#The compelling power of human narrative !!!!
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mamawasatesttube · 2 years ago
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i feel like ppl push back against geoff's narrative by claiming he was the first to posit kon being actually kryptonian but this is just not true............. sb94 itself and wf3 both heavily imply/outright state that kon is a clone of superman with a small amount of stabilizing dna from paul westfield. this is an internal inconsistency with his established intro in rots and adventures of superman, but it's still like. in text stated. just look at hypertension arc. black zero talks explicitly about all the kons across the timelines being clones of superman who simply haven't grown into their full powers yet. geoff isn't the originator of this idea y'all he just retconned the human dna donor into lex instead of paul.
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iamfitzwilliamdarcy · 2 years ago
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“Though all it really does is show how arbitrary everything is. A ghost kills my sister. My parents die in an accident. Why did they die and not me? Believe me, I’ve looked for an answer and there isn’t one. There’s no meaning to any of it”
and
“My parents taught me a different lesson. Dying in a gutter for no reason at all. They taught me the world only makes sense if you force it to”
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fabiansociety · 4 months ago
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da2 isn't the best dragon age game *because* it's openly a tragedy, but being a tragedy forces a level of narrative coherence that the other games in the series don't have, and *that's* what makes it a better game.
okay, so. dragon age 2 runs on nested foreshadowing and a limited set of themes that almost every character and plot beat fall into: love is not enough, wealth is not enough, power is not enough, good intent is not enough. the problems you run into are structural, rather than individual, and your ability to resolve them as one person is strictly limited. the arishok is a central figure for this, because he prefigures every other tragedy and makes the game's thesis statement as clear as possible. he doesn't want to be in kirkwall, but he is compelled to remain until he gets back what was stolen. he doesn't want to lead a coup attempt, but he is compelled by qunari codes of justice to act. he does not want to die and fail his duty, but but he is compelled to by the other two impossible demands. every tragedy in kirkwall is the result of too many people with wildly different definitions of justice crammed into one place specifically designed to maximize human misery and suffering, and so you get a wonderfully nested narrative onion where each quest reinforces that idea, where there are no good options, just positions you can take — even the affinity system plays into that, where constantly gassing up your friends or constantly pushing them to change are equally correct ways to go, but ones that won't ultimately make a huge difference in their lives or characters, because no matter how much they like you, they're not under your control.
this coherence is even justified by the framing device. of *course* the moral of the game is "insisting on a dogmatic, narrow idea of justice destroys individuals and societies," it's a yarn being spun by varric the con artist to a chantry cop!
neither origins or inquisition play with that sort of narrative complexity. origins is a jaundiced hero's quest, certainly, but it's still basically a hero's quest; inquisition has a number of characters who question what you're doing and why, but the multitude of voices pulls the game in too many potential directions. DA2 was so constrained in its production that it pulled on decidedly ancient theatrical traditions, and it worked so, so well
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hayatheauthor · 4 months ago
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How to Write Relatable Characters: A Writer’s Guide
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Relatable characters are the lifeblood of any compelling story. They're the ones readers root for, cry with, and remember long after they've turned the last page. But what exactly makes a character relatable? Why do some characters feel like old friends, while others fall flat? 
In this guide, I’ll walk you through the key elements that contribute to creating characters that resonate with readers on a personal level. From building a strong backstory to crafting authentic dialogue, this blog will equip you with the tools to create vivid, compelling, and believable characters that will captivate your readers and add depth to your narrative.
1. Understanding Relatability
Definition: What Makes a Character Relatable?
A relatable character is one that readers can connect with on a personal level. This connection might stem from shared experiences, emotions, values, or even flaws. Relatability is about creating a character who feels real—someone who could exist in the reader’s world, or even in their own life.
Importance: Why Relatable Characters Matter
Relatable characters are crucial because they engage the reader emotionally. When readers see a piece of themselves in a character, they become invested in that character’s journey. This investment is what drives readers to keep turning pages, eager to see how the character will overcome their challenges or achieve their goals.
Connection to Audience: How Relatability Creates Reader Engagement
Relatability bridges the gap between fiction and reality. When readers connect with a character, they experience the story on a deeper, more personal level. This connection makes the story more memorable and impactful, as readers are more likely to empathize with the character’s struggles and triumphs.
2. Building a Strong Backstory
Personal History: Adding Depth and Relatability
A well-crafted backstory is essential for creating depth in a character. It’s the foundation that shapes who they are, how they think, and how they react to the world around them. A character’s past experiences, upbringing, and the events that shaped their life provide context for their actions and decisions in the story.
Key Elements of a Backstory
Family and Upbringing: The influence of family, culture, and environment on the character’s development.
Past Traumas and Pivotal Events: Significant experiences that have left a lasting impact on the character.
Personal Motivations and Desires: The underlying drives that push the character forward.
Examples of Effective Backstories
Consider Harry Potter’s backstory: growing up as an orphan, mistreated by his aunt and uncle, and discovering he’s a wizard. This backstory not only explains his initial naivety and longing for acceptance but also makes his journey into the wizarding world all the more compelling.
3. Developing Flaws and Imperfections
Humanizing Characters Through Flaws
Perfect characters are boring. Flaws make characters human and relatable. They allow readers to see themselves in the character, imperfections and all. Flaws create tension and conflict, driving the character’s growth and development throughout the story.
Common Character Flaws
Insecurity: A character’s self-doubt can lead to relatable internal conflicts.
Fear: Whether it’s fear of failure, rejection, or the unknown, fear is a powerful motivator.
Pride: Excessive pride can lead to mistakes, making the character’s journey more complex.
Balancing Flaws with Strengths
While flaws are essential, it’s important to balance them with strengths to avoid making the character too unlikeable. A character’s strengths should complement their flaws, creating a well-rounded and realistic individual. For example, a character might be stubborn (a flaw) but also incredibly determined (a strength).
4. Creating Emotional Depth
Internal Conflicts and Emotional Complexity
Relatable characters often face internal struggles that mirror real-life emotions and dilemmas. These internal conflicts add layers to the character, making them more complex and interesting. Readers are drawn to characters who experience a range of emotions, from joy and love to anger and despair.
Techniques for Showing Emotional Journey
Dialogue: Use conversations to reveal a character’s feelings and thoughts.
Internal Monologue: Dive into the character’s mind to explore their inner turmoil.
Actions: Show emotions through the character’s reactions to situations.
Creating Reader Empathy
To create empathy, your character needs to be vulnerable. Show their fears, hopes, and insecurities. Let readers see the character at their lowest points, struggling to overcome challenges. This emotional journey is what will resonate with readers, making them feel invested in the character’s fate.
5. Crafting Authentic Dialogue
Realistic Speech Patterns
Authentic dialogue is crucial for making characters relatable. People don’t always speak in perfect sentences or with flawless grammar. They interrupt, hesitate, and sometimes say the wrong thing. Capturing these nuances in dialogue helps make your characters feel real.
Voice and Tone
Each character should have a unique voice that reflects their personality, background, and emotional state. A character’s tone can convey their attitude, whether they’re sarcastic, serious, or playful. Paying attention to how your characters speak can add depth and authenticity to their interactions.
Dialogue as a Window into Character
Dialogue is a powerful tool for revealing character traits, flaws, and emotions. For example, a character who speaks in short, clipped sentences might be guarded or angry, while one who rambles might be nervous or insecure. Use dialogue to show, rather than tell, what your characters are feeling and thinking.
6. Relating Through Common Experiences
Shared Struggles and Universal Experiences
One of the most effective ways to create relatable characters is by giving them experiences that resonate with readers. These can be universal struggles, such as dealing with loss, searching for identity, or falling in love. When readers see characters going through similar experiences, they’re more likely to connect with them.
Cultural and Social Touchpoints
Characters can also relate to readers through cultural references or social issues. This could be anything from navigating family traditions to dealing with societal expectations. Incorporating these elements into your character’s life can make them more relatable to readers from similar backgrounds.
Examples of Characters Relating Through Shared Experiences
Consider Elizabeth Bennet from Pride and Prejudice. Her experiences of navigating societal expectations and family pressures are relatable to readers, even centuries after the book was written. Her wit and independence make her a character that many can see themselves in, despite the historical setting.
7. Avoiding Stereotypes and Clichés
Unique Characterization
While some character traits may be common, it’s important to avoid reducing your characters to stereotypes or clichés. Stereotypes can make characters feel one-dimensional and unoriginal. Instead, aim to create characters with unique, multi-faceted personalities that go beyond surface-level traits.
Subverting Expectations
One way to avoid clichés is to subvert reader expectations. For example, instead of making the “tough” character emotionally distant, show their softer side. Or, instead of the “nerdy” character being socially awkward, make them confident and charismatic. Subverting these stereotypes can create more interesting and relatable characters.
Writing Diverse Characters with Authenticity
When writing characters from diverse backgrounds, it’s crucial to do so with respect and authenticity. Avoid relying on stereotypes and instead, research and understand the nuances of the culture, experiences, and perspectives you’re portraying. Diverse characters should be as complex and fully realized as any other character in your story.
8. Giving Characters Agency and Growth
Active vs. Passive Characters
Relatable characters are often those who take control of their own destinies. Active characters make decisions, face consequences, and drive the story forward. On the other hand, passive characters who simply react to events can feel less engaging and relatable.
Character Arcs
A well-developed character arc shows how a character changes over time. This growth can be in response to internal conflicts, external challenges, or both. A character who evolves in a believable way is more likely to resonate with readers.
Growth and Change
Show your character learning from their experiences, whether it’s overcoming a fear, letting go of pride, or learning to trust others. This growth makes characters more dynamic and relatable, as readers witness their journey from start to finish.
9. Testing Relatability: Beta Readers and Feedback
Beta Readers
Beta readers are an invaluable resource for testing the relatability of your characters. They can provide feedback on whether your characters feel authentic and engaging. They can also point out any areas where the character’s actions or dialogue might seem out of place or unrelatable.
Character Surveys
Consider creating character surveys or questionnaires for your beta readers. These can include questions about the character’s likability, believability, and relatability. The feedback you receive can help you refine your characters and ensure they resonate with your audience.
Revisions
Use the feedback from beta readers to make necessary revisions to your characters. This might involve tweaking dialogue, deepening backstory, or adjusting character arcs. Revising with a focus on enhancing relatability can significantly improve the impact of your story.
Looking For More Writing Tips And Tricks? 
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While you’re at it, don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 
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reality-detective · 6 months ago
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Frankincense (Boswellia Carteri) and DNA Repair🧬 💉🤯
Frankincense, or Boswellia carteri, has been revered for its therapeutic properties across various cultures and religious texts, including the Bible. Its usage dates back thousands of years, cited for its capacity to heal and purify. Interestingly, modern scientific research has begun to uncover that the resin of Frankincense may have properties that contribute to cellular health, including DNA repair.
Properties of Frankincense:
Anti-inflammatory: Boswellic acids, the active compounds in frankincense, are known for their powerful anti-inflammatory effects.
Antioxidant: Frankincense is rich in antioxidants, which help protect cells from damage caused by free radicals.
DNA Repair:
Recent studies suggest that frankincense may contribute to DNA repair mechanisms. The presence of compounds in frankincense can potentially support the body's natural ability to heal and regenerate by:
Reducing Oxidative Stress:
Antioxidants in frankincense mitigate oxidative stress, which can damage DNA. By reducing such stress, frankincense helps preserve the integrity of genetic material.
Anti-inflammatory Effects:
Chronic inflammation can lead to DNA damage and subsequently, various diseases. The anti-inflammatory properties of frankincense reduce such risk factors, indirectly supporting DNA repair.
In the biblical narrative, particularly in texts like Genesis and the Book of Enoch, it's mentioned that fallen angels (Nephilim) sought to corrupt mankind's DNA. If seen from this perspective, the concept that frankincense—a substance already revered in biblical times—can contribute to restoring and repairing DNA is compelling and symbolic.
Purification: Frankincense has traditionally been seen as purifying. In the spiritual sense, using frankincense to "repair" DNA could symbolize the restoration of divine order and purity, aligning humanity closer to what some might interpret as the original creation by God.
Spiritual Healing: This idea ties into the broader spiritual and healing properties traditionally ascribed to Frankincense. It represents not just physical, but also metaphysical restoration.
A Fascinating Intersection: The intersection of ancient spiritual beliefs and modern scientific findings presents a fascinating scenario. The idea that a substance mentioned in the Bible as sacred and healing could, in fact, have properties that support DNA repair underscores the timeless nature of traditional wisdom, harmonizing with contemporary science. 🤔
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thewriteadviceforwriters · 6 months ago
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Creating Compelling Character Arcs: A Guide for Fiction Writers
As writers, one of our most important jobs is to craft characters that feel fully realized and three-dimensional. Great characters aren't just names on a page — they're complex beings with arcs that take them on profound journeys of change and growth. A compelling character arc can make the difference between a forgettable story and one that sticks with readers long after they've turned the final page.
Today, I'm going to walk you through the art of crafting character arcs that are as rich and multi-layered as the people you encounter in real life. Whether you're a first-time novelist or a seasoned storyteller, this guide will give you the tools to create character journeys that are equal parts meaningful and unforgettable.
What Is a Character Arc?
Before we go any further, let's make sure we're all on the same page about what a character arc actually is. In the most basic sense, a character arc refers to the internal journey a character undergoes over the course of a story. It's the path they travel, the obstacles they face, and the ways in which their beliefs, mindsets, and core selves evolve through the events of the narrative.
A character arc isn't just about what happens to a character on the outside. Sure, external conflict and plot developments play a major role — but the real meat of a character arc lies in how those external forces shape the character's internal landscape. Do their ideals get shattered? Is their worldview permanently altered? Do they have to confront harsh truths about themselves in order to grow?
The most resonant character arcs dig deep into these universal human experiences of struggle, self-discovery, and change. They mirror the journeys we all go through in our own lives, making characters feel powerfully relatable even in the most imaginative settings.
The Anatomy of an Effective Character Arc
Now that we understand what character arcs are, how do we actually construct one that feels authentic and impactful? Let's break down the key components:
The Inciting Incident
Every great character arc begins with a spark — something that disrupts the status quo of the character's life and sets them on an unexpected path. This inciting incident can take countless forms, be it the death of a loved one, a sudden loss of power or status, an epic betrayal, or a long-held dream finally becoming attainable.
Whatever shape it takes, the inciting incident needs to really shake the character's foundations and push them in a direction they wouldn't have gone otherwise. It opens up new struggles, questions, and internal conflicts that they'll have to grapple with over the course of the story.
Lies They Believe
Tied closely to the inciting incident are the core lies or limiting beliefs that have been holding your character back. Perhaps they've internalized society's body image expectations and believe they're unlovable. Maybe they grew up in poverty and are convinced that they'll never be able to escape that cyclical struggle.
Whatever these lies are, they'll inform how your character reacts and responds to the inciting incident. Their ingrained perceptions about themselves and the world will directly color their choices and emotional journeys — and the more visceral and specific these lies feel, the more compelling opportunities for growth your character will have.
The Struggle
With the stage set by the inciting incident and their deeply-held lies exposed, your character will then have to navigate a profound inner struggle that stems from this setup. This is where the real meat of the character arc takes place as they encounter obstacles, crises of faith, moral dilemmas, and other pivotal moments that start to reshape their core sense of self.
Importantly, this struggle shouldn't be a straight line from Point A to Point B. Just like in real life, people tend to take a messy, non-linear path when it comes to overcoming their limiting mindsets. They'll make progress, backslide into old habits, gain new awareness, then repeat the cycle. Mirroring this meandering but ever-deepening evolution is what makes a character arc feel authentic and relatable.
Moments of Truth
As your character wrestles with their internal demons and existential questions, you'll want to include potent Moments of Truth that shake them to their core. These are the climactic instances where they're forced to finally confront the lies they believe head-on. It could be a painful conversation that shatters their perception of someone they trusted. Or perhaps they realize the fatal flaw in their own logic after hitting a point of no return.
These Moments of Truth pack a visceral punch that catalyzes profound realizations within your character. They're the litmus tests where your protagonist either rises to the occasion and starts radically changing their mindset — or they fail, downing further into delusion or avoiding the insights they need to undergo a full transformation.
The Resolution
After enduring the long, tangled journey of their character arc, your protagonist will ideally arrive at a resolution that feels deeply cathartic and well-earned. This is where all of their struggle pays off and we see them evolve into a fundamentally different version of themselves, leaving their old limiting beliefs behind.
A successfully crafted resolution in a character arc shouldn't just arrive out of nowhere — it should feel completely organic based on everything they've experienced over the course of their thematic journey. We should be able to look back and see how all of the challenges they surmounted ultimately reshaped their perspective and led them to this new awakening. And while not every character needs to find total fulfillment, for an arc to feel truly complete, there needs to be a definitive sense that their internal struggle has reached a meaningful culmination.
Tips for Crafting Resonant Character Arcs
I know that was a lot of ground to cover, so let's recap a few key pointers to keep in mind as you start mapping out your own character's trajectories:
Get Specific With Backstory
To build a robust character arc, a deep understanding of your protagonist's backstory and psychology is indispensable. What childhood wounds do they carry? What belief systems were instilled in them from a young age? The more thoroughly you flesh out their history and inner workings, the more natural their arc will feel.
Strive For Nuance
One of the biggest pitfalls to avoid with character arcs is resorting to oversimplified clichés or unrealistic "redemption" stories. People are endlessly complex — your character's evolution should reflect that intricate messiness and nuance to feel grounded. Embrace moral grays, contradictions, and partial awakenings that upend expectations.
Make the External Match the Internal
While a character arc hinges on interior experiences, it's also crucial that the external plot events actively play a role in driving this inner journey. The inciting incident, the obstacles they face, the climactic Moments of Truth — all of these exterior occurrences should serve as narrative engines that force your character to continually reckon with themselves.
Dig Into Your Own Experiences
Finally, the best way to instill true authenticity into your character arcs is to draw deeply from the personal transformations you've gone through yourself. We all carry with us the scars, growth, and shattered illusions of our real-life arcs — use that raw honesty as fertile soil to birth characters whose journeys will resonate on a soulful level.
Happy Writing!
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callmewisteria · 8 months ago
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Norm is absolutely one of my favourite characters in the Fallout universe. The fact he loves his family and wants what's best for them being what drives him to look for the truth of what has happened to them and why is fantastic. The ultimate difference between him and Chet, too, is a great show of his character. It began with him choosing to help his sister find their father and ends with him coming to the same realisation as she has – their father was not the man he said he was and much of their life has been a lie. Watching him decide to take the hunt for the truth into his own hands, even when it could be the end of him, is incredibly compelling.
What makes Norm so enjoyable to watch, too, is just how human he is. All of the characters in the show are that way, which is part of what makes it great (yes, even the ghouls as they were at one time human). The distress he feels at seeing what happened to Vault 32 being swept under the rug, and the anger he feels towards Betty and the others for doing it seemingly out of a desire for control and power more than anything else is tangible. The fact it drives him to take the risk of sneaking into Vault 31 shows his bold and couregous side, and also that it's driven by not only his own curiosities but his desire for the truth. It’s a great parallel trait he shares with Lucy and, as she comes to find out, their mother. The anger he feels towards his father and also the desperation he feels to survive are a great contrast of his truth seeking and his baser humanity.
All things considered, Norm's competing feelings of a desire for truth, a desire for safety, curiosity, and a love for his family are what make him a great character. The fact he shares those traits with Lucy but expresses them in different ways creates a strong parallel narrative for their characters, and also does a great job showing the two sides of courage. The fact neither he or Lucy are impervious or shy away from moments of weakness and subsiming emotion latch onto the naivety from their upbringing and also their humanity. With them both now having to reckon with the truth about their father, a reunion between them will I'm sure be great and also remind them that not all of their family members are bad. Reckoning with the truth about their mother and Lucy's love for her being what compelled her to end her suffering before breaking down at the gravity of it is another layer of complexity to their family dynamics that both of them will need time to sit with. The contrasting feelings of how they knew their father versus what they've come to learn about him serve well to separate them from others like Chet; where he, their cousin, chooses to remain wilfully ignorant, they chose to put aside their fears and look for a truth they knew was out there.
Chet is a coward because he chooses to ignore the truth he has seen with his own eyes.
Lucy is brave because she is willing to go to any and all lengths to find her father and is then willing to end the suffering her mother is under because of him; she is openly emotional and driven by that and the love she feels for her family and is horrified and shattered by her father being a different man than the one she had always known.
Norm is brave because he is willing to do anything for his sister and father and, when faced with the choice to stay in blissful ignorance, because he chooses to seek out the truth even when it could hurt him; he, too, doesn't shy away from the pain the truth about his father causes him and, like Lucy, has to learn to live with the competing memories of their father and the reality of who and what he is.
Hank is a coward because, while he goes to the extremes to attempt to preserve himself and his family, he refuses to accept the fact his actions have consequences for the way his children (and, previously, their mother) had seen him and instead tries to force things to go back to the way they were before his children could learn of his ability to be selfish.
And Rose was brave because she loved her children so much that she would and did do everything for them, even when she had to put her love for their father aside and risk herself so that she and her children could have a chance to live in truth rather than lies. Her children share that with her, even though they didn't know it, just as much as they share her love, empathy, and desire for the truth even when living in wilful ignorance could have been easier.
Tl;dr – the entire MacLean family being driven by love for each other but expressing it in different ways that ultimately drive them apart is not only great at showcasing the different sides of courage and cowardice but showing the way Lucy and Norm are so similar and are driven by their love for their family just as much as their desire for the truth and that neither Lucy or Norm shy away from their emotional and impulsive reactions to it presents them as not only fully human but two sides of the same coin; they are both couregous even though they take two different paths to the truth.
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cielettosa · 8 months ago
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LEVI ACKERMAN: WHY HE IS HUMANITY'S STRONGEST SOLDIER
This post contains:
An in depth analysis on Levi's motivations and what underscores them
His view on his strength
Why Levi is so reserved
Why Levi was obsessed with killing zeke
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Levi presents a nuanced exploration of the gap between initial impressions and underlying motivations.
While his initial demeanor appears stoic and potentially aloof, bordering on arrogance, a closer look can reveal a profound sense of responsibility and dedication driving his actions.
Levi's act of comforting a dying comrade while vowing to eradicate the Titan threat signifies a deeply ingrained sense of purpose.
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This act transcends mere pragmatism, demonstrating an emotional connection to the fallen and a commitment to the collective cause of the Survey Corps.
His vow is a promise to honor the sacrifices made by countless individuals, carrying their collective resolve forward in the fight for a Titan-free world.
He is burdened by the weight of loss yet driven by an unwavering commitment to the ideals and the fallen comrades of the Survey Corps. He embodies the collective hope of humanity, particularly those who dedicate their lives to the eradication of the Titan threat, ensuring that the sacrifices made will not be in vain.
His physical prowess is a defining aspect of his character and role within the narrative.
His strength serves as a pillar of support for those around him. His ability to consistently survive and excel in battle, as evidenced by his reassurance to the dying comrade, instills a sense of hope and security in his comrades. He becomes a symbol of unwavering resilience amidst the constant threat of annihilation.
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However, Levi's perception of his strength extends beyond its immediate utility. He views it as a burden, a responsibility inextricably linked to his title as "Humanity's Strongest Soldier."
He recognizes that his superior abilities often come at the cost of countless lives lost around him, leaving him as the sole survivor in dire situations. This realization fosters a profound sense of duty within him.
Levi's strength compels him to carry the memory and legacy of the fallen. He acknowledges that his survival necessitates fulfilling their unfulfilled aspirations and carrying forward the collective resolve of the Survey Corps.
This is exemplified in his willingness to take responsibility for Eren, even to the point of eliminating him if necessary, and in Erwin's unwavering trust in Levi to handle crucial tasks, such as subduing Beast Titan.
While Levi's immense strength grants him immense power, it is not a source of pride or personal gain.
As Kenny said, Levi is a slave to being a "hero".
He feels an immense responsibility to utilize his power for the greater good, becoming a protector and champion for humanity in their desperate struggle against the Titan threat. This unwavering commitment manifests in various ways, from advocating for the desperate measures of feeding civilians to his relentless dedication in the fight against Titans.
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Levi's reserved demeanor is a consequence of a life marked by constant anticipation of tragedy and the loss of countless comrades.
His atypical upbringing, from the harsh realities of the underground to the brutal world of the Survey Corps, has instilled a deep-seated expectation of further losses.
This environment makes emotional expression difficult, leading him to adopt a detached exterior as a coping mechanism.
However, Levi's emotional self-preservation doesn't diminish the profound care he harbors for human life. He fights relentlessly for the sake of strangers, suffers immense anguish with each squad he loses, and his empathy for suffering stems from his own deprived childhood, where basic necessities like sunlight and food were scarce.
Throughout the manga, Levi endures a relentless cycle of loss, constantly grappling with the responsibility of being the "last man standing."
He carries the weight of their sacrifices, driven by the unwavering determination to fulfill their shared dream and ensure their deaths were not in vain. This ever-growing burden continues to shape his reserved nature and fuels his unwavering dedication to the fight for humanity's survival.
Levi's unwavering dedication extends beyond his own burdens. He readily takes on the emotional weight of others, particularly evident in his interaction with Erwin.
When Erwin confesses his guilt and internal turmoil regarding the lives sacrificed in the charge, Levi deliberately chooses to shoulder that burden himself.
This act transcends mere support; it is a conscious decision to relieve Erwin of the immense pressure associated with the lives lost.
Levi explicitly states, "I am making the choice," signifying his deliberate assumption of the responsibility.
This choice carries immense consequences. Levi takes on the horror of the charge and the weight of all the lives lost – the recruits who perished and ultimately, Erwin himself.
This decision contributes significantly to the profound weight that burdens him throughout the manga.
It manifests in his overwhelming sense of failure when he ultimately cannot eliminate Beast Titan, and his heartfelt apology to the charging recruits further underscores the gravity of the responsibility he carries.
As the manga progresses, the weight on Levi's shoulders intensifies. Eren, the boy he once vowed to protect and take responsibility for, ultimately betrays humanity, leaving Levi questioning the "awful joke" of the sacrifices made throughout their journey.
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The lives he feels deeply responsible for, even going so far as stating to Zeke that he views them as "killed" by their actions, become a constant source of internal conflict and fuel his unwavering determination to continue the fight for humanity's survival.
As Levi enters the final battle, the physical and emotional toll he bears surpasses anything he has faced before.
He loses the last remaining comrade from his friend group (Hange), faces the seemingly impossible task of fighting his former subordinate, and suffers critical injuries, losing an eye and fingers just days prior.
Despite his weakened state, his sense of responsibility intensifies. He refuses to rest even when Armin urges him to, driven by an internal pressure that compels him to fight.
No external force compels him to engage in this final battle; it is solely driven by his overwhelming sense of responsibility.
His determination to protect his remaining comrades manifests in his actions – offering himself as bait for Mikasa, saving Jean, and enduring further injury while saving Connie.
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Even while coughing up blood, he maintains a facade of strength, burdened by the weight of being humanity's strongest.
Finally, after temporarily being sidelined due to his injuries sustained while saving Connie, the immense pressure he has been carrying throughout the narrative culminates in a moment of vulnerability.
Levi is forced to confront the "awful joke" of their situation once again. Now physically broken, Levi contemplates his inability to contribute further, succumbing to self recrimination in the face of immense loss, horror, and guilt.
He questions the purpose of their struggle, wondering if it was all in vain.
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However, amidst this profound despair, Levi exhibits a remarkable resilience. He reaffirms the idealistic dream that the Survey Corps fought for, recognizing the inherent value of the lives lost and refusing to succumb to regret.
He chooses to look forward, believing in a better future and the potential of the next generation of idealists. Even in the darkest moment, physically unable to walk and coughing up blood, Levi remains the voice of reason, urging Mikasa to pull it together as they are the "only ones left who can kill Eren."
This unwavering commitment to his duty proves the fact that Levi never stopped fighting, even when his own body betrayed him.
Despite being presumed out of the fight, Levi's unwavering spirit compels him to push through his debilitating injuries and excruciating pain.
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This final act of defiance proves crucial in both halting the Rumbling and saving countless lives, fulfilling the promises he made to his fallen comrades and granting meaning to their ultimate sacrifice.
In the aftermath, a profound shift occurs within Levi. He acknowledges the immense contributions of his comrades, recognizing that their unwavering dedication fueled his own actions.
The immense pressure and the burden of countless lives he carried finally lifts, allowing him to release the pain he had bottled up for so long.
For the first time, after enduring countless tragedies, we witness Levi shed tears, signifying a release of the emotional weight that had burdened him throughout his arduous journey.
Levi's title as "Humanity's Strongest Soldier" extends far beyond his physical prowess.
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It is his unwavering mental fortitude, forged from constant struggle, that truly defines him. He chooses not to succumb to bitterness or resentment, even after facing a lifetime of hardship and loss. Instead, he exhibits an extraordinary resilience, fueled by an unwavering determination to protect humanity.
Many characters within the narrative succumb to the cycle of violence and hatred. They wield their power to inflict pain and dominate others, fueled by the trauma they have endured. Others, like Ymir, become paralyzed by their past, unable to utilize their abilities to help others. Still others, like Zeke, lose hope in the possibility of a better future.
Levi's journey stands as a powerful counterpoint to these destructive tendencies. He demonstrates that even individuals who have suffered immensely, who have every reason to be disillusioned and apathetic, can choose to believe and fight for the betterment of others. He views his exceptional strength not as a privilege but as a profound responsibility, a tool to be wielded for the benefit of humanity and the preservation of individual lives.
Even as the world around him crumbles, Levi continues to exhibit compassion and a desire to contribute positively. He chooses to break the cycle of hate and despair, actively seeking to put more good into a world that inflicted immense pain upon him. This unwavering commitment to hope and the value of human life stands as a testament to the enduring strength of the human spirit, even in the face of unimaginable adversity.
Other analyses by me:
Levi and Kenny
How Levi utilizes his intellect in fighting and decision making and his leadership in final battle
Levi Ackerman (an overall analysis? One of my first one so it's not that good ig)
The Yeagers and the Ackermans I: Their motivations and dynamic
The Yeagers and the Ackermans II: The Similarities and the Contrasts
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luna-azzurra · 1 year ago
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Here are Some things that people love reading in books
People have a wide range of preferences when it comes to reading, but there are several elements that tend to be universally loved in books. These elements often make a book more engaging and enjoyable for readers.
1. Compelling Characters: Readers enjoy well-developed, relatable, and complex characters with distinct personalities and growth throughout the story.
2. Engaging Dialogue: Well-crafted and realistic dialogue that brings characters to life and advances the plot is appreciated.
3. Emotional Connection: Books that evoke strong emotions such as joy, sadness, or empathy can be deeply satisfying for readers.
4. Imaginative Worlds: Readers often love books that transport them to imaginative, immersive settings, whether it's a fantasy realm, historical period, or a vivid contemporary world.
5. Page-Turning Plot: A well-structured, suspenseful, and fast-paced plot that keeps readers eagerly turning pages is a big draw.
6. Mystery and Intrigue: Elements of mystery, suspense, or a cleverly constructed puzzle can be very appealing to readers.
7. Character Development: Watching characters evolve, learn, and overcome challenges is a satisfying and relatable experience.
8. Universal Themes: Books that explore universal themes like love, friendship, identity, and the human condition resonate with a wide audience.
9. Beautiful Prose: Readers appreciate well-crafted, evocative prose and the use of vivid, descriptive language.
10. Unique Concepts: Original and unique concepts, ideas, or themes that challenge the norm or offer fresh perspectives can be captivating.
11. Humor: Well-placed humor and wit add charm and entertainment value to books.
12. Diversity and Inclusivity: Inclusion of diverse characters and perspectives that reflect the real world can be heartening for readers.
13. Twists and Surprises: Unexpected plot twists and surprises that challenge expectations and keep readers guessing are often welcome.
14. Moral and Ethical Dilemmas: Thought-provoking moral and ethical dilemmas that encourage introspection and discussion are appreciated.
15. Relatable Relationships: Well-developed relationships, whether they're romantic, familial, or friendships, can be deeply relatable and endearing.
16. Strong Beginnings and Endings: Memorable and powerful beginnings and endings that leave a lasting impact are highly valued.
17. Resonant Themes: Books that explore relevant and timely themes or social issues can resonate deeply with readers.
18. Empowering Narratives: Narratives that empower readers, offer hope, or inspire positive change can be incredibly uplifting.
Ultimately, what readers love in books can vary widely depending on personal preferences and tastes. A well-rounded book often incorporates several of these elements to create a rich and satisfying reading experience.
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dailyadventureprompts · 11 months ago
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Monsters Reimagined: Yeenoghu, Demon Lord of Insatiable Hunger
It's been some years since I did my overhaul on the lore of the gnolls and how they embody the weird de/humanization that goes on with various monsters over d&d's history. Ever since I've had more than a few folks write in asking about how I would handle the default Gnoll God Yeenoghu, who exists in a similar state of "Kill everything that ever existed" to Orcus and a good portion of the game's other late game threats, thematically flat and not really useful for building stories around.
For a while I've avoided doing this post because I thought it might skew a little too close to my personal philosophy, and risk going from simply being influenced by my views to an outright soapbox. I personally hold that despite being part of our nature hunger is the source of the majority of human cruelty, and if society and cooperation are the tools we developed to best fight against the threat of famine, it is fear of that famine that allows the powerful to control society and secure their positions of privilege.
I've also dealt with disordered eating in a prior period of my life, alternating between neglecting my body's needs and punishing myself for needing in the first place. I'm well acquainted with hunger and the hollowing effect it can have, though I'd never claim to know it so well as someone who went hungry by anything other than choice and self hatred.
Learning to love food again saved saved my life. The joy of eating, of feeling whole and nourished, yes, but there was also the joy of making: of experimenting, improving, providing, being connected to a great tradition of cultivation which has guided our entire species.
If I was going to talk about an evil god of hunger, I was going to have to touch on all of that, and now that it's out in the open I can continue with a more thematic and narrative discussion on the beast of butchery below the cut.
What's wrong: Going by the default lore, there's not much that really separates Yeenoghu from any other chaotic evil mega-boss. He wants to kill everything in vicious ways, and encourages his followers to do the same. He's there so that the evil clerics can have someone to pray to because the objectively good gods are on the party's side and wouldn't help a bunch of cannibalistic slavers.
This is boring, we've done this song and dance before, and the only reason that there are so many demon lords/evil gods/archdevils like this is because the bioessentialism baked into the older editions of the game's lore was also a theological essentialism, and that every group had to have their own gods which perfectly embodied their ethos and there was no crossover whatsoever, themes be damned.
Normally I'd do a whole section about "what can be salvaged" from an old concept, but we're scraping the bottom of the barrel right from the inset. Likewise my trick of combining multiple bits of underwritten d&d mythology to make a sturdier concept isn't going to work as most of d&d's other gods of hunger or famine are similar levels of paper thin.
How do we fix it: I want Yeenoghu to be the opposite of the path I found myself on, a hunger so great and so painful that it percludes happiness, cooperation, or even rational thought. Hunger not as a sumptuous hedonistic gluttony but a hollowing emptiness that compels violence and desperation. More than just psychopathic slaughter and gore, it is becalmed sailors drinking seawater to quench their thirst, the urban poor mixing sawdust and plaster into their food because their wages are not enough to afford grain.
This is where we get the idea of Yeenoghu as an enemy of society, not because violence is antithical to society ( I think we've learned by now how structured violence can really be) but because society fundamentally breaks down when it can't take care of the people who provide its foundations. Contrast the Beast of Butchery with one of my other favourite villainous famine spirits: Caracalla the grim trader, who embodies scarcity as a form of profit and control in to Yeenoghu's scarcity as suffering.
Into this we can also add the idea of the hungry dead, ghouls yes but also vampires, anything cursed with an eternal existence and appetites it no longer has the ability to sate. A large number of cultures across the world share the idea that the dead cannot rest while they are starving, which is why we leave offerings of food by their graves or pour out a glass to the ones we lost along the way.
On that topic, there's also a scrap of lore involving Doresain god of ghouls, who has been depicted as an on and off servant of Yeenoghu. Since I'm already remaking the mythology, I'd have Doresain act as a sort of saint or herald for the demon lord, the wicked but still partially reasonable entity who can villain monolog before the feral and all consuming demon god shows up.
Summing it all up: Yeenoghu isn't a demon you wittingly worship, it's a demon that claims you, marks you as its mouthpiece and through you seeks to consume more of the world. It gives you just enough strength to keep on living, keep on suffering, keep on filling that hole in your belly and feed it in turn.
The greatest of these mouthpieces is Doresain, an elf of ancient times who's unearthly hungers elevated him to demigod status. Known as the knawbone king, he dwells within a dread domain of the shadowfell, and is sought out only for his ability to intercede with the maw-fiend's rampages.
Signs: Unnaturally persistent hunger pangs, excessive drool and gurgling stomach noises, the growth of extra teeth in the mouth, stomachs splitting open into mouths.
Symbols: An animal with three jaws, a three tailed flail or spiked whip. A crown of knawed bones (Doresain)
Titles: Beast of butchery, the maw fiend, the knawing god
Artist
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paper-mario-wiki · 1 year ago
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Shangri-La Frontier mid-season review
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This is by far the best fake video game I've ever seen written in fiction.
Most MMO-centric isekai stories have trouble with providing accurate and realistic depictions of the complexities and minutia that give MMOs the allure they have. I've seen so much handwavey bullshit tacked onto fake-games that introduce unrealistically overlooked mechanics for reasons like giving the protag immense power just because they're the protag and the story is about them. A good example of this is another MMO Isekai airing this season, "A Playthrough of a Certain Dude's VRMMO Life", wherein the main character becomes extremely rich, powerful, and famous by episode 2 because he stumbled into a stealth archer playstyle, a build which apparently no human in that universe had ever conceived of before, and then making a fortune by selling basic potions to everyone after NPCs stopped selling them (another thing he was uniquely able to do because not a single other player had the forethought to spec into alchemy). These lesser, dime-a-dozen isekai add up to be boring fantasy strories with gaming elements clumsily put in so that the author can demonstrate how powerful the world's inhabitants are by showing their stat allocation screen instead of, say, explaining anything about what they do that's so uniquely powerful and how they figured it out. Ya know, stuff you'd hope to hear about from any competent story.
Shangri-La Frontier is a breath of fresh air for anyone who, like me, is sick of authors ignoring the things that actually make video games compelling in service of creating a stock-standard narratives in fantasy worlds because it allows them to get away with bullshit. I've always found it very convenient that many isekai narratives indulge in things like chattel slavery, because it's societally normal enough for the protag to purchase a beautiful, vulnerable girl to add to his harem (dont worry, she is always inexplicably in love with him no matter what because he's SUCH a kind master). And it never really seems to go anywhere. Because the Video Game Isekai, while an interesting premise in theory, is more often than not used exclusively as a means to simplify the structure of a world's power scaling to abide by an arbitrary set of omnipresent universal rules (e.g. what people who have never cared to look into game development think of video games). This anime, by comparison, is VERY clearly authored by someone who plays a LOT of games.
Every piece of logic used to drive the plot forward, so far, is congruent to a real-world example of video game conventions, and I'm not just talking about levelling up and selling monster parts. Story elements that I've rarely (if ever) seen explored in other isekai are ever-present and genuinely clever and amusingly introduced. My favorite example of this so far has been the way the protagonist has been able to go head to head with so many overlevelled foes in the first 9 episodes. The story of course makes note of how good of a gamer Sanraku (our hero) is, but much like in real life games, being super duper good at dodging attacks doesn't really make up for a 70 level gap in items and learned skills. For that reason, he gets his ass whooped more often than he actually outsmarts others (so far he hasn't beaten a single player in pvp). So how is he getting out of these situations without dying so frequently? Simple: he got access to a later area too early relative to his level (sequence break) and got access to a high level follower NPC that's been carrying him. This is something he acknowledges directly several times, specifically using words like "Emul has been hard-carrying me for a while." This, to me, is extraordinarily meaningful. That's something you can exploit in Skyrim, man. That's REALISTIC CHEESE STRATS. The excitement and wonder I find in this show doesn't come from watching the protag do something unexpected, but by watching him do something that I would think to do.
This knowledge the author has demonstrated regarding modern gaming culture extends further into the actual realistic nature of game design and community. The story exists in a reality where full-dive VRMMOs are the be-all-end-all of gaming, and given the prohibitively expensive nature of developing and designing expansive, immersive worlds, most games are pretty shit. It's been hinted at so far that this is due to a monopolistic megacorp which is one of the only entities rich and powerful enough to make a good game (the game in question being the one that shares the title of the anime), but so far the strife of the characters have been pretty centralized to the happenings of the game world and its politics. By the way, lets talk about the game world's player base politics, which I'm also quite pleased with. It exists in the form of guilds and clans who struggle for power not by participating in seemingly random pvp with other powerful players to see who is the most epic and badass warrior (again, like many contemporary isekai typically opt for), but by gaining actual realistic support from a fictional playerbase with realistic desires and playstyles. Some guilds are interested in lore, some gather for alliance and boss raids, some for things like animal husbandry, and (naturally) at least one is dedicated to trolling and PKing. Each of these factions, through the very little that we've seen of them so far, communicate on forums and only know as much as is reasonable for them to know. The only reason they give a shit about the protagonist at all is because he gained access to a high-level unique scenario quest that they want information on how to access, and the only reason word of that got out in the first place was because someone posted a screenshot of him with a unique NPC onto a forum, asking about it as "where can i find this pet summon, its super cute!" That's real. That's video games, baby.
I like this show a lot so far. I like that it cares about video games, but I also like its writing. I like the main character and how hes less of an ultra badass super cool guy, and more of an earnest challenge-run lets player. Like, a lot of his dialogue straight up sounds strikingly similar to Japanese youtubers. And he's naturally always quick to point out inconsistencies in the game world's logic. I ALSO really like his community of pals from a janky old fighting game, and I ADORE the girl from his school who has a crush on him and also just so happens to be an exceptionally high level player from a top clan, and how she had to spend 9 episodes working up the courage to send him a friend request. I love that so, so much, dude.
I highly recommend this show if you're into a single thing I've mentioned. The animation is great. The world is beautiful. The character design is immaculate. And I'm looking forward to watching it continue.
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valtsv · 2 years ago
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was thinking about this earlier but the dynamic of cannibalism being associated with high society and the culinary elite (hannibal comes to mind specifically) while also simultaneously being associated with the socially isolated and economically impoverished (as in texas chainsaw massacre) is so interesting to me i want to read 10 million books on why it happens so much in media....
i can only speak from a place of personal opinion and general knowledge, because i haven't read that many papers or in-depth studies on cannibalism, but i think it often comes down to an interesection between the themes of the story you're telling and class structures and divisions. cannibalism is a compelling form of narrative symbolism because it's undeniably impactful and hard to ignore. when portrayed as a practice associated with the culinary and social upper class, it might be used as a critique of the rich and powerful and their lack of ethics and willingness to consume and destroy others for their own self-interest by showing them literally preying on and consuming their victims, or a horror story/cautionary tale about how having everything can lead you to never be satisfied and turn to increasingly extreme measures to feel like life is worth living, or a dark fantasy of indulgence and excess. when associated with the poor, marginalized and isolated, it's often based in bigotry and harmful stereotypes of the "primitive" "inhuman" "savage" "other", however it might also function as a revenge fantasy where the most oppressed and exploited members of society turn on their oppressors and take "eating the rich" to its most literal extreme, exposing the fragility of class divisions and pointing out that those in positions of social and economic power are hardly the mythic titans their propaganda tries to make them out to be, but ultimately just as mortal and made of flesh and blood as any other human being, and not immune to being dragged down from their position at the top of the food chain and torn to pieces by the crowd (as well as reminding the audience of their own fragile mortality and precarious position in the social order, and the humanity we all share in common - however cannibalism often divides the perpetrators from both their victims and the audience, so this is rarer than the other interpretations mentioned).
cannibalism and power often go hand in hand. cannibalism has historically been used as both a means of displaying your power over defeated opponents and delivering a final, humiliating blow to their image by consuming their flesh, and a means of othering and dehumanizing your opponent by portraying them as the cannibalistic monster.
both the very rich and very poor also tend to be perceived as more distant from the people who make and consume these stories, making them easier to project fiction onto and transform into symbols and narrative devices (or, in the worst cases, dehumanize) than those who occupy the same social spheres as the creator. they can be held at an arm's length without discomfort and, depending on the target audience, may be a source of fascination due to the differences in their lived experiences. it adds to the fantasy, and makes any inaccuracies, exaggerations and fabrications feel more plausible because the majority of the audience probably don't have any personal experiences of being in those positions to draw on.
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malrie · 8 months ago
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bear with me but the tlh trio being antagonists would have been leagues more compelling. especially over the canonical unfinished arcs they received by the end of the series.
piper being capable of having it all and getting anything she wants but unable to understand why she cannot receive the exact kind of love she’s always craved hence having to force people to give it to her. piper has arguably the most evil-coded power of them all: she can force people to do things they’re unwilling to do. even the gods are not exempt from this. to have that much power and not be corrupted by the ease the world affords her as a neglected child ... piper having to satiate her simultaneous desire and abhorrence of love with her ability to demand it by force.
leo canonically being a failed experimental homebrewed hero by hera (watching over for him as a baby, leaving snakes in his cradle a la hercules, overall obsession about him she never even had for jason, who had been offered to her) and having his mother die in conjunction with the narrative he was being forced into by an ancient force planning around his future. which is akin to a chosen one origin story but flipped on its head because canonically by book 1 leo has little heroic empathy and nobleness that percy holds and holds in his heart every grudge against every single person who has ever slighted him. can name them all. hates humanity and prefers his machinery. and has a negative view on the world that never cared for him. because why should he care when the only one who’s ever cared about him burned in his own flames.
jason, little obedient child soldier who does everything he’s told because it’s all he’s been taught. he’s charismatic in leading but not because it comes naturally. everyone who has ever admired him adored what he’s built his character to be like. jason has no real sense of self + no desire to find it because what is the point when that’s not what this world needs from him. and so badly he needs to be needed. piper in moa met hercules, vain and selfish and bringing everyone down with him and thought: “A hero couldn't control the gods, but he should be able to control himself. Jason would never be like that.” because jason is control incarnate. and he can control himself until he can’t. until he realizes he’s owed the the world enough. and the world owes him now.
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iridescentscarecrow · 1 year ago
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what frustrates me about fandom interpretations of makima as a one note Source of evil, apart from the fact that the manga itself refutes this, is that her character haunts and ties together so much of part two that it's impossible to fully understand without understanding her.
makima isn't ever a unilateral antagonistic force. she's an agent of the institutional evil that looms over all of CSM. she's in as much a commentary on gender and performance of gender as denji is.
and fjmt in part two enacts the "haunting the narrative" trope in such an interesting manner because you see flashes of makima in every female character. you see elements of her diluted into, most visibly, the characters of asa, nayuta and fumiko.
in asa, i see makima in that yearning for connection. i see her in the way that asa herself is fundamentally unable to approach the relationship of equals that she so desperately desires, partly due to her own social awkwardness but also because of yoru's threat: everyone she gets close to turns into a weapon. the fundamental inequality to human relationships that makima is unable to overcome.
during the aquarium date, you see asa echo makima again and again in lines that evoke makima's purposing of denji. that weaponising. "i'll grant you any request / save me chainsaw man! / you don't have to think about a thing."
and her connection with denji also founds itself upon this. yoshida talks to asa about parasocial relationships -- rerendering makima's idealisation of the CSM in how asa sees denji as a love interest. asa and denji parallel each other so organically in their gendered suppression and portrusion of desire. it's a punctuation of denji's search for intimacy that's mirrored by makima's in part one. exploring how asa is different from makima is perhaps the most intriguing part of this reflection though: an example being the way asa overthinks her outfit for her date with denji while makima seamlessly models herself into an Effortless woman.
[it's not like asa borrows just from makima. for example, there are things to be said about the way she views her Body (as compared with reze and quanxi) but examining how mkm's character bleeds into asaden is quite compelling.]
nayuta being the most visible remnant of what makima was is also interesting because makima herself appears so little in nayuta beyond the surface. nayuta's role as the control devil is hinted at frequently as is her appearance resembling makima's
but her and denji's dynamic more often echoes the hayakawa family and pochita than anything else. consider: aki giving up his goal (his 'easy revenge' that he finally sees for what it is) for the sake of his family, that warmth of blood and platonic bodily intimacy that power embodies--
it's all referenced to again with nayuta and denji, in direct panel callbacks and the plot itself! nayuta is The Family that makima constructs for denji in part one to pull him along the plot she prepares. i'm thinking about how makima is an allegory for capitalism. and what the family unit means in a capitalistic structure. the propagation of an ideal that hinges on birth and descendancy, about narrative and reproduction of narrative, about how nayuta births herself from makima and denji's relationship.
and this is also why nayuta herself exerts so much control over denji in the plot, as well as why she's used as a piece to control him. in part one, family was used to create the Chainsaw Man from denji. in part two, it's used to make denji abandon the Chainsaw Man, this icon that the church and the public now take possession of. [something something alienation of the worker from the product. from the collective. from the self.]
fumiko is perhaps the hardest to pin down here because her role evolves as the fandomisation of the Chainsaw Man evolves too. in fact, as a denji fan, she represents not just makima but multiple people who see something in and want something from denji! (think of how she references reze in her highlighting how denji is just a child; how reze uses her commentary on denji to engage with her Self. it's fandomisation,,, and what is makima but Chainsaw Man's fan?)
fumiko most obviously calls back to these wants and their conceptualisation of denji in the raw sexual violence that the events in the theater scene moving into the karaoke scene embody. the undercurrent of sa that runs through p1 and p2 is brought to the forefront in this scene -- denji falling back into these cycles of abuse, him slipping into habitating the wants of others (his initial horrified expression and then his grin during the fight. his initial inner monologue and then the cut to him licking the tentacle.)
so much of CSM rests on this fandom of denji, this theme of what production and idealisation means, one you can trace through fjmt's body of work. and this fandom reaches its crescendo in p2. what's even more interesting about fumiko is her pathos under this layer. her seeing denji as denji at some level but in the end, her handling of him is so selfish. her echoing makima's uninhibited laughter at the horror of denji's situation, her predatory cruelty. denji simultaneously humanised and dehumanised through her fandom.
fjmt's characters exist as foils, as parallels and ideas. makima's character has such a stranglehold over part one and these ideas run over into part two naturally -- as a consequence of denji being a reciever of these themes, but also deliberately in fjmt evoking the Thing that is makima repetitively -- to underscore the forever re emerging structure that denji and now asa are trapped in. the same structure that makima produced and was simultaneously caged by.
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txttletale · 7 months ago
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If we're asking about games on your list of favourites, as someone who adored Paradise Killer, I'd love to hear your thoughts on it! I always enjoy your analysis.
so first of all the aesthetics of paradise killer are really good. usually games that were written in english but read like translations from japanese irritated me, but here i think it is very much leaned into and embraced as an aesthetic and set of cultural signifiers in its own right, which i really enjoy. the character designs are outlandish and charming. but what i really like about it is like, the way the core premise works
in most detective games, there is a correct answer, and not getting it is a failure state. you can't end a case in ace attorney with your innocent client being convicted, you can't get the wrong guy in the frogware sherlock holmes games. and this invariably, even if the game is critical in other aspects, tends to come around to a fundamental faith in the legal system and authority, right--something that's kind of baked into the detective genre at a fundamental level.
paradise killer upends that by simply saying "you are the detective. get the facts you need, make a compelling argument, and if the authorities above you believe you then you get to distribute justice as you see fit." you arrive on the island you're investigating and you're immediately told "hey, this member of a disenfranchised underclass did it, we've already arrested him, here's the evidence." and absolutely nothing stops you from taking that evidence and walking into the trial room and presenting it and saying "yep, he did it!" and beating the game! it's not a 'bad ending', you don't get a big popup saying 'you're wrong', the powers that be just accept the convenient narrative you've been given to present and everything moves on.
i like this from both, like, an ideological perspective, and also from an interpersonal stakes perspective. in most detective games, you can't miss a crucial piece of evidence, either because the game will not proceed until you pick it up or because you'll be forced to restart the 'trial' or 'deduction' segment when you game over because you're missing it. in paradise killer, whatever argument you put forward, if enough evidence supports it--even if you know for a fact it's wrong!--leads to the person you're accusing being executed. so the stakes are much higher, right, because instead of a game over screen and trying again, getting it wrong means that's just... how the game ends, with an innocent person being executed.
and more importantly i think it does a fantastic job--better imo even than something like disco elysium--at deconstructing the fantasy of justice. a constant theme of the game and something that the protagonist repeats often is "there is a difference between facts and the truth". you can withhold evidence at trial because it implicates your friends, or misrepresent it to implicate that bitch you hate. nothing in the system exists to stop you getting wrong, in fact your superiors encourage you to make the easy completely stritched up conviction and move on with your life.
and at the end, even if you get it right, if you catch all the criminals--all the time you spend investigating this island shows that, like, the society you're part of is fucking evil! you're all deranged immortals making constant human sacrifices to your evil gods! and you don't change that by solving the case, the whole thing just packs up and moves on. you don't get any comfortable resolution to that or to your role in it. you can play lady love dies as a diehard true believer or as a dissident rebel but either way she's ultimately just another cog in a machine, dispensing an alien and uncaring justice that is only attached to any real morality or truth by your decision to do so. a genuinely incredible game.
plus i like how whenever you open it a voice says 'paradise killer' so you know you're playing paradise killer
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sorcave · 3 months ago
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After spending some time thinking about Peter Pettigrew, I’ve realized there’s a huge disconnect between how he’s portrayed in canon and how the fandom—especially within Marauders fanon—handles him. Let me preface this by saying, I get it. The Marauders era is filled with beloved, tragic characters like Sirius, Remus, and James, who are all charismatic in their own ways. It’s easy to frame Peter as the villain, the weak link in the group, because, well, he is the one who betrays them. But I can’t help feeling like fanon’s interpretation of him has become deeply flawed and even unfair in its simplification of his character.
Peter Pettigrew, as written in the books, is actually a much more complex figure than the rat-betrayer caricature that fanon often makes him out to be. He’s not some mustache-twirling villain, nor is he just a pathetic hanger-on who was lucky to be in the Marauders’ circle. If you really pay attention to the way his character is written, he’s someone who’s constantly underestimated by the people around him, including the very friends he ends up betraying. He’s not powerful in the traditional sense, but his cunning is what allows him to survive the chaos of two wizarding wars. He’s not a mastermind, sure, but he’s resourceful in a way that deserves more recognition than he gets. Canonically, it’s clear that he isn’t just bumbling around until he stumbles into Voldemort’s arms—he’s making calculated choices, and we need to give those choices the weight they deserve.
This brings me to why I think fanon’s insistence on reducing Peter to a one-dimensional villain is so misguided. There's this huge trend in Marauders fandom where Peter is either villainized beyond recognition or, worse, completely written out of the story. He’s often replaced in fanon with a random “better” Marauder, or he’s ignored entirely, as if his betrayal somehow disqualifies him from being part of the story. And here’s the thing: canon compliance isn’t a crime! In fact, canon gives us a far more interesting story. The tragedy of Peter’s betrayal is that he was their friend—he shared their dorm, their secrets, and their history. His actions were not driven by some inherent evil but by fear, survival instincts, and yes, cowardice. It’s a much richer narrative than reducing him to a monster.
In the fandom, there’s often this hyperfocus on moral purity when it comes to the Marauders, especially when it comes to ships and rewriting dynamics. Peter, however, disrupts that neat narrative, so fanon tries to erase him to preserve the integrity of the fan-created relationships. But that oversimplifies everything. Why should we villainize people for sticking to canon when canon is, arguably, what makes the Marauders’ story so compelling in the first place? The fall of the Marauders—this group of young, talented, promising boys—hinges on Peter’s betrayal. You can't just ignore that without losing a fundamental piece of what makes their story so tragic. He’s not a random character you can swap out. He’s the pivot point.
Peter’s character also raises some interesting discussions about how we view heroism and villainy in fandom spaces. For instance, we’re often quick to forgive other characters—Sirius, for all his bravado, is reckless and cruel to people like Snape, but we don’t hold it against him in the same way. We empathize with his trauma, his tragic backstory. So why is it that Peter, who is also a product of his circumstances, is written off? He wasn’t born evil; he was shaped by the same war that shaped all of them, but his path led him to make different choices. There’s something so fascinating about exploring how someone who was once a friend could betray everything. It’s a conversation about human flaws, not just villainy.
And yes, in a world full of Marauders fan content, it’s fine to like your AUs or write your fix-its. But let’s not pretend that sticking to canon, and appreciating Peter for the complex character he is, is somehow less valid. The fandom would benefit from looking at Peter as more than just “the betrayer” and instead as someone who, like everyone else in the story, is a deeply flawed person whose mistakes have devastating consequences. That makes the story richer, more painful, and ultimately, more meaningful.
forgive me for the ramble but Im going insane with my term paper and my thesis, unfortunately I've been diving too deep into the marauders again
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