#So I've been thinking about
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dailyadventureprompts · 1 month ago
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So I've been reading Triangle Agency...
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For those not in the know: Triangle Agency is a new weird/corporate horror TTRPG heavily inspired by things like the X files, Delta Green, and Control. You work as agents for the titular organization which sends you out to stabilize reality by dealing with various paranatural Anomalies.
Don't think of this as a review, until I sit down at a table and play this system over a few sessions I won't be able to tell you how well it actually works. What I can tell you is what the game is trying to accomplish with its storytelling and mechanics, and what it's trying to do is interesting.
Unlike a lot of TTRPGs I've read, triangle agency is not interested in giving you a system that you can use to tell whatever story you want. Instead I can compare it to a tabletop version of a choice heavy videogame like Disco Elysium or Bg3: where engaging with the story/mechanics will lead you to one of the endings the authors prepared for you. This is not to say the system is inflexible, that you can't put your own spin on it, GMs can design missions however they want, and player choice is a major focus, but as long as you're playing the game you're furthering the meta story.
As such, this might be the first game that I'd consider running out of the box with only pre-prepped adventures, which is shocking considering how much of a homebrewer I am. Instead, I'd be interested in putting a group of players in this game and just seeing what it does to them, though it'd have to be a very specific group of players than my regular ol gaming group.
The ideal Triangle Agency player is one that's got a primary focus on storytelling over mechanics, who're interested in making big narrative swings happen as a result of their choices. They also need to be comfortable with improv storytelling, as the primary means of interacting with the game requires a quick " what if" session to justify how you're moulding reality into a new shape:
Where another game might have you roll your character's strength for something as simple as kicking down a locked door, Triangle Agency has your party brainstorming a reason why the door would be weak enough for you to kick down in the first place: IE the building has a termite problem, and the hinges were subject to poor storage conditions by the contractor who installed the door. Then you roll. If you succeed, the door is knocked down, the building has a termite problem and has *always* had a termite problem, and an entire human being, Gary the negligent contractor, has been spoken into existence. You are likely to meet him on your next mission.
In many ways this is explicitly like Blades in the Dark's flashback mechanic, except made an explicit part of the game world. Your characters have the same reality distorting abilities of the Anomalies they're hunting, and they have to be careful lest they delete whole swaths of their life trying to angle for a better roll.
This is where we get into Triangle Agency's focus on character, and the secondary requirement that players be the type to get invested in their eldritch business blorbo as they are subjected to various corporate horrors™. This is a game interested in change whether it manifests as choice, trauma, or metamorphosis, and the ante for these interactions is your player/characters investment in the world. Part of this is with your character's contacts, NPCs who are as essential to an agent's build as their anomalous superpowers or their job with the Agency. To give extra weight to these relationships, each one is portrayed by another player at the table, which I thought was an ingenious way to not only take the burden off the GM, but also to give players more screen time even when their primary agent is off stage.
That leads me to the genius primary progression mechanic: The choice between whether to spend time with your Agent's contacts, focus on their Agency job, or delve into the eldritch truth of their powers, and how to split their finite time off between them. Here we get player choice, story, and mechanics all tied together in a neat little package as progression along any of these tracks unlock new abilities while also revealing more and more of the game's secrets. Possibilities for the game's story open up/are blocked off specifically with how the players choose to personally spend their XP, and if that's not a feat of game design ( or more aptly, craft) I don't know what is.
Final Thoughts: Despite having a delightful time reading the rulebook/optional mission pack (Seriously, the vibes are stellar) I don't know if I'm actually going to get to play Triangle Agency at any point in the near future. I think getting the most out of this game depends so much on finding the right playgroup for it and then pouring in enough time to unlock one of the endings. I'd want to see the mechanism of it's story/mechanics/drama play out, but doing so is one heck of a commitment.
However, if you've got a group full of storytellers that are up for the challenge and you're looking for something substantial to play next, I don't think I could recommend it enough.
I'm also going to be keeping my eyes out for longform actual plays of this one, I'd love to see what a group of performers could do with this.
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hansoeii · 2 months ago
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promise.
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baristabomb · 9 months ago
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...weird amount of dunmeshi fans have been saying being a caretaker in a relationship is the worst thing ever..marcille must want to killl everyone soo bad because doing things for people suuuucks sooo muchh
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it's an act of love, not just a job i promise. we all want someone who's willing to take care of us in some way, just like how senshi shows care for others by cooking for them :'|
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illusioncanthurtme--art · 5 months ago
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Physically? I am sitting in my bedroom. Mentally? Spiritually? I AM DEAD ON THE FLOOR!!!!! THESE TWO HAVE KILLED ME!!!!
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(Another drawing! This was originally attempt #1 at drawing stan, and then fiddleford just showed up. Kinda feels like them five minutes after the above acting like nothing happened though, so it works sdjkgkjfshj)
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canisalbus · 3 days ago
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✦ Sanctuary ✦
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mroddmod · 10 months ago
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everyone be quiet i'm manifesting
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palarien · 3 months ago
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sketched this out at jury duty actually
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katsinspats · 2 months ago
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Tragic: Guy you based your entire villain backstory on doesn't even remember you
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waveoftheocean · 4 months ago
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bruce's turn to be flustered ☺️
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I am such a big Werewolf Stan advocate I had to jump on this particular train 🙏 (but I didn't really wanna commit to full line art, you guys understand)
Oh, and you guys aren't gonna believe this, but here's part two 🙌
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lotus-pear · 7 months ago
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learning to love
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theladyeowyn · 6 days ago
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Hadestown // Severance, 2x03 “Who Is Alive?”
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grey-viridian · 7 months ago
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Sillies
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powerup-the-revolution · 12 days ago
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ah yes, my new favorite ship: The Truther x The Bullshitter
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leenalecklin · 10 months ago
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Breathing is something you don’t think about until you can’t do it anymore.💀
Story of Frill being brought back is something that has been hiding in my folders for several years unfinished. I’m still not quite happy with it, but I guess it’s time to accept it and move on to something else. 
Frill is my DnD character. A skeleton bard with a lot of package to carry on his bony shoulders. 
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gatoiberico · 3 months ago
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Twilight Princess is living rent-free in my head after I recently got to play it for the first time, so ofc I had to make something instead of just gushing and screaming about it into the abyss
Prints of this piece are available in my shop! There's also a video that took me way too long to make about how I drew this in which I also rant about cheese and socks... hope y'all enjoy it if u give it a watch!!
youtube
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