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#Occlusal
txdentisttree · 7 months
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Unlock the advantages of sports mouthguards! Discover how these essential accessories enhance performance and protect your smile. Read our blog for insights and reach out to ensure your dental safety today! 🦷
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cosmos-kitty · 2 months
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Here's a timelapse of the drawing I posted the other day! ☘️
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marciaillust · 8 days
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the post office is open for business!!
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nipuni · 4 months
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I FINALLY GOT MY INVISALIGN REMOVED 🙌 I've had it for almost two years aaaaa I have straight teeth at last!! I'm so happy they really did wonders for my occlusion, it changed my whole lower face it's wild!!
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vital-vessals · 8 months
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Finished the cover art for part 1 of my sculk-y Decked Out 2 AU!!! It starts during double life (thus the ranchers outfit) and then goes on into decked out! I will put a link to the fic on ao3 in the replies :D
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fuckyeahfluiddynamics · 10 months
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A Better Ear Plug
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Ear plugs can be wonderful at blocking outside noise, but they come with a downside: they typically amplify internal bodily sounds, like our heartbeat, breathing, and chewing.  (Image and research credit: K. Carillo et al.; via APS Physics) Read the full article
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vault21 · 2 years
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⊱ Fallout: New Vegas — Ivanpah Dry Lake
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mumblesplash · 2 months
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sometimes art improvement is not that complicated. for instance i have recently revolutionized my lighting process by realizing 1) the edges of shadows don’t always have to be clean lines and 2) highlights can go places other than hair
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ubercharge-the-sniper · 2 months
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They won’t be picking up the phone again…
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Editing occlusion shadows on objects
This is a tutorial aimed at creators and converters who want to understand, at least a little, how to improve the appearance of their objects in the game. Yes, it’s a bit exhausting, just like creating an object from scratch, mapping it and texturing it, but the result is worth it. The shadow dynamics of TS3 are different from TS4. In TS4, the game itself creates these shadows when the object approaches a wall. In TS3 it is necessary for these shadows to be created using “lights” in TSRW. Of course, the occlusion is not perfect, but it gives the game a more realistic aspect by creating this idea of depth.
The icing on the cake: keep these shadows if they are large objects, like cabinets, sofas, beds, tables, chairs… Small decorative objects, like clutter, you can just delete these shadows. But if you are crazy about perfection and details, and really want even an ant to create its shadow when approaching a wall, my tip is that you clone using a small object as a base as this will make editing the shadows easier.
I will use as an example this armoire that I edited a while ago. The shadows have been edited and look like this when you open them in TSRW:
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In the game, this is how the shadows appear when we position the object close to a wall:
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To edit the shadows, you must click on the "MISC" tab in TSRW. These shadows are right below, where "LIGHTS" is written. Note that there is a + sign next to it and when you click it, a drop-down list appears with all the shadows separated. In this example there are 3 of these shadows. The names are the same, but let's say we have shadow 1 (front), shadow 2 (top) and shadow 3 (side). Edits must be made in the order they appear.
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Click on the three dots to the right of lights. A window as shown in the image below will appear:
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The lights that must be edited are found in the part where it says "OCCLUDERS". In this case, "Entry 1" corresponds to our "SHADOW 1" (front)...
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For the front shadow, we will start by changing these two parameters that correspond to the width and position of the shadow. My tip is that you copy the original value, change this value to 1 and then click on "OK" to see what happens (that is, to see what changes when changing the value, so you will know if you need to change it to a higher value or smaller...). If it's not what you need, just paste the original value copied previously into the corresponding field and change it little by little until you reach the correct size of the object.
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Front shadow height:
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For the distance the shadow is from the object, this field must be edited - remembering that we are still editing the front shadow (which corresponds to the shadow that will replicate the width of the object on the wall):
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For the other shadows, you must follow the same path: changing the values until it is proportional to the size of the object.
Bonus tip: Open various base game objects in TSRW and see how shadows are created. For example, select a chair and study each shade individually. With practice, you will realize that all you have to do is create a shadow on all sides of the object. For example: on a bed, you should have a shade for the headboard, another for the footboard, another for the side and another for the top, which would be the mattress. Therefore, it is important to study each type of object separately.
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Now you might be asking yourself: Oh, yes, thank you very much... But where do I start? How will I know how to create a shadow from scratch? OMG! Help me!
Don't worry, it's very simple: when cloning an object, like a bed for example, it's obvious that you will use a bed from the game as a clone... So just edit the original shadows that correspond to the clone, so that they are the size of the bed you are creating for the game. Only that.
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I say again: each object is a specific case. This tutorial is just a simple way to show you the way to understand how these shadows work and how they are generated for the game.
Yes, creating a beautiful object is hard work and requires dedication, time and effort. Therefore, value the creators who strive to deliver you a quality object ♥.
If you feel like helping me, here is a link for donations. Thank you very much ♥.
Tutorial inspired by: @bioniczombie and @sideshowsnob
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hiddencarpet · 2 years
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[ID: A digital portrait in indigo, yellow and white palette. It depicts an indigo dragon with hard edges of their features lighting with gold lineart. Their eyes are small stars looking at the viewer without showing any readable expression. The background is white and full of light. A small flock of birds flies far behind the giant dragon's head. End ID]
A dragon painted in a file that was supposed to Not have any dragons in it.
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overdressedcarp · 1 month
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Me when Ratio has to be moderately competent about providing medical care
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hillbilly---man · 4 months
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a contact lens that makes you blinder
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xponentialdesign · 7 months
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BubblyLoop AO // 100 frames 15FPS ( original: 30-12-2016 )
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vital-vessals · 8 months
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Part 2 of Occlusion AU is posted!!! Cringefail Tango momence and "Oh God Snow Is Really Rather Unpleasant" realizations all the while the sculk-y-ness is ever-increasing :D Link in replies!!
[Very happy with how this art turned out also, I am starting to be more comfortable doing digital art yay!!]
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gumbuk9 · 8 months
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made this ages ago and i'm pretty sure i forgot to post it. metadata lists this as being from july 1st 2023
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i don't remember but i'm pretty sure i didn't spend much effort on this
@bananaseller2
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