#Team Hosoi
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Not-so-masterpost list because tumblr's tagging and search sucks ass
As the title says lol
Opinion, Theory, Meta, Interpretations, Whatever about Adachi
What the bad endings teach us about Adachi
Adachi's fixation on Mayumi Yamano
Adachi is the person in the fog who shows up in the shopping district
Adachi's imaginary dick waving contest with Namatame
In which I try to deduce if Adachi watched the Midnight Channel based on whether Dojima was home or not
Adachi's relationship with the Dojima family and why Adachi sent the 2nd threat letter
The contrast between Adachi and Namatame (And a follow-up)
Adachi as the Investigation Team's Shadow
Adachi and School
Adachi and the Japanese Economy (lol)
Remember that part in April where Adachi tries to frame Yukiko?
Adachi was not actually assigned to guard Mayumi Yamano, was he?
Adachi's Characterization in the 3rd P4 Audio Drama
"Tiger mom"
Why did Sho use Adachi in Arena Ultimax?
Was that actually Adachi in Persona 5?
?? Adachi went to a NYE party ??
How Bayside Shakedown inspired Adachi's character
Adachi's overseas transfer
Was Adachi's first choice even police officer?
What was Adachi's mistake?
Wake up babes Adachi got a shoutout in Metaphor
Golden Anime Adachi Cafe
Rambling about Adachi's Arcana
Golden anime Adachi anthology manga summaries
CAN ADACHI EVEN AFFORD A FUCKING TV?
Funny Golden anime easter egg related to Bayside Shakedown
Things About Adachi That You Can Miss In-Game
Adachi and Cabbage
Adachi did not facilitate Rise's kidnapping
Nanako reveals Adachi hates bugs lol
Yu Narukami's (Canonical) Obsession with Adachi
Dude wants to be Adachi's girlfriend
Dumbass
Waxing poetic about the color of Adachi's eyes
Arena Ultimax Arcade Mode
This shit even happens in BBTag
Localization Related
Yuka Someya Loved the Stage Play
Izanami saying that Adachi's power was tainted by "magatsu"
Clarifying what Adachi says in P4U2 about his sentencing
Adachi calling Izanami a bitch and how this relates to Sho
Adachi was not trying to remind you of Yosuke
This World Has Gone to Shit
That time Adachi pretended to be Dojima's wife
"Putting It In" and "That Settles It"
Adachy-baby
Yukiko's funniest line
THE ENGLISH VERSION CENSORED TEDDIE SAYING THAT KANJI HAS A FAT ASS
Is Namatame from Inaba?
Why is Witch Detective a parody of Twilight?
Donuts and Milk
Kanji's Animal Crackers
Topsicles (Also: Why is there a milk company in the credits?)
Morooka, Mitsuo, and Rotten Oranges
SMT Reference in Mitsuo's dungeon
Random translation stuff (Queen Tut, Hosoi, Philemon)
Regarding Teddie's Localization: Part 1, Part 2, Teddie and Nanako's Pronouns
Worldbuilding / Lore / Setting
Adachi's Persona Club P4 profile (sorry but he's been 176cm since 2009... It was the anime that got it wrong when they made him 173cm...)
All of the Persona Club P4 profiles
Random stuff in Persona Club P4
Inaba setting guide / worldbuilding from Atlus's P4/P4G lore books
Staff / Word of God
No, Atlus did not say that the culprit was originally Dojima
Yes, Atlus did consider Yukiko and Yosuke to be the culprit
About Adachi's Social Link
Arcsys and Atlus on the development behind Episode Adachi
Arcsys made Adachi easy to play because his fans are girls
Full translation of Katsura Hashino's Persona Club P4 Interview
It's the Adachi Ending, not the Accomplice Ending
The P4 Anime Staff on Adachi's Cabbage and Ai Bullying Adachi
Adachi fans on staff
P4 Anime and Golden Anime Staff: Adachi's Popularity Among the Staff
Tetsuya Kobayashi's comments on Ying Yang from the Golden anime
Was JYB really intentionally cast as both the protag and Adachi? (According to him, it rly doesn't sound like it)
The Golden anime's portrayal of Adachi is the staff's own interpretation; if you want to know what his deal is, ask the original creators
Posts About Not Adachi
Yu Narukami's catchphrase is "Calm down"
Yukiko, before and after the TV World
Yukiko as a vehicle for slapstick humor
The Mudoon Curry
MAN, A WATERMELON
Context for Yukiko and... Cooking
Teddie is Bugs Bunny
The Time I Signed Up to Play Persona 4 Pachinko
Summary of the 3rd Golden anime audio drama, A Sense of Gratitude
Summary of the 2nd P4 Anime audio drama, Perfect Delivery
The "Ah-ha! I S.E.E.S. it!" segments on Persona Stalker Club
Explanation + Episode 1
Episodes 2 and 4
Episode 5
Episodes 6 and 7 (no q&a)
Eps 8 + 9
Eps 10 + 11 (plus PSC Cafe)
Eps 12/13/18/19
Eps 20/23/24
Eps 25/26
V Ep 10
Bonus: Adachi's voice actor getting hazed into trying "Meat Gum" on Stalker Club
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Supernatural life simulation game Moonlight Peaks to be published by XSEED Games and Marvelous Europe
From Gematsu
XSEED Games and Marvelous Europe will publisher supernatural life simulation game Moonlight Peaks in North America and Europe, respectively. It will launch for PC via Steam in 2026. A demo is currently available.
“We always look for projects that offer our audience diverse new titles with our indie publishing efforts, but this time we’ve found a project that’s much closer to home,” said XSEED Games executive vice president Kenji Hosoi in a press release. “Moonlight Peaks is a supernatural fit given our deep experience with the farming / life sim genre, and we look forward to working with the team at Little Chicken to bring their game to life, and our fans!”
Little Chicken Game Company president Yannis Bolman added, “Partnering with Marvelous and their group of companies for a worldwide release was an opportunity we were excited to accept. As pioneers in the farming and life-sim genre with Story of Seasons and then the Rune Factory series, we were thrilled to be invited into their family. Moonlight Peaks will fit seamlessly into their publishing portfolio, and we hope to introduce fans of those series to our own innovative and unique ideas for the genre.”
Here is an overview of the game, via XSEED Games:
About
Moonlight Peaks takes place in its titular town, home to vampires, werewolves, mermaids, and other supernatural denizens who mostly come out at night—where the unnatural is the norm. As the grown-up progeny of Count Dracula, players will have to prove to their skeptical father that an (un-)life of compassion is possible, even for the undead. While players design their perfect vampire lair and learn the art of farming magical crops and witchcraft, they’ll get to know the eclectic mix of human and supernatural residents that also call Moonlight Peaks home, and maybe even find their eternal love! More information about the setting and features of Moonlight Peaks will be revealed at a later date, but players can download a new demo on PC right now for a glimpse at the haunted haven that awaits.
Key Features
Live the vampire life in the magical town of Moonlight Peaks.
Master the art of potions and spells.
Manage your supernatural farm.
Make friends with the local werewolves, witches, and mermaids, and find your eternal love in the supernatural dating scene.
More to come!
Watch an old teaser trailer below.
Teaser Trailer
youtube
#Moonlight Peaks#Little Chicken Game Company#XSeed gamesG#Marvelous Europe#simulation game#Gematsu#Youtube
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Students strive for “Balance!” in a lively product showcase
New Post has been published on https://thedigitalinsider.com/students-strive-for-balance-in-a-lively-product-showcase/
Students strive for “Balance!” in a lively product showcase
On an otherwise dark and rainy Monday night, attendees packed Kresge Auditorium for a lively and colorful celebration of student product designs, as part of the final presentations for MIT’s popular class 2.009 (Product Engineering Processes).
With “Balance!” as its theme, the vibrant show attracted hundreds of attendees along with thousands more who tuned in online to see students pitch their products.
The presentations were the culmination of a semester’s worth of work in which six student teams were challenged to design, build, and draft a business plan for a product, in a process meant to emulate what engineers experience as part of a design team at a product development firm.
“This semester, we pushed the six teams to step outside of their comfort zones and find equilibrium between creativity and technical rigor, all as they embarked on a product engineering process journey,” said 2.009 lecturer Josh Wiesman.
Trying to find a balance
The course, known on campus as “two-double-oh-nine,” marks a colorful end to the fall semester on campus. Each team, named after a different color, was given mentors, access to makerspaces, and a budget of $7,500 to turn their ideas into working products. In the process, they learned about creativity, product design, and teamwork.
Various on-stage demonstrations and videos alluded to this year’s theme, from balance beam walks to scooter and skateboard rides.
“Balance is a word that can be used to describe stability, steadiness, symmetry, even fairness or impartiality,” said Professor Peko Hosoi, who co-instructed the class with Wiesman this semester. “Balance is something we all strive for, but we rarely stop to reflect on. Tonight, we invite you to reflect on balance and to celebrate the energy and creativity of each student and team.”
Safety first
The student products spanned industries and sectors. The Red Team developed a respirator for wildland firefighters, who work to prevent and control forest fires by building “fire lines.” Over the course of long days in challenging terrain, these firefighters use hand tools and chainsaws to create fire barriers by digging trenches, clearing vegetation, and other work based on soil and weather conditions. The team’s respirator is designed to comfortably rest on a user’s face and includes a battery-powered air filter the size of a large water bottle that can fit inside a backpack.
The mask includes a filter and a valve for exhalations, with a hose that connects to the blower unit. Team members said their system provides effective respiratory protection against airborne particles and organic vapors as users’ work. Each unit costs $40 to make, and the team plans to license the product to manufacturers, who can sell directly to fire departments and governments.
The Purple Team presented Contact, a crash-detection system designed to enhance safety for young bicycle riders. The device combines hardware and smart algorithms to detect accidents and alert parents or guardians. The system includes features like a head-sensing algorithm to minimize false alerts, plus a crash-detection algorithm that uses acceleration data to calculate injury severity. The compact device is splashproof and dustproof, includes Wi-Fi/LTE connectivity, and can run for a week on a single charge. With a retail price of $75 based on initial production of 5,000 units, the team plans to market the product to schools and outdoor youth groups, aiming to give young riders more independence while keeping them safe.
On ergonomics and rehabilitation
The Yellow Team presented an innovative device for knee rehabilitation. Their prototype is an adjustable, wearable device that monitors patients’ seated exercises in real-time. The data is processed by a mobile app and shared with the patient’s physical therapist, enabling tailored feedback and adjustments. The app also encourages patients to exercise each day, tracks range of motion, and gives therapists a quick overview of each patient’s progress. The product aims to improve recovery outcomes for postsurgery patients or those undergoing rehabilitation for knee-related injuries.
The Blue Team, meanwhile, presented Band-It, an ergonomic tool designed to address the issue of wrist pain among lobstermen. With their research showing that among the 20,000 lobstermen in North America, 1 in 3 suffer from wrist pain, the team developed a durable and simple-to-use banding tool. The product would retail for $50, with a manufacturing cost of $10.50, and includes a licensing model with 10 percent royalties plus a $5,000 base licensing fee. The team emphasized three key features: ergonomic design, simplicity, and durability.
Underwater solutions
Some products were designed for the sea. The Pink Team presented MARLIN (Marine Augmented Reality Lens Imaging Network), a system designed to help divers see more clearly underwater. The device integrates into diving masks and features a video projection system that improves visibility in murky or cloudy water conditions. The system creates a 3D-like view that helps divers better judge distances and depth, while also processing and improving the video feed in real-time to make it easier to see in poor conditions. The team included a hinged design that allows the system to be easily removed from the mask when needed.
The Green Team presented Neptune, an underwater communication device designed for beginner scuba divers. The system features six preprogrammed messages, including essential diving communications like “Ascend,” “Marine Life,” “Look at Me,” “Something’s Off,” “Air,” and “SOS.” The compact device has a range of 20 meters underwater, can operate at depths of up to 50 meters, and runs for six hours on a battery charge. Built with custom electronics to ensure clear and reliable communications underwater, Neptune is housed in a waterproof enclosure with an intuitive button interface. The communications systems will be sold to dive shops in packs of two for $800. The team plans to have dive shops rent the devices for $15 a dive.
“Product engineers of the future”
Throughout the night, spectators in Kresge cheered and waved colorful pompoms as teams demonstrated their prototypes and shared business plans. Teams pitched their products with videos, stories, and elaborate props.
In closing, Wiesman and Hosoi thanked the many people behind the scenes, from lab instructors and teaching assistants to those working to produce the night’s show. They also commended the students for embracing the rigorous and often chaotic coursework, all while striving for balance.
“This all started a mere 13 weeks ago with ideation, talking to people from all walks of life to understand their challenges and uncover problems and opportunities,” Hosoi said. “The class’s six phases of product design ultimately turned our students into product engineers of the future.”
#000#3d#accidents#air#alerts#algorithm#Algorithms#America#app#augmented reality#battery#battery-powered#beam#Blue#Building#Business#Classes and programs#Color#communication#communications#connectivity#course#crash#creativity#Dark#data#Design#detection#development#devices
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【翻訳】This is Peter Hewitt!
今回はThrasher2024年4月号に掲載された「This is Peter Hewitt!」の翻訳です。この記事はいわゆるQ&A形式のインタビューではなく、テキス���だけ読むとPeter Hewittの独白のようになっています。翻訳だけを載せても何について話しているのか分かりづらいのでは?という理由から各節に番号・タイトルをつけてあります。画像は内容に関連するものを選んだつもりです。楽しんでいただければ幸いです。 ―TQ
1. My First Board
初めてのスケートボードをゲットしたのは6歳ぐらいの時で2年ぐらいは膝を使って乗ってた。いつも顎にかさぶたをつくってたから、母さんが「なんでいつも顎にかさぶたがあるの?乗り方、間違ってるよ」ってデッキを持って道路をカービングしたんだ。「うわあ!ああやって乗るものだったんだ」って思った。少しずつ立って乗ることも覚えていったけど、膝を使って乗る方が全然うまく滑れた。歩道に乗り上げたりできたしね。最初のうちはほとんど移動手段として使ってたよ。バックパックにGIジョー人形をいっぱいに詰めて町の反対側に住む友達に会いに行ってたんだ。
オレらは峡谷で戦争ごっこしたり、木材を工事現場から盗んでた。その木材を引きずれるところまで引きずっていって、「もうここでいいだろ。もう無理だよ」って場所にランプを建てた。ドライブウェイに兄弟で作ったランプがあったんだけど、そこがランプなんかを持ってる人たちに出会う場所になった。オレは他の子たちよりちょっとイカれてたんじゃないかな、喜んで痛い目をみようとするみたいなところがあったね。
母さんはオレたちを週末にDel Mar(Del Mar Skate Ranch ※カルフォルニア州デルマーにあったスケートパーク)に連れてってくれた。はじめて胸を打って息ができなくなったのは、60~90㎝ぐらいのマジで狭いプラットフォームに立ってた時。Neil Blenderがいろんなインバートをやってて彼は口笛を吹いてたんだ―インバートでストールするたびに曲でも吹くみたいに。たぶん彼の足が当たったんだと思うんだけど、バランス失っちゃって後ろ向きに倒れこんで背中で着地して息ができなくなった。なにが起こったのか分からなかったよ、今までそんな目にあったことなかったからね!それから這い出していってわけのわからない状況のなかで呼吸を整えなきゃならなかった。Del Marの一番のショーはKeyhole Poolだったんだけど、オレらみたいなキッズはそこでセッションするなんてできなかったから他のセクションで滑ってた。Chris Millerが現れてパーク全体を滑ってたのを覚えてる。これこそ見たいものだった。この人たちは後ろにあるボウルをどうやって滑るんだろう?オレらがいつも滑ってるボウルは?ってね。あれはクールな見ものだったな。
2. Z to Team Hosoi
始めて袋叩きにあったのはFred Olande(※元Z Products・New Deal Skateboardsのライダー)が持ってたランプでのこと―目の周りにアザをつけて帰ったよ。そこはJay AdamsとGeorge Wilsonに出会った場所でもあるんだけど、オレたちはそれがJay Adamsだって分からなかったから「ジッパーヘッド」って呼んでた。理由は彼の頭にはジッパーのタトゥーがあったから。彼らは一度もパッドをつけなかったし、Jayはいつもかわいいコを連れてた。そんな流れでZ Products―オレの最初のスポンサーがついたんだ。特に問題なくZ-Roller(※ハンガー部分が回転する仕様のトラック)でも滑ってたよ、見た目も好きだったし、ロゴも好きだった。ライダーにはButch Sterbinsがいたな。タフなファッキン・チームだったよ。Hosoi(Skateboards)がスポンサーになりたての頃、Fredに言われたことを覚えてる。「ただZを抜けるってわけにはいかないぜ、注目されないとダメだぞ!」ってね。
Linda Vista Boys Club(※サンディエゴにあったスケートパーク)から本当にいろんなことが繋がっていったんだ。近所の住人はラフだった。有料のパークで、ほとんどのローカル・キッズたちはそれが支払えないって環境だから緊張があった。オレたちは彼らのテリトリーにいるわけだから。スケートしてるとキッズたちが駐車場で車に侵入してるのが目に入るんだ。あそこは無法地帯だったね。オレたちは好き放題やってたよ。幸いなことに、ルールを教えてくれる年上の大人が何人かいたんだ。「同じ場所から2回ドロップインするな」みたいなこと言ってくれるGraham Stanners(※初期Foundationのライダー?)がオレたちの中で一番のインフルエンサーだったな。彼はどうやってそのランプをカービングするかとかを教えてくれたんだ。16歳の時、あの場所でHosoiのハンマーヘッドに乗ってマックツイストを覚えた。習得には一ヶ月かかったよ。そこでは別のルールもあって、「同じトリックを繰り返してセッションを妨害してはならない。自分のランの最後にトライするか、セッションの最後ですること」。それが決まりだった。同じトリックを何度も何度も続けてセッションを台無しにしたくないよね。その後すぐローカル・キッズがあるランプを全焼させて、そこは閉鎖になっちゃたんだ。
Grahamは、オレたちをはじめての冒険に連れて行ってくれた。オレ、Matt MoffettとSteve Bailyを連れて、(オレたちにとって)はじめてのヨーロッパをスコットランド人たちと一緒に回ったんだ。はじめてMarseilles(※マルセイユ。フランスの港町)をスケートしたんだ-当時はグラフィティなんて全然なくて真新しかったよ。Grand-Bornad(ル・グラン=ボルナン。フランス東部)では、はじめてのプロ・コンテストに出場したし、大勢の酔っぱらった小さなキッズが町のあちこちで暴動を起こしてるのも見た。あれはヤバかった。
3. Back to San Diego
ヨーロッパから戻って「よし、オレはプロ・コンテストに出てたんだからプロになったんだぞ」みたいな感じでいた。Santa Cruzからデッキももらってた。同時に両方の膝の手術も受けなくちゃいけなかった。オレの膝はその頃すでに壊れてたんだよ。両ひざを一緒にやっちゃってて、Santa Cruzからは、なんていうか「お別れのギフト」みたいにファミコンが送られてきたんだ。後から思えば「お別れのギフト」だったんだよ。「ほら、これがお前のファミコンな」って感じで送ってきた。彼らがオレを追い出すことはなかったよ―必然的に俺から電話しなくなっただけ。医者は半月板を縫合したんだけど、治療が終わったらまたすぐにスケートして、また両方ダメにしちまった。一年以上もスケートから離れることになったんだ。
もっと上手くなろうって決意してて、そ���がオレを前に進ませていたんだと思う。よく怪我してたけど、いつもすぐに「まあ、そういうもんだ」みたいに考えてた。でもそれから「治療モード」に頭を切り替えて、単純に完治させるぞって決意したんだ。そのほとんどは「信じる」ってことだと思う―自分が「治るんだ」って信じることが一番大きい意味を持つんだ。「もう、おしまいかな」って感じた時もあったけど、「じゃあ、違うことするか」って気持ちになったことないな。一度もスケートをやめたいって思ったことはないんだ。
何年か山で仕事をして、San Diegoに戻った。オレたちには暮らしていけるだけのかなり多くのルームメイトがいたんだ。オレにとっての「大学時代」。Eddy Alioto、Sam Hitz、Darren Nvarrette、Al Partanen、それにオレらの友だちSlayarで一軒家を持ってたからね。3年間そこに住んで20人ぐらいのファッキン・ルームメイトと暮らした。そこではクレージーなパーティーをしてたよ―単純に野蛮な破壊行為。25歳の誕生日にNihilist(デスメタルバンド)が祝ってくれたけど、その頃の彼らはコナン・ザ・バーバリアン(映画)みたいな髪型をしたSlayerを演奏するまだ小さなキッズだった。あれはすごかったな。
4. The First Backyard Pool/Antihero/Red
最初に行ったバックヤード・プールの一つがNude Bowl。オレらが小さかった頃にオレ、Matt、Baileyでそこに連れて行ってもらって夜通しスケートしたんだ。のちにPrestonやRhinoそして彼らの仲間のプール・スケーターたちと出会うことになった。それまでそんな全く別のシーンがあるなんて考えもしなかった。彼らは物凄くたくさんのSan Diegoにあるプールを知ってたよ!衛星電話みたいのができる以前から路地裏を回ってプールを探してたんだ。オレらの可能性をかなり広げてくれるできごとだったよ。
Antiheroで滑る発端ができたのは99年で、最初に開かれたMarseille(※マルセイユ・フランス)でのコンテストだったと思う。John(ジョン・カーディエル)と Julien(ジュリアン・ストレンジャー)と一緒に滞在してて「お前をチームに加えたいけど、それには少し時間が必要なんだ」って言われたから「わかった」って返事したんだ。それからただ待ってたよ。最初に(商品が入った)ボックスが届いたのは2001年、Rabbi、Shaggyと一緒にSeattle(シアトル・アメリカ)に住んでいた時。それまでスケートボード会社にスポンサーされたのは、なんていうか短期間だった。その時は、まさか終の棲家になるとは思わなかったよ。20数年経った今でもまだ一緒に続けてるんだ。なかなかスゴいよね。
長い間、コンクリートのスポットって聞いたことはあるけど実際にはもう滑れるものじゃなかったんだ。クラストがいる場所もあったからね。Jakeはどこへ行けば見つけられるか知っていた。彼はオレたちのツアー・ガイドだったね。その後MonkとRedがそれぞれGrindline、Dreamlandでコンクリート・パークを建設していって、オレたちのロードに出る言い訳のほとんどはRedが建設中のパークを見に行くことだった。何年か、いやもっと多くの年月だな、そんなことを続けていたんだ。Redと彼の仲間たちの背中を追いかけてね。Redの作ったパークに到着する、そこを滑る、それから彼の仕事が終わるのを待つ。そうすれば彼の動きが見れるからね。それ皆で「おお、この場所はあんな風に滑ればいいんだ」ってなるんだ。
5. The Loop
あのループはTony Hawkが闘牛場に建てたランプで経験済みだったけど、Tampa(※スケートパーク)のイベントではギャラが支払われることになってたんだ。「マジか。どう滑ればいいか知ってるぞ」って思った。前夜にオールナイトでファッキンJake Brownとパーティーしてたんだ。オレは2回ぐらいでやめたけどJakeはまだ滑り続けてた。オレが見た時はまだパーティー・モードで攻め続けてたよ。たしか3回目のトライの後、「よし、じゃあスウィッチでトライしてみてもいいかもな」ってなった。で、あの古典的なパンプをしちまった―それは一番やっちゃダメなやつなんだけど。パンプして頂点で撃ち落とされて頭のどこかを打ち付けたんだと思う。担架の上で目が覚めて救急車に詰め込まれた。救急車で出発を待ってたら、「待て!もう一人いるぞ!」ってなったんだ。で、運ばれてきたのはBrian Schaeferだった。彼は「ヘイ、頭のストラップを緩めてくれないか?」って繰り返し尋ねてたよ。オレは「ヘイ、Brian。リラックスしなよ」って感じだった。それからオレたちは病院に担ぎ込まれたんだ。
6. Jake and P-Stone
一日を始めるにはJakeとP-Stoneは最高の人たちだよ。二人とも、自分たちがどこにいるかの知識を持っていたんだ。どこに行ってもその地域の豆知識と実際の状況を知ってた。オレたちがイタリアのコンテストに顔を出した時なんだけど、P-Stoneは到着するなりたくさんのビールを砂の中に埋めさせたんだ。「オレらは一体なにやってんだ?」って思った。それから一日が終わって、楽しかったし、あれやこれやしてたらビールが切れちゃった。砂にビールを埋めまくった���となんて皆忘れてたよ―P-Stone以外はね。彼はそれを掘り出しに行って、持ち帰ったビールはキンキンに冷えてた。砂って天然アイスボックスみたいなもんなんだ。準備、P-Stoneは常に準備を怠らなかったね。
Baileyが日本行きのミッションをまとめたんだ。あいつは北海道の「温度計(※温度計のような形状をしたセクション)」についての情報を持ってた。そこに行って「温度計」をスケートする、それがオレたちのメインの目的。その他すべては特典だった。Jakeはこの旅行にものすごく興奮してたね。この旅行はBailey、Luke、Diego、それにオレとJakeっていう構成で、この後たしか取り上げられたんだけどThrasher名義のクレジットカードを持ってた。かなり贅沢に過ごしてたよ。すごく良いホテルに泊まってた。ペントハウスのバーに行って飲んだりしたけど、Jakeは「なあ、あそこにサングラスしてるやつらがいるだろ?あれヤクザだぜ」なんて感じだったよ。
7. Washington Street
オレはWashington Street(※DIYスケートパーク)が、あの場所にどうして存在できてるのかさえ理解できてないよ。どうしてオレたちのプライベート・パークになったのかも分かってないし、保険についても完全に謎だし、どうやって未だに成り立ってるのか分かってないんだ。Chris Copeがあのパークで一番ヤバいスケーターなのは間違いない。あそこで滑ってる奴らの中じゃ、オレのリストではトップにいる。彼は隅々まであのパークを知り抜いてるんだ。さらに情熱を持って愛していて―オレは全部変えてしまいたいあのパークの何ひとつ変えたくないんだ。それも彼を大好きな理由だね。だけど、DIYスケートパークが年月を経たら変化が必要だし、進化していかなきゃいけないし、そうなるんだ。物事は変わっていくし、ただそれには時間がかかるんだ。
8. The Balance
オレがNikeから追い出されたのは家のローンの書類にサインした直後。ヘコんだよ、短い間だけどね。なぜって、「バランス」が機能したんだって知ってたからね。そこにはなにかバランスを保つ必要があったってこと。ギブ・アンド・テイクっていう均衡がとれた状態に戻っていくんだ。「うまくいかなかった。てことは、ある程度バランスを取らなきゃいけなかったんだな」ってオレは考える。物事はそういう見方をするべきだと思うな。オレはそういう風にしか見れないし、それ以外は単純にエネルギーの浪費だね。
9. Bucky's Bowl
Bucky(バッキ―・ラセック)のボウルがあった頃、滑りたいと思うのはあの場所だけだったよ。Buckyのボウル最高、以上。あそこはマジでお気に入りの場所だった。最高の2つの世界があった―「でかいトランジションと、どでかいボウル」というね。Darren(ダレン・ナヴァレッテ)とオレはすぐに、毎回あの場所を掃いておく必要があるって気づいた。目では見えないものがボウルの底に落ちてるんだ。あらゆる動物やらモノを引っ張り上げた��。オレたちの間では「鷹が獲物の息の根を止めるために一度落下させて、それから急降下してそれを持ち去ってる」って説が有力だった。いつもその上空で鷹たちが急降下を繰り返していたからね。
10. Another Bridge
亡くなった友達の全員、それぞれの形でオレに影響を与えてるよ。たとえば、Grosso(ジェフ・グロッソ)は、あるエリアの人たちとオレを繋げる橋になってた。彼がいなければ、もうその橋はない。でも時が経っていくと、他の人たちとの橋や道、違うコネクションを見つけていくもんなんだ。それと同時に、JakeとP-Stoneがいないスケート・トリップは全然違うものになったね。けど、なんて言えばいいのかな、彼らと何年も―25年以上の楽しい時間を過ごしてきたんだ!それってかなりファッキン長い年数だけど、さらに追加することもできたんだ。だから考えちゃうよね。でもまあ、不思議なことだけど、ある人たちが去って行っても―他の人たちがその代わりになるわけじゃない―たぶん、その人たちはできた溝みたいなもの埋めていくんだね。たとえばJeff(ジェフ・グロッソ)が生きてた頃、Mike Lohrman(初期Black Labelのライダー)はスケートしてなかった、だけど今オレは彼と一緒に滑ってる。それってかなりクールだよね。違う橋とまた繋がったってことだから。
11. Skating with Neil
Neil(ニール・ブレンダー)とのスケートは、朝起きて一日を始めるのにナイスなやり方。なんでかっていうと、オレはいろいろやりたいけど良い感じのペースでやりたい。それと、Neilは朝方スケートする。だいたい9時から11時ぐらいの間、一緒に滑ってるよ。ほとんどの場合、まあ楽しもうって感じでね。カップのふたを見つけたらフリスビーみたいに投げて遊んでるみたいな、わかる?よく落ちてるものを見つけるんだ。(訳注:サン・ディエゴにある)OB(スケート・)パークは世界で最も衝突事故の起こるスケートパーク。ちなみに毎年3、4回は衝突事故が起こるね。計算してみてよ―あのパークは20年以上あるんだ。相当の数、自動車事故が起こってるってことになるよね。だから、あそこにはいつもなにか拾って投げたり遊んだりするものが転がってるんだ。
12. Frank Gerwer
Frank(Antiheroのライダー、フランク・ガーワー)とオレは間違いなく20年以上ツアー・バンの後部座席に一緒に座ってるよ。ともかくオレたちはお互いを楽しませる必要がある。ナンセンスなくだらないことばかり言ってるね。ナンセンスであればあるほど、面白い会話になるんだ。二人でちょっとした企画をやってて、さっと描いた絵から台詞を思いつくんだ。ある時は数日間、そのキャラクターになりきってるし、それが次のトリップまで続くこともある。時にはそのキャラクターが変形していくこともある。時々、運転手の顔を見上げてるFrankの気を紛らわす必要がある。彼の目に恐怖が宿ってるのを見ることがあるからね。Cardiel(ジョン・カーディエル)が運転してる時―彼は素晴らしいドライバーだけど、たまに後ろから見てるとさ…気を紛らわしてやる必要があるんだよね。
13. My Wife
歳は50で既婚者、家を持ってて二人にはナイスな住宅ローンがある。オレの奥さんはヨガ・インストラクターで、そのおかげで週に1回はヨガをやってる。今のところ週1ヨガ野郎だね。だけど楽しんでるよ。健康にものすごく役立ってる、うん。オレは単純にハッピーでいたいし、いまだに楽しめることを探してる。ただ楽しみを追求する、それがオレがやろうとしてきたことだよ。人生はあっという間に過ぎていくもの、だからあんまりシリアスになり過ぎない方がいいと思うよ♠
♠記事と関連した動画もお見逃しなく!
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The shitification of Cheeky Angel’s greatest arc: Man among men
i’m returning after a long hiatus caused by my exams and post exam exhaustion and part time jobs i’ve been doing.
(don’t worry i haven’t abandoned and stopped liking tenkona. i have many favourite series, this is one of them. i blunt rotate between favourite series except the blunts are the series and i’m the only participant smoking them packs for about a week to a few months. i may return to cheeky angel addiction again in a few months time, but doesn’t mean i don’t love it rn.)
today it’s time to explore one of the biggest (and worst) differences between the anime and the manga: how genzo and megumi’s characters play out in the endings.
recap time!!! the megu-dan go up to the tower (i think it is a tower sorry it’s been a while, and the manga it’s a tower) to save miki. but gakusan is there. first, kobayashi tries to defeat gakusan to no avail, then megumi, to no avail too. finally, genzo swoops in to save the day while megumi stands back and watches.
are you serious? this is the typical: “woman weak no matter how hard she tries so strong tough man saves the day and defeats the villain” type plot. which can be very good if executed well (for example, if someone is independent to a fault and refuses help constantly). however, it’s already clear that megumi accepts help from others from the arranged marriage and ideal woman cup arc, so this is very poorly done obv.
furthermore, megumi stands at one side just pleading and praising genzo to hell and back for him to stop. it’s just… weak writing.
there’s a similar moment in the manga actually, depicting megumi begging kobayashi to stop fighting hosoi. key and crucial difference is that she wants to burden herself with hosoi by taking over from kobayashi. in the anime, she did not once said that and it’s inferred that she’s willing to give up saving miki to protect genzo which is… huh? not once was she even selfish and stepped into the fight against people’s orders. not my megu, at all.
here’s side by side comparison:
megu’s raw ass emotions from genzo’s desperate encouragement.
and that’s not even the thing i want to discuss. i went out of point. let’s return.
in the manga, megumi saves miki from hanging off a cableway and was even willing to sacrifice her life for miki’s life instead, no hesitation. afterwards, when genzo was strapped with a bomb, he tried to act all manly and tough to save megumi. but in the end, that only causes megumi more trouble as she had to carry him out of rubble and hurt herself in the process.
here, you can see megumi’s unselfish selfishness to do what she wants, which is saving miki and staying with genzo until the last moment. she doesn’t care about her own life being in danger and immediately steps in when her friends are in trouble, in contrast to how she stands by during the anime doing absolutely fuck all and later kissing genzo as a “thank you”.
but the highlight is definitely the latter. why?
while anime genzo’s manliness causes the villain to be defeated (written as a positive thing), manga genzo’s manliness is what causes more trouble. it brings the point home how genzo is manly to a fault and he himself grows aware of this. over-masculinity is depicted as a negative thing.
not only that, notice how the scene of megumi carrying genzo parallels the first few scenes of them together? megumi carrying genzo after he got beat up? at the end of the day, no matter what genzo does, no matter how manly he is, he still ends up relying on megumi for help. this shows that even the strongest, most masculine person, is not a one man team. and… being “tough” (in that sense) is wrong.
on the other hand, anime has megumi rely on genzo... basically glorifying his stupid, toxic and stubborn false sense of masculinity and love for megumi.
you see where i’m coming from? the anime ending completely flips around the entire lesson of the series by having genzo save the day instead of megumi, entirely bulldozing the build up the series had. it’s just so painful to see.
TL;DR
Anime: Masculine good. Genzo’s stubbornness and toughness is what saves the day and Megumi is cast to the side.
Manga: Masculine not always good. Genzo’s stubbornness and toughness causes more trouble in the end. Realises that he needs help no matter how tough or strong he is. That help is Megumi.
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To design better water filters, MIT engineers look to manta rays
New Post has been published on https://sunalei.org/news/to-design-better-water-filters-mit-engineers-look-to-manta-rays/
To design better water filters, MIT engineers look to manta rays
Filter feeders are everywhere in the animal world, from tiny crustaceans and certain types of coral and krill, to various molluscs, barnacles, and even massive basking sharks and baleen whales. Now, MIT engineers have found that one filter feeder has evolved to sift food in ways that could improve the design of industrial water filters.
In a paper appearing this week in the Proceedings of the National Academy of Sciences, the team characterizes the filter-feeding mechanism of the mobula ray — a family of aquatic rays that includes two manta species and seven devil rays. Mobula rays feed by swimming open-mouthed through plankton-rich regions of the ocean and filtering plankton particles into their gullet as water streams into their mouths and out through their gills.
The floor of the mobula ray’s mouth is lined on either side with parallel, comb-like structures, called plates, that siphon water into the ray’s gills. The MIT team has shown that the dimensions of these plates may allow for incoming plankton to bounce all the way across the plates and further into the ray’s cavity, rather than out through the gills. What’s more, the ray’s gills absorb oxygen from the outflowing water, helping the ray to simultaneously breathe while feeding.
“We show that the mobula ray has evolved the geometry of these plates to be the perfect size to balance feeding and breathing,” says study author Anette “Peko” Hosoi, the Pappalardo Professor of Mechanical Engineering at MIT.
The engineers fabricated a simple water filter modeled after the mobula ray’s plankton-filtering features. They studied how water flowed through the filter when it was fitted with 3D-printed plate-like structures. The team took the results of these experiments and drew up a blueprint, which they say designers can use to optimize industrial cross-flow filters, which are broadly similar in configuration to that of the mobula ray.
“We want to expand the design space of traditional cross-flow filtration with new knowledge from the manta ray,” says lead author and MIT postdoc Xinyu Mao PhD ’24. “People can choose a parameter regime of the mobula ray so they could potentially improve overall filter performance.”
Hosoi and Mao co-authored the new study with Irmgard Bischofberger, associate professor of mechanical engineering at MIT.
A better trade-off
The new study grew out of the group’s focus on filtration during the height of the Covid pandemic, when the researchers were designing face masks to filter out the virus. Since then, Mao has shifted focus to study filtration in animals and how certain filter-feeding mechanisms might improve filters used in industry, such as in water treatment plants.
Mao observed that any industrial filter must strike a balance between permeability (how easily fluid can flow through a filter), and selectivity (how successful a filter is at keeping out particles of a target size). For instance, a membrane that is studded with large holes might be highly permeable, meaning a lot of water can be pumped through using very little energy. However, the membrane’s large holes would let many particles through, making it very low in selectivity. Likewise, a membrane with much smaller pores would be more selective yet also require more energy to pump the water through the smaller openings.
“We asked ourselves, how do we do better with this tradeoff between permeability and selectivity?” Hosoi says.
As Mao looked into filter-feeding animals, he found that the mobula ray has struck an ideal balance between permeability and selectivity: The ray is highly permeable, in that it can let water into its mouth and out through its gills quickly enough to capture oxygen to breathe. At the same time, it is highly selective, filtering and feeding on plankton rather than letting the particles stream out through the gills.
The researchers realized that the ray’s filtering features are broadly similar to that of industrial cross-flow filters. These filters are designed such that fluid flows across a permeable membrane that lets through most of the fluid, while any polluting particles continue flowing across the membrane and eventually out into a reservoir of waste.
The team wondered whether the mobula ray might inspire design improvements to industrial cross-flow filters. For that, they took a deeper dive into the dynamics of mobula ray filtration.
A vortex key
As part of their new study, the team fabricated a simple filter inspired by the mobula ray. The filter’s design is what engineers refer to as a “leaky channel” — effectively, a pipe with holes along its sides. In this case, the team’s “channel” consists of two flat, transparent acrylic plates that are glued together at the edges, with a slight opening between the plates through which fluid can be pumped. At one end of the channel, the researchers inserted 3D-printed structures resembling the grooved plates that run along the floor of the mobula ray’s mouth.
The team then pumped water through the channel at various rates, along with colored dye to visualize the flow. They took images across the channel and observed an interesting transition: At slow pumping rates, the flow was “very peaceful,” and fluid easily slipped through the grooves in the printed plates and out into a reservoir. When the researchers increased the pumping rate, the faster-flowing fluid did not slip through, but appeared to swirl at the mouth of each groove, creating a vortex, similar to a small knot of hair between the tips of a comb’s teeth.
“This vortex is not blocking water, but it is blocking particles,” Hosoi explains. “Whereas in a slower flow, particles go through the filter with the water, at higher flow rates, particles try to get through the filter but are blocked by this vortex and are shot down the channel instead. The vortex is helpful because it prevents particles from flowing out.”
The team surmised that vortices are the key to mobula rays’ filter-feeding ability. The ray is able to swim at just the right speed that water, streaming into its mouth, can form vortices between the grooved plates. These vortices effectively block any plankton particles — even those that are smaller than the space between plates. The particles then bounce across the plates and head further into the ray’s cavity, while the rest of the water can still flow between the plates and out through the gills.
The researchers used the results of their experiments, along with dimensions of the filtering features of mobula rays, to develop a blueprint for cross-flow filtration.
“We have provided practical guidance on how to actually filter as the mobula ray does,” Mao offers.
“You want to design a filter such that you’re in the regime where you generate vortices,” Hosoi says. “Our guidelines tell you: If you want your plant to pump at a certain rate, then your filter has to have a particular pore diameter and spacing to generate vortices that will filter out particles of this size. The mobula ray is giving us a really nice rule of thumb for rational design.”
This work was supported, in part, by the U.S. National Institutes of Health, and the Harvey P. Greenspan Fellowship Fund.
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Bringing this back bc upon thinking on it, Konoha's T7 stays the same, but I'm giving Karin the rest of Taka (minus Sasuke) in that Juugo can be from Konoha. That leaves the final team to be Sai from Konoha, Haku from Kiri, and Kimimaro from Uzu!
Team Taka's designated as the Kiri-taught team, with perhaps Hoshigaki Kisame as their jounin sensei, while Team Twinks Hosoi gets a Uzushio instructor, either Ryuuzetsu from that one movie or Kurama Uroko from filler eps (because holy fuck, there are. so few jounin/tokujo/anbu female characters that have any amount of personality. and everyone and their mother has a 'Yuugao is a main female character' fic)
AU where Bloody Mist ended quicker, Uzushio didn't fall, and realistically, no Uchiha Massacre.
Team 7 is established as an alliance-strengthening exercise of trust. There are 3 new genin teams, one in Kiri, one in Uzushio, and one in Konoha - but they each have one genin from every village. Team 7 is still Kakashi and Sasuke from Konoha, but also Naruto from Uzushio and Sakura from Kiri. This time, Kakashi can't ignore Sakura (even though she should also be counted as a prodigy, just in chakra control) because it would probably result in "dishonoring" Kiri and therefore, an act of war <3
The Uzushio team is perhaps Karin from Uzushio, Haku from Kiri, and Sai from Konoha?
No ideas for the Kiri team as of yet.
Suna isn't involved on account of the whole Gaara is going fucking insane and also Suna is plotting with Oto
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Vintage Hosoi
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Soshi Hosoi - Magic Castle Original Soundtrack | Yetee Records | 2021 | "Twilight Mist" Purple & Blue Marbled | /300
#soshi hosoi#magic castle#yetee records#the yetee#vinyl#colored vinyl#lp#music#records#record collection#vgm#video game music#soundtrack#hosplug#drew wise#project-team kaiga
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World Trigger Ch186 ‘Hus 8’ & Ch187 ‘Yuba Squad 2′ Translation
Hi guys, hopefully by now you’ve all heard that there is no World Trigger in this month’s issue of Jump Square due to Ashihara’s ongoing health issues. At this point, it should be in next month’s issue so not quite a hiatus situation yet *knock on wood*. And hopefully volume 22 is still coming out on time next month too, but since ch187 is literally the end of vol22 it’s hard to say if they might want another month and a bit of backlog before releasing a volume. We’ll see.
Anyway, on to last month’s release!
Panel 1
Sakurako: While an extremely flashy firefight breaks out on the west side of the map Sakurako: Premonitions of a collision in the east are also on the rise!
Panel 2
Sakurako: Will the 2 from Yuba squad clash with
Panel 3
Sakurako: Tamakoma’s Agent Hus?
Panel 4
Sakurako: Or Ikoma squad’s Agent Minamisawa?
Panel 1
Sakurako: Ninomiya squad’s Agent Inukai and Ikoma squad’s Agent Mizukami too
Panel 2
Sakurako: Feels like they might participate in this battle!
Panel 3
Minamisawa: Whoaaa!
Minamisawa: There’s like a lot coming this way!
Panel 4
Minamisawa: This’s bad! Minamisawa: I might be really popular!
Ikoma: ‘Kai is popular’ Ikoma: Roger
Panel 5
Hosoi: Kai! Hosoi: Yer not allowed to rush in by yerself this time!
Minamisawa: It’s fine, Mario-sempai!
Hosoi: Yer not allowed!?
Panel 1
Sakurako: Captain Ikoma and Agent Oki’s movements, are they going around so they can come in from the south?
Sakurako: Meanwhile on the west side…
Panel 2
Sakurako: The 2 from Tamakoma are distancing themselves from Ninomiya squad with Bagworm
Sakurako: Is their plan to not have a shootout head-on
Panel 3
Ouji: Amatorichiana shot ‘normal bullets’
Ouji: Has she become able to shoot them?
Panel 4
Ouji: But the fact that they’re not going for a firefight
Ouji: I see that as there still being grounds for concern
Panel 1
Konami: They’re probably just prioritising meeting up with allies
Konami: Once the team is all together Konami: Chika’s Meteora’s gonna go boom!
Panel 2
Konami: I was chased out in the middle the day before yesterday Konami: But I get the feeling that’s the plan they made in the end!
Karasuma: From this point on can’t be shown to commentators
Youtarou: Sorry, Konami
Konami: But Youtarou’s fine!?
Kurauchi: What a sad story…
Panel 3
Tsuji: They’re not shooting at us
Hiyami: They’ve disappeared from radar, so a withdrawal is likely Hiyami: Though there’s a non-zero chance they’re lying in wait
Panel 4
Ninomiya: Whether Amatori can shoot or not
Ninomiya: Still isn’t confirmed
Panel 1
Sakurako: Is Tamakoma Second trying to Sakurako: Have 3 of them join up then all go together to meet Agent Hus?
Sakurako: As they are moving while hiding, it looks like their speed has dropped somewhat
Panel 2
Tonooka: This distance…
Panel 3
Tonooka: Feels like it’ll be blocked since Kuga-kun’s with her
Tonooka: Can’t they leave her by herself…
Panel 4
Sakurako: East of the map
Sakurako: Are Agent Hus and Yuba squad about to come into contact!
Panel 5
Kurauchi: For the isolated Agent Hus Kurauchi: I believe there is the choice of hiding himself and aiming to meet up however…
Panel 1
Hus: …
*whirr*
Panel 2
Sakurako: Just as Agent Kurauchi predicted!
Sakurako: Agent Hus Sakurako: Activates Bagworm and disappeared from radar!
Panel 3
Ikoma: Hm? Ikoma: One person disappeared
Mizukami: Oki~
Oki: Yeh, yeh
Panel 4
Oki: Ah only saw an instant
Oki: But it looked blue, so it’s Tamakoma Oki: From the physique, might be Hus-kun?
Panel 5
Oki: Seems like he’s gonna turn to the south and avoid Yuba squad
Ikoma: ‘Hus is south’ Ikoma: Roger
Panel 1
Mizukami: In that case, let’s at least block off this end
Panel 2
Minamisawa: I’ll chase from behind!
Panel 3
Sakurako: Here Ikoma squad makes their move
Sakurako: To encircle Agent Hus who has erased his presence!
Panel 4
Usami: Hus-kun, your movements are being read Usami: You might be watched by a sniper
Panel 5
Hus: Seems like it
Panel 6
Hus: Is the one watching Ikoma squad or Yuba squad…
Panel 1
Yuba: Obishimaa
Yuba: Who just disappeared?
Obishima: Right
Panel 2
Obishima: To use Bagworm here
Obishima: If it’s not for an ambush then it’s
Obishima: ‘A person wanting to join up with their allies in the west’
Obishima: In other words…
Panel 3
Obishima: Hus-sempai
Obishima: Inukai-sempai, Tsuji-sempai Obishima: One of these!
Panel 4
Yuba: Alllright, well, you pass
Yuba: Whether it’s Hus, or Tsuji/Inukai Yuba: It’s a bother if we let them get away here
Panel 5
Yuba: Get that one first without delay!
Obishima: Roger!
Panel 1
Sakurako: Agent Hus’s movements have faltered! Sakurako: He’s becoming surrounded by Ikoma squad and Yuba squad!
Panel 2
Konami: Jeez, that idiot! Konami: He should have used Bagworm from the start!
Ouji: Hmmm, I wonder…
Panel 3
Yoneya: Can’t use Fullguard if you’re using Bagworm
Kodera: When there’re a lot of Snipers like this time Kodera: You must take care even with covert operations
Panel 4
Miwa: …His transfer position was too bad
Panel 5
Yoneya: Yeah Yoneya: Either way
Yoneya: Joining up is gonna take work
Panel 1
Usami: The 3 working in concert with a sniper is Ikoma squad Usami: The other, probably two-man group, is Yuba squad
Usami: The remaining one is Inukai-sempai then
Panel 2
Hus: Looking at Ikoma squad’s movements, the other enemies are coming this way too
Hus: Before I’m completely surrounded Hus: I’ll defeat one of the ones down south and break through
Usami: Roger!
Panel 3
Oki: He just went towards Iko-san Oki: One road to the west
Panel 4
Ikoma: ‘One to the west’
Ikoma: Roger
Panel 5
Usami: Hus-kun
Usami: Ikoma squad in 40 metres!
Panel 1
*whirr*
Ikoma: Senkuu Kogetsu
Panel 2
*slice*
Panel 3
*bang*
*shine*
Panel 1
*impact*
Panel 2
Oki: Whoa
Oki: He predicted I’d go with Ibis
Panel 3
Ikoma: Found Hus
Panel 4
*wind howling*
Panel 1
Usami: They’re coming from the back too!
Panel 2
*wind howling*
Panel 3
Konami: Watch out!
Panel 4
*bang bang bang bang bang bang*
Panel 1
*bang bang bang bang bang bang*
Panel 2
*clang clang clang clang clang clang clang*
Panel 3
*zoom*
Panel 2
*bang bang bang*
Panel 3
Usami: Obishima-chan’s disappeared!
Panel 4
*impact*
Panel 1
*bang bang bang bang bang*
Panel 2
Sakurako: Ikoma squad and Yuba squad surges forward with their attacks!
*clang clang clang clang clang*
Panel 3
Sakurako: Agent Hus endures!
Ouji: I wonder why he didn’t die from that…
Panel 4
Sakurako: But the situation is still dangerous!
Sakurako: Can Agent Hus extract himself from this crisis!?
Panel 1
Map South West
Chika: Osamu-kun!
Osamu: Kuga! Chika!
Panel 2
Yuuma: Looks pretty bad Yuuma: Shall we go help Hus?
Osamu: No Osamu: We probably won’t be in time
Panel 3
*wind howling*
Osamu: We’ll back Hus from here!
Panel 4
Tonooka: The two from Tamakoma
*wind howling*
Tonooka: Has met up with Mikumo-kun
Panel 1
Osamu: We’ll back Hus from here!
*wind howling*
Osamu: Chika and Kuga, please climb up this apartment!
Panel 2
Osamu: We’ll create an opening for Hus with sniping!
Panel 3
Yuuma: Roger Yuuma: But
Yuuma: We’ll be found by Ninomiya-san and the rest when we shoot
Panel 4
Osamu: I know
Osamu: That’s why it’s a speed competition!
Panel 1
Osamu: Before Ninomiya-san and the others catch up to us
Osamu: We need to break Hus out with one shot Osamu: And meet up with him like that
Panel 2
Osamu: With Hus’s ‘ace up his sleeve’ Osamu: And Chika’s Lead Bullet sniping
Osamu: We’ll open a hole in the opponents’ encirclement!
Panel 3
Chika: …!
Osamu: I’ll check up on Ninomiya-san and the others
Panel 4
Osamu: And in other places Osamu: I’ve also created small fake wire zones
Osamu: It should earn us a bit of time…!
Panel 1
Osamu: …can you do it!?
Osamu: Chika!
Panel 2
Chika: Yeah!
Panel 3
*wind howling*
Minamisawa: Ahhh, I see!
Minamisawa: That’s how it is!
Panel 4
Minamisawa: It’s not me, it’s Hus-chan that’s popular!
Panel 5
*creak*
Ikoma: ‘Popular’ Ikoma: ‘Wasn’t Kai’
Ikoma: Roger
Oki: Was that confirmation necessary?
Panel 1
Mizukami: Inukai’s comin’ up behind Iko-san
Mizukami: Please be careful so ya aren’t taken down by him while ya fight someone else
Panel 2
Ikoma: ‘Inukai from behind’
*clang clang*
Ikoma: Roger
Panel 3
*clang clang*
*whoosh*
Panel 4
*clang*
*impact*
Panel 1
*bang*
*clang clang clang clang clang clang*
Panel 2
*bang bang bang bang bang*
Panel 3
*whoosh*
Panel 4
*zoom*
Panel 1
*wind howling*
Panel 2
*bang bang bang*
Panel 3
*bang*
*clang clang*
Minamisawa: Whoa oof!
Panel 4
*jump*
Minamisawa: Yuba-san so scary!
*jump*
Panel 1
Mizukami: Looks like Yuba-san’s group’s aimin’ for Hus
Mizukami: It’s fine if we just follow along and sandwich him
Panel 2
Minamisawa: I don’t like multiple teams surrounding one person
Panel 3
*ratatatatatata*
Panel 4
*clang clang clang clang clang clang*
Panel 1
Sakurako: On the east side of the Map, 8 people of 4 teams have plunged into a melee!
Sakurako: Agent Hus, who has been caught in the middle has taken damage!
Panel 2 Ouji: It’s Mizukaming who’s leading the melee
Panel 3
Ouji: He’s controlling the situation with his bullets and his position to keep Huston on the ‘inside’
Panel 4
Kurauchi: Agent Inukai also understands that Kurauchi: And moving so that Agent Hus can’t get away
Sakurako: I see…!
Panel 1
Sakurako: Agent Hus had shown his overwhelming strength in Round 7
Sakurako: Do they intend to make certain they take him down!
Konami: I don’t think he’ll let himself be taken down without doing anything in return though
Panel 2
Kurauchi: Even so Kurauchi: If the ones in the west meet up, then the situation will change
Kurauchi: So I don’t think the ones surrounding him have too much slack
Panel 3
Sakurako: Those ‘ones in the west’
Sakurako: The 3 from Tamakoma aren’t heading for the scene of the melee Sakurako: But are moving to back Agent Hus up with sniping from the south west!
Panel 4
Ouji: It’s true that way seems faster
Ouji: But…
Panel 1
Konami: Nghhhh, that’s bad, bad
Kurauchi: Because the Tamakoma trio has Agent Tonooka glued to them
Panel 2
Kurauchi: Agent Tonooka is a sniper who is very good at covert operations Kurauchi: He’ll make sure his first shot hits
Panel 3
Kurauchi: I believe in recent capture and concealment training he was 3rd
Konami: You’re even checking that kind of thing!? Konami: Kuracchi, you’re amazing!
Panel 4
Ouji: From his movements, has Yuba-san Ouji: Given him orders to mark Amatorichiana?
Panel 5
Ouji: Because Amatorichiana’s Shield can even protect against Ibis
Ouji: He probably intends to aim for the moment she attacks
Panel 1
Tonooka: Amatori-chan’s on top of a south west apartment
Panel 2
Tonooka: I’ll keep marking her
Tonooka: And shoot when she makes the motion for attack
*wind howling*
Panel 3
Obishima: Roger!
*rustle*
Yuba: Go all out, Tonookaa
Panel 4
Inukai: Amatori-chan and the others disappearing means
Inukai: Either Lead Bullet sniping or bombarding?
Panel 5
Inukai: Though there’s also the chance of Kuga-kun coming over here…
Panel 1
Mizukami: It’s too quiet over where Ninomiya-san and the others are
Panel 2
Hosoi: At some point bullets are gonna come flyin’ from the west or the south! Hosoi: Be careful of lines of sight!
Ikoma: ‘Bullets from west or south’ Ikoma: Roger
Panel 3
Usami: …it’s no good, Osamu-kun! Usami: They’re on the lookout for sniping!
Usami: Our lines of sight can’t get through!
Panel 4
Osamu: …!
Osamu: Damn it
Osamu: There’s no time…!
Panel 5
Osamu: Hus!
Osamu: Either way I’m gonna get Chika to take a shot with her Ibis Osamu: So take advantage of the confusion and…
Hus: No
Panel 1
Hus: Meteora
Hus: Drop Meteora where I am
Panel 2
Osamu: !?
Panel 3
Yuuma & Chika: !
Panel 4
Hus: If my luck’s good I’ll withstand it
Hus: And even if I die, we can take down the surrounding enemies all at once
Panel 5
Hus: If we get 4 points Hus: There’re no problems even if I’m down
Panel 2
Osamu: …got it!
Osamu: Chika!
Panel 3
Osamu: If it’s Meteora your range is probably at its limit! Osamu: Get as close as you can and shoot!
Chika: …roger!
Panel 4
Osamu: Kuga, watch the radar
Osamu: And please tell Chika where to aim
Panel 5
Yuuma: Roger!
Panel 1
Tonooka: Hm?
Panel 2
Tonooka: Oh man…!
Panel 3
Tonooka: The water tank’s in the way…!
*wind howling*
Fujioka: Huh? What’s wrong, Tono!?
Tonooka: No, it’s fine!
Panel 4
*wind howling*
Panel 1
*ratatatatatatatata*
Panel 2
*clang clang clang*
*bang bang*
Panel 3
Hus: Tsk…!
Panel 4
Sakurako: Agent Hus takes damage in his leg!
Ouji: Now this is tough
Panel 5
Yuuma: Shiori-chan Yuuma: Please mark where I’m looking
Usami: OK!
Panel 2
Chika: …target confirmed!
Panel 3
Chika: …Meteora!
*whirr*
Panel 4
Sakurako: Meteora!?
Ouji: Does she intend to include Huston in her aiming!
Panel 1
*wind howling*
Obishima: !
Panel 2
Obishima: Yuba-san!
Panel 3
Yuba: Tonookaa!
Panel 4
Kodera: In that position, Tono
Kodera: Shouldn’t be able to see the target…
Panel 5
Panel 6
*bang*
*light*
Panel 1
*wind howling*
Panel 2
*wind howling*
Panel 3
*tap*
Panel 4
Chika: !
Chika: Ah
Panel 1
*bang*
Panel 2
Osamu: !?
Panel 3
*wind howling*
Panel 4
*wind howling*
Panel 5
*wind howling*
Panel 7
Osamu: Chika!!
Osamu: Kuga!!
Panel 1
*bang bang bang bang*
Panel 2
*bang bang bang bang*
Sakurako: !!
Panel 3
Sakurako: They’re alive! Sakurako: Is it Agent Amatori’s Shield!?
Sakurako: Tamakoma Second saved by a hair!
Panel 4
Teruya: ‘Affixed Shield’! Teruya: Even though she didn’t use it that time against us!
Ui: She’s grown~
Panel 1
*wind howling*
Sakurako: Agent Tonooka’s priceless one shot!
Tonooka: Eh? Tonooka: They didn’t die in that?
Tonooka: For real
Sakurako: Halted Agent Amatori’s bombardment!
Panel 2
*bang bang bang bang bang*
Panel 3
Sakurako: Tamakoma Second’s plan has failed!
*bang bang bang bang*
Panel 4
*wind howling*
Sakurako: Has Agent Hus been driven into a corner!?
-
1. This match is giving me all the mid range fighters getting cool roles and I love it.
2. Also more evidence of Konami using all the HQ members' nicknames. IDK I just find that cute.
3. In conclusion, growth! I love it :D
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Gust's New Brand Manager Teases 'Several Unannounced Projects'
Junzo Hosoi is known for work as a producer at game developer Gust, previously producing games ranging from Blue Reflection to Atelier Ryza and Atelier Lulua. Hosoi has since been promoted to Gust brand manager, and in a recent interview with Famitsu, he took the opportunity to tease the fact that there are currently "several unannounced new titles in the works."
As for what those projects may be, there aren't any details at the moment. All Hosoi divulged was that one of the projects is a game being developed with Gust developer and Gust shop manager Akira Tsuchiya.
While we wait to learn more, Hosoi will be settling into the new role, which still entails plenty of working together with the development team. Stay tuned for more as Gust reveals what's next.
Source: Famitsu via Siliconera
-------
Joseph Luster is the Games and Web editor at Otaku USA Magazine. You can read his webcomic, BIG DUMB FIGHTING IDIOTS at subhumanzoids. Follow him on Twitter @Moldilox.
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Bones Love Milk Skateboarding Team and Skate Culture Experiences
Bones Love Milk Skateboarding Team and Skate Culture Experiences
Bones Love Milk has announced its official Skate Team and will host a week of skate culture celebrations from July 27 through August 4, 2019, from 11am-5pm daily, at 300 Pacific Coast Hwy, Suite 200 in Huntington Beach, California. The official Bones Love Milk Skate Team features Christian Hosoi, Tom Asta, Chris Cole, Cordano Russell and Bryce Wettstein.
The Bones Love Milk indoor pop-up…
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youtube
Vans x Star Wars (2014)
To introduce the special edition Vans x Star Wars collection (shoes and apparel) launching June 2014, we went to the Vans Off the Wall Skatepark in Huntington Beach, CA to film a skate contest set in 1980. After legendary skateboarder Christian Hosoi finishes his run, a rookie wookie (played by another legend — Steve Caballero) rips the bowl and receives mixed scores from the judges. Tony Alva, Jeff Grosso and Vans surf team riders Leila Hurst and Alex Knost can be seen cheering in the crowd alongside Stormtroopers, Jawas and Chewbacca.
@wayward-cat
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To design better water filters, MIT engineers look to manta rays
New Post has been published on https://thedigitalinsider.com/to-design-better-water-filters-mit-engineers-look-to-manta-rays/
To design better water filters, MIT engineers look to manta rays
Filter feeders are everywhere in the animal world, from tiny crustaceans and certain types of coral and krill, to various molluscs, barnacles, and even massive basking sharks and baleen whales. Now, MIT engineers have found that one filter feeder has evolved to sift food in ways that could improve the design of industrial water filters.
In a paper appearing this week in the Proceedings of the National Academy of Sciences, the team characterizes the filter-feeding mechanism of the mobula ray — a family of aquatic rays that includes two manta species and seven devil rays. Mobula rays feed by swimming open-mouthed through plankton-rich regions of the ocean and filtering plankton particles into their gullet as water streams into their mouths and out through their gills.
The floor of the mobula ray’s mouth is lined on either side with parallel, comb-like structures, called plates, that siphon water into the ray’s gills. The MIT team has shown that the dimensions of these plates may allow for incoming plankton to bounce all the way across the plates and further into the ray’s cavity, rather than out through the gills. What’s more, the ray’s gills absorb oxygen from the outflowing water, helping the ray to simultaneously breathe while feeding.
“We show that the mobula ray has evolved the geometry of these plates to be the perfect size to balance feeding and breathing,” says study author Anette “Peko” Hosoi, the Pappalardo Professor of Mechanical Engineering at MIT.
The engineers fabricated a simple water filter modeled after the mobula ray’s plankton-filtering features. They studied how water flowed through the filter when it was fitted with 3D-printed plate-like structures. The team took the results of these experiments and drew up a blueprint, which they say designers can use to optimize industrial cross-flow filters, which are broadly similar in configuration to that of the mobula ray.
“We want to expand the design space of traditional cross-flow filtration with new knowledge from the manta ray,” says lead author and MIT postdoc Xinyu Mao PhD ’24. “People can choose a parameter regime of the mobula ray so they could potentially improve overall filter performance.”
Hosoi and Mao co-authored the new study with Irmgard Bischofberger, associate professor of mechanical engineering at MIT.
A better trade-off
The new study grew out of the group’s focus on filtration during the height of the Covid pandemic, when the researchers were designing face masks to filter out the virus. Since then, Mao has shifted focus to study filtration in animals and how certain filter-feeding mechanisms might improve filters used in industry, such as in water treatment plants.
Mao observed that any industrial filter must strike a balance between permeability (how easily fluid can flow through a filter), and selectivity (how successful a filter is at keeping out particles of a target size). For instance, a membrane that is studded with large holes might be highly permeable, meaning a lot of water can be pumped through using very little energy. However, the membrane’s large holes would let many particles through, making it very low in selectivity. Likewise, a membrane with much smaller pores would be more selective yet also require more energy to pump the water through the smaller openings.
“We asked ourselves, how do we do better with this tradeoff between permeability and selectivity?” Hosoi says.
As Mao looked into filter-feeding animals, he found that the mobula ray has struck an ideal balance between permeability and selectivity: The ray is highly permeable, in that it can let water into its mouth and out through its gills quickly enough to capture oxygen to breathe. At the same time, it is highly selective, filtering and feeding on plankton rather than letting the particles stream out through the gills.
The researchers realized that the ray’s filtering features are broadly similar to that of industrial cross-flow filters. These filters are designed such that fluid flows across a permeable membrane that lets through most of the fluid, while any polluting particles continue flowing across the membrane and eventually out into a reservoir of waste.
The team wondered whether the mobula ray might inspire design improvements to industrial cross-flow filters. For that, they took a deeper dive into the dynamics of mobula ray filtration.
A vortex key
As part of their new study, the team fabricated a simple filter inspired by the mobula ray. The filter’s design is what engineers refer to as a “leaky channel” — effectively, a pipe with holes along its sides. In this case, the team’s “channel” consists of two flat, transparent acrylic plates that are glued together at the edges, with a slight opening between the plates through which fluid can be pumped. At one end of the channel, the researchers inserted 3D-printed structures resembling the grooved plates that run along the floor of the mobula ray’s mouth.
The team then pumped water through the channel at various rates, along with colored dye to visualize the flow. They took images across the channel and observed an interesting transition: At slow pumping rates, the flow was “very peaceful,” and fluid easily slipped through the grooves in the printed plates and out into a reservoir. When the researchers increased the pumping rate, the faster-flowing fluid did not slip through, but appeared to swirl at the mouth of each groove, creating a vortex, similar to a small knot of hair between the tips of a comb’s teeth.
“This vortex is not blocking water, but it is blocking particles,” Hosoi explains. “Whereas in a slower flow, particles go through the filter with the water, at higher flow rates, particles try to get through the filter but are blocked by this vortex and are shot down the channel instead. The vortex is helpful because it prevents particles from flowing out.”
The team surmised that vortices are the key to mobula rays’ filter-feeding ability. The ray is able to swim at just the right speed that water, streaming into its mouth, can form vortices between the grooved plates. These vortices effectively block any plankton particles — even those that are smaller than the space between plates. The particles then bounce across the plates and head further into the ray’s cavity, while the rest of the water can still flow between the plates and out through the gills.
The researchers used the results of their experiments, along with dimensions of the filtering features of mobula rays, to develop a blueprint for cross-flow filtration.
“We have provided practical guidance on how to actually filter as the mobula ray does,” Mao offers.
“You want to design a filter such that you’re in the regime where you generate vortices,” Hosoi says. “Our guidelines tell you: If you want your plant to pump at a certain rate, then your filter has to have a particular pore diameter and spacing to generate vortices that will filter out particles of this size. The mobula ray is giving us a really nice rule of thumb for rational design.”
This work was supported, in part, by the U.S. National Institutes of Health, and the Harvey P. Greenspan Fellowship Fund.
#3-D printing#3d#Animals#author#baleen whales#Bioinspiration#Biomechanics#Capture#channel#covid#crustaceans#Design#designers#dimensions#dynamics#energy#engineering#engineers#face masks#Features#filter#Filters#Fluid dynamics#focus#Food#form#geometry#Giving#guidance#guidelines
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A new invention that promises to be unbiased has been developed by researchers at the University of California, Berkeley. The device, called the Unbiased Estimator, is a small, handheld device that uses a novel algorithm to estimate the value of any object, without any prior knowledge of the object’s worth.
The device could have a wide range of potential applications, from appraising the value of artworks and antiques, to estimating the cost of repairs after a natural disaster.
“The Unbiased Estimator is a really exciting development that has the potential to change the way we think about valuing objects,” said UC Berkeley professor Annette Hosoi, who helped develop the device.
The Unbiased Estimator works by taking a series of measurements of the object being appraised, such as its weight, dimensions, and material composition. These measurements are then fed into the device’s algorithm, which uses them to generate an estimate of the object’s value.
The device has been designed to be as user-friendly as possible, and can generate an estimate in just a few seconds.
The team behind the Unbiased Estimator is now working on commercializing the device, and is hoping to make it available to consumers within the next few years.
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ELECTRIC LIGHT SYMPHONY 2015
Role: PLAN | PRODUCE | CREATIVE DIRECTION | PROJECT MANAGEMENT
Year : 2015
Client : 新幹線開業PR戦略実行委員会 (Ishikawa pref) Special support : 北國新聞社
オーケストラ・アンサンブル金沢のみなさまとのコラボレーションで、オーケストラの演奏と、映像・光の共演ELECTRIC LIGHT SYMPHONYの企画・プロデュース・ディレクションをさせていただきました。
Credit
Performance: Orchestra Ensemble Kanazawa
Construction: NAKATEN Naohiro Sato & team
Event produce: HOKURIKU HAKUHODO & team
Lighting producer: Michinari Marui / Shingo Murai & team Visual programmer: You Tanaka (Rhizomatiks) + Satoru Higa MIDI/Technical support : Miyu Hosoi (QOSMO) Videographer : Muryo Homma (Rhizomatiks) Special adviser : Kazuyoshi Hayakawa (CampKAZ) Plan/Produce/Direction : Keitaro Shimizu (Rhizomatiks)
#creativeproduce#planning#orchestra#orchestraensemblekanazawa#kanazawa#hokuriku#concert#visualize#collaboration#audioeffective#projectionmapping#showcase#creativedirection#projectmanagement#audiovisual#hyakumansan#tyo#rhizomatiks#electriclightsymphony#2015
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