#Star Fleet Technical Manual
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oldschoolfrp · 6 months ago
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Battle at the Ziggurat -- David Menehan's cover for Prime Directive: The Star Fleet Universe Role-Playing Game, by Task Force Games, designed by Timothy D Olsen and Mark Costello (1993).
Prime Directive obviously is a Star Trek RPG, but one that does not mention "Star Trek" by name. It was published under the same license as Star Fleet Battles, granted to Stephen V Cole's Amarillo Design Bureau in the late 1970s by Franz Joseph, creator of the 1975 Star Fleet Technical Manual.
Like Star Fleet Battles, Prime Directive is focused on military actions. Player characters are members of a Federation Prime Team, an elite special forces unit assigned to the most dangerous missions.
Prime Directive describes a United Federation of Planets, phasers, and Vulcans, but you won't find Kirk or the Enterprise in this book, even in its detailed Star Fleet Universe Timeline. For that you need Star Trek: The Role Playing Game by FASA (1982-89), based directly on the original series, animated series, and first movie.
From Prime Directive:
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stra-tek · 2 years ago
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Eaglemoss models on display at Ten Forward, BTS shot from PIC S03E01. This display includes the three-nacelled Federation-class Dreadnought from the 1975 Star Fleet Technical Manual (by Franz Joseph Schnaubelt), which was never a commercially available model. From Terry Matalas on Twitter.
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chernobog13 · 6 months ago
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Someone, bless their heart, colored a page from the Starfleet Technical Manual by Franz Joseph.
This page depicts a portion of Starfleet Headquarters, which Joseph imagined as a large staircase in orbit over Earth. This later became, albeit with major design changes, the Spacedock facility seen in various Star Trek films and series since Star Trek lll: The Search For Spock (1984).
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hazel-of-sodor · 2 years ago
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Bakers Dozen: Canon Ships I want to see in Star Trek Online
I love Star Trek Online, and one of my favorite features is the sheer number of ships you can fly from in the shows. From the 22nd century to the 32nd century, there are literally hundreds of choices. But there are still many canon starships I’ve have not had the chance to make poor finacial decisions for. So what better choice for the first round of Baker’s Dozen.
Here’s 12 canon Starships (and one honorable mention) I want in Star Trek Online.
Lets start with the Honorable mention:
The Consitution III Class
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Picard Season III’s hero ship, the affectionatly dubbed NeoConnie bears the distiction of being both the Titan A and Enteprise G. Those who read my Enteprise F headcanon also encountered the USS Riptide, an early command of my Captain. Why then is she only an honorable mention? Because the developers have already announced they are working on her. *sighs* shes gonna be a promo ships isn’t she?
1. The Federation Class 
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First appearing in Franz Joseph's Technical Manual, this design first appeared on screen as background display’s in The Wrath of Khan and The Search for Spock. More recently, Star Trek Picard saw model’s of this legendary starship in Ten Forward, alonside ships such as voyager and Enterprise D. Considering my flagship is a Gal-X, this would be a wonderful predecessor. Plus TOS ships are always welsome
2. The Romulan Bomber
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In Picard Season 1 we were introduced to the Romulan ships with this beauty. An elegant design with blade like wings, it instantly caught my heart. Instantly recogniable as a Romulan vessel while being a new and distinctive shape, it was a perfect evolution of what came before.More Romulan rep is always appreciated. C-Store? Please?
3.The Niagra Class
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One of my favorite ships in all of Star Trek, the Niagra class is a three nacelled cruiser blending elements of the ambassador and galaxy lines. Perhaps uniquely, the third nacelle is underslung. She has only appeared as wreckage, most notably the USS Princeton, lost at the Battle of Wolf 359, nut several other STO ships have the same origin. The Cheyenne and New Orleans both come from the same boneyard fleet. Also a updated Princeton Class to match the Lafeyette and Andromeda would be gorgeous.
4. Lower Decks BackGround Ship
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This unamed Ship class from Lower Decks is beggin for someone to realize her full potential, maybe a desendant of the Crossfeild Class? I loved her from the moment I saw her, and desperatly want to know more.
5.The Yeager Class
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No this is not a meme, its one of my favorite background ships. She has an isane amount of screentime, as shes in stock footage used alot in DS9. She served throughout the Dominion War. Why the weird hull? In my headcanon, she was built as a proof of concept for a tactical sister class to the Intrepid. (This will eventually be a full headcanon post). Once she proved succesful (for what she was), the go ahead was given to desgin a production version with a properly designed secondary hull. The outbreak of hostilities saw the Yeagar pushed into service, as she was a fully combat capable vessel. Also, the amazing Pundus already designed the 2412 variant. 
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6.The Mayflower class
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A ship from the Kelvin timeline, the namesake of this ADORABLE starship was lost at the Battle of Vulcan in 2258. We need more Kelvin ships, and it is a crime this sweet gal isn’t in game already.
7.The Duderstadt class
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You knew. I knew. The Pakleds knew. A modified Bill Krause design, much like the Titan/Enterprise herself, the USS Intrepid made a daring, intimidating, and awe inpiring debut in Star Trek Picard Season 3. Its rare to see a new ship so univserally loved today. But she deserves it. The only bad thing is she’s prolly gonna be the lockbox ships.
8.Jupp Class
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This Gal appears waaayyy in the back of a DS9 episode according to the art deparment. Good enough for me. Shes a clear member of the refit family, and is an obvious choice to add to the Miranda/Clarke/Light Cruiser Frame. Always could use TMP rep
9. The Intrepid Type
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Really? This isn’t in game already? How?!? Please? Enterpise Era Rep? I haven’t even watched Enterprise yet (oops) and I know this ship!
10.Springfeild Class
Another ship lost at Wolf 359, common, pretty small science ship? Complete the fleet? It could literally be the Chekov class.
11.Curry Class
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This class appears in Deep Space 9, and features tow variants with different Nacelles arrangements. TMP Carrier anyone?
12. Block 2 Constitution Class (Kelvin Timeline)
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I just want to talk. Its been 7 years since this beautiful ships arrived, and theres no offical models, and no STO Release...WWWHWHHHHYYYYY????
I love this ship. Its my favorite lettered Enteprise. I need her. Shes the only canon Enterprise besides the G not in game, and they’re working on the G. Best design in the Kelvin Timeline, and we don’t have her. I would totally spend stupid money on her, but I can’t.
Please STO, show mercy.
Hope yall enjoyed this first Baker’s Dozen, see you next week!
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weathermanpolls · 1 year ago
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Andromeda has logical consequences for it's technology. Artifical gravity can make the ship lighter to the point it can run like a space fighter, battles are typically done in distances measured in Light Seconds.
Babylon 5 combines the very hard Earth Alliance, with the much softer other races. Earth Alliance has to have spinning sections to simulate gravity, while the other races actually have artificial gravity. Largely suffers from the writers didn't read the tech manual.
Battlestar Galactica tried to create a very realistic idea of space, but fell into a bunch of current-year cliches, while also not dealing with the fact that artificial gravity is a super weapon. The Cylon Base Stars are a very realistic idea of what an AI might create for space ship design, (cripplingly specialized to the most effective form of warfare), while the Galactica was purposefully designed to be a barely functional hunk of junk that lets you feel the very real risks of empty space that surround you.
Haven't played Eve online, but it lets you customize ships to a ridiculous degree.
Homeworld focuses on massive fleet battles, but also more strategic things, so you fleet is filled with asteroid miners and whatnot.
Gundam tends to focus on Gundams, naturally, but still has some incredibly cool, and well thought out space ships.
Mass Effect takes the hardest science fiction that still allows planetary romance, and throws it into a lovecraftian horror. So you have realistic dreadnoughts fighting space cuddlefish from the dark space beyond the galactic rim, that have voices that crawl into your mind, and have the abyss stare at you from every shadow.
Stargate has really cool old technology, with relatively hard modern technology.
Star Trek does a fantastic job of progressing the ships over the years with intricate, loving detail. And then has writers that flat out ignore the technical details.
Star Wars combines things like artificial gravity and space Confucianism with arguably the most rules-based space travel ever created. Original Trilogy + Prequel Trilogy + Expanded Universe, of course
Wing Commander is one of the oldest and most venerated space sims... short of Star Wars, but still wonderfully dedicated.
40k really depends on the factions. The Imperium is so hard to the point that logistically issues are prevalent in every story. While the ships SEEM ridiculous, they actually operate as a ship of that size would, and justify the size by the fact they can't use anything more than the most basic computer systems to control it. Others factions tend to fall much more into the space magic category.
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backlinks001 · 6 months ago
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Accurate FX Signals
Unlocking the Potential of Accurate FX Signals: Navigating the Currency Markets with Precision In the bustling realm of foreign exchange (FX) trading, where fortunes are made and lost in the blink of an eye, the significance of accurate signals cannot be overstated. These signals, akin to guiding stars in the vast expanse of the currency markets, offer traders invaluable insights, helping them navigate the complexities and seize lucrative opportunities with confidence and precision. At its essence, FX trading revolves around the buying and selling of currencies, with traders seeking to profit from fluctuations in exchange rates. However, in a landscape characterized by rapid shifts and intense competition, the ability to decipher market trends and make informed decisions is paramount. This is where accurate FX signals come into play, serving as beacons of clarity amid the often murky waters of speculation. But what exactly are FX signals? In simple terms, they are indicators or notifications that highlight potentially profitable trading opportunities based on thorough analysis of market data, technical indicators, and sometimes even fundamental factors. These signals can be generated through various methods, including manual analysis by seasoned traders, algorithmic algorithms, or a combination of both. The true value of accurate FX signals lies in their ability to cut through the noise and provide actionable insights in real-time. By leveraging advanced analytical tools and techniques, traders can identify trends, detect price patterns, and anticipate market movements with a high degree of accuracy. This not only helps minimize risks but also maximizes returns, allowing traders to capitalize on fleeting opportunities before they vanish into the ether. Moreover, accurate FX signals empower traders to make informed decisions based on objective data rather than emotions or gut instincts. In an arena where impulsive actions can lead to catastrophic losses, having a reliable signal provider can be the difference between success and failure. By following the guidance of trusted signals, traders can maintain discipline, stick to their strategies, and avoid falling prey to irrational behavior driven by fear or greed. Of course, it's essential to exercise caution and discernment when choosing an FX signal provider. With countless services vying for attention in the market, not all signals are created equal. Some may lack the necessary rigor or transparency, leading unsuspecting traders astray with false promises of guaranteed profits. Therefore, it's crucial to conduct thorough research, assess the track record and reputation of signal providers, and seek recommendations from trusted sources within the trading community. In addition, it's worth noting that while accurate FX signals can significantly enhance trading performance, they are not infallible. The markets are inherently unpredictable, influenced by a myriad of factors ranging from geopolitical events to economic indicators. As such, traders should always exercise prudent risk management, diversify their portfolios, and never invest more than they can afford to lose, regardless of how promising a signal may seem. In conclusion, accurate FX signals represent a powerful tool in the arsenal of any trader seeking success in the dynamic world of currency trading. By harnessing the insights provided by these signals, traders can navigate the markets with confidence, capitalize on opportunities, and ultimately achieve their financial goals. However, it's essential to approach signal trading with caution, skepticism, and a healthy dose of realism, recognizing that while signals can guide us, it is ultimately our own knowledge, skills, and judgment that determine our success in the end.
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athelind · 1 year ago
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1976. Star Trek Fanzines from a Star Trek convention in Oakland, CA. Several original cast members in attendance; I don't recall anyone specific but Mark Lenard.
I picked up a number of 'zines, but the only title I remember is Dreadnought Explorations (which put the TOS crew on one of the Dreadnought-class ships from the Franz Joseph Designs Star Fleet Technical Manual).
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oldschoolfrp · 5 months ago
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With yesterday’s news from Atomic Mass Games that they are ending production of Star Wars X-Wing and Armada, it is a good time to remember 2 truths that many gamers overlook:
All games based on licensed properties require licences that cost money up front to obtain and more money over time to continue to keep active. From day one, publication of any licensed game should be expected to end during the tail end of the game’s profitability, when income dips below the cost of the license.
There’s no such thing as a ‘dead game,’ as long as you own the game and still want to play. This is especially true for miniature collections.
Licensed games are under pressure to earn money quickly before shutting down, and often have a production life much shorter than successful games based on original, generic, or historical concepts. The X-Wing games had a remarkably successful run considering the economic challenges.
The most notable exception to the rule is the Star Fleet line of games which relied on a very generous and open-ended license, apparently with no expiration date. This has been attributed to Paramount believing Star Trek was a ‘dead property’ in the 1970s. They made an agreement with author Franz Joseph which gave Franz Joseph Design the rights to everything in his Star Fleet Technical Manual. FJD was able to license those rights to Armadillo Design Bureau/Task Force Games at a relatively low cost.
Since then other rights holders have been more careful. When Grenadier made the first official Star Wars miniatures for West End Games’ line of products in the late 80s (above), it was Lucas Film Limited’s initials that appeared on every figure base, clearly reminding us who remained in charge.
As for ‘dead’ games, I still own copies of WEG’s out-of-print games and can play with Grenadier’s figures that I already collected. I also can use those figures with any other rules I choose, which is a major benefit of collecting miniatures for a favorite theme. Many of the new ‘miniature agnostic’ indie games available as PDFs or zines encourage digging out old figures and returning them to the table.
A reasonable counterpoint for gamers in the US is that there are few independent clubs here, where organized public play depends on game stores willing to set space aside for tables and priority is given to games the store can sell. I would not be surprised to see an immediate end to X-Wing events at those stores that were still hosting leagues and tournaments.
But for those willing to take ownership of their own fun, you might find some good deals on spaceships in clearance sales.
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stra-tek · 1 year ago
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Star Trek fans are hardcore. The U.S.S. Akula from the unlicensed technical manual Ships of the Star Fleet, Volume 2.
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chernobog13 · 3 years ago
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It took a whole lot of digging, but I finally found it!!!!!
For those of you too young to understand, this was the Holy Grail/Bible for Trekkers back in the dark days between the end of The Original Series and Star Trek: The Motion Picture.
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hazel-of-sodor · 2 years ago
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Bakers Dozen: Liscensed Ships I want in Star Trek Online
Welcome back to Bakers Dozen! This time we return to Star Trek Online ships, but instead of canon, its liscensed. Simply put, 12 ships (and one honorable mention) I want in STO, that aren’t canon, but appeared in an offical Star Trek Product (Books, Comics, Games, Ect.)
1.Premonition Class 
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Hailing from Star Trek Armada, The U.S.S. Premonition went back in time to warn the Enterprise E of an impeding borg invasion. I never had the full game, but I played the demo countless times. Just look at her. She aleady looks like an Sto ship. One of the most iconic Star Trek Video games ships, I think she would be a great ship to appear in the current arc time/multiverse themed arc.
2.Yorktown Class (ENT Era)
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Long before Captain Seven of Nine commanded the enterprise, and even long before STO. There was a Yorktown Class Starship in Star Trek Legacy. Star Trek legacy was the first star trek game I owned, and the Yorktown was a favorite of mine. The battleship to the NX Cruiser, the Yorktown was a powerhouse in the 22nd century. She’d need a new name, as the current Enterprise in STO is a very different Yorktown Class, but we could always use more Enterprise era ships.
3.Belknap/Ascension Class
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Quite possibly my favorite TMP Era design (yes including the refit) The Belknap from  Ships of the Star Fleet Vol. 1 is the Constitution Refit’s smaller agile cousin. Stripped of diplomatic suites and scientic labratories, the Belknap posseses the Constituion’s firepower in a more compact and agile frame.
A “Dreadnoght” version exists, the Ascension class, but it’s literally a Belnap with the third nacelle of a Federation classs refit, maybe to give her longer warp sustainability?
4.Andor Class
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This TMP era missle cruiser was introduced with FASA, and I loved this odd ball. I could see her functioning as a TMP era defiant, a small ship darting in with heavy torpedo fire. Also more TMP is always a win
5.Archer Class
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Apperaing in the Star Trek Vangaurd Novels, this was a tiny tos scout ship, with only a crew of 14, and still didn’t have enough room for personal bunks. Incredibly fast and agile, she was too small for turbolifts, instead only having ladders.  Pls let me 1v1 a cube with this smol ship. Also TOS Ships are always a win.
6. Aegis Class
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The U.S.S. Aegis is the hero ship of Star Trek Bridge Crew, and my god what a gorgeous ship. STO needs more Kelvin ships, and what better one than a proper Hero ship that has her own games, and looks this good?
7.Romulan Warbird, Unknown Class
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This Stormbird (Romulan D7) esk dreadnought appeared in the DC Star Trek Comics in the 80s. Decades later, younger me would find the comics as a kid, and fall in love with this oship. Romulan TMP Warbird? Sign me up! Pls?
Also this comic has this awesome shot
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8.USS Dorothy Garrod
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From the IDW Dicovery Comic, this Federation science vessel looks cool. Thats it. Thats all I know. Discovery rep is always a win.
9.D-18 Gull Class
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A Klingon ship from Fasa, this is a troop transport. Its weird and I love it. I had a fried who 3d prints move the neck to the top of the secondary hull and flip the bridge module upside down for a more traditional look, but I dont have any good pics of her on hand.
10. Chandley Class
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Speaking of troop transports, The Chandley is perhaps Fasa’s most popular ship, and its not hard to see why. Maybe Sto, could give her a boarding console. 
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11.Saladin/Hermes
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Orginally appearing in the Star Fleet Technical Manual by Franz Joseph, this ship has TOS and TMP varaints, as well as a Kelving timeline version from both the comics and Star Trek Fleet Command. Simple yet iconic, with so many flavors. Legendary Discovery Variant?
12.Insignia Class
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This gorgeous ship originally was a fan design, then was included in the Ships of the Line calender. It later appeared in the TNG Waypoint comics as the ‘Chimer’ class...USS ENTERPRISE???
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This version of the Enterprise served at the same time as the Enteprise E (ummmm?) and was commanded by Geordi La Forge.
The Chimer name sucks though. Insignia class is a way better name.
Honorable Mention:
Locknar class
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Another Fasa Ship, this is an honorable mention bc it is kinda...maybe...canon?
In Lower Decks we she the USS Titan’s lineage wall...including what was confirmed to be a Locknar class USS Titan?
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Yes I am a TOS/TMP nerd, how can you tell?
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science70 · 6 years ago
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Franz Joseph, Star Trek Star Fleet Technical Manual (Ballantine Books, 1975).
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nelc · 6 years ago
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Star Fleet Dreadnought, as per Star Fleet Technical Manual by Franz Joseph Schnaubel
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spacehomos · 3 months ago
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*cough cough* archive.org *cough* Star Trek Star Fleet Technical Manual by Frank Joseph ; Ballantine Books *cough*
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YALLLLLL
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surlymccoy · 5 years ago
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Star Trek Star Fleet Technical Manual (1975)
Medical Section: Deck 7 - Plan - Primary Hull - Class I Starships 
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adrenaline-revolver · 2 years ago
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Steve Harrington the closeted sci-fi nerd. 
He’ll talk about ‘socially acceptable’ sci-fi like Alien and the new Star Wars movies all day but after being informed about what was and wasn’t cool in middle school by his “friends” he keeps his copies of Analog Science Fiction and Fact, his Star Fleet Technical Manual, and his copy of Dune in a box under his bed as if it were porn. 
Hell he hides them under a box with actual porn he’s never bothered to read.
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