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i'm begging you guys to start pirating shit from streaming platforms. there are so many websites where you can stream that shit for free, here's a quick HOW TO:
1) Search for: watch TITLE OF WORK free online
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2) Scroll to the bottom of results. Click any of the "Complaint" links
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3) You will be taken to a long list of links that were removed for copyright infringement. Use the 'find' function to search for the name of the show/movie you were originally searching for. You will get something like this (specifics removed because if you love an illegal streaming site you don't post its url on social media)
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4) each of these links is to a website where you can stream shit for free. go to the individual websites and search for your show/movie. you might have to copy-paste a few before you find exactly what you're looking, but the whole process only takes a minute. the speed/quality is usually the same as on netflix/whatever, and they even have subtitles! (make sure to use an adblocker though, these sites are funded by annoying popups)
In conclusion, if you do this often enough you will start recognizing the most dependable websites, and you can just bookmark those instead. (note: this is completely separate from torrenting, which is also a beautiful thing but requires different software and a vpn)
you can also download the media in question (look for a "download" button built into the video window, or use a browser extension such as Video DownloadHelper.)
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manichewitz · 1 month
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honestly, this might be my favorite thing that rolin jones has said about the show [x]
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himanshibeautyexp · 2 years
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Common Skin Care Mistakes and How to Avoid Them
Although establishing new routines might be challenging, many of us struggle to include a proper beauty and skincare routine in our daily schedules. You must begin taking care of your skin right away because it is the largest component in our bodies and must be taken care of.
Many individuals are unaware of how crucial routine skincare is. Your skin will show the impacts of a poor diet and stress, in addition to other environmental causes like pollution. Nevertheless, some substances in cosmetics and toiletries still have the potential to irritate or aggravate allergies, even if you are mindful of what you put into your body.
There is frequently a tsunami of information coming from every angle in the field of skincare. There is a large list of things to do to get flawless skin, from ideas for hot new products from internet influencers to advice from family and friends. What about skincare mistakes that we should avoid, though?
There are certain frequent mistakes people make that have easy fixes that can change your entire routine.
Table of content
How Your Skin Works
The Worst Skin Care Mistakes You Can Make
How to Build Better Habits
FAQ
HOW YOUR SKIN WORKS
Our skin is a dynamic, adaptive living organ that is continuously changing. It can quickly adjust to changes in the surroundings, temperature, and lighting. It shields us from bumps, cold weather, pathogens, and UV radiation while being extremely sensitive to heat, vibration, movement, and pressure. Our skin keeps us healthy and alive.
The ability of the skin to serve as a simple barrier, shielding you from the outside world, is among its most crucial roles. The outermost layer of the epidermis, which interacts with the outside world the most, is responsible for performing this function, which is known as the skin barrier function.
It stops water from evaporating, keeping your skin moisturized. Additionally, it prevents the skin's natural moisturising ingredients, or NMFs, from evaporating. The barrier also prevents the entry of harmful environmental chemicals and bacteria while keeping things out, keeping both good and bad things from entering your skin.
The barrier function of the skin is supported by appropriate skincare, which also encourages healthy skin growth, reduces irritation and inflammation, and promotes healthy, radiant, soft, supple, and well-nourished skin.
By selecting the proper products or creating them on our own, we can make sure that the skin's vital protective functions are upheld, preserving its appearance and feel.
THE MOST COMMON SKINCARE MISTAKES
Simply by staying away from these common skincare mistakes that we have all been discovered to be guilty of, you can achieve healthier-looking skin.
Ignoring the Neck Area
Due to its thinness and fragility, the area around our neck often goes unnoticed and is susceptible to future problems. The neck, like the eye, shows early signs of aging because there aren't many oil glands in this area, preventing the skin from being naturally moisturized. The neck region's fatty tissues and low density of connecting fibers make the skin there the thinnest, which causes it to sag.
Using Face Wipes
Even though it would be convenient to grab some face wipes and swipe all over your face, doing so is bad for your skin. Face wipes are notorious for being quite the opposite of what you want if you're seeking something to refresh your skin while eliminating extra oils and debris! They have potent chemicals that can remove your skin's natural oils and change the pH level of your skin, which can irritate and inflame your skin. Due to their inability to naturally decompose, the fibers used to make them frequently pollute the environment.
Too much cleaning
It's time to adjust your face wash or cleansing routine if your skin feels tight and dry after washing it. Using harsh chemicals or washing your face too often can harm the lipid barriers in your skin.
Touching Your Face A Lot
On a daily basis, our skin is exposed to a wide range of environmental toxins. Touching your face can transfer bacteria and grit from your hands to your face, aggravating acne and causing irritation.
Skipping sunscreen
Our main defense against the dangerous UVA and UVB rays that penetrate the ozone layer is sunscreen. They directly target the vital proteins and collagen formation that give skin its firm and bouncy appearance.
Try face gel sunscreen
Misusing moisturizer
Our skin benefits from hydration in several ways, including reduced sensitivity, improved skin texture, and a stronger defense against free radicals. It is advised to moisturize twice a day, in the morning and at night. We do, however, frequently moisturize our skin too much or too little.
Using the incorrect ingredients in your morning and evening routine
The goal of daytime skincare is to protect and preserve your skin's barrier by keeping out abrasive UV radiation and other impurities. By encouraging collagen formation and healing the harm done by oil, grime, and toxins, the nighttime routine, on the other hand, aims at restoration and regeneration. Using the improper ingredient at the wrong time can only result in waste and inefficiency.
HOW TO BUILD BETTER HABITS
When used correctly, the art of skincare is a fantastic tool for changing the way we use our products to reap the most benefits." Prevention is better than cure," the proverb goes. The smallest adjustments to our regimen can help us avoid the worst skincare blunders. It is now time to gather your regrets and make a commitment to never again expose your flawless skin.
FREQUENTLY ASKED QUESTION
Q1. What occurs if you stop using skincare?
A1. Eliminating any products could potentially cause your skin to suffer. For instance, if you stop using a cleanser on your face, dirt, debris, makeup, and oil can accumulate and cause further outbreaks.
Q2. Are we really in need of skincare?
A2. Healthy practices in your 20s and 30s can strengthen and prepare your skin for the consequences of aging down the road. Good skin care is important at any age.
Q3. What is the role of lifestyle in maintaining healthy skin?
A3. Getting proper sleep, eating healthy, working out, and having a proper skincare routine are some crucial lifestyle factors for healthy, smooth skin.
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letterful · 4 months
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Jean Madar, chairman and CEO of InterParfums Inc, recently told Bloomberg that fragrance is part of a person’s “core identity”. And while cosmetic companies can face criticism for conflating external products with existential outcomes [...] perfume conveniently sidesteps the problems of the flesh. It’s not trying to change how you look, but how you feel, and, for the span of a spritz at least, it does. In the age of wellness-as-beauty and neurocosmetics, the science of scent is marketing gold.
[...] I wonder if what we’re after here is not a sense of self but a (related) sense of life.
I say “we” because – despite my documented skepticism of beauty brands – I, too, am powerless against a good perfume ad.
Last month, casually depressed and subconsciously seeking comfort and some sort of release, I spent $240 on a scent called Tears by Régime de Fleurs. “What a luxury to weep,” the website read. It described the perfume as “emotion in liquid form, the romance and the sadness”. It promised “nostalgia” too, with notes of lilac to remind me of my grandmother’s front yard and frankincense to call up childhood Sundays spent in incense-blessed church pews. I suppose I wanted Tears to take me back to a time when someone who loved me baked me cookies every week, when I believed in God and goodness, and life stretched ahead of me in an endless expanse of hope and potential.
Of course, it didn’t do that. It smelled fine. I felt something, for a second. But I was still me, and I was still mostly numb.
I thought of that perfume the other day while reading the preface to Henry James’s 1902 novel The Wings of the Dove. James summarized it as the story “of a young person conscious of a great capacity for life” – someone “passionately desiring” to “achieve, however briefly and brokenly, the sense of having lived”.
Something clicked: how to explain Tears if not a brief and broken sense of having cried?
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crplpunkklavier · 2 years
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idk. i read an article the other day about how the structure of pop songs is changing. how producers advise artists now to put the best part--choruses, hooks--right at the beginning, or at least within the first 30 seconds of the song, because otherwise people will scroll right past on tiktok and instagram.
idk. the same article explained that songs are getting shorter and shorter because you need people to loop you on spotify to make any money at all, and of course a 2 minute song is looped more than a 5 minute song, just sort of due to how time works.
idk. can i fault artists for wanting to make a living? but how dreadful to make art like this.
idk. i've always been a defender of pop music despite feeling at home in punk, because i don't think there's anything bad in humans sometimes wanting something simple, something easy to listen to, something immediately relatable. it's an idea that dates back all the way to romanticism. sometimes all we want is to dance and sing along and know that everyone everywhere feels heartbreak.
but idk! that's the consumer end of it. do we really want to be catered to like this? do we want to be presented with music that is cut and rearranged and bastardized and bastardized and bastardized all so it can catch our constantly waning attention? who needs to change first? one of us will have to.
and idk! the article somewhat nonchalantly ended by saying that "of course," there are some genres where people will still appreciate longer songs, "like rock and techno," as if rock artists aren't struggling to pay bills all the same.
idk, man. i'm old enough to remember hearing a song on the radio, or even fucking mtv, and going out the next day to buy the full album with my pocket money, just hoping it'll be as good as that one song. and if it wasn't, was that really so bad? i'd rip my favorites off the cd to burn my own mixtape, and then i'd sell the cd to someone else, for them to enjoy. but those were different times. sometimes i find artists that don't offer cds anymore at all.
idk. idk. i'm going to uninstall every app and handwrite a letter to sony to demand all songs be a minimum of 8 minutes long. figure it out.
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zvaigzdelasas · 1 year
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"Xi Jinping is personally carrying fentanyl into the US and selling it on the streets" becoming a sensible bipartisan talking point now rly solidifies my gut feel that "China/Iran/[Bad Guys] are invading us through the southern border!" is gonna become a more & more prominent bipartisan USAmerican politician talking point like. Within the year
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maverick-werewolf · 6 months
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Werewolf Article - (Play As A) Werewolf Video Games
The results of the poll for this month on my Patreon are in, and the winner is an opinionated article on werewolf video games! Apologies in advance if any of my opinions here anger you. I was asked for opinionated, so I went opinionated and did not hold back.
For clarity's sake: this will be a relatively concise list of SOME video games in which you can or do play as a werewolf. It will NOT include every single game in which you can or do play as a werewolf, nor will it include certain kinds of playable werewolves that exist in gaming, for the sake of brevity. You'll notice some missing and then want to be first to tell me I left out [thing], but I assure you I am aware of those too. I am also not going to list games in which you can play as a werewolf but it requires either user-made mods or else playing in a custom campaign/tileset/server (like Neverwinter Nights <3), only games wherein you can play as a werewolf as part of base game or expansion pack mechanics.
This IS a tiered list. It is tiered based on the werewolf gameplay mechanics and elements in the game.
Let's get started. I will begin at #9, go to #1, and then I will close with some words on some other games that didn't make the numbered list.
9. World of Warcraft: Cataclysm
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Note: your player character will never have torn-up clothing or use his claws like in this artwork/like the enemy worgen do
I'm just going to list Cataclysm here because, frankly, I don't even want to discuss WoW at Shadowlands and beyond... even if discussing the model update will reach into that era of content. Obviously, I don't play WoW anymore and haven't in quite a while, but yeah, I used to really enjoy it. Played it for many, many years. Probably too many.
Cataclysm was a pretty outright bad expansion, but it did add playable worgen (something I obviously wanted from day 1 after seeing the worgen mobs running around), and they can even turn into human form, which is a must for me in terms of actually being a werewolf instead of just a wolf-person, which I wouldn't even roll. That was a nice touch I didn't actually expect from the devs.
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Unfortunately, the model update turned them into something far "cuter" and more cuddly than I liked, not to mention adding preposterous fur options like stripes and merle, but the human form customization was nice. Still, the model update drove me toward playing different races, like maining my kul'tiran and night elf instead of the worgen I was always ultimately pretty disappointed in, given his wearing fine armor and wielding giant weapons. Anyway, the entire game took a huge nosedive not long after the model change, so it's a moot point for me regardless.
As for the deeper worgen lore beyond "they are werewolves with a funny name": I hate it with all my heart. I did my best to ignore every scrap of that and how they are just self-parodies, to delete the Gilneas/worgen starting zone quests from my entire brain, and especially to ignore the fact that they were all preposterously British despite England being one of the last places historically to even have many werewolf legends of its own. I have an article about that here if you are interested in the topic. The game made all of these things very difficult, especially how hard they wanted to drive home that the worgen are silly posh British parody dog-people strutting around in waistcoats and tophats instead of being fearsome cursed werewolves. So I won't bother going into all that.
The mechanics are fun except for the fact that you have to wear armor and use weapons, so ultimately you just look like a beast-person instead of a werewolf, especially after the model change making them far more appealing to a certain demographic. If Blizzard had wanted to put in effort, they would have made your gear look tattered and would have made you swap to claws when you turn, but that would've been a lot of work. They could have at least added a specialized class or something and then also given it to some Horde races to make the precious Horde players happy. I don't know. I just think werewolves wearing fine clothes and armor and wielding weapons is immensely silly. They're supposed to be werewolves.
So while they are extremely far from perfect, the worgen are at least relatively fun in that, if nothing else, you can go between werewolf and human forms and run on all fours as fast as the fastest ground mount, and I am deeply surprised they did either. I immensely enjoyed both of those things during my time playing a worgen, and they helped mitigate the great disappointment otherwise in many other regards - though not enough to keep me from maining other races, especially later on. But, in the end, WoW sucks now and it's unrecoverable, and WoW Classic is a joke, so I'll never be playing a worgen again anyway.
8. Diablo II
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I'm sure you were looking for this one - the werewolf druid in Diablo II (preemptive sidebar: I am not going to talk about Diablo IV). I love his design and gameplay mechanics. He's fantastic. However, he is of course yet another instance of "the werewolf must be a druid," which I personally find a little tiresome after so much of it. But hey, this was one of the earlier games to do that, so it predated a lot of the craze.
At any rate, the Druid class in Diablo II obviously gets a werewolf form. It also gets a requisite werebear because werewolves can almost never just be werewolves, but at least the werewolf does not completely suck. You can also summon wolves, which is a bonus.
While I'm not really that big on Diablo-type gameplay - I prefer either third-person or else a proper isometric, party-based RPG - so Diablo II didn't really hold my interest a lot, the werewolf druid is very fun and a very cool werewolf, the setting is great, and the werewolf suits the dark Gothic feeling and look of the game that is enjoyable and well conveyed in the first place. The werewolf druid is a great addition that I am glad they added.
7. Baldur's Gate II
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Let me make something perfectly clear: Baldur's Gate II is, in my opinion, the best game ever made (only Uncharted 2: Among Thieves also makes this rank for me). Combined with BG1 to create the Baldur's Gate Saga, it is one of the best stories ever told and also my favorite game mechanics-wise, again alongside Uncharted 2 even if yes, I know that those games could almost not be farther apart in terms of mechanics. I absolutely love BG2 beyond words. Please note I am talking about the original Baldur's Gate II, as released in 2000, not the "Enhanced Edition," which is a disgrace to the game, the entire series, and a piece of garbage. It's shamefully difficult to find the original game anymore, but it's worth it over playing the EE; trust me. I'll try to spare you any further ranting on this topic, as the original Baldur's Gate Saga is something very close to my heart.
Anyway, the werewolf in BG2 is - once again - a druid, specifically a druid subclass called Shapeshifter. It doesn't really have any werewolf gameplay mechanics in that you are not treated differently for it, nor do you transform out of your own control. In fact you will be spending the majority of your time in werewolf form, which can get quite tiresome. I'm not the biggest fan of a werewolf holding normal conversations with NPCs, etc. But regardless, it's there, and I love it, and it looks awesome, and that's more than I can say for so many games. Plus, you get cool bonuses and stuff. The power of it varies over time and with the progression of your character. I will not go too deeply into it, as I am actually an insane D&D video game nerd and even today I can spend far too much time building characters and tweaking numbers and doing ridiculous tricks in D&D games to powergame. If you want just one of my credentials I beat BG2 on the hardest difficulty with Ascension and no other gameplay mods. Long story short, the Greater Werewolf is quite powerful, and it shouldn't be a detriment to your party to either be one or bring along Cernd, one of my favorite companions.
So don't listen to the people down on the Shapeshifter in BG2. You can get mods that make them overpowered, anyway. Also don't listen to my complaints about it not feeling werewolfish enough because that's nearly impossible to come by anyway if you're not playing the #1 game on this list. Go try one out. It's fun! Plus, BG2 is the best game ever made.
6. Altered Beast
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What are some of Mav's favorite things? Ancient Greece, hoplites, hot men, werewolves, dragons, tigers...
When I found out Altered Beast exists and is a game wherein you play as an awesome hoplite dude and turn into a werewolf, a green dragon, a tiger-man, and ultimately a werewolf is still the most powerful of all his forms, I was ecstatic. I had to play it immediately.
I wasn't disappointed. It's a fun, unforgiving game, because it was made before video games started becoming what I think we're supposed to call accessible today. I don't know what else there is to say about the game if what I've already said hasn't convinced you to play it. The werewolf form is your first transformation, and your most powerful is a golden werewolf. Me being me, I appreciate that a werewolf form is still the best in the end instead of being outshone by other creatures, and even the other forms available are all very cool.
As I said, I really don't know what more one could ask for of this setting and gameplay. I've never been picky about genre; I play a very wide variety of video games and have plenty of fun, and I certainly had fun with this one.
(Note: I'm not going to talk about that 2005 Altered Beast remake, I like to pretend it never happened)
5. Werewolf the Apocalypse: Earthblood
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I'll be the first to admit I'm far from the biggest World of Darkness fan ever, as has brought many insults my way already, but I was pleasantly surprised by the mechanics of the werewolf form in Earthblood. I will not call it the "crinos form," as that terminology is so immensely silly that I could no longer take it seriously if I did. So anyway, the gameplay actually lets you feel like a werewolf, and you even get two stances you can swap between for different combat styles instead of anchoring werewolves down to just doing one thing. I'm not going to wax on about the lore, the story, etc. - but man the werewolf mechanics really are fun. It is, of course, the main draw of the whole deal, and they didn't slouch on that element.
It's important to me that a werewolf feel powerful and also violent. Werewolves should not be cuddly, or else they are no longer werewolves. Painting hallways with the blood of my enemies as if I'm recreating the Ninja lead-up in Metal Gear Solid while in werewolf form is cathartic and a good way to give the player a sense of being a werewolf instead of just an animal-headed person. This is a very solid "play as a werewolf" game, and one of the few games that exist with the primary purpose of letting you really play as a werewolf, whether you are a predetermined character or not. Be warned, the game is notoriously janky, but if you're like me, you're enjoying the werewolf mechanics enough that you don't care - or you can be even more like me and not give a toss about "jankiness" in a game in the first place.
4. The Elder Scrolls V: Skyrim
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While a significant and crushing downgrade from the werewolves in certain other Elder Scrolls entries - more on that momentarily - at least Skyrim let you become a werewolf in the base game. No waiting for an expansion pack and no waiting forever until you move on (thanks, Oblivion). However, the differences between the mechanics of werewolves in past entries and the Skyrim werewolves are many and tragic. I confess I did not play Skyrim much, partially as a result of these exact elements, and partially because I just don't spend much time playing video games anymore, among other things.
In Skyrim, being a werewolf becomes what is colloquially called an "awesome button," letting you turn into a big, strong, cool werewolf that can eat people to extend your werewolf timer. It's great and enjoyable, don't get me wrong, but it doesn't actually feel as if you are truly cursed with lycanthropy or smelly lupus or whatever silly name Elder Scrolls gave it (yes, I know the name, but that doesn't make it less silly). You have no real disadvantages to being a werewolf, such as having to worry about when you will transform outside your own control - because you never will, which is an immense downgrade in terms of feeling werewolfish and adding appropriate challenge and downside to being a werewolf. You also don't have to worry about being forced to devour a civilized race in order to sate your accursed hunger. Instead, you're doing that on purpose to turn out of werewolf form again, because the more you eat, the longer you stay transformed. Still, the werewolves in Skyrim are good - they just don't compare to previous entries. But I certainly appreciate them and the fact that they are present in the base game.
3. The Sims 3
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Trust me, they do look better in game, but I couldn't find any of my own screenshots because it's been a hot minute since I played this.
You probably think I'm trolling you, but the werewolves in The Sims have always been pretty fun; I remember when the ones in 2 first came out, I enjoyed them like crazy. The ones in 3 rocked and were easily the best variant; too bad the game is relatively difficult to get running properly, and many aspects of the werewolves are delicate and easy to glitch, including your entire Sim's werewolf form design. I am not going to talk about those abominations that were added to The Sims 4, because they are some of the worst things I have ever had the misfortune of seeing and are not werewolves by any metric.
Sims 3 changed the aspects of Sims 2 werewolves that I didn't like, such as how being a werewolf altered your sim's entire personality over time and how the werewolf form always looked the same. They made the system much more robust. Frankly, the Sims 3 werewolves are some of the better werewolves in gaming, especially for the kind of game that The Sims is (expect assorted dog jokes, for example, given it's The Sims, yet it still isn't half as bad as it could be). I also love the wolf-man design; it works much better with Sims than something bigger and more wolfish. Certainly far better than whatever the hell is in Sims 4, which again, I will try my best not to talk about.
Anyway, I absolutely recommend Sims 3 if you enjoy Sims games and werewolves and want to have some werewolf fun. I'd probably still be occasionally blowing my finite amount of time on this earth playing it if I had it properly running on my current PC.
2. The Elder Scrolls II: Daggerfall
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Bet you didn't expect to see this one, did you? You thought I was gonna say Skyrim as #2, right? Actually, I bet you thought I was going to say that one as #1.
The Elder Scrolls II: Daggerfall is a game many would consider unapproachable today. I enjoyed it. Obviously, I played it for the playable werewolf, and I had fun! They work similarly to the ones in Bloodmoon, but, in my opinion, they still aren't as fantastic as the Bloodmoon ones. But the game does force you to actually live and behave as a werewolf - I love the werewolf hunter[s] mechanic - which, again... it's almost the only one of its kind other than Bloodmoon. For that, it gets #2 on this list.
And that means you know what makes #1, untouched in its glory, undimmed by time...
1. The Elder Scrolls III: Morrowind - Bloodmoon
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Alright. Have I ever talked about how this is the single greatest werewolf game ever made? I think I have, but let's get into it again.
I like Morrowind in the first place. I think it's hands down the best of the Elder Scrolls series and, frankly, the only one really worth dedicating much time to (forgive me). I played it when it first came out, and while I have never been the kind of person to pour hours into any ES or even any other open world game, Morrowind held my attention even as a kid - before I knew about "open world" and before it was such a buzzword - whereas other games before and after it struggled to do so or else failed entirely. Morrowind was groundbreaking for its time in many ways. And then they announced the expansion pack called Bloodmoon that would let you play as a werewolf. I was so excited I could hardly stand it, and even with my extreme werewolf pickiness, I was not disappointed. At all.
This is a game wherein the werewolves are treated as a serious threat, they are insanely rare to encounter in the wild in any capacity (I actually became a werewolf through a random encounter because I ran around on Solstheim obsessively every night rather than just becoming one through the story - it took me many nights, IRL, to encounter one), and when you do run into them, they are likely to destroy you. You are insanely, over the top powerful when you turn into a werewolf, yourself. Some would even call it stupid. I would not. You run at the speed of light and your jump turns into borderline flight. It's basically gliding. You're also preposterously powerful in general. I love it.
Most importantly of all, however, is that you are actually forced to roleplay as a werewolf. You will turn each night, and you must consume 1 victim NPC of any of the playable races. Solstheim is full of assorted enemies that will work for this, but when you go back to Vvardenfell, it can be harder to find a nightly meal while avoiding devouring any quest NPCs. Plus, you have to manage your gear before and after transformations, and you have to be sure you are never witnessed transforming. The entire system is in-depth and very awesome, making you actually feel like a cursed being that has to worry when the sun starts to set, forcing you to run far from civilization.
I cannot put into words how much I adore this game's werewolf system. Nothing compares. This is a real werewolf system, instead of "play as a wolf-person" or "hit the awesome button to become a werewolf for a little while with 0 consequences" like basically every other werewolf game out there.
So long story short, if you claim to love werewolves and want to play as one in a video game, and you haven't played Bloodmoon, then you're lying to yourself and the whole world. Shame on you.
And now for things that didn't make the list...
10. Assorted Acknowledgements
This category is for ones I don't even really have a lot to say about, but I figured I would mention them.
Terraria - You can get an item that lets you turn into a werewolf when night falls. It's pretty fun! I like the mechanics of it, plus it has a neat werewolf design, to boot. I dock serious points in this game for straight-up replacing the zombies with hordes of werewolves in hard mode, though. "Werewolf infestations" and werewolves being zombie stand-ins these days is preposterous and overdone. But I had a lot of fun running around as a werewolf and exploring, so it's absolutely top of the non-tiered list especially as far as werewolf mechanics go.
Pillars of Eternity - The "werewolf" in this game is one of several animal-person forms the druid can get, continuing the common theme in gaming of druid werewolves. The wolf is decidedly the worst of the lot, less useful even than the prey animals available. Put bluntly: they are basically terrible, and you're an idiot to ever use this form when there are so many build options available. There are also lots of other RPG options available. As in other games out there in the world. You should play those instead.
Guild Wars 2 - You cannot actually play as a werewolf in Guild Wars 2, but I figured I would mention it because lots of people do. If you want to roll one of the Norn giant race, either as a pretty giant woman who is the mommy stepping on you from some men's dreams or as the ugly tiny-headed cartoon men, you can get an ability to turn into a werewolf for like 30 seconds; it's far from exciting. And like so many werewolf abilities today, it comes with the option to also turn into other humanoid animals with different abilities. I've heard that, of them, only the cat and bear are useful, which is not a shocker as video game logic goes (game devs think wolves straight up suck at everything lol). I didn't play a Norn during my stint with Guild Wars 2 - I played a male human. He's Nolan North, so he's obviously the only choice and also why I played the game as much as I did.
The Elder Scrolls Online - This disgraceful abomination of a "game" is terrible in every way and could not have been a bigger disappointment on the promise of an "Elder Scrolls but MMORPG" concept even from the very beginning. It was never good, it only ever got worse, and I am happy to say I abandoned it long ago (I am not happy to say I was playing it in early closed beta because of the promise of werewolves - and I played it far more than I should have, so I am not coming at this from ignorance). It is a game with designs so ugly and unremarkable that you want to quit and walk through the woods just to remind yourself beauty still exists in the world. ESO clearly had no idea what direction to take itself in from the moment it dropped, and it certainly was never created with the pretense of playing like an Elder Scrolls game but being massively multiplayer. It has no sense of mood or atmosphere whatsoever and possesses writing that will make you long for the riveting tales in other low-rent, low-thought MMORPGs. You can play as a hideous weird sad werewolf model that is absurdly small (most likely smaller than the race you are playing as, which means you actually shrink when you transform) and should have been left in beta, which functions like a worse awesome button werewolf than the ones in Skyrim, because you also suck gameplay-wise especially depending on the dev's mood with the meta. It is terrible, as is everything about the game. ESO also went out of its way to completely wreck all previous Elder Scrolls werewolf lore that was actually really good. Anyway, don't play this. Your time is worth more than that, even if you don't think it is.
That covers some of the best! Requisite apologies if I didn't include your favorite.
( Free Newsletter  — Patreon — Wulfgard — Werewolf Fact Masterlist — Twitter — Vampire Fact Masterlist — Amazon Author page )
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tropylium · 7 months
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How to be More Agentic
Ask for things. Ask for things that feel unreasonable, to make sure your intuitions about what’s reasonable are accurate (of course, try not to be a jerk in the process). If you’re only asking for things you get, you’re not aiming high enough.
(We have a saying in Finnish, roughly "darers will dare", with a connotation that well someone's gotta, or else things will not get done… "Daring" is a relatively general pro-agency sentiment but the "darer" part is important also I think; once you have a thought like "oh yeah I'm an asker I will sometimes ask for stuff" about yourself, that already makes it easier to ask, even if you still feel skittlish about rejection or similar)
It’s hard to overstate how overpowered [seeking feedback] is. If you aren’t trying to get real feedback from people who know you, you’re cooking without tasting. This is, like, the lowest hanging fruit for self-improvement, but few people really try to pick it.
(Note to self yeah, I think I can function decently with relatively little social contacts but it's felt for a long time that I am nerfed by not having good sounding boards for talking ideas about my life over with)
Most subject matter is learnable, even stuff that seems really hard. But beyond that, many (most?) traits that people treat as fixed are actually quite malleable if you (1) believe they are and (2) put the same kind of work into learning them as you would anything else. As you might gather, I think agency itself is a good example (…) Many other supposedly fixed traits can likewise be altered. Some other things you can learn: confidence, charisma, warmth, tranquility, optimism. Someone recently asked me how one might go about learning charisma, and the answer was really boring: by reading a few books, watching many hours of charismatic people interacting with others, and adopting a few of their habits. This is surely a plan of action most people could come up with if they didn’t have the notion that charisma is innate lodged in their heads.
(A.k.a. "growth mindset", and crucially yes!, it is itself learnable, learn some of that first of all and it will help you with many many things)
Burnout is the ultimate agency-killer. This is so true that I’ve learned to identify a reduction in agency as one of the first signs of burnout, one that shows up even before I consciously realize what’s happening. A switch flips and I start looking for ways to rule out ideas and actions, to conclude they won’t work or aren’t necessary, rather than chasing better versions. (…) This might be the most important item on the list. It took me almost 40 years to learn it, because my instinct is to think more hours mean more productivity as long as you’re really trying to be productive -- that’s just multiplication, right? No. The reality is that grinding, even if it temporarily increases output, kills creativity and big picture thinking. My rule is never to take instructions on how hard I should work from someone who hasn’t burned out before. Very few people take this seriously enough.
(Extremely true. No amount of exerting agency helps when your issue is burning out for overexerting. Take breaks, don't expect to get miracles done by any set point in your life, learn your limitations; might be a good idea to work on them too but ignoring them doesn't get you past them one bit. "Your body will schedule maintenance for you if you don't")
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cosmicseashanty · 1 year
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Ah yes. Me. My girlfriend. And her 500,000 gil four fulm tall Cactuar plush.
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queenlua · 16 days
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okay i've heard of ppl using astrology/mbti for *dating* preferences ("i don't date virgos" or whatever) but this is my first time hearing about someone blowing up their *marriage* over it. what a world
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jhonba99 · 3 months
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Tal vez no seamos los mejores y sí, todos tenemos algo que nos hace diferentes; no somos perfectos y cometemos muchísimos errores; actuamos sin pensar las consecuencias y nos arrepentimos cuando ya es demasiado tarde. Nos preguntaremos miles de veces " ¿por qué si?" y "¿por qué no?. Cambiamos constantemente y no podemos percibirlo tan siquiera un poco. De eso se trata, de ser nosotros mismos sin temor a nada, de superarnos porque así lo queremos y no por los deseos egoístas de alguien mas; siéntete orgullos@ de lo que eres y de lo que algún día serás. Solo tu puedes llegar al verdadero éxito.
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carcarrot · 1 month
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no thoughts in my mind except for this quote from a harry anderson interview
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holmesillustrations · 3 months
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hello! first of all, i love the concept of an illustration tournament! all of the illustrations add a more in depth feeling to doyle's stories, and there's something about those crisp lines. it's wonderful good to see there's someone engaging with them and taking the time for this poll! i myself have been looking for different illustrations of hutchinson's and paget's but i haven't found any good scans like the ones you post on your page. i was wondering if they were your scans or perhaps you had found them somewhere? i would love to know where to find them! cheers!
hi! thank you so much!! i really do think the illustrations are such an important element of the stories and it has been so cool to see how much fun people are having with the tournament <3
i definitely dont have any original scans unfortunately (i do have a 1912 strand annual at home but alas, no holmes stories that year 😔) but i have a few sources i got illustrations for the bracket from, plus just editing/cleaning up what i could of the ones that i couldnt find in better quality. i'v said a bit of this before but i havent actually gone through with links/explanations so:
Sources for Holmes Illustrations
Wikisource-UK Strand Holmes Portal - missing most of the Return collection for some reason, but a great source for Adventures, Memoirs, and Casebook, plus HOUN. generally good quality resolution but a bunch are edited to have transparent backgrounds which can be annoying depending on how you're trying to use it. (probably your best bet if you love those crisp-lined paget ones from Memoirs, which are also a lot of my favourites dskfdk)
And then more generally you can find a lot of stuff just clicking around the individual stories' pages on wikisource and wikimedia commons, im not gonna link to all those for the sake of brevity but theyre easy to find
ACD Encyclopedia - im linking directly to STUD so you can see the page format but at the bottom of each story's page is a more or less full list of known illustrations, these are not always great quality but its a good place for reference and there are a few where this was the only source i could find at all (the Steele piece for DYIN comes to mind)
Archive.org: Strand // Collier's // Hearst's Intl etc . The strand scans are pretty comprehensive but vary wildly in quality from some of the best ive found to ones so covered in moiree artifacts that they were not even salvagable. But especially for the later stories with Wiles and Elcock, it was often the only reliable source. Collier's is missing a lot of issues but you can sometimes find things and at least the covers are usually good. Hearst's i can only find for 1923 but its a rly good scan so if anyone can find the 21, 22, and 24 from the same source im 👀.
and I have had no luck at all locating online resources for the other magazines but i love seeing the pages in their original context so im kind of passively looking all the time lmao
I thinkk that covers where i got everything, obviously its been a while since i was doing all this so i might have missed something and there may be other places i never found, but these were the major sources i used at the time. Im not sure if this will help with Hutchinson since i was focusing on first publications only and im pretty sure he was only on book collections iirc? But i think his are on wikimedia at least.
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not-poignant · 8 months
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Out of curiosity, when did the, 'fanfic doesn't need to adhere to canon, everything is valid and good, don't give concrit unless specifically asked for' attitude become the norm? Genuine question.
I was active in fandom back in the LJ days, when sporkings and comms viciously mocking Mary Sues were the norm, but then I sort fell out of fandom spaces for the past (checks notes) fifteen years holy shit. The current attitude seems diametrically opposed to what I remember fandom being like (kinda shitty, it was 'cool' to be an asshole back then), and I'm just curious as to when and how the shift happened. I mean, I assume it was a gradual thing, but is there anything in particular that stick out to you?
(Also, because tone doesn't convey very well through ask, and I don't want to leave you with a poor impression-- this is by no means a defence of the 2000s attitudes, nor an aspersion on the current ones. I'm genuinely only curious about the evolution from one to the other; I hope that comes across.)
Hi anon!
TL;DR because my response got LONG -> Anon this existed before Livejournal as an attitude, in fact modern fandom was literally born out of being not canon compliant (*waves aggressively to Spirk shippers*) and this existed on Livejorunal too and there have always been big pockets of fandom that really frowned on sporking even there, like that was not cool when I was on LJ, unless you were a certain age, or in certain spaces in fandom.
But also AO3 was its kind of final death knell re: making it cool to bully 13-16 yo writers (who were largely the victims of sporking) and killing dreams, which was born out of meta happening on LJ and in other places about like... not trying to make people miserable for writing a free fic out of the love in their heart that someone else didn't like or think was good enough.
Anyway, the longer version of this under the read more!
(For everyone else, welcome to some of the uglier aspects of 00s fandom!)
So there was actually criticism around all the stuff you mention 15-20 years ago as well. I was also on Livejournal during that time and there was a pretty big proportion of people in certain fandoms who recognised even then that like... setting up communities to mock say, Mary Sue writers, was actually a pretty weirdly cruel thing to do to people who were providing free labour and the literal only 'payment' they could get in a kind of energy exchange was people just not being complete dickheads to them.
So things were already changing, especially in many LJ communities and awards communities. There were a lot of big debates over whether concrit should be asked for, and a growing movement of authors who said they welcomed constructive criticism for example, instead of assuming it should automatically apply. There was also a lot of meta around the function of fanfiction and whether it should even be 'good' by published standards if the author was just doing it for themselves, and for fun (esp if they were just going to get punished for it by folks who were elitist, judgemental, grammar purists etc.)
Things really changed around the time of AO3 (2009-2010 - literally around 14~ years ago, you may have just missed the big change anon!), Strikethrough and the Dreamwidth exodus. There was a massive swing away from leaving concrit unless the author specifically asked for it, and fandom became a lot more generally able to recognise that a lot of labour goes into fanart and fanfiction and that paying with public criticism is shitty actually. Also people were just more able to recognise that like most fanfiction writers aren't trying to become professional writers and many don't want to be.
(I would actually say things changed around the time of fanfiction.net too - rude comments there were definitely noticed and could create some pretty forward 'hey why are you doing this on something you literally don't have to read' responses from fellow readers - idk what fic sites you were on. The small indie fic sites where you could often only comment via email for example, definitely drew a lot more critical attention than sites that tended to have public comments).
The 'fanfic doesn't need to adhere to canon' literally exists since the very first Spirk slash fic in modern fanfiction in the last few decades. Literally, as soon as you write Kirk/Spock, you're not adhering to canon. Our fanfiction 'ancestors' literally paved the way for a legacy which is about not adhering to canon in order to see the world/s and thing/s you want to see, be entertained by, by turned on by, or enjoy, from the very beginning. You may not have been in slash circles anon, but the foundation of queer same sex fanfic is in many ways the foundation of fandom. But yeah, this is literally where fanfiction started! As soon as you're shipping characters that aren't canon for fun (or for whatever reason), you're making it pretty clear that you want stories different to canon, and you have to change things to often keep those characters in-character.
So yeah! That's been there for decades. Idk what circles you were in on that front! While it was fairly common for a while to criticise characters for being OOC (Out of Character), imho, a lot of folks started to recognise that they literally weren't paying for what they were criticising, and they could just walk away and potentially not like...blast the fanfic. Some folks started to recognise more that people were writing with ESL, or were teenagers (some 40 yos in fandom realised they were mocking literal 15 year olds in their proto-podcasts and websites and realised actually that's just...mean? Really mean? Not the way to nurture new generations of fanfiction writers. Definitely in no way encouraging), or were writing for themselves, or writing for like one other person, or writing for fun, or writing for free, or writing for personal reasons etc.
'Don't Like Don't Read' wasn't just about political stuff, it was also about just walking away if you feel the urge to slam a fanfic in the comments.
I've been in fandom for around 2.5 decades anon, and there were so many spaces that were not actually as shitty or mean-spirited as the ones you were in? Or ones that at least had a lot of different thoughts etc. Like, sporking (mocking/bullying badfics and sometimes the folks who wrote them) was disapproved of by a lot of people in fandom even while sporking was at the height of its popularity (the Fanlore page goes into more detail about this). It might have just been the fandoms you were in, or the people you were hanging out with (and that might have been dependent on your age or just if you were around people who wanted to be 'cool' back then - in the same way that being an 'anti' is cool among certain crowds today. It's possible to spend years in certain crowds and never get an image of broader fandom for example - we can all end up in spaces like that! I know I have.)
When I started writing fanfiction (which no one will EVER find lmao), generally giving positive comments was normal. Constructive criticism was actually pretty rare and there were already fanfiction aggregate sites that generally disapproved of it in their Rules of Conduct. People were encouraging and polite. And this was around 20 years ago on Livejournal and private indie fanfiction websites.
I would actually say there was never exactly an evolution from 'one to the other' because like thousands of people in fandom already believed this and argued in defense of supporting fanfiction and transformative works via accepting that people are labouring for free and that not everyone wants to become a 'better writer' etc. - the meta was there on Livejournal in the 00s. There were communities where sporking was seen as hip/fun, and communities where it was literally banned or at the very least, super frowned upon.
There were meta fandom communities where sporking was the subject of discussion and you know eventually in a lot of those meta communities, that's where a lot of folks decided actually that calling out the fanfiction of 16 yos as 'cringe' or 'badly done' maybe said more about us as human beings and what we wanted fandom to be, than it did about the actual fanfic itself. By the time AO3 came around, people built it with this in mind.
To this day on AO3 it's mostly considered appropriate to say you want concrit in your author's notes, and to otherwise assume as a reader it's never welcome if it's unsolicited. That started during the LJ era. And it was talked about at great length. There's obviously going to be people who disagree! But for the most part I'm a big believer in compassion and 'not everyone is here for the same reason' and 'they literally gave this to us for free and it's meant to be fun' (like yourself! What we do/think/argue 10 years ago on LJ is sometimes different to what we do 10 years later lol, I used to be against trigger warnings pre-AO3! Times change a lot :D )
So yeah, this was definitely something that was around before you and I came to fandom, and it was something that continued to grow as an attitude during, until finally it kind of won out on AO3. But yeah fandom as we know it was born in people literally not being canon compliant to make some gay dreams come true (Spirk shippers bless them all), at a time when there was no representation.
Even in the earliest days of fandom where comments could only happen via email, one of the earliest phrases authors used were things like 'flames will be used to roast marshmallows.' For those reading who don't know, flames are hate comments, critical 'this fic is bad because' comments etc. Except you emailed them directly to the author, because there was no place for comments on a fic.
And this started because authors in part got death threats for writing gay stuff.
So you know, from the very beginning, authors in fanfic have by and large had a very low tolerance for criticism / hate over something they're doing for free and making no profit out of, when they're changing/altering the canon as they please to create representation (or hotness lmao), that is literally a labour of love in a world of very little representation. From there, things have just grown. The whole 'flames will not be tolerated' existed even before Livejournal did.
Honestly there are still people who love sporking and you could probably find groups and Discords dedicated to that even now (actually you literally can, there's a Dreamwidth group for it), it's kind of wild but it started to get cool again. Just like 90s clothing :D (Which is also wild because I can just take that crap out of my closet and wear it again).
But yeah it also sounds like you may have been in some pretty crappy pockets of fandom! When I was on LJ in the 00s I avoided those places and still got to experience fandom across multiple fandoms (mostly NCIS, Captive Prince, HP, Profiler, The X-Files and some others) and communities.
I was super active in some fandom communities and saw a lot of meta happening, and my view during the early and late 00s was that sporking was largely pretty frowned upon after a very brief (like 3-6 month) era where it was cool for only some folks, and then everyone (including some - but not all - of those folks) was like 'heyyyyyyy hang on a minute.' It was something that the bullies did, and enjoyed, and otherwise folks kind of stayed away from it, especially once they learned people were becoming too scared to write fics, which is the inevitable outcome of mocking/bullying folks and fics that have been made purely out of love for something.
Like, publicly making a spectacle out of what a 13 yo (they were often teens - and it's kind of sad how many 40 yo women were doing the sporking :/ ) wrote out of love, just for fun/clout was not considered cool by everyone even back then, because like, a lot of us saw that as killing new generations of fandom (some folks who sporked considered it a win if a fic or account got deleted, this is not based behaviour), not actually creating good writing, internalised misogyny (Mary Sue hatred and self insert hatred), etc. It's hard to explain because I do really think we were in different corners of fandom at the time, but I don't know anyone personally from my time on Livejournal who actually liked sporking as an idea or enjoyed it or enjoyed listening to it or reading articles mocking fic.
I knew about it from very lively 'is this okay' 'actually no it's not even if it's just for fun this is trying to hurt people and saying 'it's just the fic' is not going to be the bandaid a teenager needs to understand why older folks (generally) in fandom are mocking them for being new at a skill' discussions on LJ in meta fandom communities. So this is how much I could be in fandom and not be a part of it and also have like a wildly different experience to your LJ experience!
I think if I'd been a teenager during that era it would have seemed a lot more appealing (in the same way that many teens are antis now before they grow out of it), and fuck it if I was a more bitter person who was just around people who liked to make fun of what other people created, perhaps I would have enjoyed it too, I can see a lot of reasons why a person would fall into that in LJ -> but I was an adult on LJ trying not to be mean to people or what they were creating, so yeah I was maybe just in very different spaces! (Don't get me wrong, I have my giant fucking character flaws, but I was very scared of people hating me so like I didn't want to do things that would make that happen, lol, and also I was scared to put up fic myself during the era of active sporking. I know for myself that sporkers didn't just scare away writers of 'badfic' - they...intimidated a LOT of people).
Before AO3 I was on FF.net, posting fics on LJ, posting on Schnoogle, gossamer, and a couple of other archives. So I don't think my experience was that 'narrow,' I just think I wasn't around like... anime at that time or other places where it might have been happening. I also avoided like...Draco/Malfoy where CC drama was happening and I know sporking was popular in that specific arena / pairing for a while as well (er, as well as anything to do with Mary Sues).
So yeah! That's about where that is. Generally gatekeeping fandom is just seen as not a great thing to do to people, and that creates other kind of beliefs that are generally upheld as being more inviting/nurturing. After all, if someone truly wants to get better at writing, they can ask, or do courses, but as we all know, everyone has to write some bad stuff to get good at it, but not everyone wants to be good. Folks are in fandom for different reasons. I'm rambling now so I'm going to finish my lunch! :D
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In case anyone was wondering, people in the mental health field throw around the word "narcissist" as well
There's someone in my life I've been having issues with. I won't bore anyone with the details, but this person just overall acts like a jerk and doesn't let anyone talk to them about their behavior.
An old therapist & my case manager have both, separately, been like "You know what? They sound like a narcissist." when I told them.
I'm gonna be clear, here. They were both clearly going off of the idea that "[emotionally abusive behavior] = narcissist". That's all it was, the idea that emotionally abusive behavior is a signal of NPD.
Now, I know I can't say "x or y person certainly doesn't have this or that" any more than my case manager can armchair diagnose, but I will say that... as someone who actually does have NPD and knows what the symptoms really are and what they really look like, I've never suspected even for a second that this person has NPD.
tldr, like I said: even mental health professionals frequently go off of "emotionally abusive = narcissist" rather than considering the actual symptoms of NPD.
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okayto · 1 month
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Buddy. You had to send this question from the page that contains the search bar for the library catalog.
Message to library sent from ask-a-question form: My assignment is to read "This is an Article Title" by Name McNamerson. Please advise how to find that.
Reply: Hello Masters Student, I searched McNamerson AND this is an article title in the library catalog, which brings up three top results all with that title and author but different years. If you're unsure which of these is what your assignment needs, please check with your professor.
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