#The Employment game
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yestolerancepro · 1 month ago
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Happy Birthday to Roobarb aka Roobarb and custuard that was first broadcast on the BBC 50 years ago today I of course used the shows famous theme for my short film the Employment Game
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flowercrowncrip · 1 month ago
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Disabled people who want to and can work deserve to be able to access fair, good quality employment without discrimination.
Disabled people who are unable to work deserve to be able to afford to live a good quality life without facing discrimination
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sesamestreep · 1 year ago
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I am by no means an expert on the subject at all, but if I could give one piece of advice to people who are job hunting, it is to always save a copy of the description of any job you apply for. It’s getting RIDICULOUS out there (at least in my experience/industry) in terms of how long between when a job gets posted and when they start contacting applicants for interviews, and unless you have a photographic memory, or the job is still active on the website you found it on, you will forget details about the job before you get invited to interview and it’s probably not a strong sign if you ask the interviewer what the heck the job is again (even if it’s fair given the elapsed time and how many applications people expect you to have going at once).
If it’s not already available in PDF format, just click the print option on your browser’s menu when you’re on the webpage with the job listing and when it gives you the window with the printer specifications, select “save as PDF” on the dropdown of available printers instead and save it to the same folder where you’re saving your cover letters/resumes/application materials with the name of the company/job title/date you applied in the file name. easy peasy. I still forget to do this occasionally but even remembering to do it half the time has saved me a lot of trouble overall.
job hunting sucks and is demoralizing on the best day, so keep your head up, do little things like this to make your life easier, and remember that I love you 💖 you got this!
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balladofareader · 4 months ago
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Guess who just finished reading the Grandest Game??!!! 😏
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iamlostandinneedofcoffee · 7 months ago
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Hades II Questions:
(Bear in mind I got immediately murdered upon entering the second level/realm/area so I know nothing)
What happened to our best boi Cerberus???
Is Hypnos okay? Is he napping like just catching up or was he injured/locked away in sleep??? Slight spoiler: in the flashback he was also sleeping so has he ever been awake as long as Melinoe can remember???
Where is Dusa?!!? Did she get out okay?
Completely not relevant to anything do you think the broker and the chef from the first game are platonic besties or were enemies to lovers fighting over who is Hades’ favourite??
Do you think we could see Rhea, Kronos’ wife and mother of many Olympians, in the story???
What the fuck are the doors/wards blocking??? Ones says it’s blocking upstairs and there were talks about going to Olympus so maybe that’s one????
Not a question but I want Achilles and Patroclus to meet Odysseus. I don’t know if they jump him or are just incredible snarky but I want to see it
Are Thanatos and Meg doing Hades runs but the opposite way? Like going from Tartarus trying to get into the house of Hades cause damn it Kronos that’s our dumbass, and also our boss and boss 2, give them back!!
Do the Silver Sisters ever get to be on screen together just to hanging out? Like I know there will be a boon duo at some point but I just wanna see them catching up. I’ll take a flashback but I want to girls to just be chilling with their emotional support birds, frog and horse
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fereldanwench · 4 months ago
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this data shard always kills me:
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try-set-me-on-fire · 4 months ago
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Tagged by @eddiebabygirldiaz for fuck it Friday! Here’s a bit from my bthb food poisoning fic! Warnings for, uh, the effects of food poisoning…
“Yeah, nah, he’s fine.” Buck’s sitting up on the far side of the bed, so it takes a valiant effort for Eddie to stretch out and poke his hip. Buck just gives him a flat look and keeps talking into his phone. “He’s whining like a little baby, and none of this would have happened if he hadn’t insisted the clearly bad Thai food was okay to eat-”
“It smelled fine,” Eddie whines, not at all like a baby.
“We got it like a week and a half ago,” Buck says, voice exasperated but hand soothing where it reaches out to rub Eddie’s shoulder. “Both ends,” he says into the phone, and then cackles as Eddie huffs at him and rolls (slowly, gently, with minimum stomach rocking movement) away from his comforting touch. “I think this is the closest he’s got to shaving the mustache. Oh, yeah, yeah, absolutely rancid.” Eddie’s mournful glare from the very edge of the bed does nothing to stop Buck’s choked laughter, terrible unsympathetic man that he is. “Ah, you know what they say: true love means occasionally washing puke out of someone else’s facial hair.”
“You’re the worst,” Eddie complains into the third fresh bed sheet that Buck has kindly put down today. “You’re so mean to me.”
Tagging @iinryer @bigfootsmom @shitouttabuck @butchdiaz @homerforsure @ oh god it’s been so long since I’ve regularly done tag games I’ve forgotten urls . You, seeing this, if you have something to share consider yourself tagged
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emry-stars-art · 1 year ago
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The princess bride is an incredible movie but I have to say my very favorite scene is the sword fight between Westley and Inigo. (I fence so this scene is one of my all time favorites) Anyway what I’m proposing is that Andrew learned to fence growing up and kept at it. First because it would be very cool and second because I think everyone should fence especially gay royalty.
And you're RIGHT
So. I drew it obviously but i also love the idea of this being one of Nathaniel and Andrew's first close encounters. So I also wrote it here, thank you SO MUCH for your tips on how fencing works and i hope it doesn't mess it up too bad that I switched around some of the rules, we'll say it's Palmetto's traditions 💕😅
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And actually I think this it's how Nathaniel gets to be Andrew's bodyguard in the first place. You guys read the ideas below and tell me if you agree or not bc honestlyyyyyyy 👀
(Find the royal au writing masterpost here 💕)
The first thing Andrew notices is that Nathaniel listens. He didn't expect to be taken seriously with "Don't come back until you're equal in the sport". Or he expected Nathaniel to come back time and time again to challenge him until he finally beat Andrew by luck or sheer probability. But the next time Day tries to hand Andrew's fencing off to Nathaniel again, Nathaniel declines (which infuriates Day in his usual huffy attitude but thats besides the point).
When Day goes over to question Nathaniel on it where he's leaning on the fence - again just watching - Nathaniel only says "I'm not good enough yet." Not "the prince ordered it" or "I'm not allowed to". It seems like he really is just listening to what Andrew said.
Day tries to say he's fine, he needs work but he's getting better. He won't get "good" without more practice. But Nathaniel only shakes his head.
Andrew finds this horribly interesting.
So Nathaniel keeps practicing with Day and maybe some others - maybe he gets to practice against some soldiers and he meets Matthew Boyd, the infantryman the myth the legend (was that even a rank back then I can't remember. Probably). Until finally, a good while later, Nathaniel actually manages to beat Day. They're both surprised, but time and time again Nathaniel proves he's at almost equal skill. And if he's equal to Day, he has a chance against Andrew.
Andrew's first hint that something has changed is that Day actually asks Nathaniel again - he'd stopped trying after a second refusal. The next is that Nathaniel actually accepts.
It's exhilarating to have Nathaniel on the other end of his challenge once more. It takes more clear prompting, but he even has Nathaniel talking again, though less boldly than the last time. He enjoys it (by Andrew's terms in a sport he still considers halfway useless) as much as he had the first.
Nathaniel wins fair and square.
After that, seeing Nathaniel take his words so literally and respect them and then best him in fair hand-to-hand combat? Andrew knows exactly who to ask for when Day's finally had enough of being his stand-in guard.
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redo-rewind-if · 2 months ago
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what could happen if you manage to get a high enough value with August, cutie author? (*𝗽𝘂𝗽𝗽𝘆 𝗱𝗼𝗴 𝗲𝘆𝗲𝘀*)
Noooooo, not the puppy dog eyes!!! My only weakness!!! Fine, anon, you win. I'll reveal to you my secrets.
If August likes and respects you enough, you might unlock special dialogue options when you meet him next. Options that could be used to [redacted] or maybe [even more redacted].
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404-art-found · 5 months ago
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I saw a blorbo template and blacked out. my blorbo blingus
template under cut
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willowser · 1 year ago
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bodyguard au + bathtime fic for kiri ?
oooooh, this is fun !!! i'm thinking of like, some situation in which you are the child of someone who is big and wealthy, maybe owns a few different multi-million dollar corporations and perhaps doesn't do it all legally 👀
kirishima has always been in the service of protecting your father !! you know him because he is a forever shadow in your home, quiet and large, peeking out windows and making sure doors are locked. he only speaks if you speak to him first, but his answers are always cut short when your father is around.
— so on a night when he has to go out of town, you're a little delighted to see kirishima sitting at the kitchen table when you get home from work.
"hi," he tells you, rising to stand leagues above you. his face is sweet, despite his wide stature. shy. "your dad asked me to stay with you until he comes back, i hope you don't mind."
oh, you don't mind at all.
it's probably really fun !!! and you make the two of you dinner and he relaxes a bit after eating, even takes off the dark jacket he's always in. his forehead shines a little, like he's sweaty, and he hikes the sleeves of his white button-up to his elbows underneath the fluorescence.
he's still is a bit hard to talk to, but he listens as you prattle on about your day, scooting around the kitchen as you clean up. he offers to finish for you, but you shoo at him to sit back down and after a little bit of insistence from you, he finally agrees to have a beer. or two.
that loosens him up enough that the conversation flows a bit easier; you learn his first name, and his cheeks go red when you repeat it with a grin. he tells you a little about his mom, that he's an only child, that he never went to college: very basic stuff that paints a vague picture of him.
you know your father does some shady things, deals with shady people. why else would he need a giant for a bodyguard, that could probably snap a man's neck without even trying ?? kirishima tells you little things, but he doesn't go too deep. doesn't reveal what twists and turns he made in his past to put him here.
eventually you leave to get ready for bed, and the soft look on his face ALMOST has you sitting down for more with him. he shifts his eyes to the table, then, like he knows he's been caught staring too long and you wonder — when the last time was that he did anything for himself ?? not for your father, or even for you, but. for eijirou.
regardless, you slip on up the stairs and take your time making a nice bubble bath, putting on some light music. there's a bar on the second floor and you steal a bottle of wine from it and two glasses before nestling in the warm water, spreading your legs out to test how much room you have in the gigantic tub.
and then you call for him. a little more urgently that necessary, but it brings him to you quicker, suddenly appearing in the open doorway of your bathroom with wide eyes, flushing down his neck when he sees you.
you lean against the edge of the tub, smiling as you prop your chin in your hand. "i was wondering if you could help me wash my back."
the question seems to buffer in his mind for a long time before he's finally blinking, adam's apple bobbing. and then he's bringing the bathroom door behind him as he begins to unbutton his shirt.
✨️ trope game ! ✨️
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yestolerancepro · 2 months ago
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Tolerance Ability Not Inability A Producer Commentary 25th Anniversary Edition
Part 3 – Employment
My commentary of Tolerance continues and we are looking at the part of the film that deals with employment.
7 minutes 50 seconds Robert is still struggling to get his job interview. I hate to say it, but 13 years later, although the awful phone boxes have all but disappeared, trying to use a cash machine from a wheelchair is still just as difficult. 
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8 minutes 24 seconds On her way to work Julie is past by a car which parks in a disabled space. Julie is not happy when she realises that the person parked in the space is not disabled, but is in fact her boss, Mrs Jones, played by Kate Faulkner. (www.linkedin.com/in/kate-faulkner-a3264817)
Julie daydreams about what she would like to do to her boss, leading to a spoof of The Good, The Bad and The Ugly.
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Don’t worry, Julie, Mrs Jones will get her just desserts later on. The car, by the way, belonged to Gemma Blagbrough’s Dad, Michael. In the scene Mrs Jones Pulls out an orange badge The badge changed Colour in April 2000 to blue The Blue badge scheme itself will be extended in 2019 to cover people with hidden disabilities such as mental health and Autism
We will be covering the issue of blue badge abuse in a future blog called when I'm feeling blue coming soon
This Happened on the 20th of August 2019 click on this link to find out Blue badge permits: Shake-up 'will increase parking demand' - BBC News
For the Tolerance Film publicity material I asked Kate what she remembered about filming the Good the Bad and the Ugly spoof and how  she found making the Tolerance film as a whole and could she beleave it was nearly 20 years ago since we made it
Oh this was such a fun scene to do. Richard (the director) knew exactly what he wanted so it was easy to understand and play the scene as he wanted. Can’t believe it was that long ago...makes me feel really old! I remember it being a lovely project and really enjoying working with everyone.
9 minutes 23 seconds Robert’s Job Centre scenes were shot at the Huddersfield Branch of Worklink, which provided disabled people with help when they wanted to enter employment. The organisation was closed in 2013 because of a loss of funding. Mr Grosenberg appears. Due to his high pitch voice, Gemma Blagbrough remembers that his scenes had to be shot several times, because we were all laughing so much. Mr Grosenberg was played in the Tolerance film by Tony Green. like Clare Abbot I have  been unable to find anymore acting credits for him.
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 Lian John who played the unhelpful receptionist in the job centre sequences also doesn’t have any acting credits besides the Tolerance film which is sad the acting profession can be so unforgiving.
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According to Rob Martin, the Worklink scenes were shot on 20 August 1999. 17 photos survive of that day’s shooting; most of them show the set up of the Mr Grosenberg scenes with the director, Robert Hellewell, and the actors David Smith and Tony Green.
Deleted scene
Next up is a small extension to the Mr Grosenberg scene in the Job Centre. It is another of Robert's dreams. Perhaps the director felt that it slowed the story up too much, or it did not add anything or perhaps the fact that Grosenberg had a voice like a Helium balloon was enough!
Props list for this deleted scene includes Ski mask Overalls big knife
Robert is looking at Mr Grosenberg. Mr Grosenberg is looking bewildered at Robert’s face, but what he cannot see is Mike Myers standing behind him, wearing a ski mask and overalls, and holding a gigantic kitchen knife. Mr Grosenberg turns to see the knife looming down on him and he holds up his hands to protect himself, as the knife swings down at his fingers.
When Robert complains in the job centre scenes that all he gets offered are training courses and that employers only see the chair and not him, this had all been experienced by Tolerance members and still happens.
It was something I tackled myself in a short film called The Employment Game, which I made as a training exercise prior to working on the Tolerance film.
Where Robert says he has a CV as long as my arm and that he is good at training courses because he has done some many over the years, this is because of my own personal experiences in trying to find work. 
I am hoping it will be possible to include The Employment Game on the planned Tolerance website. A blog looking at the making of The Employment game called Just the Job was published on August 9th 2024
11 minutes 19 seconds We cut to Julie, who is unhappy in her work. Mrs Jones tells her that she wants five copies of the work action plan and she needs them now. She later tells Julie that she can have the morning off, but first Julie has to tackle the monster photocopier. We chose the classical music, Car O Fortuna - Carmina Burana, by Carl Orff for the background music to this scene.   
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According to Rob Martin’s notes, Julie’s work scenes were shot at somewhere called Oakmead on 19 August 1999. There are 37 colour photographs in total, including Kate Faulkner going over her lines with Claire Abbot and director, Richard Hellawell, as well as the setting up of  The Good, The Bad and The Ugly sequence. Those taking notes on how many script pages were shot on this day 9 pages of script were recorded in all   the most of the entire shoot.
To read more about the issues surrounding disability when looking for a job  please read the 3 part blog give us a Job written by Gemma Blagbourgh and myself as well the Tolerance Project extra pieces about Gemma Blagbourgh’s book how to build your business piece by piece you can find out more about the book by clicking here How To Build your Business | Jigsaw Training (jigsaw-training.org)
My commentary will continue in part 4, which will look at the aspect of the film dealing with accessibility, social life and relationships.
In the meantime if you want to help the Tolerance project read about or give a small donation at our gofundme page by clicking on the above link
Photo Captions
All Screengrabs taken from the Tolerance film thanks to Ian Medley
Pictures 1 to 3 the Good the Bad and the ugly spoof
Picture 4 Mr Grosenberg played by Tony Green
Picture 5 Lian John as unhelpful Job Centre receptionist
Picture 6 Julie Clare Abbot facing the Monster photo copier
Behind the scenes photos with thanks to Rob Martin
6 Kate Faulkner going through her lines with Actress Claire Abbot
7 Kate Faulkner going through her lines with Director Richard Hellawell
8 Oakmead set up shot for the Good the Bad and the ugly spoof
9 Office shot shot set up with Claire Abbot
10 Oakmead set up shot for the Good the Bad and the ugly spoof (2)
11 Worklink Ben Brown Richard Hellawell
12Worklink with Mr Grosenberg actor Tony Green and Ian Medley
13 Picture 8 Worklink Tony Green David Smith Becky Quartermaine
Notes
Quite a bit of new material is included in this version of the 3rd part of my Producers commentary details about the Orange disabled Badge changing colour to Blue Worklink closing and the Blue Badge Scheme extending to people with Hidden disabilities was originally included in an extended version of the article which has now been deleted from our Tumblr page.
Thank you to Kate Faulkner for the interview
Also Thank you to Doctor who magazine for letting me nick there Fact of fiction format ha ha
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teecupangel · 11 months ago
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I've been checking this game called Shipwrecked 64 and there's this section in the game where you use something like the Eagle Vision and you could use it for the rest of the game in some areas, I wanna see your thoughts on this because the entire time I was thinking of AC
You know what would be fun, nonny?
If we set up the core setting of Shipwrecked 64 to a game that Abstergo developed and released for a limited time.
It was meant to be the Entertainment Division’s first game using a prototype VR system that would later be developed as the Animus gaming console (that’s what they tell the public but it’s not true. The VR system was created using the Animus as the base but they later scrapped it and just modified the Animus).
But the game itself was in development hell for so long, only later having a limited release after the Animus’ first game (Liberation) proved to be successful. It came with a 10% discount voucher that the players can use when preordering Abstergo Entertainment’s next game “Pirates of Nightmare”.
Of course, because this is Abstergo and they’re scummy, the voucher is only available for PREORDER and will expire the moment the game is released.
The game wasn’t even given a digital release with Abstergo going for the physical copy first then just… never bothering to do a digital release because they were betting that Pirates of Nightmares would be so successful no one would remember that weird short 2D platformer that Abstergo released between two major games.
And it sorta worked.
The game wasn’t even played all that much. It was cheaper because it was short and the controls were clunky as it was created for the prototype. Abstergo only did the bare minimum to port it to the latest Animus gaming console and players can’t even access it IF they have one of the newer models (specifically the models released for “Triumph of the Borgias” onward) because it’s not backwards compatible.
Then… a Game Preservation group called “Shipwrecked 17 Recovery Crew” released an emulator that can play it even for the latest model of the Animus gaming console. They released it for free with the emulator saying “if you enjoy this game, please consider donating to the [a link that takes people to one of the site that archives all video games with a list of video games that have not been archived or preserved yet]”. There’s no request for monetization at all so Abstergo isn’t exactly keen on trying to take it down less they suffer a backlash from players who would say “you’re not even rereleasing it so why are you taking down a passion project from fans???”
The emulator also notes that it fixed some of the codes so there should be less bugs and would provide a more ‘complete’ experience.
The setting of the game is quite simple. The player plays as Shipmate 0, the captain of the Ship (no name was given so fans call it ‘ship’). The Ship suffered terrible damage during a severe storm on the sea and Shipmate 0 wakes up in an island and the goal of the player is to find all ‘16’ shipmates that are stranded in the island (with each having their own minigame, of course).
The normal ending would be getting all ‘16’ shipmates safely in a newly repaired Ship.
Most players assumed that it’s called Shipwrecked 17 because Shipmate 0 is counted as one of the shipmates so, in total, there are 17 shipmates.
Then… some starts looking at the code.
And they post the comments on a function called Golden_Ending().
// Unlock Subject 17. // Requirement: kill all 16 Subjects.
They believe the ‘Subject’ are the shipmates and the morbid requirement fascinated some players. Other players do not that “kill” has a different meaning in codes so maybe it’s not actually killing the shipmates ingame.
Then one player realized that they can kill Shipmates using specific methods during the minigame portion. This player unintentionally found this out while he was doing the tag minigame with Shipmate 4 (the duck). The game had been simply chasing Shipmate 4 until he takes a short rest and reaching him during that short rest. BUT if a player was to use their left hand while chasing Shipmate 4 (not during short rest) and the distance is an arm’s length or shorter, the game glitches for a moment and Shipmate 0 actually tackles Shipmate 4, staying oon top of Shipmate 4 as he slumps down.
After that, a short audio of an older sounding man and a woman are played by the screen glitches to show Shipmate 4’s profile window (where it says the actual name of Shipmate 4 is Daniel the Duck) talking about how unstable ‘Daniel’ was becoming and prolonged sessions on the Animus only had minimal effect on helping him stabilize his mind.
The glitch ends with the profile showing a different profile for a fraction of a second and it was only after a few more people tried the method and recorded their playthrough so they can take a screenshot of it later on that the players found out the second profile was the ‘session’ records of a Daniel Cross, complete with dates and summary of each session.
And now, Abstergo is trying to get everyone to stop playing, saying that the game has been tampered with or that someone modified it to include such morbid things, it was meant to be a kids’ game!
People barely cared. The mystery and the ‘horror’ were more interesting than the whole “help these animal-ish creatures get off the island”. Streamers started playing it, trying to find ways to kill the other Shipmates…
They learn new things along the way…
Like how Shipmate 15 is actually pregnant and the way to kill her is… well… morbid. Shipmate 16 can only be killed by chasing him into a specific trap that will cut him to pieces.
Every time they manage to kill a Shipmate, they are transferred to an empty bar with the walls slowly being filled with the pictures of the ‘Subjects’ that appear after killing the Shipmate, including Daniel the Duck, Robert the Rabbit, Clay the Cuckoo, etc…
Then when all 16 Shipmates are killed, they return to the bar once more but it’s now burning and there’s a Dog ‘Shipmate’ in front of them.
The final Shipmate.
The key to the Golden Ending.
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yasmeensh · 1 year ago
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This is what I have been working on this week. A4 paper in gouache. It's a rather difficult medium to work with. I do like the consistency, and the matte finish. But I found it hard to make the colours come out bright (I suppose gouache is like that?). I used coloured pencils and what is supposed to be oil pastels (it was straight up chalk lol). I think it could still use more work, but I fear I would just ruin it if I work any further. Overall, I'm happy with the result! Next up will be acrylics! Progress shots under the cut:
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devsgames · 1 year ago
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Courtesy of GameDeveloper.com's Chris Kerr (via Twitter):
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vimbry · 2 months ago
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I wonder what the secret sauce is that separates work worthy of public ridicule and work worthy of respect. of course, this is completely subjective and dependent on how each individual responds to different things emotionally, both internally and in their external behaviour. so there probably isn't one sure-fire way of escaping the notion of "cringe", especially since you can never please everybody and honestly cringe culture is stupid, anyway.
I think of this concept a lot, bc there's plenty of earnestly-made art out there that people may consider too "overanalytical" for its subject matter. you know, imagine your standard deviantart-hosted comic or writings about a children's video game series that takes the world way beyond its original tone, or categorises things in a way that the source material likely never intended anyone to care about. there's a very (in)Famous comic along these lines that I'm sure came to a lot of your minds right now that was mercilessly torn apart online, long before the creator did anything actually morally despicable.
the most noticeable thing to elevate work above "cringe" is definitely having competent skills. if you can prove you've put the effort in on the technical side, then this usually makes your art more acceptable, compared to a more crude amateur or beginner, which is somehow a bad thing to be.
but there also seems to be some sort of rule that if you pepper enough irony or self-awareness into the work, it becomes palatable regardless of skill or subject matter? and that's no criticism of art that does this. "mr boop" could be defined as ironic, and I love that thing. but you have to do something, whether it's evident in the style, or the artist's demeanour, to show you're not That serious about this. you don't care That much about what you're making or anything. it's just interesting that you seem to have to put yourself down first before you can be seen to openly enjoy anything.
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