrannical Inner &/or Outer Critic Toxic Shame Self-Abandonment Social anxiety Abject feelings of loneliness and abandonment Fragile Self-esteem Attachment disorder Developmental Arrests Relationship difficulties Radical mood vacillations Dissociation via distracting activities or mental processes Hair-triggered fight/flight response Oversensitivity to stressful situations Suicidal Ideation
Over the course of the game Siffrin displays many, if not all of these. One of the core conflicts of the game is Siffrin's feelings of loneliness and abandonment as well as their inner critic and toxic shame.
Another common trait of those with C-PTSD not referenced in the above list is a sensitive startle reflex. It is mentioned in the same book at a later point, however:
A startle response is the sudden full body-flinching that survivors experience at loud noises or unanticipated physical contact. This is usually a somatic flashback to previous abuses.
I bring this all up now because Siffrin's first death. The cause of the first loop. HIS FIRST FAILURE. Was because he let his guard down. He felt safe for even a moment. This is not a reading or something which can be brought up for debate. On floor two of the house there is a book that explains the traps and speaks of the boulder that landed on Siffrin's head earlier:
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Throughout the entire adventure Siffrin will have the toxic and universe validated belief that if they ever drop their guard, even for a single moment they may die. This belief will only get worse as they progress, unfortunately. For those with Complex PTSD they walk through life in a state of hyper-vigilance. Never quite feeling safe. Siffrin died the moment he let his guard down. [Dawn here. This is turning out to be the longest Media, Myself and I article by a wide margin. For the sake of not destroying everyone's timelines I'll put the rest of the game under a readmore. I would so very much love it if you did click on, though.]
Act 2 - The Performance
The curtain rises and the play begins. Again. Much of Act 2 is spent trying to get to The King and defeat him. Mistakes such as forgetting a key on an earlier floor or taking a wrong path will cause Siffrin to need to loop back. All the while inwardly berating themselves for their carelessness, knowing that in a world without the time loops they would have been trapped and unable to challenge The King at all. We are also introduced to Loop, a star who watches over Siffrin during his journey. Loop is in the time loop with Siffrin and can follow his progress, offer advice and comment on everything. Loop is a little disaffected and likes to play things silly and coy and can be a little mean at times. But they say they're here to help Siffrin. As the adventuring friends climb to the final boss we get to see Siffrin's rapport with the party. Siffrin likes to stay on the sidelines and listen in to other people having animated conversation. Everyone is nervous to touch him having universally come to an understanding that Siffrin does not like to be touched. They make fun of Siffrin's poor memory (another common trait of those with dissociative disorders that we will talk about more in time) and they treat one another warmly. However during a bit of banter in a snack break...
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(source: ISAT Script Project) Note that Siffrin internalizes the comment "we're not friends." instantly. From this point of the game until a latter moment all times that Siffrin's monologue refers to his party the word "friends" is replaced with "allies". They are so sensitive to abandonment and rejection that the they simply accept Odile's words, not even aimed at Siffrin themselves and internalizes them deep enough that the HUD of the game itself changes to accommodate this belief. It was mentioned at the start that Siffrin is a silly traveler who enjoys puns and makes light of most situations. In battles the game uses a Rock, Paper, Scissors weapon triangle and all of Siffrin's attack names are puns. In the profile menu he sticks his tongue out. His battle image is a playfully confident smirk.
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During the game we always have access to Siffrin's inner monologue and can tell how they interpret the world around them but they seldom ever voice their opinions. This allows us to see how often they are convincingly laughing on the outside while hurting on the inside. Siffrin, unable and unwilling to approach their shame and self-loathing and terrified of becoming a burden to their friends allies will deflect whenever he sense that they are hurting.
A person (or dissociative part) may avoid being aware of inner experiences such as feelings or thoughts that might evoke shame. Thus, he or she is not aware of the experience of shame, typically does not acknowledge the negative experience of self, engages in denial, and attempts to distract self and others away from the painful feeling. For example, a person who felt ashamed in therapy might start making jokes or flippantly comment that the session is boring or useless, or he or she might try to change the subject entirely or even switch to another part that has a different agenda. The experience becomes neutral or positive; shame may be disowned or denied, or overridden with joy or excitement in distracting activities (joking around, talking about something else). There is little to no awareness of shame or one’s shameful actions, faults, or characteristics. The motivation is to minimize the conscious experience of shame or to prove that one does not feel shame. - (Coping With Trauma Related Dissociation - Suzette Boon, Kathy Steele, Onno van der Hart)
The other key thing we have come to learn about how others perceive Siffrin is their memory issues. Memory issues are a constant part of dissociative disorders with a lack of childhood memories being a key feature in Complex Dissociative Disorders such as Depersonalization/Derealization Disorder and Dissociative Identity Disorder. If I am being honest about my motivations for writing this essay, while playing it I keyed in on the lack of memories early and assumed it to be an allegory for such trauma. Even made a Tumblr post stating this. On the top floor of the house of change in a secret room and only during Act 2 there is a bit of dialogue where Siffrin speaks about their childhood.
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This was the moment we knew we needed to write about this game. What is missing from the text above is that when Siffrin stammers on their words there is a time loop effect. The first one in the game that is activated by something other than a death or the natural end of the loop. Siffrin edits out this conversation so that not even he can remember it.
Amnesia goes far beyond normal forgetfulness. It involves serious memory problems that are not caused by illness or extreme fatigue, by alcohol or other mind-altering substances, or normal forgetting. Amnesia falls on a continuum. People with a dissociative disorder may recall some aspects of an event but not other essential parts of it. In some cases all memory for certain events is unavailable for conscious recall. Some people with a dissociative disorder describe their memory as being like “Swiss cheese holes,” “foggy,” or “full of black holes.” They may suspect that something happened, or may have even been told by others that something happened to them, but have no personal recollection of events and often feel afraid to think about them. People may have amnesia for longer periods of time during which normal life events took place, for example, a person may report being unable to remember anything from the fifth grade, or from ages 9–12. - (Coping With Trauma Related Dissociation - Suzette Boon, Kathy Steele, Onno van der Hart)
Instinctive use of time travel to edit out parts of a conversation that a perspective character does not wish to accept or confront is a fantastic allegory for how dissociative symptoms manifest. When a person or dissociative part stumbles too close to a severe trauma trigger. To speak from personal experience it is a moment where in a conversation a question comes up and the answer feels wrong in your mouth. Like you just lied. But you know you didn't intend to lie... so of course you interrogate the piece of information and the wall of confusion that hits can make a person feel truly powerless. Like you're not even certain of what you are saying anymore and a mixture of shame and fear flood in and tell you to stop talking, stop lying, stop exaggerating, stop speaking, stop, stop, STOP. Poor Siffrin shouldn't have their memory made fun of. But... his friends allies don't know. Do they? How could they? Siffrin doesn't speak up and when he does it tends to be a showy performance of being light hearted and silly so no one can see how hurt he is. Because if he does try to be honest... well. You saw what happened when they tried to open up. Through hard work and persistence the allies loop enough times to gain the knowledge and strength to win against The King. The King's first attack will force the allies to see a vision of the future and without a special magic shield will kill them in a single strike. Siffrin stays determined and prepares his allies. Helps them become stronger. Helps them win. The world is saved. Everyone in Vaugarde is released from the time freezing spell... But something's wrong... Siffrin is given a chance to talk to everyone as they all happily speak about what they'll do now that the country is saved but no matter what happens. Isabeau attempts to confess the thing that he wished to tell Siffrin if they won but is interrupted before he can get the words out, much to Siffrin's annoyance. The world is safe. All is well. It shall return to normal soon enough... only thing to do is speak with the head housemaiden and accept the praise and thanks for all the hard effort in saving Vaugarde... Then world starts to fall apart and... The second act comes to an abrupt close.
Act 3 - Family and Culture
The curtain rises and the play begins continues. The loop begins with Siffrin back at the start, even though the day was saved. Simply killing The King must not be enough. There must be a reason that the loops are continuing, even after Vaugarde is saved. The only way to understand is to find out more about why The King is able to freeze the country in time and if it has anything to do with why Siffrin can loop back. Speaking with Loop, Siffrin recognizes that as long as there are ideas and leads to explore then giving up is not going to happen. Loop seems reluctant to encourage Siffrin to continue, in fact Loop seems doesn't appear surprised by the time loop continuing at all. Loop is an interesting character and deserves an article unto themselves. We should focus on Siffrin right now.
Their first order of business is to attempt the Golden End exit route. It worked for Bill Murray, why not in this situation? Simply work out a way to make everyone have a perfect loop. Saving the world isn't enough. Siffrin can solve everyone's problems. Here we learn that Bonnie, the kid, harbors a deep well of shame for allowing Siffrin to be blinded in an eye while protecting them earlier in the adventure, before the loops. Siffrin, true to their dissociative nature, did not even remember the event. Siffrin also spends quality time with the adults in the party. Always hoping Isabeau would be brave enough to confess this loop. On this journey up the house of change the team are closer and more caring. No one makes fun of Siffrin for bumping into the counter. Siffrin discovers that the other party members have noticed his breathing exercises. Very helpful for those with dissociative disorders, by the way. They ground the body and allow one to ease somatic symptoms by soothing the nervous system and preventing activated sensations worsening symptoms. As they get closer to The King the warm and familial banter continues with Odile using the word 'friend' out loud. A guarded Siffrin allows themselves to confront Odile on saying that they were not friends (something she did not even say this "Golden" loop) and through an awkward but kind conversation she confesses she, a Too Old For This lady cannot feel comfortable calling a group of people with a pre-teen "friends" but she can perhaps call them "Family" The menu updates. Siffrin's Allies are now Sif's Family Members. This remains true in all the menus no matter what happens in any loop. But in this moment, there is a golden ending. There is joy. Though Isabeau is unwilling to discuss his confession when Sif is feeling vulnerable. They need to have a Feely-Feels talk. Sif hates the idea of a Feely-Feels talk. Yet, even still... In this moment Sif is loved.
Many people with Complex PTSD have attachment wounds from their family of origin. The concept of a found family is common among survivors, particularly in those who choose to go Non-Contact with the family of origin. Others, like Sif, have lost their family to tragedy and simply have no roots to return to. The role of a chosen family is vital in the healing journey. Survivors can become aggressively attached to those who they view as chosen family and are often activated by the concept of another loss. The wounds of losing one family enough to have massive impact on how the survivor handles relationships going forward. It is why unstable relationships is listed as a symptom of CPTSD and why there is such a big overlap of CPTSD and BPD diagnosis.
There’s no way around the fact that on the journey to finding your chosen family, you will get hurt. People you thought would be there for you will abandon you, people will decide they no longer have the emotional capacity to hold space for you, and… people who made promises to be by your side will betray those promises. That’s not anyone’s fault. It’s just life. Not everyone belongs on our journeys, but… when you find the right people, don’t let go of them. Nurture the relationships, reciprocate the support, and above all, respect the myriad of ways that people can and will show up for you. - (The Role of ‘Chosen Family' in Trauma Recovery - Monika Sudakov)
Sif is desperately attached to the Family Members that they travel with. In many ways the only reason they can endure the time loops is to protect them. Any time there is a prompt which threatens these relationships Sif's monologue insists that they will not abandon the script that ensures their safety and happiness. Yet despite all this power of love and Family, the loops continue. Which is fine. Golden Ending was a long shot anyway. Clearly it has to be related to The King and it's power to stop time. It seems to know the mysterious art of Time Craft. Talking to The King will help. The answers are still attainable and now Sif has a Family. To get the information required to learn about Time Craft and The King one must interact with as many books and items in the house of change as possible. In doing so we learn more about Sif and their history. By this point in the story the concept of croissants has come up a number of times for the party. In the opening town Sif has the option of buying one from a bakery and gives an uncharacteristic scowl. When they are spotted in the house Sif tends to duck out of conversations, not caring to listen to people talk about the pastry he loathes so desperately. He jokes about it and obfuscates but Sif hates croissants. With a burning passion. There is literally a food that can kill him in the game (he is allergic to pineapple and can die on a banana plantain peel) but his ire always turns towards croissants. Croissants are an emotional trigger for Sif. They harbored such a deep hatred of croissants that when, in Act 4, he is pressured to tell everyone what he wished for at the start of the game he says that they wished for croissants to disappear forever. Sif's reactivated trauma is related to croissants. Up until now he had been living his life blissfully unaware of his dissociated experiences and yet a croissant cracked the amnesia barriers that kept him safe and now each time he sees them they cannot help but be reminded of "The Incident". By examining the Silver coin in their inventory a number of times one can see "The Incident", a moment that happened days before the plot began which informs Sif's entire emotional state throughout the game...
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(source: ISAT Script Project) Note the time skip at the tail end of that sequence. Sif was thinking too heavily about the trauma again and skipped time to avoid thinking about it. Dissociative barriers. He literally cannot think about it. The universe won't let him. Sif's home isn't there anymore. In the canon of the game where reality can be rewritten on the whim of a wish, the country that Sif comes from was wiped off of the map and all knowledge and memory of it has been erased, even from those who lived there. Sif's trauma is that he lost his home. His family. Everything and everyone that he ever knew. Through traveling with his family members he has gained a slither of the emotion, comfort, connection and safety that he lost and in being reminded of all that he lost so close to the end of their journey he was reminded he can and will lose it all again and the thought is too terrifying to process. This is the core conflict in Sif's heart for the entire game. The more they interact with memories of the destruction of his homeland the more keenly aware he becomes of the fact that the quest will end and his family will go their separate ways and abandon him. They have no home to return to when this is all done. CPTSD is not currently recognized by the DSM-5. An official diagnostic description can only be found within the ICD-11. On the ICD-11 page for Complex-PTSD there is a specific segment for "Culture Related Features" that reads:
Cultural variation exists in the expression of symptoms of Complex Post-Traumatic Stress Disorder. For example, somatic or dissociative symptoms may be more prominent in certain groups attributable to cultural interpretations of the psychological, physiological, and spiritual etiology of these symptoms and of high levels of arousal.
Given the severe, prolonged, or recurrent nature of the traumatic events that precipitate Complex Post-Traumatic Stress Disorder, collective suffering and the destruction of social bonds, networks and communities may present as a focal concern or as important related features of the disorder.
For migrant communities, especially refugees or asylum seekers, Complex Post-Traumatic Stress Disorder may be exacerbated by acculturative stressors and the social environment in the host country. - (ICD-11 for Mortality and Morbidity Statistics)
We do not learn much of Sif's culture of origin but we know that they were in tune with The Universe, that they had spiritual aspects that allowed them to use Wish Craft and follow when fate leads. Act 3 is an info gathering quest on The King's motivations and we discover that King and Sif both hail from the same country and have lost all their social bonds, networks and communities and cannot even recreate the specifics of their culture. It has literally been erased. No culprit is ever named for this atrocity but from Act 3 onwards Sif mourns this lack of roots and via the power of the magic that prevents anyone from remembering the country they cannot mention this tragedy to anyone. Though Odile is able to infer it. Odile is also an immigrant to Vaugarde, her mother was from Vaugarde and her father from Ka Bue. Her mother abandoned her and Odile's quest in Vaugarde is to find parts of her history within the foreign land and fill in the parts of her soul that she feels are incomplete from the lack of her mother's presence and history in her life. In Act 3 the two bond over it as part of Odile's "friendquest", in Act 4 and beyond Sif's inner monologue seethes with bitterness and envy for Odile having connections. The initial connection of them both being foreigners in an accepting land caves to the pain of loss that consumes Siffrin whole.
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(source: ISAT Script Project) What's worse is that some of the things that the family members joke at Sif about for being too forgetful to know the words "Kiln" "Pottery Wheel" or "Stuffed Animal" (though they do remember on some loops) become less about silly forgetful Sif letting incidental information slide out of their dissociative mind. It becomes making fun of a person speaking a second language and not having complete mastery over it. By Act 5 Sif has no patience for the playful jabs because they happen every single loop and they hurt. Minimizing is a lot harder in a time loop. Every small moment of tiny pain repeats again and again. Every time Sif bumps their hip on a counter the party laugh at him. Well... except for the time he screamed at them for it... or the time he collapsed into a defeated pile on the floor on the verge of tears. Heaven help me if bumping into a counter hasn't been the last straw to break my facade when the weight is too much to carry. Poor Sif... As Sif learns more about Time Craft and the country that both he and The King come from, Sif starts to gain an understanding of The King's motivations. After losing one country he couldn't bear to risk losing another home. Vaugarde was so kind to him and took him in and he wants it to remain perfect and safe forever. Frozen in time like a photograph. Now that Sif has come to recognize how important his Family Members are to him, they understand. To have people you love and consider Family is so important and the idea of losing that is simply unspeakable. It is a fate worse than the time loops. By now Sif has done the Golden Ending a time or two...
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He understands why The King would do this. The final loop of Act 3 allows Sif to attempt to convince The King not to fight. The pair have attempted to bond over their roots, they have tried to force The Universe to allow them to speak the name of their nation (but it refused to be said) and now Sif wants to try and use understanding. The King agrees. He stops the fight. Asks Sif to come to his side and... Then he freezes the Family Members in time. He understands now that Sif is using Wish Craft to fight him and he cannot win on traditional terms so he decides to carve it into Sif's memory, a reminder of what happens if he continues defying The King's will. He picks up poor little pre-teen BonBon... and FORCES SIFFRIN TO WATCH AS HE CRU-
Act 4 - Shame Spiral
The curtain rises. The play begins continues. And Sif is not okay. They witnessed the game break the well established rule that the kid was not able to be hurt. Even in runs where you lose to The King Bonnie always gets away. The Family will always go out of their way to ensure The Kid survives. It's happened so many times by now one doesn't even think to question it... And the player had to watch. There is no avoiding that event. Sif will lower their guard to speak with The King and offer compassion and trust to someone they thought of as a kindred spirit and no sooner had they laid down their arms for a moment they were punished for it. Brutally. It's the rock again. Feel safe, even for a moment, and it comes crashing down to crush with full weight... only this time it's not the Sif taking the hit. Sif can take all the hits in the world. It was BONNIE. Someone else was crushed because Sif trusted. From this moment on Sif's intrusive thoughts become louder and meaner. Look above at the conversation with Odile about her roots and notice the changes between Act 3's inner monologue and Act 4's. By this point in the story Sif is losing track of how many loops they have gone through. Unless you keep your Memory of Self equipped you will find that any time you loop forwards or backwards the loop counter will jump up by leaps. Sif is so numb to the cycle by now that they're just dissociating through iterations of the time loop. Other times he 'blacks out' bits of time include sleeping at the clocktower. We learn that he never ever sleeps at the tower. He just blacks out and comes to at the house ready for the next run. All Sif can remember is what the player sees. But stuff does happen besides that which we see. It's not just the amount of time that Sif has been in the loops that is causing this degradation of mental health, though. It's the continuous activation taking a toll. When a person is continiously hyperaroused they become disaffected, chronically dissociated and begin experiencing somatic symptoms. Headache, stomach ache, exhaustion with no ability to sleep, hunger without ability to eat. At this point of the story Sif is constantly hungry and is not sleeping at all. The primary cause for this is the attachment trauma being continuously triggered. Where in early acts it was a matter of worry over losing his new family while being reminded constantly of losing his old one, now he is reminded of allowing his family to die because of his actions. The shame spiral claims him and his emotions become wild, even if he is not able to express them outwardly. This level of emotional sensitivity is a primary symptom of Borderline Personality Disorder. The similarities between CPTSD and BPD are enough that much of the discussion around the potential for including CPTSD in the next revision of the DSM centers around whether it should replace or be combined with BPD. The Foundation for CPTSD writes on the topic:
At one-time, complex post-traumatic stress disorder was proposed as an alternate form of borderline personality disorder because of the shared link to severe childhood trauma. The jury is still out to recognize CPTSD as a diagnosis in the DSM, but it is believed that the symptoms and causes of BPD and CPTSD overlap substantially, but it is not warranted to replace one diagnosis with the other or conceptualize CPTSD as a subtype of BPD. Borderline personality disorder and complex post-traumatic stress disorder are commonly found together, with between 25% and 60% of people living with BPD also having CPTSD. Complex post-traumatic stress disorder is listed in the 11th edition of the International Classification of Diseases (ICD-11), and this has spurred research differentiating the two disorders. Evidence suggests that CPTSD and BPD may represent a continuum of the stress response, and both seem to have a component of dissociation involved. The most significant difference between the two diagnoses is when they form. CPTSD typically forms in early childhood, while BPD forms during early adolescence. Having both CPTSD and BPD makes life difficult, to say the least. - (CPTSD Foundation)
BPD is a personality disorder categorized by attachment wounds. Part of the diagnostic criteria includes "Frantic efforts to avoid abandonment, whether it is accurate or not, by family and friends" It is safe to say Sif feels this way about their family. They lost their entire home, their history, their family of origin. They cannot conceive of losing the family that they have gained. The concept is simply too painful for them to consider and so emotional and dissociative barriers force away anything which could potentially bring the topic of losing them to mind. Heaven knows we can understand the impulse... But since being directly responsible for failing the promise they made to protect Bonnie this is no longer a matter of fear of the unknown, it is shame in having failed to keep a promise to protect. This shame grows and cripples Sif's emotional regulation, leaving them prone to volatile outbursts of their repressed rage. Either forcing it inwards on the self or outwards on others.
When you feel chronic shame, you believe that no amount of punishment or corrective actions would be sufficient, and you are unable to forgive yourself or have any empathy for the terrible suffering shame brings to you. It is as though chronically ashamed people have received a life sentence of shame with no hope of parole, even when they are unsure of exactly why they are bad. In fact, some people will say there is no particular reason they are bad and unworthy: The mere fact that they exist and take up space on the earth is shameful enough. They believe they are not worthy of living and do not deserve anything good. In such cases, shame is an emotion of hiding: The last thing an ashamed person wants is to be open, vulnerable, and seen by others. Thus, it is an emotion that often is not addressed sufficiently in therapy, even though it is a major impediment to healing. - (Coping With Trauma Related Dissociation - Suzette Boon, Kathy Steele, Onno van der Hart)
Act 4 is about learning the origins of the Wish Craft that rewrites the universe and allows for Sif to use Time Craft. We learn that any time they are upset they will instinctively rewrite history to prevent the things that they fear from coming to pass. This includes moments when their anger gets away from them and they lash out at their family. Some optional scenes include forcing Isabeau into a kiss or screaming at Odile when she knows too much and tries to help Siffrin. Any time these outbursts happen time rewinds and only Siffrin is left with the knowledge that they happen, deepening the growing well of shame. All the while Sif feels more hollow in the interactions he has with his Family. In forcing them to be their best selves via the "Friendquest" events every loop he starts feeling like he is manipulating them. Where he felt loved the first few times he now accuses himself of forcing them to love him.
To the degree that our caretakers attack or abandon us for showing vulnerability, to that degree do we later avoid the authentic self-expression that is fundamental to intimacy. The outer critic forms to remind us that everyone else is surely as dangerous as our original caretakers. Subliminal memories of being scorned for seeking our parents’ support then short-circuit our inclinations to share our troubles and ask for help. Even worse, retaliation fantasies can plague us for hours and days on the occasions when we do show our vulnerabilities. I once experienced this after being very honest and vulnerable in a job interview with a committee of eight. Over the next three insomnia-plagued nights, my outer critic ran non-stop films featuring my interviewers’ contempt about everything I had said, and disgust about all that I had left out. Even after they subsequently and enthusiastically hired me, the outer critic plagued me with “imposter syndrome” fantasies of eventually being exposed as incompetent in the new job. - (Complex PTSD: From Surviving to Thriving - Pete Walker)
It doesn't matter. Sif tries everything. Learns all the things that they can learn. Explores all the hidden areas of the house of change. Nothing matters. It's hopeless.
And with each loop The King's attack shows Sif a vision of the future. What do they see? Endless looping or... does Sif see the future beyond the loops? After the party return to their various homes? Act 4 ends with The Head Housemaiden, the only one who could have potentially held answers telling Sif outright that there was no escape... Before the loop begins anew.
Act 5 - Curtains
[Hello there. It's me, Dawn. I'm pausing the essay and dropping the cute little play structure to reiterate the Content Warnings from the start of the post. During Act 5 there are options to commit self-harm that a player may stumble across unintentionally. During previous acts one has to work exceptionally hard and against the game and characters within it to unlock a means of self-harm and it is unambiguously seen as a bad thing. In Act 5 there are no external forces to comment on Siffrin's actions.] The curtain rises. No point in wasting time. Get the actors. Make them strong. Beat the king. Do it right this time. Unfortunately our star has lost all of the mental fortitude they had. They were so strong for so long but there is only so much a person can take before they let the anger win. It is all too common for people with significant trauma to harbor resentment and anger in their soul. It sometimes remains repressed under layers of emotion numbing dissociation, it sometimes turns inwards into self-destructive acts and viewpoints and it sometimes turns outwards into explosive acts of physical or emotional violence. But it's there... lurking within the injustice of all the pain a person has felt.
When you have experienced a trauma, anger often becomes the central emotion that you feel. Angry thoughts about revenge may consume you. According to Enright and Fitzgibbons (2000), your anger is more destructive if you focus it on another person or people; it is intense, even in the short term; it leads to a learned pattern of annoyance, irritation, or frustration with others who are not the source of your anger; it is extremely passive; it is extremely hostile; or it is developmentally appropriate for someone much younger than your actual age (e.g., you act like a two-year-old and have a temper tantrum). - (The PTSD Workbook Mary Beth Williams)
and so... with the 5th act of our play about to begin, the star wakes in a familiar meadow for what may be the hundredth time... and they simply cannot take it anymore.
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The actor on stage has reached Rock Bottom and likely unlocked the skill Rock Bottom to go with it, though they are beyond the silly puns now. Rock, Paper, Scissors, Breathe or Heal. Just get to The King. Just kill it. One. Last. Time. The GIF above starts with the line "YOU WANT YOUR FAMILY BACK!!! NOT THE FICTIONAL CHARACTERS THAT HAVE TAKEN THEIR PLACE!!!" Up until now we have only spoken about dissociation in terms of zoning out or blocking out memory. I now want to talk about Derealization and Depersonalization. DPDR has been a subject of other Media, Myself and I essays, most notably our discussion on Night in the Woods. To be brief about it for this essay Depersonalization is a detatchment from one's sense of self and Derealization is a detatchment from reality. Our star has become so disillusioned with the endless looping that they no longer view their surroundings as real. The people in their life are just actors in a play that they are directing. Everyone says their lines. Even the star must say their lines. But there's still some stage direction. Some purpose that our hero must fulfill. They know that there is a chance if they can just kill the king without Mirabelle landing the final shot. Then. Maybe... In their disaffected state and unable to convincingly perform their lines in the play, our star manages to upset everyone else on stage causing them to doubt if it would be safe and productive to continue traveling with such a horrible disgusting unreliable stupid person. This causes the final act to be a solo performance. One final walk through the house without friends allies family actors to help. At the clocktower the other actors talk about our star and are uncertain if they can trust them any longer. Our star reacts by rejecting them entirely and going it alone. There is a concept in BPD called Splitting in which a person devalues or exaggerates the value of an individual in their compromised emotional state. It can cost a person relationships if they act out of these temporary emotions. At the start of Act 5 the actor manages to scream at the kid for getting in danger, calls the fighter a coward and mocks the researcher for her mother abandoning her. The individual, so desperate to shield their wounded heart, pushes the people they love away because their proximity is too close to their open wounds and they push away to maintain space. This is particularly true in those who struggle to create healthy emotional boundaries. This game is such a god damned call out at times. As the actor climbs the house everything is broken. The universe itself is trying to maintain the reality of two wishes that it needs to make a reality. "Save Vaugarde" and the one the main character wished for in Act 1. Do you remember what it was? The Universe cannot allow Siffrin to remain with their Family Members if they run off alone and reject them. The Universe simply cannot accomodate such a reality. Everything is falling apart. What proceeds is the ISAT equivalent of a Genocide Run in Undertale. Everything is broken and wrong. Rooms are breaking the collision boundaries of a video game, textures are cut wrong, doors lead to the wrong location, time is looping without rhyme or reason. And the menu is blunt. You cannot change your equipment, now stuck with Memory of Emptiness with the description (Nothing comes to mind, hahahahaha!) Some rooms contain hallucinations that make our star feel more abandoned and empty and mournful of their situation. In rooms where they would normally receive a modicum of physical comfort brushing against the other actors there is nothing now.
(Aaaaaaah…) (You rub your arms once, twice, thrice.) (Your throat tightens) (You feel like you're floating in your own body.) (If only someone would touch you to make sure you're real! Someone, anyone!)
This is an example of extreme depersonalization. Also the garden has a table with 4 healthy plants and 1 dying plant to the side. Our star notices it and it acts as a visual indicator of the barriers between the director and their actors. Some of the other rooms on the Act 5 climb depict overt self-harm...
It can be understood as a substitute action for more adaptive coping that attempts to deal with a variety of overwhelming problems, many involving too much feeling (for example, loneliness, abandonment, panic, inner conflicts, traumatic memories) or too little feeling (numbness, depersonalization, emptiness, feeling dead). Self-harm is thus often related to the need for regulation skills, that is, finding ways to modulate and tolerate unbearable inner experiences, such as painful emotions, or traumatic memories (Gratz & Walsh, 2009; Miller, 1994). Some people harm themselves in secret and carefully hide the inflicted wounds from others. Other people harm their bodies in places that are visible to people around them. (Coping With Trauma Related Dissociation - Suzette Boon, Kathy Steele, Onno van der Hart)
The shame only increases upon doing these optional (but distressingly unprovoked) actions. Honestly, if I had one criticism of the game and its depiction of mental health it is that there is no way to know that looking at the cupboard with the eye patch conversation would cause a self-destructive action. As someone with extreme sensitivity to depictions of suicide and self-harm I felt that having no agency or warning over that (I had no reason to assume this would happen. Any other form of self-harm requires selecting a menu option. This one jumps out at a player unexpected) was... unfair. It is noted in monologue that breathing exercises no longer work by this point of the narrative and due to not being at the clocktower our star is proceeding with no food and no sleep. Their already bottomed out mental and emotional state is in sore need of external intervention. Something the actor both desires and rejects in equal measure. Upon finding and fighting The King our hero is frozen in time and locked in a dream. Placed face to face with their worst fears and worries of how their actors Family would perceive them.
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(source: ISAT Script Project)
After the screen stops being blurry and the player wipes the wet spots off of their Nintendo Switch. The fear of being perceived. The fear of being seen as manipulative. Being seen as insincere. Being seen as lazy or too afraid to change. Callous. Aimless. Manipulative. So many survivors have these negative scripts and inner critics. Caught in their cycles. Their own little loops. But there's still hope. Family. The chance to be vulnerable. The game concludes with Sif's Family saving him from The King. But even though The King's spell is broken and the people of Vaugarde are unfrozen the sky has a giant red crack in it. Sif's wish is still tearing the world apart. Realizing that when the quest is over everyone will go home Sif has their temper tantrum, becoming the final boss in which every move is a choice to either lash out at the party or lash out at themselves. A boss mechanic version of the final embers of a violent extinction burst. That is to say a person who does not have control over their ability to maintain a sustained behavior will lash out and attempt to assert control in order to prevent losing the conditioned routine.
An extinction burst is characterized by a temporary increase in the frequency, intensity, or duration of behavior being extinguished through operant conditioning. This phenomenon occurs when the reinforcement for a previously learned behavior is removed, leading to an initial escalation of the behavior before it decreases and eventually ceases. While not all instances of extinction involve such bursts, they are observed in some cases, particularly during the treatment of problematic behaviors. Extinction bursts can complicate the treatment of behavioral disorders, as they may temporarily increase undesired behaviors like aggression or self-injury, making it challenging to assess the effectiveness of interventions. (*)
In this case Sif is lashing out because he has no way of preventing his Family from going back to their lives. It's a destructive and unhealthy mechanism. The fight ends with everyone refusing to let Sif run away or hide anymore. He is forced to admit that his wish was to stay with everyone. That he didn't want the family to go away. He opens himself up to the vulnerability of being seen of being understood and yes, even potentially rejected. The Family agree to travel together at least long enough to get Bonnie back to their sister. But there are no guarantees what happens beyond there. There is love. There is acceptance. There is honesty. There are no more time loops. Maybe now, finally... there can be change. Growth. Tomorrow.
In time loop fiction everything eventually loses meaning. There are no permanent consequences, no external pressures, nothing inherent to strive for, no meaning but what the protagonist(s) give themselves. The option to just accept things and remain is always there as Andy Samberg's character in Palm Springs does. The option to never stop trying to escape is there for those like Keiji in All You Need Is Kill.
The brilliance of In Stars and Time is that there are two wishes that are influencing the universe. The wish of the people to save Vaugarde from being frozen in time and Siffrin's wish to remain with his family. Change and Stagnation. That's what it always comes down to in these time loop stories and the conflict in this game is that those two forces are playing against one another. The only outcome was to give up on one or the other. As we'll learn in Act 6 there is no reality where Siffrin gets to stay with all 4 party members. They will have to separate at some point. Accepting change is accepting that things can and will and do end and life will go on and you have to be okay with it. Many of our essays have focused on representation that includes a healing journey from Ange Ushiromiya accepting the circumstances of her tragic past to Elliot Alderson's 4 season long representation of trauma therapy for dissociative clients. I think the thing I love about In Stars and Time is that it's the long and arduous process of a chronically traumatized individual asking for help. It's the first step on the healing journey. Acceptance. Siffrin spent the entire game in denial and rejection, making jokes and pushing things aside. Our long and hard journey was just getting to the point where they were able to recognize and admit it. And I really hope that Sif and their family members will be okay. I wished on my leaf for Sif to see Ka Bue with Odile. I hope they get to go. But as insertdisc5 says when asking any questions about what happens next "it's your turn" -
Stars that was a long one. Thank you for sticking with me if you read the whole thing. We like to write these essays as a matter of helping our study on dissociation (we, ourselves, are a DID patient and reading and comprehending this material is essential to our recovery and treatment) and providing a little insight to bits of media that are positive examples of what we go through. If you enjoyed always feel free to leave an ask or leave some silly tags. I never care if I get a flop post as writing is its own reward but the encouragement is good for my ego <3
Special thanks to @insertdisc5 for answering when I reached out for comment on the writing of this essay. The reply was helpful and encouraged us to take our time and write this with extra care. (In Stars and Time can be found on Steam, Itch, GOG, Nintendo Store and Playstation Store. The Prologue Game can be found on Steam and the Start Again comic on insertdisc5’s website) Media, Myself and I is a series of Tumblr Essays for positive depictions of dissociative disorders. Other essays include: A History of Murder Alters Discworld and Plurality Incidental, intentional and accidental representation Gender, Dissociation and Clinical Stigma in The Third Person Recontextualized Memories in Umineko Derealization in Night in the Woods and Metal Gear Solid The Dangers of Hypnotic Personality Play in Penlight System Origins in The Incredible Hulk Relationships with Systems in The Incredible Hulk The Healing Journey in Mr. Robot
...wait... what happened to Act 6?
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I did say Loop deserved their own essay, didn't I?
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vasilissadragomir · 1 year ago
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people often use snow’s experiences with lucy gray as an explanation for how he engages with katniss, but i think that the true story of his downfall lies not in how lucy gray and katniss are similar, but rather in how they are different.
snow knew that it was never him that made the games what they are. it was lucy gray, with her scrappy, passionate artistry, that put on the show that kept people watching. more importantly, it was lucy gray that put on the show that kept HIM watching. all he ever did was give her the stage.
ergo, snow recognizes that the person with the power to usurp him is his natural counterpart, someone like lucy gray, who possessed both the charisma and humanity that he sorely lacks. however, in his mind, those traits are not real; they’re performed in order to obtain power. how could he know better, when he’s never experienced them himself, and the only person he ever truly believed possessed them betrayed him?
so snow keeps his eye out for performers, people with gravitas who could capture the heart of the nation, and squashes their spark as soon as he can. people like haymitch. people like finnick.
and that’s where snow goes wrong. he doesn’t see katniss’ similarities to lucy gray from the start, because while they both demonstrate astonishing, intriguing bravery at their reapings, their actions and motivations are completely different. lucy gray is motivated to perform by anger for herself, and katniss is motivated to sacrifice herself by fear for her sister.
but then katniss starts to put on a show for the audience, kissing peeta and being willing to die with the berries at the end of the 74th games. snow starts to see an entirely different side of katniss that resembles lucy gray to a concerning degree. he sees how, with peeta at her side, she could beguile the nation the same way lucy gray had. and, even worse, she was using the poor, helpless boy who had the misfortune of falling in love with her to survive. the moment katniss started performing, he finally sees lucy gray within her. but it’s already too late.
by catching fire, katniss is the spark fanning the flames of the resistance, but snow fails to understand why. as far as he’s concerned, katniss’ star power comes from her connection to peeta. he tries to weaponize their “love” for his own gain, but it doesn’t work, not because people don’t believe that she loves peeta, but because, for the first time, a victor offers their winnings to the family of a fallen tribute.
snow is caught in a catch 22 of seneca crane’s making—if he kills katniss, she becomes a martyr. but if he lets her live, she’ll be a revolutionary icon. either way, she’s the spark. so he has no choice but to allow the spark to flicker, just for a little while. enter the 75th games. snow knows he needs katniss to die a tragic death in the games. more specifically, he needs it to be a brutal death at the hands of a tribute, not the gamemakers, because he understands that as long as the districts see the capitol as the one who ended the life of katniss everdeen, she’ll still be a martyr.
but snow still doesn’t get it. in the quarter quell, the prey does not become predator. katniss’ allies protect her, ensuring she survives until district 13 rescues her. why would they protect this girl, assuming such a steep personal risk? why would they put everything on the line for a revolution they personally stand to benefit little from? he doesn’t know. but he does know that lucy gray katniss is at the center of it all, so he tries to eliminate what makes her look best: peeta.
and that is snow’s fatal mistake. what he, coin, and everyone but haymitch fail to understand is that it was never peeta that made katniss look good—it was katniss, who befriended and put faith in rue. katniss, who recruited mags, wiress, and beetee as allies. she is the source of revolutionary inspiration. it isn’t her charisma or even her compassion, and it certainly isn’t how well she performed those virtues.
katniss becomes the mockingjay because of her solidarity.
lucy gray was charismatic, like peeta, and compassionate, like both peeta and katniss, but she did not demonstrate solidarity. she was never truly “district” in the way katniss is. she showed kindness to jessup, not because he was from 12, but because he showed kindness to her. lucy gray left behind everything and everyone she loved when she left coriolanus, because she was first and foremost a survivor.
katniss was a survivor her whole life, but she survives exclusively to ensure the people she loves are protected. she always does what she can for people more vulnerable than herself. lucy gray couldn’t have sparked a revolution on her own because she lacked the solidarity that makes a hope for a better future authentic to others. katniss is the human manifestation of solidarity, and to a people divided by a common enemy, that’s the most inspiring thing a person can be.
only in the end, when katniss shoots coin, does snow realize none of it was a performance. choking on the blood of his countless adversaries, snow’s final moments are consumed by what he got wrong. what made lucy gray and katniss different ends his reign, but ironically, the final nail in his coffin is an act that both lucy gray and katniss share in their last moments with snow. they both prove, unequivocally, that he is not the center of their worlds like they are his. lucy gray put her own survival before her love for him, and katniss puts the future of her nation before her hate for him. in the end, he simply doesn’t matter. and that’s greater justice than could have ever been achieved if katniss had fired her arrow into his heart.
the greatest enemy to coriolanus snow could only be the person who reignited the embers of a dying revolutionary fire, who demonstrated to a broken people that while one spark alone might not be enough, thousands of sparks uniting in solidarity is an unbeatable force.
and really, he should have known better. after all, even when snow lands on top, fire melts snow.
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ozzgin · 11 months ago
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Yandere!Yokai Harem Character Guide
Introducing some of the characters Reader will encounter throughout the story. Get to know your monsters in this handy reference booklet!
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Fun fact: The names of the characters are quite literally chapters from ‘The Tale of Genji’, one of the earliest existing novels written in the Heian period by noblewoman Murasaki Shibiku. Kiritsubo and Murasaki are your closest companions and bear the names of the main female characters of the story. (They’re men. A little irony.)
The list will be updated as more characters are revealed:
Abe no Nakamaro 阿倍 仲麻呂
Descendant of famous onmyōji Abe no Seimei, Nakamaro rapidly built his own reputation using the powers of yokai he'd captured across the country. His binding powers have yet to be deciphered. It is believed only his own blood can break the contract forged with the legendary beasts.
Known for his ruthlessness, Nakamaro was feared by humans and demons alike. His commissioned portraits often depict him surrounded by dark clouds - a signature detail - emphasizing his evil nature.
As you progress through your journey, you will be plagued by many flashbacks of his cruel deeds. It's almost as if your own hands are tainted by the blood of the yokai standing before you. You vow to free the beasts and prove you are nothing like the vile creature dwelling within your soul.
Kiritsubo 桐壺
The first yokai you encounter. Despite his intimidating appearance, he is the kindest of the group. He is tall and very muscular, with short, straight horns, long silver hair and glowing amber eyes. When he smiles you can spot his sharp, prominent fangs. He has multiple scars on his back, reminiscent of old punishments.
He is a dragon spirit, although his true powers remain unknown. Nakamaro always kept him close and was particularly strict with him, hoping to unlock his dormant potential, to no avail. He begins to show improvement once he embarks on his journey with you. It seems that his desire to protect his new owner was the secret all along.
Kiritsubo is extremely clingy once he gets to know you better. You're kind and patient and nothing like the famous onmyōji before you. He almost can't believe you're part of his reincarnation. He will follow you around everywhere, like a loyal dog, and might be overly touchy sometimes. He can't help it.
Murasaki 紫
Murasaki is the second yokai you meet. He is tall and slender, with long black hair and imposing horns. His deep crimson eyes hold a lot of resentment towards you, or rather whoever lies within you. Despite this, he always holds a disciplined posture and acts very well-mannered.
He used to be Nakamaro's right hand. He is considered to be the most skilled among the legendary yokai. A master of the sword and possessing unmatched intelligence, he served both as an advisor and bodyguard. Always cold and calculated, he rarely shows any hint of emotion. He seems to be quite sarcastic and arrogant.
He doesn't interact much with you in the beginning. In fact, he's most annoyed by the idea of partnering up with a weak human like you. He offers to train you with the sword and teaches you spells and prayers. Despite his complaints, he always protects you from any danger. As you spend more time together, he slowly opens up and might even show signs of attachment.
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Suma 須磨
Suma is the biggest of the legendary yokai, towering over everyone with his gargantuan frame. He has bright red hair and large bull horns, with robust features and fierce eyes. He has many tattoos covering his body, going all the way up to his chin.
Suma is a worshipped guardian of war. He lives for battle and is said to reward bravery and courage. Despite this, he has a very approachable personality. He is loud and easygoing, rarely showing signs of distress. He uses a spear when fighting, although he prefers his bare hands. Brute strength is his specialty.
He finds it hilarious that the feared Abe no Nakamaro has been reincarnated into a small girl. He will often joke around with you and challenge you to playfights. When borrowing his powers, you are able to display impressive feats of physical strength. He likes watching you fight and encourages you to train.
Yuugiri 夕霧
Yuugiri is a mysterious yokai. He is pale with rather feminine features, appearing androgynous. He is very elegant and well spoken, although both Kiritsubo and Murasaki have warned you to be wary of him.
He is a serpent spirit, sly and manipulative. He is known for tricking humans and devouring their souls, yet very few can tell his true nature. He is incredibly charismatic and many people fall in love with him, meeting their early demise.
You cannot read him and therefore keep your distance. His twisted smile never leaves his face. He is very interested in you and while his reasoning might be superficial in the beginning, he does become rather attached and tries to prove his honest feelings to you.
Warning: Spoilers ahead!
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Sekiya 関屋
One of the yokai that has remained by Abe no Nakamaro's side, in his resting tomb. He is the one that kept his presence concealed, casting a barrier around the temple for the entirety of his master's slumber.
His main power is casting barriers. Sekiya is the one that guards the entrance and guides you towards the onmyōji for your battle. Once you defeat Nakamaro, he joins your group.
He is very reserved, shy and insecure. He cannot fight properly and often bemoans his lack of purpose. Like Kiritsubo, he falls in love with your kind nature and clings to you, hoping to be of use.
Sakaki 榊
The other yokai to guard Nakamaro's tomb, Sakaki has been tasked to keep his master alive.
He has the ability to heal and even revive under certain circumstances. After your fight against Abe no Nakamaro, he offers to heal your fatal wounds and joins your group.
Sakaki is rather gloomy and depressed by nature. He has an unhealthy obsession with death and often makes grim or unusual remarks. He considers you his muse and will sometimes write unsettling poetry dedicated to you.
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r--kt · 7 months ago
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Do you like Kakashi's dogs? Let's talk about why there are eight of them.
another example of naruto's ✨cultural code✨
contents | the eight dog warriors chronicles · legacy · eight confucian virtues. also look at the cuties love them sm
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Naruto Vol. 10 CH 90
[ one dog is wonderful, I'm saying as the owner of a sweet little york terrier. two dogs are good, they won't be bored together. three dogs? yeah, cool! how are you going to walk them though? four? yes... look, maybe we have to draw the line h- wha- EIGHT? Excuse Me!? ]
surely, it's worth starting with the fact that eight is a lucky number in Japanese culture — everybody watched Hachi. of course, this is not the only cultural detail where the eight is mentioned. I want to pay special attention to a thing that I didn't know about until I googled it, and this is clearly what Kishimoto was doing homage to with Kakashi's eight ninken.
The Eight Dog Warriors Chronicles
Better known as Nansō Satomi Hakkenden. and it's not just some kind of book, it's a novel, consisting of 106 booklets written by Kyokutei Bakin in XIX century. Hakkenden is considered the largest novel in the history of Japanese Literature. this is one of the main representatives of the gesaku genre, which includes works of a frivolous, joking, silly nature. further I will emphasize a few more times how damn popular this work is and how often it is reflected in culture.
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here are some illustrations for these books
now let's talk about the plot. It's weird, but it's weird at samurai-dogs-story level so stay here.
In brief, the story tells about the commander Satomi Yoshizane, whose native lands were attacked by the army of a man, whose forces surpassed those of Satomi, and the samurai in despair swore to a dog named Yatsufusa that the dog would get his beloved daughter Fuse as a wife if he chewed that man's throat. surprisingly, the dog not only understood the owner, but also fulfilled his wish! after that the commander refused to keep the promise. however, Fuse, true to her word of honor, went with Yatsufusa to the mountains and became his wife. upon learning that his daughter was pregnant, Satomi, in a rage, sent a samurai to kill Yatsufusa and bring Fuse home. she stood up for the dog anyways and died with him. at that moment, eight pearls with hieroglyphs that denoted the foundations of Confucian virtue burst out of her womb. (...cheers for mythology, I guess)
Soon, eight dog warriors who were Fuse's spiritual children were born in different parts of Awa province. after going through hardships, they got together and became vassals of the Satomi clan, then won the battle, and soon reached peace.
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some more illustrations made by Utagawa Kuniyoshi. from left to right: Inukawa Sōsuke (the dog warrior), Inumura Daikaku (the dog warrior), Princess Fuse (their mother).
the novel mainly tells about each individual warrior dog and his shenanigans in a funny adventurous way. huge fame has led to excerpts from Hakkenden being staged at the Kabuki Theater and mentioned in the anime and manga, such as Inuyasha, Dragon Ball, as it turned out, Naruto and so on. there's also a lot of films and video games.
The eight virtues
these are loyalty, filial piety, benevolence, love, honesty, justice, harmony, and peace.
they relate more to Chinese culture, but basically Hakkenden was inspired by it too. since I did not read the whole novel, I would still like to mention at least the values on which it is based, and which were embedded in the symbolism of this story. It's quite interesting to apply this to Kakashi's dogs. gives them more weight and depth.
It is also interesting to note that the reason why Fuse gave birth to dogs was also that her father was cursed earlier in the story in a way that his descendants would become depraved like dogs. in Japanese culture, dogs embody the duality of character: the same mentioned filth and depravity, and devotion and bravery. so as samurai. but this is a different conversation, more related to Kakashi and his dog poetry.
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Did you get here? Here's an additional discovery for you✨
Pakkun's name (パックン) is derived from the Japanese onomatopoeia “pakupaku” (パクパク) which reflects the sound of munching.
Kakashi, that's very sweet of you.
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thank you for reading this to the end ♡
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amalthea-abstractions · 5 months ago
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Okay but guys imagine all of the wonderful angsty Solavellan banter we can get between Rook and Solas
Rook: *interacts with a picture Solas painted, a poem, etc.*
Rook: Cute. So who’s the lucky lady?
Solas: Please refrain. Those are personal.
Rook: Oooh, the dread wolf has a private diary? A secret love life?
Solas: My “love life” is no business but my own.
Rook: I hate to break it to you, but it’s going to be reallly hard to not be in each other’s business for the foreseeable future.
Rook: Sooo, I have to ask.. are the rumors true? That you were interested in the inquisitor?
Solas: No. That is insulting.
Solas: I am in love with her.
Rook: “in”? As in, currently?
Solas: …I would prefer if we do not discuss the matter further.
Rook: *flirts with a companion*
Solas: Is that your attempt at entering a courtship?
Rook: Oi, butt out of it. What would you know about romance, anyway?
Solas: More than you, it seems.
Rook: *in an argument with a romanced partner*
Solas: You should make amends.
Rook: I did nothing wrong!!
Solas: Perhaps you feel that way currently. But you must ask yourself if losing what you have in the long run is worth this stubbornness. Do not allow love to become regret.
Rook: I honestly think this Inquisitor lady is blown way out of proportion. I doubt she’ll live up to the stories.
Solas: Do not insult Lady Lavellan. She is a kind and generous spirit that is rare to find in this world. Her bravery and selflessness are unlike any I have ever witnessed in my lifetime.
Rook: Ha! Gotcha! You DO still love her!
/Part 2/
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terastalungrad · 3 days ago
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I'm reading Life in Code by Ellen Ullman, writings on tech and philosophy.
I love the chapter "Is Sadie the Cat a Trick?", where Ullman talks of the 19 years she had with her cat Sadie, and - while reflecting on Artificially Intelligence - wonders whether the relationship between them was an illusion.
Was Sadie merely behaving according to her "programming"? Was Ullman merely imagining sentience?
Ullman considers various aspects of her relationship with Sadie. First, companionship. Second, familiarity:
[H]er coming to meet me at the door (even when her bowl was full, so it was not in the hope of getting dinner). There was mutual recognition of ritual: I knew the time of day when she moved to her favourite chair to take the sun, so I anticipated it and raised the shade. She knew I wrote in the morning, and, before I got to the desk, she was lying on her pillow by the heater, which had not yet been turned on. If it were just warmth she'd wanted, she could have stayed in bed with Elliot, who was living with me by then. Instead, she decided she would wait for me by a cold heater.
I love this paragraph very much. This reflection on the familiar behaviour of a pet, ostensibly to work out if there's a difference between a pet and sufficiently advanced AI. But also, it seems to me that this is an investigation into love itself.
Did Ullman's cat love her? Do any of our pets love us?
Instinctively, we think "yes". Ullman has applied a programmer's mind - and a philosopher's mind - to the question:
Companionship, familiarity, expectation, mutual recognition, bodily comfort: if this is not a definition of love between aging creatures, I don't know what is.
I'm away from home for a few days, with gigs in London and Birmingham. I always miss my wife when I'm away, and this essay hasn't helped at all thank you.
It makes me think of our own rituals. Sometimes - not often - I'm awake before Elanor. I know what time her alarm will go off, so I join her in bed a minute before, so she wakes up gently to a cuddle before the cold brutality of the alarm. When I'm working in the study, Elanor will sometimes open the door a crack, and wait to be invited in.
This is the difference between love and programming. Last time I was away, Elanor defrosted the freezer - an accomplishment of immense bravery and determination. She didn't tell me this, but when I came home she challenged me to work out what chore she'd done while I was away - knowing that, letting me discover this action by opening the freezer would be the best possible way for me to find out she'd done this.
How did Elanor know this? We've been together 20 years this month. Perhaps she reflected on the fact that I'm delighted by surprise, and by playfulness. Maybe she thought about the way I like stories - and that investigating the house, searching for new jobs completed, would give me the thrill of an adventure. It's possible she considered my love of novelty and shared experiences - and came up with this way of presenting her accomplishment according to these principles; these techniques for controlling the reveal.
All of this *could* be true. That Elanor consciously processed, analysed the data. Her understanding of me. Maybe, perhaps, possibly.
But I think she just knew.
Familiarity. Expectation. Recognition. Love between aging creatures!
People are so excited that generative AI can produce ugly pictures and bland copy. But I don't think it would curl up in front of a cold heater in an empty study.
Because any relationship with a program is an illusion. It isn't love. Because love isn't defrosting the freezer. Love is defrosting the freezer while your partner's away, anticipating their response, looking forward to their joy.
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thewhizzyhead · 20 days ago
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how genderbending the warriors (2024) is done not for the sole sake of "bad-assery"
okay here we go feminist ramble time for our newest chick on the block: warriors. now i'll be honest, prior to listening to the album, when i first heard that the warriors main girls were originally dudes in the movie and the novel, i thought that the decision for the genderbending, in lmm's perspective, were from the following: 1.) girl power move in like a very basic meaning of the word "bad-ass" 2.) simply a twist on a cult movie about big gang bros loved by the film bros, and 3.) a way to have the schuyler sisters back together gjfkdfldf
but when i read more about warriors and its development and how lmm took inspiration from the gamergate controversies of 2014-2015 aka among the peak of gamerbro misogyny campaigns, that's when i realized that Oh Shit Is Serious - because adapting a story about a group being framed and targeted and harassed for something they are accused of doing without any substantial proof other than a man screaming "THE WARRIORS SHOT CYYYYRUUS" with 21st century misogyny campaigns in mind makes the theme of fighting back a lot more complicated and a lot more resonant, going beyond just marketing a cast you can call "badass"
take the hurricanes' quiet girls, for example. the hurricanes (concept album version) is the only gang that lets the warriors off the hook and with a stern warning: quiet girls don't make it home. here, the hurricanes berate the warriors for not saying shit or attempting to defend themselves from accusations they know well aren't true. THIS MESSAGE IN PARTICULAR is what stays and influences ajax, fox, and swan til the very end of their stories.
literally one song after this does ajax show how easily she resonated with the hurricanes' lesson by finally sticking with her gut and actually choosing to fight back against both the baseball furies AND against the sleazy undercover cop. the latter encounter is one of the instances that really solidifies the recontextualization of the story because in the OG movie, ajax (a dude) WAS the sleazy fuck up harassing a woman in a park - and now with the literal character switch, ajax goes from being just a rebellious gangbro dude bro into someone whose want to fight is warranted. such a want to fight is seen in fox seeing as fox is the first to comment on the quiet girls scene and that, in the concept album, she is the one that instigates the rumble against the police in union square - saying that she is sick of being afraid of them and their 'fuckin powder blue' colors (also notice how she is the only warrior that really does say fuck the cops i think that's cool BUT I'LL TALK ABOUT FOX MORE NEXT TIME)
to a less obvious extent, swan also gets the receiving end of this recurring theme - by the album's finale, the usually violence-averse caution-first interim leader becomes a lot fiercer in protecting her crew. but perhaps among what i consider to be the biggest recontextualized change in the feminist sense is MERCY and her motivations to join the warriors in the first place. according to the wiki, her attraction to swan and the warriors and um seeing the orphans as wimps is what led her to switch sides BUT IN THE CONCEPT ALBUM, mercy's motivation to become a warrior is deepened, rooted in admiration rather than attraction - wanting to be like those women who hold their head up high. and again, we see this in Sick of Runnin' when she takes part in the rumble, finding her bravery within their ranks as they fight back. here, mercy becomes less of a swan tagalong and more of someone that wants what the warriors have: pride.
of course now that i type this out i realize that warriors is not based solely on the feminist rhetoric as with their theme of hope amidst adversity, the story is more intersectional and rooted in community struggle and wanting for more than that. but nonetheless, i genuinely believe that the twt filmbros arguments on why the genders should not have been changed in the first place just for "woke" points is kinda like,,,very shortsighted because not only does the narrative of women narrowly escaping unwarranted accusations actually fucking fit, but the act of learning to fight back amidst all odds - be it that of disbelieving, predatory men or the power of oppressive pigs - stays resonant for women yesterday, today, and the days to come.
ultimately, warriors (2024) is not solely a tale of female badassery - rather, it is a tale of the need for such "female badassery" in the face of past and present realities, which is why it somehow fucking worked.
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