#Realm of Chaos (Slaves to Darkness)
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oldschoolfrp · 11 months ago
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Champions of Chaos, sculpted by Jes Goodwin (White Dwarf 107, November 1988)
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diabloii · 2 months ago
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vintagerpg · 1 year ago
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Beware the ruinous powers! This week on the Vintage RPG Podcast, we explore the Realm of Chaos, the two-volume opus from Games Workshop dedicated to all things chaotic. Slaves to Darkness (1988) and The Lost and the Damned (1990) detail the four lords of chaos, their armies, the mutations they inspire and so much more, in terms suitable for all the Warhammer games of that period. Even more exciting is the collection of vibrant (if often gross) art by a who’s who of killer Games Workshop illustrators. A high watermark for Warhammer!
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k-i-l-l-e-r-b-e-e-6-9 · 1 year ago
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Bolt Thrower - Eternal War
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gaykarstaagforever · 8 months ago
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crazerk · 5 months ago
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When you find yourself among the few women chosen to become a concubine in the Imperial harem, you have a chance to carve your place in court.
The life of a concubine might seem luxurious and idyllic, but behind the silken curtains of the harem, dangerous games are played. Games where the wrong words will cost your life, betrayal, lies and secrets are commonplace and gaining the shah’s attention is paramount to your survival.
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Start out as a princess, disgraced noble or captive.
Intrigue, intrigue and more intrigue.
Dramatic events on par with a soap opera
Revenge, backstabbing, forbidden love, plots and more.
Rise the ranks by outsmarting or eliminating your rivals.
Produce and raise heirs to secure your place.
Influence politics through the emperor or seize power for yourself.
Learn fire magic or join a cult of chaos.
Live a life of leisure and the pursuit of higher education or a life of hedonism.
Inspired by the Sassanid dynasty and Persian mythology.
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Shah Khazunef
He is calm, perspective and far less ruthless than his father before him but they share the same cunning nature and intimidating aura. Khazunef has deep brown skin, dark hazel eyes and silky mid length black hair that frames his face perfectly.
Fang
A former slave whose fighting prowess earned him freedom. He has since become a close friend of Khazunef and they regard each other as brothers. He serves as an informal advisor and spy to the shah but shirks any formal duties. Fang is charismatic and extroverted with copper red hair, rose skin and blue eyes.
Persa
Her name means dove and fits her gentle demeanor. She was raised a princess in a land of mountains and snow that was conquered by Shah Arzad. Upon the fall of her city and murder of her family, she was brought to the capital to serve in the palace. She has honey blonde hair, dark brown eyes and alabaster skin.
Ignasia
Ignasia is a fire priestess and staunch follower of the faith. Although born a noble, she gave up all claims and titles to serve in the fire temples as a guardian of the eternal flame. Ignasia has dark hair, darker eyes and a regal, reserved bearing.
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Valide Zarayan
She is the ruthless and ambitious mother of Khazunef, originally a distrusted foreigner who rose to great power in the court of Shah Arzad. She rules over the harem like her own little kingdom and holds influence over her son.
Shahbanu Yaris
The wife of Khazunef and shahbanu of the realm. Yaris wed the emperor when he was 17 and she 26 in an alliance that strengthened the empire and influences it to this day.
Vizier Rubien
The grand vizier and advisor to the Emperor who Khazunef considers a father figure. Rubien is fiercely intelligent, loyal and wise. He remains dedicated to his work and helping the Emperor rule justly.
Averus
Averus is a high priest and soothsayer of the court. His advice is sought by all and a bad word about you from his lips can sully your reputation and relationships beyond repair.
Consort Iltani
Former consort and favorite of Shah Arzad. Her name is whispered like a curse, and her influence spreads far wide even though the valide has her currently imprisoned within the palace.
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This story is for mature audiences, please proceed with discretion! Story will contain violence, drugs, alcohol, death, suicide, infanticide, harm to animals, miscarriages, abuse and sexual themes.
Demo
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miqotepotatoe · 5 months ago
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I like putting Cole through various scinareos
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breif explaination bellow
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Crystal King - Overlord uses Cole as its vessel in Crystalized because Harumi has a sick sense of vengence. What better way to get back at the guy who nearly unknowingly ruined your whole plan by having him be a vessel to the embodiment of darkness, evil and chaos
Source Dragon - The Source Dragon of Strength chooses to live among humans by fusing its soul with a newborn baby. Cole is unaware of his true nature until Dragons Rising when Ras captures him and unleashes the Source Dragon within him
Traveller - Cole leaves the ninja after DoTD thinking they don't need him anymore (still hurt from being forgotten). He does his own vigilantie thing until SoG where he learns of the SoG's plan and steals the Mask of Hatred from both the SoG & the Ninja. To make sure no one will ever get their hands on it, he travels to the other realms with help from Mystake
My Nonexistant Friend - DoTD bad end, Yang returns to life, Cole is stuck at the temple forgotten by everyone. Until 300 years later where the current Master of Earth finds and befriends him. I have a fic written and completed, give it a read if you wish
Elemental Anacondrai - Chen is a bitch. Chen brands all the loosers of the Tournament of Elements as his slaves, meaning they also get snaked in the last few episodes of the season
First Realm - Cole is from the First Realm and lives among the dragons. The ninja meet him when they're stranded and he helps them out by taking them to Firstborne. He ends up in Ninjago in March of the Oni when the First Realm is destroyed so tbe ninja adopt the feral elemental master into the found family
Oni - Omega's a bitch. The Oni find Cole on deaths door after The Fall and turn him into an oni both to save his life and add him to their army. It doesn't work Cole just goes back to help the ninja, now a demon cat
Master & Student - Yang's a bitch. Yang wipes Cole's memory and treats him a like a student, all in a way to manipulate him and make him more willing to take on the temple's curse so Yang can be free. Yang is like a mix of both Mother Gothel & Pink Diamond
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metalcultbrigade · 15 days ago
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Bolt Thrower - Realm of Chaos: Slaves to Darkness. 28/10/1989
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cienie-isengardu · 23 days ago
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Bi-Han and Shang Tsung - sidenotes
I’m not done with my research for any bits of Bi-Han & Shang Tsung’s relationship through the years, as I’m pretty sure the lore & game mechanics have much more to offer about those two characters. However, as I'm not a player myself, finding proper sources will take much more time and energy than previously needed, so in meanwhile I'm sharing my random observations and notes about Sub-Zero and Shang Tsung.
POWER and FREEDOM
Some time ago I made a post about reputation vs reality of Shang Tsung and Bi-Han's life situations - how despite being praised for being cunning and strong, both either fulfilled high expectations of their masters or would be killed/harshly punished for failure.
Thinking more about that, alternative timeline’s Shang Tsung and Bi-Han/Noob share an additional trait - patience to bid their time. Mortal Kombat 11: Aftermath is the best proof of Shang Tsung’s dedication to seize the power and with it, freeing himself from the servitude (enslavement) he was stuck in for centuries. Bi-Han as Noob Saibot also had his own goal of ascending to power and with that, getting out of control of others:
Mortal Kombat 9's BIO:
"Noob Saibot's origins are unknown, but he is likely a revenant: a fallen warrior resurrected by the Netherrealm sorcerer Quan Chi to fulfill a dark objective. Noob has been assigned to aid Shao Kahn in his acquisition of Earthrealm. A faithful servant and a recent addition to the Brotherhood of Shadow, he will obey his master, Quan Chi, and complete his mission. But he is biding his time. Noob Saibot has a dark objective of his own.
Mortal Kombat 9's ENDING:
"Quan Chi should never have resurrected Noob Saibot. Nor should he have enhanced his power to defeat Shao Kahn. The revenant he created had broken free of his control. Noob had secretly formed an "understanding" with a cleric from the realm of Chaos and opened for him a portal to the Netherrealm. Shinnok, Quan Chi and the Brotherhood of Shadow were unprepared as the forces of Chaos overwhelmed them, leaving the Underworld severely weakened. Satisfied with his work, the cleric, Havik, returned to the realm of Chaos. Noob Saibot remained to seize control of the Netherrealm."
Mortal Kombat 11's BIO:
"Shadow of the Netherrealm. In life, Noob Saibot was known as Sub-Zero. Unjustly murdered by Scorpion, he was resurrected by Quan Chi and granted power over darkness, but as Quan Chi’s slave. Now, Quan Chi is dead. Noob Saibot is finally free to reclaim the honor that was stolen from him."
Mortal Kombat 11's ENDING:
"Kronika said I would lead the New Era's deadliest clan. But she made such promises to many. She could never keep them all. So I betrayed her, before she could betray me. When Kronika's sands fused with my shadows, my ambitions grew. Why be a ruler of mortals, when I could rule destiny itself? Mortals resisted, but could not stop, my blanketing history in cold, endless night. All is dark. All are shadows. I have had many names. Now I am become Death, destroyer of worlds."
Furthermore, MK1’s Bi-Han fits this scheme too (although he lacks the patience), as for him power and freedom are tightly tied to each other, as one can’t exist without the other. Personally I think this is a very neat detail when it comes to those two characters, as they seem to operate on a similar mindset.
Additionally, MK11 and MK1 Shang Tsungs share the same key word: INFLUENCE.
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MK11!Noob had RECOGNITION while MK1!Bi-Han has POWER,
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however the BIO itself imply that this version of Bi-Han too wants recognition for himself and his clan:
Under his leadership, the Lin Kuei will come out of the shadows and fight for its place as one of Earthrealm's great nations
which is pretty shame NRS pick “power” for Sub-Zero's key word.
SELLERS
MK1’s Shang Tsung is stated to be skilled seller (though why, I have no idea):
"Shang Tsung grew up in Outworld's backwaters. Too lazy for hard labor and too shifty for honest work, he eked out a living selling quack cures and fake magic. Though his wares were useless, Shang Tsung's easy charm always closed the deal. Shang Tsung was resigned to to this hardscrabble life. But then one day a mysterious stranger came, promising to make Shang Tsung a powerful sorcerer. Though suspicious of the offer, it was one he couldn't refuse."
The old card game presented Sub-Zero to be the best seller out of three ninja characters:
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Friendship With an amazing sales pitch, Sub-Zero convinces his befuddled opponent to purchase a Sub-Zero doll.
For comparison, below is Reptile and Scorpion cards
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SIMILAR GEAR - sharp edged metal protection of fingers
MK11's Shang Tsung
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MK11 Noob Saibot
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Dark Sub-Zero (Order of Darkness)
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MK1: Khaos Reigns - Noob Saibot
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MK: Onslaught (comics & game)
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MK1's ANIMALITY in which Noob Saibot is alligator and Shang Tsung a cobra. Thus spiritual animals of both are reptilian. (In contrast, Bi-Han as Sub-Zero has a mammoth as his spiritual animal).
At the same there are some vital differences between Shang Tsung and Bi-Han.
For one, Shang Tsung is openly interested into technology. Magic is his main domain, but he does not look down on technology and may even adapt it for his own plans. Perhaps in the cloning process itself. We have various timelines' intro dialogues and MK11's Krypt to support his interest:
MK1
Shang Tsung: Once you are dead, I'll study that armor at my leisure. Sektor: What does a sorcerer know of engineering?
MK11
Shang Tsung: Perhaps technology is superior to magic. Terminator: Magic is an artificial construct. Shang Tsung: You’re not from around here, are you?
MK11 Krypt*
Shang Tsung: Sorcery isn't my only vocation. I'm also an inventor. While a modest endeavor, this forge is my finest. It can transmute collected items into new items you might find more useful
[* quote taken from MK wiki]
In previous timelines, Bi-Han did not utilize technology
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[...] The Sub-Zero you saw killed was my older brother. He was stubborn in many ways. Refused to utilize modern technology on his missions.
but he was capable of using it (as seen with Noob Saibot and Cyber Smoke). In new era, Bi-Han will praise Sektor's technological genius
[...] but trafficking in such strong magic would surely draw Liu Kang’s attention. Sektor advised me that we avoid detection by building our army using science, not sorcery. We’ve invested much time in this endeavor, and we are beginning to see results. Once again proving the depths of Sektor’s genius.
and won't mind Lin Kuei using technology to gain additional advantage, yet he himself won't use any power suit (as was seen during Khaos Reigns).
The second difference is based on how Titan Shang Tsung and Dark Sub-Zero "solved" the problem of reincarnated characters. As in, Dark Sub-Zero made others part of his clan (Lin Kuei blood) while Titan Shang Tsung treats them as his minions.
And the last difference that catched my attention is how Dark Sub-Zero from Invasion would refuse to yield, even when given a chance to surrender
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In contrast, Shang Tsung from Invasion Season #7, tried to run away once his invasion has failed and life was in danger
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which makes me think Bi-Han, at least in the oldest timelines, is much more reconciled with death than Shang Tsung who will do anything to stay alive (begging to be spared, for example). Which makes sense, as Sub-Zero was an assassin so being killed was a much more probable outcome for him, than for Shang Tsung who could hire people to do his dirty job for him.
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farsight-the-char · 8 months ago
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Hello Sexy.
The DarkOath are getting an Ironjawz style "Second Wave"/Supplement, as part of the Slaves to Darkness.
Compared directly as Chaos's equivalent Cities of Sigmar.
The book supplement can also be used with existing DarkOath units, such as Warcry's Savagers, and Chieftain and Warqueen hero units.
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y-rhywbeth2 · 1 year ago
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Gods and Clergy: Tiamat
Link: Disclaimer regarding D&D "canon" & Index [tldr: D&D lore is a giant conflicting mess. Larian's lore is also a conflicting mess. You learn to take what you want and leave the rest]
Religion | Gods | Shar | Selûne | Bhaal | Mystra | Jergal | Bane #1 | Bane #2 | Bane #3 | Myrkul | Lathander | Kelemvor | Tyr | Helm | Ilmater | Mielikki | Oghma | Gond | Tempus | Silvanus | Talos | Umberlee | Corellon | Moradin | Yondalla | Garl Glittergold | Eilistraee | Lolth | Laduguer | Gruumsh | Bahamut | Tiamat | Amodeus | The rest of the Faerûnian Pantheon --WIP
@neonbutchery The Cult of Tiamat, as requested.
Summary: "The gods are all inherently evil and need to die, so let's replace them with dragons."
Clergy: Dragons! Anarchy! Swords that are also snakes! And you don't need healing magic, it's just a flesh wound - walk it off!
Wyrmkeepers: Flight, fire breathing, pet dragons! Lae'zel is right, where the hell is my dragon steed?
Tiamat: Gods forbid women do anything.
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"Tiamat teaches that rival powers of all creeds and from every pantheon are inherently tyrannical. They seek only power, at any cost, despite their honeyed words. The Dragon Queen is the only being powerful enough to defy the gods and their despotic rule. Worshippers of the Dark Lady are to work tirelessly towards the day when their queen will banish the gods from Faerûn and unite the Realms under her rule. Towards this goal, all true believers must follow her commands unquestioningly and be willing to sacrifice themselves in her service. To overthrow the gods requires power, and power is acquired through the accumulation of wealth and magic. Power demands respect. Chromatic dragons everywhere are to be venerated as the spawn of the Dragon Queen and paid homage. When Tiamat assumes her throne, her draconic children shall serve her as dukes, and her clergy as their mortal vassals." - Tiamat's Dogma
In ancient times, a nation of mages called the Imaskar had a slave work force that it bolstered by stealing people from other worlds. Earth was one of those worlds, and from Earth they kidnapped an entire settlement from somewhere in Mesopotamia. Eventually, after the fall of Imaskar these abductees and their descendants would go on to form the empire of Unther.
The Untheri brought worship of their gods with them, including the first non-draconic worshippers of Marduk (Bahamut) and Tiamat. Mainstream Untheric religion taught that Tiamat was the Queen of Chaos, Nemesis of the Gods. Unther laid its every single misfortune at the feet of Tiamat.
Untheric myth claims that Marduk and Tiamat were at continuous war with one another. In -1071 DR, during a battle in a war with the local Orcs, Tiamat saw an opportunity to slay the god Gilgeam as he battled with the orc god Ilneval. Marduk stopped her before she could, and the two destroyed each in the ensuing fight. Marduk's Untheric aspect was lost, and he was temporarily lost to the realms, existing only as the draconic god Bahamut. Tiamat was stripped of power, and depending on the source was either reduced to the lowest tier of godhood or became an archfiend in the Hells.
Marduk's cult quickly began to fade away after the disappearance of their god, due to the influence of the priesthood of the envious god Gilgeam. Meanwhile, Tiamat's cult went to ground, undeterred by the total silence of their goddess. Ironically, Gilgeam kept Tiamat's ties to Toril intact by continuing to maintain the populace's memory and fear of her by using her as a scapegoat.
The Untheric pantheon slowly faded away, leaving little but Gilgeam as he degenerated into brutal tyranny. Dissenters found their way into the ranks of the cult, and by 1346 DR the cult was powerful enough to summon an avatar of the goddess back into the Realms, and once again her priests could cast spells. They went to work, formenting rebellion against Gilgeam. Towards the end of the Time of Troubles, Gilgeam and TIamat did battle, with Gilgeam seemingly winning. What he actually did was scatter her essence amongst the three most powerful chromatic dragons in the area. One of them was Tchazzar, a red dragon ascendant (a dragon who has undergone a ritual to become a minor deity). He had already started his own cult in the realm of Chessenta. The dragon then went out and killed and ate the other two holders, becoming an avatar of Tiamat.
Tiamat proceeded to ambush Gilgeam, resulting in a massive battle that almost destroyed the capital city, and caused a fair bit of carnage on other planes of existence. The battle ended with both seemingly destroyed. And you will surely be shocked beyond the pale to learn that Tiamat was merely dematerialised. Before Tiamat could return to Uther and establish herself as the sole deity of the nation, she was ambushed outside of her lair on Avernus by a company of mortal warriors sent by Bahamut (formerly Marduk). Tiamat spent a year in recovery, but by the time she had, Unther had been conquered by neighbouring empires, and the native Faerûnian and Mulhorandi (Egyptian) pantheons had already established themselves.
With the death of Gilgeam, the Untheric gods were so utterly destroyed that Ao dissolved the pantheon, leaving Tiamat as a member of the draconic pantheon only.
Despite her many setbacks, Tiamat has never given up on her plans to overthrow the other gods. She has her cults wherever she can put them, fermenting rebellion and pushing her draconic children towards conquest.
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Many of Tiamat's cultists were born into her cult. They are tasked with accumulating wealth and power for the faith, and sabotaging and sowing discord amongst all others'. Thefts, temple vandalism, assassinations, arson...
In its ancestral land of Unther, and the realm of Chessenta, the cult is focused on climbing the ranks of power. Within Chessenta she is worshipped in her aspect as Tchazzar, and his old cult is a branch of the larger faith.
Outside of these regions Tiamat's faithful focused their energy on taking over another cult; the Cult of the Dragon, and turning it to their mistress' control. The Cult of the Dragon reveres "the Sacred Ones" and believes that undead dragons are destined to rule the world, based on an interpretation of a prophecy claiming that all the rulers of the world would die, and dragons would rule. They try to convince dragons to transform themselves into liches in preparation for this event (it's also essentially Bane's fault that this cult exists, but that's off topic). Tiamat appeared to them as one of her avatars; a five headed dracolich, in order to draw their worship, and now works to bring them fully into her cult. Many belong to both cults, and the blurred loyalties can cause problems.
As of 1480 DR they have mostly succeeded in assimilating the Cult. The Cult of the Dragon is lead by Severin Silrajin, who has pushed the cult strongly into the worship of Tiamat over dragons in general, and believes that their energy should be focused on summoning her into the Realms to destroy the world as we know it and pave the way for our draconic overlords. Though not everybody in the Cult agrees with the Tiamat worship...
Tiamatans are also known for hunting metallic dragons, and are believed to have devastated their numbers over the years.
The Undying Queen frowns on healing magic; she teaches that people must understand their losses, and as such you should not simply erase the pain. Her followers are to learn from their mistakes as she has, and take full credit for their own successes. Only in the most extreme cases are Tiamatans supposed to use healing magic. That said, some individuals have ignored this restriction and Tiamat has done nothing to stop them.
Tiamat's temples are built in dragon lairs, decorated with frescoes of the Dragon Queen and her many consorts, depicting her being worshipped by all peoples. The temples are filled with the wealth her cult has accumulated for the purposes of sacrificing it to her. The temples are guarded by at least one juvenile or young adult dragon, sometimes more than that. The most important temples contain permanent portals to Avernus.
The ceremonial garb for most of Tiamatans is a form-fitting outfit made of the scales of a living being - preferably a metallic dragon. They wear dragon masks decorated with the images of the various chromatic dragon species, encrusted with gems. Across their back they wear a diaphanous, multihued silk cloaks, draped across their backs in a way that resembles wings. Their claw-tipped gauntlets are red-tinted steel.
In Chessenta priests of Chazar wear black scale armour under a breast plate or tabard sporting the symbol of Tchazzar. Their ornate masks and helms depict red dragons, and they are armed with saw-edged two-handed swords
Outside of ceremony Tiamat's faithful enjoy dressing in ways that bring dragons to mind, out of homage to their goddess.
Regardless of which branch a priest belongs to, they share the same holy symbol, usually in the form of jewellery - a stylised five headed dragon, bearing one of each colour.
Tiamat's faith involves many daily ceremonies. Most notable is the Tithing.
The Tithing involves the worshipper hiding an offering of a small tithe in clasped hands - typically several coins or a small gem. They offer a small prayer, and when they unclasp their hands there is a 10% chance the offering will vanish, and the supplicant will be blessed.
The Rite of Respect is a ceremony a cultist must perform when approaching a chromatic dragon, described as a "complicated ritual of abasement and appeasement." It doesn't offer any magical protection against the dragon, should it attack, but if the rite is not performed to exact perfection the dragon is almost definitely going to attack just for the disrespect.
In Unther the first full moon after midsummer is considered a holy day; the Festival of Vengeance, marking the day Tiamat defeated Gilgeam. In the city of Unthalass, which could've been destroyed by the battle, the night is dedicated to absolute anarchy as the faithful incite mayhem and riots throughout the city. People bearing grudges are encouraged to act upon them on this night, and the cult sees support from native Untheri, who would see their country returned to rulership under their own people and culture rather than that of foreign invaders. The priests of the Mulhorandi and Faerûnian pantheons prepare ahead of these nights in order to try and contain the damage, but this can sometimes be difficult because another way to celebrate the day is to assassinate prominent officials who would be responsible for managing these task forces.
The ranks of the clergy begin with the acolytes, known as Wyrmfodder. Advancement in the cult is a cutthroat affair - sometime literally. Those who can't keep up avoid the clergy, serving as lay worshippers, guards and spies. For clerics, any sign of fear or weakness can be the end of them, and priests guard their thoughts, feelings and plans at all times. You do not have to be powerful in the ranks of the cult, so long as you can fake it convincingly enough. The high priests however, are as powerful as they seem.
In rising order of rank, the cultists are known as;
Custodian of the Copper Chalice
Defender of the Silver Shield
Warden of the Electrum Mail
Guardian of the Gold Scepter
Keeper of the Platinum Crown
Scale of the White Wyrm
Horn of the Black Beast
Wing of the Green Gargantua
Talon of the Blue Baatoran
Breath of the Red Ravager
The High Priests are collectively known as the Dark Scaled Ones.
High ranking priests are permitted to carry serpent blades, green blades decorated with scale patterns that transforms into a live, venomous snake and begins striking at everyone within reach when drawn (the venom is a paralytic). Said priests also wear a specific ring, shaped like a snake biting its own tail, which keeps the snake from turning on them.
There are two holy orders in service to the cult, both centred in Unther. The Serpent Guards are holy warriors tasked with guarding temples and hunting down enemies who meddle in the cult's affairs - including spying on, assassinating and otherwise sabotaging individuals who have the political power and inclination to get in the way.
The best of the Serpent Guards are inducted into the Knights of the Five-Thorned Rose, an order of dragon hunters dedicated to eliminating metallic dragons and their father Bahamut/Marduk. They keep massive libraries, chronicling every scrap of lore on dragons the order has come across and have plans for dragon hunts that are centuries in the making. "These persistent, seemingly inexhaustible, assaults are taking a great toll on the population of Faerûn's dragons."
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Wyrmkeepers are Tiamat's most devoted priests. Prior to 1358 DR, they were only present in Unther, however they may now be found in any human culture.
They can magically cause an individual to be overcome with fear
They can cast featherfall for free, once per day
They can fly
They can breathe fire, as a red dragon can.
They are immune to a specific form of elemental and physical damage. Which varies by individual. It may be piercing, slashing, bludgeoning, fire, cold, acid, lighting, poison... The elemental immunity includes immunity to the breath weapons of dragons.
The most powerful of them can summon a young adult chromatic dragon to serve as a mount. Tiamat is the one who decides on the dragon who answers, but it's usually whichever type is native to the area. The dragons will not tolerate disrespect and will leave once they are above a certain age (the young dragon stage is between 51-100 years old). They must be treated with absolute respect, and the priest can expect a lot of bribery, bargaining, pleading and placating.
Tiamatans can detect the presence of and identify precious metals and gems within a 20-foot radius by scent. They can't tell the exact location, but they can tell when they're getting hotter or colder in trying to find it. In order to use this ability, Tiamat requires 20% of the treasure given to her within 10 days, lest she lose her temper.
They can magically cover their entire body, except their face, with dragon scales. The exact colour is up to the priest, but must correspond with one of the chromatic dragons.
They can induce a magical sleep in a target by touching them, during which the sleeper doesn't require food, drink or air, and ages only a single year per century. The only way for this sleep to end is by the death of the sleeper or by touching them with dragon bone.
They can also make chromatic dragons grow a magical second head.
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Tiamat is a Lawful Evil deity known by many titles: The Dragon Queen; the Chromatic Dragon; the Dark Lady; Queen of Chaos; the Undying Queen; Bane of Bahamut; the Avaricious. She is the embodiment of the idea of the chromatic dragon; embodying all of a dragon's avarice, vanity and arrogance, and all of their legendary strength, with none of their weaknesses. She is capable of being charming if she feels like it, but ultimately sees mortals as nothing but pawns.
Most of Faerûn outside of Unther is unaware that Tiamat is, or has ever been, a deity. They only know her as a terrifying monster from the Hells.
In larger D&D lore (or one version of it, anyway) she is considered one half of the original dragon god Io, and twin sister to Bahamut, who was the other half. He became the father of all metallic dragons, and she the mother of the chromatic breeds. This is apparently the version of her known on Abeir, and the version the post-4e version of the dragonborn believe.
On Toril, Tiamat was first worshipped in the Dawn Age, when dragons were the dominant species. The fighting between followers of Bahamut and Tiamat escalated into a full blown war (the Dragonfall War) in -30,000 DR and only got worse when Tiamat started creating horrible reptilian abominations as weapons. Bahamut's answer was the original dragonborn, but those got retconned in 4e. The resulting mass carnage saw dragons as a whole turn their backs on religion, deciding that if this was how gods were then they wanted nothing to do with them. The draconic pantheon only saw a minority of reverence for the better part of 30,000+ years, only really coming back to draconic attention in 1373 DR - which is great news for Tiamat and her cult. Until recently, Torilian dragons dismissed her as a human god - one worthy of respect, but nothing to do with them.
Tiamat usually announces that she's paying attention in ways that are likened to a sudden bolt of lighting. Explosions of fire and ice, and other things that draw from the elemental powers of dragons.
Tiamat's messengers and servants include chromatic dragons and similar dragon kin, abishai (dragon like devils of her own creation) as well as ordinary reptiles. She is particularly fond of snakes.
Her approval is shown in the sudden discovery of priceless valuables made of precious metals and gems (which she then expects to be offered up to her in gratitude, or else) When she's displeased with them, followers may find their valuables vanishing en masse.
When taking an avatar, Tiamat primarily appears in three forms:
One of her avatars is the Dark Lady, a human sorceress of the Mulan ethnic group (a group descended from humans abducted from across bronze age North Africa and the Middle East). Her beauty is described as "fey", her smile "seductive" and her entire eye is black (including the sclera)
Another avatar - the Chromatic Dragon - is a five headed dragon. Typically she has one head for each dragon, but she can change them at will. For example, she may decide to manifest with five red dragon heads.
Her final avatar - the Undying Queen, is much like her Chromatic Dragon avatar, except that she takes the form of a five headed dracolich.
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purplehairedwonder · 2 years ago
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Chapter 1083: By Any Means Necessary
Color me shocked, but we’re actually following up from last chapter to learn the truth about Reverie!
But first, that cover.
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On the surface, it makes me laugh a bit. But, upon further reflection--and I’m going to look way too deep for a cover request--this makes me think of the way Doffy took in children. He’d find these heavily damaged children like Law and Baby 5, he’d wrap them in his coat (give them a place in the Family, make them feel wanted and needed, make promises about the future) while offering only the barest care for their actual trauma, like the bandage here. (In fact, he was actually making the trauma worse.) 
See? Way too deep for a cover request 😅
Anyway, on to the chapter:
So, the Revolutionaries had three main aims for infiltrating Mariejois:
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I can only imagine that cutting off the Celestial Dragons’ food reserves is going to lead to some dark things. (I mean, even cannibalism hasn’t been off the table so far in One Piece, so...) While the Revolutionaries aimed to help as many slaves escape as they could, you know they didn’t get them all. And the ones left behind are really going to suffer from this.
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Excuse me, why does this silhouette of God’s Knights look like Shanks?
It’s probably a misdirect (we all know how the silhouettes of Kaido and Big Mom looked before we met the actual characters, after all) but considering the background for Shanks that we got from the Film Red material and the fact that the Five Elders were willing to meet with him... it doesn’t seem out of the realm of possibility. (Or maybe one of Shanks’s family members?)
Side note: on a shallow note, I really like this panel of Sabo:
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Anywho, Dragon acknowledges that Cobra was actually a kind and benevolent ruler, but that doesn’t matter for the cause of the Revolutionaries. For the greater good is the type of attitude that leads to those who rebel against the corrupt to become the very thing they were fighting against once they are victorious.
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“Unfortunately, misinformation spreads faster than nuances like that” is such a true line.
And Sabo...
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The boy is fine being seen as Cobra’s murderer because it’s potentially helpful to the cause. It’s nothing more than a cold calculation for him. It’s also such a contrast to Luffy, who focuses on the individual people he cares about and the things that matter to them rather than the bigger picture; for instance, liberating Dressrosa wasn’t about the importance of freeing the people who’d been living under Doflamingo; it was because Doflamingo hurt Law and Rebecca, people he cared about. Freeing Wano was for Momo and Tama and the others he’d come to care for (and because he wanted a good fight against Kaido, ha.)
It’s interesting; we think of Luffy as being so selfish that he’s practically selfless. He fights for selfish reasons but ends up doing selfless things like freeing countries as a result of his actions. 
On the other hand, Sabo is, arguably, so selfless that he’s selfish. He doesn’t care about the consequences for him in all of this because it redounds to the Revolutionaries’ benefit, but at the same time, he’s willing to let others--like murder victim Cobra, for instance--suffer for the purposes of the mission. It’s selfish.
 I can’t help but think of Makino’s reaction to seeing the newspaper:
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And now we know what she was looking at:
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To be fair, this is a pretty damning picture (though Sabo easily could have just come across Cobra’s body when this picture was taken). And Sabo being willing to be seen in this light shows just ties into his selfless selfishness. 
Moving on, we start a flashback to a month earlier in Mariejois. The Revolutionaries are attacking and causing enough chaos to bring down two admirals. 
On a random note, Karasu’s Devil Fruit is just perfect for his aesthetic, and I love that for him.
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It’s also very funny to me that Ryokugyu, who we saw as being incredibly bullheaded when he attacked Wano, is holding back to avoid causing damage in Mariejois...
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while Fujitora is pulling his best Ivan Drogo:
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😂😂😂
I completely forgot Bonney snuck into Reverie. Whatever happened there is clearly tied into how she ends up in the water for the Straw Hats to find her.
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And my girl, Vivi. Fiery Vivi is the best Vivi. I love her a lot. 
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I’m interested in, between this flashback and Egghead, where Lucci’s character is going. It feels like he’s becoming disillusioned with the orders he’s been following; he’s a definite wild card.
It’s interesting that Cobra is going in to meet with the Elders without anyone with him--almost like he knows what’s likely to come of this meeting and doesn’t want to drag anyone into it.
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I’m looking forward to seeing how we get from this to Vivi and Wapol, of all people, hiding out with Morgans.
With all these revelations, we really are in the final saga, aren’t we?
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theblackbookofarkera · 5 months ago
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Tru-isil Empire
The Tru-isil Empire, a formidable power in the Arkera, stands as a nation shrouded in self-imposed isolation. Nestled in the northern reaches of the continent Luminaria, the empire boasts vast territories, yet it actively governs only a portion, leaving vast expanses wild and untamed. Despite this, the Tru-isil Empire thrives, feeding its large population through a blend of ancient sciences, sorcery, and technologies—a legacy of the Old World that they have mastered and preserved.
This empire is the successor to the once-mighty Lym-shara Empire, which rose from the ashes of the fallen Goz shortly after the cataclysmic Judgement. A cabal of prescient sorcerers, foreseeing the end of the Old World, had prepared for the aftermath, laying the groundwork for an empire that would span the globe. The Lym-shara Empire reigned supreme for centuries, but as the world recovered and new powers emerged, it succumbed to internal corruption, overexpansion, and decadence, giving rise to the more sustainable Tru-isil Empire.
The transition to the Tru-isil Empire did not herald a moral renaissance; the same ruthless noble houses continued to rule, with House Ero-Hurun at the forefront, having overthrown and reshaped the Lym-shara Empire. Today, the Tru-isil Empire remains aloof from foreign entanglements, save for a few trade outposts, preferring subtler means to exert its influence abroad.
Within its borders, the Tru-isil Empire is a cauldron of ancient and powerful households, each vying for control, influence, and wealth. The emperor, ever watchful, knows that loyalty is a foreign concept in this empire; only through fear, strength, and cunning can one maintain power. The opulent and decadent courts of the Tru-isil Empire are a treacherous landscape, where political machinations and intrigue are deadlier than any battlefield.
The noble families, with few exceptions, are notorious for their histories of atrocities and sins. Each is compelled to offer tribute to the emperor to keep the delicate balance of power intact. Despite this, strife and warfare are not uncommon, often incited by the emperor himself to keep potential rivals divided.
The Tru-isil Empire is a land of dark marvels and sinister pleasures, reminiscent of the Old World's most decadent days. Forbidden magics like scuramancy and morphomancy, along with other proscribed technologies, are the pillars of the empire's prosperity. The food they consume and the materials for their beasts of burden are all products of their arcane expertise.
The Isilnyr, descendants of the people of Goz, form the majority of the empire's populace, towering above the indigenous cultures and the vast slave population drawn from across the world. To the Isilnyr, all others are considered lesser beings.
Unfettered by external powers, the Tru-isil Empire is the only nation free from the influence of the Sharoo Magyar Alligium. Its economy is robustly independent, and the empire is self-sufficient, meeting the basic needs of its people. Yet, their insatiable desire for the finest luxuries has led to a pragmatic relationship with the Alligium, allowing Isilnyr merchants to trade their exotic technologies and sciences across Arkera with relative freedom.
Two major religions divide the empire's populace along social lines. The Tzuran faith, embraced by the elite, preaches that humanity is the plaything of a bored deity, destined to repeat life endlessly for divine amusement, with salvation lying in breaking free from this cycle. In contrast, the more prevalent Unandor faith espouses that humanity is inherently unfit for the universe, with salvation attainable only through the teachings of seven chaos gods who ascended to higher states of being.
Traveling to the Tru-isil Empire is a journey into a realm of sin and splendor, offering a glimpse into the nature of humankind as reflected in the Old World. Despite the empire's dark reputation, its common folk share the same loves, hopes, and struggles as those found across Arkera, enduring under the yoke of their malevolent rulers.
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staysafedontdie · 1 year ago
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Vampire Spawn Lore/Headcanons Help?
Hey friends and strangers, Long Post here.
I have noticed in my attempts at research that there is almost nothing but a stat block for Vampire Spawns. But we do know lots about Vampires themselves.
I'm going to break this down into things that are consistent in BG3 and a couple things I noted in other RPGs that could be relevant?
Please feel free to comment with things you believe are true or could be true, or things you know from actual Vampire/Vampire Spawn lore! It'll be fun to see what people in the community do, think, and use for story writing and such!!
(Also, please note that I wrote this between playing BG3, Deep cleaning my apartment, and ADHD kicking my ass, so apologies if it's a little scattered.)
What we do know, per Forgotten Realms Lore:
Spawn share their masters' weaknesses, to a lesser degree (can't enter private dwellings without permission, running water is acid damage, can't see themselves in mirrors, sunlight burns, garlic, etc)
They also can share their masters' strengths: Spawn are said to be able to turn into mist and climb on walls like a spider. They also seem to be able to charm & "Like most undead, their bite and touch caused blood drain and domination" (Aka. the spell Dominate Person)
Spawn do regenerate health, but the damage they take from running water & sunlight is higher than their regeneration, which is why they can die to these things.
Their features become more distorted/sharp/predatory when infected.
As Astarion mentioned, Spawn are less slaves and more puppets designed to do their master's bidding. Free will is non-existent, even if they're fully aware of what they're doing. Obviously it would depend on how controlling the individual Vampire is, but when given an order they cannot disobey.
Once a Spawn is freed, they can no longer be enslaved (by another Vampire. So, one master and if said master dies then the spawn is free to go on their merry way without fear.)
"When it came to a life of adventuring, vampire spawn would seek vengeance on their creators, or penance for their new damnation. If these monsters could overcome their ravenous emotions, they might seek out knowledge, glory, or power. Pride was the true driver of the vampire spawn, since they believed themselves better than others."
A point of contention: Yes a Spawn can feed from their master to become a True Vampire, but the Spawn needs permission to do so. It's a consent thing. So, yes, while it would be nice to bully Cazador into turning Astarion with a series of fun intimidation checks, that man would rather die than concede.
Besides, per the Lore True Vampires lose their humanity in the process of the change and all of their emotions twist into dark shadows of themselves. Love becomes possessiveness, etc.
Stakes do not kill Vampires, they paralyze them. Thus making it easier to kill them. Astarion's preferred death of decapitation is - from what I've seen - one of the most widely supported ways to permanently kill a Vampire in not just FR Lore, but IRL too.
Some other things that I thought were interesting: (Admittedly this could be partially due to the tadpole)
Despite the inherent nature of Vampire Spawn, Astarion doesn't seem to be evil - in fact, the more we learn about him, the kinder he seems and the more the evil act seems to be for protection. He's definitely firmly self-serving and Chaotic, and will forever be a mischievous chaos gremlin who talks shit and plays mean-spirited pranks on people for sure, but he is kind.
Astarion seems to be able to imbibe in at least drink if not food as well. He's shown drink wine at several points throughout the story.
He sweats and bleeds and salivates, indicating he does have bodily function to some degree. (I'll touch on this a bit later.)
If his features are distorted/more predatory HOW SOFT MUST HE HAVE LOOKED BEFORE WHAT THE FUCK?
ALL OF CAZADOR'S SPAWN HAVE SOULS. This is Weird for Vampires/Undead.
Notes from other (Non-FR) Lore sources:
Midgard (D&D 5e supplement from Kobold Press):
Vampire Spawn are able to have children and sometimes those children are Dhampir/Dhampyr (do with this what you will)
Honestly this system has a ton of cool lore, but that is the only different Spawn-specific thing I found by skimming. But if you want lots of Vampire/Dhampir/cool character backgrounds related to those things? Please take a look. Not associated, just found it while researching and Thought It Was Neat.
General/IRL Vampire Lore:
Originally Vampires couldn't see themselves in mirrors because they were backed with a thin layer of silver - a very pure metal said to repel vampires and werewolves. So theoretically a Vampire in the today times would be able to be seen in a mirror, as ours have aluminum backings. So you could, potentially, with a bit of work, find an exotic mirror that might work for Astarion and the horde of other Spawn you may or may not have released into the Underdark.
Running water has the same implications in that it's pure, which is why a Vampire can't touch/cross it.
Sunlight as a Vampire weakness only came about during the film Nosferatu where it then became public lexicon - prior to that, Vampires were more active at night, but not inactive during the day.
I read somewhere - probably on this hellsite - that a Vampire's fangs are technically their reproductive organs, and I hate it. Please make this joke more in fanfics.
Vampire, The Masquerade (which is now not the most up-to-date World of Darkness lore, but more widely known):
"Vampire bodies do not function like the bodies of living organisms. They are (more or less) preserved in a life-like state, but they do not age or die from illness." - pretty standard among all Vampire lore
"Vampires are also vulnerable to so-called "True Faith", that is, the strength of a person's true religious conviction (which is, fortunately for vampires, very rare). Such faith need not be religious per se — one of the rulebooks mentions a yuppie repelling a vampire with his credit card, thanks to his faith in the power of money." - lmao please this is so funny, please imagine some rich idiot in somewhere in Toril pulling a 'The power of Christ compels you!' with a sack of gold pieces. Let's be honest, it's probably some rich merchant from Amn.
"Vampires are immune to most diseases, drugs and poisons, but can be affected by some if present in the blood of their victims." - cheap and easy way to save money on wine
"Normally, a vampire looks the part of a corpse. They're pale and register no pulse. They exist at slightly below room temperature. Food and drink taste terrible, and immediately cause violent, bloody vomiting. They also cannot function sexually, or convincingly fake enjoying sex."
The Blush of Life skill! "By spending a point of Vitae, Kindred may invoke the blush of life for a scene. This makes them functionally human. They become warm to the touch, with a full, hearty pulse. They produce natural bodily fluids. They function sexually in the way a human can, becoming physically aroused, erect, and lubricated. They can keep food and drink down, ejecting it later in the night. They’ll pass medical inspection while the blush remains active."
I can't remember where this came from:
I remember reading somewhere that Vampires probably need to feed in order to continue to have regeneration properties. So they have blood/fluids but they need to feed to be able to maintain those fluid levels. So if a Vampire gets injured, they'll continue getting weaker until they feed rather than naturally recouperating like other beings. - This actually ties really well into both the lore Astarion's exhaustion and hunger when he asks to feed on the player. It's the first time he's had to fight in a long time, and he was mostly starved by Cazador, so his vitality is quite low. (Unfortunately this wouldn't be very fun mechanically if implemented that way, so it's headcanon territory.) EDIT TO ABOVE: Apparently he's only feeding to see if he can disobey Cazador per his Origin route, but leaving that up as it's a valid interpretation if the Origin is excluded, since there's no reason to think otherwise as the Player Character.
Vampires look more alive once they feed. They may be a little warmer, have a bit of color in their cheeks again, etc. Different to VtM's Blush of Life as this is specific to feeding, when the other is a skill that can be performed.
As weird as it is to think about, I love whatever the fuck this answer is on Quora: It goes into depth from the perspective of a Vampire on how the body processes nutrients and expels waste.
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LORE'S OVER, HERE'S THE FUN PART!
I have questions. SO many questions. Even if it's stupid, I want to hear your answers!
ARE VAMPIRE SPAWN IMMORTAL? IF NOT, HOW LONG DO THEY LIVE FOR? A: Idfk, I assume immortal, but literally nothing confirms whether this is the case. Either way it's A Very Long Time.
CAN VAMPIRE SPAWN EAT & DRINK? IS IT A TADPOLE THING? Honestly this could go either way for me. I do like the VtM interpretation of not being able to keep it down for long if they do.
HOW DOES THE BODY WORK? DIGESTIVE SYSTEM? CIRCULATORY SYSTEM? Idk tbh. Please help. (Though I do like the non-regenerative fluids idea.)
BODY TEMPERATURE? I agree he runs cooler than normal body temperature and is probably That Asshole With The Cold Feet in bed but I also saw this cute af headcanon of him of him being cold-blooded like a lizard. So self-regulating body temperature by sun-bathing and such and I can't stop thinking about it.
OTHER QUESTIONS I FORGOT?
THANK YOU FOR READING THIS NONSENSE!!
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k-i-l-l-e-r-b-e-e-6-9 · 1 year ago
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Bolt Thrower - Plague Bearer
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mutable-manifestation · 2 years ago
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The Heart of the Matter Ch.2 (part 4)
@kyrianclawraith, @jesimilu, @bleuyellow93, @ocearnawrites, @undead-essence, @violet-catsarelife, @sunsetdew0101, @tsukihimeyfan, @the-legal-shipper
***
All ghostkind speaks of Pariah Dark in hushed whispers.
He is formally titled the King of All Ghosts or High King of the Infinite Realms.
His subjects have different titles for him.
The Tyrant King, they call him.
Core-crusher.
Thrall-keeper.
The last title manages to be the most horrifying of them all.
A skeletal army stands at his beck-and-call, unable to do anything else.
They weren’t always skeletons.
A few millennia into his reign, he discovered something new to do with his enemies.
Instead of crushing their cores, he took to changing them.
Binding them.
Controlling them.
He reduced thousands to will-less slaves who could do naught but scream inside their own minds while their bodies obeyed his slightest whim.
To fall in battle against Pariah Dark was to lose one’s very form, to lose one’s freewill.
A fate worse than destruction.
And when the Tyrant King is finally sealed away by the Ancients, ghostkind rejoices.
Nature abhors a vacuum.
The position of High King of the Infinite Realms is necessary, and not just to keep order among the various afterlives that exist therein - though that is incredibly important.
Beyond even that, the High King is the humming core of the zone itself, maintaining the veil between realms and ensuring the safety of both worlds.
Ghosts are meant to pass into the land of the dead, some souls must return to the land of the living, the cycle marches on.
Doors must open, but they must also close.
The living and the dead are meant to remain separate.
Pariah Dark lay sleeping in his sarcophagus.
Nature abhors a vacuum.
The crown has only passed down twice, both times by combat.
Legend has it that the first High King was the will of the zone given form.
It never sought to rule, a simple little thing that flitted about closing stable portals down, opening temporary portals for new ghosts, and shepherding fading spirits to the Zone’s heart for their soon-to-be return to the cycle.
Always with the same emotionless expression.
Ghosts sought it out for access to the human realm - which it sometimes granted - or as a third-party in disputes - but it did not speak.
Already, war and chaos had crept into the once-peaceful realm. As the number of dead increased, so too did the infighting.
Friendly combat was one thing - being dead, there was little true harm that could befall them - but things escalated far beyond that point as the collective beliefs of the living bloomed gods and devils into existence, all howling after whatever power they could obtain and more often than not butting heads in the process.
Not that the ghosts of the dead hadn’t already begun seeking that same kind of power for themselves, but the added structural divisions only managed to escalate hostilities.
The second king was one of the first sapient beings to die, and had been dead long enough to see those first peaceful centuries.
He wept at its loss, at the blooming rot of terror and violence.
And when he heard of the ghost referred to as High King only half in jest? He sought it out.
Many had challenged the being before, seeking to subjugate it for on-demand access to the living world or simply to claim the title of High King formally for themselves.
All of them failed.
The to-be second High King did not.
When he looked upon the first and its title he saw more than the potential for power.
He saw the potential for peace.
He could become that mediator that was so badly needed and keep the zone stable all at once.
He rallied his once-fading will, trained his power, and sought the being out.
And so the second High King fought the first and claimed his victory. But there was no core to be found when he reached into his enemies’ chest.
It is said that the moment the second High King drove his hand into the chest of the first, the being’s expression changed for the first and final time: it smiled.
Then, in a flash of light, the being was gone, a crown bathed in green fire floating in its place above the new king’s hand and flooding him with power he’d never imagined.
The second High King of the Infinite Realms brought about the return of the peace he had so sorely missed, bringing stability to the land of the dead.
The title itself became formal and true; countless kings of countless factions challenged his powers and his claim, and countless kings bent the knee.
Some tried to steal the newly named Crown of Fire, but it never changed the outcome and it always returned itself to float above the High King’s head.
They could have their factions, but fighting decreased with the newly available mediation option - and the fact that the new king would put an end to fights and mediate them anyway, less favorably for those who started it since they didn’t seek his council of their own volition.
Nothing lasts forever.
A member of an ancient race on a planet called Aik’lan dies and becomes a ghost named Pariah Dark.
He is dead for barely more than a century when he grinds the second king’s core to dust between his hands.
When he places the Crown of Fire on his own head, it stays.
He is power-hungry. The land of the dead alone does not satisfy him. He hungers to return to the land of the living as a conqueror, to become the ruler of All Things.
He starts as a tyrant and a core-crusher.
He only grows worse with time.
The second king’s right hand ghost swore loyalty to the crown, but one can only tolerate so much. They finally lash out, enraged, when Pariah attacks the last king’s closest friend.
Pariah has done enough research by now; he rips their core from their chest and mounts them on a ring that feeds the would-be usurper's power straight to him in a sick perversion of the first king's legacy.
It is eventually named the Ring of Rage, for the constant, spitting fury that leaches into the air around it whenever it lies on the High King’s finger (always).
Pariah’s rule is as dark as his namesake.
The Ancients lock him away as a group, and the crown refuses to remain outside of the sarcophagus.
The crown is passed down by combat.
There is no High King.
Nature abhors a vacuum.
No one saw Pariah coming.
Not even Clockwork - so young, then - lost as he was in admiring all the different paths reality could take, missing the poison at the river’s source in favor of all the lush, winding branches.
He could have swam upstream, of course - when he finally noticed the change in kings and the monstrousness of the new one - could have changed the past to save the future.
But the second king only ever gave him a single order.
“Never interfere with that which has come to pass, Clockwork. Learn from it, but look only to the future, and make your mark on the world that will be rather than the world that was, lest you drive yourself mad in pursuit of an imagined perfection and grind the world to a standstill.”
He held those words close to his core as he watched Pariah Dark’s past, present, and - most importantly - his future.
Clockwork reaches out to the other ancients, and Pariah Dark is locked away.
He is not defeated.
The High King sleeps, and the Infinite Realms turn on without him.
But Nature abhors a vacuum.
The Observants were originally historians, marking time as it passed them by.
When Pariah Dark is sealed away they turn their many eyes to the future.
Clockwork sees too much, they agree. He is too unfocused.
Let him lose himself in his possibilities; they will be there to watch what shall be and to rouse him from his wanderings when he is needed to avoid that which should not be.
It doesn’t take long for the Observants to develop a taste for power.
In the absence of a high king, lower-kings and faction leaders seek out the Observants for mediation - after all, what better stand-in than the council that even an Ancient would obey?
The Observants grow used to control.
It isn’t difficult to hide their own actions when they make so obvious their refusal to act.
They mediate discussions, yes. They observe.
But whenever something requires action, they always seek out Clockwork.
No one suspects the growing collection of dormant cores hidden away in their shared lair. Their dissenters disappear - for all anyone knows they just got sick of arguing and went back to their lairs.
A small abuse of their future knowledge has dissenters-to-be taken out before they can appear.
By the time Clockwork discovers their actions they have him trapped in a web of contracts he can’t escape without ending up as another dormant core in their collection.
He spends the next hundred thousand subjective years reviewing as far into the most likely futures as he can, sick of being blindsided with nightmarish outcomes that he failed to anticipate and determined to find every crack in the collar he unthinkingly wrapped around his own throat.
The Observants find a possible future that ends in their cores being crushed not a thousand years out - their little collection won’t stay hidden forever if it stays in their lair. They need somewhere to put it.
Then they remember the Oan.
A living species had once found its way into the land of the dead.
The Oan, they’d called themselves: a species seeking to create an interstellar peacekeeping organization to manage their ever-growing universe.
They’d been seeking an energy source for the framework they’d made - which unfortunately demanded more resources to power than they were capable of providing.
They had sought to bargain with Pariah Dark, hearing tell of his crown and ring after a short time in the Zone, and too blinded by the potential to acknowledge the horror inherent in the tales.
Pariah Dark is not a bargaining kind of ghost. He is a possessive one.
He could not deny how useful having a group of combatants in the living world would be, but why bother bargaining when they needed him and he did not truly need them? What did they have that he wanted?
He would give them their power source in exchange for absolute obedience, signed away and promised in the form of gifting him their souls.
He would accept nothing less than complete and utter servitude.
But the Oan sought peace, and Pariah Dark’s warfaring ways were made clear in short order.
Of the five Oan that entered the land of the dead, only one left.
Pariah Dark butchered four of the Oan down to their very just-forming cores and allowed the last to flee with their injuries.
Let the Oan learn to fear and respect The King of All Ghosts, a being able to kill that which cannot be killed.
The Observants have a taste for power, but they are willing to make compromises - both to hide their indiscretions and to obtain a foothold in the human world.
The Observants use their collective power to reverse-summon one of themselves to where the Oans had first entered the Zone from, bearing news of Pariah Dark’s defeat and an offer of peace and alliance.
The Oans, still unsuccessfully hunting for either a power source or a successful alternative, take the news of their species’ personal boogeyman with relief and the offer of alliance and energy with glee.
The Oans get their peacekeepers, the Observants get a foothold in the living world, and the collection of cores disappears from the Observants’ lair.
3 billion years later, Pariah Dark is freed from his slumber to wreak havoc on the Ghost Zone and the human world.
Danny Phantom’s allies stand against Pariah Dark’s reawakened thrall army, and Phantom stands alone against the Ghost King.
Pariah Dark formally accepts the challenge - he and his crown and ring against Phantom and his little suit.
Pride cometh before the fall, and fall Pariah does - right back into his slumber.
Phantom alone forces Pariah Dark back into the Sarcophagus of Forever Sleep and holds it shut long enough for one of his own to lock it shut - as much as he will hate that Vlad was considered anything of his, even for the purposes of a fight (though he’ll find it funny that Vlad is painted as a pawn in the battle despite him considering Danny to be one at the time).
The crown does not go to him.
A child-ghost has never defeated a king before. When nothing happens they think, perhaps, it didn’t count.
The High King still sleeps in his sarcophagus, they assume.
But the crown does not go to the sarcophagus either, unmoving. Waiting.
Clockwork waits.
Danny Phantom’s core reaches maturity the day after he turns 18, on the fourth anniversary of his death.
Nearby ghosts watch in shock as the Crown of Fire races through the Zone.
It ends its merry flight atop Danny Fenton’s head, arriving at the exact second of his death, crown passed for the third time.
Danny Phantom is crowned High King of the Infinite Realms at age 18 and formally coronated two months later.
The Observants drown him in backlogged paperwork to hide their indiscretions.
Clockwork is unable to speak on the matter without an inciting incident or a direct question, bound as he is.
Two years later Hal Jordan locks eyes with Jason Todd, and Clockwork smiles and requests an audience with The Ghost King.
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