#RPG maker project
Explore tagged Tumblr posts
uboaappears · 10 days ago
Text
Tumblr media Tumblr media Tumblr media
Long time no see Tumblr, sorry for not posting. Here's an Arnika, one of the first arts of 2025.
Was going for a Monitoring vibe but I think the deformation wasn't extreme enough, will try again.
(If you want to see my art and other projects more often than twice a year, come to BlueSky!)
9 notes · View notes
lemowolf · 1 year ago
Text
Tumblr media
𝙸'𝚖 𝚖𝚊𝚔𝚒𝚗𝚐 𝚊 𝚐𝚊𝚖𝚎, e𝚗𝚓𝚘𝚢 𝚝𝚑𝚎 𝚓𝚘𝚛𝚗𝚎𝚢 ❤️/ 💙
𝙰𝚁𝚃 𝙱𝚈 𝙻𝙴𝙼𝙾𝚆𝙾𝙻𝙵!
17 notes · View notes
kc-aurigrids · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
First and foremost, I want to say sorry to those who have played the demo version in the past. After a long period of reflection, I chose to remake all the drawings of the Faceless demo to sync with the art style of the final game. I also renamed the demo game to Faceless - Prologue because this part's story happens before the Faceless game. So I hope you will take some time to play Faceless - Prologue before playing the official Faceless game! - Nguyet | KCA leader
- SUMMARY -
A little girl is lost after sleeping for too long at the nursery. Can you help her find her way home?
Many dangers await her on her way, the dark creatures are always ready to consume her small spirit. On this journey, she got a question and gave a promise, but could she remember them until the end?
- FEATURE -
✯ Original art.
✯ Ending:  1 Normal Ending, 1 True Ending, and 1 Secret Scene.
✯ Playing time : 10 - 20 minutes
- Faceless Prologue: kcaurigrids.itch.io/facelessprologue
- NOTE -
RPG Maker VX Ace RTP is required to play the game, you can find the download link here
8 notes · View notes
time-lapse-games · 2 years ago
Photo
Tumblr media
Me: Finally I’m going to make a wonderful alchemy lab!
Also me: Wait no, I will make a huge gothic library full of events, lights and whatnot first
(At least, this map is finished. I just have to write 34556 flavour texts for every shelf. Help)
- This is just a sneak peek, I will post a bigger gif the next days!
Stay tuned~
Tumblr media
32 notes · View notes
shroomy-games · 1 year ago
Text
christmas mini-update!
Merry Christmas from shroom soup characters 🎅
They walked into a weird area of the Vortex that makes them edible. Don't let the evil author catch up with them and bite their heads off! 😱
Tumblr media
Game update: I'm still alive, out of hiatus, doing a whole bunch of stuff. There's still a lot to do but we're getting closer to the finish line 💪
Most of the things I'm working on remain spoilery. But I am putting aside some less spoilery stuff to see if I could do a stream working on them. I will post an announcement here & on Twitter when I get round to making that stream happen.
Tumblr media
Pondering if I could get an assistant to help me with some pixel art and monster designs. I might put up a more formal post about that later, but for now, message me if you're interested 👀
And happy holidays again!
💜 - Shroomy
5 notes · View notes
poorly-drawn-mdzs · 6 months ago
Text
Dungeon Meshi: The RPG
954 notes · View notes
slitherbop · 23 days ago
Text
Tumblr media
My 2024 Art Summary, Thanks for viewing!
249 notes · View notes
blubblubisdead2me · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Some highlights of the year
430 notes · View notes
the-knife-consumer · 13 days ago
Note
Do you have any more ideas for the Stanley & Ford game?
I’ve been thinking about it a lot recently
Hmmm not much (don't like thinking of things that ik I can't make. At least not rn) buuut
*while passing the cursed (?) Vending machine, Ford's reflection is missing
*there's a hiding spot and qte mechanic where you have to control Stanley's breathing/adrenaline. If you fail the qte, depending on what the hiding spot is, it can fail (hiding behind curtains or blankets, or spots where things echo a bit like a locker or stall will blow your cover upon failing) (obviously there'd be an option to turn qtes off)
*there's also a sound mechanic for stealth sections in certain areas, and this sound mechanic is always active at night. Normally you have to gauge the risk of how much noise you think an action would make, but ideally I'd like there to be an accessibility audio visualizer feature you could toggle so if you want you can know exactly how much noise you're making.
* there'd be an option for color coded fortune telling if you wanted. It wouldn't tell you exactly what was going to happen, but I'd help clue you in more than just vague words from Caryn.
Green: downtime/planning day, nothing out of your control will happen. If something does go wrong, it's a mistake on your part (actions from previous days can carry over and affect this. You can get a green reading, but if you failed to cover up your tracks well enough yesterday, you can still end up having a bad day)
Yellow: something bad will happen, but there is a chance you can avoid it. If you are able to decipher what event the fortune is referring to, you may be able to avoid it altogether, and not have to go through the stress of having to lie/cheat/steal your way out of trouble (examples: avoiding a certain hallway at school, staying away from a certain table at lunch time, wearing a long sleeve shirt so you can keep test answers on your arm)
Red: unavoidable bad event. Meant to test your abilities. Certain "tasks" will be unavoidable, you will either lose control of Stanley to watch a cutscene play out, or there will be some required tasks and time will not advance until it is completed or failed.
Unavoidable task example: you were denied dinner and sent to bed. You feel sick and cannot sleep on an empty stomach. You must sneak into the kitchen and find something to eat.
Unavoidable event example: you hear the crash of something hitting a locker and books hitting the floor. Ford has been cornered by a group of bullies, and it looks like his nose is bleeding. You lose control of Stanley and are forced to watch as he charges the bully and knocks him out despite ford telling him not to, then gets sent to detention. (Afterwards, the task is: stop the counselor from calling your parents)
39 notes · View notes
0newaylane · 8 days ago
Text
Tumblr media
I still have to make a few more of the basic NPC designs but here is the first one for the school and classroom maps
20 notes · View notes
cecidibujera · 3 months ago
Text
Maybe a bad day to post updates x) Anyone who interacts with this post will receive boops probably
Tumblr media Tumblr media Tumblr media
Fendi with his hood and a mask on (also animated, even though I didn't make a gif), a little robot, a corridor background, and a battle animation \o/
I also progressed on tilesets, but I didn't feel like showing them while incomplete. (Also I should leave something for the final game? lmao)
29 notes · View notes
o0anne0o · 15 days ago
Text
Tumblr media
I can't wait for chapter 2!!!
15 notes · View notes
kandyrezi · 2 years ago
Photo
Tumblr media Tumblr media
your mirror image, 🌹🪞 and ice cream strawberries 🍧🍓
227 notes · View notes
time-lapse-games · 2 years ago
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Demo update!
Download on Itch.io or RPG Maker Net!
Hello everyone! I'm finally back! RL kept me pretty busy (problems with anxiety AND with a broken pipe in the bathroom) but I was able to update the demo. Well, I also made general progresses (half of the third floor is ready, and the third floor is huuuge) but we'll talk about them in the next devlog.
What I changed, added or revamped: - Revamped all the sound effects. I tried to get rid of all the RTP sounds. (Some survived, but I pretty much changed everything). And I added a lot more. - Added various BGS for water, background and ambiental noises. - Now the inventory is split in two parts: one for objects, one for books/lore/memos. - A couple of new cutscenes. - A little tease for the future: you'll be able to find a new object and see the entrance of a new area (but this will depend on your, uhm, approach). - A new mini puzzle. - Various new flavour text on the first floor - and a couple on the second, but I plan to add more! - New objects to find  (and a new book).
If you still haven't tried the demo, now it's a good time to give it a chance! Meanwhile we reached 100 dls, and I'm super happy. Thank you so, so much <3
Also, a little shout-out to Tridium who kindly proofreaded the demo, and to Caramel who made some wonderful fanarts for the game on her IG!
Aaand just a little final reminder: you can follow the game updates here or Instagram. (There is also Ko-fi, but I appreciate any form of support! Just a like, a comment or a rating make my day.).
Thanks for the attention, have a lovely day!
14 notes · View notes
scribbles-2004 · 1 year ago
Text
an omori au project i had that is now lost media
around a year ago (maybe more) i started this one omori au fangame with rpg maker 2003 that took all the info found about the unused content and used it in the plot, sadly tho my laptop's battery inflated and i had to return it which lead to losing all work put into it, so now its nothing but lost media
i have various clips but tumblr doesnt load them, so here's the screenshots
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
i wish i had a backup of the project but the only choice left is to recreate it completely
77 notes · View notes
poorly-drawn-mdzs · 7 months ago
Text
Tumblr media
Dungeon Meshi: Delicious in RPG!
(Sprites + bonus art here!)
822 notes · View notes