#triangle agency
Explore tagged Tumblr posts
Text
Update courtesy of notification jumpscare:
Started playing in October, soon after posting this, and holy shit Triangle Agency is such a good system definitely check it out. Good capacity for horror, camp, funny, cute, existential and everything in between.
Here are some VEX style memes I made for Triangle Agency, go read Triangle Agency
72 notes
·
View notes
Text
Maybe it's the Catholic in me but using a bloodied rock to represent the do violence "class" in your game rules so hard. And then to name it Gun? Chef's kiss.
The game is Triangle Agency by Haunted Table games.
571 notes
·
View notes
Text
Whisper development. she's silly, she's cute, she's Legally Distinct, and i love her very much.
Whisper's design is based on [REDACTED] phones, those cheap diaries you get from book fairs with the little heart locks, the quietest cat i've ever met and the chattiest cat i've ever met.
502 notes
·
View notes
Text
A.N.I.M. TTRPG Book Club: Triangle Ageny
We are gearing up to play Triangle Agency in the A.N.I.M. TTRPG Book Club! If you have ever wanted to check out Triangle Agency but haven't had the time or a group to do it with, join our book club! Signups are running from now until September 30th. Target date for the first session is around October 17th, 2024, but scheduling is super flexible, and also you don't have to buy the game to join, even though we encourage you to support the developers (we have made them an estimated $180 in sales already at the time of writing this)
If you want to support us and our mission to save the TTRPG hobby from total monopoly domination, you can join the book club through the link above even if you aren't signing up to play, you can support us on patreon, buy (or just freely download) the beta of our debute TTRPG Eureka: Investigative Urban Fantasy, or just send us a tip on ko-fi!
#triangle agency#indie ttrpgs#indie rpg#indie ttrpg#ttrpg#rpg#tabletop#allied forces#roleplaying#ttrpg tumblr#ttrpgs#ttrpg community#ttrpg art#book club#book community#indie game#itchio#rpgs#tabletop rpgs#indie rpgs
176 notes
·
View notes
Text
I've had a fascination recently with what I'm affectionately calling "office-horror", things like the Laundry Files, Triangle Agency, The Bureau for Liminal Horror, and, many years ago, the podcast SAYER. I don't know why this particular genre of horror calls to me, but I wonder if it isn't related to me wanting a job in civil service, which almost certainly entails working in an office. Like, I don't know what to expect, and that's manifesting as an anxiety about the work that has me fascinated with this genre of horror, I think. Idk, I'm mostly just rambling, but I thought I might see if there's a more concrete answer from the wider world for why people like this kind of horror.
#ttrpgs#indie ttrpg#the laundry files#liminal horror#triangle agency#SAYER#sayer podcast#office-horror#civil servants
205 notes
·
View notes
Text
To celebrate the digital release of Triangle Agency, I wanted to talk about some of the art that helped shape the core rulebook! Today I'm going to talk about the ARCs - the Anomalies, Realities and Competencies that make up the characters in Triangle Agency.
All of the Anomaly illustrations were done by @theveryworstthing, one of the most inventive character and monster designers I have ever met, and an extremely kind and hard-working person. Her fluid and expressive figures really capture a whole story in a single creature, and it was so much fun seeing the monsters she would bring us.
The Realities were a collaboration between G.C. Houle and myself, which was just a joy. I love getting to build characters and a scene with another artist, and G.C. is always wonderful to work with. I love in particular their ability to capture everyday people, which felt crucial for the agents’ Reality scenes.
@darksunradiance’s work covered all of the Competencies, and was also integral to defining how the Agency presents itself, how it makes itself felt and known, and its internal documents. I love Nate’s evocative gestures, the contorted and contradictory figures - and the use of sharp red on white in the minimalist space provided a simple and dramatic foundation on which we could build a strange and complicated world.
357 notes
·
View notes
Text
So I've been reading Triangle Agency...
For those not in the know: Triangle Agency is a new weird/corporate horror TTRPG heavily inspired by things like the X files, Delta Green, and Control. You work as agents for the titular organization which sends you out to stabilize reality by dealing with various paranatural Anomalies.
Don't think of this as a review, until I sit down at a table and play this system over a few sessions I won't be able to tell you how well it actually works. What I can tell you is what the game is trying to accomplish with its storytelling and mechanics, and what it's trying to do is interesting.
Unlike a lot of TTRPGs I've read, triangle agency is not interested in giving you a system that you can use to tell whatever story you want. Instead I can compare it to a tabletop version of a choice heavy videogame like Disco Elysium or Bg3: where engaging with the story/mechanics will lead you to one of the endings the authors prepared for you. This is not to say the system is inflexible, that you can't put your own spin on it, GMs can design missions however they want, and player choice is a major focus, but as long as you're playing the game you're furthering the meta story.
As such, this might be the first game that I'd consider running out of the box with only pre-prepped adventures, which is shocking considering how much of a homebrewer I am. Instead, I'd be interested in putting a group of players in this game and just seeing what it does to them, though it'd have to be a very specific group of players than my regular ol gaming group.
The ideal Triangle Agency player is one that's got a primary focus on storytelling over mechanics, who're interested in making big narrative swings happen as a result of their choices. They also need to be comfortable with improv storytelling, as the primary means of interacting with the game requires a quick " what if" session to justify how you're moulding reality into a new shape:
Where another game might have you roll your character's strength for something as simple as kicking down a locked door, Triangle Agency has your party brainstorming a reason why the door would be weak enough for you to kick down in the first place: IE the building has a termite problem, and the hinges were subject to poor storage conditions by the contractor who installed the door. Then you roll. If you succeed, the door is knocked down, the building has a termite problem and has *always* had a termite problem, and an entire human being, Gary the negligent contractor, has been spoken into existence. You are likely to meet him on your next mission.
In many ways this is explicitly like Blades in the Dark's flashback mechanic, except made an explicit part of the game world. Your characters have the same reality distorting abilities of the Anomalies they're hunting, and they have to be careful lest they delete whole swaths of their life trying to angle for a better roll.
This is where we get into Triangle Agency's focus on character, and the secondary requirement that players be the type to get invested in their eldritch business blorbo as they are subjected to various corporate horrors™. This is a game interested in change whether it manifests as choice, trauma, or metamorphosis, and the ante for these interactions is your player/characters investment in the world. Part of this is with your character's contacts, NPCs who are as essential to an agent's build as their anomalous superpowers or their job with the Agency. To give extra weight to these relationships, each one is portrayed by another player at the table, which I thought was an ingenious way to not only take the burden off the GM, but also to give players more screen time even when their primary agent is off stage.
That leads me to the genius primary progression mechanic: The choice between whether to spend time with your Agent's contacts, focus on their Agency job, or delve into the eldritch truth of their powers, and how to split their finite time off between them. Here we get player choice, story, and mechanics all tied together in a neat little package as progression along any of these tracks unlock new abilities while also revealing more and more of the game's secrets. Possibilities for the game's story open up/are blocked off specifically with how the players choose to personally spend their XP, and if that's not a feat of game design ( or more aptly, craft) I don't know what is.
Final Thoughts: Despite having a delightful time reading the rulebook/optional mission pack (Seriously, the vibes are stellar) I don't know if I'm actually going to get to play Triangle Agency at any point in the near future. I think getting the most out of this game depends so much on finding the right playgroup for it and then pouring in enough time to unlock one of the endings. I'd want to see the mechanism of it's story/mechanics/drama play out, but doing so is one heck of a commitment.
However, if you've got a group full of storytellers that are up for the challenge and you're looking for something substantial to play next, I don't think I could recommend it enough.
I'm also going to be keeping my eyes out for longform actual plays of this one, I'd love to see what a group of performers could do with this.
118 notes
·
View notes
Text
Have you played TRIANGLE AGENCY ?
By Caleb Zane Huett and Sean Ireland
Triangle Agency is a tabletop role-playing game in a present-day setting about wielding enormous, reality-warping power, navigating bureaucratic red tape, and juggling your everyday responsibilities.
Player characters work at the Triangle Agency, an international corporation with influence in every industry. As Field Agents, players investigate and capture supernatural Anomalies that threaten the lives and comfort of normal citizens.
Designed for campaigns of 10-30 missions or high energy one-shots, this brand new game system creates seamless transitions between chilling horror, wacky comedy, and the emotional truth of trying to survive in a world with no right answers.
110 notes
·
View notes
Text
Triangle Agency
Y'know I used to be categorized as an anomaly
Genre: Corporate Horror-Comedy
Touchstones: the SCP Foundation, Lobotomy Corporation,
What is this game?: Triangle Agency is an anomalous horror TTRPG about employees at a facility meant to contain strange objects
How's the gameplay?: Triangle Agency distinguishes itself from most games via its rolling system, instead of rolling to do an action, character instead ask the agency to change reality around them to do something, meaning that characters can do basically anything as long as its reasonable, no matter how unlikely. For example, if a character wishes to make a traffic jam to stop a car-themed anomaly, they could simply ask the agency to cause a car accident that was caused because someone slipped on a discarded banana peel! but be careful, overuse of this power can lead to two things: Chaos and Loose Ends When a player rolls poorly, they create Chaos, a powerful metacurrency that the GM can spend to cause trouble and boost the anomaly, putting barriers in the player's paths And when a player causes something that is unexplainable, they create a loose end, someone in some way knows about the agency, and you gotta fix that Character creation functions using the ARC system, Anomaly, Reality, and Competency, to simplify: your character has a supernatural power, a real world identity, and a job in the agency, these all give you different abilities that can help you along the way. The game also has a rigid mission structure which is a little too complex to get into here, but players get rewarded on whether they kill, capture, or fail in containing an anomaly, as well as getting graded on their performance at the end
What's the setting (If any) like?: Triangle Agency has a fairly simple setting, there's a shady agency that's in charge of keeping reality in check, you work for it, and you need to hunt down anomalies. Some extra lore is hinted at, but never outright stated for the most part
What's the tone?: Triangle Agency has an overall goofy vibe, things can go sideways and into bizarro body horror, but it overall has the tone of a horror comedy, think like, Inside Job as a good aesthetic standpoint
Session length: 1-3 hours
Number of Players: 4-5 is realistic
Malleability: Triangle Agency's specifics in its setting can be moved around, but a lot of its lore is baked into the gameplay
Resources: character sheets are available, as well as two modules, both crossovers with other systems
I make fun of artbook TTRPGs a lot, but this is imo the golden standard, its a fun game, with a really cute layout thats still fully readable and interesting, finding the sweet spot of aesthetics and utilitarianism
47 notes
·
View notes
Text
#I made a meme#scp foundation#triangle agency#control game#the magnus archives#to se vysvětlí soudruzi
118 notes
·
View notes
Text
Getting to try out Triangle Agency soon, made myself a little clown to get their vibesss, and a little printable quick-reference because I suddenly enjoy putting funny fonts in coloured boxes I guess.
85 notes
·
View notes
Text
tabletops oc sketch page
21 notes
·
View notes
Text
here's some Triangle Agency sketches i did for an Urgency Ending illustration. designing the possible Absence folks was a blast and cute the be gay do crime duo in the second sketch was eventually picked for Elaboration. they're very fun.
we decided to go with an abandoned mall setting and i wanted something with an escalator so i did sketch over a Lincoln Mall photo by Seph Lawless to quickly check the vibes. i ended up going with something inspired by my long dead and demolished childhood mall instead. it seemed fitting, but i wish i could have found a way to include the actual giant neon accented ceiling clock it had. that would be more of a Timepiece thing though.
i think the final piece is cute even though i wish i could have figured out how to show The Dude's face while keeping the composition.
427 notes
·
View notes
Note
I'd love to know what some of the team's favourite indie ttrpgs are (apart from Eureka, of course. Otherwise, it'd be at the top of the list, I expect.)
Yes of course Eureka: Investigative Urban Fantasy, but for non-Eureka indie and small-press games, here are a few of the team's answers
@sirobvious:
Mothership. Hands-down.
@chaospyromancy:
mork borg
@ashweather:
Ash's Picks (AKA the "get more literate in the medium" pack) (Most of these are small- or medium-press not strictly indie but ya know)
Burning Wheel Seventh Sea (1st edition) Fate of the Norns: Ragnarok Mothership Don't Rest Your Head Troika! Hillfolk (aka DramaSystem) Savage Worlds Masks
@theblackwarden:
A Dirty World PATROL: The Trench Raiders Triangle Agency Paranoia Mothership A World of Dew
#mothership rpg#mork borg#triangle agency#savage worlds#masks a new generation#indie ttrpgs#indie ttrpg#ttrpg tumblr#ttrpg community#burning wheel#seventh sea#fate of the norns#troika#don't rest your head#hillfolk#a dirty world#patrol#paranoia#a world of dew#mothership
85 notes
·
View notes
Text
I (Shannon) cut the video for this Kickstarter for an AMAZING new TTRPG game called Triangle Agency! Think The X-Files, Stanley Parable, The SCP Foundation, etc!
Check out the video (which is more of a short horror film than just a KS ad) and consider backing Triangle Agency today!
And check out our gay anime pigeon western episode we played with the Triangle Agency delta test a while back! It's also on Spotify etc.
- Shannon
229 notes
·
View notes
Text
!!!!!TRIANGLE AGENCY IS HERE!!!!!
Haunted Table's flagship TTRPG about corporate horror, espionage and eternal employment is now available to download on itch.io! I have been working as Triangle Agency's Art Director, and I cannot overstate the amount of work, care, creativity, and time that has been poured into this this game and its books. I am extraordinarily proud of what we’ve made and so excited for everyone to get a chance to see it. I'll be sharing more art in the coming days to celebrate.
Core rulebook cover illustration by Ryan Kingdom (me!), painted spread by the incredible @kodasea
Pre-orders for the game's physical release are still going! Please run, don't walk, to the next job of the rest of your life.
🔺
246 notes
·
View notes