#Normal Nautilus
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ask-nautilus-titanofthedeep · 5 months ago
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''you’re still a fighter, right? prove it.''
He looked down, the light from his red eyes casting a glow on the dragon that only came up to his knees. "You have... moxy, but I have no reason to drag you into the depths... you are not one who wronged me."
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starry-bi-sky · 3 months ago
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Sketch dump! I havent done one of those in a while. These are all from June-July while I was on vacation.
First we have Layal! The delightful Mother of Monsters, aka the Ghost Zone’s most evil mama bear AND my take on a fem!danyal dan! I like to imagine she could pummel Dan into the ground, but that stands true for any and all of my au Dans. Bc i am INCREDIBLY biased.
She mostly lives on her island in the Ghost Zone, taking in monsters of the Infinite Realms of all kind and raising them as her own. Surprisingly enough, she does genuinely love her children. That’s about where her love ends. She stole the minotaur, his name is Asterion.
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Then we have Daini-Yel! He’s from an au i’ve never actually talked about on here. He’s literally just Danny for an Epic!-inspired au. He's an unknown entity in the newly released open-adventure, odyssesy-inspired game "Nautilus", and he is not a part of the game's code :). He showed up three months after the game's initial launch, and was discovered during a live when a streamer was on their way to fight a boss much similar to Circe and the streamer accidentally took a detour and found his pathway (of which did not previously exist).
He's very friendly! And offers you, the Captain, a strange liquid with even stranger powers called "Ektolai", in order to help you fight Circe. His whole vibe and creation is literally just the song "Wouldn't You Like" from Epic. If you run into him enough times at the start of the game, you can convince him to join you on your adventure as part of the crew. He's a powerful ally and a very good friend, despite his strange awareness of the world around him...
Oh, but be warned... just like the rest of your companions, your actions have consequences and what you do affects their opinion of you. Daini is no different! Your close allies can quickly become enemies.
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t00thpasteface · 1 year ago
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literally how does aronnax move on after that. how do you run for your life after being held captive by The Man Ever for the better part of a year, waking up every morning to look through underwater windows and see things no human on earth has seen yet, watching this man go from a terrifying stranger to a god of ten different sciences to a sympathetic bastion of compassion to an utter sadist, then watching him embody all of those at once, seeing him turn suicidal and presuming him dead, and then you just. walk up onto a beach and go back to your normal life. nothing left of any of it except your journal and your illustrations and the clothes on your back. how do you move on, how do you tell anyone what you saw? how do you not just collapse and dissolve into seafoam right there? but what else can you do except walk away?
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nautilusgays · 22 hours ago
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I actually can't believe "I don't keep Ned Land for my pleasure" is a real line. Like Nemo just straight up admitting that he keeps Ned on board and alive for Aronnax.
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desire-mona · 4 months ago
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i KEEP accidentally almost making hen nenaginad head over heels for cuddy and like. it's not like that's NOT a facet of her character but she DEFINITELY would not be open about it on her staff blog :")
hen and nin fawning over cuddy BAD lord help those two
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thecraftgremlin · 1 year ago
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I hate to say it but I watched a playthrough of Iron Lung a little while ago and like. I respect what it’s doing but the “It was a big scary monster all along aaaaaaa!” reveal at the end kinda cheapens it.
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ollipaj · 2 years ago
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WOE ‼️‼️‼️ ollie art be upon ye. this is the first time i’ve posted art online in months i think. feel honored 🔫
i’m mainly posting this in the hopes that the person i met at the combination frozen yogurt and boba place who said they would follow me on here sees it and it makes finding me easier. if you’re reading this im sorry for my shitty handwriting i realized once i was halfway home that maybe i should have spelled it out clearer or asked for your tumblr @ too before i left but i had been so caught up in the high of having a semi successful human interaction that i briefly lost all sense of practicality
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splatoon 3's birthday is so soon whthefuuuuuck what do you Mean September 9 is So Close????
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12furbies · 2 years ago
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can someone please fucking help me find this building because obviously google doesn’t feel like being useful right now i guess
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alwaysoutofpaper · 3 months ago
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the livestock of haek (top) and haen'oi (bottom), found in and around the landmass/island of Tunib'sau
wanted to draw up some creatures because I haven't created much hae planet fauna. ramblings below the cut, but it's a lot. all you really need to know is all of these animals can be eaten :)
uli'ni are highly social, omnivorous pack hunters (or ambush predators in small numbers), used for pest control by haek. a village can have a near 1:3 ratio of uli'ni to haek, with the pack usually belonging to a single family, or being cared for communally in some cases. bright, soft coats are sought after by haek wanting a pet. there has been a trend of uli'ni being imported into the city as an exotic pet - mainland uli'ni are a lot nastier.
tade are like truffle pigs. they can sniff out root plants from under dirt and snow, so they are critical for farmers when poor weather conditions would normally make harvests miserable. they are usually eaten along with the plants they help harvest. their "wool" is used for bed, bedding, clothes, and other textile things that are otherwise difficult to create with limited fibers. most shed their coats seasonally, but a mainland variety is bred to grow them continuously like sheep.
rudon are the fastest growing, hardest to handle source of protein a haek could ask for. they burrow under the snow, and further into the ground when it isn't covered. raising them is more difficult than hunting them in the wild, but some haek still try, creating stone-lined pits they will fill with dirt to keep rudon contained. they can wreak havoc on any plantlife if left unchecked, so they are rarely raised in the same village as a root plant farm. their fatty tails are used for tallow, which can be sold at high prices or traded for goods if transportation is possible and a surplus is available.
ta'fer is essentially a much meaner lobster. they can pinch, bite, and smack someone around with their tail. they are aggressive to anything that isn't a ta'fer, and evasive when they feel threatened, which makes them difficult to handle without immense caution. the meat is worth it to most haen'oi, though, and just the act of raising them garners a whole lot of respect.
bibbits are some of the most abundant fish (calling them that cus they look like that) in the oceans, found all over the world with different variations. the bibbits found around Tunib'sau are very boney, but those bones are soft and thin, not removed unless necessary (like for baby haek, it could be a choking hazard - baby haen-oi don't have this problem). bibbits are usually smoked and eaten whole for haek, or eaten raw in the water by haen-oi. they are very flavorful, but don't keep well.
le'bul, or the "walking jewel", is a six-limbed nautilus-like critter. they have tentacle-lined arms like octopus, but lack the chromatophores of the same species. they instead rely on their shells for defense and camouflage, evolved to mimic different types of coral, depending on the region they're in. the le'bul shown above grows a shell resembling coral found almost exclusively in underwater caves. tracking them down is a difficult task, but they can be lured out with bibbits, so actually catching them is pretty simple. their shells are often used as decoration or storage depending mostly on the condition of it after the rest of the body is removed.
lastly, corin is basically just a really big tilapia. high in protein, low in fat. their meat is white and not the most flavorful, but it keeps well and their bones are good for making broth. there are much better, tastier fish out there, but these are the easiest for haen'oi to herd, hunt and trade, so it is the most popular option. they're the closest thing to a domestic fish you can get in those waters. some even let you pet them :)
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multishipper-baby · 1 year ago
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Jungle main Owynn is so true. I can also see him playing Shaco though, because Shaco is just such a bastard character lmao. He's the type to do risky plays just to troll the enemy team.
Also I like Cami ADC! And I think both Kalista and Aphelios are good choices for her. She does seem like she would like more complex champions.
Usagi top sounds good to me, although I have to say that I'd imagine her more as a Jax main and bunny hopping everyone to death. That or Shen, so she can move around the map and make plays with the rest of the team if needed.
Also you didn't mention Loon but I think he'd play mid/support and use champions that can fit both roles, like Vel'Koz, Brand, Karma and Lux. Mostly plays mid however because he occasionally steals kills and it annoys Cami to no end rip.
The LoL brainrot is getting too big, because now I'm thinking about which champions the FHS characters would main.
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Nautilus rose from the waves, water streaming down his armor as he began to step from the sea and back onto land. His mind floating below the surface of his being slowly rising as well as his eyes brighten and glance to the land around him. It was dark, a ruined hamlet perhaps, not a place that quickly came to his mind but with how long it took him to get around it could have been ruined recently or long ago. As he continued to move onto the land past the little hamlet, glancing at the ruined homes with a small air of sadness. After a while a glow of blue caught his eye, a contrast to the red from his sight, and he fallowed it to its source. He set his anchor down as he stared at the small being before him, "hello where is this?"
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mindblowingscience · 1 month ago
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What do the ginkgo (a tree), the nautilus (a mollusk) and the coelacanth (a fish) all have in common? They don't look alike, and they aren't biologically related, but part of their evolutionary history bears a striking resemblance: these organisms are referred to as "living fossils". In other words, they appear to have escaped the transformations that normally come about over time, through evolution.
Continue Reading.
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ivys-garden · 5 months ago
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Hivy, This is Ivy!
Throughout my time on Tumblr one of my favourite things to do has been to create hypothetical Minecraft updates, I've done this twice before with The Pigeon update and The Pond Update, but a few weeks ago I let you lot chose what geographic area I should turn into a hypothetical update
Yall chose Celtic Europe (and Oceania but that's for later) AKA, Ireland, Scotland, Whales and Cornwall. I was very glad with this outcome as I myself am Scottish and I had a lot of ideas for this…..too many ideas…. So many ideas that I had to cut an entire section and now some stuff feels barebones….whoops. (but hey now I can work on a full portion update later…yay.)
But, enough of that, let's move on to:
The Fae Update!
New Biomes + Structures
There are 6 new biomes in this hypothetical update, each referring a different local found in celtic europe these are: The White Cliffs,The Glacial Pass, The Wisteria Forrest The Heather Moorlands/Peat Bogs (take your pick), The Highland Forests, and… you'll see ;3
The White Cliffs
The White Cliffs are a new coastal biome, consisting of grass topped cliffs, sandy bays and rock structures jutting out of the water. Suspicious sand and gravel generates naturally here and loot from it follows the fishing loot table, though with an increased chance to find nautilus shells and a rare chance to find sniffer eggs
This biome is based on the White Cliffs of Dover and the Jurassic Coast
The White Cliffs has only three new features:
Puffins
A new passive abiant mob, they drop Feathers when killed. Instead of the normal birds nest (introduced in the pigeon update) puffins lay there eggs in “wall nests” grey nests that attach to walls, these can be used as a decorative block
Seagulls
A neutral mob who drops Feathers and fish when killed, they spawn both in the White Cliffs and on beaches and open Seas. Seagulls will attack the player if they are holding any food item in their hand, stealing it.
Seagulls serve no other purpose.
Chalk
Chalk is a new stone block. It has the blast resistance of wood and is exclusive to the white cliffs, making up the cliffs themselves.
Chalk can be dyed any of the dye colours in the game, creating a softer, more Pastel variant of that colour (queers rejoice). Chalk can be made into slabs, stairs and walls in the stone cutter.
The Glacial Pass
A cold mountainous biome, the Glacial past is mainly made of stone and deeplate, with ice and snow also being common. Dipstone spikes can be found here as well as gravel structures resembling Eskers and Terminal Moraines (yes my favourite subject is geography how can you tell?). Suspicious gravel can be found here as well as suspicious snow, which can also be found in the igloo. Strays, Polar Bears, Foxes and Rabbits Spawn in this environment
This biome is based on glaciated uplands
Seals
Seals can be found in all cold environments. Seals will follow the player when they swim, upon coming on to land Seals will bob in the afternoon expectantly.
Seals can be fed fish, clapping after this is done
Seals drop blubber when killed. Blubber can be crafted into blubber blocks, when lit on fire these blocks burn light yellow. Blubber can be used to make torches, lanterns and campfires.
Blubber can also be crafted into a chest plate, the blubber chest plate reduces projectile damage and prevents Frost damage in powdered snow, but it slows you down while on land
The Wisteria Forest
A replacement for the old flower Frocester, this is a rare forrest in which all natural flowers spawn
Purified water (a type of water introduced in the pond update that can cure harmful status effects and restore hunger permanently for a short time) would spawn here too, as well as unicorns and kelpies (introduced in the pond update, will be discussed later)
Other Mobs that Spawn here will be discussed later
Wisteria Trees
Wisteria trees are a new wood type. The wood itself is a pale green with a purplish grey bark. Wisteria leaves are pale lavender. Wisteria trees also have hanging leave variants, much like willow leaves (pond update) that grow in the same way as glow berries
Butterflies and Moths
Passive ambient mobs that spawn in all biomes, though moths are most common in dark oak forests and butterflies are most common here. Both come in many colours, much like tropical fish. These mobs are as large as the bees (traditional dictates that all Minecraft arthropods must be massive, also yes bane of arthropods works on these, but do you actually care?)
Butterflies and Moths drop their respective wings when killed, these can be grafted onto the elytra (using the dragonfly carapace, an mob drop from the dragon fly as introduced in the pond update, speaking of that, the Toad from that update will also eat Moths and Butterflies) grafting these wings on changes the electable texture to resemble the wings of these Mobs (Note: despite both having many textures the electric will always adopt The Lunar Moth and Monarch Butterfly texture respectively)
Crann Bethadh Sprout
The sprout of a legendary tree, this is a two tall plant with ever changing leaf colours, shifting throughout all the pastel colour variants
The player can take a cutting of this plant using shears
This plant can only be dug up by the sniffer
Flower Crowns
By combining any 4 flowers in a circular pattern in the crafting table players can make flower crowns. Flower crowns adopt the colours of whatever flowers were used to craft it. Flower crowns can be worn on the head and serve no purpose other than to make people look pretty ;3
Wisteria Grass
Wisteria grass is a new grass type block that is pale lavender. It behaves the same as grass. It is only found in the Wisteria forest
The Heather Moorlands
Heather Moorlands are made up of water, grass, mud and a new block. No trees and few other plants spawn here, but cattails, reeds (pond update), sea grass and lily pads would be common here.
Bogs would spawn here
Toads, Frogs and Dragonflies would spawn here
Heather Moorlands are based on….Heather Moorlands.
Peat
Peat is a new powered snow-like block. It is brown in colour and makes up most of the ground in the Heather moorlands. Any plant can be planted on it.
Falling through peat takes notably longer than it does for powdered snow, players cannot freeze in peat, only suffocate. Peat can be safely traversed with leather boots.
When broken, peat will break into Peat Logs, peat logs can be burned in the furnace as an effective fuel
When lit on fire, Peat burns Bright Red, peat logs can be used to make peat lanterns, campfires and torches.
Combining 4 peat logs together makes a peat block, smelting a peat block creates Hardened Peat. Harmed peat can be made into Smooth Peat, Chiselled Peat, Peat Bricks, Cut Peat, Peat Pillar and Peat Tiles
Gortach
The Gortach are a new Undead mob. They spawn in swamps and peat bogs and resemble Bog bodies. They hide in dirt, mud, sand, gravel and peat and jump out of the ground to attack.
Gortach inflicts poison with their attacks. Gortach can carry swords, axes, and spears
Gortach drop their weapon, peat logs or Rotten flesh when killed
Spears
Spears are crafted either with one iron ingot and two sticks in a diagonal pattern, or are dropped by the Gortach
Spears are weaker than the sword but have a better reach, can be thrown (though this isn't good for their durability) and completely bypass shields and armour, hitting the opponent as if they had nothing at all
Spears have all the same enchantments as the Sword + Loyalty
Heather
Heather is a new purple flower exclusive to the Heather Moorlands. It gives purple dye when ground up.
The Highland Forest
Made up of rolling hills and Birch trees, all normal passive Mobs can spawn here, but sheep, goats,bees and cows are most common. All normal hostile Mobs can spawn here
Loch Lurkers (a rare UnderWater horse-like mob from the pond update) also spawn in the lakes here
Birch Updates
Yep. This is a secret Birch forest update.
A new form of Birch tree “Silver Birch” that grows much taller and has yellow leaves can be found here. This form gets its own sapling
The Birch block would also get a minor update to make the black segments more like stripes and not ugly blobs
Leave Updates, Packed Leaves and Thatching
Players and Mobs can now walk and fall through leaves.
When breaking leaves with anything other than shears or silk touch leaf blocks will drop leaf items (except wisteria and Spruce, which drop Petals and Needles)
By placing 9 of these in the crafting bench the player can create packed leaves, a new solid version of the leaf block
Thatching is a new block of greyish colour that is crafted with 6 wheat on the top and bottom and 3 leaves of any type in the centre of the crafting bench. Thatching looks the same as a Hale Bale, only without the string holding it together.
Goosegrass, Nettles, and Thistle
Goosegrass is a plant that grows in any forest, but is most common in the Highlands. Walking through goosegrass results in it sticking to you, taking up one of your unoccupied armour slots and slowing you down. Walking through it at all also slows you down, much like cobwebs, making this plant dangerous when fighting mobs
Nettles can only spawn in Dark oak and Highland forests. Nettles stay low to the ground, if they are walked on by a player they are inflicted with Poison. Nettles can be collected and made into a healthy soup
Thistles are a new type of two high flowers. They can be ground into purple dye. They hurt the player if walker through
Deer
Deer are a new mob found in all forested environments, much like Wolf's they have different textures depending on the biome
When killed, Deers drop Venison, a new edible meat
Like Goats, Deers will try to charge the player. Also like Goats, after hitting a block deer will drop and antler
Fog
Fog is a new weather type, lowering the amount the player can see for a short time and allowing a few Mobs to spawn, particularly endermen
Shelf Fungus
A new decorative block that grows on trees
Wildcats
Wildcats are a new ambient Mob, they share a model with Ocelots and Cats and they drop string when killed
The Mushroom Grotto
Oh yes. A new forest of giant mushrooms and mycelium. This biome is very rare. The Mobs that Spawn here will be discussed later
Mushroom Wood
Much like the nether mushrooms, overworld mushrooms are now a woodtype. The mushroom stem can be stripped and converted into all wood blocks. Mushroom wood is white in colour.
New Mushrooms
Yep. There is now a mushroom for every colour of dye in the game. Mushrooms can also now be ground into dye
Here's what all those mushrooms could look like (minus brown and red of course):
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(Note: this is based on design, not colour)
Before moving on, sniffers don't just get the Crann Bethadh Sprout. They get a new plant for every dye type in the game
Plus, they can dig up two new mushrooms exclusive to them, when ground these mushrooms become two new dye types… Well, not quite. They Become Rose Dye and Spring Green Dye, the two removed wool colours. This is the only way to get these mushrooms and these dyes. This would make the sniffer more worth the work put in to get one and create a lot of more strange decoration choices
Here's what they COULD look like (note: again, colours don't line up)
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Mushroom bricks
Smelting the Mushroom blocks (not the stem, the block itself) creates mushroom bricks: multicoloured bricks taking on the patterning of the mushroom used to make them
Mushroom bricks can be made into stairs, slabs and walls
Puffball Mushrooms and Faerie Rings
Both exclusive to the mushroom forest.
Puffball mushrooms are brown in colour and are plants that stay on the ground, when walked over they release spores that inflict harmful status effects such as Poison, blindness, slowness, weakness, nausea, lethitatvia, and mining fatigue
Faerie Rings are Rings of mushrooms that take up one block on the ground (they also come in all colours)
If a player steps on one it is like they are walking through cobwebs, and upon getting out they will be inflicted with slowness.
If a mob steps in one they completely freeze and their AI is disabled until they are knocked out or the ring is broken.
This would help allow players to use Mobs as decoration without lagging there game
New Structures
Bothies
A bothy is a public structure found typically in the Highlands, there small houses for folks to take shelter in.
Bothines can spawn in any woodland biomes, they'll appear as a simple wooden house. Inside Bothies will have a chest with low level loot and a bed.
Occasionally, suspicious sand,mud, gravel or snow will spawn outside the bothy (depending on the biome), these typically have low level loot but items such as armour Trims or record disks can be dug up
Stone Works
Based on the numerous palaeolithic celtic stoneworks,these are small abiant structures spawning in the Dark Oak, Highland and Wisteria forests, as well as Heather Moorlands, Snowy Tundras, Wetlands and Mushroom Grottos
There would be many variants of these structures resembling stone circles, stone henges, standing stones, stone portals and cobbled walls.
All of these are made from base stone blocks, though sometimes other blocks can be found like chalk flooring or trees/water spawning in the centre of a stone circle
Sometimes, though rarely, these structures could spawn with a “Stone Holder” a new block that holds a tool or weapon (similar to the myth of the sword and the stone) these can be moved with silk touch. The player can remove the weapon, which will always be made of iron (that's important for later) and could have some low-level enchamtmants
Occasionally, these can also structures spawn with suspicious dirt, which can be dug up with the brush. Pottery sherds are more common in these structures, but apart from that, they exist only as set dressing ;)
Castle Ruins
A more substantial ruin, Castle Ruins can spawn basically anywhere, but are most common in Highland forests.
Castle Ruins are winding structures, they have a Dungeon below with Gortach or Bog spawners in the cells. The main ruin itself is made up of narrow passageways, imagine a smaller version of the bastion.
There would be numerous loot chests around, but upon opening one, a new mob would be summoned called a ■■■■■■
This mob will be discussed later :)
The Beast's Lair
An underground structure most common under the mountains or Highland forests
Made up of narrow passages leading to open rooms filled with gold blocks, loot chests containing riches and even some new vaults. There's also a shocking amount of skulls littered around
And of course the new boss here: The Wyvern
The Wyvern is a draconic boss mob spawning only hear, it has 4 legs and two wings and is bright red (Note: no. Wyvern never meant a dragon with only 4 limbs. That is a modern addition. Wyvern and dragons were different because of what they breathed)
The Wyvern is very powerful up close and can attack from far away with its poisonous breath
Upon its defeat the Wyvern will drop copious amounts of gold and emeralds that it ate, perhaps even some diamonds if your lucky
Faerie Mounds
Spawning exclusively in the Wisteria Forests, Highland Forests and Mushroom Grottos, these are small dirt hills with a spawner inside and a handful of loot chests
They are essentially fae Dungeons
The mobs that Spawn here will be: you guessed it, discussed later
Clochan + The Dubnos Tunnels
Clochans are typically just an abiant structures common in the Highlands, small cobblestone huts with nothing interesting about them.
But occasionally, they lead to something greater. Some of them spawn with holes leading to a second structure made up of 5 rooms, oriented in this pattern:
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In the centre room are 5 stones, each baring a carving of one of the 5 element symbols (note: these are taken from the unused painting textures, with a new one added for wood), at the base of all these stones is a new kind of Vault “The Fae Vault” exclusive to this structure and the beast's lair
The carvings look like this:
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The goal of this structure would be to go to each of the challenge rooms, each of with have there own stone with a carving, right click on said carving to indicate you have completed the room, and once all 4 rooms are complete return to the centre room to click on the craving that was not represented by one of the carvings in the other rooms. Getting this right results in the appearance of 5 Fae keys from the stones. These keys can be used on the fey vaults to claim the structures loot
Failure to complete the structure will be indicated by the carvings glowing Red and numerous waves of Mobs spawning
The challenge rooms each contain a challenge pertaining to their element: the fire room is filled with fire, the water room is flooded, the air room requires parkour, the earth room is a Maze and the plant room is filled with Sweet Berries, Goosegrass, Nettles, Thistles, Puffball mushrooms and Faerie Rings (yes I know mushrooms aren't plants, shush.)
On top of that, there are several spawners for the fae in this structure, with various types appearing to attack you. Though these spanners will be deactivated upon completing a room
(Note: carved stones can be moved with silk touch)
They fae Mobs that Spawn in these will be discussed later.
These structures would create unique challenges for the player and would bring more life to these biomes, encouraging exploration.
(Part 1/5)
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nautilusgays · 25 days ago
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Conseil could drink a coffee made in red bull (instead of water) with a completely neutral expression.
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scrollwyrm · 26 days ago
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New headcanon about SkyWings:
I’ve been thinking about Sky and Peril a lot. Here are some Things that I came up with (mixed in with some stuff that’s just canon or common headcanon).
Firstly, yeah, I think Sky is trans. That’s almost canon at this point. He probably doesn’t ‘pass’ if such a term exists in dragon culture, but hey, no transphobia from the society, confirmed by the author herself! Everyone just lets him live his best boy life! Hell yes!
Secondly, I think that the SkyWings, especially before Ruby’s time, were very religious with their egg-hatching process. They would leave an egg out facing the sky (every egg is left alone with either a parent or another caring party, but there are no mass hatcheries). Any deviation from standard hatching procedures is frowned upon.
The hatching process of eggs containing twins is slightly different. They are kept much higher up, for fear (read: superstition) that the sky spirits will not notice the dragonets individually otherwise, cursing them to never truly find themselves because they share a soul.
Egg theft is not a common practice, but if it does happen, these higher nests are usually targeted because the altitude makes them less easy to visit and protect regularly. The egg Hvitur stole was probably a twin egg, and he was probably exhausted (eggs-hausted, anyone?) from the thin air and long flight.
Peril and Sky’s egg was also left in the high mountains, but when touched, one side was warm, the other stone cold. Kestrel was sure Sky would never survive when the egg finally hatched.
MAJOR spoilers for my Cadmium AU (also known as ‘Wings of Fire: What if The SkyWing had Survived?’) up ahead:
Cadmium and Flame were fraternal twins, not identical twins. As described, they have drastically different scale colours and patterns, along with Cadmium’s slightly crooked tooth, a minor detail and an trait Avalanche has that I mentioned in a recent chapter.
They do, however, have the same spine, wing and claw shape, as well as the same eyes and a similar shape to them. They are about as similar as normal twins.
My idea of how this happened is that Avalanche was a dragon on the inside, there to give Hvitur the egg and leave, raising little suspicion, but when the egg hatched into two dragonets instead of one, Avalanche had to return and take one of them back to Nautilus. She chose Flame, further isolating himself from both the real and false dragonets of destiny.
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