Recently saw a post in the Adam Taurus tag (an exercise in patience, that tag) that claimed that the signs of Adam not actually caring for the Faunus cause start as early as the Black Trailer. Their evidence?
Blake: What about the crew members?
Adam: What about them?
They proposed that the lack of concern Adam felt for the SDC crew whilst knowing that Faunus were often employed against their will meant he always put his revenge above the needs of the Faunus
Let me tell you, my jaw dropped at the stupidity
The way they went on, you'd think he was about to kill a small nation's worth of SDC workers, but like.
Babe.
It's a cargo train. Their skeleton crew barely has bones
According to the Association of American Railroads, the standard practice is a two-person crew, a locomotive engineer and a conductor, but it's not uncommon to have a crew of one. It would undoubtedly suck to be one of those guys if Adam had succeeded, but it's not the unbridled massacre people seem to think it is
As for the Faunus angle, I highly doubt any slave would be given the skills of either of those positions, much less left in charge of who knows how much lien's worth of name brand products, so no danger of accidentally eliminating the unfortunate kin there. Had they been Faunus that did join the SDC of their own volition, then they's be SOL just like the humans
I'm so tired of people making shit up or blowing things out of proportion to justify their Adam hate
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Decided to post a quick thing before I head off to work!
I got a bunch of Twilight Masquerade packs on sale so I couldn't help myself but grab a few 😅
Here are my pulls ⤵️
I love how Scream Tail looks in the EX card!
Especially with the little details of how Scream Tail's shout is breaking through the little image window, muah~
Beautiful! 🤌🏻
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AU Thursday: Valicer In The Dark -- Fun With Trauma
Hi all -- it's time to talk about my VITD trio again! Specifically, today we're discussing their Traumas! :D Now, "Trauma" in Blades In The Dark refers to a condition your scoundrel picks up when they max out their stress during the course of their adventure -- once they fill up all their stress boxes, they have some sort of mental break, can no longer participate in the rest of the current score, and develop a new specific personality quirk that will haunt them for the rest of the adventures. A character can develop four traumas before they have to be retired from life as a scoundrel (either literally retiring or being thrown into jail as a sacrifice to the Bluecoats). On the plus side, each new trauma is also a chance to earn extra XP -- if your character struggles with the side effects of a trauma during a score, you can mark a point or two of XP for it and level up your character a little bit faster. The book has eight potential traumas for scoundrels to pick up -- Cold, Haunted, Obsessed, Paranoid, Reckless, Soft, Unstable, and Vicious -- but as I've thought about my trio and where I want them to go (and what other systems in the book I'd like to use), I've come up with somewhat more bespoke traumas for them:
-->Alice: Our favorite Cutter actually starts with a trauma -- as I've mentioned before, I looked at the description for the Haunted trauma -- "You’re often lost in reverie, reliving past horrors, seeing things" (pg 14) -- and went "yeah, that pretty well covers her hallucinations of Wonderland." (It's the reason she also gets two starting abilities instead of just one -- trade-off!) As for her next potential trauma, I was initially considering Vicious -- "You seek out opportunities to hurt people, even for no good reason" -- but then decided that perhaps a slightly more logical one would be a tweaked form called Overprotective -- "You make sure everyone knows that what's yours is yours, to the point of violence." Alice is, of course, protective of Victor and Smiler even before she picks up this particular trauma, but afterward, she can get a little overenthusiastic about keeping danger away from them, simply because she doesn't want to lose the people she loves again. That house fire where her family died did a number on her head, after all! The pair probably have to rein her in sometimes to make sure she doesn't accidentally cause them more trouble trying to keep them safe. I don't have a specific scene in mind for what triggers it, but I know it would have to involve Victor and/or Smiler getting hurt and her just letting loose to protect them.
-->Victor: My initial ideas for a trauma for our lovely Whisper were Paranoid -- "You imagine danger everywhere; you can’t trust others" -- as the result of a particularly dangerous score that spooked him badly, or Obsessed -- "You’re enthralled by one thing: an activity, a person, an ideology" -- as the result of him getting a little too much into studying the dangerous magic of Duskwall...but then, while researching the Ritual special ability to figure out how to create new rituals for Victor to use, I found the sample ritual "Portal to the Depths" -- which involves singing an ancient song to open a portal up into the Void Sea, swamping anyone unlucky enough to be in front of it with its dark water filled with mysterious starlight and dragging them into the cold depths. The thing is, whenever someone uses this ritual, along with taking six stress, they must also tick a progress clock called "Seduced By The Leviathan's Song."
Cue me coming up with a scene where Victor, having filled up that progress clock, is with Alice and Smiler at The Docks (yes, this the name of a neighborhood in the city; it is self-explanatory) -- and ends up getting mind-controlled by the song of a nearby Leviathan into nearly walking off one of said docks to either drown or get devoured. Fortunately, this is after the trio have started playing with hypnosis in their private lives, and Smiler and Alice are able to stop him in his tracks by invoking their control over his mind -- but the experience leaves Victor with the custom trauma Phobia -- "You are terrified of a particular person, thing, or place and refuse to be near it." As you might imagine, Victor's terror revolves around the ocean, and he refuses to be anywhere near it if he can -- no more scores involving The Docks for this trio!
-->Smiler: Deciding on any trauma conditions for our cheerful combination Leech/Slide was a bit tricky for me at first -- not only is Smiler a naturally-cheery person who takes a lot of things that would stress out others in stride (see them very casually talking to ghosts in "Start At The Beginning...Sort Of"), they also of course end up in possession of the ability Functioning Vice, which allows them to adjust how much stress they clear when indulging their Vice and makes emptying out that track between scores a lot easier. I really wasn't sure which of the ones on offer would actually fit them --
And then. While reading through the "Changing The Game" section of the book, I stumbled across the "Forgotten Gods" section in "Advanced Abilities and Permissions." Which details what happens when your character opens their mind to a forgotten god -- including access to the ability Glorious Visage, which allows the character to hit everyone in the vicinity with an image of the god's form, costing them three stress and causing everyone around them to at least flee in fear or be paralyzed with dread. The more traumatized the character, the more harm they can do, up to killing a specific person by shattering their mind. I was like "Oooooo, wow, creepy but neat" --
And then I was like "Smiler's already been touched by their god..."
Cue the creation of the custom trauma Vessel -- "Your body is capable of hosting the will of a forgotten god -- and they know it." The way I see this working for Smiler is, the first time they overmax their stress, their god Mar-Mal sees this, is like "!!! Let me help!" and straight-up possesses their body for the rest of the score. Fortunately they do leave once the danger is passed -- helped by Victor and Alice going "It would make us VERY HAPPY if you gave us Smiler back" -- and Smiler recovers from the experience, but the door has been opened in their head, and it's not being shut anytime soon. The trauma automatically gives them access to the customized special ability Joyous Visage -- where Smiler can use Mar-Mal's power to stun people with happiness (it works a bit like the "Hysteria" power in VTMB's version of the Dementation discipline, with people getting completely incapacitated by laughter) -- but every time Smiler uses that power, a die must be rolled. On a six, they use the power safely and only take two stress; on a five through two, they use the power but Mar-Mal takes an interest in the proceedings, forcing them to take three stress; and on a one, Mar-Mal is like "time to take over again!" and possesses their body for the rest of the score. On the plus side, Mar-Mal automatically succeeds at everything they do while in control of Smiler's body (they are a fucking god, after all); on the minus side, when they leave, Smiler has to deal with Level 2 "Post-Possession Exhaustion" harm (because hosting the power of a god is no joke). Smiler has mixed feelings about this whole situation -- on the one hand, they're super excited that they can host the will of their god and not die, but on the other...they are a little scared that maybe, one day, Mar-Mal won't give their body back...
And there we have it -- three lovely traumas for my characters to suffer with! I don't know yet when they'll come into play during all the various stories I have planned, but they are there when I need them! I'm sure the trio are thrilled. XD
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